koffi 0.9.4 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (823) hide show
  1. package/LICENSE.txt +661 -0
  2. package/README.md +50 -8
  3. package/package.json +24 -6
  4. package/src/call.hh +2 -1
  5. package/src/call_arm32.cc +498 -0
  6. package/src/call_arm32_fwd.S +108 -0
  7. package/src/call_arm64.cc +57 -57
  8. package/src/call_arm64_fwd.S +24 -29
  9. package/src/call_x64_sysv.cc +29 -43
  10. package/src/call_x64_win.cc +37 -40
  11. package/src/call_x86.cc +46 -59
  12. package/src/ffi.cc +29 -27
  13. package/src/ffi.hh +19 -12
  14. package/src/util.cc +58 -24
  15. package/src/util.hh +103 -19
  16. package/test/qemu/.gitkeep +0 -0
  17. package/test/registry/machines.json +112 -0
  18. package/test/registry/sha256sum.txt +21 -0
  19. package/test/test.js +493 -0
  20. package/vendor/dragonbox/CMakeLists.txt +122 -122
  21. package/vendor/dragonbox/LICENSE-Apache2-LLVM +218 -218
  22. package/vendor/dragonbox/LICENSE-Boost +23 -23
  23. package/vendor/dragonbox/README.md +277 -277
  24. package/vendor/dragonbox/cmake/dragonboxConfig.cmake +1 -1
  25. package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
  26. package/vendor/dragonbox/include/dragonbox/dragonbox_to_chars.h +108 -108
  27. package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
  28. package/vendor/dragonbox/other_files/unknown_win64_vc2019.html +539 -539
  29. package/vendor/dragonbox/source/dragonbox_to_chars.cpp +303 -303
  30. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/CMakeLists.txt +23 -23
  31. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.cpp +238 -238
  32. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.h +95 -95
  33. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/grisu_exact.h +2666 -2666
  34. package/vendor/dragonbox/subproject/3rdparty/ryu/CMakeLists.txt +16 -16
  35. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/common.h +114 -114
  36. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s.c +509 -509
  37. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_full_table.h +367 -367
  38. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_intrinsics.h +357 -357
  39. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/digit_table.h +35 -35
  40. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s.c +345 -345
  41. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_full_table.h +55 -55
  42. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_intrinsics.h +128 -128
  43. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/ryu.h +46 -46
  44. package/vendor/dragonbox/subproject/3rdparty/schubfach/CMakeLists.txt +21 -21
  45. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.cc +699 -699
  46. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.h +31 -31
  47. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.cc +1354 -1354
  48. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.h +31 -31
  49. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/example_shaded_plots.m +68 -68
  50. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/license.txt +25 -25
  51. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution.m +92 -92
  52. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution_prctile.m +121 -121
  53. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_histogram_shaded.m +99 -99
  54. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_shaded.m +93 -93
  55. package/vendor/dragonbox/subproject/benchmark/CMakeLists.txt +64 -64
  56. package/vendor/dragonbox/subproject/benchmark/include/benchmark.h +40 -40
  57. package/vendor/dragonbox/subproject/benchmark/matlab/plot_benchmarks.m +21 -21
  58. package/vendor/dragonbox/subproject/benchmark/matlab/plot_digit_benchmark.m +78 -78
  59. package/vendor/dragonbox/subproject/benchmark/matlab/plot_uniform_benchmark.m +95 -95
  60. package/vendor/dragonbox/subproject/benchmark/source/benchmark.cpp +237 -237
  61. package/vendor/dragonbox/subproject/benchmark/source/dragonbox.cpp +30 -30
  62. package/vendor/dragonbox/subproject/benchmark/source/grisu_exact.cpp +36 -36
  63. package/vendor/dragonbox/subproject/benchmark/source/ryu.cpp +27 -27
  64. package/vendor/dragonbox/subproject/benchmark/source/schubfach.cpp +31 -31
  65. package/vendor/dragonbox/subproject/common/CMakeLists.txt +41 -41
  66. package/vendor/dragonbox/subproject/common/include/best_rational_approx.h +96 -96
  67. package/vendor/dragonbox/subproject/common/include/big_uint.h +217 -217
  68. package/vendor/dragonbox/subproject/common/include/continued_fractions.h +173 -173
  69. package/vendor/dragonbox/subproject/common/include/good_rational_approx.h +266 -266
  70. package/vendor/dragonbox/subproject/common/include/random_float.h +182 -182
  71. package/vendor/dragonbox/subproject/common/include/rational_continued_fractions.h +56 -56
  72. package/vendor/dragonbox/subproject/common/source/big_uint.cpp +601 -601
  73. package/vendor/dragonbox/subproject/meta/CMakeLists.txt +40 -40
  74. package/vendor/dragonbox/subproject/meta/results/binary32_generated_cache.txt +81 -81
  75. package/vendor/dragonbox/subproject/meta/results/binary64_compressed_cache_error_table.txt +9 -9
  76. package/vendor/dragonbox/subproject/meta/results/binary64_generated_cache.txt +622 -622
  77. package/vendor/dragonbox/subproject/meta/source/generate_cache.cpp +126 -126
  78. package/vendor/dragonbox/subproject/meta/source/live_test.cpp +81 -81
  79. package/vendor/dragonbox/subproject/meta/source/perf_test.cpp +104 -104
  80. package/vendor/dragonbox/subproject/meta/source/sandbox.cpp +20 -20
  81. package/vendor/dragonbox/subproject/test/CMakeLists.txt +69 -69
  82. package/vendor/dragonbox/subproject/test/results/plot_required_bits.m +17 -17
  83. package/vendor/dragonbox/subproject/test/source/test_all_shorter_interval_cases.cpp +88 -88
  84. package/vendor/dragonbox/subproject/test/source/uniform_random_test.cpp +95 -95
  85. package/vendor/dragonbox/subproject/test/source/verify_cache_precision.cpp +337 -337
  86. package/vendor/dragonbox/subproject/test/source/verify_compressed_cache.cpp +154 -154
  87. package/vendor/dragonbox/subproject/test/source/verify_fast_multiplication.cpp +168 -168
  88. package/vendor/dragonbox/subproject/test/source/verify_log_computation.cpp +251 -251
  89. package/vendor/dragonbox/subproject/test/source/verify_magic_division.cpp +113 -113
  90. package/vendor/libcc/libcc.cc +36 -18
  91. package/vendor/libcc/libcc.hh +23 -1
  92. package/vendor/raylib/BINDINGS.md +123 -0
  93. package/vendor/raylib/CHANGELOG +1495 -0
  94. package/vendor/raylib/CMakeLists.txt +33 -0
  95. package/vendor/raylib/CMakeOptions.txt +87 -0
  96. package/vendor/raylib/CONTRIBUTING.md +76 -0
  97. package/vendor/raylib/CONTRIBUTORS.md +63 -0
  98. package/vendor/raylib/CONVENTIONS.md +95 -0
  99. package/vendor/raylib/HISTORY.md +364 -0
  100. package/vendor/raylib/LICENSE +16 -0
  101. package/vendor/raylib/README.md +141 -0
  102. package/vendor/raylib/ROADMAP.md +76 -0
  103. package/vendor/raylib/SPONSORS.md +68 -0
  104. package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
  105. package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
  106. package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
  107. package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
  108. package/vendor/raylib/cmake/EnumOption.cmake +9 -0
  109. package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
  110. package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
  111. package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
  112. package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
  113. package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
  114. package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
  115. package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
  116. package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
  117. package/vendor/raylib/cmake/raylib-config.cmake +76 -0
  118. package/vendor/raylib/examples/CMakeLists.txt +139 -0
  119. package/vendor/raylib/examples/Makefile +565 -0
  120. package/vendor/raylib/examples/Makefile.Android +405 -0
  121. package/vendor/raylib/examples/Makefile.Web +1053 -0
  122. package/vendor/raylib/examples/README.md +203 -0
  123. package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
  124. package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
  125. package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
  126. package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
  127. package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
  128. package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
  129. package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
  130. package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
  131. package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
  132. package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
  133. package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
  134. package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
  135. package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
  136. package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
  137. package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
  138. package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
  139. package/vendor/raylib/examples/audio/resources/target.flac +0 -0
  140. package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
  141. package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
  142. package/vendor/raylib/examples/build.zig +86 -0
  143. package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
  144. package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
  145. package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
  146. package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
  147. package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
  148. package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
  149. package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
  150. package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
  151. package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
  152. package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
  153. package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
  154. package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
  155. package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
  156. package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
  157. package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
  158. package/vendor/raylib/examples/core/core_basic_window.c +62 -0
  159. package/vendor/raylib/examples/core/core_basic_window.png +0 -0
  160. package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
  161. package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
  162. package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
  163. package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
  164. package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
  165. package/vendor/raylib/examples/core/core_drop_files.c +76 -0
  166. package/vendor/raylib/examples/core/core_drop_files.png +0 -0
  167. package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
  168. package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
  169. package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
  170. package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
  171. package/vendor/raylib/examples/core/core_input_keys.c +59 -0
  172. package/vendor/raylib/examples/core/core_input_keys.png +0 -0
  173. package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
  174. package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
  175. package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
  176. package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
  177. package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
  178. package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
  179. package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
  180. package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
  181. package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
  182. package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
  183. package/vendor/raylib/examples/core/core_random_values.c +67 -0
  184. package/vendor/raylib/examples/core/core_random_values.png +0 -0
  185. package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
  186. package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
  187. package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
  188. package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
  189. package/vendor/raylib/examples/core/core_split_screen.c +155 -0
  190. package/vendor/raylib/examples/core/core_split_screen.png +0 -0
  191. package/vendor/raylib/examples/core/core_storage_values.c +87 -0
  192. package/vendor/raylib/examples/core/core_storage_values.png +0 -0
  193. package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
  194. package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
  195. package/vendor/raylib/examples/core/core_window_flags.c +191 -0
  196. package/vendor/raylib/examples/core/core_window_flags.png +0 -0
  197. package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
  198. package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
  199. package/vendor/raylib/examples/core/core_world_screen.c +78 -0
  200. package/vendor/raylib/examples/core/core_world_screen.png +0 -0
  201. package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
  202. package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
  203. package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
  204. package/vendor/raylib/examples/core/resources/ps3.png +0 -0
  205. package/vendor/raylib/examples/core/resources/xbox.png +0 -0
  206. package/vendor/raylib/examples/examples_template.c +100 -0
  207. package/vendor/raylib/examples/models/models_animation.c +114 -0
  208. package/vendor/raylib/examples/models/models_animation.png +0 -0
  209. package/vendor/raylib/examples/models/models_billboard.c +75 -0
  210. package/vendor/raylib/examples/models/models_billboard.png +0 -0
  211. package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
  212. package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
  213. package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
  214. package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
  215. package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
  216. package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
  217. package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
  218. package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
  219. package/vendor/raylib/examples/models/models_heightmap.c +82 -0
  220. package/vendor/raylib/examples/models/models_heightmap.png +0 -0
  221. package/vendor/raylib/examples/models/models_loading.c +146 -0
  222. package/vendor/raylib/examples/models/models_loading.png +0 -0
  223. package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
  224. package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
  225. package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
  226. package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
  227. package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
  228. package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
  229. package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
  230. package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
  231. package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
  232. package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
  233. package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
  234. package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
  235. package/vendor/raylib/examples/models/models_skybox.c +262 -0
  236. package/vendor/raylib/examples/models/models_skybox.png +0 -0
  237. package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
  238. package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
  239. package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
  240. package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
  241. package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
  242. package/vendor/raylib/examples/models/resources/billboard.png +0 -0
  243. package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
  244. package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
  245. package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
  246. package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
  247. package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
  248. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
  249. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
  250. package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
  251. package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
  252. package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
  253. package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
  254. package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
  255. package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
  256. package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
  257. package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
  258. package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
  259. package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
  260. package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
  261. package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
  262. package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
  263. package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
  264. package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
  265. package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
  266. package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
  267. package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
  268. package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
  269. package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
  270. package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
  271. package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
  272. package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
  273. package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
  274. package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
  275. package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
  276. package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
  277. package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
  278. package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
  279. package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
  280. package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
  281. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
  282. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
  283. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
  284. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
  285. package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
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@@ -0,0 +1,1495 @@
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+ changelog
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+ ---------
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+
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+ Current Release: raylib 4.0.0 (05 November 2021)
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+
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+ -------------------------------------------------------------------------
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+ Release: raylib 4.0 - 8th Anniversary Edition (05 November 2021)
8
+ -------------------------------------------------------------------------
9
+ KEY CHANGES:
10
+ - Naming consistency and coherency: Complete review of the library: sintax, naming, comments, decriptions, logs...
11
+ - Event Automation System: Support for input events recording and automatic re-playing, useful for automated testing and more!
12
+ - Custom game-loop control: Intended for advance users that want to control the events polling and the timming mechanisms
13
+ - rlgl 4.0: Completely decoupling from platform layer and raylib, intended for standalone usage as single-file header-only
14
+ - raymath 1.5: Complete review following new conventions, to make it more portable and self-contained
15
+ - raygui 3.0: Complete review and official new release, more portable and self-contained, intended for tools development
16
+ - raylib_parser: New tool to parse raylib.h and extract all required info into custom output formats (TXT, XML, JSON...)
