koffi 0.9.4 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (823) hide show
  1. package/LICENSE.txt +661 -0
  2. package/README.md +50 -8
  3. package/package.json +24 -6
  4. package/src/call.hh +2 -1
  5. package/src/call_arm32.cc +498 -0
  6. package/src/call_arm32_fwd.S +108 -0
  7. package/src/call_arm64.cc +57 -57
  8. package/src/call_arm64_fwd.S +24 -29
  9. package/src/call_x64_sysv.cc +29 -43
  10. package/src/call_x64_win.cc +37 -40
  11. package/src/call_x86.cc +46 -59
  12. package/src/ffi.cc +29 -27
  13. package/src/ffi.hh +19 -12
  14. package/src/util.cc +58 -24
  15. package/src/util.hh +103 -19
  16. package/test/qemu/.gitkeep +0 -0
  17. package/test/registry/machines.json +112 -0
  18. package/test/registry/sha256sum.txt +21 -0
  19. package/test/test.js +493 -0
  20. package/vendor/dragonbox/CMakeLists.txt +122 -122
  21. package/vendor/dragonbox/LICENSE-Apache2-LLVM +218 -218
  22. package/vendor/dragonbox/LICENSE-Boost +23 -23
  23. package/vendor/dragonbox/README.md +277 -277
  24. package/vendor/dragonbox/cmake/dragonboxConfig.cmake +1 -1
  25. package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
  26. package/vendor/dragonbox/include/dragonbox/dragonbox_to_chars.h +108 -108
  27. package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
  28. package/vendor/dragonbox/other_files/unknown_win64_vc2019.html +539 -539
  29. package/vendor/dragonbox/source/dragonbox_to_chars.cpp +303 -303
  30. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/CMakeLists.txt +23 -23
  31. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.cpp +238 -238
  32. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.h +95 -95
  33. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/grisu_exact.h +2666 -2666
  34. package/vendor/dragonbox/subproject/3rdparty/ryu/CMakeLists.txt +16 -16
  35. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/common.h +114 -114
  36. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s.c +509 -509
  37. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_full_table.h +367 -367
  38. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_intrinsics.h +357 -357
  39. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/digit_table.h +35 -35
  40. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s.c +345 -345
  41. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_full_table.h +55 -55
  42. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_intrinsics.h +128 -128
  43. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/ryu.h +46 -46
  44. package/vendor/dragonbox/subproject/3rdparty/schubfach/CMakeLists.txt +21 -21
  45. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.cc +699 -699
  46. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.h +31 -31
  47. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.cc +1354 -1354
  48. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.h +31 -31
  49. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/example_shaded_plots.m +68 -68
  50. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/license.txt +25 -25
  51. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution.m +92 -92
  52. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution_prctile.m +121 -121
  53. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_histogram_shaded.m +99 -99
  54. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_shaded.m +93 -93
  55. package/vendor/dragonbox/subproject/benchmark/CMakeLists.txt +64 -64
  56. package/vendor/dragonbox/subproject/benchmark/include/benchmark.h +40 -40
  57. package/vendor/dragonbox/subproject/benchmark/matlab/plot_benchmarks.m +21 -21
  58. package/vendor/dragonbox/subproject/benchmark/matlab/plot_digit_benchmark.m +78 -78
  59. package/vendor/dragonbox/subproject/benchmark/matlab/plot_uniform_benchmark.m +95 -95
  60. package/vendor/dragonbox/subproject/benchmark/source/benchmark.cpp +237 -237
  61. package/vendor/dragonbox/subproject/benchmark/source/dragonbox.cpp +30 -30
  62. package/vendor/dragonbox/subproject/benchmark/source/grisu_exact.cpp +36 -36
  63. package/vendor/dragonbox/subproject/benchmark/source/ryu.cpp +27 -27
  64. package/vendor/dragonbox/subproject/benchmark/source/schubfach.cpp +31 -31
  65. package/vendor/dragonbox/subproject/common/CMakeLists.txt +41 -41
  66. package/vendor/dragonbox/subproject/common/include/best_rational_approx.h +96 -96
  67. package/vendor/dragonbox/subproject/common/include/big_uint.h +217 -217
  68. package/vendor/dragonbox/subproject/common/include/continued_fractions.h +173 -173
  69. package/vendor/dragonbox/subproject/common/include/good_rational_approx.h +266 -266
  70. package/vendor/dragonbox/subproject/common/include/random_float.h +182 -182
  71. package/vendor/dragonbox/subproject/common/include/rational_continued_fractions.h +56 -56
  72. package/vendor/dragonbox/subproject/common/source/big_uint.cpp +601 -601
  73. package/vendor/dragonbox/subproject/meta/CMakeLists.txt +40 -40
  74. package/vendor/dragonbox/subproject/meta/results/binary32_generated_cache.txt +81 -81
  75. package/vendor/dragonbox/subproject/meta/results/binary64_compressed_cache_error_table.txt +9 -9
  76. package/vendor/dragonbox/subproject/meta/results/binary64_generated_cache.txt +622 -622
  77. package/vendor/dragonbox/subproject/meta/source/generate_cache.cpp +126 -126
  78. package/vendor/dragonbox/subproject/meta/source/live_test.cpp +81 -81
  79. package/vendor/dragonbox/subproject/meta/source/perf_test.cpp +104 -104
  80. package/vendor/dragonbox/subproject/meta/source/sandbox.cpp +20 -20
  81. package/vendor/dragonbox/subproject/test/CMakeLists.txt +69 -69
  82. package/vendor/dragonbox/subproject/test/results/plot_required_bits.m +17 -17
  83. package/vendor/dragonbox/subproject/test/source/test_all_shorter_interval_cases.cpp +88 -88
  84. package/vendor/dragonbox/subproject/test/source/uniform_random_test.cpp +95 -95
  85. package/vendor/dragonbox/subproject/test/source/verify_cache_precision.cpp +337 -337
  86. package/vendor/dragonbox/subproject/test/source/verify_compressed_cache.cpp +154 -154
  87. package/vendor/dragonbox/subproject/test/source/verify_fast_multiplication.cpp +168 -168
  88. package/vendor/dragonbox/subproject/test/source/verify_log_computation.cpp +251 -251
  89. package/vendor/dragonbox/subproject/test/source/verify_magic_division.cpp +113 -113
  90. package/vendor/libcc/libcc.cc +36 -18
  91. package/vendor/libcc/libcc.hh +23 -1
  92. package/vendor/raylib/BINDINGS.md +123 -0
  93. package/vendor/raylib/CHANGELOG +1495 -0
  94. package/vendor/raylib/CMakeLists.txt +33 -0
  95. package/vendor/raylib/CMakeOptions.txt +87 -0
  96. package/vendor/raylib/CONTRIBUTING.md +76 -0
