net.dreditor.actors 0.1.6 → 0.1.7

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Files changed (143) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Actor.cs +74 -74
  3. package/Actor.cs.meta +11 -11
  4. package/ActorBodyDebugger.cs +117 -117
  5. package/ActorBodyDebugger.cs.meta +13 -13
  6. package/ActorManager.cs +149 -149
  7. package/ActorManager.cs.meta +11 -11
  8. package/ActorOrganizer.cs +93 -93
  9. package/ActorOrganizer.cs.meta +11 -11
  10. package/BasicExpressionChanger.cs +157 -157
  11. package/BasicExpressionChanger.cs.meta +11 -11
  12. package/BasicLayerHandler.cs +108 -108
  13. package/BasicLayerHandler.cs.meta +11 -11
  14. package/DREditor.Actors.asmdef +20 -20
  15. package/DREditor.Actors.asmdef.meta +7 -7
  16. package/Editor/AssignmentStyleGUIEditor.cs +171 -171
  17. package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
  18. package/Editor/AutoCreateCharacterWizard.cs +475 -475
  19. package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
  20. package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
  21. package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
  22. package/Editor/CharacterUtility.cs +119 -119
  23. package/Editor/CharacterUtility.cs.meta +11 -11
  24. package/Editor/CircleDrawer.cs +206 -206
  25. package/Editor/CircleDrawer.cs.meta +1 -1
  26. package/Editor/CircleUtility.cs +54 -54
  27. package/Editor/CircleUtility.cs.meta +1 -1
  28. package/Editor/DREditor.Actors.Editor.asmdef +21 -21
  29. package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
  30. package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
  31. package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
  32. package/Editor/IItemImporter.cs +19 -19
  33. package/Editor/IItemImporter.cs.meta +1 -1
  34. package/Editor/ItemImporter.cs +170 -170
  35. package/Editor/ItemImporter.cs.meta +1 -1
  36. package/Editor/ItemUtility.cs +85 -85
  37. package/Editor/ItemUtility.cs.meta +11 -11
  38. package/Editor/ItemWizard.cs +41 -41
  39. package/Editor/ItemWizard.cs.meta +11 -11
  40. package/Editor.meta +8 -8
  41. package/Events/ActorCheckFocusEvent.cs +49 -49
  42. package/Events/ActorCheckFocusEvent.cs.meta +11 -11
  43. package/Events/ActorFadeEvent.cs +19 -19
  44. package/Events/ActorFadeEvent.cs.meta +11 -11
  45. package/Events/ActorFadeHandler.cs +53 -53
  46. package/Events/ActorFadeHandler.cs.meta +11 -11
  47. package/Events/ActorFaintEvent.cs +282 -282
  48. package/Events/ActorFaintEvent.cs.meta +11 -11
  49. package/Events/ActorFaintEventRenderQ.cs +65 -65
  50. package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
  51. package/Events/ActorLeaveHandler.cs +238 -238
  52. package/Events/ActorLeaveHandler.cs.meta +11 -11
  53. package/Events/ActorSpriteFader.cs +190 -190
  54. package/Events/ActorSpriteFader.cs.meta +11 -11
  55. package/Events/ActorSpriteFaderRenderQ.cs +49 -49
  56. package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
  57. package/Events/BSTrialActorFlash.cs +259 -259
  58. package/Events/BSTrialActorFlash.cs.meta +11 -11
  59. package/Events/ChangeLastFocusEvent.cs +62 -62
  60. package/Events/ChangeLastFocusEvent.cs.meta +11 -11
  61. package/Events/MoveCharacterEvent.cs +141 -141
  62. package/Events/MoveCharacterEvent.cs.meta +11 -11
  63. package/Events.meta +8 -8
  64. package/ExpressionChanger.cs +25 -25
  65. package/ExpressionChanger.cs.meta +11 -11
  66. package/FocusHandler.cs +96 -96
  67. package/FocusHandler.cs.meta +11 -11
  68. package/Implementation/ActorFocusHandler.cs +195 -195
  69. package/Implementation/ActorFocusHandler.cs.meta +11 -11
  70. package/Implementation/ActorFocusLoadEnd.cs +108 -108
  71. package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
  72. package/Implementation/ActorFocusPrepare.cs +102 -102
  73. package/Implementation/ActorFocusPrepare.cs.meta +11 -11
  74. package/Implementation/ActorFocusResolve.cs +67 -67
