flo-mat 2.0.4 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (652) hide show
  1. package/.quokka +4 -0
  2. package/browser/index.js +18434 -14538
  3. package/browser/index.min.js +1 -1
  4. package/node/closest-boundary-point/cull-bezier-pieces.d.ts +9 -0
  5. package/node/closest-boundary-point/cull-bezier-pieces.js +17 -0
  6. package/node/closest-boundary-point/cull-bezier-pieces.js.map +1 -0
  7. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-loose-bounding-box.d.ts +2 -2
  8. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-loose-bounding-box.js +2 -2
  9. package/node/closest-boundary-point/cull-by-loose-bounding-box.js.map +1 -0
  10. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-tight-boundary-box.d.ts +2 -2
  11. package/node/{mat/closest-boundary-point → closest-boundary-point}/cull-by-tight-boundary-box.js +1 -1
  12. package/node/closest-boundary-point/cull-by-tight-boundary-box.js.map +1 -0
  13. package/node/closest-boundary-point/dd-deflate-with-running-error.d.ts +25 -0
  14. package/node/closest-boundary-point/dd-deflate-with-running-error.js +68 -0
  15. package/node/closest-boundary-point/dd-deflate-with-running-error.js.map +1 -0
  16. package/node/closest-boundary-point/foot-and-endpoint-info.d.ts +10 -0
  17. package/node/closest-boundary-point/foot-and-endpoint-info.js +2 -0
  18. package/node/closest-boundary-point/foot-and-endpoint-info.js.map +1 -0
  19. package/node/{mat/closest-boundary-point → closest-boundary-point}/get-best-distance-squared.d.ts +2 -2
  20. package/node/{mat/closest-boundary-point → closest-boundary-point}/get-best-distance-squared.js +2 -3
  21. package/node/closest-boundary-point/get-best-distance-squared.js.map +1 -0
  22. package/node/closest-boundary-point/get-close-boundary-points-certified.d.ts +15 -0
  23. package/node/closest-boundary-point/get-close-boundary-points-certified.js +40 -0
  24. package/node/closest-boundary-point/get-close-boundary-points-certified.js.map +1 -0
  25. package/node/closest-boundary-point/get-closest-boundary-point-certified.d.ts +15 -0
  26. package/node/closest-boundary-point/get-closest-boundary-point-certified.js +42 -0
  27. package/node/closest-boundary-point/get-closest-boundary-point-certified.js.map +1 -0
  28. package/node/closest-boundary-point/get-p-from-box.d.ts +3 -0
  29. package/node/closest-boundary-point/get-p-from-box.js +11 -0
  30. package/node/closest-boundary-point/get-p-from-box.js.map +1 -0
  31. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.d.ts +12 -0
  32. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js +93 -0
  33. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js.map +1 -0
  34. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.d.ts +13 -0
  35. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js +58 -0
  36. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js.map +1 -0
  37. package/node/{contact-point.d.ts → contact-point/contact-point.d.ts} +3 -3
  38. package/node/{contact-point.js → contact-point/contact-point.js} +1 -5
  39. package/node/contact-point/contact-point.js.map +1 -0
  40. package/node/{compare-curvatures-at-interface.js → corner/compare-curvatures-at-interface.js} +2 -2
  41. package/node/corner/compare-curvatures-at-interface.js.map +1 -0
  42. package/node/{mat → corner}/corner.d.ts +1 -1
  43. package/node/{mat → corner}/corner.js.map +1 -1
  44. package/node/corner/get-corner.d.ts +15 -0
  45. package/node/{curve.js → corner/get-corner.js} +6 -17
  46. package/node/corner/get-corner.js.map +1 -0
  47. package/node/{get-interface-ccw.js → corner/get-interface-ccw.js} +18 -33
  48. package/node/corner/get-interface-ccw.js.map +1 -0
  49. package/node/cp-node/clone.d.ts +1 -1
  50. package/node/cp-node/clone.js +6 -4
  51. package/node/cp-node/clone.js.map +1 -1
  52. package/node/cp-node/cp-node.d.ts +196 -0
  53. package/node/cp-node/cp-node.js +249 -0
  54. package/node/cp-node/cp-node.js.map +1 -0
  55. package/node/cp-node/create-cp-node.d.ts +4 -0
  56. package/node/cp-node/create-cp-node.js +8 -0
  57. package/node/cp-node/create-cp-node.js.map +1 -0
  58. package/node/cp-node/enhance-cp-node.d.ts +24 -0
  59. package/node/cp-node/enhance-cp-node.js +20 -0
  60. package/node/cp-node/enhance-cp-node.js.map +1 -0
  61. package/node/{get-boundary-bezier-parts-to-next.js → cp-node/get-boundary-bezier-parts-to-next.js} +1 -1
  62. package/node/cp-node/get-boundary-bezier-parts-to-next.js.map +1 -0
  63. package/node/{get-boundary-beziers-to-next.d.ts → cp-node/get-boundary-beziers-to-next.d.ts} +1 -1
  64. package/node/{get-boundary-beziers-to-next.js → cp-node/get-boundary-beziers-to-next.js} +1 -1
  65. package/node/cp-node/get-boundary-beziers-to-next.js.map +1 -0
  66. package/node/cp-node/get-cp-node-ordering.d.ts +8 -0
  67. package/node/cp-node/get-cp-node-ordering.js +12 -0
  68. package/node/cp-node/get-cp-node-ordering.js.map +1 -0
  69. package/node/{get-curve-to-next.js → cp-node/get-curve-to-next.js} +1 -1
  70. package/node/cp-node/get-curve-to-next.js.map +1 -0
  71. package/node/cp-node/remove.d.ts +1 -1
  72. package/node/cp-node/traverse-cp.d.ts +12 -0
  73. package/node/cp-node/traverse-cp.js +26 -0
  74. package/node/cp-node/traverse-cp.js.map +1 -0
  75. package/node/{traverse-edges.js → cp-node/traverse-edges.js} +4 -3
  76. package/node/cp-node/traverse-edges.js.map +1 -0
  77. package/node/{traverse-vertices.js → cp-node/traverse-vertices.js} +4 -3
