koffi 0.9.4 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (823) hide show
  1. package/LICENSE.txt +661 -0
  2. package/README.md +50 -8
  3. package/package.json +24 -6
  4. package/src/call.hh +2 -1
  5. package/src/call_arm32.cc +498 -0
  6. package/src/call_arm32_fwd.S +108 -0
  7. package/src/call_arm64.cc +57 -57
  8. package/src/call_arm64_fwd.S +24 -29
  9. package/src/call_x64_sysv.cc +29 -43
  10. package/src/call_x64_win.cc +37 -40
  11. package/src/call_x86.cc +46 -59
  12. package/src/ffi.cc +29 -27
  13. package/src/ffi.hh +19 -12
  14. package/src/util.cc +58 -24
  15. package/src/util.hh +103 -19
  16. package/test/qemu/.gitkeep +0 -0
  17. package/test/registry/machines.json +112 -0
  18. package/test/registry/sha256sum.txt +21 -0
  19. package/test/test.js +493 -0
  20. package/vendor/dragonbox/CMakeLists.txt +122 -122
  21. package/vendor/dragonbox/LICENSE-Apache2-LLVM +218 -218
  22. package/vendor/dragonbox/LICENSE-Boost +23 -23
  23. package/vendor/dragonbox/README.md +277 -277
  24. package/vendor/dragonbox/cmake/dragonboxConfig.cmake +1 -1
  25. package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
  26. package/vendor/dragonbox/include/dragonbox/dragonbox_to_chars.h +108 -108
  27. package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
  28. package/vendor/dragonbox/other_files/unknown_win64_vc2019.html +539 -539
  29. package/vendor/dragonbox/source/dragonbox_to_chars.cpp +303 -303
  30. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/CMakeLists.txt +23 -23
  31. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.cpp +238 -238
  32. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/fp_to_chars.h +95 -95
  33. package/vendor/dragonbox/subproject/3rdparty/grisu_exact/grisu_exact.h +2666 -2666
  34. package/vendor/dragonbox/subproject/3rdparty/ryu/CMakeLists.txt +16 -16
  35. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/common.h +114 -114
  36. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s.c +509 -509
  37. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_full_table.h +367 -367
  38. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/d2s_intrinsics.h +357 -357
  39. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/digit_table.h +35 -35
  40. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s.c +345 -345
  41. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_full_table.h +55 -55
  42. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/f2s_intrinsics.h +128 -128
  43. package/vendor/dragonbox/subproject/3rdparty/ryu/ryu/ryu.h +46 -46
  44. package/vendor/dragonbox/subproject/3rdparty/schubfach/CMakeLists.txt +21 -21
  45. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.cc +699 -699
  46. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_32.h +31 -31
  47. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.cc +1354 -1354
  48. package/vendor/dragonbox/subproject/3rdparty/schubfach/schubfach_64.h +31 -31
  49. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/example_shaded_plots.m +68 -68
  50. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/license.txt +25 -25
  51. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution.m +92 -92
  52. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_distribution_prctile.m +121 -121
  53. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_histogram_shaded.m +99 -99
  54. package/vendor/dragonbox/subproject/3rdparty/shaded_plots/plot_shaded.m +93 -93
  55. package/vendor/dragonbox/subproject/benchmark/CMakeLists.txt +64 -64
  56. package/vendor/dragonbox/subproject/benchmark/include/benchmark.h +40 -40
  57. package/vendor/dragonbox/subproject/benchmark/matlab/plot_benchmarks.m +21 -21
  58. package/vendor/dragonbox/subproject/benchmark/matlab/plot_digit_benchmark.m +78 -78
  59. package/vendor/dragonbox/subproject/benchmark/matlab/plot_uniform_benchmark.m +95 -95
  60. package/vendor/dragonbox/subproject/benchmark/source/benchmark.cpp +237 -237
  61. package/vendor/dragonbox/subproject/benchmark/source/dragonbox.cpp +30 -30
  62. package/vendor/dragonbox/subproject/benchmark/source/grisu_exact.cpp +36 -36
  63. package/vendor/dragonbox/subproject/benchmark/source/ryu.cpp +27 -27
  64. package/vendor/dragonbox/subproject/benchmark/source/schubfach.cpp +31 -31
  65. package/vendor/dragonbox/subproject/common/CMakeLists.txt +41 -41
  66. package/vendor/dragonbox/subproject/common/include/best_rational_approx.h +96 -96
  67. package/vendor/dragonbox/subproject/common/include/big_uint.h +217 -217
  68. package/vendor/dragonbox/subproject/common/include/continued_fractions.h +173 -173
  69. package/vendor/dragonbox/subproject/common/include/good_rational_approx.h +266 -266
  70. package/vendor/dragonbox/subproject/common/include/random_float.h +182 -182
  71. package/vendor/dragonbox/subproject/common/include/rational_continued_fractions.h +56 -56
  72. package/vendor/dragonbox/subproject/common/source/big_uint.cpp +601 -601
  73. package/vendor/dragonbox/subproject/meta/CMakeLists.txt +40 -40
  74. package/vendor/dragonbox/subproject/meta/results/binary32_generated_cache.txt +81 -81
  75. package/vendor/dragonbox/subproject/meta/results/binary64_compressed_cache_error_table.txt +9 -9
  76. package/vendor/dragonbox/subproject/meta/results/binary64_generated_cache.txt +622 -622
  77. package/vendor/dragonbox/subproject/meta/source/generate_cache.cpp +126 -126
  78. package/vendor/dragonbox/subproject/meta/source/live_test.cpp +81 -81
  79. package/vendor/dragonbox/subproject/meta/source/perf_test.cpp +104 -104
  80. package/vendor/dragonbox/subproject/meta/source/sandbox.cpp +20 -20
  81. package/vendor/dragonbox/subproject/test/CMakeLists.txt +69 -69
  82. package/vendor/dragonbox/subproject/test/results/plot_required_bits.m +17 -17
  83. package/vendor/dragonbox/subproject/test/source/test_all_shorter_interval_cases.cpp +88 -88
  84. package/vendor/dragonbox/subproject/test/source/uniform_random_test.cpp +95 -95
  85. package/vendor/dragonbox/subproject/test/source/verify_cache_precision.cpp +337 -337
  86. package/vendor/dragonbox/subproject/test/source/verify_compressed_cache.cpp +154 -154
  87. package/vendor/dragonbox/subproject/test/source/verify_fast_multiplication.cpp +168 -168
  88. package/vendor/dragonbox/subproject/test/source/verify_log_computation.cpp +251 -251
  89. package/vendor/dragonbox/subproject/test/source/verify_magic_division.cpp +113 -113
  90. package/vendor/libcc/libcc.cc +36 -18
  91. package/vendor/libcc/libcc.hh +23 -1
  92. package/vendor/raylib/BINDINGS.md +123 -0
  93. package/vendor/raylib/CHANGELOG +1495 -0
  94. package/vendor/raylib/CMakeLists.txt +33 -0
  95. package/vendor/raylib/CMakeOptions.txt +87 -0
  96. package/vendor/raylib/CONTRIBUTING.md +76 -0
  97. package/vendor/raylib/CONTRIBUTORS.md +63 -0
  98. package/vendor/raylib/CONVENTIONS.md +95 -0
  99. package/vendor/raylib/HISTORY.md +364 -0
  100. package/vendor/raylib/LICENSE +16 -0
  101. package/vendor/raylib/README.md +141 -0
  102. package/vendor/raylib/ROADMAP.md +76 -0
  103. package/vendor/raylib/SPONSORS.md +68 -0
  104. package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
  105. package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
  106. package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
  107. package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
  108. package/vendor/raylib/cmake/EnumOption.cmake +9 -0
  109. package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
  110. package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
  111. package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
  112. package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
  113. package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
  114. package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
  115. package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
  116. package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
  117. package/vendor/raylib/cmake/raylib-config.cmake +76 -0
  118. package/vendor/raylib/examples/CMakeLists.txt +139 -0
  119. package/vendor/raylib/examples/Makefile +565 -0
  120. package/vendor/raylib/examples/Makefile.Android +405 -0
  121. package/vendor/raylib/examples/Makefile.Web +1053 -0
  122. package/vendor/raylib/examples/README.md +203 -0
  123. package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
  124. package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
  125. package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
  126. package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
  127. package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
  128. package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
  129. package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
  130. package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
  131. package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
  132. package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
  133. package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
  134. package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
  135. package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
  136. package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
  137. package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
  138. package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
  139. package/vendor/raylib/examples/audio/resources/target.flac +0 -0
  140. package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
  141. package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
  142. package/vendor/raylib/examples/build.zig +86 -0
  143. package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
  144. package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
  145. package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
  146. package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
  147. package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
  148. package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
  149. package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
