flo-mat 2.0.4 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (652) hide show
  1. package/.quokka +4 -0
  2. package/browser/index.js +18434 -14538
  3. package/browser/index.min.js +1 -1
  4. package/node/closest-boundary-point/cull-bezier-pieces.d.ts +9 -0
  5. package/node/closest-boundary-point/cull-bezier-pieces.js +17 -0
  6. package/node/closest-boundary-point/cull-bezier-pieces.js.map +1 -0
  7. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-loose-bounding-box.d.ts +2 -2
  8. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-loose-bounding-box.js +2 -2
  9. package/node/closest-boundary-point/cull-by-loose-bounding-box.js.map +1 -0
  10. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-tight-boundary-box.d.ts +2 -2
  11. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-tight-boundary-box.js +1 -1
  12. package/node/closest-boundary-point/cull-by-tight-boundary-box.js.map +1 -0
  13. package/node/closest-boundary-point/dd-deflate-with-running-error.d.ts +25 -0
  14. package/node/closest-boundary-point/dd-deflate-with-running-error.js +68 -0
  15. package/node/closest-boundary-point/dd-deflate-with-running-error.js.map +1 -0
  16. package/node/closest-boundary-point/foot-and-endpoint-info.d.ts +10 -0
  17. package/node/closest-boundary-point/foot-and-endpoint-info.js +2 -0
  18. package/node/closest-boundary-point/foot-and-endpoint-info.js.map +1 -0
  19. package/node/{mat/closest-boundary-point → closest-boundary-point}/get-best-distance-squared.d.ts +2 -2
  20. package/node/{mat/closest-boundary-point → closest-boundary-point}/get-best-distance-squared.js +2 -3
  21. package/node/closest-boundary-point/get-best-distance-squared.js.map +1 -0
  22. package/node/closest-boundary-point/get-close-boundary-points-certified.d.ts +15 -0
  23. package/node/closest-boundary-point/get-close-boundary-points-certified.js +40 -0
  24. package/node/closest-boundary-point/get-close-boundary-points-certified.js.map +1 -0
  25. package/node/closest-boundary-point/get-closest-boundary-point-certified.d.ts +15 -0
  26. package/node/closest-boundary-point/get-closest-boundary-point-certified.js +42 -0
  27. package/node/closest-boundary-point/get-closest-boundary-point-certified.js.map +1 -0
  28. package/node/closest-boundary-point/get-p-from-box.d.ts +3 -0
  29. package/node/closest-boundary-point/get-p-from-box.js +11 -0
  30. package/node/closest-boundary-point/get-p-from-box.js.map +1 -0
  31. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.d.ts +12 -0
  32. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js +93 -0
  33. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js.map +1 -0
  34. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.d.ts +13 -0
  35. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js +58 -0
  36. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js.map +1 -0
  37. package/node/{contact-point.d.ts → contact-point/contact-point.d.ts} +3 -3
  38. package/node/{contact-point.js → contact-point/contact-point.js} +1 -5
  39. package/node/contact-point/contact-point.js.map +1 -0
  40. package/node/{compare-curvatures-at-interface.js → corner/compare-curvatures-at-interface.js} +2 -2
  41. package/node/corner/compare-curvatures-at-interface.js.map +1 -0
  42. package/node/{mat → corner}/corner.d.ts +1 -1
  43. package/node/{mat → corner}/corner.js.map +1 -1
  44. package/node/corner/get-corner.d.ts +15 -0
  45. package/node/{curve.js → corner/get-corner.js} +6 -17
  46. package/node/corner/get-corner.js.map +1 -0
  47. package/node/{get-interface-ccw.js → corner/get-interface-ccw.js} +18 -33
  48. package/node/corner/get-interface-ccw.js.map +1 -0
  49. package/node/cp-node/clone.d.ts +1 -1
  50. package/node/cp-node/clone.js +6 -4
  51. package/node/cp-node/clone.js.map +1 -1
  52. package/node/cp-node/cp-node.d.ts +196 -0
  53. package/node/cp-node/cp-node.js +249 -0
  54. package/node/cp-node/cp-node.js.map +1 -0
  55. package/node/cp-node/create-cp-node.d.ts +4 -0
  56. package/node/cp-node/create-cp-node.js +8 -0
  57. package/node/cp-node/create-cp-node.js.map +1 -0
  58. package/node/cp-node/enhance-cp-node.d.ts +24 -0
  59. package/node/cp-node/enhance-cp-node.js +20 -0
  60. package/node/cp-node/enhance-cp-node.js.map +1 -0
  61. package/node/{get-boundary-bezier-parts-to-next.js → cp-node/get-boundary-bezier-parts-to-next.js} +1 -1
  62. package/node/cp-node/get-boundary-bezier-parts-to-next.js.map +1 -0
  63. package/node/{get-boundary-beziers-to-next.d.ts → cp-node/get-boundary-beziers-to-next.d.ts} +1 -1
  64. package/node/{get-boundary-beziers-to-next.js → cp-node/get-boundary-beziers-to-next.js} +1 -1
  65. package/node/cp-node/get-boundary-beziers-to-next.js.map +1 -0
  66. package/node/cp-node/get-cp-node-ordering.d.ts +8 -0
  67. package/node/cp-node/get-cp-node-ordering.js +12 -0
  68. package/node/cp-node/get-cp-node-ordering.js.map +1 -0
  69. package/node/{get-curve-to-next.js → cp-node/get-curve-to-next.js} +1 -1
  70. package/node/cp-node/get-curve-to-next.js.map +1 -0
  71. package/node/cp-node/remove.d.ts +1 -1
  72. package/node/cp-node/traverse-cp.d.ts +12 -0
  73. package/node/cp-node/traverse-cp.js +26 -0
  74. package/node/cp-node/traverse-cp.js.map +1 -0
  75. package/node/{traverse-edges.js → cp-node/traverse-edges.js} +4 -3
  76. package/node/cp-node/traverse-edges.js.map +1 -0
  77. package/node/{traverse-vertices.js → cp-node/traverse-vertices.js} +4 -3
  78. package/node/cp-node/traverse-vertices.js.map +1 -0
  79. package/node/{curve.d.ts → curve/curve.d.ts} +4 -17
  80. package/node/curve/curve.js +14 -0
  81. package/node/curve/curve.js.map +1 -0
  82. package/node/debug/cp-node-for-debugging.d.ts +2 -2
  83. package/node/debug/debug-elem-types.d.ts +8 -8
  84. package/node/debug/debug.d.ts +6 -6
  85. package/node/debug/debug.js +2 -2
  86. package/node/debug/debug.js.map +1 -1
  87. package/node/debug/functions/draw-elem/bounding-hull.d.ts +2 -2
  88. package/node/debug/functions/draw-elem/bounding-hull.js +3 -3
  89. package/node/debug/functions/draw-elem/bounding-hull.js.map +1 -1
  90. package/node/debug/functions/draw-elem/branch.d.ts +2 -2
  91. package/node/debug/functions/draw-elem/branch.js +4 -3
  92. package/node/debug/functions/draw-elem/branch.js.map +1 -1
  93. package/node/debug/functions/draw-elem/culls.d.ts +2 -2
  94. package/node/debug/functions/draw-elem/culls.js +2 -2
  95. package/node/debug/functions/draw-elem/culls.js.map +1 -1
