flo-mat 2.0.4 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.quokka +4 -0
- package/browser/index.js +18434 -14538
- package/browser/index.min.js +1 -1
- package/node/closest-boundary-point/cull-bezier-pieces.d.ts +9 -0
- package/node/closest-boundary-point/cull-bezier-pieces.js +17 -0
- package/node/closest-boundary-point/cull-bezier-pieces.js.map +1 -0
- package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-loose-bounding-box.d.ts +2 -2
- package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-loose-bounding-box.js +2 -2
- package/node/closest-boundary-point/cull-by-loose-bounding-box.js.map +1 -0
- package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-tight-boundary-box.d.ts +2 -2
- package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-tight-boundary-box.js +1 -1
- package/node/closest-boundary-point/cull-by-tight-boundary-box.js.map +1 -0
- package/node/closest-boundary-point/dd-deflate-with-running-error.d.ts +25 -0
- package/node/closest-boundary-point/dd-deflate-with-running-error.js +68 -0
- package/node/closest-boundary-point/dd-deflate-with-running-error.js.map +1 -0
- package/node/closest-boundary-point/foot-and-endpoint-info.d.ts +10 -0
- package/node/closest-boundary-point/foot-and-endpoint-info.js +2 -0
- package/node/closest-boundary-point/foot-and-endpoint-info.js.map +1 -0
- package/node/{mat/closest-boundary-point → closest-boundary-point}/get-best-distance-squared.d.ts +2 -2
- package/node/{mat/closest-boundary-point → closest-boundary-point}/get-best-distance-squared.js +2 -3
- package/node/closest-boundary-point/get-best-distance-squared.js.map +1 -0
- package/node/closest-boundary-point/get-close-boundary-points-certified.d.ts +15 -0
- package/node/closest-boundary-point/get-close-boundary-points-certified.js +40 -0
- package/node/closest-boundary-point/get-close-boundary-points-certified.js.map +1 -0
- package/node/closest-boundary-point/get-closest-boundary-point-certified.d.ts +15 -0
- package/node/closest-boundary-point/get-closest-boundary-point-certified.js +42 -0
- package/node/closest-boundary-point/get-closest-boundary-point-certified.js.map +1 -0
- package/node/closest-boundary-point/get-p-from-box.d.ts +3 -0
- package/node/closest-boundary-point/get-p-from-box.js +11 -0
- package/node/closest-boundary-point/get-p-from-box.js.map +1 -0
- package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.d.ts +12 -0
- package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js +93 -0
- package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js.map +1 -0
- package/node/closest-boundary-point/root-interval-to-distance-squared-interval.d.ts +13 -0
- package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js +58 -0
- package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js.map +1 -0
- package/node/{contact-point.d.ts → contact-point/contact-point.d.ts} +3 -3
- package/node/{contact-point.js → contact-point/contact-point.js} +1 -5
- package/node/contact-point/contact-point.js.map +1 -0
- package/node/{compare-curvatures-at-interface.js → corner/compare-curvatures-at-interface.js} +2 -2
- package/node/corner/compare-curvatures-at-interface.js.map +1 -0
- package/node/{mat → corner}/corner.d.ts +1 -1
- package/node/{mat → corner}/corner.js.map +1 -1
- package/node/corner/get-corner.d.ts +15 -0
- package/node/{curve.js → corner/get-corner.js} +6 -17
- package/node/corner/get-corner.js.map +1 -0
- package/node/{get-interface-ccw.js → corner/get-interface-ccw.js} +18 -33
- package/node/corner/get-interface-ccw.js.map +1 -0
- package/node/cp-node/clone.d.ts +1 -1
- package/node/cp-node/clone.js +6 -4
- package/node/cp-node/clone.js.map +1 -1
- package/node/cp-node/cp-node.d.ts +196 -0
- package/node/cp-node/cp-node.js +249 -0
- package/node/cp-node/cp-node.js.map +1 -0
- package/node/cp-node/create-cp-node.d.ts +4 -0
- package/node/cp-node/create-cp-node.js +8 -0
- package/node/cp-node/create-cp-node.js.map +1 -0
- package/node/cp-node/enhance-cp-node.d.ts +24 -0
- package/node/cp-node/enhance-cp-node.js +20 -0
- package/node/cp-node/enhance-cp-node.js.map +1 -0
- package/node/{get-boundary-bezier-parts-to-next.js → cp-node/get-boundary-bezier-parts-to-next.js} +1 -1
- package/node/cp-node/get-boundary-bezier-parts-to-next.js.map +1 -0
- package/node/{get-boundary-beziers-to-next.d.ts → cp-node/get-boundary-beziers-to-next.d.ts} +1 -1
- package/node/{get-boundary-beziers-to-next.js → cp-node/get-boundary-beziers-to-next.js} +1 -1
- package/node/cp-node/get-boundary-beziers-to-next.js.map +1 -0
- package/node/cp-node/get-cp-node-ordering.d.ts +8 -0
- package/node/cp-node/get-cp-node-ordering.js +12 -0
- package/node/cp-node/get-cp-node-ordering.js.map +1 -0
- package/node/{get-curve-to-next.js → cp-node/get-curve-to-next.js} +1 -1
- package/node/cp-node/get-curve-to-next.js.map +1 -0
- package/node/cp-node/remove.d.ts +1 -1
- package/node/cp-node/traverse-cp.d.ts +12 -0
- package/node/cp-node/traverse-cp.js +26 -0
- package/node/cp-node/traverse-cp.js.map +1 -0
- package/node/{traverse-edges.js → cp-node/traverse-edges.js} +4 -3
- package/node/cp-node/traverse-edges.js.map +1 -0
- package/node/{traverse-vertices.js → cp-node/traverse-vertices.js} +4 -3
- package/node/cp-node/traverse-vertices.js.map +1 -0
- package/node/{curve.d.ts → curve/curve.d.ts} +4 -17
- package/node/curve/curve.js +14 -0
- package/node/curve/curve.js.map +1 -0
- package/node/debug/cp-node-for-debugging.d.ts +2 -2
- package/node/debug/debug-elem-types.d.ts +8 -8
- package/node/debug/debug.d.ts +6 -6
- package/node/debug/debug.js +2 -2
- package/node/debug/debug.js.map +1 -1
- package/node/debug/functions/draw-elem/bounding-hull.d.ts +2 -2
- package/node/debug/functions/draw-elem/bounding-hull.js +3 -3
- package/node/debug/functions/draw-elem/bounding-hull.js.map +1 -1
- package/node/debug/functions/draw-elem/branch.d.ts +2 -2
- package/node/debug/functions/draw-elem/branch.js +4 -3
- package/node/debug/functions/draw-elem/branch.js.map +1 -1
- package/node/debug/functions/draw-elem/culls.d.ts +2 -2
- package/node/debug/functions/draw-elem/culls.js +2 -2
- package/node/debug/functions/draw-elem/culls.js.map +1 -1
- package/node/debug/functions/draw-elem/draw-circle-percent.d.ts +1 -1
- package/node/debug/functions/draw-elem/draw-circle-percent.js +1 -1
- package/node/debug/functions/draw-elem/draw-circle-percent.js.map +1 -1
- package/node/debug/functions/draw-elem/draw-elem.d.ts +3 -3
- package/node/debug/functions/draw-elem/draw-elem.js +3 -3
- package/node/debug/functions/draw-elem/draw-elem.js.map +1 -1
- package/node/debug/functions/draw-elem/dull-corner.d.ts +3 -3
- package/node/debug/functions/draw-elem/dull-corner.js +3 -4
- package/node/debug/functions/draw-elem/dull-corner.js.map +1 -1
- package/node/debug/functions/draw-elem/leaves.d.ts +2 -2
- package/node/debug/functions/draw-elem/leaves.js +1 -1
- package/node/debug/functions/draw-elem/leaves.js.map +1 -1
- package/node/debug/functions/draw-elem/loop.d.ts +2 -2
- package/node/debug/functions/draw-elem/loop.js +1 -2
- package/node/debug/functions/draw-elem/loop.js.map +1 -1
- package/node/debug/functions/draw-elem/loops.d.ts +1 -1
- package/node/debug/functions/draw-elem/loops.js +0 -1
- package/node/debug/functions/draw-elem/loops.js.map +1 -1
- package/node/debug/functions/draw-elem/loose-bounding-box.d.ts +2 -2
- package/node/debug/functions/draw-elem/loose-bounding-box.js +3 -3
