koffi 0.9.4 → 0.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.txt +661 -0
- package/README.md +50 -8
- package/package.json +24 -6
- package/src/call.hh +2 -1
- package/src/call_arm32.cc +498 -0
- package/src/call_arm32_fwd.S +108 -0
- package/src/call_arm64.cc +57 -57
- package/src/call_arm64_fwd.S +24 -29
- package/src/call_x64_sysv.cc +29 -43
- package/src/call_x64_win.cc +37 -40
- package/src/call_x86.cc +46 -59
- package/src/ffi.cc +29 -27
- package/src/ffi.hh +19 -12
- package/src/util.cc +58 -24
- package/src/util.hh +103 -19
- package/test/qemu/.gitkeep +0 -0
- package/test/registry/machines.json +112 -0
- package/test/registry/sha256sum.txt +21 -0
- package/test/test.js +493 -0
- package/vendor/dragonbox/CMakeLists.txt +122 -122
- package/vendor/dragonbox/LICENSE-Apache2-LLVM +218 -218
- package/vendor/dragonbox/LICENSE-Boost +23 -23
- package/vendor/dragonbox/README.md +277 -277
- package/vendor/dragonbox/cmake/dragonboxConfig.cmake +1 -1
- package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
- package/vendor/dragonbox/include/dragonbox/dragonbox_to_chars.h +108 -108
- package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
- package/vendor/dragonbox/other_files/unknown_win64_vc2019.html +539 -539
- package/vendor/dragonbox/source/dragonbox_to_chars.cpp +303 -303
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/CMakeLists.txt +23 -23
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.cpp +238 -238
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.h +95 -95
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/grisu_exact.h +2666 -2666
- package/vendor/dragonbox/subproject/3rdparty/ryu/CMakeLists.txt +16 -16
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/common.h +114 -114
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s.c +509 -509
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_full_table.h +367 -367
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_intrinsics.h +357 -357
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/digit_table.h +35 -35
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s.c +345 -345
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_full_table.h +55 -55
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_intrinsics.h +128 -128
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/ryu.h +46 -46
- package/vendor/dragonbox/subproject/3rdparty/schubfach/CMakeLists.txt +21 -21
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.cc +699 -699
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.h +31 -31
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.cc +1354 -1354
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.h +31 -31
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/example_shaded_plots.m +68 -68
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/license.txt +25 -25
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution.m +92 -92
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution_prctile.m +121 -121
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_histogram_shaded.m +99 -99
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_shaded.m +93 -93
- package/vendor/dragonbox/subproject/benchmark/CMakeLists.txt +64 -64
- package/vendor/dragonbox/subproject/benchmark/include/benchmark.h +40 -40
- package/vendor/dragonbox/subproject/benchmark/matlab/plot_benchmarks.m +21 -21
- package/vendor/dragonbox/subproject/benchmark/matlab/plot_digit_benchmark.m +78 -78
- package/vendor/dragonbox/subproject/benchmark/matlab/plot_uniform_benchmark.m +95 -95
- package/vendor/dragonbox/subproject/benchmark/source/benchmark.cpp +237 -237
- package/vendor/dragonbox/subproject/benchmark/source/dragonbox.cpp +30 -30
- package/vendor/dragonbox/subproject/benchmark/source/grisu_exact.cpp +36 -36
- package/vendor/dragonbox/subproject/benchmark/source/ryu.cpp +27 -27
- package/vendor/dragonbox/subproject/benchmark/source/schubfach.cpp +31 -31
- package/vendor/dragonbox/subproject/common/CMakeLists.txt +41 -41
- package/vendor/dragonbox/subproject/common/include/best_rational_approx.h +96 -96
- package/vendor/dragonbox/subproject/common/include/big_uint.h +217 -217
- package/vendor/dragonbox/subproject/common/include/continued_fractions.h +173 -173
- package/vendor/dragonbox/subproject/common/include/good_rational_approx.h +266 -266
- package/vendor/dragonbox/subproject/common/include/random_float.h +182 -182
- package/vendor/dragonbox/subproject/common/include/rational_continued_fractions.h +56 -56
- package/vendor/dragonbox/subproject/common/source/big_uint.cpp +601 -601