  96. package/node/debug/functions/draw-elem/draw-circle-percent.d.ts +1 -1
  97. package/node/debug/functions/draw-elem/draw-circle-percent.js +1 -1
  98. package/node/debug/functions/draw-elem/draw-circle-percent.js.map +1 -1
  99. package/node/debug/functions/draw-elem/draw-elem.d.ts +3 -3
  100. package/node/debug/functions/draw-elem/draw-elem.js +3 -3
  101. package/node/debug/functions/draw-elem/draw-elem.js.map +1 -1
  102. package/node/debug/functions/draw-elem/dull-corner.d.ts +3 -3
  103. package/node/debug/functions/draw-elem/dull-corner.js +3 -4
  104. package/node/debug/functions/draw-elem/dull-corner.js.map +1 -1
  105. package/node/debug/functions/draw-elem/leaves.d.ts +2 -2
  106. package/node/debug/functions/draw-elem/leaves.js +1 -1
  107. package/node/debug/functions/draw-elem/leaves.js.map +1 -1
  108. package/node/debug/functions/draw-elem/loop.d.ts +2 -2
  109. package/node/debug/functions/draw-elem/loop.js +1 -2
  110. package/node/debug/functions/draw-elem/loop.js.map +1 -1
  111. package/node/debug/functions/draw-elem/loops.d.ts +1 -1
  112. package/node/debug/functions/draw-elem/loops.js +0 -1
  113. package/node/debug/functions/draw-elem/loops.js.map +1 -1
  114. package/node/debug/functions/draw-elem/loose-bounding-box.d.ts +2 -2
  115. package/node/debug/functions/draw-elem/loose-bounding-box.js +3 -3
  116. package/node/debug/functions/draw-elem/loose-bounding-box.js.map +1 -1
  117. package/node/debug/functions/draw-elem/mat.d.ts +3 -3
  118. package/node/debug/functions/draw-elem/mat.js +9 -7
  119. package/node/debug/functions/draw-elem/mat.js.map +1 -1
  120. package/node/debug/functions/draw-elem/max-vertex.d.ts +2 -2
  121. package/node/debug/functions/draw-elem/max-vertex.js +1 -1
  122. package/node/debug/functions/draw-elem/max-vertex.js.map +1 -1
  123. package/node/debug/functions/draw-elem/min-y.d.ts +3 -3
  124. package/node/debug/functions/draw-elem/min-y.js +2 -6
  125. package/node/debug/functions/draw-elem/min-y.js.map +1 -1
  126. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.d.ts +2 -2
  127. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js +2 -2
  128. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js.map +1 -1
  129. package/node/debug/functions/draw-elem/one-prong.d.ts +2 -2
  130. package/node/debug/functions/draw-elem/one-prong.js +6 -11
  131. package/node/debug/functions/draw-elem/one-prong.js.map +1 -1
  132. package/node/debug/functions/draw-elem/sharp-corner.d.ts +3 -3
  133. package/node/debug/functions/draw-elem/sharp-corner.js +3 -4
  134. package/node/debug/functions/draw-elem/sharp-corner.js.map +1 -1
  135. package/node/debug/functions/draw-elem/three-prong.d.ts +2 -2
  136. package/node/debug/functions/draw-elem/three-prong.js +8 -10
  137. package/node/debug/functions/draw-elem/three-prong.js.map +1 -1
  138. package/node/debug/functions/draw-elem/tight-bounding-box.d.ts +2 -2
  139. package/node/debug/functions/draw-elem/tight-bounding-box.js +3 -3
  140. package/node/debug/functions/draw-elem/tight-bounding-box.js.map +1 -1
  141. package/node/debug/functions/draw-elem/two-prong.d.ts +2 -2
  142. package/node/debug/functions/draw-elem/two-prong.js +7 -8
  143. package/node/debug/functions/draw-elem/two-prong.js.map +1 -1
  144. package/node/debug/functions/draw-elem/vertex.d.ts +4 -3
  145. package/node/debug/functions/draw-elem/vertex.js +11 -9
  146. package/node/debug/functions/draw-elem/vertex.js.map +1 -1
  147. package/node/debug/functions/general.d.ts +8 -8
  148. package/node/debug/functions/general.js +8 -8
  149. package/node/debug/functions/general.js.map +1 -1
  150. package/node/debug/functions/three-prong.d.ts +2 -2
  151. package/node/debug/functions/three-prong.js +10 -13
  152. package/node/debug/functions/three-prong.js.map +1 -1
  153. package/node/debug/functions/two-prong.d.ts +16 -5
  154. package/node/debug/functions/two-prong.js +56 -58
  155. package/node/debug/functions/two-prong.js.map +1 -1
  156. package/node/debug/three-prong-for-debugging.d.ts +6 -6
  157. package/node/debug/three-prong-for-debugging.js +1 -1
  158. package/node/debug/three-prong-for-debugging.js.map +1 -1
  159. package/node/debug/two-prong-for-debugging.d.ts +7 -7
  160. package/node/error-analysis/gamma.d.ts +26 -0
  161. package/node/error-analysis/gamma.js +35 -0
  162. package/node/error-analysis/gamma.js.map +1 -0
  163. package/node/find-2-prong/add-1-prong.d.ts +12 -0
  164. package/node/{mat/find-mat → find-2-prong}/add-1-prong.js +11 -11
  165. package/node/find-2-prong/add-1-prong.js.map +1 -0
  166. package/node/{mat/find-mat → find-2-prong}/add-2-prong.d.ts +6 -9
  167. package/node/{mat/find-mat → find-2-prong}/add-2-prong.js +26 -74
  168. package/node/find-2-prong/add-2-prong.js.map +1 -0
  169. package/node/find-2-prong/add-debug-info.d.ts +8 -0
  170. package/node/{mat/find-mat/find-2-prong → find-2-prong}/add-debug-info.js +5 -4
  171. package/node/find-2-prong/add-debug-info.js.map +1 -0
  172. package/node/find-2-prong/cull-bezier-pieces.d.ts +11 -0
  173. package/node/find-2-prong/cull-bezier-pieces.js +28 -0
  174. package/node/find-2-prong/cull-bezier-pieces.js.map +1 -0
  175. package/node/{mat/find-mat/find-2-prong → find-2-prong}/find-2-prong.d.ts +9 -13
  176. package/node/find-2-prong/find-2-prong.js +144 -0
  177. package/node/find-2-prong/find-2-prong.js.map +1 -0
  178. package/node/find-2-prong/find-and-add-2-prongs-on-all-paths.d.ts +15 -0
  179. package/node/{mat/find-mat → find-2-prong}/find-and-add-2-prongs-on-all-paths.js +5 -4
  180. package/node/find-2-prong/find-and-add-2-prongs-on-all-paths.js.map +1 -0
  181. package/node/{mat/find-mat → find-2-prong}/find-and-add-2-prongs.d.ts +5 -5
  182. package/node/find-2-prong/find-and-add-2-prongs.js +60 -0
  183. package/node/find-2-prong/find-and-add-2-prongs.js.map +1 -0
  184. package/node/{mat/find-mat → find-2-prong}/find-and-add-hole-closing-2-prongs.d.ts +3 -3
  185. package/node/{mat/find-mat → find-2-prong}/find-and-add-hole-closing-2-prongs.js +5 -5
  186. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.js.map +1 -0
  187. package/node/find-2-prong/find-equidistant-point-on-line-dd.d.ts +10 -0
  188. package/node/find-2-prong/find-equidistant-point-on-line-dd.js +56 -0
  189. package/node/find-2-prong/find-equidistant-point-on-line-dd.js.map +1 -0
  190. package/node/find-2-prong/get-initial-bezier-pieces.d.ts +15 -0
