koffi 0.9.4 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (823) hide show
  1. package/LICENSE.txt +661 -0
  2. package/README.md +50 -8
  3. package/package.json +24 -6
  4. package/src/call.hh +2 -1
  5. package/src/call_arm32.cc +498 -0
  6. package/src/call_arm32_fwd.S +108 -0
  7. package/src/call_arm64.cc +57 -57
  8. package/src/call_arm64_fwd.S +24 -29
  9. package/src/call_x64_sysv.cc +29 -43
  10. package/src/call_x64_win.cc +37 -40
  11. package/src/call_x86.cc +46 -59
  12. package/src/ffi.cc +29 -27
  13. package/src/ffi.hh +19 -12
  14. package/src/util.cc +58 -24
  15. package/src/util.hh +103 -19
  16. package/test/qemu/.gitkeep +0 -0
  17. package/test/registry/machines.json +112 -0
  18. package/test/registry/sha256sum.txt +21 -0
  19. package/test/test.js +493 -0
  20. package/vendor/dragonbox/CMakeLists.txt +122 -122
  21. package/vendor/dragonbox/LICENSE-Apache2-LLVM +218 -218
  22. package/vendor/dragonbox/LICENSE-Boost +23 -23
  23. package/vendor/dragonbox/README.md +277 -277
  24. package/vendor/dragonbox/cmake/dragonboxConfig.cmake +1 -1
  25. package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
  26. package/vendor/dragonbox/include/dragonbox/dragonbox_to_chars.h +108 -108
  27. package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
  28. package/vendor/dragonbox/other_files/unknown_win64_vc2019.html +539 -539
  29. package/vendor/dragonbox/source/dragonbox_to_chars.cpp +303 -303
  30. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/CMakeLists.txt +23 -23
  31. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.cpp +238 -238
  32. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.h +95 -95
  33. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/grisu_exact.h +2666 -2666
  34. package/vendor/dragonbox/subproject/3rdparty/ryu/CMakeLists.txt +16 -16
  35. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/common.h +114 -114
  36. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s.c +509 -509
  37. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_full_table.h +367 -367
  38. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_intrinsics.h +357 -357
  39. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/digit_table.h +35 -35
  40. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s.c +345 -345
  41. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_full_table.h +55 -55
  42. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_intrinsics.h +128 -128
  43. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/ryu.h +46 -46
  44. package/vendor/dragonbox/subproject/3rdparty/schubfach/CMakeLists.txt +21 -21
  45. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.cc +699 -699
  46. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.h +31 -31
  47. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.cc +1354 -1354
  48. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.h +31 -31
  49. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/example_shaded_plots.m +68 -68
  50. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/license.txt +25 -25
  51. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution.m +92 -92
  52. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution_prctile.m +121 -121
  53. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_histogram_shaded.m +99 -99
  54. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_shaded.m +93 -93
  55. package/vendor/dragonbox/subproject/benchmark/CMakeLists.txt +64 -64
  56. package/vendor/dragonbox/subproject/benchmark/include/benchmark.h +40 -40
  57. package/vendor/dragonbox/subproject/benchmark/matlab/plot_benchmarks.m +21 -21
  58. package/vendor/dragonbox/subproject/benchmark/matlab/plot_digit_benchmark.m +78 -78
  59. package/vendor/dragonbox/subproject/benchmark/matlab/plot_uniform_benchmark.m +95 -95
  60. package/vendor/dragonbox/subproject/benchmark/source/benchmark.cpp +237 -237
  61. package/vendor/dragonbox/subproject/benchmark/source/dragonbox.cpp +30 -30
  62. package/vendor/dragonbox/subproject/benchmark/source/grisu_exact.cpp +36 -36
  63. package/vendor/dragonbox/subproject/benchmark/source/ryu.cpp +27 -27
  64. package/vendor/dragonbox/subproject/benchmark/source/schubfach.cpp +31 -31
  65. package/vendor/dragonbox/subproject/common/CMakeLists.txt +41 -41
  66. package/vendor/dragonbox/subproject/common/include/best_rational_approx.h +96 -96
  67. package/vendor/dragonbox/subproject/common/include/big_uint.h +217 -217
  68. package/vendor/dragonbox/subproject/common/include/continued_fractions.h +173 -173
  69. package/vendor/dragonbox/subproject/common/include/good_rational_approx.h +266 -266
  70. package/vendor/dragonbox/subproject/common/include/random_float.h +182 -182
  71. package/vendor/dragonbox/subproject/common/include/rational_continued_fractions.h +56 -56
  72. package/vendor/dragonbox/subproject/common/source/big_uint.cpp +601 -601
  73. package/vendor/dragonbox/subproject/meta/CMakeLists.txt +40 -40
  74. package/vendor/dragonbox/subproject/meta/results/binary32_generated_cache.txt +81 -81