- package/vendor/dragonbox/subproject/meta/CMakeLists.txt +40 -40
- package/vendor/dragonbox/subproject/meta/results/binary32_generated_cache.txt +81 -81
- package/vendor/dragonbox/subproject/meta/results/binary64_compressed_cache_error_table.txt +9 -9
- package/vendor/dragonbox/subproject/meta/results/binary64_generated_cache.txt +622 -622
- package/vendor/dragonbox/subproject/meta/source/generate_cache.cpp +126 -126
- package/vendor/dragonbox/subproject/meta/source/live_test.cpp +81 -81
- package/vendor/dragonbox/subproject/meta/source/perf_test.cpp +104 -104
- package/vendor/dragonbox/subproject/meta/source/sandbox.cpp +20 -20
- package/vendor/dragonbox/subproject/test/CMakeLists.txt +69 -69
- package/vendor/dragonbox/subproject/test/results/plot_required_bits.m +17 -17
- package/vendor/dragonbox/subproject/test/source/test_all_shorter_interval_cases.cpp +88 -88
- package/vendor/dragonbox/subproject/test/source/uniform_random_test.cpp +95 -95
- package/vendor/dragonbox/subproject/test/source/verify_cache_precision.cpp +337 -337
- package/vendor/dragonbox/subproject/test/source/verify_compressed_cache.cpp +154 -154
- package/vendor/dragonbox/subproject/test/source/verify_fast_multiplication.cpp +168 -168
- package/vendor/dragonbox/subproject/test/source/verify_log_computation.cpp +251 -251
- package/vendor/dragonbox/subproject/test/source/verify_magic_division.cpp +113 -113
- package/vendor/libcc/libcc.cc +36 -18
- package/vendor/libcc/libcc.hh +23 -1
- package/vendor/raylib/BINDINGS.md +123 -0
- package/vendor/raylib/CHANGELOG +1495 -0
- package/vendor/raylib/CMakeLists.txt +33 -0
- package/vendor/raylib/CMakeOptions.txt +87 -0
- package/vendor/raylib/CONTRIBUTING.md +76 -0
- package/vendor/raylib/CONTRIBUTORS.md +63 -0
- package/vendor/raylib/CONVENTIONS.md +95 -0
- package/vendor/raylib/HISTORY.md +364 -0
- package/vendor/raylib/LICENSE +16 -0
- package/vendor/raylib/README.md +141 -0
- package/vendor/raylib/ROADMAP.md +76 -0
- package/vendor/raylib/SPONSORS.md +68 -0
- package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
- package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
- package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
- package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
- package/vendor/raylib/cmake/EnumOption.cmake +9 -0
- package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
- package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
- package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
- package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
- package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
- package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
- package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
- package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
- package/vendor/raylib/cmake/raylib-config.cmake +76 -0
- package/vendor/raylib/examples/CMakeLists.txt +139 -0
- package/vendor/raylib/examples/Makefile +565 -0
- package/vendor/raylib/examples/Makefile.Android +405 -0
- package/vendor/raylib/examples/Makefile.Web +1053 -0
- package/vendor/raylib/examples/README.md +203 -0
- package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
- package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
- package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
- package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
- package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
- package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
- package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
- package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
- package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
- package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
- package/vendor/raylib/examples/audio/resources/target.flac +0 -0
- package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
- package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
- package/vendor/raylib/examples/build.zig +86 -0
- package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
- package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
- package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
- package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window.c +62 -0
- package/vendor/raylib/examples/core/core_basic_window.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
- package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
- package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
