net.dreditor.actors 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/Actor.cs +74 -74
- package/Actor.cs.meta +11 -11
- package/ActorBodyDebugger.cs +117 -117
- package/ActorBodyDebugger.cs.meta +13 -13
- package/ActorManager.cs +149 -149
- package/ActorManager.cs.meta +11 -11
- package/ActorOrganizer.cs +93 -93
- package/ActorOrganizer.cs.meta +11 -11
- package/BasicExpressionChanger.cs +157 -157
- package/BasicExpressionChanger.cs.meta +11 -11
- package/BasicLayerHandler.cs +108 -108
- package/BasicLayerHandler.cs.meta +11 -11
- package/DREditor.Actors.asmdef +20 -20
- package/DREditor.Actors.asmdef.meta +7 -7
- package/Editor/AssignmentStyleGUIEditor.cs +171 -171
- package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
- package/Editor/AutoCreateCharacterWizard.cs +475 -475
- package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
- package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
- package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
- package/Editor/CharacterUtility.cs +119 -119
- package/Editor/CharacterUtility.cs.meta +11 -11
- package/Editor/CircleDrawer.cs +206 -206
- package/Editor/CircleDrawer.cs.meta +1 -1
- package/Editor/CircleUtility.cs +54 -54
- package/Editor/CircleUtility.cs.meta +1 -1
- package/Editor/DREditor.Actors.Editor.asmdef +21 -21
- package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
- package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
- package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
- package/Editor/IItemImporter.cs +19 -19
- package/Editor/IItemImporter.cs.meta +1 -1
- package/Editor/ItemImporter.cs +170 -170
- package/Editor/ItemImporter.cs.meta +1 -1
- package/Editor/ItemUtility.cs +85 -85
- package/Editor/ItemUtility.cs.meta +11 -11
- package/Editor/ItemWizard.cs +41 -41
- package/Editor/ItemWizard.cs.meta +11 -11
- package/Editor.meta +8 -8
- package/Events/ActorCheckFocusEvent.cs +49 -49
- package/Events/ActorCheckFocusEvent.cs.meta +11 -11
- package/Events/ActorFadeEvent.cs +19 -19
- package/Events/ActorFadeEvent.cs.meta +11 -11
- package/Events/ActorFadeHandler.cs +53 -53
- package/Events/ActorFadeHandler.cs.meta +11 -11
- package/Events/ActorFaintEvent.cs +282 -282
- package/Events/ActorFaintEvent.cs.meta +11 -11
- package/Events/ActorFaintEventRenderQ.cs +65 -65
- package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
- package/Events/ActorLeaveHandler.cs +238 -238
- package/Events/ActorLeaveHandler.cs.meta +11 -11
- package/Events/ActorSpriteFader.cs +190 -190
- package/Events/ActorSpriteFader.cs.meta +11 -11
- package/Events/ActorSpriteFaderRenderQ.cs +49 -49
- package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
- package/Events/BSTrialActorFlash.cs +259 -259
- package/Events/BSTrialActorFlash.cs.meta +11 -11
- package/Events/ChangeLastFocusEvent.cs +62 -62
- package/Events/ChangeLastFocusEvent.cs.meta +11 -11
- package/Events/MoveCharacterEvent.cs +141 -141
- package/Events/MoveCharacterEvent.cs.meta +11 -11
- package/Events.meta +8 -8
- package/ExpressionChanger.cs +25 -25
- package/ExpressionChanger.cs.meta +11 -11
- package/FocusHandler.cs +96 -96
- package/FocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusHandler.cs +195 -195
- package/Implementation/ActorFocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusLoadEnd.cs +108 -108
- package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
- package/Implementation/ActorFocusPrepare.cs +102 -102
- package/Implementation/ActorFocusPrepare.cs.meta +11 -11
- package/Implementation/ActorFocusResolve.cs +67 -67
- package/Implementation/ActorFocusResolve.cs.meta +11 -11
- package/Implementation/ActorSpriteChanger.cs +129 -129
- package/Implementation/ActorSpriteChanger.cs.meta +11 -11
- package/Implementation/ActorTrialSpriteChanger.cs +46 -46
- package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
- package/Implementation/ChangeLastSpriteEvent.cs +92 -92
- package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
- package/Implementation/WorldSpriteChanger.cs +207 -207
- package/Implementation/WorldSpriteChanger.cs.meta +11 -11
- package/Implementation.meta +8 -8
- package/LayerHandler.cs +30 -30
- package/LayerHandler.cs.meta +11 -11
- package/{Samples → Samples~}/Actor.prefab +581 -581
- package/{Samples → Samples~}/Actor.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
- package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
- package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
- package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
- package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
- package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
- package/package.json +43 -38
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using DREditor.Talkables;
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using System.Collections;
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using System.Linq;
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using UnityEngine;
