excalibur 0.28.3 → 0.28.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (482) hide show
  1. package/.gitattributes +63 -63
  2. package/CHANGELOG.md +2003 -1955
  3. package/LICENSE.md +25 -25
  4. package/README.md +134 -134
  5. package/STYLEGUIDE.md +136 -136
  6. package/build/dist/Actions/Action/ActionSequence.js +31 -0
  7. package/build/dist/Actions/Action/ActionSequence.js.map +1 -0
  8. package/build/dist/Actions/Action/Blink.js +54 -0
  9. package/build/dist/Actions/Action/Blink.js.map +1 -0
  10. package/build/dist/Actions/Action/CallMethod.js +21 -0
  11. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  12. package/build/dist/Actions/Action/Delay.js +26 -0
  13. package/build/dist/Actions/Action/Delay.js.map +1 -0
  14. package/build/dist/Actions/Action/Die.js +22 -0
  15. package/build/dist/Actions/Action/Die.js.map +1 -0
  16. package/build/dist/Actions/Action/EaseBy.js +70 -0
  17. package/build/dist/Actions/Action/EaseBy.js.map +1 -0
  18. package/build/dist/Actions/Action/EaseTo.js +69 -0
  19. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  20. package/build/dist/Actions/Action/Fade.js +48 -0
  21. package/build/dist/Actions/Action/Fade.js.map +1 -0
  22. package/build/dist/Actions/Action/Follow.js +56 -0
  23. package/build/dist/Actions/Action/Follow.js.map +1 -0
  24. package/build/dist/Actions/Action/Meet.js +54 -0
  25. package/build/dist/Actions/Action/Meet.js.map +1 -0
  26. package/build/dist/Actions/Action/MoveBy.js +48 -0
  27. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  28. package/build/dist/Actions/Action/MoveTo.js +41 -0
  29. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ParallelActions.js +23 -0
  31. package/build/dist/Actions/Action/ParallelActions.js.map +1 -0
  32. package/build/dist/Actions/Action/Repeat.js +31 -0
  33. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  34. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  35. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  36. package/build/dist/Actions/Action/RotateBy.js +95 -0
  37. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  38. package/build/dist/Actions/Action/RotateTo.js +91 -0
  39. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  40. package/build/dist/Actions/Action/ScaleBy.js +46 -0
  41. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  42. package/build/dist/Actions/Action/ScaleTo.js +58 -0
  43. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  44. package/build/dist/Actions/Action.js +2 -0
  45. package/build/dist/Actions/Action.js.map +1 -0
  46. package/build/dist/Actions/ActionContext.js +322 -0
  47. package/build/dist/Actions/ActionContext.js.map +1 -0
  48. package/build/dist/Actions/ActionQueue.js +87 -0
  49. package/build/dist/Actions/ActionQueue.js.map +1 -0
  50. package/build/dist/Actions/Actionable.js +2 -0
  51. package/build/dist/Actions/Actionable.js.map +1 -0
  52. package/build/dist/Actions/ActionsComponent.js +195 -0
  53. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  54. package/build/dist/Actions/ActionsSystem.js +30 -0
  55. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  56. package/build/dist/Actions/Index.js +26 -0
  57. package/build/dist/Actions/Index.js.map +1 -0
  58. package/build/dist/Actions/RotationType.js +27 -0
  59. package/build/dist/Actions/RotationType.js.map +1 -0
  60. package/build/dist/Actor.js +629 -0
  61. package/build/dist/Actor.js.map +1 -0
  62. package/build/dist/Camera.js +660 -0
  63. package/build/dist/Camera.js.map +1 -0
  64. package/build/dist/Collision/BoundingBox.js +415 -0
  65. package/build/dist/Collision/BoundingBox.js.map +1 -0
  66. package/build/dist/Collision/ColliderComponent.js +202 -0
  67. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CircleCollider.js +226 -0
  69. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  70. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  71. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  72. package/build/dist/Collision/Colliders/Collider.js +32 -0
  73. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/CollisionJumpTable.js +300 -0
  75. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  76. package/build/dist/Collision/Colliders/EdgeCollider.js +229 -0
  77. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  78. package/build/dist/Collision/Colliders/PolygonCollider.js +556 -0
  79. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  80. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  81. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  82. package/build/dist/Collision/Colliders/Shape.js +99 -0
  83. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  84. package/build/dist/Collision/CollisionType.js +33 -0
  85. package/build/dist/Collision/CollisionType.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionContact.js +51 -0
  87. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  88. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  89. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  91. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Detection/QuadTree.js +193 -0
  95. package/build/dist/Collision/Detection/QuadTree.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroup.js +3 -3
  97. package/build/dist/Collision/Integrator.js +25 -0
  98. package/build/dist/Collision/Integrator.js.map +1 -0