- package/vendor/raylib/examples/core/core_drop_files.c +76 -0
- package/vendor/raylib/examples/core/core_drop_files.png +0 -0
- package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
- package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
- package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
- package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
- package/vendor/raylib/examples/core/core_input_keys.c +59 -0
- package/vendor/raylib/examples/core/core_input_keys.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
- package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
- package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
- package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
- package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
- package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
- package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
- package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
- package/vendor/raylib/examples/core/core_random_values.c +67 -0
- package/vendor/raylib/examples/core/core_random_values.png +0 -0
- package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
- package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_split_screen.c +155 -0
- package/vendor/raylib/examples/core/core_split_screen.png +0 -0
- package/vendor/raylib/examples/core/core_storage_values.c +87 -0
- package/vendor/raylib/examples/core/core_storage_values.png +0 -0
- package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
- package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
- package/vendor/raylib/examples/core/core_window_flags.c +191 -0
- package/vendor/raylib/examples/core/core_window_flags.png +0 -0
- package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
- package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
- package/vendor/raylib/examples/core/core_world_screen.c +78 -0
- package/vendor/raylib/examples/core/core_world_screen.png +0 -0
- package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
- package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
- package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
- package/vendor/raylib/examples/core/resources/ps3.png +0 -0
- package/vendor/raylib/examples/core/resources/xbox.png +0 -0
- package/vendor/raylib/examples/examples_template.c +100 -0
- package/vendor/raylib/examples/models/models_animation.c +114 -0
- package/vendor/raylib/examples/models/models_animation.png +0 -0
- package/vendor/raylib/examples/models/models_billboard.c +75 -0
- package/vendor/raylib/examples/models/models_billboard.png +0 -0
- package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
- package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
- package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
- package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
- package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
- package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
- package/vendor/raylib/examples/models/models_heightmap.c +82 -0
- package/vendor/raylib/examples/models/models_heightmap.png +0 -0
- package/vendor/raylib/examples/models/models_loading.c +146 -0
- package/vendor/raylib/examples/models/models_loading.png +0 -0
- package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
- package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
- package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
- package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
- package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
- package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
- package/vendor/raylib/examples/models/models_skybox.c +262 -0
- package/vendor/raylib/examples/models/models_skybox.png +0 -0
- package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
- package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
- package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
- package/vendor/raylib/examples/models/resources/billboard.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
- package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
- package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
- package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
- package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
- package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/skybox.png +0 -0
- package/vendor/raylib/examples/models/rlights.h +183 -0
- package/vendor/raylib/examples/others/easings.h +263 -0
- package/vendor/raylib/examples/others/easings_testbed.c +227 -0