  75. package/Implementation/ActorFocusResolve.cs.meta +11 -11
  76. package/Implementation/ActorSpriteChanger.cs +129 -129
  77. package/Implementation/ActorSpriteChanger.cs.meta +11 -11
  78. package/Implementation/ActorTrialSpriteChanger.cs +46 -46
  79. package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
  80. package/Implementation/ChangeLastSpriteEvent.cs +92 -92
  81. package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
  82. package/Implementation/WorldSpriteChanger.cs +207 -207
  83. package/Implementation/WorldSpriteChanger.cs.meta +11 -11
  84. package/Implementation.meta +8 -8
  85. package/LayerHandler.cs +30 -30
  86. package/LayerHandler.cs.meta +11 -11
  87. package/{Samples → Samples~}/Actor.prefab +581 -581
  88. package/{Samples → Samples~}/Actor.prefab.meta +7 -7
  89. package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
  90. package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
  91. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
  92. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
  93. package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
  94. package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
  95. package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
  96. package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
  97. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
  98. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
  99. package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
  100. package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
  101. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
  102. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
  103. package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
  104. package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
  105. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
  106. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
  107. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
  108. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
  109. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
  110. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
  111. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
  112. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
  113. package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
  114. package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
  115. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
  116. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
  117. package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
  118. package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
  119. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
  120. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
  121. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
  122. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
  123. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
  124. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
  125. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
  126. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
  127. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
  128. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
  130. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
  131. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
  132. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
  133. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
  134. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
  135. package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
  136. package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
  137. package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
  138. package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
  139. package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