  97. package/vendor/raylib/CONTRIBUTORS.md +63 -0
  98. package/vendor/raylib/CONVENTIONS.md +95 -0
  99. package/vendor/raylib/HISTORY.md +364 -0
  100. package/vendor/raylib/LICENSE +16 -0
  101. package/vendor/raylib/README.md +141 -0
  102. package/vendor/raylib/ROADMAP.md +76 -0
  103. package/vendor/raylib/SPONSORS.md +68 -0
  104. package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
  105. package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
  106. package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
  107. package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
  108. package/vendor/raylib/cmake/EnumOption.cmake +9 -0
  109. package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
  110. package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
  111. package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
  112. package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
  113. package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
  114. package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
  115. package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
  116. package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
  117. package/vendor/raylib/cmake/raylib-config.cmake +76 -0
  118. package/vendor/raylib/examples/CMakeLists.txt +139 -0
  119. package/vendor/raylib/examples/Makefile +565 -0
  120. package/vendor/raylib/examples/Makefile.Android +405 -0
  121. package/vendor/raylib/examples/Makefile.Web +1053 -0
  122. package/vendor/raylib/examples/README.md +203 -0
  123. package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
  124. package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
  125. package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
  126. package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
  127. package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
  128. package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
  129. package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
  130. package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
  131. package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
  132. package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
  133. package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
  134. package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
  135. package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
  136. package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
  137. package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
  138. package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
  139. package/vendor/raylib/examples/audio/resources/target.flac +0 -0
  140. package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
  141. package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
  142. package/vendor/raylib/examples/build.zig +86 -0
  143. package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
  144. package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
  145. package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
  146. package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
  147. package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
  148. package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
  149. package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
  150. package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
  151. package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
  152. package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
  153. package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
  154. package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
  155. package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
  156. package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
  157. package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
  158. package/vendor/raylib/examples/core/core_basic_window.c +62 -0
  159. package/vendor/raylib/examples/core/core_basic_window.png +0 -0
  160. package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
  161. package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
  162. package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
  163. package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
  164. package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
  165. package/vendor/raylib/examples/core/core_drop_files.c +76 -0
  166. package/vendor/raylib/examples/core/core_drop_files.png +0 -0
  167. package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
  168. package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
  169. package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
  170. package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
  171. package/vendor/raylib/examples/core/core_input_keys.c +59 -0
  172. package/vendor/raylib/examples/core/core_input_keys.png +0 -0
  173. package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
  174. package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
  175. package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
  176. package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
  177. package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
  178. package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
  179. package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
  180. package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
  181. package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
  182. package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
  183. package/vendor/raylib/examples/core/core_random_values.c +67 -0
  184. package/vendor/raylib/examples/core/core_random_values.png +0 -0
  185. package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
  186. package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
  187. package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
  188. package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
  189. package/vendor/raylib/examples/core/core_split_screen.c +155 -0
  190. package/vendor/raylib/examples/core/core_split_screen.png +0 -0
  191. package/vendor/raylib/examples/core/core_storage_values.c +87 -0
  192. package/vendor/raylib/examples/core/core_storage_values.png +0 -0
  193. package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
  194. package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
  195. package/vendor/raylib/examples/core/core_window_flags.c +191 -0
  196. package/vendor/raylib/examples/core/core_window_flags.png +0 -0
  197. package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