  99. package/build/dist/Collision/MotionSystem.js +35 -0
  100. package/build/dist/Collision/MotionSystem.js.map +1 -0
  101. package/build/dist/Collision/Physics.js +163 -0
  102. package/build/dist/Collision/Physics.js.map +1 -0
  103. package/build/dist/Collision/PhysicsWorld.js +10 -0
  104. package/build/dist/Collision/PhysicsWorld.js.map +1 -0
  105. package/build/dist/Collision/Side.js +51 -0
  106. package/build/dist/Collision/Side.js.map +1 -0
  107. package/build/dist/Collision/Solver/ArcadeSolver.js +154 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  109. package/build/dist/Collision/Solver/ContactConstraintPoint.js +87 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  111. package/build/dist/Collision/Solver/RealisticSolver.js +293 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  113. package/build/dist/Collision/Solver/Solver.js +2 -0
  114. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  115. package/build/dist/Color.js +417 -0
  116. package/build/dist/Color.js.map +1 -0
  117. package/build/dist/Configurable.js +32 -0
  118. package/build/dist/Configurable.js.map +1 -0
  119. package/build/dist/Debug/Debug.d.ts +11 -0
  120. package/build/dist/Debug/Debug.js +385 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +263 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Engine.js +986 -0
  131. package/build/dist/Engine.js.map +1 -0
  132. package/build/dist/EntityComponentSystem/Component.js +65 -0
  133. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  134. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  135. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  136. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +107 -0
  137. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  138. package/build/dist/EntityComponentSystem/Entity.js +487 -0
  139. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  140. package/build/dist/EntityComponentSystem/EntityManager.js +137 -0
  141. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  142. package/build/dist/EntityComponentSystem/Query.js +90 -0
  143. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  144. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  145. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  146. package/build/dist/EntityComponentSystem/System.js +76 -0
  147. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  148. package/build/dist/EntityComponentSystem/SystemManager.js +104 -0
  149. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  150. package/build/dist/EntityComponentSystem/Util.js +5 -0
  151. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  152. package/build/dist/EntityComponentSystem/World.js +55 -0
  153. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  154. package/build/dist/EntityComponentSystem/index.js +11 -0
  155. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  156. package/build/dist/EventDispatcher.js +122 -0
  157. package/build/dist/EventDispatcher.js.map +1 -0
  158. package/build/dist/EventEmitter.js +86 -0
  159. package/build/dist/EventEmitter.js.map +1 -0
  160. package/build/dist/Events/ExEvent.js +12 -0
  161. package/build/dist/Events/ExEvent.js.map +1 -0
  162. package/build/dist/Events/MediaEvents.js +75 -0
  163. package/build/dist/Events/MediaEvents.js.map +1 -0
  164. package/build/dist/Events/PointerEvents.js +52 -0
  165. package/build/dist/Events/PointerEvents.js.map +1 -0
  166. package/build/dist/Events.js +473 -0
  167. package/build/dist/Events.js.map +1 -0
  168. package/build/dist/Flags.js +67 -0
  169. package/build/dist/Flags.js.map +1 -0
  170. package/build/dist/Graphics/Animation.js +344 -0
  171. package/build/dist/Graphics/Animation.js.map +1 -0
  172. package/build/dist/Graphics/Canvas.js +38 -0
  173. package/build/dist/Graphics/Canvas.js.map +1 -0
  174. package/build/dist/Graphics/Circle.js +48 -0
  175. package/build/dist/Graphics/Circle.js.map +1 -0
  176. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  177. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  178. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +237 -0
  179. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  180. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts +1 -0
  181. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +481 -0
  182. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  183. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.frag.glsl +52 -52
  184. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +174 -0
  185. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  186. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.vert.glsl +37 -37
  187. package/build/dist/Graphics/Context/debug-text.js +47 -0
  188. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  189. package/build/dist/Graphics/Context/draw-call.js +16 -0
  190. package/build/dist/Graphics/Context/draw-call.js.map +1 -0
  191. package/build/dist/Graphics/Context/image-renderer/image-renderer.frag.glsl +32 -32
  192. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +246 -0
  193. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  194. package/build/dist/Graphics/Context/image-renderer/image-renderer.vert.glsl +32 -32
  195. package/build/dist/Graphics/Context/line-renderer/line-fragment.glsl +10 -10
  196. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +90 -0
