excalibur 0.28.3 → 0.28.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.gitattributes +63 -63
- package/CHANGELOG.md +2003 -1955
- package/LICENSE.md +25 -25
- package/README.md +134 -134
- package/STYLEGUIDE.md +136 -136
- package/build/dist/Actions/Action/ActionSequence.js +31 -0
- package/build/dist/Actions/Action/ActionSequence.js.map +1 -0
- package/build/dist/Actions/Action/Blink.js +54 -0
- package/build/dist/Actions/Action/Blink.js.map +1 -0
- package/build/dist/Actions/Action/CallMethod.js +21 -0
- package/build/dist/Actions/Action/CallMethod.js.map +1 -0
- package/build/dist/Actions/Action/Delay.js +26 -0
- package/build/dist/Actions/Action/Delay.js.map +1 -0
- package/build/dist/Actions/Action/Die.js +22 -0
- package/build/dist/Actions/Action/Die.js.map +1 -0
- package/build/dist/Actions/Action/EaseBy.js +70 -0
- package/build/dist/Actions/Action/EaseBy.js.map +1 -0
- package/build/dist/Actions/Action/EaseTo.js +69 -0
- package/build/dist/Actions/Action/EaseTo.js.map +1 -0
- package/build/dist/Actions/Action/Fade.js +48 -0
- package/build/dist/Actions/Action/Fade.js.map +1 -0
- package/build/dist/Actions/Action/Follow.js +56 -0
- package/build/dist/Actions/Action/Follow.js.map +1 -0
- package/build/dist/Actions/Action/Meet.js +54 -0
- package/build/dist/Actions/Action/Meet.js.map +1 -0
- package/build/dist/Actions/Action/MoveBy.js +48 -0
- package/build/dist/Actions/Action/MoveBy.js.map +1 -0
- package/build/dist/Actions/Action/MoveTo.js +41 -0
- package/build/dist/Actions/Action/MoveTo.js.map +1 -0
- package/build/dist/Actions/Action/ParallelActions.js +23 -0
- package/build/dist/Actions/Action/ParallelActions.js.map +1 -0
- package/build/dist/Actions/Action/Repeat.js +31 -0
- package/build/dist/Actions/Action/Repeat.js.map +1 -0
- package/build/dist/Actions/Action/RepeatForever.js +37 -0
- package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
- package/build/dist/Actions/Action/RotateBy.js +95 -0
- package/build/dist/Actions/Action/RotateBy.js.map +1 -0
- package/build/dist/Actions/Action/RotateTo.js +91 -0
- package/build/dist/Actions/Action/RotateTo.js.map +1 -0
- package/build/dist/Actions/Action/ScaleBy.js +46 -0
- package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
- package/build/dist/Actions/Action/ScaleTo.js +58 -0
- package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
- package/build/dist/Actions/Action.js +2 -0
- package/build/dist/Actions/Action.js.map +1 -0
- package/build/dist/Actions/ActionContext.js +322 -0
- package/build/dist/Actions/ActionContext.js.map +1 -0
- package/build/dist/Actions/ActionQueue.js +87 -0
- package/build/dist/Actions/ActionQueue.js.map +1 -0
- package/build/dist/Actions/Actionable.js +2 -0
- package/build/dist/Actions/Actionable.js.map +1 -0
- package/build/dist/Actions/ActionsComponent.js +195 -0
- package/build/dist/Actions/ActionsComponent.js.map +1 -0
- package/build/dist/Actions/ActionsSystem.js +30 -0
- package/build/dist/Actions/ActionsSystem.js.map +1 -0
- package/build/dist/Actions/Index.js +26 -0
- package/build/dist/Actions/Index.js.map +1 -0
- package/build/dist/Actions/RotationType.js +27 -0
- package/build/dist/Actions/RotationType.js.map +1 -0
- package/build/dist/Actor.js +629 -0
- package/build/dist/Actor.js.map +1 -0
- package/build/dist/Camera.js +660 -0
- package/build/dist/Camera.js.map +1 -0
- package/build/dist/Collision/BoundingBox.js +415 -0
- package/build/dist/Collision/BoundingBox.js.map +1 -0
- package/build/dist/Collision/ColliderComponent.js +202 -0
- package/build/dist/Collision/ColliderComponent.js.map +1 -0
- package/build/dist/Collision/Colliders/CircleCollider.js +226 -0
- package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
- package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
- package/build/dist/Collision/Colliders/Collider.js +32 -0
- package/build/dist/Collision/Colliders/Collider.js.map +1 -0
- package/build/dist/Collision/Colliders/CollisionJumpTable.js +300 -0
- package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
- package/build/dist/Collision/Colliders/EdgeCollider.js +229 -0
- package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/PolygonCollider.js +556 -0
- package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
- package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
- package/build/dist/Collision/Colliders/Shape.js +99 -0
- package/build/dist/Collision/Colliders/Shape.js.map +1 -0
- package/build/dist/Collision/CollisionType.js +33 -0
- package/build/dist/Collision/CollisionType.js.map +1 -0
- package/build/dist/Collision/Detection/CollisionContact.js +51 -0
- package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
- package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
- package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
- package/build/dist/Collision/Detection/DynamicTree.js +442 -0
- package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
- package/build/dist/Collision/Detection/Pair.js +92 -0
- package/build/dist/Collision/Detection/Pair.js.map +1 -0
- package/build/dist/Collision/Detection/QuadTree.js +193 -0
- package/build/dist/Collision/Detection/QuadTree.js.map +1 -0
- package/build/dist/Collision/Group/CollisionGroup.js +3 -3
- package/build/dist/Collision/Integrator.js +25 -0
- package/build/dist/Collision/Integrator.js.map +1 -0
- package/build/dist/Collision/MotionSystem.js +35 -0
- package/build/dist/Collision/MotionSystem.js.map +1 -0
- package/build/dist/Collision/Physics.js +163 -0
- package/build/dist/Collision/Physics.js.map +1 -0
- package/build/dist/Collision/PhysicsWorld.js +10 -0
- package/build/dist/Collision/PhysicsWorld.js.map +1 -0
- package/build/dist/Collision/Side.js +51 -0
- package/build/dist/Collision/Side.js.map +1 -0
- package/build/dist/Collision/Solver/ArcadeSolver.js +154 -0
- package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
- package/build/dist/Collision/Solver/ContactConstraintPoint.js +87 -0
- package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
- package/build/dist/Collision/Solver/RealisticSolver.js +293 -0
- package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
- package/build/dist/Collision/Solver/Solver.js +2 -0
- package/build/dist/Collision/Solver/Solver.js.map +1 -0
- package/build/dist/Color.js +417 -0
- package/build/dist/Color.js.map +1 -0
- package/build/dist/Configurable.js +32 -0
- package/build/dist/Configurable.js.map +1 -0
- package/build/dist/Debug/Debug.d.ts +11 -0
- package/build/dist/Debug/Debug.js +385 -0
- package/build/dist/Debug/Debug.js.map +1 -0
- package/build/dist/Debug/DebugFlags.js +40 -0
- package/build/dist/Debug/DebugFlags.js.map +1 -0
- package/build/dist/Debug/DebugSystem.js +263 -0
- package/build/dist/Debug/DebugSystem.js.map +1 -0
- package/build/dist/Debug/index.js +4 -0
- package/build/dist/Debug/index.js.map +1 -0
- package/build/dist/Deprecated.js +2 -0
- package/build/dist/Deprecated.js.map +1 -0
- package/build/dist/Engine.js +986 -0
- package/build/dist/Engine.js.map +1 -0
- package/build/dist/EntityComponentSystem/Component.js +65 -0
- package/build/dist/EntityComponentSystem/Component.js.map +1 -0
- package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
- package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
- package/build/dist/EntityComponentSystem/Components/TransformComponent.js +107 -0
- package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
- package/build/dist/EntityComponentSystem/Entity.js +487 -0
- package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
- package/build/dist/EntityComponentSystem/EntityManager.js +137 -0
