excalibur 0.28.3 → 0.28.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.gitattributes +63 -63
- package/CHANGELOG.md +2003 -1955
- package/LICENSE.md +25 -25
- package/README.md +134 -134
- package/STYLEGUIDE.md +136 -136
- package/build/dist/Actions/Action/ActionSequence.js +31 -0
- package/build/dist/Actions/Action/ActionSequence.js.map +1 -0
- package/build/dist/Actions/Action/Blink.js +54 -0
- package/build/dist/Actions/Action/Blink.js.map +1 -0
- package/build/dist/Actions/Action/CallMethod.js +21 -0
- package/build/dist/Actions/Action/CallMethod.js.map +1 -0
- package/build/dist/Actions/Action/Delay.js +26 -0
- package/build/dist/Actions/Action/Delay.js.map +1 -0
- package/build/dist/Actions/Action/Die.js +22 -0
- package/build/dist/Actions/Action/Die.js.map +1 -0
- package/build/dist/Actions/Action/EaseBy.js +70 -0
- package/build/dist/Actions/Action/EaseBy.js.map +1 -0
- package/build/dist/Actions/Action/EaseTo.js +69 -0
- package/build/dist/Actions/Action/EaseTo.js.map +1 -0
- package/build/dist/Actions/Action/Fade.js +48 -0
- package/build/dist/Actions/Action/Fade.js.map +1 -0
- package/build/dist/Actions/Action/Follow.js +56 -0
- package/build/dist/Actions/Action/Follow.js.map +1 -0
- package/build/dist/Actions/Action/Meet.js +54 -0
- package/build/dist/Actions/Action/Meet.js.map +1 -0
- package/build/dist/Actions/Action/MoveBy.js +48 -0
- package/build/dist/Actions/Action/MoveBy.js.map +1 -0
- package/build/dist/Actions/Action/MoveTo.js +41 -0
- package/build/dist/Actions/Action/MoveTo.js.map +1 -0
- package/build/dist/Actions/Action/ParallelActions.js +23 -0
- package/build/dist/Actions/Action/ParallelActions.js.map +1 -0
- package/build/dist/Actions/Action/Repeat.js +31 -0
- package/build/dist/Actions/Action/Repeat.js.map +1 -0
- package/build/dist/Actions/Action/RepeatForever.js +37 -0
- package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
- package/build/dist/Actions/Action/RotateBy.js +95 -0
- package/build/dist/Actions/Action/RotateBy.js.map +1 -0
- package/build/dist/Actions/Action/RotateTo.js +91 -0
- package/build/dist/Actions/Action/RotateTo.js.map +1 -0
- package/build/dist/Actions/Action/ScaleBy.js +46 -0
- package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
- package/build/dist/Actions/Action/ScaleTo.js +58 -0
- package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
- package/build/dist/Actions/Action.js +2 -0
- package/build/dist/Actions/Action.js.map +1 -0
- package/build/dist/Actions/ActionContext.js +322 -0
- package/build/dist/Actions/ActionContext.js.map +1 -0
- package/build/dist/Actions/ActionQueue.js +87 -0
- package/build/dist/Actions/ActionQueue.js.map +1 -0
- package/build/dist/Actions/Actionable.js +2 -0
- package/build/dist/Actions/Actionable.js.map +1 -0
- package/build/dist/Actions/ActionsComponent.js +195 -0
- package/build/dist/Actions/ActionsComponent.js.map +1 -0
- package/build/dist/Actions/ActionsSystem.js +30 -0
- package/build/dist/Actions/ActionsSystem.js.map +1 -0
- package/build/dist/Actions/Index.js +26 -0
- package/build/dist/Actions/Index.js.map +1 -0
- package/build/dist/Actions/RotationType.js +27 -0
- package/build/dist/Actions/RotationType.js.map +1 -0
- package/build/dist/Actor.js +629 -0
- package/build/dist/Actor.js.map +1 -0
- package/build/dist/Camera.js +660 -0
- package/build/dist/Camera.js.map +1 -0
- package/build/dist/Collision/BoundingBox.js +415 -0
- package/build/dist/Collision/BoundingBox.js.map +1 -0
- package/build/dist/Collision/ColliderComponent.js +202 -0
- package/build/dist/Collision/ColliderComponent.js.map +1 -0
- package/build/dist/Collision/Colliders/CircleCollider.js +226 -0
- package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
- package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
- package/build/dist/Collision/Colliders/Collider.js +32 -0
- package/build/dist/Collision/Colliders/Collider.js.map +1 -0
- package/build/dist/Collision/Colliders/CollisionJumpTable.js +300 -0
- package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
- package/build/dist/Collision/Colliders/EdgeCollider.js +229 -0
- package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/PolygonCollider.js +556 -0
- package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
- package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
- package/build/dist/Collision/Colliders/Shape.js +99 -0
- package/build/dist/Collision/Colliders/Shape.js.map +1 -0
- package/build/dist/Collision/CollisionType.js +33 -0
- package/build/dist/Collision/CollisionType.js.map +1 -0
- package/build/dist/Collision/Detection/CollisionContact.js +51 -0
- package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
- package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
- package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
- package/build/dist/Collision/Detection/DynamicTree.js +442 -0
- package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
- package/build/dist/Collision/Detection/Pair.js +92 -0
- package/build/dist/Collision/Detection/Pair.js.map +1 -0
- package/build/dist/Collision/Detection/QuadTree.js +193 -0
- package/build/dist/Collision/Detection/QuadTree.js.map +1 -0
- package/build/dist/Collision/Group/CollisionGroup.js +3 -3
- package/build/dist/Collision/Integrator.js +25 -0
- package/build/dist/Collision/Integrator.js.map +1 -0
- package/build/dist/Collision/MotionSystem.js +35 -0
- package/build/dist/Collision/MotionSystem.js.map +1 -0
- package/build/dist/Collision/Physics.js +163 -0
- package/build/dist/Collision/Physics.js.map +1 -0
- package/build/dist/Collision/PhysicsWorld.js +10 -0
- package/build/dist/Collision/PhysicsWorld.js.map +1 -0
- package/build/dist/Collision/Side.js +51 -0
- package/build/dist/Collision/Side.js.map +1 -0
- package/build/dist/Collision/Solver/ArcadeSolver.js +154 -0
- package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
- package/build/dist/Collision/Solver/ContactConstraintPoint.js +87 -0
- package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
- package/build/dist/Collision/Solver/RealisticSolver.js +293 -0
- package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
- package/build/dist/Collision/Solver/Solver.js +2 -0
- package/build/dist/Collision/Solver/Solver.js.map +1 -0
- package/build/dist/Color.js +417 -0
- package/build/dist/Color.js.map +1 -0
- package/build/dist/Configurable.js +32 -0
- package/build/dist/Configurable.js.map +1 -0
- package/build/dist/Debug/Debug.d.ts +11 -0
- package/build/dist/Debug/Debug.js +385 -0
- package/build/dist/Debug/Debug.js.map +1 -0
- package/build/dist/Debug/DebugFlags.js +40 -0
- package/build/dist/Debug/DebugFlags.js.map +1 -0
- package/build/dist/Debug/DebugSystem.js +263 -0
- package/build/dist/Debug/DebugSystem.js.map +1 -0
- package/build/dist/Debug/index.js +4 -0
- package/build/dist/Debug/index.js.map +1 -0
- package/build/dist/Deprecated.js +2 -0
- package/build/dist/Deprecated.js.map +1 -0
- package/build/dist/Engine.js +986 -0
- package/build/dist/Engine.js.map +1 -0
- package/build/dist/EntityComponentSystem/Component.js +65 -0
- package/build/dist/EntityComponentSystem/Component.js.map +1 -0
- package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
- package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
- package/build/dist/EntityComponentSystem/Components/TransformComponent.js +107 -0
- package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
- package/build/dist/EntityComponentSystem/Entity.js +487 -0
- package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
- package/build/dist/EntityComponentSystem/EntityManager.js +137 -0
- package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/Query.js +90 -0
- package/build/dist/EntityComponentSystem/Query.js.map +1 -0
- package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
- package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/System.js +76 -0
- package/build/dist/EntityComponentSystem/System.js.map +1 -0
- package/build/dist/EntityComponentSystem/SystemManager.js +104 -0
- package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/Util.js +5 -0
- package/build/dist/EntityComponentSystem/Util.js.map +1 -0
- package/build/dist/EntityComponentSystem/World.js +55 -0
- package/build/dist/EntityComponentSystem/World.js.map +1 -0
- package/build/dist/EntityComponentSystem/index.js +11 -0
- package/build/dist/EntityComponentSystem/index.js.map +1 -0
- package/build/dist/EventDispatcher.js +122 -0
- package/build/dist/EventDispatcher.js.map +1 -0
- package/build/dist/EventEmitter.js +86 -0
- package/build/dist/EventEmitter.js.map +1 -0
- package/build/dist/Events/ExEvent.js +12 -0
- package/build/dist/Events/ExEvent.js.map +1 -0
- package/build/dist/Events/MediaEvents.js +75 -0
- package/build/dist/Events/MediaEvents.js.map +1 -0
- package/build/dist/Events/PointerEvents.js +52 -0
- package/build/dist/Events/PointerEvents.js.map +1 -0
- package/build/dist/Events.js +473 -0
- package/build/dist/Events.js.map +1 -0
- package/build/dist/Flags.js +67 -0
- package/build/dist/Flags.js.map +1 -0