  78. package/node/cp-node/traverse-vertices.js.map +1 -0
  79. package/node/{curve.d.ts → curve/curve.d.ts} +4 -17
  80. package/node/curve/curve.js +14 -0
  81. package/node/curve/curve.js.map +1 -0
  82. package/node/debug/cp-node-for-debugging.d.ts +2 -2
  83. package/node/debug/debug-elem-types.d.ts +8 -8
  84. package/node/debug/debug.d.ts +6 -6
  85. package/node/debug/debug.js +2 -2
  86. package/node/debug/debug.js.map +1 -1
  87. package/node/debug/functions/draw-elem/bounding-hull.d.ts +2 -2
  88. package/node/debug/functions/draw-elem/bounding-hull.js +3 -3
  89. package/node/debug/functions/draw-elem/bounding-hull.js.map +1 -1
  90. package/node/debug/functions/draw-elem/branch.d.ts +2 -2
  91. package/node/debug/functions/draw-elem/branch.js +4 -3
  92. package/node/debug/functions/draw-elem/branch.js.map +1 -1
  93. package/node/debug/functions/draw-elem/culls.d.ts +2 -2
  94. package/node/debug/functions/draw-elem/culls.js +2 -2
  95. package/node/debug/functions/draw-elem/culls.js.map +1 -1
  96. package/node/debug/functions/draw-elem/draw-circle-percent.d.ts +1 -1
  97. package/node/debug/functions/draw-elem/draw-circle-percent.js +1 -1
  98. package/node/debug/functions/draw-elem/draw-circle-percent.js.map +1 -1
  99. package/node/debug/functions/draw-elem/draw-elem.d.ts +3 -3
  100. package/node/debug/functions/draw-elem/draw-elem.js +3 -3
  101. package/node/debug/functions/draw-elem/draw-elem.js.map +1 -1
  102. package/node/debug/functions/draw-elem/dull-corner.d.ts +3 -3
  103. package/node/debug/functions/draw-elem/dull-corner.js +3 -4
  104. package/node/debug/functions/draw-elem/dull-corner.js.map +1 -1
  105. package/node/debug/functions/draw-elem/leaves.d.ts +2 -2
  106. package/node/debug/functions/draw-elem/leaves.js +1 -1
  107. package/node/debug/functions/draw-elem/leaves.js.map +1 -1
  108. package/node/debug/functions/draw-elem/loop.d.ts +2 -2
  109. package/node/debug/functions/draw-elem/loop.js +1 -2
  110. package/node/debug/functions/draw-elem/loop.js.map +1 -1
  111. package/node/debug/functions/draw-elem/loops.d.ts +1 -1
  112. package/node/debug/functions/draw-elem/loops.js +0 -1
  113. package/node/debug/functions/draw-elem/loops.js.map +1 -1
  114. package/node/debug/functions/draw-elem/loose-bounding-box.d.ts +2 -2
  115. package/node/debug/functions/draw-elem/loose-bounding-box.js +3 -3
  116. package/node/debug/functions/draw-elem/loose-bounding-box.js.map +1 -1
  117. package/node/debug/functions/draw-elem/mat.d.ts +3 -3
  118. package/node/debug/functions/draw-elem/mat.js +9 -7
  119. package/node/debug/functions/draw-elem/mat.js.map +1 -1
  120. package/node/debug/functions/draw-elem/max-vertex.d.ts +2 -2
  121. package/node/debug/functions/draw-elem/max-vertex.js +1 -1
  122. package/node/debug/functions/draw-elem/max-vertex.js.map +1 -1
  123. package/node/debug/functions/draw-elem/min-y.d.ts +3 -3
  124. package/node/debug/functions/draw-elem/min-y.js +2 -6
  125. package/node/debug/functions/draw-elem/min-y.js.map +1 -1
  126. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.d.ts +2 -2
  127. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js +2 -2
  128. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js.map +1 -1
  129. package/node/debug/functions/draw-elem/one-prong.d.ts +2 -2
  130. package/node/debug/functions/draw-elem/one-prong.js +6 -11
  131. package/node/debug/functions/draw-elem/one-prong.js.map +1 -1
  132. package/node/debug/functions/draw-elem/sharp-corner.d.ts +3 -3
  133. package/node/debug/functions/draw-elem/sharp-corner.js +3 -4
  134. package/node/debug/functions/draw-elem/sharp-corner.js.map +1 -1
  135. package/node/debug/functions/draw-elem/three-prong.d.ts +2 -2
  136. package/node/debug/functions/draw-elem/three-prong.js +8 -10
  137. package/node/debug/functions/draw-elem/three-prong.js.map +1 -1
  138. package/node/debug/functions/draw-elem/tight-bounding-box.d.ts +2 -2
  139. package/node/debug/functions/draw-elem/tight-bounding-box.js +3 -3
  140. package/node/debug/functions/draw-elem/tight-bounding-box.js.map +1 -1
  141. package/node/debug/functions/draw-elem/two-prong.d.ts +2 -2
  142. package/node/debug/functions/draw-elem/two-prong.js +7 -8
  143. package/node/debug/functions/draw-elem/two-prong.js.map +1 -1
  144. package/node/debug/functions/draw-elem/vertex.d.ts +4 -3
  145. package/node/debug/functions/draw-elem/vertex.js +11 -9
  146. package/node/debug/functions/draw-elem/vertex.js.map +1 -1
  147. package/node/debug/functions/general.d.ts +8 -8
  148. package/node/debug/functions/general.js +8 -8
  149. package/node/debug/functions/general.js.map +1 -1
  150. package/node/debug/functions/three-prong.d.ts +2 -2
  151. package/node/debug/functions/three-prong.js +10 -13
  152. package/node/debug/functions/three-prong.js.map +1 -1
  153. package/node/debug/functions/two-prong.d.ts +16 -5
  154. package/node/debug/functions/two-prong.js +56 -58
  155. package/node/debug/functions/two-prong.js.map +1 -1
  156. package/node/debug/three-prong-for-debugging.d.ts +6 -6
  157. package/node/debug/three-prong-for-debugging.js +1 -1
  158. package/node/debug/three-prong-for-debugging.js.map +1 -1
  159. package/node/debug/two-prong-for-debugging.d.ts +7 -7
  160. package/node/error-analysis/gamma.d.ts +26 -0
  161. package/node/error-analysis/gamma.js +35 -0
  162. package/node/error-analysis/gamma.js.map +1 -0
  163. package/node/find-2-prong/add-1-prong.d.ts +12 -0
  164. package/node/{mat/find-mat → find-2-prong}/add-1-prong.js +11 -11
