flo-mat 2.0.4 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (652) hide show
  1. package/.quokka +4 -0
  2. package/browser/index.js +18434 -14538
  3. package/browser/index.min.js +1 -1
  4. package/node/closest-boundary-point/cull-bezier-pieces.d.ts +9 -0
  5. package/node/closest-boundary-point/cull-bezier-pieces.js +17 -0
  6. package/node/closest-boundary-point/cull-bezier-pieces.js.map +1 -0
  7. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-loose-bounding-box.d.ts +2 -2
  8. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-loose-bounding-box.js +2 -2
  9. package/node/closest-boundary-point/cull-by-loose-bounding-box.js.map +1 -0
  10. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-tight-boundary-box.d.ts +2 -2
  11. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-tight-boundary-box.js +1 -1
  12. package/node/closest-boundary-point/cull-by-tight-boundary-box.js.map +1 -0
  13. package/node/closest-boundary-point/dd-deflate-with-running-error.d.ts +25 -0
  14. package/node/closest-boundary-point/dd-deflate-with-running-error.js +68 -0
  15. package/node/closest-boundary-point/dd-deflate-with-running-error.js.map +1 -0
  16. package/node/closest-boundary-point/foot-and-endpoint-info.d.ts +10 -0
  17. package/node/closest-boundary-point/foot-and-endpoint-info.js +2 -0
  18. package/node/closest-boundary-point/foot-and-endpoint-info.js.map +1 -0
  19. package/node/{mat/closest-boundary-point → closest-boundary-point}/get-best-distance-squared.d.ts +2 -2
  20. package/node/{mat/closest-boundary-point → closest-boundary-point}/get-best-distance-squared.js +2 -3
  21. package/node/closest-boundary-point/get-best-distance-squared.js.map +1 -0
  22. package/node/closest-boundary-point/get-close-boundary-points-certified.d.ts +15 -0
  23. package/node/closest-boundary-point/get-close-boundary-points-certified.js +40 -0
  24. package/node/closest-boundary-point/get-close-boundary-points-certified.js.map +1 -0
  25. package/node/closest-boundary-point/get-closest-boundary-point-certified.d.ts +15 -0
  26. package/node/closest-boundary-point/get-closest-boundary-point-certified.js +42 -0
  27. package/node/closest-boundary-point/get-closest-boundary-point-certified.js.map +1 -0
  28. package/node/closest-boundary-point/get-p-from-box.d.ts +3 -0
  29. package/node/closest-boundary-point/get-p-from-box.js +11 -0
  30. package/node/closest-boundary-point/get-p-from-box.js.map +1 -0
  31. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.d.ts +12 -0
  32. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js +93 -0
  33. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js.map +1 -0
  34. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.d.ts +13 -0
  35. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js +58 -0
  36. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js.map +1 -0
  37. package/node/{contact-point.d.ts → contact-point/contact-point.d.ts} +3 -3
  38. package/node/{contact-point.js → contact-point/contact-point.js} +1 -5
  39. package/node/contact-point/contact-point.js.map +1 -0
  40. package/node/{compare-curvatures-at-interface.js → corner/compare-curvatures-at-interface.js} +2 -2
  41. package/node/corner/compare-curvatures-at-interface.js.map +1 -0
  42. package/node/{mat → corner}/corner.d.ts +1 -1
  43. package/node/{mat → corner}/corner.js.map +1 -1
  44. package/node/corner/get-corner.d.ts +15 -0
  45. package/node/{curve.js → corner/get-corner.js} +6 -17
  46. package/node/corner/get-corner.js.map +1 -0
  47. package/node/{get-interface-ccw.js → corner/get-interface-ccw.js} +18 -33
  48. package/node/corner/get-interface-ccw.js.map +1 -0
  49. package/node/cp-node/clone.d.ts +1 -1
  50. package/node/cp-node/clone.js +6 -4
  51. package/node/cp-node/clone.js.map +1 -1
  52. package/node/cp-node/cp-node.d.ts +196 -0
  53. package/node/cp-node/cp-node.js +249 -0
  54. package/node/cp-node/cp-node.js.map +1 -0
  55. package/node/cp-node/create-cp-node.d.ts +4 -0
  56. package/node/cp-node/create-cp-node.js +8 -0
  57. package/node/cp-node/create-cp-node.js.map +1 -0
  58. package/node/cp-node/enhance-cp-node.d.ts +24 -0
  59. package/node/cp-node/enhance-cp-node.js +20 -0
  60. package/node/cp-node/enhance-cp-node.js.map +1 -0
  61. package/node/{get-boundary-bezier-parts-to-next.js → cp-node/get-boundary-bezier-parts-to-next.js} +1 -1
  62. package/node/cp-node/get-boundary-bezier-parts-to-next.js.map +1 -0
  63. package/node/{get-boundary-beziers-to-next.d.ts → cp-node/get-boundary-beziers-to-next.d.ts} +1 -1
  64. package/node/{get-boundary-beziers-to-next.js → cp-node/get-boundary-beziers-to-next.js} +1 -1
  65. package/node/cp-node/get-boundary-beziers-to-next.js.map +1 -0
  66. package/node/cp-node/get-cp-node-ordering.d.ts +8 -0
  67. package/node/cp-node/get-cp-node-ordering.js +12 -0
  68. package/node/cp-node/get-cp-node-ordering.js.map +1 -0
  69. package/node/{get-curve-to-next.js → cp-node/get-curve-to-next.js} +1 -1
  70. package/node/cp-node/get-curve-to-next.js.map +1 -0
  71. package/node/cp-node/remove.d.ts +1 -1
  72. package/node/cp-node/traverse-cp.d.ts +12 -0
  73. package/node/cp-node/traverse-cp.js +26 -0
  74. package/node/cp-node/traverse-cp.js.map +1 -0
  75. package/node/{traverse-edges.js → cp-node/traverse-edges.js} +4 -3
  76. package/node/cp-node/traverse-edges.js.map +1 -0
  77. package/node/{traverse-vertices.js → cp-node/traverse-vertices.js} +4 -3
  78. package/node/cp-node/traverse-vertices.js.map +1 -0
  79. package/node/{curve.d.ts → curve/curve.d.ts} +4 -17
  80. package/node/curve/curve.js +14 -0
  81. package/node/curve/curve.js.map +1 -0
  82. package/node/debug/cp-node-for-debugging.d.ts +2 -2
  83. package/node/debug/debug-elem-types.d.ts +8 -8
  84. package/node/debug/debug.d.ts +6 -6
  85. package/node/debug/debug.js +2 -2
  86. package/node/debug/debug.js.map +1 -1
  87. package/node/debug/functions/draw-elem/bounding-hull.d.ts +2 -2
  88. package/node/debug/functions/draw-elem/bounding-hull.js +3 -3
  89. package/node/debug/functions/draw-elem/bounding-hull.js.map +1 -1
  90. package/node/debug/functions/draw-elem/branch.d.ts +2 -2
  91. package/node/debug/functions/draw-elem/branch.js +4 -3
  92. package/node/debug/functions/draw-elem/branch.js.map +1 -1
  93. package/node/debug/functions/draw-elem/culls.d.ts +2 -2
  94. package/node/debug/functions/draw-elem/culls.js +2 -2
  95. package/node/debug/functions/draw-elem/culls.js.map +1 -1
  96. package/node/debug/functions/draw-elem/draw-circle-percent.d.ts +1 -1
  97. package/node/debug/functions/draw-elem/draw-circle-percent.js +1 -1
  98. package/node/debug/functions/draw-elem/draw-circle-percent.js.map +1 -1
  99. package/node/debug/functions/draw-elem/draw-elem.d.ts +3 -3
  100. package/node/debug/functions/draw-elem/draw-elem.js +3 -3
  101. package/node/debug/functions/draw-elem/draw-elem.js.map +1 -1
  102. package/node/debug/functions/draw-elem/dull-corner.d.ts +3 -3
  103. package/node/debug/functions/draw-elem/dull-corner.js +3 -4
  104. package/node/debug/functions/draw-elem/dull-corner.js.map +1 -1
  105. package/node/debug/functions/draw-elem/leaves.d.ts +2 -2
  106. package/node/debug/functions/draw-elem/leaves.js +1 -1
  107. package/node/debug/functions/draw-elem/leaves.js.map +1 -1
  108. package/node/debug/functions/draw-elem/loop.d.ts +2 -2
  109. package/node/debug/functions/draw-elem/loop.js +1 -2
  110. package/node/debug/functions/draw-elem/loop.js.map +1 -1
  111. package/node/debug/functions/draw-elem/loops.d.ts +1 -1
  112. package/node/debug/functions/draw-elem/loops.js +0 -1
  113. package/node/debug/functions/draw-elem/loops.js.map +1 -1
  114. package/node/debug/functions/draw-elem/loose-bounding-box.d.ts +2 -2
  115. package/node/debug/functions/draw-elem/loose-bounding-box.js +3 -3
  116. package/node/debug/functions/draw-elem/loose-bounding-box.js.map +1 -1
  117. package/node/debug/functions/draw-elem/mat.d.ts +3 -3
  118. package/node/debug/functions/draw-elem/mat.js +9 -7
  119. package/node/debug/functions/draw-elem/mat.js.map +1 -1
  120. package/node/debug/functions/draw-elem/max-vertex.d.ts +2 -2
