flo-mat 2.0.4 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (652) hide show
  1. package/.quokka +4 -0
  2. package/browser/index.js +18434 -14538
  3. package/browser/index.min.js +1 -1
  4. package/node/closest-boundary-point/cull-bezier-pieces.d.ts +9 -0
  5. package/node/closest-boundary-point/cull-bezier-pieces.js +17 -0
  6. package/node/closest-boundary-point/cull-bezier-pieces.js.map +1 -0
  7. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-loose-bounding-box.d.ts +2 -2
  8. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-loose-bounding-box.js +2 -2
  9. package/node/closest-boundary-point/cull-by-loose-bounding-box.js.map +1 -0
  10. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-tight-boundary-box.d.ts +2 -2
  11. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-tight-boundary-box.js +1 -1
  12. package/node/closest-boundary-point/cull-by-tight-boundary-box.js.map +1 -0
  13. package/node/closest-boundary-point/dd-deflate-with-running-error.d.ts +25 -0
  14. package/node/closest-boundary-point/dd-deflate-with-running-error.js +68 -0
  15. package/node/closest-boundary-point/dd-deflate-with-running-error.js.map +1 -0
  16. package/node/closest-boundary-point/foot-and-endpoint-info.d.ts +10 -0
  17. package/node/closest-boundary-point/foot-and-endpoint-info.js +2 -0
  18. package/node/closest-boundary-point/foot-and-endpoint-info.js.map +1 -0
  19. package/node/{mat/closest-boundary-point → closest-boundary-point}/get-best-distance-squared.d.ts +2 -2
  20. package/node/{mat/closest-boundary-point → closest-boundary-point}/get-best-distance-squared.js +2 -3
  21. package/node/closest-boundary-point/get-best-distance-squared.js.map +1 -0
  22. package/node/closest-boundary-point/get-close-boundary-points-certified.d.ts +15 -0
  23. package/node/closest-boundary-point/get-close-boundary-points-certified.js +40 -0
  24. package/node/closest-boundary-point/get-close-boundary-points-certified.js.map +1 -0
  25. package/node/closest-boundary-point/get-closest-boundary-point-certified.d.ts +15 -0
  26. package/node/closest-boundary-point/get-closest-boundary-point-certified.js +42 -0
  27. package/node/closest-boundary-point/get-closest-boundary-point-certified.js.map +1 -0
  28. package/node/closest-boundary-point/get-p-from-box.d.ts +3 -0
  29. package/node/closest-boundary-point/get-p-from-box.js +11 -0
  30. package/node/closest-boundary-point/get-p-from-box.js.map +1 -0
  31. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.d.ts +12 -0
  32. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js +93 -0
  33. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js.map +1 -0
  34. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.d.ts +13 -0
  35. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js +58 -0
  36. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js.map +1 -0
  37. package/node/{contact-point.d.ts → contact-point/contact-point.d.ts} +3 -3
  38. package/node/{contact-point.js → contact-point/contact-point.js} +1 -5
  39. package/node/contact-point/contact-point.js.map +1 -0
  40. package/node/{compare-curvatures-at-interface.js → corner/compare-curvatures-at-interface.js} +2 -2
  41. package/node/corner/compare-curvatures-at-interface.js.map +1 -0
  42. package/node/{mat → corner}/corner.d.ts +1 -1
  43. package/node/{mat → corner}/corner.js.map +1 -1
  44. package/node/corner/get-corner.d.ts +15 -0
  45. package/node/{curve.js → corner/get-corner.js} +6 -17
  46. package/node/corner/get-corner.js.map +1 -0
  47. package/node/{get-interface-ccw.js → corner/get-interface-ccw.js} +18 -33
  48. package/node/corner/get-interface-ccw.js.map +1 -0
  49. package/node/cp-node/clone.d.ts +1 -1
  50. package/node/cp-node/clone.js +6 -4
  51. package/node/cp-node/clone.js.map +1 -1
  52. package/node/cp-node/cp-node.d.ts +196 -0
  53. package/node/cp-node/cp-node.js +249 -0
  54. package/node/cp-node/cp-node.js.map +1 -0
  55. package/node/cp-node/create-cp-node.d.ts +4 -0
  56. package/node/cp-node/create-cp-node.js +8 -0
  57. package/node/cp-node/create-cp-node.js.map +1 -0
  58. package/node/cp-node/enhance-cp-node.d.ts +24 -0
  59. package/node/cp-node/enhance-cp-node.js +20 -0
  60. package/node/cp-node/enhance-cp-node.js.map +1 -0
  61. package/node/{get-boundary-bezier-parts-to-next.js → cp-node/get-boundary-bezier-parts-to-next.js} +1 -1
  62. package/node/cp-node/get-boundary-bezier-parts-to-next.js.map +1 -0
  63. package/node/{get-boundary-beziers-to-next.d.ts → cp-node/get-boundary-beziers-to-next.d.ts} +1 -1
  64. package/node/{get-boundary-beziers-to-next.js → cp-node/get-boundary-beziers-to-next.js} +1 -1
  65. package/node/cp-node/get-boundary-beziers-to-next.js.map +1 -0
  66. package/node/cp-node/get-cp-node-ordering.d.ts +8 -0
  67. package/node/cp-node/get-cp-node-ordering.js +12 -0
  68. package/node/cp-node/get-cp-node-ordering.js.map +1 -0
  69. package/node/{get-curve-to-next.js → cp-node/get-curve-to-next.js} +1 -1
  70. package/node/cp-node/get-curve-to-next.js.map +1 -0
  71. package/node/cp-node/remove.d.ts +1 -1
  72. package/node/cp-node/traverse-cp.d.ts +12 -0
  73. package/node/cp-node/traverse-cp.js +26 -0
  74. package/node/cp-node/traverse-cp.js.map +1 -0
  75. package/node/{traverse-edges.js → cp-node/traverse-edges.js} +4 -3
  76. package/node/cp-node/traverse-edges.js.map +1 -0
  77. package/node/{traverse-vertices.js → cp-node/traverse-vertices.js} +4 -3
  78. package/node/cp-node/traverse-vertices.js.map +1 -0
  79. package/node/{curve.d.ts → curve/curve.d.ts} +4 -17
  80. package/node/curve/curve.js +14 -0
  81. package/node/curve/curve.js.map +1 -0
  82. package/node/debug/cp-node-for-debugging.d.ts +2 -2
  83. package/node/debug/debug-elem-types.d.ts +8 -8
  84. package/node/debug/debug.d.ts +6 -6
  85. package/node/debug/debug.js +2 -2
  86. package/node/debug/debug.js.map +1 -1
  87. package/node/debug/functions/draw-elem/bounding-hull.d.ts +2 -2
  88. package/node/debug/functions/draw-elem/bounding-hull.js +3 -3
  89. package/node/debug/functions/draw-elem/bounding-hull.js.map +1 -1
  90. package/node/debug/functions/draw-elem/branch.d.ts +2 -2
  91. package/node/debug/functions/draw-elem/branch.js +4 -3
  92. package/node/debug/functions/draw-elem/branch.js.map +1 -1
  93. package/node/debug/functions/draw-elem/culls.d.ts +2 -2
  94. package/node/debug/functions/draw-elem/culls.js +2 -2
  95. package/node/debug/functions/draw-elem/culls.js.map +1 -1
  96. package/node/debug/functions/draw-elem/draw-circle-percent.d.ts +1 -1
  97. package/node/debug/functions/draw-elem/draw-circle-percent.js +1 -1
  98. package/node/debug/functions/draw-elem/draw-circle-percent.js.map +1 -1
  99. package/node/debug/functions/draw-elem/draw-elem.d.ts +3 -3
  100. package/node/debug/functions/draw-elem/draw-elem.js +3 -3
  101. package/node/debug/functions/draw-elem/draw-elem.js.map +1 -1
  102. package/node/debug/functions/draw-elem/dull-corner.d.ts +3 -3
  103. package/node/debug/functions/draw-elem/dull-corner.js +3 -4
  104. package/node/debug/functions/draw-elem/dull-corner.js.map +1 -1
  105. package/node/debug/functions/draw-elem/leaves.d.ts +2 -2
  106. package/node/debug/functions/draw-elem/leaves.js +1 -1
  107. package/node/debug/functions/draw-elem/leaves.js.map +1 -1
  108. package/node/debug/functions/draw-elem/loop.d.ts +2 -2
  109. package/node/debug/functions/draw-elem/loop.js +1 -2
  110. package/node/debug/functions/draw-elem/loop.js.map +1 -1
  111. package/node/debug/functions/draw-elem/loops.d.ts +1 -1
  112. package/node/debug/functions/draw-elem/loops.js +0 -1
  113. package/node/debug/functions/draw-elem/loops.js.map +1 -1
  114. package/node/debug/functions/draw-elem/loose-bounding-box.d.ts +2 -2
  115. package/node/debug/functions/draw-elem/loose-bounding-box.js +3 -3
  116. package/node/debug/functions/draw-elem/loose-bounding-box.js.map +1 -1
  117. package/node/debug/functions/draw-elem/mat.d.ts +3 -3
  118. package/node/debug/functions/draw-elem/mat.js +9 -7
  119. package/node/debug/functions/draw-elem/mat.js.map +1 -1
  120. package/node/debug/functions/draw-elem/max-vertex.d.ts +2 -2
  121. package/node/debug/functions/draw-elem/max-vertex.js +1 -1
