koffi 0.9.4 → 0.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.txt +661 -0
- package/README.md +50 -8
- package/package.json +24 -6
- package/src/call.hh +2 -1
- package/src/call_arm32.cc +498 -0
- package/src/call_arm32_fwd.S +108 -0
- package/src/call_arm64.cc +57 -57
- package/src/call_arm64_fwd.S +24 -29
- package/src/call_x64_sysv.cc +29 -43
- package/src/call_x64_win.cc +37 -40
- package/src/call_x86.cc +46 -59
- package/src/ffi.cc +29 -27
- package/src/ffi.hh +19 -12
- package/src/util.cc +58 -24
- package/src/util.hh +103 -19
- package/test/qemu/.gitkeep +0 -0
- package/test/registry/machines.json +112 -0
- package/test/registry/sha256sum.txt +21 -0
- package/test/test.js +493 -0
- package/vendor/dragonbox/CMakeLists.txt +122 -122
- package/vendor/dragonbox/LICENSE-Apache2-LLVM +218 -218
- package/vendor/dragonbox/LICENSE-Boost +23 -23
- package/vendor/dragonbox/README.md +277 -277
- package/vendor/dragonbox/cmake/dragonboxConfig.cmake +1 -1
- package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
- package/vendor/dragonbox/include/dragonbox/dragonbox_to_chars.h +108 -108
- package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
- package/vendor/dragonbox/other_files/unknown_win64_vc2019.html +539 -539
- package/vendor/dragonbox/source/dragonbox_to_chars.cpp +303 -303
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/CMakeLists.txt +23 -23
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.cpp +238 -238
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.h +95 -95
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/grisu_exact.h +2666 -2666
- package/vendor/dragonbox/subproject/3rdparty/ryu/CMakeLists.txt +16 -16
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/common.h +114 -114
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s.c +509 -509
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_full_table.h +367 -367
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_intrinsics.h +357 -357
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/digit_table.h +35 -35
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s.c +345 -345
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_full_table.h +55 -55
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_intrinsics.h +128 -128
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/ryu.h +46 -46
- package/vendor/dragonbox/subproject/3rdparty/schubfach/CMakeLists.txt +21 -21
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.cc +699 -699
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.h +31 -31
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.cc +1354 -1354
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.h +31 -31
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/example_shaded_plots.m +68 -68
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/license.txt +25 -25
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution.m +92 -92
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution_prctile.m +121 -121
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_histogram_shaded.m +99 -99
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_shaded.m +93 -93
- package/vendor/dragonbox/subproject/benchmark/CMakeLists.txt +64 -64
- package/vendor/dragonbox/subproject/benchmark/include/benchmark.h +40 -40
- package/vendor/dragonbox/subproject/benchmark/matlab/plot_benchmarks.m +21 -21
- package/vendor/dragonbox/subproject/benchmark/matlab/plot_digit_benchmark.m +78 -78
- package/vendor/dragonbox/subproject/benchmark/matlab/plot_uniform_benchmark.m +95 -95
- package/vendor/dragonbox/subproject/benchmark/source/benchmark.cpp +237 -237
- package/vendor/dragonbox/subproject/benchmark/source/dragonbox.cpp +30 -30
- package/vendor/dragonbox/subproject/benchmark/source/grisu_exact.cpp +36 -36
- package/vendor/dragonbox/subproject/benchmark/source/ryu.cpp +27 -27
- package/vendor/dragonbox/subproject/benchmark/source/schubfach.cpp +31 -31
- package/vendor/dragonbox/subproject/common/CMakeLists.txt +41 -41
- package/vendor/dragonbox/subproject/common/include/best_rational_approx.h +96 -96
- package/vendor/dragonbox/subproject/common/include/big_uint.h +217 -217
- package/vendor/dragonbox/subproject/common/include/continued_fractions.h +173 -173
- package/vendor/dragonbox/subproject/common/include/good_rational_approx.h +266 -266
- package/vendor/dragonbox/subproject/common/include/random_float.h +182 -182
- package/vendor/dragonbox/subproject/common/include/rational_continued_fractions.h +56 -56
- package/vendor/dragonbox/subproject/common/source/big_uint.cpp +601 -601
- package/vendor/dragonbox/subproject/meta/CMakeLists.txt +40 -40
- package/vendor/dragonbox/subproject/meta/results/binary32_generated_cache.txt +81 -81
