koffi 0.9.4 → 0.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.txt +661 -0
- package/README.md +50 -8
- package/package.json +24 -6
- package/src/call.hh +2 -1
- package/src/call_arm32.cc +498 -0
- package/src/call_arm32_fwd.S +108 -0
- package/src/call_arm64.cc +57 -57
- package/src/call_arm64_fwd.S +24 -29
- package/src/call_x64_sysv.cc +29 -43
- package/src/call_x64_win.cc +37 -40
- package/src/call_x86.cc +46 -59
- package/src/ffi.cc +29 -27
- package/src/ffi.hh +19 -12
- package/src/util.cc +58 -24
- package/src/util.hh +103 -19
- package/test/qemu/.gitkeep +0 -0
- package/test/registry/machines.json +112 -0
- package/test/registry/sha256sum.txt +21 -0
- package/test/test.js +493 -0
- package/vendor/dragonbox/CMakeLists.txt +122 -122
- package/vendor/dragonbox/LICENSE-Apache2-LLVM +218 -218
- package/vendor/dragonbox/LICENSE-Boost +23 -23
- package/vendor/dragonbox/README.md +277 -277
- package/vendor/dragonbox/cmake/dragonboxConfig.cmake +1 -1
- package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
- package/vendor/dragonbox/include/dragonbox/dragonbox_to_chars.h +108 -108
- package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
- package/vendor/dragonbox/other_files/unknown_win64_vc2019.html +539 -539
- package/vendor/dragonbox/source/dragonbox_to_chars.cpp +303 -303
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/CMakeLists.txt +23 -23
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.cpp +238 -238
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.h +95 -95
- package/vendor/dragonbox/subproject/3rdparty/grisu_exact/grisu_exact.h +2666 -2666
- package/vendor/dragonbox/subproject/3rdparty/ryu/CMakeLists.txt +16 -16
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/common.h +114 -114
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s.c +509 -509
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_full_table.h +367 -367
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_intrinsics.h +357 -357
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/digit_table.h +35 -35
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s.c +345 -345
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_full_table.h +55 -55
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_intrinsics.h +128 -128
- package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/ryu.h +46 -46
- package/vendor/dragonbox/subproject/3rdparty/schubfach/CMakeLists.txt +21 -21
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.cc +699 -699
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.h +31 -31
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.cc +1354 -1354
- package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.h +31 -31
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/example_shaded_plots.m +68 -68
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/license.txt +25 -25
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution.m +92 -92
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution_prctile.m +121 -121
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_histogram_shaded.m +99 -99
- package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_shaded.m +93 -93
- package/vendor/dragonbox/subproject/benchmark/CMakeLists.txt +64 -64
- package/vendor/dragonbox/subproject/benchmark/include/benchmark.h +40 -40
- package/vendor/dragonbox/subproject/benchmark/matlab/plot_benchmarks.m +21 -21
- package/vendor/dragonbox/subproject/benchmark/matlab/plot_digit_benchmark.m +78 -78
- package/vendor/dragonbox/subproject/benchmark/matlab/plot_uniform_benchmark.m +95 -95
- package/vendor/dragonbox/subproject/benchmark/source/benchmark.cpp +237 -237
- package/vendor/dragonbox/subproject/benchmark/source/dragonbox.cpp +30 -30
- package/vendor/dragonbox/subproject/benchmark/source/grisu_exact.cpp +36 -36
- package/vendor/dragonbox/subproject/benchmark/source/ryu.cpp +27 -27
- package/vendor/dragonbox/subproject/benchmark/source/schubfach.cpp +31 -31
- package/vendor/dragonbox/subproject/common/CMakeLists.txt +41 -41
- package/vendor/dragonbox/subproject/common/include/best_rational_approx.h +96 -96
- package/vendor/dragonbox/subproject/common/include/big_uint.h +217 -217
- package/vendor/dragonbox/subproject/common/include/continued_fractions.h +173 -173
- package/vendor/dragonbox/subproject/common/include/good_rational_approx.h +266 -266
- package/vendor/dragonbox/subproject/common/include/random_float.h +182 -182
- package/vendor/dragonbox/subproject/common/include/rational_continued_fractions.h +56 -56
- package/vendor/dragonbox/subproject/common/source/big_uint.cpp +601 -601
- package/vendor/dragonbox/subproject/meta/CMakeLists.txt +40 -40
- package/vendor/dragonbox/subproject/meta/results/binary32_generated_cache.txt +81 -81
- package/vendor/dragonbox/subproject/meta/results/binary64_compressed_cache_error_table.txt +9 -9
- package/vendor/dragonbox/subproject/meta/results/binary64_generated_cache.txt +622 -622
- package/vendor/dragonbox/subproject/meta/source/generate_cache.cpp +126 -126
- package/vendor/dragonbox/subproject/meta/source/live_test.cpp +81 -81
- package/vendor/dragonbox/subproject/meta/source/perf_test.cpp +104 -104
- package/vendor/dragonbox/subproject/meta/source/sandbox.cpp +20 -20
- package/vendor/dragonbox/subproject/test/CMakeLists.txt +69 -69
- package/vendor/dragonbox/subproject/test/results/plot_required_bits.m +17 -17
- package/vendor/dragonbox/subproject/test/source/test_all_shorter_interval_cases.cpp +88 -88
- package/vendor/dragonbox/subproject/test/source/uniform_random_test.cpp +95 -95
- package/vendor/dragonbox/subproject/test/source/verify_cache_precision.cpp +337 -337
- package/vendor/dragonbox/subproject/test/source/verify_compressed_cache.cpp +154 -154
- package/vendor/dragonbox/subproject/test/source/verify_fast_multiplication.cpp +168 -168
- package/vendor/dragonbox/subproject/test/source/verify_log_computation.cpp +251 -251
- package/vendor/dragonbox/subproject/test/source/verify_magic_division.cpp +113 -113
- package/vendor/libcc/libcc.cc +36 -18
- package/vendor/libcc/libcc.hh +23 -1
- package/vendor/raylib/BINDINGS.md +123 -0
- package/vendor/raylib/CHANGELOG +1495 -0
- package/vendor/raylib/CMakeLists.txt +33 -0
- package/vendor/raylib/CMakeOptions.txt +87 -0
- package/vendor/raylib/CONTRIBUTING.md +76 -0
- package/vendor/raylib/CONTRIBUTORS.md +63 -0
- package/vendor/raylib/CONVENTIONS.md +95 -0
- package/vendor/raylib/HISTORY.md +364 -0
- package/vendor/raylib/LICENSE +16 -0
- package/vendor/raylib/README.md +141 -0
- package/vendor/raylib/ROADMAP.md +76 -0
- package/vendor/raylib/SPONSORS.md +68 -0
- package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
- package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
- package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
- package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
- package/vendor/raylib/cmake/EnumOption.cmake +9 -0
- package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
- package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
- package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
- package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
- package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
- package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
- package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
- package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
- package/vendor/raylib/cmake/raylib-config.cmake +76 -0
- package/vendor/raylib/examples/CMakeLists.txt +139 -0
- package/vendor/raylib/examples/Makefile +565 -0
- package/vendor/raylib/examples/Makefile.Android +405 -0
