excalibur 0.28.3 → 0.28.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (482) hide show
  1. package/.gitattributes +63 -63
  2. package/CHANGELOG.md +2003 -1955
  3. package/LICENSE.md +25 -25
  4. package/README.md +134 -134
  5. package/STYLEGUIDE.md +136 -136
  6. package/build/dist/Actions/Action/ActionSequence.js +31 -0
  7. package/build/dist/Actions/Action/ActionSequence.js.map +1 -0
  8. package/build/dist/Actions/Action/Blink.js +54 -0
  9. package/build/dist/Actions/Action/Blink.js.map +1 -0
  10. package/build/dist/Actions/Action/CallMethod.js +21 -0
  11. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  12. package/build/dist/Actions/Action/Delay.js +26 -0
  13. package/build/dist/Actions/Action/Delay.js.map +1 -0
  14. package/build/dist/Actions/Action/Die.js +22 -0
  15. package/build/dist/Actions/Action/Die.js.map +1 -0
  16. package/build/dist/Actions/Action/EaseBy.js +70 -0
  17. package/build/dist/Actions/Action/EaseBy.js.map +1 -0
  18. package/build/dist/Actions/Action/EaseTo.js +69 -0
  19. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  20. package/build/dist/Actions/Action/Fade.js +48 -0
  21. package/build/dist/Actions/Action/Fade.js.map +1 -0
  22. package/build/dist/Actions/Action/Follow.js +56 -0
  23. package/build/dist/Actions/Action/Follow.js.map +1 -0
  24. package/build/dist/Actions/Action/Meet.js +54 -0
  25. package/build/dist/Actions/Action/Meet.js.map +1 -0
  26. package/build/dist/Actions/Action/MoveBy.js +48 -0
  27. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  28. package/build/dist/Actions/Action/MoveTo.js +41 -0
  29. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ParallelActions.js +23 -0
  31. package/build/dist/Actions/Action/ParallelActions.js.map +1 -0
  32. package/build/dist/Actions/Action/Repeat.js +31 -0
  33. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  34. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  35. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  36. package/build/dist/Actions/Action/RotateBy.js +95 -0
  37. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  38. package/build/dist/Actions/Action/RotateTo.js +91 -0
  39. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  40. package/build/dist/Actions/Action/ScaleBy.js +46 -0
  41. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  42. package/build/dist/Actions/Action/ScaleTo.js +58 -0
  43. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  44. package/build/dist/Actions/Action.js +2 -0
  45. package/build/dist/Actions/Action.js.map +1 -0
  46. package/build/dist/Actions/ActionContext.js +322 -0
  47. package/build/dist/Actions/ActionContext.js.map +1 -0
  48. package/build/dist/Actions/ActionQueue.js +87 -0
  49. package/build/dist/Actions/ActionQueue.js.map +1 -0
  50. package/build/dist/Actions/Actionable.js +2 -0
  51. package/build/dist/Actions/Actionable.js.map +1 -0
  52. package/build/dist/Actions/ActionsComponent.js +195 -0
  53. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  54. package/build/dist/Actions/ActionsSystem.js +30 -0
  55. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  56. package/build/dist/Actions/Index.js +26 -0
  57. package/build/dist/Actions/Index.js.map +1 -0
  58. package/build/dist/Actions/RotationType.js +27 -0
  59. package/build/dist/Actions/RotationType.js.map +1 -0
  60. package/build/dist/Actor.js +629 -0
  61. package/build/dist/Actor.js.map +1 -0
  62. package/build/dist/Camera.js +660 -0
  63. package/build/dist/Camera.js.map +1 -0
  64. package/build/dist/Collision/BoundingBox.js +415 -0
  65. package/build/dist/Collision/BoundingBox.js.map +1 -0
  66. package/build/dist/Collision/ColliderComponent.js +202 -0
  67. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CircleCollider.js +226 -0
  69. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  70. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  71. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  72. package/build/dist/Collision/Colliders/Collider.js +32 -0
  73. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/CollisionJumpTable.js +300 -0
  75. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  76. package/build/dist/Collision/Colliders/EdgeCollider.js +229 -0
  77. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  78. package/build/dist/Collision/Colliders/PolygonCollider.js +556 -0
  79. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  80. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  81. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  82. package/build/dist/Collision/Colliders/Shape.js +99 -0
  83. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  84. package/build/dist/Collision/CollisionType.js +33 -0
  85. package/build/dist/Collision/CollisionType.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionContact.js +51 -0
  87. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  88. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  89. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  91. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Detection/QuadTree.js +193 -0
  95. package/build/dist/Collision/Detection/QuadTree.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroup.js +3 -3
  97. package/build/dist/Collision/Integrator.js +25 -0
  98. package/build/dist/Collision/Integrator.js.map +1 -0
  99. package/build/dist/Collision/MotionSystem.js +35 -0
  100. package/build/dist/Collision/MotionSystem.js.map +1 -0
  101. package/build/dist/Collision/Physics.js +163 -0
  102. package/build/dist/Collision/Physics.js.map +1 -0
  103. package/build/dist/Collision/PhysicsWorld.js +10 -0
  104. package/build/dist/Collision/PhysicsWorld.js.map +1 -0
  105. package/build/dist/Collision/Side.js +51 -0
  106. package/build/dist/Collision/Side.js.map +1 -0
  107. package/build/dist/Collision/Solver/ArcadeSolver.js +154 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  109. package/build/dist/Collision/Solver/ContactConstraintPoint.js +87 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  111. package/build/dist/Collision/Solver/RealisticSolver.js +293 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  113. package/build/dist/Collision/Solver/Solver.js +2 -0
