excalibur 0.28.3 → 0.28.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (482) hide show
  1. package/.gitattributes +63 -63
  2. package/CHANGELOG.md +2003 -1955
  3. package/LICENSE.md +25 -25
  4. package/README.md +134 -134
  5. package/STYLEGUIDE.md +136 -136
  6. package/build/dist/Actions/Action/ActionSequence.js +31 -0
  7. package/build/dist/Actions/Action/ActionSequence.js.map +1 -0
  8. package/build/dist/Actions/Action/Blink.js +54 -0
  9. package/build/dist/Actions/Action/Blink.js.map +1 -0
  10. package/build/dist/Actions/Action/CallMethod.js +21 -0
  11. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  12. package/build/dist/Actions/Action/Delay.js +26 -0
  13. package/build/dist/Actions/Action/Delay.js.map +1 -0
  14. package/build/dist/Actions/Action/Die.js +22 -0
  15. package/build/dist/Actions/Action/Die.js.map +1 -0
  16. package/build/dist/Actions/Action/EaseBy.js +70 -0
  17. package/build/dist/Actions/Action/EaseBy.js.map +1 -0
  18. package/build/dist/Actions/Action/EaseTo.js +69 -0
  19. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  20. package/build/dist/Actions/Action/Fade.js +48 -0
  21. package/build/dist/Actions/Action/Fade.js.map +1 -0
  22. package/build/dist/Actions/Action/Follow.js +56 -0
  23. package/build/dist/Actions/Action/Follow.js.map +1 -0
  24. package/build/dist/Actions/Action/Meet.js +54 -0
  25. package/build/dist/Actions/Action/Meet.js.map +1 -0
  26. package/build/dist/Actions/Action/MoveBy.js +48 -0
  27. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  28. package/build/dist/Actions/Action/MoveTo.js +41 -0
  29. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ParallelActions.js +23 -0
  31. package/build/dist/Actions/Action/ParallelActions.js.map +1 -0
  32. package/build/dist/Actions/Action/Repeat.js +31 -0
  33. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  34. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  35. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  36. package/build/dist/Actions/Action/RotateBy.js +95 -0
  37. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  38. package/build/dist/Actions/Action/RotateTo.js +91 -0
  39. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  40. package/build/dist/Actions/Action/ScaleBy.js +46 -0
  41. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  42. package/build/dist/Actions/Action/ScaleTo.js +58 -0
  43. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  44. package/build/dist/Actions/Action.js +2 -0
  45. package/build/dist/Actions/Action.js.map +1 -0
  46. package/build/dist/Actions/ActionContext.js +322 -0
  47. package/build/dist/Actions/ActionContext.js.map +1 -0
  48. package/build/dist/Actions/ActionQueue.js +87 -0
  49. package/build/dist/Actions/ActionQueue.js.map +1 -0
  50. package/build/dist/Actions/Actionable.js +2 -0
  51. package/build/dist/Actions/Actionable.js.map +1 -0
  52. package/build/dist/Actions/ActionsComponent.js +195 -0
  53. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  54. package/build/dist/Actions/ActionsSystem.js +30 -0
  55. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  56. package/build/dist/Actions/Index.js +26 -0
  57. package/build/dist/Actions/Index.js.map +1 -0
  58. package/build/dist/Actions/RotationType.js +27 -0
  59. package/build/dist/Actions/RotationType.js.map +1 -0
  60. package/build/dist/Actor.js +629 -0
  61. package/build/dist/Actor.js.map +1 -0
  62. package/build/dist/Camera.js +660 -0
  63. package/build/dist/Camera.js.map +1 -0
  64. package/build/dist/Collision/BoundingBox.js +415 -0
  65. package/build/dist/Collision/BoundingBox.js.map +1 -0
  66. package/build/dist/Collision/ColliderComponent.js +202 -0
  67. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CircleCollider.js +226 -0
  69. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  70. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  71. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  72. package/build/dist/Collision/Colliders/Collider.js +32 -0
  73. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/CollisionJumpTable.js +300 -0
  75. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  76. package/build/dist/Collision/Colliders/EdgeCollider.js +229 -0
  77. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  78. package/build/dist/Collision/Colliders/PolygonCollider.js +556 -0
  79. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  80. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  81. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  82. package/build/dist/Collision/Colliders/Shape.js +99 -0
  83. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  84. package/build/dist/Collision/CollisionType.js +33 -0
  85. package/build/dist/Collision/CollisionType.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionContact.js +51 -0
  87. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  88. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  89. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  91. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Detection/QuadTree.js +193 -0
  95. package/build/dist/Collision/Detection/QuadTree.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroup.js +3 -3
  97. package/build/dist/Collision/Integrator.js +25 -0
  98. package/build/dist/Collision/Integrator.js.map +1 -0
  99. package/build/dist/Collision/MotionSystem.js +35 -0
  100. package/build/dist/Collision/MotionSystem.js.map +1 -0
  101. package/build/dist/Collision/Physics.js +163 -0
  102. package/build/dist/Collision/Physics.js.map +1 -0
  103. package/build/dist/Collision/PhysicsWorld.js +10 -0
  104. package/build/dist/Collision/PhysicsWorld.js.map +1 -0
  105. package/build/dist/Collision/Side.js +51 -0
  106. package/build/dist/Collision/Side.js.map +1 -0
  107. package/build/dist/Collision/Solver/ArcadeSolver.js +154 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  109. package/build/dist/Collision/Solver/ContactConstraintPoint.js +87 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  111. package/build/dist/Collision/Solver/RealisticSolver.js +293 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  113. package/build/dist/Collision/Solver/Solver.js +2 -0
  114. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  115. package/build/dist/Color.js +417 -0
  116. package/build/dist/Color.js.map +1 -0
  117. package/build/dist/Configurable.js +32 -0
  118. package/build/dist/Configurable.js.map +1 -0
  119. package/build/dist/Debug/Debug.d.ts +11 -0
  120. package/build/dist/Debug/Debug.js +385 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +263 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Engine.js +986 -0
  131. package/build/dist/Engine.js.map +1 -0
  132. package/build/dist/EntityComponentSystem/Component.js +65 -0
  133. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  134. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  135. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  136. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +107 -0
  137. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  138. package/build/dist/EntityComponentSystem/Entity.js +487 -0
  139. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  140. package/build/dist/EntityComponentSystem/EntityManager.js +137 -0
  141. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  142. package/build/dist/EntityComponentSystem/Query.js +90 -0
