net.dreditor.actors 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (143) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Actor.cs +74 -74
  3. package/Actor.cs.meta +11 -11
  4. package/ActorBodyDebugger.cs +117 -117
  5. package/ActorBodyDebugger.cs.meta +13 -13
  6. package/ActorManager.cs +149 -149
  7. package/ActorManager.cs.meta +11 -11
  8. package/ActorOrganizer.cs +93 -93
  9. package/ActorOrganizer.cs.meta +11 -11
  10. package/BasicExpressionChanger.cs +157 -157
  11. package/BasicExpressionChanger.cs.meta +11 -11
  12. package/BasicLayerHandler.cs +108 -108
  13. package/BasicLayerHandler.cs.meta +11 -11
  14. package/DREditor.Actors.asmdef +20 -20
  15. package/DREditor.Actors.asmdef.meta +7 -7
  16. package/Editor/AssignmentStyleGUIEditor.cs +171 -171
  17. package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
  18. package/Editor/AutoCreateCharacterWizard.cs +475 -475
  19. package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
  20. package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
  21. package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
  22. package/Editor/CharacterUtility.cs +119 -119
  23. package/Editor/CharacterUtility.cs.meta +11 -11
  24. package/Editor/CircleDrawer.cs +206 -206
  25. package/Editor/CircleDrawer.cs.meta +1 -1
  26. package/Editor/CircleUtility.cs +54 -54
  27. package/Editor/CircleUtility.cs.meta +1 -1
  28. package/Editor/DREditor.Actors.Editor.asmdef +21 -21
  29. package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
  30. package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
  31. package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
  32. package/Editor/IItemImporter.cs +19 -19
  33. package/Editor/IItemImporter.cs.meta +1 -1
  34. package/Editor/ItemImporter.cs +170 -170
  35. package/Editor/ItemImporter.cs.meta +1 -1
  36. package/Editor/ItemUtility.cs +85 -85
  37. package/Editor/ItemUtility.cs.meta +11 -11
  38. package/Editor/ItemWizard.cs +41 -41
  39. package/Editor/ItemWizard.cs.meta +11 -11
  40. package/Editor.meta +8 -8
  41. package/Events/ActorCheckFocusEvent.cs +49 -49
  42. package/Events/ActorCheckFocusEvent.cs.meta +11 -11
  43. package/Events/ActorFadeEvent.cs +19 -19
  44. package/Events/ActorFadeEvent.cs.meta +11 -11
  45. package/Events/ActorFadeHandler.cs +53 -53
  46. package/Events/ActorFadeHandler.cs.meta +11 -11
  47. package/Events/ActorFaintEvent.cs +282 -282
  48. package/Events/ActorFaintEvent.cs.meta +11 -11
  49. package/Events/ActorFaintEventRenderQ.cs +65 -65
  50. package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
  51. package/Events/ActorLeaveHandler.cs +238 -238
  52. package/Events/ActorLeaveHandler.cs.meta +11 -11
  53. package/Events/ActorSpriteFader.cs +190 -190
  54. package/Events/ActorSpriteFader.cs.meta +11 -11
  55. package/Events/ActorSpriteFaderRenderQ.cs +49 -49
  56. package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
  57. package/Events/BSTrialActorFlash.cs +259 -259
  58. package/Events/BSTrialActorFlash.cs.meta +11 -11
  59. package/Events/ChangeLastFocusEvent.cs +62 -62
  60. package/Events/ChangeLastFocusEvent.cs.meta +11 -11
  61. package/Events/MoveCharacterEvent.cs +141 -141
  62. package/Events/MoveCharacterEvent.cs.meta +11 -11
  63. package/Events.meta +8 -8
  64. package/ExpressionChanger.cs +25 -25
  65. package/ExpressionChanger.cs.meta +11 -11
  66. package/FocusHandler.cs +96 -96
  67. package/FocusHandler.cs.meta +11 -11
  68. package/Implementation/ActorFocusHandler.cs +195 -195
  69. package/Implementation/ActorFocusHandler.cs.meta +11 -11
  70. package/Implementation/ActorFocusLoadEnd.cs +108 -108
  71. package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
  72. package/Implementation/ActorFocusPrepare.cs +102 -102
  73. package/Implementation/ActorFocusPrepare.cs.meta +11 -11
  74. package/Implementation/ActorFocusResolve.cs +67 -67
  75. package/Implementation/ActorFocusResolve.cs.meta +11 -11
  76. package/Implementation/ActorSpriteChanger.cs +129 -129
  77. package/Implementation/ActorSpriteChanger.cs.meta +11 -11
  78. package/Implementation/ActorTrialSpriteChanger.cs +46 -46
  79. package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
  80. package/Implementation/ChangeLastSpriteEvent.cs +92 -92
  81. package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
  82. package/Implementation/WorldSpriteChanger.cs +207 -207
  83. package/Implementation/WorldSpriteChanger.cs.meta +11 -11
  84. package/Implementation.meta +8 -8