  121. package/node/debug/functions/draw-elem/max-vertex.js +1 -1
  122. package/node/debug/functions/draw-elem/max-vertex.js.map +1 -1
  123. package/node/debug/functions/draw-elem/min-y.d.ts +3 -3
  124. package/node/debug/functions/draw-elem/min-y.js +2 -6
  125. package/node/debug/functions/draw-elem/min-y.js.map +1 -1
  126. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.d.ts +2 -2
  127. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js +2 -2
  128. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js.map +1 -1
  129. package/node/debug/functions/draw-elem/one-prong.d.ts +2 -2
  130. package/node/debug/functions/draw-elem/one-prong.js +6 -11
  131. package/node/debug/functions/draw-elem/one-prong.js.map +1 -1
  132. package/node/debug/functions/draw-elem/sharp-corner.d.ts +3 -3
  133. package/node/debug/functions/draw-elem/sharp-corner.js +3 -4
  134. package/node/debug/functions/draw-elem/sharp-corner.js.map +1 -1
  135. package/node/debug/functions/draw-elem/three-prong.d.ts +2 -2
  136. package/node/debug/functions/draw-elem/three-prong.js +8 -10
  137. package/node/debug/functions/draw-elem/three-prong.js.map +1 -1
  138. package/node/debug/functions/draw-elem/tight-bounding-box.d.ts +2 -2
  139. package/node/debug/functions/draw-elem/tight-bounding-box.js +3 -3
  140. package/node/debug/functions/draw-elem/tight-bounding-box.js.map +1 -1
  141. package/node/debug/functions/draw-elem/two-prong.d.ts +2 -2
  142. package/node/debug/functions/draw-elem/two-prong.js +7 -8
  143. package/node/debug/functions/draw-elem/two-prong.js.map +1 -1
  144. package/node/debug/functions/draw-elem/vertex.d.ts +4 -3
  145. package/node/debug/functions/draw-elem/vertex.js +11 -9
  146. package/node/debug/functions/draw-elem/vertex.js.map +1 -1
  147. package/node/debug/functions/general.d.ts +8 -8
  148. package/node/debug/functions/general.js +8 -8
  149. package/node/debug/functions/general.js.map +1 -1
  150. package/node/debug/functions/three-prong.d.ts +2 -2
  151. package/node/debug/functions/three-prong.js +10 -13
  152. package/node/debug/functions/three-prong.js.map +1 -1
  153. package/node/debug/functions/two-prong.d.ts +16 -5
  154. package/node/debug/functions/two-prong.js +56 -58
  155. package/node/debug/functions/two-prong.js.map +1 -1
  156. package/node/debug/three-prong-for-debugging.d.ts +6 -6
  157. package/node/debug/three-prong-for-debugging.js +1 -1
  158. package/node/debug/three-prong-for-debugging.js.map +1 -1
  159. package/node/debug/two-prong-for-debugging.d.ts +7 -7
  160. package/node/error-analysis/gamma.d.ts +26 -0
  161. package/node/error-analysis/gamma.js +35 -0
  162. package/node/error-analysis/gamma.js.map +1 -0
  163. package/node/find-2-prong/add-1-prong.d.ts +12 -0
  164. package/node/{mat/find-mat → find-2-prong}/add-1-prong.js +11 -11
  165. package/node/find-2-prong/add-1-prong.js.map +1 -0
  166. package/node/{mat/find-mat → find-2-prong}/add-2-prong.d.ts +6 -9
  167. package/node/{mat/find-mat → find-2-prong}/add-2-prong.js +26 -74
  168. package/node/find-2-prong/add-2-prong.js.map +1 -0
  169. package/node/find-2-prong/add-debug-info.d.ts +8 -0
  170. package/node/{mat/find-mat/find-2-prong → find-2-prong}/add-debug-info.js +5 -4
  171. package/node/find-2-prong/add-debug-info.js.map +1 -0
  172. package/node/find-2-prong/cull-bezier-pieces.d.ts +11 -0
  173. package/node/find-2-prong/cull-bezier-pieces.js +28 -0
  174. package/node/find-2-prong/cull-bezier-pieces.js.map +1 -0
  175. package/node/{mat/find-mat/find-2-prong → find-2-prong}/find-2-prong.d.ts +9 -13
  176. package/node/find-2-prong/find-2-prong.js +144 -0
  177. package/node/find-2-prong/find-2-prong.js.map +1 -0
  178. package/node/find-2-prong/find-and-add-2-prongs-on-all-paths.d.ts +15 -0
  179. package/node/{mat/find-mat → find-2-prong}/find-and-add-2-prongs-on-all-paths.js +5 -4
  180. package/node/find-2-prong/find-and-add-2-prongs-on-all-paths.js.map +1 -0
  181. package/node/{mat/find-mat → find-2-prong}/find-and-add-2-prongs.d.ts +5 -5
  182. package/node/find-2-prong/find-and-add-2-prongs.js +60 -0
  183. package/node/find-2-prong/find-and-add-2-prongs.js.map +1 -0
  184. package/node/{mat/find-mat → find-2-prong}/find-and-add-hole-closing-2-prongs.d.ts +3 -3
  185. package/node/{mat/find-mat → find-2-prong}/find-and-add-hole-closing-2-prongs.js +5 -5
  186. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.js.map +1 -0
  187. package/node/find-2-prong/find-equidistant-point-on-line-dd.d.ts +10 -0
  188. package/node/find-2-prong/find-equidistant-point-on-line-dd.js +56 -0
  189. package/node/find-2-prong/find-equidistant-point-on-line-dd.js.map +1 -0
  190. package/node/find-2-prong/get-initial-bezier-pieces.d.ts +15 -0
  191. package/node/find-2-prong/get-initial-bezier-pieces.js +40 -0
  192. package/node/find-2-prong/get-initial-bezier-pieces.js.map +1 -0
  193. package/node/find-2-prong/reduce-radius.d.ts +8 -0
  194. package/node/find-2-prong/reduce-radius.js +72 -0
  195. package/node/find-2-prong/reduce-radius.js.map +1 -0
  196. package/node/find-2-prong/squared-distance-between-dd.d.ts +2 -0
  197. package/node/find-2-prong/squared-distance-between-dd.js +17 -0
  198. package/node/find-2-prong/squared-distance-between-dd.js.map +1 -0
  199. package/node/find-2-prong/x-for-debugging.d.ts +9 -0
  200. package/node/find-2-prong/x-for-debugging.js.map +1 -0
  201. package/node/{mat/find-mat → find-3-prong.ts}/add-3-prong.d.ts +12 -7
  202. package/node/find-3-prong.ts/add-3-prong.js +82 -0
  203. package/node/find-3-prong.ts/add-3-prong.js.map +1 -0
  204. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-better-x.d.ts +4 -4
  205. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-better-x.js +1 -1
  206. package/node/find-3-prong.ts/calc-better-x.js.map +1 -0
  207. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-initial-3-prong-center.d.ts +3 -3
  208. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-initial-3-prong-center.js +5 -7
  209. package/node/find-3-prong.ts/calc-initial-3-prong-center.js.map +1 -0
  210. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong-for-delta3s.d.ts +6 -6
  211. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong-for-delta3s.js +11 -12
  212. package/node/find-3-prong.ts/find-3-prong-for-delta3s.js.map +1 -0
  213. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong.d.ts +5 -5
  214. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong.js +52 -39
  215. package/node/find-3-prong.ts/find-3-prong.js.map +1 -0
  216. package/node/find-3-prong.ts/find-and-add-3-prongs.d.ts +5 -0
  217. package/node/find-3-prong.ts/find-and-add-3-prongs.js +74 -0
  218. package/node/find-3-prong.ts/find-and-add-3-prongs.js.map +1 -0
  219. package/node/{mat/find-mat/find-and-add-3-prongs.d.ts → find-3-prong.ts/find-and-add-all-3-prongs.d.ts} +3 -3
  220. package/node/find-3-prong.ts/find-and-add-all-3-prongs.js +66 -0
  221. package/node/find-3-prong.ts/find-and-add-all-3-prongs.js.map +1 -0
  222. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/get-closest-points.d.ts +3 -3
  223. package/node/find-3-prong.ts/get-closest-points.js +14 -0
  224. package/node/find-3-prong.ts/get-closest-points.js.map +1 -0
  225. package/node/{mat/find-mat → find-mat}/add-debug-info.d.ts +4 -4
  226. package/node/{mat/find-mat → find-mat}/add-debug-info.js +6 -6
  227. package/node/find-mat/add-debug-info.js.map +1 -0
  228. package/node/{mat/find-mat → find-mat}/create-initial-cp-graph.d.ts +5 -5
  229. package/node/{mat/find-mat → find-mat}/create-initial-cp-graph.js +5 -6
  230. package/node/find-mat/create-initial-cp-graph.js.map +1 -0
  231. package/node/find-mat/find-mat.d.ts +10 -0
  232. package/node/find-mat/find-mat.js +57 -0
  233. package/node/find-mat/find-mat.js.map +1 -0
  234. package/node/{find-mats.d.ts → find-mat/find-mats.d.ts} +1 -1
  235. package/node/find-mat/find-mats.js +58 -0
  236. package/node/find-mat/find-mats.js.map +1 -0
  237. package/node/find-mat/fix-ordering.d.ts +8 -0
  238. package/node/find-mat/fix-ordering.js +59 -0
  239. package/node/find-mat/fix-ordering.js.map +1 -0
