excalibur 0.28.3 → 0.28.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.gitattributes +63 -63
- package/CHANGELOG.md +2003 -1955
- package/LICENSE.md +25 -25
- package/README.md +134 -134
- package/STYLEGUIDE.md +136 -136
- package/build/dist/Actions/Action/ActionSequence.js +31 -0
- package/build/dist/Actions/Action/ActionSequence.js.map +1 -0
- package/build/dist/Actions/Action/Blink.js +54 -0
- package/build/dist/Actions/Action/Blink.js.map +1 -0
- package/build/dist/Actions/Action/CallMethod.js +21 -0
- package/build/dist/Actions/Action/CallMethod.js.map +1 -0
- package/build/dist/Actions/Action/Delay.js +26 -0
- package/build/dist/Actions/Action/Delay.js.map +1 -0
- package/build/dist/Actions/Action/Die.js +22 -0
- package/build/dist/Actions/Action/Die.js.map +1 -0
- package/build/dist/Actions/Action/EaseBy.js +70 -0
- package/build/dist/Actions/Action/EaseBy.js.map +1 -0
- package/build/dist/Actions/Action/EaseTo.js +69 -0
- package/build/dist/Actions/Action/EaseTo.js.map +1 -0
- package/build/dist/Actions/Action/Fade.js +48 -0
- package/build/dist/Actions/Action/Fade.js.map +1 -0
- package/build/dist/Actions/Action/Follow.js +56 -0
- package/build/dist/Actions/Action/Follow.js.map +1 -0
- package/build/dist/Actions/Action/Meet.js +54 -0
- package/build/dist/Actions/Action/Meet.js.map +1 -0
- package/build/dist/Actions/Action/MoveBy.js +48 -0
- package/build/dist/Actions/Action/MoveBy.js.map +1 -0
- package/build/dist/Actions/Action/MoveTo.js +41 -0
- package/build/dist/Actions/Action/MoveTo.js.map +1 -0
- package/build/dist/Actions/Action/ParallelActions.js +23 -0
- package/build/dist/Actions/Action/ParallelActions.js.map +1 -0
- package/build/dist/Actions/Action/Repeat.js +31 -0
- package/build/dist/Actions/Action/Repeat.js.map +1 -0
- package/build/dist/Actions/Action/RepeatForever.js +37 -0
- package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
- package/build/dist/Actions/Action/RotateBy.js +95 -0
- package/build/dist/Actions/Action/RotateBy.js.map +1 -0
- package/build/dist/Actions/Action/RotateTo.js +91 -0
- package/build/dist/Actions/Action/RotateTo.js.map +1 -0
- package/build/dist/Actions/Action/ScaleBy.js +46 -0
- package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
- package/build/dist/Actions/Action/ScaleTo.js +58 -0
- package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
- package/build/dist/Actions/Action.js +2 -0
- package/build/dist/Actions/Action.js.map +1 -0
- package/build/dist/Actions/ActionContext.js +322 -0
- package/build/dist/Actions/ActionContext.js.map +1 -0
- package/build/dist/Actions/ActionQueue.js +87 -0
- package/build/dist/Actions/ActionQueue.js.map +1 -0
- package/build/dist/Actions/Actionable.js +2 -0
- package/build/dist/Actions/Actionable.js.map +1 -0
- package/build/dist/Actions/ActionsComponent.js +195 -0
- package/build/dist/Actions/ActionsComponent.js.map +1 -0
- package/build/dist/Actions/ActionsSystem.js +30 -0
- package/build/dist/Actions/ActionsSystem.js.map +1 -0
- package/build/dist/Actions/Index.js +26 -0
- package/build/dist/Actions/Index.js.map +1 -0
- package/build/dist/Actions/RotationType.js +27 -0
- package/build/dist/Actions/RotationType.js.map +1 -0
- package/build/dist/Actor.js +629 -0
- package/build/dist/Actor.js.map +1 -0
- package/build/dist/Camera.js +660 -0
- package/build/dist/Camera.js.map +1 -0
- package/build/dist/Collision/BoundingBox.js +415 -0
- package/build/dist/Collision/BoundingBox.js.map +1 -0
- package/build/dist/Collision/ColliderComponent.js +202 -0
- package/build/dist/Collision/ColliderComponent.js.map +1 -0
- package/build/dist/Collision/Colliders/CircleCollider.js +226 -0
- package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
- package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
- package/build/dist/Collision/Colliders/Collider.js +32 -0
- package/build/dist/Collision/Colliders/Collider.js.map +1 -0
- package/build/dist/Collision/Colliders/CollisionJumpTable.js +300 -0
