koffi 0.9.4 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (823) hide show
  1. package/LICENSE.txt +661 -0
  2. package/README.md +50 -8
  3. package/package.json +24 -6
  4. package/src/call.hh +2 -1
  5. package/src/call_arm32.cc +498 -0
  6. package/src/call_arm32_fwd.S +108 -0
  7. package/src/call_arm64.cc +57 -57
  8. package/src/call_arm64_fwd.S +24 -29
  9. package/src/call_x64_sysv.cc +29 -43
  10. package/src/call_x64_win.cc +37 -40
  11. package/src/call_x86.cc +46 -59
  12. package/src/ffi.cc +29 -27
  13. package/src/ffi.hh +19 -12
  14. package/src/util.cc +58 -24
  15. package/src/util.hh +103 -19
  16. package/test/qemu/.gitkeep +0 -0
  17. package/test/registry/machines.json +112 -0
  18. package/test/registry/sha256sum.txt +21 -0
  19. package/test/test.js +493 -0
  20. package/vendor/dragonbox/CMakeLists.txt +122 -122
  21. package/vendor/dragonbox/LICENSE-Apache2-LLVM +218 -218
  22. package/vendor/dragonbox/LICENSE-Boost +23 -23
  23. package/vendor/dragonbox/README.md +277 -277
  24. package/vendor/dragonbox/cmake/dragonboxConfig.cmake +1 -1
  25. package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
  26. package/vendor/dragonbox/include/dragonbox/dragonbox_to_chars.h +108 -108
  27. package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
  28. package/vendor/dragonbox/other_files/unknown_win64_vc2019.html +539 -539
  29. package/vendor/dragonbox/source/dragonbox_to_chars.cpp +303 -303
  30. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/CMakeLists.txt +23 -23
  31. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.cpp +238 -238
  32. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.h +95 -95
  33. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/grisu_exact.h +2666 -2666
  34. package/vendor/dragonbox/subproject/3rdparty/ryu/CMakeLists.txt +16 -16
  35. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/common.h +114 -114
  36. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s.c +509 -509
  37. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_full_table.h +367 -367
  38. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_intrinsics.h +357 -357
  39. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/digit_table.h +35 -35
  40. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s.c +345 -345
  41. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_full_table.h +55 -55
  42. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_intrinsics.h +128 -128
  43. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/ryu.h +46 -46
  44. package/vendor/dragonbox/subproject/3rdparty/schubfach/CMakeLists.txt +21 -21
  45. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.cc +699 -699
  46. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.h +31 -31
  47. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.cc +1354 -1354
  48. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.h +31 -31
  49. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/example_shaded_plots.m +68 -68
  50. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/license.txt +25 -25
  51. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution.m +92 -92
  52. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution_prctile.m +121 -121
  53. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_histogram_shaded.m +99 -99
  54. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_shaded.m +93 -93
  55. package/vendor/dragonbox/subproject/benchmark/CMakeLists.txt +64 -64
  56. package/vendor/dragonbox/subproject/benchmark/include/benchmark.h +40 -40
  57. package/vendor/dragonbox/subproject/benchmark/matlab/plot_benchmarks.m +21 -21
  58. package/vendor/dragonbox/subproject/benchmark/matlab/plot_digit_benchmark.m +78 -78
  59. package/vendor/dragonbox/subproject/benchmark/matlab/plot_uniform_benchmark.m +95 -95
  60. package/vendor/dragonbox/subproject/benchmark/source/benchmark.cpp +237 -237
  61. package/vendor/dragonbox/subproject/benchmark/source/dragonbox.cpp +30 -30
  62. package/vendor/dragonbox/subproject/benchmark/source/grisu_exact.cpp +36 -36
  63. package/vendor/dragonbox/subproject/benchmark/source/ryu.cpp +27 -27
  64. package/vendor/dragonbox/subproject/benchmark/source/schubfach.cpp +31 -31
  65. package/vendor/dragonbox/subproject/common/CMakeLists.txt +41 -41
  66. package/vendor/dragonbox/subproject/common/include/best_rational_approx.h +96 -96
  67. package/vendor/dragonbox/subproject/common/include/big_uint.h +217 -217
  68. package/vendor/dragonbox/subproject/common/include/continued_fractions.h +173 -173
  69. package/vendor/dragonbox/subproject/common/include/good_rational_approx.h +266 -266
  70. package/vendor/dragonbox/subproject/common/include/random_float.h +182 -182
  71. package/vendor/dragonbox/subproject/common/include/rational_continued_fractions.h +56 -56
  72. package/vendor/dragonbox/subproject/common/source/big_uint.cpp +601 -601
  73. package/vendor/dragonbox/subproject/meta/CMakeLists.txt +40 -40
  74. package/vendor/dragonbox/subproject/meta/results/binary32_generated_cache.txt +81 -81
  75. package/vendor/dragonbox/subproject/meta/results/binary64_compressed_cache_error_table.txt +9 -9
  76. package/vendor/dragonbox/subproject/meta/results/binary64_generated_cache.txt +622 -622
  77. package/vendor/dragonbox/subproject/meta/source/generate_cache.cpp +126 -126
  78. package/vendor/dragonbox/subproject/meta/source/live_test.cpp +81 -81
  79. package/vendor/dragonbox/subproject/meta/source/perf_test.cpp +104 -104
  80. package/vendor/dragonbox/subproject/meta/source/sandbox.cpp +20 -20
  81. package/vendor/dragonbox/subproject/test/CMakeLists.txt +69 -69
  82. package/vendor/dragonbox/subproject/test/results/plot_required_bits.m +17 -17
  83. package/vendor/dragonbox/subproject/test/source/test_all_shorter_interval_cases.cpp +88 -88
  84. package/vendor/dragonbox/subproject/test/source/uniform_random_test.cpp +95 -95
  85. package/vendor/dragonbox/subproject/test/source/verify_cache_precision.cpp +337 -337
  86. package/vendor/dragonbox/subproject/test/source/verify_compressed_cache.cpp +154 -154
  87. package/vendor/dragonbox/subproject/test/source/verify_fast_multiplication.cpp +168 -168
  88. package/vendor/dragonbox/subproject/test/source/verify_log_computation.cpp +251 -251
  89. package/vendor/dragonbox/subproject/test/source/verify_magic_division.cpp +113 -113
  90. package/vendor/libcc/libcc.cc +36 -18
  91. package/vendor/libcc/libcc.hh +23 -1
  92. package/vendor/raylib/BINDINGS.md +123 -0
  93. package/vendor/raylib/CHANGELOG +1495 -0
  94. package/vendor/raylib/CMakeLists.txt +33 -0
  95. package/vendor/raylib/CMakeOptions.txt +87 -0
  96. package/vendor/raylib/CONTRIBUTING.md +76 -0
  97. package/vendor/raylib/CONTRIBUTORS.md +63 -0
  98. package/vendor/raylib/CONVENTIONS.md +95 -0
  99. package/vendor/raylib/HISTORY.md +364 -0