  143. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  144. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  145. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  146. package/build/dist/EntityComponentSystem/System.js +76 -0
  147. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  148. package/build/dist/EntityComponentSystem/SystemManager.js +104 -0
  149. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  150. package/build/dist/EntityComponentSystem/Util.js +5 -0
  151. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  152. package/build/dist/EntityComponentSystem/World.js +55 -0
  153. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  154. package/build/dist/EntityComponentSystem/index.js +11 -0
  155. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  156. package/build/dist/EventDispatcher.js +122 -0
  157. package/build/dist/EventDispatcher.js.map +1 -0
  158. package/build/dist/EventEmitter.js +86 -0
  159. package/build/dist/EventEmitter.js.map +1 -0
  160. package/build/dist/Events/ExEvent.js +12 -0
  161. package/build/dist/Events/ExEvent.js.map +1 -0
  162. package/build/dist/Events/MediaEvents.js +75 -0
  163. package/build/dist/Events/MediaEvents.js.map +1 -0
  164. package/build/dist/Events/PointerEvents.js +52 -0
  165. package/build/dist/Events/PointerEvents.js.map +1 -0
  166. package/build/dist/Events.js +473 -0
  167. package/build/dist/Events.js.map +1 -0
  168. package/build/dist/Flags.js +67 -0
  169. package/build/dist/Flags.js.map +1 -0
  170. package/build/dist/Graphics/Animation.js +344 -0
  171. package/build/dist/Graphics/Animation.js.map +1 -0
  172. package/build/dist/Graphics/Canvas.js +38 -0
  173. package/build/dist/Graphics/Canvas.js.map +1 -0
  174. package/build/dist/Graphics/Circle.js +48 -0
  175. package/build/dist/Graphics/Circle.js.map +1 -0
  176. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  177. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  178. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +237 -0
  179. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  180. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts +1 -0
  181. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +481 -0
  182. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  183. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.frag.glsl +52 -52
  184. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +174 -0
  185. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  186. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.vert.glsl +37 -37
  187. package/build/dist/Graphics/Context/debug-text.js +47 -0
  188. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  189. package/build/dist/Graphics/Context/draw-call.js +16 -0
  190. package/build/dist/Graphics/Context/draw-call.js.map +1 -0
  191. package/build/dist/Graphics/Context/image-renderer/image-renderer.frag.glsl +32 -32
  192. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +246 -0
  193. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  194. package/build/dist/Graphics/Context/image-renderer/image-renderer.vert.glsl +32 -32
  195. package/build/dist/Graphics/Context/line-renderer/line-fragment.glsl +10 -10
  196. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +90 -0
  197. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  198. package/build/dist/Graphics/Context/line-renderer/line-vertex.glsl +14 -14
  199. package/build/dist/Graphics/Context/material-renderer/material-renderer.js +23 -2
  200. package/build/dist/Graphics/Context/material-renderer/material-renderer.js.map +1 -1
  201. package/build/dist/Graphics/Context/material.d.ts +2 -0
  202. package/build/dist/Graphics/Context/material.js +72 -0
  203. package/build/dist/Graphics/Context/material.js.map +1 -0
  204. package/build/dist/Graphics/Context/point-renderer/point-fragment.glsl +19 -19
  205. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +91 -0
  206. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-vertex.glsl +11 -11
  208. package/build/dist/Graphics/Context/quad-index-buffer.js +67 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  210. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.frag.glsl +85 -85
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +305 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.vert.glsl +42 -42
  214. package/build/dist/Graphics/Context/render-source.js +16 -0
  215. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  216. package/build/dist/Graphics/Context/render-target.js +65 -0
  217. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  218. package/build/dist/Graphics/Context/renderer.js +2 -0
  219. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-fragment.glsl +13 -13
  221. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +56 -0
  222. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  223. package/build/dist/Graphics/Context/screen-pass-painter/screen-vertex.glsl +11 -11
  224. package/build/dist/Graphics/Context/state-stack.js +37 -0
  225. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +109 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
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  230. package/build/dist/Graphics/Context/vertex-buffer.js +53 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/webgl-util.js +79 -0
  233. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  234. package/build/dist/Graphics/DebugGraphicsComponent.d.ts +3 -2
  235. package/build/dist/Graphics/DebugGraphicsComponent.js +16 -0
  236. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  237. package/build/dist/Graphics/Filtering.js +17 -0
  238. package/build/dist/Graphics/Filtering.js.map +1 -0
  239. package/build/dist/Graphics/Font.js +148 -0
  240. package/build/dist/Graphics/Font.js.map +1 -0
  241. package/build/dist/Graphics/FontCache.d.ts +1 -0
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  244. package/build/dist/Graphics/FontCommon.js +109 -0
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  246. package/build/dist/Graphics/FontTextInstance.js +230 -0
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  248. package/build/dist/Graphics/Graphic.js +208 -0
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  250. package/build/dist/Graphics/GraphicsComponent.js +336 -0
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  252. package/build/dist/Graphics/GraphicsDiagnostics.js +9 -0
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  256. package/build/dist/Graphics/GraphicsSystem.js +210 -0
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  258. package/build/dist/Graphics/ImageSource.js +124 -0
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  260. package/build/dist/Graphics/Line.js +45 -0
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  262. package/build/dist/Graphics/OffscreenSystem.js +64 -0
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  264. package/build/dist/Graphics/ParallaxComponent.js +11 -0
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  266. package/build/dist/Graphics/Polygon.js +59 -0
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@@ -0,0 +1,202 @@
1
+ import { Logger } from './Util/Log';
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+ import { Random } from './Math/Random';
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+ /**
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+ * The Excalibur timer hooks into the internal timer and fires callbacks,
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+ * after a certain interval, optionally repeating.