  197. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  198. package/build/dist/Graphics/Context/line-renderer/line-vertex.glsl +14 -14
  199. package/build/dist/Graphics/Context/material-renderer/material-renderer.js +23 -2
  200. package/build/dist/Graphics/Context/material-renderer/material-renderer.js.map +1 -1
  201. package/build/dist/Graphics/Context/material.d.ts +2 -0
  202. package/build/dist/Graphics/Context/material.js +72 -0
  203. package/build/dist/Graphics/Context/material.js.map +1 -0
  204. package/build/dist/Graphics/Context/point-renderer/point-fragment.glsl +19 -19
  205. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +91 -0
  206. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-vertex.glsl +11 -11
  208. package/build/dist/Graphics/Context/quad-index-buffer.js +67 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  210. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.frag.glsl +85 -85
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +305 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.vert.glsl +42 -42
  214. package/build/dist/Graphics/Context/render-source.js +16 -0
  215. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  216. package/build/dist/Graphics/Context/render-target.js +65 -0
  217. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  218. package/build/dist/Graphics/Context/renderer.js +2 -0
  219. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-fragment.glsl +13 -13
  221. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +56 -0
  222. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  223. package/build/dist/Graphics/Context/screen-pass-painter/screen-vertex.glsl +11 -11
  224. package/build/dist/Graphics/Context/state-stack.js +37 -0
  225. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +109 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
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  230. package/build/dist/Graphics/Context/vertex-buffer.js +53 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/webgl-util.js +79 -0
  233. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  234. package/build/dist/Graphics/DebugGraphicsComponent.d.ts +3 -2
  235. package/build/dist/Graphics/DebugGraphicsComponent.js +16 -0
  236. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  237. package/build/dist/Graphics/Filtering.js +17 -0
  238. package/build/dist/Graphics/Filtering.js.map +1 -0
  239. package/build/dist/Graphics/Font.js +148 -0
  240. package/build/dist/Graphics/Font.js.map +1 -0
  241. package/build/dist/Graphics/FontCache.d.ts +1 -0
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  244. package/build/dist/Graphics/FontCommon.js +109 -0
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  246. package/build/dist/Graphics/FontTextInstance.js +230 -0
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  248. package/build/dist/Graphics/Graphic.js +208 -0
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  250. package/build/dist/Graphics/GraphicsComponent.js +336 -0
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  252. package/build/dist/Graphics/GraphicsDiagnostics.js +9 -0
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  256. package/build/dist/Graphics/GraphicsSystem.js +210 -0
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  258. package/build/dist/Graphics/ImageSource.js +124 -0
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  260. package/build/dist/Graphics/Line.js +45 -0
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  262. package/build/dist/Graphics/OffscreenSystem.js +64 -0
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  264. package/build/dist/Graphics/ParallaxComponent.js +11 -0
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  266. package/build/dist/Graphics/Polygon.js +59 -0
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@@ -0,0 +1,630 @@
1
+ import { BoundingBox } from '../Collision/BoundingBox';
2
+ import { Vector, vec } from '../Math/vector';
3
+ import { Logger } from '../Util/Log';
4
+ import { Entity } from '../EntityComponentSystem/Entity';
5
+ import { TransformComponent } from '../EntityComponentSystem/Components/TransformComponent';
6
+ import { BodyComponent } from '../Collision/BodyComponent';
7
+ import { CollisionType } from '../Collision/CollisionType';
8
+ import { Shape } from '../Collision/Colliders/Shape';
9
+ import { GraphicsComponent, hasGraphicsTick, ParallaxComponent } from '../Graphics';
10
+ import { removeItemFromArray } from '../Util/Util';
11
+ import { MotionComponent } from '../EntityComponentSystem/Components/MotionComponent';
12
+ import { ColliderComponent } from '../Collision/ColliderComponent';
13
+ import { DebugGraphicsComponent } from '../Graphics/DebugGraphicsComponent';
14
+ import { PostDrawEvent, PostUpdateEvent, PreDrawEvent, PreUpdateEvent } from '../Events';
15
+ import { EventEmitter } from '../EventEmitter';
16
+ import { CoordPlane } from '../Math/coord-plane';
17
+ import { QuadTree } from '../Collision/Detection/QuadTree';
18
+ export const TileMapEvents = {
19
+ PreUpdate: 'preupdate',
20
+ PostUpdate: 'postupdate',
21
+ PreDraw: 'predraw',
22
+ PostDraw: 'postdraw'
23
+ };
24
+ /**
25
+ * The TileMap provides a mechanism for doing flat 2D tiles rendered in a grid.
26
+ *
27
+ * TileMaps are useful for top down or side scrolling grid oriented games.