  75. package/vendor/dragonbox/subproject/meta/results/binary64_compressed_cache_error_table.txt +9 -9
  76. package/vendor/dragonbox/subproject/meta/results/binary64_generated_cache.txt +622 -622
  77. package/vendor/dragonbox/subproject/meta/source/generate_cache.cpp +126 -126
  78. package/vendor/dragonbox/subproject/meta/source/live_test.cpp +81 -81
  79. package/vendor/dragonbox/subproject/meta/source/perf_test.cpp +104 -104
  80. package/vendor/dragonbox/subproject/meta/source/sandbox.cpp +20 -20
  81. package/vendor/dragonbox/subproject/test/CMakeLists.txt +69 -69
  82. package/vendor/dragonbox/subproject/test/results/plot_required_bits.m +17 -17
  83. package/vendor/dragonbox/subproject/test/source/test_all_shorter_interval_cases.cpp +88 -88
  84. package/vendor/dragonbox/subproject/test/source/uniform_random_test.cpp +95 -95
  85. package/vendor/dragonbox/subproject/test/source/verify_cache_precision.cpp +337 -337
  86. package/vendor/dragonbox/subproject/test/source/verify_compressed_cache.cpp +154 -154
  87. package/vendor/dragonbox/subproject/test/source/verify_fast_multiplication.cpp +168 -168
  88. package/vendor/dragonbox/subproject/test/source/verify_log_computation.cpp +251 -251
  89. package/vendor/dragonbox/subproject/test/source/verify_magic_division.cpp +113 -113
  90. package/vendor/libcc/libcc.cc +36 -18
  91. package/vendor/libcc/libcc.hh +23 -1
  92. package/vendor/raylib/BINDINGS.md +123 -0
  93. package/vendor/raylib/CHANGELOG +1495 -0
  94. package/vendor/raylib/CMakeLists.txt +33 -0
  95. package/vendor/raylib/CMakeOptions.txt +87 -0
  96. package/vendor/raylib/CONTRIBUTING.md +76 -0
  97. package/vendor/raylib/CONTRIBUTORS.md +63 -0
  98. package/vendor/raylib/CONVENTIONS.md +95 -0
  99. package/vendor/raylib/HISTORY.md +364 -0
  100. package/vendor/raylib/LICENSE +16 -0
  101. package/vendor/raylib/README.md +141 -0
  102. package/vendor/raylib/ROADMAP.md +76 -0
  103. package/vendor/raylib/SPONSORS.md +68 -0
  104. package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
  105. package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
  106. package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
  107. package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
  108. package/vendor/raylib/cmake/EnumOption.cmake +9 -0
  109. package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
  110. package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
  111. package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
  112. package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
  113. package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
  114. package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
  115. package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
  116. package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
  117. package/vendor/raylib/cmake/raylib-config.cmake +76 -0
  118. package/vendor/raylib/examples/CMakeLists.txt +139 -0
  119. package/vendor/raylib/examples/Makefile +565 -0
  120. package/vendor/raylib/examples/Makefile.Android +405 -0
  121. package/vendor/raylib/examples/Makefile.Web +1053 -0
  122. package/vendor/raylib/examples/README.md +203 -0
  123. package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
  124. package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
  125. package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
  126. package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
  127. package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
  128. package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
  129. package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
  130. package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
  131. package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
  132. package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
  133. package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
  134. package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
  135. package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
  136. package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
  137. package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
  138. package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
  139. package/vendor/raylib/examples/audio/resources/target.flac +0 -0
  140. package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
  141. package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
  142. package/vendor/raylib/examples/build.zig +86 -0
  143. package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
  144. package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
  145. package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
  146. package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
  147. package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
  148. package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
  149. package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
  150. package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
  151. package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