  122. package/node/debug/functions/draw-elem/max-vertex.js.map +1 -1
  123. package/node/debug/functions/draw-elem/min-y.d.ts +3 -3
  124. package/node/debug/functions/draw-elem/min-y.js +2 -6
  125. package/node/debug/functions/draw-elem/min-y.js.map +1 -1
  126. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.d.ts +2 -2
  127. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js +2 -2
  128. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js.map +1 -1
  129. package/node/debug/functions/draw-elem/one-prong.d.ts +2 -2
  130. package/node/debug/functions/draw-elem/one-prong.js +6 -11
  131. package/node/debug/functions/draw-elem/one-prong.js.map +1 -1
  132. package/node/debug/functions/draw-elem/sharp-corner.d.ts +3 -3
  133. package/node/debug/functions/draw-elem/sharp-corner.js +3 -4
  134. package/node/debug/functions/draw-elem/sharp-corner.js.map +1 -1
  135. package/node/debug/functions/draw-elem/three-prong.d.ts +2 -2
  136. package/node/debug/functions/draw-elem/three-prong.js +8 -10
  137. package/node/debug/functions/draw-elem/three-prong.js.map +1 -1
  138. package/node/debug/functions/draw-elem/tight-bounding-box.d.ts +2 -2
  139. package/node/debug/functions/draw-elem/tight-bounding-box.js +3 -3
  140. package/node/debug/functions/draw-elem/tight-bounding-box.js.map +1 -1
  141. package/node/debug/functions/draw-elem/two-prong.d.ts +2 -2
  142. package/node/debug/functions/draw-elem/two-prong.js +7 -8
  143. package/node/debug/functions/draw-elem/two-prong.js.map +1 -1
  144. package/node/debug/functions/draw-elem/vertex.d.ts +4 -3
  145. package/node/debug/functions/draw-elem/vertex.js +11 -9
  146. package/node/debug/functions/draw-elem/vertex.js.map +1 -1
  147. package/node/debug/functions/general.d.ts +8 -8
  148. package/node/debug/functions/general.js +8 -8
  149. package/node/debug/functions/general.js.map +1 -1
  150. package/node/debug/functions/three-prong.d.ts +2 -2
  151. package/node/debug/functions/three-prong.js +10 -13
  152. package/node/debug/functions/three-prong.js.map +1 -1
  153. package/node/debug/functions/two-prong.d.ts +16 -5
  154. package/node/debug/functions/two-prong.js +56 -58
  155. package/node/debug/functions/two-prong.js.map +1 -1
  156. package/node/debug/three-prong-for-debugging.d.ts +6 -6
  157. package/node/debug/three-prong-for-debugging.js +1 -1
  158. package/node/debug/three-prong-for-debugging.js.map +1 -1
  159. package/node/debug/two-prong-for-debugging.d.ts +7 -7
  160. package/node/error-analysis/gamma.d.ts +26 -0
  161. package/node/error-analysis/gamma.js +35 -0
  162. package/node/error-analysis/gamma.js.map +1 -0
  163. package/node/find-2-prong/add-1-prong.d.ts +12 -0
  164. package/node/{mat/find-mat → find-2-prong}/add-1-prong.js +11 -11
  165. package/node/find-2-prong/add-1-prong.js.map +1 -0
  166. package/node/{mat/find-mat → find-2-prong}/add-2-prong.d.ts +6 -9
  167. package/node/{mat/find-mat → find-2-prong}/add-2-prong.js +26 -74
  168. package/node/find-2-prong/add-2-prong.js.map +1 -0
  169. package/node/find-2-prong/add-debug-info.d.ts +8 -0
  170. package/node/{mat/find-mat/find-2-prong → find-2-prong}/add-debug-info.js +5 -4
  171. package/node/find-2-prong/add-debug-info.js.map +1 -0
  172. package/node/find-2-prong/cull-bezier-pieces.d.ts +11 -0
  173. package/node/find-2-prong/cull-bezier-pieces.js +28 -0
  174. package/node/find-2-prong/cull-bezier-pieces.js.map +1 -0
  175. package/node/{mat/find-mat/find-2-prong → find-2-prong}/find-2-prong.d.ts +9 -13
  176. package/node/find-2-prong/find-2-prong.js +144 -0
  177. package/node/find-2-prong/find-2-prong.js.map +1 -0
  178. package/node/find-2-prong/find-and-add-2-prongs-on-all-paths.d.ts +15 -0
  179. package/node/{mat/find-mat → find-2-prong}/find-and-add-2-prongs-on-all-paths.js +5 -4
  180. package/node/find-2-prong/find-and-add-2-prongs-on-all-paths.js.map +1 -0
  181. package/node/{mat/find-mat → find-2-prong}/find-and-add-2-prongs.d.ts +5 -5
  182. package/node/find-2-prong/find-and-add-2-prongs.js +60 -0
  183. package/node/find-2-prong/find-and-add-2-prongs.js.map +1 -0
  184. package/node/{mat/find-mat → find-2-prong}/find-and-add-hole-closing-2-prongs.d.ts +3 -3
  185. package/node/{mat/find-mat → find-2-prong}/find-and-add-hole-closing-2-prongs.js +5 -5
  186. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.js.map +1 -0
  187. package/node/find-2-prong/find-equidistant-point-on-line-dd.d.ts +10 -0
  188. package/node/find-2-prong/find-equidistant-point-on-line-dd.js +56 -0
  189. package/node/find-2-prong/find-equidistant-point-on-line-dd.js.map +1 -0
  190. package/node/find-2-prong/get-initial-bezier-pieces.d.ts +15 -0
  191. package/node/find-2-prong/get-initial-bezier-pieces.js +40 -0
  192. package/node/find-2-prong/get-initial-bezier-pieces.js.map +1 -0
  193. package/node/find-2-prong/reduce-radius.d.ts +8 -0
  194. package/node/find-2-prong/reduce-radius.js +72 -0
  195. package/node/find-2-prong/reduce-radius.js.map +1 -0
  196. package/node/find-2-prong/squared-distance-between-dd.d.ts +2 -0
  197. package/node/find-2-prong/squared-distance-between-dd.js +17 -0
  198. package/node/find-2-prong/squared-distance-between-dd.js.map +1 -0
  199. package/node/find-2-prong/x-for-debugging.d.ts +9 -0
  200. package/node/find-2-prong/x-for-debugging.js.map +1 -0
  201. package/node/{mat/find-mat → find-3-prong.ts}/add-3-prong.d.ts +12 -7
  202. package/node/find-3-prong.ts/add-3-prong.js +82 -0
  203. package/node/find-3-prong.ts/add-3-prong.js.map +1 -0
  204. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-better-x.d.ts +4 -4
  205. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-better-x.js +1 -1
  206. package/node/find-3-prong.ts/calc-better-x.js.map +1 -0
  207. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-initial-3-prong-center.d.ts +3 -3
  208. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-initial-3-prong-center.js +5 -7
  209. package/node/find-3-prong.ts/calc-initial-3-prong-center.js.map +1 -0
  210. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong-for-delta3s.d.ts +6 -6
  211. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong-for-delta3s.js +11 -12
  212. package/node/find-3-prong.ts/find-3-prong-for-delta3s.js.map +1 -0
  213. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong.d.ts +5 -5
  214. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong.js +52 -39
  215. package/node/find-3-prong.ts/find-3-prong.js.map +1 -0
  216. package/node/find-3-prong.ts/find-and-add-3-prongs.d.ts +5 -0
  217. package/node/find-3-prong.ts/find-and-add-3-prongs.js +74 -0
  218. package/node/find-3-prong.ts/find-and-add-3-prongs.js.map +1 -0
  219. package/node/{mat/find-mat/find-and-add-3-prongs.d.ts → find-3-prong.ts/find-and-add-all-3-prongs.d.ts} +3 -3
  220. package/node/find-3-prong.ts/find-and-add-all-3-prongs.js +66 -0
  221. package/node/find-3-prong.ts/find-and-add-all-3-prongs.js.map +1 -0
  222. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/get-closest-points.d.ts +3 -3
  223. package/node/find-3-prong.ts/get-closest-points.js +14 -0
  224. package/node/find-3-prong.ts/get-closest-points.js.map +1 -0
  225. package/node/{mat/find-mat → find-mat}/add-debug-info.d.ts +4 -4
  226. package/node/{mat/find-mat → find-mat}/add-debug-info.js +6 -6
  227. package/node/find-mat/add-debug-info.js.map +1 -0
  228. package/node/{mat/find-mat → find-mat}/create-initial-cp-graph.d.ts +5 -5
  229. package/node/{mat/find-mat → find-mat}/create-initial-cp-graph.js +5 -6
  230. package/node/find-mat/create-initial-cp-graph.js.map +1 -0
  231. package/node/find-mat/find-mat.d.ts +10 -0
  232. package/node/find-mat/find-mat.js +57 -0
  233. package/node/find-mat/find-mat.js.map +1 -0
  234. package/node/{find-mats.d.ts → find-mat/find-mats.d.ts} +1 -1
  235. package/node/find-mat/find-mats.js +58 -0
  236. package/node/find-mat/find-mats.js.map +1 -0
  237. package/node/find-mat/fix-ordering.d.ts +8 -0
  238. package/node/find-mat/fix-ordering.js +59 -0
  239. package/node/find-mat/fix-ordering.js.map +1 -0
  240. package/node/find-mat/get-dull-corners.d.ts +5 -0
  241. package/node/find-mat/get-dull-corners.js +22 -0