- package/build/dist/Graphics/Animation.js +344 -0
- package/build/dist/Graphics/Animation.js.map +1 -0
- package/build/dist/Graphics/Canvas.js +38 -0
- package/build/dist/Graphics/Canvas.js.map +1 -0
- package/build/dist/Graphics/Circle.js +48 -0
- package/build/dist/Graphics/Circle.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +237 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +481 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.frag.glsl +52 -52
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +174 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.vert.glsl +37 -37
- package/build/dist/Graphics/Context/debug-text.js +47 -0
- package/build/dist/Graphics/Context/debug-text.js.map +1 -0
- package/build/dist/Graphics/Context/draw-call.js +16 -0
- package/build/dist/Graphics/Context/draw-call.js.map +1 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.frag.glsl +32 -32
- package/build/dist/Graphics/Context/image-renderer/image-renderer.js +246 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.vert.glsl +32 -32
- package/build/dist/Graphics/Context/line-renderer/line-fragment.glsl +10 -10
- package/build/dist/Graphics/Context/line-renderer/line-renderer.js +90 -0
- package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/line-renderer/line-vertex.glsl +14 -14
- package/build/dist/Graphics/Context/material-renderer/material-renderer.js +23 -2
- package/build/dist/Graphics/Context/material-renderer/material-renderer.js.map +1 -1
- package/build/dist/Graphics/Context/material.d.ts +2 -0
- package/build/dist/Graphics/Context/material.js +72 -0
- package/build/dist/Graphics/Context/material.js.map +1 -0
- package/build/dist/Graphics/Context/point-renderer/point-fragment.glsl +19 -19
- package/build/dist/Graphics/Context/point-renderer/point-renderer.js +91 -0
- package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/point-renderer/point-vertex.glsl +11 -11
- package/build/dist/Graphics/Context/quad-index-buffer.js +67 -0
- package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.frag.glsl +85 -85
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +305 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.vert.glsl +42 -42
- package/build/dist/Graphics/Context/render-source.js +16 -0
- package/build/dist/Graphics/Context/render-source.js.map +1 -0
- package/build/dist/Graphics/Context/render-target.js +65 -0
- package/build/dist/Graphics/Context/render-target.js.map +1 -0
- package/build/dist/Graphics/Context/renderer.js +2 -0
- package/build/dist/Graphics/Context/renderer.js.map +1 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-fragment.glsl +13 -13
- package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +56 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-vertex.glsl +11 -11
- package/build/dist/Graphics/Context/state-stack.js +37 -0
- package/build/dist/Graphics/Context/state-stack.js.map +1 -0
- package/build/dist/Graphics/Context/texture-loader.js +109 -0
- package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
- package/build/dist/Graphics/Context/transform-stack.js +30 -0
- package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
- package/build/dist/Graphics/Context/vertex-buffer.js +53 -0
- package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
- package/build/dist/Graphics/Context/webgl-util.js +79 -0
- package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
- package/build/dist/Graphics/DebugGraphicsComponent.d.ts +3 -2
- package/build/dist/Graphics/DebugGraphicsComponent.js +16 -0
- package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
- package/build/dist/Graphics/Filtering.js +17 -0
- package/build/dist/Graphics/Filtering.js.map +1 -0
- package/build/dist/Graphics/Font.js +148 -0
- package/build/dist/Graphics/Font.js.map +1 -0
- package/build/dist/Graphics/FontCache.d.ts +1 -0
- package/build/dist/Graphics/FontCache.js +80 -0
- package/build/dist/Graphics/FontCache.js.map +1 -0
- package/build/dist/Graphics/FontCommon.js +109 -0
- package/build/dist/Graphics/FontCommon.js.map +1 -0
- package/build/dist/Graphics/FontTextInstance.js +230 -0
- package/build/dist/Graphics/FontTextInstance.js.map +1 -0
- package/build/dist/Graphics/Graphic.js +208 -0
- package/build/dist/Graphics/Graphic.js.map +1 -0
- package/build/dist/Graphics/GraphicsComponent.js +336 -0
- package/build/dist/Graphics/GraphicsComponent.js.map +1 -0
- package/build/dist/Graphics/GraphicsDiagnostics.js +9 -0
- package/build/dist/Graphics/GraphicsDiagnostics.js.map +1 -0
- package/build/dist/Graphics/GraphicsGroup.js +69 -0
- package/build/dist/Graphics/GraphicsGroup.js.map +1 -0
- package/build/dist/Graphics/GraphicsSystem.js +210 -0
- package/build/dist/Graphics/GraphicsSystem.js.map +1 -0
- package/build/dist/Graphics/ImageSource.js +124 -0
- package/build/dist/Graphics/ImageSource.js.map +1 -0
- package/build/dist/Graphics/Line.js +45 -0
- package/build/dist/Graphics/Line.js.map +1 -0
- package/build/dist/Graphics/OffscreenSystem.js +64 -0
- package/build/dist/Graphics/OffscreenSystem.js.map +1 -0
- package/build/dist/Graphics/ParallaxComponent.js +11 -0
- package/build/dist/Graphics/ParallaxComponent.js.map +1 -0
- package/build/dist/Graphics/Polygon.js +59 -0
- package/build/dist/Graphics/Polygon.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessPostProcessor.js +52 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessPostProcessor.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
- package/build/dist/Graphics/PostProcessor/PostProcessor.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ScreenShader.js +59 -0
- package/build/dist/Graphics/PostProcessor/ScreenShader.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/color-blind-fragment.glsl +64 -64
- package/build/dist/Graphics/Raster.js +215 -0
- package/build/dist/Graphics/Raster.js.map +1 -0
- package/build/dist/Graphics/Rectangle.js +29 -0
- package/build/dist/Graphics/Rectangle.js.map +1 -0
- package/build/dist/Graphics/Sprite.js +82 -0
- package/build/dist/Graphics/Sprite.js.map +1 -0
- package/build/dist/Graphics/SpriteFont.js +139 -0
- package/build/dist/Graphics/SpriteFont.js.map +1 -0
- package/build/dist/Graphics/SpriteSheet.js +116 -0
- package/build/dist/Graphics/SpriteSheet.js.map +1 -0
- package/build/dist/Graphics/Text.js +103 -0
- package/build/dist/Graphics/Text.js.map +1 -0
- package/build/dist/Graphics/index.js +46 -0
- package/build/dist/Graphics/index.js.map +1 -0
- package/build/dist/Id.js +8 -0
- package/build/dist/Id.js.map +1 -0
- package/build/dist/Input/CapturePointerConfig.js +5 -0
- package/build/dist/Input/CapturePointerConfig.js.map +1 -0
- package/build/dist/Input/EngineInput.js +2 -0
- package/build/dist/Input/EngineInput.js.map +1 -0
- package/build/dist/Input/Gamepad.js +422 -0
- package/build/dist/Input/Gamepad.js.map +1 -0
- package/build/dist/Input/Index.js +88 -0
- package/build/dist/Input/Index.js.map +1 -0
- package/build/dist/Input/InputMapper.js +45 -0
- package/build/dist/Input/InputMapper.js.map +1 -0
- package/build/dist/Input/Keyboard.js +348 -0
- package/build/dist/Input/Keyboard.js.map +1 -0
- package/build/dist/Input/NativePointerButton.js +12 -0
- package/build/dist/Input/NativePointerButton.js.map +1 -0
- package/build/dist/Input/PointerAbstraction.js +44 -0
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- package/build/dist/Input/PointerEvent.js +25 -0
- package/build/dist/Input/PointerEvent.js.map +1 -0
- package/build/dist/Input/PointerEventReceiver.js +456 -0
- package/build/dist/Input/PointerEventReceiver.js.map +1 -0
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- package/build/dist/Interfaces/PointerEventHandlers.js +2 -0
- package/build/dist/Interfaces/PointerEventHandlers.js.map +1 -0
- package/build/dist/Label.js +81 -0
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- package/build/dist/Math/Index.js.map +1 -0
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- package/build/dist/Math/Random.js.map +1 -0
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- package/build/dist/Math/coord-plane.js.map +1 -0
- package/build/dist/Math/global-coordinates.js +30 -0
- package/build/dist/Math/global-coordinates.js.map +1 -0
- package/build/dist/Math/line-segment.js +205 -0
- package/build/dist/Math/line-segment.js.map +1 -0
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- package/build/dist/Math/matrix.js.map +1 -0
- package/build/dist/Math/projection.js +24 -0
- package/build/dist/Math/projection.js.map +1 -0
- package/build/dist/Math/ray.js +52 -0
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- package/build/dist/Math/util.js +82 -0
- package/build/dist/Math/util.js.map +1 -0
- package/build/dist/Math/vector-view.js +25 -0
- package/build/dist/Math/vector-view.js.map +1 -0
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- package/build/dist/TileMap/IsometricEntityComponent.js +17 -0
- package/build/dist/TileMap/IsometricEntityComponent.js.map +1 -0
- package/build/dist/TileMap/IsometricEntitySystem.js +23 -0
- package/build/dist/TileMap/IsometricEntitySystem.js.map +1 -0