- package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
- package/build/dist/Collision/Colliders/EdgeCollider.js +229 -0
- package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/PolygonCollider.js +556 -0
- package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
- package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
- package/build/dist/Collision/Colliders/Shape.js +99 -0
- package/build/dist/Collision/Colliders/Shape.js.map +1 -0
- package/build/dist/Collision/CollisionType.js +33 -0
- package/build/dist/Collision/CollisionType.js.map +1 -0
- package/build/dist/Collision/Detection/CollisionContact.js +51 -0
- package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
- package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
- package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
- package/build/dist/Collision/Detection/DynamicTree.js +442 -0
- package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
- package/build/dist/Collision/Detection/Pair.js +92 -0
- package/build/dist/Collision/Detection/Pair.js.map +1 -0
- package/build/dist/Collision/Detection/QuadTree.js +193 -0
- package/build/dist/Collision/Detection/QuadTree.js.map +1 -0
- package/build/dist/Collision/Group/CollisionGroup.js +3 -3
- package/build/dist/Collision/Integrator.js +25 -0
- package/build/dist/Collision/Integrator.js.map +1 -0
- package/build/dist/Collision/MotionSystem.js +35 -0
- package/build/dist/Collision/MotionSystem.js.map +1 -0
- package/build/dist/Collision/Physics.js +163 -0
- package/build/dist/Collision/Physics.js.map +1 -0
- package/build/dist/Collision/PhysicsWorld.js +10 -0
- package/build/dist/Collision/PhysicsWorld.js.map +1 -0
- package/build/dist/Collision/Side.js +51 -0
- package/build/dist/Collision/Side.js.map +1 -0
- package/build/dist/Collision/Solver/ArcadeSolver.js +154 -0
- package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
- package/build/dist/Collision/Solver/ContactConstraintPoint.js +87 -0
- package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
- package/build/dist/Collision/Solver/RealisticSolver.js +293 -0
- package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
- package/build/dist/Collision/Solver/Solver.js +2 -0
- package/build/dist/Collision/Solver/Solver.js.map +1 -0
- package/build/dist/Color.js +417 -0
- package/build/dist/Color.js.map +1 -0
- package/build/dist/Configurable.js +32 -0
- package/build/dist/Configurable.js.map +1 -0
- package/build/dist/Debug/Debug.d.ts +11 -0
- package/build/dist/Debug/Debug.js +385 -0
- package/build/dist/Debug/Debug.js.map +1 -0
- package/build/dist/Debug/DebugFlags.js +40 -0
- package/build/dist/Debug/DebugFlags.js.map +1 -0
- package/build/dist/Debug/DebugSystem.js +263 -0
- package/build/dist/Debug/DebugSystem.js.map +1 -0
- package/build/dist/Debug/index.js +4 -0
- package/build/dist/Debug/index.js.map +1 -0
- package/build/dist/Deprecated.js +2 -0
- package/build/dist/Deprecated.js.map +1 -0
- package/build/dist/Engine.js +986 -0
- package/build/dist/Engine.js.map +1 -0
- package/build/dist/EntityComponentSystem/Component.js +65 -0
- package/build/dist/EntityComponentSystem/Component.js.map +1 -0
- package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
- package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
- package/build/dist/EntityComponentSystem/Components/TransformComponent.js +107 -0
- package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
- package/build/dist/EntityComponentSystem/Entity.js +487 -0
- package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
- package/build/dist/EntityComponentSystem/EntityManager.js +137 -0
- package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/Query.js +90 -0
- package/build/dist/EntityComponentSystem/Query.js.map +1 -0
- package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
- package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/System.js +76 -0
- package/build/dist/EntityComponentSystem/System.js.map +1 -0
- package/build/dist/EntityComponentSystem/SystemManager.js +104 -0
