flo-mat 2.0.4 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (652) hide show
  1. package/.quokka +4 -0
  2. package/browser/index.js +18434 -14538
  3. package/browser/index.min.js +1 -1
  4. package/node/closest-boundary-point/cull-bezier-pieces.d.ts +9 -0
  5. package/node/closest-boundary-point/cull-bezier-pieces.js +17 -0
  6. package/node/closest-boundary-point/cull-bezier-pieces.js.map +1 -0
  7. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-loose-bounding-box.d.ts +2 -2
  8. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-loose-bounding-box.js +2 -2
  9. package/node/closest-boundary-point/cull-by-loose-bounding-box.js.map +1 -0
  10. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-tight-boundary-box.d.ts +2 -2
  11. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-tight-boundary-box.js +1 -1
  12. package/node/closest-boundary-point/cull-by-tight-boundary-box.js.map +1 -0
  13. package/node/closest-boundary-point/dd-deflate-with-running-error.d.ts +25 -0
  14. package/node/closest-boundary-point/dd-deflate-with-running-error.js +68 -0
  15. package/node/closest-boundary-point/dd-deflate-with-running-error.js.map +1 -0
  16. package/node/closest-boundary-point/foot-and-endpoint-info.d.ts +10 -0
  17. package/node/closest-boundary-point/foot-and-endpoint-info.js +2 -0
  18. package/node/closest-boundary-point/foot-and-endpoint-info.js.map +1 -0
  19. package/node/{mat/closest-boundary-point → closest-boundary-point}/get-best-distance-squared.d.ts +2 -2
  20. package/node/{mat/closest-boundary-point → closest-boundary-point}/get-best-distance-squared.js +2 -3
  21. package/node/closest-boundary-point/get-best-distance-squared.js.map +1 -0
  22. package/node/closest-boundary-point/get-close-boundary-points-certified.d.ts +15 -0
  23. package/node/closest-boundary-point/get-close-boundary-points-certified.js +40 -0
  24. package/node/closest-boundary-point/get-close-boundary-points-certified.js.map +1 -0
  25. package/node/closest-boundary-point/get-closest-boundary-point-certified.d.ts +15 -0
  26. package/node/closest-boundary-point/get-closest-boundary-point-certified.js +42 -0
  27. package/node/closest-boundary-point/get-closest-boundary-point-certified.js.map +1 -0
  28. package/node/closest-boundary-point/get-p-from-box.d.ts +3 -0
  29. package/node/closest-boundary-point/get-p-from-box.js +11 -0
  30. package/node/closest-boundary-point/get-p-from-box.js.map +1 -0
  31. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.d.ts +12 -0
  32. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js +93 -0
  33. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js.map +1 -0
  34. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.d.ts +13 -0
  35. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js +58 -0
  36. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js.map +1 -0
  37. package/node/{contact-point.d.ts → contact-point/contact-point.d.ts} +3 -3
  38. package/node/{contact-point.js → contact-point/contact-point.js} +1 -5
  39. package/node/contact-point/contact-point.js.map +1 -0
  40. package/node/{compare-curvatures-at-interface.js → corner/compare-curvatures-at-interface.js} +2 -2
  41. package/node/corner/compare-curvatures-at-interface.js.map +1 -0
  42. package/node/{mat → corner}/corner.d.ts +1 -1
  43. package/node/{mat → corner}/corner.js.map +1 -1
  44. package/node/corner/get-corner.d.ts +15 -0
  45. package/node/{curve.js → corner/get-corner.js} +6 -17
  46. package/node/corner/get-corner.js.map +1 -0
  47. package/node/{get-interface-ccw.js → corner/get-interface-ccw.js} +18 -33
  48. package/node/corner/get-interface-ccw.js.map +1 -0
  49. package/node/cp-node/clone.d.ts +1 -1
  50. package/node/cp-node/clone.js +6 -4
  51. package/node/cp-node/clone.js.map +1 -1
  52. package/node/cp-node/cp-node.d.ts +196 -0
  53. package/node/cp-node/cp-node.js +249 -0
  54. package/node/cp-node/cp-node.js.map +1 -0
  55. package/node/cp-node/create-cp-node.d.ts +4 -0
  56. package/node/cp-node/create-cp-node.js +8 -0
  57. package/node/cp-node/create-cp-node.js.map +1 -0
  58. package/node/cp-node/enhance-cp-node.d.ts +24 -0
  59. package/node/cp-node/enhance-cp-node.js +20 -0
  60. package/node/cp-node/enhance-cp-node.js.map +1 -0
  61. package/node/{get-boundary-bezier-parts-to-next.js → cp-node/get-boundary-bezier-parts-to-next.js} +1 -1
  62. package/node/cp-node/get-boundary-bezier-parts-to-next.js.map +1 -0
  63. package/node/{get-boundary-beziers-to-next.d.ts → cp-node/get-boundary-beziers-to-next.d.ts} +1 -1
  64. package/node/{get-boundary-beziers-to-next.js → cp-node/get-boundary-beziers-to-next.js} +1 -1
  65. package/node/cp-node/get-boundary-beziers-to-next.js.map +1 -0
  66. package/node/cp-node/get-cp-node-ordering.d.ts +8 -0
  67. package/node/cp-node/get-cp-node-ordering.js +12 -0
  68. package/node/cp-node/get-cp-node-ordering.js.map +1 -0
  69. package/node/{get-curve-to-next.js → cp-node/get-curve-to-next.js} +1 -1
  70. package/node/cp-node/get-curve-to-next.js.map +1 -0
  71. package/node/cp-node/remove.d.ts +1 -1
  72. package/node/cp-node/traverse-cp.d.ts +12 -0
  73. package/node/cp-node/traverse-cp.js +26 -0
  74. package/node/cp-node/traverse-cp.js.map +1 -0
  75. package/node/{traverse-edges.js → cp-node/traverse-edges.js} +4 -3
  76. package/node/cp-node/traverse-edges.js.map +1 -0
  77. package/node/{traverse-vertices.js → cp-node/traverse-vertices.js} +4 -3
  78. package/node/cp-node/traverse-vertices.js.map +1 -0
  79. package/node/{curve.d.ts → curve/curve.d.ts} +4 -17
  80. package/node/curve/curve.js +14 -0