- package/build/dist/TileMap/IsometricMap.js +311 -0
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- package/build/dist/TileMap/TileMap.d.ts +2 -1
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- package/build/dist/Util/Browser.js +66 -0
- package/build/dist/Util/Browser.js.map +1 -0
- package/build/dist/Util/Clock.js +219 -0
- package/build/dist/Util/Clock.js.map +1 -0
- package/build/dist/Util/Decorators.js +78 -0
- package/build/dist/Util/Decorators.js.map +1 -0
- package/build/dist/Util/Detector.js +167 -0
- package/build/dist/Util/Detector.js.map +1 -0
- package/build/dist/Util/DrawUtil.js +115 -0
- package/build/dist/Util/DrawUtil.js.map +1 -0
- package/build/dist/Util/EasingFunctions.js +102 -0
- package/build/dist/Util/EasingFunctions.js.map +1 -0
- package/build/dist/Util/Fps.js +47 -0
- package/build/dist/Util/Fps.js.map +1 -0
- package/build/dist/Util/Future.js +30 -0
- package/build/dist/Util/Future.js.map +1 -0
- package/build/dist/Util/IFrame.js +23 -0
- package/build/dist/Util/IFrame.js.map +1 -0
- package/build/dist/Util/Index.js +7 -0
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- package/build/dist/Util/Log.js +195 -0
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- package/build/dist/Util/Observable.js +66 -0
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- package/build/dist/Util/Pool.js +74 -0
- package/build/dist/Util/Pool.js.map +1 -0
- package/build/dist/Util/Semaphore.js +55 -0
- package/build/dist/Util/Semaphore.js.map +1 -0
- package/build/dist/Util/Sound.js +22 -0
- package/build/dist/Util/Sound.js.map +1 -0
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- package/build/dist/Util/StateMachine.js.map +1 -0
- package/build/dist/Util/Toaster.css +28 -28
- package/build/dist/Util/Toaster.js +84 -0
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- package/build/dist/excalibur.js +389 -258
- package/build/dist/excalibur.js.map +1 -1
- package/build/dist/excalibur.min.js +1 -1
- package/build/dist/excalibur.min.js.LICENSE.txt +1 -1
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- package/build/esm/Debug/Debug.d.ts +11 -0
- package/build/esm/Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts +1 -0
- package/build/esm/Graphics/Context/material.d.ts +2 -0
- package/build/esm/Graphics/DebugGraphicsComponent.d.ts +3 -2
- package/build/esm/Graphics/FontCache.d.ts +1 -0
- package/build/esm/TileMap/TileMap.d.ts +2 -1
- package/build/esm/Util/Util.d.ts +6 -0
- package/build/esm/excalibur.d.ts +2 -2
- package/build/esm/excalibur.js +389 -258
- package/build/esm/excalibur.js.map +1 -1
- package/build/esm/excalibur.min.js +1 -1
- package/build/esm/excalibur.min.js.LICENSE.txt +1 -1
- package/build/esm/excalibur.min.js.map +1 -1
- package/docker-compose.yml +11 -11
- package/package.json +131 -131
- package/build/dist/Loader.css +0 -122
- package/build/nuget/Excalibur.0.28.3.nupkg +0 -0
- package/build/v0.28.3.zip +0 -0
- package/excalibur-0.28.3.tgz +0 -0
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import { Color } from '../../../Color';
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import { vec } from '../../../Math/vector';
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import { GraphicsDiagnostics } from '../../GraphicsDiagnostics';
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import { pixelSnapEpsilon } from '../ExcaliburGraphicsContextWebGL';
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import { QuadIndexBuffer } from '../quad-index-buffer';
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import { Shader } from '../shader';
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import { VertexBuffer } from '../vertex-buffer';
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import { VertexLayout } from '../vertex-layout';
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import frag from './circle-renderer.frag.glsl';
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import vert from './circle-renderer.vert.glsl';
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export class CircleRenderer {
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constructor() {
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this.type = 'ex.circle';
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this.priority = 0;
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this._maxCircles = 10922; // max(uint16) / 6 verts
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this._circleCount = 0;
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this._vertexIndex = 0;
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}
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initialize(gl, context) {
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this._gl = gl;
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this._context = context;
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this._shader = new Shader({
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gl,
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fragmentSource: frag,
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vertexSource: vert
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});
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this._shader.compile();
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// setup uniforms
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this._shader.use();
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this._shader.setUniformMatrix('u_matrix', context.ortho);
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this._buffer = new VertexBuffer({
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gl,
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size: 14 * 4 * this._maxCircles,
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type: 'dynamic'
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});
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this._layout = new VertexLayout({
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gl,
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shader: this._shader,
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vertexBuffer: this._buffer,
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attributes: [
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['a_position', 2],
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['a_uv', 2],
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['a_opacity', 1],
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['a_color', 4],
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['a_strokeColor', 4],
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['a_strokeThickness', 1]
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]
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});
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this._quads = new QuadIndexBuffer(gl, this._maxCircles, true);
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}
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_isFull() {
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if (this._circleCount >= this._maxCircles) {
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return true;
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}
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return false;
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}
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draw(pos, radius, color, stroke = Color.Transparent, strokeThickness = 0) {
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if (this._isFull()) {
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this.flush();
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}
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this._circleCount++;
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// transform based on current context
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const transform = this._context.getTransform();
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const opacity = this._context.opacity;
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const snapToPixel = this._context.snapToPixel;
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const topLeft = transform.multiply(pos.add(vec(-radius, -radius)));
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const topRight = transform.multiply(pos.add(vec(radius, -radius)));
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const bottomRight = transform.multiply(pos.add(vec(radius, radius)));
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const bottomLeft = transform.multiply(pos.add(vec(-radius, radius)));
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if (snapToPixel) {
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topLeft.x = ~~(topLeft.x + pixelSnapEpsilon);
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topLeft.y = ~~(topLeft.y + pixelSnapEpsilon);
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topRight.x = ~~(topRight.x + pixelSnapEpsilon);
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topRight.y = ~~(topRight.y + pixelSnapEpsilon);