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+ */
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+ export class Timer {
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+ get complete() {
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+ return this._complete;
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+ }
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+ constructor(fcn, interval, repeats, numberOfRepeats, randomRange, random) {
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+ this._logger = Logger.getInstance();
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+ this.id = 0;
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+ this._elapsedTime = 0;
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+ this._totalTimeAlive = 0;
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+ this._running = false;
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+ this._numberOfTicks = 0;
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+ this.interval = 10;
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+ this.repeats = false;
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+ this.maxNumberOfRepeats = -1;
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+ this.randomRange = [0, 0];
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+ this._baseInterval = 10;
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+ this._generateRandomInterval = () => {
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+ return this._baseInterval + this.random.integer(this.randomRange[0], this.randomRange[1]);
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+ };
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+ this._complete = false;
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+ this.scene = null;
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+ if (typeof fcn !== 'function') {
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+ const options = fcn;
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+ fcn = options.fcn;
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+ interval = options.interval;
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+ repeats = options.repeats;
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+ numberOfRepeats = options.numberOfRepeats;
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+ randomRange = options.randomRange;
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+ random = options.random;
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+ }
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+ if (!!numberOfRepeats && numberOfRepeats >= 0) {
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+ this.maxNumberOfRepeats = numberOfRepeats;
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+ if (!repeats) {
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+ throw new Error('repeats must be set to true if numberOfRepeats is set');
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+ }
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+ }
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+ this.id = Timer._MAX_ID++;
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+ this._callbacks = [];
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+ this._baseInterval = this.interval = interval;
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+ if (!!randomRange) {
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+ if (randomRange[0] > randomRange[1]) {
48
+ throw new Error('min value must be lower than max value for range');
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+ }
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+ //We use the instance of ex.Random to generate the range
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+ this.random = random !== null && random !== void 0 ? random : new Random();
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+ this.randomRange = randomRange;
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+ this.interval = this._generateRandomInterval();
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+ this.on(() => {
55
+ this.interval = this._generateRandomInterval();
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+ });
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+ }
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+ ;
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+ this.repeats = repeats || this.repeats;
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+ if (fcn) {
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+ this.on(fcn);
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+ }
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+ }
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+ /**
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+ * Adds a new callback to be fired after the interval is complete
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+ * @param fcn The callback to be added to the callback list, to be fired after the interval is complete.
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+ */
68
+ on(fcn) {
69
+ this._callbacks.push(fcn);
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+ }
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+ /**
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+ * Removes a callback from the callback list to be fired after the interval is complete.
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+ * @param fcn The callback to be removed from the callback list, to be fired after the interval is complete.
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+ */
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+ off(fcn) {
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+ const index = this._callbacks.indexOf(fcn);
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+ this._callbacks.splice(index, 1);
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+ }
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+ /**
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+ * Updates the timer after a certain number of milliseconds have elapsed. This is used internally by the engine.
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+ * @param delta Number of elapsed milliseconds since the last update.
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+ */
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+ update(delta) {
84
+ if (this._running) {
85
+ this._totalTimeAlive += delta;
86
+ this._elapsedTime += delta;
87
+ if (this.maxNumberOfRepeats > -1 && this._numberOfTicks >= this.maxNumberOfRepeats) {
88
+ this._complete = true;
89
+ this._running = false;
90
+ this._elapsedTime = 0;
91
+ }
92
+ if (!this.complete && this._elapsedTime >= this.interval) {
93
+ this._callbacks.forEach((c) => {
94
+ c.call(this);
95
+ });
96
+ this._numberOfTicks++;
97
+ if (this.repeats) {
98
+ this._elapsedTime = 0;
99
+ }
100
+ else {
101
+ this._complete = true;
102
+ this._running = false;
103
+ this._elapsedTime = 0;
104
+ }
105
+ }
106
+ }
107
+ }
108
+ /**
109
+ * Resets the timer so that it can be reused, and optionally reconfigure the timers interval.