  165. package/node/find-2-prong/add-1-prong.js.map +1 -0
  166. package/node/{mat/find-mat → find-2-prong}/add-2-prong.d.ts +6 -9
  167. package/node/{mat/find-mat → find-2-prong}/add-2-prong.js +26 -74
  168. package/node/find-2-prong/add-2-prong.js.map +1 -0
  169. package/node/find-2-prong/add-debug-info.d.ts +8 -0
  170. package/node/{mat/find-mat/find-2-prong → find-2-prong}/add-debug-info.js +5 -4
  171. package/node/find-2-prong/add-debug-info.js.map +1 -0
  172. package/node/find-2-prong/cull-bezier-pieces.d.ts +11 -0
  173. package/node/find-2-prong/cull-bezier-pieces.js +28 -0
  174. package/node/find-2-prong/cull-bezier-pieces.js.map +1 -0
  175. package/node/{mat/find-mat/find-2-prong → find-2-prong}/find-2-prong.d.ts +9 -13
  176. package/node/find-2-prong/find-2-prong.js +144 -0
  177. package/node/find-2-prong/find-2-prong.js.map +1 -0
  178. package/node/find-2-prong/find-and-add-2-prongs-on-all-paths.d.ts +15 -0
  179. package/node/{mat/find-mat → find-2-prong}/find-and-add-2-prongs-on-all-paths.js +5 -4
  180. package/node/find-2-prong/find-and-add-2-prongs-on-all-paths.js.map +1 -0
  181. package/node/{mat/find-mat → find-2-prong}/find-and-add-2-prongs.d.ts +5 -5
  182. package/node/find-2-prong/find-and-add-2-prongs.js +60 -0
  183. package/node/find-2-prong/find-and-add-2-prongs.js.map +1 -0
  184. package/node/{mat/find-mat → find-2-prong}/find-and-add-hole-closing-2-prongs.d.ts +3 -3
  185. package/node/{mat/find-mat → find-2-prong}/find-and-add-hole-closing-2-prongs.js +5 -5
  186. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.js.map +1 -0
  187. package/node/find-2-prong/find-equidistant-point-on-line-dd.d.ts +10 -0
  188. package/node/find-2-prong/find-equidistant-point-on-line-dd.js +56 -0
  189. package/node/find-2-prong/find-equidistant-point-on-line-dd.js.map +1 -0
  190. package/node/find-2-prong/get-initial-bezier-pieces.d.ts +15 -0
  191. package/node/find-2-prong/get-initial-bezier-pieces.js +40 -0
  192. package/node/find-2-prong/get-initial-bezier-pieces.js.map +1 -0
  193. package/node/find-2-prong/reduce-radius.d.ts +8 -0
  194. package/node/find-2-prong/reduce-radius.js +72 -0
  195. package/node/find-2-prong/reduce-radius.js.map +1 -0
  196. package/node/find-2-prong/squared-distance-between-dd.d.ts +2 -0
  197. package/node/find-2-prong/squared-distance-between-dd.js +17 -0
  198. package/node/find-2-prong/squared-distance-between-dd.js.map +1 -0
  199. package/node/find-2-prong/x-for-debugging.d.ts +9 -0
  200. package/node/find-2-prong/x-for-debugging.js.map +1 -0
  201. package/node/{mat/find-mat → find-3-prong.ts}/add-3-prong.d.ts +12 -7
  202. package/node/find-3-prong.ts/add-3-prong.js +82 -0
  203. package/node/find-3-prong.ts/add-3-prong.js.map +1 -0
  204. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-better-x.d.ts +4 -4
  205. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-better-x.js +1 -1
  206. package/node/find-3-prong.ts/calc-better-x.js.map +1 -0
  207. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-initial-3-prong-center.d.ts +3 -3
  208. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/calc-initial-3-prong-center.js +5 -7
  209. package/node/find-3-prong.ts/calc-initial-3-prong-center.js.map +1 -0
  210. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong-for-delta3s.d.ts +6 -6
  211. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong-for-delta3s.js +11 -12
  212. package/node/find-3-prong.ts/find-3-prong-for-delta3s.js.map +1 -0
  213. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong.d.ts +5 -5
  214. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/find-3-prong.js +52 -39
  215. package/node/find-3-prong.ts/find-3-prong.js.map +1 -0
  216. package/node/find-3-prong.ts/find-and-add-3-prongs.d.ts +5 -0
  217. package/node/find-3-prong.ts/find-and-add-3-prongs.js +74 -0
  218. package/node/find-3-prong.ts/find-and-add-3-prongs.js.map +1 -0
  219. package/node/{mat/find-mat/find-and-add-3-prongs.d.ts → find-3-prong.ts/find-and-add-all-3-prongs.d.ts} +3 -3
  220. package/node/find-3-prong.ts/find-and-add-all-3-prongs.js +66 -0
  221. package/node/find-3-prong.ts/find-and-add-all-3-prongs.js.map +1 -0
  222. package/node/{mat/find-mat/find-3-prong → find-3-prong.ts}/get-closest-points.d.ts +3 -3
  223. package/node/find-3-prong.ts/get-closest-points.js +14 -0
  224. package/node/find-3-prong.ts/get-closest-points.js.map +1 -0
  225. package/node/{mat/find-mat → find-mat}/add-debug-info.d.ts +4 -4
  226. package/node/{mat/find-mat → find-mat}/add-debug-info.js +6 -6
  227. package/node/find-mat/add-debug-info.js.map +1 -0
  228. package/node/{mat/find-mat → find-mat}/create-initial-cp-graph.d.ts +5 -5
  229. package/node/{mat/find-mat → find-mat}/create-initial-cp-graph.js +5 -6
  230. package/node/find-mat/create-initial-cp-graph.js.map +1 -0
  231. package/node/find-mat/find-mat.d.ts +10 -0
  232. package/node/find-mat/find-mat.js +57 -0
  233. package/node/find-mat/find-mat.js.map +1 -0
  234. package/node/{find-mats.d.ts → find-mat/find-mats.d.ts} +1 -1
  235. package/node/find-mat/find-mats.js +58 -0
  236. package/node/find-mat/find-mats.js.map +1 -0
  237. package/node/find-mat/fix-ordering.d.ts +8 -0
  238. package/node/find-mat/fix-ordering.js +59 -0
  239. package/node/find-mat/fix-ordering.js.map +1 -0
  240. package/node/find-mat/get-dull-corners.d.ts +5 -0
  241. package/node/find-mat/get-dull-corners.js +22 -0
