koffi 0.9.4 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (823) hide show
  1. package/LICENSE.txt +661 -0
  2. package/README.md +50 -8
  3. package/package.json +24 -6
  4. package/src/call.hh +2 -1
  5. package/src/call_arm32.cc +498 -0
  6. package/src/call_arm32_fwd.S +108 -0
  7. package/src/call_arm64.cc +57 -57
  8. package/src/call_arm64_fwd.S +24 -29
  9. package/src/call_x64_sysv.cc +29 -43
  10. package/src/call_x64_win.cc +37 -40
  11. package/src/call_x86.cc +46 -59
  12. package/src/ffi.cc +29 -27
  13. package/src/ffi.hh +19 -12
  14. package/src/util.cc +58 -24
  15. package/src/util.hh +103 -19
  16. package/test/qemu/.gitkeep +0 -0
  17. package/test/registry/machines.json +112 -0
  18. package/test/registry/sha256sum.txt +21 -0
  19. package/test/test.js +493 -0
  20. package/vendor/dragonbox/CMakeLists.txt +122 -122
  21. package/vendor/dragonbox/LICENSE-Apache2-LLVM +218 -218
  22. package/vendor/dragonbox/LICENSE-Boost +23 -23
  23. package/vendor/dragonbox/README.md +277 -277
  24. package/vendor/dragonbox/cmake/dragonboxConfig.cmake +1 -1
  25. package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
  26. package/vendor/dragonbox/include/dragonbox/dragonbox_to_chars.h +108 -108
  27. package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
  28. package/vendor/dragonbox/other_files/unknown_win64_vc2019.html +539 -539
  29. package/vendor/dragonbox/source/dragonbox_to_chars.cpp +303 -303
  30. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/CMakeLists.txt +23 -23
  31. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.cpp +238 -238
  32. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.h +95 -95
  33. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/grisu_exact.h +2666 -2666
  34. package/vendor/dragonbox/subproject/3rdparty/ryu/CMakeLists.txt +16 -16
  35. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/common.h +114 -114
  36. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s.c +509 -509
  37. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_full_table.h +367 -367
  38. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_intrinsics.h +357 -357
  39. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/digit_table.h +35 -35
  40. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s.c +345 -345
  41. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_full_table.h +55 -55
  42. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_intrinsics.h +128 -128
  43. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/ryu.h +46 -46
  44. package/vendor/dragonbox/subproject/3rdparty/schubfach/CMakeLists.txt +21 -21
  45. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.cc +699 -699
  46. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.h +31 -31
  47. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.cc +1354 -1354
  48. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.h +31 -31
  49. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/example_shaded_plots.m +68 -68
  50. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/license.txt +25 -25
  51. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution.m +92 -92
  52. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution_prctile.m +121 -121
  53. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_histogram_shaded.m +99 -99
  54. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_shaded.m +93 -93
  55. package/vendor/dragonbox/subproject/benchmark/CMakeLists.txt +64 -64
  56. package/vendor/dragonbox/subproject/benchmark/include/benchmark.h +40 -40
  57. package/vendor/dragonbox/subproject/benchmark/matlab/plot_benchmarks.m +21 -21
  58. package/vendor/dragonbox/subproject/benchmark/matlab/plot_digit_benchmark.m +78 -78
  59. package/vendor/dragonbox/subproject/benchmark/matlab/plot_uniform_benchmark.m +95 -95
  60. package/vendor/dragonbox/subproject/benchmark/source/benchmark.cpp +237 -237
  61. package/vendor/dragonbox/subproject/benchmark/source/dragonbox.cpp +30 -30
  62. package/vendor/dragonbox/subproject/benchmark/source/grisu_exact.cpp +36 -36
  63. package/vendor/dragonbox/subproject/benchmark/source/ryu.cpp +27 -27
  64. package/vendor/dragonbox/subproject/benchmark/source/schubfach.cpp +31 -31
  65. package/vendor/dragonbox/subproject/common/CMakeLists.txt +41 -41
  66. package/vendor/dragonbox/subproject/common/include/best_rational_approx.h +96 -96
  67. package/vendor/dragonbox/subproject/common/include/big_uint.h +217 -217
  68. package/vendor/dragonbox/subproject/common/include/continued_fractions.h +173 -173
  69. package/vendor/dragonbox/subproject/common/include/good_rational_approx.h +266 -266
  70. package/vendor/dragonbox/subproject/common/include/random_float.h +182 -182