  114. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  115. package/build/dist/Color.js +417 -0
  116. package/build/dist/Color.js.map +1 -0
  117. package/build/dist/Configurable.js +32 -0
  118. package/build/dist/Configurable.js.map +1 -0
  119. package/build/dist/Debug/Debug.d.ts +11 -0
  120. package/build/dist/Debug/Debug.js +385 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +263 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Engine.js +986 -0
  131. package/build/dist/Engine.js.map +1 -0
  132. package/build/dist/EntityComponentSystem/Component.js +65 -0
  133. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  134. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  135. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  136. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +107 -0
  137. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  138. package/build/dist/EntityComponentSystem/Entity.js +487 -0
  139. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  140. package/build/dist/EntityComponentSystem/EntityManager.js +137 -0
  141. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  142. package/build/dist/EntityComponentSystem/Query.js +90 -0
  143. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  144. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  145. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  146. package/build/dist/EntityComponentSystem/System.js +76 -0
  147. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  148. package/build/dist/EntityComponentSystem/SystemManager.js +104 -0
  149. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  150. package/build/dist/EntityComponentSystem/Util.js +5 -0
  151. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  152. package/build/dist/EntityComponentSystem/World.js +55 -0
  153. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  154. package/build/dist/EntityComponentSystem/index.js +11 -0
  155. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  156. package/build/dist/EventDispatcher.js +122 -0
  157. package/build/dist/EventDispatcher.js.map +1 -0
  158. package/build/dist/EventEmitter.js +86 -0
  159. package/build/dist/EventEmitter.js.map +1 -0
  160. package/build/dist/Events/ExEvent.js +12 -0
  161. package/build/dist/Events/ExEvent.js.map +1 -0
  162. package/build/dist/Events/MediaEvents.js +75 -0
  163. package/build/dist/Events/MediaEvents.js.map +1 -0
  164. package/build/dist/Events/PointerEvents.js +52 -0
  165. package/build/dist/Events/PointerEvents.js.map +1 -0
  166. package/build/dist/Events.js +473 -0
  167. package/build/dist/Events.js.map +1 -0
  168. package/build/dist/Flags.js +67 -0
  169. package/build/dist/Flags.js.map +1 -0
  170. package/build/dist/Graphics/Animation.js +344 -0
  171. package/build/dist/Graphics/Animation.js.map +1 -0
  172. package/build/dist/Graphics/Canvas.js +38 -0
  173. package/build/dist/Graphics/Canvas.js.map +1 -0
  174. package/build/dist/Graphics/Circle.js +48 -0
  175. package/build/dist/Graphics/Circle.js.map +1 -0
  176. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  177. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  178. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +237 -0
  179. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  180. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts +1 -0
  181. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +481 -0
  182. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  183. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.frag.glsl +52 -52
  184. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +174 -0
  185. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  186. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.vert.glsl +37 -37
  187. package/build/dist/Graphics/Context/debug-text.js +47 -0
  188. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  189. package/build/dist/Graphics/Context/draw-call.js +16 -0
  190. package/build/dist/Graphics/Context/draw-call.js.map +1 -0
  191. package/build/dist/Graphics/Context/image-renderer/image-renderer.frag.glsl +32 -32
  192. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +246 -0
  193. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  194. package/build/dist/Graphics/Context/image-renderer/image-renderer.vert.glsl +32 -32
  195. package/build/dist/Graphics/Context/line-renderer/line-fragment.glsl +10 -10
  196. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +90 -0
  197. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  198. package/build/dist/Graphics/Context/line-renderer/line-vertex.glsl +14 -14
  199. package/build/dist/Graphics/Context/material-renderer/material-renderer.js +23 -2
  200. package/build/dist/Graphics/Context/material-renderer/material-renderer.js.map +1 -1
  201. package/build/dist/Graphics/Context/material.d.ts +2 -0
  202. package/build/dist/Graphics/Context/material.js +72 -0
  203. package/build/dist/Graphics/Context/material.js.map +1 -0
  204. package/build/dist/Graphics/Context/point-renderer/point-fragment.glsl +19 -19
  205. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +91 -0
  206. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-vertex.glsl +11 -11
  208. package/build/dist/Graphics/Context/quad-index-buffer.js +67 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  210. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.frag.glsl +85 -85
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +305 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.vert.glsl +42 -42
  214. package/build/dist/Graphics/Context/render-source.js +16 -0
  215. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  216. package/build/dist/Graphics/Context/render-target.js +65 -0
  217. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  218. package/build/dist/Graphics/Context/renderer.js +2 -0
  219. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-fragment.glsl +13 -13
  221. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +56 -0
  222. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  223. package/build/dist/Graphics/Context/screen-pass-painter/screen-vertex.glsl +11 -11
  224. package/build/dist/Graphics/Context/state-stack.js +37 -0
