excalibur 0.28.3 → 0.28.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (482) hide show
  1. package/.gitattributes +63 -63
  2. package/CHANGELOG.md +2003 -1955
  3. package/LICENSE.md +25 -25
  4. package/README.md +134 -134
  5. package/STYLEGUIDE.md +136 -136
  6. package/build/dist/Actions/Action/ActionSequence.js +31 -0
  7. package/build/dist/Actions/Action/ActionSequence.js.map +1 -0
  8. package/build/dist/Actions/Action/Blink.js +54 -0
  9. package/build/dist/Actions/Action/Blink.js.map +1 -0
  10. package/build/dist/Actions/Action/CallMethod.js +21 -0
  11. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  12. package/build/dist/Actions/Action/Delay.js +26 -0
  13. package/build/dist/Actions/Action/Delay.js.map +1 -0
  14. package/build/dist/Actions/Action/Die.js +22 -0
  15. package/build/dist/Actions/Action/Die.js.map +1 -0
  16. package/build/dist/Actions/Action/EaseBy.js +70 -0
  17. package/build/dist/Actions/Action/EaseBy.js.map +1 -0
  18. package/build/dist/Actions/Action/EaseTo.js +69 -0
  19. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  20. package/build/dist/Actions/Action/Fade.js +48 -0
  21. package/build/dist/Actions/Action/Fade.js.map +1 -0
  22. package/build/dist/Actions/Action/Follow.js +56 -0
  23. package/build/dist/Actions/Action/Follow.js.map +1 -0
  24. package/build/dist/Actions/Action/Meet.js +54 -0
  25. package/build/dist/Actions/Action/Meet.js.map +1 -0
  26. package/build/dist/Actions/Action/MoveBy.js +48 -0
  27. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  28. package/build/dist/Actions/Action/MoveTo.js +41 -0
  29. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ParallelActions.js +23 -0
  31. package/build/dist/Actions/Action/ParallelActions.js.map +1 -0
  32. package/build/dist/Actions/Action/Repeat.js +31 -0
  33. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  34. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  35. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  36. package/build/dist/Actions/Action/RotateBy.js +95 -0
  37. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  38. package/build/dist/Actions/Action/RotateTo.js +91 -0
  39. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  40. package/build/dist/Actions/Action/ScaleBy.js +46 -0
  41. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  42. package/build/dist/Actions/Action/ScaleTo.js +58 -0
  43. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  44. package/build/dist/Actions/Action.js +2 -0
  45. package/build/dist/Actions/Action.js.map +1 -0
  46. package/build/dist/Actions/ActionContext.js +322 -0
  47. package/build/dist/Actions/ActionContext.js.map +1 -0
  48. package/build/dist/Actions/ActionQueue.js +87 -0
  49. package/build/dist/Actions/ActionQueue.js.map +1 -0
  50. package/build/dist/Actions/Actionable.js +2 -0
  51. package/build/dist/Actions/Actionable.js.map +1 -0
  52. package/build/dist/Actions/ActionsComponent.js +195 -0
  53. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  54. package/build/dist/Actions/ActionsSystem.js +30 -0
  55. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  56. package/build/dist/Actions/Index.js +26 -0
  57. package/build/dist/Actions/Index.js.map +1 -0
  58. package/build/dist/Actions/RotationType.js +27 -0
  59. package/build/dist/Actions/RotationType.js.map +1 -0
  60. package/build/dist/Actor.js +629 -0
  61. package/build/dist/Actor.js.map +1 -0
  62. package/build/dist/Camera.js +660 -0
  63. package/build/dist/Camera.js.map +1 -0
  64. package/build/dist/Collision/BoundingBox.js +415 -0
  65. package/build/dist/Collision/BoundingBox.js.map +1 -0
  66. package/build/dist/Collision/ColliderComponent.js +202 -0
  67. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CircleCollider.js +226 -0
  69. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  70. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  71. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  72. package/build/dist/Collision/Colliders/Collider.js +32 -0
  73. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/CollisionJumpTable.js +300 -0
  75. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  76. package/build/dist/Collision/Colliders/EdgeCollider.js +229 -0
  77. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  78. package/build/dist/Collision/Colliders/PolygonCollider.js +556 -0
  79. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  80. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  81. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  82. package/build/dist/Collision/Colliders/Shape.js +99 -0
  83. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  84. package/build/dist/Collision/CollisionType.js +33 -0
  85. package/build/dist/Collision/CollisionType.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionContact.js +51 -0
  87. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  88. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  89. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  91. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Detection/QuadTree.js +193 -0
  95. package/build/dist/Collision/Detection/QuadTree.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroup.js +3 -3