- package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/Query.js +90 -0
- package/build/dist/EntityComponentSystem/Query.js.map +1 -0
- package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
- package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/System.js +76 -0
- package/build/dist/EntityComponentSystem/System.js.map +1 -0
- package/build/dist/EntityComponentSystem/SystemManager.js +104 -0
- package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/Util.js +5 -0
- package/build/dist/EntityComponentSystem/Util.js.map +1 -0
- package/build/dist/EntityComponentSystem/World.js +55 -0
- package/build/dist/EntityComponentSystem/World.js.map +1 -0
- package/build/dist/EntityComponentSystem/index.js +11 -0
- package/build/dist/EntityComponentSystem/index.js.map +1 -0
- package/build/dist/EventDispatcher.js +122 -0
- package/build/dist/EventDispatcher.js.map +1 -0
- package/build/dist/EventEmitter.js +86 -0
- package/build/dist/EventEmitter.js.map +1 -0
- package/build/dist/Events/ExEvent.js +12 -0
- package/build/dist/Events/ExEvent.js.map +1 -0
- package/build/dist/Events/MediaEvents.js +75 -0
- package/build/dist/Events/MediaEvents.js.map +1 -0
- package/build/dist/Events/PointerEvents.js +52 -0
- package/build/dist/Events/PointerEvents.js.map +1 -0
- package/build/dist/Events.js +473 -0
- package/build/dist/Events.js.map +1 -0
- package/build/dist/Flags.js +67 -0
- package/build/dist/Flags.js.map +1 -0
- package/build/dist/Graphics/Animation.js +344 -0
- package/build/dist/Graphics/Animation.js.map +1 -0
- package/build/dist/Graphics/Canvas.js +38 -0
- package/build/dist/Graphics/Canvas.js.map +1 -0
- package/build/dist/Graphics/Circle.js +48 -0
- package/build/dist/Graphics/Circle.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +237 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +481 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.frag.glsl +52 -52
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +174 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.vert.glsl +37 -37
- package/build/dist/Graphics/Context/debug-text.js +47 -0
- package/build/dist/Graphics/Context/debug-text.js.map +1 -0
- package/build/dist/Graphics/Context/draw-call.js +16 -0
- package/build/dist/Graphics/Context/draw-call.js.map +1 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.frag.glsl +32 -32
- package/build/dist/Graphics/Context/image-renderer/image-renderer.js +246 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.vert.glsl +32 -32
- package/build/dist/Graphics/Context/line-renderer/line-fragment.glsl +10 -10
- package/build/dist/Graphics/Context/line-renderer/line-renderer.js +90 -0
- package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/line-renderer/line-vertex.glsl +14 -14
- package/build/dist/Graphics/Context/material-renderer/material-renderer.js +23 -2
- package/build/dist/Graphics/Context/material-renderer/material-renderer.js.map +1 -1
- package/build/dist/Graphics/Context/material.d.ts +2 -0
- package/build/dist/Graphics/Context/material.js +72 -0
- package/build/dist/Graphics/Context/material.js.map +1 -0
- package/build/dist/Graphics/Context/point-renderer/point-fragment.glsl +19 -19
- package/build/dist/Graphics/Context/point-renderer/point-renderer.js +91 -0
- package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/point-renderer/point-vertex.glsl +11 -11
- package/build/dist/Graphics/Context/quad-index-buffer.js +67 -0
- package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.frag.glsl +85 -85
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +305 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.vert.glsl +42 -42
- package/build/dist/Graphics/Context/render-source.js +16 -0
- package/build/dist/Graphics/Context/render-source.js.map +1 -0
- package/build/dist/Graphics/Context/render-target.js +65 -0
- package/build/dist/Graphics/Context/render-target.js.map +1 -0
- package/build/dist/Graphics/Context/renderer.js +2 -0
- package/build/dist/Graphics/Context/renderer.js.map +1 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-fragment.glsl +13 -13
- package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +56 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-vertex.glsl +11 -11
- package/build/dist/Graphics/Context/state-stack.js +37 -0
- package/build/dist/Graphics/Context/state-stack.js.map +1 -0
- package/build/dist/Graphics/Context/texture-loader.js +109 -0
- package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
- package/build/dist/Graphics/Context/transform-stack.js +30 -0
- package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
- package/build/dist/Graphics/Context/vertex-buffer.js +53 -0
- package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
- package/build/dist/Graphics/Context/webgl-util.js +79 -0
- package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
- package/build/dist/Graphics/DebugGraphicsComponent.d.ts +3 -2
- package/build/dist/Graphics/DebugGraphicsComponent.js +16 -0
- package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
- package/build/dist/Graphics/Filtering.js +17 -0
- package/build/dist/Graphics/Filtering.js.map +1 -0
- package/build/dist/Graphics/Font.js +148 -0
- package/build/dist/Graphics/Font.js.map +1 -0
- package/build/dist/Graphics/FontCache.d.ts +1 -0
- package/build/dist/Graphics/FontCache.js +80 -0
- package/build/dist/Graphics/FontCache.js.map +1 -0
- package/build/dist/Graphics/FontCommon.js +109 -0
- package/build/dist/Graphics/FontCommon.js.map +1 -0
- package/build/dist/Graphics/FontTextInstance.js +230 -0
- package/build/dist/Graphics/FontTextInstance.js.map +1 -0
- package/build/dist/Graphics/Graphic.js +208 -0
- package/build/dist/Graphics/Graphic.js.map +1 -0
- package/build/dist/Graphics/GraphicsComponent.js +336 -0
- package/build/dist/Graphics/GraphicsComponent.js.map +1 -0
- package/build/dist/Graphics/GraphicsDiagnostics.js +9 -0
- package/build/dist/Graphics/GraphicsDiagnostics.js.map +1 -0
- package/build/dist/Graphics/GraphicsGroup.js +69 -0
- package/build/dist/Graphics/GraphicsGroup.js.map +1 -0
- package/build/dist/Graphics/GraphicsSystem.js +210 -0
- package/build/dist/Graphics/GraphicsSystem.js.map +1 -0
- package/build/dist/Graphics/ImageSource.js +124 -0
- package/build/dist/Graphics/ImageSource.js.map +1 -0
- package/build/dist/Graphics/Line.js +45 -0
- package/build/dist/Graphics/Line.js.map +1 -0
- package/build/dist/Graphics/OffscreenSystem.js +64 -0
- package/build/dist/Graphics/OffscreenSystem.js.map +1 -0
- package/build/dist/Graphics/ParallaxComponent.js +11 -0
- package/build/dist/Graphics/ParallaxComponent.js.map +1 -0
- package/build/dist/Graphics/Polygon.js +59 -0
- package/build/dist/Graphics/Polygon.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessPostProcessor.js +52 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessPostProcessor.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
- package/build/dist/Graphics/PostProcessor/PostProcessor.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ScreenShader.js +59 -0
- package/build/dist/Graphics/PostProcessor/ScreenShader.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/color-blind-fragment.glsl +64 -64
- package/build/dist/Graphics/Raster.js +215 -0
- package/build/dist/Graphics/Raster.js.map +1 -0
- package/build/dist/Graphics/Rectangle.js +29 -0
- package/build/dist/Graphics/Rectangle.js.map +1 -0
- package/build/dist/Graphics/Sprite.js +82 -0
- package/build/dist/Graphics/Sprite.js.map +1 -0
- package/build/dist/Graphics/SpriteFont.js +139 -0
- package/build/dist/Graphics/SpriteFont.js.map +1 -0