  81. package/node/curve/curve.js.map +1 -0
  82. package/node/debug/cp-node-for-debugging.d.ts +2 -2
  83. package/node/debug/debug-elem-types.d.ts +8 -8
  84. package/node/debug/debug.d.ts +6 -6
  85. package/node/debug/debug.js +2 -2
  86. package/node/debug/debug.js.map +1 -1
  87. package/node/debug/functions/draw-elem/bounding-hull.d.ts +2 -2
  88. package/node/debug/functions/draw-elem/bounding-hull.js +3 -3
  89. package/node/debug/functions/draw-elem/bounding-hull.js.map +1 -1
  90. package/node/debug/functions/draw-elem/branch.d.ts +2 -2
  91. package/node/debug/functions/draw-elem/branch.js +4 -3
  92. package/node/debug/functions/draw-elem/branch.js.map +1 -1
  93. package/node/debug/functions/draw-elem/culls.d.ts +2 -2
  94. package/node/debug/functions/draw-elem/culls.js +2 -2
  95. package/node/debug/functions/draw-elem/culls.js.map +1 -1
  96. package/node/debug/functions/draw-elem/draw-circle-percent.d.ts +1 -1
  97. package/node/debug/functions/draw-elem/draw-circle-percent.js +1 -1
  98. package/node/debug/functions/draw-elem/draw-circle-percent.js.map +1 -1
  99. package/node/debug/functions/draw-elem/draw-elem.d.ts +3 -3
  100. package/node/debug/functions/draw-elem/draw-elem.js +3 -3
  101. package/node/debug/functions/draw-elem/draw-elem.js.map +1 -1
  102. package/node/debug/functions/draw-elem/dull-corner.d.ts +3 -3
  103. package/node/debug/functions/draw-elem/dull-corner.js +3 -4
  104. package/node/debug/functions/draw-elem/dull-corner.js.map +1 -1
  105. package/node/debug/functions/draw-elem/leaves.d.ts +2 -2
  106. package/node/debug/functions/draw-elem/leaves.js +1 -1
  107. package/node/debug/functions/draw-elem/leaves.js.map +1 -1
  108. package/node/debug/functions/draw-elem/loop.d.ts +2 -2
  109. package/node/debug/functions/draw-elem/loop.js +1 -2
  110. package/node/debug/functions/draw-elem/loop.js.map +1 -1
  111. package/node/debug/functions/draw-elem/loops.d.ts +1 -1
  112. package/node/debug/functions/draw-elem/loops.js +0 -1
  113. package/node/debug/functions/draw-elem/loops.js.map +1 -1
  114. package/node/debug/functions/draw-elem/loose-bounding-box.d.ts +2 -2
  115. package/node/debug/functions/draw-elem/loose-bounding-box.js +3 -3
  116. package/node/debug/functions/draw-elem/loose-bounding-box.js.map +1 -1
  117. package/node/debug/functions/draw-elem/mat.d.ts +3 -3
  118. package/node/debug/functions/draw-elem/mat.js +9 -7
  119. package/node/debug/functions/draw-elem/mat.js.map +1 -1
  120. package/node/debug/functions/draw-elem/max-vertex.d.ts +2 -2
  121. package/node/debug/functions/draw-elem/max-vertex.js +1 -1
  122. package/node/debug/functions/draw-elem/max-vertex.js.map +1 -1
  123. package/node/debug/functions/draw-elem/min-y.d.ts +3 -3
  124. package/node/debug/functions/draw-elem/min-y.js +2 -6
  125. package/node/debug/functions/draw-elem/min-y.js.map +1 -1
  126. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.d.ts +2 -2
  127. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js +2 -2
  128. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js.map +1 -1
  129. package/node/debug/functions/draw-elem/one-prong.d.ts +2 -2
  130. package/node/debug/functions/draw-elem/one-prong.js +6 -11
  131. package/node/debug/functions/draw-elem/one-prong.js.map +1 -1
  132. package/node/debug/functions/draw-elem/sharp-corner.d.ts +3 -3
  133. package/node/debug/functions/draw-elem/sharp-corner.js +3 -4
  134. package/node/debug/functions/draw-elem/sharp-corner.js.map +1 -1
  135. package/node/debug/functions/draw-elem/three-prong.d.ts +2 -2
  136. package/node/debug/functions/draw-elem/three-prong.js +8 -10
  137. package/node/debug/functions/draw-elem/three-prong.js.map +1 -1
  138. package/node/debug/functions/draw-elem/tight-bounding-box.d.ts +2 -2
  139. package/node/debug/functions/draw-elem/tight-bounding-box.js +3 -3
  140. package/node/debug/functions/draw-elem/tight-bounding-box.js.map +1 -1
  141. package/node/debug/functions/draw-elem/two-prong.d.ts +2 -2
  142. package/node/debug/functions/draw-elem/two-prong.js +7 -8
  143. package/node/debug/functions/draw-elem/two-prong.js.map +1 -1
  144. package/node/debug/functions/draw-elem/vertex.d.ts +4 -3
  145. package/node/debug/functions/draw-elem/vertex.js +11 -9
  146. package/node/debug/functions/draw-elem/vertex.js.map +1 -1
  147. package/node/debug/functions/general.d.ts +8 -8
  148. package/node/debug/functions/general.js +8 -8
  149. package/node/debug/functions/general.js.map +1 -1
  150. package/node/debug/functions/three-prong.d.ts +2 -2
  151. package/node/debug/functions/three-prong.js +10 -13
  152. package/node/debug/functions/three-prong.js.map +1 -1
  153. package/node/debug/functions/two-prong.d.ts +16 -5
  154. package/node/debug/functions/two-prong.js +56 -58
  155. package/node/debug/functions/two-prong.js.map +1 -1
  156. package/node/debug/three-prong-for-debugging.d.ts +6 -6
  157. package/node/debug/three-prong-for-debugging.js +1 -1
  158. package/node/debug/three-prong-for-debugging.js.map +1 -1
  159. package/node/debug/two-prong-for-debugging.d.ts +7 -7
  160. package/node/error-analysis/gamma.d.ts +26 -0
  161. package/node/error-analysis/gamma.js +35 -0
  162. package/node/error-analysis/gamma.js.map +1 -0
  163. package/node/find-2-prong/add-1-prong.d.ts +12 -0
  164. package/node/{mat/find-mat → find-2-prong}/add-1-prong.js +11 -11
  165. package/node/find-2-prong/add-1-prong.js.map +1 -0
  166. package/node/{mat/find-mat → find-2-prong}/add-2-prong.d.ts +6 -9
  167. package/node/{mat/find-mat → find-2-prong}/add-2-prong.js +26 -74