  140. package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
  141. package/package.json +43 -38
  142. package/package.json.meta +7 -7
  143. package/Samples.meta +0 -8
@@ -1,260 +1,260 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if DOTWEEN
3
- using DG.Tweening;
4
- #endif
5
- using DREditor.Cameras;
6
- using DREditor.Characters;
7
- using DREditor.Services;
8
- using DREditor.Talkables;
9
- using System.Collections;
10
- using System.Collections.Generic;
11
- using UnityEngine;
12
- using UnityEngine.Serialization;
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-
14
- namespace DREditor.Actors.Events
15
- {
16
- /// <summary>
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- ///
18
- /// </summary>
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- /// <remarks></remarks>
20
- [ClassHeader("")]
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- public class BSTrialActorFlash : MonoBehaviour
22
- {
23
- /// <summary>
24
- ///
25
- /// </summary>
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- [Tooltip("")]
27
- [SerializeField] protected CharacterDatabase characterDatabase = null;
28
-
29
-
30
- /// <summary>
31
- ///
32
- /// </summary>
33
- [Header("")]
34
- [Divider]
35
- [Tooltip("")]
36
- [FormerlySerializedAs("mat")]
37
- [SerializeField] protected Material material = null;
38
-
39
- /// <summary>
40
- ///
41
- /// </summary>
42
- [Tooltip("")]
43
- [SerializeField] protected string shaderColorID = "outlineColor";
44
-
45
- /// <summary>
46
- ///
47
- /// </summary>
48
- [Tooltip("")]
49
- [SerializeField] protected float animTime = .125f;
50
-
51
- /// <summary>
52
- ///
53
- /// </summary>
54
- [Tooltip("")]
55
- [SerializeField] protected float alphaTo = .5f;
56
-
57
- /// <summary>
58
- ///
59
- /// </summary>
60
- [Tooltip("")]
61
- [SerializeField] protected int loops = 4;
62
- #if DOTWEEN
63
- /// <summary>
64
- ///
65
- /// </summary>
66
- [Tooltip("")]
67
- [SerializeField] protected LoopType loopType = LoopType.Yoyo;
68
- #endif
69
- /// <summary>
70
- ///
71
- /// </summary>
72
- [Tooltip("")]
73
- [SerializeField] List<Color> colors = new();
74
-
75
-
76
- /// <summary>
77
- ///
78
- /// </summary>
79
- protected DRTrialCamera trialCamera = null;
80
-
81
- /// <summary>
82
- ///
83
- /// </summary>
84
- protected int seatPos = 0;
85
-
86
- /// <summary>
87
- ///
88
- /// </summary>
89
- protected Material originalMaterial = null;
90
-
91
- /// <summary>
92
- ///
93
- /// </summary>
94
- protected Color defaultColor;
95
-
96
- /// <summary>
97
- ///
98
- /// </summary>
99
- protected float currentAlpha = 0;
100
-
101
- /// <summary>
102
- ///
103
- /// </summary>
104
- protected bool animating = false;
105
-
106
- /// <summary>
107
- ///
108
- /// </summary>
109
- protected Actor actor;
110
-
111
- /// <summary>
112
- ///
113
- /// </summary>
114
- protected MeshRenderer characterMesh = null;
115
-
116
-
117
- /// <summary>
118
- ///
119
- /// </summary>
120
- protected virtual void Start() => trialCamera = FindAnyObjectByType<DRTrialCamera>();
121
-
122
- /// <summary>
123
- ///
124
- /// </summary>
125
- /// <remarks></remarks>
126
- public virtual void Flash()
127
- {
128
- Talkable talkable = GetTalkable();
129
-
130
- if (talkable == null)
131
- return;
132
-
133
- actor = talkable as Actor;
134
-
135
- StartCoroutine(FlashOnCharacter());
136
- }
137
-
138
- /// <summary>
139
- ///
140
- /// </summary>
141
- /// <returns></returns>
142
- protected virtual Talkable GetTalkable()
143
- {
144
- seatPos = Mathf.RoundToInt(trialCamera.SeatFocus);
145
-
146
- foreach (var character in characterDatabase.Characters)
147
- if (character.TrialPosition == seatPos)
148
- return ServiceLocator.GetService<IObjectPooler<Talkable>>().GetObjectByName(character.FirstName);
149
-
150
- UnityEngine.Debug.LogError($"{ToString()}: Could not find character for seat position {seatPos}");
151
-
152
- return null;
153
- }
154
-
155
- /// <summary>
156
- ///
157