  97. package/build/dist/Collision/Integrator.js +25 -0
  98. package/build/dist/Collision/Integrator.js.map +1 -0
  99. package/build/dist/Collision/MotionSystem.js +35 -0
  100. package/build/dist/Collision/MotionSystem.js.map +1 -0
  101. package/build/dist/Collision/Physics.js +163 -0
  102. package/build/dist/Collision/Physics.js.map +1 -0
  103. package/build/dist/Collision/PhysicsWorld.js +10 -0
  104. package/build/dist/Collision/PhysicsWorld.js.map +1 -0
  105. package/build/dist/Collision/Side.js +51 -0
  106. package/build/dist/Collision/Side.js.map +1 -0
  107. package/build/dist/Collision/Solver/ArcadeSolver.js +154 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  109. package/build/dist/Collision/Solver/ContactConstraintPoint.js +87 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  111. package/build/dist/Collision/Solver/RealisticSolver.js +293 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  113. package/build/dist/Collision/Solver/Solver.js +2 -0
  114. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  115. package/build/dist/Color.js +417 -0
  116. package/build/dist/Color.js.map +1 -0
  117. package/build/dist/Configurable.js +32 -0
  118. package/build/dist/Configurable.js.map +1 -0
  119. package/build/dist/Debug/Debug.d.ts +11 -0
  120. package/build/dist/Debug/Debug.js +385 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +263 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Engine.js +986 -0
  131. package/build/dist/Engine.js.map +1 -0
  132. package/build/dist/EntityComponentSystem/Component.js +65 -0
  133. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  134. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  135. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  136. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +107 -0
  137. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  138. package/build/dist/EntityComponentSystem/Entity.js +487 -0
  139. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  140. package/build/dist/EntityComponentSystem/EntityManager.js +137 -0
  141. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  142. package/build/dist/EntityComponentSystem/Query.js +90 -0
  143. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  144. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  145. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  146. package/build/dist/EntityComponentSystem/System.js +76 -0
  147. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  148. package/build/dist/EntityComponentSystem/SystemManager.js +104 -0
  149. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  150. package/build/dist/EntityComponentSystem/Util.js +5 -0
  151. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  152. package/build/dist/EntityComponentSystem/World.js +55 -0
  153. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  154. package/build/dist/EntityComponentSystem/index.js +11 -0
  155. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  156. package/build/dist/EventDispatcher.js +122 -0
  157. package/build/dist/EventDispatcher.js.map +1 -0
  158. package/build/dist/EventEmitter.js +86 -0
  159. package/build/dist/EventEmitter.js.map +1 -0
  160. package/build/dist/Events/ExEvent.js +12 -0
  161. package/build/dist/Events/ExEvent.js.map +1 -0
  162. package/build/dist/Events/MediaEvents.js +75 -0
  163. package/build/dist/Events/MediaEvents.js.map +1 -0
  164. package/build/dist/Events/PointerEvents.js +52 -0
  165. package/build/dist/Events/PointerEvents.js.map +1 -0
  166. package/build/dist/Events.js +473 -0
  167. package/build/dist/Events.js.map +1 -0
  168. package/build/dist/Flags.js +67 -0
  169. package/build/dist/Flags.js.map +1 -0
  170. package/build/dist/Graphics/Animation.js +344 -0
  171. package/build/dist/Graphics/Animation.js.map +1 -0
  172. package/build/dist/Graphics/Canvas.js +38 -0
  173. package/build/dist/Graphics/Canvas.js.map +1 -0
  174. package/build/dist/Graphics/Circle.js +48 -0
  175. package/build/dist/Graphics/Circle.js.map +1 -0
  176. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  177. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  178. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +237 -0
  179. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  180. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts +1 -0
  181. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +481 -0
  182. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  183. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.frag.glsl +52 -52
  184. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +174 -0
  185. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  186. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.vert.glsl +37 -37
  187. package/build/dist/Graphics/Context/debug-text.js +47 -0
  188. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  189. package/build/dist/Graphics/Context/draw-call.js +16 -0
  190. package/build/dist/Graphics/Context/draw-call.js.map +1 -0
  191. package/build/dist/Graphics/Context/image-renderer/image-renderer.frag.glsl +32 -32
  192. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +246 -0