- package/vendor/raylib/examples/others/embedded_files_loading.c +103 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3.h +5538 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3native.h +572 -0
- package/vendor/raylib/examples/others/external/include/glad.h +5466 -0
- package/vendor/raylib/examples/others/external/lib/libglfw3.a +0 -0
- package/vendor/raylib/examples/others/raudio_standalone.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.png +0 -0
- package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
- package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
- package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
- package/vendor/raylib/examples/others/resources/audio_data.h +4893 -0
- package/vendor/raylib/examples/others/resources/image_data.h +9848 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.fs +16 -0
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* raylib [shaders] example - fog
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* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
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* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
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* This example has been created using raylib 2.5 (www.raylib.com)
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* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
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* Chris Camacho (@chriscamacho - http://bedroomcoders.co.uk/) notes:
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* This is based on the PBR lighting example, but greatly simplified to aid learning...
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********************************************************************************************/
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#include "raylib.h"
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#define RLIGHTS_IMPLEMENTATION
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#include "rlights.h"
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#define GLSL_VERSION 330
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#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
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#define GLSL_VERSION 100
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#endif
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - fog");
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Camera camera = {
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Model modelA = LoadModelFromMesh(GenMeshTorus(0.4f, 1.0f, 16, 32));
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Model modelB = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f));
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Model modelC = LoadModelFromMesh(GenMeshSphere(0.5f, 32, 32));
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// Assign texture to default model material
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modelA.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
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|
66
|
+
modelB.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
|
|
67
|
+
modelC.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
|
|
68
|
+
|
|
69
|
+
// Load shader and set up some uniforms
|
|
70
|
+
Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION),
|
|
71
|
+
TextFormat("resources/shaders/glsl%i/fog.fs", GLSL_VERSION));
|
|
72
|
+
shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel");
|
|
73
|
+
shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos");
|
|
74
|
+
|
|
75
|
+
// Ambient light level
|
|
76
|
+
int ambientLoc = GetShaderLocation(shader, "ambient");
|
|
77
|
+
SetShaderValue(shader, ambientLoc, (float[4]){ 0.2f, 0.2f, 0.2f, 1.0f }, SHADER_UNIFORM_VEC4);
|
|
78
|
+
|
|
79
|
+
float fogDensity = 0.15f;
|
|
80
|
+
int fogDensityLoc = GetShaderLocation(shader, "fogDensity");
|
|
81
|
+
SetShaderValue(shader, fogDensityLoc, &fogDensity, SHADER_UNIFORM_FLOAT);
|
|
82
|
+
|
|
83
|
+
// NOTE: All models share the same shader
|
|
84
|
+
modelA.materials[0].shader = shader;
|
|
85
|
+
modelB.materials[0].shader = shader;
|
|
86
|
+
modelC.materials[0].shader = shader;
|
|
87
|
+
|
|
88
|
+
// Using just 1 point lights
|
|
89
|
+
CreateLight(LIGHT_POINT, (Vector3){ 0, 2, 6 }, Vector3Zero(), WHITE, shader);
|
|
90
|
+
|
|
91
|
+
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
|
|
92
|
+
|
|
93
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
94
|
+