  240. package/node/find-mat/get-dull-corners.d.ts +5 -0
  241. package/node/find-mat/get-dull-corners.js +22 -0
  242. package/node/find-mat/get-dull-corners.js.map +1 -0
  243. package/node/find-mat/get-for-1-prongs-on-loop.d.ts +11 -0
  244. package/node/find-mat/get-for-1-prongs-on-loop.js +28 -0
  245. package/node/find-mat/get-for-1-prongs-on-loop.js.map +1 -0
  246. package/node/find-mat/get-for-2-prongs-on-loop.d.ts +11 -0
  247. package/node/find-mat/get-for-2-prongs-on-loop.js +30 -0
  248. package/node/find-mat/get-for-2-prongs-on-loop.js.map +1 -0
  249. package/node/find-mat/get-sharp-corners.d.ts +5 -0
  250. package/node/find-mat/get-sharp-corners.js +21 -0
  251. package/node/find-mat/get-sharp-corners.js.map +1 -0
  252. package/node/find-mat/get-size-params.d.ts +7 -0
  253. package/node/find-mat/get-size-params.js +33 -0
  254. package/node/find-mat/get-size-params.js.map +1 -0
  255. package/node/geometry/circle.js.map +1 -0
  256. package/node/geometry/get-bounding-box-.js.map +1 -0
  257. package/node/{mat/geometry → geometry}/get-closest-square-distance-to-rect.d.ts +1 -1
  258. package/node/{mat/geometry → geometry}/get-closest-square-distance-to-rect.js +1 -1
  259. package/node/geometry/get-closest-square-distance-to-rect.js.map +1 -0
  260. package/node/{mat/geometry → geometry}/get-closest-squared-distance-to-rotated-rect.d.ts +1 -1
  261. package/node/{mat/geometry → geometry}/get-closest-squared-distance-to-rotated-rect.js +1 -1
  262. package/node/geometry/get-closest-squared-distance-to-rotated-rect.js.map +1 -0
  263. package/node/get-curve/get-curve-between.d.ts +1 -1
  264. package/node/get-curve/get-curve-between.js +2 -2
  265. package/node/get-curve/get-curve-between.js.map +1 -1
  266. package/node/get-curve/get-edge-direction.d.ts +2 -2
  267. package/node/get-curve/get-edge-direction.js +2 -4
  268. package/node/get-curve/get-edge-direction.js.map +1 -1
  269. package/node/index.d.ts +24 -20
  270. package/node/index.js +21 -16
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  564. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.d.ts +0 -9
  565. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js +0 -40
  566. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js.map +0 -1
  567. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.d.ts +0 -11
  568. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js +0 -38
  569. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js.map +0 -1
  570. package/node/mat/find-mat/find-2-prong/x-for-debugging.d.ts +0 -9
  571. package/node/mat/find-mat/find-2-prong/x-for-debugging.js.map +0 -1
  572. package/node/mat/find-mat/find-3-prong/calc-better-x.js.map +0 -1
  573. package/node/mat/find-mat/find-3-prong/calc-initial-3-prong-center.js.map +0 -1
  574. package/node/mat/find-mat/find-3-prong/find-3-prong-for-delta3s.js.map +0 -1
  575. package/node/mat/find-mat/find-3-prong/find-3-prong.js.map +0 -1
  576. package/node/mat/find-mat/find-3-prong/get-closest-points.js +0 -17
  577. package/node/mat/find-mat/find-3-prong/get-closest-points.js.map +0 -1
  578. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.d.ts +0 -15
  579. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.js.map +0 -1
  580. package/node/mat/find-mat/find-and-add-2-prongs.js +0 -74
  581. package/node/mat/find-mat/find-and-add-2-prongs.js.map +0 -1
  582. package/node/mat/find-mat/find-and-add-3-prongs.js +0 -147
  583. package/node/mat/find-mat/find-and-add-3-prongs.js.map +0 -1
  584. package/node/mat/find-mat/find-and-add-hole-closing-2-prongs.js.map +0 -1
  585. package/node/mat/find-mat/get-potential-2-prongs.d.ts +0 -4
  586. package/node/mat/find-mat/get-potential-2-prongs.js +0 -17
  587. package/node/mat/find-mat/get-potential-2-prongs.js.map +0 -1
  588. package/node/mat/find-mat/get-sharp-corners.d.ts +0 -4
  589. package/node/mat/find-mat/get-sharp-corners.js +0 -18
  590. package/node/mat/find-mat/get-sharp-corners.js.map +0 -1
  591. package/node/mat/geometry/get-closest-square-distance-to-rect.js.map +0 -1
  592. package/node/mat/geometry/get-closest-squared-distance-to-rotated-rect.js.map +0 -1
  593. package/node/mat/get-contact-circles-at-interface.d.ts +0 -8
  594. package/node/mat/get-contact-circles-at-interface.js +0 -21
  595. package/node/mat/get-contact-circles-at-interface.js.map +0 -1
  596. package/node/mat/get-leaves.js +0 -13
  597. package/node/mat/get-leaves.js.map +0 -1
  598. package/node/mat/to-scale-axis/add-debug-info.js.map +0 -1
  599. package/node/mat/to-scale-axis/cull-non-cycles.js.map +0 -1
  600. package/node/mat/to-scale-axis/cull.js.map +0 -1
  601. package/node/mat.js.map +0 -1
  602. package/node/point-on-shape.d.ts +0 -73
  603. package/node/point-on-shape.js +0 -168
  604. package/node/point-on-shape.js.map +0 -1
  605. package/node/simplify-mat.js.map +0 -1
  606. package/node/to-scale-axis.js.map +0 -1
  607. package/node/traverse-edges.js.map +0 -1
  608. package/node/traverse-vertices.js.map +0 -1
  609. package/src/cp-node.ts +0 -388
  610. package/src/find-mats.ts +0 -171
  611. package/src/loop.ts +0 -56
  612. package/src/mat/closest-boundary-point/closest-point-on-curve-old.ts_ +0 -88
  613. package/src/mat/closest-boundary-point/closest-point-on-curve.ts_ +0 -95
  614. package/src/mat/closest-boundary-point/closest-points-on-curve.ts +0 -84
  615. package/src/mat/closest-boundary-point/cull-bezier-pieces.ts +0 -38
  616. package/src/mat/closest-boundary-point/get-close-boundary-points.ts +0 -107
  617. package/src/mat/closest-boundary-point/get-closest-boundary-point.ts +0 -64
  618. package/src/mat/find-mat/add-3-prong.ts +0 -75
  619. package/src/mat/find-mat/create-get-interesting-points-on-loop.ts +0 -73
  620. package/src/mat/find-mat/find-2-prong/add-debug-info.ts +0 -46
  621. package/src/mat/find-mat/find-2-prong/find-2-prong.ts +0 -316
  622. package/src/mat/find-mat/find-2-prong/get-initial-bezier-pieces.ts +0 -52
  623. package/src/mat/find-mat/find-2-prong/x-for-debugging.ts +0 -13
  624. package/src/mat/find-mat/find-3-prong/find-3-prong.ts +0 -106
  625. package/src/mat/find-mat/find-3-prong/get-closest-points.ts +0 -28
  626. package/src/mat/find-mat/find-and-add-2-prongs.ts +0 -108
  627. package/src/mat/find-mat/find-and-add-3-prongs.ts +0 -218
  628. package/src/mat/find-mat/get-potential-2-prongs.ts +0 -24
  629. package/src/mat/find-mat/get-sharp-corners.ts +0 -25
  630. package/src/mat/find-mat/get-total-abs-curvature.ts +0 -17
  631. package/src/mat/get-contact-circles-at-interface.ts +0 -26
  632. package/src/mat/to-scale-axis/add-to-tree.ts +0 -66
  633. package/src/mat/to-scale-axis/calc-groups.ts +0 -82
  634. package/src/mat/to-scale-axis/create-spacial-tree.ts +0 -41
  635. package/src/mat/to-scale-axis/get-engulfed-vertices.ts +0 -135
  636. package/src/point-on-shape.ts +0 -231
  637. package/src/svg/get-curvature-at-interface.ts +0 -55
  638. /package/node/{compare-curvatures-at-interface.d.ts → corner/compare-curvatures-at-interface.d.ts} +0 -0
  639. /package/node/{mat → corner}/corner.js +0 -0
  640. /package/node/{get-interface-ccw.d.ts → corner/get-interface-ccw.d.ts} +0 -0
  641. /package/node/{get-boundary-bezier-parts-to-next.d.ts → cp-node/get-boundary-bezier-parts-to-next.d.ts} +0 -0
  642. /package/node/{get-curve-to-next.d.ts → cp-node/get-curve-to-next.d.ts} +0 -0
  643. /package/node/{traverse-edges.d.ts → cp-node/traverse-edges.d.ts} +0 -0
  644. /package/node/{traverse-vertices.d.ts → cp-node/traverse-vertices.d.ts} +0 -0
  645. /package/node/{mat/find-mat/find-2-prong → find-2-prong}/x-for-debugging.js +0 -0
  646. /package/node/{circle.d.ts → geometry/circle.d.ts} +0 -0
  647. /package/node/{circle.js → geometry/circle.js} +0 -0
  648. /package/node/{get-bounding-box-.d.ts → geometry/get-bounding-box-.d.ts} +0 -0
  649. /package/node/{get-bounding-box-.js → geometry/get-bounding-box-.js} +0 -0
  650. /package/node/{mat.js → mat/mat.js} +0 -0
  651. /package/src/{circle.ts → geometry/circle.ts} +0 -0
  652. /package/src/{get-bounding-box-.ts → geometry/get-bounding-box-.ts} +0 -0
@@ -3,19 +3,22 @@ declare const _debug_: Debug;
3
3
 