  225. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +109 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
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  230. package/build/dist/Graphics/Context/vertex-buffer.js +53 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/webgl-util.js +79 -0
  233. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  234. package/build/dist/Graphics/DebugGraphicsComponent.d.ts +3 -2
  235. package/build/dist/Graphics/DebugGraphicsComponent.js +16 -0
  236. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  237. package/build/dist/Graphics/Filtering.js +17 -0
  238. package/build/dist/Graphics/Filtering.js.map +1 -0
  239. package/build/dist/Graphics/Font.js +148 -0
  240. package/build/dist/Graphics/Font.js.map +1 -0
  241. package/build/dist/Graphics/FontCache.d.ts +1 -0
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  244. package/build/dist/Graphics/FontCommon.js +109 -0
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  246. package/build/dist/Graphics/FontTextInstance.js +230 -0
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  248. package/build/dist/Graphics/Graphic.js +208 -0
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  250. package/build/dist/Graphics/GraphicsComponent.js +336 -0
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  252. package/build/dist/Graphics/GraphicsDiagnostics.js +9 -0
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  256. package/build/dist/Graphics/GraphicsSystem.js +210 -0
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  258. package/build/dist/Graphics/ImageSource.js +124 -0
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  260. package/build/dist/Graphics/Line.js +45 -0
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  262. package/build/dist/Graphics/OffscreenSystem.js +64 -0
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  264. package/build/dist/Graphics/ParallaxComponent.js +11 -0
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  266. package/build/dist/Graphics/Polygon.js +59 -0
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@@ -0,0 +1,52 @@
1
+ import colorBlindCorrectSource from './color-blind-fragment.glsl';
2
+ import { ColorBlindnessMode } from './ColorBlindnessMode';
3
+ import { ScreenShader } from './ScreenShader';
4
+ export class ColorBlindnessPostProcessor {
5
+ constructor(_colorBlindnessMode, simulate = false) {
6
+ this._colorBlindnessMode = _colorBlindnessMode;
7
+ this._simulate = false;
8
+ this._simulate = simulate;
9
+ }
10
+ initialize(gl) {
11
+ this._shader = new ScreenShader(gl, colorBlindCorrectSource);
12
+ this.simulate = this._simulate;
13
+ this.colorBlindnessMode = this._colorBlindnessMode;
14
+ }
15
+ getShader() {
16
+ return this._shader.getShader();
17
+ }
18
+ getLayout() {
19
+ return this._shader.getLayout();
20
+ }
21
+ set colorBlindnessMode(colorBlindMode) {
22
+ this._colorBlindnessMode = colorBlindMode;
23
+ if (this._shader) {
24
+ const shader = this._shader.getShader();
25
+ shader.use();
26
+ if (this._colorBlindnessMode === ColorBlindnessMode.Protanope) {
27
+ shader.setUniformInt('u_type', 0);
28
+ }
29
+ else if (this._colorBlindnessMode === ColorBlindnessMode.Deuteranope) {
30
+ shader.setUniformInt('u_type', 1);
31
+ }
32
+ else if (this._colorBlindnessMode === ColorBlindnessMode.Tritanope) {
33
+ shader.setUniformInt('u_type', 2);
34
+ }
35
+ }
36
+ }
37
+ get colorBlindnessMode() {
38
+ return this._colorBlindnessMode;
39
+ }
40
+ set simulate(value) {
41
+ this._simulate = value;
42
+ if (this._shader) {
43
+ const shader = this._shader.getShader();
44
+ shader.use();
45
+ shader.setUniformBoolean('u_simulate', value);
46
+ }
47
+ }
48
+ get simulate() {
49
+ return this._simulate;
50
+ }
51
+ }
52
+ //# sourceMappingURL=ColorBlindnessPostProcessor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ColorBlindnessPostProcessor.js","sourceRoot":"","sources":["../../../../src/engine/Graphics/PostProcessor/ColorBlindnessPostProcessor.ts"],"names":[],"mappings":"AAAA,OAAO,uBAAuB,MAAM,6BAA6B,CAAC;AAElE,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAG1D,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C,MAAM,OAAO,2BAA2B;IAGtC,YAAoB,mBAAuC,EAAE,QAAQ,GAAG,KAAK;QAAzD,wBAAmB,GAAnB,mBAAmB,CAAoB;QADnD,cAAS,GAAG,KAAK,CAAC;QAExB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;IAC5B,CAAC;IAED,UAAU,CAAC,EAA0B;QACnC,IAAI,CAAC,OAAO,GAAG,IAAI,YAAY,CAAC,EAAE,EAAE,uBAAuB,CAAC,CAAC;QAC7D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,mBAAmB,CAAC;IACrD,CAAC;IAED,SAAS;QACP,OAAO,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;IAClC,CAAC;IAED,SAAS;QACP,OAAO,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;IAClC,CAAC;IAED,IAAI,kBAAkB,CAAC,cAAkC;QACvD,IAAI,CAAC,mBAAmB,GAAG,cAAc,CAAC;QAC1C,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjB,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;YACxC,MAAM,CAAC,GAAG,EAAE,CAAC;YACb,IAAI,IAAI,CAAC,mBAAmB,KAAK,kBAAkB,CAAC,SAAS,EAAE,CAAC;gBAC9D,MAAM,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;YACpC,CAAC;iBAAM,IAAI,IAAI,CAAC,mBAAmB,KAAK,kBAAkB,CAAC,WAAW,EAAE,CAAC;gBACvE,MAAM,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;YACpC,CAAC;iBAAM,IAAI,IAAI,CAAC,mBAAmB,KAAK,kBAAkB,CAAC,SAAS,EAAE,CAAC;gBACrE,MAAM,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;YACpC,CAAC;QACH,CAAC;IACH,CAAC;IAED,IAAI,kBAAkB;QACpB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IAClC,CAAC;IAED,IAAI,QAAQ,CAAC,KAAc;QACzB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAEjB,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;YACxC,MAAM,CAAC,GAAG,EAAE,CAAC;YACb,MAAM,CAAC,iBAAiB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAChD,CAAC;IACH,CAAC;IAED,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;CACF"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=PostProcessor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PostProcessor.js","sourceRoot":"","sources":["../../../../src/engine/Graphics/PostProcessor/PostProcessor.ts"],"names":[],"mappings":""}
@@ -0,0 +1,59 @@
1
+ import { Shader } from '../Context/shader';
2
+ import { VertexBuffer } from '../Context/vertex-buffer';
3
+ import { VertexLayout } from '../Context/vertex-layout';
4
+ /**
5
+ * Helper that defines a whole screen renderer, just provide a fragment source!