  193. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  194. package/build/dist/Graphics/Context/image-renderer/image-renderer.vert.glsl +32 -32
  195. package/build/dist/Graphics/Context/line-renderer/line-fragment.glsl +10 -10
  196. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +90 -0
  197. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  198. package/build/dist/Graphics/Context/line-renderer/line-vertex.glsl +14 -14
  199. package/build/dist/Graphics/Context/material-renderer/material-renderer.js +23 -2
  200. package/build/dist/Graphics/Context/material-renderer/material-renderer.js.map +1 -1
  201. package/build/dist/Graphics/Context/material.d.ts +2 -0
  202. package/build/dist/Graphics/Context/material.js +72 -0
  203. package/build/dist/Graphics/Context/material.js.map +1 -0
  204. package/build/dist/Graphics/Context/point-renderer/point-fragment.glsl +19 -19
  205. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +91 -0
  206. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-vertex.glsl +11 -11
  208. package/build/dist/Graphics/Context/quad-index-buffer.js +67 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  210. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.frag.glsl +85 -85
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +305 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.vert.glsl +42 -42
  214. package/build/dist/Graphics/Context/render-source.js +16 -0
  215. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  216. package/build/dist/Graphics/Context/render-target.js +65 -0
  217. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  218. package/build/dist/Graphics/Context/renderer.js +2 -0
  219. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-fragment.glsl +13 -13
  221. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +56 -0
  222. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  223. package/build/dist/Graphics/Context/screen-pass-painter/screen-vertex.glsl +11 -11
  224. package/build/dist/Graphics/Context/state-stack.js +37 -0
  225. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +109 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
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  230. package/build/dist/Graphics/Context/vertex-buffer.js +53 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/webgl-util.js +79 -0
  233. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  234. package/build/dist/Graphics/DebugGraphicsComponent.d.ts +3 -2
  235. package/build/dist/Graphics/DebugGraphicsComponent.js +16 -0
  236. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  237. package/build/dist/Graphics/Filtering.js +17 -0
  238. package/build/dist/Graphics/Filtering.js.map +1 -0
  239. package/build/dist/Graphics/Font.js +148 -0
  240. package/build/dist/Graphics/Font.js.map +1 -0
  241. package/build/dist/Graphics/FontCache.d.ts +1 -0
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  244. package/build/dist/Graphics/FontCommon.js +109 -0
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  246. package/build/dist/Graphics/FontTextInstance.js +230 -0
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  248. package/build/dist/Graphics/Graphic.js +208 -0
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  250. package/build/dist/Graphics/GraphicsComponent.js +336 -0
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  252. package/build/dist/Graphics/GraphicsDiagnostics.js +9 -0
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  256. package/build/dist/Graphics/GraphicsSystem.js +210 -0
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  258. package/build/dist/Graphics/ImageSource.js +124 -0
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  260. package/build/dist/Graphics/Line.js +45 -0
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  262. package/build/dist/Graphics/OffscreenSystem.js +64 -0
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  264. package/build/dist/Graphics/ParallaxComponent.js +11 -0
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  266. package/build/dist/Graphics/Polygon.js +59 -0
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@@ -0,0 +1,239 @@
1
+ /**
2
+ * @module
3
+ * Pseudo-Random Utility
4
+ *
5
+ * A pseudo-random utility to add seeded random support for help in
6
+ * generating things like terrain or reproducible randomness. Uses the
7
+ * [Mersenne Twister](https://en.wikipedia.org/wiki/Mersenne_Twister) algorithm.
8
+ */
9
+ /**
10
+ * 32-bit mask
11
+ */
12
+ const BITMASK32 = 0xffffffff;
13
+ /**
14
+ * Pseudo-random number generator following the Mersenne_Twister algorithm. Given a seed this generator will produce the same sequence
15
+ * of numbers each time it is called.
16
+ * See https://en.wikipedia.org/wiki/Mersenne_Twister for more details.
17
+ * Uses the MT19937-32 (2002) implementation documented here http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/MT2002/emt19937ar.html
18
+ *
19
+ * Api inspired by http://chancejs.com/# https://github.com/chancejs/chancejs
20
+ */
21
+ export class Random {
22
+ /**
23
+ * If no seed is specified, the Date.now() is used
24
+ */
25
+ constructor(seed) {
26
+ this.seed = seed;
27