//--------------------------------------------------------------------------------------
|
|
95
|
+
|
|
96
|
+
// Main game loop
|
|
97
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
98
|
+
{
|
|
99
|
+
// Update
|
|
100
|
+
//----------------------------------------------------------------------------------
|
|
101
|
+
UpdateCamera(&camera); // Update camera
|
|
102
|
+
|
|
103
|
+
if (IsKeyDown(KEY_UP))
|
|
104
|
+
{
|
|
105
|
+
fogDensity += 0.001f;
|
|
106
|
+
if (fogDensity > 1.0f) fogDensity = 1.0f;
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
if (IsKeyDown(KEY_DOWN))
|
|
110
|
+
{
|
|
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|
+
fogDensity -= 0.001f;
|
|
112
|
+
if (fogDensity < 0.0f) fogDensity = 0.0f;
|
|
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|
+
}
|
|
114
|
+
|
|
115
|
+
SetShaderValue(shader, fogDensityLoc, &fogDensity, SHADER_UNIFORM_FLOAT);
|
|
116
|
+
|
|
117
|
+
// Rotate the torus
|
|
118
|
+
modelA.transform = MatrixMultiply(modelA.transform, MatrixRotateX(-0.025f));
|
|
119
|
+
modelA.transform = MatrixMultiply(modelA.transform, MatrixRotateZ(0.012f));
|
|
120
|
+
|
|
121
|
+
// Update the light shader with the camera view position
|
|
122
|
+
SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], &camera.position.x, SHADER_UNIFORM_VEC3);
|
|
123
|
+
//----------------------------------------------------------------------------------
|
|
124
|
+
|
|
125
|
+
// Draw
|
|
126
|
+
//----------------------------------------------------------------------------------
|
|
127
|
+
BeginDrawing();
|
|
128
|
+
|
|
129
|
+
ClearBackground(GRAY);
|
|
130
|
+
|
|
131
|
+
BeginMode3D(camera);
|
|
132
|
+
|
|
133
|
+
// Draw the three models
|
|
134
|
+
DrawModel(modelA, Vector3Zero(), 1.0f, WHITE);
|
|
135
|
+
DrawModel(modelB, (Vector3){ -2.6f, 0, 0 }, 1.0f, WHITE);
|
|
136
|
+
DrawModel(modelC, (Vector3){ 2.6f, 0, 0 }, 1.0f, WHITE);
|
|
137
|
+
|
|
138
|
+
for (int i = -20; i < 20; i += 2) DrawModel(modelA,(Vector3){ (float)i, 0, 2 }, 1.0f, WHITE);
|
|
139
|
+
|
|
140
|
+
EndMode3D();
|
|
141
|
+
|
|
142
|
+
DrawText(TextFormat("Use KEY_UP/KEY_DOWN to change fog density [%.2f]", fogDensity), 10, 10, 20, RAYWHITE);
|
|
143
|
+
|
|
144
|
+
EndDrawing();
|
|
145
|
+
//----------------------------------------------------------------------------------
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
// De-Initialization
|
|
149
|
+
//--------------------------------------------------------------------------------------
|
|
150
|
+
UnloadModel(modelA); // Unload the model A
|
|
151
|
+
UnloadModel(modelB); // Unload the model B
|
|
152
|
+
UnloadModel(modelC); // Unload the model C
|
|
153
|
+
UnloadTexture(texture); // Unload the texture
|
|
154
|
+
UnloadShader(shader); // Unload shader
|
|
155
|
+
|
|
156
|
+
CloseWindow(); // Close window and OpenGL context
|
|
157
|
+
//--------------------------------------------------------------------------------------
|
|
158
|
+
|
|
159
|
+
return 0;
|
|
160
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,130 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [shaders] example - Hot reloading
|
|
4
|
+
*
|
|
5
|
+
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
|
|
6
|
+
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
|
|
7
|
+
*
|
|
8
|
+
* This example has been created using raylib 3.0 (www.raylib.com)
|
|
9
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
10
|
+
*
|
|
11
|
+
* Copyright (c) 2020 Ramon Santamaria (@raysan5)
|
|
12
|
+
*
|
|
13
|
+
********************************************************************************************/
|
|
14
|
+
|
|
15
|
+
#include "raylib.h"
|
|
16
|
+
#include "rlgl.h"
|
|
17
|
+
|
|
18
|
+
#include <time.h> // Required for: localtime(), asctime()
|
|
19
|
+
|
|
20
|
+
#if defined(PLATFORM_DESKTOP)
|
|
21
|
+
#define GLSL_VERSION 330
|
|
22
|
+
#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
|
|
23
|
+
#define GLSL_VERSION 100
|
|
24
|
+
#endif
|
|
25
|
+
|
|
26
|
+
int main(void)
|
|
27
|
+
{
|
|
28
|
+
// Initialization
|
|
29
|
+
//--------------------------------------------------------------------------------------
|
|
30
|
+
int screenWidth = 800;
|
|
31
|
+
int screenHeight = 450;
|
|
32
|
+
|
|
33
|
+
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hot reloading");
|
|
34
|
+
|
|
35
|
+
const char *fragShaderFileName = "resources/shaders/glsl%i/reload.fs";
|
|
36
|
+
long fragShaderFileModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
|
|
37
|
+
|
|
38
|
+
// Load raymarching shader
|
|
39
|
+