- package/build/dist/Graphics/SpriteSheet.js +116 -0
- package/build/dist/Graphics/SpriteSheet.js.map +1 -0
- package/build/dist/Graphics/Text.js +103 -0
- package/build/dist/Graphics/Text.js.map +1 -0
- package/build/dist/Graphics/index.js +46 -0
- package/build/dist/Graphics/index.js.map +1 -0
- package/build/dist/Id.js +8 -0
- package/build/dist/Id.js.map +1 -0
- package/build/dist/Input/CapturePointerConfig.js +5 -0
- package/build/dist/Input/CapturePointerConfig.js.map +1 -0
- package/build/dist/Input/EngineInput.js +2 -0
- package/build/dist/Input/EngineInput.js.map +1 -0
- package/build/dist/Input/Gamepad.js +422 -0
- package/build/dist/Input/Gamepad.js.map +1 -0
- package/build/dist/Input/Index.js +88 -0
- package/build/dist/Input/Index.js.map +1 -0
- package/build/dist/Input/InputMapper.js +45 -0
- package/build/dist/Input/InputMapper.js.map +1 -0
- package/build/dist/Input/Keyboard.js +348 -0
- package/build/dist/Input/Keyboard.js.map +1 -0
- package/build/dist/Input/NativePointerButton.js +12 -0
- package/build/dist/Input/NativePointerButton.js.map +1 -0
- package/build/dist/Input/PointerAbstraction.js +44 -0
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- package/build/dist/Input/PointerEvent.js +25 -0
- package/build/dist/Input/PointerEvent.js.map +1 -0
- package/build/dist/Input/PointerEventReceiver.js +456 -0
- package/build/dist/Input/PointerEventReceiver.js.map +1 -0
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- package/build/dist/Interfaces/PointerEventHandlers.js +2 -0
- package/build/dist/Interfaces/PointerEventHandlers.js.map +1 -0
- package/build/dist/Label.js +81 -0
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- package/build/dist/Math/Index.js.map +1 -0
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- package/build/dist/Math/Random.js.map +1 -0
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- package/build/dist/Math/coord-plane.js.map +1 -0
- package/build/dist/Math/global-coordinates.js +30 -0
- package/build/dist/Math/global-coordinates.js.map +1 -0
- package/build/dist/Math/line-segment.js +205 -0
- package/build/dist/Math/line-segment.js.map +1 -0
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- package/build/dist/Math/matrix.js.map +1 -0
- package/build/dist/Math/projection.js +24 -0
- package/build/dist/Math/projection.js.map +1 -0
- package/build/dist/Math/ray.js +52 -0
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- package/build/dist/Math/util.js +82 -0
- package/build/dist/Math/util.js.map +1 -0
- package/build/dist/Math/vector-view.js +25 -0
- package/build/dist/Math/vector-view.js.map +1 -0
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- package/build/dist/Resources/Sound/Index.js.map +1 -0
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- package/build/dist/Resources/Sound/Sound.js.map +1 -0
- package/build/dist/Resources/Sound/WebAudioInstance.js +190 -0
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- package/build/dist/Scene.js +444 -0
- package/build/dist/Scene.js.map +1 -0
- package/build/dist/Screen.js +782 -0
- package/build/dist/Screen.js.map +1 -0
- package/build/dist/ScreenElement.js +43 -0
- package/build/dist/ScreenElement.js.map +1 -0
- package/build/dist/TileMap/IsometricEntityComponent.js +17 -0
- package/build/dist/TileMap/IsometricEntityComponent.js.map +1 -0
- package/build/dist/TileMap/IsometricEntitySystem.js +23 -0
- package/build/dist/TileMap/IsometricEntitySystem.js.map +1 -0
- package/build/dist/TileMap/IsometricMap.js +311 -0
- package/build/dist/TileMap/IsometricMap.js.map +1 -0
- package/build/dist/TileMap/TileMap.d.ts +2 -1
- package/build/dist/TileMap/TileMap.js +630 -0
- package/build/dist/TileMap/TileMap.js.map +1 -0
- package/build/dist/TileMap/index.js +5 -0
- package/build/dist/TileMap/index.js.map +1 -0
- package/build/dist/Timer.js +202 -0
- package/build/dist/Timer.js.map +1 -0
- package/build/dist/Trigger.js +94 -0
- package/build/dist/Trigger.js.map +1 -0
- package/build/dist/Util/Browser.js +66 -0
- package/build/dist/Util/Browser.js.map +1 -0
- package/build/dist/Util/Clock.js +219 -0
- package/build/dist/Util/Clock.js.map +1 -0
- package/build/dist/Util/Decorators.js +78 -0
- package/build/dist/Util/Decorators.js.map +1 -0
- package/build/dist/Util/Detector.js +167 -0
- package/build/dist/Util/Detector.js.map +1 -0
- package/build/dist/Util/DrawUtil.js +115 -0
- package/build/dist/Util/DrawUtil.js.map +1 -0
- package/build/dist/Util/EasingFunctions.js +102 -0
- package/build/dist/Util/EasingFunctions.js.map +1 -0
- package/build/dist/Util/Fps.js +47 -0
- package/build/dist/Util/Fps.js.map +1 -0
- package/build/dist/Util/Future.js +30 -0
- package/build/dist/Util/Future.js.map +1 -0
- package/build/dist/Util/IFrame.js +23 -0
- package/build/dist/Util/IFrame.js.map +1 -0
- package/build/dist/Util/Index.js +7 -0
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- package/build/dist/Util/Log.js +195 -0
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- package/build/dist/Util/Observable.js +66 -0
- package/build/dist/Util/Observable.js.map +1 -0
- package/build/dist/Util/Pool.js +74 -0
- package/build/dist/Util/Pool.js.map +1 -0
- package/build/dist/Util/Semaphore.js +55 -0
- package/build/dist/Util/Semaphore.js.map +1 -0
- package/build/dist/Util/Sound.js +22 -0
- package/build/dist/Util/Sound.js.map +1 -0
- package/build/dist/Util/StateMachine.js +79 -0
- package/build/dist/Util/StateMachine.js.map +1 -0
- package/build/dist/Util/Toaster.css +28 -28
- package/build/dist/Util/Toaster.js +84 -0
- package/build/dist/Util/Toaster.js.map +1 -0
- package/build/dist/Util/Util.d.ts +6 -0
- package/build/dist/Util/Util.js +95 -0
- package/build/dist/Util/Util.js.map +1 -0
- package/build/dist/Util/Watch.js +67 -0
- package/build/dist/Util/Watch.js.map +1 -0
- package/build/dist/Util/WebAudio.js +62 -0
- package/build/dist/Util/WebAudio.js.map +1 -0
- package/build/dist/excalibur.d.ts +2 -2
- package/build/dist/excalibur.js +389 -258
- package/build/dist/excalibur.js.map +1 -1
- package/build/dist/excalibur.min.js +1 -1
- package/build/dist/excalibur.min.js.LICENSE.txt +1 -1
- package/build/dist/excalibur.min.js.map +1 -1
- package/build/dist/index.js +81 -0
- package/build/dist/index.js.map +1 -0
- package/build/esm/Debug/Debug.d.ts +11 -0
- package/build/esm/Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts +1 -0
- package/build/esm/Graphics/Context/material.d.ts +2 -0
- package/build/esm/Graphics/DebugGraphicsComponent.d.ts +3 -2
- package/build/esm/Graphics/FontCache.d.ts +1 -0
- package/build/esm/TileMap/TileMap.d.ts +2 -1
- package/build/esm/Util/Util.d.ts +6 -0
- package/build/esm/excalibur.d.ts +2 -2
- package/build/esm/excalibur.js +389 -258
- package/build/esm/excalibur.js.map +1 -1
- package/build/esm/excalibur.min.js +1 -1
- package/build/esm/excalibur.min.js.LICENSE.txt +1 -1
- package/build/esm/excalibur.min.js.map +1 -1
- package/docker-compose.yml +11 -11
- package/package.json +131 -131
- package/build/dist/Loader.css +0 -122
- package/build/nuget/Excalibur.0.28.3.nupkg +0 -0
- package/build/v0.28.3.zip +0 -0
- package/excalibur-0.28.3.tgz +0 -0
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import { Logger } from './Util/Log';
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import { Random } from './Math/Random';
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/**
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* The Excalibur timer hooks into the internal timer and fires callbacks,
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* after a certain interval, optionally repeating.
