net.dreditor.actors 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/Actor.cs +74 -74
- package/Actor.cs.meta +11 -11
- package/ActorBodyDebugger.cs +117 -117
- package/ActorBodyDebugger.cs.meta +13 -13
- package/ActorManager.cs +149 -149
- package/ActorManager.cs.meta +11 -11
- package/ActorOrganizer.cs +93 -93
- package/ActorOrganizer.cs.meta +11 -11
- package/BasicExpressionChanger.cs +157 -157
- package/BasicExpressionChanger.cs.meta +11 -11
- package/BasicLayerHandler.cs +108 -108
- package/BasicLayerHandler.cs.meta +11 -11
- package/DREditor.Actors.asmdef +20 -20
- package/DREditor.Actors.asmdef.meta +7 -7
- package/Editor/AssignmentStyleGUIEditor.cs +171 -171
- package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
- package/Editor/AutoCreateCharacterWizard.cs +475 -475
- package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
- package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
- package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
- package/Editor/CharacterUtility.cs +119 -119
- package/Editor/CharacterUtility.cs.meta +11 -11
- package/Editor/CircleDrawer.cs +206 -206
- package/Editor/CircleDrawer.cs.meta +1 -1
- package/Editor/CircleUtility.cs +54 -54
- package/Editor/CircleUtility.cs.meta +1 -1
- package/Editor/DREditor.Actors.Editor.asmdef +21 -21
- package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
- package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
- package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
- package/Editor/IItemImporter.cs +19 -19
- package/Editor/IItemImporter.cs.meta +1 -1
- package/Editor/ItemImporter.cs +170 -170
- package/Editor/ItemImporter.cs.meta +1 -1
- package/Editor/ItemUtility.cs +85 -85
- package/Editor/ItemUtility.cs.meta +11 -11
- package/Editor/ItemWizard.cs +41 -41
- package/Editor/ItemWizard.cs.meta +11 -11
- package/Editor.meta +8 -8
- package/Events/ActorCheckFocusEvent.cs +49 -49
- package/Events/ActorCheckFocusEvent.cs.meta +11 -11
- package/Events/ActorFadeEvent.cs +19 -19
- package/Events/ActorFadeEvent.cs.meta +11 -11
- package/Events/ActorFadeHandler.cs +53 -53
- package/Events/ActorFadeHandler.cs.meta +11 -11
- package/Events/ActorFaintEvent.cs +282 -282
- package/Events/ActorFaintEvent.cs.meta +11 -11
- package/Events/ActorFaintEventRenderQ.cs +65 -65
- package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
- package/Events/ActorLeaveHandler.cs +238 -238
- package/Events/ActorLeaveHandler.cs.meta +11 -11
- package/Events/ActorSpriteFader.cs +190 -190
- package/Events/ActorSpriteFader.cs.meta +11 -11
- package/Events/ActorSpriteFaderRenderQ.cs +49 -49
- package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
- package/Events/BSTrialActorFlash.cs +259 -259
- package/Events/BSTrialActorFlash.cs.meta +11 -11
- package/Events/ChangeLastFocusEvent.cs +62 -62
- package/Events/ChangeLastFocusEvent.cs.meta +11 -11
- package/Events/MoveCharacterEvent.cs +141 -141
- package/Events/MoveCharacterEvent.cs.meta +11 -11
- package/Events.meta +8 -8
- package/ExpressionChanger.cs +25 -25
- package/ExpressionChanger.cs.meta +11 -11
- package/FocusHandler.cs +96 -96
- package/FocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusHandler.cs +195 -195
- package/Implementation/ActorFocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusLoadEnd.cs +108 -108
- package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
- package/Implementation/ActorFocusPrepare.cs +102 -102
- package/Implementation/ActorFocusPrepare.cs.meta +11 -11
- package/Implementation/ActorFocusResolve.cs +67 -67
- package/Implementation/ActorFocusResolve.cs.meta +11 -11
- package/Implementation/ActorSpriteChanger.cs +129 -129
- package/Implementation/ActorSpriteChanger.cs.meta +11 -11
- package/Implementation/ActorTrialSpriteChanger.cs +46 -46
- package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
- package/Implementation/ChangeLastSpriteEvent.cs +92 -92
- package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
- package/Implementation/WorldSpriteChanger.cs +207 -207
- package/Implementation/WorldSpriteChanger.cs.meta +11 -11
- package/Implementation.meta +8 -8
- package/LayerHandler.cs +30 -30
- package/LayerHandler.cs.meta +11 -11
- package/{Samples → Samples~}/Actor.prefab +581 -581
- package/{Samples → Samples~}/Actor.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
- package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
- package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
- package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
- package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
- package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
- package/package.json +43 -38
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Characters;
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using DREditor.Dialogues;
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using DREditor.Dialogues.Events;
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using DREditor.Editor.Utility;
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace DREditor.Actors.Editor
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{
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/// <summary>
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///
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/// </summary>
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public class GenerateCharacterIntroDialogues : ScriptableWizard
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected bool generateAnimations = false;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool chainDirectTo = false;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool useSeparateObjects = false;
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/// <summary>
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///
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/// </summary>
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protected CharacterDatabase characterDatabase = null;
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/// <summary>
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///
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/// </summary>
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protected Dialogue dialogue;
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/// <summary>
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///
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protected Dialogue previousDialogue = null;
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/// <summary>
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///
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/// </summary>
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protected Character character = null;
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/// <summary>
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///
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/// </summary>
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protected readonly string outputFolderPath = "Dialogues/Debugging/Intros";
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public GenerateCharacterIntroDialogues() => characterDatabase = DatabaseUtility.LoadDatabase<CharacterDatabase>();
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/// <summary>
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///
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/// </summary>
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[MenuItem("DREditor/Characters/Generate Character Intro Debug Dialogue")]
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public static void GenerateIntroDialogue()
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=> DisplayWizard<GenerateCharacterIntroDialogues>("Generate Character Intro Debug Dialogue", "Create");
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protected virtual void OnWizardCreate()
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{
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if (generateAnimations)
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GenerateAnimations();
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else