- /// </summary>
158
- protected virtual IEnumerator FlashOnCharacter()
159
- {
160
- PrepareAnimation();
161
-
162
- yield return AnimateFlash();
163
-
164
- ResolveAnimation();
165
- }
166
-
167
- /// <summary>
168
- ///
169
- /// </summary>
170
- protected virtual void PrepareAnimation()
171
- {
172
- PrepareMaterial();
173
-
174
- SetMaterialColor();
175
-
176
- animating = true;
177
- }
178
-
179
- /// <summary>
180
- ///
181
- /// </summary>
182
- protected virtual void PrepareMaterial()
183
- {
184
- characterMesh = actor.GetComponentInChildren<MeshRenderer>();
185
-
186
- originalMaterial = characterMesh.material;
187
-
188
- defaultColor = material.GetColor(shaderColorID);
189
-
190
- material.mainTexture = originalMaterial.mainTexture;
191
-
192
- characterMesh.material = material;
193
- }
194
-
195
- /// <summary>
196
- ///
197
- /// </summary>
198
- protected virtual void SetMaterialColor()
199
- {
200
- if (seatPos < colors.Count)
201
- {
202
- Color color = colors[seatPos];
203
-
204
- characterMesh.material.SetColor(shaderColorID, new Color(color.r, color.g, color.b, 0));
205
- }
206
- }
207
-
208
- /// <summary>
209
- ///
210
- /// </summary>
211
- protected virtual IEnumerator AnimateFlash()
212
- {
213
- StartCoroutine(Setter());
214
- #if DOTWEEN
215
- DOTween.To(() => currentAlpha, y => currentAlpha = y, alphaTo, animTime)
216
- .SetLoops(loops, loopType);
217
- #endif
218
- yield return new WaitForSeconds(animTime * loops);
219
- }
220
-
221
- /// <summary>
222
- ///
223
- /// </summary>
224
- protected virtual IEnumerator Setter()
225
- {
226
- Color actorColor = characterMesh.material.GetColor(shaderColorID);
227
-
228
- while (animating)
229
- {
230
- Color updated = new(actorColor.r, actorColor.g, actorColor.b, currentAlpha);
231
-
232
- characterMesh.material.SetColor(shaderColorID, updated);
233
-
234
- yield return new WaitForSeconds(Time.deltaTime * 2);
235
- }
236
-
237
- UnityEngine.Debug.Log($"{ToString()}: Setter Finished!");
238
- }
239
-
240
- /// <summary>
241
- ///
242
- /// </summary>
243
- protected virtual void ResolveAnimation()
244
- {
245
- characterMesh.material = originalMaterial;
246
-
247
- material.mainTexture = null;
248
-
249
- material.SetColor(shaderColorID, defaultColor);
250
-
251
- animating = false;
252
- }
253
-
254
- /// <summary>
255
- ///
256
- /// </summary>
257
- /// <remarks></remarks>
258
- protected virtual void OnDisable() => animating = false;
259
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if DOTWEEN
3
+ using DG.Tweening;
4
+ #endif
5
+ using DREditor.Cameras;
6
+ using DREditor.Characters;
7
+ using DREditor.Services;
8
+ using DREditor.Talkables;
9
+ using System.Collections;
10
+ using System.Collections.Generic;
11
+ using UnityEngine;
12
+ using UnityEngine.Serialization;
13
+
14
+ namespace DREditor.Actors.Events
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ /// <remarks></remarks>
20
+ [ClassHeader("")]
21
+ public class BSTrialActorFlash : MonoBehaviour
22
+ {
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ [Tooltip("")]
27
+ [SerializeField] protected CharacterDatabase characterDatabase = null;
28
+
29
+
30
+ /// <summary>
31
+ ///
32
+ /// </summary>
33
+ [Header("")]
34
+ [Divider]
35
+ [Tooltip("")]
36
+ [FormerlySerializedAs("mat")]
37
+ [SerializeField] protected Material material = null;
38
+
39
+ /// <summary>
40
+ ///
41
+ /// </summary>
42
+ [Tooltip("")]
43
+ [SerializeField] protected string shaderColorID = "outlineColor";
44
+
45
+ /// <summary>
46
+ ///
47
+ /// </summary>
48
+ [Tooltip("")]
49
+ [SerializeField] protected float animTime = .125f;
50
+
51
+ /// <summary>
52
+ ///
53
+ /// </summary>
54
+ [Tooltip("")]
55
+ [SerializeField] protected float alphaTo = .5f;
56
+
57
+ /// <summary>
58
+ ///
59
+ /// </summary>
60
+ [Tooltip("")]
61
+ [SerializeField] protected int loops = 4;
62
+ #if DOTWEEN
63
+ /// <summary>
64
+ ///
65
+ /// </summary>
66
+ [Tooltip("")]
67