4
4
  import { LlRbTree } from 'flo-ll-rb-tree';
5
5
  import { exponent } from 'big-float-ts';
6
- import { Debug } from '../../debug/debug.js';
7
- import { Loop } from '../../loop.js';
8
- import { CpNode } from '../../cp-node.js';
9
- import { Circle } from '../../circle.js';
10
- import { ContactPoint } from '../../contact-point.js';
11
- import { PointOnShape, calcPosOrder, IPointOnShape } from '../../point-on-shape.js';
12
- import { isAnotherCpCloseby } from '../is-another-cp-closeby.js';
13
- import { getNeighbouringPoints } from '../get-neighboring-cps.js';
14
- import { TwoProngForDebugging } from '../../debug/two-prong-for-debugging.js';
6
+ import { Debug } from '../debug/debug.js';
7
+ import { Loop } from 'flo-boolean';
8
+ import { CpNode, insertCpNode } from '../cp-node/cp-node.js';
9
+ import { Circle } from '../geometry/circle.js';
10
+ import { ContactPoint } from '../contact-point/contact-point.js';
11
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
12
+ import { calcPosOrder } from '../point-on-shape/calc-pos-order.js';
13
+ import { createPos } from '../point-on-shape/create-pos.js';
14
+ import { isAnotherCpCloseby } from '../mat/is-another-cp-closeby.js';
15
+ import { getNeighbouringPoints } from '../mat/get-neighboring-cps.js';
16
+ import { TwoProngForDebugging } from '../debug/two-prong-for-debugging.js';
17
+ import { Curve } from '../curve/curve.js';
15
18
 