  71. package/vendor/dragonbox/subproject/common/include/rational_continued_fractions.h +56 -56
  72. package/vendor/dragonbox/subproject/common/source/big_uint.cpp +601 -601
  73. package/vendor/dragonbox/subproject/meta/CMakeLists.txt +40 -40
  74. package/vendor/dragonbox/subproject/meta/results/binary32_generated_cache.txt +81 -81
  75. package/vendor/dragonbox/subproject/meta/results/binary64_compressed_cache_error_table.txt +9 -9
  76. package/vendor/dragonbox/subproject/meta/results/binary64_generated_cache.txt +622 -622
  77. package/vendor/dragonbox/subproject/meta/source/generate_cache.cpp +126 -126
  78. package/vendor/dragonbox/subproject/meta/source/live_test.cpp +81 -81
  79. package/vendor/dragonbox/subproject/meta/source/perf_test.cpp +104 -104
  80. package/vendor/dragonbox/subproject/meta/source/sandbox.cpp +20 -20
  81. package/vendor/dragonbox/subproject/test/CMakeLists.txt +69 -69
  82. package/vendor/dragonbox/subproject/test/results/plot_required_bits.m +17 -17
  83. package/vendor/dragonbox/subproject/test/source/test_all_shorter_interval_cases.cpp +88 -88
  84. package/vendor/dragonbox/subproject/test/source/uniform_random_test.cpp +95 -95
  85. package/vendor/dragonbox/subproject/test/source/verify_cache_precision.cpp +337 -337
  86. package/vendor/dragonbox/subproject/test/source/verify_compressed_cache.cpp +154 -154
  87. package/vendor/dragonbox/subproject/test/source/verify_fast_multiplication.cpp +168 -168
  88. package/vendor/dragonbox/subproject/test/source/verify_log_computation.cpp +251 -251
  89. package/vendor/dragonbox/subproject/test/source/verify_magic_division.cpp +113 -113
  90. package/vendor/libcc/libcc.cc +36 -18
  91. package/vendor/libcc/libcc.hh +23 -1
  92. package/vendor/raylib/BINDINGS.md +123 -0
  93. package/vendor/raylib/CHANGELOG +1495 -0
  94. package/vendor/raylib/CMakeLists.txt +33 -0
  95. package/vendor/raylib/CMakeOptions.txt +87 -0
  96. package/vendor/raylib/CONTRIBUTING.md +76 -0
  97. package/vendor/raylib/CONTRIBUTORS.md +63 -0
  98. package/vendor/raylib/CONVENTIONS.md +95 -0
  99. package/vendor/raylib/HISTORY.md +364 -0
  100. package/vendor/raylib/LICENSE +16 -0
  101. package/vendor/raylib/README.md +141 -0
  102. package/vendor/raylib/ROADMAP.md +76 -0
  103. package/vendor/raylib/SPONSORS.md +68 -0
  104. package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
  105. package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
  106. package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
  107. package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
  108. package/vendor/raylib/cmake/EnumOption.cmake +9 -0
  109. package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
  110. package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
  111. package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
  112. package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
  113. package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
  114. package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
  115. package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
  116. package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
  117. package/vendor/raylib/cmake/raylib-config.cmake +76 -0
  118. package/vendor/raylib/examples/CMakeLists.txt +139 -0
  119. package/vendor/raylib/examples/Makefile +565 -0
  120. package/vendor/raylib/examples/Makefile.Android +405 -0
  121. package/vendor/raylib/examples/Makefile.Web +1053 -0
  122. package/vendor/raylib/examples/README.md +203 -0
  123. package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
  124. package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
  125. package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
  126. package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
  127. package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
  128. package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
  129. package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
  130. package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
  131. package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
  132. package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
  133. package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
  134. package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
  135. package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
  136. package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
  137. package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
  138. package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
  139. package/vendor/raylib/examples/audio/resources/target.flac +0 -0
  140. package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