17
+ - Zig and Odin official support
18
+
19
+ Detailed changes:
20
+ [core] ADDED: Support canvas resizing on web (#1840) by @skylersaleh
21
+ [core] ADDED: GetMouseDelta() (#1832) by @adricoin2010
22
+ [core] ADDED: Support additional mouse buttons (#1753) by @lambertwang
23
+ [core] ADDED: SetRandomSeed() (#1994) by @TommiSinivuo
24
+ [core] ADDED: GetTouchPointId() #1972
25
+ [core] ADDED: EncodeDataBase64() and DecodeDataBase64()
26
+ [core] REMOVED: PLATFORM_UWP, difficult to maintain
27
+ [core] REMOVED: IsGamepadName()
28
+ [core] RENAMED: SwapBuffers() to SwapScreenBuffer()
29
+ [core] RENAMED: Wait() to WaitTime()
30
+ [core] RENAMED: RayHitInfo to RayCollision (#1781)
31
+ [core] RENAMED: GetRayCollisionGround() to GetRayCollisionQuad() (#1781)
32
+ [core] REVIEWED: Support mouse wheel on x-axis (#1948)
33
+ [core] REVIEWED: DisableCursor() on web by registering an empty mouse click event function in emscripten (#1900) by @grenappels
34
+ [core] REVIEWED: LoadShader() and default locations and descriptions
35
+ [core] REVIEWED: LoadShaderFromMemory() (#1851) by @Ruminant
36
+ [core] REVIEWED: WaitTime(), avoid global variables dependency to make the function is self-contained (#1841)
37
+ [core] REVIEWED: SetWindowSize() to work on web (#1847) by @nikki93
38
+ [core] REVIEWED: Raspberry RPI/DRM keyboard blocking render loop (#1879) @luizpestana
39
+ [core] REVIEWED: Android multi-touch (#1869) by @humbe
40
+ [core] REVIEWED: Implemented GetGamepadName() for emscripten by @nbarkhina
41
+ [core] REVIEWED: HighDPI support (#1987) by @ArnaudValensi
42
+ [core] REVIEWED: KeyCallback(), register keys independently of the actions
43
+ [rlgl] ADDED: GRAPHIC_API_OPENGL_43
44
+ [rlgl] ADDED: rlUpdateVertexBufferElements() (#1915)
45
+ [rlgl] ADDED: rlActiveDrawBuffers() (#1911)
46
+ [rlgl] ADDED: rlEnableColorBlend()/rlDisableColorBlend()
47
+ [rlgl] ADDED: rlGetPixelFormatName()
48
+ [rlgl] REVIEWED: rlUpdateVertexBuffer (#1914) by @630Studios
49
+ [rlgl] REVIEWED: rlDrawVertexArrayElements() (#1891)
50
+ [rlgl] REVIEWED: Wrong normal matrix calculation (#1870)
51
+ [raymath] ADDED: Vector3Angle()
52
+ [raymath] REVIEWED: QuaternionFromAxisAngle() (#1892)
53
+ [raymath] REVIEWED: QuaternionToMatrix() returning transposed result. (#1793) by @object71
54
+ [shapes] ADDED: RenderPolyLinesEx() (#1758) by @lambertwang
55
+ [shapes] ADDED: DrawLineBezierCubic() (#2021) by @SAOMDVN
56
+ [textures] ADDED: GetImageColor() #2024
57
+ [textures] REMOVED: GenImagePerlinNoise()
58
+ [textures] RENAMED: GetTextureData() to LoadImageFromTexture()
59
+ [textures] RENAMED: GetScreenData() to LoadImageFromScreen()
60
+ [textures] REVIEWED: ExportImage() to use SaveFileData() (#1779)
61
+ [textures] REVIEWED: LoadImageAnim() #2005
62
+ [text] ADDED: Security check in case of not valid font
63
+ [text] ADDED: `GetGlyphInfo()` to get glyph info for a specific codepoint
64
+ [text] ADDED: `GetGlyphAtlasRec()` to get glyph rectangle within the generated font atlas
65
+ [text] ADDED: DrawTextPro() with text rotation support, WARNING: DrawTextPro() requires including `rlgl.h`, before it was only dependant on `textures` module.
66
+ [text] ADDED: UnloadCodepoints() to safely free loaded codepoints
67
+ [text] REMOVED: DrawTextRec() and DrawTextRecEx(), moved to example, those functions could be very specific depending on user needs so it's better to give the user the full source in case of special requirements instead of allowing a function with +10 input parameters.
68
+ [text] RENAMED: struct `CharInfo` to `GlyphInfo`, actually that's the correct naming for the data contained. It contains the character glyph metrics and the glyph image; in the past it also contained rectangle within the font atlas but that data has been moved to `Font` struct directly, so, `GlyphInfo` is a more correct name.
69
+ [text] RENAMED: `CodepointToUtf8()` to `CodepointToUTF8()`, capitalization of UTF-8 is the correct form, it would also require de hyphen but it can be omitted in this case.
70
+ [text] RENAMED: `TextToUtf8()` to `TextCodepointsToUTF8` for consistency and more detail on the functionality.
71
+ [text] RENAMED: GetCodepoints() to LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer.
72
+ [text] RENAMED: GetNextCodepoint() to GetCodepoint()
73
+ [models] ADDED: MagikaVoxel VOX models loading
74
+ [models] ADDED: GenMeshCone() (#1903)
75
+ [models] ADDED: GetModelBoundingBox()
76
+ [models] ADDED: DrawBillboardPro() (#1759) by @nobytesgiven
77
+ [models] ADDED: DrawCubeTextureRec() (#2001) by @tdgroot
78
+ [models] ADDED: DrawCylinderEx() and DrawCylinderWiresEx() (#2049) by @Horrowind
79
+ [models] REMOVED: DrawBillboardEx()
80
+ [models] RENAMED: MeshBoundingBox() to GetMeshBoundingBox()
81
+ [models] RENAMED: MeshTangents() to GenMeshTangents()
82
+ [models] RENAMED: MeshBinormals() to GenMeshBinormals()
83
+ [models] REVIEWED: GenMeshTangents() (#1877) by @630Studios
84
+ [models] REVIEWED: CheckCollisionBoxSphere() by @Crydsch
85
+ [models] REVIEWED: GetRayCollisionQuad() by @Crydsch
86
+ [models] REVIEWED: LoadGLTF(), fixed missing transformations and nonroot skinning by @MrDiver
87
+ [models] REVIEWED: LoadGLTF(), rewriten from scratch, removed animations support (broken)
88
+ [models] REVIEWED: Decouple DrawMesh() and DrawMeshInstanced() (#1958)
89
+ [models] REVIEWED: Support vertex color attribute for GLTF and IQM (#1790) by @object71
90
+ [models] REVIEWED: DrawBillboardPro() (#1941) by @GithubPrankster
91
+ [models] REDESIGNED: Major review of glTF loading functionality (#1849) by @object71
92
+ [audio] ADDED: SeekMusicStream() (#2006) by @GithubPrankster
93
+ [audio] REMOVED: GetAudioStreamBufferSizeDefault()
94
+ [audio] RENAMED: InitAudioStream() to LoadAudioStream()
95
+ [audio] RENAMED: CloseAudioStream() to UnloadAudioStream()
96
+ [audio] RENAMED: IsMusicPlaying() to IsMusicStreamPlaying()
97
+ [audio] REVIEWED: ExportWaveAsCode()
98
+ [audio] REDESIGNED: Use frameCount on audio instead of sampleCount
99
+ [utils] REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR (#1796)
100
+ [examples] ADDED: core_custom_frame_control
101
+ [examples] ADDED: core_basic_screen_manager
102
+ [examples] ADDED: core_split_screen (#1806) by @JeffM2501
103
+ [examples] ADDED: core_smooth_pixelperfect (#1771) by @NotManyIdeasDev
104
+ [examples] ADDED: shaders_texture_outline (#1883) by @GoldenThumbs
105
+ [examples] ADDED: models_loading_vox (#1940) by @procfxgen
106
+ [examples] ADDED: rlgl_compute_shader by @TSnake41 (#2088)
107
+ [examples] REMOVED: models_material_pbr
108
+ [examples] REMOVED: models_gltf_animation
109
+ [examples] REVIEWED: core_3d_picking
110
+ [examples] REVIEWED: core_input_mouse
111
+ [examples] REVIEWED: core_vr_simulator, RenderTexture usage
112
+ [examples] REVIEWED: core_window_letterbox, RenderTexture usage
113
+ [examples] REVIEWED: shapes_basic_shapes
114
+ [examples] REVIEWED: shapes_logo_raylib_anim
115
+ [examples] REVIEWED: textures_to_image
116
+ [examples] REVIEWED: text_rectangle_bounds
117
+ [examples] REVIEWED: text_unicode
118
+ [examples] REVIEWED: text_draw_3d
119
+ [examples] REVIEWED: models_loading
120
+ [examples] REVIEWED: models_skybox (#1792) (#1778)
121
+ [examples] REVIEWED: models_mesh_picking
122
+ [examples] REVIEWED: models_yaw_pitch_roll
123
+ [examples] REVIEWED: models_rlgl_solar_system
124
+ [examples] REVIEWED: shaders_custom_uniform, RenderTexture usage
125
+ [examples] REVIEWED: shaders_eratosthenes, RenderTexture usage
126
+ [examples] REVIEWED: shaders_julia_set, RenderTexture usage
127
+ [examples] REVIEWED: shaders_postprocessing, RenderTexture usage
128
+ [examples] REVIEWED: shaders_basic_lighting, simplified (#1865)
129
+ [examples] REVIEWED: audio_raw_stream.c
130
+ [examples] REVIEWED: raudio_standalone
131
+ [examples] REVIEWED: raylib_opengl_interop
132
+ [examples] REVIEWED: rlgl_standalone.c
133
+ [examples] REVIEWED: Resources licenses
134
+ [examples] REVIEWED: models resources reorganization
135
+ [templates] REMOVED: Moved to a separate repo: https://github.com/raysan5/raylib-game-template
136
+ [build] ADDED: Zig build file (#2014) by @TommiSinivuo
137
+ [build] ADDED: Android VS2019 solution (#2013) by @Kronka
138
+ [build] REMOVED: VS2017 project, outdated
139
+ [build] RENAMED: All raylib modules prefixed with 'r' (core -> rcore)
140
+ [build] RENAMED: SUPPORT_MOUSE_CURSOR_NATIVE to SUPPORT_MOUSE_CURSOR_POINT
141
+ [build] REVIEWED: examples/examples_template.c
142
+ [build] REVIEWED: Makefile to latest Emscripten SDK r23
143
+ [build] REVIEWED: Makefile for latest Android NDK r32 LTS
144
+ [build] REVIEWED: raylib resource files
145
+ [build] Moved some extra raylib libraries to /extras/ directory
146
+ [*] UPDATED: Multiple bindings to latest version
147
+ [*] UPDATED: Most external libraries to latest versions (except GLFW)
148
+ [*] Multiple code improvements and fixes by multiple contributors!
149
+
150
+ -------------------------------------------------------------------------
151
+ Release: raylib 3.7 (26 April 2021)
152
+ -------------------------------------------------------------------------
153
+ KEY CHANGES:
154
+ - [rlgl] REDESIGNED: Greater abstraction level, some functionality moved to core module
155
+ - [rlgl] REVIEWED: Instancing and stereo rendering
156
+ - [core] REDESIGNED: VR simulator, fbo/shader exposed to user
157
+ - [utils] ADDED: File access callbacks system
158
+ - [models] ADDED: glTF animations support (#1551) by @object71
159
+ - [audio] ADDED: Music streaming support from memory (#1606) by @nezvers
160
+ - [*] RENAMED: enum types and enum values for consistency
161
+
162
+ Detailed changes:
163
+ [core] ADDED: LoadVrStereoConfig()
164
+ [core] ADDED: UnloadVrStereoConfig()
165
+ [core] ADDED: BeginVrStereoMode()
166
+ [core] ADDED: EndVrStereoMode()
167
+ [core] ADDED: GetCurrentMonitor() (#1485) by @object71
168
+ [core] ADDED: SetGamepadMappings() (#1506)
169
+ [core] RENAMED: struct Camera: camera.type to camera.projection
170
+ [core] RENAMED: LoadShaderCode() to LoadShaderFromMemory() (#1690)
171
+ [core] RENAMED: SetMatrixProjection() to rlSetMatrixProjection()
172
+ [core] RENAMED: SetMatrixModelview() to rlSetMatrixModelview()
173
+ [core] RENAMED: GetMatrixModelview() to rlGetMatrixModelview()
174
+ [core] RENAMED: GetMatrixProjection() to rlGetMatrixProjection()
175
+ [core] RENAMED: GetShaderDefault() to rlGetShaderDefault()
176
+ [core] RENAMED: GetTextureDefault() to rlGetTextureDefault()
177
+ [core] REMOVED: GetShapesTexture()
178
+ [core] REMOVED: GetShapesTextureRec()
179
+ [core] REMOVED: GetMouseCursor()
180
+ [core] REMOVED: SetTraceLogExit()
181
+ [core] REVIEWED: GetFileName() and GetDirectoryPath() (#1534) by @gilzoide
182
+ [core] REVIEWED: Wait() to support FreeBSD (#1618)
183
+ [core] REVIEWED: HighDPI support on macOS retina (#1510)
184
+ [core] REDESIGNED: GetFileExtension(), includes the .dot
185
+ [core] REDESIGNED: IsFileExtension(), includes the .dot
186
+ [core] REDESIGNED: Compresion API to use sdefl/sinfl libs
187
+ [rlgl] ADDED: SUPPORT_GL_DETAILS_INFO config flag
188
+ [rlgl] REMOVED: GenTexture*() functions (#721)
189
+ [rlgl] REVIEWED: rlLoadShaderDefault()
190
+ [rlgl] REDESIGNED: rlLoadExtensions(), more details exposed
191
+ [raymath] REVIEWED: QuaternionFromEuler() (#1651)
192
+ [raymath] REVIEWED: MatrixRotateZYX() (#1642)
193
+ [shapes] ADDED: DrawLineBezierQuad() (#1468) by @epsilon-phase
194
+ [shapes] ADDED: CheckCollisionLines()
195
+ [shapes] ADDED: CheckCollisionPointLine() by @mkupiec1
196
+ [shapes] REVIEWED: CheckCollisionPointTriangle() by @mkupiec1
197
+ [shapes] REDESIGNED: SetShapesTexture()
198
+ [shapes] REDESIGNED: DrawCircleSector(), to use float params
199
+ [shapes] REDESIGNED: DrawCircleSectorLines(), to use float params
200
+ [shapes] REDESIGNED: DrawRing(), to use float params
201
+ [shapes] REDESIGNED: DrawRingLines(), to use float params
202
+ [textures] ADDED: DrawTexturePoly() and example (#1677) by @chriscamacho
203
+ [textures] ADDED: UnloadImageColors() for allocs consistency
204
+ [textures] RENAMED: GetImageData() to LoadImageColors()
205
+ [textures] REVIEWED: ImageClearBackground() and ImageDrawRectangleRec() (#1487) by @JeffM2501
206
+ [textures] REVIEWED: DrawTexturePro() and DrawRectanglePro() transformations (#1632) by @ChrisDill
207
+ [text] REDESIGNED: DrawFPS()
208
+ [models] ADDED: UploadMesh() (#1529)
209
+ [models] ADDED: UpdateMeshBuffer()
210
+ [models] ADDED: DrawMesh()
211
+ [models] ADDED: DrawMeshInstanced()
212
+ [models] ADDED: UnloadModelAnimations() (#1648) by @object71
213
+ [models] REMOVED: DrawGizmo()
214
+ [models] REMOVED: LoadMeshes()
215
+ [models] REMOVED: MeshNormalsSmooth()
216
+ [models] REVIEWED: DrawLine3D() (#1643)
217
+ [audio] REVIEWED: Multichannel sound system (#1548)
218
+ [audio] REVIEWED: jar_xm library (#1701) by @jmorel33
219
+ [utils] ADDED: SetLoadFileDataCallback()
220
+ [utils] ADDED: SetSaveFileDataCallback()
221
+ [utils] ADDED: SetLoadFileTextCallback()
222
+ [utils] ADDED: SetSaveFileTextCallback()
223
+ [examples] ADDED: text_draw_3d (#1689) by @Demizdor
224
+ [examples] ADDED: textures_poly (#1677) by @chriscamacho
225
+ [examples] ADDED: models_gltf_model (#1551) by @object71
226
+ [examples] RENAMED: shaders_rlgl_mesh_instanced to shaders_mesh_intancing
227
+ [examples] REDESIGNED: shaders_rlgl_mesh_instanced by @moliad
228
+ [examples] REDESIGNED: core_vr_simulator
229
+ [examples] REDESIGNED: models_yaw_pitch_roll
230
+ [build] ADDED: Config flag: SUPPORT_STANDARD_FILEIO
231
+ [build] ADDED: Config flag: SUPPORT_WINMM_HIGHRES_TIMER (#1641)
232
+ [build] ADDED: Config flag: SUPPORT_GL_DETAILS_INFO
233
+ [build] ADDED: Examples projects to VS2019 solution
234
+ [build] REVIEWED: Makefile to support PLATFORM_RPI (#1580)
235
+ [build] REVIEWED: Multiple typecast warnings by @JeffM2501
236
+ [build] REDESIGNED: VS2019 project build paths
237
+ [build] REDESIGNED: CMake build system by @object71
238
+ [*] RENAMED: Several functions parameters for consistency
239
+ [*] UPDATED: Multiple bindings to latest version
240
+ [*] UPDATED: All external libraries to latest versions
241
+ [*] Multiple code improvements and fixes by multiple contributors!