+ [SerializeField] protected LoopType loopType = LoopType.Yoyo;
68
+ #endif
69
+ /// <summary>
70
+ ///
71
+ /// </summary>
72
+ [Tooltip("")]
73
+ [SerializeField] List<Color> colors = new();
74
+
75
+
76
+ /// <summary>
77
+ ///
78
+ /// </summary>
79
+ protected DRTrialCamera trialCamera = null;
80
+
81
+ /// <summary>
82
+ ///
83
+ /// </summary>
84
+ protected int seatPos = 0;
85
+
86
+ /// <summary>
87
+ ///
88
+ /// </summary>
89
+ protected Material originalMaterial = null;
90
+
91
+ /// <summary>
92
+ ///
93
+ /// </summary>
94
+ protected Color defaultColor;
95
+
96
+ /// <summary>
97
+ ///
98
+ /// </summary>
99
+ protected float currentAlpha = 0;
100
+
101
+ /// <summary>
102
+ ///
103
+ /// </summary>
104
+ protected bool animating = false;
105
+
106
+ /// <summary>
107
+ ///
108
+ /// </summary>
109
+ protected Actor actor;
110
+
111
+ /// <summary>
112
+ ///
113
+ /// </summary>
114
+ protected MeshRenderer characterMesh = null;
115
+
116
+
117
+ /// <summary>
118
+ ///
119
+ /// </summary>
120
+ protected virtual void Start() => trialCamera = FindAnyObjectByType<DRTrialCamera>();
121
+
122
+ /// <summary>
123
+ ///
124
+ /// </summary>
125
+ /// <remarks></remarks>
126
+ public virtual void Flash()
127
+ {
128
+ Talkable talkable = GetTalkable();
129
+
130
+ if (talkable == null)
131
+ return;
132
+
133
+ actor = talkable as Actor;
134
+
135
+ StartCoroutine(FlashOnCharacter());
136
+ }
137
+
138
+ /// <summary>
139
+ ///
140
+ /// </summary>
141
+ /// <returns></returns>
142
+ protected virtual Talkable GetTalkable()
143
+ {
144
+ seatPos = Mathf.RoundToInt(trialCamera.SeatFocus);
145
+
146
+ foreach (var character in characterDatabase.Characters)
147
+ if (character.TrialPosition == seatPos)
148
+ return ServiceLocator.GetService<IObjectPooler<Talkable>>().GetObjectByName(character.FirstName);
149
+
150
+ UnityEngine.Debug.LogError($"{ToString()}: Could not find character for seat position {seatPos}");
151
+
152
+ return null;
153
+ }
154
+
155
+ /// <summary>
156
+ ///
157
+ /// </summary>
158
+ protected virtual IEnumerator FlashOnCharacter()
159
+ {
160
+ PrepareAnimation();
161
+
162
+ yield return AnimateFlash();
163
+
164
+ ResolveAnimation();
165
+ }
166
+
167
+ /// <summary>
168
+ ///
169
+ /// </summary>
170
+ protected virtual void PrepareAnimation()
171
+ {
172
+ PrepareMaterial();
173
+
174
+ SetMaterialColor();
175
+
176
+ animating = true;
177
+ }
178
+
179
+ /// <summary>
180
+ ///
181
+ /// </summary>
182
+ protected virtual void PrepareMaterial()
183
+ {
184
+ characterMesh = actor.GetComponentInChildren<MeshRenderer>();
185
+
186
+ originalMaterial = characterMesh.material;
187
+
188
+ defaultColor = material.GetColor(shaderColorID);
189
+
190
+ material.mainTexture = originalMaterial.mainTexture;
191
+
192
+ characterMesh.material = material;
193
+ }
194
+
195
+ /// <summary>
196
+ ///
197
+ /// </summary>
198
+ protected virtual void SetMaterialColor()
199
+ {
200
+ if (seatPos < colors.Count)
201
+ {
202
+ Color color = colors[seatPos];
203
+
204
+ characterMesh.material.SetColor(shaderColorID, new Color(color.r, color.g, color.b, 0));
205
+ }
206
+ }
207
+
208
+ /// <summary>
209
+ ///
210
+ /// </summary>
211
+ protected virtual IEnumerator AnimateFlash()
212
+ {
213
+ StartCoroutine(Setter());
214
+ #if DOTWEEN
215
+ DOTween.To(() => currentAlpha, y => currentAlpha = y, alphaTo, animTime)
216
+ .SetLoops(loops, loopType);
217
+ #endif
218
+ yield return new WaitForSeconds(animTime * loops);
219
+ }
220
+
221
+ /// <summary>
222
+ ///
223
+ /// </summary>
224
+ protected virtual IEnumerator Setter()
225
+ {
226
+ Color actorColor = characterMesh.material.GetColor(shaderColorID);
227
+
228
+ while (animating)
229
+ {
230
+ Color updated = new(actorColor.r, actorColor.g, actorColor.b, currentAlpha);
231
+
232
+ characterMesh.material.SetColor(shaderColorID, updated);
233
+
234
+ yield return new WaitForSeconds(Time.deltaTime * 2);
235
+ }
236