  141. package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
  142. package/vendor/raylib/examples/build.zig +86 -0
  143. package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
  144. package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
  145. package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
  146. package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
  147. package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
  148. package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
  149. package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
  150. package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
  151. package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
  152. package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
  153. package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
  154. package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
  155. package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
  156. package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
  157. package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
  158. package/vendor/raylib/examples/core/core_basic_window.c +62 -0
  159. package/vendor/raylib/examples/core/core_basic_window.png +0 -0
  160. package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
  161. package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
  162. package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
  163. package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
  164. package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
  165. package/vendor/raylib/examples/core/core_drop_files.c +76 -0
  166. package/vendor/raylib/examples/core/core_drop_files.png +0 -0
  167. package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
  168. package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
  169. package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
  170. package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
  171. package/vendor/raylib/examples/core/core_input_keys.c +59 -0
  172. package/vendor/raylib/examples/core/core_input_keys.png +0 -0
  173. package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
  174. package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
  175. package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
  176. package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
  177. package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
  178. package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
  179. package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
  180. package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
  181. package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
  182. package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
  183. package/vendor/raylib/examples/core/core_random_values.c +67 -0
  184. package/vendor/raylib/examples/core/core_random_values.png +0 -0
  185. package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
  186. package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
  187. package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
  188. package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
  189. package/vendor/raylib/examples/core/core_split_screen.c +155 -0
  190. package/vendor/raylib/examples/core/core_split_screen.png +0 -0
  191. package/vendor/raylib/examples/core/core_storage_values.c +87 -0
  192. package/vendor/raylib/examples/core/core_storage_values.png +0 -0
  193. package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
  194. package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
  195. package/vendor/raylib/examples/core/core_window_flags.c +191 -0
  196. package/vendor/raylib/examples/core/core_window_flags.png +0 -0
  197. package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
  198. package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
  199. package/vendor/raylib/examples/core/core_world_screen.c +78 -0
  200. package/vendor/raylib/examples/core/core_world_screen.png +0 -0
  201. package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
  202. package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
  203. package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
  204. package/vendor/raylib/examples/core/resources/ps3.png +0 -0
  205. package/vendor/raylib/examples/core/resources/xbox.png +0 -0
  206. package/vendor/raylib/examples/examples_template.c +100 -0
  207. package/vendor/raylib/examples/models/models_animation.c +114 -0
  208. package/vendor/raylib/examples/models/models_animation.png +0 -0
  209. package/vendor/raylib/examples/models/models_billboard.c +75 -0