- package/vendor/raylib/examples/Makefile.Web +1053 -0
- package/vendor/raylib/examples/README.md +203 -0
- package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
- package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
- package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
- package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
- package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
- package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
- package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
- package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
- package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
- package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
- package/vendor/raylib/examples/audio/resources/target.flac +0 -0
- package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
- package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
- package/vendor/raylib/examples/build.zig +86 -0
- package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
- package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
- package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
- package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window.c +62 -0
- package/vendor/raylib/examples/core/core_basic_window.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
- package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
- package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
- package/vendor/raylib/examples/core/core_drop_files.c +76 -0
- package/vendor/raylib/examples/core/core_drop_files.png +0 -0
- package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
- package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
- package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
- package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
- package/vendor/raylib/examples/core/core_input_keys.c +59 -0
- package/vendor/raylib/examples/core/core_input_keys.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
- package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
- package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
- package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
- package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
- package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
- package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
- package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
- package/vendor/raylib/examples/core/core_random_values.c +67 -0
- package/vendor/raylib/examples/core/core_random_values.png +0 -0
- package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
- package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_split_screen.c +155 -0
- package/vendor/raylib/examples/core/core_split_screen.png +0 -0
- package/vendor/raylib/examples/core/core_storage_values.c +87 -0
- package/vendor/raylib/examples/core/core_storage_values.png +0 -0
- package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
- package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
- package/vendor/raylib/examples/core/core_window_flags.c +191 -0
- package/vendor/raylib/examples/core/core_window_flags.png +0 -0
- package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
- package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
- package/vendor/raylib/examples/core/core_world_screen.c +78 -0
- package/vendor/raylib/examples/core/core_world_screen.png +0 -0
- package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
- package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
- package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
- package/vendor/raylib/examples/core/resources/ps3.png +0 -0
- package/vendor/raylib/examples/core/resources/xbox.png +0 -0
- package/vendor/raylib/examples/examples_template.c +100 -0
- package/vendor/raylib/examples/models/models_animation.c +114 -0
- package/vendor/raylib/examples/models/models_animation.png +0 -0
- package/vendor/raylib/examples/models/models_billboard.c +75 -0
- package/vendor/raylib/examples/models/models_billboard.png +0 -0
- package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
- package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
- package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
- package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
- package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
- package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
- package/vendor/raylib/examples/models/models_heightmap.c +82 -0
- package/vendor/raylib/examples/models/models_heightmap.png +0 -0
- package/vendor/raylib/examples/models/models_loading.c +146 -0
- package/vendor/raylib/examples/models/models_loading.png +0 -0
- package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
- package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
- package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
- package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
- package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
- package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
- package/vendor/raylib/examples/models/models_skybox.c +262 -0
- package/vendor/raylib/examples/models/models_skybox.png +0 -0
- package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
- package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
- package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
- package/vendor/raylib/examples/models/resources/billboard.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
- package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
- package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
- package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
- package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
- package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/skybox.png +0 -0
- package/vendor/raylib/examples/models/rlights.h +183 -0
- package/vendor/raylib/examples/others/easings.h +263 -0
- package/vendor/raylib/examples/others/easings_testbed.c +227 -0
- package/vendor/raylib/examples/others/embedded_files_loading.c +103 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3.h +5538 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3native.h +572 -0
- package/vendor/raylib/examples/others/external/include/glad.h +5466 -0
- package/vendor/raylib/examples/others/external/lib/libglfw3.a +0 -0
- package/vendor/raylib/examples/others/raudio_standalone.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.png +0 -0
- package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
- package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
- package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
- package/vendor/raylib/examples/others/resources/audio_data.h +4893 -0
- package/vendor/raylib/examples/others/resources/image_data.h +9848 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.fs +16 -0
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* raylib [textures] example - Background scrolling
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* This example has been created using raylib 2.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2019 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - background scrolling");
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// NOTE: Be careful, background width must be equal or bigger than screen width
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// if not, texture should be draw more than two times for scrolling effect
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Texture2D background = LoadTexture("resources/cyberpunk_street_background.png");