6
+ *
7
+ * Currently supports 1 varying
8
+ * - vec2 a_texcoord between 0-1 which corresponds to screen position
9
+ */
10
+ export class ScreenShader {
11
+ constructor(gl, fragmentSource) {
12
+ this._shader = new Shader({
13
+ gl,
14
+ vertexSource: `#version 300 es
15
+ in vec2 a_position;
16
+ in vec2 a_texcoord;
17
+ out vec2 v_texcoord;
18
+
19
+ void main() {
20
+ gl_Position = vec4(a_position, 0.0, 1.0);
21
+ // Pass the texcoord to the fragment shader.
22
+ v_texcoord = a_texcoord;
23
+ }`,
24
+ fragmentSource: fragmentSource
25
+ });
26
+ this._shader.compile();
27
+ // Setup memory layout
28
+ this._buffer = new VertexBuffer({
29
+ gl,
30
+ type: 'static',
31
+ // clip space quad + uv since we don't need a camera
32
+ data: new Float32Array([
33
+ -1, -1, 0, 0,
34
+ -1, 1, 0, 1,
35
+ 1, -1, 1, 0,
36
+ 1, -1, 1, 0,
37
+ -1, 1, 0, 1,
38
+ 1, 1, 1, 1
39
+ ])
40
+ });
41
+ this._layout = new VertexLayout({
42
+ gl,
43
+ shader: this._shader,
44
+ vertexBuffer: this._buffer,
45
+ attributes: [
46
+ ['a_position', 2],
47
+ ['a_texcoord', 2]
48
+ ]
49
+ });
50
+ this._buffer.upload();
51
+ }
52
+ getShader() {
53
+ return this._shader;
54
+ }
55
+ getLayout() {
56
+ return this._layout;
57
+ }
58
+ }
59
+ //# sourceMappingURL=ScreenShader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ScreenShader.js","sourceRoot":"","sources":["../../../../src/engine/Graphics/PostProcessor/ScreenShader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAExD;;;;;GAKG;AACH,MAAM,OAAO,YAAY;IAIvB,YAAY,EAA0B,EAAE,cAAsB;QAC5D,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC;YACxB,EAAE;YACF,YAAY,EAAE;;;;;;;;;QASZ;YACF,cAAc,EAAE,cAAc;SAC/B,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACvB,sBAAsB;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,YAAY,CAAC;YAC9B,EAAE;YACF,IAAI,EAAE,QAAQ;YACd,oDAAoD;YACpD,IAAI,EAAE,IAAI,YAAY,CAAC;gBACrB,CAAC,CAAC,EAAE,CAAC,CAAC,EAAW,CAAC,EAAE,CAAC;gBACrB,CAAC,CAAC,EAAE,CAAC,EAAY,CAAC,EAAE,CAAC;gBACrB,CAAC,EAAE,CAAC,CAAC,EAAY,CAAC,EAAE,CAAC;gBAErB,CAAC,EAAE,CAAC,CAAC,EAAa,CAAC,EAAE,CAAC;gBACtB,CAAC,CAAC,EAAE,CAAC,EAAY,CAAC,EAAE,CAAC;gBACrB,CAAC,EAAE,CAAC,EAAa,CAAC,EAAE,CAAC;aACtB,CAAC;SACH,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,GAAG,IAAI,YAAY,CAAC;YAC9B,EAAE;YACF,MAAM,EAAE,IAAI,CAAC,OAAO;YACpB,YAAY,EAAE,IAAI,CAAC,OAAO;YAC1B,UAAU,EAAE;gBACV,CAAC,YAAY,EAAE,CAAC,CAAC;gBACjB,CAAC,YAAY,EAAE,CAAC,CAAC;aAClB;SACF,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;IACxB,CAAC;IAEM,SAAS;QACd,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IACM,SAAS;QACd,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;CACF"}
@@ -1,65 +1,65 @@
1
- #version 300 es
2
- precision mediump float;
3
- // our texture
4
- uniform sampler2D u_image;
5
- // the texCoords passed in from the vertex shader.
6
- in vec2 v_texcoord;
7
-
8
- // color blind type
9
- uniform int u_type;
10
-
11
- // simulation?