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
|
|
40
|
+
Shader shader = LoadShader(0, TextFormat(fragShaderFileName, GLSL_VERSION));
|
|
41
|
+
|
|
42
|
+
// Get shader locations for required uniforms
|
|
43
|
+
int resolutionLoc = GetShaderLocation(shader, "resolution");
|
|
44
|
+
int mouseLoc = GetShaderLocation(shader, "mouse");
|
|
45
|
+
int timeLoc = GetShaderLocation(shader, "time");
|
|
46
|
+
|
|
47
|
+
float resolution[2] = { (float)screenWidth, (float)screenHeight };
|
|
48
|
+
SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
|
|
49
|
+
|
|
50
|
+
float totalTime = 0.0f;
|
|
51
|
+
bool shaderAutoReloading = false;
|
|
52
|
+
|
|
53
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
54
|
+
//--------------------------------------------------------------------------------------
|
|
55
|
+
|
|
56
|
+
// Main game loop
|
|
57
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
58
|
+
{
|
|
59
|
+
// Update
|
|
60
|
+
//----------------------------------------------------------------------------------
|
|
61
|
+
totalTime += GetFrameTime();
|
|
62
|
+
Vector2 mouse = GetMousePosition();
|
|
63
|
+
float mousePos[2] = { mouse.x, mouse.y };
|
|
64
|
+
|
|
65
|
+
// Set shader required uniform values
|
|
66
|
+
SetShaderValue(shader, timeLoc, &totalTime, SHADER_UNIFORM_FLOAT);
|
|
67
|
+
SetShaderValue(shader, mouseLoc, mousePos, SHADER_UNIFORM_VEC2);
|
|
68
|
+
|
|
69
|
+
// Hot shader reloading
|
|
70
|
+
if (shaderAutoReloading || (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)))
|
|
71
|
+
{
|
|
72
|
+
long currentFragShaderModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
|
|
73
|
+
|
|
74
|
+
// Check if shader file has been modified
|
|
75
|
+
if (currentFragShaderModTime != fragShaderFileModTime)
|
|
76
|
+
{
|
|
77
|
+
// Try reloading updated shader
|
|
78
|
+
Shader updatedShader = LoadShader(0, TextFormat(fragShaderFileName, GLSL_VERSION));
|
|
79
|
+
|
|
80
|
+
if (updatedShader.id != rlGetShaderIdDefault()) // It was correctly loaded
|
|
81
|
+
{
|
|
82
|
+
UnloadShader(shader);
|
|
83
|
+
shader = updatedShader;
|
|
84
|
+
|
|
85
|
+
// Get shader locations for required uniforms
|
|
86
|
+
resolutionLoc = GetShaderLocation(shader, "resolution");
|
|
87
|
+
mouseLoc = GetShaderLocation(shader, "mouse");
|
|
88
|
+
timeLoc = GetShaderLocation(shader, "time");
|
|
89
|
+
|
|
90
|
+
// Reset required uniforms
|
|
91
|
+
SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
fragShaderFileModTime = currentFragShaderModTime;
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
if (IsKeyPressed(KEY_A)) shaderAutoReloading = !shaderAutoReloading;
|
|
99
|
+
//----------------------------------------------------------------------------------
|
|
100
|
+
|
|
101
|
+
// Draw
|
|
102
|
+
//----------------------------------------------------------------------------------
|
|
103
|
+
BeginDrawing();
|
|
104
|
+
|
|
105
|
+
ClearBackground(RAYWHITE);
|
|
106
|
+
|
|
107
|
+
// We only draw a white full-screen rectangle, frame is generated in shader
|
|
108
|
+
BeginShaderMode(shader);
|
|
109
|
+
DrawRectangle(0, 0, screenWidth, screenHeight, WHITE);
|
|
110
|
+
EndShaderMode();
|
|
111
|
+
|
|
112
|
+
DrawText(TextFormat("PRESS [A] to TOGGLE SHADER AUTOLOADING: %s",
|
|
113
|
+
shaderAutoReloading? "AUTO" : "MANUAL"), 10, 10, 10, shaderAutoReloading? RED : BLACK);
|
|
114
|
+
if (!shaderAutoReloading) DrawText("MOUSE CLICK to SHADER RE-LOADING", 10, 30, 10, BLACK);
|
|
115
|
+
|
|
116
|
+
DrawText(TextFormat("Shader last modification: %s", asctime(localtime(&fragShaderFileModTime))), 10, 430, 10, BLACK);
|
|
117
|
+
|
|
118
|
+
EndDrawing();
|
|
119
|
+
//----------------------------------------------------------------------------------
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
// De-Initialization
|
|
123
|
+
//--------------------------------------------------------------------------------------
|
|
124
|
+
UnloadShader(shader); // Unload shader
|
|
125
|
+
|
|
126
|
+
CloseWindow(); // Close window and OpenGL context
|
|
127
|
+
//--------------------------------------------------------------------------------------
|
|
128
|
+
|
|
129
|
+
return 0;
|
|
130
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,191 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [shaders] example - julia sets
|
|
4
|
+
*
|
|
5
|
+
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
|
6
|
+
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
|
7
|
+
*
|
|
8
|
+
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
|
|
9
|
+
*
|
|