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Texture2D midground = LoadTexture("resources/cyberpunk_street_midground.png");
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Texture2D foreground = LoadTexture("resources/cyberpunk_street_foreground.png");
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float scrollingBack = 0.0f;
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float scrollingMid = 0.0f;
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float scrollingFore = 0.0f;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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scrollingBack -= 0.1f;
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scrollingMid -= 0.5f;
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scrollingFore -= 1.0f;
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// NOTE: Texture is scaled twice its size, so it sould be considered on scrolling
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if (scrollingBack <= -background.width*2) scrollingBack = 0;
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if (scrollingMid <= -midground.width*2) scrollingMid = 0;
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if (scrollingFore <= -foreground.width*2) scrollingFore = 0;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(GetColor(0x052c46ff));
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// Draw background image twice
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// NOTE: Texture is scaled twice its size
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DrawTextureEx(background, (Vector2){ scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
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DrawTextureEx(background, (Vector2){ background.width*2 + scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
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// Draw midground image twice
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DrawTextureEx(midground, (Vector2){ scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
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DrawTextureEx(midground, (Vector2){ midground.width*2 + scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
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// Draw foreground image twice
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DrawTextureEx(foreground, (Vector2){ scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
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DrawTextureEx(foreground, (Vector2){ foreground.width*2 + scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
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69
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+
|
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70
|
+
DrawText("BACKGROUND SCROLLING & PARALLAX", 10, 10, 20, RED);
|
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71
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DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, RAYWHITE);
|
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72
|
+
|
|
73
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+
EndDrawing();
|
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+
//----------------------------------------------------------------------------------
|
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75
|
+
}
|
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76
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+
|
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77
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+
// De-Initialization
|
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78
|
+
//--------------------------------------------------------------------------------------
|
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79
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+
UnloadTexture(background); // Unload background texture
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80
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+
UnloadTexture(midground); // Unload midground texture
|
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81
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+
UnloadTexture(foreground); // Unload foreground texture
|
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+
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+
CloseWindow(); // Close window and OpenGL context
|
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+
//--------------------------------------------------------------------------------------
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85
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+
|
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86
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+
return 0;
|
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|
+
}
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|
@@ -0,0 +1,93 @@
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1
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/*******************************************************************************************
|
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2
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*
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3
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+
* raylib [textures] example - blend modes
|
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4
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+
*
|
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5
|
+
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
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6
|
+
*
|
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7
|
+
* This example has been created using raylib 3.5 (www.raylib.com)
|
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8
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
9
|
+
*
|
|
10
|
+
* Example contributed by Karlo Licudine (@accidentalrebel) and reviewed by Ramon Santamaria (@raysan5)
|
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11
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+
*
|
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12
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+
* Copyright (c) 2020 Karlo Licudine (@accidentalrebel)
|
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*
|
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14
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+
********************************************************************************************/
|
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15
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+
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16
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+
#include "raylib.h"
|
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17
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+
|
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18
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+
int main(void)
|
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19
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+
{
|
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20
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// Initialization
|
|
21
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+
//--------------------------------------------------------------------------------------
|
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22
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+
const int screenWidth = 800;