  152. package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
  153. package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
  154. package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
  155. package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
  156. package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
  157. package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
  158. package/vendor/raylib/examples/core/core_basic_window.c +62 -0
  159. package/vendor/raylib/examples/core/core_basic_window.png +0 -0
  160. package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
  161. package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
  162. package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
  163. package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
  164. package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
  165. package/vendor/raylib/examples/core/core_drop_files.c +76 -0
  166. package/vendor/raylib/examples/core/core_drop_files.png +0 -0
  167. package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
  168. package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
  169. package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
  170. package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
  171. package/vendor/raylib/examples/core/core_input_keys.c +59 -0
  172. package/vendor/raylib/examples/core/core_input_keys.png +0 -0
  173. package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
  174. package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
  175. package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
  176. package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
  177. package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
  178. package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
  179. package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
  180. package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
  181. package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
  182. package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
  183. package/vendor/raylib/examples/core/core_random_values.c +67 -0
  184. package/vendor/raylib/examples/core/core_random_values.png +0 -0
  185. package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
  186. package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
  187. package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
  188. package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
  189. package/vendor/raylib/examples/core/core_split_screen.c +155 -0
  190. package/vendor/raylib/examples/core/core_split_screen.png +0 -0
  191. package/vendor/raylib/examples/core/core_storage_values.c +87 -0
  192. package/vendor/raylib/examples/core/core_storage_values.png +0 -0
  193. package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
  194. package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
  195. package/vendor/raylib/examples/core/core_window_flags.c +191 -0
  196. package/vendor/raylib/examples/core/core_window_flags.png +0 -0
  197. package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
  198. package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
  199. package/vendor/raylib/examples/core/core_world_screen.c +78 -0
  200. package/vendor/raylib/examples/core/core_world_screen.png +0 -0
  201. package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
  202. package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
  203. package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
  204. package/vendor/raylib/examples/core/resources/ps3.png +0 -0
  205. package/vendor/raylib/examples/core/resources/xbox.png +0 -0
  206. package/vendor/raylib/examples/examples_template.c +100 -0
  207. package/vendor/raylib/examples/models/models_animation.c +114 -0
  208. package/vendor/raylib/examples/models/models_animation.png +0 -0
  209. package/vendor/raylib/examples/models/models_billboard.c +75 -0
  210. package/vendor/raylib/examples/models/models_billboard.png +0 -0
  211. package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
  212. package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
  213. package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
  214. package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
  215. package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
  216. package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
  217. package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
  218. package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
  219. package/vendor/raylib/examples/models/models_heightmap.c +82 -0
  220. package/vendor/raylib/examples/models/models_heightmap.png +0 -0
  221. package/vendor/raylib/examples/models/models_loading.c +146 -0
  222. package/vendor/raylib/examples/models/models_loading.png +0 -0
  223. package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
  224. package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
  225. package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