- package/node/debug/functions/draw-elem/loose-bounding-box.js.map +1 -1
- package/node/debug/functions/draw-elem/mat.d.ts +3 -3
- package/node/debug/functions/draw-elem/mat.js +9 -7
- package/node/debug/functions/draw-elem/mat.js.map +1 -1
- package/node/debug/functions/draw-elem/max-vertex.d.ts +2 -2
- package/node/debug/functions/draw-elem/max-vertex.js +1 -1
- package/node/debug/functions/draw-elem/max-vertex.js.map +1 -1
- package/node/debug/functions/draw-elem/min-y.d.ts +3 -3
- package/node/debug/functions/draw-elem/min-y.js +2 -6
- package/node/debug/functions/draw-elem/min-y.js.map +1 -1
- package/node/debug/functions/draw-elem/one-prong-at-dull-corner.d.ts +2 -2
- package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js +2 -2
- package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js.map +1 -1
- package/node/debug/functions/draw-elem/one-prong.d.ts +2 -2
- package/node/debug/functions/draw-elem/one-prong.js +6 -11
- package/node/debug/functions/draw-elem/one-prong.js.map +1 -1
- package/node/debug/functions/draw-elem/sharp-corner.d.ts +3 -3
- package/node/debug/functions/draw-elem/sharp-corner.js +3 -4
- package/node/debug/functions/draw-elem/sharp-corner.js.map +1 -1
- package/node/debug/functions/draw-elem/three-prong.d.ts +2 -2
- package/node/debug/functions/draw-elem/three-prong.js +8 -10
- package/node/debug/functions/draw-elem/three-prong.js.map +1 -1
- package/node/debug/functions/draw-elem/tight-bounding-box.d.ts +2 -2
- package/node/debug/functions/draw-elem/tight-bounding-box.js +3 -3
- package/node/debug/functions/draw-elem/tight-bounding-box.js.map +1 -1
- package/node/debug/functions/draw-elem/two-prong.d.ts +2 -2
- package/node/debug/functions/draw-elem/two-prong.js +7 -8
- package/node/debug/functions/draw-elem/two-prong.js.map +1 -1
- package/node/debug/functions/draw-elem/vertex.d.ts +4 -3
- package/node/debug/functions/draw-elem/vertex.js +11 -9
- package/node/debug/functions/draw-elem/vertex.js.map +1 -1
- package/node/debug/functions/general.d.ts +8 -8
- package/node/debug/functions/general.js +8 -8
- package/node/debug/functions/general.js.map +1 -1
- package/node/debug/functions/three-prong.d.ts +2 -2
- package/node/debug/functions/three-prong.js +10 -13
- package/node/debug/functions/three-prong.js.map +1 -1
- package/node/debug/functions/two-prong.d.ts +16 -5
- package/node/debug/functions/two-prong.js +56 -58
- package/node/debug/functions/two-prong.js.map +1 -1
- package/node/debug/three-prong-for-debugging.d.ts +6 -6
- package/node/debug/three-prong-for-debugging.js +1 -1
- package/node/debug/three-prong-for-debugging.js.map +1 -1
- package/node/debug/two-prong-for-debugging.d.ts +7 -7
- package/node/error-analysis/gamma.d.ts +26 -0
- package/node/error-analysis/gamma.js +35 -0
- package/node/error-analysis/gamma.js.map +1 -0
- package/node/find-2-prong/add-1-prong.d.ts +12 -0
- package/node/{mat/find-mat → find-2-prong}/add-1-prong.js +11 -11
- package/node/find-2-prong/add-1-prong.js.map +1 -0
- package/node/{mat/find-mat → find-2-prong}/add-2-prong.d.ts +6 -9
- package/node/{mat/find-mat → find-2-prong}/add-2-prong.js +26 -74
- package/node/find-2-prong/add-2-prong.js.map +1 -0
- package/node/find-2-prong/add-debug-info.d.ts +8 -0
- package/node/{mat/find-mat/find-2-prong → find-2-prong}/add-debug-info.js +5 -4
- package/node/find-2-prong/add-debug-info.js.map +1 -0
- package/node/find-2-prong/cull-bezier-pieces.d.ts +11 -0
- package/node/find-2-prong/cull-bezier-pieces.js +28 -0
- package/node/find-2-prong/cull-bezier-pieces.js.map +1 -0
- package/node/{mat/find-mat/find-2-prong → find-2-prong}/find-2-prong.d.ts +9 -13
- package/node/find-2-prong/find-2-prong.js +144 -0
- package/node/find-2-prong/find-2-prong.js.map +1 -0
- package/node/find-2-prong/find-and-add-2-prongs-on-all-paths.d.ts +15 -0
- package/node/{mat/find-mat → find-2-prong}/find-and-add-2-prongs-on-all-paths.js +5 -4
- package/node/find-2-prong/find-and-add-2-prongs-on-all-paths.js.map +1 -0
- package/node/{mat/find-mat → find-2-prong}/find-and-add-2-prongs.d.ts +5 -5
- package/node/find-2-prong/find-and-add-2-prongs.js +60 -0
- package/node/find-2-prong/find-and-add-2-prongs.js.map +1 -0
- package/node/{mat/find-mat → find-2-prong}/find-and-add-hole-closing-2-prongs.d.ts +3 -3
- package/node/{mat/find-mat → find-2-prong}/find-and-add-hole-closing-2-prongs.js +5 -5
- package/node/find-2-prong/find-and-add-hole-closing-2-prongs.js.map +1 -0
- package/node/find-2-prong/find-equidistant-point-on-line-dd.d.ts +10 -0
- package/node/find-2-prong/find-equidistant-point-on-line-dd.js +56 -0
- package/node/find-2-prong/find-equidistant-point-on-line-dd.js.map +1 -0
- package/node/find-2-prong/get-initial-bezier-pieces.d.ts +15 -0
- package/node/find-2-prong/get-initial-bezier-pieces.js +40 -0
- package/node/find-2-prong/get-initial-bezier-pieces.js.map +1 -0
- package/node/find-2-prong/reduce-radius.d.ts +8 -0
- package/node/find-2-prong/reduce-radius.js +72 -0
- package/node/find-2-prong/reduce-radius.js.map +1 -0
- package/node/find-2-prong/squared-distance-between-dd.d.ts +2 -0
- package/node/find-2-prong/squared-distance-between-dd.js +17 -0
- package/node/find-2-prong/squared-distance-between-dd.js.map +1 -0
- package/node/find-2-prong/x-for-debugging.d.ts +9 -0
- package/node/find-2-prong/x-for-debugging.js.map +1 -0
- package/node/{mat/find-mat → find-3-prong.ts}/add-3-prong.d.ts +12 -7
- package/node/find-3-prong.ts/add-3-prong.js +82 -0
- package/node/find-3-prong.ts/add-3-prong.js.map +1 -0
- package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-better-x.d.ts +4 -4
- package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-better-x.js +1 -1
- package/node/find-3-prong.ts/calc-better-x.js.map +1 -0
- package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-initial-3-prong-center.d.ts +3 -3
- package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-initial-3-prong-center.js +5 -7
- package/node/find-3-prong.ts/calc-initial-3-prong-center.js.map +1 -0
- package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong-for-delta3s.d.ts +6 -6
- package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong-for-delta3s.js +11 -12
- package/node/find-3-prong.ts/find-3-prong-for-delta3s.js.map +1 -0
- package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong.d.ts +5 -5
- package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong.js +52 -39
- package/node/find-3-prong.ts/find-3-prong.js.map +1 -0
- package/node/find-3-prong.ts/find-and-add-3-prongs.d.ts +5 -0
- package/node/find-3-prong.ts/find-and-add-3-prongs.js +74 -0
- package/node/find-3-prong.ts/find-and-add-3-prongs.js.map +1 -0
- package/node/{mat/find-mat/find-and-add-3-prongs.d.ts → find-3-prong.ts/find-and-add-all-3-prongs.d.ts} +3 -3
- package/node/find-3-prong.ts/find-and-add-all-3-prongs.js +66 -0
- package/node/find-3-prong.ts/find-and-add-all-3-prongs.js.map +1 -0
- package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/get-closest-points.d.ts +3 -3
- package/node/find-3-prong.ts/get-closest-points.js +14 -0
- package/node/find-3-prong.ts/get-closest-points.js.map +1 -0
- package/node/{mat/find-mat → find-mat}/add-debug-info.d.ts +4 -4
- package/node/{mat/find-mat → find-mat}/add-debug-info.js +6 -6
- package/node/find-mat/add-debug-info.js.map +1 -0
- package/node/{mat/find-mat → find-mat}/create-initial-cp-graph.d.ts +5 -5
- package/node/{mat/find-mat → find-mat}/create-initial-cp-graph.js +5 -6