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bottomLeft.x = ~~(bottomLeft.x + pixelSnapEpsilon);
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bottomLeft.y = ~~(bottomLeft.y + pixelSnapEpsilon);
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bottomRight.x = ~~(bottomRight.x + pixelSnapEpsilon);
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bottomRight.y = ~~(bottomRight.y + pixelSnapEpsilon);
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}
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// TODO UV could be static vertex buffer
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const uvx0 = 0;
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const uvy0 = 0;
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const uvx1 = 1;
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const uvy1 = 1;
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// update data
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const vertexBuffer = this._layout.vertexBuffer.bufferData;
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// (0, 0) - 0
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vertexBuffer[this._vertexIndex++] = topLeft.x;
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vertexBuffer[this._vertexIndex++] = topLeft.y;
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vertexBuffer[this._vertexIndex++] = uvx0;
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vertexBuffer[this._vertexIndex++] = uvy0;
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vertexBuffer[this._vertexIndex++] = opacity;
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vertexBuffer[this._vertexIndex++] = color.r / 255;
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vertexBuffer[this._vertexIndex++] = color.g / 255;
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vertexBuffer[this._vertexIndex++] = color.b / 255;
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vertexBuffer[this._vertexIndex++] = color.a;
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vertexBuffer[this._vertexIndex++] = stroke.r / 255;
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vertexBuffer[this._vertexIndex++] = stroke.g / 255;
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vertexBuffer[this._vertexIndex++] = stroke.b / 255;
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vertexBuffer[this._vertexIndex++] = stroke.a;
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vertexBuffer[this._vertexIndex++] = strokeThickness / radius;
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// (0, 1) - 1
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vertexBuffer[this._vertexIndex++] = bottomLeft.x;
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vertexBuffer[this._vertexIndex++] = bottomLeft.y;
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vertexBuffer[this._vertexIndex++] = uvx0;
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vertexBuffer[this._vertexIndex++] = uvy1;
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vertexBuffer[this._vertexIndex++] = opacity;
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vertexBuffer[this._vertexIndex++] = color.r / 255;
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vertexBuffer[this._vertexIndex++] = color.g / 255;
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vertexBuffer[this._vertexIndex++] = color.b / 255;
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vertexBuffer[this._vertexIndex++] = color.a;
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vertexBuffer[this._vertexIndex++] = stroke.r / 255;
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vertexBuffer[this._vertexIndex++] = stroke.g / 255;
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vertexBuffer[this._vertexIndex++] = stroke.b / 255;
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vertexBuffer[this._vertexIndex++] = stroke.a;
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vertexBuffer[this._vertexIndex++] = strokeThickness / radius;
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// (1, 0) - 2
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vertexBuffer[this._vertexIndex++] = topRight.x;
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vertexBuffer[this._vertexIndex++] = topRight.y;
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vertexBuffer[this._vertexIndex++] = uvx1;
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vertexBuffer[this._vertexIndex++] = uvy0;
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vertexBuffer[this._vertexIndex++] = opacity;
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vertexBuffer[this._vertexIndex++] = color.r / 255;
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vertexBuffer[this._vertexIndex++] = color.g / 255;
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vertexBuffer[this._vertexIndex++] = color.b / 255;
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vertexBuffer[this._vertexIndex++] = color.a;
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vertexBuffer[this._vertexIndex++] = stroke.r / 255;
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vertexBuffer[this._vertexIndex++] = stroke.g / 255;
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vertexBuffer[this._vertexIndex++] = stroke.b / 255;
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vertexBuffer[this._vertexIndex++] = stroke.a;
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vertexBuffer[this._vertexIndex++] = strokeThickness / radius;
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// (1, 1) - 3
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vertexBuffer[this._vertexIndex++] = bottomRight.x;
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vertexBuffer[this._vertexIndex++] = bottomRight.y;
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vertexBuffer[this._vertexIndex++] = uvx1;
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vertexBuffer[this._vertexIndex++] = uvy1;
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vertexBuffer[this._vertexIndex++] = opacity;
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vertexBuffer[this._vertexIndex++] = color.r / 255;
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vertexBuffer[this._vertexIndex++] = color.g / 255;
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vertexBuffer[this._vertexIndex++] = color.b / 255;
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vertexBuffer[this._vertexIndex++] = color.a;
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vertexBuffer[this._vertexIndex++] = stroke.r / 255;
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vertexBuffer[this._vertexIndex++] = stroke.g / 255;
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vertexBuffer[this._vertexIndex++] = stroke.b / 255;
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vertexBuffer[this._vertexIndex++] = stroke.a;
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vertexBuffer[this._vertexIndex++] = strokeThickness / radius;
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}
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hasPendingDraws() {
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return this._circleCount !== 0;
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}
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flush() {
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// nothing to draw early exit
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if (this._circleCount === 0) {
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return;
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}
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const gl = this._gl;
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// Bind the shader
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this._shader.use();
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// Bind the memory layout and upload data
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this._layout.use(true);
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// Update ortho matrix uniform
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this._shader.setUniformMatrix('u_matrix', this._context.ortho);
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// Bind index buffer
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this._quads.bind();
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// Draw all the quads
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gl.drawElements(gl.TRIANGLES, this._circleCount * 6, this._quads.bufferGlType, 0);
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GraphicsDiagnostics.DrawnImagesCount += this._circleCount;
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GraphicsDiagnostics.DrawCallCount++;
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// Reset
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this._circleCount = 0;
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this._vertexIndex = 0;
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}