242
+
243
+ -------------------------------------------------------------------------
244
+ Release: raylib 3.5 - 7th Anniversary Edition (25 December 2020)
245
+ -------------------------------------------------------------------------
246
+ KEY CHANGES:
247
+ - [core] ADDED: PLATFORM_DRM to support RPI4 and other devices (#1388) by @kernelkinetic
248
+ - [core] REDESIGNED: Window states management system through FLAGS
249
+ - [rlgl] ADDED: RenderBatch type and related functions to allow custom batching (internal only)
250
+ - [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721)
251
+ - [textures] REDESIGNED: Image*() functions, big performance improvements (software rendering)
252
+ - [*] REVIEWED: Multiple functions to replace file accesses by memory accesses
253
+ - [*] ADDED: GitHub Actions CI to support multiple raylib build configurations
254
+
255
+ Detailed changes:
256
+ [core] ADDED: SetWindowState() / ClearWindowState() -> New flags added!
257
+ [core] ADDED: IsWindowFocused()
258
+ [core] ADDED: GetWindowScaleDPI()
259
+ [core] ADDED: GetMonitorRefreshRate() (#1289) by @Shylie
260
+ [core] ADDED: IsCursorOnScreen() (#1262) by @ChrisDill
261
+ [core] ADDED: SetMouseCursor() and GetMouseCursor() for standard Desktop cursors (#1407) by @chances
262
+ [core] REMOVED: struct RenderTexture2D: depthTexture variable
263
+ [core] REMOVED: HideWindow() / UnhideWindow() -> Use SetWindowState()
264
+ [core] REMOVED: DecorateWindow() / UndecorateWindow() -> Use SetWindowState()
265
+ [core] RENAMED: GetExtension() to GetFileExtension()
266
+ [core] REVIEWED: Several structs to reduce size and padding
267
+ [core] REVIEWED: struct Texture maps to Texture2D and TextureCubemap
268
+ [core] REVIEWED: ToggleFullscreen() (#1287)
269
+ [core] REVIEWED: InitWindow(), support empty title for window (#1323)
270
+ [core] REVIEWED: RPI: Mouse movements are bound to the screen resolution (#1392) (#1410) by @kernelkinetic
271
+ [core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx
272
+ [core] REPLACED: rgif.h by msf_gif.h for automatic gif recording
273
+ [core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee
274
+ [core] REDESIGNED: GetKeyPressed(), and added GetCharPressed() (#1336)
275
+ [core] UWP rework with improvements (#1231) by @Rover656
276
+ [core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot
277
+ [core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth
278
+ [rlgl] Corrected issue with OpenGL 1.1 support
279
+ [rlgl] ADDED: rlDrawMeshInstanced() (#1318) by @seanpringle
280
+ [rlgl] ADDED: rlCheckErrors (#1321) by @seanpringle
281
+ [rlgl] ADDED: BLEND_SET blending mode (#1251) by @RandomErrorMessage
282
+ [rlgl] ADDED: rlSetLineWidth(), rlGetLineWidth(), rlEnableSmoothLines(), rlDisableSmoothLines() (#1457) by @JeffM2501
283
+ [rlgl] RENAMED: rlUnproject() to Vector3Unproject() [raymath]
284
+ [rlgl] REVIEWED: Replace rlglDraw() calls by DrawRenderBatch() internal calls
285
+ [rlgl] REVIEWED: GenTextureCubemap(), use rlgl functionality only
286
+ [rlgl] REVIEWED: rlFramebufferAttach() to support texture layers
287
+ [rlgl] REVIEWED: GenDrawCube() and GenDrawQuad()
288
+ [rlgl] REVIEWED: Issues with vertex batch overflow (#1223)
289
+ [rlgl] REVIEWED: rlUpdateTexture(), issue with offsets
290
+ [rlgl] REDESIGNED: GenTexture*() to use the new fbo API (#721)
291
+ [raymath] ADDED: Normalize() and Remap() functions (#1247) by @NoorWachid
292
+ [raymath] ADDED: Vector2Reflect() (#1400) by @daniel-junior-dube
293
+ [raymath] ADDED: Vector2LengthSqr() and Vector3LengthSqr() (#1248) by @ThePituLegend
294
+ [raymath] ADDED: Vector2MoveTowards() function (#1233) by @anatagawa
295
+ [raymath] REVIEWED: Some functions consistency (#1197) by @Not-Nik
296
+ [raymath] REVIEWED: QuaternionFromVector3ToVector3() (#1263) by @jvocaturo
297
+ [raymath] REVIEWED: MatrixLookAt(), optimized (#1442) by @RandomErrorMessage
298
+ [shapes] ADDED: CheckCollisionLines(), by @Elkantor
299
+ [text] Avoid [textures] functions dependencies
300
+ [text] ADDED: Config flag: SUPPORT_TEXT_MANIPULATION
301
+ [text] ADDED: LoadFontFromMemory() (TTF only) (#1327)
302
+ [text] ADDED: UnloadFontData()
303
+ [text] RENAMED: FormatText() -> TextFormat()
304
+ [text] REVIEWED: Font struct, added charsPadding (#1432)
305
+ [text] REVIEWED: TextJoin()
306
+ [text] REVIEWED: TextReplace() (#1172)
307
+ [text] REVIEWED: LoadBMFont() to load data from memory (#1232)
308
+ [text] REVIEWED: GenImageFontAtlas(), fixed offset (#1171)
309
+ [text] REDESIGNED: LoadFontData(), reviewed input parameters
310
+ [text] REDESIGNED: LoadFontDefault(), some code simplifications
311
+ [text] REDESIGNED: LoadFontFromImage(), avoid LoadImageEx()
312
+ [text] REDESIGNED: LoadFontData(), avoid GenImageColor(), ImageFormat()
313
+ [text] REDESIGNED: LoadBMFont(), avoid ImageCopy(), ImageFormat(), ImageAlphaMask()
314
+ [textures] Move Color functions from [core] to [textures] module
315
+ [textures] ADDED: ColorAlphaBlend()
316
+ [textures] ADDED: GetPixelColor()
317
+ [textures] ADDED: SetPixelColor()
318
+ [textures] ADDED: LoadImageFromMemory() (#1327)
319
+ [textures] ADDED: LoadImageAnim() to load animated sequence of images
320
+ [textures] ADDED: DrawTextureTiled() (#1291) - @Demizdor
321
+ [textures] ADDED: UpdateTextureRec()
322
+ [textures] ADDED: UnloadImageColors(), UnloadImagePalette(), UnloadWaveSamples()
323
+ [textures] REMOVED: Config flag: SUPPORT_IMAGE_DRAWING
324
+ [textures] REMOVED: LoadImageEx()
325
+ [textures] REMOVED: LoadImagePro()
326
+ [textures] REMOVED: GetImageDataNormalized(), not exposed in the API
327
+ [textures] RENAMED: ImageExtractPalette() to GetImagePalette()
328
+ [textures] RENAMED: Fade() to ColorAlpha(), added #define for compatibility
329
+ [textures] RENAMED: GetImageData() -> LoadImageColors()
330
+ [textures] RENAMED: GetImagePalette() -> LoadImagePalette()
331
+ [textures] RENAMED: GetWaveData() -> LoadWaveSamples()
332
+ [textures] REVIEWED: GetPixelDataSize() to consider compressed data properly
333
+ [textures] REVIEWED: GetTextureData(), allow retrieving 32bit float data
334
+ [textures] REVIEWED: ImageDrawText*() params order
335
+ [textures] REVIEWED: ColorAlphaBlend(), support tint color
336
+ [textures] REVIEWED: ColorAlphaBlend(), integers-version, optimized (#1218)
337
+ [textures] REVIEWED: ImageDraw(), consider negative source offset properly (#1283)
338
+ [textures] REVIEWED: ImageDraw(), optimizations test (#1218)
339
+ [textures] REVIEWED: ImageResizeCanvas(), optimization (#1218)
340
+ [textures] REVIEWED: ExportImage(), optimized
341
+ [textures] REVIEWED: ImageAlphaPremultiply(), optimization
342
+ [textures] REVIEWED: ImageAlphaClear(), minor optimization
343
+ [textures] REVIEWED: ImageToPOT(), renamed parameter
344
+ [textures] REVIEWED: ImageCrop() (#1218)
345
+ [textures] REVIEWED: ImageToPOT() (#1218)
346
+ [textures] REVIEWED: ImageAlphaCrop() (#1218)
347
+ [textures] REVIEWED: ExportImage(), optimized (#1218)
348
+ [textures] REDESIGNED: ImageCrop(), optimized (#1218)
349
+ [textures] REDESIGNED: ImageRotateCCW(), optimized (#1218)
350
+ [textures] REDESIGNED: ImageRotateCW(), optimized (#1218)
351
+ [textures] REDESIGNED: ImageFlipHorizontal(), optimized (#1218)
352
+ [textures] REDESIGNED: ImageFlipVertical(), optimized (#1218)
353
+ [textures] REDESIGNED: ImageResizeCanvas(), optimized (#1218)
354
+ [textures] REDESIGNED: ImageDrawPixel(), optimized
355
+ [textures] REDESIGNED: ImageDrawLine(), optimized
356
+ [textures] REDESIGNED: ImageDraw(), optimized (#1218)
357
+ [textures] REDESIGNED: ImageResize(), optimized (#1218)
358
+ [textures] REDESIGNED: ImageFromImage(), optimized (#1218)
359
+ [textures] REDESIGNED: ImageDraw(), optimization (#1218)
360
+ [textures] REDESIGNED: ImageAlphaClear(), optimized (#1218)
361
+ [textures] REDESIGNED: ExportImageAsCode() to use memory buffer (#1232)
362
+ [textures] REDESIGNED: ColorFromHSV()
363
+ [models] ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
364
+ [models] ADDED: UnloadModelKeepMeshes()
365
+ [models] REVIEWED: LoadModel(), avoid loading texcoords and normals from model if not existent
366
+ [models] REVIEWED: GenMeshCubicmap(), added comments and simplification
367
+ [models] REVIEWED: GenMeshCubicmap(), fixed generated normals (#1244) by @GoldenThumbs
368
+ [models] REVIEWED: GenMeshPoly(), fixed buffer overflow (#1269) by @frithrah
369
+ [models] REVIEWED: LoadOBJ(): Allow for multiple materials in obj files (#1408) by @chriscamacho and @codifies
370
+ [models] REVIEWED: LoadIQM() materials loading (#1227) by @sikor666
371
+ [models] REVIEWED: LoadGLTF() to read from memory buffer
372
+ [models] REVIEWED: UpdateMesh(), fix extra memory allocated when updating color buffer (#1271) by @4yn
373
+ [models] REVIEWED: MeshNormalsSmooth() (#1317) by @seanpringle
374
+ [models] REVIEWED: DrawGrid() (#1417)
375
+ [models] REDESIGNED: ExportMesh() to use memory buffer (#1232)
376
+ [models] REDESIGNED: LoadIQM() and LoadModelAnimations() to use memory buffers
377
+ [audio] ADDED: LoadWaveFromMemory() (#1327)
378
+ [audio] REMOVED: SetMusicLoopCount()
379
+ [audio] REVIEWED: Several functions, sampleCount vs frameCount (#1423)
380
+ [audio] REVIEWED: SaveWAV() to use memory write insted of file
381
+ [audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198)
382
+ [audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340)
383
+ [audio] REVIEWED: SetAudioBufferPitch()
384
+ [audio] REDESIGNED: Audio looping system
385
+ [audio] REDESIGNED: LoadSound(): Use memory loading (WAV, OGG, MP3, FLAC) (#1312)
386
+ [audio] REDESIGNED: ExportWaveAsCode() to use memory buffers
387
+ [utils] ADDED: MemAlloc() / MemFree() (#1440)
388
+ [utils] ADDED: UnloadFileData() / UnloadFileText()
389
+ [utils] REVIEWED: android_fopen() to support SDCard access
390
+ [utils] REDESIGNED: SaveFile*() functions to expose file access results (#1420)
391
+ [rmem] REVIEWED: MemPool and other allocators optimization (#1211) by @assyrianic
392
+ [examples] ADDED: core/core_window_flags
393
+ [examples] ADDED: core/core_quat_conversion by @chriscamacho and @codifies
394
+ [examples] ADDED: textures/textures_blend_modes (#1261) by @accidentalrebel
395
+ [examples] ADDED: textures/textures_draw_tiled (#1291) by @Demizdor
396
+ [examples] ADDED: shaders/shaders_hot_reloading (#1198)
397
+ [examples] ADDED: shaders/shaders_rlgl_mesh_instanced (#1318) by @seanpringle
398
+ [examples] ADDED: shaders/shaders_multi_sampler2d
399
+ [examples] ADDED: others/embedded_files_loading
400
+ [examples] REVIEWED: textures/textures_raw_data (#1286)
401
+ [examples] REVIEWED: textures/textures_sprite_explosion, replace resources
402
+ [examples] REVIEWED: textures/textures_particles_blending, replace resources
403
+ [examples] REVIEWED: textures/textures_image_processing, support mouse
404
+ [examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0
405
+ [examples] REVIEWED: audio/resources, use open license resources
406
+ [examples] REVIEWED: others/raudio_standalone.c
407
+ [build] ADDED: New config.h configuration options exposing multiple #define values
408
+ [build] REMOVED: ANGLE VS2017 template project
409
+ [build] REVIEWED: All MSVC compile warnings
410
+ [build] Updated Makefile for web (#1332) by @rfaile313
411
+ [build] Updated build pipelines to use latest emscripten and Android NDK
412
+ [build] Updated emscriptem build script to generate .a on WebAssembly
413
+ [build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000
414
+ [build] Updated VSCode project template tasks
415
+ [build] Updated VS2017.UWP project template by @Rover656
416
+ [build] Updated Android build pipeline
417
+ [build] REMOVED: AppVeyor and Travis CI build systems
418
+ [*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games
419
+ [*] Replaced several examples resources with more open licensed alternatives
420
+ [*] Updated BINDINGS.md with NEW bindings and added raylib version binding!
421
+ [*] Updated all external libraries to latest versions
422
+ [*] Multiple code improvements and small fixes
423
+
424
+ -----------------------------------------------
425
+ Release: raylib 3.0 (01 April 2020)
426
+ -----------------------------------------------
427
+ KEY CHANGES:
428
+ - Global context states used on all modules.