+ // Separation point of one one word, the number of bits in the lower bitmask 0 <= r <= w-1
28
+ this._lowerMask = 0x7fffffff; // 31 bits same as _r
29
+ this._upperMask = 0x80000000; // 34 high bits
30
+ // Word size, 64 bits
31
+ this._w = 32;
32
+ // Degree of recurrence
33
+ this._n = 624;
34
+ // Middle word, an offset used in the recurrence defining the series x, 1<=m<n
35
+ this._m = 397;
36
+ // coefficients of teh rational normal form twist matrix
37
+ this._a = 0x9908b0df;
38
+ // tempering bit shifts and masks
39
+ this._u = 11;
40
+ this._s = 7;
41
+ this._b = 0x9d2c5680;
42
+ this._t = 15;
43
+ this._c = 0xefc60000;
44
+ this._l = 18;
45
+ this._f = 1812433253;
46
+ this._mt = new Array(this._n);
47
+ // need to mask to support higher bit machines
48
+ this._mt[0] = (seed || Date.now()) >>> 0;
49
+ for (let i = 1; i < this._n; i++) {
50
+ const s = this._mt[i - 1] ^ (this._mt[i - 1] >>> (this._w - 2));
51
+ // numbers are bigger than the JS max safe int, add in 16-bit chunks to prevent IEEE rounding errors on high bits
52
+ this._mt[i] = (((this._f * ((s & 0xffff0000) >>> 16)) << 16) + this._f * (s & 0xffff) + i) >>> 0;
53
+ }
54
+ this._index = this._n;
55
+ }
56
+ /**
57
+ * Apply the twist
58
+ */
59
+ _twist() {
60
+ const mag01 = [0x0, this._a];
61
+ let y = 0, i = 0;
62
+ for (; i < this._n - this._m; i++) {
63
+ y = (this._mt[i] & this._upperMask) | (this._mt[i + 1] & this._lowerMask);
64
+ this._mt[i] = this._mt[i + this._m] ^ (y >>> 1) ^ (mag01[y & 0x1] & BITMASK32);
65
+ }
66
+ for (; i < this._n - 1; i++) {
67
+ y = (this._mt[i] & this._upperMask) | (this._mt[i + 1] & this._lowerMask);
68
+ this._mt[i] = this._mt[i + (this._m - this._n)] ^ (y >>> 1) ^ (mag01[y & 0x1] & BITMASK32);
69
+ }
70
+ y = (this._mt[this._n - 1] & this._upperMask) | (this._mt[0] & this._lowerMask);
71
+ this._mt[this._n - 1] = this._mt[this._m - 1] ^ (y >>> 1) ^ (mag01[y & 0x1] & BITMASK32);
72
+ this._index = 0;
73
+ }
74
+ /**
75
+ * Return next 32 bit integer number in sequence
76
+ */
77
+ nextInt() {
78
+ if (this._index >= this._n) {
79
+ this._twist();
80
+ }
81
+ let y = this._mt[this._index++];
82
+ y ^= y >>> this._u;
83
+ y ^= (y << this._s) & this._b;
84
+ y ^= (y << this._t) & this._c;
85
+ y ^= y >>> this._l;
86
+ return y >>> 0;
87
+ }
88
+ /**
89
+ * Return a random floating point number between [0, 1)
90
+ */
91
+ next() {
92
+ return this.nextInt() * (1.0 / 4294967296.0); // divided by 2^32
93
+ }
94
+ /**
95
+ * Return a random floating point in range [min, max) min is included, max is not included
96
+ */
97
+ floating(min, max) {
98
+ return (max - min) * this.next() + min;
99
+ }
100
+ /**
101
+ * Return a random integer in range [min, max] min is included, max is included.
102
+ * Implemented with rejection sampling, see https://medium.com/@betable/tifu-by-using-math-random-f1c308c4fd9d#.i13tdiu5a
103
+ */
104
+ integer(min, max) {
105
+ return Math.floor((max - min + 1) * this.next() + min);
106
+ }
107
+ /**
108
+ * Returns true or false randomly with 50/50 odds by default.
109
+ * By default the likelihood of returning a true is .5 (50%).
110
+ * @param likelihood takes values between [0, 1]
111
+ */
112
+ bool(likelihood = 0.5) {
113
+ return this.next() <= likelihood;
114
+ }
115
+ /**
116
+ * Returns one element from an array at random
117
+ */
118
+ pickOne(array) {
119
+ return array[this.integer(0, array.length - 1)];
120
+ }
121
+ /**
122
+ * Returns a new array random picking elements from the original
123
+ * @param array Original array to pick from
124
+ * @param numPicks can be any positive number
125
+ * @param allowDuplicates indicates whether the returned set is allowed duplicates (it does not mean there will always be duplicates
126
+ * just that it is possible)
127
+ */
128
+ pickSet(array, numPicks, allowDuplicates = false) {
129
+ if (allowDuplicates) {
130
+ return this._pickSetWithDuplicates(array, numPicks);
131
+ }
132
+ else {
133
+ return this._pickSetWithoutDuplicates(array, numPicks);
134
+ }
135
+ }
136
+ /**
137
+ * Returns a new array randomly picking elements in the original (not reused)
138
+ * @param array Array to pick elements out of
139
+ * @param numPicks must be less than or equal to the number of elements in the array.
140
+ */
141
+ _pickSetWithoutDuplicates(array, numPicks) {
142
+ if (numPicks > array.length || numPicks < 0) {
143
+ throw new Error('Invalid number of elements to pick, must pick a value 0 < n <= length');
144
+ }
145
+ if (numPicks === array.length) {
146
+ return array;
147
+ }
148
+ const result = new Array(numPicks);
149
+ let currentPick = 0;
150
+ const tempArray = array.slice(0);
151
+ while (currentPick < numPicks) {
152
+ const index = this.integer(0, tempArray.length - 1);
153
+ result[currentPick++] = tempArray[index];
154
+ tempArray.splice(index, 1);
155
+ }
156
+ return result;
157
+ }
158
+ /**
159
+ * Returns a new array random picking elements from the original allowing duplicates
160
+ * @param array Array to pick elements out of
161
+ * @param numPicks can be any positive number
162
+ */
163
+ _pickSetWithDuplicates(array, numPicks) {
164
+ // Typescript numbers are all floating point, so do we add check for int? (or floor the input?)