  191. package/node/find-2-prong/get-initial-bezier-pieces.js +40 -0
  192. package/node/find-2-prong/get-initial-bezier-pieces.js.map +1 -0
  193. package/node/find-2-prong/reduce-radius.d.ts +8 -0
  194. package/node/find-2-prong/reduce-radius.js +72 -0
  195. package/node/find-2-prong/reduce-radius.js.map +1 -0
  196. package/node/find-2-prong/squared-distance-between-dd.d.ts +2 -0
  197. package/node/find-2-prong/squared-distance-between-dd.js +17 -0
  198. package/node/find-2-prong/squared-distance-between-dd.js.map +1 -0
  199. package/node/find-2-prong/x-for-debugging.d.ts +9 -0
  200. package/node/find-2-prong/x-for-debugging.js.map +1 -0
  201. package/node/{mat/find-mat → find-3-prong.ts}/add-3-prong.d.ts +12 -7
  202. package/node/find-3-prong.ts/add-3-prong.js +82 -0
  203. package/node/find-3-prong.ts/add-3-prong.js.map +1 -0
  204. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-better-x.d.ts +4 -4
  205. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-better-x.js +1 -1
  206. package/node/find-3-prong.ts/calc-better-x.js.map +1 -0
  207. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-initial-3-prong-center.d.ts +3 -3
  208. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-initial-3-prong-center.js +5 -7
  209. package/node/find-3-prong.ts/calc-initial-3-prong-center.js.map +1 -0
  210. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong-for-delta3s.d.ts +6 -6
  211. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong-for-delta3s.js +11 -12
  212. package/node/find-3-prong.ts/find-3-prong-for-delta3s.js.map +1 -0
  213. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong.d.ts +5 -5
  214. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong.js +52 -39
  215. package/node/find-3-prong.ts/find-3-prong.js.map +1 -0
  216. package/node/find-3-prong.ts/find-and-add-3-prongs.d.ts +5 -0
  217. package/node/find-3-prong.ts/find-and-add-3-prongs.js +74 -0
  218. package/node/find-3-prong.ts/find-and-add-3-prongs.js.map +1 -0
  219. package/node/{mat/find-mat/find-and-add-3-prongs.d.ts → find-3-prong.ts/find-and-add-all-3-prongs.d.ts} +3 -3
  220. package/node/find-3-prong.ts/find-and-add-all-3-prongs.js +66 -0
  221. package/node/find-3-prong.ts/find-and-add-all-3-prongs.js.map +1 -0
  222. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/get-closest-points.d.ts +3 -3
  223. package/node/find-3-prong.ts/get-closest-points.js +14 -0
  224. package/node/find-3-prong.ts/get-closest-points.js.map +1 -0
  225. package/node/{mat/find-mat → find-mat}/add-debug-info.d.ts +4 -4
  226. package/node/{mat/find-mat → find-mat}/add-debug-info.js +6 -6
  227. package/node/find-mat/add-debug-info.js.map +1 -0
  228. package/node/{mat/find-mat → find-mat}/create-initial-cp-graph.d.ts +5 -5
  229. package/node/{mat/find-mat → find-mat}/create-initial-cp-graph.js +5 -6
  230. package/node/find-mat/create-initial-cp-graph.js.map +1 -0
  231. package/node/find-mat/find-mat.d.ts +10 -0
  232. package/node/find-mat/find-mat.js +57 -0
  233. package/node/find-mat/find-mat.js.map +1 -0
  234. package/node/{find-mats.d.ts → find-mat/find-mats.d.ts} +1 -1
  235. package/node/find-mat/find-mats.js +58 -0
  236. package/node/find-mat/find-mats.js.map +1 -0
  237. package/node/find-mat/fix-ordering.d.ts +8 -0
  238. package/node/find-mat/fix-ordering.js +59 -0
  239. package/node/find-mat/fix-ordering.js.map +1 -0
  240. package/node/find-mat/get-dull-corners.d.ts +5 -0
  241. package/node/find-mat/get-dull-corners.js +22 -0
  242. package/node/find-mat/get-dull-corners.js.map +1 -0
  243. package/node/find-mat/get-for-1-prongs-on-loop.d.ts +11 -0
  244. package/node/find-mat/get-for-1-prongs-on-loop.js +28 -0
  245. package/node/find-mat/get-for-1-prongs-on-loop.js.map +1 -0
  246. package/node/find-mat/get-for-2-prongs-on-loop.d.ts +11 -0
  247. package/node/find-mat/get-for-2-prongs-on-loop.js +30 -0
  248. package/node/find-mat/get-for-2-prongs-on-loop.js.map +1 -0
  249. package/node/find-mat/get-sharp-corners.d.ts +5 -0
  250. package/node/find-mat/get-sharp-corners.js +21 -0
  251. package/node/find-mat/get-sharp-corners.js.map +1 -0
  252. package/node/find-mat/get-size-params.d.ts +7 -0
  253. package/node/find-mat/get-size-params.js +33 -0
  254. package/node/find-mat/get-size-params.js.map +1 -0
  255. package/node/geometry/circle.js.map +1 -0
  256. package/node/geometry/get-bounding-box-.js.map +1 -0
  257. package/node/{mat/geometry → geometry}/get-closest-square-distance-to-rect.d.ts +1 -1
  258. package/node/{mat/geometry → geometry}/get-closest-square-distance-to-rect.js +1 -1
  259. package/node/geometry/get-closest-square-distance-to-rect.js.map +1 -0
  260. package/node/{mat/geometry → geometry}/get-closest-squared-distance-to-rotated-rect.d.ts +1 -1
  261. package/node/{mat/geometry → geometry}/get-closest-squared-distance-to-rotated-rect.js +1 -1
  262. package/node/geometry/get-closest-squared-distance-to-rotated-rect.js.map +1 -0
  263. package/node/get-curve/get-curve-between.d.ts +1 -1
  264. package/node/get-curve/get-curve-between.js +2 -2
  265. package/node/get-curve/get-curve-between.js.map +1 -1
  266. package/node/get-curve/get-edge-direction.d.ts +2 -2
  267. package/node/get-curve/get-edge-direction.js +2 -4
  268. package/node/get-curve/get-edge-direction.js.map +1 -1
  269. package/node/index.d.ts +24 -20
  270. package/node/index.js +21 -16
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  563. package/node/mat/find-mat/find-2-prong/find-2-prong.js.map +0 -1
  564. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.d.ts +0 -9
  565. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js +0 -40
  566. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js.map +0 -1
  567. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.d.ts +0 -11
  568. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js +0 -38
  569. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js.map +0 -1
  570. package/node/mat/find-mat/find-2-prong/x-for-debugging.d.ts +0 -9
  571. package/node/mat/find-mat/find-2-prong/x-for-debugging.js.map +0 -1
  572. package/node/mat/find-mat/find-3-prong/calc-better-x.js.map +0 -1
  573. package/node/mat/find-mat/find-3-prong/calc-initial-3-prong-center.js.map +0 -1
  574. package/node/mat/find-mat/find-3-prong/find-3-prong-for-delta3s.js.map +0 -1
  575. package/node/mat/find-mat/find-3-prong/find-3-prong.js.map +0 -1
