net.dreditor.actors 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (143) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Actor.cs +74 -74
  3. package/Actor.cs.meta +11 -11
  4. package/ActorBodyDebugger.cs +117 -117
  5. package/ActorBodyDebugger.cs.meta +13 -13
  6. package/ActorManager.cs +149 -149
  7. package/ActorManager.cs.meta +11 -11
  8. package/ActorOrganizer.cs +93 -93
  9. package/ActorOrganizer.cs.meta +11 -11
  10. package/BasicExpressionChanger.cs +157 -157
  11. package/BasicExpressionChanger.cs.meta +11 -11
  12. package/BasicLayerHandler.cs +108 -108
  13. package/BasicLayerHandler.cs.meta +11 -11
  14. package/DREditor.Actors.asmdef +20 -20
  15. package/DREditor.Actors.asmdef.meta +7 -7
  16. package/Editor/AssignmentStyleGUIEditor.cs +171 -171
  17. package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
  18. package/Editor/AutoCreateCharacterWizard.cs +475 -475
  19. package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
  20. package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
  21. package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
  22. package/Editor/CharacterUtility.cs +119 -119
  23. package/Editor/CharacterUtility.cs.meta +11 -11
  24. package/Editor/CircleDrawer.cs +206 -206
  25. package/Editor/CircleDrawer.cs.meta +1 -1
  26. package/Editor/CircleUtility.cs +54 -54
  27. package/Editor/CircleUtility.cs.meta +1 -1
  28. package/Editor/DREditor.Actors.Editor.asmdef +21 -21
  29. package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
  30. package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
  31. package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
  32. package/Editor/IItemImporter.cs +19 -19
  33. package/Editor/IItemImporter.cs.meta +1 -1
  34. package/Editor/ItemImporter.cs +170 -170
  35. package/Editor/ItemImporter.cs.meta +1 -1
  36. package/Editor/ItemUtility.cs +85 -85
  37. package/Editor/ItemUtility.cs.meta +11 -11
  38. package/Editor/ItemWizard.cs +41 -41
  39. package/Editor/ItemWizard.cs.meta +11 -11
  40. package/Editor.meta +8 -8
  41. package/Events/ActorCheckFocusEvent.cs +49 -49
  42. package/Events/ActorCheckFocusEvent.cs.meta +11 -11
  43. package/Events/ActorFadeEvent.cs +19 -19
  44. package/Events/ActorFadeEvent.cs.meta +11 -11
  45. package/Events/ActorFadeHandler.cs +53 -53
  46. package/Events/ActorFadeHandler.cs.meta +11 -11
  47. package/Events/ActorFaintEvent.cs +282 -282
  48. package/Events/ActorFaintEvent.cs.meta +11 -11
  49. package/Events/ActorFaintEventRenderQ.cs +65 -65
  50. package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
  51. package/Events/ActorLeaveHandler.cs +238 -238
  52. package/Events/ActorLeaveHandler.cs.meta +11 -11
  53. package/Events/ActorSpriteFader.cs +190 -190
  54. package/Events/ActorSpriteFader.cs.meta +11 -11
  55. package/Events/ActorSpriteFaderRenderQ.cs +49 -49
  56. package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
  57. package/Events/BSTrialActorFlash.cs +259 -259
  58. package/Events/BSTrialActorFlash.cs.meta +11 -11
  59. package/Events/ChangeLastFocusEvent.cs +62 -62
  60. package/Events/ChangeLastFocusEvent.cs.meta +11 -11
  61. package/Events/MoveCharacterEvent.cs +141 -141
  62. package/Events/MoveCharacterEvent.cs.meta +11 -11
  63. package/Events.meta +8 -8
  64. package/ExpressionChanger.cs +25 -25
  65. package/ExpressionChanger.cs.meta +11 -11
  66. package/FocusHandler.cs +96 -96
  67. package/FocusHandler.cs.meta +11 -11
  68. package/Implementation/ActorFocusHandler.cs +195 -195
  69. package/Implementation/ActorFocusHandler.cs.meta +11 -11
  70. package/Implementation/ActorFocusLoadEnd.cs +108 -108
  71. package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
  72. package/Implementation/ActorFocusPrepare.cs +102 -102
  73. package/Implementation/ActorFocusPrepare.cs.meta +11 -11
  74. package/Implementation/ActorFocusResolve.cs +67 -67
  75. package/Implementation/ActorFocusResolve.cs.meta +11 -11
  76. package/Implementation/ActorSpriteChanger.cs +129 -129
  77. package/Implementation/ActorSpriteChanger.cs.meta +11 -11
  78. package/Implementation/ActorTrialSpriteChanger.cs +46 -46
  79. package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
  80. package/Implementation/ChangeLastSpriteEvent.cs +92 -92
