flo-mat 2.0.4 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (652) hide show
  1. package/.quokka +4 -0
  2. package/browser/index.js +18434 -14538
  3. package/browser/index.min.js +1 -1
  4. package/node/closest-boundary-point/cull-bezier-pieces.d.ts +9 -0
  5. package/node/closest-boundary-point/cull-bezier-pieces.js +17 -0
  6. package/node/closest-boundary-point/cull-bezier-pieces.js.map +1 -0
  7. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-loose-bounding-box.d.ts +2 -2
  8. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-loose-bounding-box.js +2 -2
  9. package/node/closest-boundary-point/cull-by-loose-bounding-box.js.map +1 -0
  10. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-tight-boundary-box.d.ts +2 -2
  11. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-tight-boundary-box.js +1 -1
  12. package/node/closest-boundary-point/cull-by-tight-boundary-box.js.map +1 -0
  13. package/node/closest-boundary-point/dd-deflate-with-running-error.d.ts +25 -0
  14. package/node/closest-boundary-point/dd-deflate-with-running-error.js +68 -0
  15. package/node/closest-boundary-point/dd-deflate-with-running-error.js.map +1 -0
  16. package/node/closest-boundary-point/foot-and-endpoint-info.d.ts +10 -0
  17. package/node/closest-boundary-point/foot-and-endpoint-info.js +2 -0
  18. package/node/closest-boundary-point/foot-and-endpoint-info.js.map +1 -0
  19. package/node/{mat/closest-boundary-point → closest-boundary-point}/get-best-distance-squared.d.ts +2 -2
  20. package/node/{mat/closest-boundary-point → closest-boundary-point}/get-best-distance-squared.js +2 -3
  21. package/node/closest-boundary-point/get-best-distance-squared.js.map +1 -0
  22. package/node/closest-boundary-point/get-close-boundary-points-certified.d.ts +15 -0
  23. package/node/closest-boundary-point/get-close-boundary-points-certified.js +40 -0
  24. package/node/closest-boundary-point/get-close-boundary-points-certified.js.map +1 -0
  25. package/node/closest-boundary-point/get-closest-boundary-point-certified.d.ts +15 -0
  26. package/node/closest-boundary-point/get-closest-boundary-point-certified.js +42 -0
  27. package/node/closest-boundary-point/get-closest-boundary-point-certified.js.map +1 -0
  28. package/node/closest-boundary-point/get-p-from-box.d.ts +3 -0
  29. package/node/closest-boundary-point/get-p-from-box.js +11 -0
  30. package/node/closest-boundary-point/get-p-from-box.js.map +1 -0
  31. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.d.ts +12 -0
  32. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js +93 -0
  33. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js.map +1 -0
  34. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.d.ts +13 -0
  35. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js +58 -0
  36. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js.map +1 -0
  37. package/node/{contact-point.d.ts → contact-point/contact-point.d.ts} +3 -3
  38. package/node/{contact-point.js → contact-point/contact-point.js} +1 -5
  39. package/node/contact-point/contact-point.js.map +1 -0
  40. package/node/{compare-curvatures-at-interface.js → corner/compare-curvatures-at-interface.js} +2 -2
  41. package/node/corner/compare-curvatures-at-interface.js.map +1 -0
  42. package/node/{mat → corner}/corner.d.ts +1 -1
  43. package/node/{mat → corner}/corner.js.map +1 -1
  44. package/node/corner/get-corner.d.ts +15 -0
  45. package/node/{curve.js → corner/get-corner.js} +6 -17
  46. package/node/corner/get-corner.js.map +1 -0
  47. package/node/{get-interface-ccw.js → corner/get-interface-ccw.js} +18 -33
  48. package/node/corner/get-interface-ccw.js.map +1 -0
  49. package/node/cp-node/clone.d.ts +1 -1
  50. package/node/cp-node/clone.js +6 -4
  51. package/node/cp-node/clone.js.map +1 -1
  52. package/node/cp-node/cp-node.d.ts +196 -0
  53. package/node/cp-node/cp-node.js +249 -0
  54. package/node/cp-node/cp-node.js.map +1 -0
  55. package/node/cp-node/create-cp-node.d.ts +4 -0
  56. package/node/cp-node/create-cp-node.js +8 -0
  57. package/node/cp-node/create-cp-node.js.map +1 -0
  58. package/node/cp-node/enhance-cp-node.d.ts +24 -0
  59. package/node/cp-node/enhance-cp-node.js +20 -0
  60. package/node/cp-node/enhance-cp-node.js.map +1 -0
  61. package/node/{get-boundary-bezier-parts-to-next.js → cp-node/get-boundary-bezier-parts-to-next.js} +1 -1
  62. package/node/cp-node/get-boundary-bezier-parts-to-next.js.map +1 -0
  63. package/node/{get-boundary-beziers-to-next.d.ts → cp-node/get-boundary-beziers-to-next.d.ts} +1 -1
  64. package/node/{get-boundary-beziers-to-next.js → cp-node/get-boundary-beziers-to-next.js} +1 -1
  65. package/node/cp-node/get-boundary-beziers-to-next.js.map +1 -0
  66. package/node/cp-node/get-cp-node-ordering.d.ts +8 -0
  67. package/node/cp-node/get-cp-node-ordering.js +12 -0
  68. package/node/cp-node/get-cp-node-ordering.js.map +1 -0
  69. package/node/{get-curve-to-next.js → cp-node/get-curve-to-next.js} +1 -1
  70. package/node/cp-node/get-curve-to-next.js.map +1 -0
  71. package/node/cp-node/remove.d.ts +1 -1
  72. package/node/cp-node/traverse-cp.d.ts +12 -0
  73. package/node/cp-node/traverse-cp.js +26 -0
  74. package/node/cp-node/traverse-cp.js.map +1 -0