- package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/Util.js +5 -0
- package/build/dist/EntityComponentSystem/Util.js.map +1 -0
- package/build/dist/EntityComponentSystem/World.js +55 -0
- package/build/dist/EntityComponentSystem/World.js.map +1 -0
- package/build/dist/EntityComponentSystem/index.js +11 -0
- package/build/dist/EntityComponentSystem/index.js.map +1 -0
- package/build/dist/EventDispatcher.js +122 -0
- package/build/dist/EventDispatcher.js.map +1 -0
- package/build/dist/EventEmitter.js +86 -0
- package/build/dist/EventEmitter.js.map +1 -0
- package/build/dist/Events/ExEvent.js +12 -0
- package/build/dist/Events/ExEvent.js.map +1 -0
- package/build/dist/Events/MediaEvents.js +75 -0
- package/build/dist/Events/MediaEvents.js.map +1 -0
- package/build/dist/Events/PointerEvents.js +52 -0
- package/build/dist/Events/PointerEvents.js.map +1 -0
- package/build/dist/Events.js +473 -0
- package/build/dist/Events.js.map +1 -0
- package/build/dist/Flags.js +67 -0
- package/build/dist/Flags.js.map +1 -0
- package/build/dist/Graphics/Animation.js +344 -0
- package/build/dist/Graphics/Animation.js.map +1 -0
- package/build/dist/Graphics/Canvas.js +38 -0
- package/build/dist/Graphics/Canvas.js.map +1 -0
- package/build/dist/Graphics/Circle.js +48 -0
- package/build/dist/Graphics/Circle.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +237 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +481 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.frag.glsl +52 -52
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +174 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.vert.glsl +37 -37
- package/build/dist/Graphics/Context/debug-text.js +47 -0
- package/build/dist/Graphics/Context/debug-text.js.map +1 -0
- package/build/dist/Graphics/Context/draw-call.js +16 -0
- package/build/dist/Graphics/Context/draw-call.js.map +1 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.frag.glsl +32 -32
- package/build/dist/Graphics/Context/image-renderer/image-renderer.js +246 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.vert.glsl +32 -32
- package/build/dist/Graphics/Context/line-renderer/line-fragment.glsl +10 -10
- package/build/dist/Graphics/Context/line-renderer/line-renderer.js +90 -0
- package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/line-renderer/line-vertex.glsl +14 -14
- package/build/dist/Graphics/Context/material-renderer/material-renderer.js +23 -2
- package/build/dist/Graphics/Context/material-renderer/material-renderer.js.map +1 -1
- package/build/dist/Graphics/Context/material.d.ts +2 -0
- package/build/dist/Graphics/Context/material.js +72 -0
- package/build/dist/Graphics/Context/material.js.map +1 -0
- package/build/dist/Graphics/Context/point-renderer/point-fragment.glsl +19 -19
- package/build/dist/Graphics/Context/point-renderer/point-renderer.js +91 -0
- package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/point-renderer/point-vertex.glsl +11 -11
- package/build/dist/Graphics/Context/quad-index-buffer.js +67 -0
- package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.frag.glsl +85 -85
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +305 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.vert.glsl +42 -42
- package/build/dist/Graphics/Context/render-source.js +16 -0
- package/build/dist/Graphics/Context/render-source.js.map +1 -0
- package/build/dist/Graphics/Context/render-target.js +65 -0
- package/build/dist/Graphics/Context/render-target.js.map +1 -0
- package/build/dist/Graphics/Context/renderer.js +2 -0
- package/build/dist/Graphics/Context/renderer.js.map +1 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-fragment.glsl +13 -13
- package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +56 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-vertex.glsl +11 -11
- package/build/dist/Graphics/Context/state-stack.js +37 -0
- package/build/dist/Graphics/Context/state-stack.js.map +1 -0