  242. package/node/find-mat/get-dull-corners.js.map +1 -0
  243. package/node/find-mat/get-for-1-prongs-on-loop.d.ts +11 -0
  244. package/node/find-mat/get-for-1-prongs-on-loop.js +28 -0
  245. package/node/find-mat/get-for-1-prongs-on-loop.js.map +1 -0
  246. package/node/find-mat/get-for-2-prongs-on-loop.d.ts +11 -0
  247. package/node/find-mat/get-for-2-prongs-on-loop.js +30 -0
  248. package/node/find-mat/get-for-2-prongs-on-loop.js.map +1 -0
  249. package/node/find-mat/get-sharp-corners.d.ts +5 -0
  250. package/node/find-mat/get-sharp-corners.js +21 -0
  251. package/node/find-mat/get-sharp-corners.js.map +1 -0
  252. package/node/find-mat/get-size-params.d.ts +7 -0
  253. package/node/find-mat/get-size-params.js +33 -0
  254. package/node/find-mat/get-size-params.js.map +1 -0
  255. package/node/geometry/circle.js.map +1 -0
  256. package/node/geometry/get-bounding-box-.js.map +1 -0
  257. package/node/{mat/geometry → geometry}/get-closest-square-distance-to-rect.d.ts +1 -1
  258. package/node/{mat/geometry → geometry}/get-closest-square-distance-to-rect.js +1 -1
  259. package/node/geometry/get-closest-square-distance-to-rect.js.map +1 -0
  260. package/node/{mat/geometry → geometry}/get-closest-squared-distance-to-rotated-rect.d.ts +1 -1
  261. package/node/{mat/geometry → geometry}/get-closest-squared-distance-to-rotated-rect.js +1 -1
  262. package/node/geometry/get-closest-squared-distance-to-rotated-rect.js.map +1 -0
  263. package/node/get-curve/get-curve-between.d.ts +1 -1
  264. package/node/get-curve/get-curve-between.js +2 -2
  265. package/node/get-curve/get-curve-between.js.map +1 -1
  266. package/node/get-curve/get-edge-direction.d.ts +2 -2
  267. package/node/get-curve/get-edge-direction.js +2 -4
  268. package/node/get-curve/get-edge-direction.js.map +1 -1
  269. package/node/index.d.ts +24 -20
  270. package/node/index.js +21 -16
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  565. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js +0 -40
  566. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js.map +0 -1
  567. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.d.ts +0 -11
  568. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js +0 -38
  569. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js.map +0 -1
  570. package/node/mat/find-mat/find-2-prong/x-for-debugging.d.ts +0 -9
  571. package/node/mat/find-mat/find-2-prong/x-for-debugging.js.map +0 -1
  572. package/node/mat/find-mat/find-3-prong/calc-better-x.js.map +0 -1
  573. package/node/mat/find-mat/find-3-prong/calc-initial-3-prong-center.js.map +0 -1
  574. package/node/mat/find-mat/find-3-prong/find-3-prong-for-delta3s.js.map +0 -1
  575. package/node/mat/find-mat/find-3-prong/find-3-prong.js.map +0 -1
  576. package/node/mat/find-mat/find-3-prong/get-closest-points.js +0 -17
  577. package/node/mat/find-mat/find-3-prong/get-closest-points.js.map +0 -1
  578. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.d.ts +0 -15
  579. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.js.map +0 -1
  580. package/node/mat/find-mat/find-and-add-2-prongs.js +0 -74
  581. package/node/mat/find-mat/find-and-add-2-prongs.js.map +0 -1
  582. package/node/mat/find-mat/find-and-add-3-prongs.js +0 -147
  583. package/node/mat/find-mat/find-and-add-3-prongs.js.map +0 -1
  584. package/node/mat/find-mat/find-and-add-hole-closing-2-prongs.js.map +0 -1
  585. package/node/mat/find-mat/get-potential-2-prongs.d.ts +0 -4
  586. package/node/mat/find-mat/get-potential-2-prongs.js +0 -17
  587. package/node/mat/find-mat/get-potential-2-prongs.js.map +0 -1
  588. package/node/mat/find-mat/get-sharp-corners.d.ts +0 -4
  589. package/node/mat/find-mat/get-sharp-corners.js +0 -18
  590. package/node/mat/find-mat/get-sharp-corners.js.map +0 -1
  591. package/node/mat/geometry/get-closest-square-distance-to-rect.js.map +0 -1
  592. package/node/mat/geometry/get-closest-squared-distance-to-rotated-rect.js.map +0 -1
  593. package/node/mat/get-contact-circles-at-interface.d.ts +0 -8
  594. package/node/mat/get-contact-circles-at-interface.js +0 -21
  595. package/node/mat/get-contact-circles-at-interface.js.map +0 -1
  596. package/node/mat/get-leaves.js +0 -13
  597. package/node/mat/get-leaves.js.map +0 -1
  598. package/node/mat/to-scale-axis/add-debug-info.js.map +0 -1
  599. package/node/mat/to-scale-axis/cull-non-cycles.js.map +0 -1
  600. package/node/mat/to-scale-axis/cull.js.map +0 -1
  601. package/node/mat.js.map +0 -1
  602. package/node/point-on-shape.d.ts +0 -73
  603. package/node/point-on-shape.js +0 -168
  604. package/node/point-on-shape.js.map +0 -1
  605. package/node/simplify-mat.js.map +0 -1
  606. package/node/to-scale-axis.js.map +0 -1
  607. package/node/traverse-edges.js.map +0 -1
  608. package/node/traverse-vertices.js.map +0 -1
  609. package/src/cp-node.ts +0 -388
  610. package/src/find-mats.ts +0 -171
  611. package/src/loop.ts +0 -56
  612. package/src/mat/closest-boundary-point/closest-point-on-curve-old.ts_ +0 -88
  613. package/src/mat/closest-boundary-point/closest-point-on-curve.ts_ +0 -95
  614. package/src/mat/closest-boundary-point/closest-points-on-curve.ts +0 -84
  615. package/src/mat/closest-boundary-point/cull-bezier-pieces.ts +0 -38
  616. package/src/mat/closest-boundary-point/get-close-boundary-points.ts +0 -107
  617. package/src/mat/closest-boundary-point/get-closest-boundary-point.ts +0 -64
  618. package/src/mat/find-mat/add-3-prong.ts +0 -75
  619. package/src/mat/find-mat/create-get-interesting-points-on-loop.ts +0 -73
  620. package/src/mat/find-mat/find-2-prong/add-debug-info.ts +0 -46
  621. package/src/mat/find-mat/find-2-prong/find-2-prong.ts +0 -316
  622. package/src/mat/find-mat/find-2-prong/get-initial-bezier-pieces.ts +0 -52
  623. package/src/mat/find-mat/find-2-prong/x-for-debugging.ts +0 -13
  624. package/src/mat/find-mat/find-3-prong/find-3-prong.ts +0 -106
  625. package/src/mat/find-mat/find-3-prong/get-closest-points.ts +0 -28
  626. package/src/mat/find-mat/find-and-add-2-prongs.ts +0 -108
  627. package/src/mat/find-mat/find-and-add-3-prongs.ts +0 -218
  628. package/src/mat/find-mat/get-potential-2-prongs.ts +0 -24
  629. package/src/mat/find-mat/get-sharp-corners.ts +0 -25
  630. package/src/mat/find-mat/get-total-abs-curvature.ts +0 -17
  631. package/src/mat/get-contact-circles-at-interface.ts +0 -26
  632. package/src/mat/to-scale-axis/add-to-tree.ts +0 -66
  633. package/src/mat/to-scale-axis/calc-groups.ts +0 -82
  634. package/src/mat/to-scale-axis/create-spacial-tree.ts +0 -41
  635. package/src/mat/to-scale-axis/get-engulfed-vertices.ts +0 -135
  636. package/src/point-on-shape.ts +0 -231
  637. package/src/svg/get-curvature-at-interface.ts +0 -55
  638. /package/node/{compare-curvatures-at-interface.d.ts → corner/compare-curvatures-at-interface.d.ts} +0 -0
  639. /package/node/{mat → corner}/corner.js +0 -0
  640. /package/node/{get-interface-ccw.d.ts → corner/get-interface-ccw.d.ts} +0 -0
  641. /package/node/{get-boundary-bezier-parts-to-next.d.ts → cp-node/get-boundary-bezier-parts-to-next.d.ts} +0 -0
  642. /package/node/{get-curve-to-next.d.ts → cp-node/get-curve-to-next.d.ts} +0 -0
  643. /package/node/{traverse-edges.d.ts → cp-node/traverse-edges.d.ts} +0 -0
  644. /package/node/{traverse-vertices.d.ts → cp-node/traverse-vertices.d.ts} +0 -0
  645. /package/node/{mat/find-mat/find-2-prong → find-2-prong}/x-for-debugging.js +0 -0
  646. /package/node/{circle.d.ts → geometry/circle.d.ts} +0 -0
  647. /package/node/{circle.js → geometry/circle.js} +0 -0
  648. /package/node/{get-bounding-box-.d.ts → geometry/get-bounding-box-.d.ts} +0 -0
  649. /package/node/{get-bounding-box-.js → geometry/get-bounding-box-.js} +0 -0
  650. /package/node/{mat.js → mat/mat.js} +0 -0
  651. /package/src/{circle.ts → geometry/circle.ts} +0 -0
  652. /package/src/{get-bounding-box-.ts → geometry/get-bounding-box-.ts} +0 -0
@@ -0,0 +1,15 @@
1
+ import { LlRbTree } from 'flo-ll-rb-tree';
2
+ import { Loop } from 'flo-boolean';
3
+ import { CpNode } from '../cp-node/cp-node.js';
4
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
5
+ /**
6
+ * @internal
7
+ * Add 2 prongs. See comments on the add2Prong function.
