net.dreditor.actors 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/Actor.cs +74 -74
- package/Actor.cs.meta +11 -11
- package/ActorBodyDebugger.cs +117 -117
- package/ActorBodyDebugger.cs.meta +13 -13
- package/ActorManager.cs +149 -149
- package/ActorManager.cs.meta +11 -11
- package/ActorOrganizer.cs +93 -93
- package/ActorOrganizer.cs.meta +11 -11
- package/BasicExpressionChanger.cs +157 -157
- package/BasicExpressionChanger.cs.meta +11 -11
- package/BasicLayerHandler.cs +108 -108
- package/BasicLayerHandler.cs.meta +11 -11
- package/DREditor.Actors.asmdef +20 -20
- package/DREditor.Actors.asmdef.meta +7 -7
- package/Editor/AssignmentStyleGUIEditor.cs +171 -171
- package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
- package/Editor/AutoCreateCharacterWizard.cs +475 -475
- package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
- package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
- package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
- package/Editor/CharacterUtility.cs +119 -119
- package/Editor/CharacterUtility.cs.meta +11 -11
- package/Editor/CircleDrawer.cs +206 -206
- package/Editor/CircleDrawer.cs.meta +1 -1
- package/Editor/CircleUtility.cs +54 -54
- package/Editor/CircleUtility.cs.meta +1 -1
- package/Editor/DREditor.Actors.Editor.asmdef +21 -21
- package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
- package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
- package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
- package/Editor/IItemImporter.cs +19 -19
- package/Editor/IItemImporter.cs.meta +1 -1
- package/Editor/ItemImporter.cs +170 -170
- package/Editor/ItemImporter.cs.meta +1 -1
- package/Editor/ItemUtility.cs +85 -85
- package/Editor/ItemUtility.cs.meta +11 -11
- package/Editor/ItemWizard.cs +41 -41
- package/Editor/ItemWizard.cs.meta +11 -11
- package/Editor.meta +8 -8
- package/Events/ActorCheckFocusEvent.cs +49 -49
- package/Events/ActorCheckFocusEvent.cs.meta +11 -11
- package/Events/ActorFadeEvent.cs +19 -19
- package/Events/ActorFadeEvent.cs.meta +11 -11
- package/Events/ActorFadeHandler.cs +53 -53
- package/Events/ActorFadeHandler.cs.meta +11 -11
- package/Events/ActorFaintEvent.cs +282 -282
- package/Events/ActorFaintEvent.cs.meta +11 -11
- package/Events/ActorFaintEventRenderQ.cs +65 -65
- package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
- package/Events/ActorLeaveHandler.cs +238 -238
- package/Events/ActorLeaveHandler.cs.meta +11 -11
- package/Events/ActorSpriteFader.cs +190 -190
- package/Events/ActorSpriteFader.cs.meta +11 -11
- package/Events/ActorSpriteFaderRenderQ.cs +49 -49
- package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
- package/Events/BSTrialActorFlash.cs +259 -259
- package/Events/BSTrialActorFlash.cs.meta +11 -11
- package/Events/ChangeLastFocusEvent.cs +62 -62
- package/Events/ChangeLastFocusEvent.cs.meta +11 -11
- package/Events/MoveCharacterEvent.cs +141 -141
- package/Events/MoveCharacterEvent.cs.meta +11 -11
- package/Events.meta +8 -8
- package/ExpressionChanger.cs +25 -25
- package/ExpressionChanger.cs.meta +11 -11
- package/FocusHandler.cs +96 -96
- package/FocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusHandler.cs +195 -195
- package/Implementation/ActorFocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusLoadEnd.cs +108 -108
- package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
- package/Implementation/ActorFocusPrepare.cs +102 -102
- package/Implementation/ActorFocusPrepare.cs.meta +11 -11
- package/Implementation/ActorFocusResolve.cs +67 -67
- package/Implementation/ActorFocusResolve.cs.meta +11 -11
- package/Implementation/ActorSpriteChanger.cs +129 -129
- package/Implementation/ActorSpriteChanger.cs.meta +11 -11
- package/Implementation/ActorTrialSpriteChanger.cs +46 -46
- package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
- package/Implementation/ChangeLastSpriteEvent.cs +92 -92
- package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
- package/Implementation/WorldSpriteChanger.cs +207 -207
- package/Implementation/WorldSpriteChanger.cs.meta +11 -11
- package/Implementation.meta +8 -8
- package/LayerHandler.cs +30 -30
- package/LayerHandler.cs.meta +11 -11
- package/{Samples → Samples~}/Actor.prefab +581 -581
- package/{Samples → Samples~}/Actor.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
- package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
- package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
- package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
- package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
- package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
- package/package.json +43 -38
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Characters;
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using DREditor.DialogueEventHandling;