  81. package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
  82. package/Implementation/WorldSpriteChanger.cs +207 -207
  83. package/Implementation/WorldSpriteChanger.cs.meta +11 -11
  84. package/Implementation.meta +8 -8
  85. package/LayerHandler.cs +30 -30
  86. package/LayerHandler.cs.meta +11 -11
  87. package/{Samples → Samples~}/Actor.prefab +581 -581
  88. package/{Samples → Samples~}/Actor.prefab.meta +7 -7
  89. package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
  90. package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
  91. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
  92. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
  93. package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
  94. package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
  95. package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
  96. package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
  97. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
  98. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
  99. package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
  100. package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
  101. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
  102. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
  103. package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
  104. package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
  105. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
  106. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
  107. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
  108. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
  109. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
  110. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
  111. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
  112. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
  113. package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
  114. package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
  115. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
  116. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
  117. package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
  118. package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
  119. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
  120. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
  121. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
  122. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
  123. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
  124. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
  125. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
  126. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
  127. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
  128. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
  130. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
  131. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
  132. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
  133. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
  134. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
  135. package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
  136. package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
  137. package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
  138. package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
  139. package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
  140. package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
  141. package/package.json +43 -38
  142. package/package.json.meta +7 -7
  143. package/Samples.meta +0 -8
@@ -1,235 +1,235 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Characters;
3
- using DREditor.Dialogues;
4
- using DREditor.Dialogues.Events;
5
- using DREditor.Editor.Utility;
6
- using System;
7
- using UnityEditor;
8
- using UnityEngine;
9
-
10
- namespace DREditor.Actors.Editor
11
- {
12
- /// <summary>
13
- ///
14
- /// </summary>
15
- public class GenerateCharacterIntroDialogues : ScriptableWizard
16
- {
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- [Header("")]
21
- [Divider]
22
- [Tooltip("")]
23
- [SerializeField] protected bool generateAnimations = false;
