koffi 0.9.4 → 0.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.txt +661 -0
- package/README.md +50 -8
- package/package.json +24 -6
- package/src/call.hh +2 -1
- package/src/call_arm32.cc +498 -0
- package/src/call_arm32_fwd.S +108 -0
- package/src/call_arm64.cc +57 -57
- package/src/call_arm64_fwd.S +24 -29
- package/src/call_x64_sysv.cc +29 -43
- package/src/call_x64_win.cc +37 -40
- package/src/call_x86.cc +46 -59
- package/src/ffi.cc +29 -27
- package/src/ffi.hh +19 -12
- package/src/util.cc +58 -24
- package/src/util.hh +103 -19
- package/test/qemu/.gitkeep +0 -0
- package/test/registry/machines.json +112 -0
- package/test/registry/sha256sum.txt +21 -0
- package/test/test.js +493 -0
- package/vendor/dragonbox/CMakeLists.txt +122 -122
- package/vendor/dragonbox/LICENSE-Apache2-LLVM +218 -218
- package/vendor/dragonbox/LICENSE-Boost +23 -23
- package/vendor/dragonbox/README.md +277 -277
- package/vendor/dragonbox/cmake/dragonboxConfig.cmake +1 -1
- package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
- package/vendor/dragonbox/include/dragonbox/dragonbox_to_chars.h +108 -108
- package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
- package/vendor/dragonbox/other_files/unknown_win64_vc2019.html +539 -539
- package/vendor/dragonbox/source/dragonbox_to_chars.cpp +303 -303
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/CMakeLists.txt +23 -23
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.cpp +238 -238
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.h +95 -95
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/grisu_exact.h +2666 -2666
- package/vendor/dragonbox/subproject/3rdparty/ryu/CMakeLists.txt +16 -16
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/common.h +114 -114
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s.c +509 -509
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_full_table.h +367 -367
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_intrinsics.h +357 -357
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/digit_table.h +35 -35
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s.c +345 -345
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_full_table.h +55 -55
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_intrinsics.h +128 -128
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/ryu.h +46 -46
- package/vendor/dragonbox/subproject/3rdparty/schubfach/CMakeLists.txt +21 -21
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.cc +699 -699
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.h +31 -31
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.cc +1354 -1354
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.h +31 -31
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/example_shaded_plots.m +68 -68
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/license.txt +25 -25
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution.m +92 -92
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution_prctile.m +121 -121
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_histogram_shaded.m +99 -99
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_shaded.m +93 -93
- package/vendor/dragonbox/subproject/benchmark/CMakeLists.txt +64 -64
- package/vendor/dragonbox/subproject/benchmark/include/benchmark.h +40 -40
- package/vendor/dragonbox/subproject/benchmark/matlab/plot_benchmarks.m +21 -21
- package/vendor/dragonbox/subproject/benchmark/matlab/plot_digit_benchmark.m +78 -78
- package/vendor/dragonbox/subproject/benchmark/matlab/plot_uniform_benchmark.m +95 -95
- package/vendor/dragonbox/subproject/benchmark/source/benchmark.cpp +237 -237
- package/vendor/dragonbox/subproject/benchmark/source/dragonbox.cpp +30 -30
- package/vendor/dragonbox/subproject/benchmark/source/grisu_exact.cpp +36 -36
- package/vendor/dragonbox/subproject/benchmark/source/ryu.cpp +27 -27
- package/vendor/dragonbox/subproject/benchmark/source/schubfach.cpp +31 -31
- package/vendor/dragonbox/subproject/common/CMakeLists.txt +41 -41
- package/vendor/dragonbox/subproject/common/include/best_rational_approx.h +96 -96
- package/vendor/dragonbox/subproject/common/include/big_uint.h +217 -217
- package/vendor/dragonbox/subproject/common/include/continued_fractions.h +173 -173
- package/vendor/dragonbox/subproject/common/include/good_rational_approx.h +266 -266
- package/vendor/dragonbox/subproject/common/include/random_float.h +182 -182
- package/vendor/dragonbox/subproject/common/include/rational_continued_fractions.h +56 -56
- package/vendor/dragonbox/subproject/common/source/big_uint.cpp +601 -601
- package/vendor/dragonbox/subproject/meta/CMakeLists.txt +40 -40
- package/vendor/dragonbox/subproject/meta/results/binary32_generated_cache.txt +81 -81
- package/vendor/dragonbox/subproject/meta/results/binary64_compressed_cache_error_table.txt +9 -9
- package/vendor/dragonbox/subproject/meta/results/binary64_generated_cache.txt +622 -622
- package/vendor/dragonbox/subproject/meta/source/generate_cache.cpp +126 -126
- package/vendor/dragonbox/subproject/meta/source/live_test.cpp +81 -81
- package/vendor/dragonbox/subproject/meta/source/perf_test.cpp +104 -104
- package/vendor/dragonbox/subproject/meta/source/sandbox.cpp +20 -20
- package/vendor/dragonbox/subproject/test/CMakeLists.txt +69 -69
- package/vendor/dragonbox/subproject/test/results/plot_required_bits.m +17 -17
- package/vendor/dragonbox/subproject/test/source/test_all_shorter_interval_cases.cpp +88 -88
- package/vendor/dragonbox/subproject/test/source/uniform_random_test.cpp +95 -95
- package/vendor/dragonbox/subproject/test/source/verify_cache_precision.cpp +337 -337
- package/vendor/dragonbox/subproject/test/source/verify_compressed_cache.cpp +154 -154
- package/vendor/dragonbox/subproject/test/source/verify_fast_multiplication.cpp +168 -168
- package/vendor/dragonbox/subproject/test/source/verify_log_computation.cpp +251 -251
- package/vendor/dragonbox/subproject/test/source/verify_magic_division.cpp +113 -113
- package/vendor/libcc/libcc.cc +36 -18
- package/vendor/libcc/libcc.hh +23 -1
- package/vendor/raylib/BINDINGS.md +123 -0
- package/vendor/raylib/CHANGELOG +1495 -0
- package/vendor/raylib/CMakeLists.txt +33 -0
- package/vendor/raylib/CMakeOptions.txt +87 -0
- package/vendor/raylib/CONTRIBUTING.md +76 -0
- package/vendor/raylib/CONTRIBUTORS.md +63 -0
- package/vendor/raylib/CONVENTIONS.md +95 -0
- package/vendor/raylib/HISTORY.md +364 -0
- package/vendor/raylib/LICENSE +16 -0
- package/vendor/raylib/README.md +141 -0
- package/vendor/raylib/ROADMAP.md +76 -0
- package/vendor/raylib/SPONSORS.md +68 -0
- package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
- package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
- package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
- package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
- package/vendor/raylib/cmake/EnumOption.cmake +9 -0
- package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
- package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
- package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
- package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
- package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
- package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
- package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
- package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