12
- uniform bool u_simulate;
13
-
14
- out vec4 fragColor;
15
-
16
- void main() {
17
- vec4 o = texture(u_image, v_texcoord);
18
- // RGB to LMS matrix conversion
19
- float L = (17.8824 * o.r) + (43.5161 * o.g) + (4.11935 * o.b);
20
- float M = (3.45565 * o.r) + (27.1554 * o.g) + (3.86714 * o.b);
21
- float S = (0.0299566 * o.r) + (0.184309 * o.g) + (1.46709 * o.b);
22
- // Simulate color blindness
23
- float l;
24
- float m;
25
- float s;
26
- //MODE CODE//
27
- if (u_type == 0) {
28
- // Protanope
29
- l = 0.0 * L + 2.02344 * M + -2.52581 * S;
30
- m = 0.0 * L + 1.0 * M + 0.0 * S;
31
- s = 0.0 * L + 0.0 * M + 1.0 * S;;
32
- } else if (u_type == 1) {
33
- // Deuteranope
34
- l = 1.0 * L + 0.0 * M + 0.0 * S;
35
- m = 0.494207 * L + 0.0 * M + 1.24827 * S;
36
- s = 0.0 * L + 0.0 * M + 1.0 * S;
37
- } else if (u_type == 2) {
38
- // Tritanope
39
- l = 1.0 * L + 0.0 * M + 0.0 * S;
40
- m = 0.0 * L + 1.0 * M + 0.0 * S;
41
- s = -0.395913 * L + 0.801109 * M + 0.0 * S;
42
- }
43
-
44
- // LMS to RGB matrix conversion
45
- vec4 error; // simulate the colors
46
- error.r = (0.0809444479 * l) + (-0.130504409 * m) + (0.116721066 * s);
47
- error.g = (-0.0102485335 * l) + (0.0540193266 * m) + (-0.113614708 * s);
48
- error.b = (-0.000365296938 * l) + (-0.00412161469 * m) + (0.693511405 * s);
49
- error.a = 1.0;
50
- vec4 diff = o - error;
51
- vec4 correction; // correct the colors
52
- correction.r = 0.0;
53
- correction.g = (diff.r * 0.7) + (diff.g * 1.0);
54
- correction.b = (diff.r * 0.7) + (diff.b * 1.0);
55
- correction = o + correction;
56
- correction.a = o.a;
57
- //SIMULATE//
58
-
59
- // sim
60
- if (u_simulate) {
61
- fragColor = error.rgba;
62
- } else {
63
- fragColor = correction.rgba;
64
- }
1
+ #version 300 es
2
+ precision mediump float;
3
+ // our texture
4
+ uniform sampler2D u_image;
5
+ // the texCoords passed in from the vertex shader.
6
+ in vec2 v_texcoord;
7
+
8
+ // color blind type
9
+ uniform int u_type;
10
+
11
+ // simulation?
12
+ uniform bool u_simulate;
13
+
14
+ out vec4 fragColor;
15
+
16
+ void main() {
17
+ vec4 o = texture(u_image, v_texcoord);
18
+ // RGB to LMS matrix conversion
19
+ float L = (17.8824 * o.r) + (43.5161 * o.g) + (4.11935 * o.b);
20
+ float M = (3.45565 * o.r) + (27.1554 * o.g) + (3.86714 * o.b);
21
+ float S = (0.0299566 * o.r) + (0.184309 * o.g) + (1.46709 * o.b);
22
+ // Simulate color blindness
23
+ float l;
24
+ float m;
25
+ float s;
26
+ //MODE CODE//
27
+ if (u_type == 0) {
28
+ // Protanope
29
+ l = 0.0 * L + 2.02344 * M + -2.52581 * S;
30
+ m = 0.0 * L + 1.0 * M + 0.0 * S;
31
+ s = 0.0 * L + 0.0 * M + 1.0 * S;;
32
+ } else if (u_type == 1) {
33
+ // Deuteranope
34
+ l = 1.0 * L + 0.0 * M + 0.0 * S;
35
+ m = 0.494207 * L + 0.0 * M + 1.24827 * S;
36
+ s = 0.0 * L + 0.0 * M + 1.0 * S;
37
+ } else if (u_type == 2) {
38
+ // Tritanope
39
+ l = 1.0 * L + 0.0 * M + 0.0 * S;
40
+ m = 0.0 * L + 1.0 * M + 0.0 * S;
41
+ s = -0.395913 * L + 0.801109 * M + 0.0 * S;
42
+ }
43
+
44
+ // LMS to RGB matrix conversion
45
+ vec4 error; // simulate the colors
46
+ error.r = (0.0809444479 * l) + (-0.130504409 * m) + (0.116721066 * s);
47
+ error.g = (-0.0102485335 * l) + (0.0540193266 * m) + (-0.113614708 * s);
48
+ error.b = (-0.000365296938 * l) + (-0.00412161469 * m) + (0.693511405 * s);
49
+ error.a = 1.0;
50
+ vec4 diff = o - error;
51
+ vec4 correction; // correct the colors
52
+ correction.r = 0.0;
53
+ correction.g = (diff.r * 0.7) + (diff.g * 1.0);
54
+ correction.b = (diff.r * 0.7) + (diff.b * 1.0);
55
+ correction = o + correction;
56
+ correction.a = o.a;
57
+ //SIMULATE//
58
+
59
+ // sim
60
+ if (u_simulate) {
61
+ fragColor = error.rgba;
62
+ } else {
63
+ fragColor = correction.rgba;
64
+ }
65
65
  }
@@ -0,0 +1,215 @@
1
+ import { Graphic } from './Graphic';
2
+ import { Color } from '../Color';
3
+ import { Vector } from '../Math/vector';
4
+ import { BoundingBox } from '../Collision/BoundingBox';
5
+ import { watch } from '../Util/Watch';
6
+ import { omit } from '../Util/Util';
7
+ /**
8
+ * A Raster is a Graphic that needs to be first painted to a HTMLCanvasElement before it can be drawn to the
9
+ * [[ExcaliburGraphicsContext]]. This is useful for generating custom images using the 2D canvas api.