- package/vendor/dragonbox/subproject/meta/results/binary64_compressed_cache_error_table.txt +9 -9
- package/vendor/dragonbox/subproject/meta/results/binary64_generated_cache.txt +622 -622
- package/vendor/dragonbox/subproject/meta/source/generate_cache.cpp +126 -126
- package/vendor/dragonbox/subproject/meta/source/live_test.cpp +81 -81
- package/vendor/dragonbox/subproject/meta/source/perf_test.cpp +104 -104
- package/vendor/dragonbox/subproject/meta/source/sandbox.cpp +20 -20
- package/vendor/dragonbox/subproject/test/CMakeLists.txt +69 -69
- package/vendor/dragonbox/subproject/test/results/plot_required_bits.m +17 -17
- package/vendor/dragonbox/subproject/test/source/test_all_shorter_interval_cases.cpp +88 -88
- package/vendor/dragonbox/subproject/test/source/uniform_random_test.cpp +95 -95
- package/vendor/dragonbox/subproject/test/source/verify_cache_precision.cpp +337 -337
- package/vendor/dragonbox/subproject/test/source/verify_compressed_cache.cpp +154 -154
- package/vendor/dragonbox/subproject/test/source/verify_fast_multiplication.cpp +168 -168
- package/vendor/dragonbox/subproject/test/source/verify_log_computation.cpp +251 -251
- package/vendor/dragonbox/subproject/test/source/verify_magic_division.cpp +113 -113
- package/vendor/libcc/libcc.cc +36 -18
- package/vendor/libcc/libcc.hh +23 -1
- package/vendor/raylib/BINDINGS.md +123 -0
- package/vendor/raylib/CHANGELOG +1495 -0
- package/vendor/raylib/CMakeLists.txt +33 -0
- package/vendor/raylib/CMakeOptions.txt +87 -0
- package/vendor/raylib/CONTRIBUTING.md +76 -0
- package/vendor/raylib/CONTRIBUTORS.md +63 -0
- package/vendor/raylib/CONVENTIONS.md +95 -0
- package/vendor/raylib/HISTORY.md +364 -0
- package/vendor/raylib/LICENSE +16 -0
- package/vendor/raylib/README.md +141 -0
- package/vendor/raylib/ROADMAP.md +76 -0
- package/vendor/raylib/SPONSORS.md +68 -0
- package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
- package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
- package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
- package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
- package/vendor/raylib/cmake/EnumOption.cmake +9 -0
- package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
- package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
- package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
- package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
- package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
- package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
- package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
- package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
- package/vendor/raylib/cmake/raylib-config.cmake +76 -0
- package/vendor/raylib/examples/CMakeLists.txt +139 -0
- package/vendor/raylib/examples/Makefile +565 -0
- package/vendor/raylib/examples/Makefile.Android +405 -0
- package/vendor/raylib/examples/Makefile.Web +1053 -0
- package/vendor/raylib/examples/README.md +203 -0
- package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
- package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
- package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
- package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
- package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
- package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
- package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
- package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
- package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
- package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
- package/vendor/raylib/examples/audio/resources/target.flac +0 -0
- package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
- package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
- package/vendor/raylib/examples/build.zig +86 -0
- package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
- package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
- package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
- package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window.c +62 -0
- package/vendor/raylib/examples/core/core_basic_window.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
- package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
- package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
- package/vendor/raylib/examples/core/core_drop_files.c +76 -0
- package/vendor/raylib/examples/core/core_drop_files.png +0 -0
- package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
- package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
- package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