- package/vendor/raylib/cmake/raylib-config.cmake +76 -0
- package/vendor/raylib/examples/CMakeLists.txt +139 -0
- package/vendor/raylib/examples/Makefile +565 -0
- package/vendor/raylib/examples/Makefile.Android +405 -0
- package/vendor/raylib/examples/Makefile.Web +1053 -0
- package/vendor/raylib/examples/README.md +203 -0
- package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
- package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
- package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
- package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
- package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
- package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
- package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
- package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
- package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
- package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
- package/vendor/raylib/examples/audio/resources/target.flac +0 -0
- package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
- package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
- package/vendor/raylib/examples/build.zig +86 -0
- package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
- package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
- package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
- package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window.c +62 -0
- package/vendor/raylib/examples/core/core_basic_window.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
- package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
- package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
- package/vendor/raylib/examples/core/core_drop_files.c +76 -0
- package/vendor/raylib/examples/core/core_drop_files.png +0 -0
- package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
- package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
- package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
- package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
- package/vendor/raylib/examples/core/core_input_keys.c +59 -0
- package/vendor/raylib/examples/core/core_input_keys.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
- package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
- package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
- package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
- package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
- package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
- package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
- package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
- package/vendor/raylib/examples/core/core_random_values.c +67 -0
- package/vendor/raylib/examples/core/core_random_values.png +0 -0
- package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
- package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_split_screen.c +155 -0
- package/vendor/raylib/examples/core/core_split_screen.png +0 -0
- package/vendor/raylib/examples/core/core_storage_values.c +87 -0
- package/vendor/raylib/examples/core/core_storage_values.png +0 -0
- package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
- package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
- package/vendor/raylib/examples/core/core_window_flags.c +191 -0
- package/vendor/raylib/examples/core/core_window_flags.png +0 -0
- package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
- package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
- package/vendor/raylib/examples/core/core_world_screen.c +78 -0
- package/vendor/raylib/examples/core/core_world_screen.png +0 -0
- package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
- package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
- package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
- package/vendor/raylib/examples/core/resources/ps3.png +0 -0
- package/vendor/raylib/examples/core/resources/xbox.png +0 -0
- package/vendor/raylib/examples/examples_template.c +100 -0
- package/vendor/raylib/examples/models/models_animation.c +114 -0
- package/vendor/raylib/examples/models/models_animation.png +0 -0
- package/vendor/raylib/examples/models/models_billboard.c +75 -0
- package/vendor/raylib/examples/models/models_billboard.png +0 -0
- package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
- package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
- package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
- package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
- package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
- package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
- package/vendor/raylib/examples/models/models_heightmap.c +82 -0
- package/vendor/raylib/examples/models/models_heightmap.png +0 -0
- package/vendor/raylib/examples/models/models_loading.c +146 -0
- package/vendor/raylib/examples/models/models_loading.png +0 -0
- package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
- package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
- package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
- package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
- package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
- package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
- package/vendor/raylib/examples/models/models_skybox.c +262 -0
- package/vendor/raylib/examples/models/models_skybox.png +0 -0
- package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
- package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
- package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
- package/vendor/raylib/examples/models/resources/billboard.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
- package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
- package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
- package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
- package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
- package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/skybox.png +0 -0
- package/vendor/raylib/examples/models/rlights.h +183 -0
- package/vendor/raylib/examples/others/easings.h +263 -0
- package/vendor/raylib/examples/others/easings_testbed.c +227 -0
- package/vendor/raylib/examples/others/embedded_files_loading.c +103 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3.h +5538 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3native.h +572 -0
- package/vendor/raylib/examples/others/external/include/glad.h +5466 -0
- package/vendor/raylib/examples/others/external/lib/libglfw3.a +0 -0
- package/vendor/raylib/examples/others/raudio_standalone.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.png +0 -0
- package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
- package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
- package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
- package/vendor/raylib/examples/others/resources/audio_data.h +4893 -0
- package/vendor/raylib/examples/others/resources/image_data.h +9848 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.fs +16 -0
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## Building the Examples
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## EXAMPLES LIST
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Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality.