429
+ - Custom memory allocators for all modules and dependencies.
430
+ - Centralized file access system and memory data loading.
431
+ - Structures reviewed to reduce size and always be used as pass-by-value.
432
+ - Tracelog messages completely reviewed and categorized.
433
+ - raudio module reviewed to accomodate new Music struct and new miniaudio.
434
+ - text module reviewed to improve fonts generation and text management functions.
435
+ - Multiple new examples added and categorized examples table.
436
+ - GitHub Actions CI implemented for Windows, Linux and macOS.
437
+
438
+ Detailed changes:
439
+ [build] ADDED: VS2017.ANGLE project, by @msmshazan
440
+ [build] ADDED: VS2017 project support for x64 platform configuration
441
+ [build] ADDED: Makefile for Android building on macOS, by @Yunoinsky
442
+ [build] ADDED: Makefile for Android building on Linux, by @pamarcos
443
+ [build] REMOVED: VS2015 project
444
+ [build] REVIEWED: VSCode project
445
+ [build] REVIEWED: Makefile build system
446
+ [build] REVIEWED: Android building, by @NimbusFox
447
+ [build] REVIEWED: Compilation with CLion IDE, by @Rover656
448
+ [build] REVIEWED: Generation of web examples, by @pamarcos
449
+ [build] REVIEWED: Makefiles path to 'shell.html', by @niorad
450
+ [build] REVIEWED: VS2017 64bit compilation issues, by @spec-chum
451
+ [build] REVIEWED: Multiple fixes on projects building, by @ChrisDill, @JuDelCo, @electronstudio
452
+ [core] ADDED: Support touch/mouse indistinctly
453
+ [core] ADDED: FLAG_WINDOW_ALWAYS_RUN to avoid pause on minimize
454
+ [core] ADDED: Config flag SUPPORT_HALFBUSY_WAIT_LOOP
455
+ [core] ADDED: RPI mouse cursor point support on native mode
456
+ [core] ADDED: GetWorldToScreen2D()- Get screen space position for a 2d camera world space position, by @arvyy
457
+ [core] ADDED: GetScreenToWorld2D() - Get world space position for a 2d camera screen space position, by @arvyy
458
+ [core] ADDED: GetWorldToScreenEx() - Get size position for a 3d world space position
459
+ [core] ADDED: DirectoryExists() - Check if a directory path exists
460
+ [core] ADDED: GetPrevDirectoryPath() - Get previous directory path for a given path
461
+ [core] ADDED: CompressData() - Compress data (DEFLATE algorythm)
462
+ [core] ADDED: DecompressData() - Decompress data (DEFLATE algorythm)
463
+ [core] ADDED: GetWindowPosition() - Get window position XY on monitor
464
+ [core] ADDED: LoadFileData() - Load file data as byte array (read)
465
+ [core] ADDED: SaveFileData() - Save data to file from byte array (write)
466
+ [core] ADDED: LoadFileText() - Load text data from file (read), returns a '\0' terminated string
467
+ [core] ADDED: SaveFileText() - Save text data to file (write), string must be '\0' terminated
468
+ [core] REMOVED: Show raylib logo at initialization
469
+ [core] REVIEWED: GetFileName(), security checks
470
+ [core] REVIEWED: LoadStorageValue(), by @danimartin82
471
+ [core] REVIEWED: SaveStorageValue(), by @danimartin82
472
+ [core] REVIEWED: IsMouseButtonReleased(), when press/release events come too fast, by @oswjk
473
+ [core] REVIEWED: SetWindowMonitor(), by @DropsOfSerenity
474
+ [core] REVIEWED: IsFileExtension() to be case-insensitive
475
+ [core] REVIEWED: IsFileExtension() when checking no-extension files
476
+ [core] REVIEWED: Default font scale filter for HighDPI mode
477
+ [core] REVIEWED: Touch input scaling for PLATFORM_WEB
478
+ [core] REVIEWED: RPI input system, by @DarkElvenAngel
479
+ [core] REVIEWED: RPI input threads issues
480
+ [core] REVIEWED: OpenGL extensions loading and freeing
481
+ [core] REVIEWED: GetDirectoryPath()
482
+ [core] REVIEWED: Camera2D behavior, by @arvyy
483
+ [core] REVIEWED: OpenGL ES 2.0 extensions check
484
+ [rlgl] ADDED: Flags to allow frustrum culling near/far distance configuration at compile time
485
+ [rlgl] ADDED: Flags to sllow MAX_BATCH_BUFFERING config at compile time
486
+ [rlgl] ADDED: GetMatrixProjection(), by @chriscamacho
487
+ [rlgl] ADDED: rlUpdateMeshAt() - Update vertex or index data on GPU, at index, by @brankoku
488
+ [rlgl] REVIEWED: Vertex padding not zeroed for quads, by @kawa-yoiko
489
+ [rlgl] REVIEWED: Read texture data as RGBA from FBO on GLES 2.0
490
+ [rlgl] REVIEWED: LoadShaderCode() for const correctness, by @heretique
491
+ [rlgl] REVIEWED: rlLoadTexture()
492
+ [rlgl] REVIEWED: rlReadTexturePixels()
493
+ [rlgl] REVIEWED: rlUpdateMesh() to supports updating indices, by @brankoku
494
+ [rlgl] REVIEWED: GenTextureCubemap(), renamed parameters for consistency
495
+ [rlgl] REVIEWED: HDR pixels loading
496
+ [raymath] ADDED: MatrixRotateXYZ(), by @chriscamacho
497
+ [raymath] RENAMED: Vector3Multiply() to Vector3Scale()
498
+ [camera] REVIEWED: Free camera pitch, by @chriscamacho
499
+ [camera] REVIEWED: Camera not working properly at z-align, by @Ushio
500
+ [shapes] ADDED: DrawTriangleStrip() - Draw a triangle strip defined by points
501
+ [shapes] ADDED: DrawEllipse() - Draw ellipse
502
+ [shapes] ADDED: DrawEllipseLines() - Draw ellipse outline
503
+ [shapes] ADDED: DrawPolyLines() - Draw a polygon outline of n sides
504
+ [shapes] REVIEWED: DrawPoly() shape rendering, by @AlexHCC
505
+ [textures] ADDED: LoadAnimatedGIF() - Load animated GIF file
506
+ [textures] ADDED: GetImageAlphaBorder() - Get image alpha border rectangle
507
+ [textures] ADDED: ImageFromImage() - Create an image from another image piece
508
+ [textures] ADDED: ImageClearBackground(), by @iamsouravgupta
509
+ [textures] ADDED: ImageDrawPixel(), by @iamsouravgupta
510
+ [textures] ADDED: ImageDrawCircle(), by @iamsouravgupta
511
+ [textures] ADDED: ImageDrawLineEx(), by @iamsouravgupta
512
+ [textures] ADDED: ImageDrawPixelV(), by @RobLoach
513
+ [textures] ADDED: ImageDrawCircleV(), by @RobLoach
514
+ [textures] ADDED: ImageDrawLineV(), by @RobLoach
515
+ [textures] ADDED: ImageDrawRectangleV(), by @RobLoach
516
+ [textures] ADDED: ImageDrawRectangleRec(), by @RobLoach
517
+ [textures] REVIEWED: ImageDrawPixel(), by @RobLoach
518
+ [textures] REVIEWED: ImageDrawLine(), by @RobLoach
519
+ [textures] REVIEWED: ImageDrawCircle(), by @RobLoach
520
+ [textures] REVIEWED: ImageDrawRectangle(), by @RobLoach
521
+ [textures] REVIEWED: ImageDraw(), now it supports color tint parameter
522
+ [textures] REVIEWED: ImageResizeCanvas()
523
+ [textures] REVIEWED: ImageCrop() with security checks
524
+ [textures] REVIEWED: ImageAlphaMask()
525
+ [textures] REVIEWED: ImageDrawRectangleLines()
526
+ [textures] REVIEWED: GetImageData()
527
+ [text] ADDED: TextCopy() - Copy one string to another, returns bytes copied
528
+ [text] ADDED: GetCodepoints() - Get all codepoints in a string
529
+ [text] ADDED: CodepointToUtf8() - Encode codepoint into utf8 text
530
+ [text] ADDED: DrawTextCodepoint() - Draw one character (codepoint)
531
+ [text] RENAMED: LoadDefaultFont() -> LoadFontDefault()
532
+ [text] RENAMED: TextCountCodepoints() -> GetCodepointsCount()
533
+ [text] REVIEWED: TextFormat(), to support caching, by @brankoku
534
+ [text] REVIEWED: LoadFontData(), generate empty image for space character
535
+ [text] REVIEWED: TextSplit()
536
+ [text] REVIEWED: TextToInteger()
537
+ [text] REVIEWED: GetNextCodepoint(), renamed parameters for clarity
538
+ [text] REVIEWED: GenImageFontAtlas(), improved atlas size computing
539
+ [text] REDESIGNED: struct Font, character rectangles have been moved out from CharInfo to Font
540
+ [text] REDESIGNED: struct CharInfo, now includes directly an Image of the glyph
541
+ [text] REDESIGNED: GenImageFontAtlas(), additional recs parameter added
542
+ [text] REDESIGNED: ImageTextEx(), to avoid font retrieval from GPU
543
+ [models] ADDED: Support rlPushMatrix() and rlPopMatrix() on mesh drawing
544
+ [models] ADDED: DrawPoint3D() - Draw a point in 3D space, actually a small line, by @ProfJski
545
+ [models] ADDED: Multi texture support for materials in GLTF format, by @Gamerfiend, @chriscamacho
546
+ [models] REVIEWED: LoadGLTF(), fixed memory leak, by @jubalh
547
+ [models] REVIEWED: LoadIQM(), support multiple animations loading, by @culacant
548
+ [models] REVIEWED: GetCollisionRayModel(), to avoid pointers
549
+ [models] REVIEWED: CheckCollisionRay*(), parameters renamed
550
+ [models] REVIEWED: UnloadMesh(), to avoid pointers
551
+ [models] REVIEWED: LoadModel(), memory initialization
552
+ [models] REVIEWED: UpdateModelAnimation(), added security checks
553
+ [models] REVIEWED: Multiple fixes on models loading, by @jubalh
554
+ [models] REVIEWED: Normals updated when using animated meshes, by @@las3rlars
555
+ [models] REVIEWED: Compilation when the SUPPORT_MESH_GENERATION not set, by @@Elkantor
556
+ [raudio] ADDED: Multi-channel audio playing, by @chriscamacho
557
+ [raudio] REMOVED: LoadWaveEx()
558
+ [raudio] RENAMED: IsAudioBufferProcessed() to IsAudioStreamProcessed()
559
+ [raudio] REVIEWED: Ensure .xm playback starts in the right place, by @illegalinstruction
560
+ [raudio] REVIEWED: Fix short non-looping sounds, by @jbosh
561
+ [raudio] REVIEWED: Modules playing time to full length
562
+ [raudio] REDESIGNED: Replaced Music pointer by struct
563
+ [raudio] REDESIGNED: Removed sampleLeft from Music struct
564
+ [examples] ADDED: core_scissor_test, by @ChrisDill
565
+ [examples] ADDED: core_2d_camera_platformer, by @arvyy
566
+ [examples] ADDED: textures_mouse_painting, by @ChrisDill
567
+ [examples] ADDED: models_waving_cubes, by @codecat
568
+ [examples] ADDED: models_solar_system, by @aldrinmartoq
569
+ [examples] ADDED: shaders_fog, by @chriscamacho
570
+ [examples] ADDED: shaders_texture_waves, by @Anata
571
+ [examples] ADDED: shaders_basic_lighting, by @chriscamacho
572
+ [examples] ADDED: shaders_simple_mask, by @chriscamacho
573
+ [examples] ADDED: audio_multichannel_sound, by @chriscamacho
574
+ [examples] ADDED: shaders_spotlight, by @chriscamacho
575
+ [examples] RENAMED: text_sprite_font > text_font_spritefont
576
+ [examples] RENAMED: text_ttf_loading > text_font_filters
577
+ [examples] RENAMED: text_bmfont_ttf > text_font_loading
578
+ [examples] REMOVED: models_obj_viewer
579
+ [examples] REMOVED: models_solar_system
580
+ [examples] REVIEWED: models_obj_loading > models_loading
581
+ [examples] REVIEWED: models_materials_pbr, shader issues
582
+ [examples] REVIEWED: core_window_letterbox, detailed explanation, by @jotac0
583
+ [examples] REVIEWED: core_window_letterbox, virtual mouse, by @anatagawa
584
+ [games] ADDED: GGJ2020 game - RE-PAIR
585
+ [*] Misc fixes and tweaks, by @yaram, @oraoto, @zatherz, @piecedigital, @Shylie
586
+ [*] Update ALL supported projects (Notepad++, VS2017)
587
+ [*] Update ALL external libraries to latest versions (29.Jan.2020)
588
+ [*] Update ALL examples and games
589
+ [*] Update BINDINGS list
590
+
591
+ -----------------------------------------------
592
+ Release: raylib 2.5 (May 2019)
593
+ -----------------------------------------------
594
+ KEY CHANGES:
595
+ - [core] Redesigned Gamepad mechanism, now common to all platforms and gamepads
596
+ - [core] HighDPI monitors support with automatic content scaling
597
+ - [rlgl] Complete module redesign to use one single internal buffer
598
+ - [rlgl] VR system redesign to allow custom device parameters and distortion shader
599
+ - [shapes] New drawing shapes available: CircleSector, Ring and RectangleRounded
600
+ - [text] New text management API (multiple functions)
601
+ - [text] Full Unicode support (utf8 text)
602
+ - [textures] Cubemap textures support
603
+ - [textures] Quad and N-Patch drawing
604
+ - [models] Skeletal model animation support
605
+ - [models] Support multiple meshes per model
606
+ - [models] Support glTF model loading
607
+
608
+ Detailed changes:
609
+ [build] REVIEWED: Default raylib and examples Makefile
610
+ [build] REVIEWED: Notepad++ NppExec scripts
611
+ [build] REVIEWED: VS2015 and VS2017 projects
612
+ [build] REVIEWED: Android APK build pipeline
613
+ [core] Converted most #defined values as enum values
614
+ [core] Complete redesign of RPI input system to use evdev events
615
+ [core] ADDED: IsWindowResized() - Check if window has been resized
616
+ [core] ADDED: IsWindowHidden() - Check if window is currently hidden
617
+ [core] ADDED: UnhideWindow() - Show the window
618
+ [core] ADDED: HideWindow() - Hide the window
619
+ [core] ADDED: GetWindowHandle() - Get native window handle
620
+ [core] ADDED: GetMonitorCount() - Get number of connected monitors
621
+ [core] ADDED: GetMonitorWidth() - Get primary monitor width
622
+ [core] ADDED: GetMonitorHeight() - Get primary monitor height
623
+ [core] ADDED: GetMonitorPhysicalWidth() - Get primary monitor physical width in millimetres
624
+ [core] ADDED: GetMonitorPhysicalHeight() - Get primary monitor physical height in millimetres
625
+ [core] ADDED: GetMonitorName() - Get the human-readable, UTF-8 encoded name of the primary monitor
626
+ [core] ADDED: GetClipboardText() - Get clipboard text content
627
+ [core] ADDED: SetClipboardText() - Set clipboard text content
628
+ [core] ADDED: ColorFromHSV() - Returns a Color from HSV values
629
+ [core] ADDED: FileExists() - Check if file exists
630
+ [core] ADDED: GetFileNameWithoutExt() - Get filename string without extension (memory should be freed)
631
+ [core] ADDED: GetDirectoryFiles() - Get filenames in a directory path (memory should be freed)
632
+ [core] ADDED: ClearDirectoryFiles() - Clear directory files paths buffers (free memory)
633
+ [core] ADDED: OpenURL() - Open URL with default system browser (if available)
634
+ [core] ADDED: SetMouseOffset() - Set mouse offset
635
+ [core] ADDED: SetMouseScale() - Set mouse scaling
636
+ [core] REMOVED: ShowLogo() - Activate raylib logo at startup (can be done with flags)
637
+ [shapes] ADDED: DrawCircleSector() - Draw a piece of a circle
638
+ [shapes] ADDED: DrawCircleSectorLines() - Draw circle sector outline
639
+ [shapes] ADDED: DrawRing() - Draw ring
640
+ [shapes] ADDED: DrawRingLines() - Draw ring outline
641
+ [shapes] ADDED: DrawRectangleRounded() - Draw rectangle with rounded edges
642
+ [shapes] ADDED: DrawRectangleRoundedLines() - Draw rectangle with rounded edges outline
643
+ [shapes] ADDED: SetShapesTexture() - Define default texture used to draw shapes
644
+ [textures] REVIEWED: ExportImage() - Reorder function parameters
645
+ [textures] REVIEWED: ImageDrawRectangle() - Remove unneeded parameter
646
+ [textures] ADDED: ExportImageAsCode() - Export image as code file defining an array of bytes
647
+ [textures] ADDED: LoadTextureCubemap() - Load cubemap from image, multiple image cubemap layouts supported
648
+ [textures] ADDED: ImageExtractPalette() - Extract color palette from image to maximum size (memory should be freed)
649
+ [textures] ADDED: ImageDrawRectangleLines() - Draw rectangle lines within an image
650
+ [textures] ADDED: DrawTextureQuad() - Draw texture quad with tiling and offset parameters
651
+ [textures] ADDED: DrawTextureNPatch() - Draws a texture (or part of it) that stretches or shrinks nicely
652
+ [models] REVIEWED: LoadMesh() -> LoadMeshes() - Support multiple meshes loading
653
+ [models] REVIEWED: LoadMaterial() -> LoadMaterials() - Support multiple materials loading
654
+ [models] REVIEWED: ExportMesh() - Reorder parameters
655
+ [models] ADDED: DrawCubeWiresV() - Draw cube wires (Vector version)
656
+ [models] ADDED: GenMeshPoly() - Generate polygonal mesh
657
+ [models] ADDED: SetMaterialTexture() - Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
658
+ [models] ADDED: SetModelMeshMaterial() - Set material for a mesh
659
+ [models] ADDED: LoadModelAnimations() - Load model animations from file
660
+ [models] ADDED: UpdateModelAnimation() - Update model animation pose
661
+ [models] ADDED: UnloadModelAnimation() - Unload animation data
662
+ [models] ADDED: IsModelAnimationValid() - Check model animation skeleton match
663
+ [rlgl] Improved internal batching mechanism (multibuffering support, triangle texcoords...)