  576. package/node/mat/find-mat/find-3-prong/get-closest-points.js +0 -17
  577. package/node/mat/find-mat/find-3-prong/get-closest-points.js.map +0 -1
  578. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.d.ts +0 -15
  579. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.js.map +0 -1
  580. package/node/mat/find-mat/find-and-add-2-prongs.js +0 -74
  581. package/node/mat/find-mat/find-and-add-2-prongs.js.map +0 -1
  582. package/node/mat/find-mat/find-and-add-3-prongs.js +0 -147
  583. package/node/mat/find-mat/find-and-add-3-prongs.js.map +0 -1
  584. package/node/mat/find-mat/find-and-add-hole-closing-2-prongs.js.map +0 -1
  585. package/node/mat/find-mat/get-potential-2-prongs.d.ts +0 -4
  586. package/node/mat/find-mat/get-potential-2-prongs.js +0 -17
  587. package/node/mat/find-mat/get-potential-2-prongs.js.map +0 -1
  588. package/node/mat/find-mat/get-sharp-corners.d.ts +0 -4
  589. package/node/mat/find-mat/get-sharp-corners.js +0 -18
  590. package/node/mat/find-mat/get-sharp-corners.js.map +0 -1
  591. package/node/mat/geometry/get-closest-square-distance-to-rect.js.map +0 -1
  592. package/node/mat/geometry/get-closest-squared-distance-to-rotated-rect.js.map +0 -1
  593. package/node/mat/get-contact-circles-at-interface.d.ts +0 -8
  594. package/node/mat/get-contact-circles-at-interface.js +0 -21
  595. package/node/mat/get-contact-circles-at-interface.js.map +0 -1
  596. package/node/mat/get-leaves.js +0 -13
  597. package/node/mat/get-leaves.js.map +0 -1
  598. package/node/mat/to-scale-axis/add-debug-info.js.map +0 -1
  599. package/node/mat/to-scale-axis/cull-non-cycles.js.map +0 -1
  600. package/node/mat/to-scale-axis/cull.js.map +0 -1
  601. package/node/mat.js.map +0 -1
  602. package/node/point-on-shape.d.ts +0 -73
  603. package/node/point-on-shape.js +0 -168
  604. package/node/point-on-shape.js.map +0 -1
  605. package/node/simplify-mat.js.map +0 -1
  606. package/node/to-scale-axis.js.map +0 -1
  607. package/node/traverse-edges.js.map +0 -1
  608. package/node/traverse-vertices.js.map +0 -1
  609. package/src/cp-node.ts +0 -388
  610. package/src/find-mats.ts +0 -171
  611. package/src/loop.ts +0 -56
  612. package/src/mat/closest-boundary-point/closest-point-on-curve-old.ts_ +0 -88
  613. package/src/mat/closest-boundary-point/closest-point-on-curve.ts_ +0 -95
  614. package/src/mat/closest-boundary-point/closest-points-on-curve.ts +0 -84
  615. package/src/mat/closest-boundary-point/cull-bezier-pieces.ts +0 -38
  616. package/src/mat/closest-boundary-point/get-close-boundary-points.ts +0 -107
  617. package/src/mat/closest-boundary-point/get-closest-boundary-point.ts +0 -64
  618. package/src/mat/find-mat/add-3-prong.ts +0 -75
  619. package/src/mat/find-mat/create-get-interesting-points-on-loop.ts +0 -73
  620. package/src/mat/find-mat/find-2-prong/add-debug-info.ts +0 -46
  621. package/src/mat/find-mat/find-2-prong/find-2-prong.ts +0 -316
  622. package/src/mat/find-mat/find-2-prong/get-initial-bezier-pieces.ts +0 -52
  623. package/src/mat/find-mat/find-2-prong/x-for-debugging.ts +0 -13
  624. package/src/mat/find-mat/find-3-prong/find-3-prong.ts +0 -106
  625. package/src/mat/find-mat/find-3-prong/get-closest-points.ts +0 -28
  626. package/src/mat/find-mat/find-and-add-2-prongs.ts +0 -108
  627. package/src/mat/find-mat/find-and-add-3-prongs.ts +0 -218
  628. package/src/mat/find-mat/get-potential-2-prongs.ts +0 -24
  629. package/src/mat/find-mat/get-sharp-corners.ts +0 -25
  630. package/src/mat/find-mat/get-total-abs-curvature.ts +0 -17
  631. package/src/mat/get-contact-circles-at-interface.ts +0 -26
  632. package/src/mat/to-scale-axis/add-to-tree.ts +0 -66
  633. package/src/mat/to-scale-axis/calc-groups.ts +0 -82
  634. package/src/mat/to-scale-axis/create-spacial-tree.ts +0 -41
  635. package/src/mat/to-scale-axis/get-engulfed-vertices.ts +0 -135
  636. package/src/point-on-shape.ts +0 -231
  637. package/src/svg/get-curvature-at-interface.ts +0 -55
  638. /package/node/{compare-curvatures-at-interface.d.ts → corner/compare-curvatures-at-interface.d.ts} +0 -0
  639. /package/node/{mat → corner}/corner.js +0 -0
  640. /package/node/{get-interface-ccw.d.ts → corner/get-interface-ccw.d.ts} +0 -0
  641. /package/node/{get-boundary-bezier-parts-to-next.d.ts → cp-node/get-boundary-bezier-parts-to-next.d.ts} +0 -0
  642. /package/node/{get-curve-to-next.d.ts → cp-node/get-curve-to-next.d.ts} +0 -0
  643. /package/node/{traverse-edges.d.ts → cp-node/traverse-edges.d.ts} +0 -0
  644. /package/node/{traverse-vertices.d.ts → cp-node/traverse-vertices.d.ts} +0 -0
  645. /package/node/{mat/find-mat/find-2-prong → find-2-prong}/x-for-debugging.js +0 -0
  646. /package/node/{circle.d.ts → geometry/circle.d.ts} +0 -0
  647. /package/node/{circle.js → geometry/circle.js} +0 -0
  648. /package/node/{get-bounding-box-.d.ts → geometry/get-bounding-box-.d.ts} +0 -0
  649. /package/node/{get-bounding-box-.js → geometry/get-bounding-box-.js} +0 -0
  650. /package/node/{mat.js → mat/mat.js} +0 -0
  651. /package/src/{circle.ts → geometry/circle.ts} +0 -0
  652. /package/src/{get-bounding-box-.ts → geometry/get-bounding-box-.ts} +0 -0
@@ -6,23 +6,25 @@ import {
6
6
  cross
7
7
  } from 'flo-vector2d';
8
8
  import { tangent } from 'flo-bezier3';
9
- import { Debug } from '../../../debug/debug.js';
10
- import { CpNode } from '../../../cp-node.js';
11
- import { BezierPiece } from '../../bezier-piece.js';
12
- import { isPosDullCorner, IPointOnShape } from '../../../point-on-shape.js';
13
- import { getClosestBoundaryPoint } from '../../closest-boundary-point/get-closest-boundary-point.js';
9
+ import { Debug } from '../debug/debug.js';
10
+ import { CpNode, isSharp } from '../cp-node/cp-node.js';
11
+ import { BezierPiece } from '../mat/bezier-piece.js';
12
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
13
+ import { isPosDullCorner } from '../point-on-shape/is-pos-dull-corner.js';
14
14
  import { calcInitial3ProngCenter } from './calc-initial-3-prong-center.js';
15
15
  import { getClosestPoints } from './get-closest-points.js';
16
16
  import { calcBetterX } from './calc-better-x.js';
17
- import { Curve, getCornerAtEnd } from '../../../curve.js';
17
+ import { getCornerAtEnd } from '../curve/curve.js';
18
+ import { getCloseBoundaryPointsCertified } from '../closest-boundary-point/get-close-boundary-points-certified.js';
19
+ import { createPos } from '../point-on-shape/create-pos.js';
18
20
 