  168. package/node/find-2-prong/add-2-prong.js.map +1 -0
  169. package/node/find-2-prong/add-debug-info.d.ts +8 -0
  170. package/node/{mat/find-mat/find-2-prong → find-2-prong}/add-debug-info.js +5 -4
  171. package/node/find-2-prong/add-debug-info.js.map +1 -0
  172. package/node/find-2-prong/cull-bezier-pieces.d.ts +11 -0
  173. package/node/find-2-prong/cull-bezier-pieces.js +28 -0
  174. package/node/find-2-prong/cull-bezier-pieces.js.map +1 -0
  175. package/node/{mat/find-mat/find-2-prong → find-2-prong}/find-2-prong.d.ts +9 -13
  176. package/node/find-2-prong/find-2-prong.js +144 -0
  177. package/node/find-2-prong/find-2-prong.js.map +1 -0
  178. package/node/find-2-prong/find-and-add-2-prongs-on-all-paths.d.ts +15 -0
  179. package/node/{mat/find-mat → find-2-prong}/find-and-add-2-prongs-on-all-paths.js +5 -4
  180. package/node/find-2-prong/find-and-add-2-prongs-on-all-paths.js.map +1 -0
  181. package/node/{mat/find-mat → find-2-prong}/find-and-add-2-prongs.d.ts +5 -5
  182. package/node/find-2-prong/find-and-add-2-prongs.js +60 -0
  183. package/node/find-2-prong/find-and-add-2-prongs.js.map +1 -0
  184. package/node/{mat/find-mat → find-2-prong}/find-and-add-hole-closing-2-prongs.d.ts +3 -3
  185. package/node/{mat/find-mat → find-2-prong}/find-and-add-hole-closing-2-prongs.js +5 -5
  186. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.js.map +1 -0
  187. package/node/find-2-prong/find-equidistant-point-on-line-dd.d.ts +10 -0
  188. package/node/find-2-prong/find-equidistant-point-on-line-dd.js +56 -0
  189. package/node/find-2-prong/find-equidistant-point-on-line-dd.js.map +1 -0
  190. package/node/find-2-prong/get-initial-bezier-pieces.d.ts +15 -0
  191. package/node/find-2-prong/get-initial-bezier-pieces.js +40 -0
  192. package/node/find-2-prong/get-initial-bezier-pieces.js.map +1 -0
  193. package/node/find-2-prong/reduce-radius.d.ts +8 -0
  194. package/node/find-2-prong/reduce-radius.js +72 -0
  195. package/node/find-2-prong/reduce-radius.js.map +1 -0
  196. package/node/find-2-prong/squared-distance-between-dd.d.ts +2 -0
  197. package/node/find-2-prong/squared-distance-between-dd.js +17 -0
  198. package/node/find-2-prong/squared-distance-between-dd.js.map +1 -0
  199. package/node/find-2-prong/x-for-debugging.d.ts +9 -0
  200. package/node/find-2-prong/x-for-debugging.js.map +1 -0
  201. package/node/{mat/find-mat → find-3-prong.ts}/add-3-prong.d.ts +12 -7
  202. package/node/find-3-prong.ts/add-3-prong.js +82 -0
  203. package/node/find-3-prong.ts/add-3-prong.js.map +1 -0
  204. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-better-x.d.ts +4 -4
  205. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-better-x.js +1 -1
  206. package/node/find-3-prong.ts/calc-better-x.js.map +1 -0
  207. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-initial-3-prong-center.d.ts +3 -3
  208. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-initial-3-prong-center.js +5 -7
  209. package/node/find-3-prong.ts/calc-initial-3-prong-center.js.map +1 -0
  210. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong-for-delta3s.d.ts +6 -6
  211. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong-for-delta3s.js +11 -12
  212. package/node/find-3-prong.ts/find-3-prong-for-delta3s.js.map +1 -0
  213. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong.d.ts +5 -5
  214. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong.js +52 -39
  215. package/node/find-3-prong.ts/find-3-prong.js.map +1 -0
  216. package/node/find-3-prong.ts/find-and-add-3-prongs.d.ts +5 -0
  217. package/node/find-3-prong.ts/find-and-add-3-prongs.js +74 -0
  218. package/node/find-3-prong.ts/find-and-add-3-prongs.js.map +1 -0
  219. package/node/{mat/find-mat/find-and-add-3-prongs.d.ts → find-3-prong.ts/find-and-add-all-3-prongs.d.ts} +3 -3
  220. package/node/find-3-prong.ts/find-and-add-all-3-prongs.js +66 -0
  221. package/node/find-3-prong.ts/find-and-add-all-3-prongs.js.map +1 -0
  222. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/get-closest-points.d.ts +3 -3
  223. package/node/find-3-prong.ts/get-closest-points.js +14 -0
  224. package/node/find-3-prong.ts/get-closest-points.js.map +1 -0
  225. package/node/{mat/find-mat → find-mat}/add-debug-info.d.ts +4 -4
  226. package/node/{mat/find-mat → find-mat}/add-debug-info.js +6 -6
  227. package/node/find-mat/add-debug-info.js.map +1 -0
  228. package/node/{mat/find-mat → find-mat}/create-initial-cp-graph.d.ts +5 -5
  229. package/node/{mat/find-mat → find-mat}/create-initial-cp-graph.js +5 -6
  230. package/node/find-mat/create-initial-cp-graph.js.map +1 -0
  231. package/node/find-mat/find-mat.d.ts +10 -0
  232. package/node/find-mat/find-mat.js +57 -0
  233. package/node/find-mat/find-mat.js.map +1 -0
  234. package/node/{find-mats.d.ts → find-mat/find-mats.d.ts} +1 -1
  235. package/node/find-mat/find-mats.js +58 -0
  236. package/node/find-mat/find-mats.js.map +1 -0
  237. package/node/find-mat/fix-ordering.d.ts +8 -0
  238. package/node/find-mat/fix-ordering.js +59 -0
  239. package/node/find-mat/fix-ordering.js.map +1 -0
  240. package/node/find-mat/get-dull-corners.d.ts +5 -0
  241. package/node/find-mat/get-dull-corners.js +22 -0
  242. package/node/find-mat/get-dull-corners.js.map +1 -0
  243. package/node/find-mat/get-for-1-prongs-on-loop.d.ts +11 -0
  244. package/node/find-mat/get-for-1-prongs-on-loop.js +28 -0
  245. package/node/find-mat/get-for-1-prongs-on-loop.js.map +1 -0
  246. package/node/find-mat/get-for-2-prongs-on-loop.d.ts +11 -0
  247. package/node/find-mat/get-for-2-prongs-on-loop.js +30 -0
  248. package/node/find-mat/get-for-2-prongs-on-loop.js.map +1 -0
