net.dreditor.actors 0.1.6 → 0.1.7

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Files changed (143) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Actor.cs +74 -74
  3. package/Actor.cs.meta +11 -11
  4. package/ActorBodyDebugger.cs +117 -117
  5. package/ActorBodyDebugger.cs.meta +13 -13
  6. package/ActorManager.cs +149 -149
  7. package/ActorManager.cs.meta +11 -11
  8. package/ActorOrganizer.cs +93 -93
  9. package/ActorOrganizer.cs.meta +11 -11
  10. package/BasicExpressionChanger.cs +157 -157
  11. package/BasicExpressionChanger.cs.meta +11 -11
  12. package/BasicLayerHandler.cs +108 -108
  13. package/BasicLayerHandler.cs.meta +11 -11
  14. package/DREditor.Actors.asmdef +20 -20
  15. package/DREditor.Actors.asmdef.meta +7 -7
  16. package/Editor/AssignmentStyleGUIEditor.cs +171 -171
  17. package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
  18. package/Editor/AutoCreateCharacterWizard.cs +475 -475
  19. package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
  20. package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
  21. package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
  22. package/Editor/CharacterUtility.cs +119 -119
  23. package/Editor/CharacterUtility.cs.meta +11 -11
  24. package/Editor/CircleDrawer.cs +206 -206
  25. package/Editor/CircleDrawer.cs.meta +1 -1
  26. package/Editor/CircleUtility.cs +54 -54
  27. package/Editor/CircleUtility.cs.meta +1 -1
  28. package/Editor/DREditor.Actors.Editor.asmdef +21 -21
  29. package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
  30. package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
  31. package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
  32. package/Editor/IItemImporter.cs +19 -19
  33. package/Editor/IItemImporter.cs.meta +1 -1
  34. package/Editor/ItemImporter.cs +170 -170
  35. package/Editor/ItemImporter.cs.meta +1 -1
  36. package/Editor/ItemUtility.cs +85 -85
  37. package/Editor/ItemUtility.cs.meta +11 -11
  38. package/Editor/ItemWizard.cs +41 -41
  39. package/Editor/ItemWizard.cs.meta +11 -11
  40. package/Editor.meta +8 -8
  41. package/Events/ActorCheckFocusEvent.cs +49 -49
  42. package/Events/ActorCheckFocusEvent.cs.meta +11 -11
  43. package/Events/ActorFadeEvent.cs +19 -19
  44. package/Events/ActorFadeEvent.cs.meta +11 -11
  45. package/Events/ActorFadeHandler.cs +53 -53
  46. package/Events/ActorFadeHandler.cs.meta +11 -11
  47. package/Events/ActorFaintEvent.cs +282 -282
  48. package/Events/ActorFaintEvent.cs.meta +11 -11
  49. package/Events/ActorFaintEventRenderQ.cs +65 -65
  50. package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
  51. package/Events/ActorLeaveHandler.cs +238 -238
  52. package/Events/ActorLeaveHandler.cs.meta +11 -11
  53. package/Events/ActorSpriteFader.cs +190 -190
  54. package/Events/ActorSpriteFader.cs.meta +11 -11
  55. package/Events/ActorSpriteFaderRenderQ.cs +49 -49
  56. package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
  57. package/Events/BSTrialActorFlash.cs +259 -259
  58. package/Events/BSTrialActorFlash.cs.meta +11 -11
  59. package/Events/ChangeLastFocusEvent.cs +62 -62
  60. package/Events/ChangeLastFocusEvent.cs.meta +11 -11
  61. package/Events/MoveCharacterEvent.cs +141 -141
  62. package/Events/MoveCharacterEvent.cs.meta +11 -11
  63. package/Events.meta +8 -8
  64. package/ExpressionChanger.cs +25 -25
  65. package/ExpressionChanger.cs.meta +11 -11
  66. package/FocusHandler.cs +96 -96
  67. package/FocusHandler.cs.meta +11 -11
  68. package/Implementation/ActorFocusHandler.cs +195 -195
  69. package/Implementation/ActorFocusHandler.cs.meta +11 -11
  70. package/Implementation/ActorFocusLoadEnd.cs +108 -108
  71. package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
  72. package/Implementation/ActorFocusPrepare.cs +102 -102
  73. package/Implementation/ActorFocusPrepare.cs.meta +11 -11
  74. package/Implementation/ActorFocusResolve.cs +67 -67
  75. package/Implementation/ActorFocusResolve.cs.meta +11 -11
  76. package/Implementation/ActorSpriteChanger.cs +129 -129
  77. package/Implementation/ActorSpriteChanger.cs.meta +11 -11
  78. package/Implementation/ActorTrialSpriteChanger.cs +46 -46
  79. package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