28
+ */
29
+ export class TileMap extends Entity {
30
+ flagCollidersDirty() {
31
+ this._collidersDirty = true;
32
+ }
33
+ flagTilesDirty() {
34
+ for (let i = 0; i < this.tiles.length; i++) {
35
+ if (this.tiles[i]) {
36
+ this.tiles[i].flagDirty();
37
+ }
38
+ }
39
+ }
40
+ get x() {
41
+ var _a;
42
+ return (_a = this._transform.pos.x) !== null && _a !== void 0 ? _a : 0;
43
+ }
44
+ set x(val) {
45
+ var _a;
46
+ if ((_a = this._transform) === null || _a === void 0 ? void 0 : _a.pos) {
47
+ this.get(TransformComponent).pos = vec(val, this.y);
48
+ }
49
+ }
50
+ get y() {
51
+ var _a, _b;
52
+ return (_b = (_a = this._transform) === null || _a === void 0 ? void 0 : _a.pos.y) !== null && _b !== void 0 ? _b : 0;
53
+ }
54
+ set y(val) {
55
+ var _a;
56
+ if ((_a = this._transform) === null || _a === void 0 ? void 0 : _a.pos) {
57
+ this._transform.pos = vec(this.x, val);
58
+ }
59
+ }
60
+ get z() {
61
+ var _a;
62
+ return (_a = this._transform.z) !== null && _a !== void 0 ? _a : 0;
63
+ }
64
+ set z(val) {
65
+ if (this._transform) {
66
+ this._transform.z = val;
67
+ }
68
+ }
69
+ get rotation() {
70
+ var _a, _b;
71
+ return (_b = (_a = this._transform) === null || _a === void 0 ? void 0 : _a.rotation) !== null && _b !== void 0 ? _b : 0;
72
+ }
73
+ set rotation(val) {
74
+ if (this._transform) {
75
+ this._transform.rotation = val;
76
+ }
77
+ }
78
+ get scale() {
79
+ var _a, _b;
80
+ return (_b = (_a = this._transform) === null || _a === void 0 ? void 0 : _a.scale) !== null && _b !== void 0 ? _b : Vector.One;
81
+ }
82
+ set scale(val) {
83
+ var _a;
84
+ if ((_a = this._transform) === null || _a === void 0 ? void 0 : _a.scale) {
85
+ this._transform.scale = val;
86
+ }
87
+ }
88
+ get pos() {
89
+ return this._transform.pos;
90
+ }
91
+ set pos(val) {
92
+ this._transform.pos = val;
93
+ }
94
+ get vel() {
95
+ return this._motion.vel;
96
+ }
97
+ set vel(val) {
98
+ this._motion.vel = val;
99
+ }
100
+ emit(eventName, event) {
101
+ this.events.emit(eventName, event);
102
+ }
103
+ on(eventName, handler) {
104
+ return this.events.on(eventName, handler);
105
+ }
106
+ once(eventName, handler) {
107
+ return this.events.once(eventName, handler);
108
+ }
109
+ off(eventName, handler) {
110
+ this.events.off(eventName, handler);
111
+ }
112
+ /**
113
+ * @param options
114
+ */
115
+ constructor(options) {
116
+ var _a, _b;
117
+ super(null, options.name);
118
+ this.events = new EventEmitter();
119
+ this._token = 0;
120
+ this.logger = Logger.getInstance();
121
+ this.tiles = [];
122
+ this._rows = [];
123
+ this._cols = [];
124
+ this.renderFromTopOfGraphic = false;
125
+ this._collidersDirty = true;
126
+ this._originalOffsets = new WeakMap();
127
+ this.addComponent(new TransformComponent());
128
+ this.addComponent(new MotionComponent());
129
+ this.addComponent(new BodyComponent({
130
+ type: CollisionType.Fixed
131
+ }));
132
+ this.addComponent(new GraphicsComponent({
133
+ onPostDraw: (ctx, delta) => this.draw(ctx, delta)
134
+ }));
135
+ this.addComponent(new DebugGraphicsComponent((ctx, debugFlags) => this.debug(ctx, debugFlags), false));
136
+ this.addComponent(new ColliderComponent());
137
+ this._graphics = this.get(GraphicsComponent);
138
+ this._transform = this.get(TransformComponent);
139
+ this._motion = this.get(MotionComponent);
140
+ this._collider = this.get(ColliderComponent);
141
+ this._composite = this._collider.useCompositeCollider([]);
142
+ this._transform.pos = (_a = options.pos) !== null && _a !== void 0 ? _a : Vector.Zero;
143
+ this._oldPos = this._transform.pos.clone();
144
+ this._oldScale = this._transform.scale.clone();
145
+ this.renderFromTopOfGraphic = (_b = options.renderFromTopOfGraphic) !== null && _b !== void 0 ? _b : this.renderFromTopOfGraphic;
146
+ this.tileWidth = options.tileWidth;
147
+ this.tileHeight = options.tileHeight;
148
+ this.rows = options.rows;
149
+ this.columns = options.columns;
150