664
+ [rlgl] REVIEWED: rlPushMatrix()/rlPopMatrix() - Now works like OpenGL 1.1
665
+ [rlgl] REVIEWED: SetShaderValue() - More generic, now requires uniform type
666
+ [rlgl] REMOVED: SetShaderValuei() - Can be acoomplished with new SetShaderValue()
667
+ [rlgl] ADDED: SetShaderValueV() - Set shader uniform value vector
668
+ [rlgl] ADDED: SetShaderValueTexture() - Set shader uniform value for texture
669
+ [rlgl] ADDED: BeginScissorMode() - Begin scissor mode (define screen area for following drawing)
670
+ [rlgl] ADDED: EndScissorMode() - End scissor mode
671
+ [rlgl] ADDED: SetVrConfiguration() - Set stereo rendering configuration parameters
672
+ [rlgl] REVIEWED: InitVrSimulator() - No input parameter required, use SetVrConfiguration()
673
+ [text] REVIEWED: LoadFontEx() - Reorder function parameters
674
+ [text] REVIEWED: LoadFontData() - Reorder function parameters
675
+ [text] REVIEWED: GenImageFontAtlas() - Reorder function parameters
676
+ [text] RENAMED: FormatText() -> TextFormat()
677
+ [text] RENAMED: SubText() -> TextSubtext()
678
+ [text] ADDED: LoadFontFromImage() - Load font from Image (XNA style)
679
+ [text] ADDED: DrawTextRec() - Draw text using font inside rectangle limits
680
+ [text] ADDED: DrawTextRecEx() - Draw text using font inside rectangle limits with support for text selection
681
+ [text] ADDED: TextIsEqual() - Check if two text string are equal
682
+ [text] ADDED: TextLength() - Get text length, checks for '\0' ending
683
+ [text] ADDED: TextReplace() - Replace text string (memory should be freed!)
684
+ [text] ADDED: TextInsert() - Insert text in a position (memory should be freed!)
685
+ [text] ADDED: TextJoin() - Join text strings with delimiter
686
+ [text] ADDED: TextSplit() - Split text into multiple strings
687
+ [text] ADDED: TextAppend() - Append text at specific position and move cursor!
688
+ [text] ADDED: TextFindIndex() - Find first text occurrence within a string
689
+ [text] ADDED: TextToUpper() - Get upper case version of provided string
690
+ [text] ADDED: TextToLower() - Get lower case version of provided string
691
+ [text] ADDED: TextToPascal() - Get Pascal case notation version of provided string
692
+ [text] ADDED: TextToInteger() - Get integer value from text (negative values not supported)
693
+ [raudio] ADDED: ExportWave() - Export wave data to file
694
+ [raudio] ADDED: ExportWaveAsCode() - Export wave sample data to code (.h)
695
+ [raudio] ADDED: IsAudioStreamPlaying() - Check if audio stream is playing
696
+ [raudio] ADDED: SetAudioStreamVolume() - Set volume for audio stream (1.0 is max level)
697
+ [raudio] ADDED: SetAudioStreamPitch() - Set pitch for audio stream (1.0 is base level)
698
+ [examples] Complete review of full examples collection, many additions
699
+ [examples] ADDED: core_custom_logging - Custom trace log system
700
+ [examples] ADDED: core_input_multitouch - Multitouch input example
701
+ [examples] ADDED: core_window_letterbox - Window adapted to screen
702
+ [examples] ADDED: core_loading_thread - Data loading in second thread
703
+ [examples] REVIEWED: core_input_gamepad - Adapted to new gamepad system
704
+ [examples] REVIEWED: core_vr_simulator - HMD device parameters and distortion shader should be provided
705
+ [examples] ADDED: core_window_scale_letterbox - Windows resizing and letterbox content
706
+ [examples] ADDED: shapes_rectangle_scaling_mouse - Scale a rectangle with mouse
707
+ [examples] ADDED: shapes_draw_circle_sector - Circle sector drawing
708
+ [examples] ADDED: shapes_draw_ring - Ring drawing
709
+ [examples] ADDED: shapes_draw_rectangle_rounded - Rounded rectangle drawing
710
+ [examples] ADDED: shapes_bouncing_ball - Ball bouncing in the screen
711
+ [examples] ADDED: shapes_collision_area - Collision detection and drawing
712
+ [examples] ADDED: shapes_following_eyes - Some maths on eyes and mouse
713
+ [examples] ADDED: shapes_easings_ball_anim - Ball animation
714
+ [examples] ADDED: shapes_easings_box_anim - Box animation
715
+ [examples] ADDED: shapes_easings_rectangle_array - Rectangles animation
716
+ [examples] REVIEWED: shapes_colors_palette - Reviewed color selection and text displaying
717
+ [examples] ADDED: textures_background_scrolling - Scrolling and parallaz background effect
718
+ [examples] ADDED: textures_image_npatch - Drawing N-Patch based boxes
719
+ [examples] ADDED: textures_sprite_button - Sprite button with sound
720
+ [examples] ADDED: textures_sprite_explosion - Sprite explosion with sound
721
+ [examples] ADDED: textures_bunnymark - Benchmarking test
722
+ [examples] ADDED: text_draw_inside_rectangle - Drawing text inside a delimited rectangle box
723
+ [examples] ADDED: text_unicode - Multiple languages text drawing
724
+ [examples] ADDED: text_rectangle_bound - Fit text inside a rectangle
725
+ [examples] REVIEWED: text_bmfont_ttf - Simplified example
726
+ [examples] ADDED: models_animation - Animated models loading and animation playing
727
+ [examples] ADDED: models_obj_viewer - Draw and drop models viewer
728
+ [examples] ADDED: models_rlgl_solar_system - Solar system simulation using rlgl functionality
729
+ [examples] ADDED: models_first_person_maze - 3D maze fps
730
+ [examples] ADDED: shaders_palette_switch - Switching color palette on shader
731
+ [examples] ADDED: shaders_raymarching - Raymarching shader
732
+ [examples] ADDED: shaders_texture_drawing - Texture drawing on GPU
733
+ [examples] ADDED: shaders_texture_waves - Texture waves on shader
734
+ [examples] ADDED: shaders_julia_set - Julia set fractals
735
+ [examples] ADDED: shaders_eratosthenes - Prime number visualization shader
736
+ [examples] REVIEWED: audio_raw_stream - Mostly rewritten
737
+ [games] ADDED: GGJ19 game - Cat vs Roomba
738
+ [*] Updated external libraries to latest version
739
+ [*] Multiple bugs corrected (check github issues)
740
+
741
+ -----------------------------------------------
742
+ Release: raylib 2.0 (July 2018)
743
+ -----------------------------------------------
744
+ KEY CHANGES:
745
+ - Removed external dependencies (GLFW3 and OpenAL)
746
+ - Complete redesign of audio module to use miniaudio library
747
+ - Support AppVeyor and Travis CI (continuous integration) building
748
+ - Reviewed raymath.h for better consistency and performance (inlining)
749
+ - Refactor all #define SUPPORT_* into a single config.h
750
+ - Support TCC compiler (32bit and 64bit)
751
+
752
+ Detailed changes:
753
+ [build] REMOVED: GitHub develop branch
754
+ [build] REMOVED: External dependencies GLFW and OpenAL
755
+ [build] ADDED: Android 64bit ARM support
756
+ [build] ADDED: FreeBSD, OpenBSD, NetBSD, Dragon Fly OS support
757
+ [build] ADDED: Universal Windows Platform (UWP) support
758
+ [build] ADDED: Wayland Linux desktop support
759
+ [build] ADDED: AppVeyor CI for automatic Windows builds
760
+ [build] ADDED: Travis CI for automatic Linux/macOS builds
761
+ [build] ADDED: rglfw (GLFW3 module) to avoid external dependency
762
+ [build] ADDED: VS2017 UWP project
763
+ [build] ADDED: Builder project template
764
+ [build] ADDED: Compiler memory sanitizer for better debug
765
+ [build] ADDED: CMake package target and CI auto-deploy tags
766
+ [build] ADDED: DEBUG library building support
767
+ [build] ADDED: Notepad++ NppExec scripts
768
+ [build] REVIEWED: VS2015 and VS2017 projects
769
+ [build] REVIEWED: Android APK build pipeline
770
+ [core] REVIEWED: Window creation hints to support transparent windows
771
+ [core] Unified InitWindow() between platforms
772
+ [core] Export Android main entry point
773
+ [core] RENAMED: Begin3dMode() to BeginMode3D()
774
+ [core] RENAMED: End3dMode() to EndMode3D()
775
+ [core] RENAMED: Begin2dMode() to BeginMode2D()
776
+ [core] RENAMED: End2dMode() to EndMode2D()
777
+ [core] RENAMED: struct Camera to Camera3D
778
+ [core] RENAMED: struct SpriteFont to Font -> plus all required functions!
779
+ [core] RENAMED: enum TextureFormat to PixelFormat
780
+ [core] REVIEWED: Rectangle params int to float
781
+ [core] REVIEWED: timing system for macOS
782
+ [core] REMOVED: ColorToFloat()
783
+ [core] ADDED: GetCurrentTime() on macOS
784
+ [core] ADDED: GetTime()
785
+ [core] ADDED: struct Vector4
786
+ [core] ADDED: SetTraceLog() to define trace log messages type
787
+ [core] ADDED: GetFileName() to get filename from path string
788
+ [core] ADDED: ColorToHSV()
789
+ [core] ADDED: ColorNormalize()
790
+ [core] ADDED: SetWindowSize() to scale Windows in runtime
791
+ [core] ADDED: SetMouseScale() to scale mouse input
792
+ [core] ADDED: key definitions - KEY_GRAVE, KEY_SLASH, KEY_BACKSLASH
793
+ [core] RENAMED: GetHexValue() to ColorToInt()
794
+ [core] REVIEWED: Fade()
795
+ [core] REVIEWED: InitWindow() to avoid void pointer (safety)
796
+ [core] Support camera 3d orthographic projection mode
797
+ [shapes] ADDED: DrawRectangleLinesEx()
798
+ [textures] Improved pixel formats support (32bit channels)
799
+ [textures] Improved textures support for OpenGL 2.1
800
+ [textures] REMOVED: DrawRectangleT() --> Added support to DrawRectangle()
801
+ [textures] ADDED: GetPixelDataSize(); pixel data size in bytes (image or texture)
802
+ [textures] ADDED: ImageAlphaClear() --> Clear alpha channel to desired color
803
+ [textures] ADDED: ImageAlphaCrop() --> Crop image depending on alpha value
804
+ [textures] ADDED: ImageAlphaPremultiply() --> Premultiply alpha channel
805
+ [textures] ADDED: ImageDrawRectangle()
806
+ [textures] ADDED: ImageMipmaps()
807
+ [textures] ADDED: GenImageColor()
808
+ [textures] ADDED: GetPixelDataSize()
809
+ [textures] ADDED: ImageRotateCW()
810
+ [textures] ADDED: ImageRotateCCW()
811
+ [textures] ADDED: ImageResizeCanvas()
812
+ [textures] ADDED: GetImageDataNormalized()
813
+ [textures] REVIEWED: ImageFormat() to use normalized data
814
+ [textures] REVIEWED: Manual mipmap generation
815
+ [textures] REVIEWED: LoadASTC()
816
+ [textures] REVIEWED: GenImagePerlinNoise()
817
+ [textures] REVIEWED: ImageTextEx() to support UTF8 basic characters
818
+ [textures] REVIEWED: GetTextureData() for RPI - requires some work
819
+ [textures] Added new example: text drawing on image
820
+ [text] Corrected issue with ttf font y-offset
821
+ [text] Support SDF font data generation
822
+ [text] ADDED: GenImageFontAtlas()
823
+ [text] ADDED: LoadFontData() to load data from TTF file
824
+ [text] REMOVED: LoadTTF() internal function
825
+ [text] REVIEWED: DrawTextEx() - avoid rendering SPACE character!