  226. package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
  227. package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
  228. package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
  229. package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
  230. package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
  231. package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
  232. package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
  233. package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
  234. package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
  235. package/vendor/raylib/examples/models/models_skybox.c +262 -0
  236. package/vendor/raylib/examples/models/models_skybox.png +0 -0
  237. package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
  238. package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
  239. package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
  240. package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
  241. package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
  242. package/vendor/raylib/examples/models/resources/billboard.png +0 -0
  243. package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
  244. package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
  245. package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
  246. package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
  247. package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
  248. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
  249. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
  250. package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
  251. package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
  252. package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
  253. package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
  254. package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
  255. package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
  256. package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
  257. package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
  258. package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
  259. package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
  260. package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
  261. package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
  262. package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
  263. package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
  264. package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
  265. package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
  266. package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
  267. package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
  268. package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
  269. package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
  270. package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
  271. package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
  272. package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
  273. package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
  274. package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
  275. package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
  276. package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
  277. package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
  278. package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
  279. package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
  280. package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
  281. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
  282. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
  283. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
  284. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
  285. package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
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+ /*
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2021 Johann Nadalutti.
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ of this software and associated documentation files (the "Software"), to deal
8
+ in the Software without restriction, including without limitation the rights
9
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ copies of the Software, and to permit persons to whom the Software is
11
+ furnished to do so, subject to the following conditions:
12
+
13
+ The above copyright notice and this permission notice shall be included in
14
+ all copies or substantial portions of the Software.
15
+
16
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ THE SOFTWARE.
23
+
24
+
25
+ vox_loader - v1.01
26
+ no warranty implied; use at your own risk
27
+
28
+ Do this:
29
+ #define VOX_LOADER_INCLUDE__H
30
+ before you include this file in* one* C or C++ file to create the implementation.
31
+
32
+ // i.e. it should look like this:
33
+ #include ...
34
+ #include ...
35
+ #include ...