- package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
- package/vendor/raylib/examples/core/core_input_keys.c +59 -0
- package/vendor/raylib/examples/core/core_input_keys.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
- package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
- package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
- package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
- package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
- package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
- package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
- package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
- package/vendor/raylib/examples/core/core_random_values.c +67 -0
- package/vendor/raylib/examples/core/core_random_values.png +0 -0
- package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
- package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_split_screen.c +155 -0
- package/vendor/raylib/examples/core/core_split_screen.png +0 -0
- package/vendor/raylib/examples/core/core_storage_values.c +87 -0
- package/vendor/raylib/examples/core/core_storage_values.png +0 -0
- package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
- package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
- package/vendor/raylib/examples/core/core_window_flags.c +191 -0
- package/vendor/raylib/examples/core/core_window_flags.png +0 -0
- package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
- package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
- package/vendor/raylib/examples/core/core_world_screen.c +78 -0
- package/vendor/raylib/examples/core/core_world_screen.png +0 -0
- package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
- package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
- package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
- package/vendor/raylib/examples/core/resources/ps3.png +0 -0
- package/vendor/raylib/examples/core/resources/xbox.png +0 -0
- package/vendor/raylib/examples/examples_template.c +100 -0
- package/vendor/raylib/examples/models/models_animation.c +114 -0
- package/vendor/raylib/examples/models/models_animation.png +0 -0
- package/vendor/raylib/examples/models/models_billboard.c +75 -0
- package/vendor/raylib/examples/models/models_billboard.png +0 -0
- package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
- package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
- package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
- package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
- package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
- package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
- package/vendor/raylib/examples/models/models_heightmap.c +82 -0
- package/vendor/raylib/examples/models/models_heightmap.png +0 -0
- package/vendor/raylib/examples/models/models_loading.c +146 -0
- package/vendor/raylib/examples/models/models_loading.png +0 -0
- package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
- package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
- package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
- package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
- package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
- package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
- package/vendor/raylib/examples/models/models_skybox.c +262 -0
- package/vendor/raylib/examples/models/models_skybox.png +0 -0
- package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
- package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
- package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
- package/vendor/raylib/examples/models/resources/billboard.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
- package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
- package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
- package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
- package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
- package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/skybox.png +0 -0
- package/vendor/raylib/examples/models/rlights.h +183 -0
- package/vendor/raylib/examples/others/easings.h +263 -0
- package/vendor/raylib/examples/others/easings_testbed.c +227 -0
- package/vendor/raylib/examples/others/embedded_files_loading.c +103 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3.h +5538 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3native.h +572 -0
- package/vendor/raylib/examples/others/external/include/glad.h +5466 -0
- package/vendor/raylib/examples/others/external/lib/libglfw3.a +0 -0