  210. package/vendor/raylib/examples/models/models_billboard.png +0 -0
  211. package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
  212. package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
  213. package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
  214. package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
  215. package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
  216. package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
  217. package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
  218. package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
  219. package/vendor/raylib/examples/models/models_heightmap.c +82 -0
  220. package/vendor/raylib/examples/models/models_heightmap.png +0 -0
  221. package/vendor/raylib/examples/models/models_loading.c +146 -0
  222. package/vendor/raylib/examples/models/models_loading.png +0 -0
  223. package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
  224. package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
  225. package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
  226. package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
  227. package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
  228. package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
  229. package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
  230. package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
  231. package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
  232. package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
  233. package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
  234. package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
  235. package/vendor/raylib/examples/models/models_skybox.c +262 -0
  236. package/vendor/raylib/examples/models/models_skybox.png +0 -0
  237. package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
  238. package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
  239. package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
  240. package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
  241. package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
  242. package/vendor/raylib/examples/models/resources/billboard.png +0 -0
  243. package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
  244. package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
  245. package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
  246. package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
  247. package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
  248. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
  249. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
  250. package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
  251. package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
  252. package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
  253. package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
  254. package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
  255. package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
  256. package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
  257. package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
  258. package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
  259. package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
  260. package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
  261. package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
  262. package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
  263. package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
  264. package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
  265. package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
  266. package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
  267. package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
  268. package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
  269. package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
  270. package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
  271. package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
  272. package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
  273. package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
  274. package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
  275. package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
  276. package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
  277. package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
  278. package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