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*/
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export class Timer {
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get complete() {
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return this._complete;
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}
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constructor(fcn, interval, repeats, numberOfRepeats, randomRange, random) {
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this._logger = Logger.getInstance();
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this.id = 0;
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this._elapsedTime = 0;
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this._totalTimeAlive = 0;
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this._running = false;
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this._numberOfTicks = 0;
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this.interval = 10;
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this.repeats = false;
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this.maxNumberOfRepeats = -1;
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this.randomRange = [0, 0];
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this._baseInterval = 10;
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this._generateRandomInterval = () => {
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return this._baseInterval + this.random.integer(this.randomRange[0], this.randomRange[1]);
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};
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this._complete = false;
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this.scene = null;
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if (typeof fcn !== 'function') {
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const options = fcn;
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fcn = options.fcn;
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interval = options.interval;
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repeats = options.repeats;
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numberOfRepeats = options.numberOfRepeats;
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randomRange = options.randomRange;
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random = options.random;
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}
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if (!!numberOfRepeats && numberOfRepeats >= 0) {
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this.maxNumberOfRepeats = numberOfRepeats;
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if (!repeats) {
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throw new Error('repeats must be set to true if numberOfRepeats is set');
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}
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}
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this.id = Timer._MAX_ID++;
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this._callbacks = [];
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this._baseInterval = this.interval = interval;
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if (!!randomRange) {
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if (randomRange[0] > randomRange[1]) {
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throw new Error('min value must be lower than max value for range');
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}
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//We use the instance of ex.Random to generate the range
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this.random = random !== null && random !== void 0 ? random : new Random();
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this.randomRange = randomRange;
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this.interval = this._generateRandomInterval();
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this.on(() => {
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this.interval = this._generateRandomInterval();
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});
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}
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;
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this.repeats = repeats || this.repeats;
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if (fcn) {
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this.on(fcn);
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}
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}
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/**
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* Adds a new callback to be fired after the interval is complete
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* @param fcn The callback to be added to the callback list, to be fired after the interval is complete.
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*/
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on(fcn) {
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this._callbacks.push(fcn);
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}
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/**
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* Removes a callback from the callback list to be fired after the interval is complete.
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* @param fcn The callback to be removed from the callback list, to be fired after the interval is complete.
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*/
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off(fcn) {
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const index = this._callbacks.indexOf(fcn);
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this._callbacks.splice(index, 1);
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}
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/**
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* Updates the timer after a certain number of milliseconds have elapsed. This is used internally by the engine.
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* @param delta Number of elapsed milliseconds since the last update.
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*/
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update(delta) {
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if (this._running) {
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this._totalTimeAlive += delta;
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this._elapsedTime += delta;
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if (this.maxNumberOfRepeats > -1 && this._numberOfTicks >= this.maxNumberOfRepeats) {
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this._complete = true;
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this._running = false;
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this._elapsedTime = 0;
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}
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if (!this.complete && this._elapsedTime >= this.interval) {
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this._callbacks.forEach((c) => {
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c.call(this);
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});
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this._numberOfTicks++;
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if (this.repeats) {
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this._elapsedTime = 0;
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}
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else {
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this._complete = true;
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this._running = false;
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this._elapsedTime = 0;
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}
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}
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}
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}
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/**
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* Resets the timer so that it can be reused, and optionally reconfigure the timers interval.
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*
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* Warning** you may need to call `timer.start()` again if the timer had completed
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* @param newInterval If specified, sets a new non-negative interval in milliseconds to refire the callback
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* @param newNumberOfRepeats If specified, sets a new non-negative upper limit to the number of time this timer executes
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*/
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reset(newInterval, newNumberOfRepeats) {
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if (!!newInterval && newInterval >= 0) {
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this._baseInterval = this.interval = newInterval;
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}
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if (!!this.maxNumberOfRepeats && this.maxNumberOfRepeats >= 0) {
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this.maxNumberOfRepeats = newNumberOfRepeats;
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if (!this.repeats) {
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throw new Error('repeats must be set to true if numberOfRepeats is set');
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}
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}
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this._complete = false;
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this._elapsedTime = 0;
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this._numberOfTicks = 0;
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}
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get timesRepeated() {
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return this._numberOfTicks;
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}
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getTimeRunning() {
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return this._totalTimeAlive;
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}
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/**
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* @returns milliseconds until the next action callback, if complete will return 0
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*/
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get timeToNextAction() {
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if (this.complete) {
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return 0;
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}
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return this.interval - this._elapsedTime;
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}
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/**
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* @returns milliseconds elapsed toward the next action
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*/
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get timeElapsedTowardNextAction() {
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return this._elapsedTime;
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}
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get isRunning() {
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return this._running;
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}
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/**
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* Pauses the timer, time will no longer increment towards the next call
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*/
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pause() {
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this._running = false;
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return this;
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}
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/**
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* Resumes the timer, time will now increment towards the next call.
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*/
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resume() {
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this._running = true;
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return this;
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}
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/**
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* Starts the timer, if the timer was complete it will restart the timer and reset the elapsed time counter
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*/
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start() {
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if (!this.scene) {
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this._logger.warn('Cannot start a timer not part of a scene, timer wont start until added');
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}
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this._running = true;
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if (this.complete) {
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this._complete = false;
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this._elapsedTime = 0;
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this._numberOfTicks = 0;
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}
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return this;
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}
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/**
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* Stops the timer and resets the elapsed time counter towards the next action invocation
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*/
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stop() {
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this._running = false;
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this._elapsedTime = 0;
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this._numberOfTicks = 0;
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return this;
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}
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/**
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* Cancels the timer, preventing any further executions.