- package/node/find-mat/create-initial-cp-graph.js.map +1 -0
- package/node/find-mat/find-mat.d.ts +10 -0
- package/node/find-mat/find-mat.js +57 -0
- package/node/find-mat/find-mat.js.map +1 -0
- package/node/{find-mats.d.ts → find-mat/find-mats.d.ts} +1 -1
- package/node/find-mat/find-mats.js +58 -0
- package/node/find-mat/find-mats.js.map +1 -0
- package/node/find-mat/fix-ordering.d.ts +8 -0
- package/node/find-mat/fix-ordering.js +59 -0
- package/node/find-mat/fix-ordering.js.map +1 -0
- package/node/find-mat/get-dull-corners.d.ts +5 -0
- package/node/find-mat/get-dull-corners.js +22 -0
- package/node/find-mat/get-dull-corners.js.map +1 -0
- package/node/find-mat/get-for-1-prongs-on-loop.d.ts +11 -0
- package/node/find-mat/get-for-1-prongs-on-loop.js +28 -0
- package/node/find-mat/get-for-1-prongs-on-loop.js.map +1 -0
- package/node/find-mat/get-for-2-prongs-on-loop.d.ts +11 -0
- package/node/find-mat/get-for-2-prongs-on-loop.js +30 -0
- package/node/find-mat/get-for-2-prongs-on-loop.js.map +1 -0
- package/node/find-mat/get-sharp-corners.d.ts +5 -0
- package/node/find-mat/get-sharp-corners.js +21 -0
- package/node/find-mat/get-sharp-corners.js.map +1 -0
- package/node/find-mat/get-size-params.d.ts +7 -0
- package/node/find-mat/get-size-params.js +33 -0
- package/node/find-mat/get-size-params.js.map +1 -0
- package/node/geometry/circle.js.map +1 -0
- package/node/geometry/get-bounding-box-.js.map +1 -0
- package/node/{mat/geometry → geometry}/get-closest-square-distance-to-rect.d.ts +1 -1
- package/node/{mat/geometry → geometry}/get-closest-square-distance-to-rect.js +1 -1
- package/node/geometry/get-closest-square-distance-to-rect.js.map +1 -0
- package/node/{mat/geometry → geometry}/get-closest-squared-distance-to-rotated-rect.d.ts +1 -1
- package/node/{mat/geometry → geometry}/get-closest-squared-distance-to-rotated-rect.js +1 -1
- package/node/geometry/get-closest-squared-distance-to-rotated-rect.js.map +1 -0
- package/node/get-curve/get-curve-between.d.ts +1 -1
- package/node/get-curve/get-curve-between.js +2 -2
- package/node/get-curve/get-curve-between.js.map +1 -1
- package/node/get-curve/get-edge-direction.d.ts +2 -2
- package/node/get-curve/get-edge-direction.js +2 -4
- package/node/get-curve/get-edge-direction.js.map +1 -1
- package/node/index.d.ts +24 -20
- package/node/index.js +21 -16
- package/node/index.js.map +1 -1
- package/node/loop/get-max-coordinate.d.ts +1 -1
- package/node/loop/get-max-coordinate.js +1 -1
- package/node/mat/add-to-cp-graph.d.ts +8 -7
- package/node/mat/add-to-cp-graph.js +6 -4
- package/node/mat/add-to-cp-graph.js.map +1 -1
- package/node/mat/bezier-piece.d.ts +2 -2
- package/node/mat/create-new-cp-tree.d.ts +3 -3
- package/node/mat/create-new-cp-tree.js +5 -7
- package/node/mat/create-new-cp-tree.js.map +1 -1
- package/node/mat/elem-type-two-prong.d.ts +1 -1
- package/node/mat/get-boundary-piece-beziers.d.ts +2 -2
- package/node/mat/get-boundary-piece-beziers.js +4 -4
- package/node/mat/get-boundary-piece-beziers.js.map +1 -1
- package/node/{get-branches.d.ts → mat/get-branches.d.ts} +1 -1
- package/node/{get-branches.js → mat/get-branches.js} +7 -6
- package/node/mat/get-branches.js.map +1 -0
- package/node/mat/get-largest-vertex.d.ts +2 -2
- package/node/mat/get-largest-vertex.js +1 -1
- package/node/mat/get-largest-vertex.js.map +1 -1
- package/node/mat/get-neighboring-cps.d.ts +6 -4
- package/node/mat/get-neighboring-cps.js +5 -3
- package/node/mat/get-neighboring-cps.js.map +1 -1
- package/node/mat/get-two-prong-type.d.ts +1 -1
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- package/node/point-on-shape.d.ts +0 -73
- package/node/point-on-shape.js +0 -168
- package/node/point-on-shape.js.map +0 -1
- package/node/simplify-mat.js.map +0 -1
- package/node/to-scale-axis.js.map +0 -1
- package/node/traverse-edges.js.map +0 -1
- package/node/traverse-vertices.js.map +0 -1
- package/src/cp-node.ts +0 -388
- package/src/find-mats.ts +0 -171
- package/src/loop.ts +0 -56
- package/src/mat/closest-boundary-point/closest-point-on-curve-old.ts_ +0 -88
- package/src/mat/closest-boundary-point/closest-point-on-curve.ts_ +0 -95
- package/src/mat/closest-boundary-point/closest-points-on-curve.ts +0 -84
- package/src/mat/closest-boundary-point/cull-bezier-pieces.ts +0 -38
- package/src/mat/closest-boundary-point/get-close-boundary-points.ts +0 -107
- package/src/mat/closest-boundary-point/get-closest-boundary-point.ts +0 -64
- package/src/mat/find-mat/add-3-prong.ts +0 -75
- package/src/mat/find-mat/create-get-interesting-points-on-loop.ts +0 -73
- package/src/mat/find-mat/find-2-prong/add-debug-info.ts +0 -46
- package/src/mat/find-mat/find-2-prong/find-2-prong.ts +0 -316
- package/src/mat/find-mat/find-2-prong/get-initial-bezier-pieces.ts +0 -52
- package/src/mat/find-mat/find-2-prong/x-for-debugging.ts +0 -13
- package/src/mat/find-mat/find-3-prong/find-3-prong.ts +0 -106
- package/src/mat/find-mat/find-3-prong/get-closest-points.ts +0 -28
- package/src/mat/find-mat/find-and-add-2-prongs.ts +0 -108
- package/src/mat/find-mat/find-and-add-3-prongs.ts +0 -218
- package/src/mat/find-mat/get-potential-2-prongs.ts +0 -24
- package/src/mat/find-mat/get-sharp-corners.ts +0 -25
- package/src/mat/find-mat/get-total-abs-curvature.ts +0 -17
- package/src/mat/get-contact-circles-at-interface.ts +0 -26
- package/src/mat/to-scale-axis/add-to-tree.ts +0 -66
- package/src/mat/to-scale-axis/calc-groups.ts +0 -82
- package/src/mat/to-scale-axis/create-spacial-tree.ts +0 -41
- package/src/mat/to-scale-axis/get-engulfed-vertices.ts +0 -135
- package/src/point-on-shape.ts +0 -231
- package/src/svg/get-curvature-at-interface.ts +0 -55
- /package/node/{compare-curvatures-at-interface.d.ts → corner/compare-curvatures-at-interface.d.ts} +0 -0
- /package/node/{mat → corner}/corner.js +0 -0
- /package/node/{get-interface-ccw.d.ts → corner/get-interface-ccw.d.ts} +0 -0
- /package/node/{get-boundary-bezier-parts-to-next.d.ts → cp-node/get-boundary-bezier-parts-to-next.d.ts} +0 -0
- /package/node/{get-curve-to-next.d.ts → cp-node/get-curve-to-next.d.ts} +0 -0
- /package/node/{traverse-edges.d.ts → cp-node/traverse-edges.d.ts} +0 -0
- /package/node/{traverse-vertices.d.ts → cp-node/traverse-vertices.d.ts} +0 -0
- /package/node/{mat/find-mat/find-2-prong → find-2-prong}/x-for-debugging.js +0 -0
- /package/node/{circle.d.ts → geometry/circle.d.ts} +0 -0
- /package/node/{circle.js → geometry/circle.js} +0 -0
- /package/node/{get-bounding-box-.d.ts → geometry/get-bounding-box-.d.ts} +0 -0
- /package/node/{get-bounding-box-.js → geometry/get-bounding-box-.js} +0 -0
- /package/node/{mat.js → mat/mat.js} +0 -0
- /package/src/{circle.ts → geometry/circle.ts} +0 -0
- /package/src/{get-bounding-box-.ts → geometry/get-bounding-box-.ts} +0 -0
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import { LlRbTree } from 'flo-ll-rb-tree';
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import { Loop } from 'flo-boolean';
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import { CpNode } from '../cp-node/cp-node.js';
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import { PointOnShape } from '../point-on-shape/point-on-shape.js';
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/**
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* @internal
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* Add 2 prongs. See comments on the add2Prong function.