  150. package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
  151. package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
  152. package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
  153. package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
  154. package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
  155. package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
  156. package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
  157. package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
  158. package/vendor/raylib/examples/core/core_basic_window.c +62 -0
  159. package/vendor/raylib/examples/core/core_basic_window.png +0 -0
  160. package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
  161. package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
  162. package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
  163. package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
  164. package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
  165. package/vendor/raylib/examples/core/core_drop_files.c +76 -0
  166. package/vendor/raylib/examples/core/core_drop_files.png +0 -0
  167. package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
  168. package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
  169. package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
  170. package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
  171. package/vendor/raylib/examples/core/core_input_keys.c +59 -0
  172. package/vendor/raylib/examples/core/core_input_keys.png +0 -0
  173. package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
  174. package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
  175. package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
  176. package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
  177. package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
  178. package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
  179. package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
  180. package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
  181. package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
  182. package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
  183. package/vendor/raylib/examples/core/core_random_values.c +67 -0
  184. package/vendor/raylib/examples/core/core_random_values.png +0 -0
  185. package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
  186. package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
  187. package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
  188. package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
  189. package/vendor/raylib/examples/core/core_split_screen.c +155 -0
  190. package/vendor/raylib/examples/core/core_split_screen.png +0 -0
  191. package/vendor/raylib/examples/core/core_storage_values.c +87 -0
  192. package/vendor/raylib/examples/core/core_storage_values.png +0 -0
  193. package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
  194. package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
  195. package/vendor/raylib/examples/core/core_window_flags.c +191 -0
  196. package/vendor/raylib/examples/core/core_window_flags.png +0 -0
  197. package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
  198. package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
  199. package/vendor/raylib/examples/core/core_world_screen.c +78 -0
  200. package/vendor/raylib/examples/core/core_world_screen.png +0 -0
  201. package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
  202. package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
  203. package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
  204. package/vendor/raylib/examples/core/resources/ps3.png +0 -0
  205. package/vendor/raylib/examples/core/resources/xbox.png +0 -0
  206. package/vendor/raylib/examples/examples_template.c +100 -0
  207. package/vendor/raylib/examples/models/models_animation.c +114 -0
  208. package/vendor/raylib/examples/models/models_animation.png +0 -0
  209. package/vendor/raylib/examples/models/models_billboard.c +75 -0
  210. package/vendor/raylib/examples/models/models_billboard.png +0 -0
  211. package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
  212. package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
  213. package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
  214. package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
  215. package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
  216. package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
  217. package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
  218. package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
  219. package/vendor/raylib/examples/models/models_heightmap.c +82 -0
  220. package/vendor/raylib/examples/models/models_heightmap.png +0 -0
  221. package/vendor/raylib/examples/models/models_loading.c +146 -0
  222. package/vendor/raylib/examples/models/models_loading.png +0 -0
  223. package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
  224. package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
  225. package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
  226. package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
  227. package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
  228. package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
  229. package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
  230. package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
  231. package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
  232. package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
  233. package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
  234. package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
  235. package/vendor/raylib/examples/models/models_skybox.c +262 -0
  236. package/vendor/raylib/examples/models/models_skybox.png +0 -0
  237. package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
  238. package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
  239. package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
  240. package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
  241. package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
  242. package/vendor/raylib/examples/models/resources/billboard.png +0 -0
  243. package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
  244. package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
  245. package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
  246. package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
  247. package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
  248. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
  249. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
  250. package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
  251. package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
  252. package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
  253. package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
  254. package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
  255. package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
  256. package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
  257. package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
  258. package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
  259. package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
  260. package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
  261. package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
  262. package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
  263. package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
  264. package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
  265. package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
  266. package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
  267. package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
  268. package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
  269. package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
  270. package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
  271. package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
  272. package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
  273. package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
  274. package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
  275. package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
  276. package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
  277. package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
  278. package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
  279. package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
  280. package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
  281. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
  282. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
  283. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
  284. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
  285. package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
  286. package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.vs +20 -0
  287. package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.fs +30 -0
  288. package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.vs +24 -0
  289. package/vendor/raylib/examples/models/resources/skybox.png +0 -0
  290. package/vendor/raylib/examples/models/rlights.h +183 -0
  291. package/vendor/raylib/examples/others/easings.h +263 -0
  292. package/vendor/raylib/examples/others/easings_testbed.c +227 -0
  293. package/vendor/raylib/examples/others/embedded_files_loading.c +103 -0
  294. package/vendor/raylib/examples/others/external/include/GLFW/glfw3.h +5538 -0
  295. package/vendor/raylib/examples/others/external/include/GLFW/glfw3native.h +572 -0
  296. package/vendor/raylib/examples/others/external/include/glad.h +5466 -0