  249. package/node/find-mat/get-sharp-corners.d.ts +5 -0
  250. package/node/find-mat/get-sharp-corners.js +21 -0
  251. package/node/find-mat/get-sharp-corners.js.map +1 -0
  252. package/node/find-mat/get-size-params.d.ts +7 -0
  253. package/node/find-mat/get-size-params.js +33 -0
  254. package/node/find-mat/get-size-params.js.map +1 -0
  255. package/node/geometry/circle.js.map +1 -0
  256. package/node/geometry/get-bounding-box-.js.map +1 -0
  257. package/node/{mat/geometry → geometry}/get-closest-square-distance-to-rect.d.ts +1 -1
  258. package/node/{mat/geometry → geometry}/get-closest-square-distance-to-rect.js +1 -1
  259. package/node/geometry/get-closest-square-distance-to-rect.js.map +1 -0
  260. package/node/{mat/geometry → geometry}/get-closest-squared-distance-to-rotated-rect.d.ts +1 -1
  261. package/node/{mat/geometry → geometry}/get-closest-squared-distance-to-rotated-rect.js +1 -1
  262. package/node/geometry/get-closest-squared-distance-to-rotated-rect.js.map +1 -0
  263. package/node/get-curve/get-curve-between.d.ts +1 -1
  264. package/node/get-curve/get-curve-between.js +2 -2
  265. package/node/get-curve/get-curve-between.js.map +1 -1
  266. package/node/get-curve/get-edge-direction.d.ts +2 -2
  267. package/node/get-curve/get-edge-direction.js +2 -4
  268. package/node/get-curve/get-edge-direction.js.map +1 -1
  269. package/node/index.d.ts +24 -20
  270. package/node/index.js +21 -16
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  565. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js +0 -40
  566. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js.map +0 -1
  567. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.d.ts +0 -11
  568. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js +0 -38
  569. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js.map +0 -1
  570. package/node/mat/find-mat/find-2-prong/x-for-debugging.d.ts +0 -9
  571. package/node/mat/find-mat/find-2-prong/x-for-debugging.js.map +0 -1
  572. package/node/mat/find-mat/find-3-prong/calc-better-x.js.map +0 -1
  573. package/node/mat/find-mat/find-3-prong/calc-initial-3-prong-center.js.map +0 -1
  574. package/node/mat/find-mat/find-3-prong/find-3-prong-for-delta3s.js.map +0 -1
  575. package/node/mat/find-mat/find-3-prong/find-3-prong.js.map +0 -1
  576. package/node/mat/find-mat/find-3-prong/get-closest-points.js +0 -17
  577. package/node/mat/find-mat/find-3-prong/get-closest-points.js.map +0 -1
  578. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.d.ts +0 -15
  579. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.js.map +0 -1
  580. package/node/mat/find-mat/find-and-add-2-prongs.js +0 -74
  581. package/node/mat/find-mat/find-and-add-2-prongs.js.map +0 -1
  582. package/node/mat/find-mat/find-and-add-3-prongs.js +0 -147
  583. package/node/mat/find-mat/find-and-add-3-prongs.js.map +0 -1
  584. package/node/mat/find-mat/find-and-add-hole-closing-2-prongs.js.map +0 -1
  585. package/node/mat/find-mat/get-potential-2-prongs.d.ts +0 -4
  586. package/node/mat/find-mat/get-potential-2-prongs.js +0 -17
  587. package/node/mat/find-mat/get-potential-2-prongs.js.map +0 -1
  588. package/node/mat/find-mat/get-sharp-corners.d.ts +0 -4
  589. package/node/mat/find-mat/get-sharp-corners.js +0 -18
  590. package/node/mat/find-mat/get-sharp-corners.js.map +0 -1
  591. package/node/mat/geometry/get-closest-square-distance-to-rect.js.map +0 -1
  592. package/node/mat/geometry/get-closest-squared-distance-to-rotated-rect.js.map +0 -1
  593. package/node/mat/get-contact-circles-at-interface.d.ts +0 -8
  594. package/node/mat/get-contact-circles-at-interface.js +0 -21
  595. package/node/mat/get-contact-circles-at-interface.js.map +0 -1
  596. package/node/mat/get-leaves.js +0 -13
  597. package/node/mat/get-leaves.js.map +0 -1
  598. package/node/mat/to-scale-axis/add-debug-info.js.map +0 -1
  599. package/node/mat/to-scale-axis/cull-non-cycles.js.map +0 -1
  600. package/node/mat/to-scale-axis/cull.js.map +0 -1
  601. package/node/mat.js.map +0 -1
  602. package/node/point-on-shape.d.ts +0 -73
  603. package/node/point-on-shape.js +0 -168
  604. package/node/point-on-shape.js.map +0 -1
  605. package/node/simplify-mat.js.map +0 -1
  606. package/node/to-scale-axis.js.map +0 -1
  607. package/node/traverse-edges.js.map +0 -1
  608. package/node/traverse-vertices.js.map +0 -1
  609. package/src/cp-node.ts +0 -388
  610. package/src/find-mats.ts +0 -171
  611. package/src/loop.ts +0 -56
  612. package/src/mat/closest-boundary-point/closest-point-on-curve-old.ts_ +0 -88
  613. package/src/mat/closest-boundary-point/closest-point-on-curve.ts_ +0 -95
  614. package/src/mat/closest-boundary-point/closest-points-on-curve.ts +0 -84
  615. package/src/mat/closest-boundary-point/cull-bezier-pieces.ts +0 -38
  616. package/src/mat/closest-boundary-point/get-close-boundary-points.ts +0 -107
  617. package/src/mat/closest-boundary-point/get-closest-boundary-point.ts +0 -64
  618. package/src/mat/find-mat/add-3-prong.ts +0 -75
  619. package/src/mat/find-mat/create-get-interesting-points-on-loop.ts +0 -73
  620. package/src/mat/find-mat/find-2-prong/add-debug-info.ts +0 -46
  621. package/src/mat/find-mat/find-2-prong/find-2-prong.ts +0 -316
  622. package/src/mat/find-mat/find-2-prong/get-initial-bezier-pieces.ts +0 -52
  623. package/src/mat/find-mat/find-2-prong/x-for-debugging.ts +0 -13
  624. package/src/mat/find-mat/find-3-prong/find-3-prong.ts +0 -106
  625. package/src/mat/find-mat/find-3-prong/get-closest-points.ts +0 -28
  626. package/src/mat/find-mat/find-and-add-2-prongs.ts +0 -108