- package/vendor/raylib/examples/others/raudio_standalone.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.png +0 -0
- package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
- package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
- package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
- package/vendor/raylib/examples/others/resources/audio_data.h +4893 -0
- package/vendor/raylib/examples/others/resources/image_data.h +9848 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.fs +16 -0
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73
|
+
}
|
|
74
|
+
|
|
75
|
+
float sdHexPrism( vec3 p, vec2 h )
|
|
76
|
+
{
|
|
77
|
+
vec3 q = abs(p);
|
|
78
|
+
#if 0
|
|
79
|
+
return max(q.z-h.y,max((q.x*0.866025+q.y*0.5),q.y)-h.x);
|
|
80
|
+
#else
|
|
81
|
+
float d1 = q.z-h.y;
|
|
82
|
+
float d2 = max((q.x*0.866025+q.y*0.5),q.y)-h.x;
|
|
83
|
+
return length(max(vec2(d1,d2),0.0)) + min(max(d1,d2), 0.);
|
|
84
|
+
#endif
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
float sdCapsule( vec3 p, vec3 a, vec3 b, float r )
|
|
88
|
+
{
|
|
89
|
+
vec3 pa = p-a, ba = b-a;
|
|
90
|
+
float h = clamp( dot(pa,ba)/dot(ba,ba), 0.0, 1.0 );
|
|
91
|
+
return length( pa - ba*h ) - r;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
float sdEquilateralTriangle( in vec2 p )
|
|
95
|
+
{
|
|
96
|
+
const float k = sqrt(3.0);
|
|
97
|
+
p.x = abs(p.x) - 1.0;
|
|
98
|
+
p.y = p.y + 1.0/k;
|
|
99
|
+
if( p.x + k*p.y > 0.0 ) p = vec2( p.x - k*p.y, -k*p.x - p.y )/2.0;
|
|
100
|
+
p.x += 2.0 - 2.0*clamp( (p.x+2.0)/2.0, 0.0, 1.0 );
|
|
101
|
+
return -length(p)*sign(p.y);
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
float sdTriPrism( vec3 p, vec2 h )
|
|
105
|
+
{
|
|
106
|
+
vec3 q = abs(p);
|
|
107
|
+
float d1 = q.z-h.y;
|
|
108
|
+
#if 1
|
|
109
|
+
// distance bound
|
|
110
|
+
float d2 = max(q.x*0.866025+p.y*0.5,-p.y)-h.x*0.5;
|
|
111
|
+
#else
|
|
112
|
+
// correct distance
|
|
113
|
+
h.x *= 0.866025;
|
|
114
|
+
float d2 = sdEquilateralTriangle(p.xy/h.x)*h.x;
|
|
115
|
+
#endif
|
|
116
|
+
return length(max(vec2(d1,d2),0.0)) + min(max(d1,d2), 0.);
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
float sdCylinder( vec3 p, vec2 h )
|
|
120
|
+
{
|
|
121
|
+
vec2 d = abs(vec2(length(p.xz),p.y)) - h;
|
|
122
|
+
return min(max(d.x,d.y),0.0) + length(max(d,0.0));
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
float sdCone( in vec3 p, in vec3 c )
|
|
126
|
+
{
|
|
127
|
+
vec2 q = vec2( length(p.xz), p.y );
|
|
128
|
+
float d1 = -q.y-c.z;
|
|
129
|
+
float d2 = max( dot(q,c.xy), q.y);
|
|
130
|
+
return length(max(vec2(d1,d2),0.0)) + min(max(d1,d2), 0.);
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
float sdConeSection( in vec3 p, in float h, in float r1, in float r2 )
|
|
134
|
+
{
|
|
135
|
+
float d1 = -p.y - h;
|
|
136
|
+
float q = p.y - h;
|
|
137
|
+
float si = 0.5*(r1-r2)/h;
|
|
138
|
+
float d2 = max( sqrt( dot(p.xz,p.xz)*(1.0-si*si)) + q*si - r2, q );
|
|
139
|
+
return length(max(vec2(d1,d2),0.0)) + min(max(d1,d2), 0.);
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
float sdPryamid4(vec3 p, vec3 h ) // h = { cos a, sin a, height }
|
|
143
|
+
{
|
|
144
|
+
// Tetrahedron = Octahedron - Cube
|
|
145
|
+
float box = sdBox( p - vec3(0,-2.0*h.z,0), vec3(2.0*h.z) );
|
|
146
|
+
|
|
147
|
+
float d = 0.0;
|
|
148
|
+
d = max( d, abs( dot(p, vec3( -h.x, h.y, 0 )) ));
|
|
149
|
+
d = max( d, abs( dot(p, vec3( h.x, h.y, 0 )) ));
|
|
150
|
+
d = max( d, abs( dot(p, vec3( 0, h.y, h.x )) ));
|
|
151
|
+
d = max( d, abs( dot(p, vec3( 0, h.y,-h.x )) ));
|
|
152
|
+
float octa = d - h.z;
|
|
153
|
+
return max(-box,octa); // Subtraction
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
float length2( vec2 p )
|
|
157
|
+
{
|
|
158
|
+
return sqrt( p.x*p.x + p.y*p.y );
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
float length6( vec2 p )
|
|
162
|
+
{
|
|
163
|
+
p = p*p*p; p = p*p;
|
|
164
|
+
return pow( p.x + p.y, 1.0/6.0 );
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
float length8( vec2 p )
|
|
168
|
+
{
|
|
169
|
+
p = p*p; p = p*p; p = p*p;
|
|
170
|
+
return pow( p.x + p.y, 1.0/8.0 );
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
float sdTorus82( vec3 p, vec2 t )
|
|
174
|
+
{
|
|
175
|
+
vec2 q = vec2(length2(p.xz)-t.x,p.y);
|
|
176
|
+
return length8(q)-t.y;
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
float sdTorus88( vec3 p, vec2 t )
|
|
180
|
+
{
|
|
181
|
+
vec2 q = vec2(length8(p.xz)-t.x,p.y);
|
|
182
|
+
return length8(q)-t.y;
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
float sdCylinder6( vec3 p, vec2 h )
|
|
186
|
+
{
|
|
187
|
+
return max( length6(p.xz)-h.x, abs(p.y)-h.y );
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