  198. package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
  199. package/vendor/raylib/examples/core/core_world_screen.c +78 -0
  200. package/vendor/raylib/examples/core/core_world_screen.png +0 -0
  201. package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
  202. package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
  203. package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
  204. package/vendor/raylib/examples/core/resources/ps3.png +0 -0
  205. package/vendor/raylib/examples/core/resources/xbox.png +0 -0
  206. package/vendor/raylib/examples/examples_template.c +100 -0
  207. package/vendor/raylib/examples/models/models_animation.c +114 -0
  208. package/vendor/raylib/examples/models/models_animation.png +0 -0
  209. package/vendor/raylib/examples/models/models_billboard.c +75 -0
  210. package/vendor/raylib/examples/models/models_billboard.png +0 -0
  211. package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
  212. package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
  213. package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
  214. package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
  215. package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
  216. package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
  217. package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
  218. package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
  219. package/vendor/raylib/examples/models/models_heightmap.c +82 -0
  220. package/vendor/raylib/examples/models/models_heightmap.png +0 -0
  221. package/vendor/raylib/examples/models/models_loading.c +146 -0
  222. package/vendor/raylib/examples/models/models_loading.png +0 -0
  223. package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
  224. package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
  225. package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
  226. package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
  227. package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
  228. package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
  229. package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
  230. package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
  231. package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
  232. package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
  233. package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
  234. package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
  235. package/vendor/raylib/examples/models/models_skybox.c +262 -0
  236. package/vendor/raylib/examples/models/models_skybox.png +0 -0
  237. package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
  238. package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
  239. package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
  240. package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
  241. package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
  242. package/vendor/raylib/examples/models/resources/billboard.png +0 -0
  243. package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
  244. package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
  245. package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
  246. package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
  247. package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
  248. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
  249. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
  250. package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
  251. package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
  252. package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
  253. package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
  254. package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
  255. package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
  256. package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
  257. package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
  258. package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
  259. package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
  260. package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
  261. package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
  262. package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
  263. package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
  264. package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
  265. package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
  266. package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
  267. package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
  268. package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
  269. package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
  270. package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
  271. package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
  272. package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
  273. package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
  274. package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
  275. package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
  276. package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
  277. package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
  278. package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
  279. package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
  280. package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
  281. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
  282. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
  283. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
  284. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
  285. package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
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+ /*******************************************************************************************
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+ *
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+ * raylib [rlgl] example - Using rlgl module as standalone module
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+ *
5
+ * rlgl library is an abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0)
6
+ * that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
7
+ *
8
+ * NOTE: This example requires OpenGL 3.3 or OpenGL ES 2.0 for shaders support,
9
+ * OpenGL 1.1 does not support shaders but it can also be used.