24
-
25
- /// <summary>
26
- ///
27
- /// </summary>
28
- [Tooltip("")]
29
- [SerializeField] protected bool chainDirectTo = false;
30
-
31
- /// <summary>
32
- ///
33
- /// </summary>
34
- [Tooltip("")]
35
- [SerializeField] protected bool useSeparateObjects = false;
36
-
37
-
38
- /// <summary>
39
- ///
40
- /// </summary>
41
- protected CharacterDatabase characterDatabase = null;
42
-
43
- /// <summary>
44
- ///
45
- /// </summary>
46
- protected Dialogue dialogue;
47
-
48
- /// <summary>
49
- ///
50
- /// </summary>
51
- protected Dialogue previousDialogue = null;
52
-
53
- /// <summary>
54
- ///
55
- /// </summary>
56
- protected Character character = null;
57
-
58
- /// <summary>
59
- ///
60
- /// </summary>
61
- protected readonly string outputFolderPath = "Dialogues/Debugging/Intros";
62
-
63
-
64
- public GenerateCharacterIntroDialogues() => characterDatabase = DatabaseUtility.LoadDatabase<CharacterDatabase>();
65
-
66
-
67
- /// <summary>
68
- ///
69
- /// </summary>
70
- [MenuItem("DREditor/Characters/Generate Character Intro Debug Dialogue")]
71
- public static void GenerateIntroDialogue()
72
- => DisplayWizard<GenerateCharacterIntroDialogues>("Generate Character Intro Debug Dialogue", "Create");
73
-
74
-
75
- protected virtual void OnWizardCreate()
76
- {
77
- if (generateAnimations)
78
- GenerateAnimations();
79
- else
80
- GenerateDialogues();
81
- }
82
-
83
-
84
- /// <summary>
85
- ///
86
- /// </summary>
87
- protected virtual void GenerateAnimations()
88
- {
89
- foreach (var character in characterDatabase.Characters)
90
- {
91
- AnimationClip animationClip = new()
92
- {
93
- name = character.FirstName
94
- };
95
-
96
- CreateAnimationClipAsset(animationClip, animationClip.name);
97
- }
98
-
99
- UnityEngine.Debug.LogWarning("REPORT: Character Animations have been Generated. Please right-click, create a new Animator Controller, " +
100
- "and drag the generated animations into the Animator window.");
101
- }
102
-
103
- /// <summary>
104
- ///
105
- /// </summary>
106
- /// <param name="obj"></param>
107
- /// <param name="name"></param>
108
- protected virtual void CreateAnimationClipAsset(UnityEngine.Object obj, string name)
109
- {
110
- string folder = "Assets/Dialogues";
111
-
112
- try
113
- {
114
- AssetDatabase.StartAssetEditing();
115
-
116
- string diaPath = folder + "/" + name + ".asset";
117
-
118
- AssetDatabase.CreateAsset(obj, diaPath);
119
-
120
- AssetDatabase.StopAssetEditing();
121
-
122
- AssetDatabase.SaveAssets();
123
- }
124
- catch (Exception exception)
125
- {
126
- AssetDatabase.StopAssetEditing();
127
-
128
- UnityEngine.Debug.LogException(exception);
129
- }
130
- }
131
-
132
-
133
- /// <summary>
134
- ///
135
- /// </summary>
136
- protected virtual void GenerateDialogues()
137
- {
138
- dialogue = (Dialogue)ScriptableObject.CreateInstance(typeof(Dialogue));
139
-
140
- previousDialogue = null;
141
-
142
- foreach (Character character in characterDatabase.Characters)
143
- GenerateCharacterIntro(character);
144
-
145
- if (!useSeparateObjects)
146
- CreateIntroDialogueAsset(null);
147
- }
148
-
149
- /// <summary>
150
- ///
151
- /// </summary>
152
- /// <param name="character"></param>
153
- protected virtual void GenerateCharacterIntro(Character character)
154
- {
155
- if (useSeparateObjects)
156
- dialogue = (Dialogue)ScriptableObject.CreateInstance(typeof(Dialogue));
157
-
158
- AddStartLine();
159
-
160
- AddIntroLine();
161
-
162
- AddEndLine();
163
-
164
- ChainDirectTo();
165
-
166
- if (useSeparateObjects)
167
- CreateIntroDialogueAsset(character);
168
- }
169
-
170
- /// <summary>
171
- ///
172
- /// </summary>
173
- protected virtual void AddStartLine()
174
- {
175
- Line line = new(character, characterDatabase.Characters.IndexOf(character), "Test for intro.");
176
-
177
- dialogue.Lines.Add(line);
178
- }
179
-
180
- /// <summary>
181
- ///
182
- /// </summary>
183
- protected virtual void AddIntroLine()
184
- {
185
- Line introLine = new();
186
-
187
- introLine.SetSpeakerNum(-1);
188
-
189
- introLine.DiaEvents.Add(new CharIntro(character.FirstName));
190
-
191
- introLine.ShowDiaEvents = true;
192
-
193
- dialogue.Lines.Add(introLine);
194
- }
195
-
196
- /// <summary>
197
- ///
198
- /// </summary>
199
- protected virtual void AddEndLine()
200
- {
201