+ // TODO we need to invalidate the quad tree if the tilemap ever moves
151
+ this._quadTree = new QuadTree(BoundingBox.fromDimension(this.columns * this.tileWidth, this.rows * this.tileHeight, Vector.Zero, this.pos));
152
+ this.tiles = new Array(this.rows * this.columns);
153
+ this._rows = new Array(this.rows);
154
+ this._cols = new Array(this.columns);
155
+ let currentCol = [];
156
+ for (let i = 0; i < this.columns; i++) {
157
+ for (let j = 0; j < this.rows; j++) {
158
+ const tile = new Tile({
159
+ x: i,
160
+ y: j,
161
+ map: this
162
+ });
163
+ tile.map = this;
164
+ this._quadTree.insert(tile);
165
+ this.tiles[i + j * this.columns] = tile;
166
+ currentCol.push(tile);
167
+ if (!this._rows[j]) {
168
+ this._rows[j] = [];
169
+ }
170
+ this._rows[j].push(tile);
171
+ }
172
+ this._cols[i] = currentCol;
173
+ currentCol = [];
174
+ }
175
+ this._graphics.localBounds = new BoundingBox({
176
+ left: 0,
177
+ top: 0,
178
+ right: this.columns * this.tileWidth * this.scale.x,
179
+ bottom: this.rows * this.tileHeight * this.scale.y
180
+ });
181
+ }
182
+ _initialize(engine) {
183
+ super._initialize(engine);
184
+ this._engine = engine;
185
+ }
186
+ _getOrSetColliderOriginalOffset(collider) {
187
+ if (!this._originalOffsets.has(collider)) {
188
+ const originalOffset = collider.offset;
189
+ this._originalOffsets.set(collider, originalOffset);
190
+ return originalOffset;
191
+ }
192
+ else {
193
+ return this._originalOffsets.get(collider);
194
+ }
195
+ }
196
+ _updateQuadTree() {
197
+ this._quadTree = new QuadTree(BoundingBox.fromDimension(this.columns * this.tileWidth, this.rows * this.tileHeight, Vector.Zero, Vector.Zero)
198
+ .scale(this.scale)
199
+ .translate(this.pos)
200
+ .rotate(this.rotation, this.pos));
201
+ for (let i = 0; i < this.tiles.length; i++) {
202
+ this._quadTree.insert(this.tiles[i]);
203
+ }
204
+ }
205
+ /**
206
+ * Tiles colliders based on the solid tiles in the tilemap.
207
+ */
208
+ _updateColliders() {
209
+ this._collider.$colliderRemoved.notifyAll(this._composite);
210
+ this._composite.clearColliders();
211
+ const colliders = [];
212
+ this._composite = this._collider.useCompositeCollider([]);
213
+ let current;
214
+ /**
215
+ * Returns wether or not the 2 boxes share an edge and are the same height
216
+ * @param prev
217
+ * @param next
218
+ * @returns true if they share and edge, false if not
219
+ */
220
+ const shareEdges = (prev, next) => {
221
+ if (prev && next) {
222
+ // same top/bottom
223
+ return prev.top === next.top &&
224
+ prev.bottom === next.bottom &&
225
+ // Shared right/left edge
226
+ prev.right === next.left;
227
+ }
228
+ return false;
229
+ };
230
+ /**
231
+ * Potentially merges the current collider into a list of previous ones, mutating the list
232
+ * If checkAndCombine returns true, the collider was successfully merged and should be thrown away
233
+ * @param current current collider to test
234
+ * @param colliders List of colliders to consider merging with
235
+ * @param maxLookBack The amount of colliders to look back for combindation
236
+ * @returns false when no combination found, true when successfully combined
237
+ */
238
+ const checkAndCombine = (current, colliders, maxLookBack = 10) => {
239
+ if (!current) {
240
+ return false;
241
+ }
242
+ // walk backwards through the list of colliders and combine with the first that shares an edge
243
+ for (let i = colliders.length - 1; i >= 0; i--) {
244
+ if (maxLookBack-- < 0) {
245
+ // blunt the O(n^2) algorithm a bit
246
+ return false;
247
+ }
248
+ const prev = colliders[i];
249
+ if (shareEdges(prev, current)) {
250
+ colliders[i] = prev.combine(current);
251
+ return true;
252
+ }
253
+ }
254
+ return false;
255
+ };
256
+ // ? configurable bias perhaps, horizontal strips vs. vertical ones
257
+ // Bad tile collider packing algorithm
258
+ for (let i = 0; i < this.columns; i++) {
259
+ // Scan column for colliders
260