  80. package/Implementation/ChangeLastSpriteEvent.cs +92 -92
  81. package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
  82. package/Implementation/WorldSpriteChanger.cs +207 -207
  83. package/Implementation/WorldSpriteChanger.cs.meta +11 -11
  84. package/Implementation.meta +8 -8
  85. package/LayerHandler.cs +30 -30
  86. package/LayerHandler.cs.meta +11 -11
  87. package/{Samples → Samples~}/Actor.prefab +581 -581
  88. package/{Samples → Samples~}/Actor.prefab.meta +7 -7
  89. package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
  90. package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
  91. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
  92. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
  93. package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
  94. package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
  95. package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
  96. package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
  97. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
  98. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
  99. package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
  100. package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
  101. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
  102. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
  103. package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
  104. package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
  105. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
  106. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
  107. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
  108. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
  109. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
  110. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
  111. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
  112. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
  113. package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
  114. package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
  115. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
  116. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
  117. package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
  118. package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
  119. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
  120. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
  121. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
  122. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
  123. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
  124. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
  125. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
  126. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
  127. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
  128. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
  130. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
  131. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
  132. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
  133. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
  134. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
  135. package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
  136. package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
  137. package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
  138. package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
  139. package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
  140. package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
  141. package/package.json +43 -38
  142. package/package.json.meta +7 -7
  143. package/Samples.meta +0 -8
@@ -1,208 +1,208 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using DREditor.Talkables;
4
- using System.Collections;
5
- using System.Linq;
6
- using UnityEngine;
7
-
8
- namespace DREditor.Actors.Implementation
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- /// <remarks>
14
- ///
15
- /// </remarks>
16
- [ClassHeader("")]
17
- public class WorldSpriteChanger : MonoBehaviour
18
- {
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- [Tooltip("")]