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}
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//# sourceMappingURL=circle-renderer.js.map
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+
{"version":3,"file":"circle-renderer.js","sourceRoot":"","sources":["../../../../../src/engine/Graphics/Context/circle-renderer/circle-renderer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,GAAG,EAAU,MAAM,sBAAsB,CAAC;AACnD,OAAO,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AAChE,OAAO,EAAiC,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACnG,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAEvD,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD,OAAO,IAAI,MAAM,6BAA6B,CAAC;AAC/C,OAAO,IAAI,MAAM,6BAA6B,CAAC;AAE/C,MAAM,OAAO,cAAc;IAA3B;QACkB,SAAI,GAAG,WAAW,CAAC;QAC5B,aAAQ,GAAW,CAAC,CAAC;QAEpB,gBAAW,GAAW,KAAK,CAAC,CAAC,wBAAwB;QASrD,iBAAY,GAAW,CAAC,CAAC;QACzB,iBAAY,GAAW,CAAC,CAAC;IAwLnC,CAAC;IAtLC,UAAU,CAAC,EAA0B,EAAE,OAAsC;QAC3E,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;QACd,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC;YACxB,EAAE;YACF,cAAc,EAAE,IAAI;YACpB,YAAY,EAAE,IAAI;SACnB,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QAEvB,iBAAiB;QACjB,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;QAEzD,IAAI,CAAC,OAAO,GAAG,IAAI,YAAY,CAAC;YAC9B,EAAE;YACF,IAAI,EAAE,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,WAAW;YAC/B,IAAI,EAAE,SAAS;SAChB,CAAC,CAAC;QAEH,IAAI,CAAC,OAAO,GAAG,IAAI,YAAY,CAAC;YAC9B,EAAE;YACF,MAAM,EAAE,IAAI,CAAC,OAAO;YACpB,YAAY,EAAE,IAAI,CAAC,OAAO;YAC1B,UAAU,EAAE;gBACV,CAAC,YAAY,EAAE,CAAC,CAAC;gBACjB,CAAC,MAAM,EAAE,CAAC,CAAC;gBACX,CAAC,WAAW,EAAE,CAAC,CAAC;gBAChB,CAAC,SAAS,EAAE,CAAC,CAAC;gBACd,CAAC,eAAe,EAAE,CAAC,CAAC;gBACpB,CAAC,mBAAmB,EAAE,CAAC,CAAC;aACzB;SACF,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,GAAG,IAAI,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;IAChE,CAAC;IAEO,OAAO;QACb,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YAC1C,OAAO,IAAI,CAAC;QACd,CAAC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,IAAI,CAAC,GAAW,EAAE,MAAc,EAAE,KAAY,EAAE,SAAgB,KAAK,CAAC,WAAW,EAAE,kBAA0B,CAAC;QAC5G,IAAI,IAAI,CAAC,OAAO,EAAE,EAAE,CAAC;YACnB,IAAI,CAAC,KAAK,EAAE,CAAC;QACf,CAAC;QACD,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,qCAAqC;QACrC,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,CAAC;QAC/C,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;QACtC,MAAM,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC;QAE9C,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACnE,MAAM,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACnE,MAAM,WAAW,GAAG,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;QACrE,MAAM,UAAU,GAAG,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;QAErE,IAAI,WAAW,EAAE,CAAC;YAChB,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC;YAC7C,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC;YAE7C,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC;YAC/C,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC;YAE/C,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC;YACnD,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC;YAEnD,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC;YACrD,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC;QACvD,CAAC;QAED,wCAAwC;QACxC,MAAM,IAAI,GAAG,CAAC,CAAC;QACf,MAAM,IAAI,GAAG,CAAC,CAAC;QACf,MAAM,IAAI,GAAG,CAAC,CAAC;QACf,MAAM,IAAI,GAAG,CAAC,CAAC;QAEf,cAAc;QACd,MAAM,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC;QAE1D,aAAa;QACb,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;QAC9C,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;QAC9C,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,IAAI,CAAC;QACzC,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,IAAI,CAAC;QACzC,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,OAAO,CAAC;QAC5C,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC;QAClD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC;QAClD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC;QAClD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;QAC5C,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;QACnD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;QACnD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;QACnD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QAC7C,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,eAAe,GAAG,MAAM,CAAC;QAE7D,aAAa;QACb,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;QACjD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;QACjD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,IAAI,CAAC;QACzC,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,IAAI,CAAC;QACzC,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,OAAO,CAAC;QAC5C,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC;QAClD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC;QAClD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,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@@ -1,38 +1,38 @@
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1
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-
#version 300 es
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2
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-
in vec2 a_position;
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3
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-
|
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4
|
-
// UV coordinate
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5
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-
in vec2 a_uv;
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6
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-
out vec2 v_uv;
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7
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-
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8
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-
// Opacity
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9
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-
in float a_opacity;
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10
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-
out float v_opacity;
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11
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-
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12
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-
in vec4 a_color;
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13
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-
out vec4 v_color;
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14
|
-
|
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15
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-
in vec4 a_strokeColor;
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16
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-
out vec4 v_strokeColor;
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17
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-
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18
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-
in float a_strokeThickness;
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19
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-
out float v_strokeThickness;
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20
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-
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21
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-
uniform mat4 u_matrix;
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22
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-
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23
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-
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24
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-
void main() {
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25
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-
// Set the vertex position using the ortho transform matrix
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26
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-
gl_Position = u_matrix * vec4(a_position, 0.0, 1.0);
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27
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-
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28
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-
// Pass through UV coords
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29
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-
v_uv = a_uv;
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30
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-
// Pass through the Opacity to the fragment shader
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31
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-
v_opacity = a_opacity;
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32
|
-
// Pass through the color to the fragment shader
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33
|
-
v_color = a_color;
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34
|
-