+ for (let j = 0; j < this.rows; j++) {
261
+ const tile = this.tiles[i + j * this.columns];
262
+ // Current tile in column is solid build up current collider
263
+ if (tile.solid) {
264
+ // Use custom collider otherwise bounding box
265
+ if (tile.getColliders().length > 0) {
266
+ // tile with custom collider interrupting the current run
267
+ for (const collider of tile.getColliders()) {
268
+ const originalOffset = this._getOrSetColliderOriginalOffset(collider);
269
+ collider.offset = vec(tile.x * this.tileWidth * this.scale.x, tile.y * this.tileHeight * this.scale.y).add(originalOffset);
270
+ collider.owner = this;
271
+ this._composite.addCollider(collider);
272
+ }
273
+ //we push any current collider before nulling the current run
274
+ if (current && !checkAndCombine(current, colliders)) {
275
+ colliders.push(current);
276
+ }
277
+ current = null;
278
+ // Use the bounding box
279
+ }
280
+ else {
281
+ if (!current) {
282
+ // no current run, start one
283
+ current = tile.defaultGeometry;
284
+ }
285
+ else {
286
+ // combine with current run
287
+ current = current.combine(tile.defaultGeometry);
288
+ }
289
+ }
290
+ }
291
+ else {
292
+ // Not solid skip and cut off the current collider
293
+ // End of run check and combine
294
+ if (current && !checkAndCombine(current, colliders)) {
295
+ colliders.push(current);
296
+ }
297
+ current = null;
298
+ }
299
+ }
300
+ // After a column is complete check to see if it can be merged into the last one
301
+ // Eno of run check and combine
302
+ if (current && !checkAndCombine(current, colliders)) {
303
+ // else new collider if no combination
304
+ colliders.push(current);
305
+ }
306
+ current = null;
307
+ }
308
+ for (const c of colliders) {
309
+ const collider = Shape.Box(c.width, c.height, Vector.Zero, vec(c.left - this.pos.x, c.top - this.pos.y));
310
+ collider.owner = this;
311
+ this._composite.addCollider(collider);
312
+ }
313
+ this._collider.update();
314
+ // Notify that colliders have been updated
315
+ this._collider.$colliderAdded.notifyAll(this._composite);
316
+ }
317
+ /**
318
+ * Returns the [[Tile]] by index (row major order)
319
+ */
320
+ getTileByIndex(index) {
321
+ return this.tiles[index];
322
+ }
323
+ /**
324
+ * Returns the [[Tile]] by its x and y integer coordinates
325
+ */
326
+ getTile(x, y) {
327
+ if (x < 0 || y < 0 || x >= this.columns || y >= this.rows) {
328
+ return null;
329
+ }
330
+ return this.tiles[x + y * this.columns];
331
+ }
332
+ /**
333
+ * Returns the [[Tile]] by testing a point in world coordinates,
334
+ * returns `null` if no Tile was found.
335
+ */
336
+ getTileByPoint(point) {
337
+ const x = Math.floor((point.x - this.pos.x) / (this.tileWidth * this.scale.x));
338
+ const y = Math.floor((point.y - this.pos.y) / (this.tileHeight * this.scale.y));
339
+ const tile = this.getTile(x, y);
340
+ if (x >= 0 && y >= 0 && x < this.columns && y < this.rows && tile) {
341
+ return tile;
342
+ }
343
+ return null;
344
+ }
345
+ getRows() {
346
+ return this._rows;
347
+ }
348
+ getColumns() {
349
+ return this._cols;
350
+ }
351
+ update(engine, delta) {
352
+ this.onPreUpdate(engine, delta);
353
+ this.emit('preupdate', new PreUpdateEvent(engine, delta, this));
354
+ if (!this._oldPos.equals(this.pos) ||
355
+ this._oldRotation !== this.rotation ||
356
+ !this._oldScale.equals(this.scale)) {
357
+ this.flagCollidersDirty();
358
+ this.flagTilesDirty();
359
+ }
360
+ if (this._collidersDirty) {
361
+ this._collidersDirty = false;
362
+ this._updateColliders();
363
+ this._updateQuadTree();
364
+ }
365
+ this._token++;
366
+ this.pos.clone(this._oldPos);
367
+ this._oldRotation = this.rotation;
368
+ this.scale.clone(this._oldScale);
369
+ this._transform.pos = this.pos;
370
+ this.onPostUpdate(engine, delta);
371
+ this.emit('postupdate', new PostUpdateEvent(engine, delta, this));
372
+ }
373
+ /**
374
+ * Draws the tile map to the screen. Called by the [[Scene]].