23
- [SerializeField] protected bool debug = false;
24
-
25
- /// <summary>
26
- ///
27
- /// </summary>
28
- [Tooltip("")]
29
- [SerializeField] protected float spriteChangeTime = 0.47f;
30
-
31
- /// <summary>
32
- ///
33
- /// </summary>
34
- [Tooltip("")]
35
- [SerializeField] protected BoolWithEvent inFastForwardMode = null;
36
-
37
- /// <summary>
38
- ///
39
- /// </summary>
40
- [Tooltip("")]
41
- [SerializeField] protected BoolWithEvent isLoadingFile = null;
42
-
43
-
44
- /// <summary>
45
- ///
46
- /// </summary>
47
- [Header("")]
48
-
49
- [Tooltip("")]
50
- [SerializeField] protected StringWithEvent blurCamCode = null;
51
-
52
- /// <summary>
53
- ///
54
- /// </summary>
55
- [Tooltip("")]
56
- [SerializeField] protected string spriteBlurCamCode = "SpriteChange";
57
-
58
-
59
- /// <summary>
60
- ///
61
- /// </summary>
62
- protected bool spriteChanged = false;
63
-
64
- /// <summary>
65
- ///
66
- /// </summary>
67
- protected bool activelyChanging = false;
68
-
69
-
70
- /// <summary>
71
- ///
72
- /// </summary>
73
- /// <param name="talkable"></param>
74
- /// <param name="expressionMaterial"></param>
75
- /// <param name="expressionSprite"></param>
76
- public virtual void WorldSpriteChange(Talkable talkable, Material expressionMaterial, Sprite expressionSprite)
77
- {
78
- Actor actor = talkable != null ? (Actor)talkable : null;
79
-
80
- if (WorldSpriteChangeDataInvalid(actor, expressionMaterial, expressionSprite))
81
- return;
82
-
83
- StartCoroutine(WorldChangeSprite(actor, expressionMaterial, expressionSprite));
84
-
85
- if (blurCamCode != null)
86
- blurCamCode.SetValue(spriteBlurCamCode);
87
- }
88
-
89
- /// <summary>
90
- ///
91
- /// </summary>
92
- /// <param name="actor"></param>
93
- /// <param name="expressionMaterial"></param>
94
- /// <param name="expressionSprite"></param>
95
- /// <returns></returns>
96
- protected virtual bool WorldSpriteChangeDataInvalid(Actor actor, Material expressionMaterial, Sprite expressionSprite)
97
- {
98
- bool result = ActorIsInvalid(actor) ||
99
- ExpressionMaterialIsInvalid(expressionMaterial) ||
100
- FrontSpriteMatchesName(actor, expressionSprite.name);
101
-
102
- if (result)
103
- SetSpriteChangeComplete();
104
-
105
- return result;
106
- }
107
-
108
- /// <summary>
109
- ///
110
- /// </summary>
111
- /// <param name="actor"></param>
112
- /// <param name="spriteName"></param>
113
- /// <returns></returns>
114
- protected virtual bool FrontSpriteMatchesName(SelectableObject actor, string spriteName)
115
- {
116
- var sprite = actor.transform.GetComponentsInChildren<SpriteRenderer>().First();
117
-
118
- bool matches = sprite.sprite.name == spriteName && !isLoadingFile.Value;
119
-
120
- if (matches && debug)
121
- UnityEngine.Debug.LogWarning($"ANALYSIS: {nameof(WorldSpriteChanger)}: Front Sprite matched attempted sprite change. " +
122
- $"PROPOSAL: Set this lines sprite change to \"No Change\" on the dialogue asset.");
123
-
124
- return matches;
125
- }
126
-
127
- /// <summary>
128
- ///
129
- /// </summary>
130
- /// <param name="actor"></param>
131
- /// <returns></returns>
132
- protected virtual bool ActorIsInvalid(Actor actor)
133
- {
134
- bool result = actor == null;
135
-
136
- if (result && debug)
137
- UnityEngine.Debug.LogWarning($"REPORT: {nameof(WorldSpriteChanger)}: Actor was null during sprite change.");
138
-
139
- return result;
140
- }
141
-
142
- /// <summary>
143
- ///
144
- /// </summary>
145
- /// <param name="expressionMaterial"></param>
146
- /// <returns></returns>
147
- protected virtual bool ExpressionMaterialIsInvalid(Material expressionMaterial)
148
- {
149
- bool valid = expressionMaterial != null;
150
-
151
- if (!valid && debug)
152
- UnityEngine.Debug.LogWarning($"REPORT: {nameof(WorldSpriteChanger)}: World sprite change ignored — material was null.");
153
-
154
- return !valid;
155
- }
156
-
157
- /// <summary>
158
- ///
159
- /// </summary>
160
- /// <param name="actor"></param>
161
- /// <param name="expressionMaterial"></param>
162
- /// <param name="expressionSprite"></param>
163
- protected virtual IEnumerator WorldChangeSprite(Actor actor, Material expressionMaterial, Sprite expressionSprite)
164
- {
165
- activelyChanging = true;