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*/
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declare function findAndAdd2ProngsOnAllPaths(cpNode: CpNode | undefined, loops: Loop[], cpGraphs: Map<Loop, LlRbTree<CpNode>>, for2Prongss: PointOnShape[][], extreme: number, for1Prongs: boolean): CpNode | undefined;
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export { findAndAdd2ProngsOnAllPaths };
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import { findAndAdd2Prongs } from './find-and-add-2-prongs.js';
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import { fixOrdering } from '../find-mat/fix-ordering.js';
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function findAndAdd2ProngsOnAllPaths(loops, cpGraphs, for2Prongss, extreme) {
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let cpNode;
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function findAndAdd2ProngsOnAllPaths(cpNode, loops, cpGraphs, for2Prongss, extreme, for1Prongs) {
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for (let k = 0; k < for2Prongss.length; k++) {
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const for2Prongs = for2Prongss[k];
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const _cpNode = findAndAdd2Prongs(loops, cpGraphs, k, for2Prongs, extreme);
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const _cpNode = findAndAdd2Prongs(loops, cpGraphs, k, for2Prongs, extreme, for1Prongs);
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cpNode = cpNode || _cpNode;
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}
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fixOrdering(cpNode);
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return cpNode;
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}
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export { findAndAdd2ProngsOnAllPaths };
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{"version":3,"file":"find-and-add-2-prongs-on-all-paths.js","sourceRoot":"","sources":["../../src/find-2-prong/find-and-add-2-prongs-on-all-paths.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,6BAA6B,CAAC;AAG1D;;;;;;;;GAQG;AACH,SAAS,2BAA2B,CAC5B,MAA0B,EAC1B,KAAa,EACb,QAAoC,EACpC,WAA6B,EAC7B,OAAe,EACf,UAAmB;IAEvB,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACrC,MAAM,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,OAAO,GAAG,iBAAiB,CAAC,KAAK,EAAE,QAAQ,EAAE,CAAC,EAAE,UAAU,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;QACvF,MAAM,GAAG,MAAM,IAAI,OAAO,CAAC;KAC9B;IAED,WAAW,CAAC,MAAO,CAAC,CAAC;IAErB,OAAO,MAAM,CAAC;AAClB,CAAC;AAGD,OAAO,EAAE,2BAA2B,EAAE,CAAA"}
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import { LlRbTree } from 'flo-ll-rb-tree';
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import { Loop } from '
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import { CpNode } from '
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import {
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import { Loop } from 'flo-boolean';
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import { CpNode } from '../cp-node/cp-node.js';
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import { PointOnShape } from '../point-on-shape/point-on-shape.js';
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/**
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* @internal
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* Find and add two-prongs.
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* @param loops
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* @param extreme The maximum coordinate value used to calculate floating point
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* tolerances.
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*/
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declare function findAndAdd2Prongs(loops: Loop[], cpGraphs: Map<Loop, LlRbTree<CpNode>>, k: number, for2Prongs:
|
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15
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+
declare function findAndAdd2Prongs(loops: Loop[], cpGraphs: Map<Loop, LlRbTree<CpNode>>, k: number, for2Prongs: PointOnShape[], extreme: number, for1Prongs: boolean): CpNode | undefined;
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export { findAndAdd2Prongs };
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import { getShapeBounds } from '../svg/get-shape-bounds.js';
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import { find2Prong } from './find-2-prong.js';
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import { add2Prong } from './add-2-prong.js';
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import { getCorner } from '../corner/get-corner.js';
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import { rotateNeg90Degrees } from 'flo-vector2d';
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const { PI, atan2 } = Math;
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const ANGLE = 15 * PI / 180; // 15 degrees - don't make smaller than 2 degrees
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/**
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* @internal
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* Find and add two-prongs.
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* @param loops
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* @param k
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* @param for2Prongs
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* @param extreme The maximum coordinate value used to calculate floating point
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* tolerances.
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*/
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function findAndAdd2Prongs(loops, cpGraphs, k, for2Prongs, extreme, for1Prongs) {
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let cpNode_;
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const bounds = getShapeBounds(loops);
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const squaredDiagonalLength = (bounds.maxX.p[0] - bounds.minX.p[0]) ** 2 +
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(bounds.maxY.p[1] - bounds.minY.p[1]) ** 2;
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for (let i = 0; i < for2Prongs.length; i++) {
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// const angles = [0];
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let angles = [0];
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const pos = for2Prongs[i];
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if (pos.t === 1) {
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const { curve } = pos;
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const corner = getCorner(curve.ps, curve.next.ps);
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if (corner.isQuiteDull) {
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const tangentI = rotateNeg90Degrees(corner.tangents[0]);
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const tangentO = rotateNeg90Degrees(corner.tangents[1]);
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const a1 = ((atan2(tangentI[1], tangentI[0]) + 2 * PI) % (2 * PI));
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const a2 = ((atan2(tangentO[1], tangentO[0]) + 2 * PI) % (2 * PI));
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const a3 = ((a2 - a1) + 2 * PI) % (2 * PI);
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let angle = ANGLE;
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while (angle <= a3 - (ANGLE / 2)) {
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angles.push(angle);
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angle += ANGLE;
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}
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}
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}
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for (let angle of angles) {
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const twoProngInfo = find2Prong(angle, loops, extreme, squaredDiagonalLength, cpGraphs, pos, false, k, for1Prongs);
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if (twoProngInfo) {
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const { circle, zs } = twoProngInfo;
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const cpNode = add2Prong(cpGraphs, circle, pos, zs, false, extreme);
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cpNode_ = cpNode_ || cpNode;
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}
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if (typeof _debug_ !== 'undefined') {
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if (i + 1 === _debug_.directives.stopAfterTwoProngsNum) {
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return undefined;
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}
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}
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}
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}
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return cpNode_;
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}
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export { findAndAdd2Prongs };
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//# sourceMappingURL=find-and-add-2-prongs.js.map
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@@ -1,8 +1,8 @@
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1
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import { LlRbTree } from 'flo-ll-rb-tree';
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2
|
-
import { Loop } from '
|
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3
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-
import { CpNode } from '
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2
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+
import { Loop } from 'flo-boolean';
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import { CpNode } from '../cp-node/cp-node.js';
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4
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/**
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5
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-
* @
|
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5
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+
* @internal
|
|
6
6
|
* Find and add two-prongs that remove any holes in the shape.
|
|
7
7
|
* @param loops The loops (that as a precondition must be ordered from
|
|
8
8
|
* highest (i.e. smallest y-value) topmost point loops to lowest)
|
|
@@ -1,9 +1,9 @@
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1
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-
import { getShapeBounds } from '
|
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2
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-
import { getMinYPos } from '
|
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3
|
-
import { find2Prong } from './find-2-prong
|
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1
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+
import { getShapeBounds } from '../svg/get-shape-bounds.js';
|
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2
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+
import { getMinYPos } from '../svg/get-min-y-pos.js';
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3
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import { find2Prong } from './find-2-prong.js';
|
|
4
4
|
import { add2Prong } from './add-2-prong.js';
|
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5
5
|
/**
|
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6
|
-
* @
|
|
6
|
+
* @internal
|
|
7
7
|
* Find and add two-prongs that remove any holes in the shape.
|
|
8
8
|
* @param loops The loops (that as a precondition must be ordered from
|
|
9
9
|
* highest (i.e. smallest y-value) topmost point loops to lowest)
|
|
@@ -20,7 +20,7 @@ function findAndAddHoleClosing2Prongs(loops, cpTrees, extreme) {
|
|
|
20
20
|
// We start at 1 since 0 is the outer (root) loop
|
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21
21
|
for (let k = 1; k < minYs.length; k++) {
|
|
22
22
|
const posSource = minYs[k];
|
|
23
|
-
const holeClosingTwoProng = find2Prong(loops, extreme, squaredDiagonalLength, cpTrees, posSource, true, k);
|
|
23
|
+
const holeClosingTwoProng = find2Prong(0, loops, extreme, squaredDiagonalLength, cpTrees, posSource, true, k, false);
|
|
24
24
|
if (!holeClosingTwoProng) {
|
|
25
25
|
throw new Error(`Unable to find hole-closing 2-prong`);
|
|
26
26
|
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"find-and-add-hole-closing-2-prongs.js","sourceRoot":"","sources":["../../src/find-2-prong/find-and-add-hole-closing-2-prongs.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC5D,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACrD,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAG7C;;;;;;;;GAQG;AACH,SAAS,4BAA4B,CAC7B,KAAa,EACb,OAAmC,EACnC,OAAe;IAEnB,MAAM,MAAM,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC;IACrC,MAAM,qBAAqB,GACvB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAE,CAAC;QACxC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAE,CAAC,CAAC;IAE7C,wCAAwC;IACxC,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;IAEpC,iDAAiD;IACjD,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC/B,MAAM,SAAS,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;QAE3B,MAAM,mBAAmB,GAAG,UAAU,CAClC,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,qBAAqB,EAAE,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,CAC/E,CAAC;QAEF,IAAI,CAAC,mBAAmB,EAAE;YACtB,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;SAC1D;QAED,uEAAuE;QACvE,wEAAwE;QACxE,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,YAAY,EAAE,GAAG,mBAAmB,CAAC;QAEzD,SAAS,CAAC,OAAO,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;KAC3E;AACL,CAAC;AAGD,OAAO,EAAE,4BAA4B,EAAE,CAAA"}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Returns the point on the line from y to x that is equidistant from y and z.