// Pass through the stroke color to the fragment shader
|
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35
|
-
v_strokeColor = a_strokeColor;
|
|
36
|
-
// Pass through the stroke thickenss to the fragment shader
|
|
37
|
-
v_strokeThickness = a_strokeThickness;
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1
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+
#version 300 es
|
|
2
|
+
in vec2 a_position;
|
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3
|
+
|
|
4
|
+
// UV coordinate
|
|
5
|
+
in vec2 a_uv;
|
|
6
|
+
out vec2 v_uv;
|
|
7
|
+
|
|
8
|
+
// Opacity
|
|
9
|
+
in float a_opacity;
|
|
10
|
+
out float v_opacity;
|
|
11
|
+
|
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12
|
+
in vec4 a_color;
|
|
13
|
+
out vec4 v_color;
|
|
14
|
+
|
|
15
|
+
in vec4 a_strokeColor;
|
|
16
|
+
out vec4 v_strokeColor;
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17
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+
|
|
18
|
+
in float a_strokeThickness;
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|
19
|
+
out float v_strokeThickness;
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20
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+
|
|
21
|
+
uniform mat4 u_matrix;
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|
22
|
+
|
|
23
|
+
|
|
24
|
+
void main() {
|
|
25
|
+
// Set the vertex position using the ortho transform matrix
|
|
26
|
+
gl_Position = u_matrix * vec4(a_position, 0.0, 1.0);
|
|
27
|
+
|
|
28
|
+
// Pass through UV coords
|
|
29
|
+
v_uv = a_uv;
|
|
30
|
+
// Pass through the Opacity to the fragment shader
|
|
31
|
+
v_opacity = a_opacity;
|
|
32
|
+
// Pass through the color to the fragment shader
|
|
33
|
+
v_color = a_color;
|
|
34
|
+
// Pass through the stroke color to the fragment shader
|
|
35
|
+
v_strokeColor = a_strokeColor;
|
|
36
|
+
// Pass through the stroke thickenss to the fragment shader
|
|
37
|
+
v_strokeThickness = a_strokeThickness;
|
|
38
38
|
}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
import { ImageSource, SpriteFont, SpriteSheet } from '..';
|
|
2
|
+
import debugFont from './debug-font.png';
|
|
3
|
+
/**
|
|
4
|
+
* Internal debugtext helper
|
|
5
|
+
*/
|
|
6
|
+
export class DebugText {
|
|
7
|
+
constructor() {
|
|
8
|
+
/**
|
|
9
|
+
* base64 font
|
|
10
|
+
*/
|
|
11
|
+
this.fontSheet = debugFont;
|
|
12
|
+
this.size = 16;
|
|
13
|
+
this.load();
|
|
14
|
+
}
|
|
15
|
+
load() {
|
|
16
|
+
this._imageSource = new ImageSource(this.fontSheet);
|
|
17
|
+
return this._imageSource.load().then(() => {
|
|
18
|
+
this._spriteSheet = SpriteSheet.fromImageSource({
|
|
19
|
+
image: this._imageSource,
|
|
20
|
+
grid: {
|
|
21
|
+
rows: 4,
|
|
22
|
+
columns: 16,
|
|
23
|
+
spriteWidth: 16,
|
|
24
|
+
spriteHeight: 16
|
|
25
|
+
}
|
|
26
|
+
});
|
|
27
|
+
this._spriteFont = new SpriteFont({
|
|
28
|
+
alphabet: '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ,!\'&."?-()+# ',
|
|
29
|
+
caseInsensitive: true,
|
|
30
|
+
spriteSheet: this._spriteSheet,
|
|
31
|
+
spacing: -6
|
|
32
|
+
});
|
|
33
|
+
});
|
|
34
|
+
}
|
|
35
|
+
/**
|
|
36
|
+
* Writes debug text using the built in sprint font
|
|
37
|
+
* @param ctx
|
|
38
|
+
* @param text
|
|
39
|
+
* @param pos
|
|
40
|
+
*/
|
|
41
|
+
write(ctx, text, pos) {
|
|
42
|
+
if (this._imageSource.isLoaded()) {
|
|
43
|
+
this._spriteFont.render(ctx, text, null, pos.x, pos.y);
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
//# sourceMappingURL=debug-text.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"debug-text.js","sourceRoot":"","sources":["../../../../src/engine/Graphics/Context/debug-text.ts"],"names":[],"mappings":"AAAA,OAAO,EAA4B,WAAW,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,IAAI,CAAC;AAEpF,OAAO,SAAS,MAAM,kBAAkB,CAAC;AAEzC;;GAEG;AACH,MAAM,OAAO,SAAS;IACpB;QAIA;;WAEG;QACa,cAAS,GAAG,SAAS,CAAC;QAC/B,SAAI,GAAW,EAAE,CAAC;QAPvB,IAAI,CAAC,IAAI,EAAE,CAAC;IACd,CAAC;IAUM,IAAI;QACT,IAAI,CAAC,YAAY,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpD,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,GAAG,EAAE;YACxC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC,eAAe,CAAC;gBAC9C,KAAK,EAAE,IAAI,CAAC,YAAY;gBACxB,IAAI,EAAE;oBACJ,IAAI,EAAE,CAAC;oBACP,OAAO,EAAE,EAAE;oBACX,WAAW,EAAE,EAAE;oBACf,YAAY,EAAE,EAAE;iBACjB;aACF,CAAC,CAAC;YACH,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC;gBAChC,QAAQ,EAAE,oDAAoD;gBAC9D,eAAe,EAAE,IAAI;gBACrB,WAAW,EAAE,IAAI,CAAC,YAAY;gBAC9B,OAAO,EAAE,CAAC,CAAC;aACZ,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,GAA6B,EAAE,IAAY,EAAE,GAAW;QACnE,IAAI,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,EAAE,CAAC;YACjC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;QACzD,CAAC;IACH,CAAC;CACF"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { AffineMatrix } from '../../Math/affine-matrix';
|
|
2
|
+
import { Color } from '../../Color';
|
|
3
|
+
export class DrawCall {
|
|
4
|
+
constructor() {
|
|
5
|
+
this.z = 0;
|
|
6
|
+
this.priority = 0;
|
|
7
|
+
this.transform = AffineMatrix.identity();
|
|
8
|
+
this.state = {
|
|
9
|
+
z: 0,
|
|
10
|
+
opacity: 1,
|
|
11
|
+
tint: Color.White,
|
|
12
|
+
material: null
|
|
13
|
+
};
|
|
14
|
+
}
|
|
15
|
+
}
|
|
16
|
+
//# sourceMappingURL=draw-call.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"draw-call.js","sourceRoot":"","sources":["../../../../src/engine/Graphics/Context/draw-call.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AAGpC,MAAM,OAAO,QAAQ;IAArB;QACS,MAAC,GAAW,CAAC,CAAC;QACd,aAAQ,GAAW,CAAC,CAAC;QAErB,cAAS,GAAiB,YAAY,CAAC,QAAQ,EAAE,CAAC;QAClD,UAAK,GAAkC;YAC5C,CAAC,EAAE,CAAC;YACJ,OAAO,EAAE,CAAC;YACV,IAAI,EAAE,KAAK,CAAC,KAAK;YACjB,QAAQ,EAAE,IAAI;SACf,CAAC;IAEJ,CAAC;CAAA"}
|
|
@@ -1,33 +1,33 @@
|
|
|
1
|
-
#version 300 es
|
|
2
|
-
precision mediump float;
|
|
3
|
-
|
|
4
|
-
// UV coord
|
|
5
|
-
in vec2 v_texcoord;
|
|
6
|
-
|
|
7
|
-
// Texture index
|
|
8
|
-
in lowp float v_textureIndex;
|
|
9
|
-
|
|
10
|
-
// Textures in the current draw
|
|
11
|
-
uniform sampler2D u_textures[%%count%%];
|
|
12
|
-
|
|
13
|
-
// Opacity
|
|
14
|
-
in float v_opacity;
|
|
15
|
-
|
|
16
|
-
in vec4 v_tint;
|
|
17
|
-
|
|
18
|
-
out vec4 fragColor;
|
|
19
|
-
|
|
20
|
-
void main() {
|
|
21
|
-
// In order to support the most efficient sprite batching, we have multiple
|
|
22
|
-
// textures loaded into the gpu (usually 8) this picker logic skips over textures
|
|
23
|
-
// that do not apply to a particular sprite.
|
|
24
|
-
|
|
25
|
-
vec4 color = vec4(1.0, 0, 0, 1.0);
|
|
26
|
-
|
|
27
|
-
// GLSL is templated out to pick the right texture and set the vec4 color
|
|
28
|
-
%%texture_picker%%
|
|
29
|
-
|
|
30
|
-
color.rgb = color.rgb * v_opacity;
|
|
31
|
-
color.a = color.a * v_opacity;
|
|
32
|
-
fragColor = color * v_tint;
|
|
1
|
+
#version 300 es
|
|
2
|
+
precision mediump float;
|
|
3
|
+
|
|
4
|
+
// UV coord
|
|
5
|
+
in vec2 v_texcoord;
|
|
6
|
+
|
|
7
|
+
// Texture index
|
|
8
|
+
in lowp float v_textureIndex;
|
|
9
|
+
|
|
10
|
+
// Textures in the current draw
|
|
11
|
+
uniform sampler2D u_textures[%%count%%];
|
|
12
|
+
|
|
13
|
+
// Opacity
|
|
14
|
+
in float v_opacity;
|
|
15
|
+
|
|
16
|
+
in vec4 v_tint;
|
|
17
|
+
|
|
18
|
+
out vec4 fragColor;
|
|
19
|
+
|
|
20
|
+
void main() {
|
|
21
|
+
// In order to support the most efficient sprite batching, we have multiple
|
|
22
|
+
// textures loaded into the gpu (usually 8) this picker logic skips over textures
|
|
23
|
+
// that do not apply to a particular sprite.
|
|
24
|
+
|
|
25
|
+
vec4 color = vec4(1.0, 0, 0, 1.0);
|
|
26
|
+
|
|
27
|
+
// GLSL is templated out to pick the right texture and set the vec4 color
|
|
28
|
+
%%texture_picker%%
|
|
29
|
+
|
|
30
|
+
color.rgb = color.rgb * v_opacity;
|
|
31
|
+
color.a = color.a * v_opacity;
|
|
32
|
+
fragColor = color * v_tint;
|
|
33
33
|
}
|
|
@@ -0,0 +1,246 @@
|
|
|
1
|
+
import { vec } from '../../../Math/vector';
|
|
2
|
+
import { ImageFiltering } from '../../Filtering';
|
|
3
|
+
import { GraphicsDiagnostics } from '../../GraphicsDiagnostics';
|
|
4
|
+
import { pixelSnapEpsilon } from '../ExcaliburGraphicsContextWebGL';
|
|
5
|
+
import { QuadIndexBuffer } from '../quad-index-buffer';
|
|
6
|
+
import { Shader } from '../shader';
|
|
7
|
+
import { VertexBuffer } from '../vertex-buffer';
|
|
8
|
+
import { VertexLayout } from '../vertex-layout';
|
|
9
|
+
import frag from './image-renderer.frag.glsl';
|
|
10
|
+
import vert from './image-renderer.vert.glsl';
|
|
11
|
+
export class ImageRenderer {
|
|
12
|
+
constructor() {
|
|
13
|
+
this.type = 'ex.image';
|
|
14
|
+
this.priority = 0;
|
|
15
|
+
this._maxImages = 10922; // max(uint16) / 6 verts
|
|
16
|
+
this._maxTextures = 0;
|
|
17
|
+
// Per flush vars
|
|
18
|
+
this._imageCount = 0;
|
|
19
|
+
this._textures = [];
|
|
20
|
+
this._vertexIndex = 0;
|
|
21
|
+
}
|
|
22
|
+
initialize(gl, context) {
|
|
23
|
+
this._gl = gl;
|
|
24
|
+
this._context = context;
|
|
25
|
+
// Transform shader source
|
|
26
|
+
// FIXME: PIXEL 6 complains `ERROR: Expression too complex.` if we use it's reported max texture units, 125 seems to work for now...