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namespace DREditor.Actors.Implementation
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{
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/// <summary>
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///
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/// <remarks>
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///
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/// </remarks>
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[ClassHeader("")]
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public class WorldSpriteChanger : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool debug = false;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float spriteChangeTime = 0.47f;
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent inFastForwardMode = null;
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent isLoadingFile = null;
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/// </summary>
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[Header("")]
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[Tooltip("")]
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[SerializeField] protected StringWithEvent blurCamCode = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string spriteBlurCamCode = "SpriteChange";
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/// <summary>
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///
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/// </summary>
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protected bool spriteChanged = false;
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/// <summary>
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///
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/// </summary>
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protected bool activelyChanging = false;
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/// <summary>
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///
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/// </summary>
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/// <param name="talkable"></param>
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/// <param name="expressionMaterial"></param>
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/// <param name="expressionSprite"></param>
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public virtual void WorldSpriteChange(Talkable talkable, Material expressionMaterial, Sprite expressionSprite)
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{
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Actor actor = talkable != null ? (Actor)talkable : null;
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if (WorldSpriteChangeDataInvalid(actor, expressionMaterial, expressionSprite))
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return;
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StartCoroutine(WorldChangeSprite(actor, expressionMaterial, expressionSprite));
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if (blurCamCode != null)
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blurCamCode.SetValue(spriteBlurCamCode);
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}
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///
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/// </summary>
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/// <param name="actor"></param>
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/// <param name="expressionMaterial"></param>
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/// <param name="expressionSprite"></param>
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/// <returns></returns>
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protected virtual bool WorldSpriteChangeDataInvalid(Actor actor, Material expressionMaterial, Sprite expressionSprite)
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{
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bool result = ActorIsInvalid(actor) ||
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ExpressionMaterialIsInvalid(expressionMaterial) ||
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FrontSpriteMatchesName(actor, expressionSprite.name);
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if (result)
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SetSpriteChangeComplete();
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return result;
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}
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///
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/// </summary>
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/// <param name="actor"></param>
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/// <param name="spriteName"></param>
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/// <returns></returns>
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protected virtual bool FrontSpriteMatchesName(SelectableObject actor, string spriteName)