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*/
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cancel() {
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this.pause();
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if (this.scene) {
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this.scene.cancelTimer(this);
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}
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}
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}
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Timer._MAX_ID = 0;
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//# sourceMappingURL=Timer.js.map
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{"version":3,"file":"Timer.js","sourceRoot":"","sources":["../../src/engine/Timer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAEpC,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AAYvC;;;GAGG;AACH,MAAM,OAAO,KAAK;IAwBhB,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAYD,YAAY,GAAgC,EAAE,QAAiB,EAC7D,OAAiB,EAAE,eAAwB,EAAE,WAA8B,EAAE,MAAkB;QAtCzF,YAAO,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;QAEhC,OAAE,GAAW,CAAC,CAAC;QAEd,iBAAY,GAAW,CAAC,CAAC;QACzB,oBAAe,GAAW,CAAC,CAAC;QAE5B,aAAQ,GAAG,KAAK,CAAC;QAEjB,mBAAc,GAAW,CAAC,CAAC;QAG5B,aAAQ,GAAW,EAAE,CAAC;QACtB,YAAO,GAAY,KAAK,CAAC;QACzB,uBAAkB,GAAW,CAAC,CAAC,CAAC;QAChC,gBAAW,GAAqB,CAAC,CAAC,EAAC,CAAC,CAAC,CAAC;QAErC,kBAAa,GAAG,EAAE,CAAC;QACnB,4BAAuB,GAAG,GAAG,EAAE;YACrC,OAAO,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5F,CAAC,CAAC;QAEM,cAAS,GAAG,KAAK,CAAC;QAKnB,UAAK,GAAU,IAAI,CAAC;QAYzB,IAAI,OAAO,GAAG,KAAK,UAAU,EAAE,CAAC;YAC9B,MAAM,OAAO,GAAG,GAAG,CAAC;YACpB,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC;YAClB,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;YAC5B,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;YAC1B,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;YAC1C,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;YAClC,MAAM,GAAE,OAAO,CAAC,MAAM,CAAC;QACzB,CAAC;QAED,IAAI,CAAC,CAAC,eAAe,IAAI,eAAe,IAAI,CAAC,EAAE,CAAC;YAC9C,IAAI,CAAC,kBAAkB,GAAG,eAAe,CAAC;YAC1C,IAAI,CAAC,OAAO,EAAE,CAAC;gBACb,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;YAC3E,CAAC;QACH,CAAC;QAED,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;QACrB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC9C,IAAI,CAAC,CAAC,WAAW,EAAC,CAAC;YACjB,IAAI,WAAW,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;gBACpC,MAAM,IAAI,KAAK,CAAC,kDAAkD,CAAC,CAAC;YACtE,CAAC;YACD,wDAAwD;YACxD,IAAI,CAAC,MAAM,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,IAAI,MAAM,EAAE,CAAC;YACrC,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;YAE/B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/C,IAAI,CAAC,EAAE,CAAC,GAAG,EAAE;gBACX,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,uBAAuB,EAAE,CAAC;YACjD,CAAC,CAAC,CAAC;QACL,CAAC;QAAA,CAAC;QACF,IAAI,CAAC,OAAO,GAAG,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC;QACvC,IAAI,GAAG,EAAE,CAAC;YACR,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;QACf,CAAC;IACH,CAAC;IAED;;;OAGG;IACI,EAAE,CAAC,GAAe;QACvB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,GAAG,CAAC,GAAe;QACxB,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QAC3C,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IACnC,CAAC;IACD;;;OAGG;IACI,MAAM,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClB,IAAI,CAAC,eAAe,IAAI,KAAK,CAAC;YAC9B,IAAI,CAAC,YAAY,IAAI,KAAK,CAAC;YAE3B,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBACnF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;gBACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;gBACtB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;YACxB,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACzD,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;oBAC5B,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACf,CAAC,CAAC,CAAC;gBACH,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtB,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;oBACjB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;gBACxB,CAAC;qBAAM,CAAC;oBACN,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;oBACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;oBACtB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;gBACxB,CAAC;YACH,CAAC;QACH,CAAC;IACH,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,WAAoB,EAAE,kBAA2B;QAC5D,IAAI,CAAC,CAAC,WAAW,IAAI,WAAW,IAAI,CAAC,EAAE,CAAC;YACtC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,QAAQ,GAAE,WAAW,CAAC;QAClD,CAAC;QAED,IAAI,CAAC,CAAC,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,IAAI,CAAC,EAAE,CAAC;YAC9D,IAAI,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;YAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gBAClB,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;YAC3E,CAAC;QACH,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,IAAW,aAAa;QACtB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC7B,CAAC;IAEM,cAAc;QACnB,OAAO,IAAI,CAAC,eAAe,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClB,OAAO,CAAC,CAAC;QACX,CAAC;QACD,OAAO,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,IAAW,2BAA2B;QACpC,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS;QAClB,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,KAAK;QACV,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACI,MAAM;QACX,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACI,KAAK;QACV,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YAChB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,wEAAwE,CAAC,CAAC;QAC9F,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YACvB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;YACtB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QAC1B,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACI,IAAI;QACT,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACxB,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACI,MAAM;QACX,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACf,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAC/B,CAAC;IACH,CAAC;;AArOc,aAAO,GAAW,CAAC,AAAZ,CAAa"}
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@@ -0,0 +1,94 @@
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1
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+
import { Vector } from './Math/vector';
|
|
2
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+
import { ExitTriggerEvent, EnterTriggerEvent } from './Events';
|
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3
|
+
import { CollisionType } from './Collision/CollisionType';
|
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4
|
+
import { Actor } from './Actor';
|
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5
|
+
import { EventEmitter } from './EventEmitter';
|
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6
|
+
export const TriggerEvents = {
|
|
7
|
+
ExitTrigger: 'exit',
|
|
8
|
+
EnterTrigger: 'enter'
|
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9
|
+
};
|
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10
|
+
const triggerDefaults = {
|
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11
|
+
pos: Vector.Zero,
|
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12
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+
width: 10,
|
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13
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+
height: 10,
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14
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+
visible: false,
|
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15
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+
action: () => {
|
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16
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+
return;
|
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17
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+
},
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18
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+
filter: () => true,
|
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19
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+
repeat: -1
|
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20
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+
};
|
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21
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+
/**
|
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22
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+
* Triggers are a method of firing arbitrary code on collision. These are useful
|
|
23
|
+
* as 'buttons', 'switches', or to trigger effects in a game. By default triggers
|
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24
|
+
* are invisible, and can only be seen when [[Trigger.visible]] is set to `true`.