16
19
 
17
20
  /**
18
- * @hidden
21
+ * @internal
19
22
  * Adds a 2-prong contact circle to the shape.
20
23
  * @param cpGraphs
21
24
  * @param circle Circle containing the 2 contact points
@@ -28,45 +31,37 @@ import { TwoProngForDebugging } from '../../debug/two-prong-for-debugging.js';
28
31
  function add2Prong(
29
32
  cpGraphs : Map<Loop,LlRbTree<CpNode>>,
30
33
  circle : Circle,
31
- posSource : IPointOnShape,
32
- posAntipodes : { pos: IPointOnShape, d: number }[],
34
+ posSource : PointOnShape,
35
+ posAntipodes : PointOnShape[],
33
36
  holeClosing : boolean,
34
- extreme : number): CpNode {
35
-
36
- //let orderSource = PointOnShape.calcOrder(circle, posSource);
37
- const orderSource = calcPosOrder(circle, posSource);
38
- const orderAntipodes = posAntipodes.map(
39
- posAntipode => {
40
- //console.log(circle.center)
41
- //return PointOnShape.calcOrder(circle, posAntipode.pos);
42
- return calcPosOrder(circle, posAntipode.pos);
43
- }
44
- );
37
+ extreme : number): CpNode | undefined {
45
38
 
46
39
  let t_s = posSource.t;
47
- let curve;
48
40
  if (t_s === 0) {
49
41
  t_s = 1;
50
- curve = posSource.curve.prev;
51
- posSource = new PointOnShape(curve, t_s);
42
+ posSource = createPos(posSource.curve.prev, t_s, true);
52
43
  }
53
44
 
45
+ const orderSource = calcPosOrder(circle, posSource);
46
+ const orderAntipodes = posAntipodes.map(
47
+ posAntipode => calcPosOrder(circle, posAntipode)
48
+ );
49
+
54
50
 
55
51
  // Make sure there isn't already a ContactPoint close by - it can cause
56
52
  // floating point stability issues.
57
- // TODO - possibly combine n-prongs in this case
58
53
 
59
54
  let isCloseByAntipodes = false;
60
55
  for (let i=0; i<posAntipodes.length; i++) {
61
56
  const posAntipode = posAntipodes[i];
62
57
  const orderAntipode = orderAntipodes[i];
63
58
 
64
- if (isAnotherCpCloseby(cpGraphs, posAntipode.pos, circle, orderAntipode, 0, extreme, 'red')) {
59
+ if (!!isAnotherCpCloseby(cpGraphs, posAntipode, circle, orderAntipode, 0, extreme)) {
65
60
  isCloseByAntipodes = true;
66
61
  break;
67
62
  }
68
63
  }
69
- if (isAnotherCpCloseby(cpGraphs, posSource, circle, orderSource, 0, extreme, 'red') ||
64
+ if (!!isAnotherCpCloseby(cpGraphs, posSource, circle, orderSource, 0, extreme) ||
70
65
  isCloseByAntipodes) {
71
66
 
72
67
  if (typeof _debug_ !== 'undefined') {
@@ -89,18 +84,20 @@ function add2Prong(
89
84
  const posAntipode = posAntipodes[i];
90
85
  const orderAntipode = orderAntipodes[i];
91
86
 
92
- const cpAntipode: ContactPoint = { pointOnShape: posAntipode.pos, circle, order: orderAntipode, order2: 0 };
87
+ const cpAntipode: ContactPoint = {
88
+ pointOnShape: posAntipode, circle, order: orderAntipode, order2: 0
89
+ };
93
90
  cpAntipodes.push(cpAntipode);
94
- const loopAntipode = posAntipode.pos.curve.loop;
91
+ const loopAntipode = posAntipode.curve.loop;
95
92
  loopAntipodes.push(loopAntipode);
96
- const cpTreeAntipode = cpGraphs.get(loopAntipode);
93
+ const cpTreeAntipode = cpGraphs.get(loopAntipode)!;
97
94
  cpTreeAntipodes.push(cpTreeAntipode);
98
95
  const deltaAntipode = getNeighbouringPoints(
99
- cpTreeAntipode, posAntipode.pos, orderAntipode, 0
96
+ cpTreeAntipode, posAntipode, orderAntipode, 0
100
97
  );
101
98
  deltaAntipodes.push(deltaAntipode);
102
99
 
103
- newCpAntipodes.push(CpNode.insert(
100
+ newCpAntipodes.push(insertCpNode(
104
101
  holeClosing,
105
102
  false,
106
103
  cpTreeAntipode,
@@ -113,11 +110,11 @@ function add2Prong(
113
110
  // Source
114
111
  const cpSource: ContactPoint = { pointOnShape: posSource, circle, order: orderSource, order2: 0 };
115
112
  const loopSource = posSource.curve.loop;
116
- const cpTreeSource = cpGraphs.get(loopSource);
113
+ const cpTreeSource = cpGraphs.get(loopSource)!;
117
114
  const deltaSource = getNeighbouringPoints(
118
115
  cpTreeSource, posSource, orderSource, 0
119
116
  );
120
- const newCpSource = CpNode.insert(
117
+ const newCpSource = insertCpNode(
121
118
  holeClosing,
122
119
  false,
123
120
  cpTreeSource,
@@ -141,8 +138,8 @@ function add2Prong(
141
138
  cpNodes.sort(byAngle(circle));
142
139
 
143
140
  for (let i=0; i<cpNodes.length; i++) {
144
- const iNext = (i+1 === cpNodes.length) ? 0 : i+1;
145
- const iPrev = (i === 0) ? cpNodes.length-1 : i-1;
141
+ const iNext = (i + 1 === cpNodes.length) ? 0 : i + 1;
142
+ const iPrev = (i === 0) ? cpNodes.length-1 : i - 1;
146
143
 
147
144
  const cpNodeCurr = cpNodes[i];
148
145
  const cpNodeNext = cpNodes[iNext];
@@ -155,13 +152,13 @@ function add2Prong(
155
152
 
156
153
 
157
154
  if (holeClosing) {
158
- // TODO - important - take care of case where there are more than 1 antipode
155
+ // TODO - take care of case where there are more than 1 antipode
159
156
  // Duplicate ContactPoints
160
- const cpB2: ContactPoint = { pointOnShape: posAntipodes[0].pos, circle, order: cpAntipodes[0].order, order2: +1 };
161
- const newCpB2Node = CpNode.insert(true, false, cpTreeAntipodes[0], cpB2, newCpAntipodes[0]);
157
+ const cpB2: ContactPoint = { pointOnShape: posAntipodes[0], circle, order: cpAntipodes[0].order, order2: +1 };
158
+ const newCpB2Node = insertCpNode(true, false, cpTreeAntipodes[0], cpB2, newCpAntipodes[0]);
162
159
 
163
160
  const cpB1: ContactPoint = { pointOnShape: posSource, circle, order: cpSource.order, order2: -1 };
164
- const newCpB1Node = CpNode.insert(true, false, cpTreeSource, cpB1, newCpSource.prev);
161
+ const newCpB1Node = insertCpNode(true, false, cpTreeSource, cpB1, newCpSource.prev);
165
162
 
166
163
  // Connect graph
167
164
  newCpB1Node.prevOnCircle = newCpB2Node;
@@ -195,65 +192,22 @@ function add2Prong(
195
192
  }
196
193
 