166
-
167
- if (actor.TryGetComponent<ExpressionChanger>(out var changer))
168
- if (inFastForwardMode.Value || isLoadingFile.Value)
169
- changer.FastForwardExpressionChange(expressionMaterial, expressionSprite);
170
- else
171
- yield return changer.ChangeExpressionProcess(expressionMaterial, expressionSprite);
172
-
173
- SetSpriteChangeComplete();
174
- }
175
-
176
- /// <summary>
177
- ///
178
- /// </summary>
179
- protected virtual void SetSpriteChangeComplete()
180
- {
181
- spriteChanged = true;
182
-
183
- activelyChanging = false;
184
-
185
- if (blurCamCode != null)
186
- blurCamCode.SetValue(spriteBlurCamCode);
187
- }
188
-
189
- /// <summary>
190
- ///
191
- /// </summary>
192
- public virtual IEnumerator WaitForSpriteToFinishChanging()
193
- {
194
- if (inFastForwardMode.Value)
195
- yield return new WaitUntil(() => spriteChanged);
196
- else
197
- yield return new WaitForSeconds(spriteChangeTime);
198
-
199
- spriteChanged = false;
200
- }
201
-
202
- /// <summary>
203
- ///
204
- /// </summary>
205
- /// <returns></returns>
206
- public virtual bool IsActivelyChanging() => activelyChanging;
207
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using DREditor.Talkables;
4
+ using System.Collections;
5
+ using System.Linq;
6
+ using UnityEngine;
7
+
8
+ namespace DREditor.Actors.Implementation
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ /// <remarks>
14
+ ///
15
+ /// </remarks>
16
+ [ClassHeader("")]
17
+ public class WorldSpriteChanger : MonoBehaviour
18
+ {
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ [Tooltip("")]
23
+ [SerializeField] protected bool debug = false;
24
+
25
+ /// <summary>
26
+ ///
27
+ /// </summary>
28
+ [Tooltip("")]
29
+ [SerializeField] protected float spriteChangeTime = 0.47f;
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ [Tooltip("")]
35
+ [SerializeField] protected BoolWithEvent inFastForwardMode = null;
36
+
37
+ /// <summary>
38
+ ///
39
+ /// </summary>
40
+ [Tooltip("")]
41
+ [SerializeField] protected BoolWithEvent isLoadingFile = null;
42
+
43
+
44
+ /// <summary>
45
+ ///
46
+ /// </summary>
47
+ [Header("")]
48
+
49
+ [Tooltip("")]
50
+ [SerializeField] protected StringWithEvent blurCamCode = null;
51
+
52
+ /// <summary>
53
+ ///
54
+ /// </summary>
55
+ [Tooltip("")]
56
+ [SerializeField] protected string spriteBlurCamCode = "SpriteChange";
57
+
58
+
59
+ /// <summary>
60
+ ///
61
+ /// </summary>
62
+ protected bool spriteChanged = false;
63
+
64
+ /// <summary>
65
+ ///
66
+ /// </summary>
67
+ protected bool activelyChanging = false;
68
+
69
+
70
+ /// <summary>
71
+ ///
72
+ /// </summary>
73
+ /// <param name="talkable"></param>
74
+ /// <param name="expressionMaterial"></param>
75
+ /// <param name="expressionSprite"></param>
76
+ public virtual void WorldSpriteChange(Talkable talkable, Material expressionMaterial, Sprite expressionSprite)
77
+ {
78
+ Actor actor = talkable != null ? (Actor)talkable : null;
79
+
80
+ if (WorldSpriteChangeDataInvalid(actor, expressionMaterial, expressionSprite))
81
+ return;
82
+
83
+ StartCoroutine(WorldChangeSprite(actor, expressionMaterial, expressionSprite));
84
+
85
+ if (blurCamCode != null)
86
+ blurCamCode.SetValue(spriteBlurCamCode);
87
+ }
88
+
89
+ /// <summary>
90
+ ///
91
+ /// </summary>
92
+ /// <param name="actor"></param>
93
+ /// <param name="expressionMaterial"></param>
94
+ /// <param name="expressionSprite"></param>
95
+ /// <returns></returns>
96
+ protected virtual bool WorldSpriteChangeDataInvalid(Actor actor, Material expressionMaterial, Sprite expressionSprite)
97
+ {
98
+ bool result = ActorIsInvalid(actor) ||
99
+ ExpressionMaterialIsInvalid(expressionMaterial) ||
100
+ FrontSpriteMatchesName(actor, expressionSprite.name);
101
+
102
+ if (result)
103
+ SetSpriteChangeComplete();
104
+
105
+ return result;
106
+ }
107
+
108
+ /// <summary>
109
+ ///
110
+ /// </summary>
111
+ /// <param name="actor"></param>
112
+ /// <param name="spriteName"></param>
113
+ /// <returns></returns>
114
+ protected virtual bool FrontSpriteMatchesName(SelectableObject actor, string spriteName)
115
+ {
116
+ var sprite = actor.transform.GetComponentsInChildren<SpriteRenderer>().First();
117
+
118
+ bool matches = sprite.sprite.name == spriteName && !isLoadingFile.Value;