|
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23
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+
const int screenHeight = 450;
|
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24
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+
|
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25
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+
InitWindow(screenWidth, screenHeight, "raylib [textures] example - blend modes");
|
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26
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+
|
|
27
|
+
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
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28
|
+
Image bgImage = LoadImage("resources/cyberpunk_street_background.png"); // Loaded in CPU memory (RAM)
|
|
29
|
+
Texture2D bgTexture = LoadTextureFromImage(bgImage); // Image converted to texture, GPU memory (VRAM)
|
|
30
|
+
|
|
31
|
+
Image fgImage = LoadImage("resources/cyberpunk_street_foreground.png"); // Loaded in CPU memory (RAM)
|
|
32
|
+
Texture2D fgTexture = LoadTextureFromImage(fgImage); // Image converted to texture, GPU memory (VRAM)
|
|
33
|
+
|
|
34
|
+
// Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
|
|
35
|
+
UnloadImage(bgImage);
|
|
36
|
+
UnloadImage(fgImage);
|
|
37
|
+
|
|
38
|
+
const int blendCountMax = 4;
|
|
39
|
+
BlendMode blendMode = 0;
|
|
40
|
+
|
|
41
|
+
// Main game loop
|
|
42
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
43
|
+
{
|
|
44
|
+
// Update
|
|
45
|
+
//----------------------------------------------------------------------------------
|
|
46
|
+
if (IsKeyPressed(KEY_SPACE))
|
|
47
|
+
{
|
|
48
|
+
if (blendMode >= (blendCountMax - 1)) blendMode = 0;
|
|
49
|
+
else blendMode++;
|
|
50
|
+
}
|
|
51
|
+
//----------------------------------------------------------------------------------
|
|
52
|
+
|
|
53
|
+
// Draw
|
|
54
|
+
//----------------------------------------------------------------------------------
|
|
55
|
+
BeginDrawing();
|
|
56
|
+
|
|
57
|
+
ClearBackground(RAYWHITE);
|
|
58
|
+
|
|
59
|
+
DrawTexture(bgTexture, screenWidth/2 - bgTexture.width/2, screenHeight/2 - bgTexture.height/2, WHITE);
|
|
60
|
+
|
|
61
|
+
// Apply the blend mode and then draw the foreground texture
|
|
62
|
+
BeginBlendMode(blendMode);
|
|
63
|
+
DrawTexture(fgTexture, screenWidth/2 - fgTexture.width/2, screenHeight/2 - fgTexture.height/2, WHITE);
|
|
64
|
+
EndBlendMode();
|
|
65
|
+
|
|
66
|
+
// Draw the texts
|
|
67
|
+
DrawText("Press SPACE to change blend modes.", 310, 350, 10, GRAY);
|
|
68
|
+
|
|
69
|
+
switch (blendMode)
|
|
70
|
+
{
|
|
71
|
+
case BLEND_ALPHA: DrawText("Current: BLEND_ALPHA", (screenWidth / 2) - 60, 370, 10, GRAY); break;
|
|
72
|
+
case BLEND_ADDITIVE: DrawText("Current: BLEND_ADDITIVE", (screenWidth / 2) - 60, 370, 10, GRAY); break;
|
|
73
|
+
case BLEND_MULTIPLIED: DrawText("Current: BLEND_MULTIPLIED", (screenWidth / 2) - 60, 370, 10, GRAY); break;
|
|
74
|
+
case BLEND_ADD_COLORS: DrawText("Current: BLEND_ADD_COLORS", (screenWidth / 2) - 60, 370, 10, GRAY); break;
|
|
75
|
+
default: break;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, GRAY);
|
|
79
|
+
|
|
80
|
+
EndDrawing();
|
|
81
|
+
//----------------------------------------------------------------------------------
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
// De-Initialization
|
|
85
|
+
//--------------------------------------------------------------------------------------
|
|
86
|
+
UnloadTexture(fgTexture); // Unload foreground texture
|
|
87
|
+
UnloadTexture(bgTexture); // Unload background texture
|
|
88
|
+
|
|
89
|
+
CloseWindow(); // Close window and OpenGL context
|
|
90
|
+
//--------------------------------------------------------------------------------------
|
|
91
|
+
|
|
92
|
+
return 0;
|
|
93
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,120 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [textures] example - Bunnymark
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 1.6 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
********************************************************************************************/
|
|
11
|
+
|
|
12
|
+
#include "raylib.h"
|
|
13
|
+
|
|
14
|
+
#include <stdlib.h> // Required for: malloc(), free()
|
|
15
|
+
|
|
16
|
+
#define MAX_BUNNIES 50000 // 50K bunnies limit
|
|
17
|
+
|
|
18
|
+
// This is the maximum amount of elements (quads) per batch
|
|
19
|
+
// NOTE: This value is defined in [rlgl] module and can be changed there
|
|
20
|
+
#define MAX_BATCH_ELEMENTS 8192
|
|
21
|
+
|
|
22
|
+
typedef struct Bunny {
|
|
23
|
+
Vector2 position;
|
|
24
|
+
Vector2 speed;
|
|
25
|
+
Color color;
|
|
26
|
+
} Bunny;
|
|
27
|
+
|
|
28
|
+
int main(void)
|
|
29
|
+
{
|
|
30
|
+
// Initialization
|
|
31
|
+
//--------------------------------------------------------------------------------------
|
|
32
|
+
const int screenWidth = 800;
|
|
33
|
+
const int screenHeight = 450;
|
|
34
|
+
|
|
35
|
+
InitWindow(screenWidth, screenHeight, "raylib [textures] example - bunnymark");
|
|
36
|
+
|
|
37
|
+
// Load bunny texture
|
|
38
|
+
Texture2D texBunny = LoadTexture("resources/wabbit_alpha.png");
|
|
39
|
+
|
|
40
|
+
Bunny *bunnies = (Bunny *)malloc(MAX_BUNNIES*sizeof(Bunny)); // Bunnies array
|
|
41
|
+
|
|
42
|
+
int bunniesCount = 0; // Bunnies counter
|
|
43
|
+
|
|
44
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
45
|
+
//--------------------------------------------------------------------------------------
|
|
46
|
+
|
|
47
|
+
// Main game loop
|
|
48
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
49
|
+
{
|
|
50
|
+
// Update
|
|
51
|
+
//----------------------------------------------------------------------------------
|
|
52
|
+
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
|
|
53
|
+
{
|
|
54
|
+
// Create more bunnies
|
|
55
|
+
for (int i = 0; i < 100; i++)
|
|
56
|
+
{
|
|
57
|
+
if (bunniesCount < MAX_BUNNIES)
|
|
58
|
+
{
|
|
59
|
+
bunnies[bunniesCount].position = GetMousePosition();
|
|
60
|
+
bunnies[bunniesCount].speed.x = (float)GetRandomValue(-250, 250)/60.0f;
|
|
61
|
+
bunnies[bunniesCount].speed.y = (float)GetRandomValue(-250, 250)/60.0f;
|
|
62
|
+
bunnies[bunniesCount].color = (Color){ GetRandomValue(50, 240),
|
|
63
|
+
GetRandomValue(80, 240),
|
|
64
|
+
GetRandomValue(100, 240), 255 };
|
|
65
|
+
bunniesCount++;
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
// Update bunnies
|
|
71
|
+
for (int i = 0; i < bunniesCount; i++)
|
|
72
|
+
{
|
|
73
|
+
bunnies[i].position.x += bunnies[i].speed.x;
|
|
74
|
+
bunnies[i].position.y += bunnies[i].speed.y;
|
|
75
|
+
|
|
76
|
+
if (((bunnies[i].position.x + texBunny.width/2) > GetScreenWidth()) ||
|
|
77
|
+
((bunnies[i].position.x + texBunny.width/2) < 0)) bunnies[i].speed.x *= -1;
|
|
78
|
+
if (((bunnies[i].position.y + texBunny.height/2) > GetScreenHeight()) ||
|
|
79
|
+
((bunnies[i].position.y + texBunny.height/2 - 40) < 0)) bunnies[i].speed.y *= -1;
|
|
80
|
+
}
|
|
81
|
+
//----------------------------------------------------------------------------------
|
|
82
|
+
|
|
83
|
+
// Draw
|
|
84
|
+
//----------------------------------------------------------------------------------
|
|
85
|
+
BeginDrawing();
|
|
86
|
+
|
|
87
|
+
ClearBackground(RAYWHITE);
|
|
88
|
+
|
|
89
|
+
for (int i = 0; i < bunniesCount; i++)
|
|
90
|
+
{
|
|
91
|
+
// NOTE: When internal batch buffer limit is reached (MAX_BATCH_ELEMENTS),
|
|
92
|
+
// a draw call is launched and buffer starts being filled again;
|
|
93
|
+
// before issuing a draw call, updated vertex data from internal CPU buffer is send to GPU...