10
+ *
11
+ * DEPENDENCIES:
12
+ * glfw3 - Windows and context initialization library
13
+ * rlgl.h - OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2
14
+ * glad.h - OpenGL extensions initialization library (required by rlgl)
15
+ * raymath.h - 3D math library
16
+ *
17
+ * WINDOWS COMPILATION:
18
+ * gcc -o rlgl_standalone.exe rlgl_standalone.c -s -Iexternal\include -I..\..\src \
19
+ * -L. -Lexternal\lib -lglfw3 -lopengl32 -lgdi32 -Wall -std=c99 -DGRAPHICS_API_OPENGL_33
20
+ *
21
+ * APPLE COMPILATION:
22
+ * gcc -o rlgl_standalone rlgl_standalone.c -I../../src -Iexternal/include -Lexternal/lib \
23
+ * -lglfw3 -framework CoreVideo -framework OpenGL -framework IOKit -framework Cocoa
24
+ * -Wno-deprecated-declarations -std=c99 -DGRAPHICS_API_OPENGL_33
25
+ *
26
+ *
27
+ * LICENSE: zlib/libpng
28
+ *
29
+ * This example is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
30
+ * BSD-like license that allows static linking with closed source software:
31
+ *
32
+ * Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
33
+ *
34
+ * This software is provided "as-is", without any express or implied warranty. In no event
35
+ * will the authors be held liable for any damages arising from the use of this software.
36
+ *
37
+ * Permission is granted to anyone to use this software for any purpose, including commercial
38
+ * applications, and to alter it and redistribute it freely, subject to the following restrictions:
39
+ *
40
+ * 1. The origin of this software must not be misrepresented; you must not claim that you
41
+ * wrote the original software. If you use this software in a product, an acknowledgment
42
+ * in the product documentation would be appreciated but is not required.
43
+ *
44
+ * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
45
+ * as being the original software.
46
+ *
47
+ * 3. This notice may not be removed or altered from any source distribution.
48
+ *
49
+ ********************************************************************************************/
50
+
51
+ // NOTE: rlgl can be configured just re-defining the following values:
52
+ //#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits
53
+ //#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
54
+ //#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
55
+ //#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
56
+ //#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
57
+ //#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
58
+ //#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
59
+ //#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
60
+
61
+ #define RLGL_IMPLEMENTATION
62
+ #include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
63
+
64
+ #define RAYMATH_STATIC_INLINE
65
+ #include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality
66
+
67
+ #if defined(__EMSCRIPTEN__)
68
+ #define GLFW_INCLUDE_ES2
69
+ #endif
70
+ #include "GLFW/glfw3.h" // Windows/Context and inputs management
71
+
72
+ #include <stdio.h> // Required for: printf()
73
+
74
+ #define RED (Color){ 230, 41, 55, 255 } // Red
75
+ #define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo)
76
+ #define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray
77
+
78
+ //----------------------------------------------------------------------------------
79
+ // Structures Definition
80
+ //----------------------------------------------------------------------------------
81
+ // Color, 4 components, R8G8B8A8 (32bit)
82
+ typedef struct Color {
83
+ unsigned char r; // Color red value
84
+ unsigned char g; // Color green value
85
+ unsigned char b; // Color blue value
86
+ unsigned char a; // Color alpha value
87
+ } Color;
88
+
89
+ // Camera type, defines a camera position/orientation in 3d space
90
+ typedef struct Camera {
91
+ Vector3 position; // Camera position
92
+ Vector3 target; // Camera target it looks-at
93
+ Vector3 up; // Camera up vector (rotation over its axis)
94
+ float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
95
+ int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
96
+ } Camera;
97
+
98
+ //----------------------------------------------------------------------------------
99
+ // Module specific Functions Declaration
100
+ //----------------------------------------------------------------------------------
101
+ static void ErrorCallback(int error, const char *description);
102
+ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
103
+
104
+ // Drawing functions (uses rlgl functionality)
105
+ static void DrawGrid(int slices, float spacing);
106
+ static void DrawCube(Vector3 position, float width, float height, float length, Color color);
107
+ static void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);
108
+ static void DrawRectangleV(Vector2 position, Vector2 size, Color color);
109
+
110
+ // NOTE: We use raymath to get this functionality but it could be implemented in this module
111
+ //static Matrix MatrixIdentity(void);
112
+ //static Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far);
113
+ //static Matrix MatrixPerspective(double fovy, double aspect, double near, double far);
114
+ //static Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up);
115
+
116
+ //----------------------------------------------------------------------------------
117
+ // Main Entry point
118
+ //----------------------------------------------------------------------------------
119
+ int main(void)
120
+ {
121
+ // Initialization
122
+ //--------------------------------------------------------------------------------------
123
+ const int screenWidth = 800;
124
+ const int screenHeight = 450;