375
+ * @param ctx ExcaliburGraphicsContext
376
+ * @param delta The number of milliseconds since the last draw
377
+ */
378
+ draw(ctx, delta) {
379
+ this.emit('predraw', new PreDrawEvent(ctx, delta, this)); // TODO fix event
380
+ let worldBounds = this._engine.screen.getWorldBounds();
381
+ const screenBounds = this._engine.screen.getScreenBounds();
382
+ let graphics, graphicsIndex, graphicsLen;
383
+ const isScreenCoords = this._transform.coordPlane === CoordPlane.Screen;
384
+ const maybeParallax = this.get(ParallaxComponent);
385
+ if (maybeParallax) {
386
+ let pos = this.pos;
387
+ const oneMinusFactor = Vector.One.sub(maybeParallax.parallaxFactor);
388
+ const parallaxOffset = this._engine.currentScene.camera.pos.scale(oneMinusFactor);
389
+ pos = pos.sub(parallaxOffset);
390
+ // adjust world bounds by parallax factor
391
+ worldBounds = worldBounds.translate(pos);
392
+ }
393
+ const tiles = this._quadTree.query(isScreenCoords ? screenBounds : worldBounds);
394
+ for (let i = 0; i < tiles.length; i++) {
395
+ const tile = tiles[i];
396
+ // get non-negative tile sprites
397
+ graphics = tile.getGraphics();
398
+ for (graphicsIndex = 0, graphicsLen = graphics.length; graphicsIndex < graphicsLen; graphicsIndex++) {
399
+ // draw sprite, warning if sprite doesn't exist
400
+ const graphic = graphics[graphicsIndex];
401
+ if (graphic) {
402
+ if (hasGraphicsTick(graphic)) {
403
+ graphic === null || graphic === void 0 ? void 0 : graphic.tick(delta, this._token);
404
+ }
405
+ const offsetY = this.renderFromTopOfGraphic ? 0 : (graphic.height - this.tileHeight);
406
+ graphic.draw(ctx, tile.x * this.tileWidth, tile.y * this.tileHeight - offsetY);
407
+ }
408
+ }
409
+ }
410
+ this.emit('postdraw', new PostDrawEvent(ctx, delta, this));
411
+ }
412
+ debug(gfx, debugFlags) {
413
+ const { showAll, showGrid, gridColor, gridWidth, showSolidBounds: showColliderBounds, solidBoundsColor: colliderBoundsColor, showColliderGeometry, colliderGeometryColor, showQuadTree } = debugFlags.tilemap;
414
+ const width = this.tileWidth * this.columns * this.scale.x;
415
+ const height = this.tileHeight * this.rows * this.scale.y;
416
+ const pos = this.pos;
417
+ if (showGrid || showAll) {
418
+ for (let r = 0; r < this.rows + 1; r++) {
419
+ const yOffset = vec(0, r * this.tileHeight * this.scale.y);
420
+ gfx.drawLine(pos.add(yOffset), pos.add(vec(width, yOffset.y)), gridColor, gridWidth);
421
+ }
422
+ for (let c = 0; c < this.columns + 1; c++) {
423
+ const xOffset = vec(c * this.tileWidth * this.scale.x, 0);
424
+ gfx.drawLine(pos.add(xOffset), pos.add(vec(xOffset.x, height)), gridColor, gridWidth);
425
+ }
426
+ }
427
+ if (showAll || showColliderBounds || showColliderGeometry) {
428
+ const colliders = this._composite.getColliders();
429
+ gfx.save();
430
+ gfx.translate(this.pos.x, this.pos.y);
431
+ gfx.scale(this.scale.x, this.scale.y);
432
+ for (const collider of colliders) {
433
+ const bounds = collider.localBounds;
434
+ const pos = collider.worldPos.sub(this.pos);
435
+ if (showColliderBounds) {
436
+ gfx.drawRectangle(pos, bounds.width, bounds.height, colliderBoundsColor);
437
+ }
438
+ }
439
+ gfx.restore();
440
+ if (showColliderGeometry) {
441
+ for (const collider of colliders) {
442
+ collider.debug(gfx, colliderGeometryColor);
443
+ }
444
+ }
445
+ }
446
+ if (showAll || showQuadTree || showColliderBounds) {
447
+ gfx.save();
448
+ gfx.z = 999;
449
+ if (showQuadTree) {
450
+ this._quadTree.debug(gfx);
451
+ }
452
+ if (showColliderBounds) {
453
+ for (let i = 0; i < this.tiles.length; i++) {
454
+ this.tiles[i].bounds.draw(gfx);
455
+ }
456
+ }
457
+ gfx.restore();
458
+ }
459
+ }
460
+ }
461
+ /**
462
+ * TileMap Tile
463
+ *
464
+ * A light-weight object that occupies a space in a collision map. Generally
465
+ * created by a [[TileMap]].
466
+ *
467
+ * Tiles can draw multiple sprites. Note that the order of drawing is the order
468
+ * of the sprites in the array so the last one will be drawn on top. You can
469
+ * use transparency to create layers this way.
470
+ */
471
+ export class Tile extends Entity {
472
+ // private _transform: TransformComponent;
473
+ /**
474
+ * Return the world position of the top left corner of the tile
475
+ */
476
+ get pos() {
477
+ if (this._posDirty) {
478
+ this._recalculate();
479
+ this._posDirty = false;
480
+ }
481
+ return this._pos;
482
+ }
483
+ /**
484
+ * Width of the tile in pixels
485
+ */
486
+ get width() {
487
+ return this._width;
488
+ }
489
+ /**
490
+ * Height of the tile in pixels
491
+ */
492
+ get height() {
493
+ return this._height;
494
+ }
495
+ /**
496
+ * Wether this tile should be treated as solid by the tilemap
497
+ */
498
+ get solid() {
499
+ return this._solid;
500
+ }
501
+ /**
502
+ * Wether this tile should be treated as solid by the tilemap
503
+ */
504
+ set solid(val) {
505
+ var _a;
506
+ (_a = this.map) === null || _a === void 0 ? void 0 : _a.flagCollidersDirty();
507
+ this._solid = val;
508
+ }
509
+ /**
510
+ * Current list of graphics for this tile
511
+ */
512
+ getGraphics() {
513
+ return this._graphics;
514
+ }
515
+ /**
516
+ * Add another [[Graphic]] to this TileMap tile
517
+ * @param graphic
518
+ */
519
+ addGraphic(graphic) {
520
+ this._graphics.push(graphic);
521
+ }
522
+ /**
523
+ * Remove an instance of a [[Graphic]] from this tile
524
+ */
525
+ removeGraphic(graphic) {
526
+ removeItemFromArray(graphic, this._graphics);
527
+ }
528
+ /**
529
+ * Clear all graphics from this tile
530
+ */
531
+ clearGraphics() {
532
+ this._graphics.length = 0;
533
+ }
534
+ /**
535
+ * Returns the list of colliders
536
+ */
537
+ getColliders() {
538
+ return this._colliders;
539
+ }
540
+ /**
541
+ * Adds a custom collider to the [[Tile]] to use instead of it's bounds
542
+ *
543
+ * If no collider is set but [[Tile.solid]] is set, the tile bounds are used as a collider.