|
|
94
|
+
// Process of sending data is costly and it could happen that GPU data has not been completely
|
|
95
|
+
// processed for drawing while new data is tried to be sent (updating current in-use buffers)
|
|
96
|
+
// it could generates a stall and consequently a frame drop, limiting the number of drawn bunnies
|
|
97
|
+
DrawTexture(texBunny, (int)bunnies[i].position.x, (int)bunnies[i].position.y, bunnies[i].color);
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
DrawRectangle(0, 0, screenWidth, 40, BLACK);
|
|
101
|
+
DrawText(TextFormat("bunnies: %i", bunniesCount), 120, 10, 20, GREEN);
|
|
102
|
+
DrawText(TextFormat("batched draw calls: %i", 1 + bunniesCount/MAX_BATCH_ELEMENTS), 320, 10, 20, MAROON);
|
|
103
|
+
|
|
104
|
+
DrawFPS(10, 10);
|
|
105
|
+
|
|
106
|
+
EndDrawing();
|
|
107
|
+
//----------------------------------------------------------------------------------
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
// De-Initialization
|
|
111
|
+
//--------------------------------------------------------------------------------------
|
|
112
|
+
free(bunnies); // Unload bunnies data array
|
|
113
|
+
|
|
114
|
+
UnloadTexture(texBunny); // Unload bunny texture
|
|
115
|
+
|
|
116
|
+
CloseWindow(); // Close window and OpenGL context
|
|
117
|
+
//--------------------------------------------------------------------------------------
|
|
118
|
+
|
|
119
|
+
return 0;
|
|
120
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,165 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [textures] example - Draw part of the texture tiled
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 3.0 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Copyright (c) 2020 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
********************************************************************************************/
|
|
11
|
+
#include "raylib.h"
|
|
12
|
+
|
|
13
|
+
#define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
|
|
14
|
+
#define OPT_WIDTH 220 // Max width for the options container
|
|
15
|
+
#define MARGIN_SIZE 8 // Size for the margins
|
|
16
|
+
#define COLOR_SIZE 16 // Size of the color select buttons
|
|
17
|
+
|
|
18
|
+
int main(int argc, char **argv)
|
|
19
|
+
{
|
|
20
|
+
// Initialization
|
|
21
|
+
//--------------------------------------------------------------------------------------
|
|
22
|
+
int screenWidth = 800;
|
|
23
|
+
int screenHeight = 450;
|
|
24
|
+
|
|
25
|
+
SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable
|
|
26
|
+
InitWindow(screenWidth, screenHeight, "raylib [textures] example - Draw part of a texture tiled");
|
|
27
|
+
|
|
28
|
+
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
|
29
|
+
Texture texPattern = LoadTexture("resources/patterns.png");
|
|
30
|
+
SetTextureFilter(texPattern, TEXTURE_FILTER_TRILINEAR); // Makes the texture smoother when upscaled
|
|
31
|
+
|
|
32
|
+
// Coordinates for all patterns inside the texture
|
|
33
|
+
const Rectangle recPattern[] = {
|
|
34
|
+
(Rectangle){ 3, 3, 66, 66 },
|
|
35
|
+
(Rectangle){ 75, 3, 100, 100 },
|
|
36
|
+
(Rectangle){ 3, 75, 66, 66 },
|
|
37
|
+
(Rectangle){ 7, 156, 50, 50 },
|
|
38
|
+
(Rectangle){ 85, 106, 90, 45 },
|
|
39
|
+
(Rectangle){ 75, 154, 100, 60}
|
|
40
|
+
};
|
|
41
|
+
|
|
42
|
+
// Setup colors
|
|
43
|
+
const Color colors[] = { BLACK, MAROON, ORANGE, BLUE, PURPLE, BEIGE, LIME, RED, DARKGRAY, SKYBLUE };
|
|
44
|
+
enum { MAX_COLORS = SIZEOF(colors) };
|
|
45
|
+
Rectangle colorRec[MAX_COLORS] = { 0 };
|
|
46
|
+
|
|
47
|
+
// Calculate rectangle for each color
|
|
48
|
+
for (int i = 0, x = 0, y = 0; i < MAX_COLORS; i++)
|
|
49
|
+
{
|
|
50
|
+
colorRec[i].x = 2.0f + MARGIN_SIZE + x;
|
|
51
|
+
colorRec[i].y = 22.0f + 256.0f + MARGIN_SIZE + y;
|
|
52
|
+
colorRec[i].width = COLOR_SIZE*2.0f;
|
|
53
|
+
colorRec[i].height = (float)COLOR_SIZE;
|
|
54
|
+
|
|
55
|
+
if (i == (MAX_COLORS/2 - 1))
|
|
56
|
+
{
|
|
57
|
+
x = 0;
|
|
58
|
+
y += COLOR_SIZE + MARGIN_SIZE;
|
|
59
|
+
}
|
|
60
|
+
else x += (COLOR_SIZE*2 + MARGIN_SIZE);
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
int activePattern = 0, activeCol = 0;
|
|
64
|
+
float scale = 1.0f, rotation = 0.0f;
|
|
65
|
+
|
|
66
|
+
SetTargetFPS(60);
|
|
67
|
+
//---------------------------------------------------------------------------------------
|
|
68
|
+
|
|
69
|
+
// Main game loop
|
|
70
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
71
|
+
{
|
|
72
|
+