//------------------------------------------------------------------
|
|
191
|
+
|
|
192
|
+
float opS( float d1, float d2 )
|
|
193
|
+
{
|
|
194
|
+
return max(-d2,d1);
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
vec2 opU( vec2 d1, vec2 d2 )
|
|
198
|
+
{
|
|
199
|
+
return (d1.x<d2.x) ? d1 : d2;
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
vec3 opRep( vec3 p, vec3 c )
|
|
203
|
+
{
|
|
204
|
+
return mod(p,c)-0.5*c;
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
vec3 opTwist( vec3 p )
|
|
208
|
+
{
|
|
209
|
+
float c = cos(10.0*p.y+10.0);
|
|
210
|
+
float s = sin(10.0*p.y+10.0);
|
|
211
|
+
mat2 m = mat2(c,-s,s,c);
|
|
212
|
+
return vec3(m*p.xz,p.y);
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
//------------------------------------------------------------------
|
|
216
|
+
|
|
217
|
+
vec2 map( in vec3 pos )
|
|
218
|
+
{
|
|
219
|
+
vec2 res = opU( vec2( sdPlane( pos), 1.0 ),
|
|
220
|
+
vec2( sdSphere( pos-vec3( 0.0,0.25, 0.0), 0.25 ), 46.9 ) );
|
|
221
|
+
res = opU( res, vec2( sdBox( pos-vec3( 1.0,0.25, 0.0), vec3(0.25) ), 3.0 ) );
|
|
222
|
+
res = opU( res, vec2( udRoundBox( pos-vec3( 1.0,0.25, 1.0), vec3(0.15), 0.1 ), 41.0 ) );
|
|
223
|
+
res = opU( res, vec2( sdTorus( pos-vec3( 0.0,0.25, 1.0), vec2(0.20,0.05) ), 25.0 ) );
|
|
224
|
+
res = opU( res, vec2( sdCapsule( pos,vec3(-1.3,0.10,-0.1), vec3(-0.8,0.50,0.2), 0.1 ), 31.9 ) );
|
|
225
|
+
res = opU( res, vec2( sdTriPrism( pos-vec3(-1.0,0.25,-1.0), vec2(0.25,0.05) ),43.5 ) );
|
|
226
|
+
res = opU( res, vec2( sdCylinder( pos-vec3( 1.0,0.30,-1.0), vec2(0.1,0.2) ), 8.0 ) );
|
|
227
|
+
res = opU( res, vec2( sdCone( pos-vec3( 0.0,0.50,-1.0), vec3(0.8,0.6,0.3) ), 55.0 ) );
|
|
228
|
+
res = opU( res, vec2( sdTorus82( pos-vec3( 0.0,0.25, 2.0), vec2(0.20,0.05) ),50.0 ) );
|
|
229
|
+
res = opU( res, vec2( sdTorus88( pos-vec3(-1.0,0.25, 2.0), vec2(0.20,0.05) ),43.0 ) );
|
|
230
|
+
res = opU( res, vec2( sdCylinder6( pos-vec3( 1.0,0.30, 2.0), vec2(0.1,0.2) ), 12.0 ) );
|
|
231
|
+
res = opU( res, vec2( sdHexPrism( pos-vec3(-1.0,0.20, 1.0), vec2(0.25,0.05) ),17.0 ) );
|
|
232
|
+
res = opU( res, vec2( sdPryamid4( pos-vec3(-1.0,0.15,-2.0), vec3(0.8,0.6,0.25) ),37.0 ) );
|
|
233
|
+
res = opU( res, vec2( opS( udRoundBox( pos-vec3(-2.0,0.2, 1.0), vec3(0.15),0.05),
|
|
234
|
+
sdSphere( pos-vec3(-2.0,0.2, 1.0), 0.25)), 13.0 ) );
|
|
235
|
+
res = opU( res, vec2( opS( sdTorus82( pos-vec3(-2.0,0.2, 0.0), vec2(0.20,0.1)),
|
|
236
|
+
sdCylinder( opRep( vec3(atan(pos.x+2.0,pos.z)/6.2831, pos.y, 0.02+0.5*length(pos-vec3(-2.0,0.2, 0.0))), vec3(0.05,1.0,0.05)), vec2(0.02,0.6))), 51.0 ) );
|
|
237
|
+
res = opU( res, vec2( 0.5*sdSphere( pos-vec3(-2.0,0.25,-1.0), 0.2 ) + 0.03*sin(50.0*pos.x)*sin(50.0*pos.y)*sin(50.0*pos.z), 65.0 ) );
|
|
238
|
+
res = opU( res, vec2( 0.5*sdTorus( opTwist(pos-vec3(-2.0,0.25, 2.0)),vec2(0.20,0.05)), 46.7 ) );
|
|
239
|
+
res = opU( res, vec2( sdConeSection( pos-vec3( 0.0,0.35,-2.0), 0.15, 0.2, 0.1 ), 13.67 ) );
|
|
240
|
+
res = opU( res, vec2( sdEllipsoid( pos-vec3( 1.0,0.35,-2.0), vec3(0.15, 0.2, 0.05) ), 43.17 ) );
|
|
241
|
+
|
|
242
|
+
return res;
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
vec2 castRay( in vec3 ro, in vec3 rd )
|
|
246
|
+
{
|
|
247
|
+
float tmin = 0.2;
|
|
248
|
+
float tmax = 30.0;
|
|
249
|
+
|
|
250
|
+
#if 1
|
|
251
|
+
// bounding volume
|
|
252
|
+
float tp1 = (0.0-ro.y)/rd.y; if( tp1>0.0 ) tmax = min( tmax, tp1 );
|
|
253
|
+
float tp2 = (1.6-ro.y)/rd.y; if( tp2>0.0 ) { if( ro.y>1.6 ) tmin = max( tmin, tp2 );
|
|
254
|
+
else tmax = min( tmax, tp2 ); }
|
|
255
|
+
#endif
|
|
256
|
+
|
|
257
|
+
float t = tmin;
|
|
258
|
+
float m = -1.0;
|
|
259
|
+
for( int i=0; i<64; i++ )
|
|
260
|
+
{
|
|
261
|
+
float precis = 0.0005*t;
|
|
262
|
+
vec2 res = map( ro+rd*t );
|
|
263
|
+
if( res.x<precis || t>tmax ) break;
|
|
264
|
+
t += res.x;
|
|
265
|
+
m = res.y;
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
if( t>tmax ) m=-1.0;
|
|
269
|
+
return vec2( t, m );
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
|
|
273
|
+
float calcSoftshadow( in vec3 ro, in vec3 rd, in float mint, in float tmax )
|
|
274
|
+
{
|
|
275
|
+
float res = 1.0;
|
|
276
|
+
float t = mint;
|
|
277
|
+
for( int i=0; i<16; i++ )
|
|
278
|
+
{
|
|
279
|
+
float h = map( ro + rd*t ).x;
|
|
280
|
+
res = min( res, 8.0*h/t );
|
|
281
|
+
t += clamp( h, 0.02, 0.10 );
|
|
282
|
+
if( h<0.001 || t>tmax ) break;
|
|
283
|
+
}
|
|
284
|
+
return clamp( res, 0.0, 1.0 );
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
vec3 calcNormal( in vec3 pos )
|
|
288
|
+
{
|
|
289
|
+
vec2 e = vec2(1.0,-1.0)*0.5773*0.0005;
|
|
290
|
+
return normalize( e.xyy*map( pos + e.xyy ).x +
|