- Line endLine = new(character, characterDatabase.Characters.IndexOf(character), "End Test for intro.");
202
-
203
- dialogue.Lines.Add(endLine);
204
- }
205
-
206
- /// <summary>
207
- ///
208
- /// </summary>
209
- protected virtual void ChainDirectTo()
210
- {
211
- if (chainDirectTo)
212
- {
213
- if (previousDialogue != null)
214
- {
215
- previousDialogue.DirectTo.SetEnabled(true);
216
-
217
- previousDialogue.DirectTo.SetNewDialogue(dialogue);
218
- }
219
-
220
- previousDialogue = dialogue;
221
- }
222
- }
223
-
224
- /// <summary>
225
- ///
226
- /// </summary>
227
- /// <param name="character"></param>
228
- protected virtual void CreateIntroDialogueAsset(Character character)
229
- {
230
- string assetName = "D_" + (character != null ? character.FirstName : "All") + "_Debug_Intros";
231
-
232
- CharacterUtility.CreateCharacterDialogueAsset(outputFolderPath, assetName, dialogue);
233
- }
234
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Characters;
3
+ using DREditor.Dialogues;
4
+ using DREditor.Dialogues.Events;
5
+ using DREditor.Editor.Utility;
6
+ using System;
7
+ using UnityEditor;
8
+ using UnityEngine;
9
+
10
+ namespace DREditor.Actors.Editor
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ public class GenerateCharacterIntroDialogues : ScriptableWizard
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ [Header("")]
21
+ [Divider]
22
+ [Tooltip("")]
23
+ [SerializeField] protected bool generateAnimations = false;
24
+
25
+ /// <summary>
26
+ ///
27
+ /// </summary>
28
+ [Tooltip("")]
29
+ [SerializeField] protected bool chainDirectTo = false;
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ [Tooltip("")]
35
+ [SerializeField] protected bool useSeparateObjects = false;
36
+
37
+
38
+ /// <summary>
39
+ ///
40
+ /// </summary>
41
+ protected CharacterDatabase characterDatabase = null;
42
+
43
+ /// <summary>
44
+ ///
45
+ /// </summary>
46
+ protected Dialogue dialogue;
47
+
48
+ /// <summary>
49
+ ///
50
+ /// </summary>
51
+ protected Dialogue previousDialogue = null;
52
+
53
+ /// <summary>
54
+ ///
55
+ /// </summary>
56
+ protected Character character = null;
57
+
58
+ /// <summary>
59
+ ///
60
+ /// </summary>
61
+ protected readonly string outputFolderPath = "Dialogues/Debugging/Intros";
62
+
63
+
64
+ public GenerateCharacterIntroDialogues() => characterDatabase = DatabaseUtility.LoadDatabase<CharacterDatabase>();
65
+
66
+
67
+ /// <summary>
68
+ ///
69
+ /// </summary>
70
+ [MenuItem("DREditor/Characters/Generate Character Intro Debug Dialogue")]
71
+ public static void GenerateIntroDialogue()
72
+ => DisplayWizard<GenerateCharacterIntroDialogues>("Generate Character Intro Debug Dialogue", "Create");
73
+
74
+
75
+ protected virtual void OnWizardCreate()
76
+ {
77
+ if (generateAnimations)
78
+ GenerateAnimations();
79
+ else
80
+ GenerateDialogues();
81
+ }
82
+
83
+
84
+ /// <summary>
85
+ ///
86
+ /// </summary>
87
+ protected virtual void GenerateAnimations()
88
+ {
89
+ foreach (var character in characterDatabase.Characters)
90
+ {
91
+ AnimationClip animationClip = new()
92
+ {
93
+ name = character.FirstName
94
+ };
95
+
96
+ CreateAnimationClipAsset(animationClip, animationClip.name);
97
+ }
98
+
99
+ UnityEngine.Debug.LogWarning("REPORT: Character Animations have been Generated. Please right-click, create a new Animator Controller, " +
100
+ "and drag the generated animations into the Animator window.");
101
+ }
102
+
103
+ /// <summary>
104
+ ///
105
+ /// </summary>
106
+ /// <param name="obj"></param>
107
+ /// <param name="name"></param>
108
+ protected virtual void CreateAnimationClipAsset(UnityEngine.Object obj, string name)
109
+ {
110
+ string folder = "Assets/Dialogues";
111
+
112
+ try
113
+ {
114
+ AssetDatabase.StartAssetEditing();
115
+
116
+ string diaPath = folder + "/" + name + ".asset";
117
+
118
+ AssetDatabase.CreateAsset(obj, diaPath);
119
+
120
+ AssetDatabase.StopAssetEditing();
121
+
122
+ AssetDatabase.SaveAssets();
123
+ }
124
+ catch (Exception exception)
125
+ {
126
+ AssetDatabase.StopAssetEditing();
127
+
128
+ UnityEngine.Debug.LogException(exception);
129
+ }
130
+ }
131
+
132
+
133
+ /// <summary>
134
+ ///
135
+ /// </summary>
136
+ protected virtual void GenerateDialogues()
137
+ {
138
+ dialogue = (Dialogue)ScriptableObject.CreateInstance(typeof(Dialogue));
139