  242. package/node/find-mat/get-dull-corners.js.map +1 -0
  243. package/node/find-mat/get-for-1-prongs-on-loop.d.ts +11 -0
  244. package/node/find-mat/get-for-1-prongs-on-loop.js +28 -0
  245. package/node/find-mat/get-for-1-prongs-on-loop.js.map +1 -0
  246. package/node/find-mat/get-for-2-prongs-on-loop.d.ts +11 -0
  247. package/node/find-mat/get-for-2-prongs-on-loop.js +30 -0
  248. package/node/find-mat/get-for-2-prongs-on-loop.js.map +1 -0
  249. package/node/find-mat/get-sharp-corners.d.ts +5 -0
  250. package/node/find-mat/get-sharp-corners.js +21 -0
  251. package/node/find-mat/get-sharp-corners.js.map +1 -0
  252. package/node/find-mat/get-size-params.d.ts +7 -0
  253. package/node/find-mat/get-size-params.js +33 -0
  254. package/node/find-mat/get-size-params.js.map +1 -0
  255. package/node/geometry/circle.js.map +1 -0
  256. package/node/geometry/get-bounding-box-.js.map +1 -0
  257. package/node/{mat/geometry → geometry}/get-closest-square-distance-to-rect.d.ts +1 -1
  258. package/node/{mat/geometry → geometry}/get-closest-square-distance-to-rect.js +1 -1
  259. package/node/geometry/get-closest-square-distance-to-rect.js.map +1 -0
  260. package/node/{mat/geometry → geometry}/get-closest-squared-distance-to-rotated-rect.d.ts +1 -1
  261. package/node/{mat/geometry → geometry}/get-closest-squared-distance-to-rotated-rect.js +1 -1
  262. package/node/geometry/get-closest-squared-distance-to-rotated-rect.js.map +1 -0
  263. package/node/get-curve/get-curve-between.d.ts +1 -1
  264. package/node/get-curve/get-curve-between.js +2 -2
  265. package/node/get-curve/get-curve-between.js.map +1 -1
  266. package/node/get-curve/get-edge-direction.d.ts +2 -2
  267. package/node/get-curve/get-edge-direction.js +2 -4
  268. package/node/get-curve/get-edge-direction.js.map +1 -1
  269. package/node/index.d.ts +24 -20
  270. package/node/index.js +21 -16
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  565. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js +0 -40
  566. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js.map +0 -1
  567. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.d.ts +0 -11
  568. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js +0 -38
  569. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js.map +0 -1
  570. package/node/mat/find-mat/find-2-prong/x-for-debugging.d.ts +0 -9
  571. package/node/mat/find-mat/find-2-prong/x-for-debugging.js.map +0 -1
  572. package/node/mat/find-mat/find-3-prong/calc-better-x.js.map +0 -1
  573. package/node/mat/find-mat/find-3-prong/calc-initial-3-prong-center.js.map +0 -1
  574. package/node/mat/find-mat/find-3-prong/find-3-prong-for-delta3s.js.map +0 -1
  575. package/node/mat/find-mat/find-3-prong/find-3-prong.js.map +0 -1
  576. package/node/mat/find-mat/find-3-prong/get-closest-points.js +0 -17
  577. package/node/mat/find-mat/find-3-prong/get-closest-points.js.map +0 -1
  578. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.d.ts +0 -15
  579. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.js.map +0 -1
  580. package/node/mat/find-mat/find-and-add-2-prongs.js +0 -74
  581. package/node/mat/find-mat/find-and-add-2-prongs.js.map +0 -1
  582. package/node/mat/find-mat/find-and-add-3-prongs.js +0 -147
  583. package/node/mat/find-mat/find-and-add-3-prongs.js.map +0 -1
  584. package/node/mat/find-mat/find-and-add-hole-closing-2-prongs.js.map +0 -1
  585. package/node/mat/find-mat/get-potential-2-prongs.d.ts +0 -4
  586. package/node/mat/find-mat/get-potential-2-prongs.js +0 -17
  587. package/node/mat/find-mat/get-potential-2-prongs.js.map +0 -1
  588. package/node/mat/find-mat/get-sharp-corners.d.ts +0 -4
  589. package/node/mat/find-mat/get-sharp-corners.js +0 -18
  590. package/node/mat/find-mat/get-sharp-corners.js.map +0 -1
  591. package/node/mat/geometry/get-closest-square-distance-to-rect.js.map +0 -1
  592. package/node/mat/geometry/get-closest-squared-distance-to-rotated-rect.js.map +0 -1
  593. package/node/mat/get-contact-circles-at-interface.d.ts +0 -8
  594. package/node/mat/get-contact-circles-at-interface.js +0 -21
  595. package/node/mat/get-contact-circles-at-interface.js.map +0 -1
  596. package/node/mat/get-leaves.js +0 -13
  597. package/node/mat/get-leaves.js.map +0 -1
  598. package/node/mat/to-scale-axis/add-debug-info.js.map +0 -1
  599. package/node/mat/to-scale-axis/cull-non-cycles.js.map +0 -1
  600. package/node/mat/to-scale-axis/cull.js.map +0 -1
  601. package/node/mat.js.map +0 -1
  602. package/node/point-on-shape.d.ts +0 -73
  603. package/node/point-on-shape.js +0 -168
  604. package/node/point-on-shape.js.map +0 -1
  605. package/node/simplify-mat.js.map +0 -1
  606. package/node/to-scale-axis.js.map +0 -1
  607. package/node/traverse-edges.js.map +0 -1
  608. package/node/traverse-vertices.js.map +0 -1
  609. package/src/cp-node.ts +0 -388
  610. package/src/find-mats.ts +0 -171
  611. package/src/loop.ts +0 -56
  612. package/src/mat/closest-boundary-point/closest-point-on-curve-old.ts_ +0 -88
  613. package/src/mat/closest-boundary-point/closest-point-on-curve.ts_ +0 -95
  614. package/src/mat/closest-boundary-point/closest-points-on-curve.ts +0 -84
  615. package/src/mat/closest-boundary-point/cull-bezier-pieces.ts +0 -38
  616. package/src/mat/closest-boundary-point/get-close-boundary-points.ts +0 -107
  617. package/src/mat/closest-boundary-point/get-closest-boundary-point.ts +0 -64
  618. package/src/mat/find-mat/add-3-prong.ts +0 -75