197
194
 
198
- /** @hidden */
199
- function scale(n: number, exp: number) {
200
- return n * (2**-(exp+1));
201
- }
202
-
203
-
204
- /** @hidden */
205
- function getSize(x: number, y: number) {
206
- // Get size of a
207
- if (x > 0) {
208
- if (x > 0.5) {
209
- return y; // ~ -0.7 -> 0.7, i.e. -(sqrt(2)/2) -> +(sqrt(2)/2)
210
- } else {
211
- if (y < 0) {
212
- return x - 2; // ~ -2.0 -> -1.3
213
- } else {
214
- return -x + 2; // ~ 1.3 -> 2.0
215
- }
216
- }
217
- } else {
218
- if (x < -0.5) {
219
- return -y + 4; // ~ 3.3 -> 4.7
220
- } else {
221
- if (y < 0) {
222
- return x + 6; // ~ 5.3 -> 6.0
223
- } else {
224
- return -x + 2; // ~ 2 -> 2.7
225
- }
226
- }
227
- }
228
- }
229
-
230
-
231
- /** @hidden */
195
+ /** @internal */
232
196
  function byAngle(circle: Circle) {
233
197
  const c = circle.center;
234
- const r = circle.radius;
235
-
236
- const exp = exponent(r);
237
198
 
238
199
  return function(_a: CpNode, _b: CpNode) {
239
200
  let a = _a.cp.pointOnShape.p;
240
201
  let b = _b.cp.pointOnShape.p;
241
202
 
242
203
  // Move onto origin
243
- a = [a[0]-c[0], a[1]-c[1]];
244
- b = [b[0]-c[0], b[1]-c[1]];
245
-
246
- // Scale
247
- const ax = scale(a[0], exp);
248
- const ay = scale(a[1], exp);
249
- const bx = scale(b[0], exp);
250
- const by = scale(b[1], exp);
204
+ a = [a[0] - c[0], a[1] - c[1]];
205
+ b = [b[0] - c[0], b[1] - c[1]];
251
206
 
252
- // Get 'size'
253
- const sa = getSize(ax, ay);
254
- const sb = getSize(bx, by);
207
+ const a_ = Math.atan2(a[1], a[0]);
208
+ const b_ = Math.atan2(b[1], b[0]);
255
209
 
256
- return sb - sa;
210
+ return b_ - a_;
257
211
  }
258
212
  }
259
213
 
@@ -0,0 +1,49 @@
1
+ /** @internal */
2
+ declare const _debug_: Debug;
3
+
4
+ import { Debug } from '../debug/debug.js';
5
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
6
+ import { Circle } from '../geometry/circle.js';
7
+ import { CpNode } from '../cp-node/cp-node.js';
8
+ import { BezierPiece } from '../mat/bezier-piece.js';
9
+ import { TwoProngForDebugging } from '../debug/two-prong-for-debugging.js';
10
+ import { getTwoProngType } from '../mat/get-two-prong-type.js';
11
+ import { ElemType_TwoProng } from '../mat/elem-type-two-prong.js';
12
+ import { TXForDebugging } from './x-for-debugging.js';
13
+
14
+
15
+ /** @internal */
16
+ function addDebugInfo(
17
+ bezierPieces: BezierPiece[],
18
+ failed: boolean,
19
+ x: number[],
20
+ y: PointOnShape,
21
+ z: PointOnShape,
22
+ circle: Circle,
23
+ δ: CpNode[],
24
+ xs: TXForDebugging[],
25
+ holeClosing: boolean) {
26
+
27
+ xs.push({ x, y, z, t: y.t });
28
+
29
+ const twoProng: TwoProngForDebugging = {
30
+ generated: _debug_.generated,
31
+ bezierPieces,
32
+ pos: y,
33
+ δ,
34
+ z: z ? z.p : undefined!,
35
+ circle,
36
+ xs,
37
+ failed,
38
+ holeClosing,
39
+ notAdded: false,
40
+ deleted: false,
41
+ cpNode: undefined!
42
+ };
43
+
44
+ const twoProngType = getTwoProngType(twoProng) as ElemType_TwoProng;
45
+ _debug_.generated.elems[twoProngType].push(twoProng);
46
+ }
47
+
48
+
49
+ export { addDebugInfo }
@@ -1,26 +1,24 @@
1
- import { getClosestSquareDistanceToRect } from '../../geometry/get-closest-square-distance-to-rect.js';
2
- import { BezierPiece } from '../../bezier-piece.js';
3
- import { getBoundingBox_ } from '../../../get-bounding-box-.js';
1
+ import { getClosestSquareDistanceToRect } from '../geometry/get-closest-square-distance-to-rect.js';
2
+ import { BezierPiece } from '../mat/bezier-piece.js';
3
+ import { getBoundingBox_ } from '../geometry/get-bounding-box-.js';
4
4
 
5
5
 
6
6
  /**
7
- * @hidden
7
+ * @internal
8
8
  * Cull all bezierPieces not within given radius of a given point.
9
9
  * @param extreme
10
10
  * @param bezierPieces
11
11
  * @param p
12
12
  * @param rSquared
13
13
  */
14
- function cullBezierPieces(
14
+ function cullBezierPieces2(
15
15
  bezierPieces: BezierPiece[],
16
16
  p: number[],
17
17
  rSquared: number) {
18
18
 
19
- const CULL_THRESHOLD = 5;
20
- // TODO - base delta on theory
21
- const TOLERANCE = 1+1e-3;
19
+ const TOLERANCE = 1 + 2**-10;
22
20
 
23
- if (bezierPieces.length <= CULL_THRESHOLD) {
21
+ if (bezierPieces.length <= 1) {
24
22
  return bezierPieces;
25
23
  }
26
24
 
@@ -31,7 +29,7 @@ function cullBezierPieces(
31
29
 
32
30
  const rect = getBoundingBox_(ps);
33
31
  const bd = getClosestSquareDistanceToRect(rect, p);
34
- if (bd <= rSquared * TOLERANCE) {
32
+ if (bd <= TOLERANCE*rSquared) {
35
33
  newPieces.push(bezierPiece);
36
34
  }
37
35
  }
@@ -40,4 +38,4 @@ function cullBezierPieces(
40
38
  }
41
39
 