544
+ *
545
+ * **Note!** the [[Tile.solid]] must be set to true for it to act as a "fixed" collider
546
+ * @param collider
547
+ */
548
+ addCollider(collider) {
549
+ this._colliders.push(collider);
550
+ this.map.flagCollidersDirty();
551
+ }
552
+ /**
553
+ * Removes a collider from the [[Tile]]
554
+ * @param collider
555
+ */
556
+ removeCollider(collider) {
557
+ const index = this._colliders.indexOf(collider);
558
+ if (index > -1) {
559
+ this._colliders.splice(index, 1);
560
+ }
561
+ this.map.flagCollidersDirty();
562
+ }
563
+ /**
564
+ * Clears all colliders from the [[Tile]]
565
+ */
566
+ clearColliders() {
567
+ this._colliders.length = 0;
568
+ this.map.flagCollidersDirty();
569
+ }
570
+ constructor(options) {
571
+ var _a, _b;
572
+ super();
573
+ this._posDirty = false;
574
+ this._solid = false;
575
+ this._graphics = [];
576
+ /**
577
+ * Current list of colliders for this tile
578
+ */
579
+ this._colliders = [];
580
+ /**
581
+ * Arbitrary data storage per tile, useful for any game specific data
582
+ */
583
+ this.data = new Map();
584
+ this.x = options.x;
585
+ this.y = options.y;
586
+ this.map = options.map;
587
+ this._width = options.map.tileWidth * this.map.scale.x;
588
+ this._height = options.map.tileHeight * this.map.scale.y;
589
+ this.solid = (_a = options.solid) !== null && _a !== void 0 ? _a : this.solid;
590
+ this._graphics = (_b = options.graphics) !== null && _b !== void 0 ? _b : [];
591
+ this._recalculate();
592
+ }
593
+ flagDirty() {
594
+ return this._posDirty = true;
595
+ }
596
+ _recalculate() {
597
+ const geometryPos = this.map.pos.add(vec(this.x * this.map.tileWidth, this.y * this.map.tileHeight));
598
+ this._geometry = new BoundingBox(geometryPos.x, geometryPos.y, geometryPos.x + this.map.tileWidth, geometryPos.y + this.map.tileHeight);
599
+ this._width = this.map.tileWidth * this.map.scale.x;
600
+ this._height = this.map.tileHeight * this.map.scale.y;
601
+ this._pos = this.map.pos.add(vec(this.x * this._width, this.y * this._height));
602
+ this._bounds = new BoundingBox(this._pos.x, this._pos.y, this._pos.x + this._width, this._pos.y + this._height);
603
+ if (this.map.rotation) {
604
+ this._bounds = this._bounds.rotate(this.map.rotation, this.map.pos);
605
+ }
606
+ this._posDirty = false;
607
+ }
608
+ /**
609
+ * Tile bounds in world space
610
+ */
611
+ get bounds() {
612
+ if (this._posDirty) {
613
+ this._recalculate();
614
+ }
615
+ return this._bounds;
616
+ }
617
+ get defaultGeometry() {
618
+ return this._geometry;
619
+ }
620
+ /**
621
+ * Tile position in world space
622
+ */
623
+ get center() {
624
+ if (this._posDirty) {
625
+ this._recalculate();
626
+ }
627
+ return new Vector(this._pos.x + this._width / 2, this._pos.y + this._height / 2);
628
+ }
629
+ }
630
+ //# sourceMappingURL=TileMap.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,5 @@
1
+ export * from './TileMap';
2
+ export * from './IsometricMap';
3
+ export * from './IsometricEntityComponent';
4
+ export * from './IsometricEntitySystem';
5
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/engine/TileMap/index.ts"],"names":[],"mappings":"AAAA,cAAc,WAAW,CAAC;AAC1B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,4BAA4B,CAAC;AAC3C,cAAc,yBAAyB,CAAC"}