  619. package/src/mat/find-mat/create-get-interesting-points-on-loop.ts +0 -73
  620. package/src/mat/find-mat/find-2-prong/add-debug-info.ts +0 -46
  621. package/src/mat/find-mat/find-2-prong/find-2-prong.ts +0 -316
  622. package/src/mat/find-mat/find-2-prong/get-initial-bezier-pieces.ts +0 -52
  623. package/src/mat/find-mat/find-2-prong/x-for-debugging.ts +0 -13
  624. package/src/mat/find-mat/find-3-prong/find-3-prong.ts +0 -106
  625. package/src/mat/find-mat/find-3-prong/get-closest-points.ts +0 -28
  626. package/src/mat/find-mat/find-and-add-2-prongs.ts +0 -108
  627. package/src/mat/find-mat/find-and-add-3-prongs.ts +0 -218
  628. package/src/mat/find-mat/get-potential-2-prongs.ts +0 -24
  629. package/src/mat/find-mat/get-sharp-corners.ts +0 -25
  630. package/src/mat/find-mat/get-total-abs-curvature.ts +0 -17
  631. package/src/mat/get-contact-circles-at-interface.ts +0 -26
  632. package/src/mat/to-scale-axis/add-to-tree.ts +0 -66
  633. package/src/mat/to-scale-axis/calc-groups.ts +0 -82
  634. package/src/mat/to-scale-axis/create-spacial-tree.ts +0 -41
  635. package/src/mat/to-scale-axis/get-engulfed-vertices.ts +0 -135
  636. package/src/point-on-shape.ts +0 -231
  637. package/src/svg/get-curvature-at-interface.ts +0 -55
  638. /package/node/{compare-curvatures-at-interface.d.ts → corner/compare-curvatures-at-interface.d.ts} +0 -0
  639. /package/node/{mat → corner}/corner.js +0 -0
  640. /package/node/{get-interface-ccw.d.ts → corner/get-interface-ccw.d.ts} +0 -0
  641. /package/node/{get-boundary-bezier-parts-to-next.d.ts → cp-node/get-boundary-bezier-parts-to-next.d.ts} +0 -0
  642. /package/node/{get-curve-to-next.d.ts → cp-node/get-curve-to-next.d.ts} +0 -0
  643. /package/node/{traverse-edges.d.ts → cp-node/traverse-edges.d.ts} +0 -0
  644. /package/node/{traverse-vertices.d.ts → cp-node/traverse-vertices.d.ts} +0 -0
  645. /package/node/{mat/find-mat/find-2-prong → find-2-prong}/x-for-debugging.js +0 -0
  646. /package/node/{circle.d.ts → geometry/circle.d.ts} +0 -0
  647. /package/node/{circle.js → geometry/circle.js} +0 -0
  648. /package/node/{get-bounding-box-.d.ts → geometry/get-bounding-box-.d.ts} +0 -0
  649. /package/node/{get-bounding-box-.js → geometry/get-bounding-box-.js} +0 -0
  650. /package/node/{mat.js → mat/mat.js} +0 -0
  651. /package/src/{circle.ts → geometry/circle.ts} +0 -0
  652. /package/src/{get-bounding-box-.ts → geometry/get-bounding-box-.ts} +0 -0
@@ -0,0 +1,89 @@
1
+ /** @internal */
2
+ declare const _debug_: Debug;
3
+
4
+ import { LlRbTree } from 'flo-ll-rb-tree';
5
+ import { Debug } from '../debug/debug.js';
6
+ import { CpNode } from '../cp-node/cp-node.js';
7
+ import { Loop } from 'flo-boolean';
8
+ import { Mat } from '../mat/mat.js';
9
+ import { findAndAddAll3Prongs } from '../find-3-prong.ts/find-and-add-all-3-prongs.js';
10
+ import { createInitialCpGraph } from './create-initial-cp-graph.js';
11
+ import { addDebugInfo1, addDebugInfo2, addDebugInfo3, addDebugInfo4 } from './add-debug-info.js';
12
+ import { getSharpCornersOnLoop } from './get-sharp-corners.js';
13
+ import { getDullCornersOnLoop } from './get-dull-corners.js';
14
+ import { findAndAdd2ProngsOnAllPaths } from '../find-2-prong/find-and-add-2-prongs-on-all-paths.js';
15
+ import { getFor2ProngsOnLoop } from './get-for-2-prongs-on-loop.js';
16
+ import { getFor1ProngsOnLoop } from './get-for-1-prongs-on-loop.js';
17
+ import { findAndAddHoleClosing2Prongs } from '../find-2-prong/find-and-add-hole-closing-2-prongs.js';
18
+
19
+
20
+ /**
21
+ * @internal
22
+ * Find the MAT of the given loops.
23
+ * @param loops The loops (that as a precondition must be ordered from highest
24
+ * (i.e. smallest y-value) topmost point loops to lowest)
25
+ */
26
+ function findMat(
27
+ loops: Loop[],
28
+ minBezLength: number,
29
+ maxCurviness: number,
30
+ maxLength: number,
31
+ maxCoordinate: number): Mat {
32
+
33
+ addDebugInfo1(loops);
34
+
35
+ const getSharpCornersOnLoop_ = getSharpCornersOnLoop(minBezLength);
36
+ const getDullCornersOnLoop_ = getDullCornersOnLoop(minBezLength);
37
+ const sharpCornersPerLoop = loops.map(getSharpCornersOnLoop_);
38
+ const dullCornersPerLoop = loops.map(getDullCornersOnLoop_);
39
+
40
+ const cpTrees: Map<Loop, LlRbTree<CpNode>> = new Map();
41
+ createInitialCpGraph(loops, cpTrees, sharpCornersPerLoop);
42
+
43
+ findAndAddHoleClosing2Prongs(loops, cpTrees, maxCoordinate);
44
+
45
+ if (typeof _debug_ !== 'undefined') {
46
+ if (_debug_.directives.stopAfterHoleClosers) { return undefined!; }
47
+ }
48
+ addDebugInfo2();
49
+
50
+ const for1ProngsPerLoop = loops.map(
51
+ getFor1ProngsOnLoop(minBezLength)
52
+ );
53
+ const for2ProngsPerLoop = loops.map(
54
+ getFor2ProngsOnLoop(minBezLength, maxCurviness, maxLength)
55
+ );
56
+
57
+ let cpNode: CpNode | undefined;
58
+ cpNode = findAndAdd2ProngsOnAllPaths(
59
+ cpNode, loops, cpTrees, dullCornersPerLoop, maxCoordinate, false
60
+ );
61
+ cpNode = findAndAdd2ProngsOnAllPaths(
62
+ cpNode, loops, cpTrees, for1ProngsPerLoop, maxCoordinate, true
63
+ );
64
+ cpNode = findAndAdd2ProngsOnAllPaths(
65
+ cpNode, loops, cpTrees, for2ProngsPerLoop, maxCoordinate, false
66
+ );
67
+
68
+ addDebugInfo3();
69
+ if (typeof _debug_ !== 'undefined') {
70
+ if (_debug_.directives.stopAfterTwoProngs) { return undefined!; }
71
+ }
72
+
73
+ if (cpNode === undefined) { return undefined!; }
74
+
75
+ findAndAddAll3Prongs(cpTrees, cpNode, maxCoordinate);
76
+
77
+ if (typeof _debug_ !== 'undefined') {
78