  75. package/node/{traverse-edges.js → cp-node/traverse-edges.js} +4 -3
  76. package/node/cp-node/traverse-edges.js.map +1 -0
  77. package/node/{traverse-vertices.js → cp-node/traverse-vertices.js} +4 -3
  78. package/node/cp-node/traverse-vertices.js.map +1 -0
  79. package/node/{curve.d.ts → curve/curve.d.ts} +4 -17
  80. package/node/curve/curve.js +14 -0
  81. package/node/curve/curve.js.map +1 -0
  82. package/node/debug/cp-node-for-debugging.d.ts +2 -2
  83. package/node/debug/debug-elem-types.d.ts +8 -8
  84. package/node/debug/debug.d.ts +6 -6
  85. package/node/debug/debug.js +2 -2
  86. package/node/debug/debug.js.map +1 -1
  87. package/node/debug/functions/draw-elem/bounding-hull.d.ts +2 -2
  88. package/node/debug/functions/draw-elem/bounding-hull.js +3 -3
  89. package/node/debug/functions/draw-elem/bounding-hull.js.map +1 -1
  90. package/node/debug/functions/draw-elem/branch.d.ts +2 -2
  91. package/node/debug/functions/draw-elem/branch.js +4 -3
  92. package/node/debug/functions/draw-elem/branch.js.map +1 -1
  93. package/node/debug/functions/draw-elem/culls.d.ts +2 -2
  94. package/node/debug/functions/draw-elem/culls.js +2 -2
  95. package/node/debug/functions/draw-elem/culls.js.map +1 -1
  96. package/node/debug/functions/draw-elem/draw-circle-percent.d.ts +1 -1
  97. package/node/debug/functions/draw-elem/draw-circle-percent.js +1 -1
  98. package/node/debug/functions/draw-elem/draw-circle-percent.js.map +1 -1
  99. package/node/debug/functions/draw-elem/draw-elem.d.ts +3 -3
  100. package/node/debug/functions/draw-elem/draw-elem.js +3 -3
  101. package/node/debug/functions/draw-elem/draw-elem.js.map +1 -1
  102. package/node/debug/functions/draw-elem/dull-corner.d.ts +3 -3
  103. package/node/debug/functions/draw-elem/dull-corner.js +3 -4
  104. package/node/debug/functions/draw-elem/dull-corner.js.map +1 -1
  105. package/node/debug/functions/draw-elem/leaves.d.ts +2 -2
  106. package/node/debug/functions/draw-elem/leaves.js +1 -1
  107. package/node/debug/functions/draw-elem/leaves.js.map +1 -1
  108. package/node/debug/functions/draw-elem/loop.d.ts +2 -2
  109. package/node/debug/functions/draw-elem/loop.js +1 -2
  110. package/node/debug/functions/draw-elem/loop.js.map +1 -1
  111. package/node/debug/functions/draw-elem/loops.d.ts +1 -1
  112. package/node/debug/functions/draw-elem/loops.js +0 -1
  113. package/node/debug/functions/draw-elem/loops.js.map +1 -1
  114. package/node/debug/functions/draw-elem/loose-bounding-box.d.ts +2 -2
  115. package/node/debug/functions/draw-elem/loose-bounding-box.js +3 -3
  116. package/node/debug/functions/draw-elem/loose-bounding-box.js.map +1 -1
  117. package/node/debug/functions/draw-elem/mat.d.ts +3 -3
  118. package/node/debug/functions/draw-elem/mat.js +9 -7
  119. package/node/debug/functions/draw-elem/mat.js.map +1 -1
  120. package/node/debug/functions/draw-elem/max-vertex.d.ts +2 -2
  121. package/node/debug/functions/draw-elem/max-vertex.js +1 -1
  122. package/node/debug/functions/draw-elem/max-vertex.js.map +1 -1
  123. package/node/debug/functions/draw-elem/min-y.d.ts +3 -3
  124. package/node/debug/functions/draw-elem/min-y.js +2 -6
  125. package/node/debug/functions/draw-elem/min-y.js.map +1 -1
  126. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.d.ts +2 -2
  127. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js +2 -2
  128. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js.map +1 -1
  129. package/node/debug/functions/draw-elem/one-prong.d.ts +2 -2
  130. package/node/debug/functions/draw-elem/one-prong.js +6 -11
  131. package/node/debug/functions/draw-elem/one-prong.js.map +1 -1
  132. package/node/debug/functions/draw-elem/sharp-corner.d.ts +3 -3
  133. package/node/debug/functions/draw-elem/sharp-corner.js +3 -4
  134. package/node/debug/functions/draw-elem/sharp-corner.js.map +1 -1
  135. package/node/debug/functions/draw-elem/three-prong.d.ts +2 -2
  136. package/node/debug/functions/draw-elem/three-prong.js +8 -10
  137. package/node/debug/functions/draw-elem/three-prong.js.map +1 -1
  138. package/node/debug/functions/draw-elem/tight-bounding-box.d.ts +2 -2
  139. package/node/debug/functions/draw-elem/tight-bounding-box.js +3 -3
  140. package/node/debug/functions/draw-elem/tight-bounding-box.js.map +1 -1
  141. package/node/debug/functions/draw-elem/two-prong.d.ts +2 -2
  142. package/node/debug/functions/draw-elem/two-prong.js +7 -8
  143. package/node/debug/functions/draw-elem/two-prong.js.map +1 -1
  144. package/node/debug/functions/draw-elem/vertex.d.ts +4 -3
  145. package/node/debug/functions/draw-elem/vertex.js +11 -9
  146. package/node/debug/functions/draw-elem/vertex.js.map +1 -1
  147. package/node/debug/functions/general.d.ts +8 -8
  148. package/node/debug/functions/general.js +8 -8
  149. package/node/debug/functions/general.js.map +1 -1
  150. package/node/debug/functions/three-prong.d.ts +2 -2
  151. package/node/debug/functions/three-prong.js +10 -13
  152. package/node/debug/functions/three-prong.js.map +1 -1
  153. package/node/debug/functions/two-prong.d.ts +16 -5
  154. package/node/debug/functions/two-prong.js +56 -58
  155. package/node/debug/functions/two-prong.js.map +1 -1
  156. package/node/debug/three-prong-for-debugging.d.ts +6 -6