  85. package/LayerHandler.cs +30 -30
  86. package/LayerHandler.cs.meta +11 -11
  87. package/{Samples → Samples~}/Actor.prefab +581 -581
  88. package/{Samples → Samples~}/Actor.prefab.meta +7 -7
  89. package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
  90. package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
  91. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
  92. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
  93. package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
  94. package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
  95. package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
  96. package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
  97. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
  98. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
  99. package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
  100. package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
  101. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
  102. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
  103. package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
  104. package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
  105. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
  106. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
  107. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
  108. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
  109. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
  110. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
  111. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
  112. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
  113. package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
  114. package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
  115. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
  116. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
  117. package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
  118. package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
  119. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
  120. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
  121. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
  122. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
  123. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
  124. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
  125. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
  126. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
  127. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
  128. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
  130. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
  131. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
  132. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
  133. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
  134. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
  135. package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
  136. package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
  137. package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
  138. package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
  139. package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
  140. package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
  141. package/package.json +43 -38
  142. package/package.json.meta +7 -7
  143. package/Samples.meta +0 -8
@@ -1,11 +1,11 @@
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@@ -1,142 +1,142 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Characters;
3
- using DREditor.DialogueEventHandling;
4
- using DREditor.Dialogues.Events;
5
- using DREditor.EventObjects;
6
- using DREditor.Services;
7
- using DREditor.Talkables;
8
- using System.Collections.Generic;
9
- using System.Linq;
10
- using UnityEngine;
11
-
12
- namespace DREditor.Actors.Events
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- [ClassHeader(nameof(DialogueEventHandler) +
18
- "\n\n")]
19
- public class MoveCharacterEvent : DialogueEventHandler
20
- {
21
- /// <summary>
22
- ///
23
- /// </summary>
24
- [Tooltip("")]
25
- [SerializeField] protected CharacterDatabase characterDatabase = null;
26
-
27
- /// <summary>
28
- ///
29
- /// </summary>
30
- [Tooltip("")]
31
- [SerializeField] protected BoolWithEvent isLoadingFile = null;
32
-
33
- /// <summary>
34
- ///
35
- /// </summary>
36
- [Tooltip("")]
37
- [SerializeField] protected BoolWithEvent inThreeDMode = null;