+ if (_debug_.directives.stopAfterThreeProngs) { return undefined!; }
79
+ }
80
+
81
+ const mat = { cpNode, cpTrees };
82
+
83
+ addDebugInfo4(mat);
84
+
85
+ return mat;
86
+ }
87
+
88
+
89
+ export { findMat }
@@ -0,0 +1,83 @@
1
+ /** @internal */
2
+ declare const _debug_: Debug;
3
+
4
+ import { beziersToSvgPathStr, simplifyPaths } from 'flo-boolean';
5
+ import { Debug } from '../debug/debug.js';
6
+ import { Mat } from '../mat/mat.js';
7
+ import { findMat } from './find-mat.js';
8
+ import { getSizeParams } from './get-size-params.js';
9
+
10
+
11
+ /**
12
+ * Finds and returns the Medial Axis Transforms (MATs) from the given array of
13
+ * bezier loops representing shape boundaries.
14
+ *
15
+ * @param bezierLoops An array of (possibly intersecting) loops with each loop
16
+ * representing one or more piecewise smooth closed curves (i.e. shapes). Each
17
+ * loop consists of an array of beziers represented by an array of control
18
+ * points with 2,3 or 4 elements corresponding to linear, quadratic and cubic
19
+ * beziers respectively. Each point is a two-element array (ordered pair), the
20
+ * first of which is the x-coordinate and the second the y-coordinate.
21
+ *
22
+ * @param maxCurviness The maximum value the 'curviness' of a curve can have
23
+ * before an additional MAT point is inserted in between. Defaults to 0.4.
24
+ * (Curviness is measured as the total angle in radians between the consecutive
25
+ * vectors formed by the ordered control points of th bezier curve). The value
26
+ * is clipped in the range `[0.05,3]`.
27
+ * @param maxLength The maximum length a curve can have before an additional MAT
28
+ * point is inserted. This value is scaled to a reference 1024 x 1024
29
+ * grid (e.g. if the shape fits in a 512 x 512 axis-aligned box the value will be
30
+ * halved, e.g. from 10 to 5). Together with maxCurviness it represents a
31
+ * tolerance for the accuracy of the MAT. Defaults to 4. The value is clipped
32
+ * in [1,100].
33
+ */
34
+ function findMats(
35
+ bezierLoops: number[][][][],
36
+ maxCurviness = 0.4,
37
+ maxLength = 4): Mat[] {
38
+
39
+ // if (typeof _debug_ !== 'undefined') { var timingStart = performance.now(); }
40
+
41
+ let maxCoordinate: number;
42
+ let minBezLength: number;
43
+ ({ maxCurviness, maxLength, maxCoordinate, minBezLength } =
44
+ getSizeParams(bezierLoops, maxCurviness, maxLength));
45
+
46
+ const loopss = simplifyPaths(bezierLoops);
47
+ // console.log(loopsToSvgPathStr(bezierLoops.map(v => v.map(v => v.map(v => v.map(v => v*2**4))))));
48
+ // console.log(loopsToSvgPathStr(loopss[0].map(loop => loop.beziers)));
49
+
50
+ const mats: Mat[] = [];
51
+ for (const loops of loopss) {
52
+ const mat = findMat(
53
+ loops,
54
+ minBezLength,
55
+ maxCurviness,
56
+ maxLength,
57
+ maxCoordinate
58
+ );
59
+ if (mat) { mats.push(mat); }
60
+ }
61
+
62
+ return mats;
63
+ }
64
+
65
+
66
+ /**
67
+ * Returns an SVG path string representation of the given bezier loops.
68
+ * @param loops An array of loops having an array of bezier curves each given as
69
+ * an array of control points.
70
+ */
71
+ function loopsToSvgPathStr(
72
+ loops: number[][][][]) {
73
+
74
+ let str = '';
75
+ for (const loop of loops) {
76
+ str = str + beziersToSvgPathStr(loop) + '\n';
77
+ }
78
+
79
+ return str;
80
+ }
81
+
82
+
83
+ export { findMats }
@@ -0,0 +1,69 @@
1
+ import { CpNode, cpNodeComparator, getAllOnLoop } from "../cp-node/cp-node.js";
2
+ import { enhanceCpNode } from "../cp-node/enhance-cp-node.js";
3
+
4
+
5
+ /**
6
+ * @internal
7
+ *
8
+ * Use only for debugging. Check all nodes around the loop.
9
+ */
10
+ function fixOrdering(
11
+ cpNode: CpNode) {
12
+
13
+ const cpStart = cpNode;
14
+
15
+ /* holeCloser order causes an issue here
16
+ {
17
+ const cpNodes = getAllOnLoop(cpStart);
18
+
19
+ cpNodes.sort(cpNodeComparator);
20
+ // console.log(cpNodes.map(cpn => enhanceCpNode(cpn).ordering))
21
+
22
+ const len = cpNodes.length;
23
+ for (let i=0; i<len; i++) {
24
+ const cpNode = cpNodes[i];
25
+ const prev = cpNodes[(i + len - 1)%len];
26
+ const next = cpNodes[(i + len + 1)%len];
27
+ if (cpNode.prev !== prev) {
28
+ // console.log(enhanceCpNode(cpNode));
29
+ }
30
+ if (cpNode.next !== next) {
31
+ // console.log(enhanceCpNode(cpNode));
32
+ }
33
+ // cpNode.prev = prev;
34
+ // cpNode.next = next;
35
+ }
36
+ }
37
+ */
38
+
39
+ /*
40
+ {
41
+ let cpNode2 = cpStart.next;
42
+ while (cpNode2 !== cpStart) {
43
+ const cpNode1 = cpNode2;
44
+ cpNode2 = cpNode2.next;
45
+
46
+ const c = cpNodeComparator(cpNode1, cpNode2)!;
47
+ const looplen = cpNode1.cp.pointOnShape.curve.loop.beziers.length;
48
+ if (c > 0 && !cpNode1.isHoleClosing && !cpNode2.isHoleClosing) {
49
+ const o1 = cpNode1.cp.pointOnShape.curve.idx;
50
+ const o2 = cpNode2.cp.pointOnShape.curve.idx;
51
+ if (if) {
52
+ 1;
53
+ } else {
54
+ console.log('ORDER IS WRONG!', looplen, o1, o2)
55
+ console.log(c);
56
+ console.log(enhanceCpNode(cpNode1));
57
+ console.log(enhanceCpNode(cpNode2));
58
+ console.log('');
59
+ }
60
+ }
61
+ }
62
+ }
63
+ */
64
+
65
+ // return cpNodes;
66
+ }
67
+
68
+
69
+ export { fixOrdering }
@@ -0,0 +1,34 @@
1
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
2
+ import { Loop } from 'flo-boolean';
3
+ import { createPos } from '../point-on-shape/create-pos.js';
4
+ import { getCornerAtEnd } from '../curve/curve.js';
5
+ import { controlPointLinesLength } from 'flo-bezier3';
6
+
7
+
8
+ /** @internal */
9
+ function getDullCornersOnLoop(
10