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GenerateDialogues();
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void GenerateAnimations()
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{
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foreach (var character in characterDatabase.Characters)
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{
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AnimationClip animationClip = new()
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{
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name = character.FirstName
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};
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CreateAnimationClipAsset(animationClip, animationClip.name);
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}
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UnityEngine.Debug.LogWarning("REPORT: Character Animations have been Generated. Please right-click, create a new Animator Controller, " +
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"and drag the generated animations into the Animator window.");
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}
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///
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/// </summary>
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/// <param name="obj"></param>
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/// <param name="name"></param>
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protected virtual void CreateAnimationClipAsset(UnityEngine.Object obj, string name)
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{
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string folder = "Assets/Dialogues";
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try
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{
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AssetDatabase.StartAssetEditing();
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string diaPath = folder + "/" + name + ".asset";
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AssetDatabase.CreateAsset(obj, diaPath);
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AssetDatabase.StopAssetEditing();
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AssetDatabase.SaveAssets();
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}
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catch (Exception exception)
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{
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AssetDatabase.StopAssetEditing();
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UnityEngine.Debug.LogException(exception);
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}
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void GenerateDialogues()
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{
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dialogue = (Dialogue)ScriptableObject.CreateInstance(typeof(Dialogue));
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previousDialogue = null;
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foreach (Character character in characterDatabase.Characters)
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GenerateCharacterIntro(character);
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if (!useSeparateObjects)
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CreateIntroDialogueAsset(null);
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}
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/// <param name="character"></param>
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protected virtual void GenerateCharacterIntro(Character character)
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{
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if (useSeparateObjects)
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dialogue = (Dialogue)ScriptableObject.CreateInstance(typeof(Dialogue));
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AddStartLine();
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AddIntroLine();
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AddEndLine();
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ChainDirectTo();
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if (useSeparateObjects)
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CreateIntroDialogueAsset(character);
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}
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///
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protected virtual void AddStartLine()
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{
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Line line = new(character, characterDatabase.Characters.IndexOf(character), "Test for intro.");
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dialogue.Lines.Add(line);
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}
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protected virtual void AddIntroLine()
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{
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Line introLine = new();
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introLine.SetSpeakerNum(-1);
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introLine.DiaEvents.Add(new CharIntro(character.FirstName));
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introLine.ShowDiaEvents = true;
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dialogue.Lines.Add(introLine);
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}
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protected virtual void AddEndLine()
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{
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Line endLine = new(character, characterDatabase.Characters.IndexOf(character), "End Test for intro.");
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dialogue.Lines.Add(endLine);
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}
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protected virtual void ChainDirectTo()
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{
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if (chainDirectTo)
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{
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if (previousDialogue != null)
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{
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previousDialogue.DirectTo.SetEnabled(true);
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previousDialogue.DirectTo.SetNewDialogue(dialogue);
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}
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previousDialogue = dialogue;
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}
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}
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/// <param name="character"></param>
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protected virtual void CreateIntroDialogueAsset(Character character)
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{
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string assetName = "D_" + (character != null ? character.FirstName : "All") + "_Debug_Intros";
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CharacterUtility.CreateCharacterDialogueAsset(outputFolderPath, assetName, dialogue);
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Characters;
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using DREditor.Dialogues;
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using DREditor.Dialogues.Events;
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using DREditor.Editor.Utility;
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace DREditor.Actors.Editor
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{
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/// <summary>
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///
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/// </summary>
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public class GenerateCharacterIntroDialogues : ScriptableWizard