165
+ if (numPicks < 0) {
166
+ throw new Error('Invalid number of elements to pick, must pick a value 0 <= n < MAX_INT');
167
+ }
168
+ const result = new Array(numPicks);
169
+ for (let i = 0; i < numPicks; i++) {
170
+ result[i] = this.pickOne(array);
171
+ }
172
+ return result;
173
+ }
174
+ /**
175
+ * Returns a new array that has its elements shuffled. Using the Fisher/Yates method
176
+ * https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
177
+ */
178
+ shuffle(array) {
179
+ const tempArray = array.slice(0);
180
+ let swap = null;
181
+ for (let i = 0; i < tempArray.length - 2; i++) {
182
+ const randomIndex = this.integer(i, tempArray.length - 1);
183
+ swap = tempArray[i];
184
+ tempArray[i] = tempArray[randomIndex];
185
+ tempArray[randomIndex] = swap;
186
+ }
187
+ return tempArray;
188
+ }
189
+ /**
190
+ * Generate a list of random integer numbers
191
+ * @param length the length of the final array
192
+ * @param min the minimum integer number to generate inclusive
193
+ * @param max the maximum integer number to generate inclusive
194
+ */
195
+ range(length, min, max) {
196
+ const result = new Array(length);
197
+ for (let i = 0; i < length; i++) {
198
+ result[i] = this.integer(min, max);
199
+ }
200
+ return result;
201
+ }
202
+ /**
203
+ * Returns the result of a d4 dice roll
204
+ */
205
+ d4() {
206
+ return this.integer(1, 4);
207
+ }
208
+ /**
209
+ * Returns the result of a d6 dice roll
210
+ */
211
+ d6() {
212
+ return this.integer(1, 6);
213
+ }
214
+ /**
215
+ * Returns the result of a d8 dice roll
216
+ */
217
+ d8() {
218
+ return this.integer(1, 8);
219
+ }
220
+ /**
221
+ * Returns the result of a d10 dice roll
222
+ */
223
+ d10() {
224
+ return this.integer(1, 10);
225
+ }
226
+ /**
227
+ * Returns the result of a d12 dice roll
228
+ */
229
+ d12() {
230
+ return this.integer(1, 12);
231
+ }
232
+ /**
233
+ * Returns the result of a d20 dice roll
234
+ */
235
+ d20() {
236
+ return this.integer(1, 20);
237
+ }
238
+ }
239
+ //# sourceMappingURL=Random.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,331 @@
1
+ import { Matrix } from './matrix';
2
+ import { canonicalizeAngle, sign } from './util';
3
+ import { vec, Vector } from './vector';
4
+ export class AffineMatrix {
5
+ constructor() {
6
+ /**
7
+ * | | | |
8
+ * | ------- | ------- | -------- |
9
+ * | data[0] | data[2] | data[4] |
10
+ * | data[1] | data[3] | data[5] |
11
+ * | 0 | 0 | 1 |
12
+ */
13
+ this.data = new Float64Array(6);
14
+ this._scale = new Float64Array([1, 1]);
15
+ this._scaleSignX = 1;
16
+ this._scaleSignY = 1;
17
+ }
18
+ /**
19
+ * Converts the current matrix into a DOMMatrix
20
+ *
21
+ * This is useful when working with the browser Canvas context
22
+ * @returns {DOMMatrix} DOMMatrix
23
+ */
24
+ toDOMMatrix() {
25
+ return new DOMMatrix([...this.data]);
26
+ }
27
+ static identity() {
28
+ const mat = new AffineMatrix();
29
+ mat.data[0] = 1;
30
+ mat.data[1] = 0;
31
+ mat.data[2] = 0;
32
+ mat.data[3] = 1;
33
+ mat.data[4] = 0;
34
+ mat.data[5] = 0;
35
+ return mat;
36
+ }
37
+ /**
38
+ * Creates a brand new translation matrix at the specified 3d point
39
+ * @param x
40
+ * @param y
41
+ */
42
+ static translation(x, y) {
43
+ const mat = AffineMatrix.identity();
44
+ mat.data[4] = x;
45
+ mat.data[5] = y;
46
+ return mat;
47
+ }
48
+ /**
49
+ * Creates a brand new scaling matrix with the specified scaling factor
50
+ * @param sx
51
+ * @param sy
52
+ */
53
+ static scale(sx, sy) {
54
+ const mat = AffineMatrix.identity();
55
+ mat.data[0] = sx;
56
+ mat.data[3] = sy;
57
+ mat._scale[0] = sx;
58
+ mat._scale[1] = sy;
59
+ return mat;
60
+ }
61
+ /**
62
+ * Creates a brand new rotation matrix with the specified angle
63
+ * @param angleRadians
64
+ */
65
+ static rotation(angleRadians) {
66
+ const mat = AffineMatrix.identity();
67
+ mat.data[0] = Math.cos(angleRadians);
68
+ mat.data[1] = Math.sin(angleRadians);
69
+ mat.data[2] = -Math.sin(angleRadians);
70
+ mat.data[3] = Math.cos(angleRadians);
71
+ return mat;
72
+ }
73
+ setPosition(x, y) {
74
+ this.data[4] = x;
75
+ this.data[5] = y;
76
+ }
77
+ getPosition() {
78
+ return vec(this.data[4], this.data[5]);
79
+ }
80
+ /**
81
+ * Applies rotation to the current matrix mutating it
82
+ * @param angle in Radians