826
+ [text] RENAMED: GetDefaultFont() to GetFontDefault()
827
+ [rlgl] ADDED: rlCheckBufferLimit()
828
+ [rlgl] ADDED: LoadShaderCode()
829
+ [rlgl] ADDED: GetMatrixModelview()
830
+ [rlgl] ADDED: SetVrDistortionShader(Shader shader)
831
+ [rlgl] REVIEWED: rlLoadTexture() - added mipmaps support, improved compressed textures loading
832
+ [rlgl] REVIEWED: rlReadTexturePixels()
833
+ [models] Support 4 components mesh.tangent data
834
+ [models] Removed tangents generation from LoadOBJ()
835
+ [models] ADDED: MeshTangents()
836
+ [models] ADDED: MeshBinormals()
837
+ [models] ADDED: ExportMesh()
838
+ [models] ADDED: GetCollisionRayModel()
839
+ [models] RENAMED: CalculateBoundingBox() to MeshBoundingBox()
840
+ [models] REMOVED: GetCollisionRayMesh() - does not consider model transform
841
+ [models] REVIEWED: LoadMesh() - fallback to default cube mesh if loading fails
842
+ [audio] ADDED: Support for MP3 fileformat
843
+ [audio] ADDED: IsAudioStreamPlaying()
844
+ [audio] ADDED: SetAudioStreamVolume()
845
+ [audio] ADDED: SetAudioStreamPitch()
846
+ [utils] Corrected issue with SaveImageAs()
847
+ [utils] RENAMED: SaveImageAs() to ExportImage()
848
+ [utils] REMOVED: rres support - moved to external library (rres.h)
849
+ [shaders] REVIEWED: GLSL 120 shaders
850
+ [raymath] ADDED: Vector3RotateByQuaternion()
851
+ [raymath] REVIEWED: math usage to reduce temp variables
852
+ [raymath] REVIEWED: Avoid pointer-based parameters for API consistency
853
+ [physac] REVIEWED: physac.h timing system
854
+ [examples] Replaced dwarf model by brand new 3d assets: 3d medieval buildings
855
+ [examples] Assets cleaning and some replacements
856
+ [games] ADDED: GGJ18 game - transmission mission
857
+ [games] REVIEWED: Light my Ritual game - improved gameplay drawing
858
+ [*] Updated external libraries to latest version
859
+ [*] Multiple bugs corrected (check github issues)
860
+
861
+ -----------------------------------------------
862
+ Release: raylib 1.8.0 (Oct 2017)
863
+ -----------------------------------------------
864
+ NOTE:
865
+ In this release, multiple parts of the library have been reviewed (again) for consistency and simplification.
866
+ It exposes more than 30 new functions in comparison with previous version and it improves overall programming experience.
867
+
868
+ BIG CHANGES:
869
+ - New Image generation functions: Gradient, Checked, Noise, Cellular...
870
+ - New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot...
871
+ - New Shaders and Materials systems to support PBR materials
872
+ - Custom Android APK build pipeline with simple Makefile
873
+ - Complete review of rlgl layer functionality
874
+ - Complete review of raymath functionality
875
+
876
+ detailed changes:
877
+ [rlgl] RENAMED: rlglLoadTexture() to rlLoadTexture()
878
+ [rlgl] RENAMED: rlglLoadRenderTexture() to rlLoadRenderTexture()
879
+ [rlgl] RENAMED: rlglUpdateTexture() to rlUpdateTexture()
880
+ [rlgl] RENAMED: rlglGenerateMipmaps() to rlGenerateMipmaps()
881
+ [rlgl] RENAMED: rlglReadScreenPixels() to rlReadScreenPixels()
882
+ [rlgl] RENAMED: rlglReadTexturePixels() to rlReadTexturePixels()
883
+ [rlgl] RENAMED: rlglLoadMesh() to rlLoadMesh()
884
+ [rlgl] RENAMED: rlglUpdateMesh() to rlUpdateMesh()
885
+ [rlgl] RENAMED: rlglDrawMesh() to rlDrawMesh()
886
+ [rlgl] RENAMED: rlglUnloadMesh() to rlUnloadMesh()
887
+ [rlgl] RENAMED: rlglUnproject() to rlUnproject()
888
+ [rlgl] RENAMED: LoadCompressedTexture() to LoadTextureCompressed()
889
+ [rlgl] RENAMED: GetDefaultTexture() to GetTextureDefault()
890
+ [rlgl] RENAMED: LoadDefaultShader() to LoadShaderDefault()
891
+ [rlgl] RENAMED: LoadDefaultShaderLocations() to SetShaderDefaultLocations()
892
+ [rlgl] RENAMED: UnloadDefaultShader() to UnLoadShaderDefault()
893
+ [rlgl] ADDED: rlGenMapCubemap(), Generate cubemap texture map from HDR texture
894
+ [rlgl] ADDED: rlGenMapIrradiance(), Generate irradiance texture map
895
+ [rlgl] ADDED: rlGenMapPrefilter(), Generate prefilter texture map
896
+ [rlgl] ADDED: rlGenMapBRDF(), Generate BRDF texture map
897
+ [rlgl] ADDED: GetVrDeviceInfo(), Get VR device information for some standard devices
898
+ [rlgl] REVIEWED: InitVrSimulator(), to accept device parameters as input
899
+ [core] ADDED: SetWindowTitle(), Set title for window (only PLATFORM_DESKTOP)
900
+ [core] ADDED: GetExtension(), Get file extension
901
+ [shapes] REMOVED: DrawRectangleGradient(), replaced by DrawRectangleGradientV() and DrawRectangleGradientH()
902
+ [shapes] ADDED: DrawRectangleGradientV(), Draw a vertical-gradient-filled rectangle
903
+ [shapes] ADDED: DrawRectangleGradientH(), Draw a horizontal-gradient-filled rectangle
904
+ [shapes] ADDED: DrawRectangleGradientEx(), Draw a gradient-filled rectangle with custom vertex colors
905
+ [shapes] ADDED: DrawRectangleT(), Draw rectangle using text character
906
+ [textures] ADDED: SaveImageAs(), Save image as PNG file
907
+ [textures] ADDED: GenImageGradientV(), Generate image: vertical gradient
908
+ [textures] ADDED: GenImageGradientH(), Generate image: horizontal gradient
909
+ [textures] ADDED: GenImageGradientRadial(), Generate image: radial gradient
910
+ [textures] ADDED: GenImageChecked(), Generate image: checked
911
+ [textures] ADDED: GenImageWhiteNoise(), Generate image: white noise
912
+ [textures] ADDED: GenImagePerlinNoise(), Generate image: perlin noise
913
+ [textures] ADDED: GenImageCellular(), Generate image: cellular algorithm. Bigger tileSize means bigger cells
914
+ [textures] ADDED: GenTextureCubemap(), Generate cubemap texture from HDR texture
915
+ [textures] ADDED: GenTextureIrradiance(), Generate irradiance texture using cubemap data
916
+ [textures] ADDED: GenTexturePrefilter(), Generate prefilter texture using cubemap data
917
+ [textures] ADDED: GenTextureBRDF(), Generate BRDF texture using cubemap data
918
+ [models] REMOVED: LoadMeshEx(), Mesh struct variables can be directly accessed
919
+ [models] REMOVED: UpdateMesh(), very ineficient
920
+ [models] REMOVED: LoadHeightmap(), use GenMeshHeightmap() and LoadModelFromMesh()
921
+ [models] REMOVED: LoadCubicmap(), use GenMeshCubicmap() and LoadModelFromMesh()
922
+ [models] RENAMED: LoadDefaultMaterial() to LoadMaterialDefault()
923
+ [models] ADDED: GenMeshPlane(), Generate plane mesh (with subdivisions)
924
+ [models] ADDED: GenMeshCube(), Generate cuboid mesh
925
+ [models] ADDED: GenMeshSphere(), Generate sphere mesh (standard sphere)
926
+ [models] ADDED: GenMeshHemiSphere(), Generate half-sphere mesh (no bottom cap)
927
+ [models] ADDED: GenMeshCylinder(), Generate cylinder mesh
928
+ [models] ADDED: GenMeshTorus(), Generate torus mesh
929
+ [models] ADDED: GenMeshKnot(), Generate trefoil knot mesh
930
+ [models] ADDED: GenMeshHeightmap(), Generate heightmap mesh from image data
931
+ [models] ADDED: GenMeshCubicmap(), Generate cubes-based map mesh from image data
932
+ [raymath] REVIEWED: full Matrix functionality to align with GLM in usage
933
+ [raymath] RENAMED: Vector3 functions for consistency: Vector*() renamed to Vector3*()
934
+ [build] Integrate Android APK building into examples Makefile
935
+ [build] Integrate Android APK building into templates Makefiles
936
+ [build] Improved Visual Studio 2015 project, folders, references...
937
+ [templates] Reviewed the full pack to support Android building
938
+ [examples] Reviewed full collection to adapt to raylib changes
939
+ [examples] [textures] ADDED: textures_image_generation
940
+ [examples] [models] ADDED: models_mesh_generation
941
+ [examples] [models] ADDED: models_material_pbr
942
+ [examples] [models] ADDED: models_skybox
943
+ [examples] [models] ADDED: models_yaw_pitch_roll
944
+ [examples] [others] REVIEWED: rlgl_standalone
945
+ [examples] [others] REVIEWED: audio_standalone
946
+ [github] Moved raylib webpage to own repo: github.com/raysan5/raylib.com
947
+ [games] Reviewed game: Koala Seasons
948
+ [*] Updated STB libraries to latest version
949
+ [*] Multiple bugs corrected (check github issues)
950
+
951
+ -----------------------------------------------
952
+ Release: raylib 1.7.0 (20 May 2017)
953
+ -----------------------------------------------
954
+ NOTE:
955
+ In this new raylib release, multiple parts of the library have been reviewed for consistency and simplification.
956
+ It exposes almost 300 functions, around 30 new functions in comparison with previous version and, again,
957
+ it sets a stepping stone towards raylib future.
958
+
959
+ BIG changes:
960
+ - More than 30 new functions added to the library, check list below.
961
+ - Support of configuration flags on every raylib module, to customize library build.
962
+ - Improved build system for all supported platforms with a unique Makefile to compile sources.
963
+ - Complete review of examples and sample games, added new sample material.
964
+ - Support automatic GIF recording of current window, just pressing Ctrl+F12
965
+ - Improved library consistency and organization in general.
966
+
967
+ other changes:
968
+ [core] Added function: SetWindowIcon(), to setup icon by code
969
+ [core] Added function: SetWindowMonitor(), to set current display monitor
970
+ [core] Added function: SetWindowMinSize(), to set minimum resize size
971
+ [core] Added function: TakeScreenshot(), made public to API (also launched internally with F12)
972
+ [core] Added function: GetDirectoryPath(), get directory for a given fileName (with path)
973
+ [core] Added function: GetWorkingDirectory(), get current working directory
974
+ [core] Added function: ChangeDirectory(), change working directory
975
+ [core] Added function: TraceLog(), made public to API
976
+ [core] Improved timing system to avoid busy wait loop on frame sync: Wait()
977
+ [core] Added support for gamepad on HTML5 platform
978
+ [core] Support mouse lock, useful for camera system
979
+ [core] Review functions description comments
980
+ [rlgl] Removed function: GetStandardShader(), removed internal standard shader
981
+ [rlgl] Removed function: CreateLight(), removed internal lighting system
982
+ [rlgl] Removed function: DestroyLight(), removed internal lighting system
983
+ [rlgl] Removed function: InitVrDevice(), removed VR device render, using simulator
984
+ [rlgl] Removed function: CloseVrDevice(), removed VR device render, using simulator
985
+ [rlgl] Removed function: IsVrDeviceReady(), removed VR device render, using simulator
986
+ [rlgl] Removed function: IsVrSimulator(), removed VR device render, using simulator
987
+ [rlgl] Added function: InitVrSimulator(), init VR simulator for selected device
988
+ [rlgl] Added function: CloseVrSimulator(), close VR simulator for current device
989
+ [rlgl] Added function: IsVrSimulatorReady(), detect if VR device is ready
990
+ [rlgl] Added function: BeginVrDrawing(), begin VR simulator stereo rendering
991
+ [rlgl] Added function: EndVrDrawing(), end VR simulator stereo rendering
992
+ [rlgl] Renamed function: ReadTextFile() to LoadText() and exposed to API
993
+ [rlgl] Removed internal lighting system and standard shader, moved to example
994
+ [rlgl] Removed Oculus Rift support, moved to oculus_rift example
995
+ [rlgl] Removed VR device support and replaced by VR simulator
996
+ [shapes] Added function: DrawLineEx(), draw line with QUADS, supports custom line thick
997
+ [shapes] Added function: DrawLineBezier(), draw a line using cubic-bezier curves in-out
998
+ [shapes] Added function: DrawRectanglePro(), draw a color-filled rectangle with pro parameters
999
+ [textures] Removed function: LoadImageFromRES(), redesigning custom RRES fileformat
1000
+ [textures] Removed function: LoadTextureFromRES(), redesigning custom RRES fileformat
1001
+ [textures] Removed function: LoadTextureEx(), use instead Image -> LoadImagePro(), LoadImageEx()
1002
+ [textures] Added function: LoadImagePro()), load image from raw data with parameters
1003
+ [textures] Review TraceLog() message when image file not found
1004
+ [text] Renamed function: LoadSpriteFontTTF() to LoadSpriteFontEx(), for consistency
1005
+ [text] Removed rBMF fileformat support, replaced by .png
1006
+ [text] Refactor SpriteFont struct (better for rres custom fileformat)
1007
+ [text] Renamed some variables for consistency
1008
+ [models] Added function: LoadMesh(), load mesh from file
1009
+ [models] Added function: LoadMeshEx(), load mesh from vertex data
1010
+ [models] Added function: UnloadMesh(), unload mesh from memory (RAM and/or VRAM)
1011
+ [models] Added function: GetCollisionRayMesh(), get collision info between ray and mesh
1012
+ [models] Added function: GetCollisionRayTriangle(), get collision info between ray and triangle
1013
+ [models] Added function: GetCollisionRayGround(), get collision info between ray and ground plane
1014
+ [models] Renamed function: LoadModelEx() to LoadModelFromMesh()
1015
+ [models] Removed function: DrawLight(), removed internal lighting system
1016
+ [models] Renamed function: LoadModelEx() to LoadModelFromMesh() for consistency
1017
+ [models] Removed function: LoadStandardMaterial(), removed internal standard shader
1018
+ [models] Removed function: LoadModelFromRES(), redesigning custom RRES fileformat
1019
+ [models] Renamed multiple variables for consistency
1020
+ [audio] Added function: SetMasterVolume(), define listener volume
1021
+ [audio] Added function: ResumeSound(), resume a paused sound
1022
+ [audio] Added function: SetMusicLoopCount(), set number of repeats for a music
1023
+ [audio] Added function: LoadWaveEx(), load wave from raw audio data
1024
+ [audio] Added function: WaveCrop(), crop wave audio data
1025
+ [audio] Added function: WaveFormat(), format audio data
1026
+ [audio] Removed function: LoadSoundFromRES(), redesigning custom RRES fileformat
1027
+ [audio] Added support for 32bit audio samples
1028
+ [audio] Preliminary support for multichannel, limited to mono and stereo
1029
+ [audio] Make sure buffers are ready for update: UpdateMusicStream()
1030
+ [utils] Replaced function: GetExtension() by IsFileExtension() and made public to API
1031
+ [utils] Unified function: TraceLog() between Android and other platforms
1032
+ [utils] Removed internal function: GetNextPOT(), simplified implementation
1033
+ [raymath] Added function: QuaternionToEuler(), to work with Euler angles
1034
+ [raymath] Added function: QuaternionFromEuler(), to work with Euler angles
1035
+ [raymath] Added multiple Vector2 math functions
1036
+ [build] Integrate Android source building into Makefile
1037
+ [example] Added example: shapes_lines_bezier
1038
+ [example] Added example: text_input_box
1039
+ [github] Moved gh-pages branch to master/docs
1040
+ [github] Moved rlua.h and Lua examples to own repo: raylib-lua
1041
+ [games] Reviewed full games collection
1042
+ [games] New game added to collection: Koala Seasons
1043
+ [*] Reviewed and improved examples collection (new assets)
1044
+ [*] Reorganized library functions, structs, enums
1045
+ [*] Updated STB libraries to latest version
1046
+
1047
+ -----------------------------------------------
1048
+ Release: raylib 1.6.0 (20 November 2016)
1049
+ -----------------------------------------------
1050
+ NOTE:
1051
+ This new raylib version commemorates raylib 3rd anniversary and represents another complete review of the library.