  627. package/src/mat/find-mat/find-and-add-3-prongs.ts +0 -218
  628. package/src/mat/find-mat/get-potential-2-prongs.ts +0 -24
  629. package/src/mat/find-mat/get-sharp-corners.ts +0 -25
  630. package/src/mat/find-mat/get-total-abs-curvature.ts +0 -17
  631. package/src/mat/get-contact-circles-at-interface.ts +0 -26
  632. package/src/mat/to-scale-axis/add-to-tree.ts +0 -66
  633. package/src/mat/to-scale-axis/calc-groups.ts +0 -82
  634. package/src/mat/to-scale-axis/create-spacial-tree.ts +0 -41
  635. package/src/mat/to-scale-axis/get-engulfed-vertices.ts +0 -135
  636. package/src/point-on-shape.ts +0 -231
  637. package/src/svg/get-curvature-at-interface.ts +0 -55
  638. /package/node/{compare-curvatures-at-interface.d.ts → corner/compare-curvatures-at-interface.d.ts} +0 -0
  639. /package/node/{mat → corner}/corner.js +0 -0
  640. /package/node/{get-interface-ccw.d.ts → corner/get-interface-ccw.d.ts} +0 -0
  641. /package/node/{get-boundary-bezier-parts-to-next.d.ts → cp-node/get-boundary-bezier-parts-to-next.d.ts} +0 -0
  642. /package/node/{get-curve-to-next.d.ts → cp-node/get-curve-to-next.d.ts} +0 -0
  643. /package/node/{traverse-edges.d.ts → cp-node/traverse-edges.d.ts} +0 -0
  644. /package/node/{traverse-vertices.d.ts → cp-node/traverse-vertices.d.ts} +0 -0
  645. /package/node/{mat/find-mat/find-2-prong → find-2-prong}/x-for-debugging.js +0 -0
  646. /package/node/{circle.d.ts → geometry/circle.d.ts} +0 -0
  647. /package/node/{circle.js → geometry/circle.js} +0 -0
  648. /package/node/{get-bounding-box-.d.ts → geometry/get-bounding-box-.d.ts} +0 -0
  649. /package/node/{get-bounding-box-.js → geometry/get-bounding-box-.js} +0 -0
  650. /package/node/{mat.js → mat/mat.js} +0 -0
  651. /package/src/{circle.ts → geometry/circle.ts} +0 -0
  652. /package/src/{get-bounding-box-.ts → geometry/get-bounding-box-.ts} +0 -0
@@ -0,0 +1,77 @@
1
+ import {
2
+ twoDiff, twoSum, twoProduct, doubleDivDouble, ddDivDd,
3
+ ddAddDd, ddDiffDd, ddMultDd, ddMultBy2, ddMultDouble1
4
+ } from "double-double";
5
+
6
+
7
+ const { abs } = Math;
8
+
9
+ const td = twoDiff;
10
+ const tp = twoProduct;
11
+
12
+
13
+
14
+ /**
15
+ * Returns the point on the line from y to x that is equidistant from y and z.
16
+ *
17
+ * @internal
18
+ * @param x
19
+ * @param y
20
+ * @param z
21
+ */
22
+ function findEquidistantPointOnLineDd(
23
+ x: number[],
24
+ y: number[],
25
+ z: number[]) {
26
+ // Some basic algebra (not shown) finds the required point.
27
+
28
+ // Swap axes if x and y are more aligned to y-axis than to x-axis.
29
+ const swapAxes = abs(x[1] - y[1]) > abs(x[0] - y[0]);
30
+
31
+ // Cache
32
+ let x1: number;
33
+ let x2: number;
34
+ let y1: number;
35
+ let y2: number;
36
+ let z1: number;
37
+ let z2: number;
38
+
39
+ if (swapAxes) {
40
+ x1 = x[1]; x2 = x[0];
41
+ y1 = y[1]; y2 = y[0];
42
+ z1 = z[1]; z2 = z[0];
43
+ } else {
44
+ x1 = x[0]; x2 = x[1];
45
+ y1 = y[0]; y2 = y[1];
46
+ z1 = z[0]; z2 = z[1];
47
+ }
48
+
49
+ // a <= 1 (due to swapped axes)
50
+ // const a = (x2 - y2) / (x1 - y1);
51
+ // const b = y2 - a*y1;
52
+ // const c = (y1*y1 + y2*y2 - z1*z1 - z2*z2) + 2*b*(z2 - y2);
53
+ // const d = y1 - z1 + a*(y2 - z2);
54
+ // const t1 = c/(2*d);
55
+ // const t2 = a*t1 + b;
56
+
57
+
58
+ const a = ddDivDd(td(x2,y2),td(x1,y1));
59
+ const b = ddDiffDd([0,y2], ddMultDouble1(y1,a));
60
+
61
+ const c = ddAddDd(
62
+ (ddDiffDd(
63
+ ddAddDd(tp(y1,y1), tp(y2,y2)),
64
+ ddAddDd(tp(z1,z1), tp(z2,z2))
65
+ )),
66
+ ddMultBy2(ddMultDd(b,(td(z2,y2))))
67
+ );
68
+
69
+ const d = ddAddDd(td(y1,z1), ddMultDd(a,td(y2,z2)));
70
+ const t1 = ddDivDd(c,ddMultBy2(d));
71
+ const t2 = ddAddDd(ddMultDd(a,t1), b);
72
+
73
+ return swapAxes ? [t2[1],t1[1]] : [t1[1],t2[1]];
74
+ }
75
+
76
+
77
+ export { findEquidistantPointOnLineDd }
@@ -1,6 +1,6 @@
1
1
 
2
2
  /**
3
- * @hidden
3
+ * @internal
4
4
  * @param x
5
5
  * @param y
6
6
  * @param z
@@ -0,0 +1,61 @@
1
+ import { LlRbTree } from 'flo-ll-rb-tree';
2
+ import { Loop } from 'flo-boolean';
3
+ import { getNeighbouringPoints } from '../mat/get-neighboring-cps.js';
4
+ import { getBoundaryPieceBeziers } from '../mat/get-boundary-piece-beziers.js';
5
+ import { BezierPiece } from '../mat/bezier-piece.js';
6
+ import { CpNode } from '../cp-node/cp-node.js';
7
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
8
+ import { isPosDullCorner } from '../point-on-shape/is-pos-dull-corner.js';
9
+ import { calcPosOrder } from '../point-on-shape/calc-pos-order.js';
10
+ import { Circle } from '../geometry/circle.js';
11
+
12
+
13
+ /** @internal */
14
+ function getInitialBezierPieces(
15
+ angle: number,
16
+ isHoleClosing: boolean,
17
+ k: number,
18
+ loops: Loop[],
19
+ cpTrees: Map<Loop,LlRbTree<CpNode>>,
20
+ y: PointOnShape,
21
+ circle: Circle) {
22
+
23
+ if (isHoleClosing) {
24
+ const bezierPieces: BezierPiece[] = [];
25
+ for (let k2=0; k2<k; k2++) {
26
+ const pieces: BezierPiece[] = loops[k2].curves
27
+ .map(curve => ({ curve, ts: [0,1] }))
28
+ bezierPieces.push(...pieces);
29
+ }
30
+
31
+ return { bezierPieces, δ: undefined };
32
+ }
33
+
34
+ let bezierPieces: BezierPiece[];
35
+ const order = isPosDullCorner(y)
36
+ ? y.t === 1 && angle === 0
37
+ ? -1
38
+ : y.t === 0
39
+ ? +1
40
+ : calcPosOrder(circle, y)
41
+ : 0;
42
+
43
+ const loop = loops[k];
44
+ const cpNode = getNeighbouringPoints(cpTrees.get(loop)!, y, order, 0)[0];
45
+ const δ = [cpNode, cpNode];
46
+ if (!cpNode ||
47
+ // The special case if there is only a single sharp corner or
48
+ // terminating 2-prong currently in the MAT. Don't remove!