  157. package/node/debug/three-prong-for-debugging.js +1 -1
  158. package/node/debug/three-prong-for-debugging.js.map +1 -1
  159. package/node/debug/two-prong-for-debugging.d.ts +7 -7
  160. package/node/error-analysis/gamma.d.ts +26 -0
  161. package/node/error-analysis/gamma.js +35 -0
  162. package/node/error-analysis/gamma.js.map +1 -0
  163. package/node/find-2-prong/add-1-prong.d.ts +12 -0
  164. package/node/{mat/find-mat → find-2-prong}/add-1-prong.js +11 -11
  165. package/node/find-2-prong/add-1-prong.js.map +1 -0
  166. package/node/{mat/find-mat → find-2-prong}/add-2-prong.d.ts +6 -9
  167. package/node/{mat/find-mat → find-2-prong}/add-2-prong.js +26 -74
  168. package/node/find-2-prong/add-2-prong.js.map +1 -0
  169. package/node/find-2-prong/add-debug-info.d.ts +8 -0
  170. package/node/{mat/find-mat/find-2-prong → find-2-prong}/add-debug-info.js +5 -4
  171. package/node/find-2-prong/add-debug-info.js.map +1 -0
  172. package/node/find-2-prong/cull-bezier-pieces.d.ts +11 -0
  173. package/node/find-2-prong/cull-bezier-pieces.js +28 -0
  174. package/node/find-2-prong/cull-bezier-pieces.js.map +1 -0
  175. package/node/{mat/find-mat/find-2-prong → find-2-prong}/find-2-prong.d.ts +9 -13
  176. package/node/find-2-prong/find-2-prong.js +144 -0
  177. package/node/find-2-prong/find-2-prong.js.map +1 -0
  178. package/node/find-2-prong/find-and-add-2-prongs-on-all-paths.d.ts +15 -0
  179. package/node/{mat/find-mat → find-2-prong}/find-and-add-2-prongs-on-all-paths.js +5 -4
  180. package/node/find-2-prong/find-and-add-2-prongs-on-all-paths.js.map +1 -0
  181. package/node/{mat/find-mat → find-2-prong}/find-and-add-2-prongs.d.ts +5 -5
  182. package/node/find-2-prong/find-and-add-2-prongs.js +60 -0
  183. package/node/find-2-prong/find-and-add-2-prongs.js.map +1 -0
  184. package/node/{mat/find-mat → find-2-prong}/find-and-add-hole-closing-2-prongs.d.ts +3 -3
  185. package/node/{mat/find-mat → find-2-prong}/find-and-add-hole-closing-2-prongs.js +5 -5
  186. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.js.map +1 -0
  187. package/node/find-2-prong/find-equidistant-point-on-line-dd.d.ts +10 -0
  188. package/node/find-2-prong/find-equidistant-point-on-line-dd.js +56 -0
  189. package/node/find-2-prong/find-equidistant-point-on-line-dd.js.map +1 -0
  190. package/node/find-2-prong/get-initial-bezier-pieces.d.ts +15 -0
  191. package/node/find-2-prong/get-initial-bezier-pieces.js +40 -0
  192. package/node/find-2-prong/get-initial-bezier-pieces.js.map +1 -0
  193. package/node/find-2-prong/reduce-radius.d.ts +8 -0
  194. package/node/find-2-prong/reduce-radius.js +72 -0
  195. package/node/find-2-prong/reduce-radius.js.map +1 -0
  196. package/node/find-2-prong/squared-distance-between-dd.d.ts +2 -0
  197. package/node/find-2-prong/squared-distance-between-dd.js +17 -0
  198. package/node/find-2-prong/squared-distance-between-dd.js.map +1 -0
  199. package/node/find-2-prong/x-for-debugging.d.ts +9 -0
  200. package/node/find-2-prong/x-for-debugging.js.map +1 -0
  201. package/node/{mat/find-mat → find-3-prong.ts}/add-3-prong.d.ts +12 -7
  202. package/node/find-3-prong.ts/add-3-prong.js +82 -0
  203. package/node/find-3-prong.ts/add-3-prong.js.map +1 -0
  204. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-better-x.d.ts +4 -4
  205. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-better-x.js +1 -1
  206. package/node/find-3-prong.ts/calc-better-x.js.map +1 -0
  207. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-initial-3-prong-center.d.ts +3 -3
  208. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-initial-3-prong-center.js +5 -7
  209. package/node/find-3-prong.ts/calc-initial-3-prong-center.js.map +1 -0
  210. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong-for-delta3s.d.ts +6 -6
  211. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong-for-delta3s.js +11 -12
  212. package/node/find-3-prong.ts/find-3-prong-for-delta3s.js.map +1 -0
  213. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong.d.ts +5 -5
  214. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong.js +52 -39
  215. package/node/find-3-prong.ts/find-3-prong.js.map +1 -0
  216. package/node/find-3-prong.ts/find-and-add-3-prongs.d.ts +5 -0
  217. package/node/find-3-prong.ts/find-and-add-3-prongs.js +74 -0
  218. package/node/find-3-prong.ts/find-and-add-3-prongs.js.map +1 -0
  219. package/node/{mat/find-mat/find-and-add-3-prongs.d.ts → find-3-prong.ts/find-and-add-all-3-prongs.d.ts} +3 -3
  220. package/node/find-3-prong.ts/find-and-add-all-3-prongs.js +66 -0
  221. package/node/find-3-prong.ts/find-and-add-all-3-prongs.js.map +1 -0
  222. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/get-closest-points.d.ts +3 -3
  223. package/node/find-3-prong.ts/get-closest-points.js +14 -0
  224. package/node/find-3-prong.ts/get-closest-points.js.map +1 -0
  225. package/node/{mat/find-mat → find-mat}/add-debug-info.d.ts +4 -4
  226. package/node/{mat/find-mat → find-mat}/add-debug-info.js +6 -6
  227. package/node/find-mat/add-debug-info.js.map +1 -0
  228. package/node/{mat/find-mat → find-mat}/create-initial-cp-graph.d.ts +5 -5
  229. package/node/{mat/find-mat → find-mat}/create-initial-cp-graph.js +5 -6