  279. package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
  280. package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
  281. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
  282. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
  283. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
  284. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
  285. package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
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+ /*******************************************************************************************
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+ *
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+ * raylib [easings] example - Easings Testbed
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+ *
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+ * This example has been created using raylib 2.5 (www.raylib.com)
6
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7
+ *
8
+ * Example contributed by Juan Miguel López (@flashback-fx) and reviewed by Ramon Santamaria (@raysan5)
9
+ *
10
+ * Copyright (c) 2019 Juan Miguel López (@flashback-fx ) and Ramon Santamaria (@raysan5)
11
+ *
12
+ ********************************************************************************************/
13
+
14
+ #include <raylib.h>
15
+
16
+ #include "easings.h"
17
+
18
+ #define FONT_SIZE 20
19
+
20
+ #define D_STEP 20.0f
21
+ #define D_STEP_FINE 2.0f
22
+ #define D_MIN 1.0f
23
+ #define D_MAX 10000.0f
24
+
25
+ // Easing types
26
+ enum EasingTypes {
27
+ EASE_LINEAR_NONE = 0,
28
+ EASE_LINEAR_IN,
29
+ EASE_LINEAR_OUT,
30
+ EASE_LINEAR_IN_OUT,
31
+ EASE_SINE_IN,
32
+ EASE_SINE_OUT,
33
+ EASE_SINE_IN_OUT,
34
+ EASE_CIRC_IN,
35
+ EASE_CIRC_OUT,
36
+ EASE_CIRC_IN_OUT,
37
+ EASE_CUBIC_IN,
38
+ EASE_CUBIC_OUT,
39
+ EASE_CUBIC_IN_OUT,
40
+ EASE_QUAD_IN,
41
+ EASE_QUAD_OUT,
42
+ EASE_QUAD_IN_OUT,
43
+ EASE_EXPO_IN,
44
+ EASE_EXPO_OUT,
45
+ EASE_EXPO_IN_OUT,
46
+ EASE_BACK_IN,
47
+ EASE_BACK_OUT,
48
+ EASE_BACK_IN_OUT,
49
+ EASE_BOUNCE_OUT,
50
+ EASE_BOUNCE_IN,
51
+ EASE_BOUNCE_IN_OUT,
52
+ EASE_ELASTIC_IN,
53
+ EASE_ELASTIC_OUT,
54
+ EASE_ELASTIC_IN_OUT,
55
+ NUM_EASING_TYPES,
56
+ EASING_NONE = NUM_EASING_TYPES
57
+ };
58
+
59
+
60
+ static float NoEase(float t, float b, float c, float d); // NoEase function declaration, function used when "no easing" is selected for any axis
61
+
62
+
63
+ // Easing functions reference data
64
+ static const struct {
65
+ const char *name;
66
+ float (*func)(float, float, float, float);
67
+ } Easings[] = {
68
+ [EASE_LINEAR_NONE] = { .name = "EaseLinearNone", .func = EaseLinearNone },
69
+ [EASE_LINEAR_IN] = { .name = "EaseLinearIn", .func = EaseLinearIn },
70
+ [EASE_LINEAR_OUT] = { .name = "EaseLinearOut", .func = EaseLinearOut },
71
+ [EASE_LINEAR_IN_OUT] = { .name = "EaseLinearInOut", .func = EaseLinearInOut },
72
+ [EASE_SINE_IN] = { .name = "EaseSineIn", .func = EaseSineIn },
73
+ [EASE_SINE_OUT] = { .name = "EaseSineOut", .func = EaseSineOut },
74
+ [EASE_SINE_IN_OUT] = { .name = "EaseSineInOut", .func = EaseSineInOut },
75
+ [EASE_CIRC_IN] = { .name = "EaseCircIn", .func = EaseCircIn },
76
+ [EASE_CIRC_OUT] = { .name = "EaseCircOut", .func = EaseCircOut },
77
+ [EASE_CIRC_IN_OUT] = { .name = "EaseCircInOut", .func = EaseCircInOut },
78
+ [EASE_CUBIC_IN] = { .name = "EaseCubicIn", .func = EaseCubicIn },
79
+ [EASE_CUBIC_OUT] = { .name = "EaseCubicOut", .func = EaseCubicOut },
80
+ [EASE_CUBIC_IN_OUT] = { .name = "EaseCubicInOut", .func = EaseCubicInOut },
81
+ [EASE_QUAD_IN] = { .name = "EaseQuadIn", .func = EaseQuadIn },
82
+ [EASE_QUAD_OUT] = { .name = "EaseQuadOut", .func = EaseQuadOut },
83
+ [EASE_QUAD_IN_OUT] = { .name = "EaseQuadInOut", .func = EaseQuadInOut },
84
+ [EASE_EXPO_IN] = { .name = "EaseExpoIn", .func = EaseExpoIn },
85
+ [EASE_EXPO_OUT] = { .name = "EaseExpoOut", .func = EaseExpoOut },
86
+ [EASE_EXPO_IN_OUT] = { .name = "EaseExpoInOut", .func = EaseExpoInOut },
87
+ [EASE_BACK_IN] = { .name = "EaseBackIn", .func = EaseBackIn },
88
+ [EASE_BACK_OUT] = { .name = "EaseBackOut", .func = EaseBackOut },
89
+ [EASE_BACK_IN_OUT] = { .name = "EaseBackInOut", .func = EaseBackInOut },
90
+ [EASE_BOUNCE_OUT] = { .name = "EaseBounceOut", .func = EaseBounceOut },
91
+ [EASE_BOUNCE_IN] = { .name = "EaseBounceIn", .func = EaseBounceIn },
92
+ [EASE_BOUNCE_IN_OUT] = { .name = "EaseBounceInOut", .func = EaseBounceInOut },
93
+ [EASE_ELASTIC_IN] = { .name = "EaseElasticIn", .func = EaseElasticIn },
94
+ [EASE_ELASTIC_OUT] = { .name = "EaseElasticOut", .func = EaseElasticOut },
95
+ [EASE_ELASTIC_IN_OUT] = { .name = "EaseElasticInOut", .func = EaseElasticInOut },
96
+ [EASING_NONE] = { .name = "None", .func = NoEase },
97
+ };
98
+
99
+
100
+ int main(void)
101
+ {