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| 01 | [core_basic_window](core/core_basic_window.c) | <img src="core/core_basic_window.png" alt="core_basic_window" width="200"> | ray | |
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| 02 | [core_input_keys](core/core_input_keys.c) | <img src="core/core_input_keys.png" alt="core_input_keys" width="200"> | ray | |
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| 03 | [core_input_mouse](core/core_input_mouse.c) | <img src="core/core_input_mouse.png" alt="core_input_mouse" width="200"> | ray | |
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| 04 | [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | <img src="core/core_input_mouse_wheel.png" alt="core_input_mouse_wheel" width="200"> | ray | |
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| 05 | [core_input_gamepad](core/core_input_gamepad.c) | <img src="core/core_input_gamepad.png" alt="core_input_gamepad" width="200"> | ray | |
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| 06 | [core_input_multitouch](core/core_input_multitouch.c) | <img src="core/core_input_multitouch.png" alt="core_input_multitouch" width="200"> | [Berni](https://github.com/Berni8k) | |
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| 07 | [core_input_gestures](core/core_input_gestures.c) | <img src="core/core_input_gestures.png" alt="core_input_gestures" width="200"> | ray | |
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| 08 | [core_2d_camera](core/core_2d_camera.c) | <img src="core/core_2d_camera.png" alt="core_2d_camera" width="200"> | ray | |
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| 09 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | <img src="core/core_2d_camera_platformer.png" alt="core_2d_camera_platformer" width="200"> | [avyy](https://github.com/avyy) | ⭐️ |
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| 10 | [core_3d_camera_mode](core/core_3d_camera_mode.c) | <img src="core/core_3d_camera_mode.png" alt="core_3d_camera_mode" width="200"> | ray | |
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| 11 | [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="200"> | ray | |
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| 12 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="200"> | ray | |
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| 13 | [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="200"> | ray | |
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| 15 | [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="200"> | [Pablo Marcos](https://github.com/pamarcos) | |
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42
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| 16 | [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="200"> | [Anata](https://github.com/anatagawa) | |
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43
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| 17 | [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="200"> | ray | |
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44
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| 18 | [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="200"> | ray | |
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45
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| 19 | [core_scissor_test](core/core_scissor_test.c) | <img src="core/core_scissor_test.png" alt="core_scissor_test" width="200"> | [Chris Dill](https://github.com/MysteriousSpace) | |
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46
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| 20 | [core_storage_values](core/core_storage_values.c) | <img src="core/core_storage_values.png" alt="core_storage_values" width="200"> | ray | |
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47
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| 21 | [core_vr_simulator](core/core_vr_simulator.c) | <img src="core/core_vr_simulator.png" alt="core_vr_simulator" width="200"> | ray | ⭐️ |
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48
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| 22 | [core_loading_thread](core/core_loading_thread.c) | <img src="core/core_loading_thread.png" alt="core_loading_thread" width="200"> | ray | |
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49
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| 23 | [core/core_quat_conversion](core/core_quat_conversion.c) | <img src="core/core_quat_conversion.png" alt="core_quat_conversion" width="200"> | [Chris Camacho](https://github.com/codifies) | |
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50
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| 24 | [core/core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="200"> | ray | |
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51
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### category: shapes
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54
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Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/shapes.c) module.