1052
+ It includes some interesting new features and is a stepping stone towards raylib future.
1053
+
1054
+ HUGE changes:
1055
+ [rlua] Lua BINDING: Complete raylib Lua binding, ALL raylib functions ported to Lua plus the +60 code examples.
1056
+ [audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing, +20 new functions added.
1057
+ [physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples!
1058
+
1059
+ other changes:
1060
+
1061
+ [core] Corrected issue on OSX with HighDPI display
1062
+ [core] Added flag to allow resizable window
1063
+ [core] Allow no default font loading
1064
+ [core] Corrected old issue with mouse buttons on web
1065
+ [core] Improved gamepad support, unified across platforms
1066
+ [core] Gamepad id functionality: GetGamepadName(), IsGamepadName()
1067
+ [core] Gamepad buttons/axis checking functionality:
1068
+ [core] Reviewed Android key inputs system, unified with desktop
1069
+ [rlgl] Redesigned lighting shader system
1070
+ [rlgl] Updated standard shader for better performance
1071
+ [rlgl] Support alpha on framebuffer: rlglLoadRenderTexture()
1072
+ [rlgl] Reviewed UpdateVrTracking() to update camera
1073
+ [rlgl] Added IsVrSimulator() to check for VR simulator
1074
+ [shapes] Corrected issue on DrawPolyEx()
1075
+ [textures] Simplified supported image formats support
1076
+ [textures] Improved text drawing within an image: ImageDrawText()
1077
+ [textures] Support image alpha mixing: ImageAlphaMask()
1078
+ [textures] Support textures filtering: SetTextureFilter()
1079
+ [textures] Support textures wrap modes: SetTextureWrap()
1080
+ [text] Improved TTF spritefont generation: LoadSpriteFontTTF()
1081
+ [text] Improved AngelCode fonts support (unordered chars)
1082
+ [text] Added TraceLog info on image spritefont loading
1083
+ [text] Improved text measurement: MeasureTextEx()
1084
+ [models] Improved OBJ loading flexibility
1085
+ [models] Reviewed functions: DrawLine3D(), DrawCircle3D()
1086
+ [models] Removed function: ResolveCollisionCubicmap()
1087
+ [camera] Redesigned camera system and ported to header-only
1088
+ [camera] Removed function: UpdateCameraPlayer()
1089
+ [gestures] Redesigned gestures module to header-only
1090
+ [audio] Simplified Music loading and playing system
1091
+ [audio] Added trace on audio device closing
1092
+ [audio] Reviewed Wave struct, improved flexibility
1093
+ [audio] Support sound data update: UpdateSound()
1094
+ [audio] Added support for FLAC audio loading/streaming
1095
+ [raygui] Removed raygui from raylib repo (moved to own repo)
1096
+ [build] Added OpenAL static library
1097
+ [build] Added Visual Studio 2015 projects
1098
+ [build] Support shared/dynamic raylib compilation
1099
+ [*] Updated LibOVR to SDK version 1.8
1100
+ [*] Updated games to latest raylib version
1101
+ [*] Improved examples and added new ones
1102
+ [*] Improved Android support
1103
+
1104
+ -----------------------------------------------
1105
+ Release: raylib 1.5.0 (18 July 2016)
1106
+ -----------------------------------------------
1107
+ NOTE:
1108
+ Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned,
1109
+ lots of bugs have been solved and some **AMAZING** new features have been added.
1110
+
1111
+ HUGE changes:
1112
+ [rlgl] OCULUS RIFT CV1: Added support for VR, not oly Oculus Rift CV1 but also stereo rendering simulator (multiplatform).
1113
+ [rlgl] MATERIALS SYSTEM: Added support for Materials (.mtl) and multiple material properties: diffuse, specular, normal.
1114
+ [rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot.
1115
+ [physac] REDESIGNED: Improved performance and simplified usage, physic objects now are managed internally in a second thread!
1116
+ [audio] CHIPTUNES: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels supported.
1117
+
1118
+ other changes:
1119
+
1120
+ [core] Review Android button inputs
1121
+ [core] Support Android internal data storage
1122
+ [core] Renamed WorldToScreen() to GetWorldToScreen()
1123
+ [core] Removed function SetCustomCursor()
1124
+ [core] Removed functions BeginDrawingEx(), BeginDrawingPro()
1125
+ [core] Replaced functions InitDisplay() + InitGraphics() with: InitGraphicsDevice()
1126
+ [core] Added support for field-of-view Y (fovy) on 3d Camera
1127
+ [core] Added 2D camera mode functions: Begin2dMode() - End2dMode()
1128
+ [core] Translate mouse inputs to Android touch/gestures internally
1129
+ [core] Translate mouse inputs as touch inputs in HTML5
1130
+ [core] Improved function GetKeyPressed() to support multiple keys (including function keys)
1131
+ [core] Improved gamepad support, specially for RaspberryPi (including multiple gamepads support)
1132
+ [rlgl] Support stereo rendering simulation (duplicate draw calls by viewport, optimized)
1133
+ [rlgl] Added distortion shader (embeded) to support custom VR simulator: shader_distortion.h
1134
+ [rlgl] Added support for OpenGL 2.1 on desktop
1135
+ [rlgl] Improved 2D vs 3D drawing system (lines, triangles, quads)
1136
+ [rlgl] Improved DXT-ETC1 support on HTML5
1137
+ [rlgl] Review function: rlglUnproject()
1138
+ [rlgl] Removed function: rlglInitGraphics(), integrated into rlglInit()
1139
+ [rlgl] Updated Mesh and Shader structs
1140
+ [rlgl] Simplified internal (default) dynamic buffers
1141
+ [rlgl] Added support for indexed and dynamic mesh data
1142
+ [rlgl] Set fixed vertex attribs location points
1143
+ [rlgl] Improved mesh data loading support
1144
+ [rlgl] Added standard shader (embeded) to support materials and lighting: shader_standard.h
1145
+ [rlgl] Added light functions: CreateLight(), DestroyLight()
1146
+ [rlgl] Added wire mode functions: rlDisableWireMode(), rlEnableWireMode()
1147
+ [rlgl] Review function consistency, added: rlglLoadMesh(), rlglUpdateMesh(), rlglDrawMesh(), rlglUnloadMesh()
1148
+ [rlgl] Replaced SetCustomShader() by: BeginShaderMode() - EndShaderMode()
1149
+ [rlgl] Replaced SetBlendMode() by: BeginBlendMode() - EndBlendMode()
1150
+ [rlgl] Added functions to customize internal matrices: SetMatrixProjection(), SetMatrixModelview()
1151
+ [rlgl] Unified internal shaders to only one default shader
1152
+ [rlgl] Added support for render to texture (RenderTexture2D):
1153
+ LoadRenderTexture() - UnloadRenderTexture()
1154
+ BeginTextureMode() - EndTextureMode()
1155
+ [rlgl] Removed SetShaderMap*() functions
1156
+ [rlgl] Redesigned default buffers usage functions:
1157
+ LoadDefaultBuffers() - UnloadDefaultBuffers()
1158
+ UpdateDefaultBuffers() - DrawDefaultBuffers()
1159
+ [shapes] Corrected bug on GetCollisionRec()
1160
+ [textures] Added support for Nearest-Neighbor image scaling
1161
+ [textures] Added functions to draw text on image: ImageDrawText(), ImageDrawTextEx()
1162
+ [text] Reorganized internal functions: Added LoadImageFont()
1163
+ [text] Security check for unsupported BMFonts
1164
+ [models] Split mesh creation from model loading on heightmap and cubicmap
1165
+ [models] Updated BoundingBox collision detections
1166
+ [models] Added color parameter to DrawBoundigBox()
1167
+ [models] Removed function: DrawQuad()
1168
+ [models] Removed function: SetModelTexture()
1169
+ [models] Redesigned DrawPlane() to use RL_TRIANGLES
1170
+ [models] Redesigned DrawRectangleV() to use RL_TRIANGLES
1171
+ [models] Redesign to accomodate new materials system: LoadMaterial()
1172
+ [models] Added material functions: LoadDefaultMaterial(), LoadStandardMaterial()
1173
+ [models] Added MTL material loading support: LoadMTL()
1174
+ [models] Added function: DrawLight()
1175
+ [audio] Renamed SoundIsPlaying() to IsSoundPlaying()
1176
+ [audio] Renamed MusicIsPlaying() to IsMusicPlaying()
1177
+ [audio] Support multiple Music streams (indexed)
1178
+ [audio] Support multiple mixing channels
1179
+ [gestures] Improved and reviewed gestures system
1180
+ [raymath] Added QuaternionInvert()
1181
+ [raymath] Removed function: PrintMatrix()
1182
+ [raygui] Ported to header-only library (https://github.com/raysan5/raygui)
1183
+ [shaders] Added depth drawing shader (requires a depth texture)
1184
+ [shaders] Reviewed included shaders and added comments
1185
+ [OpenAL Soft] Updated to latest version (1.17.2)
1186
+ [GLFW3] Updated to latest version (3.2)
1187
+ [stb] Updated to latest headers versions
1188
+ [GLAD] Converted to header only library and simplified to only used extensions
1189
+ [*] Reorganize library folders: external libs moved to src/external folder
1190
+ [*] Reorganize src folder for Android library
1191
+ [*] Review external dependencies usage
1192
+ [*] Improved Linux and OSX build systems
1193
+ [*] Lots of tweaks and bugs corrected all around
1194
+
1195
+ -----------------------------------------------
1196
+ Release: raylib 1.4.0 (22 February 2016)
1197
+ -----------------------------------------------
1198
+ NOTE:
1199
+ This version supposed another big improvement for raylib, including new modules and new features.
1200
+ More than 30 new functions have been added to previous raylib version.
1201
+ Around 8 new examples and +10 new game samples have been added.
1202
+
1203
+ BIG changes:
1204
+ [textures] IMAGE MANIPULATION: Functions to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image.
1205
+ [text] SPRITEFONT SUPPORT: Added support for AngelCode fonts (.fnt) and TrueType fonts (.ttf).
1206
+ [gestures] REDESIGN: Gestures system simplified and prepared to process generic touch events, including mouse events (multiplatform).
1207
+ [physac] NEW MODULE: Basic 2D physics support, use colliders and rigidbodies; apply forces to physic objects.
1208
+
1209
+ other changes:
1210
+
1211
+ [rlgl] Removed GLEW library dependency, now using GLAD
1212
+ [rlgl] Implemented alternative to glGetTexImage() on OpenGL ES
1213
+ [rlgl] Using depth data on batch drawing
1214
+ [rlgl] Reviewed glReadPixels() function
1215
+ [core][rlgl] Reviewed raycast system, now 3D picking works
1216
+ [core] Android: Reviewed Android App cycle, paused if inactive
1217
+ [shaders] Implemented Blinn-Phong lighting shading model
1218
+ [textures] Implemented Floyd-Steinberg dithering - ImageDither()
1219
+ [text] Added line-break support to DrawText()
1220
+ [text] Added TrueType Fonts support (using stb_truetype)
1221
+ [models] Implement function: CalculateBoundingBox(Mesh mesh)
1222
+ [models] Added functions to check Ray collisions
1223
+ [models] Improve map resolution control on LoadHeightmap()
1224
+ [camera] Corrected small-glitch on zoom-in with mouse-wheel
1225
+ [gestures] Implemented SetGesturesEnabled() to enable only some gestures
1226
+ [gestures] Implemented GetElapsedTime() on Windows system
1227
+ [gestures] Support mouse gestures for desktop platforms
1228
+ [raymath] Complete review of the module and converted to header-only
1229
+ [easings] Added new module for easing animations
1230
+ [stb] Updated to latest headers versions
1231
+ [*] Lots of tweaks around
1232
+
1233
+ -----------------------------------------------
1234
+ Release: raylib 1.3.0 (01 September 2015)
1235
+ -----------------------------------------------
1236
+ NOTE:
1237
+ This version supposed a big boost for raylib, new modules have been added with lots of features.
1238
+ Most of the modules have been completely reviewed to accomodate to the new features.
1239
+ Over 50 new functions have been added to previous raylib version.
1240
+ Most of the examples have been redone and +10 new advanced examples have been added.