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{
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var sprite = actor.transform.GetComponentsInChildren<SpriteRenderer>().First();
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bool matches = sprite.sprite.name == spriteName && !isLoadingFile.Value;
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if (matches && debug)
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UnityEngine.Debug.LogWarning($"ANALYSIS: {nameof(WorldSpriteChanger)}: Front Sprite matched attempted sprite change. " +
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$"PROPOSAL: Set this lines sprite change to \"No Change\" on the dialogue asset.");
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return matches;
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}
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/// <param name="actor"></param>
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/// <returns></returns>
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protected virtual bool ActorIsInvalid(Actor actor)
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{
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bool result = actor == null;
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if (result && debug)
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UnityEngine.Debug.LogWarning($"REPORT: {nameof(WorldSpriteChanger)}: Actor was null during sprite change.");
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return result;
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}
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/// <param name="expressionMaterial"></param>
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protected virtual bool ExpressionMaterialIsInvalid(Material expressionMaterial)
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{
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bool valid = expressionMaterial != null;
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if (!valid && debug)
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UnityEngine.Debug.LogWarning($"REPORT: {nameof(WorldSpriteChanger)}: World sprite change ignored — material was null.");
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return !valid;
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}
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/// <param name="actor"></param>
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/// <param name="expressionMaterial"></param>
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/// <param name="expressionSprite"></param>
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protected virtual IEnumerator WorldChangeSprite(Actor actor, Material expressionMaterial, Sprite expressionSprite)
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{
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activelyChanging = true;
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if (actor.TryGetComponent<ExpressionChanger>(out var changer))
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if (inFastForwardMode.Value || isLoadingFile.Value)
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changer.FastForwardExpressionChange(expressionMaterial, expressionSprite);
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else
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yield return changer.ChangeExpressionProcess(expressionMaterial, expressionSprite);
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SetSpriteChangeComplete();
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}
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protected virtual void SetSpriteChangeComplete()
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{
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spriteChanged = true;
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activelyChanging = false;
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if (blurCamCode != null)
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blurCamCode.SetValue(spriteBlurCamCode);
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}
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public virtual IEnumerator WaitForSpriteToFinishChanging()
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{
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if (inFastForwardMode.Value)
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yield return new WaitUntil(() => spriteChanged);
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yield return new WaitForSeconds(spriteChangeTime);
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spriteChanged = false;
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}
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/// <returns></returns>
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public virtual bool IsActivelyChanging() => activelyChanging;
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using DREditor.Talkables;
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using System.Collections;