125
+
126
+ // GLFW3 Initialization + OpenGL 3.3 Context + Extensions
127
+ //--------------------------------------------------------
128
+ glfwSetErrorCallback(ErrorCallback);
129
+
130
+ if (!glfwInit())
131
+ {
132
+ printf("GLFW3: Can not initialize GLFW\n");
133
+ return 1;
134
+ }
135
+ else printf("GLFW3: GLFW initialized successfully\n");
136
+
137
+ glfwWindowHint(GLFW_SAMPLES, 4);
138
+ glfwWindowHint(GLFW_DEPTH_BITS, 16);
139
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
140
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
141
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
142
+ //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
143
+ #if defined(__APPLE__)
144
+ glfwWindowHint( GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE );
145
+ #endif
146
+
147
+ GLFWwindow *window = glfwCreateWindow(screenWidth, screenHeight, "rlgl standalone", NULL, NULL);
148
+
149
+ if (!window)
150
+ {
151
+ glfwTerminate();
152
+ return 2;
153
+ }
154
+ else printf("GLFW3: Window created successfully\n");
155
+
156
+ glfwSetWindowPos(window, 200, 200);
157
+
158
+ glfwSetKeyCallback(window, KeyCallback);
159
+
160
+ glfwMakeContextCurrent(window);
161
+ glfwSwapInterval(0);
162
+
163
+ // Load OpenGL 3.3 supported extensions
164
+ rlLoadExtensions(glfwGetProcAddress);
165
+ //--------------------------------------------------------
166
+
167
+ // Initialize OpenGL context (states and resources)
168
+ rlglInit(screenWidth, screenHeight);
169
+
170
+ // Initialize viewport and internal projection/modelview matrices
171
+ rlViewport(0, 0, screenWidth, screenHeight);
172
+ rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix
173
+ rlLoadIdentity(); // Reset current matrix (PROJECTION)
174
+ rlOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f); // Orthographic projection with top-left corner at (0,0)
175
+ rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
176
+ rlLoadIdentity(); // Reset current matrix (MODELVIEW)
177
+
178
+ rlClearColor(245, 245, 245, 255); // Define clear color
179
+ rlEnableDepthTest(); // Enable DEPTH_TEST for 3D
180
+
181
+ Camera camera = { 0 };
182
+ camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
183
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
184
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
185
+ camera.fovy = 45.0f; // Camera field-of-view Y
186
+
187
+ Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; // Cube default position (center)
188
+ //--------------------------------------------------------------------------------------
189
+
190
+ // Main game loop
191
+ while (!glfwWindowShouldClose(window))
192
+ {
193
+ // Update
194
+ //----------------------------------------------------------------------------------
195
+ //camera.position.x += 0.01f;
196
+ //----------------------------------------------------------------------------------
197
+
198
+ // Draw
199
+ //----------------------------------------------------------------------------------
200
+ rlClearScreenBuffers(); // Clear current framebuffer
201
+
202
+ // Draw '3D' elements in the scene
203
+ //-----------------------------------------------
204
+ // Calculate projection matrix (from perspective) and view matrix from camera look at
205
+ Matrix matProj = MatrixPerspective((double)(camera.fovy*DEG2RAD), (double)screenWidth/(double)screenHeight, 0.01, 1000.0);
206
+ Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
207
+
208
+ rlSetMatrixModelview(matView); // Set internal modelview matrix (default shader)
209
+ rlSetMatrixProjection(matProj); // Set internal projection matrix (default shader)
210
+
211
+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
212
+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, RAYWHITE);
213
+ DrawGrid(10, 1.0f);
214
+
215
+ // Draw internal render batch buffers (3D data)
216
+ rlDrawRenderBatchActive();
217
+ //-----------------------------------------------
218
+
219
+ // Draw '2D' elements in the scene (GUI)
220
+ //-----------------------------------------------
221
+ #define RLGL_SET_MATRIX_MANUALLY
222
+ #if defined(RLGL_SET_MATRIX_MANUALLY)
223
+ matProj = MatrixOrtho(0.0, screenWidth, screenHeight, 0.0, 0.0, 1.0);
224
+ matView = MatrixIdentity();
225
+
226
+ rlSetMatrixModelview(matView); // Set internal modelview matrix (default shader)
227
+ rlSetMatrixProjection(matProj); // Set internal projection matrix (default shader)
228
+
229
+ #else // Let rlgl generate and multiply matrix internally
230
+
231
+ rlMatrixMode(RL_PROJECTION); // Enable internal projection matrix
232
+ rlLoadIdentity(); // Reset internal projection matrix
233
+ rlOrtho(0.0, screenWidth, screenHeight, 0.0, 0.0, 1.0); // Recalculate internal projection matrix
234
+ rlMatrixMode(RL_MODELVIEW); // Enable internal modelview matrix
235
+ rlLoadIdentity(); // Reset internal modelview matrix
236
+ #endif
237
+ DrawRectangleV((Vector2){ 10.0f, 10.0f }, (Vector2){ 780.0f, 20.0f }, DARKGRAY);
238
+
239
+ // Draw internal render batch buffers (2D data)
240
+ rlDrawRenderBatchActive();
241
+ //-----------------------------------------------
242
+
243
+ glfwSwapBuffers(window);
244
+ glfwPollEvents();
245
+ //----------------------------------------------------------------------------------
246
+ }
247
+
248
+ // De-Initialization
249
+ //--------------------------------------------------------------------------------------
250
+ rlglClose(); // Unload rlgl internal buffers and default shader/texture
251
+
252
+ glfwDestroyWindow(window); // Close window
253
+ glfwTerminate(); // Free GLFW3 resources
254