38
-
39
- /// <summary>
40
- ///
41
- /// </summary>
42
- [Tooltip("")]
43
- [SerializeField] protected string mainCameraTag = "MainCamera";
44
-
45
-
46
- /// <summary>
47
- ///
48
- /// </summary>
49
- protected MoveCharacter moveCharacterTuple;
50
-
51
-
52
- /// <summary>
53
- ///
54
- /// </summary>
55
- protected virtual void Awake() => SetDefaultEventString("MoveCharacter");
56
-
57
- /// <summary>
58
- ///
59
- /// </summary>
60
- /// <param name="o"></param>
61
- protected override void OnDialogueEventTriggered(object o = null)
62
- {
63
- moveCharacterTuple = (MoveCharacter)o;
64
-
65
- if (moveCharacterTuple.all)
66
- MoveAllCharacters();
67
- else
68
- MoveSingleCharacter();
69
- }
70
-
71
- /// <summary>
72
- ///
73
- /// </summary>
74
- protected virtual void MoveAllCharacters()
75
- {
76
- IEnumerable<Actor> actors = ServiceLocator.GetService<IObjectPooler<Talkable>>().GetRegisteredObjects().OfType<Actor>();
77
-
78
- foreach (Actor actor in actors)
79
- SetCharacterPositionAndRotation(actor.transform);
80
- }
81
-
82
- /// <summary>
83
- ///
84
- /// </summary>
85
- protected virtual void MoveSingleCharacter()
86
- {
87
- string characterFirstName = characterDatabase.Characters[moveCharacterTuple.charNum].FirstName;
88
-
89
- GameObject actorParent = ServiceLocator.GetService<IObjectPooler<Talkable>>()
90
- .GetObjectByName(characterFirstName).gameObject;
91
-
92
- SetCharacterPositionAndRotation(actorParent.transform);
93
- }
94
-
95
- /// <summary>
96
- ///
97
- /// </summary>
98
- /// <param name="transform"></param>
99
- protected virtual void SetCharacterPositionAndRotation(Transform transform)
100
- {
101
- SetActorLocalPosition(transform);
102
-
103
- if (!isLoadingFile.Value)
104
- SetActorRotation(transform);
105
- }
106
-
107
- /// <summary>
108
- ///
109
- /// </summary>
110
- /// <param name="transform"></param>
111
- protected virtual void SetActorLocalPosition(Transform transform) => transform.localPosition = moveCharacterTuple.position;
112
-
113
- /// <summary>
114
- ///
115
- /// </summary>
116
- /// <param name="transform"></param>
117
- protected virtual void SetActorRotation(Transform transform)
118
- {
119
- if (inThreeDMode.Value)
120
- SetRotationToLookAtPlayer(transform);
121
- else
122
- transform.localEulerAngles = moveCharacterTuple.rotation;
123
- }
124
-
125
- /// <summary>
126
- ///
127
- /// </summary>
128
- /// <param name="transform"></param>
129
- protected virtual void SetRotationToLookAtPlayer(Transform transform)
130
- {
131
- Transform playerCamera = GameObject.FindGameObjectWithTag(mainCameraTag).transform;
132
-
133
- Vector3 direction = playerCamera.position - transform.position;
134
-
135
- Quaternion lookRotation = Quaternion.LookRotation(direction);
136
-
137
- transform.rotation = lookRotation;
138
-
139
- transform.rotation = Quaternion.Euler(0, transform.rotation.eulerAngles.y, 0);
140
- }
141
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Characters;
3
+ using DREditor.DialogueEventHandling;
4
+ using DREditor.Dialogues.Events;
5
+ using DREditor.EventObjects;
6
+ using DREditor.Services;
7
+ using DREditor.Talkables;
8
+ using System.Collections.Generic;
9
+ using System.Linq;
10
+ using UnityEngine;
11
+
12
+ namespace DREditor.Actors.Events
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ [ClassHeader(nameof(DialogueEventHandler) +
18
+ "\n\n")]
19
+ public class MoveCharacterEvent : DialogueEventHandler
20
+ {
21
+ /// <summary>
22
+ ///
23
+ /// </summary>
24
+ [Tooltip("")]
25
+ [SerializeField] protected CharacterDatabase characterDatabase = null;
26
+
27
+ /// <summary>
28
+ ///
29
+ /// </summary>
30
+ [Tooltip("")]
31
+ [SerializeField] protected BoolWithEvent isLoadingFile = null;
32
+
33
+ /// <summary>
34
+ ///
35
+ /// </summary>
36
+ [Tooltip("")]
37
+ [SerializeField] protected BoolWithEvent inThreeDMode = null;
38
+
39
+ /// <summary>
40
+ ///
41
+ /// </summary>
42
+ [Tooltip("")]
43
+ [SerializeField] protected string mainCameraTag = "MainCamera";
44
+
45
+
46
+ /// <summary>
47
+ ///
48
+ /// </summary>
49
+ protected MoveCharacter moveCharacterTuple;
50
+
51
+
52
+ /// <summary>
53
+ ///
54
+ /// </summary>
55
+ protected virtual void Awake() => SetDefaultEventString("MoveCharacter");
56
+
57
+ /// <summary>
58
+ ///
59
+ /// </summary>
60
+ /// <param name="o"></param>
61
+ protected override void OnDialogueEventTriggered(object o = null)
62
+ {
63
+ moveCharacterTuple = (MoveCharacter)o;
64
+
65
+ if (moveCharacterTuple.all)
66
+ MoveAllCharacters();