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56
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| ## | example | image | developer | new |
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57
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|----|----------|--------|:----------:|:---:|
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58
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| 25 | [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | <img src="shapes/shapes_basic_shapes.png" alt="shapes_basic_shapes" width="200"> | ray | |
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59
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| 26 | [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | <img src="shapes/shapes_bouncing_ball.png" alt="shapes_bouncing_ball" width="200"> | ray | |
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60
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| 27 | [shapes_colors_palette](shapes/shapes_colors_palette.c) | <img src="shapes/shapes_colors_palette.png" alt="shapes_colors_palette" width="200"> | ray | |
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61
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| 28 | [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | <img src="shapes/shapes_logo_raylib.png" alt="shapes_logo_raylib" width="200"> | ray | |
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62
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| 29 | [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | <img src="shapes/shapes_logo_raylib_anim.png" alt="shapes_logo_raylib_anim" width="200"> | ray | |
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63
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| 30 | [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) | <img src="shapes/shapes_rectangle_scaling.png" alt="shapes_rectangle_scaling" width="200"> | [Vlad Adrian](https://github.com/demizdor) | |
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64
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| 31 | [shapes_lines_bezier](shapes/shapes_lines_bezier.c) | <img src="shapes/shapes_lines_bezier.png" alt="shapes_lines_bezier" width="200"> | ray | |
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65
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| 32 | [shapes_collision_area](shapes/shapes_collision_area.c) | <img src="shapes/shapes_collision_area.png" alt="shapes_collision_area" width="200"> | ray | |
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66
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| 33 | [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="200"> | ray | |
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67
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| 34 | [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) | <img src="shapes/shapes_easings_ball_anim.png" alt="shapes_easings_ball_anim" width="200"> | ray | |
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68
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| 35 | [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) | <img src="shapes/shapes_easings_box_anim.png" alt="shapes_easings_box_anim" width="200"> | ray | |
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69
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| 36 | [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | <img src="shapes/shapes_easings_rectangle_array.png" alt="shapes_easings_rectangle_array" width="200"> | ray | |
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70
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| 37 | [shapes_draw_ring](shapes/shapes_draw_ring.c) | <img src="shapes/shapes_draw_ring.png" alt="shapes_draw_ring" width="200"> | [Vlad Adrian](https://github.com/demizdor) | |
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71
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| 38 | [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) | <img src="shapes/shapes_draw_circle_sector.png" alt="shapes_draw_circle_sector" width="200"> | [Vlad Adrian](https://github.com/demizdor) | |
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72
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| 39 | [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) | <img src="shapes/shapes_draw_rectangle_rounded.png" alt="shapes_draw_rectangle_rounded" width="200"> | [Vlad Adrian](https://github.com/demizdor) | |
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73
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74
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### category: textures
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75
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76
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Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/textures.c) module.
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77
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78
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| ## | example | image | developer | new |
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79
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|----|---------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------|:------------------------------------------------:|:---:|
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80
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| 40 | [textures_logo_raylib](textures/textures_logo_raylib.c) | <img src="textures/textures_logo_raylib.png" alt="textures_logo_raylib" width="200"> | ray | |
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81
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| 41 | [textures_rectangle](textures/textures_rectangle.c) | <img src="textures/textures_rectangle.png" alt="textures_rectangle" width="200"> | ray | |
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82
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| 42 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | <img src="textures/textures_srcrec_dstrec.png" alt="textures_srcrec_dstrec" width="200"> | ray | |
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83
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| 43 | [textures_image_drawing](textures/textures_image_drawing.c) | <img src="textures/textures_image_drawing.png" alt="textures_image_drawing" width="200"> | ray | |
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84
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| 44 | [textures_image_generation](textures/textures_image_generation.c) | <img src="textures/textures_image_generation.png" alt="textures_image_generation" width="200"> | ray | |
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85
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| 45 | [textures_image_loading](textures/textures_image_loading.c) | <img src="textures/textures_image_loading.png" alt="textures_image_loading" width="200"> | ray | |
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86
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| 46 | [textures_image_processing](textures/textures_image_processing.c) | <img src="textures/textures_image_processing.png" alt="textures_image_processing" width="200"> | ray | |
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87
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| 47 | [textures_image_text](textures/textures_image_text.c) | <img src="textures/textures_image_text.png" alt="textures_image_text" width="200"> | ray | |
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88
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| 48 | [textures_to_image](textures/textures_to_image.c) | <img src="textures/textures_to_image.png" alt="textures_to_image" width="200"> | ray | |
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89
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| 49 | [textures_raw_data](textures/textures_raw_data.c) | <img src="textures/textures_raw_data.png" alt="textures_raw_data" width="200"> | ray | |
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90
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| 50 | [textures_particles_blending](textures/textures_particles_blending.c) | <img src="textures/textures_particles_blending.png" alt="textures_particles_blending" width="200"> | ray | |
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91
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| 51 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) | <img src="textures/textures_npatch_drawing.png" alt="textures_npatch_drawing" width="200"> | [Jorge A. Gomes](https://github.com/overdev) | |
|
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92
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+
| 52 | [textures_background_scrolling](textures/textures_background_scrolling.c) | <img src="textures/textures_background_scrolling.png" alt="textures_background_scrolling" width="200"> | ray | |
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93
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| 53 | [textures_sprite_button](textures/textures_sprite_button.c) | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="200"> | ray | |
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94
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| 54 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="200"> | ray | |
|
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95
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| 55 | [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="200"> | ray | |
|
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96
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| 56 | [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="200"> | [Chris Dill](https://github.com/MysteriousSpace) | |
|
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97
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| 57 | [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="200"> | [Karlo Licudine](https://github.com/accidentalrebel) | |
|
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98
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| 58 | [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="200"> | [Vlad Adrian](https://github.com/demizdor) | |
|
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99
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| -- | [textures_poly](textures/textures_poly.c) | <img src="textures/textures_poly.png" alt="textures_poly" width="200"> | [Chris Camacho](https://github.com/codifies) | ⭐️ |
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100
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101
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+
### category: text
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102
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103
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Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/text.c) module.