+ minBezLength: number) {
11
+
12
+ return (loop: Loop) => {
13
+ const dullCorners: PointOnShape[] = [];
14
+
15
+ for (let i=0; i<loop.curves.length; i++) {
16
+ const curve = loop.curves[i];
17
+
18
+ if (controlPointLinesLength(curve.ps) < minBezLength) {
19
+ continue;
20
+ }
21
+
22
+ if (getCornerAtEnd(curve).isQuiteDull) {
23
+ dullCorners.push(createPos(curve, 1, true));
24
+ dullCorners.push(createPos(curve.next, 0, true));
25
+ }
26
+ }
27
+
28
+ return dullCorners;
29
+ }
30
+ }
31
+
32
+
33
+
34
+ export { getDullCornersOnLoop }
@@ -0,0 +1,40 @@
1
+ import { getCurvatureExtremaDd, getCurvatureExtremaE, controlPointLinesLength, getCurvatureExtrema } from 'flo-bezier3';
2
+ import { Loop } from 'flo-boolean';
3
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
4
+ import { createPos } from '../point-on-shape/create-pos.js';
5
+
6
+
7
+ /**
8
+ * @internal
9
+ * Get useful points on the shape - these incude points of maximum curvature and
10
+ * points at the bezier-bezier interfaces.
11
+ * @param loop
12
+ * @param additionalPointCount
13
+ */
14
+ function getFor1ProngsOnLoop(
15
+ minBezLength: number) {
16
+
17
+ return function(loop: Loop) {
18
+ const for1Prongs: PointOnShape[] = [];
19
+
20
+ for (let i=0; i<loop.curves.length; i++) {
21
+ const curve = loop.curves[i];
22
+
23
+ if (controlPointLinesLength(curve.ps) < minBezLength) {
24
+ continue;
25
+ }
26
+
27
+ // const { minima, maxima } = getCurvatureExtrema(curve.ps);
28
+ const { minima, maxima } = getCurvatureExtremaDd(curve.ps);
29
+ // const { minima, maxima } = getCurvatureExtremaE(curve.ps);
30
+ const maxAbsCurvatures = [...minima, ...maxima].map(t => createPos(curve, t, true));
31
+
32
+ for1Prongs.push(...maxAbsCurvatures);
33
+ }
34
+
35
+ return for1Prongs;
36
+ }
37
+ }
38
+
39
+
40
+ export { getFor1ProngsOnLoop }
@@ -0,0 +1,44 @@
1
+ import { splitByCurvatureAndLength, controlPointLinesLength } from 'flo-bezier3';
2
+ import { Loop } from 'flo-boolean';
3
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
4
+ import { createPos } from '../point-on-shape/create-pos.js';
5
+
6
+
7
+ /**
8
+ * @internal
9
+ * Get useful points on the shape - these incude points of maximum curvature and
10
+ * points at the bezier-bezier interfaces.
11
+ * @param loop
12
+ * @param additionalPointCount
13
+ */
14
+ function getFor2ProngsOnLoop(
15
+ minBezLength: number,
16
+ maxCurviness: number,
17
+ maxLength: number) {
18
+
19
+ return function(loop: Loop) {
20
+ const for2Prongs: PointOnShape[] = [];
21
+
22
+ for (let i=0; i<loop.curves.length; i++) {
23
+ const curve = loop.curves[i];
24
+
25
+ if (controlPointLinesLength(curve.ps) < minBezLength) {
26
+ continue;
27
+ }
28
+
29
+ let ts = splitByCurvatureAndLength(curve.ps, maxCurviness, maxLength);
30
+ // add at least one in the middle
31
+ if (ts.length === 2) { ts = [0, 0.5, 1]; }
32
+
33
+ const byCurvatureAndLength =
34
+ ts.slice(1,ts.length-1).map(t => createPos(curve, t, true));
35
+
36
+ for2Prongs.push(...byCurvatureAndLength);
37
+ }
38
+
39
+ return for2Prongs;
40
+ }
41
+ }
42
+
43
+
44
+ export { getFor2ProngsOnLoop }
@@ -0,0 +1,33 @@
1
+ import { PointOnShape } from '../point-on-shape/point-on-shape.js';
2
+ import { Loop } from 'flo-boolean';
3
+ import { createPos } from '../point-on-shape/create-pos.js';
4
+ import { getCornerAtEnd } from '../curve/curve.js';
5
+ import { controlPointLinesLength } from 'flo-bezier3';
6
+
7
+
8
+ /** @internal */
9
+ function getSharpCornersOnLoop(
10
+ minBezLength: number) {
11
+
12
+ return (loop: Loop) => {
13
+ const sharpCorners: PointOnShape[] = [];
14
+
15
+ for (let i=0; i<loop.curves.length; i++) {
16
+ const curve = loop.curves[i];
17
+
18
+ if (controlPointLinesLength(curve.ps) < minBezLength) {
19
+ continue;
20
+ }
21
+
22
+ if (getCornerAtEnd(curve).isQuiteSharp) {
23
+ sharpCorners.push(createPos(curve, 1, true));
24
+ }
25
+ }
26
+
27
+ return sharpCorners;
28
+ }
29
+ }
30
+
31
+
32
+
33
+ export { getSharpCornersOnLoop }
@@ -0,0 +1,34 @@
1
+ import { getLoopsMetrics } from '../loop/get-max-coordinate.js';
2
+
3
+
4
+ function getSizeParams(
5
+ bezierLoops: number[][][][],
6
+ maxCurviness: number,
7
+ maxLength: number) {
8
+
9
+ // Gather some shape metrics
10
+ const { maxCoordinate, maxRadius } = getLoopsMetrics(bezierLoops);
11
+ const expMax = Math.ceil(Math.log2(maxCoordinate));
12
+ const minBezLengthSigBits = 16;
13
+ /**
14
+ * If a curve is shorter than this value then no points on it will be
15
+ * selected for the purpose of finding the MAT.
16
+ */
17
+ const minBezLength = 2**expMax * 2**(-minBezLengthSigBits);
18
+
19
+ // Limit the tolerance to a reasonable level
20
+ if (maxCurviness < 0.05) { maxCurviness = 0.05; }
21
+ if (maxCurviness > 3 ) { maxCurviness = 3; }
22
+ // Limit the tolerance to a reasonable level
23
+ if (maxLength < 0.1) { maxLength = 0.1; }
24
+ if (maxLength > 100) { maxLength = 100; }
25
+ // Adjust length tolerance according to a reference max coordinate
26
+ const expMaxRadius = Math.ceil(Math.log2(maxRadius));
27
+ const maxLengthSigBits = 10; // 1024 x 1024
28
+ maxLength = maxLength * (2**expMaxRadius * 2**(-maxLengthSigBits));
29
+
30
+ return { maxCurviness, maxLength, maxCoordinate, minBezLength };
31
+ }
32
+
33
+
34
+ export { getSizeParams }
@@ -1,11 +1,11 @@
1
- import { Curve } from '../../curve.js';
2
- import { Loop } from '../../loop.js';
1
+ import { Curve } from '../curve/curve.js';
2
+ import { Loop } from 'flo-boolean';
3
3
 