|
291
|
+
e.yyx*map( pos + e.yyx ).x +
|
|
292
|
+
e.yxy*map( pos + e.yxy ).x +
|
|
293
|
+
e.xxx*map( pos + e.xxx ).x );
|
|
294
|
+
/*
|
|
295
|
+
vec3 eps = vec3( 0.0005, 0.0, 0.0 );
|
|
296
|
+
vec3 nor = vec3(
|
|
297
|
+
map(pos+eps.xyy).x - map(pos-eps.xyy).x,
|
|
298
|
+
map(pos+eps.yxy).x - map(pos-eps.yxy).x,
|
|
299
|
+
map(pos+eps.yyx).x - map(pos-eps.yyx).x );
|
|
300
|
+
return normalize(nor);
|
|
301
|
+
*/
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
float calcAO( in vec3 pos, in vec3 nor )
|
|
305
|
+
{
|
|
306
|
+
float occ = 0.0;
|
|
307
|
+
float sca = 1.0;
|
|
308
|
+
for( int i=0; i<5; i++ )
|
|
309
|
+
{
|
|
310
|
+
float hr = 0.01 + 0.12*float(i)/4.0;
|
|
311
|
+
vec3 aopos = nor * hr + pos;
|
|
312
|
+
float dd = map( aopos ).x;
|
|
313
|
+
occ += -(dd-hr)*sca;
|
|
314
|
+
sca *= 0.95;
|
|
315
|
+
}
|
|
316
|
+
return clamp( 1.0 - 3.0*occ, 0.0, 1.0 );
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
// http://iquilezles.org/www/articles/checkerfiltering/checkerfiltering.htm
|
|
320
|
+
float checkersGradBox( in vec2 p )
|
|
321
|
+
{
|
|
322
|
+
// filter kernel
|
|
323
|
+
vec2 w = fwidth(p) + 0.001;
|
|
324
|
+
// analytical integral (box filter)
|
|
325
|
+
vec2 i = 2.0*(abs(fract((p-0.5*w)*0.5)-0.5)-abs(fract((p+0.5*w)*0.5)-0.5))/w;
|
|
326
|
+
// xor pattern
|
|
327
|
+
return 0.5 - 0.5*i.x*i.y;
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
vec3 render( in vec3 ro, in vec3 rd )
|
|
331
|
+
{
|
|
332
|
+
vec3 col = vec3(0.7, 0.9, 1.0) +rd.y*0.8;
|
|
333
|
+
vec2 res = castRay(ro,rd);
|
|
334
|
+
float t = res.x;
|
|
335
|
+
float m = res.y;
|
|
336
|
+
if( m>-0.5 )
|
|
337
|
+
{
|
|
338
|
+
vec3 pos = ro + t*rd;
|
|
339
|
+
vec3 nor = calcNormal( pos );
|
|
340
|
+
vec3 ref = reflect( rd, nor );
|
|
341
|
+
|
|
342
|
+
// material
|
|
343
|
+
col = 0.45 + 0.35*sin( vec3(0.05,0.08,0.10)*(m-1.0) );
|
|
344
|
+
if( m<1.5 )
|
|
345
|
+
{
|
|
346
|
+
|
|
347
|
+
float f = checkersGradBox( 5.0*pos.xz );
|
|
348
|
+
col = 0.3 + f*vec3(0.1);
|
|
349
|
+
}
|
|
350
|
+
|
|
351
|
+
// lighting
|
|
352
|
+
float occ = calcAO( pos, nor );
|
|
353
|
+
vec3 lig = normalize( vec3(cos(-0.4 * runTime), sin(0.7 * runTime), -0.6) );
|
|
354
|
+
vec3 hal = normalize( lig-rd );
|
|
355
|
+
float amb = clamp( 0.5+0.5*nor.y, 0.0, 1.0 );
|
|
356
|
+
float dif = clamp( dot( nor, lig ), 0.0, 1.0 );
|
|
357
|
+
float bac = clamp( dot( nor, normalize(vec3(-lig.x,0.0,-lig.z))), 0.0, 1.0 )*clamp( 1.0-pos.y,0.0,1.0);
|
|
358
|
+
float dom = smoothstep( -0.1, 0.1, ref.y );
|
|
359
|
+
float fre = pow( clamp(1.0+dot(nor,rd),0.0,1.0), 2.0 );
|
|
360
|
+
|
|
361
|
+
dif *= calcSoftshadow( pos, lig, 0.02, 2.5 );
|
|
362
|
+
dom *= calcSoftshadow( pos, ref, 0.02, 2.5 );
|
|
363
|
+
|
|
364
|
+
float spe = pow( clamp( dot( nor, hal ), 0.0, 1.0 ),16.0)*
|
|
365
|
+
dif *
|
|
366
|
+
(0.04 + 0.96*pow( clamp(1.0+dot(hal,rd),0.0,1.0), 5.0 ));
|
|
367
|
+
|
|
368
|
+
vec3 lin = vec3(0.0);
|
|
369
|
+
lin += 1.30*dif*vec3(1.00,0.80,0.55);
|
|
370
|
+
lin += 0.40*amb*vec3(0.40,0.60,1.00)*occ;
|
|
371
|
+
lin += 0.50*dom*vec3(0.40,0.60,1.00)*occ;
|
|
372
|
+
lin += 0.50*bac*vec3(0.25,0.25,0.25)*occ;
|
|
373
|
+
lin += 0.25*fre*vec3(1.00,1.00,1.00)*occ;
|
|
374
|
+
col = col*lin;
|
|
375
|
+
col += 10.00*spe*vec3(1.00,0.90,0.70);
|
|
376
|
+
|
|
377
|
+
col = mix( col, vec3(0.8,0.9,1.0), 1.0-exp( -0.0002*t*t*t ) );
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
return vec3( clamp(col,0.0,1.0) );
|
|
381
|
+
}
|
|
382
|
+
|
|
383
|
+
mat3 setCamera( in vec3 ro, in vec3 ta, float cr )
|
|
384
|
+
{
|
|
385
|
+
vec3 cw = normalize(ta-ro);
|
|
386
|
+
vec3 cp = vec3(sin(cr), cos(cr),0.0);
|
|
387
|
+
vec3 cu = normalize( cross(cw,cp) );
|
|
388
|
+
vec3 cv = normalize( cross(cu,cw) );
|
|
389
|
+
return mat3( cu, cv, cw );
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
void main()
|
|
393
|
+
{
|
|
394
|
+
vec3 tot = vec3(0.0);
|
|
395
|
+
#if AA>1
|
|
396
|
+
for( int m=0; m<AA; m++ )
|
|
397
|
+
for( int n=0; n<AA; n++ )
|
|
398
|
+
{
|
|
399
|
+
// pixel coordinates
|
|
400
|
+
vec2 o = vec2(float(m),float(n)) / float(AA) - 0.5;
|
|
401
|
+
vec2 p = (-resolution.xy + 2.0*(gl_FragCoord.xy+o))/resolution.y;
|
|
402
|
+
#else
|
|
403
|
+
vec2 p = (-resolution.xy + 2.0*gl_FragCoord.xy)/resolution.y;
|
|
404
|
+
#endif
|
|
405
|
+
|
|
406
|
+
// RAY: Camera is provided from raylib
|
|
407
|
+
//vec3 ro = vec3( -0.5+3.5*cos(0.1*time + 6.0*mo.x), 1.0 + 2.0*mo.y, 0.5 + 4.0*sin(0.1*time + 6.0*mo.x) );
|
|
408
|
+
|
|
409
|
+
vec3 ro = viewEye;
|
|
410
|
+
vec3 ta = viewCenter;
|
|
411
|
+
|
|
412
|
+
// camera-to-world transformation
|
|
413
|
+
mat3 ca = setCamera( ro, ta, 0.0 );
|
|
414
|
+