- package/build/dist/Graphics/Context/texture-loader.js +109 -0
- package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
- package/build/dist/Graphics/Context/transform-stack.js +30 -0
- package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
- package/build/dist/Graphics/Context/vertex-buffer.js +53 -0
- package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
- package/build/dist/Graphics/Context/webgl-util.js +79 -0
- package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
- package/build/dist/Graphics/DebugGraphicsComponent.d.ts +3 -2
- package/build/dist/Graphics/DebugGraphicsComponent.js +16 -0
- package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
- package/build/dist/Graphics/Filtering.js +17 -0
- package/build/dist/Graphics/Filtering.js.map +1 -0
- package/build/dist/Graphics/Font.js +148 -0
- package/build/dist/Graphics/Font.js.map +1 -0
- package/build/dist/Graphics/FontCache.d.ts +1 -0
- package/build/dist/Graphics/FontCache.js +80 -0
- package/build/dist/Graphics/FontCache.js.map +1 -0
- package/build/dist/Graphics/FontCommon.js +109 -0
- package/build/dist/Graphics/FontCommon.js.map +1 -0
- package/build/dist/Graphics/FontTextInstance.js +230 -0
- package/build/dist/Graphics/FontTextInstance.js.map +1 -0
- package/build/dist/Graphics/Graphic.js +208 -0
- package/build/dist/Graphics/Graphic.js.map +1 -0
- package/build/dist/Graphics/GraphicsComponent.js +336 -0
- package/build/dist/Graphics/GraphicsComponent.js.map +1 -0
- package/build/dist/Graphics/GraphicsDiagnostics.js +9 -0
- package/build/dist/Graphics/GraphicsDiagnostics.js.map +1 -0
- package/build/dist/Graphics/GraphicsGroup.js +69 -0
- package/build/dist/Graphics/GraphicsGroup.js.map +1 -0
- package/build/dist/Graphics/GraphicsSystem.js +210 -0
- package/build/dist/Graphics/GraphicsSystem.js.map +1 -0
- package/build/dist/Graphics/ImageSource.js +124 -0
- package/build/dist/Graphics/ImageSource.js.map +1 -0
- package/build/dist/Graphics/Line.js +45 -0
- package/build/dist/Graphics/Line.js.map +1 -0
- package/build/dist/Graphics/OffscreenSystem.js +64 -0
- package/build/dist/Graphics/OffscreenSystem.js.map +1 -0
- package/build/dist/Graphics/ParallaxComponent.js +11 -0
- package/build/dist/Graphics/ParallaxComponent.js.map +1 -0
- package/build/dist/Graphics/Polygon.js +59 -0
- package/build/dist/Graphics/Polygon.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessPostProcessor.js +52 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessPostProcessor.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
- package/build/dist/Graphics/PostProcessor/PostProcessor.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ScreenShader.js +59 -0
- package/build/dist/Graphics/PostProcessor/ScreenShader.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/color-blind-fragment.glsl +64 -64
- package/build/dist/Graphics/Raster.js +215 -0
- package/build/dist/Graphics/Raster.js.map +1 -0
- package/build/dist/Graphics/Rectangle.js +29 -0
- package/build/dist/Graphics/Rectangle.js.map +1 -0
- package/build/dist/Graphics/Sprite.js +82 -0
- package/build/dist/Graphics/Sprite.js.map +1 -0
- package/build/dist/Graphics/SpriteFont.js +139 -0
- package/build/dist/Graphics/SpriteFont.js.map +1 -0
- package/build/dist/Graphics/SpriteSheet.js +116 -0
- package/build/dist/Graphics/SpriteSheet.js.map +1 -0
- package/build/dist/Graphics/Text.js +103 -0
- package/build/dist/Graphics/Text.js.map +1 -0
- package/build/dist/Graphics/index.js +46 -0
- package/build/dist/Graphics/index.js.map +1 -0
- package/build/dist/Id.js +8 -0
- package/build/dist/Id.js.map +1 -0
- package/build/dist/Input/CapturePointerConfig.js +5 -0
- package/build/dist/Input/CapturePointerConfig.js.map +1 -0
- package/build/dist/Input/EngineInput.js +2 -0
- package/build/dist/Input/EngineInput.js.map +1 -0
- package/build/dist/Input/Gamepad.js +422 -0
- package/build/dist/Input/Gamepad.js.map +1 -0
- package/build/dist/Input/Index.js +88 -0
- package/build/dist/Input/Index.js.map +1 -0