  297. package/vendor/raylib/examples/others/external/lib/libglfw3.a +0 -0
  298. package/vendor/raylib/examples/others/raudio_standalone.c +152 -0
  299. package/vendor/raylib/examples/others/raylib_opengl_interop.c +152 -0
  300. package/vendor/raylib/examples/others/raylib_opengl_interop.png +0 -0
  301. package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
  302. package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
  303. package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
  304. package/vendor/raylib/examples/others/resources/audio_data.h +4893 -0
  305. package/vendor/raylib/examples/others/resources/image_data.h +9848 -0
  306. package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.fs +16 -0
  307. package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.vs +24 -0
  308. package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.fs +17 -0
  309. package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.vs +24 -0
  310. package/vendor/raylib/examples/others/resources/shaders/glsl430/gol.glsl +41 -0
  311. package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_render.glsl +29 -0
  312. package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_transfert.glsl +51 -0
  313. package/vendor/raylib/examples/others/rlgl_compute_shader.c +173 -0
  314. package/vendor/raylib/examples/others/rlgl_standalone.c +469 -0
  315. package/vendor/raylib/examples/physics/physics_demo.c +128 -0
  316. package/vendor/raylib/examples/physics/physics_demo.png +0 -0
  317. package/vendor/raylib/examples/physics/physics_friction.c +142 -0
  318. package/vendor/raylib/examples/physics/physics_friction.png +0 -0
  319. package/vendor/raylib/examples/physics/physics_movement.c +128 -0
  320. package/vendor/raylib/examples/physics/physics_movement.png +0 -0
  321. package/vendor/raylib/examples/physics/physics_restitution.c +129 -0
  322. package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
  323. package/vendor/raylib/examples/physics/physics_shatter.c +111 -0
  324. package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
  325. package/vendor/raylib/examples/raylib_compile_execute.bat +32 -0
  326. package/vendor/raylib/examples/raylib_makefile_example.bat +27 -0
  327. package/vendor/raylib/examples/shaders/resources/LICENSE.md +11 -0
  328. package/vendor/raylib/examples/shaders/resources/fudesumi.png +0 -0
  329. package/vendor/raylib/examples/shaders/resources/mask.png +0 -0
  330. package/vendor/raylib/examples/shaders/resources/models/barracks.obj +22251 -0
  331. package/vendor/raylib/examples/shaders/resources/models/barracks_diffuse.png +0 -0
  332. package/vendor/raylib/examples/shaders/resources/models/church.obj +5116 -0
  333. package/vendor/raylib/examples/shaders/resources/models/church_diffuse.png +0 -0
  334. package/vendor/raylib/examples/shaders/resources/models/watermill.obj +5316 -0
  335. package/vendor/raylib/examples/shaders/resources/models/watermill_diffuse.png +0 -0
  336. package/vendor/raylib/examples/shaders/resources/plasma.png +0 -0
  337. package/vendor/raylib/examples/shaders/resources/raysan.png +0 -0
  338. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.fs +23 -0
  339. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.vs +26 -0
  340. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting.vs +59 -0
  341. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting_instanced.vs +36 -0
  342. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/bloom.fs +39 -0
  343. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/blur.fs +34 -0
  344. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/color_mix.fs +26 -0
  345. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_hatching.fs +47 -0
  346. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_stitching.fs +57 -0
  347. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cubes_panning.fs +60 -0
  348. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/depth.fs +26 -0
  349. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/distortion.fs +54 -0
  350. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/dream_vision.fs +37 -0
  351. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/eratosthenes.fs +60 -0
  352. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fisheye.fs +43 -0
  353. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fog.fs +94 -0
  354. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/grayscale.fs +25 -0
  355. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/julia_set.fs +83 -0
  356. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/lighting.fs +81 -0
  357. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/mask.fs +24 -0
  358. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/outline.fs +34 -0
  359. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/palette_switch.fs +41 -0
  360. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/pixelizer.fs +32 -0
  361. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/posterization.fs +29 -0
  362. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/predator.fs +31 -0
  363. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/raymarching.fs +431 -0
  364. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/reload.fs +39 -0
  365. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/scanlines.fs +44 -0
  366. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/sobel.fs +40 -0
  367. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/spotlight.fs +77 -0
  368. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/swirl.fs +46 -0
  369. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/wave.fs +36 -0
  370. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.fs +22 -0
  371. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.vs +26 -0
  372. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base_lighting.vs +59 -0
  373. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/bloom.fs +37 -0
  374. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/blur.fs +32 -0
  375. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/cross_hatching.fs +45 -0
  376. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/cross_stitching.fs +55 -0
  377. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/distortion.fs +52 -0
  378. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/dream_vision.fs +35 -0
  379. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/fisheye.fs +41 -0
  380. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/fog.fs +92 -0
  381. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/grayscale.fs +23 -0
  382. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/palette_switch.fs +27 -0
  383. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/pixelizer.fs +30 -0
  384. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/posterization.fs +27 -0
  385. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/predator.fs +29 -0
  386. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/scanlines.fs +42 -0
  387. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/sobel.fs +38 -0
  388. package/vendor/raylib/examples/shaders/resources/shaders/glsl120/swirl.fs +44 -0
  389. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/base.fs +25 -0
  390. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/base.vs +26 -0
  391. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/base_lighting.vs +32 -0
  392. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/base_lighting_instanced.vs +36 -0
  393. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/bloom.fs +40 -0
  394. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/blur.fs +35 -0
  395. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/color_mix.fs +27 -0
  396. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/cross_hatching.fs +48 -0
  397. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/cross_stitching.fs +59 -0
  398. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/cubes_panning.fs +61 -0
  399. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/depth.fs +27 -0
  400. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/distortion.fs +56 -0
  401. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/dream_vision.fs +34 -0
  402. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/eratosthenes.fs +59 -0
  403. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/fisheye.fs +40 -0
  404. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/fog.fs +95 -0
  405. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/grayscale.fs +26 -0
  406. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/julia_set.fs +81 -0
  407. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/lighting.fs +82 -0
  408. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/mask.fs +22 -0
  409. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/outline.fs +35 -0
  410. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/overdraw.fs +26 -0
  411. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/palette_switch.fs +30 -0
  412. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/pixelizer.fs +33 -0
  413. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/posterization.fs +31 -0
  414. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/predator.fs +32 -0
  415. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/raymarching.fs +430 -0
  416. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/reload.fs +40 -0
  417. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/scanlines.fs +49 -0
  418. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/sobel.fs +41 -0
  419. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/spotlight.fs +65 -0
  420. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/swirl.fs +47 -0
  421. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/wave.fs +37 -0
  422. package/vendor/raylib/examples/shaders/resources/space.png +0 -0
  423. package/vendor/raylib/examples/shaders/resources/texel_checker.png +0 -0
  424. package/vendor/raylib/examples/shaders/rlights.h +183 -0
  425. package/vendor/raylib/examples/shaders/shaders_basic_lighting.c +152 -0
  426. package/vendor/raylib/examples/shaders/shaders_basic_lighting.png +0 -0