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104
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+
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105
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+
| ## | example | image | developer | new |
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106
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|----|----------|--------|:----------:|:---:|
|
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107
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| 59 | [text_raylib_fonts](text/text_raylib_fonts.c) | <img src="text/text_raylib_fonts.png" alt="text_raylib_fonts" width="200"> | ray | |
|
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108
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+
| 60 | [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="200"> | ray | |
|
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109
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| 61 | [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="200"> | ray | |
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110
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| 62 | [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="200"> | ray | |
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111
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+
| 63 | [text_font_sdf](text/text_font_sdf.c) | <img src="text/text_font_sdf.png" alt="text_font_sdf" width="200"> | ray | |
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112
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| 64 | [text_format_text](text/text_format_text.c) | <img src="text/text_format_text.png" alt="text_format_text" width="200"> | ray | |
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113
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| 65 | [text_input_box](text/text_input_box.c) | <img src="text/text_input_box.png" alt="text_input_box" width="200"> | ray | |
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114
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| 66 | [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="200"> | ray | |
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115
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| 67 | [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="200"> | [Vlad Adrian](https://github.com/demizdor) | |
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116
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| 68 | [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="200"> | [Vlad Adrian](https://github.com/demizdor) | |
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117
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| -- | [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="200"> | [Vlad Adrian](https://github.com/demizdor) | ⭐️ |
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118
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119
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### category: models
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120
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121
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Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/models.c) module.
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122
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123
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+
| ## | example | image | developer | new |
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124
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+
|----|----------|--------|:----------:|:---:|
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125
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| 69 | [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="200"> | [culacant](https://github.com/culacant) | |
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126
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| 70 | [models_billboard](models/models_billboard.c) | <img src="models/models_billboard.png" alt="models_billboard" width="200"> | ray | |
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127
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+
| 71 | [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="200"> | ray | |
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128
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| 72 | [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="200"> | ray | |
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129
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| 73 | [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="200"> | ray | |
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130
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| 74 | [models_geometric_shapes](models/models_geometric_shapes.c) | <img src="models/models_geometric_shapes.png" alt="models_geometric_shapes" width="200"> | ray | |
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131
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| 75 | [...]() | | ray | |
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132
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| 76 | [models_mesh_generation](models/models_mesh_generation.c) | <img src="models/models_mesh_generation.png" alt="models_mesh_generation" width="200"> | ray | |
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133
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| 77 | [models_mesh_picking](models/models_mesh_picking.c) | <img src="models/models_mesh_picking.png" alt="models_mesh_picking" width="200"> | [Joel Davis](https://github.com/joeld42) | |
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134
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| 78 | [models_loading](models/models_loading.c) | <img src="models/models_loading.png" alt="models_loading" width="200"> | ray | |
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135
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+
| 79 | [models_orthographic_projection](models/models_orthographic_projection.c) | <img src="models/models_orthographic_projection.png" alt="models_orthographic_projection" width="200"> | [Max Danielsson](https://github.com/autious) | |
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136
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+
| 80 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | <img src="models/models_rlgl_solar_system.png" alt="models_rlgl_solar_system" width="200"> | ray | |
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137
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| 81 | [models_skybox](models/models_skybox.c) | <img src="models/models_skybox.png" alt="models_skybox" width="200"> | ray | |
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138
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+
| 82 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | <img src="models/models_yaw_pitch_roll.png" alt="models_yaw_pitch_roll" width="200"> | [Berni](https://github.com/Berni8k) | ⭐️ |
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139
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| 83 | [models_heightmap](models/models_heightmap.c) | <img src="models/models_heightmap.png" alt="models_heightmap" width="200"> | ray | |
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140
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+
| 84 | [models_waving_cubes](models/models_waving_cubes.c) | <img src="models/models_waving_cubes.png" alt="models_waving_cubes" width="200"> | [codecat](https://github.com/codecat) | |
|
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141
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| -- | [models_gltf_model](models/models_gltf_model.c) | <img src="models/models_gltf_model.png" alt="models_gltf_model" width="200"> | [object71](https://github.com/object71) | ⭐️ |
|
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142
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|
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143
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+
### category: shaders
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144
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145
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+
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module.
|
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146
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+
|
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147
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+
| ## | example | image | developer | new |
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148
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+
|----|----------|--------|:----------:|:---:|
|
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149
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| 85 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="200"> | [Chris Camacho](https://github.com/codifies) | |
|
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150
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| 86 | [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="200"> | ray | |
|
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151
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+
| 87 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="200"> | ray | |
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152
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| 88 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="200"> | ray | |
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153
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+
| 89 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="200"> | ray | |
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154
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+
| 90 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="200"> | [Marco Lizza](https://github.com/MarcoLizza) | |
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155
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+
| 91 | [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="200"> | Shader by Iñigo Quilez | |
|
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156
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| 92 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | <img src="shaders/shaders_texture_drawing.png" alt="shaders_texture_drawing" width="200"> | Michał Ciesielski | |
|
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157
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+
| 93 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="200"> | [Anata](https://github.com/anatagawa) | |
|
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158
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+
| 94 | [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="200"> | [eggmund](https://github.com/eggmund) | |
|
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159
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+
| 95 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | <img src="shaders/shaders_eratosthenes.png" alt="shaders_eratosthenes" width="200"> | [ProfJski](https://github.com/ProfJski) | |
|
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160
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+
| 96 | [shaders_fog](shaders/shaders_fog.c) | <img src="shaders/shaders_fog.png" alt="shaders_fog" width="200"> | [Chris Camacho](https://github.com/codifies) | |
|
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161
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+
| 97 | [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="200"> | [Chris Camacho](https://github.com/codifies) | |
|
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162
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+
| 98 | [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="200"> | [Chris Camacho](https://github.com/codifies) | |
|
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163
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+
| 99 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="200"> | ray | |
|
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164
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+
| 100 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="200"> | [seanpringle](https://github.com/seanpringle), [moliad](https://github.com/moliad) | ⭐️ |
|
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165
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+
| 101 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="200"> | ray | |
|
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166
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+
|
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167
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+
### category: audio
|
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168
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+
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169
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Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib, check [raudio_standalone](others/raudio_standalone.c) example.