  230. package/node/find-mat/create-initial-cp-graph.js.map +1 -0
  231. package/node/find-mat/find-mat.d.ts +10 -0
  232. package/node/find-mat/find-mat.js +57 -0
  233. package/node/find-mat/find-mat.js.map +1 -0
  234. package/node/{find-mats.d.ts → find-mat/find-mats.d.ts} +1 -1
  235. package/node/find-mat/find-mats.js +58 -0
  236. package/node/find-mat/find-mats.js.map +1 -0
  237. package/node/find-mat/fix-ordering.d.ts +8 -0
  238. package/node/find-mat/fix-ordering.js +59 -0
  239. package/node/find-mat/fix-ordering.js.map +1 -0
  240. package/node/find-mat/get-dull-corners.d.ts +5 -0
  241. package/node/find-mat/get-dull-corners.js +22 -0
  242. package/node/find-mat/get-dull-corners.js.map +1 -0
  243. package/node/find-mat/get-for-1-prongs-on-loop.d.ts +11 -0
  244. package/node/find-mat/get-for-1-prongs-on-loop.js +28 -0
  245. package/node/find-mat/get-for-1-prongs-on-loop.js.map +1 -0
  246. package/node/find-mat/get-for-2-prongs-on-loop.d.ts +11 -0
  247. package/node/find-mat/get-for-2-prongs-on-loop.js +30 -0
  248. package/node/find-mat/get-for-2-prongs-on-loop.js.map +1 -0
  249. package/node/find-mat/get-sharp-corners.d.ts +5 -0
  250. package/node/find-mat/get-sharp-corners.js +21 -0
  251. package/node/find-mat/get-sharp-corners.js.map +1 -0
  252. package/node/find-mat/get-size-params.d.ts +7 -0
  253. package/node/find-mat/get-size-params.js +33 -0
  254. package/node/find-mat/get-size-params.js.map +1 -0
  255. package/node/geometry/circle.js.map +1 -0
  256. package/node/geometry/get-bounding-box-.js.map +1 -0
  257. package/node/{mat/geometry → geometry}/get-closest-square-distance-to-rect.d.ts +1 -1
  258. package/node/{mat/geometry → geometry}/get-closest-square-distance-to-rect.js +1 -1
  259. package/node/geometry/get-closest-square-distance-to-rect.js.map +1 -0
  260. package/node/{mat/geometry → geometry}/get-closest-squared-distance-to-rotated-rect.d.ts +1 -1
  261. package/node/{mat/geometry → geometry}/get-closest-squared-distance-to-rotated-rect.js +1 -1
  262. package/node/geometry/get-closest-squared-distance-to-rotated-rect.js.map +1 -0
  263. package/node/get-curve/get-curve-between.d.ts +1 -1
  264. package/node/get-curve/get-curve-between.js +2 -2
  265. package/node/get-curve/get-curve-between.js.map +1 -1
  266. package/node/get-curve/get-edge-direction.d.ts +2 -2
  267. package/node/get-curve/get-edge-direction.js +2 -4
  268. package/node/get-curve/get-edge-direction.js.map +1 -1
  269. package/node/index.d.ts +24 -20
  270. package/node/index.js +21 -16
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  565. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js +0 -40
  566. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js.map +0 -1
  567. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.d.ts +0 -11
  568. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js +0 -38
  569. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js.map +0 -1
  570. package/node/mat/find-mat/find-2-prong/x-for-debugging.d.ts +0 -9
  571. package/node/mat/find-mat/find-2-prong/x-for-debugging.js.map +0 -1
  572. package/node/mat/find-mat/find-3-prong/calc-better-x.js.map +0 -1
  573. package/node/mat/find-mat/find-3-prong/calc-initial-3-prong-center.js.map +0 -1
  574. package/node/mat/find-mat/find-3-prong/find-3-prong-for-delta3s.js.map +0 -1
  575. package/node/mat/find-mat/find-3-prong/find-3-prong.js.map +0 -1
  576. package/node/mat/find-mat/find-3-prong/get-closest-points.js +0 -17
  577. package/node/mat/find-mat/find-3-prong/get-closest-points.js.map +0 -1
  578. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.d.ts +0 -15
  579. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.js.map +0 -1
  580. package/node/mat/find-mat/find-and-add-2-prongs.js +0 -74
  581. package/node/mat/find-mat/find-and-add-2-prongs.js.map +0 -1
  582. package/node/mat/find-mat/find-and-add-3-prongs.js +0 -147
  583. package/node/mat/find-mat/find-and-add-3-prongs.js.map +0 -1
  584. package/node/mat/find-mat/find-and-add-hole-closing-2-prongs.js.map +0 -1
  585. package/node/mat/find-mat/get-potential-2-prongs.d.ts +0 -4
  586. package/node/mat/find-mat/get-potential-2-prongs.js +0 -17
  587. package/node/mat/find-mat/get-potential-2-prongs.js.map +0 -1
  588. package/node/mat/find-mat/get-sharp-corners.d.ts +0 -4
  589. package/node/mat/find-mat/get-sharp-corners.js +0 -18
  590. package/node/mat/find-mat/get-sharp-corners.js.map +0 -1
  591. package/node/mat/geometry/get-closest-square-distance-to-rect.js.map +0 -1
  592. package/node/mat/geometry/get-closest-squared-distance-to-rotated-rect.js.map +0 -1
  593. package/node/mat/get-contact-circles-at-interface.d.ts +0 -8
  594. package/node/mat/get-contact-circles-at-interface.js +0 -21
  595. package/node/mat/get-contact-circles-at-interface.js.map +0 -1
  596. package/node/mat/get-leaves.js +0 -13
  597. package/node/mat/get-leaves.js.map +0 -1
  598. package/node/mat/to-scale-axis/add-debug-info.js.map +0 -1
  599. package/node/mat/to-scale-axis/cull-non-cycles.js.map +0 -1
  600. package/node/mat/to-scale-axis/cull.js.map +0 -1
  601. package/node/mat.js.map +0 -1
  602. package/node/point-on-shape.d.ts +0 -73
  603. package/node/point-on-shape.js +0 -168
  604. package/node/point-on-shape.js.map +0 -1