  427. package/vendor/raylib/examples/shaders/shaders_custom_uniform.c +127 -0
  428. package/vendor/raylib/examples/shaders/shaders_custom_uniform.png +0 -0
  429. package/vendor/raylib/examples/shaders/shaders_eratosthenes.c +92 -0
  430. package/vendor/raylib/examples/shaders/shaders_eratosthenes.png +0 -0
  431. package/vendor/raylib/examples/shaders/shaders_fog.c +160 -0
  432. package/vendor/raylib/examples/shaders/shaders_fog.png +0 -0
  433. package/vendor/raylib/examples/shaders/shaders_hot_reloading.c +130 -0
  434. package/vendor/raylib/examples/shaders/shaders_hot_reloading.png +0 -0
  435. package/vendor/raylib/examples/shaders/shaders_julia_set.c +191 -0
  436. package/vendor/raylib/examples/shaders/shaders_julia_set.png +0 -0
  437. package/vendor/raylib/examples/shaders/shaders_mesh_instancing.c +224 -0
  438. package/vendor/raylib/examples/shaders/shaders_mesh_instancing.png +0 -0
  439. package/vendor/raylib/examples/shaders/shaders_model_shader.c +103 -0
  440. package/vendor/raylib/examples/shaders/shaders_model_shader.png +0 -0
  441. package/vendor/raylib/examples/shaders/shaders_multi_sample2d.c +105 -0
  442. package/vendor/raylib/examples/shaders/shaders_multi_sample2d.png +0 -0
  443. package/vendor/raylib/examples/shaders/shaders_palette_switch.c +147 -0
  444. package/vendor/raylib/examples/shaders/shaders_palette_switch.png +0 -0
  445. package/vendor/raylib/examples/shaders/shaders_postprocessing.c +170 -0
  446. package/vendor/raylib/examples/shaders/shaders_postprocessing.png +0 -0
  447. package/vendor/raylib/examples/shaders/shaders_raymarching.c +113 -0
  448. package/vendor/raylib/examples/shaders/shaders_raymarching.png +0 -0
  449. package/vendor/raylib/examples/shaders/shaders_shapes_textures.c +116 -0
  450. package/vendor/raylib/examples/shaders/shaders_shapes_textures.png +0 -0
  451. package/vendor/raylib/examples/shaders/shaders_simple_mask.c +144 -0
  452. package/vendor/raylib/examples/shaders/shaders_simple_mask.png +0 -0
  453. package/vendor/raylib/examples/shaders/shaders_spotlight.c +254 -0
  454. package/vendor/raylib/examples/shaders/shaders_spotlight.png +0 -0
  455. package/vendor/raylib/examples/shaders/shaders_texture_drawing.c +80 -0
  456. package/vendor/raylib/examples/shaders/shaders_texture_drawing.png +0 -0
  457. package/vendor/raylib/examples/shaders/shaders_texture_outline.c +97 -0
  458. package/vendor/raylib/examples/shaders/shaders_texture_outline.png +0 -0
  459. package/vendor/raylib/examples/shaders/shaders_texture_waves.c +110 -0
  460. package/vendor/raylib/examples/shaders/shaders_texture_waves.png +0 -0
  461. package/vendor/raylib/examples/shapes/shapes_basic_shapes.c +78 -0
  462. package/vendor/raylib/examples/shapes/shapes_basic_shapes.png +0 -0
  463. package/vendor/raylib/examples/shapes/shapes_bouncing_ball.c +76 -0
  464. package/vendor/raylib/examples/shapes/shapes_bouncing_ball.png +0 -0
  465. package/vendor/raylib/examples/shapes/shapes_collision_area.c +108 -0
  466. package/vendor/raylib/examples/shapes/shapes_collision_area.png +0 -0
  467. package/vendor/raylib/examples/shapes/shapes_colors_palette.c +99 -0
  468. package/vendor/raylib/examples/shapes/shapes_colors_palette.png +0 -0
  469. package/vendor/raylib/examples/shapes/shapes_draw_circle_sector.c +83 -0
  470. package/vendor/raylib/examples/shapes/shapes_draw_circle_sector.png +0 -0
  471. package/vendor/raylib/examples/shapes/shapes_draw_rectangle_rounded.c +89 -0
  472. package/vendor/raylib/examples/shapes/shapes_draw_rectangle_rounded.png +0 -0
  473. package/vendor/raylib/examples/shapes/shapes_draw_ring.c +96 -0
  474. package/vendor/raylib/examples/shapes/shapes_draw_ring.png +0 -0
  475. package/vendor/raylib/examples/shapes/shapes_easings_ball_anim.c +110 -0
  476. package/vendor/raylib/examples/shapes/shapes_easings_ball_anim.png +0 -0
  477. package/vendor/raylib/examples/shapes/shapes_easings_box_anim.c +136 -0
  478. package/vendor/raylib/examples/shapes/shapes_easings_box_anim.png +0 -0
  479. package/vendor/raylib/examples/shapes/shapes_easings_rectangle_array.c +118 -0
  480. package/vendor/raylib/examples/shapes/shapes_easings_rectangle_array.png +0 -0
  481. package/vendor/raylib/examples/shapes/shapes_following_eyes.c +104 -0
  482. package/vendor/raylib/examples/shapes/shapes_following_eyes.png +0 -0
  483. package/vendor/raylib/examples/shapes/shapes_lines_bezier.c +59 -0
  484. package/vendor/raylib/examples/shapes/shapes_lines_bezier.png +0 -0
  485. package/vendor/raylib/examples/shapes/shapes_logo_raylib.c +56 -0
  486. package/vendor/raylib/examples/shapes/shapes_logo_raylib.png +0 -0
  487. package/vendor/raylib/examples/shapes/shapes_logo_raylib_anim.c +160 -0
  488. package/vendor/raylib/examples/shapes/shapes_logo_raylib_anim.png +0 -0
  489. package/vendor/raylib/examples/shapes/shapes_rectangle_scaling.c +94 -0
  490. package/vendor/raylib/examples/shapes/shapes_rectangle_scaling.png +0 -0
  491. package/vendor/raylib/examples/text/resources/KAISG.ttf +0 -0
  492. package/vendor/raylib/examples/text/resources/LICENSE.md +20 -0
  493. package/vendor/raylib/examples/text/resources/anonymous_pro_bold.ttf +0 -0
  494. package/vendor/raylib/examples/text/resources/custom_alagard.png +0 -0
  495. package/vendor/raylib/examples/text/resources/custom_jupiter_crash.png +0 -0
  496. package/vendor/raylib/examples/text/resources/custom_mecha.png +0 -0
  497. package/vendor/raylib/examples/text/resources/dejavu.fnt +1115 -0
  498. package/vendor/raylib/examples/text/resources/dejavu.png +0 -0
  499. package/vendor/raylib/examples/text/resources/fonts/alagard.png +0 -0
  500. package/vendor/raylib/examples/text/resources/fonts/alpha_beta.png +0 -0
  501. package/vendor/raylib/examples/text/resources/fonts/jupiter_crash.png +0 -0
  502. package/vendor/raylib/examples/text/resources/fonts/mecha.png +0 -0
  503. package/vendor/raylib/examples/text/resources/fonts/pixantiqua.png +0 -0
  504. package/vendor/raylib/examples/text/resources/fonts/pixelplay.png +0 -0
  505. package/vendor/raylib/examples/text/resources/fonts/romulus.png +0 -0
  506. package/vendor/raylib/examples/text/resources/fonts/setback.png +0 -0
  507. package/vendor/raylib/examples/text/resources/noto_cjk.fnt +580 -0
  508. package/vendor/raylib/examples/text/resources/noto_cjk.png +0 -0
  509. package/vendor/raylib/examples/text/resources/pixantiqua.fnt +188 -0
  510. package/vendor/raylib/examples/text/resources/pixantiqua.png +0 -0
  511. package/vendor/raylib/examples/text/resources/pixantiqua.ttf +0 -0
  512. package/vendor/raylib/examples/text/resources/shaders/glsl100/alpha_discard.fs +20 -0
  513. package/vendor/raylib/examples/text/resources/shaders/glsl100/sdf.fs +25 -0
  514. package/vendor/raylib/examples/text/resources/shaders/glsl330/alpha_discard.fs +19 -0
  515. package/vendor/raylib/examples/text/resources/shaders/glsl330/sdf.fs +26 -0
  516. package/vendor/raylib/examples/text/resources/symbola.fnt +191 -0
  517. package/vendor/raylib/examples/text/resources/symbola.png +0 -0
  518. package/vendor/raylib/examples/text/text_draw_3d.c +739 -0
  519. package/vendor/raylib/examples/text/text_draw_3d.png +0 -0
  520. package/vendor/raylib/examples/text/text_font_filters.c +134 -0
  521. package/vendor/raylib/examples/text/text_font_filters.png +0 -0
  522. package/vendor/raylib/examples/text/text_font_loading.c +91 -0
  523. package/vendor/raylib/examples/text/text_font_loading.png +0 -0
  524. package/vendor/raylib/examples/text/text_font_sdf.c +141 -0
  525. package/vendor/raylib/examples/text/text_font_sdf.png +0 -0
  526. package/vendor/raylib/examples/text/text_font_spritefont.c +85 -0
  527. package/vendor/raylib/examples/text/text_font_spritefont.png +0 -0
  528. package/vendor/raylib/examples/text/text_format_text.c +62 -0
  529. package/vendor/raylib/examples/text/text_format_text.png +0 -0
  530. package/vendor/raylib/examples/text/text_input_box.c +127 -0
  531. package/vendor/raylib/examples/text/text_input_box.png +0 -0
  532. package/vendor/raylib/examples/text/text_raylib_fonts.c +105 -0
  533. package/vendor/raylib/examples/text/text_raylib_fonts.png +0 -0
  534. package/vendor/raylib/examples/text/text_rectangle_bounds.c +264 -0
  535. package/vendor/raylib/examples/text/text_rectangle_bounds.png +0 -0
  536. package/vendor/raylib/examples/text/text_unicode.c +465 -0
  537. package/vendor/raylib/examples/text/text_unicode.png +0 -0
  538. package/vendor/raylib/examples/text/text_writing_anim.c +62 -0
  539. package/vendor/raylib/examples/text/text_writing_anim.png +0 -0
  540. package/vendor/raylib/examples/textures/resources/KAISG.ttf +0 -0
  541. package/vendor/raylib/examples/textures/resources/LICENSE.md +18 -0
  542. package/vendor/raylib/examples/textures/resources/boom.wav +0 -0
  543. package/vendor/raylib/examples/textures/resources/button.png +0 -0
  544. package/vendor/raylib/examples/textures/resources/buttonfx.wav +0 -0
  545. package/vendor/raylib/examples/textures/resources/cat.png +0 -0
  546. package/vendor/raylib/examples/textures/resources/custom_jupiter_crash.png +0 -0
  547. package/vendor/raylib/examples/textures/resources/cyberpunk_street_background.png +0 -0
  548. package/vendor/raylib/examples/textures/resources/cyberpunk_street_foreground.png +0 -0
  549. package/vendor/raylib/examples/textures/resources/cyberpunk_street_midground.png +0 -0
  550. package/vendor/raylib/examples/textures/resources/explosion.png +0 -0
  551. package/vendor/raylib/examples/textures/resources/fudesumi.png +0 -0
  552. package/vendor/raylib/examples/textures/resources/fudesumi.raw +0 -0
  553. package/vendor/raylib/examples/textures/resources/ninepatch_button.png +0 -0
  554. package/vendor/raylib/examples/textures/resources/parrots.png +0 -0
  555. package/vendor/raylib/examples/textures/resources/patterns.png +0 -0
  556. package/vendor/raylib/examples/textures/resources/raylib_logo.png +0 -0
  557. package/vendor/raylib/examples/textures/resources/scarfy.png +0 -0
  558. package/vendor/raylib/examples/textures/resources/spark_flame.png +0 -0