19
21
 
20
- /** @hidden */
22
+ /** @internal */
21
23
  const calcVectorToZeroV_StraightToIt = fromTo;
22
24
 
23
25
 
24
26
  /**
25
- * @hidden
27
+ * @internal
26
28
  * Finds a 3-prong using only the 3 given δs.
27
29
  * @param δs The boundary pieces
28
30
  * @param idx δ identifier
@@ -37,7 +39,7 @@ function find3ProngForDelta3s(
37
39
  bezierPiecess: BezierPiece[][],
38
40
  extreme: number) {
39
41
 
40
- const TOLERANCE = extreme * 1e-10;
42
+ const TOLERANCE = 2**-32*extreme;
41
43
  const MAX_ITERATIONS = 10;
42
44
 
43
45
  const δs_ = [
@@ -68,10 +70,10 @@ function find3ProngForDelta3s(
68
70
  const δ3s = δ3ss[k];
69
71
  const bezierPiece3s = bezierPiecess_[k];
70
72
 
71
- if (δ3s[0][0].isSharp()) { return undefined; }
73
+ if (isSharp(δ3s[0][0])) { return undefined; }
72
74
 
73
75
 
74
- let ps: IPointOnShape[];
76
+ let ps: (PointOnShape | undefined)[];
75
77
  let circumCenter_;
76
78
  let j = 0; // Safeguard for slow convergence
77
79
  let x = calcInitial3ProngCenter(δ3s, bezierPiece3s);
@@ -97,7 +99,7 @@ function find3ProngForDelta3s(
97
99
  return undefined;
98
100
  }
99
101
 
100
- circumCenter_ = circumCenter(ps.map(x => x.p));
102
+ circumCenter_ = circumCenter(ps.map(x => x!.p));
101
103
 
102
104
  const vectorToZeroV = calcVectorToZeroV_StraightToIt(x, circumCenter_);
103
105
 
@@ -125,9 +127,9 @@ function find3ProngForDelta3s(
125
127
  tolerance = Math.abs(V - upds.newV);
126
128
  }
127
129
 
128
- const radius = (distanceBetween(x, ps[0].p) +
129
- distanceBetween(x, ps[1].p) +
130
- distanceBetween(x, ps[2].p)) / 3;
130
+ const radius = (distanceBetween(x, ps![0]!.p) +
131
+ distanceBetween(x, ps![1]!.p) +
132
+ distanceBetween(x, ps![2]!.p)) / 3;
131
133
 
132
134
  const circle = { center: x, radius };
133
135
 
@@ -138,21 +140,19 @@ function find3ProngForDelta3s(
138
140
  //-------------------------------------------------------------------------
139
141
  let totalAngleError = 0;
140
142
  for (let i=0; i<3; i++) {
141
- const p = ps[i];
143
+ const p = ps![i];
142
144
  //----------------------------
143
145
  // Tangent of circle at point
144
146
  //----------------------------
145
- const v = toUnitVector(fromTo(p.p, x));
147
+ const v = toUnitVector(fromTo(p!.p, x));
146
148
  const v1 = rotate90Degrees(v);
147
149
 
148
150
 
149
151
  //-----------------------------------
150
152
  // Check if point is on dull crorner
151
153
  //-----------------------------------
152
- //if (PointOnShape.isDullCorner(p)) {
153
- if (isPosDullCorner(p)) {
154
- //const corner = Curve.getCornerAtEnd(p.curve);
155
- const corner = getCornerAtEnd(p.curve);
154
+ if (isPosDullCorner(p!)) {
155
+ const corner = getCornerAtEnd(p!.curve);
156
156
  const tans = corner.tangents;
157
157
  const perps = tans.map( rotate90Degrees );
158
158
 
@@ -168,7 +168,7 @@ function find3ProngForDelta3s(
168
168
  //---------------------------
169
169
  // Tangent of curve at point
170
170
  //---------------------------
171
- const v2 = toUnitVector( tangent(p.curve.ps, p.t) );
171
+ const v2 = toUnitVector( tangent(p!.curve.ps, p!.t) );
172
172
 
173
173
  // Cross is more numerically stable than Vector.dot at angles a
174
174
  // multiple of Math.PI **and** is close to the actual angle value
@@ -189,11 +189,11 @@ function find3ProngForDelta3s(
189
189
  //-------------------------------------------------------------------------
190
190
  const closestDs = [];
191
191
  for (let i=0; i<bezierPiecess.length; i++) {
192
- const p = getClosestBoundaryPoint(
193
- bezierPiecess[i], x, undefined, undefined
194
- );
195
-
196
- closestDs.push( distanceBetween(p.pos.p, x) );
192
+ const p = getCloseBoundaryPointsCertified(
193
+ bezierPiecess[i], x
194
+ )[0];
195
+
196
+ closestDs.push( distanceBetween(p.p, x) );
197
197
  }
198
198
  const closestD = Math.min(...closestDs);
199
199
  const radiusDelta = Math.abs(radius - closestD);
@@ -203,7 +203,7 @@ function find3ProngForDelta3s(
203
203
  const W2 = 1;
204
204
  const error = W1*radiusDelta + W2*totalAngleError;
205
205
 