83
+ */
84
+ rotate(angle) {
85
+ const a11 = this.data[0];
86
+ const a21 = this.data[1];
87
+ const a12 = this.data[2];
88
+ const a22 = this.data[3];
89
+ const sine = Math.sin(angle);
90
+ const cosine = Math.cos(angle);
91
+ this.data[0] = cosine * a11 + sine * a12;
92
+ this.data[1] = cosine * a21 + sine * a22;
93
+ this.data[2] = cosine * a12 - sine * a11;
94
+ this.data[3] = cosine * a22 - sine * a21;
95
+ return this;
96
+ }
97
+ /**
98
+ * Applies translation to the current matrix mutating it
99
+ * @param x
100
+ * @param y
101
+ */
102
+ translate(x, y) {
103
+ const a11 = this.data[0];
104
+ const a21 = this.data[1];
105
+ // const a31 = 0;
106
+ const a12 = this.data[2];
107
+ const a22 = this.data[3];
108
+ // const a32 = 0;
109
+ const a13 = this.data[4];
110
+ const a23 = this.data[5];
111
+ // const a33 = 1;
112
+ // Doesn't change z
113
+ this.data[4] = a11 * x + a12 * y + a13;
114
+ this.data[5] = a21 * x + a22 * y + a23;
115
+ return this;
116
+ }
117
+ /**
118
+ * Applies scaling to the current matrix mutating it
119
+ * @param x
120
+ * @param y
121
+ */
122
+ scale(x, y) {
123
+ const a11 = this.data[0];
124
+ const a21 = this.data[1];
125
+ const a12 = this.data[2];
126
+ const a22 = this.data[3];
127
+ this.data[0] = a11 * x;
128
+ this.data[1] = a21 * x;
129
+ this.data[2] = a12 * y;
130
+ this.data[3] = a22 * y;
131
+ this._scale[0] = x;
132
+ this._scale[1] = y;
133
+ return this;
134
+ }
135
+ determinant() {
136
+ return this.data[0] * this.data[3] - this.data[1] * this.data[2];
137
+ }
138
+ /**
139
+ * Return the affine inverse, optionally store it in a target matrix.
140
+ *
141
+ * It's recommended you call .reset() the target unless you know what you're doing
142
+ * @param target
143
+ */
144
+ inverse(target) {
145
+ // See http://negativeprobability.blogspot.com/2011/11/affine-transformations-and-their.html
146
+ // See https://www.mathsisfun.com/algebra/matrix-inverse.html
147
+ // Since we are actually only doing 2D transformations we can use this hack
148
+ // We don't actually use the 3rd or 4th dimension
149
+ const det = this.determinant();
150
+ const inverseDet = 1 / det; // TODO zero check
151
+ const a = this.data[0];
152
+ const b = this.data[2];
153
+ const c = this.data[1];
154
+ const d = this.data[3];
155
+ const m = target || AffineMatrix.identity();
156
+ // inverts rotation and scale
157
+ m.data[0] = d * inverseDet;
158
+ m.data[1] = -c * inverseDet;
159
+ m.data[2] = -b * inverseDet;
160
+ m.data[3] = a * inverseDet;
161
+ const tx = this.data[4];
162
+ const ty = this.data[5];
163
+ // invert translation
164
+ // transform translation into the matrix basis created by rot/scale
165
+ m.data[4] = -(tx * m.data[0] + ty * m.data[2]);
166
+ m.data[5] = -(tx * m.data[1] + ty * m.data[3]);
167
+ return m;
168
+ }
169
+ multiply(vectorOrMatrix, dest) {
170
+ if (vectorOrMatrix instanceof Vector) {
171
+ const result = dest || new Vector(0, 0);
172
+ const vector = vectorOrMatrix;
173
+ // these shenanigans are to allow dest and vector to be the same instance
174
+ const resultX = vector.x * this.data[0] + vector.y * this.data[2] + this.data[4];
175
+ const resultY = vector.x * this.data[1] + vector.y * this.data[3] + this.data[5];
176
+ result.x = resultX;
177
+ result.y = resultY;
178
+ return result;
179
+ }
180
+ else {
181
+ const result = dest || new AffineMatrix();
182
+ const other = vectorOrMatrix;
183
+ const a11 = this.data[0];
184
+ const a21 = this.data[1];
185
+ // const a31 = 0;
186
+ const a12 = this.data[2];
187
+ const a22 = this.data[3];
188
+ // const a32 = 0;
189
+ const a13 = this.data[4];
190
+ const a23 = this.data[5];
191
+ // const a33 = 1;
192
+ const b11 = other.data[0];
193
+ const b21 = other.data[1];
194
+ // const b31 = 0;
195
+ const b12 = other.data[2];
196
+ const b22 = other.data[3];
197
+ // const b32 = 0;
198
+ const b13 = other.data[4];
199
+ const b23 = other.data[5];
200
+ // const b33 = 1;
201
+ result.data[0] = a11 * b11 + a12 * b21; // + a13 * b31; // zero
202
+ result.data[1] = a21 * b11 + a22 * b21; // + a23 * b31; // zero
203
+ result.data[2] = a11 * b12 + a12 * b22; // + a13 * b32; // zero
204
+ result.data[3] = a21 * b12 + a22 * b22; // + a23 * b32; // zero
205
+ result.data[4] = a11 * b13 + a12 * b23 + a13; // * b33; // one