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using DREditor.Dialogues.Events;
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using DREditor.EventObjects;
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using DREditor.Services;
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using DREditor.Talkables;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace DREditor.Actors.Events
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{
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/// <summary>
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///
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[ClassHeader(nameof(DialogueEventHandler) +
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"\n\n")]
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public class MoveCharacterEvent : DialogueEventHandler
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected CharacterDatabase characterDatabase = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent isLoadingFile = null;
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/// <summary>
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///
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent inThreeDMode = null;
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/// <summary>
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string mainCameraTag = "MainCamera";
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/// <summary>
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///
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/// </summary>
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protected MoveCharacter moveCharacterTuple;
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/// <summary>
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///
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/// </summary>
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protected virtual void Awake() => SetDefaultEventString("MoveCharacter");
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/// <param name="o"></param>
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protected override void OnDialogueEventTriggered(object o = null)
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{
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moveCharacterTuple = (MoveCharacter)o;
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if (moveCharacterTuple.all)
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MoveAllCharacters();
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else
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MoveSingleCharacter();
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}
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protected virtual void MoveAllCharacters()
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{
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IEnumerable<Actor> actors = ServiceLocator.GetService<IObjectPooler<Talkable>>().GetRegisteredObjects().OfType<Actor>();
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foreach (Actor actor in actors)
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SetCharacterPositionAndRotation(actor.transform);
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}
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protected virtual void MoveSingleCharacter()
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{
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string characterFirstName = characterDatabase.Characters[moveCharacterTuple.charNum].FirstName;
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GameObject actorParent = ServiceLocator.GetService<IObjectPooler<Talkable>>()
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.GetObjectByName(characterFirstName).gameObject;
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SetCharacterPositionAndRotation(actorParent.transform);
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}
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/// <param name="transform"></param>
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protected virtual void SetCharacterPositionAndRotation(Transform transform)
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{
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SetActorLocalPosition(transform);
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if (!isLoadingFile.Value)
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SetActorRotation(transform);
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}
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/// <param name="transform"></param>
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protected virtual void SetActorLocalPosition(Transform transform) => transform.localPosition = moveCharacterTuple.position;
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/// <param name="transform"></param>