  100. package/vendor/raylib/LICENSE +16 -0
  101. package/vendor/raylib/README.md +141 -0
  102. package/vendor/raylib/ROADMAP.md +76 -0
  103. package/vendor/raylib/SPONSORS.md +68 -0
  104. package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
  105. package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
  106. package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
  107. package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
  108. package/vendor/raylib/cmake/EnumOption.cmake +9 -0
  109. package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
  110. package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
  111. package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
  112. package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
  113. package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
  114. package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
  115. package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
  116. package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
  117. package/vendor/raylib/cmake/raylib-config.cmake +76 -0
  118. package/vendor/raylib/examples/CMakeLists.txt +139 -0
  119. package/vendor/raylib/examples/Makefile +565 -0
  120. package/vendor/raylib/examples/Makefile.Android +405 -0
  121. package/vendor/raylib/examples/Makefile.Web +1053 -0
  122. package/vendor/raylib/examples/README.md +203 -0
  123. package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
  124. package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
  125. package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
  126. package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
  127. package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
  128. package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
  129. package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
  130. package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
  131. package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
  132. package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
  133. package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
  134. package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
  135. package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
  136. package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
  137. package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
  138. package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
  139. package/vendor/raylib/examples/audio/resources/target.flac +0 -0
  140. package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
  141. package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
  142. package/vendor/raylib/examples/build.zig +86 -0
  143. package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
  144. package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
  145. package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
  146. package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
  147. package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
  148. package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
  149. package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
  150. package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
  151. package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
  152. package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
  153. package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
  154. package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
  155. package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
  156. package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
  157. package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
  158. package/vendor/raylib/examples/core/core_basic_window.c +62 -0
  159. package/vendor/raylib/examples/core/core_basic_window.png +0 -0
  160. package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
  161. package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
  162. package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
  163. package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
  164. package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
  165. package/vendor/raylib/examples/core/core_drop_files.c +76 -0
  166. package/vendor/raylib/examples/core/core_drop_files.png +0 -0
  167. package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
  168. package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
  169. package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
  170. package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
  171. package/vendor/raylib/examples/core/core_input_keys.c +59 -0
  172. package/vendor/raylib/examples/core/core_input_keys.png +0 -0
  173. package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
  174. package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
  175. package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
  176. package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
  177. package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
  178. package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
  179. package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
  180. package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
  181. package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
  182. package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
  183. package/vendor/raylib/examples/core/core_random_values.c +67 -0
  184. package/vendor/raylib/examples/core/core_random_values.png +0 -0
  185. package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
  186. package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
  187. package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
  188. package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
  189. package/vendor/raylib/examples/core/core_split_screen.c +155 -0
  190. package/vendor/raylib/examples/core/core_split_screen.png +0 -0
  191. package/vendor/raylib/examples/core/core_storage_values.c +87 -0
  192. package/vendor/raylib/examples/core/core_storage_values.png +0 -0
  193. package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
  194. package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
  195. package/vendor/raylib/examples/core/core_window_flags.c +191 -0
  196. package/vendor/raylib/examples/core/core_window_flags.png +0 -0
  197. package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
  198. package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
  199. package/vendor/raylib/examples/core/core_world_screen.c +78 -0
  200. package/vendor/raylib/examples/core/core_world_screen.png +0 -0
  201. package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
  202. package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