49
+ (cpNode === cpNode.next.next)
50
+ ) {
51
+ bezierPieces = loop.curves
52
+ .map(curve => ({ curve, ts: [0,1] }))
53
+ } else {
54
+ bezierPieces = getBoundaryPieceBeziers(δ);
55
+ }
56
+
57
+ return { bezierPieces, δ };
58
+ }
59
+
60
+
61
+ export { getInitialBezierPieces }
@@ -0,0 +1,146 @@
1
+ import { primitivePart } from "flo-poly";
2
+
3
+ /**
4
+ * From https://www.geeksforgeeks.org/generate-pythagorean-triplets/
5
+ *
6
+ * Function to generate pythagorean triplets smaller than limit
7
+ */
8
+ function pythagoreanTriplets(
9
+ limit: number): number[][] {
10
+
11
+ // Triplet: a^2 + b^2 = c^2
12
+ let a = 0;
13
+ let b = 0;
14
+ let c = 0;
15
+
16
+ // Loop from 2 to max_limit
17
+ let m = 2;
18
+
19
+ const triples: number[][] = [];
20
+ // Limiting c would limit all a, b and c
21
+ while (c < limit) {
22
+ for(let n=1; n<m; ++n) {
23
+ a = m*m - n*n;
24
+ b = 2*m*n;
25
+ c = m*m + n*n;
26
+
27
+ if (c > limit) { break; }
28
+
29
+ triples.push([a,b,c]);
30
+ }
31
+ m++;
32
+ }
33
+
34
+ return triples;
35
+ }
36
+
37
+
38
+ function get1DegreeSpacingTriples() {
39
+ let limit = 10000;
40
+ const triplesRaw = pythagoreanTriplets(limit);
41
+ const triplesRed = triplesRaw.map(triple => {
42
+ let [x,y] = triple;
43
+ [x,y] = primitivePart([x,y]);
44
+ if (x > y) { [x,y] = [y,x]; }
45
+
46
+ return [x,y];
47
+ });
48
+
49
+ triplesRed.sort((a,b) => {
50
+ let res = a[0] - b[0];
51
+
52
+ if (res !== 0) { return res; }
53
+
54
+ return a[1] - b[1];
55
+ });
56
+
57
+ const triples: number[][] = [];
58
+ for (let i=0; i<triplesRed.length; i++) {
59
+ const tripleRedPrev = triplesRed[i-1];
60
+ const tripleRed = triplesRed[i];
61
+ if (tripleRedPrev === undefined ||
62
+ tripleRed[0] !== tripleRedPrev[0] ||
63
+ tripleRed[1] !== tripleRedPrev[1]) {
64
+
65
+ triples.push(tripleRed);
66
+ }
67
+ }
68
+
69
+
70
+ function toDeg(angle: number) {
71
+ return angle*180/Math.PI;
72
+ }
73
+
74
+ const triplesWithAngles = triples.map(triple => {
75
+ const [x,y] = triple;
76
+
77
+ return [x,y,toDeg(Math.atan2(y,x))];
78
+ }).sort((a,b) => a[2] - b[2]);//?
79
+
80
+ triplesWithAngles.length;//?
81
+ triplesWithAngles[0];//?
82
+ triplesWithAngles[triplesWithAngles.length-1];//?
83
+
84
+ const trips: number[][] = [];
85
+ const GAP = 1;
86
+ let prev = 45;
87
+ for (let t of triplesWithAngles) {
88
+ if (t[2] - prev > GAP) {
89
+ trips.push(t);
90
+ prev = t[2];
91
+ }
92
+ }
93
+
94
+ return trips;
95
+ }
96
+
97
+
98
+ // get1DegreeSpacingTriples();
99
+
100
+ const triples = [
101
+ [ 2184, 2263, 46.017740165645755 ],
102
+ [ 2928, 3145, 47.046418040919235 ],
103
+ [ 2760, 3071, 48.0530131573584 ],
104
+ [ 1675, 1932, 49.075456953155594 ],
105
+ [ 3003, 3596, 50.13492687612096 ],
106
+ [ 3885, 4828, 51.177026282632845 ],
107
+ [ 1825, 2352, 52.19084831477669 ],
108
+ [ 3220, 4371, 53.621908600697374 ],
109
+ [ 3036, 4277, 54.63121594688451 ],
110
+ [ 935, 1368, 55.64819276850652 ],
111
+ [ 2813, 4284, 56.70992357064812 ],
112
+ [ 836, 1323, 57.71132243943304 ],
113
+ [ 175, 288, 58.715507085582544 ],
114
+ [ 1955, 3348, 59.718032329846196 ],
115
+ [ 276, 493, 60.75825202273669 ],
116
+ [ 8, 15, 61.92751306414704 ],
117
+ [ 1404, 2747, 62.92828726173151 ],
118
+ [ 39, 80, 64.01076641616699 ],
119
+ [ 2825, 6072, 65.04978057558209 ],
120
+ [ 1144, 2583, 66.11164562310735 ],
121
+ [ 5, 12, 67.38013505195958 ],
122
+ [ 168, 425, 68.4314042648748 ],
123
+ [ 1995, 5332, 69.48636031660722 ],
124
+ [ 1408, 3975, 70.49515011669244 ],
125
+ [ 301, 900, 71.5077745088735 ],
126
+ [ 1887, 6016, 72.5852594569592 ],
127
+ [ 7, 24, 73.73979529168804 ],
128
+ [ 2159, 7920, 74.75161499109633 ],
129
+ [ 1815, 7208, 75.86654056719784 ],
130
+ [ 1469, 6300, 76.87460298212505 ],
131
+ [ 924, 4307, 77.89161621177033 ],
132
+ [ 1008, 5135, 78.8940579339264 ],
133
+ [ 204, 1147, 79.91509786165818 ],
134
+ [ 315, 1972, 80.92445498418671 ],
135
+ [ 355, 2508, 81.94347266702972 ],
136
+ [ 520, 4209, 82.95709324615554 ],
137
+ [ 19, 180, 83.97442499163333 ],
138
+ [ 23, 264, 85.0208941560017 ],
139
+ [ 29, 420, 86.05013197823607 ],
140
+ [ 39, 760, 87.06239857122834 ],
141
+ [ 120, 3599, 88.09031749225564 ],
142
+ [ 127, 8064, 89.09772290642545 ]
143
+ ];
144
+
145
+
146
+ export { triples }
@@ -0,0 +1,98 @@
1
+ import { evalDeCasteljau } from "flo-bezier3";
2
+ import { dot, lineLineIntersection, squaredDistanceBetween } from "flo-vector2d";
3
+ import { BezierPiece } from '../mat/bezier-piece.js';
4
+
5
+
6
+ /**
7
+ * @internal
8
+ *
9
+ * Reduces the circle radius initially as an optimization step.