  559. package/vendor/raylib/examples/textures/resources/wabbit_alpha.png +0 -0
  560. package/vendor/raylib/examples/textures/textures_background_scrolling.c +87 -0
  561. package/vendor/raylib/examples/textures/textures_background_scrolling.png +0 -0
  562. package/vendor/raylib/examples/textures/textures_blend_modes.c +93 -0
  563. package/vendor/raylib/examples/textures/textures_blend_modes.png +0 -0
  564. package/vendor/raylib/examples/textures/textures_bunnymark.c +120 -0
  565. package/vendor/raylib/examples/textures/textures_bunnymark.png +0 -0
  566. package/vendor/raylib/examples/textures/textures_draw_tiled.c +165 -0
  567. package/vendor/raylib/examples/textures/textures_draw_tiled.png +0 -0
  568. package/vendor/raylib/examples/textures/textures_image_drawing.c +91 -0
  569. package/vendor/raylib/examples/textures/textures_image_drawing.png +0 -0
  570. package/vendor/raylib/examples/textures/textures_image_generation.c +102 -0
  571. package/vendor/raylib/examples/textures/textures_image_generation.png +0 -0
  572. package/vendor/raylib/examples/textures/textures_image_loading.c +64 -0
  573. package/vendor/raylib/examples/textures/textures_image_loading.png +0 -0
  574. package/vendor/raylib/examples/textures/textures_image_processing.c +169 -0
  575. package/vendor/raylib/examples/textures/textures_image_processing.png +0 -0
  576. package/vendor/raylib/examples/textures/textures_image_text.c +83 -0
  577. package/vendor/raylib/examples/textures/textures_image_text.png +0 -0
  578. package/vendor/raylib/examples/textures/textures_logo_raylib.c +57 -0
  579. package/vendor/raylib/examples/textures/textures_logo_raylib.png +0 -0
  580. package/vendor/raylib/examples/textures/textures_mouse_painting.c +221 -0
  581. package/vendor/raylib/examples/textures/textures_mouse_painting.png +0 -0
  582. package/vendor/raylib/examples/textures/textures_npatch_drawing.c +109 -0
  583. package/vendor/raylib/examples/textures/textures_npatch_drawing.png +0 -0
  584. package/vendor/raylib/examples/textures/textures_particles_blending.c +135 -0
  585. package/vendor/raylib/examples/textures/textures_particles_blending.png +0 -0
  586. package/vendor/raylib/examples/textures/textures_polygon.c +100 -0
  587. package/vendor/raylib/examples/textures/textures_polygon.png +0 -0
  588. package/vendor/raylib/examples/textures/textures_raw_data.c +99 -0
  589. package/vendor/raylib/examples/textures/textures_raw_data.png +0 -0
  590. package/vendor/raylib/examples/textures/textures_rectangle.c +99 -0
  591. package/vendor/raylib/examples/textures/textures_rectangle.png +0 -0
  592. package/vendor/raylib/examples/textures/textures_sprite_button.c +97 -0
  593. package/vendor/raylib/examples/textures/textures_sprite_button.png +0 -0
  594. package/vendor/raylib/examples/textures/textures_sprite_explosion.c +120 -0
  595. package/vendor/raylib/examples/textures/textures_sprite_explosion.png +0 -0
  596. package/vendor/raylib/examples/textures/textures_srcrec_dstrec.c +82 -0
  597. package/vendor/raylib/examples/textures/textures_srcrec_dstrec.png +0 -0
  598. package/vendor/raylib/examples/textures/textures_to_image.c +68 -0
  599. package/vendor/raylib/examples/textures/textures_to_image.png +0 -0
  600. package/vendor/raylib/logo/raylib.ico +0 -0
  601. package/vendor/raylib/logo/raylib_128x128.png +0 -0
  602. package/vendor/raylib/logo/raylib_144x144.png +0 -0
  603. package/vendor/raylib/logo/raylib_16x16.png +0 -0
  604. package/vendor/raylib/logo/raylib_180x180.png +0 -0
  605. package/vendor/raylib/logo/raylib_24x24.png +0 -0
  606. package/vendor/raylib/logo/raylib_256x256.png +0 -0
  607. package/vendor/raylib/logo/raylib_32x32.png +0 -0
  608. package/vendor/raylib/logo/raylib_36x36.png +0 -0
  609. package/vendor/raylib/logo/raylib_48x48.png +0 -0
  610. package/vendor/raylib/logo/raylib_512x512.png +0 -0
  611. package/vendor/raylib/logo/raylib_64x64.png +0 -0
  612. package/vendor/raylib/logo/raylib_72x72.png +0 -0
  613. package/vendor/raylib/logo/raylib_96x96.png +0 -0
  614. package/vendor/raylib/logo/raylib_logo_animation.gif +0 -0
  615. package/vendor/raylib/parser/LICENSE +16 -0
  616. package/vendor/raylib/parser/README.md +63 -0
  617. package/vendor/raylib/parser/raylib_api.json +6668 -0
  618. package/vendor/raylib/parser/raylib_api.txt +3568 -0
  619. package/vendor/raylib/parser/raylib_api.xml +2509 -0
  620. package/vendor/raylib/parser/raylib_parser.c +1003 -0
  621. package/vendor/raylib/projects/4coder/Makefile +401 -0
  622. package/vendor/raylib/projects/4coder/Makefile.Android +300 -0
  623. package/vendor/raylib/projects/4coder/main.c +39 -0
  624. package/vendor/raylib/projects/4coder/project.4coder +54 -0
  625. package/vendor/raylib/projects/Builder/README.md +24 -0
  626. package/vendor/raylib/projects/Builder/examples/README.md +1 -0
  627. package/vendor/raylib/projects/Builder/examples/meson.build +25 -0
  628. package/vendor/raylib/projects/Builder/meson.build +25 -0
  629. package/vendor/raylib/projects/CMake/CMakeLists.txt +44 -0
  630. package/vendor/raylib/projects/CMake/core_basic_window.c +62 -0
  631. package/vendor/raylib/projects/CodeBlocks/README.md +22 -0
  632. package/vendor/raylib/projects/CodeBlocks/compiler_settings.png +0 -0
  633. package/vendor/raylib/projects/CodeBlocks/core_basic_window.c +58 -0
  634. package/vendor/raylib/projects/CodeBlocks/core_basic_window.cbp +137 -0
  635. package/vendor/raylib/projects/Geany/core_basic_window.c +52 -0
  636. package/vendor/raylib/projects/Geany/raylib.c.tags +452 -0
  637. package/vendor/raylib/projects/Geany/raylib_compile_execute.bat +21 -0
  638. package/vendor/raylib/projects/Geany/raylib_compile_sources.bat +42 -0
  639. package/vendor/raylib/projects/Geany/raylib_project.geany +41 -0
  640. package/vendor/raylib/projects/Notepad++/README.md +19 -0
  641. package/vendor/raylib/projects/Notepad++/c_raylib.xml +3104 -0
  642. package/vendor/raylib/projects/Notepad++/npes_saved_mingw.txt +0 -0
  643. package/vendor/raylib/projects/Notepad++/npes_saved_tcc.txt +0 -0
  644. package/vendor/raylib/projects/Notepad++/npes_saved_w64devkit.txt +0 -0
  645. package/vendor/raylib/projects/Notepad++/npes_saved_zig.txt +0 -0
  646. package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml +3060 -0
  647. package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp_parser.c +150 -0
  648. package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +631 -0
  649. package/vendor/raylib/projects/README.md +18 -0
  650. package/vendor/raylib/projects/SublimeText/README.md +13 -0
  651. package/vendor/raylib/projects/SublimeText/raylib.sublime-build +13 -0
  652. package/vendor/raylib/projects/SublimeText/raylib.sublime-project +8 -0
  653. package/vendor/raylib/projects/VS2019/raylib/raylib.rc +0 -0
  654. package/vendor/raylib/projects/VS2019/raylib/resource.h +14 -0
  655. package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.c +437 -0
  656. package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.h +344 -0
  657. package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/main.c +64 -0
  658. package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/AndroidManifest.xml +22 -0
  659. package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/build.xml +90 -0
  660. package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/project.properties +3 -0
  661. package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/raylib_android.Packaging.androidproj +134 -0
  662. package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/res/values/strings.xml +4 -0
  663. package/vendor/raylib/projects/VSCode/.vscode/c_cpp_properties.json +63 -0
  664. package/vendor/raylib/projects/VSCode/.vscode/launch.json +60 -0
  665. package/vendor/raylib/projects/VSCode/.vscode/settings.json +11 -0
  666. package/vendor/raylib/projects/VSCode/.vscode/tasks.json +71 -0
  667. package/vendor/raylib/projects/VSCode/Makefile +408 -0
  668. package/vendor/raylib/projects/VSCode/Makefile.Android +300 -0
  669. package/vendor/raylib/projects/VSCode/main.c +83 -0
  670. package/vendor/raylib/projects/VSCode/main.code-workspace +16 -0
  671. package/vendor/raylib/projects/scripts/README.md +68 -0
  672. package/vendor/raylib/projects/scripts/build-linux.sh +169 -0
  673. package/vendor/raylib/projects/scripts/build-osx.sh +171 -0
  674. package/vendor/raylib/projects/scripts/build-rpi.sh +169 -0
  675. package/vendor/raylib/projects/scripts/build-windows.bat +219 -0
  676. package/vendor/raylib/projects/scripts/core_basic_window.c +61 -0
  677. package/vendor/raylib/raylib.pc.in +13 -0
  678. package/vendor/raylib/src/CMakeLists.txt +121 -0
  679. package/vendor/raylib/src/Makefile +696 -0
  680. package/vendor/raylib/src/build.zig +60 -0
  681. package/vendor/raylib/src/config.h +230 -0
  682. package/vendor/raylib/src/external/cgltf.h +6501 -0
  683. package/vendor/raylib/src/external/dirent.h +183 -0
  684. package/vendor/raylib/src/external/dr_flac.h +12269 -0
  685. package/vendor/raylib/src/external/dr_mp3.h +4787 -0
  686. package/vendor/raylib/src/external/dr_wav.h +8019 -0
  687. package/vendor/raylib/src/external/glad.h +8640 -0
  688. package/vendor/raylib/src/external/glfw/.mailmap +10 -0
  689. package/vendor/raylib/src/external/glfw/CMake/GenerateMappings.cmake +33 -0
  690. package/vendor/raylib/src/external/glfw/CMake/Info.plist.in +38 -0
  691. package/vendor/raylib/src/external/glfw/CMake/MacOSXBundleInfo.plist.in +38 -0
  692. package/vendor/raylib/src/external/glfw/CMake/cmake_uninstall.cmake.in +29 -0
  693. package/vendor/raylib/src/external/glfw/CMake/glfw3.pc.in +13 -0
  694. package/vendor/raylib/src/external/glfw/CMake/glfw3Config.cmake.in +3 -0
  695. package/vendor/raylib/src/external/glfw/CMake/i686-w64-mingw32-clang.cmake +13 -0
  696. package/vendor/raylib/src/external/glfw/CMake/i686-w64-mingw32.cmake +13 -0
  697. package/vendor/raylib/src/external/glfw/CMake/modules/FindEpollShim.cmake +17 -0
  698. package/vendor/raylib/src/external/glfw/CMake/modules/FindOSMesa.cmake +18 -0
  699. package/vendor/raylib/src/external/glfw/CMake/modules/FindWaylandProtocols.cmake +26 -0