  203. package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
  204. package/vendor/raylib/examples/core/resources/ps3.png +0 -0
  205. package/vendor/raylib/examples/core/resources/xbox.png +0 -0
  206. package/vendor/raylib/examples/examples_template.c +100 -0
  207. package/vendor/raylib/examples/models/models_animation.c +114 -0
  208. package/vendor/raylib/examples/models/models_animation.png +0 -0
  209. package/vendor/raylib/examples/models/models_billboard.c +75 -0
  210. package/vendor/raylib/examples/models/models_billboard.png +0 -0
  211. package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
  212. package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
  213. package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
  214. package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
  215. package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
  216. package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
  217. package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
  218. package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
  219. package/vendor/raylib/examples/models/models_heightmap.c +82 -0
  220. package/vendor/raylib/examples/models/models_heightmap.png +0 -0
  221. package/vendor/raylib/examples/models/models_loading.c +146 -0
  222. package/vendor/raylib/examples/models/models_loading.png +0 -0
  223. package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
  224. package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
  225. package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
  226. package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
  227. package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
  228. package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
  229. package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
  230. package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
  231. package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
  232. package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
  233. package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
  234. package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
  235. package/vendor/raylib/examples/models/models_skybox.c +262 -0
  236. package/vendor/raylib/examples/models/models_skybox.png +0 -0
  237. package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
  238. package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
  239. package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
  240. package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
  241. package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
  242. package/vendor/raylib/examples/models/resources/billboard.png +0 -0
  243. package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
  244. package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
  245. package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
  246. package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
  247. package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
  248. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
  249. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
  250. package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
  251. package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
  252. package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
  253. package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
  254. package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
  255. package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
  256. package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
  257. package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
  258. package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
  259. package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
  260. package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
  261. package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
  262. package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
  263. package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
  264. package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
  265. package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
  266. package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
  267. package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
  268. package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
  269. package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
  270. package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
  271. package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
  272. package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
  273. package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
  274. package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
  275. package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
  276. package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
  277. package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
  278. package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
  279. package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
  280. package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
  281. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
  282. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
  283. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
  284. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
  285. package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
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+ #**************************************************************************************************
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+ #
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+ # raylib makefile for Android project (APK building)
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+ #
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+ # Copyright (c) 2017 Ramon Santamaria (@raysan5)
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+ #
7
+ # This software is provided "as-is", without any express or implied warranty. In no event
8
+ # will the authors be held liable for any damages arising from the use of this software.
9
+ #
10
+ # Permission is granted to anyone to use this software for any purpose, including commercial
11
+ # applications, and to alter it and redistribute it freely, subject to the following restrictions:
12
+ #
13
+ # 1. The origin of this software must not be misrepresented; you must not claim that you
14
+ # wrote the original software. If you use this software in a product, an acknowledgment
15
+ # in the product documentation would be appreciated but is not required.