10
+ */
11
+ function reduceRadius(
12
+ extreme: number,
13
+ bezierPieces: BezierPiece[],
14
+ p: number[],
15
+ x: number[]) {
16
+
17
+ const TOLERANCE = 1 + 2**-10;
18
+
19
+ let prevP: number[] | undefined = undefined;
20
+ let minRadius = Number.POSITIVE_INFINITY;
21
+ for (let i=0; i<bezierPieces.length; i++) {
22
+ const bezierPiece = bezierPieces[i];
23
+
24
+ const ps = bezierPiece.curve.ps;
25
+
26
+ let r1 = Number.POSITIVE_INFINITY;
27
+ const p1 = evalDeCasteljau(ps, bezierPiece.ts[0]);
28
+
29
+ // Prevent evaluating the same points twice
30
+ if (!prevP || prevP[0] !== p1[0] || prevP[1] !== p1[1]) {
31
+ const cc1 = getCircleCenterFrom2PointsAndNormal(extreme, p, x, p1);
32
+ if (cc1) { r1 = squaredDistanceBetween(p, cc1); }
33
+ }
34
+
35
+ let r2 = Number.POSITIVE_INFINITY;
36
+ const p2 = evalDeCasteljau(ps, bezierPiece.ts[1]);
37
+
38
+ const cc2 = getCircleCenterFrom2PointsAndNormal(extreme, p, x, p2);
39
+ if (cc2) { r2 = squaredDistanceBetween(p, cc2); }
40
+
41
+ prevP = p2;
42
+
43
+ const d = Math.min(r1, r2);
44
+
45
+ if (d < minRadius) {
46
+ minRadius = d;
47
+ }
48
+ }
49
+
50
+ // The extra bit is to account for floating point precision.
51
+ return TOLERANCE*minRadius;
52
+ }
53
+
54
+
55
+ /**
56
+ * @internal
57
+ * @param p A point on the circle with normal pointing to x towards the center
58
+ * of the circle.
59
+ * @param x
60
+ * @param p1 Another point on the circle.
61
+ */
62
+ function getCircleCenterFrom2PointsAndNormal(
63
+ extreme: number,
64
+ p: number[],
65
+ x: number[],
66
+ p1: number[]) {
67
+
68
+ const TOLERANCE = (2**-14*extreme)**2;
69
+
70
+ // Ignore if p and p1 are too close together
71
+ if (squaredDistanceBetween(p,p1) < TOLERANCE) {
72
+ return undefined;
73
+ }
74
+
75
+ /** The perpindicular bisector between the two given points on the circle */
76
+ const pb = [
77
+ (p[0] + p1[0]) / 2,
78
+ (p[1] + p1[1]) / 2,
79
+ ];
80
+ const tan = [p1[0] - p[0], p1[1] - p[1]];
81
+ const norm = [-tan[1], tan[0]]; // Rotate by 90 degrees
82
+ const pb2 = [pb[0] + norm[0], pb[1] + norm[1]];
83
+
84
+ const res = lineLineIntersection([p,x], [pb, pb2]);
85
+
86
+ if (!res) { return undefined; }
87
+
88
+ const resO = [res[0] - p[0], res[1] - p[1]];
89
+ const xO = [x[0] - p[0], x[1] - p[1]];
90
+ if (dot(resO, xO) < 0) {
91
+ return undefined;
92
+ }
93
+
94
+ return res;
95
+ }
96
+
97
+
98
+ export { reduceRadius }
@@ -0,0 +1,25 @@
1
+ import { ddMultDd, ddAddDd, twoDiff } from 'double-double';
2
+
3
+
4
+ function squaredDistanceBetweenDd(
5
+ x: number[], y: number[]) {
6
+
7
+ const [x0,y0] = x;
8
+ const [x1,y1] = y;
9
+
10
+ // xd = x0 - x1;
11
+ // yd = y0 - y1;
12
+ // xx = xd**2;
13
+ // yy = yd**2;
14
+ // return xx + yy
15
+
16
+ const xd = twoDiff(x0,x1);
17
+ const yd = twoDiff(y0,y1);
18
+ const xx = ddMultDd(xd,xd);
19
+ const yy = ddMultDd(yd,yd);
20
+
21
+ return ddAddDd(xx,yy)[1];
22
+ }
23
+
24
+
25
+ export { squaredDistanceBetweenDd }
@@ -0,0 +1,13 @@
1
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
2
+
3
+
4
+ /** @internal */
5
+ type TXForDebugging = {
6
+ x: number[];
7
+ y: PointOnShape;
8
+ z: PointOnShape;
9
+ t: number;
10
+ }
11
+
12
+
13
+ export { TXForDebugging }
@@ -0,0 +1,110 @@
1
+ declare const _debug_: Debug;
2
+
3
+ import { Debug } from '../debug/debug.js';
4
+ import { LlRbTree } from 'flo-ll-rb-tree';
5
+ import { CpNode } from '../cp-node/cp-node.js';
6
+ import { Loop } from 'flo-boolean';
7
+ import { Circle } from '../geometry/circle.js';
8
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
9
+ import { addToCpGraph } from '../mat/add-to-cp-graph.js';
10
+ import { isAnotherCpCloseby } from '../mat/is-another-cp-closeby.js';
11
+
12
+
13
+ /**
14
+ * @internal
15
+ *
16
+ * Adds a 3-prong MAT circle according to the 3 given (previously calculated)
17
+ * points on the shape.
18
+ *
19
+ * Returns 3 CpNodes if successful, else return one CpNode that is an offending
20
+ * too close existing CpNode.
21
+ *
22
+ * @param cpTrees
23
+ * @param orders
24
+ * @param threeProng
25
+ */
26
+ function add3Prong(
27
+ cpTrees: Map<Loop,LlRbTree<CpNode>>,
28
+ orders: number[],
29
+ threeProng: {
30
+ circle: Circle,
31
+ ps: PointOnShape[],
32
+ δ3s: CpNode[][]
33
+ }): CpNode[] {
34
+
35
+ const { circle, ps: poss, δ3s } = threeProng;
36
+
37
+ // Keep for possible future debugging.