// ray direction
|
|
415
|
+
vec3 rd = ca * normalize( vec3(p.xy,2.0) );
|
|
416
|
+
|
|
417
|
+
// render
|
|
418
|
+
vec3 col = render( ro, rd );
|
|
419
|
+
|
|
420
|
+
// gamma
|
|
421
|
+
col = pow( col, vec3(0.4545) );
|
|
422
|
+
|
|
423
|
+
tot += col;
|
|
424
|
+
#if AA>1
|
|
425
|
+
}
|
|
426
|
+
tot /= float(AA*AA);
|
|
427
|
+
#endif
|
|
428
|
+
|
|
429
|
+
finalColor = vec4( tot, 1.0 );
|
|
430
|
+
}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
#version 330
|
|
2
|
+
|
|
3
|
+
// Input vertex attributes (from vertex shader)
|
|
4
|
+
in vec2 fragTexCoord; // Texture coordinates (sampler2D)
|
|
5
|
+
in vec4 fragColor; // Tint color
|
|
6
|
+
|
|
7
|
+
// Output fragment color
|
|
8
|
+
out vec4 finalColor; // Output fragment color
|
|
9
|
+
|
|
10
|
+
// Uniform inputs
|
|
11
|
+
uniform vec2 resolution; // Viewport resolution (in pixels)
|
|
12
|
+
uniform vec2 mouse; // Mouse pixel xy coordinates
|
|
13
|
+
uniform float time; // Total run time (in secods)
|
|
14
|
+
|
|
15
|
+
// Draw circle
|
|
16
|
+
vec4 DrawCircle(vec2 fragCoord, vec2 position, float radius, vec3 color)
|
|
17
|
+
{
|
|
18
|
+
float d = length(position - fragCoord) - radius;
|
|
19
|
+
float t = clamp(d, 0.0, 1.0);
|
|
20
|
+
return vec4(color, 1.0 - t);
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
void main()
|
|
24
|
+
{
|
|
25
|
+
vec2 fragCoord = gl_FragCoord.xy;
|
|
26
|
+
vec2 position = vec2(mouse.x, resolution.y - mouse.y);
|
|
27
|
+
float radius = 40.0;
|
|
28
|
+
|
|
29
|
+
// Draw background layer
|
|
30
|
+
vec4 colorA = vec4(0.2,0.2,0.8, 1.0);
|
|
31
|
+
vec4 colorB = vec4(1.0,0.7,0.2, 1.0);
|
|
32
|
+
vec4 layer1 = mix(colorA, colorB, abs(sin(time*0.1)));
|
|
33
|
+
|
|
34
|
+
// Draw circle layer
|
|
35
|
+
vec3 color = vec3(0.9, 0.16, 0.21);
|
|
36
|
+
vec4 layer2 = DrawCircle(fragCoord, position, radius, color);
|
|
37
|
+
|
|
38
|
+
// Blend the two layers
|
|
39
|
+
finalColor = mix(layer1, layer2, layer2.a);
|
|
40
|
+
}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
#version 330
|
|
2
|
+
|
|
3
|
+
// Input vertex attributes (from vertex shader)
|
|
4
|
+
in vec2 fragTexCoord;
|
|
5
|
+
in vec4 fragColor;
|
|
6
|
+
|
|
7
|
+
// Input uniform values
|
|
8
|
+
uniform sampler2D texture0;
|
|
9
|
+
uniform vec4 colDiffuse;
|
|
10
|
+
|
|
11
|
+
// Output fragment color
|
|
12
|
+
out vec4 finalColor;
|
|
13
|
+
|
|
14
|
+
// NOTE: Add here your custom variables
|
|
15
|
+
|
|
16
|
+
// NOTE: Render size values must be passed from code
|
|
17
|
+
const float renderWidth = 800;
|
|
18
|
+
const float renderHeight = 450;
|
|
19
|
+
float offset = 0.0;
|
|
20
|
+
|
|
21
|
+
uniform float time;
|
|
22
|
+
|
|
23
|
+
void main()
|
|
24
|
+
{
|
|
25
|
+
float frequency = renderHeight/3.0;
|
|
26
|
+
/*
|
|
27
|
+
// Scanlines method 1
|
|
28
|
+
float tval = 0; //time
|
|
29
|
+
vec2 uv = 0.5 + (fragTexCoord - 0.5)*(0.9 + 0.01*sin(0.5*tval));
|
|
30
|
+
|
|
31
|
+
vec4 color = texture(texture0, fragTexCoord);
|
|
32
|
+
|
|
33
|
+
color = clamp(color*0.5 + 0.5*color*color*1.2, 0.0, 1.0);
|
|
34
|
+
color *= 0.5 + 0.5*16.0*uv.x*uv.y*(1.0 - uv.x)*(1.0 - uv.y);
|
|
35
|
+
color *= vec4(0.8, 1.0, 0.7, 1);
|
|
36
|
+
color *= 0.9 + 0.1*sin(10.0*tval + uv.y*1000.0);
|
|
37
|
+
color *= 0.97 + 0.03*sin(110.0*tval);
|
|
38
|
+
|
|
39
|
+
fragColor = color;
|
|
40
|
+
*/
|
|
41
|
+
// Scanlines method 2
|
|
42
|
+
float globalPos = (fragTexCoord.y + offset) * frequency;
|
|
43
|
+
float wavePos = cos((fract(globalPos) - 0.5)*3.14);
|
|
44
|
+
|
|
45
|
+
// Texel color fetching from texture sampler
|
|
46
|
+
vec4 texelColor = texture(texture0, fragTexCoord);
|
|
47
|
+
|
|
48
|
+
finalColor = mix(vec4(0.0, 0.3, 0.0, 0.0), texelColor, wavePos);
|
|
49
|
+
}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
#version 330
|
|
2
|
+
|
|
3
|
+
// Input vertex attributes (from vertex shader)
|
|
4
|
+
in vec2 fragTexCoord;
|
|
5
|
+
in vec4 fragColor;
|
|
6
|
+
|
|
7
|
+
// Input uniform values
|
|
8
|
+
uniform sampler2D texture0;
|
|
9
|
+
uniform vec4 colDiffuse;
|
|
10
|
+
|
|
11
|
+
// Output fragment color
|
|
12
|
+
out vec4 finalColor;
|
|
13
|
+
|
|
14
|
+
// NOTE: Add here your custom variables
|
|
15
|
+
uniform vec2 resolution = vec2(800, 450);
|
|
16
|
+
|
|
17
|
+
void main()
|
|
18
|
+
{
|
|
19
|
+
float x = 1.0/resolution.x;
|
|
20
|
+
float y = 1.0/resolution.y;
|
|
21
|
+
|
|
22
|
+
vec4 horizEdge = vec4(0.0);
|
|
23
|
+
horizEdge -= texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y - y))*1.0;
|
|
24
|
+
horizEdge -= texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y ))*2.0;
|
|
25
|
+
horizEdge -= texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y + y))*1.0;