16
+ #
17
+ # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
18
+ # as being the original software.
19
+ #
20
+ # 3. This notice may not be removed or altered from any source distribution.
21
+ #
22
+ #**************************************************************************************************
23
+
24
+ # Define required raylib variables
25
+ PLATFORM ?= PLATFORM_ANDROID
26
+ RAYLIB_PATH ?= ..\..
27
+
28
+ # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
29
+ ANDROID_ARCH ?= ARM
30
+ ANDROID_API_VERSION = 21
31
+ ifeq ($(ANDROID_ARCH),ARM)
32
+ ANDROID_ARCH_NAME = armeabi-v7a
33
+ endif
34
+ ifeq ($(ANDROID_ARCH),ARM64)
35
+ ANDROID_ARCH_NAME = arm64-v8a
36
+ endif
37
+
38
+ # Required path variables
39
+ # NOTE: JAVA_HOME must be set to JDK
40
+ JAVA_HOME ?= C:/JavaJDK
41
+ ANDROID_HOME = C:/android-sdk
42
+ ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
43
+ ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
44
+ ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
45
+
46
+ # Android project configuration variables
47
+ PROJECT_NAME ?= raylib_game
48
+ PROJECT_LIBRARY_NAME ?= main
49
+ PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
50
+ PROJECT_RESOURCES_PATH ?= resources
51
+ PROJECT_SOURCE_FILES ?= raylib_game.c
52
+
53
+ # Some source files are placed in directories, when compiling to some
54
+ # output directory other than source, that directory must pre-exist.
55
+ # Here we get a list of required folders that need to be created on
56
+ # code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
57
+ PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
58
+
59
+ # Android app configuration variables
60
+ APP_LABEL_NAME ?= rGame
61
+ APP_COMPANY_NAME ?= raylib
62
+ APP_PRODUCT_NAME ?= rgame
63
+ APP_VERSION_CODE ?= 1
64
+ APP_VERSION_NAME ?= 1.0
65
+ APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
66
+ APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
67
+ APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
68
+ APP_SCREEN_ORIENTATION ?= landscape
69
+ APP_KEYSTORE_PASS ?= raylib
70
+
71
+ # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
72
+ RAYLIB_LIBTYPE ?= STATIC
73
+
74
+ # Library path for libraylib.a/libraylib.so
75
+ RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
76
+
77
+ # Shared libs must be added to APK if required
78
+ # NOTE: Generated NativeLoader.java automatically load those libraries
79
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
80
+ PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
81
+ endif
82
+
83
+ # Compiler and archiver
84
+ # NOTE: GCC is being deprecated in Android NDK r16
85
+ ifeq ($(ANDROID_ARCH),ARM)
86
+ CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
87
+ AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
88
+ endif
89
+ ifeq ($(ANDROID_ARCH),ARM64)
90
+ CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
91
+ AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
92
+ endif
93
+
94
+ # Compiler flags for arquitecture
95
+ ifeq ($(ANDROID_ARCH),ARM)
96
+ CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
97
+ endif
98
+ ifeq ($(ANDROID_ARCH),ARM64)
99
+ CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
100
+ endif
101
+ # Compilation functions attributes options
102
+ CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
103
+ # Compiler options for the linker
104
+ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
105
+ # Preprocessor macro definitions
106
+ CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
107
+
108
+ # Paths containing required header files
109
+ INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
110
+
111
+ # Linker options
112
+ LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
113
+ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
114
+ # Force linking of library module to define symbol
115
+ LDFLAGS += -u ANativeActivity_onCreate
116
+ # Library paths containing required libs
117
+ LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
118
+
119
+ # Define any libraries to link into executable
120
+ # if you want to link libraries (libname.so or libname.a), use the -lname
121
+ LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
122
+
123
+ # Generate target objects list from PROJECT_SOURCE_FILES
124
+ OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
125
+
126
+ # Android APK building process... some steps required...