8
+ * @param loops
9
+ * @param cpGraphs
10
+ * @param for2Prongss
11
+ * @param extreme The maximum coordinate value used to calculate floating point
12
+ * tolerances.
13
+ */
14
+ declare function findAndAdd2ProngsOnAllPaths(cpNode: CpNode | undefined, loops: Loop[], cpGraphs: Map<Loop, LlRbTree<CpNode>>, for2Prongss: PointOnShape[][], extreme: number, for1Prongs: boolean): CpNode | undefined;
15
+ export { findAndAdd2ProngsOnAllPaths };
@@ -1,6 +1,7 @@
1
1
  import { findAndAdd2Prongs } from './find-and-add-2-prongs.js';
2
+ import { fixOrdering } from '../find-mat/fix-ordering.js';
2
3
  /**
3
- * @hidden
4
+ * @internal
4
5
  * Add 2 prongs. See comments on the add2Prong function.
5
6
  * @param loops
6
7
  * @param cpGraphs
@@ -8,13 +9,13 @@ import { findAndAdd2Prongs } from './find-and-add-2-prongs.js';
8
9
  * @param extreme The maximum coordinate value used to calculate floating point
9
10
  * tolerances.
10
11
  */
11
- function findAndAdd2ProngsOnAllPaths(loops, cpGraphs, for2Prongss, extreme) {
12
- let cpNode;
12
+ function findAndAdd2ProngsOnAllPaths(cpNode, loops, cpGraphs, for2Prongss, extreme, for1Prongs) {
13
13
  for (let k = 0; k < for2Prongss.length; k++) {
14
14
  const for2Prongs = for2Prongss[k];
15
- const _cpNode = findAndAdd2Prongs(loops, cpGraphs, k, for2Prongs, extreme);
15
+ const _cpNode = findAndAdd2Prongs(loops, cpGraphs, k, for2Prongs, extreme, for1Prongs);
16
16
  cpNode = cpNode || _cpNode;
17
17
  }
18
+ fixOrdering(cpNode);
18
19
  return cpNode;
19
20
  }
20
21
  export { findAndAdd2ProngsOnAllPaths };
@@ -0,0 +1 @@
1
+ {"version":3,"file":"find-and-add-2-prongs-on-all-paths.js","sourceRoot":"","sources":["../../src/find-2-prong/find-and-add-2-prongs-on-all-paths.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,6BAA6B,CAAC;AAG1D;;;;;;;;GAQG;AACH,SAAS,2BAA2B,CAC5B,MAA0B,EAC1B,KAAa,EACb,QAAoC,EACpC,WAA6B,EAC7B,OAAe,EACf,UAAmB;IAEvB,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACrC,MAAM,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,OAAO,GAAG,iBAAiB,CAAC,KAAK,EAAE,QAAQ,EAAE,CAAC,EAAE,UAAU,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;QACvF,MAAM,GAAG,MAAM,IAAI,OAAO,CAAC;KAC9B;IAED,WAAW,CAAC,MAAO,CAAC,CAAC;IAErB,OAAO,MAAM,CAAC;AAClB,CAAC;AAGD,OAAO,EAAE,2BAA2B,EAAE,CAAA"}
@@ -1,9 +1,9 @@
1
1
  import { LlRbTree } from 'flo-ll-rb-tree';
2
- import { Loop } from '../../loop.js';
3
- import { CpNode } from '../../cp-node.js';
4
- import { IPointOnShape } from '../../point-on-shape.js';
2
+ import { Loop } from 'flo-boolean';
3
+ import { CpNode } from '../cp-node/cp-node.js';
4
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
5
5
  /**
6
- * @hidden
6
+ * @internal
7
7
  * Find and add two-prongs.
8
8
  * @param loops
9
9
  * @param cpGraphs
@@ -12,5 +12,5 @@ import { IPointOnShape } from '../../point-on-shape.js';
12
12
  * @param extreme The maximum coordinate value used to calculate floating point
13
13
  * tolerances.
14
14
  */
15
- declare function findAndAdd2Prongs(loops: Loop[], cpGraphs: Map<Loop, LlRbTree<CpNode>>, k: number, for2Prongs: IPointOnShape[], extreme: number): CpNode;
15
+ declare function findAndAdd2Prongs(loops: Loop[], cpGraphs: Map<Loop, LlRbTree<CpNode>>, k: number, for2Prongs: PointOnShape[], extreme: number, for1Prongs: boolean): CpNode | undefined;
16
16
  export { findAndAdd2Prongs };
@@ -0,0 +1,60 @@
1
+ import { getShapeBounds } from '../svg/get-shape-bounds.js';
2
+ import { find2Prong } from './find-2-prong.js';
3
+ import { add2Prong } from './add-2-prong.js';
4
+ import { getCorner } from '../corner/get-corner.js';
5
+ import { rotateNeg90Degrees } from 'flo-vector2d';
6
+ const { PI, atan2 } = Math;
7
+ const ANGLE = 15 * PI / 180; // 15 degrees - don't make smaller than 2 degrees
8
+ /**
9
+ * @internal
10
+ * Find and add two-prongs.
11
+ * @param loops
12
+ * @param cpGraphs
13
+ * @param k
14
+ * @param for2Prongs
15
+ * @param extreme The maximum coordinate value used to calculate floating point
16
+ * tolerances.