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171
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| ## | example | image | developer | new |
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172
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|----|----------|--------|:----------:|:---:|
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| 102 | [audio_module_playing](audio/audio_module_playing.c) | <img src="audio/audio_module_playing.png" alt="audio_module_playing" width="200"> | ray | |
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174
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| 103 | [audio_music_stream](audio/audio_music_stream.c) | <img src="audio/audio_music_stream.png" alt="audio_music_stream" width="200"> | ray | |
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175
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| 104 | [audio_raw_stream](audio/audio_raw_stream.c) | <img src="audio/audio_raw_stream.png" alt="audio_raw_stream" width="200"> | ray | |
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176
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| 105 | [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="200"> | ray | |
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177
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| 106 | [audio_multichannel_sound](audio/audio_multichannel_sound.c) | <img src="audio/audio_multichannel_sound.png" alt="audio_multichannel_sound" width="200"> | [Chris Camacho](https://github.com/codifies) | ⭐️ |
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179
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### category: physics
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180
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181
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Examples showing physics functionality with raylib. This functionality is provided by [physac](https://github.com/victorfisac/Physac) library, included with raylib [sources](../src/physac.h). Note this library is not linked with raylib by default, it should be manually included in user code.
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183
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| ## | example | image | developer | new |
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184
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|----|----------|--------|:----------:|:---:|
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| 107 | [physics_demo](physics/physics_demo.c) | <img src="physics/physics_demo.png" alt="physics_demo" width="200"> | [Victor Fisac](https://github.com/victorfisac) | |
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186
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| 108 | [physics_friction](physics/physics_friction.c) | <img src="physics/physics_friction.png" alt="physics_friction" width="200"> | [Victor Fisac](https://github.com/victorfisac) | |
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187
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| 109 | [physics_movement](physics/physics_movement.c) | <img src="physics/physics_movement.png" alt="physics_movement" width="200"> | [Victor Fisac](https://github.com/victorfisac) | |
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188
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| 110 | [physics_restitution](physics/physics_restitution.c) | <img src="physics/physics_restitution.png" alt="physics_restitution" width="200"> | [Victor Fisac](https://github.com/victorfisac) | |
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189
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| 111 | [physics_shatter](physics/physics_shatter.c) | <img src="physics/physics_shatter.png" alt="physics_shatter" width="200"> | [Victor Fisac](https://github.com/victorfisac) | |
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191
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### category: others
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192
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193
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Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
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195
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| ## | example | image | developer | new |
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196
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|----|----------|--------|:----------:|:---:|
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| 119 | [raudio_standalone](others/raudio_standalone.c) | | ray | |
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198
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| 120 | [rlgl_standalone](others/rlgl_standalone.c) | | ray | |
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199
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| 121 | [easings_testbed](others/easings_testbed.c) | | [Juan Miguel López](https://github.com/flashback-fx) | |
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200
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| 122 | [embedded_files_loading](others/embedded_files_loading.c) | | [Kristian Holmgren](https://github.com/defutura) | |
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201
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202
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As always contributions are welcome, feel free to send new examples! Here it is an [examples template](examples_template.c) to start with!