+ //--------------------------------------------------------------------------------------
255
+
256
+ return 0;
257
+ }
258
+
259
+ //----------------------------------------------------------------------------------
260
+ // Module specific Functions Definitions
261
+ //----------------------------------------------------------------------------------
262
+
263
+ // GLFW3: Error callback
264
+ static void ErrorCallback(int error, const char *description)
265
+ {
266
+ fprintf(stderr, "%s", description);
267
+ }
268
+
269
+ // GLFW3: Keyboard callback
270
+ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
271
+ {
272
+ if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
273
+ {
274
+ glfwSetWindowShouldClose(window, GL_TRUE);
275
+ }
276
+ }
277
+
278
+ // Draw rectangle using rlgl OpenGL 1.1 style coding (translated to OpenGL 3.3 internally)
279
+ static void DrawRectangleV(Vector2 position, Vector2 size, Color color)
280
+ {
281
+ rlBegin(RL_TRIANGLES);
282
+ rlColor4ub(color.r, color.g, color.b, color.a);
283
+
284
+ rlVertex2f(position.x, position.y);
285
+ rlVertex2f(position.x, position.y + size.y);
286
+ rlVertex2f(position.x + size.x, position.y + size.y);
287
+
288
+ rlVertex2f(position.x, position.y);
289
+ rlVertex2f(position.x + size.x, position.y + size.y);
290
+ rlVertex2f(position.x + size.x, position.y);
291
+ rlEnd();
292
+ }
293
+
294
+ // Draw a grid centered at (0, 0, 0)
295
+ static void DrawGrid(int slices, float spacing)
296
+ {
297
+ int halfSlices = slices / 2;
298
+
299
+ rlBegin(RL_LINES);
300
+ for (int i = -halfSlices; i <= halfSlices; i++)
301
+ {
302
+ if (i == 0)
303
+ {
304
+ rlColor3f(0.5f, 0.5f, 0.5f);
305
+ rlColor3f(0.5f, 0.5f, 0.5f);
306
+ rlColor3f(0.5f, 0.5f, 0.5f);
307
+ rlColor3f(0.5f, 0.5f, 0.5f);
308
+ }
309
+ else
310
+ {
311
+ rlColor3f(0.75f, 0.75f, 0.75f);
312
+ rlColor3f(0.75f, 0.75f, 0.75f);
313
+ rlColor3f(0.75f, 0.75f, 0.75f);
314
+ rlColor3f(0.75f, 0.75f, 0.75f);
315
+ }
316
+
317
+ rlVertex3f((float)i*spacing, 0.0f, (float)-halfSlices*spacing);
318
+ rlVertex3f((float)i*spacing, 0.0f, (float)halfSlices*spacing);
319
+
320
+ rlVertex3f((float)-halfSlices*spacing, 0.0f, (float)i*spacing);
321
+ rlVertex3f((float)halfSlices*spacing, 0.0f, (float)i*spacing);
322
+ }
323
+ rlEnd();
324
+ }
325
+
326
+ // Draw cube
327
+ // NOTE: Cube position is the center position
328
+ static void DrawCube(Vector3 position, float width, float height, float length, Color color)
329
+ {
330
+ float x = 0.0f;
331
+ float y = 0.0f;
332
+ float z = 0.0f;
333
+
334
+ rlPushMatrix();
335
+
336
+ // NOTE: Be careful! Function order matters (rotate -> scale -> translate)
337
+ rlTranslatef(position.x, position.y, position.z);
338
+ //rlScalef(2.0f, 2.0f, 2.0f);
339
+ //rlRotatef(45, 0, 1, 0);
340
+
341
+ rlBegin(RL_TRIANGLES);
342
+ rlColor4ub(color.r, color.g, color.b, color.a);
343
+
344
+ // Front Face -----------------------------------------------------
345
+ rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left
346
+ rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right
347
+ rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left
348
+
349
+ rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right
350
+ rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left
351
+ rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right
352
+
353
+ // Back Face ------------------------------------------------------
354
+ rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Left
355
+ rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left
356
+ rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right
357
+
358
+ rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right
359
+ rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right
360
+ rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left
361
+
362
+ // Top Face -------------------------------------------------------
363
+ rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left
364
+ rlVertex3f(x-width/2, y+height/2, z+length/2); // Bottom Left
365
+ rlVertex3f(x+width/2, y+height/2, z+length/2); // Bottom Right
366
+
367
+ rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right
368
+ rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left
369
+ rlVertex3f(x+width/2, y+height/2, z+length/2); // Bottom Right
370
+
371
+ // Bottom Face ----------------------------------------------------
372
+ rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Left
373
+ rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right
374
+ rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left
375
+
376
+ rlVertex3f(x+width/2, y-height/2, z-length/2); // Top Right
377
+ rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right
378
+ rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Left
379
+
380
+ // Right face -----------------------------------------------------
381
+ rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right
382
+ rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right
383
+ rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Left
384
+
385
+ rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Left
386
+ rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right
387
+ rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Left
388
+
389
+ // Left Face ------------------------------------------------------
390
+ rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Right
391
+ rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left
392
+ rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Right
393
+
394
+ rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left
395
+ rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left