17
+ */
18
+ function findAndAdd2Prongs(loops, cpGraphs, k, for2Prongs, extreme, for1Prongs) {
19
+ let cpNode_;
20
+ const bounds = getShapeBounds(loops);
21
+ const squaredDiagonalLength = (bounds.maxX.p[0] - bounds.minX.p[0]) ** 2 +
22
+ (bounds.maxY.p[1] - bounds.minY.p[1]) ** 2;
23
+ for (let i = 0; i < for2Prongs.length; i++) {
24
+ // const angles = [0];
25
+ let angles = [0];
26
+ const pos = for2Prongs[i];
27
+ if (pos.t === 1) {
28
+ const { curve } = pos;
29
+ const corner = getCorner(curve.ps, curve.next.ps);
30
+ if (corner.isQuiteDull) {
31
+ const tangentI = rotateNeg90Degrees(corner.tangents[0]);
32
+ const tangentO = rotateNeg90Degrees(corner.tangents[1]);
33
+ const a1 = ((atan2(tangentI[1], tangentI[0]) + 2 * PI) % (2 * PI));
34
+ const a2 = ((atan2(tangentO[1], tangentO[0]) + 2 * PI) % (2 * PI));
35
+ const a3 = ((a2 - a1) + 2 * PI) % (2 * PI);
36
+ let angle = ANGLE;
37
+ while (angle <= a3 - (ANGLE / 2)) {
38
+ angles.push(angle);
39
+ angle += ANGLE;
40
+ }
41
+ }
42
+ }
43
+ for (let angle of angles) {
44
+ const twoProngInfo = find2Prong(angle, loops, extreme, squaredDiagonalLength, cpGraphs, pos, false, k, for1Prongs);
45
+ if (twoProngInfo) {
46
+ const { circle, zs } = twoProngInfo;
47
+ const cpNode = add2Prong(cpGraphs, circle, pos, zs, false, extreme);
48
+ cpNode_ = cpNode_ || cpNode;
49
+ }
50
+ if (typeof _debug_ !== 'undefined') {
51
+ if (i + 1 === _debug_.directives.stopAfterTwoProngsNum) {
52
+ return undefined;
53
+ }
54
+ }
55
+ }
56
+ }
57
+ return cpNode_;
58
+ }
59
+ export { findAndAdd2Prongs };
60
+ //# sourceMappingURL=find-and-add-2-prongs.js.map
@@ -0,0 +1 @@
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@@ -1,8 +1,8 @@
1
1
  import { LlRbTree } from 'flo-ll-rb-tree';
2
- import { Loop } from '../../loop.js';
3
- import { CpNode } from '../../cp-node.js';
2
+ import { Loop } from 'flo-boolean';
3
+ import { CpNode } from '../cp-node/cp-node.js';
4
4
  /**
5
- * @hidden
5
+ * @internal
6
6
  * Find and add two-prongs that remove any holes in the shape.
7
7
  * @param loops The loops (that as a precondition must be ordered from
8
8
  * highest (i.e. smallest y-value) topmost point loops to lowest)
@@ -1,9 +1,9 @@
1
- import { getShapeBounds } from '../../svg/get-shape-bounds.js';
2
- import { getMinYPos } from '../../svg/get-min-y-pos.js';
3
- import { find2Prong } from './find-2-prong/find-2-prong.js';
1
+ import { getShapeBounds } from '../svg/get-shape-bounds.js';
2
+ import { getMinYPos } from '../svg/get-min-y-pos.js';
3
+ import { find2Prong } from './find-2-prong.js';
4
4
  import { add2Prong } from './add-2-prong.js';
5
5
  /**
6
- * @hidden
6
+ * @internal
7
7
  * Find and add two-prongs that remove any holes in the shape.
8
8
  * @param loops The loops (that as a precondition must be ordered from
9
9
  * highest (i.e. smallest y-value) topmost point loops to lowest)
@@ -20,7 +20,7 @@ function findAndAddHoleClosing2Prongs(loops, cpTrees, extreme) {
20
20
  // We start at 1 since 0 is the outer (root) loop
21
21
  for (let k = 1; k < minYs.length; k++) {
22
22
  const posSource = minYs[k];
23
- const holeClosingTwoProng = find2Prong(loops, extreme, squaredDiagonalLength, cpTrees, posSource, true, k);
23
+ const holeClosingTwoProng = find2Prong(0, loops, extreme, squaredDiagonalLength, cpTrees, posSource, true, k, false);
24
24
  if (!holeClosingTwoProng) {
25
25
  throw new Error(`Unable to find hole-closing 2-prong`);
26
26
  }
@@ -0,0 +1 @@
1
+ {"version":3,"file":"find-and-add-hole-closing-2-prongs.js","sourceRoot":"","sources":["../../src/find-2-prong/find-and-add-hole-closing-2-prongs.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC5D,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACrD,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAG7C;;;;;;;;GAQG;AACH,SAAS,4BAA4B,CAC7B,KAAa,EACb,OAAmC,EACnC,OAAe;IAEnB,MAAM,MAAM,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC;IACrC,MAAM,qBAAqB,GACvB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAE,CAAC;QACxC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAE,CAAC,CAAC;IAE7C,wCAAwC;IACxC,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;IAEpC,iDAAiD;IACjD,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC/B,MAAM,SAAS,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;QAE3B,MAAM,mBAAmB,GAAG,UAAU,CAClC,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,qBAAqB,EAAE,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,CAC/E,CAAC;QAEF,IAAI,CAAC,mBAAmB,EAAE;YACtB,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;SAC1D;QAED,uEAAuE;QACvE,wEAAwE;QACxE,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,YAAY,EAAE,GAAG,mBAAmB,CAAC;QAEzD,SAAS,CAAC,OAAO,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;KAC3E;AACL,CAAC;AAGD,OAAO,EAAE,4BAA4B,EAAE,CAAA"}
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Returns the point on the line from y to x that is equidistant from y and z.
3
+ *
4
+ * @internal
5
+ * @param x
6
+ * @param y
7
+ * @param z
8
+ */
9
+ declare function findEquidistantPointOnLineDd(x: number[], y: number[], z: number[]): number[];
10
+ export { findEquidistantPointOnLineDd };
@@ -0,0 +1,56 @@
1
+ import { twoDiff, twoProduct, ddDivDd, ddAddDd, ddDiffDd, ddMultDd, ddMultBy2, ddMultDouble1 } from "double-double";
2
+ const { abs } = Math;
3
+ const td = twoDiff;
4
+ const tp = twoProduct;
5
+ /**
6
+ * Returns the point on the line from y to x that is equidistant from y and z.
7
+ *
8
+ * @internal
9
+ * @param x
10
+ * @param y
11
+ * @param z
12
+ */
13
+ function findEquidistantPointOnLineDd(x, y, z) {
14
+ // Some basic algebra (not shown) finds the required point.
15
+ // Swap axes if x and y are more aligned to y-axis than to x-axis.
16
+ const swapAxes = abs(x[1] - y[1]) > abs(x[0] - y[0]);
17
+ // Cache
18
+ let x1;
19
+ let x2;
20
+ let y1;
21
+ let y2;
22
+ let z1;
23
+ let z2;
24
+ if (swapAxes) {
25
+ x1 = x[1];
26
+ x2 = x[0];
27
+ y1 = y[1];
28
+ y2 = y[0];
29
+ z1 = z[1];
30
+ z2 = z[0];
31
+ }
32
+ else {
33
+ x1 = x[0];
34
+ x2 = x[1];
35
+ y1 = y[0];
36
+ y2 = y[1];
37
+ z1 = z[0];
38
+ z2 = z[1];
39
+ }
40
+ // a <= 1 (due to swapped axes)
41
+ // const a = (x2 - y2) / (x1 - y1);
42
+ // const b = y2 - a*y1;
43
+ // const c = (y1*y1 + y2*y2 - z1*z1 - z2*z2) + 2*b*(z2 - y2);
44
+ // const d = y1 - z1 + a*(y2 - z2);
45
+ // const t1 = c/(2*d);
46
+ // const t2 = a*t1 + b;
47
+ const a = ddDivDd(td(x2, y2), td(x1, y1));
48
+ const b = ddDiffDd([0, y2], ddMultDouble1(y1, a));
49
+ const c = ddAddDd((ddDiffDd(ddAddDd(tp(y1, y1), tp(y2, y2)), ddAddDd(tp(z1, z1), tp(z2, z2)))), ddMultBy2(ddMultDd(b, (td(z2, y2)))));
50
+ const d = ddAddDd(td(y1, z1), ddMultDd(a, td(y2, z2)));
51
+ const t1 = ddDivDd(c, ddMultBy2(d));
52
+ const t2 = ddAddDd(ddMultDd(a, t1), b);
53
+ return swapAxes ? [t2[1], t1[1]] : [t1[1], t2[1]];
54
+ }
55
+ export { findEquidistantPointOnLineDd };
56