|
|
27
|
+
this._maxTextures = Math.min(gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS), 125);
|
|
28
|
+
const transformedFrag = this._transformFragmentSource(frag, this._maxTextures);
|
|
29
|
+
// Compile shader
|
|
30
|
+
this._shader = new Shader({
|
|
31
|
+
gl,
|
|
32
|
+
fragmentSource: transformedFrag,
|
|
33
|
+
vertexSource: vert
|
|
34
|
+
});
|
|
35
|
+
this._shader.compile();
|
|
36
|
+
// setup uniforms
|
|
37
|
+
this._shader.use();
|
|
38
|
+
this._shader.setUniformMatrix('u_matrix', context.ortho);
|
|
39
|
+
// Initialize texture slots to [0, 1, 2, 3, 4, .... maxGPUTextures]
|
|
40
|
+
this._shader.setUniformIntArray('u_textures', [...Array(this._maxTextures)].map((_, i) => i));
|
|
41
|
+
// Setup memory layout
|
|
42
|
+
this._buffer = new VertexBuffer({
|
|
43
|
+
gl,
|
|
44
|
+
size: 10 * 4 * this._maxImages, // 10 components * 4 verts
|
|
45
|
+
type: 'dynamic'
|
|
46
|
+
});
|
|
47
|
+
this._layout = new VertexLayout({
|
|
48
|
+
gl,
|
|
49
|
+
shader: this._shader,
|
|
50
|
+
vertexBuffer: this._buffer,
|
|
51
|
+
attributes: [
|
|
52
|
+
['a_position', 2],
|
|
53
|
+
['a_opacity', 1],
|
|
54
|
+
['a_texcoord', 2],
|
|
55
|
+
['a_textureIndex', 1],
|
|
56
|
+
['a_tint', 4]
|
|
57
|
+
]
|
|
58
|
+
});
|
|
59
|
+
// Setup index buffer
|
|
60
|
+
this._quads = new QuadIndexBuffer(gl, this._maxImages, true);
|
|
61
|
+
}
|
|
62
|
+
_transformFragmentSource(source, maxTextures) {
|
|
63
|
+
let newSource = source.replace('%%count%%', maxTextures.toString());
|
|
64
|
+
let texturePickerBuilder = '';
|
|
65
|
+
for (let i = 0; i < maxTextures; i++) {
|
|
66
|
+
if (i === 0) {
|
|
67
|
+
texturePickerBuilder += `if (v_textureIndex <= ${i}.5) {\n`;
|
|
68
|
+
}
|
|
69
|
+
else {
|
|
70
|
+
texturePickerBuilder += ` else if (v_textureIndex <= ${i}.5) {\n`;
|
|
71
|
+
}
|
|
72
|
+
texturePickerBuilder += ` color = texture(u_textures[${i}], v_texcoord);\n`;
|
|
73
|
+
texturePickerBuilder += ` }\n`;
|
|
74
|
+
}
|
|
75
|
+
newSource = newSource.replace('%%texture_picker%%', texturePickerBuilder);
|
|
76
|
+
return newSource;
|
|
77
|
+
}
|
|
78
|
+
_addImageAsTexture(image) {
|
|
79
|
+
const maybeFiltering = image.getAttribute('filtering');
|
|
80
|
+
let filtering = null;
|
|
81
|
+
if (maybeFiltering === ImageFiltering.Blended ||
|
|
82
|
+
maybeFiltering === ImageFiltering.Pixel) {
|
|
83
|
+
filtering = maybeFiltering;
|
|
84
|
+
}
|
|
85
|
+
const force = image.getAttribute('forceUpload') === 'true' ? true : false;
|
|
86
|
+
const texture = this._context.textureLoader.load(image, filtering, force);
|
|
87
|
+
// remove force attribute after upload
|
|
88
|
+
image.removeAttribute('forceUpload');
|
|
89
|
+
if (this._textures.indexOf(texture) === -1) {
|
|
90
|
+
this._textures.push(texture);
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
_bindTextures(gl) {
|
|
94
|
+
// Bind textures in the correct order
|
|
95
|
+
for (let i = 0; i < this._maxTextures; i++) {
|
|
96
|
+
gl.activeTexture(gl.TEXTURE0 + i);
|
|
97
|
+
gl.bindTexture(gl.TEXTURE_2D, this._textures[i] || this._textures[0]);
|
|
98
|
+
}
|
|
99
|
+
}
|
|
100
|
+
_getTextureIdForImage(image) {
|
|
101
|
+
if (image) {
|
|
102
|
+
const maybeTexture = this._context.textureLoader.get(image);
|
|
103
|
+
return this._textures.indexOf(maybeTexture);
|
|
104
|
+
}
|
|
105
|
+
return -1;
|
|
106
|
+
}
|
|
107
|
+
_isFull() {
|
|
108
|
+
if (this._imageCount >= this._maxImages) {
|
|
109
|
+
return true;
|
|
110
|
+
}
|
|
111
|
+
if (this._textures.length >= this._maxTextures) {
|
|
112
|
+
return true;
|
|
113
|
+
}
|
|
114
|
+
return false;
|
|
115
|
+
}
|
|
116
|
+
draw(image, sx, sy, swidth, sheight, dx, dy, dwidth, dheight) {
|
|
117
|
+
var _a, _b, _c, _d;
|
|
118
|
+
// Force a render if the batch is full
|
|
119
|
+
if (this._isFull()) {
|
|
120
|
+
this.flush();
|
|
121
|
+
}
|
|
122
|
+
this._imageCount++;
|
|
123
|
+
// This creates and uploads the texture if not already done
|
|
124
|
+
this._addImageAsTexture(image);
|
|
125
|
+
let width = (image === null || image === void 0 ? void 0 : image.width) || swidth || 0;
|
|
126
|
+
let height = (image === null || image === void 0 ? void 0 : image.height) || sheight || 0;
|
|
127
|
+
let view = [0, 0, (_a = swidth !== null && swidth !== void 0 ? swidth : image === null || image === void 0 ? void 0 : image.width) !== null && _a !== void 0 ? _a : 0, (_b = sheight !== null && sheight !== void 0 ? sheight : image === null || image === void 0 ? void 0 : image.height) !== null && _b !== void 0 ? _b : 0];
|
|
128
|
+
let dest = [sx !== null && sx !== void 0 ? sx : 1, sy !== null && sy !== void 0 ? sy : 1];
|
|
129
|
+
// If destination is specified, update view and dest
|
|
130
|
+
if (dx !== undefined && dy !== undefined && dwidth !== undefined && dheight !== undefined) {
|
|
131
|
+
view = [sx !== null && sx !== void 0 ? sx : 1, sy !== null && sy !== void 0 ? sy : 1, (_c = swidth !== null && swidth !== void 0 ? swidth : image === null || image === void 0 ? void 0 : image.width) !== null && _c !== void 0 ? _c : 0, (_d = sheight !== null && sheight !== void 0 ? sheight : image === null || image === void 0 ? void 0 : image.height) !== null && _d !== void 0 ? _d : 0];
|
|
132
|
+
dest = [dx, dy];
|
|
133
|
+
width = dwidth;
|
|
134
|
+
height = dheight;
|
|
135
|
+
}
|
|
136
|
+
sx = view[0];
|
|
137
|
+
sy = view[1];
|
|
138
|
+
const sw = view[2];
|