396
+ rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Right
397
+ rlEnd();
398
+ rlPopMatrix();
399
+ }
400
+
401
+ // Draw cube wires
402
+ static void DrawCubeWires(Vector3 position, float width, float height, float length, Color color)
403
+ {
404
+ float x = 0.0f;
405
+ float y = 0.0f;
406
+ float z = 0.0f;
407
+
408
+ rlPushMatrix();
409
+
410
+ rlTranslatef(position.x, position.y, position.z);
411
+ //rlRotatef(45, 0, 1, 0);
412
+
413
+ rlBegin(RL_LINES);
414
+ rlColor4ub(color.r, color.g, color.b, color.a);
415
+
416
+ // Front Face -----------------------------------------------------
417
+ // Bottom Line
418
+ rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left
419
+ rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right
420
+
421
+ // Left Line
422
+ rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right
423
+ rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right
424
+
425
+ // Top Line
426
+ rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right
427
+ rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left
428
+
429
+ // Right Line
430
+ rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left
431
+ rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left
432
+
433
+ // Back Face ------------------------------------------------------
434
+ // Bottom Line
435
+ rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Left
436
+ rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right
437
+
438
+ // Left Line
439
+ rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right
440
+ rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right
441
+
442
+ // Top Line
443
+ rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right
444
+ rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left
445
+
446
+ // Right Line
447
+ rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left
448
+ rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Left
449
+
450
+ // Top Face -------------------------------------------------------
451
+ // Left Line
452
+ rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left Front
453
+ rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left Back
454
+
455
+ // Right Line
456
+ rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right Front
457
+ rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right Back
458
+
459
+ // Bottom Face ---------------------------------------------------
460
+ // Left Line
461
+ rlVertex3f(x-width/2, y-height/2, z+length/2); // Top Left Front
462
+ rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Left Back
463
+
464
+ // Right Line
465
+ rlVertex3f(x+width/2, y-height/2, z+length/2); // Top Right Front
466
+ rlVertex3f(x+width/2, y-height/2, z-length/2); // Top Right Back
467
+ rlEnd();
468
+ rlPopMatrix();
469
+ }
@@ -0,0 +1,128 @@
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+ /*******************************************************************************************
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+ *
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+ * raylib [physac] example - physics demo
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+ *
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+ * This example has been created using raylib 1.5 (www.raylib.com)
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+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+ *
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+ * This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h)
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+ *
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+ * Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
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+ *
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+ ********************************************************************************************/
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+
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+ #include "raylib.h"
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+
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+ #define PHYSAC_IMPLEMENTATION
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+ #include "extras/physac.h"
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+
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+ int main(void)
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+ {
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ SetConfigFlags(FLAG_MSAA_4X_HINT);
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+ InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics demo");
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+
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+ // Physac logo drawing position
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+ int logoX = screenWidth - MeasureText("Physac", 30) - 10;
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+ int logoY = 15;
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+
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+ // Initialize physics and default physics bodies
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+ InitPhysics();
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+
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+ // Create floor rectangle physics body
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+ PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2.0f, (float)screenHeight }, 500, 100, 10);
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+ floor->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