10
+ *
11
+ * Implementors must implement the [[Raster.execute]] method to rasterize their drawing.
12
+ */
13
+ export class Raster extends Graphic {
14
+ constructor(options) {
15
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k;
16
+ super(omit(options, ['width', 'height'])); // rasters do some special sauce with width/height
17
+ this.filtering = null;
18
+ this.lineCap = 'butt';
19
+ this.quality = 1;
20
+ this._dirty = true;
21
+ this._smoothing = false;
22
+ this._color = watch(Color.Black, () => this.flagDirty());
23
+ this._lineWidth = 1;
24
+ this._lineDash = [];
25
+ this._padding = 0;
26
+ if (options) {
27
+ this.quality = (_a = options.quality) !== null && _a !== void 0 ? _a : this.quality;
28
+ this.color = (_b = options.color) !== null && _b !== void 0 ? _b : Color.Black;
29
+ this.strokeColor = options === null || options === void 0 ? void 0 : options.strokeColor;
30
+ this.smoothing = (_c = options.smoothing) !== null && _c !== void 0 ? _c : this.smoothing;
31
+ this.lineWidth = (_d = options.lineWidth) !== null && _d !== void 0 ? _d : this.lineWidth;
32
+ this.lineDash = (_e = options.lineDash) !== null && _e !== void 0 ? _e : this.lineDash;
33
+ this.lineCap = (_f = options.lineCap) !== null && _f !== void 0 ? _f : this.lineCap;
34
+ this.padding = (_g = options.padding) !== null && _g !== void 0 ? _g : this.padding;
35
+ this.filtering = (_h = options.filtering) !== null && _h !== void 0 ? _h : this.filtering;
36
+ }
37
+ this._bitmap = document.createElement('canvas');
38
+ // get the default canvas width/height as a fallback
39
+ const bitmapWidth = (_j = options === null || options === void 0 ? void 0 : options.width) !== null && _j !== void 0 ? _j : this._bitmap.width;
40
+ const bitmapHeight = (_k = options === null || options === void 0 ? void 0 : options.height) !== null && _k !== void 0 ? _k : this._bitmap.height;
41
+ this.width = bitmapWidth;
42
+ this.height = bitmapHeight;
43
+ const maybeCtx = this._bitmap.getContext('2d');
44
+ if (!maybeCtx) {
45
+ /* istanbul ignore next */
46
+ throw new Error('Browser does not support 2d canvas drawing, cannot create Raster graphic');
47
+ }
48
+ else {
49
+ this._ctx = maybeCtx;
50
+ }
51
+ }
52
+ cloneRasterOptions() {
53
+ return {
54
+ color: this.color ? this.color.clone() : null,
55
+ strokeColor: this.strokeColor ? this.strokeColor.clone() : null,
56
+ smoothing: this.smoothing,
57
+ lineWidth: this.lineWidth,
58
+ lineDash: this.lineDash,
59
+ lineCap: this.lineCap,
60
+ quality: this.quality,
61
+ padding: this.padding
62
+ };
63
+ }
64
+ /**
65
+ * Gets whether the graphic is dirty, this means there are changes that haven't been re-rasterized
66
+ */
67
+ get dirty() {
68
+ return this._dirty;
69
+ }
70
+ /**
71
+ * Flags the graphic as dirty, meaning it must be re-rasterized before draw.
72
+ * This should be called any time the graphics state changes such that it affects the outputted drawing
73
+ */
74
+ flagDirty() {
75
+ this._dirty = true;
76
+ }
77
+ /**
78
+ * Gets or sets the current width of the Raster graphic. Setting the width will cause the raster
79
+ * to be flagged dirty causing a re-raster on the next draw.
80
+ *
81
+ * Any `padding`s or `quality` set will be factored into the width
82
+ */
83
+ get width() {
84
+ return Math.abs(this._getTotalWidth() * this.scale.x);
85
+ }
86
+ set width(value) {
87
+ value /= Math.abs(this.scale.x);
88
+ this._bitmap.width = value;
89
+ this._originalWidth = value;
90
+ this.flagDirty();
91
+ }
92
+ /**
93
+ * Gets or sets the current height of the Raster graphic. Setting the height will cause the raster
94
+ * to be flagged dirty causing a re-raster on the next draw.
95
+ *
96
+ * Any `padding` or `quality` set will be factored into the height
97
+ */
98
+ get height() {
99
+ return Math.abs(this._getTotalHeight() * this.scale.y);
100
+ }
101
+ set height(value) {
102
+ value /= Math.abs(this.scale.y);
103
+ this._bitmap.height = value;
104
+ this._originalHeight = value;
105
+ this.flagDirty();
106
+ }
107
+ _getTotalWidth() {
108
+ var _a;
109
+ return (((_a = this._originalWidth) !== null && _a !== void 0 ? _a : this._bitmap.width) + this.padding * 2) * 1;
110
+ }
111
+ _getTotalHeight() {
112
+ var _a;
113
+ return (((_a = this._originalHeight) !== null && _a !== void 0 ? _a : this._bitmap.height) + this.padding * 2) * 1;
114
+ }
115
+ /**
116
+ * Returns the local bounds of the Raster including the padding
117
+ */
118
+ get localBounds() {
119
+ return BoundingBox.fromDimension(this._getTotalWidth() * this.scale.x, this._getTotalHeight() * this.scale.y, Vector.Zero);
120
+ }
121
+ /**
122
+ * Gets or sets the smoothing (anti-aliasing of the graphic). Setting the height will cause the raster
123
+ * to be flagged dirty causing a re-raster on the next draw.