102
+ // Initialization
103
+ //--------------------------------------------------------------------------------------
104
+ const int screenWidth = 800;
105
+ const int screenHeight = 450;
106
+
107
+ InitWindow(screenWidth, screenHeight, "raylib [easings] example - easings testbed");
108
+
109
+ Vector2 ballPosition = { 100.0f, 200.0f };
110
+
111
+ float t = 0.0f; // Current time (in any unit measure, but same unit as duration)
112
+ float d = 300.0f; // Total time it should take to complete (duration)
113
+ bool paused = true;
114
+ bool boundedT = true; // If true, t will stop when d >= td, otherwise t will keep adding td to its value every loop
115
+
116
+ int easingX = EASING_NONE; // Easing selected for x axis
117
+ int easingY = EASING_NONE; // Easing selected for y axis
118
+
119
+ SetTargetFPS(60);
120
+ //--------------------------------------------------------------------------------------
121
+
122
+ // Main game loop
123
+ while (!WindowShouldClose()) // Detect window close button or ESC key
124
+ {
125
+ // Update
126
+ //----------------------------------------------------------------------------------
127
+ if (IsKeyPressed(KEY_T)) boundedT = !boundedT;
128
+
129
+ // Choose easing for the X axis
130
+ if (IsKeyPressed(KEY_RIGHT))
131
+ {
132
+ easingX++;
133
+
134
+ if (easingX > EASING_NONE) easingX = 0;
135
+ }
136
+ else if (IsKeyPressed(KEY_LEFT))
137
+ {
138
+ if (easingX == 0) easingX = EASING_NONE;
139
+ else easingX--;
140
+ }
141
+
142
+ // Choose easing for the Y axis
143
+ if (IsKeyPressed(KEY_DOWN))
144
+ {
145
+ easingY++;
146
+
147
+ if (easingY > EASING_NONE) easingY = 0;
148
+ }
149
+ else if (IsKeyPressed(KEY_UP))
150
+ {
151
+ if (easingY == 0) easingY = EASING_NONE;
152
+ else easingY--;
153
+ }
154
+
155
+ // Change d (duration) value
156
+ if (IsKeyPressed(KEY_W) && d < D_MAX - D_STEP) d += D_STEP;
157
+ else if (IsKeyPressed(KEY_Q) && d > D_MIN + D_STEP) d -= D_STEP;
158
+
159
+ if (IsKeyDown(KEY_S) && d < D_MAX - D_STEP_FINE) d += D_STEP_FINE;
160
+ else if (IsKeyDown(KEY_A) && d > D_MIN + D_STEP_FINE) d -= D_STEP_FINE;
161
+
162
+ // Play, pause and restart controls
163
+ if (IsKeyPressed(KEY_SPACE) || IsKeyPressed(KEY_T) ||
164
+ IsKeyPressed(KEY_RIGHT) || IsKeyPressed(KEY_LEFT) ||
165
+ IsKeyPressed(KEY_DOWN) || IsKeyPressed(KEY_UP) ||
166
+ IsKeyPressed(KEY_W) || IsKeyPressed(KEY_Q) ||
167
+ IsKeyDown(KEY_S) || IsKeyDown(KEY_A) ||
168
+ (IsKeyPressed(KEY_ENTER) && (boundedT == true) && (t >= d)))
169
+ {
170
+ t = 0.0f;
171
+ ballPosition.x = 100.0f;
172
+ ballPosition.y = 100.0f;
173
+ paused = true;
174
+ }
175
+
176
+ if (IsKeyPressed(KEY_ENTER)) paused = !paused;
177
+
178
+ // Movement computation
179
+ if (!paused && ((boundedT && t < d) || !boundedT))
180
+ {
181
+ ballPosition.x = Easings[easingX].func(t, 100.0f, 700.0f - 100.0f, d);
182
+ ballPosition.y = Easings[easingY].func(t, 100.0f, 400.0f - 100.0f, d);
183
+ t += 1.0f;
184
+ }
185
+ //----------------------------------------------------------------------------------
186
+
187
+ // Draw
188
+ //----------------------------------------------------------------------------------
189
+ BeginDrawing();
190
+
191
+ ClearBackground(RAYWHITE);
192
+
193
+ // Draw information text
194
+ DrawText(TextFormat("Easing x: %s", Easings[easingX].name), 0, FONT_SIZE*2, FONT_SIZE, LIGHTGRAY);
195
+ DrawText(TextFormat("Easing y: %s", Easings[easingY].name), 0, FONT_SIZE*3, FONT_SIZE, LIGHTGRAY);
196
+ DrawText(TextFormat("t (%c) = %.2f d = %.2f", (boundedT == true)? 'b' : 'u', t, d), 0, FONT_SIZE*4, FONT_SIZE, LIGHTGRAY);
197
+
198
+ // Draw instructions text
199
+ DrawText("Use ENTER to play or pause movement, use SPACE to restart", 0, GetScreenHeight() - FONT_SIZE*2, FONT_SIZE, LIGHTGRAY);
200
+ DrawText("Use D and W or A and S keys to change duration", 0, GetScreenHeight() - FONT_SIZE*3, FONT_SIZE, LIGHTGRAY);
201
+ DrawText("Use LEFT or RIGHT keys to choose easing for the x axis", 0, GetScreenHeight() - FONT_SIZE*4, FONT_SIZE, LIGHTGRAY);
202
+ DrawText("Use UP or DOWN keys to choose easing for the y axis", 0, GetScreenHeight() - FONT_SIZE*5, FONT_SIZE, LIGHTGRAY);
203
+
204
+ // Draw ball
205
+ DrawCircleV(ballPosition, 16.0f, MAROON);
206
+
207
+ EndDrawing();
208
+ //----------------------------------------------------------------------------------
209
+ }
210
+
211
+ // De-Initialization
212
+ //--------------------------------------------------------------------------------------
213
+ CloseWindow();
214
+ //--------------------------------------------------------------------------------------
215
+
216
+ return 0;
217
+ }
218
+
219
+
220
+ // NoEase function, used when "no easing" is selected for any axis. It just ignores all parameters besides b.