  700. package/vendor/raylib/src/external/glfw/CMake/modules/FindXKBCommon.cmake +34 -0
  701. package/vendor/raylib/src/external/glfw/CMake/x86_64-w64-mingw32-clang.cmake +13 -0
  702. package/vendor/raylib/src/external/glfw/CMake/x86_64-w64-mingw32.cmake +13 -0
  703. package/vendor/raylib/src/external/glfw/CMakeLists.txt +323 -0
  704. package/vendor/raylib/src/external/glfw/LICENSE.md +23 -0
  705. package/vendor/raylib/src/external/glfw/README.md +477 -0
  706. package/vendor/raylib/src/external/glfw/deps/getopt.c +230 -0
  707. package/vendor/raylib/src/external/glfw/deps/getopt.h +57 -0
  708. package/vendor/raylib/src/external/glfw/deps/glad/gl.h +3840 -0
  709. package/vendor/raylib/src/external/glfw/deps/glad/khrplatform.h +282 -0
  710. package/vendor/raylib/src/external/glfw/deps/glad/vk_platform.h +92 -0
  711. package/vendor/raylib/src/external/glfw/deps/glad/vulkan.h +3480 -0
  712. package/vendor/raylib/src/external/glfw/deps/glad_gl.c +1791 -0
  713. package/vendor/raylib/src/external/glfw/deps/glad_vulkan.c +593 -0
  714. package/vendor/raylib/src/external/glfw/deps/mingw/_mingw_dxhelper.h +117 -0
  715. package/vendor/raylib/src/external/glfw/deps/mingw/dinput.h +2467 -0
  716. package/vendor/raylib/src/external/glfw/deps/mingw/xinput.h +239 -0
  717. package/vendor/raylib/src/external/glfw/deps/vs2008/stdint.h +247 -0
  718. package/vendor/raylib/src/external/glfw/include/GLFW/glfw3.h +6075 -0
  719. package/vendor/raylib/src/external/glfw/include/GLFW/glfw3native.h +530 -0
  720. package/vendor/raylib/src/external/glfw/src/CMakeLists.txt +246 -0
  721. package/vendor/raylib/src/external/glfw/src/cocoa_init.m +620 -0
  722. package/vendor/raylib/src/external/glfw/src/cocoa_joystick.h +46 -0
  723. package/vendor/raylib/src/external/glfw/src/cocoa_joystick.m +483 -0
  724. package/vendor/raylib/src/external/glfw/src/cocoa_monitor.m +631 -0
  725. package/vendor/raylib/src/external/glfw/src/cocoa_platform.h +206 -0
  726. package/vendor/raylib/src/external/glfw/src/cocoa_time.c +62 -0
  727. package/vendor/raylib/src/external/glfw/src/cocoa_window.m +1923 -0
  728. package/vendor/raylib/src/external/glfw/src/context.c +756 -0
  729. package/vendor/raylib/src/external/glfw/src/egl_context.c +846 -0
  730. package/vendor/raylib/src/external/glfw/src/egl_context.h +229 -0
  731. package/vendor/raylib/src/external/glfw/src/glfw.rc.in +30 -0
  732. package/vendor/raylib/src/external/glfw/src/glfw_config.h.in +58 -0
  733. package/vendor/raylib/src/external/glfw/src/glx_context.c +699 -0
  734. package/vendor/raylib/src/external/glfw/src/glx_context.h +181 -0
  735. package/vendor/raylib/src/external/glfw/src/init.c +357 -0
  736. package/vendor/raylib/src/external/glfw/src/input.c +1406 -0
  737. package/vendor/raylib/src/external/glfw/src/internal.h +799 -0
  738. package/vendor/raylib/src/external/glfw/src/linux_joystick.c +428 -0
  739. package/vendor/raylib/src/external/glfw/src/linux_joystick.h +59 -0
  740. package/vendor/raylib/src/external/glfw/src/mappings.h +1550 -0
  741. package/vendor/raylib/src/external/glfw/src/mappings.h.in +73 -0
  742. package/vendor/raylib/src/external/glfw/src/monitor.c +542 -0
  743. package/vendor/raylib/src/external/glfw/src/nsgl_context.h +66 -0
  744. package/vendor/raylib/src/external/glfw/src/nsgl_context.m +369 -0
  745. package/vendor/raylib/src/external/glfw/src/null_init.c +57 -0
  746. package/vendor/raylib/src/external/glfw/src/null_joystick.c +53 -0
  747. package/vendor/raylib/src/external/glfw/src/null_joystick.h +31 -0
  748. package/vendor/raylib/src/external/glfw/src/null_monitor.c +159 -0
  749. package/vendor/raylib/src/external/glfw/src/null_platform.h +89 -0
  750. package/vendor/raylib/src/external/glfw/src/null_window.c +670 -0
  751. package/vendor/raylib/src/external/glfw/src/osmesa_context.c +372 -0
  752. package/vendor/raylib/src/external/glfw/src/osmesa_context.h +90 -0
  753. package/vendor/raylib/src/external/glfw/src/posix_thread.c +105 -0
  754. package/vendor/raylib/src/external/glfw/src/posix_thread.h +51 -0
  755. package/vendor/raylib/src/external/glfw/src/posix_time.c +90 -0
  756. package/vendor/raylib/src/external/glfw/src/posix_time.h +44 -0
  757. package/vendor/raylib/src/external/glfw/src/vulkan.c +332 -0
  758. package/vendor/raylib/src/external/glfw/src/wgl_context.c +798 -0
  759. package/vendor/raylib/src/external/glfw/src/wgl_context.h +160 -0
  760. package/vendor/raylib/src/external/glfw/src/win32_init.c +636 -0
  761. package/vendor/raylib/src/external/glfw/src/win32_joystick.c +753 -0
  762. package/vendor/raylib/src/external/glfw/src/win32_joystick.h +53 -0
  763. package/vendor/raylib/src/external/glfw/src/win32_monitor.c +537 -0
  764. package/vendor/raylib/src/external/glfw/src/win32_platform.h +462 -0
  765. package/vendor/raylib/src/external/glfw/src/win32_thread.c +99 -0
  766. package/vendor/raylib/src/external/glfw/src/win32_time.c +76 -0
  767. package/vendor/raylib/src/external/glfw/src/win32_window.c +2405 -0
  768. package/vendor/raylib/src/external/glfw/src/window.c +1114 -0
  769. package/vendor/raylib/src/external/glfw/src/wl_init.c +1310 -0
  770. package/vendor/raylib/src/external/glfw/src/wl_monitor.c +231 -0
  771. package/vendor/raylib/src/external/glfw/src/wl_platform.h +352 -0
  772. package/vendor/raylib/src/external/glfw/src/wl_window.c +1814 -0
  773. package/vendor/raylib/src/external/glfw/src/x11_init.c +1500 -0
  774. package/vendor/raylib/src/external/glfw/src/x11_monitor.c +614 -0
  775. package/vendor/raylib/src/external/glfw/src/x11_platform.h +798 -0
  776. package/vendor/raylib/src/external/glfw/src/x11_window.c +3310 -0
  777. package/vendor/raylib/src/external/glfw/src/xkb_unicode.c +942 -0
  778. package/vendor/raylib/src/external/glfw/src/xkb_unicode.h +28 -0
  779. package/vendor/raylib/src/external/jar_mod.h +1596 -0
  780. package/vendor/raylib/src/external/jar_xm.h +2470 -0
  781. package/vendor/raylib/src/external/miniaudio.h +70273 -0
  782. package/vendor/raylib/src/external/msf_gif.h +717 -0
  783. package/vendor/raylib/src/external/par_shapes.h +2155 -0
  784. package/vendor/raylib/src/external/sdefl.h +696 -0
  785. package/vendor/raylib/src/external/sinfl.h +584 -0
  786. package/vendor/raylib/src/external/stb_image.h +7897 -0
  787. package/vendor/raylib/src/external/stb_image_resize.h +2634 -0
  788. package/vendor/raylib/src/external/stb_image_write.h +1724 -0
  789. package/vendor/raylib/src/external/stb_rect_pack.h +623 -0
  790. package/vendor/raylib/src/external/stb_truetype.h +5077 -0
  791. package/vendor/raylib/src/external/stb_vorbis.h +5475 -0
  792. package/vendor/raylib/src/external/tinyobj_loader_c.h +1589 -0
  793. package/vendor/raylib/src/external/vox_loader.h +710 -0
  794. package/vendor/raylib/src/extras/easings.h +263 -0
  795. package/vendor/raylib/src/extras/physac.h +1977 -0
  796. package/vendor/raylib/src/extras/raygui.h +4342 -0
  797. package/vendor/raylib/src/extras/rmem.h +751 -0
  798. package/vendor/raylib/src/raudio.c +2380 -0
  799. package/vendor/raylib/src/raudio.h +198 -0
  800. package/vendor/raylib/src/raylib.dll.rc +27 -0
  801. package/vendor/raylib/src/raylib.dll.rc.data +0 -0
  802. package/vendor/raylib/src/raylib.h +1536 -0
  803. package/vendor/raylib/src/raylib.ico +0 -0
  804. package/vendor/raylib/src/raylib.rc +27 -0
  805. package/vendor/raylib/src/raylib.rc.data +0 -0
  806. package/vendor/raylib/src/raymath.h +1853 -0
  807. package/vendor/raylib/src/rcamera.h +567 -0
  808. package/vendor/raylib/src/rcore.c +6772 -0
  809. package/vendor/raylib/src/rgestures.h +566 -0
  810. package/vendor/raylib/src/rglfw.c +126 -0
  811. package/vendor/raylib/src/rlgl.h +4677 -0
  812. package/vendor/raylib/src/rmodels.c +5041 -0
  813. package/vendor/raylib/src/rshapes.c +1759 -0
  814. package/vendor/raylib/src/rtext.c +1790 -0
  815. package/vendor/raylib/src/rtextures.c +4761 -0
  816. package/vendor/raylib/src/shell.html +328 -0
  817. package/vendor/raylib/src/utils.c +433 -0
  818. package/vendor/raylib/src/utils.h +81 -0
  819. package/vendor/sqlite3/shell.c +23487 -0
  820. package/vendor/sqlite3/sqlite3.c +239246 -0
  821. package/vendor/sqlite3/sqlite3.h +12802 -0
  822. package/vendor/sqlite3/sqlite3ext.h +689 -0
  823. package/CMakeLists.txt +0 -60
@@ -0,0 +1,155 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [core] example - split screen
4
+ *
5
+ * This example has been created using raylib 3.7 (www.raylib.com)
6
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7
+ *
8
+ * Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
9
+ *
10
+ * Copyright (c) 2021 Jeffery Myers (@JeffM2501)
11
+ *
12
+ ********************************************************************************************/
13
+
14
+ #include "raylib.h"
15
+
16
+ Texture2D textureGrid = { 0 };
17
+ Camera cameraPlayer1 = { 0 };
18
+ Camera cameraPlayer2 = { 0 };
19
+
20
+ // Scene drawing
21
+ void DrawScene(void)
22
+ {
23
+ int count = 5;
24
+ float spacing = 4;
25
+
26
+ // Grid of cube trees on a plane to make a "world"
27
+ DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane
28
+
29
+ for (float x = -count*spacing; x <= count*spacing; x += spacing)
30
+ {
31
+ for (float z = -count*spacing; z <= count*spacing; z += spacing)
32
+ {
33
+ DrawCubeTexture(textureGrid, (Vector3) { x, 1.5f, z }, 1, 1, 1, GREEN);
34
+ DrawCubeTexture(textureGrid, (Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN);
35
+ }
36
+ }
37
+
38
+ // Draw a cube at each player's position
39
+ DrawCube(cameraPlayer1.position, 1, 1, 1, RED);
40
+ DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE);
41
+ }
42
+
43
+ int main(void)
44
+ {
45
+ // Initialization
46
+ //--------------------------------------------------------------------------------------
47
+ const int screenWidth = 800;
48
+ const int screenHeight = 450;
49
+
50
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - split screen");
51
+
52
+ // Generate a simple texture to use for trees
53
+ Image img = GenImageChecked(256, 256, 32, 32, DARKGRAY, WHITE);
54
+ textureGrid = LoadTextureFromImage(img);
55
+ UnloadImage(img);