|
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25
|
+
*/
|
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26
|
+
export class Trigger extends Actor {
|
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27
|
+
/**
|
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28
|
+
*
|
|
29
|
+
* @param opts Trigger options
|
|
30
|
+
*/
|
|
31
|
+
constructor(opts) {
|
|
32
|
+
super({ x: opts.pos.x, y: opts.pos.y, width: opts.width, height: opts.height });
|
|
33
|
+
this.events = new EventEmitter();
|
|
34
|
+
/**
|
|
35
|
+
* Action to fire when triggered by collision
|
|
36
|
+
*/
|
|
37
|
+
this.action = () => {
|
|
38
|
+
return;
|
|
39
|
+
};
|
|
40
|
+
/**
|
|
41
|
+
* Filter to add additional granularity to action dispatch, if a filter is specified the action will only fire when
|
|
42
|
+
* filter return true for the collided actor.
|
|
43
|
+
*/
|
|
44
|
+
this.filter = () => true;
|
|
45
|
+
/**
|
|
46
|
+
* Number of times to repeat before killing the trigger,
|
|
47
|
+
*/
|
|
48
|
+
this.repeat = -1;
|
|
49
|
+
opts = {
|
|
50
|
+
...triggerDefaults,
|
|
51
|
+
...opts
|
|
52
|
+
};
|
|
53
|
+
this.filter = opts.filter || this.filter;
|
|
54
|
+
this.repeat = opts.repeat || this.repeat;
|
|
55
|
+
this.action = opts.action || this.action;
|
|
56
|
+
if (opts.target) {
|
|
57
|
+
this.target = opts.target;
|
|
58
|
+
}
|
|
59
|
+
this.graphics.visible = opts.visible;
|
|
60
|
+
this.body.collisionType = CollisionType.Passive;
|
|
61
|
+
this.events.on('collisionstart', (evt) => {
|
|
62
|
+
if (this.filter(evt.other)) {
|
|
63
|
+
this.events.emit('enter', new EnterTriggerEvent(this, evt.other));
|
|
64
|
+
this._dispatchAction();
|
|
65
|
+
// remove trigger if its done, -1 repeat forever
|
|
66
|
+
if (this.repeat === 0) {
|
|
67
|
+
this.kill();
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
});
|
|
71
|
+
this.events.on('collisionend', (evt) => {
|
|
72
|
+
if (this.filter(evt.other)) {
|
|
73
|
+
this.events.emit('exit', new ExitTriggerEvent(this, evt.other));
|
|
74
|
+
}
|
|
75
|
+
});
|
|
76
|
+
}
|
|
77
|
+
set target(target) {
|
|
78
|
+
this._target = target;
|
|
79
|
+
this.filter = (actor) => actor === target;
|
|
80
|
+
}
|
|
81
|
+
get target() {
|
|
82
|
+
return this._target;
|
|
83
|
+
}
|
|
84
|
+
_initialize(engine) {
|
|
85
|
+
super._initialize(engine);
|
|
86
|
+
}
|
|
87
|
+
_dispatchAction() {
|
|
88
|
+
if (this.repeat !== 0) {
|
|
89
|
+
this.action.call(this);
|
|
90
|
+
this.repeat--;
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
//# sourceMappingURL=Trigger.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Trigger.js","sourceRoot":"","sources":["../../src/engine/Trigger.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AACvC,OAAO,EAAE,gBAAgB,EAAE,iBAAiB,EAA0C,MAAM,UAAU,CAAC;AACvG,OAAO,EAAE,aAAa,EAAE,MAAM,2BAA2B,CAAC;AAE1D,OAAO,EAAE,KAAK,EAAe,MAAM,SAAS,CAAC;AAC7C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAO9C,MAAM,CAAC,MAAM,aAAa,GAAG;IAC3B,WAAW,EAAE,MAAM;IACnB,YAAY,EAAE,OAAO;CACtB,CAAC;AAwBF,MAAM,eAAe,GAA4B;IAC/C,GAAG,EAAE,MAAM,CAAC,IAAI;IAChB,KAAK,EAAE,EAAE;IACT,MAAM,EAAE,EAAE;IACV,OAAO,EAAE,KAAK;IACd,MAAM,EAAE,GAAG,EAAE;QACX,OAAO;IACT,CAAC;IACD,MAAM,EAAE,GAAG,EAAE,CAAC,IAAI;IAClB,MAAM,EAAE,CAAC,CAAC;CACX,CAAC;AAEF;;;;GAIG;AACH,MAAM,OAAO,OAAQ,SAAQ,KAAK;IAmBhC;;;OAGG;IACH,YAAY,IAA6B;QACvC,KAAK,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;QAvB3E,WAAM,GAAG,IAAI,YAAY,EAA+B,CAAC;QAEhE;;WAEG;QACI,WAAM,GAAe,GAAG,EAAE;YAC/B,OAAO;QACT,CAAC,CAAC;QACF;;;WAGG;QACI,WAAM,GAA+B,GAAG,EAAE,CAAC,IAAI,CAAC;QACvD;;WAEG;QACI,WAAM,GAAW,CAAC,CAAC,CAAC;QAQzB,IAAI,GAAG;YACL,GAAG,eAAe;YAClB,GAAG,IAAI;SACR,CAAC;QAEF,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC;QACzC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC5B,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QACrC,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC,OAAO,CAAC;QAEhD,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,gBAAgB,EAAE,CAAC,GAA+B,EAAE,EAAE;YACnE,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC3B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,iBAAiB,CAAC,IAAI,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC;gBAClE,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,gDAAgD;gBAChD,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;oBACtB,IAAI,CAAC,IAAI,EAAE,CAAC;gBACd,CAAC;YACH,CAAC;QACH,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,cAAc,EAAE,CAAC,GAA6B,EAAE,EAAE;YAC/D,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC3B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,gBAAgB,CAAC,IAAI,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC;YAClE,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAED,IAAW,MAAM,CAAC,MAAc;QAC9B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,CAAC,KAAa,EAAE,EAAE,CAAC,KAAK,KAAK,MAAM,CAAC;IACpD,CAAC;IAED,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAEM,WAAW,CAAC,MAAc;QAC/B,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;IAC5B,CAAC;IAEO,eAAe;QACrB,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvB,IAAI,CAAC,MAAM,EAAE,CAAC;QAChB,CAAC;IACH,CAAC;CACF"}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
export class BrowserComponent {
|
|
2
|
+
on(eventName, handler) {
|
|
3
|
+
if (this._nativeHandlers[eventName]) {
|
|
4
|
+
this.off(eventName, this._nativeHandlers[eventName]);
|
|
5
|
+
}
|
|
6
|
+
this._nativeHandlers[eventName] = this._decorate(handler);
|
|
7
|
+
this.nativeComponent.addEventListener(eventName, this._nativeHandlers[eventName]);
|
|
8
|
+
}
|
|
9
|
+
off(eventName, handler) {
|
|
10
|
+
if (!handler) {
|
|
11
|
+
handler = this._nativeHandlers[eventName];
|
|
12
|
+
}
|
|
13
|
+
this.nativeComponent.removeEventListener(eventName, handler);
|
|
14
|
+
this._nativeHandlers[eventName] = null;
|
|
15
|
+
}
|
|
16
|
+
_decorate(handler) {
|
|
17
|
+
return (evt) => {
|
|
18
|
+
if (!this._paused) {
|
|
19
|
+
handler(evt);
|
|
20
|
+
}
|
|
21
|
+
};
|
|
22
|
+
}
|
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pause() {
|
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|
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this._paused = true;
|
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|
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}
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|
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resume() {
|
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this._paused = false;
|
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|
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}
|
|
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|
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clear() {
|
|
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|
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for (const event in this._nativeHandlers) {
|
|
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|
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this.off(event);
|
|
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|
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}
|
|
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|
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}
|
|
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|
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constructor(nativeComponent) {
|
|
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|
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this.nativeComponent = nativeComponent;
|
|
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|
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this._paused = false;
|
|
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|
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this._nativeHandlers = {};
|
|