|
|
3
|
+
*
|
|
4
|
+
* @internal
|
|
5
|
+
* @param x
|
|
6
|
+
* @param y
|
|
7
|
+
* @param z
|
|
8
|
+
*/
|
|
9
|
+
declare function findEquidistantPointOnLineDd(x: number[], y: number[], z: number[]): number[];
|
|
10
|
+
export { findEquidistantPointOnLineDd };
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { twoDiff, twoProduct, ddDivDd, ddAddDd, ddDiffDd, ddMultDd, ddMultBy2, ddMultDouble1 } from "double-double";
|
|
2
|
+
const { abs } = Math;
|
|
3
|
+
const td = twoDiff;
|
|
4
|
+
const tp = twoProduct;
|
|
5
|
+
/**
|
|
6
|
+
* Returns the point on the line from y to x that is equidistant from y and z.
|
|
7
|
+
*
|
|
8
|
+
* @internal
|
|
9
|
+
* @param x
|
|
10
|
+
* @param y
|
|
11
|
+
* @param z
|
|
12
|
+
*/
|
|
13
|
+
function findEquidistantPointOnLineDd(x, y, z) {
|
|
14
|
+
// Some basic algebra (not shown) finds the required point.
|
|
15
|
+
// Swap axes if x and y are more aligned to y-axis than to x-axis.
|
|
16
|
+
const swapAxes = abs(x[1] - y[1]) > abs(x[0] - y[0]);
|
|
17
|
+
// Cache
|
|
18
|
+
let x1;
|
|
19
|
+
let x2;
|
|
20
|
+
let y1;
|
|
21
|
+
let y2;
|
|
22
|
+
let z1;
|
|
23
|
+
let z2;
|
|
24
|
+
if (swapAxes) {
|
|
25
|
+
x1 = x[1];
|
|
26
|
+
x2 = x[0];
|
|
27
|
+
y1 = y[1];
|
|
28
|
+
y2 = y[0];
|
|
29
|
+
z1 = z[1];
|
|
30
|
+
z2 = z[0];
|
|
31
|
+
}
|
|
32
|
+
else {
|
|
33
|
+
x1 = x[0];
|
|
34
|
+
x2 = x[1];
|
|
35
|
+
y1 = y[0];
|
|
36
|
+
y2 = y[1];
|
|
37
|
+
z1 = z[0];
|
|
38
|
+
z2 = z[1];
|
|
39
|
+
}
|
|
40
|
+
// a <= 1 (due to swapped axes)
|
|
41
|
+
// const a = (x2 - y2) / (x1 - y1);
|
|
42
|
+
// const b = y2 - a*y1;
|
|
43
|
+
// const c = (y1*y1 + y2*y2 - z1*z1 - z2*z2) + 2*b*(z2 - y2);
|
|
44
|
+
// const d = y1 - z1 + a*(y2 - z2);
|
|
45
|
+
// const t1 = c/(2*d);
|
|
46
|
+
// const t2 = a*t1 + b;
|
|
47
|
+
const a = ddDivDd(td(x2, y2), td(x1, y1));
|
|
48
|
+
const b = ddDiffDd([0, y2], ddMultDouble1(y1, a));
|
|
49
|
+
const c = ddAddDd((ddDiffDd(ddAddDd(tp(y1, y1), tp(y2, y2)), ddAddDd(tp(z1, z1), tp(z2, z2)))), ddMultBy2(ddMultDd(b, (td(z2, y2)))));
|
|
50
|
+
const d = ddAddDd(td(y1, z1), ddMultDd(a, td(y2, z2)));
|
|
51
|
+
const t1 = ddDivDd(c, ddMultBy2(d));
|
|
52
|
+
const t2 = ddAddDd(ddMultDd(a, t1), b);
|
|
53
|
+
return swapAxes ? [t2[1], t1[1]] : [t1[1], t2[1]];
|
|
54
|
+
}
|
|
55
|
+
export { findEquidistantPointOnLineDd };
|
|
56
|
+
//# sourceMappingURL=find-equidistant-point-on-line-dd.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"find-equidistant-point-on-line-dd.js","sourceRoot":"","sources":["../../src/find-2-prong/find-equidistant-point-on-line-dd.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,OAAO,EAAU,UAAU,EAAmB,OAAO,EACrD,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,aAAa,EACrD,MAAM,eAAe,CAAC;AAGvB,MAAM,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;AAErB,MAAM,EAAE,GAAG,OAAO,CAAC;AACnB,MAAM,EAAE,GAAG,UAAU,CAAC;AAItB;;;;;;;IAOI;AACJ,SAAS,4BAA4B,CACnC,CAAW,EACX,CAAW,EACX,CAAW;IACZ,2DAA2D;IAE3D,kEAAkE;IAClE,MAAM,QAAQ,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAErD,QAAQ;IACR,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IAEf,IAAI,QAAQ,EAAE;QACb,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACrB,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACrB,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;KACrB;SAAM;QACN,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACrB,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACrB,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;KACrB;IAED,+BAA+B;IAC/B,oCAAoC;IACpC,uBAAuB;IACvB,6DAA6D;IAC7D,mCAAmC;IACnC,sBAAsB;IACtB,uBAAuB;IAGvB,MAAM,CAAC,GAAG,OAAO,CAAC,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,EAAC,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC,CAAC;IACvC,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,EAAC,EAAE,CAAC,EAAE,aAAa,CAAC,EAAE,EAAC,CAAC,CAAC,CAAC,CAAC;IAEhD,MAAM,CAAC,GAAG,OAAO,CAChB,CAAC,QAAQ,CACR,OAAO,CAAC,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC,EAC7B,OAAO,CAAC,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC,CAC7B,CAAC,EACF,SAAS,CAAC,QAAQ,CAAC,CAAC,EAAC,CAAC,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAClC,CAAC;IAEF,MAAM,CAAC,GAAG,OAAO,CAAC,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAC,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACpD,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,EAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;IACnC,MAAM,EAAE,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAEtC,OAAO,QAAQ,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AACjD,CAAC;AAGD,OAAO,EAAE,4BAA4B,EAAE,CAAA"}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { LlRbTree } from 'flo-ll-rb-tree';
|
|
2
|
+
import { Loop } from 'flo-boolean';
|
|
3
|
+
import { BezierPiece } from '../mat/bezier-piece.js';
|
|
4
|
+
import { CpNode } from '../cp-node/cp-node.js';
|
|
5
|
+
import { PointOnShape } from '../point-on-shape/point-on-shape.js';
|
|
6
|
+
import { Circle } from '../geometry/circle.js';
|
|
7
|
+
/** @internal */
|
|
8
|
+
declare function getInitialBezierPieces(angle: number, isHoleClosing: boolean, k: number, loops: Loop[], cpTrees: Map<Loop, LlRbTree<CpNode>>, y: PointOnShape, circle: Circle): {
|
|
9
|
+
bezierPieces: BezierPiece[];
|
|
10
|
+
δ: undefined;
|
|
11
|
+
} | {
|
|
12
|
+
bezierPieces: BezierPiece[];
|
|
13
|
+
δ: CpNode[];
|
|
14
|
+
};
|
|
15
|
+
export { getInitialBezierPieces };
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import { getNeighbouringPoints } from '../mat/get-neighboring-cps.js';
|
|
2
|
+
import { getBoundaryPieceBeziers } from '../mat/get-boundary-piece-beziers.js';
|
|
3
|
+
import { isPosDullCorner } from '../point-on-shape/is-pos-dull-corner.js';
|
|
4
|
+
import { calcPosOrder } from '../point-on-shape/calc-pos-order.js';
|
|
5
|
+
/** @internal */
|
|
6
|
+
function getInitialBezierPieces(angle, isHoleClosing, k, loops, cpTrees, y, circle) {
|
|
7
|
+
if (isHoleClosing) {
|
|
8
|
+
const bezierPieces = [];
|
|
9
|
+
for (let k2 = 0; k2 < k; k2++) {
|
|
10
|
+
const pieces = loops[k2].curves
|
|
11
|
+
.map(curve => ({ curve, ts: [0, 1] }));
|
|
12
|
+
bezierPieces.push(...pieces);
|
|
13
|
+
}
|
|
14
|
+
return { bezierPieces, δ: undefined };
|
|
15
|
+
}
|
|
16
|
+
let bezierPieces;
|
|
17
|
+
const order = isPosDullCorner(y)
|
|
18
|
+
? y.t === 1 && angle === 0
|
|
19
|
+
? -1
|
|
20
|
+
: y.t === 0
|
|
21
|
+
? +1
|
|
22
|
+
: calcPosOrder(circle, y)
|
|
23
|
+
: 0;
|
|
24
|
+
const loop = loops[k];
|
|
25
|
+
const cpNode = getNeighbouringPoints(cpTrees.get(loop), y, order, 0)[0];
|
|
26
|
+
const δ = [cpNode, cpNode];
|
|
27
|
+
if (!cpNode ||
|
|
28
|
+
// The special case if there is only a single sharp corner or
|
|
29
|
+
// terminating 2-prong currently in the MAT. Don't remove!