36
+ #define VOX_LOADER_INCLUDE__H
37
+ #include "vox_loader.h"
38
+
39
+ revision history:
40
+ 1.00 (2021-09-03) first released version
41
+ 1.01 (2021-09-07) Support custom memory allocators
42
+ Removed Raylib dependencies
43
+ Changed Vox_LoadFileName to Vox_LoadFromMemory
44
+ 1.02 (2021-09-10) @raysan5: Reviewed some formating
45
+ 1.03 (2021-10-02) @catmanl: Reduce warnings on gcc
46
+ 1.04 (2021-10-17) @warzes: Fixing the error of loading VOX models
47
+
48
+ */
49
+
50
+ #ifndef VOX_LOADER_H
51
+ #define VOX_LOADER_H
52
+
53
+ // Allow custom memory allocators
54
+ #ifndef VOX_MALLOC
55
+ #define VOX_MALLOC(sz) malloc(sz)
56
+ #endif
57
+ #ifndef VOX_CALLOC
58
+ #define VOX_CALLOC(n,sz) calloc(n,sz)
59
+ #endif
60
+ #ifndef VOX_REALLOC
61
+ #define VOX_REALLOC(n,sz) realloc(n,sz)
62
+ #endif
63
+ #ifndef VOX_FREE
64
+ #define VOX_FREE(p) free(p)
65
+ #endif
66
+
67
+ #define VOX_SUCCESS (0)
68
+ #define VOX_ERROR_FILE_NOT_FOUND (-1)
69
+ #define VOX_ERROR_INVALID_FORMAT (-2)
70
+ #define VOX_ERROR_FILE_VERSION_TOO_OLD (-3)
71
+
72
+ // VoxColor, 4 components, R8G8B8A8 (32bit)
73
+ typedef struct {
74
+ unsigned char r, g, b, a;
75
+ } VoxColor;
76
+
77
+ // VoxVector3, 3 components
78
+ typedef struct {
79
+ float x, y, z;
80
+ } VoxVector3;
81
+
82
+ typedef struct {
83
+ VoxVector3* array;
84
+ int used, size;
85
+ } ArrayVector3;
86
+
87
+ typedef struct {
88
+ VoxColor* array;
89
+ int used, size;
90
+ } ArrayColor;
91
+
92
+ typedef struct {
93
+ unsigned short* array;
94
+ int used, size;
95
+ } ArrayUShort;
96
+
97
+ // A chunk that contain voxels
98
+ typedef struct {
99
+ unsigned char* m_array; //If Sparse != null
100
+ int arraySize; //Size for m_array in bytes (DEBUG ONLY)
101
+ } CubeChunk3D;
102
+
103
+ // Array for voxels
104
+ // Array is divised into chunks of CHUNKSIZE*CHUNKSIZE*CHUNKSIZE voxels size
105
+ typedef struct {
106
+ // Array size in voxels
107
+ int sizeX;
108
+ int sizeY;
109
+ int sizeZ;
110
+
111
+ // Chunks size into array (array is divised into chunks)
112
+ int chunksSizeX;
113
+ int chunksSizeY;
114
+ int chunksSizeZ;
115
+
116
+ // Chunks array
117
+ CubeChunk3D* m_arrayChunks;
118
+ int arrayChunksSize; // Size for m_arrayChunks in bytes (DEBUG ONLY)
119
+
120
+ int ChunkFlattenOffset;
121
+ int chunksAllocated;
122
+ int chunksTotal;
123
+
124
+ // Arrays for mesh build
125
+ ArrayVector3 vertices;
126
+ ArrayUShort indices;
127
+ ArrayColor colors;
128
+
129
+ //Palette for voxels
130
+ VoxColor palette[256];
131
+
132
+ } VoxArray3D;
133
+
134
+ #if defined(__cplusplus)
135
+ extern "C" { // Prevents name mangling of functions
136
+ #endif
137
+
138
+ // Functions
139
+ int Vox_LoadFromMemory(unsigned char* pvoxData, unsigned int voxDataSize, VoxArray3D* pvoxarray);
140
+ void Vox_FreeArrays(VoxArray3D* voxarray);
141
+
142
+ #ifdef __cplusplus
143
+ }
144
+ #endif
145
+
146
+ #endif // VOX_LOADER_H
147
+ //// end header file /////////////////////////////////////////////////////
148
+
149
+
150
+ /////////////////////////////////////////////////////////////////////////////////////////////
151
+ /////////////////////////////////////////////////////////////////////////////////////////////
152
+ // Implementation
153
+ /////////////////////////////////////////////////////////////////////////////////////////////
154
+ /////////////////////////////////////////////////////////////////////////////////////////////
155
+
156
+ #ifdef VOX_LOADER_IMPLEMENTATION
157
+
158
+ #include <string.h>
159
+ #include <stdlib.h>
160
+
161
+ /////////////////////////////////////////////////////////////////////////////////////////////
162
+ // ArrayUShort helper
163
+ /////////////////////////////////////////////////////////////////////////////////////////////
164
+
165
+ static void initArrayUShort(ArrayUShort* a, int initialSize)
166
+ {
167
+ a->array = VOX_MALLOC(initialSize * sizeof(unsigned short));
168
+ a->used = 0;
169
+ a->size = initialSize;
170
+ }
171
+
172
+ static void insertArrayUShort(ArrayUShort* a, unsigned short element)
173
+ {
174
+ if (a->used == a->size)
175
+ {
176
+ a->size *= 2;
177
+ a->array = VOX_REALLOC(a->array, a->size * sizeof(unsigned short));
178
+ }
179
+ a->array[a->used++] = element;
180
+ }
181
+
182
+ static void freeArrayUShort(ArrayUShort* a)
183
+ {
184
+ VOX_FREE(a->array);
185
+ a->array = NULL;
186
+ a->used = a->size = 0;
187
+ }
188
+
189
+
190
+ /////////////////////////////////////////////////////////////////////////////////////////////
191
+ // ArrayVector3 helper
192
+ /////////////////////////////////////////////////////////////////////////////////////////////
193
+
194
+ static void initArrayVector3(ArrayVector3* a, int initialSize)
195
+ {
196
+ a->array = VOX_MALLOC(initialSize * sizeof(VoxVector3));
197
+ a->used = 0;
198
+ a->size = initialSize;
199
+ }
200
+
201
+ static void insertArrayVector3(ArrayVector3* a, VoxVector3 element)
202
+ {
203
+ if (a->used == a->size)
204
+ {
205
+ a->size *= 2;
206
+ a->array = VOX_REALLOC(a->array, a->size * sizeof(VoxVector3));
207
+ }
208
+ a->array[a->used++] = element;
209
+ }
210
+
211