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|
+
}
|
|
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|
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}
|
|
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|
+
export class BrowserEvents {
|
|
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|
+
constructor(_windowGlobal, _documentGlobal) {
|
|
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|
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this._windowGlobal = _windowGlobal;
|
|
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|
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this._documentGlobal = _documentGlobal;
|
|
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|
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this._windowComponent = new BrowserComponent(this._windowGlobal);
|
|
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|
+
this._documentComponent = new BrowserComponent(this._documentGlobal);
|
|
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|
+
}
|
|
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|
+
get window() {
|
|
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|
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return this._windowComponent;
|
|
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|
+
}
|
|
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|
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get document() {
|
|
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|
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return this._documentComponent;
|
|
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|
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}
|
|
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|
+
pause() {
|
|
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|
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this.window.pause();
|
|
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|
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this.document.pause();
|
|
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|
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}
|
|
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|
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resume() {
|
|
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|
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this.window.resume();
|
|
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|
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this.document.resume();
|
|
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|
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}
|
|
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|
+
clear() {
|
|
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|
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this.window.clear();
|
|
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|
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this.document.clear();
|
|
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|
+
}
|
|
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|
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}
|
|
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|
+
//# sourceMappingURL=Browser.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Browser.js","sourceRoot":"","sources":["../../../src/engine/Util/Browser.ts"],"names":[],"mappings":"AAKA,MAAM,OAAO,gBAAgB;IAI3B,EAAE,CAAC,SAAiB,EAAE,OAA2B;QAC/C,IAAI,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,EAAE,CAAC;YACpC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;QACvD,CAAC;QACD,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;QAC1D,IAAI,CAAC,eAAe,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;IACpF,CAAC;IACD,GAAG,CAAC,SAAiB,EAAE,OAA8B;QACnD,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAC5C,CAAC;QACD,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;QAC7D,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;IACzC,CAAC;IAEO,SAAS,CAAC,OAA2B;QAC3C,OAAO,CAAC,GAAQ,EAAE,EAAE;YAClB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gBAClB,OAAO,CAAC,GAAG,CAAC,CAAC;YACf,CAAC;QACH,CAAC,CAAC;IACJ,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;IACtB,CAAC;IAEM,MAAM;QACX,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACvB,CAAC;IAEM,KAAK;QACV,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACzC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClB,CAAC;IACH,CAAC;IAED,YAAmB,eAAkB;QAAlB,oBAAe,GAAf,eAAe,CAAG;QAxC7B,YAAO,GAAG,KAAK,CAAC;QAChB,oBAAe,GAA8C,EAAE,CAAC;IAuChC,CAAC;CAC1C;AAED,MAAM,OAAO,aAAa;IAGxB,YAAoB,aAAqB,EAAU,eAAyB;QAAxD,kBAAa,GAAb,aAAa,CAAQ;QAAU,oBAAe,GAAf,eAAe,CAAU;QAC1E,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjE,IAAI,CAAC,kBAAkB,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IACvE,CAAC;IAED,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,gBAAgB,CAAC;IAC/B,CAAC;IAED,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACjC,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;IACxB,CAAC;IAEM,MAAM;QACX,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;QACrB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;IACzB,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;IACxB,CAAC;CACF"}
|
|
@@ -0,0 +1,219 @@
|
|
|
1
|
+
import { Logger } from '..';
|
|
2
|
+
import { FpsSampler } from './Fps';
|
|
3
|
+
/**
|
|
4
|
+
* Abstract Clock is the base type of all Clocks
|
|
5
|
+
*
|
|
6
|
+
* It has a few opinions
|
|
7
|
+
* 1. It manages the calculation of what "elapsed" time means and thus maximum fps
|
|
8
|
+
* 2. The default timing api is implemented in now()
|
|
9
|
+
*
|
|
10
|
+
* To implement your own clock, extend Clock and override start/stop to start and stop the clock, then call update() with whatever
|
|
11
|
+
* method is unique to your clock implementation.
|
|
12
|
+
*/
|
|
13
|
+
export class Clock {
|
|
14
|
+
constructor(options) {
|
|
15
|
+
var _a, _b, _c;
|
|
16
|
+
this._onFatalException = () => { };
|
|
17
|
+
this._maxFps = Infinity;
|
|
18
|
+
this._lastTime = 0;
|
|
19
|
+
this._elapsed = 1;
|
|
20
|
+
this._scheduledCbs = [];
|
|
21
|
+
this._totalElapsed = 0;
|
|
22
|
+
this._options = options;
|
|
23
|
+
this.tick = options.tick;
|
|
24
|
+
this._lastTime = (_a = this.now()) !== null && _a !== void 0 ? _a : 0;
|
|
25
|
+
this._maxFps = (_b = options.maxFps) !== null && _b !== void 0 ? _b : this._maxFps;
|
|
26
|
+
this._onFatalException = (_c = options.onFatalException) !== null && _c !== void 0 ? _c : this._onFatalException;
|
|
27
|
+
this.fpsSampler = new FpsSampler({
|
|
28
|
+
initialFps: 60,
|
|
29
|
+
nowFn: () => this.now()
|
|
30
|
+
});
|
|
31
|
+
}
|
|
32
|
+
/**
|
|
33
|
+
* Get the elapsed time for the last completed frame
|
|
34
|
+
*/
|
|
35
|
+
elapsed() {
|
|
36
|
+
return this._elapsed;
|
|
37
|
+
}
|
|
38
|
+
/**
|
|
39
|
+
* Get the current time in milliseconds
|
|
40
|
+
*/
|
|
41
|
+
now() {
|
|
42
|
+
return performance.now();
|
|
43
|
+
}
|
|
44
|
+
toTestClock() {
|
|
45
|
+
const testClock = new TestClock({
|
|
46
|
+
...this._options,
|
|
47
|
+
defaultUpdateMs: 16.6
|
|
48
|
+
});
|
|
49
|
+
return testClock;
|
|
50
|
+
}
|
|
51
|
+
toStandardClock() {
|
|
52
|
+
const clock = new StandardClock({
|
|
53
|
+
...this._options
|
|
54
|
+
});
|
|
55
|
+
return clock;
|
|
56
|
+
}
|
|
57
|
+
setFatalExceptionHandler(handler) {
|
|
58
|
+
this._onFatalException = handler;
|
|
59
|
+
}
|
|
60
|
+
/**
|
|
61
|
+
* Schedule a callback to fire given a timeout in milliseconds using the excalibur [[Clock]]
|
|
62
|
+
*
|
|
63
|
+
* This is useful to use over the built in browser `setTimeout` because callbacks will be tied to the
|
|
64
|
+
* excalibur update clock, instead of browser time, this means that callbacks wont fire if the game is
|
|
65
|
+
* stopped or paused.