- package/build/dist/Input/InputMapper.js +45 -0
- package/build/dist/Input/InputMapper.js.map +1 -0
- package/build/dist/Input/Keyboard.js +348 -0
- package/build/dist/Input/Keyboard.js.map +1 -0
- package/build/dist/Input/NativePointerButton.js +12 -0
- package/build/dist/Input/NativePointerButton.js.map +1 -0
- package/build/dist/Input/PointerAbstraction.js +44 -0
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- package/build/dist/Input/PointerEvent.js +25 -0
- package/build/dist/Input/PointerEvent.js.map +1 -0
- package/build/dist/Input/PointerEventReceiver.js +456 -0
- package/build/dist/Input/PointerEventReceiver.js.map +1 -0
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- package/build/dist/Interfaces/PointerEventHandlers.js +2 -0
- package/build/dist/Interfaces/PointerEventHandlers.js.map +1 -0
- package/build/dist/Label.js +81 -0
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- package/build/dist/Math/Index.js.map +1 -0
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- package/build/dist/Math/Random.js.map +1 -0
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- package/build/dist/Math/coord-plane.js.map +1 -0
- package/build/dist/Math/global-coordinates.js +30 -0
- package/build/dist/Math/global-coordinates.js.map +1 -0
- package/build/dist/Math/line-segment.js +205 -0
- package/build/dist/Math/line-segment.js.map +1 -0
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- package/build/dist/Math/matrix.js.map +1 -0
- package/build/dist/Math/projection.js +24 -0
- package/build/dist/Math/projection.js.map +1 -0
- package/build/dist/Math/ray.js +52 -0
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- package/build/dist/Math/util.js +82 -0
- package/build/dist/Math/util.js.map +1 -0
- package/build/dist/Math/vector-view.js +25 -0
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@@ -0,0 +1,92 @@
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1
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+
import { CollisionType } from '../CollisionType';
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2
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+
import { BodyComponent } from '../BodyComponent';
|
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3
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+
/**
|
|
4
|
+
* Models a potential collision between 2 colliders
|
|
5
|
+
*/
|
|
6
|
+
export class Pair {
|
|
7
|
+
constructor(colliderA, colliderB) {
|
|
8
|
+
this.colliderA = colliderA;
|
|
9
|
+
this.colliderB = colliderB;
|
|
10
|
+
this.id = null;
|
|
11
|
+
this.id = Pair.calculatePairHash(colliderA.id, colliderB.id);
|
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12
|
+
}
|
|
13
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+
/**
|
|
14
|
+
* Returns whether a it is allowed for 2 colliders in a Pair to collide
|
|
15
|
+
* @param colliderA
|
|
16
|
+
* @param colliderB
|
|
17
|
+
*/
|
|
18
|
+
static canCollide(colliderA, colliderB) {
|
|
19
|
+
var _a, _b;
|
|
20
|
+
const bodyA = (_a = colliderA === null || colliderA === void 0 ? void 0 : colliderA.owner) === null || _a === void 0 ? void 0 : _a.get(BodyComponent);
|
|
21
|
+
const bodyB = (_b = colliderB === null || colliderB === void 0 ? void 0 : colliderB.owner) === null || _b === void 0 ? void 0 : _b.get(BodyComponent);
|
|
22
|
+
// Prevent self collision
|
|
23
|
+
if (colliderA.id === colliderB.id) {
|
|
24
|
+
return false;
|
|
25
|
+
}
|
|
26
|
+
// Colliders with the same owner do not collide (composite colliders)
|
|
27
|
+
if (colliderA.owner &&
|
|
28
|
+
colliderB.owner &&
|
|
29
|
+
colliderA.owner.id === colliderB.owner.id) {
|
|
30
|
+
return false;
|
|
31
|
+
}
|
|
32
|
+
// if the pair has a member with zero dimension don't collide
|
|
33
|
+
if (colliderA.localBounds.hasZeroDimensions() || colliderB.localBounds.hasZeroDimensions()) {
|
|
34
|
+
return false;
|
|
35
|
+
}
|
|
36
|
+
// Body's needed for collision in the current state
|
|
37
|
+
// TODO can we collide without a body?