119
+
120
+ if (matches && debug)
121
+ UnityEngine.Debug.LogWarning($"ANALYSIS: {nameof(WorldSpriteChanger)}: Front Sprite matched attempted sprite change. " +
122
+ $"PROPOSAL: Set this lines sprite change to \"No Change\" on the dialogue asset.");
123
+
124
+ return matches;
125
+ }
126
+
127
+ /// <summary>
128
+ ///
129
+ /// </summary>
130
+ /// <param name="actor"></param>
131
+ /// <returns></returns>
132
+ protected virtual bool ActorIsInvalid(Actor actor)
133
+ {
134
+ bool result = actor == null;
135
+
136
+ if (result && debug)
137
+ UnityEngine.Debug.LogWarning($"REPORT: {nameof(WorldSpriteChanger)}: Actor was null during sprite change.");
138
+
139
+ return result;
140
+ }
141
+
142
+ /// <summary>
143
+ ///
144
+ /// </summary>
145
+ /// <param name="expressionMaterial"></param>
146
+ /// <returns></returns>
147
+ protected virtual bool ExpressionMaterialIsInvalid(Material expressionMaterial)
148
+ {
149
+ bool valid = expressionMaterial != null;
150
+
151
+ if (!valid && debug)
152
+ UnityEngine.Debug.LogWarning($"REPORT: {nameof(WorldSpriteChanger)}: World sprite change ignored — material was null.");
153
+
154
+ return !valid;
155
+ }
156
+
157
+ /// <summary>
158
+ ///
159
+ /// </summary>
160
+ /// <param name="actor"></param>
161
+ /// <param name="expressionMaterial"></param>
162
+ /// <param name="expressionSprite"></param>
163
+ protected virtual IEnumerator WorldChangeSprite(Actor actor, Material expressionMaterial, Sprite expressionSprite)
164
+ {
165
+ activelyChanging = true;
166
+
167
+ if (actor.TryGetComponent<ExpressionChanger>(out var changer))
168
+ if (inFastForwardMode.Value || isLoadingFile.Value)
169
+ changer.FastForwardExpressionChange(expressionMaterial, expressionSprite);
170
+ else
171
+ yield return changer.ChangeExpressionProcess(expressionMaterial, expressionSprite);
172
+
173
+ SetSpriteChangeComplete();
174
+ }
175
+
176
+ /// <summary>
177
+ ///
178
+ /// </summary>
179
+ protected virtual void SetSpriteChangeComplete()
180
+ {
181
+ spriteChanged = true;
182
+
183
+ activelyChanging = false;
184
+
185
+ if (blurCamCode != null)
186
+ blurCamCode.SetValue(spriteBlurCamCode);
187
+ }
188
+
189
+ /// <summary>
190
+ ///
191
+ /// </summary>
192
+ public virtual IEnumerator WaitForSpriteToFinishChanging()
193
+ {
194
+ if (inFastForwardMode.Value)
195
+ yield return new WaitUntil(() => spriteChanged);
196
+ else
197
+ yield return new WaitForSeconds(spriteChangeTime);
198
+
199
+ spriteChanged = false;
200
+ }
201
+
202
+ /// <summary>
203
+ ///
204
+ /// </summary>
205
+ /// <returns></returns>
206
+ public virtual bool IsActivelyChanging() => activelyChanging;
207
+ }
208
208
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
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package/LayerHandler.cs CHANGED
@@ -1,31 +1,31 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using UnityEngine;
3
-
4
- namespace DREditor.Actors
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- public abstract class LayerHandler : MonoBehaviour
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- public abstract void ToggleRender();
15
-
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- public abstract void CheckSpriteLayer();
20
-
21
- /// <summary>
22
- ///
23
- /// </summary>
24
- public abstract void FocusActor();
25
-
26
- /// <summary>
27
- ///
28
- /// </summary>
29
- public abstract void UnFocusActor();
30
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using UnityEngine;
3
+
4
+ namespace DREditor.Actors
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ public abstract class LayerHandler : MonoBehaviour
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ public abstract void ToggleRender();
15
+
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ public abstract void CheckSpriteLayer();
20
+
21
+ /// <summary>
22
+ ///
23
+ /// </summary>
24
+ public abstract void FocusActor();
25
+
26
+ /// <summary>
27
+ ///
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+ /// </summary>
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+ public abstract void UnFocusActor();
30
+ }
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  }
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