+ //# sourceMappingURL=find-equidistant-point-on-line-dd.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"find-equidistant-point-on-line-dd.js","sourceRoot":"","sources":["../../src/find-2-prong/find-equidistant-point-on-line-dd.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,OAAO,EAAU,UAAU,EAAmB,OAAO,EACrD,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,aAAa,EACrD,MAAM,eAAe,CAAC;AAGvB,MAAM,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;AAErB,MAAM,EAAE,GAAG,OAAO,CAAC;AACnB,MAAM,EAAE,GAAG,UAAU,CAAC;AAItB;;;;;;;IAOI;AACJ,SAAS,4BAA4B,CACnC,CAAW,EACX,CAAW,EACX,CAAW;IACZ,2DAA2D;IAE3D,kEAAkE;IAClE,MAAM,QAAQ,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAErD,QAAQ;IACR,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IAEf,IAAI,QAAQ,EAAE;QACb,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACrB,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACrB,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;KACrB;SAAM;QACN,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACrB,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACrB,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;KACrB;IAED,+BAA+B;IAC/B,oCAAoC;IACpC,uBAAuB;IACvB,6DAA6D;IAC7D,mCAAmC;IACnC,sBAAsB;IACtB,uBAAuB;IAGvB,MAAM,CAAC,GAAG,OAAO,CAAC,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,EAAC,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC,CAAC;IACvC,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,EAAC,EAAE,CAAC,EAAE,aAAa,CAAC,EAAE,EAAC,CAAC,CAAC,CAAC,CAAC;IAEhD,MAAM,CAAC,GAAG,OAAO,CAChB,CAAC,QAAQ,CACR,OAAO,CAAC,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC,EAC7B,OAAO,CAAC,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC,CAC7B,CAAC,EACF,SAAS,CAAC,QAAQ,CAAC,CAAC,EAAC,CAAC,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAClC,CAAC;IAEF,MAAM,CAAC,GAAG,OAAO,CAAC,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAC,EAAE,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACpD,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,EAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;IACnC,MAAM,EAAE,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAEtC,OAAO,QAAQ,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AACjD,CAAC;AAGD,OAAO,EAAE,4BAA4B,EAAE,CAAA"}
@@ -0,0 +1,15 @@
1
+ import { LlRbTree } from 'flo-ll-rb-tree';
2
+ import { Loop } from 'flo-boolean';
3
+ import { BezierPiece } from '../mat/bezier-piece.js';
4
+ import { CpNode } from '../cp-node/cp-node.js';
5
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
6
+ import { Circle } from '../geometry/circle.js';
7
+ /** @internal */
8
+ declare function getInitialBezierPieces(angle: number, isHoleClosing: boolean, k: number, loops: Loop[], cpTrees: Map<Loop, LlRbTree<CpNode>>, y: PointOnShape, circle: Circle): {
9
+ bezierPieces: BezierPiece[];
10
+ δ: undefined;
11
+ } | {
12
+ bezierPieces: BezierPiece[];
13
+ δ: CpNode[];
14
+ };
15
+ export { getInitialBezierPieces };
@@ -0,0 +1,40 @@
1
+ import { getNeighbouringPoints } from '../mat/get-neighboring-cps.js';
2
+ import { getBoundaryPieceBeziers } from '../mat/get-boundary-piece-beziers.js';
3
+ import { isPosDullCorner } from '../point-on-shape/is-pos-dull-corner.js';
4
+ import { calcPosOrder } from '../point-on-shape/calc-pos-order.js';
5
+ /** @internal */
6
+ function getInitialBezierPieces(angle, isHoleClosing, k, loops, cpTrees, y, circle) {
7
+ if (isHoleClosing) {
8
+ const bezierPieces = [];
9
+ for (let k2 = 0; k2 < k; k2++) {
10
+ const pieces = loops[k2].curves
11
+ .map(curve => ({ curve, ts: [0, 1] }));
12
+ bezierPieces.push(...pieces);
13
+ }
14
+ return { bezierPieces, δ: undefined };
15
+ }
16
+ let bezierPieces;
17
+ const order = isPosDullCorner(y)
18
+ ? y.t === 1 && angle === 0
19
+ ? -1
20
+ : y.t === 0
21
+ ? +1
22
+ : calcPosOrder(circle, y)
23
+ : 0;
24
+ const loop = loops[k];
25
+ const cpNode = getNeighbouringPoints(cpTrees.get(loop), y, order, 0)[0];
26
+ const δ = [cpNode, cpNode];
27
+ if (!cpNode ||
28
+ // The special case if there is only a single sharp corner or
29
+ // terminating 2-prong currently in the MAT. Don't remove!
30
+ (cpNode === cpNode.next.next)) {
31
+ bezierPieces = loop.curves
32
+ .map(curve => ({ curve, ts: [0, 1] }));
33
+ }
34
+ else {
35
+ bezierPieces = getBoundaryPieceBeziers(δ);
36
+ }
37
+ return { bezierPieces, δ };
38
+ }
39
+ export { getInitialBezierPieces };
40
+ //# sourceMappingURL=get-initial-bezier-pieces.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-initial-bezier-pieces.js","sourceRoot":"","sources":["../../src/find-2-prong/get-initial-bezier-pieces.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,qBAAqB,EAAE,MAAM,+BAA+B,CAAC;AACtE,OAAO,EAAE,uBAAuB,EAAE,MAAM,sCAAsC,CAAC;AAI/E,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAC1E,OAAO,EAAE,YAAY,EAAE,MAAM,qCAAqC,CAAC;AAInE,gBAAgB;AAChB,SAAS,sBAAsB,CACvB,KAAa,EACb,aAAsB,EACtB,CAAS,EACT,KAAa,EACb,OAAmC,EACnC,CAAe,EACf,MAAc;IAElB,IAAI,aAAa,EAAE;QACf,MAAM,YAAY,GAAkB,EAAE,CAAC;QACvC,KAAK,IAAI,EAAE,GAAC,CAAC,EAAE,EAAE,GAAC,CAAC,EAAE,EAAE,EAAE,EAAE;YACvB,MAAM,MAAM,GAAkB,KAAK,CAAC,EAAE,CAAC,CAAC,MAAM;iBACzC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC,EAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;YACzC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;SAChC;QAED,OAAO,EAAE,YAAY,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC;KACzC;IAED,IAAI,YAA2B,CAAC;IAChC,MAAM,KAAK,GAAG,eAAe,CAAC,CAAC,CAAC;QACxB,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,KAAK,CAAC;YACtB,CAAC,CAAC,CAAC,CAAC;YACJ,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;gBACX,CAAC,CAAC,CAAC,CAAC;gBACJ,CAAC,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC,CAAC;IAEZ,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACtB,MAAM,MAAM,GAAG,qBAAqB,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAE,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACzE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC3B,IAAI,CAAC,MAAM;QACP,8DAA8D;QAC9D,0DAA0D;QAC1D,CAAC,MAAM,KAAK,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,EAC/B;QACE,YAAY,GAAG,IAAI,CAAC,MAAM;aACrB,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC,EAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;KAC5C;SAAM;QACH,YAAY,GAAG,uBAAuB,CAAC,CAAC,CAAC,CAAC;KAC7C;IAED,OAAO,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC;AAC/B,CAAC;AAGD,OAAO,EAAE,sBAAsB,EAAE,CAAA"}
@@ -0,0 +1,8 @@
1
+ import { BezierPiece } from '../mat/bezier-piece.js';
2
+ /**
3
+ * @internal
4
+ *
5
+ * Reduces the circle radius initially as an optimization step.
6
+ */
7
+ declare function reduceRadius(extreme: number, bezierPieces: BezierPiece[], p: number[], x: number[]): number;
8
+ export { reduceRadius };
@@ -0,0 +1,72 @@
1
+ import { evalDeCasteljau } from "flo-bezier3";
2
+ import { dot, lineLineIntersection, squaredDistanceBetween } from "flo-vector2d";
3
+ /**
4
+ * @internal
5
+ *
6
+ * Reduces the circle radius initially as an optimization step.
7
+ */
8
+ function reduceRadius(extreme, bezierPieces, p, x) {
9
+ const TOLERANCE = 1 + 2 ** -10;
10
+ let prevP = undefined;
11
+ let minRadius = Number.POSITIVE_INFINITY;
12
+ for (let i = 0; i < bezierPieces.length; i++) {
13
+ const bezierPiece = bezierPieces[i];
14
+ const ps = bezierPiece.curve.ps;
15
+ let r1 = Number.POSITIVE_INFINITY;
16
+ const p1 = evalDeCasteljau(ps, bezierPiece.ts[0]);
17
+ // Prevent evaluating the same points twice
18
+ if (!prevP || prevP[0] !== p1[0] || prevP[1] !== p1[1]) {
19
+ const cc1 = getCircleCenterFrom2PointsAndNormal(extreme, p, x, p1);
20
+ if (cc1) {
21
+ r1 = squaredDistanceBetween(p, cc1);
22
+ }
23
+ }
24
+ let r2 = Number.POSITIVE_INFINITY;
25
+ const p2 = evalDeCasteljau(ps, bezierPiece.ts[1]);
26
+ const cc2 = getCircleCenterFrom2PointsAndNormal(extreme, p, x, p2);
27
+ if (cc2) {
28
+ r2 = squaredDistanceBetween(p, cc2);
29
+ }
30
+ prevP = p2;
31
+ const d = Math.min(r1, r2);
32
+ if (d < minRadius) {
33
+ minRadius = d;
34
+ }
35
+ }
36
+ // The extra bit is to account for floating point precision.
37
+ return TOLERANCE * minRadius;
38
+ }
39
+ /**
40
+ * @internal
41
+ * @param p A point on the circle with normal pointing to x towards the center
42
+ * of the circle.