|
|
66
|
+
* @param cb callback to fire
|
|
67
|
+
* @param timeoutMs Optionally specify a timeout in milliseconds from now, default is 0ms which means the next possible tick
|
|
68
|
+
*/
|
|
69
|
+
schedule(cb, timeoutMs = 0) {
|
|
70
|
+
// Scheduled based on internal elapsed time
|
|
71
|
+
const scheduledTime = this._totalElapsed + timeoutMs;
|
|
72
|
+
this._scheduledCbs.push([cb, scheduledTime]);
|
|
73
|
+
}
|
|
74
|
+
_runScheduledCbs() {
|
|
75
|
+
// walk backwards to delete items as we loop
|
|
76
|
+
for (let i = this._scheduledCbs.length - 1; i > -1; i--) {
|
|
77
|
+
if (this._scheduledCbs[i][1] <= this._totalElapsed) {
|
|
78
|
+
this._scheduledCbs[i][0]();
|
|
79
|
+
this._scheduledCbs.splice(i, 1);
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
update(overrideUpdateMs) {
|
|
84
|
+
try {
|
|
85
|
+
this.fpsSampler.start();
|
|
86
|
+
// Get the time to calculate time-elapsed
|
|
87
|
+
const now = this.now();
|
|
88
|
+
let elapsed = now - this._lastTime || 1; // first frame
|
|
89
|
+
// Constrain fps
|
|
90
|
+
const fpsInterval = (1000 / this._maxFps);
|
|
91
|
+
// only run frame if enough time has elapsed
|
|
92
|
+
if (elapsed >= fpsInterval) {
|
|
93
|
+
let leftover = 0;
|
|
94
|
+
if (fpsInterval !== 0) {
|
|
95
|
+
leftover = (elapsed % fpsInterval);
|
|
96
|
+
elapsed = elapsed - leftover; // shift elapsed to be "in phase" with the current loop fps
|
|
97
|
+
}
|
|
98
|
+
// Resolves issue #138 if the game has been paused, or blurred for
|
|
99
|
+
// more than a 200 milliseconds, reset elapsed time to 1. This improves reliability
|
|
100
|
+
// and provides more expected behavior when the engine comes back
|
|
101
|
+
// into focus
|
|
102
|
+
if (elapsed > 200) {
|
|
103
|
+
elapsed = 1;
|
|
104
|
+
}
|
|
105
|
+
// tick the mainloop and run scheduled callbacks
|
|
106
|
+
this._elapsed = overrideUpdateMs || elapsed;
|
|
107
|
+
this._totalElapsed += this._elapsed;
|
|
108
|
+
this._runScheduledCbs();
|
|
109
|
+
this.tick(overrideUpdateMs || elapsed);
|
|
110
|
+
if (fpsInterval !== 0) {
|
|
111
|
+
this._lastTime = now - leftover;
|
|
112
|
+
}
|
|
113
|
+
else {
|
|
114
|
+
this._lastTime = now;
|
|
115
|
+
}
|
|
116
|
+
this.fpsSampler.end();
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
catch (e) {
|
|
120
|
+
this._onFatalException(e);
|
|
121
|
+
this.stop();
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
/**
|
|
126
|
+
* The [[StandardClock]] implements the requestAnimationFrame browser api to run the tick()
|
|
127
|
+
*/
|
|
128
|
+
export class StandardClock extends Clock {
|
|
129
|
+
constructor(options) {
|
|
130
|
+
super(options);
|
|
131
|
+
this._running = false;
|
|
132
|
+
}
|
|
133
|
+
isRunning() {
|
|
134
|
+
return this._running;
|
|
135
|
+
}
|
|
136
|
+
start() {
|
|
137
|
+
if (this._running) {
|
|
138
|
+
return;
|
|
139
|
+
}
|
|
140
|
+
this._running = true;
|
|
141
|
+
const mainloop = () => {
|
|
142
|
+
// stop the loop
|
|
143
|
+
if (!this._running) {
|
|
144
|
+
return;
|
|
145
|
+
}
|
|
146
|
+
try {
|
|
147
|
+
// request next loop
|
|
148
|
+
this._requestId = window.requestAnimationFrame(mainloop);
|
|
149
|
+
this.update();
|
|
150
|
+
}
|
|
151
|
+
catch (e) {
|
|
152
|
+
window.cancelAnimationFrame(this._requestId);
|
|
153
|
+
throw e;
|
|
154
|
+
}
|
|
155
|
+
};
|
|
156
|
+
// begin the first frame
|
|
157
|
+
mainloop();
|
|
158
|
+
}
|
|
159
|
+
stop() {
|
|
160
|
+
this._running = false;
|
|
161
|
+
}
|
|
162
|
+
}
|
|
163
|
+
/**
|
|
164
|
+
* The TestClock is meant for debugging interactions in excalibur that require precise timing to replicate or test
|
|
165
|
+
*/
|
|
166
|
+
export class TestClock extends Clock {
|
|
167
|
+
constructor(options) {
|
|
168
|
+
super({
|
|
169
|
+
...options
|
|
170
|
+
});
|
|
171
|
+
this._logger = Logger.getInstance();
|
|
172
|
+
this._running = false;
|
|
173
|
+
this._currentTime = 0;
|
|
174
|
+
this._updateMs = options.defaultUpdateMs;
|
|
175
|
+
}
|
|
176
|
+
/**
|
|
177
|
+
* Get the current time in milliseconds
|
|
178
|
+
*/
|
|
179
|
+
now() {
|
|
180
|
+
var _a;
|
|
181
|
+
return (_a = this._currentTime) !== null && _a !== void 0 ? _a : 0;
|
|
182
|
+
}
|
|
183
|
+
isRunning() {
|
|
184
|
+
return this._running;
|
|
185
|
+
}
|
|
186
|
+
start() {
|
|
187
|
+
this._running = true;
|
|
188
|
+
}
|
|
189
|
+
stop() {
|
|
190
|
+
this._running = false;
|
|
191
|
+
}
|
|
192
|
+
/**
|
|
193
|
+
* Manually step the clock forward 1 tick, optionally specify an elapsed time in milliseconds
|
|
194
|
+
* @param overrideUpdateMs
|
|
195
|
+
*/
|
|
196
|
+
step(overrideUpdateMs) {
|
|
197
|
+
const time = overrideUpdateMs !== null && overrideUpdateMs !== void 0 ? overrideUpdateMs : this._updateMs;
|
|
198
|
+
if (this._running) {
|
|
199
|
+
// to be comparable to RAF this needs to be a full blown Task
|
|
200
|
+
// For example, images cannot decode synchronously in a single step
|
|
201
|
+
this.update(time);
|
|
202
|
+
this._currentTime += time;
|
|
203
|
+
}
|
|
204
|
+
else {
|
|
205
|
+
this._logger.warn('The clock is not running, no step will be performed');
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
/**
|
|
209
|
+
* Run a number of steps that tick the clock, optionally specify an elapsed time in milliseconds
|
|
210
|
+
* @param numberOfSteps
|
|
211
|
+
* @param overrideUpdateMs
|
|
212
|
+
*/
|
|
213
|
+
run(numberOfSteps, overrideUpdateMs) {
|
|
214
|
+
for (let i = 0; i < numberOfSteps; i++) {
|
|
215
|
+
this.step(overrideUpdateMs !== null && overrideUpdateMs !== void 0 ? overrideUpdateMs : this._updateMs);
|
|
216
|
+
}
|
|
217
|
+
}
|
|
218
|
+
}
|
|
219
|
+
//# sourceMappingURL=Clock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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