127
+ # NOTE: typing 'make' will invoke the default target entry called 'all',
128
+ all: create_temp_project_dirs \
129
+ copy_project_required_libs \
130
+ copy_project_resources \
131
+ generate_loader_script \
132
+ generate_android_manifest \
133
+ generate_apk_keystore \
134
+ config_project_package \
135
+ compile_project_code \
136
+ compile_project_class \
137
+ compile_project_class_dex \
138
+ create_project_apk_package \
139
+ sign_project_apk_package \
140
+ zipalign_project_apk_package
141
+
142
+ # Create required temp directories for APK building
143
+ create_temp_project_dirs:
144
+ if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH)
145
+ if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
146
+ if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
147
+ if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
148
+ if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
149
+ if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
150
+ if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
151
+ if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
152
+ if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
153
+ if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
154
+ if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
155
+ if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi
156
+ if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi
157
+ if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values
158
+ if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets
159
+ if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH)
160
+ if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens
161
+ $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
162
+
163
+ define create_dir
164
+ if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1)
165
+ endef
166
+
167
+ # Copy required shared libs for integration into APK
168
+ # NOTE: If using shared libs they are loaded by generated NativeLoader.java
169
+ copy_project_required_libs:
170
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
171
+ copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
172
+ endif
173
+ ifeq ($(RAYLIB_LIBTYPE),STATIC)
174
+ copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
175
+ endif
176
+
177
+ # Copy project required resources: strings.xml, icon.png, assets
178
+ # NOTE: Required strings.xml is generated and game resources are copied to assets folder
179
+ # TODO: Review xcopy usage, it can not be found in some systems!
180
+ copy_project_resources:
181
+ copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y
182
+ copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y
183
+ copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y
184
+ @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml
185
+ @echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
186
+ if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F
187
+
188
+ # Generate NativeLoader.java to load required shared libraries
189
+ # NOTE: Probably not the bet way to generate this file... but it works.
190
+ generate_loader_script:
191
+ @echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
192
+ @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
193
+ @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
194
+ @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
195
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
196
+ @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
197
+ endif
198
+ @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
199
+ @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
200
+ @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
201
+
202
+ # Generate AndroidManifest.xml with all the required options
203
+ # NOTE: Probably not the bet way to generate this file... but it works.
204
+ generate_android_manifest:
205
+ @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
206
+ @echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
207
+ @echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
208
+ @echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
209
+ @echo ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
210
+ @echo ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
211
+ @echo ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
212
+ @echo ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
213
+ @echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
214
+ @echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
215
+ @echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
216
+ @echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
217
+ @echo ^<meta-data android:name="android.app.lib_name" android:value="$(PROJECT_LIBRARY_NAME)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
218
+ @echo ^<intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
219
+ @echo ^<action android:name="android.intent.action.MAIN" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
220
+ @echo ^<category android:name="android.intent.category.LAUNCHER" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
221
+ @echo ^</intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
222
+ @echo ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
223
+ @echo ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
224
+ @echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
225
+
226
+ # Generate storekey for APK signing: $(PROJECT_NAME).keystore
227
+ # NOTE: Configure here your Distinguished Names (-dname) if required!
228
+ generate_apk_keystore:
229
+ if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
230
+
231
+ # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
232
+ # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
233
+ config_project_package:
234
+ $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
235
+
236