|
|
30
|
+
(cpNode === cpNode.next.next)) {
|
|
31
|
+
bezierPieces = loop.curves
|
|
32
|
+
.map(curve => ({ curve, ts: [0, 1] }));
|
|
33
|
+
}
|
|
34
|
+
else {
|
|
35
|
+
bezierPieces = getBoundaryPieceBeziers(δ);
|
|
36
|
+
}
|
|
37
|
+
return { bezierPieces, δ };
|
|
38
|
+
}
|
|
39
|
+
export { getInitialBezierPieces };
|
|
40
|
+
//# sourceMappingURL=get-initial-bezier-pieces.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"get-initial-bezier-pieces.js","sourceRoot":"","sources":["../../src/find-2-prong/get-initial-bezier-pieces.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,qBAAqB,EAAE,MAAM,+BAA+B,CAAC;AACtE,OAAO,EAAE,uBAAuB,EAAE,MAAM,sCAAsC,CAAC;AAI/E,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAC1E,OAAO,EAAE,YAAY,EAAE,MAAM,qCAAqC,CAAC;AAInE,gBAAgB;AAChB,SAAS,sBAAsB,CACvB,KAAa,EACb,aAAsB,EACtB,CAAS,EACT,KAAa,EACb,OAAmC,EACnC,CAAe,EACf,MAAc;IAElB,IAAI,aAAa,EAAE;QACf,MAAM,YAAY,GAAkB,EAAE,CAAC;QACvC,KAAK,IAAI,EAAE,GAAC,CAAC,EAAE,EAAE,GAAC,CAAC,EAAE,EAAE,EAAE,EAAE;YACvB,MAAM,MAAM,GAAkB,KAAK,CAAC,EAAE,CAAC,CAAC,MAAM;iBACzC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC,EAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;YACzC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;SAChC;QAED,OAAO,EAAE,YAAY,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC;KACzC;IAED,IAAI,YAA2B,CAAC;IAChC,MAAM,KAAK,GAAG,eAAe,CAAC,CAAC,CAAC;QACxB,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,KAAK,CAAC;YACtB,CAAC,CAAC,CAAC,CAAC;YACJ,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;gBACX,CAAC,CAAC,CAAC,CAAC;gBACJ,CAAC,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC,CAAC;IAEZ,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACtB,MAAM,MAAM,GAAG,qBAAqB,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAE,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACzE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC3B,IAAI,CAAC,MAAM;QACP,8DAA8D;QAC9D,0DAA0D;QAC1D,CAAC,MAAM,KAAK,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,EAC/B;QACE,YAAY,GAAG,IAAI,CAAC,MAAM;aACrB,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC,EAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;KAC5C;SAAM;QACH,YAAY,GAAG,uBAAuB,CAAC,CAAC,CAAC,CAAC;KAC7C;IAED,OAAO,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC;AAC/B,CAAC;AAGD,OAAO,EAAE,sBAAsB,EAAE,CAAA"}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { BezierPiece } from '../mat/bezier-piece.js';
|
|
2
|
+
/**
|
|
3
|
+
* @internal
|
|
4
|
+
*
|
|
5
|
+
* Reduces the circle radius initially as an optimization step.
|
|
6
|
+
*/
|
|
7
|
+
declare function reduceRadius(extreme: number, bezierPieces: BezierPiece[], p: number[], x: number[]): number;
|
|
8
|
+
export { reduceRadius };
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
import { evalDeCasteljau } from "flo-bezier3";
|
|
2
|
+
import { dot, lineLineIntersection, squaredDistanceBetween } from "flo-vector2d";
|
|
3
|
+
/**
|
|
4
|
+
* @internal
|
|
5
|
+
*
|
|
6
|
+
* Reduces the circle radius initially as an optimization step.
|
|
7
|
+
*/
|
|
8
|
+
function reduceRadius(extreme, bezierPieces, p, x) {
|
|
9
|
+
const TOLERANCE = 1 + 2 ** -10;
|
|
10
|
+
let prevP = undefined;
|
|
11
|
+
let minRadius = Number.POSITIVE_INFINITY;
|
|
12
|
+
for (let i = 0; i < bezierPieces.length; i++) {
|
|
13
|
+
const bezierPiece = bezierPieces[i];
|
|
14
|
+
const ps = bezierPiece.curve.ps;
|
|
15
|
+
let r1 = Number.POSITIVE_INFINITY;
|
|
16
|
+
const p1 = evalDeCasteljau(ps, bezierPiece.ts[0]);
|
|
17
|
+
// Prevent evaluating the same points twice
|
|
18
|
+
if (!prevP || prevP[0] !== p1[0] || prevP[1] !== p1[1]) {
|
|
19
|
+
const cc1 = getCircleCenterFrom2PointsAndNormal(extreme, p, x, p1);
|
|
20
|
+
if (cc1) {
|
|
21
|
+
r1 = squaredDistanceBetween(p, cc1);
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
let r2 = Number.POSITIVE_INFINITY;
|
|
25
|
+
const p2 = evalDeCasteljau(ps, bezierPiece.ts[1]);
|
|
26
|
+
const cc2 = getCircleCenterFrom2PointsAndNormal(extreme, p, x, p2);
|
|
27
|
+
if (cc2) {
|
|
28
|
+
r2 = squaredDistanceBetween(p, cc2);
|
|
29
|
+
}
|
|
30
|
+
prevP = p2;
|
|
31
|
+
const d = Math.min(r1, r2);
|
|
32
|
+
if (d < minRadius) {
|
|
33
|
+
minRadius = d;
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
// The extra bit is to account for floating point precision.
|
|
37
|
+
return TOLERANCE * minRadius;
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* @internal
|
|
41
|
+
* @param p A point on the circle with normal pointing to x towards the center
|
|
42
|
+
* of the circle.
|
|
43
|
+
* @param x
|
|
44
|
+
* @param p1 Another point on the circle.