206
- return { ps, circle, error, δ3s };
206
+ return { ps: ps!, circle, error, δ3s };
207
207
  }
208
208
 
209
209
 
@@ -0,0 +1,148 @@
1
+ /** @internal */
2
+ declare const _debug_: Debug;
3
+
4
+ import { fromTo } from 'flo-bezier3';
5
+ import { Debug } from '../debug/debug.js';
6
+ import { CpNode } from '../cp-node/cp-node.js';
7
+ import { Circle } from '../geometry/circle.js';
8
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
9
+ import { createEmptyThreeProngForDebugging } from '../debug/three-prong-for-debugging.js';
10
+ import { find3ProngForDelta3s } from './find-3-prong-for-delta3s.js';
11
+ import { getBoundaryPieceBeziers } from '../mat/get-boundary-piece-beziers.js';
12
+ import { BezierPiece } from '../mat/bezier-piece.js';
13
+
14
+
15
+ interface CandidateThreeProng {
16
+ circle: {
17
+ center: number[];
18
+ radius: number;
19
+ };
20
+ ps: PointOnShape[];
21
+ }
22
+
23
+
24
+ /**
25
+ * @internal
26
+ * Find and return a 3-prong from the given boundary piece.
27
+ * @param δs A boundary piece
28
+ * @param extreme The maximum coordinate value used to calculate floating point
29
+ * tolerances.
30
+ */
31
+ function find3Prong(δs: CpNode[][], extreme: number) {
32
+ const bezierPiecess = δs.map(getBoundaryPieceBeziers);
33
+ addDebugInfo1(bezierPiecess);
34
+ const candidateThreeProngs: CandidateThreeProng[] = [];
35
+
36
+ // The best candidate amongst the different 'permutations' of the given δs.
37
+ let threeProng: {
38
+ circle: Circle,
39
+ ps: PointOnShape[],
40
+ δ3s: CpNode[][]
41
+ };
42
+ let bestIndx = undefined;
43
+ let smallestError = Number.POSITIVE_INFINITY;
44
+ for (let i=1; i<δs.length-1; i++) {
45
+ for (let k=0; k<3; k++) {
46
+ addDebugInfo2();
47
+
48
+ const threeProngInfo =
49
+ find3ProngForDelta3s(δs, i, k, bezierPiecess, extreme);
50
+ if (!threeProngInfo) { continue; }
51
+
52
+ const { circle, ps: poss, error, δ3s } = threeProngInfo;
53
+
54
+ addDebugInfo3(candidateThreeProngs, circle, poss as PointOnShape[]);
55
+
56
+ if (error < smallestError) {
57
+ smallestError = error;
58
+
59
+ bestIndx = i-1;
60
+ threeProng = { circle, ps: poss as PointOnShape[], δ3s };
61
+ }
62
+ }
63
+ }
64
+
65
+ addDebugInfo4(threeProng!, δs, bestIndx, candidateThreeProngs);
66
+
67
+ return threeProng!;
68
+ }
69
+
70
+
71
+ function addDebugInfo2() {
72
+ if (typeof _debug_ !== 'undefined') {
73
+ const threeProngs = _debug_.generated.elems.threeProng;
74
+ const d = threeProngs[threeProngs.length-1];
75
+ const trace: number[][] = [];
76
+ d.traces.push(trace);
77
+ }
78
+ }
79
+
80
+ function addDebugInfo3(
81
+ candidateThreeProngs: CandidateThreeProng[],
82
+ circle: Circle,
83
+ ps: PointOnShape[]) {
84
+
85
+ if (typeof _debug_ !== 'undefined') {
86
+ candidateThreeProngs.push({ circle, ps });
87
+ }
88
+ }
89
+
90
+
91
+ function addDebugInfo4(
92
+ threeProng: {
93
+ circle: Circle;
94
+ ps: PointOnShape[];
95
+ δ3s: CpNode[][]
96
+ },
97
+ δs: CpNode[][],
98
+ bestIndx: number | undefined,
99
+ candidateThreeProngs: CandidateThreeProng[]) {
100
+
101
+ if (typeof _debug_ !== 'undefined') {
102
+ const threeProngs = _debug_.generated.elems.threeProng;
103
+ const d = threeProngs[threeProngs.length-1];
104
+
105
+ d.generated = _debug_.generated;
106
+ if (threeProng !== undefined) {
107
+ d.circle = threeProng.circle;
108
+ d.poss = threeProng.ps;
109
+ d.cp3ss = threeProng.δ3s;
110
+ }
111
+ d.cpss = δs;
112
+ d.bestIndx = bestIndx!;
113
+ d.candidateThreeProngs = candidateThreeProngs;
114
+ }
115
+ }
116
+
117
+
118
+ function addDebugInfo1(
119
+ bezierPiecess: BezierPiece[][]) {
120
+
121
+ if (typeof _debug_ !== 'undefined') {
122
+ const threeProngs = _debug_.generated.elems.threeProng;
123
+ threeProngs.push(createEmptyThreeProngForDebugging());
124
+
125
+ const d = threeProngs[threeProngs.length-1];
126
+ d.boundaries = [];
127
+ for (const bezierPieces of bezierPiecess) {
128
+ const boundary: number[][][] = [];
129
+ d.boundaries.push(boundary);
130
+ for (const bezierPiece of bezierPieces) {
131
+ /* qqq
132
+ let bezier = fromTo(bezierPiece.curve.ps)(
133
+ bezierPiece.ts[0], bezierPiece.ts[1]
134
+ );
135
+ */
136
+ const bezier = fromTo(
137
+ bezierPiece.curve.ps,
138
+ bezierPiece.ts[0], bezierPiece.ts[1]
139
+ );
140
+ boundary.push(bezier);
141
+ }
142
+ }
143
+ d.traces = [];
144
+ }
145
+ }
146
+
147
+
148
+ export { find3Prong }
@@ -0,0 +1,111 @@
1
+ /** @internal */
2
+ declare const _debug_: Debug;
3
+
4
+ import { LlRbTree } from 'flo-ll-rb-tree';
5
+ import { Debug } from '../debug/debug.js';
6
+ import { CpNode } from '../cp-node/cp-node.js';
7
+ import { traverseCp } from '../cp-node/traverse-cp.js';
8
+ import { Loop } from 'flo-boolean';
9
+ import { Circle } from '../geometry/circle.js';
10
+ import { calcPosOrder } from '../point-on-shape/calc-pos-order.js';
11
+ import { find3Prong } from './find-3-prong.js';
12
+ import { add3Prong } from './add-3-prong.js';
13
+
14
+
15
+ /**
16
+ * @internal
17
+ * Starting from some ContactPoint, traverses the shape going around Vertices
18
+ * and if more than two Vertices have been visited in total then recursively
19
+ * adds 3-prongs until only one or two Vertices have been visited.
20
+ *
21
+ * This process further subdivides the shape.
22
+ *
23
+ * @param cpGraphs
24
+ * @param cpStart The ContactPoint from where to start the process.
25
+ * @param extreme The maximum coordinate value used to calculate floating point
26
+ * tolerances.
27
+ */
28
+ let ii = 0;
29
+ function findAndAdd3Prongs(
30
+ cpGraphs: Map<Loop,LlRbTree<CpNode>>,
31
+ cpStart: CpNode,
32
+ extreme: number): CpNode[] {
33
+
34
+ let visitedCps: CpNode[];
35
+
36
+ do {
37
+ visitedCps = traverseCp(cpStart);
38
+
39
+ if (visitedCps.length > 2) {
40
+ const newCpNodes = findAndAdd3Prong(cpGraphs, visitedCps, extreme);
41
+ if (newCpNodes.length === 1) {
42
+ // There was another closeby cpNode
43
+ const closeCpNode = newCpNodes[0];
44