+ static void freeArrayVector3(ArrayVector3* a)
212
+ {
213
+ VOX_FREE(a->array);
214
+ a->array = NULL;
215
+ a->used = a->size = 0;
216
+ }
217
+
218
+ /////////////////////////////////////////////////////////////////////////////////////////////
219
+ // ArrayColor helper
220
+ /////////////////////////////////////////////////////////////////////////////////////////////
221
+
222
+ static void initArrayColor(ArrayColor* a, int initialSize)
223
+ {
224
+ a->array = VOX_MALLOC(initialSize * sizeof(VoxColor));
225
+ a->used = 0;
226
+ a->size = initialSize;
227
+ }
228
+
229
+ static void insertArrayColor(ArrayColor* a, VoxColor element)
230
+ {
231
+ if (a->used == a->size)
232
+ {
233
+ a->size *= 2;
234
+ a->array = VOX_REALLOC(a->array, a->size * sizeof(VoxColor));
235
+ }
236
+ a->array[a->used++] = element;
237
+ }
238
+
239
+ static void freeArrayColor(ArrayColor* a)
240
+ {
241
+ VOX_FREE(a->array);
242
+ a->array = NULL;
243
+ a->used = a->size = 0;
244
+ }
245
+
246
+
247
+ /////////////////////////////////////////////////////////////////////////////////////////////
248
+ // Vox Loader
249
+ /////////////////////////////////////////////////////////////////////////////////////////////
250
+
251
+ #define CHUNKSIZE 16 // chunk size (CHUNKSIZE*CHUNKSIZE*CHUNKSIZE) in voxels
252
+ #define CHUNKSIZE_OPSHIFT 4 // 1<<4=16 -> Warning depend of CHUNKSIZE
253
+ #define CHUNK_FLATTENOFFSET_OPSHIFT 8 // Warning depend of CHUNKSIZE
254
+
255
+ //
256
+ // used right handed system and CCW face
257
+ //
258
+ // indexes for voxelcoords, per face orientation
259
+ //
260
+
261
+ //# Y
262
+ //# |
263
+ //# o----X
264
+ //# /
265
+ //# Z 2------------3
266
+ //# /| /|
267
+ //# 6------------7 |
268
+ //# | | | |
269
+ //# |0 ----------|- 1
270
+ //# |/ |/
271
+ //# 4------------5
272
+
273
+ //
274
+ // CCW
275
+ const int fv[6][4] = {
276
+ {0, 2, 6, 4 }, //-X
277
+ {5, 7, 3, 1 }, //+X
278
+ {0, 4, 5, 1 }, //-y
279
+ {6, 2, 3, 7 }, //+y
280
+ {1, 3, 2, 0 }, //-Z
281
+ {4, 6, 7, 5 } //+Z
282
+ };
283
+
284
+ const VoxVector3 SolidVertex[] = {
285
+ {0, 0, 0}, //0
286
+ {1, 0, 0}, //1
287
+ {0, 1, 0}, //2
288
+ {1, 1, 0}, //3
289
+ {0, 0, 1}, //4
290
+ {1, 0, 1}, //5
291
+ {0, 1, 1}, //6
292
+ {1, 1, 1} //7
293
+ };
294
+
295
+ // Allocated VoxArray3D size
296
+ static void Vox_AllocArray(VoxArray3D* pvoxarray, int _sx, int _sy, int _sz)
297
+ {
298
+ int sx = _sx + ((CHUNKSIZE - (_sx % CHUNKSIZE)) % CHUNKSIZE);
299
+ int sy = _sy + ((CHUNKSIZE - (_sy % CHUNKSIZE)) % CHUNKSIZE);
300
+ int sz = _sz + ((CHUNKSIZE - (_sz % CHUNKSIZE)) % CHUNKSIZE);
301
+
302
+ int chx = sx >> CHUNKSIZE_OPSHIFT; //Chunks Count in X
303
+ int chy = sy >> CHUNKSIZE_OPSHIFT; //Chunks Count in Y
304
+ int chz = sz >> CHUNKSIZE_OPSHIFT; //Chunks Count in Z
305
+
306
+ //VoxArray3D* parray = (VoxArray3D*)VOX_MALLOC(sizeof(VoxArray3D));
307
+ pvoxarray->sizeX = sx;
308
+ pvoxarray->sizeY = sy;
309
+ pvoxarray->sizeZ = sz;
310
+
311
+ pvoxarray->chunksSizeX = chx;
312
+ pvoxarray->chunksSizeY = chy;
313
+ pvoxarray->chunksSizeZ = chz;
314
+
315
+ pvoxarray->ChunkFlattenOffset = (chy * chz); //m_arrayChunks[(x * (sy*sz)) + (z * sy) + y]
316
+
317
+ // Alloc chunks array
318
+ int size = sizeof(CubeChunk3D) * chx * chy * chz;
319
+ pvoxarray->m_arrayChunks = VOX_MALLOC(size);
320
+ pvoxarray->arrayChunksSize = size;
321
+
322
+ // Init chunks array
323
+ size = chx * chy * chz;
324
+ pvoxarray->chunksTotal = size;
325
+ pvoxarray->chunksAllocated = 0;
326
+
327
+ for (int i = 0; i < size; i++)
328
+ {
329
+ pvoxarray->m_arrayChunks[i].m_array = 0;
330
+ pvoxarray->m_arrayChunks[i].arraySize = 0;
331
+ }
332
+ }
333
+
334
+ // Set voxel ID from its position into VoxArray3D
335
+ static void Vox_SetVoxel(VoxArray3D* pvoxarray, int x, int y, int z, unsigned char id)
336
+ {
337
+ // Get chunk from array pos
338
+ int chX = x >> CHUNKSIZE_OPSHIFT; //x / CHUNKSIZE;
339
+ int chY = y >> CHUNKSIZE_OPSHIFT; //y / CHUNKSIZE;
340
+ int chZ = z >> CHUNKSIZE_OPSHIFT; //z / CHUNKSIZE;
341
+ int offset = (chX * pvoxarray->ChunkFlattenOffset) + (chZ * pvoxarray->chunksSizeY) + chY;
342
+
343
+ //if (offset > voxarray->arrayChunksSize)
344
+ //{
345
+ // TraceLog(LOG_ERROR, "Out of array");
346
+ //}
347
+
348
+ CubeChunk3D* chunk = &pvoxarray->m_arrayChunks[offset];
349
+
350
+ // Set Chunk
351
+ chX = x - (chX << CHUNKSIZE_OPSHIFT); //x - (bx * CHUNKSIZE);
352
+ chY = y - (chY << CHUNKSIZE_OPSHIFT); //y - (by * CHUNKSIZE);
353
+ chZ = z - (chZ << CHUNKSIZE_OPSHIFT); //z - (bz * CHUNKSIZE);
354
+
355
+ if (chunk->m_array == 0)
356
+ {
357
+ int size = CHUNKSIZE * CHUNKSIZE * CHUNKSIZE;
358
+ chunk->m_array = VOX_MALLOC(size);
359
+ chunk->arraySize = size;
360
+ memset(chunk->m_array, 0, size);
361
+
362
+ pvoxarray->chunksAllocated++;
363
+ }
364
+
365
+ offset = (chX << CHUNK_FLATTENOFFSET_OPSHIFT) + (chZ << CHUNKSIZE_OPSHIFT) + chY;
366
+
367
+ //if (offset > chunk->arraySize)
368
+ //{
369
+ // TraceLog(LOG_ERROR, "Out of array");
370
+ //}
371
+
372
+ chunk->m_array[offset] = id;
373
+ }
374
+
375
+ // Get voxel ID from its position into VoxArray3D
376