206
+ result.data[5] = a21 * b13 + a22 * b23 + a23; // * b33; // one
207
+ const s = this.getScale();
208
+ result._scaleSignX = sign(s.x) * sign(result._scaleSignX);
209
+ result._scaleSignY = sign(s.y) * sign(result._scaleSignY);
210
+ return result;
211
+ }
212
+ }
213
+ to4x4() {
214
+ const mat = new Matrix();
215
+ mat.data[0] = this.data[0];
216
+ mat.data[1] = this.data[1];
217
+ mat.data[2] = 0;
218
+ mat.data[3] = 0;
219
+ mat.data[4] = this.data[2];
220
+ mat.data[5] = this.data[3];
221
+ mat.data[6] = 0;
222
+ mat.data[7] = 0;
223
+ mat.data[8] = 0;
224
+ mat.data[9] = 0;
225
+ mat.data[10] = 1;
226
+ mat.data[11] = 0;
227
+ mat.data[12] = this.data[4];
228
+ mat.data[13] = this.data[5];
229
+ mat.data[14] = 0;
230
+ mat.data[15] = 1;
231
+ return mat;
232
+ }
233
+ setRotation(angle) {
234
+ const currentScale = this.getScale();
235
+ const sine = Math.sin(angle);
236
+ const cosine = Math.cos(angle);
237
+ this.data[0] = cosine * currentScale.x;
238
+ this.data[1] = sine * currentScale.y;
239
+ this.data[2] = -sine * currentScale.x;
240
+ this.data[3] = cosine * currentScale.y;
241
+ }
242
+ getRotation() {
243
+ const angle = Math.atan2(this.data[1] / this.getScaleY(), this.data[0] / this.getScaleX());
244
+ return canonicalizeAngle(angle);
245
+ }
246
+ getScaleX() {
247
+ // absolute scale of the matrix (we lose sign so need to add it back)
248
+ const xscale = vec(this.data[0], this.data[2]).distance();
249
+ return this._scaleSignX * xscale;
250
+ }
251
+ getScaleY() {
252
+ // absolute scale of the matrix (we lose sign so need to add it back)
253
+ const yscale = vec(this.data[1], this.data[3]).distance();
254
+ return this._scaleSignY * yscale;
255
+ }
256
+ /**
257
+ * Get the scale of the matrix
258
+ */
259
+ getScale() {
260
+ return vec(this.getScaleX(), this.getScaleY());
261
+ }
262
+ setScaleX(val) {
263
+ if (val === this._scale[0]) {
264
+ return;
265
+ }
266
+ this._scaleSignX = sign(val);
267
+ // negative scale acts like a 180 rotation, so flip
268
+ const xscale = vec(this.data[0] * this._scaleSignX, this.data[2] * this._scaleSignX).normalize();
269
+ this.data[0] = xscale.x * val;
270
+ this.data[2] = xscale.y * val;
271
+ this._scale[0] = val;
272
+ }
273
+ setScaleY(val) {
274
+ if (val === this._scale[1]) {
275
+ return;
276
+ }
277
+ this._scaleSignY = sign(val);
278
+ // negative scale acts like a 180 rotation, so flip
279
+ const yscale = vec(this.data[1] * this._scaleSignY, this.data[3] * this._scaleSignY).normalize();
280
+ this.data[1] = yscale.x * val;
281
+ this.data[3] = yscale.y * val;
282
+ this._scale[1] = val;
283
+ }
284
+ setScale(scale) {
285
+ this.setScaleX(scale.x);
286
+ this.setScaleY(scale.y);
287
+ }
288
+ isIdentity() {
289
+ return (this.data[0] === 1 &&
290
+ this.data[1] === 0 &&
291
+ this.data[2] === 0 &&
292
+ this.data[3] === 1 &&
293
+ this.data[4] === 0 &&
294
+ this.data[5] === 0);
295
+ }
296
+ /**
297
+ * Resets the current matrix to the identity matrix, mutating it
298
+ * @returns {AffineMatrix} Current matrix as identity
299
+ */
300
+ reset() {
301
+ const mat = this;
302
+ mat.data[0] = 1;
303
+ mat.data[1] = 0;
304
+ mat.data[2] = 0;
305
+ mat.data[3] = 1;
306
+ mat.data[4] = 0;
307
+ mat.data[5] = 0;
308
+ return mat;
309
+ }
310
+ /**
311
+ * Creates a new Matrix with the same data as the current 4x4
312
+ */
313
+ clone(dest) {
314
+ const mat = dest || new AffineMatrix();
315
+ mat.data[0] = this.data[0];
316
+ mat.data[1] = this.data[1];
317
+ mat.data[2] = this.data[2];
318
+ mat.data[3] = this.data[3];
319
+ mat.data[4] = this.data[4];
320
+ mat.data[5] = this.data[5];
321
+ return mat;
322
+ }
323
+ toString() {
324
+ return `
325
+ [${this.data[0]} ${this.data[2]} ${this.data[4]}]
326
+ [${this.data[1]} ${this.data[3]} ${this.data[5]}]
327
+ [0 0 1]
328
+ `;
329
+ }
330
+ }
331
+ //# sourceMappingURL=affine-matrix.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,17 @@
1
+ /**
2
+ * Enum representing the coordinate plane for the position 2D vector in the [[TransformComponent]]
3
+ */
4
+ export var CoordPlane;
5
+ (function (CoordPlane) {
6
+ /**
7
+ * The world coordinate plane (default) represents world space, any entities drawn with world
8
+ * space move when the camera moves.