  605. package/node/simplify-mat.js.map +0 -1
  606. package/node/to-scale-axis.js.map +0 -1
  607. package/node/traverse-edges.js.map +0 -1
  608. package/node/traverse-vertices.js.map +0 -1
  609. package/src/cp-node.ts +0 -388
  610. package/src/find-mats.ts +0 -171
  611. package/src/loop.ts +0 -56
  612. package/src/mat/closest-boundary-point/closest-point-on-curve-old.ts_ +0 -88
  613. package/src/mat/closest-boundary-point/closest-point-on-curve.ts_ +0 -95
  614. package/src/mat/closest-boundary-point/closest-points-on-curve.ts +0 -84
  615. package/src/mat/closest-boundary-point/cull-bezier-pieces.ts +0 -38
  616. package/src/mat/closest-boundary-point/get-close-boundary-points.ts +0 -107
  617. package/src/mat/closest-boundary-point/get-closest-boundary-point.ts +0 -64
  618. package/src/mat/find-mat/add-3-prong.ts +0 -75
  619. package/src/mat/find-mat/create-get-interesting-points-on-loop.ts +0 -73
  620. package/src/mat/find-mat/find-2-prong/add-debug-info.ts +0 -46
  621. package/src/mat/find-mat/find-2-prong/find-2-prong.ts +0 -316
  622. package/src/mat/find-mat/find-2-prong/get-initial-bezier-pieces.ts +0 -52
  623. package/src/mat/find-mat/find-2-prong/x-for-debugging.ts +0 -13
  624. package/src/mat/find-mat/find-3-prong/find-3-prong.ts +0 -106
  625. package/src/mat/find-mat/find-3-prong/get-closest-points.ts +0 -28
  626. package/src/mat/find-mat/find-and-add-2-prongs.ts +0 -108
  627. package/src/mat/find-mat/find-and-add-3-prongs.ts +0 -218
  628. package/src/mat/find-mat/get-potential-2-prongs.ts +0 -24
  629. package/src/mat/find-mat/get-sharp-corners.ts +0 -25
  630. package/src/mat/find-mat/get-total-abs-curvature.ts +0 -17
  631. package/src/mat/get-contact-circles-at-interface.ts +0 -26
  632. package/src/mat/to-scale-axis/add-to-tree.ts +0 -66
  633. package/src/mat/to-scale-axis/calc-groups.ts +0 -82
  634. package/src/mat/to-scale-axis/create-spacial-tree.ts +0 -41
  635. package/src/mat/to-scale-axis/get-engulfed-vertices.ts +0 -135
  636. package/src/point-on-shape.ts +0 -231
  637. package/src/svg/get-curvature-at-interface.ts +0 -55
  638. /package/node/{compare-curvatures-at-interface.d.ts → corner/compare-curvatures-at-interface.d.ts} +0 -0
  639. /package/node/{mat → corner}/corner.js +0 -0
  640. /package/node/{get-interface-ccw.d.ts → corner/get-interface-ccw.d.ts} +0 -0
  641. /package/node/{get-boundary-bezier-parts-to-next.d.ts → cp-node/get-boundary-bezier-parts-to-next.d.ts} +0 -0
  642. /package/node/{get-curve-to-next.d.ts → cp-node/get-curve-to-next.d.ts} +0 -0
  643. /package/node/{traverse-edges.d.ts → cp-node/traverse-edges.d.ts} +0 -0
  644. /package/node/{traverse-vertices.d.ts → cp-node/traverse-vertices.d.ts} +0 -0
  645. /package/node/{mat/find-mat/find-2-prong → find-2-prong}/x-for-debugging.js +0 -0
  646. /package/node/{circle.d.ts → geometry/circle.d.ts} +0 -0
  647. /package/node/{circle.js → geometry/circle.js} +0 -0
  648. /package/node/{get-bounding-box-.d.ts → geometry/get-bounding-box-.d.ts} +0 -0
  649. /package/node/{get-bounding-box-.js → geometry/get-bounding-box-.js} +0 -0
  650. /package/node/{mat.js → mat/mat.js} +0 -0
  651. /package/src/{circle.ts → geometry/circle.ts} +0 -0
  652. /package/src/{get-bounding-box-.ts → geometry/get-bounding-box-.ts} +0 -0
@@ -1,95 +0,0 @@
1
-
2
- import { deflate, allRootsPrecise, allRootsMultiWithErrBounds, toCasStr } from 'flo-poly';
3
-
4
- import { getObjClosestTo } from 'flo-vector2d';
5
- import { evaluate, getTangentPolyFromPoint, getTangentPolyFromPointExact } from 'flo-bezier3';
6
- import { estimate } from 'flo-numerical';
7
-
8
- import { Curve } from "../../curve";
9
-
10
-
11
- /** @hidden */
12
- // TODO - remove delta
13
- let DELTA = 1e-11;
14
-
15
-
16
- /**
17
- * @hidden
18
- * @param curve The curve
19
- * @param p The point from which to check
20
- * @param tRange The allowed t range
21
- * @param touchedCurve The bezier on which p is located
22
- * @param t The t value of the bezier that locates p
23
- */
24
- function closestPointOnCurve(
25
- curve: Curve,
26
- p: number[],
27
- [tS,tE]: number[] = [0,1],
28
- touchedCurve?: Curve,
29
- t?: number) {
30
-
31
- let poly = getTangentPolyFromPointExact(curve.ps, p);
32
-
33
- //if (curve === touchedCurve) {
34
- // poly = deflate(poly, t);
35
- //}
36
-
37
- let roots = allRootsMultiWithErrBounds(
38
- poly,
39
- poly.map(c => 0), // because all coefficients are exact
40
- () => [], // ...
41
- tS,
42
- tE
43
- ).map(t => t.tM);
44
-
45
- // Also test the endpoints
46
- let push0 = true;
47
- let push1 = true;
48
- if ((t === 1 && curve === touchedCurve.next) ||
49
- (t === 0 && curve === touchedCurve)) {
50
- push0 = false;
51
- }
52
- if ((t === 0 && curve === touchedCurve.prev) ||
53
- (t === 1 && curve === touchedCurve)) {
54
- push1 = false;
55
- }
56
-
57
- if (tS === 0) {
58
- if (push0) { roots.push(0); }
59
- } else if (tS === 1) {
60
- if (push1) { roots.push(1); }
61
- } else {
62
- roots.push(tS);
63
- }
64
-
65
- if (tE === 0) {
66
- if (push0) { roots.push(0); }
67
- } else if (tE === 1) {
68
- if (push1) { roots.push(1); }
69
- } else {
70
- roots.push(tE);
71
- }
72
-
73
- // This is to take care of a numerical issue - see shape p1.svg.