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected bool generateAnimations = false;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool chainDirectTo = false;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool useSeparateObjects = false;
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/// <summary>
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///
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/// </summary>
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protected CharacterDatabase characterDatabase = null;
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/// <summary>
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///
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/// </summary>
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protected Dialogue dialogue;
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/// <summary>
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///
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/// </summary>
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protected Dialogue previousDialogue = null;
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/// <summary>
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///
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/// </summary>
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protected Character character = null;
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/// <summary>
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///
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/// </summary>
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protected readonly string outputFolderPath = "Dialogues/Debugging/Intros";
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public GenerateCharacterIntroDialogues() => characterDatabase = DatabaseUtility.LoadDatabase<CharacterDatabase>();
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/// <summary>
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///
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/// </summary>
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[MenuItem("DREditor/Characters/Generate Character Intro Debug Dialogue")]
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public static void GenerateIntroDialogue()
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=> DisplayWizard<GenerateCharacterIntroDialogues>("Generate Character Intro Debug Dialogue", "Create");
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protected virtual void OnWizardCreate()
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{
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if (generateAnimations)
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GenerateAnimations();
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else
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GenerateDialogues();
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void GenerateAnimations()
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{
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89
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foreach (var character in characterDatabase.Characters)
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{
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AnimationClip animationClip = new()
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{
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name = character.FirstName
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};
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95
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96
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CreateAnimationClipAsset(animationClip, animationClip.name);
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}
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98
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UnityEngine.Debug.LogWarning("REPORT: Character Animations have been Generated. Please right-click, create a new Animator Controller, " +
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"and drag the generated animations into the Animator window.");
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="obj"></param>
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/// <param name="name"></param>
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protected virtual void CreateAnimationClipAsset(UnityEngine.Object obj, string name)
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{
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string folder = "Assets/Dialogues";
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try
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{
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AssetDatabase.StartAssetEditing();
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string diaPath = folder + "/" + name + ".asset";
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AssetDatabase.CreateAsset(obj, diaPath);
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AssetDatabase.StopAssetEditing();
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AssetDatabase.SaveAssets();
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}
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catch (Exception exception)
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{
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AssetDatabase.StopAssetEditing();
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UnityEngine.Debug.LogException(exception);
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}
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void GenerateDialogues()
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{
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dialogue = (Dialogue)ScriptableObject.CreateInstance(typeof(Dialogue));
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previousDialogue = null;
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foreach (Character character in characterDatabase.Characters)
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GenerateCharacterIntro(character);
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if (!useSeparateObjects)
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CreateIntroDialogueAsset(null);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="character"></param>
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153
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protected virtual void GenerateCharacterIntro(Character character)
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{
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if (useSeparateObjects)
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dialogue = (Dialogue)ScriptableObject.CreateInstance(typeof(Dialogue));
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AddStartLine();
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AddIntroLine();
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AddEndLine();
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ChainDirectTo();
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if (useSeparateObjects)
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CreateIntroDialogueAsset(character);
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}
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/// <summary>
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///
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/// </summary>
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173
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protected virtual void AddStartLine()
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{
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Line line = new(character, characterDatabase.Characters.IndexOf(character), "Test for intro.");
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dialogue.Lines.Add(line);
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void AddIntroLine()
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{
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Line introLine = new();
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introLine.SetSpeakerNum(-1);