9
+ */
10
+ CoordPlane["World"] = "world";
11
+ /**
12
+ * The screen coordinate plane represents screen space, entities drawn in screen space are pinned
13
+ * to screen coordinates ignoring the camera.
14
+ */
15
+ CoordPlane["Screen"] = "screen";
16
+ })(CoordPlane || (CoordPlane = {}));
17
+ //# sourceMappingURL=coord-plane.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"coord-plane.js","sourceRoot":"","sources":["../../../src/engine/Math/coord-plane.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,UAWX;AAXD,WAAY,UAAU;IACpB;;;OAGG;IACH,6BAAe,CAAA;IACf;;;OAGG;IACH,+BAAiB,CAAA;AACnB,CAAC,EAXW,UAAU,KAAV,UAAU,QAWrB"}
@@ -0,0 +1,30 @@
1
+ import { Vector } from './vector';
2
+ export class GlobalCoordinates {
3
+ static fromPagePosition(xOrPos, yOrEngine, engineOrUndefined) {
4
+ let pageX;
5
+ let pageY;
6
+ let pagePos;
7
+ let engine;
8
+ if (arguments.length === 3) {
9
+ pageX = xOrPos;
10
+ pageY = yOrEngine;
11
+ pagePos = new Vector(pageX, pageY);
12
+ engine = engineOrUndefined;
13
+ }
14
+ else {
15
+ pagePos = xOrPos;
16
+ pageX = pagePos.x;
17
+ pageY = pagePos.y;
18
+ engine = yOrEngine;
19
+ }
20
+ const screenPos = engine.screen.pageToScreenCoordinates(pagePos);
21
+ const worldPos = engine.screen.screenToWorldCoordinates(screenPos);
22
+ return new GlobalCoordinates(worldPos, pagePos, screenPos);
23
+ }
24
+ constructor(worldPos, pagePos, screenPos) {
25
+ this.worldPos = worldPos;
26
+ this.pagePos = pagePos;
27
+ this.screenPos = screenPos;
28
+ }
29
+ }
30
+ //# sourceMappingURL=global-coordinates.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"global-coordinates.js","sourceRoot":"","sources":["../../../src/engine/Math/global-coordinates.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,MAAM,OAAO,iBAAiB;IAGrB,MAAM,CAAC,gBAAgB,CAAC,MAAuB,EAAE,SAA0B,EAAE,iBAA0B;QAC5G,IAAI,KAAa,CAAC;QAClB,IAAI,KAAa,CAAC;QAClB,IAAI,OAAe,CAAC;QACpB,IAAI,MAAc,CAAC;QAEnB,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC3B,KAAK,GAAW,MAAM,CAAC;YACvB,KAAK,GAAW,SAAS,CAAC;YAC1B,OAAO,GAAG,IAAI,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YACnC,MAAM,GAAG,iBAAiB,CAAC;QAC7B,CAAC;aAAM,CAAC;YACN,OAAO,GAAW,MAAM,CAAC;YACzB,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC;YAClB,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC;YAClB,MAAM,GAAW,SAAS,CAAC;QAC7B,CAAC;QAED,MAAM,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC;QACjE,MAAM,QAAQ,GAAG,MAAM,CAAC,MAAM,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC;QAEnE,OAAO,IAAI,iBAAiB,CAAC,QAAQ,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;IAC7D,CAAC;IAED,YAAmB,QAAgB,EAAS,OAAe,EAAS,SAAiB;QAAlE,aAAQ,GAAR,QAAQ,CAAQ;QAAS,YAAO,GAAP,OAAO,CAAQ;QAAS,cAAS,GAAT,SAAS,CAAQ;IAAG,CAAC;CAC1F"}