43
+ * @param x
44
+ * @param p1 Another point on the circle.
45
+ */
46
+ function getCircleCenterFrom2PointsAndNormal(extreme, p, x, p1) {
47
+ const TOLERANCE = (2 ** -14 * extreme) ** 2;
48
+ // Ignore if p and p1 are too close together
49
+ if (squaredDistanceBetween(p, p1) < TOLERANCE) {
50
+ return undefined;
51
+ }
52
+ /** The perpindicular bisector between the two given points on the circle */
53
+ const pb = [
54
+ (p[0] + p1[0]) / 2,
55
+ (p[1] + p1[1]) / 2,
56
+ ];
57
+ const tan = [p1[0] - p[0], p1[1] - p[1]];
58
+ const norm = [-tan[1], tan[0]]; // Rotate by 90 degrees
59
+ const pb2 = [pb[0] + norm[0], pb[1] + norm[1]];
60
+ const res = lineLineIntersection([p, x], [pb, pb2]);
61
+ if (!res) {
62
+ return undefined;
63
+ }
64
+ const resO = [res[0] - p[0], res[1] - p[1]];
65
+ const xO = [x[0] - p[0], x[1] - p[1]];
66
+ if (dot(resO, xO) < 0) {
67
+ return undefined;
68
+ }
69
+ return res;
70
+ }
71
+ export { reduceRadius };
72
+ //# sourceMappingURL=reduce-radius.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"reduce-radius.js","sourceRoot":"","sources":["../../src/find-2-prong/reduce-radius.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAC9C,OAAO,EAAE,GAAG,EAAE,oBAAoB,EAAE,sBAAsB,EAAE,MAAM,cAAc,CAAC;AAIjF;;;;GAIG;AACH,SAAS,YAAY,CACb,OAAe,EACf,YAA2B,EAC3B,CAAW,EACX,CAAW;IAEf,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,IAAE,CAAC,EAAE,CAAC;IAE7B,IAAI,KAAK,GAAyB,SAAS,CAAC;IAC5C,IAAI,SAAS,GAAG,MAAM,CAAC,iBAAiB,CAAC;IACzC,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,MAAM,WAAW,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAEpC,MAAM,EAAE,GAAG,WAAW,CAAC,KAAK,CAAC,EAAE,CAAC;QAEhC,IAAI,EAAE,GAAG,MAAM,CAAC,iBAAiB,CAAC;QAClC,MAAM,EAAE,GAAG,eAAe,CAAC,EAAE,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAElD,2CAA2C;QAC3C,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE;YACpD,MAAM,GAAG,GAAG,mCAAmC,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;YACnE,IAAI,GAAG,EAAE;gBAAE,EAAE,GAAG,sBAAsB,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;aAAE;SACpD;QAED,IAAI,EAAE,GAAG,MAAM,CAAC,iBAAiB,CAAC;QAClC,MAAM,EAAE,GAAG,eAAe,CAAC,EAAE,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAElD,MAAM,GAAG,GAAG,mCAAmC,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;QACnE,IAAI,GAAG,EAAE;YAAE,EAAE,GAAG,sBAAsB,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;SAAE;QAEjD,KAAK,GAAG,EAAE,CAAC;QAEX,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAE3B,IAAI,CAAC,GAAG,SAAS,EAAE;YACf,SAAS,GAAG,CAAC,CAAC;SACjB;KACJ;IAED,4DAA4D;IAC5D,OAAO,SAAS,GAAC,SAAS,CAAC;AAC/B,CAAC;AAGD;;;;;;GAMG;AACH,SAAS,mCAAmC,CACpC,OAAe,EACf,CAAW,EACX,CAAW,EACX,EAAY;IAEhB,MAAM,SAAS,GAAG,CAAC,CAAC,IAAE,CAAC,EAAE,GAAC,OAAO,CAAC,IAAE,CAAC,CAAC;IAEtC,4CAA4C;IAC5C,IAAI,sBAAsB,CAAC,CAAC,EAAC,EAAE,CAAC,GAAG,SAAS,EAAE;QAC1C,OAAO,SAAS,CAAC;KACpB;IAED,4EAA4E;IAC5E,MAAM,EAAE,GAAG;QACP,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;QAClB,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;KACrB,CAAC;IACF,MAAM,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACzC,MAAM,IAAI,GAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;IACxD,MAAM,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IAE/C,MAAM,GAAG,GAAG,oBAAoB,CAAC,CAAC,CAAC,EAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;IAEnD,IAAI,CAAC,GAAG,EAAE;QAAE,OAAO,SAAS,CAAC;KAAE;IAE/B,MAAM,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5C,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACtC,IAAI,GAAG,CAAC,IAAI,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE;QACnB,OAAO,SAAS,CAAC;KACpB;IAED,OAAO,GAAG,CAAC;AACf,CAAC;AAGD,OAAO,EAAE,YAAY,EAAE,CAAA"}
@@ -0,0 +1,2 @@
1
+ declare function squaredDistanceBetweenDd(x: number[], y: number[]): number;
2
+ export { squaredDistanceBetweenDd };
@@ -0,0 +1,17 @@
1
+ import { ddMultDd, ddAddDd, twoDiff } from 'double-double';
2
+ function squaredDistanceBetweenDd(x, y) {
3
+ const [x0, y0] = x;
4
+ const [x1, y1] = y;
5
+ // xd = x0 - x1;
6
+ // yd = y0 - y1;
7
+ // xx = xd**2;
8
+ // yy = yd**2;
9
+ // return xx + yy
10
+ const xd = twoDiff(x0, x1);
11
+ const yd = twoDiff(y0, y1);
12
+ const xx = ddMultDd(xd, xd);
13
+ const yy = ddMultDd(yd, yd);
14
+ return ddAddDd(xx, yy)[1];
15
+ }
16
+ export { squaredDistanceBetweenDd };
17
+ //# sourceMappingURL=squared-distance-between-dd.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"squared-distance-between-dd.js","sourceRoot":"","sources":["../../src/find-2-prong/squared-distance-between-dd.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAG3D,SAAS,wBAAwB,CACzB,CAAW,EAAE,CAAW;IAE5B,MAAM,CAAC,EAAE,EAAC,EAAE,CAAC,GAAG,CAAC,CAAC;IAClB,MAAM,CAAC,EAAE,EAAC,EAAE,CAAC,GAAG,CAAC,CAAC;IAElB,gBAAgB;IAChB,gBAAgB;IAChB,cAAc;IACd,cAAc;IACd,iBAAiB;IAEjB,MAAM,EAAE,GAAG,OAAO,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC;IAC1B,MAAM,EAAE,GAAG,OAAO,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC;IAC1B,MAAM,EAAE,GAAG,QAAQ,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC;IAC3B,MAAM,EAAE,GAAG,QAAQ,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC;IAE3B,OAAO,OAAO,CAAC,EAAE,EAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7B,CAAC;AAGD,OAAO,EAAE,wBAAwB,EAAE,CAAA"}
@@ -0,0 +1,9 @@
1
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
2
+ /** @internal */
3
+ type TXForDebugging = {
4
+ x: number[];
5
+ y: PointOnShape;
6
+ z: PointOnShape;
7
+ t: number;
8
+ };
9
+ export { TXForDebugging };
@@ -0,0 +1 @@
1
+ {"version":3,"file":"x-for-debugging.js","sourceRoot":"","sources":["../../src/find-2-prong/x-for-debugging.ts"],"names":[],"mappings":""}
@@ -1,19 +1,24 @@
1
1
  import { LlRbTree } from 'flo-ll-rb-tree';
2
- import { CpNode } from '../../cp-node.js';
3
- import { Loop } from '../../loop.js';
4
- import { Circle } from '../../circle.js';
5
- import { IPointOnShape } from '../../point-on-shape.js';
2
+ import { CpNode } from '../cp-node/cp-node.js';
3
+ import { Loop } from 'flo-boolean';
4
+ import { Circle } from '../geometry/circle.js';
5
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
6
6
  /**
7
- * @hidden
7
+ * @internal
8
+ *
8
9
  * Adds a 3-prong MAT circle according to the 3 given (previously calculated)
9
10
  * points on the shape.
11
+ *
12
+ * Returns 3 CpNodes if successful, else return one CpNode that is an offending
13
+ * too close existing CpNode.
14
+ *
10
15
  * @param cpTrees
11
16
  * @param orders
12
17
  * @param threeProng
13
18
  */
14
19
  declare function add3Prong(cpTrees: Map<Loop, LlRbTree<CpNode>>, orders: number[], threeProng: {
15
20
  circle: Circle;
16
- ps: IPointOnShape[];
21
+ ps: PointOnShape[];
17
22
  δ3s: CpNode[][];
18
- }): Circle;
23
+ }): CpNode[];
19
24
  export { add3Prong };
@@ -0,0 +1,82 @@
1
+ import { addToCpGraph } from '../mat/add-to-cp-graph.js';
2
+ import { isAnotherCpCloseby } from '../mat/is-another-cp-closeby.js';
3
+ /**
4
+ * @internal
5
+ *
6
+ * Adds a 3-prong MAT circle according to the 3 given (previously calculated)
7
+ * points on the shape.