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introLine.DiaEvents.Add(new CharIntro(character.FirstName));
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introLine.ShowDiaEvents = true;
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dialogue.Lines.Add(introLine);
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void AddEndLine()
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{
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Line endLine = new(character, characterDatabase.Characters.IndexOf(character), "End Test for intro.");
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dialogue.Lines.Add(endLine);
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}
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/// <summary>
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///
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/// </summary>
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209
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protected virtual void ChainDirectTo()
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{
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if (chainDirectTo)
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{
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if (previousDialogue != null)
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{
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previousDialogue.DirectTo.SetEnabled(true);
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previousDialogue.DirectTo.SetNewDialogue(dialogue);
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}
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previousDialogue = dialogue;
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}
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}
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/// <summary>
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225
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///
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/// </summary>
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/// <param name="character"></param>
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228
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protected virtual void CreateIntroDialogueAsset(Character character)
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{
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string assetName = "D_" + (character != null ? character.FirstName : "All") + "_Debug_Intros";
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231
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232
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CharacterUtility.CreateCharacterDialogueAsset(outputFolderPath, assetName, dialogue);
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}
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}
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235
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}
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@@ -1,11 +1,11 @@
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1
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fileFormatVersion: 2
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2
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guid: e215020004f8f8f48bde7f508ec101af
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3
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-
MonoImporter:
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4
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externalObjects: {}
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5
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serializedVersion: 2
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6
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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11
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-
assetBundleVariant:
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1
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fileFormatVersion: 2
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2
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+
guid: e215020004f8f8f48bde7f508ec101af
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3
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MonoImporter:
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4
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externalObjects: {}
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5
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serializedVersion: 2
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6
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defaultReferences: []
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executionOrder: 0
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8
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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11
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assetBundleVariant:
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package/Editor/IItemImporter.cs
CHANGED
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@@ -1,20 +1,20 @@
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1
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-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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|
2
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namespace DREditor.Actors.Editor
|
|
3
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-
{
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|
4
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-
/// <summary>
|
|
5
|
-
///
|
|
6
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/// </summary>
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7
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public interface IItemImporter
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|
8
|
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{
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|
9
|
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/// <summary>
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|
10
|
-
///
|
|
11
|
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/// </summary>
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|
12
|
-
/// <returns></returns>
|
|
13
|
-
public bool ImporterValid();
|
|
14
|
-
|
|
15
|
-
/// <summary>
|
|
16
|
-
///
|
|
17
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/// </summary>
|
|
18
|
-
public void Import();
|
|
19
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
namespace DREditor.Actors.Editor
|
|
3
|
+
{
|
|
4
|
+
/// <summary>
|
|
5
|
+
///
|
|
6
|
+
/// </summary>
|
|
7
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+
public interface IItemImporter
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|
8
|
+
{
|
|
9
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+
/// <summary>
|
|
10
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+
///
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|
11
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/// </summary>
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12
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/// <returns></returns>
|
|
13
|
+
public bool ImporterValid();
|
|
14
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+
|
|
15
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/// <summary>
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|
16
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+
///
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17
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/// </summary>
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18
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+
public void Import();
|
|
19
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+
}
|
|
20
20
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}
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|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
1
|
+
fileFormatVersion: 2
|
|
2
2
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guid: bc375a445bb4bb645837100c77deb4d0
|