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using System.Linq;
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using UnityEngine;
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namespace DREditor.Actors.Implementation
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{
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/// <summary>
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/// <remarks>
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///
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[ClassHeader("")]
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public class WorldSpriteChanger : MonoBehaviour
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{
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[Tooltip("")]
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[SerializeField] protected bool debug = false;
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/// <summary>
|
|
26
|
+
///
|
|
27
|
+
/// </summary>
|
|
28
|
+
[Tooltip("")]
|
|
29
|
+
[SerializeField] protected float spriteChangeTime = 0.47f;
|
|
30
|
+
|
|
31
|
+
/// <summary>
|
|
32
|
+
///
|
|
33
|
+
/// </summary>
|
|
34
|
+
[Tooltip("")]
|
|
35
|
+
[SerializeField] protected BoolWithEvent inFastForwardMode = null;
|
|
36
|
+
|
|
37
|
+
/// <summary>
|
|
38
|
+
///
|
|
39
|
+
/// </summary>
|
|
40
|
+
[Tooltip("")]
|
|
41
|
+
[SerializeField] protected BoolWithEvent isLoadingFile = null;
|
|
42
|
+
|
|
43
|
+
|
|
44
|
+
/// <summary>
|
|
45
|
+
///
|
|
46
|
+
/// </summary>
|
|
47
|
+
[Header("")]
|
|
48
|
+
|
|
49
|
+
[Tooltip("")]
|
|
50
|
+
[SerializeField] protected StringWithEvent blurCamCode = null;
|
|
51
|
+
|
|
52
|
+
/// <summary>
|
|
53
|
+
///
|
|
54
|
+
/// </summary>
|
|
55
|
+
[Tooltip("")]
|
|
56
|
+
[SerializeField] protected string spriteBlurCamCode = "SpriteChange";
|
|
57
|
+
|
|
58
|
+
|
|
59
|
+
/// <summary>
|
|
60
|
+
///
|
|
61
|
+
/// </summary>
|
|
62
|
+
protected bool spriteChanged = false;
|
|
63
|
+
|
|
64
|
+
/// <summary>
|
|
65
|
+
///
|
|
66
|
+
/// </summary>
|
|
67
|
+
protected bool activelyChanging = false;
|
|
68
|
+
|
|
69
|
+
|
|
70
|
+
/// <summary>
|
|
71
|
+
///
|
|
72
|
+
/// </summary>
|
|
73
|
+
/// <param name="talkable"></param>
|
|
74
|
+
/// <param name="expressionMaterial"></param>
|
|
75
|
+
/// <param name="expressionSprite"></param>
|
|
76
|
+
public virtual void WorldSpriteChange(Talkable talkable, Material expressionMaterial, Sprite expressionSprite)
|
|
77
|
+
{
|
|
78
|
+
Actor actor = talkable != null ? (Actor)talkable : null;
|
|
79
|
+
|
|
80
|
+
if (WorldSpriteChangeDataInvalid(actor, expressionMaterial, expressionSprite))
|
|
81
|
+
return;
|
|
82
|
+
|
|
83
|
+
StartCoroutine(WorldChangeSprite(actor, expressionMaterial, expressionSprite));
|
|
84
|
+
|
|
85
|
+
if (blurCamCode != null)
|
|
86
|
+
blurCamCode.SetValue(spriteBlurCamCode);
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
/// <summary>
|
|
90
|
+
///
|
|
91
|
+
/// </summary>
|
|
92
|
+
/// <param name="actor"></param>
|
|
93
|
+
/// <param name="expressionMaterial"></param>
|
|
94
|
+
/// <param name="expressionSprite"></param>
|
|
95
|
+
/// <returns></returns>
|
|
96
|
+
protected virtual bool WorldSpriteChangeDataInvalid(Actor actor, Material expressionMaterial, Sprite expressionSprite)
|
|
97
|
+
{
|
|
98
|
+
bool result = ActorIsInvalid(actor) ||
|
|
99
|
+
ExpressionMaterialIsInvalid(expressionMaterial) ||
|
|
100
|
+
FrontSpriteMatchesName(actor, expressionSprite.name);
|
|
101
|
+
|
|
102
|
+
if (result)
|
|
103
|
+
SetSpriteChangeComplete();
|
|
104
|
+
|
|
105
|
+
return result;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
/// <summary>
|
|
109
|
+
///
|
|
110
|
+
/// </summary>
|
|
111
|
+
/// <param name="actor"></param>
|
|
112
|
+
/// <param name="spriteName"></param>
|
|
113
|
+
/// <returns></returns>
|
|
114
|
+
protected virtual bool FrontSpriteMatchesName(SelectableObject actor, string spriteName)
|
|
115
|
+
{
|
|
116
|
+
var sprite = actor.transform.GetComponentsInChildren<SpriteRenderer>().First();
|
|
117
|
+
|
|
118
|
+
bool matches = sprite.sprite.name == spriteName && !isLoadingFile.Value;
|
|
119
|
+
|
|
120
|
+
if (matches && debug)
|
|
121
|
+
UnityEngine.Debug.LogWarning($"ANALYSIS: {nameof(WorldSpriteChanger)}: Front Sprite matched attempted sprite change. " +
|
|
122
|
+
$"PROPOSAL: Set this lines sprite change to \"No Change\" on the dialogue asset.");
|
|
123
|
+
|
|
124
|
+
return matches;
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
/// <summary>
|
|
128
|
+
///
|
|
129
|
+
/// </summary>
|
|
130
|
+
/// <param name="actor"></param>
|
|
131
|
+
/// <returns></returns>
|
|
132
|
+
protected virtual bool ActorIsInvalid(Actor actor)
|
|
133
|
+
{
|
|
134
|
+
bool result = actor == null;
|
|
135
|
+
|
|
136
|
+
if (result && debug)
|
|
137
|
+
UnityEngine.Debug.LogWarning($"REPORT: {nameof(WorldSpriteChanger)}: Actor was null during sprite change.");
|
|
138
|
+
|
|
139
|
+
return result;