+ static unsigned char Vox_GetVoxel(VoxArray3D* pvoxarray, int x, int y, int z)
377
+ {
378
+ if (x < 0 || y < 0 || z < 0) return 0;
379
+
380
+ if (x >= pvoxarray->sizeX || y >= pvoxarray->sizeY || z >= pvoxarray->sizeZ) return 0;
381
+
382
+ // Get chunk from array pos
383
+ int chX = x >> CHUNKSIZE_OPSHIFT; //x / CHUNKSIZE;
384
+ int chY = y >> CHUNKSIZE_OPSHIFT; //y / CHUNKSIZE;
385
+ int chZ = z >> CHUNKSIZE_OPSHIFT; //z / CHUNKSIZE;
386
+ int offset = (chX * pvoxarray->ChunkFlattenOffset) + (chZ * pvoxarray->chunksSizeY) + chY;
387
+
388
+ //if (offset > voxarray->arrayChunksSize)
389
+ //{
390
+ // TraceLog(LOG_ERROR, "Out of array");
391
+ //}
392
+
393
+ CubeChunk3D* chunk = &pvoxarray->m_arrayChunks[offset];
394
+
395
+ // Set Chunk
396
+ chX = x - (chX << CHUNKSIZE_OPSHIFT); //x - (bx * CHUNKSIZE);
397
+ chY = y - (chY << CHUNKSIZE_OPSHIFT); //y - (by * CHUNKSIZE);
398
+ chZ = z - (chZ << CHUNKSIZE_OPSHIFT); //z - (bz * CHUNKSIZE);
399
+
400
+ if (chunk->m_array == 0)
401
+ {
402
+ return 0;
403
+ }
404
+
405
+ offset = (chX << CHUNK_FLATTENOFFSET_OPSHIFT) + (chZ << CHUNKSIZE_OPSHIFT) + chY;
406
+
407
+ //if (offset > chunk->arraySize)
408
+ //{
409
+ // TraceLog(LOG_ERROR, "Out of array");
410
+ //}
411
+ return chunk->m_array[offset];
412
+
413
+ }
414
+
415
+ // Calc visibles faces from a voxel position
416
+ static unsigned char Vox_CalcFacesVisible(VoxArray3D* pvoxArray, int cx, int cy, int cz)
417
+ {
418
+ unsigned char idXm1 = Vox_GetVoxel(pvoxArray, cx - 1, cy, cz);
419
+ unsigned char idXp1 = Vox_GetVoxel(pvoxArray, cx + 1, cy, cz);
420
+
421
+ unsigned char idYm1 = Vox_GetVoxel(pvoxArray, cx, cy - 1, cz);
422
+ unsigned char idYp1 = Vox_GetVoxel(pvoxArray, cx, cy + 1, cz);
423
+
424
+ unsigned char idZm1 = Vox_GetVoxel(pvoxArray, cx, cy, cz - 1);
425
+ unsigned char idZp1 = Vox_GetVoxel(pvoxArray, cx, cy, cz + 1);
426
+
427
+ unsigned char byVFMask = 0;
428
+
429
+ //#-x
430
+ if (idXm1 == 0) byVFMask |= (1 << 0);
431
+
432
+ //#+x
433
+ if (idXp1 == 0) byVFMask |= (1 << 1);
434
+
435
+ //#-y
436
+ if (idYm1 == 0) byVFMask |= (1 << 2);
437
+
438
+ //#+y
439
+ if (idYp1 == 0) byVFMask |= (1 << 3);
440
+
441
+ //#-z
442
+ if (idZm1 == 0) byVFMask |= (1 << 4);
443
+
444
+ //#+z
445
+ if (idZp1 == 0) byVFMask |= (1 << 5);
446
+
447
+ return byVFMask;
448
+ }
449
+
450
+ // Get a vertex position from a voxel's corner
451
+ static VoxVector3 Vox_GetVertexPosition(int _wcx, int _wcy, int _wcz, int _nNumVertex)
452
+ {
453
+ float scale = 0.25;
454
+
455
+ VoxVector3 vtx = SolidVertex[_nNumVertex];
456
+ vtx.x = (vtx.x + _wcx) * scale;
457
+ vtx.y = (vtx.y + _wcy) * scale;
458
+ vtx.z = (vtx.z + _wcz) * scale;
459
+
460
+ return vtx;
461
+ }
462
+
463
+ // Build a voxel vertices/colors/indices
464
+ static void Vox_Build_Voxel(VoxArray3D* pvoxArray, int x, int y, int z, int matID)
465
+ {
466
+ unsigned char byVFMask = Vox_CalcFacesVisible(pvoxArray, x, y, z);
467
+
468
+ if (byVFMask == 0) return;
469
+
470
+ int i, j;
471
+ VoxVector3 vertComputed[8];
472
+ int bVertexComputed[8];
473
+ memset(vertComputed, 0, sizeof(vertComputed));
474
+ memset(bVertexComputed, 0, sizeof(bVertexComputed));
475
+
476
+ //For each Cube's faces
477
+ for (i = 0; i < 6; i++) // 6 faces
478
+ {
479
+ if ((byVFMask & (1 << i)) != 0) //If face is visible
480
+ {
481
+ for (j = 0; j < 4; j++) // 4 corners
482
+ {
483
+ int nNumVertex = fv[i][j]; //Face,Corner
484
+ if (bVertexComputed[nNumVertex] == 0) //if never calc
485
+ {
486
+ bVertexComputed[nNumVertex] = 1;
487
+ vertComputed[nNumVertex] = Vox_GetVertexPosition(x, y, z, nNumVertex);
488
+ }
489
+ }
490
+ }
491
+ }
492
+
493
+ //Add face
494
+ for (i = 0; i < 6; i++)// 6 faces
495
+ {
496
+ if ((byVFMask & (1 << i)) == 0)
497
+ continue; //Face invisible
498
+
499
+ int v0 = fv[i][0]; //Face, Corner
500
+ int v1 = fv[i][1]; //Face, Corner
501
+ int v2 = fv[i][2]; //Face, Corner
502
+ int v3 = fv[i][3]; //Face, Corner
503
+
504
+ //Arrays
505
+ int idx = pvoxArray->vertices.used;
506
+ insertArrayVector3(&pvoxArray->vertices, vertComputed[v0]);
507
+ insertArrayVector3(&pvoxArray->vertices, vertComputed[v1]);
508
+ insertArrayVector3(&pvoxArray->vertices, vertComputed[v2]);
509
+ insertArrayVector3(&pvoxArray->vertices, vertComputed[v3]);
510
+
511
+ VoxColor col = pvoxArray->palette[matID];
512
+
513
+ insertArrayColor(&pvoxArray->colors, col);
514
+ insertArrayColor(&pvoxArray->colors, col);
515
+ insertArrayColor(&pvoxArray->colors, col);
516
+ insertArrayColor(&pvoxArray->colors, col);
517
+
518
+
519
+ //v0 - v1 - v2, v0 - v2 - v3
520
+ insertArrayUShort(&pvoxArray->indices, idx + 0);
521
+ insertArrayUShort(&pvoxArray->indices, idx + 2);
522
+ insertArrayUShort(&pvoxArray->indices, idx + 1);
523
+
524
+ insertArrayUShort(&pvoxArray->indices, idx + 0);
525
+ insertArrayUShort(&pvoxArray->indices, idx + 3);
526
+ insertArrayUShort(&pvoxArray->indices, idx + 2);
527
+ }
528
+ }
529
+
530
+ // MagicaVoxel *.vox file format Loader
531
+ int Vox_LoadFromMemory(unsigned char* pvoxData, unsigned int voxDataSize, VoxArray3D* pvoxarray)
532
+ {
533
+ //////////////////////////////////////////////////