+ }
45
+ ii++;
46
+ }
47
+
48
+ if (typeof _debug_ !== 'undefined') {
49
+ if (ii === _debug_.directives.stopAfterThreeProngsNum) {
50
+ return undefined!;
51
+ }
52
+ }
53
+ } while (visitedCps.length > 2);
54
+
55
+ return visitedCps;
56
+ }
57
+
58
+
59
+ /**
60
+ * @internal
61
+ * Finds and add a 3-prong MAT circle to the given shape.
62
+ * @param cpGraphs
63
+ * @param visitedCps
64
+ * @param extreme The maximum coordinate value used to calculate floating point
65
+ * tolerances.
66
+ */
67
+ function findAndAdd3Prong(
68
+ cpGraphs: Map<Loop,LlRbTree<CpNode>>,
69
+ visitedCps: CpNode[],
70
+ extreme: number): CpNode[] {
71
+
72
+ const δs: [CpNode, CpNode][] = [];
73
+ for (const visitedCp of visitedCps) {
74
+ δs.push([visitedCp, visitedCp.next]);
75
+ }
76
+
77
+ const threeProng = find3Prong(δs, extreme);
78
+
79
+ const orders: number[] = [];
80
+ for (let i=0; i<3; i++) {
81
+ orders.push(
82
+ calcPosOrder(threeProng.circle, threeProng.ps[i])
83
+ );
84
+ }
85
+
86
+ const newCpNodes = add3Prong(cpGraphs, orders, threeProng);
87
+
88
+ if (typeof _debug_ !== 'undefined') {
89
+ if (newCpNodes.length === 3) {
90
+ add3ProngDebugInfo(newCpNodes[0].cp.circle, visitedCps);
91
+ }
92
+ }
93
+
94
+ return newCpNodes;
95
+ }
96
+
97
+
98
+ /** @internal */
99
+ function add3ProngDebugInfo(
100
+ circle: Circle,
101
+ visitedCps: CpNode[]) {
102
+
103
+ const threeProngs = _debug_.generated.elems.threeProng;
104
+ const len = threeProngs.length;
105
+ const data = threeProngs[len-1];
106
+ data.visitedCps = visitedCps;
107
+ data.circle = circle;
108
+ }
109
+
110
+
111
+ export { findAndAdd3Prongs }
@@ -0,0 +1,109 @@
1
+ /** @internal */
2
+ declare const _debug_: Debug;
3
+
4
+ import { LlRbTree } from 'flo-ll-rb-tree';
5
+ import { Debug } from '../debug/debug.js';
6
+ import { CpNode, getCpNodesOnCircle } from '../cp-node/cp-node.js';
7
+ import { Loop } from 'flo-boolean';
8
+ import { isPosSharpCorner } from '../point-on-shape/is-pos-sharp-corner.js';
9
+ import { fixOrdering } from '../find-mat/fix-ordering.js';
10
+ import { findAndAdd3Prongs } from './find-and-add-3-prongs.js';
11
+
12
+
13
+ interface Edge {
14
+ fromCpNode: CpNode;
15
+ cpStart: CpNode;
16
+ }
17
+
18
+
19
+ /**
20
+ * @internal
21
+ * Finds and adds all 3-prongs.
22
+ * @param cpGraphs
23
+ * @param cpStart The CpNode to start traversing from.
24
+ * @param extreme The maximum coordinate value used to calculate floating point
25
+ * tolerances.
26
+ */
27
+ function findAndAddAll3Prongs(
28
+ cpGraphs: Map<Loop,LlRbTree<CpNode>>,
29
+ cpStart: CpNode,
30
+ extreme: number) {
31
+
32
+ // Don't change this function to be recursive, the call stack may overflow
33
+ // if there are too many two-prongs.
34
+
35
+ const visitedEdges = new Map<CpNode, Set<CpNode>>();
36
+
37
+ const edgesToCheck: Edge[] = [{ fromCpNode: undefined! as CpNode, cpStart }];
38
+
39
+ while (edgesToCheck.length) {
40
+ const { fromCpNode, cpStart } = edgesToCheck.shift()!;
41
+
42
+ markEdgeAsTaken(visitedEdges, fromCpNode, cpStart);
43
+
44
+ for (const cpNode of getCpNodesOnCircle(cpStart)) {
45
+
46
+ if (!isPosSharpCorner(cpNode.cp.pointOnShape)) {
47
+ if (findAndAdd3Prongs(cpGraphs, cpNode, extreme) === undefined) {
48
+ console.log('Unable to find 3-prong');
49
+ return; // only for debugging purposes
50
+ }
51
+ }
52
+
53
+ if (hasEdgeBeenTaken(visitedEdges, cpNode, cpNode.next)) {
54
+ continue; // We already visited this edge
55
+ }
56
+
57
+ edgesToCheck.push({ fromCpNode: cpStart, cpStart: cpNode.next });
58
+ }
59
+ }
60
+
61
+ // for (const [k,v] of cpGraphs) {
62
+ // fixOrdering(v.root!.datum);
63
+ // }
64
+ }
65
+
66
+
67
+ /**
68
+ * @internal
69
+ * Marks the given edge as already taken.
70
+ */
71
+ function markEdgeAsTaken(
72
+ visitedEdges: Map<CpNode, Set<CpNode>>,
73
+ cp1: CpNode,
74
+ cp2: CpNode) {
75
+
76
+ if (cp1 === undefined) { return; }
77
+
78
+ markEdgeAsTaken_(cp1, cp2);
79
+ markEdgeAsTaken_(cp2, cp1);
80
+
81
+ function markEdgeAsTaken_(cp1: CpNode, cp2: CpNode) {
82
+ let visited = visitedEdges.get(cp1);
83
+ if (!visited) {
84
+ visited = new Set<CpNode>();
85
+ visitedEdges.set(cp1, visited);
86
+ }
87
+ visited.add(cp2);
88
+ }
89
+ }
90
+
91
+
92
+ /** @internal */
93
+ function hasEdgeBeenTaken(
94
+ visitedEdges: Map<CpNode, Set<CpNode>>,
95
+ cp1: CpNode,
96
+ cp2: CpNode) {
97
+
98
+ let cps: Set<CpNode> | undefined;
99
+
100
+ cps = visitedEdges.get(cp1);
101
+ const takenForward = cps && cps.has(cp2);
102
+
103
+ cps = visitedEdges.get(cp2);
104
+ const takenBackwards = cps && cps.has(cp1);
105
+
106
+ return takenForward || takenBackwards;
107
+ }
108
+
109
+ export { findAndAddAll3Prongs }
@@ -0,0 +1,24 @@
1
+ import { BezierPiece } from '../mat/bezier-piece.js';
2
+ import { getCloseBoundaryPointsCertified } from '../closest-boundary-point/get-close-boundary-points-certified.js';
3
+ import { createPos } from '../point-on-shape/create-pos.js';
4
+
5
+
6
+ /**
7
+ * @internal
8
+ * @param x
9
+ * @param bezierPiece3s
10
+ * @param extreme
11
+ */
12
+ function getClosestPoints(
13
+ x: number[],
14
+ bezierPiece3s: BezierPiece[][]) {
15
+
16
+ return bezierPiece3s.map(bezierPieces => {
17
+ return getCloseBoundaryPointsCertified(
18
+ bezierPieces, x
19
+ )[0];
20
+ });
21
+ }
22
+
23
+
24
+ export { getClosestPoints }
@@ -1,9 +1,9 @@
1
1
  import { getBoundingHull, getBoundingBoxTight } from 'flo-bezier3';
2
- import { Debug } from '../../debug/debug.js';
3
- import { Loop } from '../../loop.js';
4
- import { Curve, getCornerAtEnd } from '../../curve.js';
5
- import { Mat } from '../../mat.js';
6
- import { getBoundingBox_ } from '../../get-bounding-box-.js';
2
+ import { Debug } from '../debug/debug.js';
3
+ import { Loop } from 'flo-boolean';
4
+ import { Curve, getCornerAtEnd } from '../curve/curve.js';
5
+ import { Mat } from '../mat/mat.js';
6
+ import { getBoundingBox_ } from '../geometry/get-bounding-box-.js';
7
7
 