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protected virtual void SetActorRotation(Transform transform)
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{
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if (inThreeDMode.Value)
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SetRotationToLookAtPlayer(transform);
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else
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transform.localEulerAngles = moveCharacterTuple.rotation;
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}
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/// <param name="transform"></param>
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protected virtual void SetRotationToLookAtPlayer(Transform transform)
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{
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Transform playerCamera = GameObject.FindGameObjectWithTag(mainCameraTag).transform;
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Vector3 direction = playerCamera.position - transform.position;
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Quaternion lookRotation = Quaternion.LookRotation(direction);
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transform.rotation = lookRotation;
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transform.rotation = Quaternion.Euler(0, transform.rotation.eulerAngles.y, 0);
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Characters;
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using DREditor.DialogueEventHandling;
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using DREditor.Dialogues.Events;
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using DREditor.EventObjects;
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using DREditor.Services;
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using DREditor.Talkables;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace DREditor.Actors.Events
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(DialogueEventHandler) +
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"\n\n")]
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public class MoveCharacterEvent : DialogueEventHandler
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{
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///
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[Tooltip("")]
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[SerializeField] protected CharacterDatabase characterDatabase = null;
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent isLoadingFile = null;
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///
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent inThreeDMode = null;
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/// <summary>
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///
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[Tooltip("")]
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[SerializeField] protected string mainCameraTag = "MainCamera";
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/// <summary>
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protected MoveCharacter moveCharacterTuple;
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protected virtual void Awake() => SetDefaultEventString("MoveCharacter");
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///
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/// <param name="o"></param>
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protected override void OnDialogueEventTriggered(object o = null)
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{
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moveCharacterTuple = (MoveCharacter)o;
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MoveAllCharacters();
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else
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MoveSingleCharacter();
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}
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|
70
|
+
|
|
71
|
+
/// <summary>
|
|
72
|
+
///
|
|
73
|
+
/// </summary>
|
|
74
|
+
protected virtual void MoveAllCharacters()
|
|
75
|
+
{
|
|
76
|
+
IEnumerable<Actor> actors = ServiceLocator.GetService<IObjectPooler<Talkable>>().GetRegisteredObjects().OfType<Actor>();
|
|
77
|
+
|
|
78
|
+
foreach (Actor actor in actors)
|
|
79
|
+
SetCharacterPositionAndRotation(actor.transform);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
/// <summary>
|
|
83
|
+
///
|
|
84
|
+
/// </summary>
|
|
85
|
+
protected virtual void MoveSingleCharacter()
|
|
86
|
+
{
|
|
87
|
+
string characterFirstName = characterDatabase.Characters[moveCharacterTuple.charNum].FirstName;
|
|
88
|
+
|
|
89
|
+
GameObject actorParent = ServiceLocator.GetService<IObjectPooler<Talkable>>()
|
|
90
|
+
.GetObjectByName(characterFirstName).gameObject;