+ # Compile native_app_glue code as static library: obj/libnative_app_glue.a
237
+ compile_native_app_glue:
238
+ $(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
239
+ $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
240
+
241
+ # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
242
+ compile_project_code: $(OBJS)
243
+ $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
244
+
245
+ # Compile all .c files required into object (.o) files
246
+ # NOTE: Those files will be linked into a shared library
247
+ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
248
+ $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
249
+
250
+ # Compile project .java code into .class (Java bytecode)
251
+ compile_project_class:
252
+ $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
253
+
254
+ # Compile .class files into Dalvik executable bytecode (.dex)
255
+ # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
256
+ compile_project_class_dex:
257
+ $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
258
+
259
+ # Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
260
+ # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
261
+ # NOTE: Use -A resources to define additional directory in which to find raw asset files
262
+ create_project_apk_package:
263
+ $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
264
+ cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
265
+
266
+ # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
267
+ sign_project_apk_package:
268
+ $(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
269
+
270
+ # Create zip-aligned APK package: $(PROJECT_NAME).apk
271
+ zipalign_project_apk_package:
272
+ $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
273
+
274
+ # Install $(PROJECT_NAME).apk to default emulator/device
275
+ # NOTE: Use -e (emulator) or -d (device) parameters if required
276
+ install:
277
+ $(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
278
+
279
+ # Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
280
+ check_device_abi:
281
+ $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
282
+
283
+ # Monitorize output log coming from device, only raylib tag
284
+ logcat:
285
+ $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
286
+ $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
287
+
288
+ # Install and monitorize $(PROJECT_NAME).apk to default emulator/device
289
+ deploy:
290
+ $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
291
+ $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
292
+ $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
293
+
294
+ #$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
295
+
296
+ # Clean everything
297
+ clean:
298
+ del $(PROJECT_BUILD_PATH)\* /f /s /q
299
+ rmdir $(PROJECT_BUILD_PATH) /s /q
300
+ @echo Cleaning done
@@ -0,0 +1,39 @@
1
+ #include <math.h>
2
+ #include "raylib.h"
3
+
4
+ int main() {
5
+ int screenWidth = 800;
6
+ int screenHeight = 450;
7
+
8
+ InitWindow(screenWidth, screenHeight, "raylib");
9
+
10
+ Camera cam;
11
+ cam.position = (Vector3){ 0.0f, 10.0f, 8.f };
12
+ cam.target = (Vector3){ 0.0f, 0.0f, 0.0f };
13
+ cam.up = (Vector3){ 0.0f, 1.f, 0.0f };
14
+ cam.fovy = 60.0f;
15
+ cam.type = CAMERA_PERSPECTIVE;
16
+
17
+ Vector3 cubePos = { 0.0f, 0.0f, 0.0f };
18
+
19
+ SetTargetFPS(60);
20
+
21
+ while (!WindowShouldClose()) {
22
+ cam.position.x = sin(GetTime()) * 10.0f;
23
+ cam.position.z = cos(GetTime()) * 10.0f;
24
+
25
+ BeginDrawing();
26
+ ClearBackground(RAYWHITE);
27
+ BeginMode3D(cam);
28
+ DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
29
+ DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
30
+ DrawGrid(10, 1.f);
31
+ EndMode3D();
32
+ DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
33
+ DrawFPS(10, 10);
34
+ EndDrawing();
35
+ }
36
+
37
+ CloseWindow();
38
+ return 0;
39
+ }
@@ -0,0 +1,54 @@
1
+ version(1);
2
+
3
+ project_name = "raylib-example";
4
+
5
+ patterns = {
6
+ "*.cpp",
7
+ "*.c",
8
+ "*.h",
9
+ "*.bat",
10
+ "*.sh",
11
+ "*.4coder",
12
+ "Makefile",
13
+ };
14
+
15
+ blacklist_patterns = {
16
+ ".*",
17
+ };
18
+
19
+ load_paths = {
20
+ { { {".", .relative = true, .recursive = true, } }, .os = "win" },
21
+ { { {".", .relative = true, .recursive = true, } }, .os = "linux" },
22
+ { { {".", .relative = true, .recursive = true, } }, .os = "mac" },
23
+ };
24
+
25
+ command_list = {
26
+ { .name = "clean",
27
+ .out = "*clean*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true,
28
+ .cmd = {
29
+ {"mingw32-make clean", .os = "win"},
30
+ {"make clean", .os = "linux"},
31
+ {"make clean", .os = "mac"},
32
+ },
33
+ },
34
+ { .name = "build",
35
+ .out = "*compile*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false,
36
+ .cmd = {
37
+ {"mingw32-make", .os = "win"},
38
+ {"make", .os = "linux"},
39
+ {"make", .os = "mac"},
40
+ },
41
+ },
42
+ { .name = "run",
43
+ .out = "*run*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true,
44
+ .cmd = {
45
+ {".\game.exe", .os = "win"},
46
+ {"./game", .os = "linux"},
47
+ {"./game", .os = "mac"},
48
+ },
49
+ },
50
+ };
51
+
52
+ fkey_command[3] = "clean";
53
+ fkey_command[4] = "build";
54
+ fkey_command[5] = "run";
@@ -0,0 +1,24 @@
1
+ # Builder project template
2
+
3
+ This is a project template to be used with [GNOME Builder](https://raw.githubusercontent.com/jubalh/raymario/master/meson.build).
4
+ It uses the [meson](https://raw.githubusercontent.com/jubalh/raymario/master/meson.build) build system.
5
+
6
+ Project can be compiled via the command line using:
7
+ ```
8
+ meson build
9
+ cd build
10
+ ninja
11
+ ninja install
12
+ ```
13
+
14
+ Or it can be opened with Building simply clicking on the `meson.build` file.
15
+ Alternatively, open Builder first and click on the `open` button at the top-left.
16
+
17
+ There are comments to the `meson.build` file to note the values that should be edited.