110
+ *
111
+ * Warning** you may need to call `timer.start()` again if the timer had completed
112
+ * @param newInterval If specified, sets a new non-negative interval in milliseconds to refire the callback
113
+ * @param newNumberOfRepeats If specified, sets a new non-negative upper limit to the number of time this timer executes
114
+ */
115
+ reset(newInterval, newNumberOfRepeats) {
116
+ if (!!newInterval && newInterval >= 0) {
117
+ this._baseInterval = this.interval = newInterval;
118
+ }
119
+ if (!!this.maxNumberOfRepeats && this.maxNumberOfRepeats >= 0) {
120
+ this.maxNumberOfRepeats = newNumberOfRepeats;
121
+ if (!this.repeats) {
122
+ throw new Error('repeats must be set to true if numberOfRepeats is set');
123
+ }
124
+ }
125
+ this._complete = false;
126
+ this._elapsedTime = 0;
127
+ this._numberOfTicks = 0;
128
+ }
129
+ get timesRepeated() {
130
+ return this._numberOfTicks;
131
+ }
132
+ getTimeRunning() {
133
+ return this._totalTimeAlive;
134
+ }
135
+ /**
136
+ * @returns milliseconds until the next action callback, if complete will return 0
137
+ */
138
+ get timeToNextAction() {
139
+ if (this.complete) {
140
+ return 0;
141
+ }
142
+ return this.interval - this._elapsedTime;
143
+ }
144
+ /**
145
+ * @returns milliseconds elapsed toward the next action
146
+ */
147
+ get timeElapsedTowardNextAction() {
148
+ return this._elapsedTime;
149
+ }
150
+ get isRunning() {
151
+ return this._running;
152
+ }
153
+ /**
154
+ * Pauses the timer, time will no longer increment towards the next call
155
+ */
156
+ pause() {
157
+ this._running = false;
158
+ return this;
159
+ }
160
+ /**
161
+ * Resumes the timer, time will now increment towards the next call.
162
+ */
163
+ resume() {
164
+ this._running = true;
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+ return this;
166
+ }
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+ /**
168
+ * Starts the timer, if the timer was complete it will restart the timer and reset the elapsed time counter
169
+ */
170
+ start() {
171
+ if (!this.scene) {
172
+ this._logger.warn('Cannot start a timer not part of a scene, timer wont start until added');
173
+ }
174
+ this._running = true;
175
+ if (this.complete) {
176
+ this._complete = false;
177
+ this._elapsedTime = 0;
178
+ this._numberOfTicks = 0;
179
+ }
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+ return this;
181
+ }
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+ /**
183
+ * Stops the timer and resets the elapsed time counter towards the next action invocation
184
+ */
185
+ stop() {
186
+ this._running = false;
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+ this._elapsedTime = 0;
188
+ this._numberOfTicks = 0;
189
+ return this;
190
+ }
191
+ /**
192
+ * Cancels the timer, preventing any further executions.
193
+ */
194
+ cancel() {
195
+ this.pause();
196
+ if (this.scene) {
197
+ this.scene.cancelTimer(this);
198
+ }
199
+ }
200
+ }
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+ Timer._MAX_ID = 0;
202
+ //# sourceMappingURL=Timer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Timer.js","sourceRoot":"","sources":["../../src/engine/Timer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAEpC,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AAYvC;;;GAGG;AACH,MAAM,OAAO,KAAK;IAwBhB,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAYD,YAAY,GAAgC,EAAE,QAAiB,EAC7D,OAAiB,EAAE,eAAwB,EAAE,WAA8B,EAAE,MAAkB;QAtCzF,YAAO,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;QAEhC,OAAE,GAAW,CAAC,CAAC;QAEd,iBAAY,GAAW,CAAC,CAAC;QACzB,oBAAe,GAAW,CAAC,CAAC;QAE5B,aAAQ,GAAG,KAAK,CAAC;QAEjB,mBAAc,GAAW,CAAC,CAAC;QAG5B,aAAQ,GAAW,EAAE,CAAC;QACtB,YAAO,GAAY,KAAK,CAAC;QACzB,uBAAkB,GAAW,CAAC,CAAC,CAAC;QAChC,gBAAW,GAAqB,CAAC,CAAC,EAAC,CAAC,CAAC,CAAC;QAErC,kBAAa,GAAG,EAAE,CAAC;QACnB,4BAAuB,GAAG,GAAG,EAAE;YACrC,OAAO,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5F,CAAC,CAAC;QAEM,cAAS,GAAG,KAAK,CAAC;QAKnB,UAAK,GAAU,IAAI,CAAC;QAYzB,IAAI,OAAO,GAAG,KAAK,UAAU,EAAE,CAAC;YAC9B,MAAM,OAAO,GAAG,GAAG,CAAC;YACpB,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC;YAClB,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;YAC5B,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;YAC1B,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;YAC1C,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;YAClC,MAAM,GAAE,OAAO,CAAC,MAAM,CAAC;QACzB,CAAC;QAED,IAAI,CAAC,CAAC,eAAe,IAAI,eAAe,IAAI,CAAC,EAAE,CAAC;YAC9C,IAAI,CAAC,kBAAkB,GAAG,eAAe,CAAC;YAC1C,IAAI,CAAC,OAAO,EAAE,CAAC;gBACb,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;YAC3E,CAAC;QACH,CAAC;QAED,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;QACrB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC9C,IAAI,CAAC,CAAC,WAAW,EAAC,CAAC;YACjB,IAAI,WAAW,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;gBACpC,MAAM,IAAI,KAAK,CAAC,kDAAkD,CAAC,CAAC;YACtE,CAAC;YACD,wDAAwD;YACxD,IAAI,CAAC,MAAM,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