|
|
91
|
+
|
|
92
|
+
SetCharacterPositionAndRotation(actorParent.transform);
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
/// <summary>
|
|
96
|
+
///
|
|
97
|
+
/// </summary>
|
|
98
|
+
/// <param name="transform"></param>
|
|
99
|
+
protected virtual void SetCharacterPositionAndRotation(Transform transform)
|
|
100
|
+
{
|
|
101
|
+
SetActorLocalPosition(transform);
|
|
102
|
+
|
|
103
|
+
if (!isLoadingFile.Value)
|
|
104
|
+
SetActorRotation(transform);
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
/// <summary>
|
|
108
|
+
///
|
|
109
|
+
/// </summary>
|
|
110
|
+
/// <param name="transform"></param>
|
|
111
|
+
protected virtual void SetActorLocalPosition(Transform transform) => transform.localPosition = moveCharacterTuple.position;
|
|
112
|
+
|
|
113
|
+
/// <summary>
|
|
114
|
+
///
|
|
115
|
+
/// </summary>
|
|
116
|
+
/// <param name="transform"></param>
|
|
117
|
+
protected virtual void SetActorRotation(Transform transform)
|
|
118
|
+
{
|
|
119
|
+
if (inThreeDMode.Value)
|
|
120
|
+
SetRotationToLookAtPlayer(transform);
|
|
121
|
+
else
|
|
122
|
+
transform.localEulerAngles = moveCharacterTuple.rotation;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
/// <summary>
|
|
126
|
+
///
|
|
127
|
+
/// </summary>
|
|
128
|
+
/// <param name="transform"></param>
|
|
129
|
+
protected virtual void SetRotationToLookAtPlayer(Transform transform)
|
|
130
|
+
{
|
|
131
|
+
Transform playerCamera = GameObject.FindGameObjectWithTag(mainCameraTag).transform;
|
|
132
|
+
|
|
133
|
+
Vector3 direction = playerCamera.position - transform.position;
|
|
134
|
+
|
|
135
|
+
Quaternion lookRotation = Quaternion.LookRotation(direction);
|
|
136
|
+
|
|
137
|
+
transform.rotation = lookRotation;
|
|
138
|
+
|
|
139
|
+
transform.rotation = Quaternion.Euler(0, transform.rotation.eulerAngles.y, 0);
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
142
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
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|
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guid: b22a633b39c2fa04daf118beeb2a0b38
|
|
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|
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MonoImporter:
|
|
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|
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externalObjects: {}
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|
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serializedVersion: 2
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|
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|
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defaultReferences: []
|
|
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|
-
executionOrder: 0
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|
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icon: {instanceID: 0}
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|
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userData:
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assetBundleName:
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|
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|
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assetBundleVariant:
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|
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|
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fileFormatVersion: 2
|
|
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|
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guid: b22a633b39c2fa04daf118beeb2a0b38
|
|
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|
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MonoImporter:
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|
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|
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externalObjects: {}
|
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|
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serializedVersion: 2
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|
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|
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defaultReferences: []
|
|
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|
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executionOrder: 0
|
|
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|
+
icon: {instanceID: 0}
|
|
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|
+
userData:
|
|
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|
+
assetBundleName:
|
|
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|
+
assetBundleVariant:
|
package/Events.meta
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 88a8dacda0b7c804a91cdd260bc9f251
|
|
3
|
-
folderAsset: yes
|
|
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|