42
40
 
43
- export { cullBezierPieces }
41
+ export { cullBezierPieces2 }
@@ -0,0 +1,191 @@
1
+ /** @internal */
2
+ declare const _debug_: Debug;
3
+
4
+ import { Debug } from '../debug/debug.js';
5
+ import { LlRbTree } from 'flo-ll-rb-tree';
6
+ import { distanceBetween, fromTo, interpolate, rotate, translate } from 'flo-vector2d';
7
+ import { CpNode } from '../cp-node/cp-node.js';
8
+ import { Loop } from 'flo-boolean';
9
+ import { Circle } from '../geometry/circle.js';
10
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
11
+ import { getOsculatingCircle } from '../point-on-shape/get-osculating-circle.js';
12
+ import { addDebugInfo } from './add-debug-info.js';
13
+ import { TXForDebugging } from './x-for-debugging.js';
14
+ import { findEquidistantPointOnLineDd } from './find-equidistant-point-on-line-dd.js';
15
+ import { getInitialBezierPieces } from './get-initial-bezier-pieces.js';
16
+ import { getCloseBoundaryPointsCertified } from '../closest-boundary-point/get-close-boundary-points-certified.js';
17
+ import { reduceRadius } from './reduce-radius.js';
18
+ import { squaredDistanceBetweenDd } from './squared-distance-between-dd.js';
19
+ import { cullBezierPieces2 } from './cull-bezier-pieces.js';
20
+ import { add1Prong } from './add-1-prong.js';
21
+ import { createPos } from '../point-on-shape/create-pos.js';
22
+
23
+
24
+ const { sqrt, abs, sin, cos } = Math;
25
+
26
+
27
+ /**
28
+ * @internal
29
+ * Adds a 2-prong to the MAT. The first point on the shape boundary is given and
30
+ * the second one is found by the algorithm.
31
+ *
32
+ * A 2-prong is defined as a MAT circle that touches the shape at exactly 2
33
+ * points.
34
+ *
35
+ * Before any 2-prongs are added the entire shape is our δΩ.
36
+ *
37
+ * As per the paper by Choi, Choi, Moon and Wee:
38
+ * "The starting point of this algorithm is a choice of a circle Br(x)
39
+ * centered at an interior point x which contains two boundary portions c and
40
+ * d of dΩ as in Fig. 19."
41
+ * In fact, we (and they) start by fixing one point on the boundary beforehand.
42
+ * @param loops A shape represented by path loops
43
+ * @param extreme The extreme coordinate value of the shape
44
+ * @param squaredDiagonalLength The squared diagonal length of the shape
45
+ * bounding box.
46
+ * @param y The source point of the 2-prong to be found
47
+ * @param isHoleClosing True if this is a hole-closing two-prong, false otherwise
48
+ * @param k The loop array index
49
+ */
50
+
51
+ function find2Prong(
52
+ angle: number,
53
+ loops: Loop[],
54
+ extreme: number,
55
+ squaredDiagonalLength: number,
56
+ cpTrees: Map<Loop,LlRbTree<CpNode>>,
57
+ y: PointOnShape,
58
+ isHoleClosing: boolean,
59
+ k: number,
60
+ for1Prong: boolean): { circle: Circle, zs: PointOnShape[] } | undefined {
61
+
62
+ const MAX_ITERATIONS = 25;
63
+ const squaredSeperationTolerance = ((2**-21)*extreme)**2;
64
+ const errorTolerance = (2**-46)*extreme;
65
+ const maxOsculatingCircleRadius = sqrt(squaredDiagonalLength);
66
+ const minCurvature = 1/maxOsculatingCircleRadius;
67
+
68
+ let xO: number[]; // the original x to mitigate drift
69
+ const p = y.p;
70
+ let rO: number;
71
+ if (isHoleClosing) {
72
+ xO = [p[0], p[1] - maxOsculatingCircleRadius];
73
+ rO = maxOsculatingCircleRadius;
74
+ } else {
75
+ if (angle === 0) {
76
+ ({ center: xO, radius: rO } = getOsculatingCircle(minCurvature, y));
77
+ } else {
78
+ ({ center: xO, radius: rO } = getOsculatingCircle(minCurvature, y, true));
79
+ const v = fromTo(y.p, xO);
80
+ const v_ = rotate(sin(angle), cos(angle))(v);
81
+ xO = translate(y.p)(v_);
82
+ }
83
+ }
84
+
85
+ // The boundary piece that should contain the other point of
86
+ // the 2-prong circle. (Defined by start and end points).
87
+ const { bezierPieces, δ } = getInitialBezierPieces(
88
+ angle, isHoleClosing, k, loops, cpTrees, y, { center: xO, radius: rO }
89
+ );
90
+
91
+ /** The center of the two-prong (successively refined) */
92
+ let x = xO;
93
+
94
+ // The lines below is an optimization.
95
+ const r_ = sqrt(reduceRadius(extreme, bezierPieces, p, xO));
96
+ if (rO > r_) {
97
+ x = interpolate(p, xO, r_/rO);
98
+ }
99
+
100
+ /** Trace the convergence (for debugging). */
101
+ const xs: TXForDebugging[] = [];
102
+ /** The antipode of the two-prong (successively refined) */
103
+ let zs: PointOnShape[] = undefined!;
104
+ let z: PointOnShape = undefined!;
105
+ let bezierPieces_ = bezierPieces;
106
+
107
+ let i = 0;
108
+ while (i < MAX_ITERATIONS) {
109
+ const xy = squaredDistanceBetweenDd(x, y.p);
110
+
111
+ if (i < 5) { bezierPieces_ = cullBezierPieces2(bezierPieces_, x, xy); }
112
+
113
+ zs = getCloseBoundaryPointsCertified(
114
+ bezierPieces_, x, y.curve, y.t,
115
+ for1Prong && i == 0 && rO !== 1/minCurvature,
116
+ angle
117
+ ).map(info => createPos(info.curve, info.t, false));
118
+
119
+ z = zs[0];
120
+
121
+ if (z === undefined) {
122
+ addDebugInfo2(isHoleClosing);
123
+ return undefined;
124
+ }
125
+
126
+ const xz = squaredDistanceBetweenDd(x, z.p);
127
+ const yz = squaredDistanceBetweenDd(y.p, z.p);
128
+
129
+ // if on first try
130
+ if (i === 0) {
131
+ if (rO < (1 - 2**-6)*sqrt(xz)) {
132
+ add1Prong(rO, xO, cpTrees, y);
133
+ return undefined;
134
+ }
135
+ // return undefined;
136
+ }
137
+
138
+ if (typeof _debug_ !== 'undefined') { xs.push({ x, y, z: createPos(z.curve, z.t, false), t: y.t }); }
139
+
140
+
141
+ if (!isHoleClosing) {
142
+ if (yz <= squaredSeperationTolerance) {
143
+ // if (typeof _debug_ !== 'undefined') { console.log(`failed: seperation too small - ${sqrt(yz)}`); }
144
+ return undefined;
145
+ }
146
+ }
147
+
148
+ // Find the point on the line connecting y with x that is
149
+ // equidistant from y and z. This will be our next x.
150
+ const nextX = findEquidistantPointOnLineDd(x, y.p, z.p);
151
+ const error = abs(sqrt(xy) - sqrt(xz));
152
+ // if (xy < xz) { return undefined; }
153
+
154
+ x = nextX;
155
+
156
+ if (error < errorTolerance) {
157
+ break;
158
+ }
159
+
160
+ i++;
161
+
162
+ if (i === MAX_ITERATIONS) {
163
+ // Convergence was too slow.
164
+ if (typeof _debug_ !== 'undefined') { console.log('failed (slow): max iterations reached'); }
165
+ return undefined;
166
+ }
167
+ }
168
+
169
+ // const zs_ = zs;
170
+ // console.log(zs.length)
171
+ // const zPos = createPos(z.curve, z.t, false);
172
+
173
+ const circle = { center: x, radius: distanceBetween(x, z.p) };
174
+
175
+ if (typeof _debug_ !== 'undefined') { addDebugInfo(bezierPieces, false, x, y, z, circle!, δ!, xs, isHoleClosing); }
176
+
177
+ // return { circle, zs: zs_ };
178
+ return { circle, zs: zs };
179
+ }
180
+
181
+
182
+ function addDebugInfo2(isHoleClosing: boolean) {
183
+ if (typeof _debug_ !== 'undefined') {
184
+ const elems = _debug_.generated.elems;
185
+ const elem = isHoleClosing ? elems.twoProng_holeClosing : elems.twoProng_regular
186
+ const elemStr = isHoleClosing ? 'hole-closing: ' + elem.length : 'regular: ' + elem.length;
187
+ console.log('failed: no closest point - ' + elemStr);
188
+ }
189
+ }
190
+
191
+ export { find2Prong }
@@ -1,12 +1,13 @@
1
1
  import { LlRbTree } from 'flo-ll-rb-tree';
2
- import { Loop } from '../../loop.js';
3
- import { CpNode } from '../../cp-node.js';
4
- import { IPointOnShape } from '../../point-on-shape.js';
2
+ import { Loop } from 'flo-boolean';
3
+ import { CpNode } from '../cp-node/cp-node.js';
4
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
5
5
  import { findAndAdd2Prongs } from './find-and-add-2-prongs.js';
6
+ import { fixOrdering } from '../find-mat/fix-ordering.js';
6
7
 