8
8
 
9
9
  /** @internal */
@@ -13,7 +13,7 @@ declare const _debug_: Debug;
13
13
  let timingStart: number;
14
14
 
15
15
 
16
- /** @hidden */
16
+ /** @internal */
17
17
  function addDebugInfo1(loops: Loop[]) {
18
18
  if (typeof _debug_ === 'undefined') { return; }
19
19
 
@@ -32,7 +32,7 @@ function addDebugInfo1(loops: Loop[]) {
32
32
  let i = 0;
33
33
  loop.curves.forEach(function(curve: Curve) {
34
34
  const ps = curve.ps;
35
- const hull = getBoundingHull(ps);
35
+ const hull = getBoundingHull(ps)!;
36
36
 
37
37
  generated.elems.boundingHull.push(hull);
38
38
 
@@ -43,9 +43,9 @@ function addDebugInfo1(loops: Loop[]) {
43
43
  generated.elems.tightBoundingBox.push(tightBoundingBox);
44
44
 
45
45
  const corner = getCornerAtEnd(curve);
46
- if (corner.isSharp) {
46
+ if (corner.isQuiteSharp) {
47
47
  generated.elems.sharpCorner.push(curve);
48
- } else if (corner.isDull) {
48
+ } else if (corner.isQuiteDull) {
49
49
  generated.elems.dullCorner.push(curve);
50
50
  }
51
51
 
@@ -55,7 +55,7 @@ function addDebugInfo1(loops: Loop[]) {
55
55
  }
56
56
 
57
57
 
58
- /** @hidden */
58
+ /** @internal */
59
59
  function addDebugInfo2() {
60
60
  if (typeof _debug_ === 'undefined') { return; }
61
61
 
@@ -1,12 +1,12 @@
1
1
  import { LlRbTree } from 'flo-ll-rb-tree';
2
- import { Loop } from '../../loop.js';
3
- import { CpNode } from '../../cp-node.js';
4
- import { IPointOnShape } from '../../point-on-shape.js';
5
- import { ContactPoint } from '../../contact-point.js';
2
+ import { Loop } from 'flo-boolean';
3
+ import { CpNode, cpNodeComparator, insertCpNode } from '../cp-node/cp-node.js';
4
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
5
+ import { ContactPoint } from '../contact-point/contact-point.js';
6
6
 
7
7
 
8
8
  /**
9
- * @hidden
9
+ * @internal
10
10
  * Creates the initial ContactPoint loops from the given sharp corners.
11
11
  * @param shape
12
12
  * @param sharpCornerss
@@ -14,7 +14,7 @@ import { ContactPoint } from '../../contact-point.js';
14
14
  function createInitialCpGraph(
15
15
  loops: Loop[],
16
16
  cpTrees: Map<Loop, LlRbTree<CpNode>>,
17
- sharpCornerss: IPointOnShape[][]/*,
17
+ sharpCornerss: PointOnShape[][]/*,
18
18
  xMap: Map<number[][],{ ps: number[][] }>*/) {
19
19
 
20
20
  let cpNode;
@@ -22,11 +22,10 @@ function createInitialCpGraph(
22
22
  for (let k=0; k<sharpCornerss.length; k++) {
23
23
  const sharpCorners = sharpCornerss[k];
24
24
 
25
- // qqq const cpTree = new LlRbTree(CpNode.comparator, [], true);
26
- const cpTree = new LlRbTree(CpNode.comparator, false);
25
+ const cpTree = new LlRbTree(cpNodeComparator, false);
27
26
 
28
- let cpNode1 = undefined;
29
- let cpNode2 = undefined;
27
+ let cpNode1: CpNode = undefined!;
28
+ let cpNode2: CpNode = undefined!;
30
29
  for (const pos of sharpCorners) {
31
30
  const ps = pos.curve.next.ps;
32
31
  //const x = xMap.get(ps);
@@ -37,8 +36,8 @@ function createInitialCpGraph(
37
36
  const cp1: ContactPoint = { pointOnShape: pos, circle, order: -1, order2: 0 };
38
37
  const cp2: ContactPoint = { pointOnShape: pos, circle, order: +1, order2: 0 };
39
38
 
40
- cpNode1 = CpNode.insert(false, /*isIntersection*/ false, cpTree, cp1, cpNode2);
41
- cpNode2 = CpNode.insert(false, /*isIntersection*/ false, cpTree, cp2, cpNode1);
39
+ cpNode1 = insertCpNode(false, /*isIntersection*/ false, cpTree, cp1, cpNode2!);
40
+ cpNode2 = insertCpNode(false, /*isIntersection*/ false, cpTree, cp2, cpNode1);
42
41
 
43
42
  cpNode1.prevOnCircle = cpNode2;
44
43
  cpNode2.prevOnCircle = cpNode1;