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+
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+ // Create obstacle circle physics body
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+ PhysicsBody circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, 45, 10);
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+ circle->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ UpdatePhysics(); // Update physics system
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+
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+ if (IsKeyPressed(KEY_R)) // Reset physics system
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+ {
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+ ResetPhysics();
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+
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+ floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2.0f, (float)screenHeight }, 500, 100, 10);
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+ floor->enabled = false;
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+
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+ circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, 45, 10);
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+ circle->enabled = false;
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+ }
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+
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+ // Physics body creation inputs
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+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) CreatePhysicsBodyPolygon(GetMousePosition(), (float)GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
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+ else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) CreatePhysicsBodyCircle(GetMousePosition(), (float)GetRandomValue(10, 45), 10);
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+
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+ // Destroy falling physics bodies
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+ int bodiesCount = GetPhysicsBodiesCount();
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+ for (int i = bodiesCount - 1; i >= 0; i--)
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+ {
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+ PhysicsBody body = GetPhysicsBody(i);
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+ if (body != NULL && (body->position.y > screenHeight*2)) DestroyPhysicsBody(body);
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+ }
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(BLACK);
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+
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+ DrawFPS(screenWidth - 90, screenHeight - 30);
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+
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+ // Draw created physics bodies
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+ bodiesCount = GetPhysicsBodiesCount();
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+ for (int i = 0; i < bodiesCount; i++)
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+ {
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+ PhysicsBody body = GetPhysicsBody(i);
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+
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+ if (body != NULL)
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+ {
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+ int vertexCount = GetPhysicsShapeVerticesCount(i);
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+ for (int j = 0; j < vertexCount; j++)
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+ {
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+ // Get physics bodies shape vertices to draw lines
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+ // Note: GetPhysicsShapeVertex() already calculates rotation transformations
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+ Vector2 vertexA = GetPhysicsShapeVertex(body, j);
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+
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+ int jj = (((j + 1) < vertexCount) ? (j + 1) : 0); // Get next vertex or first to close the shape
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+ Vector2 vertexB = GetPhysicsShapeVertex(body, jj);
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+
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+ DrawLineV(vertexA, vertexB, GREEN); // Draw a line between two vertex positions
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+ }
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+ }
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+ }
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+
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+ DrawText("Left mouse button to create a polygon", 10, 10, 10, WHITE);
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+ DrawText("Right mouse button to create a circle", 10, 25, 10, WHITE);
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+ DrawText("Press 'R' to reset example", 10, 40, 10, WHITE);
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+
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+ DrawText("Physac", logoX, logoY, 30, WHITE);
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+ DrawText("Powered by", logoX + 50, logoY - 7, 10, WHITE);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ ClosePhysics(); // Unitialize physics
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+
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+ }