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
/// <summary>
|
|
143
|
+
///
|
|
144
|
+
/// </summary>
|
|
145
|
+
/// <param name="expressionMaterial"></param>
|
|
146
|
+
/// <returns></returns>
|
|
147
|
+
protected virtual bool ExpressionMaterialIsInvalid(Material expressionMaterial)
|
|
148
|
+
{
|
|
149
|
+
bool valid = expressionMaterial != null;
|
|
150
|
+
|
|
151
|
+
if (!valid && debug)
|
|
152
|
+
UnityEngine.Debug.LogWarning($"REPORT: {nameof(WorldSpriteChanger)}: World sprite change ignored — material was null.");
|
|
153
|
+
|
|
154
|
+
return !valid;
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
/// <summary>
|
|
158
|
+
///
|
|
159
|
+
/// </summary>
|
|
160
|
+
/// <param name="actor"></param>
|
|
161
|
+
/// <param name="expressionMaterial"></param>
|
|
162
|
+
/// <param name="expressionSprite"></param>
|
|
163
|
+
protected virtual IEnumerator WorldChangeSprite(Actor actor, Material expressionMaterial, Sprite expressionSprite)
|
|
164
|
+
{
|
|
165
|
+
activelyChanging = true;
|
|
166
|
+
|
|
167
|
+
if (actor.TryGetComponent<ExpressionChanger>(out var changer))
|
|
168
|
+
if (inFastForwardMode.Value || isLoadingFile.Value)
|
|
169
|
+
changer.FastForwardExpressionChange(expressionMaterial, expressionSprite);
|
|
170
|
+
else
|
|
171
|
+
yield return changer.ChangeExpressionProcess(expressionMaterial, expressionSprite);
|
|
172
|
+
|
|
173
|
+
SetSpriteChangeComplete();
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
/// <summary>
|
|
177
|
+
///
|
|
178
|
+
/// </summary>
|
|
179
|
+
protected virtual void SetSpriteChangeComplete()
|
|
180
|
+
{
|
|
181
|
+
spriteChanged = true;
|
|
182
|
+
|
|
183
|
+
activelyChanging = false;
|
|
184
|
+
|
|
185
|
+
if (blurCamCode != null)
|
|
186
|
+
blurCamCode.SetValue(spriteBlurCamCode);
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
/// <summary>
|
|
190
|
+
///
|
|
191
|
+
/// </summary>
|
|
192
|
+
public virtual IEnumerator WaitForSpriteToFinishChanging()
|
|
193
|
+
{
|
|
194
|
+
if (inFastForwardMode.Value)
|
|
195
|
+
yield return new WaitUntil(() => spriteChanged);
|
|
196
|
+
else
|
|
197
|
+
yield return new WaitForSeconds(spriteChangeTime);
|
|
198
|
+
|
|
199
|
+
spriteChanged = false;
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
/// <summary>
|
|
203
|
+
///
|
|
204
|
+
/// </summary>
|
|
205
|
+
/// <returns></returns>
|
|
206
|
+
public virtual bool IsActivelyChanging() => activelyChanging;
|
|
207
|
+
}
|
|
208
208
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: ab62bb59328db12429edc43d47fff60a
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: ab62bb59328db12429edc43d47fff60a
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
package/Implementation.meta
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 6688f88b36ebd724ab09cdd279bc4a04
|
|
3
|
-
folderAsset: yes
|
|
4
|
-
DefaultImporter:
|
|
5
|
-
externalObjects: {}
|
|
6
|
-
userData:
|
|
7
|
-
assetBundleName:
|
|
8
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 6688f88b36ebd724ab09cdd279bc4a04
|
|
3
|
+
folderAsset: yes
|
|
4
|
+
DefaultImporter:
|
|
5
|
+
externalObjects: {}
|
|
6
|
+
userData:
|
|
7
|
+
assetBundleName:
|
|
8
|
+
assetBundleVariant:
|
package/LayerHandler.cs
CHANGED
|
@@ -1,31 +1,31 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using UnityEngine;
|
|
3
|
-
|
|
4
|
-
namespace DREditor.Actors
|
|
5
|
-
{
|
|
6
|
-
/// <summary>
|
|
7
|
-
///
|
|
8
|
-
/// </summary>
|
|
9
|
-
public abstract class LayerHandler : MonoBehaviour
|
|
10
|
-
{
|
|
11
|
-
/// <summary>
|
|
12
|
-
///
|
|
13
|
-
/// </summary>
|
|
14
|
-
public abstract void ToggleRender();
|
|
15
|
-
|
|
16
|
-
/// <summary>
|
|
17
|
-
///
|
|
18
|
-
/// </summary>
|
|
19
|
-
public abstract void CheckSpriteLayer();
|
|
20
|
-
|
|
21
|
-
/// <summary>
|
|
22
|
-
///
|
|
23
|
-
/// </summary>
|
|
24
|
-
public abstract void FocusActor();
|
|
25
|
-
|
|
26
|
-
/// <summary>
|
|
27
|
-
///
|
|
28
|
-
/// </summary>
|
|
29
|
-
public abstract void UnFocusActor();
|
|
30
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using UnityEngine;
|
|
3
|
+
|
|
4
|
+
namespace DREditor.Actors
|
|
5
|
+
{
|
|
6
|
+
/// <summary>
|
|
7
|
+
///
|
|
8
|
+
/// </summary>
|
|
9
|
+
public abstract class LayerHandler : MonoBehaviour
|
|
10
|
+
{
|
|
11
|
+
/// <summary>
|
|
12
|
+
///
|
|
13
|
+
/// </summary>
|
|
14
|
+
public abstract void ToggleRender();
|
|
15
|
+
|
|
16
|
+
/// <summary>
|
|
17
|
+
///
|
|
18
|
+
/// </summary>
|
|
19
|
+
public abstract void CheckSpriteLayer();
|
|
20
|
+
|
|
21
|
+
/// <summary>
|
|
22
|
+
///
|
|
23
|
+
/// </summary>
|
|
24
|
+
public abstract void FocusActor();
|
|
25
|
+
|
|
26
|
+
/// <summary>
|
|
27
|
+
///
|
|
28
|
+
/// </summary>
|
|
29
|
+
public abstract void UnFocusActor();
|
|
30
|
+
}
|
|
31
31
|
}
|
package/LayerHandler.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 4f1a799579300634ea446d4cba748155
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 4f1a799579300634ea446d4cba748155
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|