// Update
|
|
73
|
+
//----------------------------------------------------------------------------------
|
|
74
|
+
screenWidth = GetScreenWidth();
|
|
75
|
+
screenHeight = GetScreenHeight();
|
|
76
|
+
|
|
77
|
+
// Handle mouse
|
|
78
|
+
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
|
|
79
|
+
{
|
|
80
|
+
const Vector2 mouse = GetMousePosition();
|
|
81
|
+
|
|
82
|
+
// Check which pattern was clicked and set it as the active pattern
|
|
83
|
+
for (int i = 0; i < SIZEOF(recPattern); i++)
|
|
84
|
+
{
|
|
85
|
+
if (CheckCollisionPointRec(mouse, (Rectangle){ 2 + MARGIN_SIZE + recPattern[i].x, 40 + MARGIN_SIZE + recPattern[i].y, recPattern[i].width, recPattern[i].height }))
|
|
86
|
+
{
|
|
87
|
+
activePattern = i;
|
|
88
|
+
break;
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
// Check to see which color was clicked and set it as the active color
|
|
93
|
+
for (int i = 0; i < MAX_COLORS; ++i)
|
|
94
|
+
{
|
|
95
|
+
if (CheckCollisionPointRec(mouse, colorRec[i]))
|
|
96
|
+
{
|
|
97
|
+
activeCol = i;
|
|
98
|
+
break;
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
// Handle keys
|
|
104
|
+
|
|
105
|
+
// Change scale
|
|
106
|
+
if (IsKeyPressed(KEY_UP)) scale += 0.25f;
|
|
107
|
+
if (IsKeyPressed(KEY_DOWN)) scale -= 0.25f;
|
|
108
|
+
if (scale > 10.0f) scale = 10.0f;
|
|
109
|
+
else if ( scale <= 0.0f) scale = 0.25f;
|
|
110
|
+
|
|
111
|
+
// Change rotation
|
|
112
|
+
if (IsKeyPressed(KEY_LEFT)) rotation -= 25.0f;
|
|
113
|
+
if (IsKeyPressed(KEY_RIGHT)) rotation += 25.0f;
|
|
114
|
+
|
|
115
|
+
// Reset
|
|
116
|
+
if (IsKeyPressed(KEY_SPACE)) { rotation = 0.0f; scale = 1.0f; }
|
|
117
|
+
//----------------------------------------------------------------------------------
|
|
118
|
+
|
|
119
|
+
// Draw
|
|
120
|
+
//----------------------------------------------------------------------------------
|
|
121
|
+
BeginDrawing();
|
|
122
|
+
ClearBackground(RAYWHITE);
|
|
123
|
+
|
|
124
|
+
// Draw the tiled area
|
|
125
|
+
DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){(float)OPT_WIDTH+MARGIN_SIZE, (float)MARGIN_SIZE, screenWidth - OPT_WIDTH - 2.0f*MARGIN_SIZE, screenHeight - 2.0f*MARGIN_SIZE},
|
|
126
|
+
(Vector2){0.0f, 0.0f}, rotation, scale, colors[activeCol]);
|
|
127
|
+
|
|
128
|
+
// Draw options
|
|
129
|
+
DrawRectangle(MARGIN_SIZE, MARGIN_SIZE, OPT_WIDTH - MARGIN_SIZE, screenHeight - 2*MARGIN_SIZE, ColorAlpha(LIGHTGRAY, 0.5f));
|
|
130
|
+
|
|
131
|
+
DrawText("Select Pattern", 2 + MARGIN_SIZE, 30 + MARGIN_SIZE, 10, BLACK);
|
|
132
|
+
DrawTexture(texPattern, 2 + MARGIN_SIZE, 40 + MARGIN_SIZE, BLACK);
|
|
133
|
+
DrawRectangle(2 + MARGIN_SIZE + (int)recPattern[activePattern].x, 40 + MARGIN_SIZE + (int)recPattern[activePattern].y, (int)recPattern[activePattern].width, (int)recPattern[activePattern].height, ColorAlpha(DARKBLUE, 0.3f));
|
|
134
|
+
|
|
135
|
+
DrawText("Select Color", 2+MARGIN_SIZE, 10+256+MARGIN_SIZE, 10, BLACK);
|
|
136
|
+
for (int i = 0; i < MAX_COLORS; i++)
|
|
137
|
+
{
|
|
138
|
+
DrawRectangleRec(colorRec[i], colors[i]);
|
|
139
|
+
if (activeCol == i) DrawRectangleLinesEx(colorRec[i], 3, ColorAlpha(WHITE, 0.5f));
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
DrawText("Scale (UP/DOWN to change)", 2 + MARGIN_SIZE, 80 + 256 + MARGIN_SIZE, 10, BLACK);
|
|
143
|
+
DrawText(TextFormat("%.2fx", scale), 2 + MARGIN_SIZE, 92 + 256 + MARGIN_SIZE, 20, BLACK);
|
|
144
|
+
|
|
145
|
+
DrawText("Rotation (LEFT/RIGHT to change)", 2 + MARGIN_SIZE, 122 + 256 + MARGIN_SIZE, 10, BLACK);
|
|
146
|
+
DrawText(TextFormat("%.0f degrees", rotation), 2 + MARGIN_SIZE, 134 + 256 + MARGIN_SIZE, 20, BLACK);
|
|
147
|
+
|
|
148
|
+
DrawText("Press [SPACE] to reset", 2 + MARGIN_SIZE, 164 + 256 + MARGIN_SIZE, 10, DARKBLUE);
|
|
149
|
+
|
|
150
|
+
// Draw FPS
|
|
151
|
+
DrawText(TextFormat("%i FPS", GetFPS()), 2 + MARGIN_SIZE, 2 + MARGIN_SIZE, 20, BLACK);
|
|
152
|
+
EndDrawing();
|
|
153
|
+
//----------------------------------------------------------------------------------
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
// De-Initialization
|
|
157
|
+
//--------------------------------------------------------------------------------------
|
|
158
|
+
UnloadTexture(texPattern); // Unload texture
|
|
159
|
+
|
|
160
|
+
CloseWindow(); // Close window and OpenGL context
|
|
161
|
+
//--------------------------------------------------------------------------------------
|
|
162
|
+
|
|
163
|
+
return 0;
|
|