74
- //let roots_: number[] = [];
75
- //for (let i=0; i<roots.length; i++) {
76
- // let root = roots[i];
77
- // if (root !== 0 && root < DELTA) {
78
- // root = 0;
79
- // } else if (root !== 1 && 1-root < DELTA) {
80
- // root = 1;
81
- // }
82
- // roots_.push(root);
83
- //}
84
-
85
- let ev = evaluate(curve.ps);
86
- //let ps = roots_.map(
87
- let ps = roots.map(
88
- root => ({ p: ev(root), t: root })
89
- );
90
-
91
- return getObjClosestTo(p, ps, p => p.p);
92
- }
93
-
94
-
95
- export { closestPointOnCurve }
@@ -1,84 +0,0 @@
1
- // qqq import { deflateQuad, allRootsMultiWithErrBounds, RootInterval } from 'flo-poly';
2
- // qqq import { getTangentPolyFromPointExact, evalDeCasteljau, evaluate, getFootpointPolyExact } from 'flo-bezier3';
3
- import { ddDeflate, allRootsCertified, RootInterval } from 'flo-poly';
4
- import { evalDeCasteljau, evaluate, getFootpointPolyDd, getFootpointPolyExact } from 'flo-bezier3';
5
- import { Curve } from "../../curve.js";
6
- import { eToDd } from 'big-float-ts';
7
-
8
-
9
- /**
10
- * @hidden
11
- * @param curve The curve
12
- * @param p The point from which to check
13
- * @param tRange The allowed t range
14
- * @param touchedCurve The bezier on which p is located
15
- * @param t The t value of the bezier that locates p
16
- */
17
- function closestPointsOnCurve(
18
- curve: Curve,
19
- p: number[],
20
- [tS,tE]: number[] = [0,1],
21
- touchedCurve: Curve,
22
- t: number): {
23
- p: number[];
24
- t: number;
25
- }[] {
26
-
27
- // qqq let poly = getTangentPolyFromPointExact(curve.ps, p);
28
- const _poly = getFootpointPolyDd(curve.ps, p);
29
-
30
- // qqq poly = deflateQuad(poly, t);
31
- const poly = curve === touchedCurve
32
- ? ddDeflate(_poly, t)
33
- : _poly;
34
-
35
- // let roots: Omit<RootInterval,'multiplicity'>[] = allRootsMultiWithErrBounds(
36
- const roots: Omit<RootInterval,'multiplicity'>[] = allRootsCertified(poly, tS, tE);
37
-
38
- // Also test the endpoints
39
- let push0 = true;
40
- let push1 = true;
41
- if ((t === 1 && curve === touchedCurve.next) ||
42
- (t === 0 && curve === touchedCurve)) {
43
- push0 = false;
44
- }
45
- if ((t === 0 && curve === touchedCurve.prev) ||
46
- (t === 1 && curve === touchedCurve)) {
47
- push1 = false;
48
- }
49
-
50
- if (tS === 0) {
51
- if (push0) { roots.push({ tS: 0, tE: 0 }); }
52
- } else if (tS === 1) {
53
- if (push1) { roots.push({ tS: 1, tE: 1 }); }
54
- } else {
55
- roots.push({ tS: tS, tE: tS });
56
- }
57
-
58
- if (tE === 0) {
59
- if (push0) { roots.push({ tS: 0, tE: 0 }); }
60
- } else if (tE === 1) {
61
- if (push1) { roots.push({ tS: 1, tE: 1 }); }
62
- } else {
63
- roots.push({ tS: tE, tE: tE });
64
- }
65
-
66
- const ps = roots.map(
67
- root => {
68
- const tS = root.tS;
69
- const tE = root.tE;
70
- // TODO - tS, tE should always stay within [0,1] - modify findRootsMulti
71
- const t = tS < 0
72
- ? 0
73
- : tE > 1 ? 1 : (tS + tE)/2;
74
- // TODO - why does evalDeCasteljau not work here?
75
- return { p: evaluate(curve.ps,t), t }
76
- //return { p: evalDeCasteljau(curve.ps,t), t }
77
- }
78
- );
79
-
80
- return ps;
81
- }
82
-
83
-
84
- export { closestPointsOnCurve }
@@ -1,38 +0,0 @@
1
- import { BezierPiece } from '../bezier-piece.js';
2
- import { getBestDistanceSquared } from './get-best-distance-squared.js';
3
- import { cullByLooseBoundingBox } from './cull-by-loose-bounding-box.js';
4
- import { cullByTightBoundingBox } from './cull-by-tight-boundary-box.js';
5
-
6
-
7
- /**
8
- * @hidden
9
- * @param bezierPieces
10
- * @param p
11
- * @param extreme
12
- */
13
- function cullBezierPieces(
14
- bezierPieces: BezierPiece[],
15
- p: number[]) {
16
-
17
- const CULL_THRESHOLD = 0;
18
-
19
- if (bezierPieces.length > CULL_THRESHOLD) {
20
- const bestSquaredDistance = getBestDistanceSquared(
21
- bezierPieces, p
22
- );
23
- bezierPieces = cullByLooseBoundingBox(
24
- bezierPieces, p,
25
- bestSquaredDistance
26
- );
27
-
28
- bezierPieces = cullByTightBoundingBox(
29
- bezierPieces, p,
30
- bestSquaredDistance
31
- );
32
- }
33
-
34
- return bezierPieces;
35
- }
36
-
37
-
38
- export { cullBezierPieces }
@@ -1,107 +0,0 @@
1
- import { distanceBetween } from 'flo-vector2d';
2
- import { IPointOnShape, PointOnShape } from '../../point-on-shape.js';
3
- import { BezierPiece } from '../bezier-piece.js';
4
- import { cullBezierPieces } from './cull-bezier-pieces.js';
5
- import { closestPointsOnCurve } from './closest-points-on-curve.js';
6
-
7
-
8
- /**
9
- * @hidden
10
- * Returns the closest boundary point to the given point, limited to the given
11
- * bezier pieces, including the beziers actually checked after culling.
12
- * @param bezierPieces
13
- * @param point
14
- * @param touchedCurve
15
- * @param t
16
- * @param extreme
17
- */
18
- function getCloseBoundaryPoints(
19
- bezierPieces: BezierPiece[],
20
- point: number[],
21
- y: IPointOnShape,
22
- distance: number) {
23
-
24
- const touchedCurve = y.curve;
25
- const t = y.t;
26
- const p_ = y.p;
27
-
28
- bezierPieces = cullBezierPieces(bezierPieces, point);
29
-
30
- // TODO - integrate with is-another-cp-closeby - we MUST check angle too!