,IAAI,MAAM,EAAE,CAAC;YACrC,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;YAE/B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/C,IAAI,CAAC,EAAE,CAAC,GAAG,EAAE;gBACX,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,uBAAuB,EAAE,CAAC;YACjD,CAAC,CAAC,CAAC;QACL,CAAC;QAAA,CAAC;QACF,IAAI,CAAC,OAAO,GAAG,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC;QACvC,IAAI,GAAG,EAAE,CAAC;YACR,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;QACf,CAAC;IACH,CAAC;IAED;;;OAGG;IACI,EAAE,CAAC,GAAe;QACvB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,GAAG,CAAC,GAAe;QACxB,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QAC3C,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IACnC,CAAC;IACD;;;OAGG;IACI,MAAM,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClB,IAAI,CAAC,eAAe,IAAI,KAAK,CAAC;YAC9B,IAAI,CAAC,YAAY,IAAI,KAAK,CAAC;YAE3B,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBACnF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;gBACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;gBACtB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;YACxB,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACzD,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;oBAC5B,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACf,CAAC,CAAC,CAAC;gBACH,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtB,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;oBACjB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;gBACxB,CAAC;qBAAM,CAAC;oBACN,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;oBACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;oBACtB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;gBACxB,CAAC;YACH,CAAC;QACH,CAAC;IACH,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,WAAoB,EAAE,kBAA2B;QAC5D,IAAI,CAAC,CAAC,WAAW,IAAI,WAAW,IAAI,CAAC,EAAE,CAAC;YACtC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,QAAQ,GAAE,WAAW,CAAC;QAClD,CAAC;QAED,IAAI,CAAC,CAAC,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,IAAI,CAAC,EAAE,CAAC;YAC9D,IAAI,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;YAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gBAClB,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;YAC3E,CAAC;QACH,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,IAAW,aAAa;QACtB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC7B,CAAC;IAEM,cAAc;QACnB,OAAO,IAAI,CAAC,eAAe,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClB,OAAO,CAAC,CAAC;QACX,CAAC;QACD,OAAO,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,IAAW,2BAA2B;QACpC,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS;QAClB,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,KAAK;QACV,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACI,MAAM;QACX,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACI,KAAK;QACV,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YAChB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,wEAAwE,CAAC,CAAC;QAC9F,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YACvB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;YACtB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QAC1B,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACI,IAAI;QACT,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACxB,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACI,MAAM;QACX,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACf,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAC/B,CAAC;IACH,CAAC;;AAr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@@ -0,0 +1,94 @@
1
+ import { Vector } from './Math/vector';
2
+ import { ExitTriggerEvent, EnterTriggerEvent } from './Events';
3
+ import { CollisionType } from './Collision/CollisionType';
4
+ import { Actor } from './Actor';
5
+ import { EventEmitter } from './EventEmitter';
6
+ export const TriggerEvents = {
7
+ ExitTrigger: 'exit',
8
+ EnterTrigger: 'enter'
9
+ };
10
+ const triggerDefaults = {
11
+ pos: Vector.Zero,
12
+ width: 10,
13
+ height: 10,
14
+ visible: false,
15
+ action: () => {
16
+ return;
17
+ },
18
+ filter: () => true,
19
+ repeat: -1
20
+ };
21
+ /**
22
+ * Triggers are a method of firing arbitrary code on collision. These are useful
23
+ * as 'buttons', 'switches', or to trigger effects in a game. By default triggers
24
+ * are invisible, and can only be seen when [[Trigger.visible]] is set to `true`.
25
+ */
26
+ export class Trigger extends Actor {
27
+ /**
28
+ *
29
+ * @param opts Trigger options
30
+ */
31
+ constructor(opts) {
32
+ super({ x: opts.pos.x, y: opts.pos.y, width: opts.width, height: opts.height });
33
+ this.events = new EventEmitter();
34
+ /**
35
+ * Action to fire when triggered by collision
36
+ */
37
+ this.action = () => {
38
+ return;
39
+ };
40
+ /**
41
+ * Filter to add additional granularity to action dispatch, if a filter is specified the action will only fire when
42
+ * filter return true for the collided actor.