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/*******************************************************************************************
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*
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* raylib [audio] example - Module playing (streaming)
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*
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* This example has been created using raylib 1.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define MAX_CIRCLES 64
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typedef struct {
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Vector2 position;
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float radius;
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float alpha;
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float speed;
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Color color;
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} CircleWave;
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
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InitAudioDevice(); // Initialize audio device
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Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
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YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
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// Creates ome circles for visual effect
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CircleWave circles[MAX_CIRCLES] = { 0 };
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for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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{
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circles[i].alpha = 0.0f;
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circles[i].radius = (float)GetRandomValue(10, 40);
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circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius));
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circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius));
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circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
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circles[i].color = colors[GetRandomValue(0, 13)];
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}
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Music music = LoadMusicStream("resources/mini1111.xm");
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music.looping = false;
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float pitch = 1.0f;
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PlayMusicStream(music);
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+
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float timePlayed = 0.0f;
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bool pause = false;
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|
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
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63
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//--------------------------------------------------------------------------------------
|
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64
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+
|
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// Main game loop
|
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66
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while (!WindowShouldClose()) // Detect window close button or ESC key
|
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{
|
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68
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// Update
|
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//----------------------------------------------------------------------------------
|
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UpdateMusicStream(music); // Update music buffer with new stream data
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// Restart music playing (stop and play)
|
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if (IsKeyPressed(KEY_SPACE))
|
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{
|
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StopMusicStream(music);
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PlayMusicStream(music);
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}
|
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78
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+
|
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79
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// Pause/Resume music playing
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80
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if (IsKeyPressed(KEY_P))
|
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81
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{
|
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82
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pause = !pause;
|
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83
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+
|
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84
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+
if (pause) PauseMusicStream(music);
|
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85
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+
else ResumeMusicStream(music);
|
|
86
|
+
}
|
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87
|
+
|
|
88
|
+
if (IsKeyDown(KEY_DOWN)) pitch -= 0.01f;
|
|
89
|
+
else if (IsKeyDown(KEY_UP)) pitch += 0.01f;
|
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90
|
+
|
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91
|
+
SetMusicPitch(music, pitch);
|
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92
|
+
|
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93
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+
// Get timePlayed scaled to bar dimensions
|
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94
|
+
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*(screenWidth - 40);
|
|
95
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+
|
|
96
|
+
// Color circles animation
|
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97
|
+
for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
|
|
98
|
+
{
|
|
99
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+
circles[i].alpha += circles[i].speed;
|
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100
|
+
circles[i].radius += circles[i].speed*10.0f;
|
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101
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+
|
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102
|
+
if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
|
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103
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+
|
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104
|
+
if (circles[i].alpha <= 0.0f)
|
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105
|
+
{
|
|
106
|
+
circles[i].alpha = 0.0f;
|
|
107
|
+
circles[i].radius = (float)GetRandomValue(10, 40);
|
|
108
|
+
circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius));
|
|
109
|
+
circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius));
|
|
110
|
+
circles[i].color = colors[GetRandomValue(0, 13)];
|
|
111
|
+
circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
|
|
112
|
+
}
|
|
113
|
+
}
|
|
114
|
+
//----------------------------------------------------------------------------------
|
|
115
|
+
|
|
116
|
+
// Draw
|
|
117
|
+
//----------------------------------------------------------------------------------
|
|
118
|
+
BeginDrawing();
|
|
119
|
+
|
|
120
|
+
ClearBackground(RAYWHITE);
|
|
121
|
+
|
|
122
|
+