10
|
+
* This example has been created using raylib 2.5 (www.raylib.com)
|
|
11
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
12
|
+
*
|
|
13
|
+
* Example contributed by eggmund (@eggmund) and reviewed by Ramon Santamaria (@raysan5)
|
|
14
|
+
*
|
|
15
|
+
* Copyright (c) 2019 eggmund (@eggmund) and Ramon Santamaria (@raysan5)
|
|
16
|
+
*
|
|
17
|
+
********************************************************************************************/
|
|
18
|
+
|
|
19
|
+
#include "raylib.h"
|
|
20
|
+
|
|
21
|
+
#if defined(PLATFORM_DESKTOP)
|
|
22
|
+
#define GLSL_VERSION 330
|
|
23
|
+
#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
|
|
24
|
+
#define GLSL_VERSION 100
|
|
25
|
+
#endif
|
|
26
|
+
|
|
27
|
+
// A few good julia sets
|
|
28
|
+
const float pointsOfInterest[6][2] =
|
|
29
|
+
{
|
|
30
|
+
{ -0.348827f, 0.607167f },
|
|
31
|
+
{ -0.786268f, 0.169728f },
|
|
32
|
+
{ -0.8f, 0.156f },
|
|
33
|
+
{ 0.285f, 0.0f },
|
|
34
|
+
{ -0.835f, -0.2321f },
|
|
35
|
+
{ -0.70176f, -0.3842f },
|
|
36
|
+
};
|
|
37
|
+
|
|
38
|
+
int main(void)
|
|
39
|
+
{
|
|
40
|
+
// Initialization
|
|
41
|
+
//--------------------------------------------------------------------------------------
|
|
42
|
+
const int screenWidth = 800;
|
|
43
|
+
const int screenHeight = 450;
|
|
44
|
+
|
|
45
|
+
//SetConfigFlags(FLAG_WINDOW_HIGHDPI);
|
|
46
|
+
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia sets");
|
|
47
|
+
|
|
48
|
+
// Load julia set shader
|
|
49
|
+
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
|
|
50
|
+
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/julia_set.fs", GLSL_VERSION));
|
|
51
|
+
|
|
52
|
+
// Create a RenderTexture2D to be used for render to texture
|
|
53
|
+
RenderTexture2D target = LoadRenderTexture(GetScreenWidth(), GetScreenHeight());
|
|
54
|
+
|
|
55
|
+
// c constant to use in z^2 + c
|
|
56
|
+
float c[2] = { pointsOfInterest[0][0], pointsOfInterest[0][1] };
|
|
57
|
+
|
|
58
|
+
// Offset and zoom to draw the julia set at. (centered on screen and default size)
|
|
59
|
+
float offset[2] = { -(float)GetScreenWidth()/2, -(float)GetScreenHeight()/2 };
|
|
60
|
+
float zoom = 1.0f;
|
|
61
|
+
|
|
62
|
+
Vector2 offsetSpeed = { 0.0f, 0.0f };
|
|
63
|
+
|
|
64
|
+
// Get variable (uniform) locations on the shader to connect with the program
|
|
65
|
+
// NOTE: If uniform variable could not be found in the shader, function returns -1
|
|
66
|
+
int cLoc = GetShaderLocation(shader, "c");
|
|
67
|
+
int zoomLoc = GetShaderLocation(shader, "zoom");
|
|
68
|
+
int offsetLoc = GetShaderLocation(shader, "offset");
|
|
69
|
+
|
|
70
|
+
// Tell the shader what the screen dimensions, zoom, offset and c are
|
|
71
|
+
float screenDims[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() };
|
|
72
|
+
SetShaderValue(shader, GetShaderLocation(shader, "screenDims"), screenDims, SHADER_UNIFORM_VEC2);
|
|
73
|
+
|
|
74
|
+
SetShaderValue(shader, cLoc, c, SHADER_UNIFORM_VEC2);
|
|
75
|
+
SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT);
|
|
76
|
+
SetShaderValue(shader, offsetLoc, offset, SHADER_UNIFORM_VEC2);
|
|
77
|
+
|
|
78
|
+
int incrementSpeed = 0; // Multiplier of speed to change c value
|
|
79
|
+
bool showControls = true; // Show controls
|
|
80
|
+
bool pause = false; // Pause animation
|
|
81
|
+
|
|
82
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
83
|
+
//--------------------------------------------------------------------------------------
|
|
84
|
+
|
|
85
|
+
// Main game loop
|
|
86
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
87
|
+
{
|
|
88
|
+
// Update
|
|
89
|
+
//----------------------------------------------------------------------------------
|
|
90
|
+
// Press [1 - 6] to reset c to a point of interest
|
|
91
|
+
if (IsKeyPressed(KEY_ONE) ||
|
|
92
|
+
IsKeyPressed(KEY_TWO) ||
|
|
93
|
+
IsKeyPressed(KEY_THREE) ||
|
|
94
|
+
IsKeyPressed(KEY_FOUR) ||
|
|
95
|
+
IsKeyPressed(KEY_FIVE) ||
|
|
96
|
+
IsKeyPressed(KEY_SIX))
|
|
97
|
+
{
|
|
98
|
+
if (IsKeyPressed(KEY_ONE)) c[0] = pointsOfInterest[0][0], c[1] = pointsOfInterest[0][1];
|
|
99
|
+
else if (IsKeyPressed(KEY_TWO)) c[0] = pointsOfInterest[1][0], c[1] = pointsOfInterest[1][1];
|
|
100
|
+
else if (IsKeyPressed(KEY_THREE)) c[0] = pointsOfInterest[2][0], c[1] = pointsOfInterest[2][1];
|
|
101
|
+
else if (IsKeyPressed(KEY_FOUR)) c[0] = pointsOfInterest[3][0], c[1] = pointsOfInterest[3][1];
|
|
102
|
+
else if (IsKeyPressed(KEY_FIVE)) c[0] = pointsOfInterest[4][0], c[1] = pointsOfInterest[4][1];
|
|
103
|
+