56
+ SetTextureFilter(textureGrid, TEXTURE_FILTER_ANISOTROPIC_16X);
57
+ SetTextureWrap(textureGrid, TEXTURE_WRAP_CLAMP);
58
+
59
+ // Setup player 1 camera and screen
60
+ cameraPlayer1.fovy = 45.0f;
61
+ cameraPlayer1.up.y = 1.0f;
62
+ cameraPlayer1.target.y = 1.0f;
63
+ cameraPlayer1.position.z = -3.0f;
64
+ cameraPlayer1.position.y = 1.0f;
65
+
66
+ RenderTexture screenPlayer1 = LoadRenderTexture(screenWidth/2, screenHeight);
67
+
68
+ // Setup player two camera and screen
69
+ cameraPlayer2.fovy = 45.0f;
70
+ cameraPlayer2.up.y = 1.0f;
71
+ cameraPlayer2.target.y = 3.0f;
72
+ cameraPlayer2.position.x = -3.0f;
73
+ cameraPlayer2.position.y = 3.0f;
74
+
75
+ RenderTexture screenPlayer2 = LoadRenderTexture(screenWidth / 2, screenHeight);
76
+
77
+ // Build a flipped rectangle the size of the split view to use for drawing later
78
+ Rectangle splitScreenRect = { 0.0f, 0.0f, (float)screenPlayer1.texture.width, (float)-screenPlayer1.texture.height };
79
+
80
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
81
+ //--------------------------------------------------------------------------------------
82
+
83
+ // Main game loop
84
+ while (!WindowShouldClose()) // Detect window close button or ESC key
85
+ {
86
+ // Update
87
+ //----------------------------------------------------------------------------------
88
+ // If anyone moves this frame, how far will they move based on the time since the last frame
89
+ // this moves thigns at 10 world units per second, regardless of the actual FPS
90
+ float offsetThisFrame = 10.0f*GetFrameTime();
91
+
92
+ // Move Player1 forward and backwards (no turning)
93
+ if (IsKeyDown(KEY_W))
94
+ {
95
+ cameraPlayer1.position.z += offsetThisFrame;
96
+ cameraPlayer1.target.z += offsetThisFrame;
97
+ }
98
+ else if (IsKeyDown(KEY_S))
99
+ {
100
+ cameraPlayer1.position.z -= offsetThisFrame;
101
+ cameraPlayer1.target.z -= offsetThisFrame;
102
+ }
103
+
104
+ // Move Player2 forward and backwards (no turning)
105
+ if (IsKeyDown(KEY_UP))
106
+ {
107
+ cameraPlayer2.position.x += offsetThisFrame;
108
+ cameraPlayer2.target.x += offsetThisFrame;
109
+ }
110
+ else if (IsKeyDown(KEY_DOWN))
111
+ {
112
+ cameraPlayer2.position.x -= offsetThisFrame;
113
+ cameraPlayer2.target.x -= offsetThisFrame;
114
+ }
115
+ //----------------------------------------------------------------------------------
116
+
117
+ // Draw
118
+ //----------------------------------------------------------------------------------
119
+ // Draw Player1 view to the render texture
120
+ BeginTextureMode(screenPlayer1);
121
+ ClearBackground(SKYBLUE);
122
+ BeginMode3D(cameraPlayer1);
123
+ DrawScene();
124
+ EndMode3D();
125
+ DrawText("PLAYER1 W/S to move", 10, 10, 20, RED);
126
+ EndTextureMode();
127
+
128
+ // Draw Player2 view to the render texture
129
+ BeginTextureMode(screenPlayer2);
130
+ ClearBackground(SKYBLUE);
131
+ BeginMode3D(cameraPlayer2);
132
+ DrawScene();
133
+ EndMode3D();
134
+ DrawText("PLAYER2 UP/DOWN to move", 10, 10, 20, BLUE);
135
+ EndTextureMode();
136
+
137
+ // Draw both views render textures to the screen side by side
138
+ BeginDrawing();
139
+ ClearBackground(BLACK);
140
+ DrawTextureRec(screenPlayer1.texture, splitScreenRect, (Vector2){ 0, 0 }, WHITE);
141
+ DrawTextureRec(screenPlayer2.texture, splitScreenRect, (Vector2){ screenWidth/2.0f, 0 }, WHITE);
142
+ EndDrawing();
143
+ }
144
+
145
+ // De-Initialization
146
+ //--------------------------------------------------------------------------------------
147
+ UnloadRenderTexture(screenPlayer1); // Unload render texture
148
+ UnloadRenderTexture(screenPlayer2); // Unload render texture
149
+ UnloadTexture(textureGrid); // Unload texture
150
+
151
+ CloseWindow(); // Close window and OpenGL context
152
+ //--------------------------------------------------------------------------------------
153
+
154
+ return 0;
155
+ }
@@ -0,0 +1,87 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [core] example - Storage save/load values
4
+ *
5
+ * This example has been created using raylib 1.4 (www.raylib.com)
6
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7
+ *
8
+ * Copyright (c) 2015 Ramon Santamaria (@raysan5)
9
+ *
10
+ ********************************************************************************************/
11
+
12
+ #include "raylib.h"
13
+
14
+ // NOTE: Storage positions must start with 0, directly related to file memory layout
15
+ typedef enum {
16
+ STORAGE_POSITION_SCORE = 0,
17
+ STORAGE_POSITION_HISCORE = 1
18
+ } StorageData;
19
+
20
+ int main(void)
21
+ {
22
+ // Initialization
23
+ //--------------------------------------------------------------------------------------
24
+ const int screenWidth = 800;
25
+ const int screenHeight = 450;
26
+
27
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
28
+
29
+ int score = 0;
30
+ int hiscore = 0;
31
+ int framesCounter = 0;
32
+
33
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
34
+ //--------------------------------------------------------------------------------------
35
+
36
+ // Main game loop
37
+ while (!WindowShouldClose()) // Detect window close button or ESC key
38
+ {
39
+ // Update
40
+ //----------------------------------------------------------------------------------
41
+ if (IsKeyPressed(KEY_R))
42
+ {
43
+ score = GetRandomValue(1000, 2000);
44
+ hiscore = GetRandomValue(2000, 4000);
45
+ }
46
+
47
+ if (IsKeyPressed(KEY_ENTER))
48
+ {
49
+ SaveStorageValue(STORAGE_POSITION_SCORE, score);
50
+ SaveStorageValue(STORAGE_POSITION_HISCORE, hiscore);
51
+ }
52
+ else if (IsKeyPressed(KEY_SPACE))
53
+ {
54
+ // NOTE: If requested position could not be found, value 0 is returned
55
+ score = LoadStorageValue(STORAGE_POSITION_SCORE);
56
+ hiscore = LoadStorageValue(STORAGE_POSITION_HISCORE);
57
+ }
58
+
59
+ framesCounter++;
60
+ //----------------------------------------------------------------------------------
61
+
62
+ // Draw
63
+ //----------------------------------------------------------------------------------
64
+ BeginDrawing();
65
+
66
+ ClearBackground(RAYWHITE);
67
+
68
+ DrawText(TextFormat("SCORE: %i", score), 280, 130, 40, MAROON);
69
+ DrawText(TextFormat("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK);
70
+
71
+ DrawText(TextFormat("frames: %i", framesCounter), 10, 10, 20, LIME);
72
+
73
+ DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY);
74
+ DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY);
75
+ DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY);
76
+
77
+ EndDrawing();
78
+ //----------------------------------------------------------------------------------
79
+ }
80
+
81
+ // De-Initialization
82
+ //--------------------------------------------------------------------------------------
83
+ CloseWindow(); // Close window and OpenGL context
84
+ //--------------------------------------------------------------------------------------
85
+
86
+ return 0;
87
+ }
@@ -0,0 +1,143 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
4
+ *
5
+ * This example has been created using raylib 3.7 (www.raylib.com)
6
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7
+ *
8
+ * Copyright (c) 2017-2021 Ramon Santamaria (@raysan5)
9
+ *
10
+ ********************************************************************************************/
11
+
12
+ #include "raylib.h"
13
+
14
+ #if defined(PLATFORM_DESKTOP)
15
+ #define GLSL_VERSION 330
16
+ #else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
17
+ #define GLSL_VERSION 100
18
+ #endif
19
+
20
+ int main(void)
21
+ {
22
+ // Initialization
23
+ //--------------------------------------------------------------------------------------
24
+ const int screenWidth = 800;
25
+ const int screenHeight = 450;
26
+
27
+ // NOTE: screenWidth/screenHeight should match VR device aspect ratio
28
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - vr simulator");
29
+
30
+ // VR device parameters definition
31
+ VrDeviceInfo device = {
32
+ // Oculus Rift CV1 parameters for simulator
33
+ .hResolution = 2160, // Horizontal resolution in pixels
34
+ .vResolution = 1200, // Vertical resolution in pixels
35
+ .hScreenSize = 0.133793f, // Horizontal size in meters
36
+ .vScreenSize = 0.0669f, // Vertical size in meters
37
+ .vScreenCenter = 0.04678f, // Screen center in meters
38
+ .eyeToScreenDistance = 0.041f, // Distance between eye and display in meters
39
+ .lensSeparationDistance = 0.07f, // Lens separation distance in meters
40
+ .interpupillaryDistance = 0.07f, // IPD (distance between pupils) in meters
41
+
42
+ // NOTE: CV1 uses fresnel-hybrid-asymmetric lenses with specific compute shaders
43
+ // Following parameters are just an approximation to CV1 distortion stereo rendering
44
+ .lensDistortionValues[0] = 1.0f, // Lens distortion constant parameter 0
45
+ .lensDistortionValues[1] = 0.22f, // Lens distortion constant parameter 1
46
+ .lensDistortionValues[2] = 0.24f, // Lens distortion constant parameter 2
47
+ .lensDistortionValues[3] = 0.0f, // Lens distortion constant parameter 3
48
+ .chromaAbCorrection[0] = 0.996f, // Chromatic aberration correction parameter 0
49
+ .chromaAbCorrection[1] = -0.004f, // Chromatic aberration correction parameter 1
50
+ .chromaAbCorrection[2] = 1.014f, // Chromatic aberration correction parameter 2
51
+ .chromaAbCorrection[3] = 0.0f, // Chromatic aberration correction parameter 3
52
+ };
53
+
54
+ // Load VR stereo config for VR device parameteres (Oculus Rift CV1 parameters)
55
+ VrStereoConfig config = LoadVrStereoConfig(device);
56
+
57
+ // Distortion shader (uses device lens distortion and chroma)
58
+ Shader distortion = LoadShader(0, TextFormat("resources/distortion%i.fs", GLSL_VERSION));
59
+
60
+ // Update distortion shader with lens and distortion-scale parameters
61
+ SetShaderValue(distortion, GetShaderLocation(distortion, "leftLensCenter"),
62
+ config.leftLensCenter, SHADER_UNIFORM_VEC2);
63
+ SetShaderValue(distortion, GetShaderLocation(distortion, "rightLensCenter"),
64
+ config.rightLensCenter, SHADER_UNIFORM_VEC2);
65
+ SetShaderValue(distortion, GetShaderLocation(distortion, "leftScreenCenter"),
66
+ config.leftScreenCenter, SHADER_UNIFORM_VEC2);