+
237
+ UnityEngine.Debug.Log($"{ToString()}: Setter Finished!");
238
+ }
239
+
240
+ /// <summary>
241
+ ///
242
+ /// </summary>
243
+ protected virtual void ResolveAnimation()
244
+ {
245
+ characterMesh.material = originalMaterial;
246
+
247
+ material.mainTexture = null;
248
+
249
+ material.SetColor(shaderColorID, defaultColor);
250
+
251
+ animating = false;
252
+ }
253
+
254
+ /// <summary>
255
+ ///
256
+ /// </summary>
257
+ /// <remarks></remarks>
258
+ protected virtual void OnDisable() => animating = false;
259
+ }
260
260
  }
@@ -1,11 +1,11 @@
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@@ -1,63 +1,63 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Characters;
3
- using DREditor.DialogueEventHandling;
4
- using DREditor.Dialogues.Events;
5
- using DREditor.EventObjects;
6
- using DREditor.Services;
7
- using DREditor.Talkables;
8
- using UnityEngine;
9
-
10
- namespace DREditor.Actors.Events
11
- {
12
- /// <summary>
13
- ///
14
- /// </summary>
15
- [ClassHeader(nameof(DialogueEventHandler) +
16
- "\n\n")]
17
- public class ChangeLastFocusEvent : DialogueEventHandler
18
- {
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- [Tooltip("")]
23
- [SerializeField] protected CharacterDatabase characterDatabase = null;
24
-
25
- /// <summary>
26
- ///
27
- /// </summary>
28
- [Tooltip("")]
29
- [SerializeField] protected BoolWithEvent isLoadingFile = null;
30
-
31
- /// <summary>
32
- ///
33
- /// </summary>
34
- [Tooltip("")]
35
- [SerializeField] protected FocusHandler focusHandler = null;
36
-
37
-
38
- /// <summary>
39
- ///
40
- /// </summary>
41
- /// <param name="o"></param>
42
- protected override void OnDialogueEventTriggered(object o = null)
43
- {
44
- LastActorSprite laEvent = (LastActorSprite)o;
45
-
46
- Character character = characterDatabase.Characters[laEvent.charNum];
47
-
48
- Actor actor = null;
49
-
50
- if (character != null)
51
- actor = ServiceLocator.GetService<IObjectPooler<Talkable>>().GetObjectByName(character.FirstName) as Actor;
52
-
53
- if (isLoadingFile.Value && actor != null)
54
- focusHandler.ChangeFocus(actor, null);
55
- }
56
-
57
- /// <summary>
58
- ///
59
- /// </summary>
60
- [ContextMenu("Set Default Event")]
61
- public void SetDefaultEvent() => SetDefaultEventString("ChangeLast");
62
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Characters;
3
+ using DREditor.DialogueEventHandling;
4
+ using DREditor.Dialogues.Events;
5
+ using DREditor.EventObjects;
6
+ using DREditor.Services;
7
+ using DREditor.Talkables;
8
+ using UnityEngine;
9
+
10
+ namespace DREditor.Actors.Events
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ [ClassHeader(nameof(DialogueEventHandler) +
16
+ "\n\n")]
17
+ public class ChangeLastFocusEvent : DialogueEventHandler
18
+ {
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ [Tooltip("")]
23
+ [SerializeField] protected CharacterDatabase characterDatabase = null;
24
+
25
+ /// <summary>
26
+ ///
27
+ /// </summary>
28
+ [Tooltip("")]
29
+ [SerializeField] protected BoolWithEvent isLoadingFile = null;
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ [Tooltip("")]
35
+ [SerializeField] protected FocusHandler focusHandler = null;
36
+
37
+
38
+ /// <summary>
39
+ ///
40
+ /// </summary>
41
+ /// <param name="o"></param>
42
+ protected override void OnDialogueEventTriggered(object o = null)
43
+ {
44
+ LastActorSprite laEvent = (LastActorSprite)o;
45
+
46
+ Character character = characterDatabase.Characters[laEvent.charNum];
47
+
48
+ Actor actor = null;
49
+
50
+ if (character != null)
51
+ actor = ServiceLocator.GetService<IObjectPooler<Talkable>>().GetObjectByName(character.FirstName) as Actor;
52
+
53
+ if (isLoadingFile.Value && actor != null)
54
+ focusHandler.ChangeFocus(actor, null);
55
+ }
56
+
57
+ /// <summary>
58
+ ///
59
+ /// </summary>
60
+ [ContextMenu("Set Default Event")]
61
+ public void SetDefaultEvent() => SetDefaultEventString("ChangeLast");
62
+ }
63
63
  }