164
|
+
}
|
|
165
|
+
|
|
Binary file
|
|
@@ -0,0 +1,91 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [textures] example - Image loading and drawing on it
|
|
4
|
+
*
|
|
5
|
+
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
|
6
|
+
*
|
|
7
|
+
* This example has been created using raylib 1.4 (www.raylib.com)
|
|
8
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
9
|
+
*
|
|
10
|
+
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
|
|
11
|
+
*
|
|
12
|
+
********************************************************************************************/
|
|
13
|
+
|
|
14
|
+
#include "raylib.h"
|
|
15
|
+
|
|
16
|
+
int main(void)
|
|
17
|
+
{
|
|
18
|
+
// Initialization
|
|
19
|
+
//--------------------------------------------------------------------------------------
|
|
20
|
+
const int screenWidth = 800;
|
|
21
|
+
const int screenHeight = 450;
|
|
22
|
+
|
|
23
|
+
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image drawing");
|
|
24
|
+
|
|
25
|
+
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
|
26
|
+
|
|
27
|
+
Image cat = LoadImage("resources/cat.png"); // Load image in CPU memory (RAM)
|
|
28
|
+
ImageCrop(&cat, (Rectangle){ 100, 10, 280, 380 }); // Crop an image piece
|
|
29
|
+
ImageFlipHorizontal(&cat); // Flip cropped image horizontally
|
|
30
|
+
ImageResize(&cat, 150, 200); // Resize flipped-cropped image
|
|
31
|
+
|
|
32
|
+
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
|
|
33
|
+
|
|
34
|
+
// Draw one image over the other with a scaling of 1.5f
|
|
35
|
+
ImageDraw(&parrots, cat, (Rectangle){ 0, 0, (float)cat.width, (float)cat.height }, (Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f }, WHITE);
|
|
36
|
+
ImageCrop(&parrots, (Rectangle){ 0, 50, (float)parrots.width, (float)parrots.height - 100 }); // Crop resulting image
|
|
37
|
+
|
|
38
|
+
// Draw on the image with a few image draw methods
|
|
39
|
+
ImageDrawPixel(&parrots, 10, 10, RAYWHITE);
|
|
40
|
+
ImageDrawCircle(&parrots, 10, 10, 5, RAYWHITE);
|
|
41
|
+
ImageDrawRectangle(&parrots, 5, 20, 10, 10, RAYWHITE);
|
|
42
|
+
|
|
43
|
+
UnloadImage(cat); // Unload image from RAM
|
|
44
|
+
|
|
45
|
+
// Load custom font for frawing on image
|
|
46
|
+
Font font = LoadFont("resources/custom_jupiter_crash.png");
|
|
47
|
+
|
|
48
|
+
// Draw over image using custom font
|
|
49
|
+
ImageDrawTextEx(&parrots, font, "PARROTS & CAT", (Vector2){ 300, 230 }, (float)font.baseSize, -2, WHITE);
|
|
50
|
+
|
|
51
|
+
UnloadFont(font); // Unload custom font (already drawn used on image)
|
|
52
|
+
|
|
53
|
+
Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
|
|
54
|
+
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
|
|
55
|
+
|
|
56
|
+
SetTargetFPS(60);
|
|
57
|
+
//---------------------------------------------------------------------------------------
|
|
58
|
+
|
|
59
|
+
// Main game loop
|
|
60
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
61
|
+
{
|
|
62
|
+
// Update
|
|
63
|
+
//----------------------------------------------------------------------------------
|
|
64
|
+
// TODO: Update your variables here
|
|
65
|
+
//----------------------------------------------------------------------------------
|
|
66
|
+
|
|
67
|
+
// Draw
|
|
68
|
+
//----------------------------------------------------------------------------------
|
|
69
|
+
BeginDrawing();
|
|
70
|
+
|
|
71
|
+
ClearBackground(RAYWHITE);
|
|
72
|
+
|
|
73
|
+
DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, WHITE);
|
|
74
|
+
DrawRectangleLines(screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, texture.width, texture.height, DARKGRAY);
|
|
75
|
+
|
|
76
|
+
DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, DARKGRAY);
|
|
77
|
+
DrawText("Source images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, DARKGRAY);
|
|
78
|
+
|
|
79
|
+
EndDrawing();
|
|
80
|
+
//----------------------------------------------------------------------------------
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
// De-Initialization
|
|
84
|
+
//--------------------------------------------------------------------------------------
|
|
85
|
+
UnloadTexture(texture); // Texture unloading
|
|
86
|
+
|
|
87
|
+
CloseWindow(); // Close window and OpenGL context
|
|
88
|
+
//--------------------------------------------------------------------------------------
|
|
89
|
+
|
|
90
|
+
return 0;
|
|
91
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,102 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [textures] example - Procedural images generation