7
8
 
8
9
  /**
9
- * @hidden
10
+ * @internal
10
11
  * Add 2 prongs. See comments on the add2Prong function.
11
12
  * @param loops
12
13
  * @param cpGraphs
@@ -15,19 +16,21 @@ import { findAndAdd2Prongs } from './find-and-add-2-prongs.js';
15
16
  * tolerances.
16
17
  */
17
18
  function findAndAdd2ProngsOnAllPaths(
19
+ cpNode: CpNode | undefined,
18
20
  loops: Loop[],
19
21
  cpGraphs: Map<Loop,LlRbTree<CpNode>>,
20
- for2Prongss: IPointOnShape[][],
21
- extreme: number) {
22
-
23
- let cpNode;
22
+ for2Prongss: PointOnShape[][],
23
+ extreme: number,
24
+ for1Prongs: boolean) {
24
25
 
25
26
  for (let k=0; k<for2Prongss.length; k++) {
26
27
  const for2Prongs = for2Prongss[k];
27
- const _cpNode = findAndAdd2Prongs(loops, cpGraphs, k, for2Prongs, extreme);
28
+ const _cpNode = findAndAdd2Prongs(loops, cpGraphs, k, for2Prongs, extreme, for1Prongs);
28
29
  cpNode = cpNode || _cpNode;
29
30
  }
30
31
 
32
+ fixOrdering(cpNode!);
33
+
31
34
  return cpNode;
32
35
  }
33
36
 
@@ -0,0 +1,88 @@
1
+ /** @internal */
2
+ declare const _debug_: Debug;
3
+
4
+ import { LlRbTree } from 'flo-ll-rb-tree';
5
+ import { Debug } from '../debug/debug.js';
6
+ import { Loop } from 'flo-boolean';
7
+ import { CpNode } from '../cp-node/cp-node.js';
8
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
9
+ import { getShapeBounds } from '../svg/get-shape-bounds.js';
10
+ import { find2Prong } from './find-2-prong.js';
11
+ import { add2Prong } from './add-2-prong.js';
12
+ import { isPosDullCorner } from '../point-on-shape/is-pos-dull-corner.js';
13
+ import { getCornerAtEnd } from '../curve/curve.js';
14
+ import { getCorner } from '../corner/get-corner.js';
15
+ import { rotate90Degrees, rotateNeg90Degrees } from 'flo-vector2d';
16
+
17
+
18
+ const { PI, atan2 } = Math;
19
+ const ANGLE = 15*PI/180; // 15 degrees - don't make smaller than 2 degrees
20
+
21
+
22
+ /**
23
+ * @internal
24
+ * Find and add two-prongs.
25
+ * @param loops
26
+ * @param cpGraphs
27
+ * @param k
28
+ * @param for2Prongs
29
+ * @param extreme The maximum coordinate value used to calculate floating point
30
+ * tolerances.
31
+ */
32
+ function findAndAdd2Prongs(
33
+ loops: Loop[],
34
+ cpGraphs: Map<Loop,LlRbTree<CpNode>>,
35
+ k: number,
36
+ for2Prongs: PointOnShape[],
37
+ extreme: number,
38
+ for1Prongs: boolean) {
39
+
40
+ let cpNode_;
41
+
42
+ const bounds = getShapeBounds(loops);
43
+ const squaredDiagonalLength =
44
+ (bounds.maxX.p[0] - bounds.minX.p[0])**2 +
45
+ (bounds.maxY.p[1] - bounds.minY.p[1])**2;
46
+
47
+ for (let i=0; i<for2Prongs.length; i++) {
48
+ // const angles = [0];
49
+ let angles = [0];
50
+ const pos = for2Prongs[i];
51
+ if (pos.t === 1) {
52
+ const { curve } = pos;
53
+ const corner = getCorner(curve.ps, curve.next.ps);
54
+ if (corner.isQuiteDull) {
55
+ const tangentI = rotateNeg90Degrees(corner.tangents[0]);
56
+ const tangentO = rotateNeg90Degrees(corner.tangents[1]);
57
+ const a1 = ((atan2(tangentI[1], tangentI[0]) + 2*PI)%(2*PI));
58
+ const a2 = ((atan2(tangentO[1], tangentO[0]) + 2*PI)%(2*PI));
59
+ const a3 = ((a2 - a1) + 2*PI)%(2*PI);
60
+ let angle = ANGLE;
61
+ while (angle <= a3 - (ANGLE/2)) {
62
+ angles.push(angle);
63
+ angle += ANGLE;
64
+ }
65
+ }
66
+ }
67
+ for (let angle of angles) {
68
+ const twoProngInfo = find2Prong(
69
+ angle, loops, extreme, squaredDiagonalLength, cpGraphs, pos, false, k, for1Prongs
70
+ );
71
+
72
+ if (twoProngInfo) {
73
+ const { circle, zs } = twoProngInfo;
74
+ const cpNode = add2Prong(cpGraphs, circle, pos, zs, false, extreme);
75
+ cpNode_ = cpNode_ || cpNode;
76
+ }
77
+
78
+ if (typeof _debug_ !== 'undefined') {
79
+ if (i + 1 === _debug_.directives.stopAfterTwoProngsNum) { return undefined; }
80
+ }
81
+ }
82
+ }
83
+
84
+ return cpNode_;
85
+ }
86
+
87
+
88
+ export { findAndAdd2Prongs }
@@ -1,14 +1,14 @@
1
1
  import { LlRbTree } from 'flo-ll-rb-tree';
2
- import { Loop } from '../../loop.js';
3
- import { CpNode } from '../../cp-node.js';
4
- import { getShapeBounds } from '../../svg/get-shape-bounds.js';
5
- import { getMinYPos } from '../../svg/get-min-y-pos.js';
6
- import { find2Prong } from './find-2-prong/find-2-prong.js';
2
+ import { Loop } from 'flo-boolean';
3
+ import { CpNode } from '../cp-node/cp-node.js';
4
+ import { getShapeBounds } from '../svg/get-shape-bounds.js';
5
+ import { getMinYPos } from '../svg/get-min-y-pos.js';
6
+ import { find2Prong } from './find-2-prong.js';
7
7
  import { add2Prong } from './add-2-prong.js';
8
8
 
9
9
 
10
10
  /**
11
- * @hidden
11
+ * @internal
12
12
  * Find and add two-prongs that remove any holes in the shape.
13
13
  * @param loops The loops (that as a precondition must be ordered from
14
14
  * highest (i.e. smallest y-value) topmost point loops to lowest)
@@ -34,7 +34,7 @@ function findAndAddHoleClosing2Prongs(
34
34
  const posSource = minYs[k];
35
35
 
36
36
  const holeClosingTwoProng = find2Prong(
37
- loops, extreme, squaredDiagonalLength, cpTrees, posSource, true, k
37
+ 0, loops, extreme, squaredDiagonalLength, cpTrees, posSource, true, k, false
38
38
  );
39
39
 
40
40
  if (!holeClosingTwoProng) {