221
+ static float NoEase(float t, float b, float c, float d)
222
+ {
223
+ float burn = t + b + c + d; // Hack to avoid compiler warning (about unused variables)
224
+ d += burn;
225
+
226
+ return b;
227
+ }
@@ -0,0 +1,103 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [others] example - Embedded files loading (Wave and Image)
4
+ *
5
+ * This example has been created using raylib 3.0 (www.raylib.com)
6
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7
+ *
8
+ * Example contributed by Kristian Holmgren (@defutura) and reviewed by Ramon Santamaria (@raysan5)
9
+ *
10
+ * Copyright (c) 2020 Kristian Holmgren (@defutura) and Ramon Santamaria (@raysan5)
11
+ *
12
+ ********************************************************************************************/
13
+
14
+ #include "raylib.h"
15
+
16
+ #include "resources/audio_data.h" // Wave file exported with ExportWaveAsCode()
17
+ #include "resources/image_data.h" // Image file exported with ExportImageAsCode()
18
+
19
+ int main(void)
20
+ {
21
+ // Initialization
22
+ //--------------------------------------------------------------------------------------
23
+ const int screenWidth = 800;
24
+ const int screenHeight = 450;
25
+
26
+ InitWindow(screenWidth, screenHeight, "raylib [others] example - embedded files loading");
27
+
28
+ InitAudioDevice(); // Initialize audio device
29
+
30
+ // Loaded in CPU memory (RAM) from header file (audio_data.h)
31
+ // Same as: Wave wave = LoadWave("sound.wav");
32
+ Wave wave = {
33
+ .data = AUDIO_DATA,
34
+ .frameCount = AUDIO_FRAME_COUNT,
35
+ .sampleRate = AUDIO_SAMPLE_RATE,
36
+ .sampleSize = AUDIO_SAMPLE_SIZE,
37
+ .channels = AUDIO_CHANNELS
38
+ };
39
+
40
+ // Wave converted to Sound to be played
41
+ Sound sound = LoadSoundFromWave(wave);
42
+
43
+ // With a Wave loaded from file, after Sound is loaded, we can unload Wave
44
+ // but in our case, Wave is embedded in executable, in program .data segment
45
+ // we can not (and should not) try to free that private memory region
46
+ //UnloadWave(wave); // Do not unload wave data!
47
+
48
+ // Loaded in CPU memory (RAM) from header file (image_data.h)
49
+ // Same as: Image image = LoadImage("raylib_logo.png");
50
+ Image image = {
51
+ .data = IMAGE_DATA,
52
+ .width = IMAGE_WIDTH,
53
+ .height = IMAGE_HEIGHT,
54
+ .format = IMAGE_FORMAT,
55
+ .mipmaps = 1
56
+ };
57
+
58
+ // Image converted to Texture (VRAM) to be drawn
59
+ Texture2D texture = LoadTextureFromImage(image);
60
+
61
+ // With an Image loaded from file, after Texture is loaded, we can unload Image
62
+ // but in our case, Image is embedded in executable, in program .data segment
63
+ // we can not (and should not) try to free that private memory region
64
+ //UnloadImage(image); // Do not unload image data!
65
+
66
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
67
+ //--------------------------------------------------------------------------------------
68
+
69
+ // Main game loop
70
+ while (!WindowShouldClose()) // Detect window close button or ESC key
71
+ {
72
+ // Update
73
+ //----------------------------------------------------------------------------------
74
+ if (IsKeyPressed(KEY_SPACE)) PlaySound(sound); // Play sound
75
+ //----------------------------------------------------------------------------------
76
+
77
+ // Draw
78
+ //----------------------------------------------------------------------------------
79
+ BeginDrawing();
80
+
81
+ ClearBackground(RAYWHITE);
82
+
83
+ DrawTexture(texture, screenWidth/2 - texture.width/2, 40, WHITE);
84
+
85
+ DrawText("raylib logo and sound loaded from header files", 65, 320, 20, LIGHTGRAY);
86
+ DrawText("Press SPACE to PLAY the sound!", 200, 360, 20, LIGHTGRAY);
87
+
88
+ EndDrawing();
89
+ //----------------------------------------------------------------------------------
90
+ }
91
+
92
+ // De-Initialization
93
+ //--------------------------------------------------------------------------------------
94
+ UnloadSound(sound); // Unload sound from VRAM
95
+ UnloadTexture(texture); // Unload texture from VRAM
96
+
97
+ CloseAudioDevice(); // Close audio device
98
+
99
+ CloseWindow(); // Close window and OpenGL context
100
+ //--------------------------------------------------------------------------------------
101
+
102
+ return 0;
103
+ }