1241
+
1242
+ BIG changes:
1243
+ [rlgl] SHADERS: Support for model shaders and postprocessing shaders (multiple functions)
1244
+ [textures] FORMATS: Support for multiple internal formats, including compressed formats
1245
+ [camera] NEW MODULE: Set of cameras for 3d view: Free, Orbital, 1st person, 3rd person
1246
+ [gestures] NEW MODULE: Gestures system for Android and HTML5 platforms
1247
+ [raygui] NEW MODULE: Set of IMGUI elements for tools development (experimental)
1248
+
1249
+ other changes:
1250
+
1251
+ [rlgl] Added check for OpenGL supported extensions
1252
+ [rlgl] Added function SetBlenMode() to select some predefined blending modes
1253
+ [core] Added support for drop&drag of external files into running program
1254
+ [core] Added functions ShowCursor(), HideCursor(), IsCursorHidden()
1255
+ [core] Renamed function SetFlags() to SetConfigFlags()
1256
+ [shapes] Simplified some functions to improve performance
1257
+ [textures] Review of Image struct to support multiple data formats
1258
+ [textures] Added function LoadImageEx()
1259
+ [textures] Added function LoadImageRaw()
1260
+ [textures] Added function LoadTextureEx()
1261
+ [textures] Simplified function parameters LoadTextureFromImage()
1262
+ [textures] Added function GetImageData()
1263
+ [textures] Added function GetTextureData()
1264
+ [textures] Renamed function ConvertToPOT() to ImageConvertToPOT()
1265
+ [textures] Added function ImageConvertFormat()
1266
+ [textures] Added function GenTextureMipmaps()
1267
+ [text] Added support for Latin-1 Extended characters for default font
1268
+ [text] Redesigned SpriteFont struct, replaced Character struct by Rectangle
1269
+ [text] Removed function GetFontBaseSize(), use directly spriteFont.size
1270
+ [models] Review of struct: Model (added shaders support)
1271
+ [models] Added 3d collision functions (sphere vs sphere vs box vs box)
1272
+ [models] Added function DrawCubeTexture()
1273
+ [models] Added function DrawQuad()
1274
+ [models] Added function DrawRay()
1275
+ [models] Simplified funtion DrawPlane()
1276
+ [models] Removed function DrawPlaneEx()
1277
+ [models] Simplified funtion DrawGizmo()
1278
+ [models] Removed function DrawGizmoEx()
1279
+ [models] Added function LoadModelEx()
1280
+ [models] Review of function LoadCubicMap()
1281
+ [models] Added function ResolveCollisionCubicmap()
1282
+ [audio] Decopupled from raylib, now this module can be used as standalone
1283
+ [audio] Added function UpdateMusicStream()
1284
+ [raymath] Complete review of the module
1285
+ [stb] Updated to latest headers versions
1286
+ [*] Lots of tweaks around
1287
+
1288
+ -----------------------------------------------
1289
+ Release: raylib 1.2.2 (31 December 2014)
1290
+ -----------------------------------------------
1291
+ [*] Added support for HTML5 compiling (emscripten, asm.js)
1292
+ [core] Corrected bug on input handling (keyboard and mouse)
1293
+ [textures] Renamed function CreateTexture() to LoadTextureFromImage()
1294
+ [textures] Added function ConvertToPOT()
1295
+ [rlgl] Added support for color tint on models on GL 3.3+ and ES2
1296
+ [rlgl] Added support for normals on models
1297
+ [models] Corrected bug on DrawBillboard()
1298
+ [models] Corrected bug on DrawHeightmap()
1299
+ [models] Renamed LoadCubesmap() to LoadCubicmap()
1300
+ [audio] Added function LoadSoundFromWave()
1301
+ [makefile] Added support for Linux and OSX compiling
1302
+ [stb] Updated to latest headers versions
1303
+ [*] Lots of tweaks around
1304
+
1305
+ ---------------------------------------------------------------
1306
+ Update: raylib 1.2.1 (17 October 2014) (Small Fixes Update)
1307
+ ---------------------------------------------------------------
1308
+ [core] Added function SetupFlags() to preconfigure raylib Window
1309
+ [core] Corrected bug on fullscreen mode
1310
+ [rlgl] rlglDrawmodel() - Added rotation on Y axis
1311
+ [text] MeasureTextEx() - Corrected bug on measures for default font
1312
+
1313
+ -----------------------------------------------
1314
+ Release: raylib 1.2 (16 September 2014)
1315
+ -----------------------------------------------
1316
+ NOTE:
1317
+ This version supposed a complete redesign of the [core] module to support Android and Raspberry Pi.
1318
+ Multiples modules have also been tweaked to accomodate to the new platforms, specially [rlgl]
1319
+
1320
+ [core] Added multiple platforms support: Android and Raspberry Pi
1321
+ [core] InitWindow() - Complete rewrite and split for Android
1322
+ [core] InitDisplay() - Internal function added to calculate proper display size
1323
+ [core] InitGraphics() - Internal function where OpenGL graphics are initialized
1324
+ [core] Complete refactoring of input functions to accomodate to new platforms
1325
+ [core] Mouse and Keyboard raw data reading functions added for Raspberry Pi
1326
+ [core] GetTouchX(), GetTouchY() - Added for Android
1327
+ [core] Added Android callbacks to process inputs and Android activity commands
1328
+ [rlgl] Adjusted buffers depending on platform
1329
+ [rlgl] Added security check in case deployed vertex excess buffer size
1330
+ [rlgl] Adjusted indices type depending on GL version (int or short)
1331
+ [rlgl] Fallback to VBOs only usage if VAOs not supported on ES2
1332
+ [rlgl] rlglLoadModel() stores vbo ids on new Model struct
1333
+ [textures] Added support for PKM files (ETC1, ETC2 compression support)
1334
+ [shapes] DrawRectangleV() - Modified, depending on OGL version uses TRIANGLES or QUADS
1335
+ [text] LoadSpriteFont() - Modified to use LoadImage()
1336
+ [models] Minor changes on models loading to accomodate to new Model struct
1337
+ [audio] PauseMusicStream(), ResumeMusicStream() - Added
1338
+ [audio] Reduced music buffer size to avoid stalls on Raspberry Pi
1339
+ [src] Added makefile for Windows and RPI
1340
+ [src] Added resources file (raylib icon and executable info)
1341
+ [examples] Added makefile for Windows and RPI
1342
+ [examples] Renamed and merged with test examples for coherence with module names
1343
+ [templates] Added multiple templates to be use as a base-code for games
1344
+
1345
+ -----------------------------------------------
1346
+ Release: raylib 1.1.1 (22 July 2014)
1347
+ -----------------------------------------------
1348
+ [core] ShowLogo() - To enable raylib logo animation at startup
1349
+ [core] Corrected bug with window resizing
1350
+ [rlgl] Redefined colors arrays to use byte instead of float
1351
+ [rlgl] Removed double buffer system (no performance improvement)
1352
+ [rlgl] rlglDraw() - Reorganized buffers drawing order
1353
+ [rlgl] Corrected bug on screen resizing
1354
+ [shapes] DrawRectangle() - Use QUADS instead of TRIANGLES
1355
+ [models] DrawSphereWires() - Corrected some issues
1356
+ [models] LoadOBJ() - Redesigned to support multiple meshes
1357
+ [models] LoadCubesMap() - Loading a map as cubes (by pixel color)
1358
+ [textures] Added security check if file doesn't exist
1359
+ [text] Corrected bug on SpriteFont loading
1360
+ [examples] Corrected some 3d examples
1361
+ [test] Added cubesmap loading test
1362
+
1363
+ -----------------------------------------------
1364
+ Release: raylib 1.1.0 (19 April 2014)
1365
+ -----------------------------------------------
1366
+ NOTE:
1367
+ This version supposed a complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0.
1368
+ New module [rlgl] has been added to 'translate' immediate mode style functions (i.e. rlVertex3f()) to GL 1.1, 3.3+ or ES2.
1369
+ Another new module [raymath] has also been added with lot of useful 3D math vector-matrix-quaternion functions.
1370
+
1371
+ [rlgl] New module, abstracts OpenGL rendering (multiple versions support)
1372
+ [raymath] New module, useful 3D math vector-matrix-quaternion functions
1373
+ [core] Adapt all OpenGL code (initialization, drawing) to use [rlgl]
1374
+ [shapes] Rewrite all shapes drawing functions to use [rlgl]
1375
+ [textures] Adapt texture GPU loading to use [rlgl]
1376
+ [textures] Added support for DDS images (compressed and uncompressed)
1377
+ [textures] CreateTexture() - Redesigned to add mipmap automatic generation
1378
+ [textures] DrawTexturePro() - Redesigned and corrected bugs
1379
+ [models] Rewrite all 3d-shapes drawing functions to use [rlgl]
1380
+ [models] Adapt model loading and drawing to use [rlgl]
1381
+ [models] Model struct updated to include texture id
1382
+ [models] SetModelTexture() - Added, link a texture to a model
1383
+ [models] DrawModelEx() - Redesigned with extended parameters
1384
+ [audio] Added music streaming support (OGG files)
1385
+ [audio] Added support for OGG files as Sound
1386
+ [audio] PlayMusicStream() - Added, open a new music stream and play it
1387
+ [audio] StopMusicStream() - Added, stop music stream playing and close stream
1388
+ [audio] PauseMusicStream() - Added, pause music stream playing
1389
+ [audio] MusicIsPlaying() - Added, to check if music is playing
1390
+ [audio] SetMusicVolume() - Added, set volume for music
1391
+ [audio] GetMusicTimeLength() - Added, get current music time length (in seconds)
1392
+ [audio] GetMusicTimePlayed() - Added, get current music time played (in seconds)
1393
+ [utils] Added log tracing functionality - TraceLog(), TraceLogOpen(), TraceLogClose()
1394
+ [*] Log tracing messages all around the code
1395
+
1396
+ -----------------------------------------------
1397
+ Release: raylib 1.0.6 (16 March 2014)
1398
+ -----------------------------------------------
1399
+ [core] Removed unused lighting-system code
1400
+ [core] Removed SetPerspective() function, calculated directly
1401
+ [core] Unload and reload default font on fullscreen toggle
1402
+ [core] Corrected bug gamepad buttons checking if no gamepad available
1403
+ [texture] DrawTextureV() - Added, to draw using Vector2 for position
1404
+ [texture] LoadTexture() - Redesigned, now uses LoadImage() + CreateTexture()
1405
+ [text] FormatText() - Corrected memory leak bug
1406
+ [models] Added Matrix struct and related functions
1407
+ [models] DrawBillboard() - Reviewed, now it works!
1408
+ [models] DrawBillboardRec() - Reviewed, now it works!
1409
+ [tests] Added folder with multiple tests for new functions
1410
+
1411
+ -----------------------------------------------
1412
+ Update: raylib 1.0.5 (28 January 2014)
1413
+ -----------------------------------------------
1414
+ [audio] LoadSound() - Corrected a bug, WAV file was not closed!
1415
+ [core] GetMouseWheelMove() - Added, check mouse wheel Y movement
1416
+ [texture] CreateTexture2D() renamed to CreateTexture()
1417
+ [models] LoadHeightmap() - Added, Heightmap can be loaded as a Model
1418
+ [tool] rREM updated, now supports (partially) drag and drop of files
1419
+
1420
+ -----------------------------------------------
1421
+ Release: raylib 1.0.4 (23 January 2014)
1422
+ -----------------------------------------------
1423
+ [tool] Published a first alpha version of rREM tool (raylib Resource Embedder)
1424
+ [core] GetRandomValue() - Bug corrected, now works right
1425
+ [core] Fade() - Added, fades a color to an alpha percentadge
1426
+ [core] WriteBitmap() - Moved to new module: utils.c, not used anymore
1427
+ [core] TakeScreenshot() - Now uses WritePNG() (utils.c)
1428
+ [utils] New module created with utility functions
1429
+ [utils] WritePNG() - Write a PNG file (used by TakeScreenshot() on core)
1430
+ [utils] DecompressData() - Added, used for rRES resource data decompresion
1431
+ [textures] LoadImageFromRES() - Added, load an image from a rRES resource file
1432
+ [textures] LoadTextureFromRES() - Added, load a texture from a rRES resource file
1433
+ [audio] LoadSoundFromRES() - Added, load a sound from a rRES resource file
1434
+ [audio] IsPlaying() - Added, check if a sound is currently playing
1435
+ [audio] SetVolume() - Added, set the volume for a sound
1436
+ [audio] SetPitch() - Added, set the pitch for a sound
1437
+ [examples] ex06a_color_select completed
1438
+ [examples] ex06b_logo_anim completed
1439
+ [examples] ex06c_font select completed
1440
+
1441
+ -----------------------------------------------
1442
+ Release: raylib 1.0.3 (19 December 2013)
1443
+ -----------------------------------------------
1444
+ [fonts] Added 8 rBMF free fonts to be used on projects!
1445
+ [text] LoadSpriteFont() - Now supports rBMF file loading (raylib Bitmap Font)
1446
+ [examples] ex05a_sprite_fonts completed
1447
+ [examples] ex05b_rbmf_fonts completed
1448
+ [core] InitWindowEx() - InitWindow with extended parameters, resizing option and custom cursor!
1449
+ [core] GetRandomValue() - Added, returns a random value within a range (int)
1450
+ [core] SetExitKey() - Added, sets a key to exit program (default is ESC)
1451
+ [core] Custom cursor not drawn when mouse out of screen
1452
+ [shapes] CheckCollisionPointRec() - Added, check collision between point and rectangle
1453
+ [shapes] CheckCollisionPointCircle() - Added, check collision between point and circle
1454
+ [shapes] CheckCollisionPointTriangle() - Added, check collision between point and triangle
1455
+ [shapes] DrawPoly() - Added, draw regular polygons of n sides, rotation can be defined!
1456
+
1457
+ -----------------------------------------------
1458
+ Release: raylib 1.0.2 (1 December 2013)
1459
+ -----------------------------------------------
1460
+ [text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx()
1461
+ [shapes] CheckCollisionRecs() - Added, check collision between rectangles
1462
+ [shapes] CheckCollisionCircles() - Added, check collision between circles
1463
+ [shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle
1464
+ [shapes] GetCollisionRec() - Added, get collision rectangle
1465
+ [textures] CreateTexture2D() - Added, create Texture2D from Image data
1466
+ [audio] Fixed WAV loading function, now audio works!
1467
+
1468
+ -----------------------------------------------
1469
+ Update: raylib 1.0.1 (28 November 2013)
1470
+ -----------------------------------------------
1471
+ [text] DrawText() - Removed spacing parameter
1472
+ [text] MeasureText() - Removed spacing parameter
1473
+ [text] DrawFps() - Renamed to DrawFPS() for coherence with similar function
1474
+ [core] IsKeyPressed() - Change functionality, check if key pressed once
1475
+ [core] IsKeyDown() - Added, check if key is being pressed
1476
+ [core] IsKeyReleased() - Change functionality, check if key released once
1477
+ [core] IsKeyUp() - Added, check if key is being NOT pressed
1478
+ [core] IsMouseButtonDown() - Added, check if mouse button is being pressed
1479
+ [core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once
1480
+ [core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed
1481
+ [core] IsMouseButtonReleased() - Change functionality, check if mouse button released once
1482
+ [textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters
1483
+ [examples] Function changes applied to ALL examples
1484
+
1485
+ -----------------------------------------------
1486
+ Release: raylib 1.0.0 (18 November 2013)
1487
+ -----------------------------------------------
1488
+ * Initial version
1489
+ * 6 Modules provided:
1490
+ - core: basic window/context creation functions, input management, timing functions
1491
+ - shapes: basic shapes drawing functions
1492
+ - textures: image data loading and conversion to OpenGL textures
1493
+ - text: text drawing, sprite fonts loading, default font loading
1494
+ - models: basic 3d shapes drawing, OBJ models loading and drawing
1495
+ - audio: audio device initialization, WAV files loading and playing