31
- const DISTANCE_TOLERANCE = 1e-9;
32
- const posInfos: { pos: IPointOnShape; d: number }[] = [];
33
- for (let i=0; i<bezierPieces.length; i++) {
34
- const bezierPiece = bezierPieces[i];
35
-
36
- // TOOD - important - should be able to return multiple points
37
- const ps = closestPointsOnCurve(
38
- bezierPiece.curve,
39
- point,
40
- bezierPiece.ts,
41
- touchedCurve,
42
- t
43
- );
44
-
45
- //if (ps === undefined) { continue; }
46
-
47
- for (let j=0; j<ps.length; j++) {
48
- const p = ps[j];
49
- const d = distanceBetween(p.p, point);
50
-
51
- let curve = bezierPiece.curve;
52
- let t_= p.t;
53
-
54
- if (Math.abs(d-distance) < DISTANCE_TOLERANCE) {
55
- if (t_ === 0) {
56
- t_ = 1;
57
- curve = bezierPiece.curve.prev;
58
- }
59
-
60
- posInfos.push({ pos: new PointOnShape(curve, t_), d });
61
- }
62
- }
63
- }
64
-
65
- if (posInfos.length > 1) {
66
- // Remove ones that are too close together.
67
- // TODO - in future remove all these checks and join n-prongs when they
68
- // are being added - much simpler and more symmetric. Remeber order when
69
- // comparing closeness!
70
- const indexesToCheck: number[] = [];
71
- for (let i=0; i<posInfos.length; i++) {
72
- const pi = posInfos[i];
73
- // Only check if they are close to the edges. Why??
74
- //if (pi.pos.t < 1e-2 || 1-pi.pos.t < 1e-2) {
75
- indexesToCheck.push(i);
76
- //}
77
- }
78
- const indexesToRemove: number[] = [];
79
- for (let i=0; i<indexesToCheck.length; i++) {
80
- for (let j=i+1; j<indexesToCheck.length; j++) {
81
- if (i === j) { continue; }
82
- const p1 = posInfos[indexesToCheck[i]].pos.p;
83
- const p2 = posInfos[indexesToCheck[j]].pos.p;
84
- // Below checks for source point too - similar to
85
- // isAnotherCpCloseBy
86
- const p3 = p_;
87
- if ((Math.abs(p1[0] - p2[0]) < 1e-6 &&
88
- Math.abs(p1[1] - p2[1]) < 1e-6) ||
89
-
90
- (Math.abs(p1[0] - p3[0]) < 1e-6 &&
91
- Math.abs(p1[1] - p3[1]) < 1e-6)
92
- ) {
93
-
94
- indexesToRemove.push(indexesToCheck[i]);
95
- }
96
- }
97
- }
98
- for (let i=indexesToRemove.length -1; i >= 0; i--) {
99
- posInfos.splice(indexesToRemove[i], 1);
100
- }
101
- }
102
-
103
- return posInfos;
104
- }
105
-
106
-
107
- export { getCloseBoundaryPoints };
@@ -1,64 +0,0 @@
1
- import { distanceBetween, getObjClosestTo } from 'flo-vector2d';
2
- import { Curve } from '../../curve.js';
3
- import { PointOnShape, IPointOnShape } from '../../point-on-shape.js';
4
- import { BezierPiece } from '../bezier-piece.js';
5
- import { cullBezierPieces } from './cull-bezier-pieces.js';
6
- import { closestPointsOnCurve } from './closest-points-on-curve.js';
7
-
8
-
9
- /**
10
- * @hidden
11
- * Returns the closest boundary point to the given point, limited to the given
12
- * bezier pieces, including the beziers actually checked after culling.
13
- * @param bezierPieces
14
- * @param point
15
- * @param touchedCurve
16
- * @param t
17
- * @param extreme
18
- */
19
- function getClosestBoundaryPoint(
20
- bezierPieces: BezierPiece[],
21
- point: number[],
22
- touchedCurve: Curve,
23
- t: number) {
24
-
25
- bezierPieces = cullBezierPieces(bezierPieces, point);
26
-
27
- let bestDistance = Number.POSITIVE_INFINITY;
28
- let posInfo: { pos: IPointOnShape; d: number };
29
- for (let i=0; i<bezierPieces.length; i++) {
30
- const bezierPiece = bezierPieces[i];
31
-
32
- const ps = closestPointsOnCurve(
33
- bezierPiece.curve,
34
- point,
35
- bezierPiece.ts,
36
- touchedCurve,
37
- t
38
- );
39
-
40
- const p = getObjClosestTo(point, ps, p => p.p)
41
-
42
- if (p === undefined) { continue; }
43
-
44
- const d = distanceBetween(p.p, point);
45
-
46
- let curve = bezierPiece.curve;
47
- let t_= p.t;
48
-
49
- if (d < bestDistance) {
50
- if (t_ === 0) {
51
- t_ = 1;
52
- curve = bezierPiece.curve.prev;
53
- }
54
-
55
- posInfo = { pos: new PointOnShape(curve, t_), d };
56
- bestDistance = d;
57
- }
58
- }
59
-
60
- return posInfo;
61
- }
62
-
63
-
64
- export { getClosestBoundaryPoint };
@@ -1,75 +0,0 @@
1
- import { LlRbTree } from 'flo-ll-rb-tree';
2
- import { CpNode } from '../../cp-node.js';
3
- import { Loop } from '../../loop.js';
4
- import { Circle } from '../../circle.js';
5
- import { IPointOnShape } from '../../point-on-shape.js';
6
- import { addToCpGraph } from '../add-to-cp-graph.js';
7
- import { isAnotherCpCloseby } from '../is-another-cp-closeby.js';
8
-
9
-
10
- /**
11
- * @hidden
12
- * Adds a 3-prong MAT circle according to the 3 given (previously calculated)
13
- * points on the shape.
14
- * @param cpTrees
15
- * @param orders
16
- * @param threeProng
17
- */
18
- function add3Prong(
19
- cpTrees: Map<Loop,LlRbTree<CpNode>>,
20
- orders: number[],
21
- threeProng: {
22
- circle: Circle,
23
- ps: IPointOnShape[],
24
- δ3s: CpNode[][]
25
- }) {
26
-
27
- const { circle, ps: poss, δ3s } = threeProng;
28
-
29
- // Keep for possible future debugging.
30
- /*
31
- if (typeof _debug_ !== 'undefined') {
32
- for (let i=0; i<3; i++) {
33
- let cpBef = threeProng.δ3s[i][0].cp;
34
- let cpAft = threeProng.δ3s[i][1].cp;
35
- //let cmpBef = PointOnShape.compareInclOrder(cpBef.pointOnShape, ps[i], cpBef.order, orders[i]);
36
- //let cmpAft = PointOnShape.compareInclOrder(cpAft.pointOnShape, ps[i], cpAft.order, orders[i]);
37
-
38
- let cmpBef = PointOnShape.compare(cpBef.pointOnShape, ps[i]);
39
- let cmpAft = PointOnShape.compare(cpAft.pointOnShape, ps[i]);
40
-
41
- // len is used by debug functions to reference a particular
42
- // three-prong.