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 1.8 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Copyright (c) 2O17-2021 Wilhem Barbier (@nounoursheureux) and Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
********************************************************************************************/
|
|
11
|
+
|
|
12
|
+
#include "raylib.h"
|
|
13
|
+
|
|
14
|
+
#define NUM_TEXTURES 6 // Currently we have 7 generation algorithms
|
|
15
|
+
|
|
16
|
+
int main(void)
|
|
17
|
+
{
|
|
18
|
+
// Initialization
|
|
19
|
+
//--------------------------------------------------------------------------------------
|
|
20
|
+
const int screenWidth = 800;
|
|
21
|
+
const int screenHeight = 450;
|
|
22
|
+
|
|
23
|
+
InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation");
|
|
24
|
+
|
|
25
|
+
Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE);
|
|
26
|
+
Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE);
|
|
27
|
+
Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK);
|
|
28
|
+
Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE);
|
|
29
|
+
Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
|
|
30
|
+
Image cellular = GenImageCellular(screenWidth, screenHeight, 32);
|
|
31
|
+
|
|
32
|
+
Texture2D textures[NUM_TEXTURES] = { 0 };
|
|
33
|
+
|
|
34
|
+
textures[0] = LoadTextureFromImage(verticalGradient);
|
|
35
|
+
textures[1] = LoadTextureFromImage(horizontalGradient);
|
|
36
|
+
textures[2] = LoadTextureFromImage(radialGradient);
|
|
37
|
+
textures[3] = LoadTextureFromImage(checked);
|
|
38
|
+
textures[4] = LoadTextureFromImage(whiteNoise);
|
|
39
|
+
textures[5] = LoadTextureFromImage(cellular);
|
|
40
|
+
|
|
41
|
+
// Unload image data (CPU RAM)
|
|
42
|
+
UnloadImage(verticalGradient);
|
|
43
|
+
UnloadImage(horizontalGradient);
|
|
44
|
+
UnloadImage(radialGradient);
|
|
45
|
+
UnloadImage(checked);
|
|
46
|
+
UnloadImage(whiteNoise);
|
|
47
|
+
UnloadImage(cellular);
|
|
48
|
+
|
|
49
|
+
int currentTexture = 0;
|
|
50
|
+
|
|
51
|
+
SetTargetFPS(60);
|
|
52
|
+
//---------------------------------------------------------------------------------------
|
|
53
|
+
|
|
54
|
+
// Main game loop
|
|
55
|
+
while (!WindowShouldClose())
|
|
56
|
+
{
|
|
57
|
+
// Update
|
|
58
|
+
//----------------------------------------------------------------------------------
|
|
59
|
+
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsKeyPressed(KEY_RIGHT))
|
|
60
|
+
{
|
|
61
|
+
currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures
|
|
62
|
+
}
|
|
63
|
+
//----------------------------------------------------------------------------------
|
|
64
|
+
|
|
65
|
+
// Draw
|
|
66
|
+
//----------------------------------------------------------------------------------
|
|
67
|
+
BeginDrawing();
|
|
68
|
+
|
|
69
|
+
ClearBackground(RAYWHITE);
|
|
70
|
+
|
|
71
|
+
DrawTexture(textures[currentTexture], 0, 0, WHITE);
|
|
72
|
+
|
|
73
|
+
DrawRectangle(30, 400, 325, 30, Fade(SKYBLUE, 0.5f));
|
|
74
|
+
DrawRectangleLines(30, 400, 325, 30, Fade(WHITE, 0.5f));
|
|
75
|
+
DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL TEXTURES", 40, 410, 10, WHITE);
|
|
76
|
+
|
|
77
|
+
switch(currentTexture)
|
|
78
|
+
{
|
|
79
|
+
case 0: DrawText("VERTICAL GRADIENT", 560, 10, 20, RAYWHITE); break;
|
|
80
|
+
case 1: DrawText("HORIZONTAL GRADIENT", 540, 10, 20, RAYWHITE); break;
|
|
81
|
+
case 2: DrawText("RADIAL GRADIENT", 580, 10, 20, LIGHTGRAY); break;
|
|
82
|
+
case 3: DrawText("CHECKED", 680, 10, 20, RAYWHITE); break;
|
|
83
|
+
case 4: DrawText("WHITE NOISE", 640, 10, 20, RED); break;
|
|
84
|
+
case 5: DrawText("CELLULAR", 670, 10, 20, RAYWHITE); break;
|
|
85
|
+
default: break;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
EndDrawing();
|
|
89
|
+
//----------------------------------------------------------------------------------
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
// De-Initialization
|
|
93
|
+
//--------------------------------------------------------------------------------------
|
|
94
|
+
|
|
95
|
+
// Unload textures data (GPU VRAM)
|
|
96
|
+
for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]);
|
|
97
|
+
|
|
98
|
+
CloseWindow(); // Close window and OpenGL context
|
|
99
|
+
//--------------------------------------------------------------------------------------
|
|
100
|
+
|
|
101
|
+
return 0;
|
|
102
|
+
}
|
|
Binary file
|