else if (IsKeyPressed(KEY_SIX)) c[0] = pointsOfInterest[5][0], c[1] = pointsOfInterest[5][1];
|
|
104
|
+
|
|
105
|
+
SetShaderValue(shader, cLoc, c, SHADER_UNIFORM_VEC2);
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
if (IsKeyPressed(KEY_SPACE)) pause = !pause; // Pause animation (c change)
|
|
109
|
+
if (IsKeyPressed(KEY_F1)) showControls = !showControls; // Toggle whether or not to show controls
|
|
110
|
+
|
|
111
|
+
if (!pause)
|
|
112
|
+
{
|
|
113
|
+
if (IsKeyPressed(KEY_RIGHT)) incrementSpeed++;
|
|
114
|
+
else if (IsKeyPressed(KEY_LEFT)) incrementSpeed--;
|
|
115
|
+
|
|
116
|
+
// TODO: The idea is to zoom and move around with mouse
|
|
117
|
+
// Probably offset movement should be proportional to zoom level
|
|
118
|
+
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) || IsMouseButtonDown(MOUSE_BUTTON_RIGHT))
|
|
119
|
+
{
|
|
120
|
+
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) zoom += zoom*0.003f;
|
|
121
|
+
if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) zoom -= zoom*0.003f;
|
|
122
|
+
|
|
123
|
+
Vector2 mousePos = GetMousePosition();
|
|
124
|
+
|
|
125
|
+
offsetSpeed.x = mousePos.x -(float)screenWidth/2;
|
|
126
|
+
offsetSpeed.y = mousePos.y -(float)screenHeight/2;
|
|
127
|
+
|
|
128
|
+
// Slowly move camera to targetOffset
|
|
129
|
+
offset[0] += GetFrameTime()*offsetSpeed.x*0.8f;
|
|
130
|
+
offset[1] += GetFrameTime()*offsetSpeed.y*0.8f;
|
|
131
|
+
}
|
|
132
|
+
else offsetSpeed = (Vector2){ 0.0f, 0.0f };
|
|
133
|
+
|
|
134
|
+
SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT);
|
|
135
|
+
SetShaderValue(shader, offsetLoc, offset, SHADER_UNIFORM_VEC2);
|
|
136
|
+
|
|
137
|
+
// Increment c value with time
|
|
138
|
+
float amount = GetFrameTime()*incrementSpeed*0.0005f;
|
|
139
|
+
c[0] += amount;
|
|
140
|
+
c[1] += amount;
|
|
141
|
+
|
|
142
|
+
SetShaderValue(shader, cLoc, c, SHADER_UNIFORM_VEC2);
|
|
143
|
+
}
|
|
144
|
+
//----------------------------------------------------------------------------------
|
|
145
|
+
|
|
146
|
+
// Draw
|
|
147
|
+
//----------------------------------------------------------------------------------
|
|
148
|
+
// Using a render texture to draw Julia set
|
|
149
|
+
BeginTextureMode(target); // Enable drawing to texture
|
|
150
|
+
ClearBackground(BLACK); // Clear the render texture
|
|
151
|
+
|
|
152
|
+
// Draw a rectangle in shader mode to be used as shader canvas
|
|
153
|
+
// NOTE: Rectangle uses font white character texture coordinates,
|
|
154
|
+
// so shader can not be applied here directly because input vertexTexCoord
|
|
155
|
+
// do not represent full screen coordinates (space where want to apply shader)
|
|
156
|
+
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLACK);
|
|
157
|
+
EndTextureMode();
|
|
158
|
+
|
|
159
|
+
BeginDrawing();
|
|
160
|
+
ClearBackground(BLACK); // Clear screen background
|
|
161
|
+
|
|
162
|
+
// Draw the saved texture and rendered julia set with shader
|
|
163
|
+
// NOTE: We do not invert texture on Y, already considered inside shader
|
|
164
|
+
BeginShaderMode(shader);
|
|
165
|
+
// WARNING: If FLAG_WINDOW_HIGHDPI is enabled, HighDPI monitor scaling should be considered
|
|
166
|
+
// when rendering the RenderTexture2D to fit in the HighDPI scaled Window
|
|
167
|
+
DrawTextureEx(target.texture, (Vector2){ 0.0f, 0.0f }, 0.0f, 1.0f, WHITE);
|
|
168
|
+
EndShaderMode();
|
|
169
|
+
|
|
170
|
+
if (showControls)
|
|
171
|
+
{
|
|
172
|
+
DrawText("Press Mouse buttons right/left to zoom in/out and move", 10, 15, 10, RAYWHITE);
|
|
173
|
+
DrawText("Press KEY_F1 to toggle these controls", 10, 30, 10, RAYWHITE);
|
|
174
|
+
DrawText("Press KEYS [1 - 6] to change point of interest", 10, 45, 10, RAYWHITE);
|
|
175
|
+
DrawText("Press KEY_LEFT | KEY_RIGHT to change speed", 10, 60, 10, RAYWHITE);
|
|
176
|
+
DrawText("Press KEY_SPACE to pause movement animation", 10, 75, 10, RAYWHITE);
|
|
177
|
+
}
|
|
178
|
+
EndDrawing();
|
|
179
|
+
//----------------------------------------------------------------------------------
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
// De-Initialization
|
|
183
|
+
//--------------------------------------------------------------------------------------
|
|
184
|
+
UnloadShader(shader); // Unload shader
|
|
185
|
+
UnloadRenderTexture(target); // Unload render texture
|
|
186
|
+
|
|
187
|
+
CloseWindow(); // Close window and OpenGL context
|
|
188
|
+
//--------------------------------------------------------------------------------------
|
|
189
|
+
|
|
190
|
+
return 0;
|
|
191
|
+
}
|
|
Binary file
|