43
- let len = _debug_.generated.elems.threeProng.length-1;
44
- if (cmpBef > 0) {
45
- console.log('----------------------------------------');
46
- console.log(`3-prong order is wrong (bef) : i: ${i} - cmp: ${cmpBef} - n: ${len}`);
47
- console.log(threeProng);
48
- console.log(cpBef);
49
- console.log(cpAft);
50
- console.log(ps[i]);
51
- }
52
- if (cmpAft < 0) {
53
- console.log('----------------------------------------');
54
- console.log(`3-prong order is wrong (aft) : i: ${i} - cmp: ${cmpAft} - n: ${len}`);
55
- console.log(threeProng);
56
- console.log(cpBef);
57
- console.log(cpAft);
58
- console.log(ps[i]);
59
- }
60
- }
61
- }
62
- */
63
-
64
- // TODO - replace 1000 below with correct value
65
- isAnotherCpCloseby(cpTrees, poss[0], circle, orders[0], 0, 1000, 'blue');
66
- isAnotherCpCloseby(cpTrees, poss[1], circle, orders[1], 0, 1000, 'blue');
67
- isAnotherCpCloseby(cpTrees, poss[2], circle, orders[2], 0, 1000, 'blue');
68
-
69
- addToCpGraph(circle, orders, cpTrees, poss, δ3s);
70
-
71
- return circle;
72
- }
73
-
74
-
75
- export { add3Prong }
@@ -1,73 +0,0 @@
1
- import { getCurvatureExtrema, splitByCurvatureAndLength, controlPointLinesLength } from 'flo-bezier3';
2
- import { getContactCirclesAtInterface } from '../get-contact-circles-at-interface.js';
3
- import { Loop } from '../../loop.js';
4
- import { PointOnShape, comparePoss, IPointOnShape } from '../../point-on-shape.js';
5
-
6
-
7
- /**
8
- * @hidden
9
- * Get useful points on the shape - these incude points of maximum curvature and
10
- * points at the bezier-bezier interfaces.
11
- * @param loop
12
- * @param additionalPointCount
13
- */
14
- function getInterestingPointsOnLoop(
15
- minBezLength: number,
16
- maxCurviness: number,
17
- maxLength: number) {
18
-
19
- return function(loop: Loop) {
20
- const allPoints: IPointOnShape[] = [];
21
-
22
- for (let i=0; i<loop.curves.length; i++) {
23
- const curve = loop.curves[i];
24
-
25
- // qqq if (lengthSquaredUpperBound(curve.ps) < minBezLength) {
26
- if (controlPointLinesLength(curve.ps) < minBezLength) {
27
- continue;
28
- }
29
-
30
-
31
- /*
32
- let { maxCurvatureTs, maxNegativeCurvatureTs } =
33
- getCurvatureExtrema(curve.ps);
34
- let maxCurvatures = maxCurvatureTs.map(t => new PointOnShape(curve, t));
35
- let maxNegativeCurvatures = maxNegativeCurvatureTs.map(t => new PointOnShape(curve, t));
36
-
37
- allPoints.push(
38
- ...getContactCirclesAtInterface(curve),
39
- ...maxCurvatures,
40
- ...maxNegativeCurvatures
41
- );
42
- */
43
-
44
- // let { maxima } = getCurvatureExtrema(curve.ps);
45
- // qqq let { maxCurvatureTs, maxNegativeCurvatureTs } = getCurvatureExtrema(curve.ps);
46
- const { maxima } = getCurvatureExtrema(curve.ps);
47
- // let maxAbsCurvatures = maxima.map(t => new PointOnShape(curve, t));
48
- // qqq let maxAbsCurvatures = [...maxCurvatureTs, ...maxNegativeCurvatureTs].map(t => new PointOnShape(curve, t));
49
- const maxAbsCurvatures = [...maxima].map(t => new PointOnShape(curve, t));
50
-
51
- allPoints.push(
52
- ...getContactCirclesAtInterface(curve),
53
- ...maxAbsCurvatures,
54
- );
55
-
56
- let ts = splitByCurvatureAndLength(curve.ps, maxCurviness, maxLength);
57
- if (ts.length === 2) {
58
- ts = [0, 0.5, 1];
59
- }
60
-
61
- for (let i=1; i<ts.length-1; i++) {
62
- allPoints.push( new PointOnShape(curve, ts[i]) );
63
- }
64
- }
65
-
66
- allPoints.sort(comparePoss);
67
-
68
- return allPoints;
69
- }
70
- }
71
-
72
-
73
- export { getInterestingPointsOnLoop }
@@ -1,46 +0,0 @@
1
- /** @internal */
2
- declare const _debug_: Debug;
3
-
4
- import { Debug } from '../../../debug/debug.js';
5
- import { IPointOnShape } from '../../../point-on-shape.js';
6
- import { Circle } from '../../../circle.js';
7
- import { CpNode } from '../../../cp-node.js';
8
- import { BezierPiece } from '../../bezier-piece.js';
9
- import { TwoProngForDebugging } from '../../../debug/two-prong-for-debugging.js';
10
- import { getTwoProngType } from '../../get-two-prong-type.js';
11
- import { ElemType_TwoProng } from '../../elem-type-two-prong.js';
12
- import { TXForDebugging } from './x-for-debugging.js';
13
-
14
-
15
- /** @hidden */
16
- function addDebugInfo(
17
- bezierPieces: BezierPiece[],
18
- failed: boolean,
19
- pos: IPointOnShape,
20
- circle: Circle,
21
- z: IPointOnShape,
22
- δ: CpNode[],
23
- xs: TXForDebugging[],
24
- holeClosing: boolean) {
25
-
26
- const twoProng: TwoProngForDebugging = {
27
- generated: _debug_.generated,
28
- bezierPieces,
29
- pos,
30
- δ,
31
- z: z ? z.p : undefined,
32
- circle,
33
- xs,
34
- failed,
35
- holeClosing,
36
- notAdded: false,
37
- deleted: false,
38
- cpNode: undefined
39
- };
40
-
41
- const twoProngType = getTwoProngType(twoProng) as ElemType_TwoProng;
42
- _debug_.generated.elems[twoProngType].push(twoProng);
43
- }
44
-
45
-
46
- export { addDebugInfo }