8
+ *
9
+ * Returns 3 CpNodes if successful, else return one CpNode that is an offending
10
+ * too close existing CpNode.
11
+ *
12
+ * @param cpTrees
13
+ * @param orders
14
+ * @param threeProng
15
+ */
16
+ function add3Prong(cpTrees, orders, threeProng) {
17
+ const { circle, ps: poss, δ3s } = threeProng;
18
+ // Keep for possible future debugging.
19
+ /*
20
+ let ii = -1;
21
+ if (typeof _debug_ !== 'undefined') {
22
+ for (let i=0; i<3; i++) {
23
+ const cpBef = threeProng.δ3s[i][0].cp;
24
+ const cpAft = threeProng.δ3s[i][1].cp;
25
+
26
+ //let cmpBef = PointOnShape.compareInclOrder(cpBef.pointOnShape, poss[i], cpBef.order, orders[i]);
27
+ //let cmpAft = PointOnShape.compareInclOrder(cpAft.pointOnShape, poss[i], cpAft.order, orders[i]);
28
+ const cmpBef = compareCps(cpBef, { pointOnShape: poss[i], order: orders[i], order2: 0, circle: undefined });
29
+ const cmpAft = compareCps(cpAft, { pointOnShape: poss[i], order: orders[i], order2: 0, circle: undefined });
30
+
31
+ // const cmpBef = comparePoss(cpBef.pointOnShape, poss[i]);
32
+ // const cmpAft = comparePoss(cpAft.pointOnShape, poss[i]);
33
+
34
+ // len is used by debug functions to reference a particular
35
+ // three-prong.
36
+ const len = _debug_.generated.elems.threeProng.length-1;
37
+ if (cmpBef > 0) {
38
+ console.log('----------------------------------------');
39
+ console.log(`3-prong order is wrong (bef) : i: ${i} - cmp: ${cmpBef} - n: ${len}`);
40
+ console.log(threeProng);
41
+ console.log(cpBef);
42
+ console.log(cpAft);
43
+ console.log(poss[i]);
44
+ ii = i;
45
+ }
46
+ if (cmpAft < 0) {
47
+ console.log('----------------------------------------');
48
+ console.log(`3-prong order is wrong (aft) : i: ${i} - cmp: ${cmpAft} - n: ${len}`);
49
+ console.log(threeProng);
50
+ console.log(cpBef);
51
+ console.log(cpAft);
52
+ console.log(poss[i]);
53
+ }
54
+ }
55
+ }
56
+ */
57
+ // TODO - replace 1000 below with correct value
58
+ const c1 = isAnotherCpCloseby(cpTrees, poss[0], circle, orders[0], 0, 1000);
59
+ const c2 = isAnotherCpCloseby(cpTrees, poss[1], circle, orders[1], 0, 1000);
60
+ const c3 = isAnotherCpCloseby(cpTrees, poss[2], circle, orders[2], 0, 1000);
61
+ // for (let pos of poss) {
62
+ // if (pos.t === 0.9978869234519733) {
63
+ // console.log(pos)
64
+ // }
65
+ // }
66
+ // if (!!c1) {
67
+ // console.log(getRealProngCount(c1));
68
+ // }
69
+ // if (!!c2) {
70
+ // console.log(getRealProngCount(c2));
71
+ // }
72
+ // if (!!c3) {
73
+ // console.log(getRealProngCount(c3));
74
+ // }
75
+ // if (!!c1) { return [c1]; }
76
+ // if (!!c2) { return [c2]; }
77
+ // if (!!c3) { return [c3]; }
78
+ const cps = addToCpGraph(circle, orders, cpTrees, poss, δ3s);
79
+ return cps;
80
+ }
81
+ export { add3Prong };
82
+ //# sourceMappingURL=add-3-prong.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"add-3-prong.js","sourceRoot":"","sources":["../../src/find-3-prong.ts/add-3-prong.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,kBAAkB,EAAE,MAAM,iCAAiC,CAAC;AAGrE;;;;;;;;;;;;GAYG;AACH,SAAS,SAAS,CAChB,OAAmC,EACnC,MAAgB,EAChB,UAIC;IAEF,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,UAAU,CAAC;IAE7C,uCAAuC;IAEvC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAqCE;IAEF,+CAA+C;IAC/C,MAAM,EAAE,GAAG,kBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAC5E,MAAM,EAAE,GAAG,kBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAC5E,MAAM,EAAE,GAAG,kBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAE5E,0BAA0B;IAC1B,uCAAuC;IACvC,qBAAqB;IACrB,KAAK;IACL,IAAI;IAGJ,cAAc;IACd,uCAAuC;IACvC,IAAI;IACJ,cAAc;IACd,uCAAuC;IACvC,IAAI;IACJ,cAAc;IACd,uCAAuC;IACvC,IAAI;IAEJ,6BAA6B;IAC7B,6BAA6B;IAC7B,6BAA6B;IAE7B,MAAM,GAAG,GAAG,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;IAE7D,OAAO,GAAG,CAAC;AACZ,CAAC;AAGD,OAAO,EAAE,SAAS,EAAE,CAAA"}
@@ -1,7 +1,7 @@
1
- import { IPointOnShape } from '../../../point-on-shape.js';
2
- import { BezierPiece } from '../../bezier-piece.js';
1
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
2
+ import { BezierPiece } from '../mat/bezier-piece.js';
3
3
  /**
4
- * @hidden
4
+ * @internal
5
5
  * Find new x and ps that are a better estimate of the 3-prong circle.
6
6
  * The potential function, V, is defined as the distance to the actual 3 prong
7
7
  * circle center.
@@ -14,6 +14,6 @@ import { BezierPiece } from '../../bezier-piece.js';
14
14
  declare function calcBetterX(bezierPiece3s: BezierPiece[][], x: number[], vectorToZeroV: number[]): {
15
15
  newX: number[];
16
16
  newV: number;
17
- newPs: IPointOnShape[];
17
+ newPs: (PointOnShape | undefined)[];
18
18
  };
19
19
  export { calcBetterX };
@@ -1,7 +1,7 @@
1
1
  import { fromTo, circumCenter, len, scale, translate } from 'flo-vector2d';
2
2
  import { getClosestPoints } from './get-closest-points.js';
3
3
  /**
4
- * @hidden
4
+ * @internal
5
5
  * Find new x and ps that are a better estimate of the 3-prong circle.
6
6
  * The potential function, V, is defined as the distance to the actual 3 prong
7
7
  * circle center.
@@ -0,0 +1 @@
1
+ {"version":3,"file":"calc-better-x.js","sourceRoot":"","sources":["../../src/find-3-prong.ts/calc-better-x.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,GAAG,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAG3E,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAG3D;;;;;;;;;;GAUG;AACH,SAAS,WAAW,CACZ,aAA8B,EAC9B,CAAW,EACX,aAAuB;IAE3B,MAAM,CAAC,GAAG,GAAG,CAAC,aAAa,CAAC,CAAC;IAE7B,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,IAAI,MAAM,CAAC;IACX,IAAI,IAAI,CAAC;IACT,IAAI,KAAmC,CAAC;IACxC,IAAI,IAAI,CAAC;IACT,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,YAAY;IACvB,GAAG;QACC,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,EAAE,EAAE,CAAC,CAAC;QACvC,IAAI,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAG3B,KAAK,GAAG,gBAAgB,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;QAE9C,kBAAkB;QAClB,MAAM,eAAe,GAAG,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/D,MAAM,gBAAgB,GAAG,MAAM,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;QACvD,IAAI,GAAG,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAE7B,MAAM,GAAG,IAAI,GAAG,CAAC,CAAC;QAElB,EAAE,GAAG,EAAE,GAAC,CAAC,CAAC;QAEV,CAAC,EAAE,CAAC;KACP,QAAQ,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;IAE3B,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,CAAA;AAChC,CAAC;AAGD,OAAO,EAAE,WAAW,EAAE,CAAA"}
@@ -1,7 +1,7 @@
1
- import { CpNode } from '../../../cp-node.js';
2
- import { BezierPiece } from '../../bezier-piece.js';
1
+ import { CpNode } from '../cp-node/cp-node.js';
2
+ import { BezierPiece } from '../mat/bezier-piece.js';
3
3
  /**
4
- * @hidden
4
+ * @internal
5
5
  * Finds an initial 3-prong circle center point from which to iterate. The point
6
6
  * must be within the shape.
7
7
  * @param δ3s - The three boundary pieces of which we need to find the three