67
+ else
68
+ MoveSingleCharacter();
69
+ }
70
+
71
+ /// <summary>
72
+ ///
73
+ /// </summary>
74
+ protected virtual void MoveAllCharacters()
75
+ {
76
+ IEnumerable<Actor> actors = ServiceLocator.GetService<IObjectPooler<Talkable>>().GetRegisteredObjects().OfType<Actor>();
77
+
78
+ foreach (Actor actor in actors)
79
+ SetCharacterPositionAndRotation(actor.transform);
80
+ }
81
+
82
+ /// <summary>
83
+ ///
84
+ /// </summary>
85
+ protected virtual void MoveSingleCharacter()
86
+ {
87
+ string characterFirstName = characterDatabase.Characters[moveCharacterTuple.charNum].FirstName;
88
+
89
+ GameObject actorParent = ServiceLocator.GetService<IObjectPooler<Talkable>>()
90
+ .GetObjectByName(characterFirstName).gameObject;
91
+
92
+ SetCharacterPositionAndRotation(actorParent.transform);
93
+ }
94
+
95
+ /// <summary>
96
+ ///
97
+ /// </summary>
98
+ /// <param name="transform"></param>
99
+ protected virtual void SetCharacterPositionAndRotation(Transform transform)
100
+ {
101
+ SetActorLocalPosition(transform);
102
+
103
+ if (!isLoadingFile.Value)
104
+ SetActorRotation(transform);
105
+ }
106
+
107
+ /// <summary>
108
+ ///
109
+ /// </summary>
110
+ /// <param name="transform"></param>
111
+ protected virtual void SetActorLocalPosition(Transform transform) => transform.localPosition = moveCharacterTuple.position;
112
+
113
+ /// <summary>
114
+ ///
115
+ /// </summary>
116
+ /// <param name="transform"></param>
117
+ protected virtual void SetActorRotation(Transform transform)
118
+ {
119
+ if (inThreeDMode.Value)
120
+ SetRotationToLookAtPlayer(transform);
121
+ else
122
+ transform.localEulerAngles = moveCharacterTuple.rotation;
123
+ }
124
+
125
+ /// <summary>
126
+ ///
127
+ /// </summary>
128
+ /// <param name="transform"></param>
129
+ protected virtual void SetRotationToLookAtPlayer(Transform transform)
130
+ {
131
+ Transform playerCamera = GameObject.FindGameObjectWithTag(mainCameraTag).transform;
132
+
133
+ Vector3 direction = playerCamera.position - transform.position;
134
+
135
+ Quaternion lookRotation = Quaternion.LookRotation(direction);
136
+
137
+ transform.rotation = lookRotation;
138
+
139
+ transform.rotation = Quaternion.Euler(0, transform.rotation.eulerAngles.y, 0);
140
+ }
141
+ }
142
142
  }
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package/Events.meta CHANGED
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@@ -1,26 +1,26 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System.Collections;
3
- using UnityEngine;
4
-
5
- namespace DREditor.Actors
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- public abstract class ExpressionChanger : MonoBehaviour
11
- {
12
- /// <summary>
13
- ///
14
- /// </summary>
15
- /// <param name="expressionMaterial"></param>
16
- /// <param name="expressionSprite"></param>
17
- public abstract void FastForwardExpressionChange(Material expressionMaterial, Sprite expressionSprite);
18
-
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- /// <param name="expressionMaterial"></param>
23
- /// <param name="expressionSprite"></param>
24
- public abstract IEnumerator ChangeExpressionProcess(Material expressionMaterial, Sprite expressionSprite);
25
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System.Collections;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.Actors
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ public abstract class ExpressionChanger : MonoBehaviour
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ /// <param name="expressionMaterial"></param>
16
+ /// <param name="expressionSprite"></param>
17
+ public abstract void FastForwardExpressionChange(Material expressionMaterial, Sprite expressionSprite);
18
+
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ /// <param name="expressionMaterial"></param>
23
+ /// <param name="expressionSprite"></param>
24
+ public abstract IEnumerator ChangeExpressionProcess(Material expressionMaterial, Sprite expressionSprite);
25
+ }
26
26
  }
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package/FocusHandler.cs CHANGED
@@ -1,97 +1,97 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues.Events;
3
- using DREditor.EventObjects;
4
- using UnityEngine;
5
-
6
- namespace DREditor.Actors
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- /// <remarks>
12
- ///
13
- /// </remarks>
14
- [ClassHeader("")]
15
- public class FocusHandler : MonoBehaviour
16
- {
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- [Tooltip("")]
21
- [SerializeField] protected BoolWithEvent isLoadingFile = null;