|
139
|
+
const sh = view[3];
|
|
140
|
+
// transform based on current context
|
|
141
|
+
const transform = this._context.getTransform();
|
|
142
|
+
const opacity = this._context.opacity;
|
|
143
|
+
const snapToPixel = this._context.snapToPixel;
|
|
144
|
+
let topLeft = vec(dest[0], dest[1]);
|
|
145
|
+
let topRight = vec(dest[0] + width, dest[1]);
|
|
146
|
+
let bottomLeft = vec(dest[0], dest[1] + height);
|
|
147
|
+
let bottomRight = vec(dest[0] + width, dest[1] + height);
|
|
148
|
+
topLeft = transform.multiply(topLeft);
|
|
149
|
+
topRight = transform.multiply(topRight);
|
|
150
|
+
bottomLeft = transform.multiply(bottomLeft);
|
|
151
|
+
bottomRight = transform.multiply(bottomRight);
|
|
152
|
+
if (snapToPixel) {
|
|
153
|
+
topLeft.x = ~~(topLeft.x + pixelSnapEpsilon);
|
|
154
|
+
topLeft.y = ~~(topLeft.y + pixelSnapEpsilon);
|
|
155
|
+
topRight.x = ~~(topRight.x + pixelSnapEpsilon);
|
|
156
|
+
topRight.y = ~~(topRight.y + pixelSnapEpsilon);
|
|
157
|
+
bottomLeft.x = ~~(bottomLeft.x + pixelSnapEpsilon);
|
|
158
|
+
bottomLeft.y = ~~(bottomLeft.y + pixelSnapEpsilon);
|
|
159
|
+
bottomRight.x = ~~(bottomRight.x + pixelSnapEpsilon);
|
|
160
|
+
bottomRight.y = ~~(bottomRight.y + pixelSnapEpsilon);
|
|
161
|
+
}
|
|
162
|
+
const tint = this._context.tint;
|
|
163
|
+
const textureId = this._getTextureIdForImage(image);
|
|
164
|
+
const imageWidth = image.width || width;
|
|
165
|
+
const imageHeight = image.height || height;
|
|
166
|
+
const uvx0 = (sx) / imageWidth;
|
|
167
|
+
const uvy0 = (sy) / imageHeight;
|
|
168
|
+
const uvx1 = (sx + sw - 0.01) / imageWidth;
|
|
169
|
+
const uvy1 = (sy + sh - 0.01) / imageHeight;
|
|
170
|
+
// update data
|
|
171
|
+
const vertexBuffer = this._layout.vertexBuffer.bufferData;
|
|
172
|
+
// (0, 0) - 0
|
|
173
|
+
vertexBuffer[this._vertexIndex++] = topLeft.x;
|
|
174
|
+
vertexBuffer[this._vertexIndex++] = topLeft.y;
|
|
175
|
+
vertexBuffer[this._vertexIndex++] = opacity;
|
|
176
|
+
vertexBuffer[this._vertexIndex++] = uvx0;
|
|
177
|
+
vertexBuffer[this._vertexIndex++] = uvy0;
|
|
178
|
+
vertexBuffer[this._vertexIndex++] = textureId;
|
|
179
|
+
vertexBuffer[this._vertexIndex++] = tint.r / 255;
|
|
180
|
+
vertexBuffer[this._vertexIndex++] = tint.g / 255;
|
|
181
|
+
vertexBuffer[this._vertexIndex++] = tint.b / 255;
|
|
182
|
+
vertexBuffer[this._vertexIndex++] = tint.a;
|
|
183
|
+
// (0, 1) - 1
|
|
184
|
+
vertexBuffer[this._vertexIndex++] = bottomLeft.x;
|
|
185
|
+
vertexBuffer[this._vertexIndex++] = bottomLeft.y;
|
|
186
|
+
vertexBuffer[this._vertexIndex++] = opacity;
|
|
187
|
+
vertexBuffer[this._vertexIndex++] = uvx0;
|
|
188
|
+
vertexBuffer[this._vertexIndex++] = uvy1;
|
|
189
|
+
vertexBuffer[this._vertexIndex++] = textureId;
|
|
190
|
+
vertexBuffer[this._vertexIndex++] = tint.r / 255;
|
|
191
|
+
vertexBuffer[this._vertexIndex++] = tint.g / 255;
|
|
192
|
+
vertexBuffer[this._vertexIndex++] = tint.b / 255;
|
|
193
|
+
vertexBuffer[this._vertexIndex++] = tint.a;
|
|
194
|
+
// (1, 0) - 2
|
|
195
|
+
vertexBuffer[this._vertexIndex++] = topRight.x;
|
|
196
|
+
vertexBuffer[this._vertexIndex++] = topRight.y;
|
|
197
|
+
vertexBuffer[this._vertexIndex++] = opacity;
|
|
198
|
+
vertexBuffer[this._vertexIndex++] = uvx1;
|
|
199
|
+
vertexBuffer[this._vertexIndex++] = uvy0;
|
|
200
|
+
vertexBuffer[this._vertexIndex++] = textureId;
|
|
201
|
+
vertexBuffer[this._vertexIndex++] = tint.r / 255;
|
|
202
|
+
vertexBuffer[this._vertexIndex++] = tint.g / 255;
|
|
203
|
+
vertexBuffer[this._vertexIndex++] = tint.b / 255;
|
|
204
|
+
vertexBuffer[this._vertexIndex++] = tint.a;
|
|
205
|
+
// (1, 1) - 3
|
|
206
|
+
vertexBuffer[this._vertexIndex++] = bottomRight.x;
|
|
207
|
+
vertexBuffer[this._vertexIndex++] = bottomRight.y;
|
|
208
|
+
vertexBuffer[this._vertexIndex++] = opacity;
|
|
209
|
+
vertexBuffer[this._vertexIndex++] = uvx1;
|
|
210
|
+
vertexBuffer[this._vertexIndex++] = uvy1;
|
|
211
|
+
vertexBuffer[this._vertexIndex++] = textureId;
|
|
212
|
+
vertexBuffer[this._vertexIndex++] = tint.r / 255;
|
|
213
|
+
vertexBuffer[this._vertexIndex++] = tint.g / 255;
|
|
214
|
+
vertexBuffer[this._vertexIndex++] = tint.b / 255;
|
|
215
|
+
vertexBuffer[this._vertexIndex++] = tint.a;
|
|
216
|
+
}
|
|
217
|
+
hasPendingDraws() {
|
|
218
|
+
return this._imageCount !== 0;
|
|
219
|
+
}
|
|
220
|
+
flush() {
|
|
221
|
+
// nothing to draw early exit
|
|
222
|
+
if (this._imageCount === 0) {
|
|
223
|
+
return;
|
|
224
|
+
}
|
|
225
|
+
const gl = this._gl;
|
|
226
|
+
// Bind the shader
|
|
227
|
+
this._shader.use();
|
|
228
|
+
// Bind the memory layout and upload data
|
|
229
|
+
this._layout.use(true, 4 * 10 * this._imageCount);
|
|
230
|
+
// Update ortho matrix uniform
|
|
231
|
+
this._shader.setUniformMatrix('u_matrix', this._context.ortho);
|
|
232
|
+
// Bind textures to
|
|
233
|
+
this._bindTextures(gl);
|
|
234
|
+
// Bind index buffer
|
|
235
|
+
this._quads.bind();
|
|
236
|
+
// Draw all the quads
|
|
237
|
+
gl.drawElements(gl.TRIANGLES, this._imageCount * 6, this._quads.bufferGlType, 0);
|
|
238
|
+
GraphicsDiagnostics.DrawnImagesCount += this._imageCount;
|
|
239
|
+
GraphicsDiagnostics.DrawCallCount++;
|
|
240
|
+
// Reset
|
|
241
|
+
this._imageCount = 0;
|
|
242
|
+
this._vertexIndex = 0;
|
|
243
|
+
this._textures.length = 0;
|
|
244
|
+
}
|
|
245
|
+
}
|
|
246
|
+
//# sourceMappingURL=image-renderer.js.map
|