124
+ */
125
+ get smoothing() {
126
+ return this._smoothing;
127
+ }
128
+ set smoothing(value) {
129
+ this._smoothing = value;
130
+ this.flagDirty();
131
+ }
132
+ /**
133
+ * Gets or sets the fillStyle of the Raster graphic. Setting the fillStyle will cause the raster to be
134
+ * flagged dirty causing a re-raster on the next draw.
135
+ */
136
+ get color() {
137
+ return this._color;
138
+ }
139
+ set color(value) {
140
+ this.flagDirty();
141
+ this._color = watch(value, () => this.flagDirty());
142
+ }
143
+ /**
144
+ * Gets or sets the strokeStyle of the Raster graphic. Setting the strokeStyle will cause the raster to be
145
+ * flagged dirty causing a re-raster on the next draw.
146
+ */
147
+ get strokeColor() {
148
+ return this._strokeColor;
149
+ }
150
+ set strokeColor(value) {
151
+ this.flagDirty();
152
+ this._strokeColor = watch(value, () => this.flagDirty());
153
+ }
154
+ /**
155
+ * Gets or sets the line width of the Raster graphic. Setting the lineWidth will cause the raster to be
156
+ * flagged dirty causing a re-raster on the next draw.
157
+ */
158
+ get lineWidth() {
159
+ return this._lineWidth;
160
+ }
161
+ set lineWidth(value) {
162
+ this._lineWidth = value;
163
+ this.flagDirty();
164
+ }
165
+ get lineDash() {
166
+ return this._lineDash;
167
+ }
168
+ set lineDash(value) {
169
+ this._lineDash = value;
170
+ this.flagDirty();
171
+ }
172
+ get padding() {
173
+ return this._padding;
174
+ }
175
+ set padding(value) {
176
+ this._padding = value;
177
+ this.flagDirty();
178
+ }
179
+ /**
180
+ * Rasterize the graphic to a bitmap making it usable as in excalibur. Rasterize is called automatically if
181
+ * the graphic is [[Raster.dirty]] on the next [[Graphic.draw]] call
182
+ */
183
+ rasterize() {
184
+ this._dirty = false;
185
+ this._ctx.clearRect(0, 0, this._getTotalWidth(), this._getTotalHeight());
186
+ this._ctx.save();
187
+ this._applyRasterProperties(this._ctx);
188
+ this.execute(this._ctx);
189
+ this._ctx.restore();
190
+ }
191
+ _applyRasterProperties(ctx) {
192
+ var _a, _b, _c;
193
+ this._bitmap.width = this._getTotalWidth() * this.quality;
194
+ this._bitmap.height = this._getTotalHeight() * this.quality;
195
+ // Do a bad thing to pass the filtering as an attribute
196
+ this._bitmap.setAttribute('filtering', this.filtering);
197
+ this._bitmap.setAttribute('forceUpload', 'true');
198
+ ctx.scale(this.quality, this.quality);
199
+ ctx.translate(this.padding, this.padding);
200
+ ctx.imageSmoothingEnabled = this.smoothing;
201
+ ctx.lineWidth = this.lineWidth;
202
+ ctx.setLineDash((_a = this.lineDash) !== null && _a !== void 0 ? _a : ctx.getLineDash());
203
+ ctx.lineCap = this.lineCap;
204
+ ctx.strokeStyle = (_b = this.strokeColor) === null || _b === void 0 ? void 0 : _b.toString();
205
+ ctx.fillStyle = (_c = this.color) === null || _c === void 0 ? void 0 : _c.toString();
206
+ }
207
+ _drawImage(ex, x, y) {
208
+ if (this._dirty) {
209
+ this.rasterize();
210
+ }
211
+ ex.scale(1 / this.quality, 1 / this.quality);
212
+ ex.drawImage(this._bitmap, x, y);
213
+ }
214
+ }
215
+ //# sourceMappingURL=Raster.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,29 @@
1
+ import { Raster } from './Raster';
2
+ /**
3
+ * A Rectangle [[Graphic]] for drawing rectangles to the [[ExcaliburGraphicsContext]]
4
+ */
5
+ export class Rectangle extends Raster {
6
+ constructor(options) {
7
+ super(options);
8
+ this.width = options.width;
9
+ this.height = options.height;
10
+ this.rasterize();
11
+ }
12
+ clone() {
13
+ return new Rectangle({
14
+ width: this.width,
15
+ height: this.height,
16
+ ...this.cloneGraphicOptions(),
17
+ ...this.cloneRasterOptions()
18
+ });
19
+ }
20
+ execute(ctx) {
21
+ if (this.color) {
22
+ ctx.fillRect(0, 0, this.width, this.height);
23
+ }
24
+ if (this.strokeColor) {
25
+ ctx.strokeRect(0, 0, this.width, this.height);
26
+ }
27
+ }
28
+ }
29