22
-
23
- /// <summary>
24
- ///
25
- /// </summary>
26
- [Tooltip("")]
27
- [SerializeField] protected string checkFocusEventString = "CheckFocus";
28
-
29
- /// <summary>
30
- ///
31
- /// </summary>
32
- [Tooltip("")]
33
- [SerializeField] protected string panToTalkableEventString = "PanToTalkable";
34
-
35
-
36
- /// <summary>
37
- ///
38
- /// </summary>
39
- /// <param name="newActor"></param>
40
- /// <param name="oldActor"></param>
41
- public virtual void ChangeFocus(SelectableObject newActor, SelectableObject oldActor)
42
- {
43
- if (newActor == null || !newActor.TryGetComponent(out LayerHandler handler))
44
- return;
45
-
46
- if (!isLoadingFile.Value)
47
- DialogueEventSystem.TriggerEvent(panToTalkableEventString, newActor);
48
-
49
- if (newActor != oldActor)
50
- SwapActorFocus(handler, oldActor);
51
- else if (!newActor.GetComponentInChildren<SpriteRenderer>().enabled)
52
- Focus(handler);
53
-
54
- newActor.GetComponent<LayerHandler>().CheckSpriteLayer();
55
- }
56
-
57
- /// <summary>
58
- ///
59
- /// </summary>
60
- /// <param name="newActor"></param>
61
- /// <param name="oldActor"></param>
62
- protected virtual void SwapActorFocus(LayerHandler newActor, SelectableObject oldActor)
63
- {
64
- DialogueEventSystem.TriggerEvent(checkFocusEventString);
65
-
66
- Focus(newActor);
67
-
68
- UnFocus(oldActor);
69
- }
70
-
71
- /// <summary>
72
- ///
73
- /// </summary>
74
- /// <param name="handler"></param>
75
- protected virtual void Focus(LayerHandler handler)
76
- {
77
- handler.ToggleRender();
78
-
79
- handler.FocusActor();
80
- }
81
-
82
- /// <summary>
83
- ///
84
- /// </summary>
85
- /// <param name="actor"></param>
86
- protected virtual void UnFocus(SelectableObject actor)
87
- {
88
- if (actor == null || !actor.TryGetComponent(out LayerHandler handler))
89
- return;
90
-
91
- if (actor.GetComponentInChildren<SpriteRenderer>() is SpriteRenderer sprite && sprite.enabled)
92
- handler.ToggleRender();
93
-
94
- handler.UnFocusActor();
95
- }
96
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues.Events;
3
+ using DREditor.EventObjects;
4
+ using UnityEngine;
5
+
6
+ namespace DREditor.Actors
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ /// <remarks>
12
+ ///
13
+ /// </remarks>
14
+ [ClassHeader("")]
15
+ public class FocusHandler : MonoBehaviour
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ [Tooltip("")]
21
+ [SerializeField] protected BoolWithEvent isLoadingFile = null;
22
+
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ [Tooltip("")]
27
+ [SerializeField] protected string checkFocusEventString = "CheckFocus";
28
+
29
+ /// <summary>
30
+ ///
31
+ /// </summary>
32
+ [Tooltip("")]
33
+ [SerializeField] protected string panToTalkableEventString = "PanToTalkable";
34
+
35
+
36
+ /// <summary>
37
+ ///
38
+ /// </summary>
39
+ /// <param name="newActor"></param>
40
+ /// <param name="oldActor"></param>
41
+ public virtual void ChangeFocus(SelectableObject newActor, SelectableObject oldActor)
42
+ {
43
+ if (newActor == null || !newActor.TryGetComponent(out LayerHandler handler))
44
+ return;
45
+
46
+ if (!isLoadingFile.Value)
47
+ DialogueEventSystem.TriggerEvent(panToTalkableEventString, newActor);
48
+
49
+ if (newActor != oldActor)
50
+ SwapActorFocus(handler, oldActor);
51
+ else if (!newActor.GetComponentInChildren<SpriteRenderer>().enabled)
52
+ Focus(handler);
53
+
54
+ newActor.GetComponent<LayerHandler>().CheckSpriteLayer();
55
+ }
56
+
57
+ /// <summary>
58
+ ///
59
+ /// </summary>
60
+ /// <param name="newActor"></param>
61
+ /// <param name="oldActor"></param>
62
+ protected virtual void SwapActorFocus(LayerHandler newActor, SelectableObject oldActor)
63
+ {
64
+ DialogueEventSystem.TriggerEvent(checkFocusEventString);
65
+
66
+ Focus(newActor);
67
+
68
+ UnFocus(oldActor);
69
+ }
70
+
71
+ /// <summary>
72
+ ///
73
+ /// </summary>
74
+ /// <param name="handler"></param>
75
+ protected virtual void Focus(LayerHandler handler)
76
+ {
77
+ handler.ToggleRender();
78
+
79
+ handler.FocusActor();
80
+ }
81
+
82
+ /// <summary>
83
+ ///
84
+ /// </summary>
85
+ /// <param name="actor"></param>
86
+ protected virtual void UnFocus(SelectableObject actor)
87
+ {
88
+ if (actor == null || !actor.TryGetComponent(out LayerHandler handler))
89
+ return;
90
+
91
+ if (actor.GetComponentInChildren<SpriteRenderer>() is SpriteRenderer sprite && sprite.enabled)
92
+ handler.ToggleRender();
93
+
94
+ handler.UnFocusActor();
95
+ }
96
+ }
97
97
  }
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