43
+ */
44
+ this.filter = () => true;
45
+ /**
46
+ * Number of times to repeat before killing the trigger,
47
+ */
48
+ this.repeat = -1;
49
+ opts = {
50
+ ...triggerDefaults,
51
+ ...opts
52
+ };
53
+ this.filter = opts.filter || this.filter;
54
+ this.repeat = opts.repeat || this.repeat;
55
+ this.action = opts.action || this.action;
56
+ if (opts.target) {
57
+ this.target = opts.target;
58
+ }
59
+ this.graphics.visible = opts.visible;
60
+ this.body.collisionType = CollisionType.Passive;
61
+ this.events.on('collisionstart', (evt) => {
62
+ if (this.filter(evt.other)) {
63
+ this.events.emit('enter', new EnterTriggerEvent(this, evt.other));
64
+ this._dispatchAction();
65
+ // remove trigger if its done, -1 repeat forever
66
+ if (this.repeat === 0) {
67
+ this.kill();
68
+ }
69
+ }
70
+ });
71
+ this.events.on('collisionend', (evt) => {
72
+ if (this.filter(evt.other)) {
73
+ this.events.emit('exit', new ExitTriggerEvent(this, evt.other));
74
+ }
75
+ });
76
+ }
77
+ set target(target) {
78
+ this._target = target;
79
+ this.filter = (actor) => actor === target;
80
+ }
81
+ get target() {
82
+ return this._target;
83
+ }
84
+ _initialize(engine) {
85
+ super._initialize(engine);
86
+ }
87
+ _dispatchAction() {
88
+ if (this.repeat !== 0) {
89
+ this.action.call(this);
90
+ this.repeat--;
91
+ }
92
+ }
93
+ }
94
+ //# sourceMappingURL=Trigger.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Trigger.js","sourceRoot":"","sources":["../../src/engine/Trigger.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AACvC,OAAO,EAAE,gBAAgB,EAAE,iBAAiB,EAA0C,MAAM,UAAU,CAAC;AACvG,OAAO,EAAE,aAAa,EAAE,MAAM,2BAA2B,CAAC;AAE1D,OAAO,EAAE,KAAK,EAAe,MAAM,SAAS,CAAC;AAC7C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAO9C,MAAM,CAAC,MAAM,aAAa,GAAG;IAC3B,WAAW,EAAE,MAAM;IACnB,YAAY,EAAE,OAAO;CACtB,CAAC;AAwBF,MAAM,eAAe,GAA4B;IAC/C,GAAG,EAAE,MAAM,CAAC,IAAI;IAChB,KAAK,EAAE,EAAE;IACT,MAAM,EAAE,EAAE;IACV,OAAO,EAAE,KAAK;IACd,MAAM,EAAE,GAAG,EAAE;QACX,OAAO;IACT,CAAC;IACD,MAAM,EAAE,GAAG,EAAE,CAAC,IAAI;IAClB,MAAM,EAAE,CAAC,CAAC;CACX,CAAC;AAEF;;;;GAIG;AACH,MAAM,OAAO,OAAQ,SAAQ,KAAK;IAmBhC;;;OAGG;IACH,YAAY,IAA6B;QACvC,KAAK,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;QAvB3E,WAAM,GAAG,IAAI,YAAY,EAA+B,CAAC;QAEhE;;WAEG;QACI,WAAM,GAAe,GAAG,EAAE;YAC/B,OAAO;QACT,CAAC,CAAC;QACF;;;WAGG;QACI,WAAM,GAA+B,GAAG,EAAE,CAAC,IAAI,CAAC;QACvD;;WAEG;QACI,WAAM,GAAW,CAAC,CAAC,CAAC;QAQzB,IAAI,GAAG;YACL,GAAG,eAAe;YAClB,GAAG,IAAI;SACR,CAAC;QAEF,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC;QACzC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC5B,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QACrC,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC,OAAO,CAAC;QAEhD,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,gBAAgB,EAAE,CAAC,GAA+B,EAAE,EAAE;YACnE,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC3B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,iBAAiB,CAAC,IAAI,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC;gBAClE,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,gDAAgD;gBAChD,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;oBACtB,IAAI,CAAC,IAAI,EAAE,CAAC;gBACd,CAAC;YACH,CAAC;QACH,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,cAAc,EAAE,CAAC,GAA6B,EAAE,EAAE;YAC/D,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC3B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,gBAAgB,CAAC,IAAI,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC;YAClE,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAED,IAAW,MAAM,CAAC,MAAc;QAC9B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,CAAC,KAAa,EAAE,EAAE,CAAC,KAAK,KAAK,MAAM,CAAC;IACpD,CAAC;IAED,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAEM,WAAW,CAAC,MAAc;QAC/B,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;IAC5B,CAAC;IAEO,eAAe;QACrB,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvB,IAAI,CAAC,MAAM,EAAE,CAAC;QAChB,CAAC;IACH,CAAC;CACF"}
@@ -0,0 +1,66 @@
1
+ export class BrowserComponent {
2
+ on(eventName, handler) {
3
+ if (this._nativeHandlers[eventName]) {
4
+ this.off(eventName, this._nativeHandlers[eventName]);
5
+ }
6
+ this._nativeHandlers[eventName] = this._decorate(handler);
7
+ this.nativeComponent.addEventListener(eventName, this._nativeHandlers[eventName]);
8
+ }
9
+ off(eventName, handler) {
10
+ if (!handler) {
11
+ handler = this._nativeHandlers[eventName];
12
+ }
13
+ this.nativeComponent.removeEventListener(eventName, handler);
14
+ this._nativeHandlers[eventName] = null;
15
+ }
16
+ _decorate(handler) {
17
+ return (evt) => {
18
+ if (!this._paused) {
19
+ handler(evt);
20
+ }
21
+ };
22
+ }
23
+ pause() {
24
+ this._paused = true;
25
+ }
26
+ resume() {
27
+ this._paused = false;
28
+ }
29
+ clear() {
30
+ for (const event in this._nativeHandlers) {
31
+ this.off(event);
32
+ }
33
+ }
34
+ constructor(nativeComponent) {
35
+ this.nativeComponent = nativeComponent;
36
+ this._paused = false;
37