4
4
 
5
5
  /**
6
- * @hidden
6
+ * @internal
7
7
  * Helper function.
8
- * @hidden
8
+ * @internal
9
9
  * @param f
10
10
  */
11
11
  function getTotalBy(f: (curve: Curve) => number) {
@@ -4,7 +4,7 @@ const squaredDistanceBetween = squaredDistanceBetween_;
4
4
 
5
5
 
6
6
  /**
7
- * @hidden
7
+ * @internal
8
8
  */
9
9
  function getClosestSquareDistanceToRect(
10
10
  box: number[][], p: number[]): number {
@@ -4,12 +4,12 @@ import {
4
4
 
5
5
 
6
6
  /**
7
- * @hidden
7
+ * @internal
8
8
  */
9
9
  function getClosestSquaredDistanceToRotatedRect(ps: number[][], p: number[]) {
10
10
  const ds = [0,1,2,3].map(i => squaredDistanceBetweenPointAndLineSegment(
11
11
  p,
12
- [ps[i], ps[(i+1) % 4]]
12
+ [ps[i], ps[(i + 1) % 4]]
13
13
  )
14
14
  );
15
15
 
@@ -2,13 +2,13 @@ import {
2
2
  fromTo, dot, cross, rotate90Degrees, interpolate, translate,
3
3
  lineLineIntersection
4
4
  } from 'flo-vector2d';
5
- import { CpNode } from '../cp-node.js';
5
+ import { CpNode } from '../cp-node/cp-node.js';
6
6
  import { getEdgeDirection } from './get-edge-direction.js';
7
7
 
8
8
 
9
- /** @hidden */
9
+ /** @internal */
10
10
  const TOLERANCE_ADD_2PRONG = 0.01;
11
- /** @hidden */
11
+ /** @internal */
12
12
  const TOLERANCE_USE_LINE = 0.0001; // else cubic
13
13
 
14
14
 
@@ -20,7 +20,7 @@ const TOLERANCE_USE_LINE = 0.0001; // else cubic
20
20
  */
21
21
  function getCurveBetween(
22
22
  cpNodeFrom: CpNode,
23
- cpNodeTo: CpNode) {
23
+ cpNodeTo: CpNode): number[][] {
24
24
 
25
25
  const fromCc = cpNodeFrom.cp.circle.center;
26
26
  const fromL = getEdgeDirection(cpNodeFrom);
@@ -43,7 +43,7 @@ function getCurveBetween(
43
43
  }
44
44
 
45
45
  if (!twisted) {
46
- return [fromCc, mid, toCc];
46
+ return [fromCc, mid!, toCc];
47
47
  }
48
48
 
49
49
  const r = rotate90Degrees(c);
@@ -66,8 +66,8 @@ function getCurveBetween(
66
66
  const v2 = translate(r, m2);
67
67
  const l1 = [m1,v1];
68
68
  const l2 = [m2,v2];
69
- const mid1 = lineLineIntersection(fromL, l1);
70
- const mid2 = lineLineIntersection(toL, l2);
69
+ const mid1 = lineLineIntersection(fromL, l1)!;
70
+ const mid2 = lineLineIntersection(toL, l2)!;
71
71
 
72
72
  return [fromCc, mid1, mid2, toCc];
73
73
  }
@@ -2,12 +2,13 @@ import {
2
2
  toUnitVector, fromTo, rotate, translate, rotate90Degrees, reverse, dot
3
3
  } from 'flo-vector2d';
4
4
  import { tangent } from 'flo-bezier3';
5
- import { CpNode } from '../cp-node.js';
6
- import { isPosSharpCorner } from '../point-on-shape.js';
5
+ import { CpNode } from '../cp-node/cp-node.js';
6
+ import { isPosSharpCorner } from '../point-on-shape/is-pos-sharp-corner.js';
7
+ import { Curve } from '../curve/curve.js';
7
8
 
8
9
 
9
10
  /**
10
- * @hidden
11
+ * @internal
11
12
  * Returns a line segment of unit length starting in the given Vertex center and
12
13
  * pointing in the direction of the medial axis (viewed as a rooted tree).
13
14
  * @param cpNode
@@ -26,7 +27,6 @@ function getEdgeDirection(cpNode: CpNode) {
26
27
 
27
28
  let vDir;
28
29
 
29
- //if (!PointOnShape.isSharpCorner(pos1)) {
30
30
  if (!isPosSharpCorner(pos1)) {
31
31
  if (p1[0] === p2[0] && p1[1] === p2[1]) {
32
32
  vDir = fromTo(p1, circleCenter); // A 1-prong
@@ -34,9 +34,9 @@ function getEdgeDirection(cpNode: CpNode) {
34
34
  vDir = rotate90Degrees( fromTo(p1, p2) ); // not a 1-prong.
35
35
  }
36
36
  } else {
37
- let curve1;
38
- let curve2;
39
- // TODO - test if pos1.t can ever be 0 - it is terminating
37
+ let curve1: Curve;
38
+ let curve2: Curve;
39
+
40
40
  if (pos1.t === 0) {
41
41
  curve1 = pos1.curve;
42
42
  curve2 = pos1.curve.prev;
@@ -45,15 +45,15 @@ function getEdgeDirection(cpNode: CpNode) {
45
45
  curve2 = pos1.curve;
46
46
  }
47
47
 
48
- const tan1 = toUnitVector(tangent(curve1.ps, 0));
49
- const tan2 = reverse( toUnitVector(tangent(curve2.ps, 1)) );
48
+ const tan1 = toUnitVector(tangent(curve1!.ps, 0));
49
+ const tan2 = reverse( toUnitVector(tangent(curve2!.ps, 1)) );
50
50
 
51
51
  const x = dot(tan1, tan2);
52
52
  // Recall the identities sin(acos(x)) = sqrt(1-x^2), etc. Also
53
53
  // recall the half angle formulas. Then the rotation matrix, R, can
54
54
  // be calculated.
55
- const cosθ = Math.sqrt((1+x)/2);
56
- const sinθ = Math.sqrt((1-x)/2);
55
+ const cosθ = Math.sqrt((1 + x)/2);
56
+ const sinθ = Math.sqrt((1 - x)/2);
57
57
 
58
58
  vDir = rotate(sinθ, cosθ, tan2);
59
59
  }