+
140
+ previousDialogue = null;
141
+
142
+ foreach (Character character in characterDatabase.Characters)
143
+ GenerateCharacterIntro(character);
144
+
145
+ if (!useSeparateObjects)
146
+ CreateIntroDialogueAsset(null);
147
+ }
148
+
149
+ /// <summary>
150
+ ///
151
+ /// </summary>
152
+ /// <param name="character"></param>
153
+ protected virtual void GenerateCharacterIntro(Character character)
154
+ {
155
+ if (useSeparateObjects)
156
+ dialogue = (Dialogue)ScriptableObject.CreateInstance(typeof(Dialogue));
157
+
158
+ AddStartLine();
159
+
160
+ AddIntroLine();
161
+
162
+ AddEndLine();
163
+
164
+ ChainDirectTo();
165
+
166
+ if (useSeparateObjects)
167
+ CreateIntroDialogueAsset(character);
168
+ }
169
+
170
+ /// <summary>
171
+ ///
172
+ /// </summary>
173
+ protected virtual void AddStartLine()
174
+ {
175
+ Line line = new(character, characterDatabase.Characters.IndexOf(character), "Test for intro.");
176
+
177
+ dialogue.Lines.Add(line);
178
+ }
179
+
180
+ /// <summary>
181
+ ///
182
+ /// </summary>
183
+ protected virtual void AddIntroLine()
184
+ {
185
+ Line introLine = new();
186
+
187
+ introLine.SetSpeakerNum(-1);
188
+
189
+ introLine.DiaEvents.Add(new CharIntro(character.FirstName));
190
+
191
+ introLine.ShowDiaEvents = true;
192
+
193
+ dialogue.Lines.Add(introLine);
194
+ }
195
+
196
+ /// <summary>
197
+ ///
198
+ /// </summary>
199
+ protected virtual void AddEndLine()
200
+ {
201
+ Line endLine = new(character, characterDatabase.Characters.IndexOf(character), "End Test for intro.");
202
+
203
+ dialogue.Lines.Add(endLine);
204
+ }
205
+
206
+ /// <summary>
207
+ ///
208
+ /// </summary>
209
+ protected virtual void ChainDirectTo()
210
+ {
211
+ if (chainDirectTo)
212
+ {
213
+ if (previousDialogue != null)
214
+ {
215
+ previousDialogue.DirectTo.SetEnabled(true);
216
+
217
+ previousDialogue.DirectTo.SetNewDialogue(dialogue);
218
+ }
219
+
220
+ previousDialogue = dialogue;
221
+ }
222
+ }
223
+
224
+ /// <summary>
225
+ ///
226
+ /// </summary>
227
+ /// <param name="character"></param>
228
+ protected virtual void CreateIntroDialogueAsset(Character character)
229
+ {
230
+ string assetName = "D_" + (character != null ? character.FirstName : "All") + "_Debug_Intros";
231
+
232
+ CharacterUtility.CreateCharacterDialogueAsset(outputFolderPath, assetName, dialogue);
233
+ }
234
+ }
235
235
  }
@@ -1,11 +1,11 @@
1
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- guid: e215020004f8f8f48bde7f508ec101af
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- MonoImporter:
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- externalObjects: {}
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- serializedVersion: 2
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- defaultReferences: []
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- executionOrder: 0
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- icon: {instanceID: 0}
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- userData:
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- assetBundleName:
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- assetBundleVariant:
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+ fileFormatVersion: 2
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+ guid: e215020004f8f8f48bde7f508ec101af
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -1,20 +1,20 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- namespace DREditor.Actors.Editor
3
- {
4
- /// <summary>
5
- ///
6
- /// </summary>
7
- public interface IItemImporter
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- /// <returns></returns>
13
- public bool ImporterValid();
14
-
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- public void Import();
19
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ namespace DREditor.Actors.Editor
3
+ {
4
+ /// <summary>
5
+ ///
6
+ /// </summary>
7
+ public interface IItemImporter
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ /// <returns></returns>
13
+ public bool ImporterValid();
14
+
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ public void Import();
19
+ }
20
20
  }
@@ -1,2 +1,2 @@
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+ fileFormatVersion: 2
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  guid: bc375a445bb4bb645837100c77deb4d0