+ this._nativeHandlers = {};
38
+ }
39
+ }
40
+ export class BrowserEvents {
41
+ constructor(_windowGlobal, _documentGlobal) {
42
+ this._windowGlobal = _windowGlobal;
43
+ this._documentGlobal = _documentGlobal;
44
+ this._windowComponent = new BrowserComponent(this._windowGlobal);
45
+ this._documentComponent = new BrowserComponent(this._documentGlobal);
46
+ }
47
+ get window() {
48
+ return this._windowComponent;
49
+ }
50
+ get document() {
51
+ return this._documentComponent;
52
+ }
53
+ pause() {
54
+ this.window.pause();
55
+ this.document.pause();
56
+ }
57
+ resume() {
58
+ this.window.resume();
59
+ this.document.resume();
60
+ }
61
+ clear() {
62
+ this.window.clear();
63
+ this.document.clear();
64
+ }
65
+ }
66
+ //# sourceMappingURL=Browser.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Browser.js","sourceRoot":"","sources":["../../../src/engine/Util/Browser.ts"],"names":[],"mappings":"AAKA,MAAM,OAAO,gBAAgB;IAI3B,EAAE,CAAC,SAAiB,EAAE,OAA2B;QAC/C,IAAI,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,EAAE,CAAC;YACpC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;QACvD,CAAC;QACD,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;QAC1D,IAAI,CAAC,eAAe,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;IACpF,CAAC;IACD,GAAG,CAAC,SAAiB,EAAE,OAA8B;QACnD,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAC5C,CAAC;QACD,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;QAC7D,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;IACzC,CAAC;IAEO,SAAS,CAAC,OAA2B;QAC3C,OAAO,CAAC,GAAQ,EAAE,EAAE;YAClB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gBAClB,OAAO,CAAC,GAAG,CAAC,CAAC;YACf,CAAC;QACH,CAAC,CAAC;IACJ,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;IACtB,CAAC;IAEM,MAAM;QACX,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACvB,CAAC;IAEM,KAAK;QACV,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACzC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClB,CAAC;IACH,CAAC;IAED,YAAmB,eAAkB;QAAlB,oBAAe,GAAf,eAAe,CAAG;QAxC7B,YAAO,GAAG,KAAK,CAAC;QAChB,oBAAe,GAA8C,EAAE,CAAC;IAuChC,CAAC;CAC1C;AAED,MAAM,OAAO,aAAa;IAGxB,YAAoB,aAAqB,EAAU,eAAyB;QAAxD,kBAAa,GAAb,aAAa,CAAQ;QAAU,oBAAe,GAAf,eAAe,CAAU;QAC1E,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjE,IAAI,CAAC,kBAAkB,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IACvE,CAAC;IAED,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,gBAAgB,CAAC;IAC/B,CAAC;IAED,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACjC,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;IACxB,CAAC;IAEM,MAAM;QACX,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;QACrB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;IACzB,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;IACxB,CAAC;CACF"}
@@ -0,0 +1,219 @@
1
+ import { Logger } from '..';
2
+ import { FpsSampler } from './Fps';
3
+ /**
4
+ * Abstract Clock is the base type of all Clocks
5
+ *
6
+ * It has a few opinions
7
+ * 1. It manages the calculation of what "elapsed" time means and thus maximum fps
8
+ * 2. The default timing api is implemented in now()
9
+ *
10
+ * To implement your own clock, extend Clock and override start/stop to start and stop the clock, then call update() with whatever
11
+ * method is unique to your clock implementation.
12
+ */
13
+ export class Clock {
14
+ constructor(options) {
15
+ var _a, _b, _c;
16
+ this._onFatalException = () => { };
17
+ this._maxFps = Infinity;
18
+ this._lastTime = 0;
19
+ this._elapsed = 1;
20
+ this._scheduledCbs = [];
21
+ this._totalElapsed = 0;
22
+ this._options = options;
23
+ this.tick = options.tick;
24
+ this._lastTime = (_a = this.now()) !== null && _a !== void 0 ? _a : 0;
25
+ this._maxFps = (_b = options.maxFps) !== null && _b !== void 0 ? _b : this._maxFps;
26
+ this._onFatalException = (_c = options.onFatalException) !== null && _c !== void 0 ? _c : this._onFatalException;
27
+ this.fpsSampler = new FpsSampler({
28
+ initialFps: 60,
29
+ nowFn: () => this.now()
30
+ });
31
+ }
32
+ /**
33
+ * Get the elapsed time for the last completed frame
34
+ */
35
+ elapsed() {
36
+ return this._elapsed;
37
+ }
38
+ /**
39
+ * Get the current time in milliseconds
40
+ */
41
+ now() {
42
+ return performance.now();
43
+ }
44
+ toTestClock() {
45
+ const testClock = new TestClock({
46
+ ...this._options,
47
+ defaultUpdateMs: 16.6
48
+ });
49
+ return testClock;
50
+ }
51
+ toStandardClock() {
52
+ const clock = new StandardClock({
53
+ ...this._options
54
+ });
55
+ return clock;
56
+ }
57
+ setFatalExceptionHandler(handler) {
58
+ this._onFatalException = handler;
59
+ }
60
+ /**
61
+ * Schedule a callback to fire given a timeout in milliseconds using the excalibur [[Clock]]
62
+ *
63
+ * This is useful to use over the built in browser `setTimeout` because callbacks will be tied to the
64
+ * excalibur update clock, instead of browser time, this means that callbacks wont fire if the game is
65
+ * stopped or paused.