18
+ For a full overview of options please check the [meson manual](http://mesonbuild.com/Manual.html).
19
+
20
+ In the provided file, it's assumed that the build file is located at the root folder of the project, and that all the sources are in a `src` subfolder.
21
+
22
+ Check out the `examples` directory for a simple example on how to use this template.
23
+
24
+ You can also look at [raymario](https://github.com/jubalh/raymario) for a slightly more complex example which also installs resource files.
@@ -0,0 +1 @@
1
+ Open `meson.build` with Builder or run `meson build; cd build; ninja; ./core_basic_window` on the commandline to launch the example.
@@ -0,0 +1,25 @@
1
+ # This file should be in the main folder of your project
2
+
3
+ # Replace 'projectname' with the name of your project
4
+ # Replace '1.0' with its version
5
+ project('core_basic_window', 'c', version: '1.0',
6
+ meson_version: '>= 0.39.1')
7
+
8
+ # We want a C Compiler to be present
9
+ cc = meson.get_compiler('c')
10
+
11
+ # Find dependencies
12
+ gl_dep = dependency('gl')
13
+ m_dep = cc.find_library('m', required : false)
14
+ raylib_dep = cc.find_library('raylib', required : false)
15
+
16
+ # List your source files here
17
+ source_c = [
18
+ '../../../examples/core/core_basic_window.c',
19
+ ]
20
+
21
+ # Build executable
22
+ core_basic_window = executable('core_basic_window',
23
+ source_c,
24
+ dependencies : [ raylib_dep, gl_dep, m_dep ],
25
+ install : true)
@@ -0,0 +1,25 @@
1
+ # This file should be in the main folder of your project
2
+
3
+ # Replace 'projectname' with the name of your project
4
+ # Replace '1.0' with its version
5
+ project('projectname', 'c', version: '1.0',
6
+ meson_version: '>= 0.39.1')
7
+
8
+ # We want a C Compiler to be present
9
+ cc = meson.get_compiler('c')
10
+
11
+ # Find dependencies
12
+ gl_dep = dependency('gl')
13
+ m_dep = cc.find_library('m', required : false)
14
+ raylib_dep = cc.find_library('raylib', required : false)
15
+
16
+ # List your source files here
17
+ source_c = [
18
+ 'src/main.c',
19
+ ]
20
+
21
+ # Build executable
22
+ projectname = executable('projectname',
23
+ source_c,
24
+ dependencies : [ raylib_dep, gl_dep, m_dep ],
25
+ install : true)
@@ -0,0 +1,44 @@
1
+ cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
2
+ project(example)
3
+
4
+ # Set this to the minimal version you want to support
5
+ find_package(raylib 3.0 QUIET) # Let CMake search for a raylib-config.cmake
6
+
7
+ # You could change the QUIET above to REQUIRED and remove this if() clause
8
+ # This part downloads raylib and builds it if it's not installed on your system
9
+ if (NOT raylib_FOUND) # If there's none, fetch and build raylib
10
+ include(FetchContent)
11
+
12
+ FetchContent_Declare(
13
+ raylib
14
+ URL https://github.com/raysan5/raylib/archive/master.tar.gz
15
+ )
16
+
17
+ FetchContent_GetProperties(raylib)
18
+ if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
19
+ set(FETCHCONTENT_QUIET NO)
20
+ FetchContent_Populate(raylib)
21
+
22
+ set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
23
+
24
+ # build raylib
25
+ add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
26
+
27
+ endif()
28
+
29
+ endif()
30
+
31
+ # This is the main part:
32
+
33
+ add_executable(${PROJECT_NAME} core_basic_window.c)
34
+ #set(raylib_VERBOSE 1)
35
+ target_link_libraries(${PROJECT_NAME} raylib)
36
+
37
+ # Checks if OSX and links appropriate frameworks (Only required on MacOS)
38
+ if (APPLE)
39
+ target_link_libraries(${PROJECT_NAME} "-framework IOKit")
40
+ target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
41
+ target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
42
+ endif()
43
+
44
+ # That's it! You should have an example executable that you can run. Have fun!
@@ -0,0 +1,62 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [core] example - Basic window
4
+ *
5
+ * Welcome to raylib!