67
+ SetShaderValue(distortion, GetShaderLocation(distortion, "rightScreenCenter"),
68
+ config.rightScreenCenter, SHADER_UNIFORM_VEC2);
69
+
70
+ SetShaderValue(distortion, GetShaderLocation(distortion, "scale"),
71
+ config.scale, SHADER_UNIFORM_VEC2);
72
+ SetShaderValue(distortion, GetShaderLocation(distortion, "scaleIn"),
73
+ config.scaleIn, SHADER_UNIFORM_VEC2);
74
+ SetShaderValue(distortion, GetShaderLocation(distortion, "deviceWarpParam"),
75
+ device.lensDistortionValues, SHADER_UNIFORM_VEC4);
76
+ SetShaderValue(distortion, GetShaderLocation(distortion, "chromaAbParam"),
77
+ device.chromaAbCorrection, SHADER_UNIFORM_VEC4);
78
+
79
+ // Initialize framebuffer for stereo rendering
80
+ // NOTE: Screen size should match HMD aspect ratio
81
+ RenderTexture2D target = LoadRenderTexture(GetScreenWidth(), GetScreenHeight());
82
+
83
+ // Define the camera to look into our 3d world
84
+ Camera camera = { 0 };
85
+ camera.position = (Vector3){ 5.0f, 2.0f, 5.0f }; // Camera position
86
+ camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
87
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector
88
+ camera.fovy = 60.0f; // Camera field-of-view Y
89
+ camera.projection = CAMERA_PERSPECTIVE; // Camera type
90
+
91
+ Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
92
+
93
+ SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode
94
+
95
+ SetTargetFPS(90); // Set our game to run at 90 frames-per-second
96
+ //--------------------------------------------------------------------------------------
97
+
98
+ // Main game loop
99
+ while (!WindowShouldClose()) // Detect window close button or ESC key
100
+ {
101
+ // Update
102
+ //----------------------------------------------------------------------------------
103
+ UpdateCamera(&camera); // Update camera (simulator mode)
104
+ //----------------------------------------------------------------------------------
105
+
106
+ // Draw
107
+ //----------------------------------------------------------------------------------
108
+ BeginTextureMode(target);
109
+ ClearBackground(RAYWHITE);
110
+ BeginVrStereoMode(config);
111
+ BeginMode3D(camera);
112
+
113
+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
114
+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
115
+ DrawGrid(40, 1.0f);
116
+
117
+ EndMode3D();
118
+ EndVrStereoMode();
119
+ EndTextureMode();
120
+
121
+ BeginDrawing();
122
+ ClearBackground(RAYWHITE);
123
+ BeginShaderMode(distortion);
124
+ DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width,
125
+ (float)-target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE);
126
+ EndShaderMode();
127
+ DrawFPS(10, 10);
128
+ EndDrawing();
129
+ //----------------------------------------------------------------------------------
130
+ }
131
+
132
+ // De-Initialization
133
+ //--------------------------------------------------------------------------------------
134
+ UnloadVrStereoConfig(config); // Unload stereo config
135
+
136
+ UnloadRenderTexture(target); // Unload stereo render fbo
137
+ UnloadShader(distortion); // Unload distortion shader
138
+
139
+ CloseWindow(); // Close window and OpenGL context
140
+ //--------------------------------------------------------------------------------------
141
+
142
+ return 0;
143
+ }
@@ -0,0 +1,191 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [core] example - window flags
4
+ *
5
+ * This example has been created using raylib 3.5 (www.raylib.com)
6
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7
+ *
8
+ * Copyright (c) 2020 Ramon Santamaria (@raysan5)
9
+ *
10
+ ********************************************************************************************/
11
+
12
+ #include "raylib.h"
13
+
14
+ int main(void)
15
+ {
16
+ // Initialization
17
+ //---------------------------------------------------------
18
+ const int screenWidth = 800;
19
+ const int screenHeight = 450;
20
+
21
+ // Possible window flags
22
+ /*
23
+ FLAG_VSYNC_HINT
24
+ FLAG_FULLSCREEN_MODE -> not working properly -> wrong scaling!
25
+ FLAG_WINDOW_RESIZABLE
26
+ FLAG_WINDOW_UNDECORATED
27
+ FLAG_WINDOW_TRANSPARENT
28
+ FLAG_WINDOW_HIDDEN
29
+ FLAG_WINDOW_MINIMIZED -> Not supported on window creation
30
+ FLAG_WINDOW_MAXIMIZED -> Not supported on window creation
31
+ FLAG_WINDOW_UNFOCUSED
32
+ FLAG_WINDOW_TOPMOST
33
+ FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated
34
+ FLAG_WINDOW_ALWAYS_RUN
35
+ FLAG_MSAA_4X_HINT
36
+ */
37
+
38
+ // Set configuration flags for window creation
39
+ //SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI);
40
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags");
41
+
42
+ Vector2 ballPosition = { GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f };
43
+ Vector2 ballSpeed = { 5.0f, 4.0f };
44
+ float ballRadius = 20;
45
+
46
+ int framesCounter = 0;
47
+
48
+ //SetTargetFPS(60); // Set our game to run at 60 frames-per-second
49
+ //----------------------------------------------------------
50
+
51
+ // Main game loop
52
+ while (!WindowShouldClose()) // Detect window close button or ESC key
53
+ {
54
+ // Update
55
+ //-----------------------------------------------------
56
+ if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling!
57
+
58
+ if (IsKeyPressed(KEY_R))
59
+ {
60
+ if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE);
61
+ else SetWindowState(FLAG_WINDOW_RESIZABLE);
62
+ }
63
+
64
+ if (IsKeyPressed(KEY_D))
65
+ {
66
+ if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED);
67
+ else SetWindowState(FLAG_WINDOW_UNDECORATED);
68
+ }
69
+
70
+ if (IsKeyPressed(KEY_H))
71
+ {
72
+ if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN);
73
+
74
+ framesCounter = 0;
75
+ }
76
+
77
+ if (IsWindowState(FLAG_WINDOW_HIDDEN))
78
+ {
79
+ framesCounter++;
80
+ if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds
81
+ }
82
+
83
+ if (IsKeyPressed(KEY_N))
84
+ {
85
+ if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
86
+
87
+ framesCounter = 0;
88
+ }
89
+
90
+ if (IsWindowState(FLAG_WINDOW_MINIMIZED))
91
+ {
92
+ framesCounter++;
93
+ if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds
94
+ }
95
+
96
+ if (IsKeyPressed(KEY_M))
97
+ {
98
+ // NOTE: Requires FLAG_WINDOW_RESIZABLE enabled!
99
+ if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow();
100
+ else MaximizeWindow();
101
+ }
102
+
103
+ if (IsKeyPressed(KEY_U))
104
+ {
105
+ if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED);
106
+ else SetWindowState(FLAG_WINDOW_UNFOCUSED);
107
+ }
108
+
109
+ if (IsKeyPressed(KEY_T))
110
+ {
111
+ if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST);
112
+ else SetWindowState(FLAG_WINDOW_TOPMOST);
113
+ }
114
+
115
+ if (IsKeyPressed(KEY_A))
116
+ {
117
+ if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN);
118
+ else SetWindowState(FLAG_WINDOW_ALWAYS_RUN);
119
+ }
120
+
121
+ if (IsKeyPressed(KEY_V))
122
+ {
123
+ if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT);
124
+ else SetWindowState(FLAG_VSYNC_HINT);
125
+ }
126
+
127
+ // Bouncing ball logic
128
+ ballPosition.x += ballSpeed.x;
129
+ ballPosition.y += ballSpeed.y;
130
+ if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
131
+ if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
132
+ //-----------------------------------------------------
133
+
134
+ // Draw
135
+ //-----------------------------------------------------
136
+ BeginDrawing();
137
+
138
+ if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK);
139
+ else ClearBackground(RAYWHITE);
140
+
141
+ DrawCircleV(ballPosition, ballRadius, MAROON);
142
+ DrawRectangleLinesEx((Rectangle) { 0, 0, (float)GetScreenWidth(), (float)GetScreenHeight() }, 4, RAYWHITE);
143
+
144
+ DrawCircleV(GetMousePosition(), 10, DARKBLUE);
145
+
146
+ DrawFPS(10, 10);
147
+
148
+ DrawText(TextFormat("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN);
149
+
150
+ // Draw window state info
151
+ DrawText("Following flags can be set after window creation:", 10, 60, 10, GRAY);
152
+ if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME);
153
+ else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON);
154
+ if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME);
155
+ else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON);
156
+ if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME);
157
+ else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON);
158
+ if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME);
159
+ else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON);
160
+ if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME);
161
+ else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON);
162
+ if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME);
163
+ else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON);
164
+ if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME);
165
+ else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON);
166
+ if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME);
167
+ else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON);
168
+ if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME);
169
+ else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON);
170
+ if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME);
171
+ else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON);
172
+
173
+ DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY);
174
+ if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME);
175
+ else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON);
176
+ if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME);
177
+ else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON);
178
+ if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME);
179
+ else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON);
180
+
181
+ EndDrawing();
182
+ //-----------------------------------------------------
183
+ }
184
+
185
+ // De-Initialization
186
+ //---------------------------------------------------------
187
+ CloseWindow(); // Close window and OpenGL context
188
+ //----------------------------------------------------------
189
+
190
+ return 0;
191
+ }