38
+
39
+ /*
40
+ let ii = -1;
41
+ if (typeof _debug_ !== 'undefined') {
42
+ for (let i=0; i<3; i++) {
43
+ const cpBef = threeProng.δ3s[i][0].cp;
44
+ const cpAft = threeProng.δ3s[i][1].cp;
45
+
46
+ //let cmpBef = PointOnShape.compareInclOrder(cpBef.pointOnShape, poss[i], cpBef.order, orders[i]);
47
+ //let cmpAft = PointOnShape.compareInclOrder(cpAft.pointOnShape, poss[i], cpAft.order, orders[i]);
48
+ const cmpBef = compareCps(cpBef, { pointOnShape: poss[i], order: orders[i], order2: 0, circle: undefined });
49
+ const cmpAft = compareCps(cpAft, { pointOnShape: poss[i], order: orders[i], order2: 0, circle: undefined });
50
+
51
+ // const cmpBef = comparePoss(cpBef.pointOnShape, poss[i]);
52
+ // const cmpAft = comparePoss(cpAft.pointOnShape, poss[i]);
53
+
54
+ // len is used by debug functions to reference a particular
55
+ // three-prong.
56
+ const len = _debug_.generated.elems.threeProng.length-1;
57
+ if (cmpBef > 0) {
58
+ console.log('----------------------------------------');
59
+ console.log(`3-prong order is wrong (bef) : i: ${i} - cmp: ${cmpBef} - n: ${len}`);
60
+ console.log(threeProng);
61
+ console.log(cpBef);
62
+ console.log(cpAft);
63
+ console.log(poss[i]);
64
+ ii = i;
65
+ }
66
+ if (cmpAft < 0) {
67
+ console.log('----------------------------------------');
68
+ console.log(`3-prong order is wrong (aft) : i: ${i} - cmp: ${cmpAft} - n: ${len}`);
69
+ console.log(threeProng);
70
+ console.log(cpBef);
71
+ console.log(cpAft);
72
+ console.log(poss[i]);
73
+ }
74
+ }
75
+ }
76
+ */
77
+
78
+ // TODO - replace 1000 below with correct value
79
+ const c1 = isAnotherCpCloseby(cpTrees, poss[0], circle, orders[0], 0, 1000);
80
+ const c2 = isAnotherCpCloseby(cpTrees, poss[1], circle, orders[1], 0, 1000);
81
+ const c3 = isAnotherCpCloseby(cpTrees, poss[2], circle, orders[2], 0, 1000);
82
+
83
+ // for (let pos of poss) {
84
+ // if (pos.t === 0.9978869234519733) {
85
+ // console.log(pos)
86
+ // }
87
+ // }
88
+
89
+
90
+ // if (!!c1) {
91
+ // console.log(getRealProngCount(c1));
92
+ // }
93
+ // if (!!c2) {
94
+ // console.log(getRealProngCount(c2));
95
+ // }
96
+ // if (!!c3) {
97
+ // console.log(getRealProngCount(c3));
98
+ // }
99
+
100
+ // if (!!c1) { return [c1]; }
101
+ // if (!!c2) { return [c2]; }
102
+ // if (!!c3) { return [c3]; }
103
+
104
+ const cps = addToCpGraph(circle, orders, cpTrees, poss, δ3s);
105
+
106
+ return cps;
107
+ }
108
+
109
+
110
+ export { add3Prong }
@@ -1,11 +1,11 @@
1
1
  import { fromTo, circumCenter, len, scale, translate } from 'flo-vector2d';
2
- import { IPointOnShape } from '../../../point-on-shape.js';
3
- import { BezierPiece } from '../../bezier-piece.js';
2
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
3
+ import { BezierPiece } from '../mat/bezier-piece.js';
4
4
  import { getClosestPoints } from './get-closest-points.js';
5
5
 
6
6
 
7
7
  /**
8
- * @hidden
8
+ * @internal
9
9
  * Find new x and ps that are a better estimate of the 3-prong circle.
10
10
  * The potential function, V, is defined as the distance to the actual 3 prong
11
11
  * circle center.
@@ -25,7 +25,7 @@ function calcBetterX(
25
25
  let nu = 1;
26
26
  let better;
27
27
  let newX;
28
- let newPs: IPointOnShape[];
28
+ let newPs: (PointOnShape | undefined)[];
29
29
  let newV;
30
30
  let i = 0; // Safeguard
31
31
  do {
@@ -36,7 +36,7 @@ function calcBetterX(
36
36
  newPs = getClosestPoints(newX, bezierPiece3s);
37
37
 
38
38
  // Point of zero V
39
- const newCircleCenter = circumCenter(newPs.map(pos => pos.p));
39
+ const newCircleCenter = circumCenter(newPs.map(pos => pos!.p));
40
40
  const newVectorToZeroV = fromTo(newX, newCircleCenter);
41
41
  newV = len(newVectorToZeroV);
42
42
 
@@ -1,12 +1,13 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  import { circumCenter } from 'flo-vector2d';
3
- import { CpNode } from '../../../cp-node.js';
4
- import { BezierPiece } from '../../bezier-piece.js';
5
- import { getClosestBoundaryPoint } from '../../closest-boundary-point/get-closest-boundary-point.js';
3
+ import { CpNode } from '../cp-node/cp-node.js';
4
+ import { BezierPiece } from '../mat/bezier-piece.js';
5
+ import { getCloseBoundaryPointsCertified } from '../closest-boundary-point/get-close-boundary-points-certified.js';
6
+ import { createPos } from '../point-on-shape/create-pos.js';
6
7
 
7
8
 
8
9
  /**
9
- * @hidden
10
+ * @internal
10
11
  * Finds an initial 3-prong circle center point from which to iterate. The point
11
12
  * must be within the shape.
12
13
  * @param δ3s - The three boundary pieces of which we need to find the three
@@ -20,16 +21,14 @@ function calcInitial3ProngCenter(
20
21
 
21
22
  const twoProngCircleCenter = δ3s[0][0].cp.circle.center;
22
23
 
23
- const posInfo = getClosestBoundaryPoint(
24
- bezierPiece3s[1],
25
- twoProngCircleCenter,
26
- undefined, // curve
27
- undefined // t
28
- );
24
+ const pos = getCloseBoundaryPointsCertified(
25
+ bezierPiece3s[1],
26
+ twoProngCircleCenter
27
+ )[0];
29
28
 
30
29
  const meanPoints = [
31
30
  δ3s[0][0].cp.pointOnShape.p,
32
- posInfo.pos.p,
31
+ pos.p,
33
32
  δ3s[2][1].cp.pointOnShape.p,
34
33
  ];
35
34