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DefaultImporter:
|
|
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|
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externalObjects: {}
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|
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userData:
|
|
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|
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assetBundleName:
|
|
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|
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assetBundleVariant:
|
|
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|
+
fileFormatVersion: 2
|
|
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|
+
guid: 88a8dacda0b7c804a91cdd260bc9f251
|
|
3
|
+
folderAsset: yes
|
|
4
|
+
DefaultImporter:
|
|
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|
+
externalObjects: {}
|
|
6
|
+
userData:
|
|
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|
+
assetBundleName:
|
|
8
|
+
assetBundleVariant:
|
package/ExpressionChanger.cs
CHANGED
|
@@ -1,26 +1,26 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using System.Collections;
|
|
3
|
-
using UnityEngine;
|
|
4
|
-
|
|
5
|
-
namespace DREditor.Actors
|
|
6
|
-
{
|
|
7
|
-
/// <summary>
|
|
8
|
-
///
|
|
9
|
-
/// </summary>
|
|
10
|
-
public abstract class ExpressionChanger : MonoBehaviour
|
|
11
|
-
{
|
|
12
|
-
/// <summary>
|
|
13
|
-
///
|
|
14
|
-
/// </summary>
|
|
15
|
-
/// <param name="expressionMaterial"></param>
|
|
16
|
-
/// <param name="expressionSprite"></param>
|
|
17
|
-
public abstract void FastForwardExpressionChange(Material expressionMaterial, Sprite expressionSprite);
|
|
18
|
-
|
|
19
|
-
/// <summary>
|
|
20
|
-
///
|
|
21
|
-
/// </summary>
|
|
22
|
-
/// <param name="expressionMaterial"></param>
|
|
23
|
-
/// <param name="expressionSprite"></param>
|
|
24
|
-
public abstract IEnumerator ChangeExpressionProcess(Material expressionMaterial, Sprite expressionSprite);
|
|
25
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using System.Collections;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
|
|
5
|
+
namespace DREditor.Actors
|
|
6
|
+
{
|
|
7
|
+
/// <summary>
|
|
8
|
+
///
|
|
9
|
+
/// </summary>
|
|
10
|
+
public abstract class ExpressionChanger : MonoBehaviour
|
|
11
|
+
{
|
|
12
|
+
/// <summary>
|
|
13
|
+
///
|
|
14
|
+
/// </summary>
|
|
15
|
+
/// <param name="expressionMaterial"></param>
|
|
16
|
+
/// <param name="expressionSprite"></param>
|
|
17
|
+
public abstract void FastForwardExpressionChange(Material expressionMaterial, Sprite expressionSprite);
|
|
18
|
+
|
|
19
|
+
/// <summary>
|
|
20
|
+
///
|
|
21
|
+
/// </summary>
|
|
22
|
+
/// <param name="expressionMaterial"></param>
|
|
23
|
+
/// <param name="expressionSprite"></param>
|
|
24
|
+
public abstract IEnumerator ChangeExpressionProcess(Material expressionMaterial, Sprite expressionSprite);
|
|
25
|
+
}
|
|
26
26
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 1540b670126470a49b6ce652ff434237
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 1540b670126470a49b6ce652ff434237
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
package/FocusHandler.cs
CHANGED
|
@@ -1,97 +1,97 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using DREditor.Dialogues.Events;
|
|
3
|
-
using DREditor.EventObjects;
|
|
4
|
-
using UnityEngine;
|
|
5
|
-
|
|
6
|
-
namespace DREditor.Actors
|
|
7
|
-
{
|
|
8
|
-
/// <summary>
|
|
9
|
-
///
|
|
10
|
-
/// </summary>
|
|
11
|
-
/// <remarks>
|
|
12
|
-
///
|
|
13
|
-
/// </remarks>
|
|
14
|
-
[ClassHeader("")]
|
|
15
|
-
public class FocusHandler : MonoBehaviour
|
|
16
|
-
{
|
|
17
|
-
/// <summary>
|
|
18
|
-
///
|
|
19
|
-
/// </summary>
|
|
20
|
-
[Tooltip("")]
|
|
21
|
-
[SerializeField] protected BoolWithEvent isLoadingFile = null;
|
|
22
|
-
|
|
23
|
-
/// <summary>
|
|
24
|
-
///
|
|
25
|
-
/// </summary>
|
|
26
|
-
[Tooltip("")]
|
|
27
|
-
[SerializeField] protected string checkFocusEventString = "CheckFocus";
|
|
28
|
-
|
|
29
|
-
/// <summary>
|
|
30
|
-
///
|
|
31
|
-
/// </summary>
|
|
32
|
-
[Tooltip("")]
|
|
33
|
-
[SerializeField] protected string panToTalkableEventString = "PanToTalkable";
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
/// <summary>
|
|
37
|
-
///
|
|
38
|
-
/// </summary>
|
|
39
|
-
/// <param name="newActor"></param>
|
|
40
|
-
/// <param name="oldActor"></param>
|
|
41
|
-
public virtual void ChangeFocus(SelectableObject newActor, SelectableObject oldActor)
|
|
42
|
-
{
|
|
43
|
-
if (newActor == null || !newActor.TryGetComponent(out LayerHandler handler))
|
|
44
|
-
return;
|
|
45
|
-
|
|
46
|
-
if (!isLoadingFile.Value)
|
|
47
|
-
DialogueEventSystem.TriggerEvent(panToTalkableEventString, newActor);
|
|
48
|
-
|
|
49
|
-
if (newActor != oldActor)
|
|
50
|
-
SwapActorFocus(handler, oldActor);
|
|
51
|
-