|
|
26
|
+
horizEdge += texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y - y))*1.0;
|
|
27
|
+
horizEdge += texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y ))*2.0;
|
|
28
|
+
horizEdge += texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y + y))*1.0;
|
|
29
|
+
|
|
30
|
+
vec4 vertEdge = vec4(0.0);
|
|
31
|
+
vertEdge -= texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y - y))*1.0;
|
|
32
|
+
vertEdge -= texture2D(texture0, vec2(fragTexCoord.x , fragTexCoord.y - y))*2.0;
|
|
33
|
+
vertEdge -= texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y - y))*1.0;
|
|
34
|
+
vertEdge += texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y + y))*1.0;
|
|
35
|
+
vertEdge += texture2D(texture0, vec2(fragTexCoord.x , fragTexCoord.y + y))*2.0;
|
|
36
|
+
vertEdge += texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y + y))*1.0;
|
|
37
|
+
|
|
38
|
+
vec3 edge = sqrt((horizEdge.rgb*horizEdge.rgb) + (vertEdge.rgb*vertEdge.rgb));
|
|
39
|
+
|
|
40
|
+
finalColor = vec4(edge, texture2D(texture0, fragTexCoord).a);
|
|
41
|
+
}
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
#version 330
|
|
2
|
+
|
|
3
|
+
// Input vertex attributes (from vertex shader)
|
|
4
|
+
in vec2 fragTexCoord;
|
|
5
|
+
in vec4 fragColor;
|
|
6
|
+
|
|
7
|
+
// Output fragment color
|
|
8
|
+
out vec4 finalColor;
|
|
9
|
+
|
|
10
|
+
// NOTE: Add here your custom variables
|
|
11
|
+
|
|
12
|
+
#define MAX_SPOTS 3
|
|
13
|
+
|
|
14
|
+
struct Spot {
|
|
15
|
+
vec2 pos; // window coords of spot
|
|
16
|
+
float inner; // inner fully transparent centre radius
|
|
17
|
+
float radius; // alpha fades out to this radius
|
|
18
|
+
};
|
|
19
|
+
|
|
20
|
+
uniform Spot spots[MAX_SPOTS]; // Spotlight positions array
|
|
21
|
+
uniform float screenWidth; // Width of the screen
|
|
22
|
+
|
|
23
|
+
void main()
|
|
24
|
+
{
|
|
25
|
+
float alpha = 1.0;
|
|
26
|
+
|
|
27
|
+
// Get the position of the current fragment (screen coordinates!)
|
|
28
|
+
vec2 pos = vec2(gl_FragCoord.x, gl_FragCoord.y);
|
|
29
|
+
|
|
30
|
+
// Find out which spotlight is nearest
|
|
31
|
+
float d = 65000; // some high value
|
|
32
|
+
int fi = -1; // found index
|
|
33
|
+
|
|
34
|
+
for (int i = 0; i < MAX_SPOTS; i++)
|
|
35
|
+
{
|
|
36
|
+
for (int j = 0; j < MAX_SPOTS; j++)
|
|
37
|
+
{
|
|
38
|
+
float dj = distance(pos, spots[j].pos) - spots[j].radius + spots[i].radius;
|
|
39
|
+
|
|
40
|
+
if (d > dj)
|
|
41
|
+
{
|
|
42
|
+
d = dj;
|
|
43
|
+
fi = i;
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
// d now equals distance to nearest spot...
|
|
49
|
+
// allowing for the different radii of all spotlights
|
|
50
|
+
if (fi != -1)
|
|
51
|
+
{
|
|
52
|
+
if (d > spots[fi].radius) alpha = 1.0;
|
|
53
|
+
else
|
|
54
|
+
{
|
|
55
|
+
if (d < spots[fi].inner) alpha = 0.0;
|
|
56
|
+
else alpha = (d - spots[fi].inner) / (spots[fi].radius - spots[fi].inner);
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
// Right hand side of screen is dimly lit,
|
|
61
|
+
// could make the threshold value user definable
|
|
62
|
+
if ((pos.x > screenWidth/2.0) && (alpha > 0.9)) alpha = 0.9;
|
|
63
|
+
|
|
64
|
+
finalColor = vec4(0, 0, 0, alpha);
|
|
65
|
+
}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
#version 330
|
|
2
|
+
|
|
3
|
+
// Input vertex attributes (from vertex shader)
|
|
4
|
+
in vec2 fragTexCoord;
|
|
5
|
+
in vec4 fragColor;
|
|
6
|
+
|
|
7
|
+
// Input uniform values
|
|
8
|
+
uniform sampler2D texture0;
|
|
9
|
+
uniform vec4 colDiffuse;
|
|
10
|
+
|
|
11
|
+
// Output fragment color
|
|
12
|
+
out vec4 finalColor;
|
|
13
|
+
|
|
14
|
+
// NOTE: Add here your custom variables
|
|
15
|
+
|
|
16
|
+
// NOTE: Render size values should be passed from code
|
|
17
|
+
const float renderWidth = 800;
|
|
18
|
+
const float renderHeight = 450;
|
|
19
|
+
|
|
20
|
+
float radius = 250.0;
|
|
21
|
+
float angle = 0.8;
|
|
22
|
+
|
|
23
|
+
uniform vec2 center = vec2(200.0, 200.0);
|
|
24
|
+
|
|
25
|
+
void main()
|
|
26
|
+
{
|
|
27
|
+
vec2 texSize = vec2(renderWidth, renderHeight);
|
|
28
|
+
vec2 tc = fragTexCoord*texSize;
|
|
29
|
+
tc -= center;
|
|
30
|
+
|
|
31
|
+
float dist = length(tc);
|
|
32
|
+
|
|
33
|
+
if (dist < radius)
|
|
34
|
+
{
|
|
35
|
+
float percent = (radius - dist)/radius;
|
|
36
|
+
float theta = percent*percent*angle*8.0;
|
|
37
|
+
float s = sin(theta);
|
|
38
|
+
float c = cos(theta);
|
|
39
|
+
|
|
40
|
+
tc = vec2(dot(tc, vec2(c, -s)), dot(tc, vec2(s, c)));
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
tc += center;
|
|
44
|
+
vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;;
|
|
45
|
+
|
|
46
|
+
finalColor = vec4(color.rgb, 1.0);;
|
|
47
|
+
}
|