6
+ *
7
+ * To test examples, just press F6 and execute raylib_compile_execute script
8
+ * Note that compiled executable is placed in the same folder as .c file
9
+ *
10
+ * You can find all basic examples on C:\raylib\raylib\examples folder or
11
+ * raylib official webpage: www.raylib.com
12
+ *
13
+ * Enjoy using raylib. :)
14
+ *
15
+ * This example has been created using raylib 1.0 (www.raylib.com)
16
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
17
+ *
18
+ * Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
19
+ *
20
+ ********************************************************************************************/
21
+
22
+ #include "raylib.h"
23
+
24
+ int main()
25
+ {
26
+ // Initialization
27
+ //--------------------------------------------------------------------------------------
28
+ int screenWidth = 800;
29
+ int screenHeight = 450;
30
+
31
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
32
+
33
+ SetTargetFPS(60);
34
+ //--------------------------------------------------------------------------------------
35
+
36
+ // Main game loop
37
+ while (!WindowShouldClose()) // Detect window close button or ESC key
38
+ {
39
+ // Update
40
+ //----------------------------------------------------------------------------------
41
+ // TODO: Update your variables here
42
+ //----------------------------------------------------------------------------------
43
+
44
+ // Draw
45
+ //----------------------------------------------------------------------------------
46
+ BeginDrawing();
47
+
48
+ ClearBackground(RAYWHITE);
49
+
50
+ DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
51
+
52
+ EndDrawing();
53
+ //----------------------------------------------------------------------------------
54
+ }
55
+
56
+ // De-Initialization
57
+ //--------------------------------------------------------------------------------------
58
+ CloseWindow(); // Close window and OpenGL context
59
+ //--------------------------------------------------------------------------------------
60
+
61
+ return 0;
62
+ }
@@ -0,0 +1,22 @@
1
+ # Raylib template for Code::Blocks
2
+
3
+ 1. Install Raylib.
4
+
5
+ On Windows you should install the **Windows Installer (with MinGW compiler)** package.
6
+ On other platforms you can install however you like following the instructions in the wiki.
7
+
8
+ * https://github.com/raysan5/raylib/releases/download/4.0.0/raylib_installer_v400.mingw.exe
9
+ * https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux
10
+ * https://github.com/raysan5/raylib/wiki/Working-on-macOS
11
+
12
+ 2. Install and run Code::Blocks.
13
+
14
+ 3. **Windows only**: Select `Settings` `Compiler` `Toolchain executables`.
15
+ Change `Compiler's instrallation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect.
16
+ There is a screenshot below showing how it should look. Press `OK`.
17
+
18
+ 4. Select `File` `Open` and open the `core_basic_windows.cbp` file.
19
+
20
+ ![Compiler Settings](compiler_settings.png)
21
+
22
+ For an example with resources, see https://github.com/electronstudio/raylib-game-template-codeblocks
@@ -0,0 +1,58 @@
1
+ /*******************************************************************************************
2
+ * raylib [core] example - Basic window
3
+ *
4
+ * Welcome to raylib!
5
+ *
6
+ * You can find all basic examples on C:\raylib\raylib\examples folder or
7
+ * raylib official webpage: www.raylib.com
8
+ *
9
+ * Enjoy using raylib. :)
10
+ *
11
+ * This example has been created using raylib 1.0 (www.raylib.com)
12
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
13
+ *
14
+ * Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
15
+ *
16
+ ********************************************************************************************/
17
+
18
+ #include "raylib.h"
19
+
20
+ int main()
21
+ {
22
+ // Initialization
23
+ //--------------------------------------------------------------------------------------
24
+ int screenWidth = 800;
25
+ int screenHeight = 450;
26
+
27
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
28
+
29
+ SetTargetFPS(60);
30
+ //--------------------------------------------------------------------------------------
31
+
32
+ // Main game loop
33
+ while (!WindowShouldClose()) // Detect window close button or ESC key
34
+ {
35
+ // Update
36
+ //----------------------------------------------------------------------------------
37
+ // TODO: Update your variables here
38
+ //----------------------------------------------------------------------------------
39
+
40
+ // Draw
41
+ //----------------------------------------------------------------------------------
42
+ BeginDrawing();
43
+
44
+ ClearBackground(RAYWHITE);
45
+
46
+ DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
47
+
48
+ EndDrawing();
49
+ //----------------------------------------------------------------------------------
50
+ }
51
+
52
+ // De-Initialization
53
+ //--------------------------------------------------------------------------------------
54
+ CloseWindow(); // Close window and OpenGL context
55
+ //--------------------------------------------------------------------------------------
56
+
57
+ return 0;
58
+ }