for (int i = MAX_CIRCLES - 1; i >= 0; i--)
|
|
123
|
+
{
|
|
124
|
+
DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
// Draw time bar
|
|
128
|
+
DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
|
|
129
|
+
DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
|
|
130
|
+
DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
|
|
131
|
+
|
|
132
|
+
EndDrawing();
|
|
133
|
+
//----------------------------------------------------------------------------------
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
// De-Initialization
|
|
137
|
+
//--------------------------------------------------------------------------------------
|
|
138
|
+
UnloadMusicStream(music); // Unload music stream buffers from RAM
|
|
139
|
+
|
|
140
|
+
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
|
|
141
|
+
|
|
142
|
+
CloseWindow(); // Close window and OpenGL context
|
|
143
|
+
//--------------------------------------------------------------------------------------
|
|
144
|
+
|
|
145
|
+
return 0;
|
|
146
|
+
}
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|
Binary file
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|
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|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [audio] example - Multichannel sound playing
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 2.6 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
|
|
11
|
+
*
|
|
12
|
+
********************************************************************************************/
|
|
13
|
+
|
|
14
|
+
#include "raylib.h"
|
|
15
|
+
|
|
16
|
+
int main(void)
|
|
17
|
+
{
|
|
18
|
+
// Initialization
|
|
19
|
+
//--------------------------------------------------------------------------------------
|
|
20
|
+
const int screenWidth = 800;
|
|
21
|
+
const int screenHeight = 450;
|
|
22
|
+
|
|
23
|
+
InitWindow(screenWidth, screenHeight, "raylib [audio] example - Multichannel sound playing");
|
|
24
|
+
|
|
25
|
+
InitAudioDevice(); // Initialize audio device
|
|
26
|
+
|
|
27
|
+
Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
|
|
28
|
+
Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
|
|
29
|
+
|
|
30
|
+
SetSoundVolume(fxWav, 0.2f);
|
|
31
|
+
|
|
32
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
33
|
+
//--------------------------------------------------------------------------------------
|
|
34
|
+
|
|
35
|
+
// Main game loop
|
|
36
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
37
|
+
{
|
|
38
|
+
// Update
|
|
39
|
+
//----------------------------------------------------------------------------------
|
|
40
|
+
if (IsKeyPressed(KEY_ENTER)) PlaySoundMulti(fxWav); // Play a new wav sound instance
|
|
41
|
+
if (IsKeyPressed(KEY_SPACE)) PlaySoundMulti(fxOgg); // Play a new ogg sound instance
|
|
42
|
+
//----------------------------------------------------------------------------------
|
|
43
|
+
|
|
44
|
+
// Draw
|
|
45
|
+
//----------------------------------------------------------------------------------
|
|
46
|
+
BeginDrawing();
|
|
47
|
+
|
|
48
|
+
ClearBackground(RAYWHITE);
|
|
49
|
+
|
|
50
|
+
DrawText("MULTICHANNEL SOUND PLAYING", 20, 20, 20, GRAY);
|
|
51
|
+
DrawText("Press SPACE to play new ogg instance!", 200, 120, 20, LIGHTGRAY);
|
|
52
|
+
DrawText("Press ENTER to play new wav instance!", 200, 180, 20, LIGHTGRAY);
|
|
53
|
+
|
|
54
|
+
DrawText(TextFormat("CONCURRENT SOUNDS PLAYING: %02i", GetSoundsPlaying()), 220, 280, 20, RED);
|
|
55
|
+
|
|
56
|
+
EndDrawing();
|
|
57
|
+
//----------------------------------------------------------------------------------
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
// De-Initialization
|
|
61
|
+
//--------------------------------------------------------------------------------------
|
|
62
|
+
StopSoundMulti(); // We must stop the buffer pool before unloading
|
|
63
|
+
|
|
64
|
+
UnloadSound(fxWav); // Unload sound data
|
|
65
|
+
UnloadSound(fxOgg); // Unload sound data
|
|
66
|
+
|
|
67
|
+
CloseAudioDevice(); // Close audio device
|
|
68
|
+
|
|
69
|
+
CloseWindow(); // Close window and OpenGL context
|
|
70
|
+
//--------------------------------------------------------------------------------------
|
|
71
|
+
|
|
72
|
+
return 0;
|
|
73
|
+
}
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|
Binary file
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|
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|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [audio] example - Music playing (streaming)
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 1.3 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
********************************************************************************************/
|
|
11
|
+
|
|
12
|
+
#include "raylib.h"
|
|
13
|
+
|
|
14
|
+
int main(void)
|
|
15
|
+
{
|
|
16
|
+
// Initialization
|
|
17
|
+
//--------------------------------------------------------------------------------------
|
|
18
|
+
const int screenWidth = 800;
|
|
19
|
+
const int screenHeight = 450;
|
|
20
|
+
|
|
21
|
+
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
|
|
22
|
+
|
|
23
|
+
InitAudioDevice(); // Initialize audio device
|
|
24
|
+
|
|
25
|
+
Music music = LoadMusicStream("resources/country.mp3");
|
|
26
|
+
|
|
27
|
+
PlayMusicStream(music);
|
|
28
|
+
|
|
29
|
+
float timePlayed = 0.0f;
|
|
30
|
+
bool pause = false;
|
|
31
|
+
|
|
32
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
33
|
+
//--------------------------------------------------------------------------------------
|
|
34
|
+
|
|
35
|
+
// Main game loop
|
|
36
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
37
|
+
{
|
|
38
|
+
// Update
|
|
39
|
+
//----------------------------------------------------------------------------------
|
|
40
|
+
UpdateMusicStream(music); // Update music buffer with new stream data
|
|
41
|
+
|
|
42
|
+
// Restart music playing (stop and play)
|
|
43
|
+
if (IsKeyPressed(KEY_SPACE))
|
|
44
|
+
{
|
|
45
|
+
StopMusicStream(music);
|
|
46
|
+
PlayMusicStream(music);
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
// Pause/Resume music playing
|
|
50
|
+
if (IsKeyPressed(KEY_P))
|
|
51
|
+
{
|
|
52
|
+
pause = !pause;
|
|
53
|
+
|
|
54
|
+
if (pause) PauseMusicStream(music);
|
|
55
|
+
else ResumeMusicStream(music);
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
// Get timePlayed scaled to bar dimensions (400 pixels)
|
|
59
|
+
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400;
|
|
60
|
+
|
|
61
|
+
if (timePlayed > 400) StopMusicStream(music);
|
|
62
|
+
//----------------------------------------------------------------------------------
|
|
63
|
+
|
|
64
|
+
// Draw
|
|
65
|
+
//----------------------------------------------------------------------------------
|
|
66
|
+
BeginDrawing();
|
|
67
|
+
|
|
68
|
+
ClearBackground(RAYWHITE);
|
|
69
|
+
|
|
70
|
+
DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
|
|
71
|
+
|
|
72
|
+
DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
|
|
73
|
+
DrawRectangle(200, 200, (int)timePlayed, 12, MAROON);
|
|
74
|
+
DrawRectangleLines(200, 200, 400, 12, GRAY);
|
|
75
|
+
|
|
76
|
+
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
|
|
77
|
+
DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
|
|
78
|
+
|
|
79
|
+
EndDrawing();
|
|
80
|
+
//----------------------------------------------------------------------------------
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
// De-Initialization
|
|
84
|
+
//--------------------------------------------------------------------------------------
|
|
85
|
+
UnloadMusicStream(music); // Unload music stream buffers from RAM
|
|
86
|
+
|
|
87
|
+
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
|
|
88
|
+
|
|
89
|
+
CloseWindow(); // Close window and OpenGL context
|
|
90
|
+
//--------------------------------------------------------------------------------------
|
|
91
|
+
|
|
92
|
+
return 0;
|
|
93
|
+
}
|
|
Binary file
|