534
+ //Read VOX file
535
+ //4 bytes: magic number ('V' 'O' 'X' 'space' )
536
+ //4 bytes: version number (current version is 150 )
537
+
538
+ unsigned long signature;
539
+
540
+ unsigned char* fileData = pvoxData;
541
+
542
+ unsigned char* fileDataPtr = fileData;
543
+ unsigned char* endfileDataPtr = fileData + voxDataSize;
544
+
545
+ signature = *((unsigned long *)fileDataPtr);
546
+ fileDataPtr += sizeof(unsigned long);
547
+
548
+ if (signature != 0x20584F56) //56 4F 58 20
549
+ {
550
+ return VOX_ERROR_INVALID_FORMAT; //"Not an MagicaVoxel File format"
551
+ }
552
+
553
+ unsigned long version;
554
+
555
+ version = *((unsigned long*)fileDataPtr);
556
+ fileDataPtr += sizeof(unsigned long);
557
+
558
+ if (version < 150)
559
+ {
560
+ return VOX_ERROR_FILE_VERSION_TOO_OLD; //"MagicaVoxel version too old"
561
+ }
562
+
563
+
564
+ // header
565
+ //4 bytes: chunk id
566
+ //4 bytes: size of chunk contents (n)
567
+ //4 bytes: total size of children chunks(m)
568
+
569
+ //// chunk content
570
+ //n bytes: chunk contents
571
+
572
+ //// children chunks : m bytes
573
+ //{ child chunk 0 }
574
+ //{ child chunk 1 }
575
+ unsigned long sizeX, sizeY, sizeZ;
576
+ sizeX = sizeY = sizeZ = 0;
577
+ unsigned long numVoxels = 0;
578
+
579
+ while (fileDataPtr < endfileDataPtr)
580
+ {
581
+ char szChunkName[5];
582
+ memcpy(szChunkName, fileDataPtr, 4);
583
+ szChunkName[4] = 0;
584
+ fileDataPtr += 4;
585
+
586
+ unsigned long chunkSize = *((unsigned long*)fileDataPtr);
587
+ fileDataPtr += sizeof(unsigned long);
588
+
589
+ //unsigned long chunkTotalChildSize = *((unsigned long*)fileDataPtr);
590
+ fileDataPtr += sizeof(unsigned long);
591
+
592
+ if (strcmp(szChunkName, "SIZE") == 0)
593
+ {
594
+ //(4 bytes x 3 : x, y, z )
595
+ sizeX = *((unsigned long*)fileDataPtr);
596
+ fileDataPtr += sizeof(unsigned long);
597
+
598
+ sizeY = *((unsigned long*)fileDataPtr);
599
+ fileDataPtr += sizeof(unsigned long);
600
+
601
+ sizeZ = *((unsigned long*)fileDataPtr);
602
+ fileDataPtr += sizeof(unsigned long);
603
+
604
+ //Alloc vox array
605
+ Vox_AllocArray(pvoxarray, sizeX, sizeZ, sizeY); //Reverse Y<>Z for left to right handed system
606
+ }
607
+ else if (strcmp(szChunkName, "XYZI") == 0)
608
+ {
609
+ unsigned char vx, vy, vz, vi;
610
+
611
+ //(numVoxels : 4 bytes )
612
+ //(each voxel: 1 byte x 4 : x, y, z, colorIndex ) x numVoxels
613
+ numVoxels = *((unsigned long*)fileDataPtr);
614
+ fileDataPtr += sizeof(unsigned long);
615
+
616
+ while (numVoxels > 0)
617
+ {
618
+ vx = *((unsigned char*)fileDataPtr++);
619
+ vy = *((unsigned char*)fileDataPtr++);
620
+ vz = *((unsigned char*)fileDataPtr++);
621
+ vi = *((unsigned char*)fileDataPtr++);
622
+
623
+ Vox_SetVoxel(pvoxarray, vx, vz, pvoxarray->sizeZ-vy-1, vi); //Reverse Y<>Z for left to right handed system
624
+
625
+ numVoxels--;
626
+ }
627
+ }
628
+ else if (strcmp(szChunkName, "RGBA") == 0)
629
+ {
630
+ VoxColor col;
631
+
632
+ //(each pixel: 1 byte x 4 : r, g, b, a ) x 256
633
+ for (int i = 0; i < 256 - 1; i++)
634
+ {
635
+ col.r = *((unsigned char*)fileDataPtr++);
636
+ col.g = *((unsigned char*)fileDataPtr++);
637
+ col.b = *((unsigned char*)fileDataPtr++);
638
+ col.a = *((unsigned char*)fileDataPtr++);
639
+
640
+ pvoxarray->palette[i + 1] = col;
641
+ }
642
+
643
+ }
644
+ else
645
+ {
646
+ fileDataPtr += chunkSize;
647
+ }
648
+ }
649
+
650
+ //////////////////////////////////////////////////////////
651
+ // Building Mesh
652
+ // TODO compute globals indices array
653
+
654
+ // Init Arrays
655
+ initArrayVector3(&pvoxarray->vertices, 3 * 1024);
656
+ initArrayUShort(&pvoxarray->indices, 3 * 1024);
657
+ initArrayColor(&pvoxarray->colors, 3 * 1024);
658
+
659
+ // Create vertices and indices buffers
660
+ int x, y, z;
661
+
662
+ for (x = 0; x <= pvoxarray->sizeX; x++)
663
+ {
664
+ for (z = 0; z <= pvoxarray->sizeZ; z++)
665
+ {
666
+ for (y = 0; y <= pvoxarray->sizeY; y++)
667
+ {
668
+ unsigned char matID = Vox_GetVoxel(pvoxarray, x, y, z);
669
+ if (matID != 0)
670
+ Vox_Build_Voxel(pvoxarray, x, y, z, matID);
671
+ }
672
+ }
673
+ }
674
+
675
+ return VOX_SUCCESS;
676
+ }
677
+
678
+ void Vox_FreeArrays(VoxArray3D* voxarray)
679
+ {
680
+ // Free chunks
681
+ if (voxarray->m_arrayChunks != 0)
682
+ {
683
+ for (int i = 0; i < voxarray->chunksTotal; i++)
684
+ {
685
+ CubeChunk3D* chunk = &voxarray->m_arrayChunks[i];
686
+ if (chunk->m_array != 0)
687
+ {
688
+ chunk->arraySize = 0;
689
+ VOX_FREE(chunk->m_array);
690
+ }
691
+ }
692
+
693
+ VOX_FREE(voxarray->m_arrayChunks);
694
+ voxarray->m_arrayChunks = 0;
695
+ voxarray->arrayChunksSize = 0;
696
+
697
+ voxarray->chunksSizeX = voxarray->chunksSizeY = voxarray->chunksSizeZ = 0;
698
+ voxarray->chunksTotal = 0;
699
+ voxarray->chunksAllocated = 0;
700
+ voxarray->ChunkFlattenOffset = 0;
701
+ voxarray->sizeX = voxarray->sizeY = voxarray->sizeZ = 0;
702
+ }
703
+
704
+ // Free arrays
705
+ freeArrayVector3(&voxarray->vertices);
706
+ freeArrayUShort(&voxarray->indices);
707
+ freeArrayColor(&voxarray->colors);
708
+ }
709
+
710
+ #endif //VOX_LOADER_IMPLEMENTATION