66
+ * @param cb callback to fire
67
+ * @param timeoutMs Optionally specify a timeout in milliseconds from now, default is 0ms which means the next possible tick
68
+ */
69
+ schedule(cb, timeoutMs = 0) {
70
+ // Scheduled based on internal elapsed time
71
+ const scheduledTime = this._totalElapsed + timeoutMs;
72
+ this._scheduledCbs.push([cb, scheduledTime]);
73
+ }
74
+ _runScheduledCbs() {
75
+ // walk backwards to delete items as we loop
76
+ for (let i = this._scheduledCbs.length - 1; i > -1; i--) {
77
+ if (this._scheduledCbs[i][1] <= this._totalElapsed) {
78
+ this._scheduledCbs[i][0]();
79
+ this._scheduledCbs.splice(i, 1);
80
+ }
81
+ }
82
+ }
83
+ update(overrideUpdateMs) {
84
+ try {
85
+ this.fpsSampler.start();
86
+ // Get the time to calculate time-elapsed
87
+ const now = this.now();
88
+ let elapsed = now - this._lastTime || 1; // first frame
89
+ // Constrain fps
90
+ const fpsInterval = (1000 / this._maxFps);
91
+ // only run frame if enough time has elapsed
92
+ if (elapsed >= fpsInterval) {
93
+ let leftover = 0;
94
+ if (fpsInterval !== 0) {
95
+ leftover = (elapsed % fpsInterval);
96
+ elapsed = elapsed - leftover; // shift elapsed to be "in phase" with the current loop fps
97
+ }
98
+ // Resolves issue #138 if the game has been paused, or blurred for
99
+ // more than a 200 milliseconds, reset elapsed time to 1. This improves reliability
100
+ // and provides more expected behavior when the engine comes back
101
+ // into focus
102
+ if (elapsed > 200) {
103
+ elapsed = 1;
104
+ }
105
+ // tick the mainloop and run scheduled callbacks
106
+ this._elapsed = overrideUpdateMs || elapsed;
107
+ this._totalElapsed += this._elapsed;
108
+ this._runScheduledCbs();
109
+ this.tick(overrideUpdateMs || elapsed);
110
+ if (fpsInterval !== 0) {
111
+ this._lastTime = now - leftover;
112
+ }
113
+ else {
114
+ this._lastTime = now;
115
+ }
116
+ this.fpsSampler.end();
117
+ }
118
+ }
119
+ catch (e) {
120
+ this._onFatalException(e);
121
+ this.stop();
122
+ }
123
+ }
124
+ }
125
+ /**
126
+ * The [[StandardClock]] implements the requestAnimationFrame browser api to run the tick()
127
+ */
128
+ export class StandardClock extends Clock {
129
+ constructor(options) {
130
+ super(options);
131
+ this._running = false;
132
+ }
133
+ isRunning() {
134
+ return this._running;
135
+ }
136
+ start() {
137
+ if (this._running) {
138
+ return;
139
+ }
140
+ this._running = true;
141
+ const mainloop = () => {
142
+ // stop the loop
143
+ if (!this._running) {
144
+ return;
145
+ }
146
+ try {
147
+ // request next loop
148
+ this._requestId = window.requestAnimationFrame(mainloop);
149
+ this.update();
150
+ }
151
+ catch (e) {
152
+ window.cancelAnimationFrame(this._requestId);
153
+ throw e;
154
+ }
155
+ };
156
+ // begin the first frame
157
+ mainloop();
158
+ }
159
+ stop() {
160
+ this._running = false;
161
+ }
162
+ }
163
+ /**
164
+ * The TestClock is meant for debugging interactions in excalibur that require precise timing to replicate or test
165
+ */
166
+ export class TestClock extends Clock {
167
+ constructor(options) {
168
+ super({
169
+ ...options
170
+ });
171
+ this._logger = Logger.getInstance();
172
+ this._running = false;
173
+ this._currentTime = 0;
174
+ this._updateMs = options.defaultUpdateMs;
175
+ }
176
+ /**
177
+ * Get the current time in milliseconds
178
+ */
179
+ now() {
180
+ var _a;
181
+ return (_a = this._currentTime) !== null && _a !== void 0 ? _a : 0;
182
+ }
183
+ isRunning() {
184
+ return this._running;
185
+ }
186
+ start() {
187
+ this._running = true;
188
+ }
189
+ stop() {
190
+ this._running = false;
191
+ }
192
+ /**
193
+ * Manually step the clock forward 1 tick, optionally specify an elapsed time in milliseconds
194
+ * @param overrideUpdateMs
195
+ */
196
+ step(overrideUpdateMs) {
197
+ const time = overrideUpdateMs !== null && overrideUpdateMs !== void 0 ? overrideUpdateMs : this._updateMs;
198
+ if (this._running) {
199
+ // to be comparable to RAF this needs to be a full blown Task
200
+ // For example, images cannot decode synchronously in a single step
201
+ this.update(time);
202
+ this._currentTime += time;
203
+ }
204
+ else {
205
+ this._logger.warn('The clock is not running, no step will be performed');
206
+ }
207
+ }
208
+ /**
209
+ * Run a number of steps that tick the clock, optionally specify an elapsed time in milliseconds
210
+ * @param numberOfSteps
211
+ * @param overrideUpdateMs
212
+ */
213
+ run(numberOfSteps, overrideUpdateMs) {
214
+ for (let i = 0; i < numberOfSteps; i++) {
215
+ this.step(overrideUpdateMs !== null && overrideUpdateMs !== void 0 ? overrideUpdateMs : this._updateMs);
216
+ }
217
+ }
218
+ }
219
+ //# sourceMappingURL=Clock.js.map
@@ -0,0 +1 @@
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