else if (!newActor.GetComponentInChildren<SpriteRenderer>().enabled)
|
|
52
|
-
Focus(handler);
|
|
53
|
-
|
|
54
|
-
newActor.GetComponent<LayerHandler>().CheckSpriteLayer();
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
/// <summary>
|
|
58
|
-
///
|
|
59
|
-
/// </summary>
|
|
60
|
-
/// <param name="newActor"></param>
|
|
61
|
-
/// <param name="oldActor"></param>
|
|
62
|
-
protected virtual void SwapActorFocus(LayerHandler newActor, SelectableObject oldActor)
|
|
63
|
-
{
|
|
64
|
-
DialogueEventSystem.TriggerEvent(checkFocusEventString);
|
|
65
|
-
|
|
66
|
-
Focus(newActor);
|
|
67
|
-
|
|
68
|
-
UnFocus(oldActor);
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
/// <summary>
|
|
72
|
-
///
|
|
73
|
-
/// </summary>
|
|
74
|
-
/// <param name="handler"></param>
|
|
75
|
-
protected virtual void Focus(LayerHandler handler)
|
|
76
|
-
{
|
|
77
|
-
handler.ToggleRender();
|
|
78
|
-
|
|
79
|
-
handler.FocusActor();
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
/// <summary>
|
|
83
|
-
///
|
|
84
|
-
/// </summary>
|
|
85
|
-
/// <param name="actor"></param>
|
|
86
|
-
protected virtual void UnFocus(SelectableObject actor)
|
|
87
|
-
{
|
|
88
|
-
if (actor == null || !actor.TryGetComponent(out LayerHandler handler))
|
|
89
|
-
return;
|
|
90
|
-
|
|
91
|
-
if (actor.GetComponentInChildren<SpriteRenderer>() is SpriteRenderer sprite && sprite.enabled)
|
|
92
|
-
handler.ToggleRender();
|
|
93
|
-
|
|
94
|
-
handler.UnFocusActor();
|
|
95
|
-
}
|
|
96
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.Dialogues.Events;
|
|
3
|
+
using DREditor.EventObjects;
|
|
4
|
+
using UnityEngine;
|
|
5
|
+
|
|
6
|
+
namespace DREditor.Actors
|
|
7
|
+
{
|
|
8
|
+
/// <summary>
|
|
9
|
+
///
|
|
10
|
+
/// </summary>
|
|
11
|
+
/// <remarks>
|
|
12
|
+
///
|
|
13
|
+
/// </remarks>
|
|
14
|
+
[ClassHeader("")]
|
|
15
|
+
public class FocusHandler : MonoBehaviour
|
|
16
|
+
{
|
|
17
|
+
/// <summary>
|
|
18
|
+
///
|
|
19
|
+
/// </summary>
|
|
20
|
+
[Tooltip("")]
|
|
21
|
+
[SerializeField] protected BoolWithEvent isLoadingFile = null;
|
|
22
|
+
|
|
23
|
+
/// <summary>
|
|
24
|
+
///
|
|
25
|
+
/// </summary>
|
|
26
|
+
[Tooltip("")]
|
|
27
|
+
[SerializeField] protected string checkFocusEventString = "CheckFocus";
|
|
28
|
+
|
|
29
|
+
/// <summary>
|
|
30
|
+
///
|
|
31
|
+
/// </summary>
|
|
32
|
+
[Tooltip("")]
|
|
33
|
+
[SerializeField] protected string panToTalkableEventString = "PanToTalkable";
|
|
34
|
+
|
|
35
|
+
|
|
36
|
+
/// <summary>
|
|
37
|
+
///
|
|
38
|
+
/// </summary>
|
|
39
|
+
/// <param name="newActor"></param>
|
|
40
|
+
/// <param name="oldActor"></param>
|
|
41
|
+
public virtual void ChangeFocus(SelectableObject newActor, SelectableObject oldActor)
|
|
42
|
+
{
|
|
43
|
+
if (newActor == null || !newActor.TryGetComponent(out LayerHandler handler))
|
|
44
|
+
return;
|
|
45
|
+
|
|
46
|
+
if (!isLoadingFile.Value)
|
|
47
|
+
DialogueEventSystem.TriggerEvent(panToTalkableEventString, newActor);
|
|
48
|
+
|
|
49
|
+
if (newActor != oldActor)
|
|
50
|
+
SwapActorFocus(handler, oldActor);
|
|
51
|
+
else if (!newActor.GetComponentInChildren<SpriteRenderer>().enabled)
|
|
52
|
+
Focus(handler);
|
|
53
|
+
|
|
54
|
+
newActor.GetComponent<LayerHandler>().CheckSpriteLayer();
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
/// <summary>
|
|
58
|
+
///
|
|
59
|
+
/// </summary>
|
|
60
|
+
/// <param name="newActor"></param>
|
|
61
|
+
/// <param name="oldActor"></param>
|
|
62
|
+
protected virtual void SwapActorFocus(LayerHandler newActor, SelectableObject oldActor)
|
|
63
|
+
{
|
|
64
|
+
DialogueEventSystem.TriggerEvent(checkFocusEventString);
|
|
65
|
+
|
|
66
|
+
Focus(newActor);
|
|
67
|
+
|
|
68
|
+
UnFocus(oldActor);
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
/// <summary>
|
|
72
|
+
///
|
|
73
|
+
/// </summary>
|
|
74
|
+
/// <param name="handler"></param>
|
|
75
|
+
protected virtual void Focus(LayerHandler handler)
|
|
76
|
+
{
|
|
77
|
+
handler.ToggleRender();
|
|
78
|
+
|
|
79
|
+
handler.FocusActor();
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
/// <summary>
|
|
83
|
+
///
|
|
84
|
+
/// </summary>
|
|
85
|
+
/// <param name="actor"></param>
|
|
86
|
+
protected virtual void UnFocus(SelectableObject actor)
|
|
87
|
+
{
|
|
88
|
+
if (actor == null || !actor.TryGetComponent(out LayerHandler handler))
|
|
89
|
+
return;
|
|
90
|
+
|
|
91
|
+
if (actor.GetComponentInChildren<SpriteRenderer>() is SpriteRenderer sprite && sprite.enabled)
|
|
92
|
+
handler.ToggleRender();
|
|
93
|
+
|
|
94
|
+
handler.UnFocusActor();
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
97
|
}
|
package/FocusHandler.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 1421e389cf1d0654e8480693440c3777
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 1421e389cf1d0654e8480693440c3777
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|