|
|
45
|
+
*/
|
|
46
|
+
function getCircleCenterFrom2PointsAndNormal(extreme, p, x, p1) {
|
|
47
|
+
const TOLERANCE = (2 ** -14 * extreme) ** 2;
|
|
48
|
+
// Ignore if p and p1 are too close together
|
|
49
|
+
if (squaredDistanceBetween(p, p1) < TOLERANCE) {
|
|
50
|
+
return undefined;
|
|
51
|
+
}
|
|
52
|
+
/** The perpindicular bisector between the two given points on the circle */
|
|
53
|
+
const pb = [
|
|
54
|
+
(p[0] + p1[0]) / 2,
|
|
55
|
+
(p[1] + p1[1]) / 2,
|
|
56
|
+
];
|
|
57
|
+
const tan = [p1[0] - p[0], p1[1] - p[1]];
|
|
58
|
+
const norm = [-tan[1], tan[0]]; // Rotate by 90 degrees
|
|
59
|
+
const pb2 = [pb[0] + norm[0], pb[1] + norm[1]];
|
|
60
|
+
const res = lineLineIntersection([p, x], [pb, pb2]);
|
|
61
|
+
if (!res) {
|
|
62
|
+
return undefined;
|
|
63
|
+
}
|
|
64
|
+
const resO = [res[0] - p[0], res[1] - p[1]];
|
|
65
|
+
const xO = [x[0] - p[0], x[1] - p[1]];
|
|
66
|
+
if (dot(resO, xO) < 0) {
|
|
67
|
+
return undefined;
|
|
68
|
+
}
|
|
69
|
+
return res;
|
|
70
|
+
}
|
|
71
|
+
export { reduceRadius };
|
|
72
|
+
//# sourceMappingURL=reduce-radius.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"reduce-radius.js","sourceRoot":"","sources":["../../src/find-2-prong/reduce-radius.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAC9C,OAAO,EAAE,GAAG,EAAE,oBAAoB,EAAE,sBAAsB,EAAE,MAAM,cAAc,CAAC;AAIjF;;;;GAIG;AACH,SAAS,YAAY,CACb,OAAe,EACf,YAA2B,EAC3B,CAAW,EACX,CAAW;IAEf,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,IAAE,CAAC,EAAE,CAAC;IAE7B,IAAI,KAAK,GAAyB,SAAS,CAAC;IAC5C,IAAI,SAAS,GAAG,MAAM,CAAC,iBAAiB,CAAC;IACzC,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,MAAM,WAAW,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAEpC,MAAM,EAAE,GAAG,WAAW,CAAC,KAAK,CAAC,EAAE,CAAC;QAEhC,IAAI,EAAE,GAAG,MAAM,CAAC,iBAAiB,CAAC;QAClC,MAAM,EAAE,GAAG,eAAe,CAAC,EAAE,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAElD,2CAA2C;QAC3C,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE;YACpD,MAAM,GAAG,GAAG,mCAAmC,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;YACnE,IAAI,GAAG,EAAE;gBAAE,EAAE,GAAG,sBAAsB,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;aAAE;SACpD;QAED,IAAI,EAAE,GAAG,MAAM,CAAC,iBAAiB,CAAC;QAClC,MAAM,EAAE,GAAG,eAAe,CAAC,EAAE,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAElD,MAAM,GAAG,GAAG,mCAAmC,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;QACnE,IAAI,GAAG,EAAE;YAAE,EAAE,GAAG,sBAAsB,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;SAAE;QAEjD,KAAK,GAAG,EAAE,CAAC;QAEX,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAE3B,IAAI,CAAC,GAAG,SAAS,EAAE;YACf,SAAS,GAAG,CAAC,CAAC;SACjB;KACJ;IAED,4DAA4D;IAC5D,OAAO,SAAS,GAAC,SAAS,CAAC;AAC/B,CAAC;AAGD;;;;;;GAMG;AACH,SAAS,mCAAmC,CACpC,OAAe,EACf,CAAW,EACX,CAAW,EACX,EAAY;IAEhB,MAAM,SAAS,GAAG,CAAC,CAAC,IAAE,CAAC,EAAE,GAAC,OAAO,CAAC,IAAE,CAAC,CAAC;IAEtC,4CAA4C;IAC5C,IAAI,sBAAsB,CAAC,CAAC,EAAC,EAAE,CAAC,GAAG,SAAS,EAAE;QAC1C,OAAO,SAAS,CAAC;KACpB;IAED,4EAA4E;IAC5E,MAAM,EAAE,GAAG;QACP,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;QAClB,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;KACrB,CAAC;IACF,MAAM,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACzC,MAAM,IAAI,GAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;IACxD,MAAM,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IAE/C,MAAM,GAAG,GAAG,oBAAoB,CAAC,CAAC,CAAC,EAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;IAEnD,IAAI,CAAC,GAAG,EAAE;QAAE,OAAO,SAAS,CAAC;KAAE;IAE/B,MAAM,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5C,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACtC,IAAI,GAAG,CAAC,IAAI,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE;QACnB,OAAO,SAAS,CAAC;KACpB;IAED,OAAO,GAAG,CAAC;AACf,CAAC;AAGD,OAAO,EAAE,YAAY,EAAE,CAAA"}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { ddMultDd, ddAddDd, twoDiff } from 'double-double';
|
|
2
|
+
function squaredDistanceBetweenDd(x, y) {
|
|
3
|
+
const [x0, y0] = x;
|
|
4
|
+
const [x1, y1] = y;
|
|
5
|
+
// xd = x0 - x1;
|
|
6
|
+
// yd = y0 - y1;
|
|
7
|
+
// xx = xd**2;
|
|
8
|
+
// yy = yd**2;
|
|
9
|
+
// return xx + yy
|
|
10
|
+
const xd = twoDiff(x0, x1);
|
|
11
|
+
const yd = twoDiff(y0, y1);
|
|
12
|
+
const xx = ddMultDd(xd, xd);
|
|
13
|
+
const yy = ddMultDd(yd, yd);
|
|
14
|
+
return ddAddDd(xx, yy)[1];
|
|
15
|
+
}
|
|
16
|
+
export { squaredDistanceBetweenDd };
|
|
17
|
+
//# sourceMappingURL=squared-distance-between-dd.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"squared-distance-between-dd.js","sourceRoot":"","sources":["../../src/find-2-prong/squared-distance-between-dd.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAG3D,SAAS,wBAAwB,CACzB,CAAW,EAAE,CAAW;IAE5B,MAAM,CAAC,EAAE,EAAC,EAAE,CAAC,GAAG,CAAC,CAAC;IAClB,MAAM,CAAC,EAAE,EAAC,EAAE,CAAC,GAAG,CAAC,CAAC;IAElB,gBAAgB;IAChB,gBAAgB;IAChB,cAAc;IACd,cAAc;IACd,iBAAiB;IAEjB,MAAM,EAAE,GAAG,OAAO,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC;IAC1B,MAAM,EAAE,GAAG,OAAO,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC;IAC1B,MAAM,EAAE,GAAG,QAAQ,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC;IAC3B,MAAM,EAAE,GAAG,QAAQ,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC;IAE3B,OAAO,OAAO,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7B,CAAC;AAGD,OAAO,EAAE,wBAAwB,EAAE,CAAA"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"x-for-debugging.js","sourceRoot":"","sources":["../../src/find-2-prong/x-for-debugging.ts"],"names":[],"mappings":""}
|
|
@@ -1,19 +1,24 @@
|
|
|
1
1
|
import { LlRbTree } from 'flo-ll-rb-tree';
|
|
2
|
-
import { CpNode } from '
|
|
3
|
-
import { Loop } from '
|
|
4
|
-
import { Circle } from '
|
|
5
|
-
import {
|
|
2
|
+
import { CpNode } from '../cp-node/cp-node.js';
|
|
3
|
+
import { Loop } from 'flo-boolean';
|
|
4
|
+
import { Circle } from '../geometry/circle.js';
|
|
5
|
+
import { PointOnShape } from '../point-on-shape/point-on-shape.js';
|
|
6
6
|
/**
|
|
7
|
-
* @
|
|
7
|
+
* @internal
|
|
8
|
+
*
|
|
8
9
|
* Adds a 3-prong MAT circle according to the 3 given (previously calculated)
|
|
9
10
|
* points on the shape.
|
|
11
|
+
*
|
|
12
|
+
* Returns 3 CpNodes if successful, else return one CpNode that is an offending
|
|
13
|
+
* too close existing CpNode.
|
|
14
|
+
*
|
|
10
15
|
* @param cpTrees
|
|
11
16
|
* @param orders
|
|
12
17
|
* @param threeProng
|
|
13
18
|
*/
|
|
14
19
|
declare function add3Prong(cpTrees: Map<Loop, LlRbTree<CpNode>>, orders: number[], threeProng: {
|
|
15
20
|
circle: Circle;
|
|
16
|
-
ps:
|
|
21
|
+
ps: PointOnShape[];
|
|
17
22
|
δ3s: CpNode[][];
|
|
18
|
-
}):
|
|
23
|
+
}): CpNode[];
|
|
19
24
|
export { add3Prong };
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
import { addToCpGraph } from '../mat/add-to-cp-graph.js';
|
|
2
|
+
import { isAnotherCpCloseby } from '../mat/is-another-cp-closeby.js';
|
|
3
|
+
/**
|
|
4
|
+
* @internal
|
|
5
|
+
*
|
|
6
|
+
* Adds a 3-prong MAT circle according to the 3 given (previously calculated)
|
|
7
|
+
* points on the shape.
|
|
8
|
+
*
|
|
9
|
+
* Returns 3 CpNodes if successful, else return one CpNode that is an offending
|
|
10
|
+
* too close existing CpNode.
|
|
11
|
+
*
|
|
12
|
+
* @param cpTrees
|
|
13
|
+
* @param orders
|
|
14
|
+
* @param threeProng
|
|
15
|
+
*/
|
|
16
|
+
function add3Prong(cpTrees, orders, threeProng) {
|
|
17
|
+
const { circle, ps: poss, δ3s } = threeProng;
|
|
18
|
+
// Keep for possible future debugging.