+ //# sourceMappingURL=Rectangle.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Rectangle.js","sourceRoot":"","sources":["../../../src/engine/Graphics/Rectangle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAiB,MAAM,UAAU,CAAC;AAOjD;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,MAAM;IACnC,YAAY,OAAyC;QACnD,KAAK,CAAC,OAAO,CAAC,CAAC;QACf,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC7B,IAAI,CAAC,SAAS,EAAE,CAAC;IACnB,CAAC;IAEM,KAAK;QACV,OAAO,IAAI,SAAS,CAAC;YACnB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,GAAG,IAAI,CAAC,mBAAmB,EAAE;YAC7B,GAAG,IAAI,CAAC,kBAAkB,EAAE;SAC7B,CAAC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,GAA6B;QACnC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACf,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9C,CAAC;QACD,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACrB,GAAG,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAChD,CAAC;IACH,CAAC;CACF"}
@@ -0,0 +1,82 @@
1
+ import { Graphic } from './Graphic';
2
+ import { Logger } from '../Util/Log';
3
+ export class Sprite extends Graphic {
4
+ static from(image) {
5
+ return new Sprite({
6
+ image: image
7
+ });
8
+ }
9
+ constructor(options) {
10
+ var _a, _b;
11
+ super(options);
12
+ this._logger = Logger.getInstance();
13
+ this._dirty = true;
14
+ this._logNotLoadedWarning = false;
15
+ this.image = options.image;
16
+ const { width, height } = options;
17
+ this.sourceView = (_a = options.sourceView) !== null && _a !== void 0 ? _a : { x: 0, y: 0, width: width !== null && width !== void 0 ? width : 0, height: height !== null && height !== void 0 ? height : 0 };
18
+ this.destSize = (_b = options.destSize) !== null && _b !== void 0 ? _b : { width: width !== null && width !== void 0 ? width : 0, height: height !== null && height !== void 0 ? height : 0 };
19
+ this._updateSpriteDimensions();
20
+ this.image.ready.then(() => {
21
+ this._updateSpriteDimensions();
22
+ });
23
+ }
24
+ get width() {
25
+ return Math.abs(this.destSize.width * this.scale.x);
26
+ }
27
+ get height() {
28
+ return Math.abs(this.destSize.height * this.scale.y);
29
+ }
30
+ set width(newWidth) {
31
+ newWidth /= Math.abs(this.scale.x);
32
+ this.destSize.width = newWidth;
33
+ super.width = Math.ceil(this.destSize.width);
34
+ }
35
+ set height(newHeight) {
36
+ newHeight /= Math.abs(this.scale.y);
37
+ this.destSize.height = newHeight;
38
+ super.height = Math.ceil(this.destSize.height);
39
+ }
40
+ _updateSpriteDimensions() {
41
+ var _a, _b, _c, _d, _e, _f;
42
+ const { width: nativeWidth, height: nativeHeight } = this.image;
43
+ // This code uses || to avoid 0's
44
+ // If the source is not specified, use the native dimension
45
+ this.sourceView.width = ((_a = this.sourceView) === null || _a === void 0 ? void 0 : _a.width) || nativeWidth;
46
+ this.sourceView.height = ((_b = this.sourceView) === null || _b === void 0 ? void 0 : _b.height) || nativeHeight;
47
+ // If the destination is not specified, use the source if specified, then native
48
+ this.destSize.width = ((_c = this.destSize) === null || _c === void 0 ? void 0 : _c.width) || ((_d = this.sourceView) === null || _d === void 0 ? void 0 : _d.width) || nativeWidth;
49
+ this.destSize.height = ((_e = this.destSize) === null || _e === void 0 ? void 0 : _e.height) || ((_f = this.sourceView) === null || _f === void 0 ? void 0 : _f.height) || nativeHeight;
50
+ this.width = Math.ceil(this.destSize.width) * this.scale.x;
51
+ this.height = Math.ceil(this.destSize.height) * this.scale.y;
52
+ }
53
+ _preDraw(ex, x, y) {
54
+ if (this.image.isLoaded() && this._dirty) {
55
+ this._dirty = false;
56
+ this._updateSpriteDimensions();
57
+ }
58
+ super._preDraw(ex, x, y);
59
+ }
60
+ _drawImage(ex, x, y) {
61
+ if (this.image.isLoaded()) {
62
+ ex.drawImage(this.image.image, this.sourceView.x, this.sourceView.y, this.sourceView.width, this.sourceView.height, x, y, this.destSize.width, this.destSize.height);
63
+ }
64
+ else {
65
+ if (!this._logNotLoadedWarning) {
66
+ this._logger.warn(`ImageSource ${this.image.path}` +
67
+ ` is not yet loaded and won't be drawn. Please call .load() or include in a Loader.\n\n` +
68
+ `Read https://excaliburjs.com/docs/imagesource for more information.`);
69
+ }
70
+ this._logNotLoadedWarning = true;
71
+ }
72
+ }
73
+ clone() {
74
+ return new Sprite({
75
+ image: this.image,
76
+ sourceView: { ...this.sourceView },
77
+ destSize: { ...this.destSize },
78
+ ...this.cloneGraphicOptions()
79
+ });
80
+ }
81
+ }
82
+ //# sourceMappingURL=Sprite.js.map
@@ -0,0 +1 @@
1
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