|
|
19
|
+
/*
|
|
20
|
+
let ii = -1;
|
|
21
|
+
if (typeof _debug_ !== 'undefined') {
|
|
22
|
+
for (let i=0; i<3; i++) {
|
|
23
|
+
const cpBef = threeProng.δ3s[i][0].cp;
|
|
24
|
+
const cpAft = threeProng.δ3s[i][1].cp;
|
|
25
|
+
|
|
26
|
+
//let cmpBef = PointOnShape.compareInclOrder(cpBef.pointOnShape, poss[i], cpBef.order, orders[i]);
|
|
27
|
+
//let cmpAft = PointOnShape.compareInclOrder(cpAft.pointOnShape, poss[i], cpAft.order, orders[i]);
|
|
28
|
+
const cmpBef = compareCps(cpBef, { pointOnShape: poss[i], order: orders[i], order2: 0, circle: undefined });
|
|
29
|
+
const cmpAft = compareCps(cpAft, { pointOnShape: poss[i], order: orders[i], order2: 0, circle: undefined });
|
|
30
|
+
|
|
31
|
+
// const cmpBef = comparePoss(cpBef.pointOnShape, poss[i]);
|
|
32
|
+
// const cmpAft = comparePoss(cpAft.pointOnShape, poss[i]);
|
|
33
|
+
|
|
34
|
+
// len is used by debug functions to reference a particular
|
|
35
|
+
// three-prong.
|
|
36
|
+
const len = _debug_.generated.elems.threeProng.length-1;
|
|
37
|
+
if (cmpBef > 0) {
|
|
38
|
+
console.log('----------------------------------------');
|
|
39
|
+
console.log(`3-prong order is wrong (bef) : i: ${i} - cmp: ${cmpBef} - n: ${len}`);
|
|
40
|
+
console.log(threeProng);
|
|
41
|
+
console.log(cpBef);
|
|
42
|
+
console.log(cpAft);
|
|
43
|
+
console.log(poss[i]);
|
|
44
|
+
ii = i;
|
|
45
|
+
}
|
|
46
|
+
if (cmpAft < 0) {
|
|
47
|
+
console.log('----------------------------------------');
|
|
48
|
+
console.log(`3-prong order is wrong (aft) : i: ${i} - cmp: ${cmpAft} - n: ${len}`);
|
|
49
|
+
console.log(threeProng);
|
|
50
|
+
console.log(cpBef);
|
|
51
|
+
console.log(cpAft);
|
|
52
|
+
console.log(poss[i]);
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
*/
|
|
57
|
+
// TODO - replace 1000 below with correct value
|
|
58
|
+
const c1 = isAnotherCpCloseby(cpTrees, poss[0], circle, orders[0], 0, 1000);
|
|
59
|
+
const c2 = isAnotherCpCloseby(cpTrees, poss[1], circle, orders[1], 0, 1000);
|
|
60
|
+
const c3 = isAnotherCpCloseby(cpTrees, poss[2], circle, orders[2], 0, 1000);
|
|
61
|
+
// for (let pos of poss) {
|
|
62
|
+
// if (pos.t === 0.9978869234519733) {
|
|
63
|
+
// console.log(pos)
|
|
64
|
+
// }
|
|
65
|
+
// }
|
|
66
|
+
// if (!!c1) {
|
|
67
|
+
// console.log(getRealProngCount(c1));
|
|
68
|
+
// }
|
|
69
|
+
// if (!!c2) {
|
|
70
|
+
// console.log(getRealProngCount(c2));
|
|
71
|
+
// }
|
|
72
|
+
// if (!!c3) {
|
|
73
|
+
// console.log(getRealProngCount(c3));
|
|
74
|
+
// }
|
|
75
|
+
// if (!!c1) { return [c1]; }
|
|
76
|
+
// if (!!c2) { return [c2]; }
|
|
77
|
+
// if (!!c3) { return [c3]; }
|
|
78
|
+
const cps = addToCpGraph(circle, orders, cpTrees, poss, δ3s);
|
|
79
|
+
return cps;
|
|
80
|
+
}
|
|
81
|
+
export { add3Prong };
|
|
82
|
+
//# sourceMappingURL=add-3-prong.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"add-3-prong.js","sourceRoot":"","sources":["../../src/find-3-prong.ts/add-3-prong.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,kBAAkB,EAAE,MAAM,iCAAiC,CAAC;AAGrE;;;;;;;;;;;;GAYG;AACH,SAAS,SAAS,CAChB,OAAmC,EACnC,MAAgB,EAChB,UAIC;IAEF,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,UAAU,CAAC;IAE7C,uCAAuC;IAEvC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAqCE;IAEF,+CAA+C;IAC/C,MAAM,EAAE,GAAG,kBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAC5E,MAAM,EAAE,GAAG,kBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAC5E,MAAM,EAAE,GAAG,kBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAE5E,0BAA0B;IAC1B,uCAAuC;IACvC,qBAAqB;IACrB,KAAK;IACL,IAAI;IAGJ,cAAc;IACd,uCAAuC;IACvC,IAAI;IACJ,cAAc;IACd,uCAAuC;IACvC,IAAI;IACJ,cAAc;IACd,uCAAuC;IACvC,IAAI;IAEJ,6BAA6B;IAC7B,6BAA6B;IAC7B,6BAA6B;IAE7B,MAAM,GAAG,GAAG,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;IAE7D,OAAO,GAAG,CAAC;AACZ,CAAC;AAGD,OAAO,EAAE,SAAS,EAAE,CAAA"}
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@@ -1,7 +1,7 @@
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1
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-
import {
|
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2
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-
import { BezierPiece } from '
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1
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+
import { PointOnShape } from '../point-on-shape/point-on-shape.js';
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2
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+
import { BezierPiece } from '../mat/bezier-piece.js';
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3
3
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/**
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4
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-
* @
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4
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+
* @internal
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5
5
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* Find new x and ps that are a better estimate of the 3-prong circle.
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6
6
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* The potential function, V, is defined as the distance to the actual 3 prong
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7
7
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* circle center.
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@@ -14,6 +14,6 @@ import { BezierPiece } from '../../bezier-piece.js';
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14
14
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declare function calcBetterX(bezierPiece3s: BezierPiece[][], x: number[], vectorToZeroV: number[]): {
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15
15
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newX: number[];
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16
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newV: number;
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-
newPs:
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17
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+
newPs: (PointOnShape | undefined)[];
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};
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19
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export { calcBetterX };
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@@ -1,7 +1,7 @@
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1
1
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import { fromTo, circumCenter, len, scale, translate } from 'flo-vector2d';
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2
2
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import { getClosestPoints } from './get-closest-points.js';
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3
3
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/**
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4
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-
* @
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4
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+
* @internal
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5
5
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* Find new x and ps that are a better estimate of the 3-prong circle.
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6
6
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* The potential function, V, is defined as the distance to the actual 3 prong
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7
7
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* circle center.
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"calc-better-x.js","sourceRoot":"","sources":["../../src/find-3-prong.ts/calc-better-x.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,GAAG,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAG3E,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAG3D;;;;;;;;;;GAUG;AACH,SAAS,WAAW,CACZ,aAA8B,EAC9B,CAAW,EACX,aAAuB;IAE3B,MAAM,CAAC,GAAG,GAAG,CAAC,aAAa,CAAC,CAAC;IAE7B,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,IAAI,MAAM,CAAC;IACX,IAAI,IAAI,CAAC;IACT,IAAI,KAAmC,CAAC;IACxC,IAAI,IAAI,CAAC;IACT,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,YAAY;IACvB,GAAG;QACC,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,EAAE,EAAE,CAAC,CAAC;QACvC,IAAI,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAG3B,KAAK,GAAG,gBAAgB,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;QAE9C,kBAAkB;QAClB,MAAM,eAAe,GAAG,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/D,MAAM,gBAAgB,GAAG,MAAM,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;QACvD,IAAI,GAAG,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAE7B,MAAM,GAAG,IAAI,GAAG,CAAC,CAAC;QAElB,EAAE,GAAG,EAAE,GAAC,CAAC,CAAC;QAEV,CAAC,EAAE,CAAC;KACP,QAAQ,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;IAE3B,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,CAAA;AAChC,CAAC;AAGD,OAAO,EAAE,WAAW,EAAE,CAAA"}
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@@ -1,7 +1,7 @@
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1
|
-
import { CpNode } from '
|
|
2
|
-
import { BezierPiece } from '
|
|
1
|
+
import { CpNode } from '../cp-node/cp-node.js';
|
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2
|
+
import { BezierPiece } from '../mat/bezier-piece.js';
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3
3
|
/**
|
|
4
|
-
* @
|
|
4
|
+
* @internal
|
|
5
5
|
* Finds an initial 3-prong circle center point from which to iterate. The point
|
|
6
6
|
* must be within the shape.
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7
7
|
* @param δ3s - The three boundary pieces of which we need to find the three
|