|
|
38
|
+
if (!bodyA || !bodyB) {
|
|
39
|
+
return false;
|
|
40
|
+
}
|
|
41
|
+
// If both are in the same collision group short circuit
|
|
42
|
+
if (!bodyA.group.canCollide(bodyB.group)) {
|
|
43
|
+
return false;
|
|
44
|
+
}
|
|
45
|
+
// if both are fixed short circuit
|
|
46
|
+
if (bodyA.collisionType === CollisionType.Fixed && bodyB.collisionType === CollisionType.Fixed) {
|
|
47
|
+
return false;
|
|
48
|
+
}
|
|
49
|
+
// if the either is prevent collision short circuit
|
|
50
|
+
if (bodyB.collisionType === CollisionType.PreventCollision || bodyA.collisionType === CollisionType.PreventCollision) {
|
|
51
|
+
return false;
|
|
52
|
+
}
|
|
53
|
+
// if either is dead short circuit
|
|
54
|
+
if (!bodyA.active || !bodyB.active) {
|
|
55
|
+
return false;
|
|
56
|
+
}
|
|
57
|
+
return true;
|
|
58
|
+
}
|
|
59
|
+
/**
|
|
60
|
+
* Returns whether or not it is possible for the pairs to collide
|
|
61
|
+
*/
|
|
62
|
+
get canCollide() {
|
|
63
|
+
const colliderA = this.colliderA;
|
|
64
|
+
const colliderB = this.colliderB;
|
|
65
|
+
return Pair.canCollide(colliderA, colliderB);
|
|
66
|
+
}
|
|
67
|
+
/**
|
|
68
|
+
* Runs the collision intersection logic on the members of this pair
|
|
69
|
+
*/
|
|
70
|
+
collide() {
|
|
71
|
+
return this.colliderA.collide(this.colliderB);
|
|
72
|
+
}
|
|
73
|
+
/**
|
|
74
|
+
* Check if the collider is part of the pair
|
|
75
|
+
* @param collider
|
|
76
|
+
*/
|
|
77
|
+
hasCollider(collider) {
|
|
78
|
+
return collider === this.colliderA || collider === this.colliderB;
|
|
79
|
+
}
|
|
80
|
+
/**
|
|
81
|
+
* Calculates the unique pair hash id for this collision pair (owning id)
|
|
82
|
+
*/
|
|
83
|
+
static calculatePairHash(idA, idB) {
|
|
84
|
+
if (idA.value < idB.value) {
|
|
85
|
+
return `#${idA.value}+${idB.value}`;
|
|
86
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+
}
|
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87
|
+
else {
|
|
88
|
+
return `#${idB.value}+${idA.value}`;
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
}
|
|
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|
+
//# sourceMappingURL=Pair.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Pair.js","sourceRoot":"","sources":["../../../../src/engine/Collision/Detection/Pair.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAIjD;;GAEG;AACH,MAAM,OAAO,IAAI;IAEf,YAAmB,SAAmB,EAAS,SAAmB;QAA/C,cAAS,GAAT,SAAS,CAAU;QAAS,cAAS,GAAT,SAAS,CAAU;QAD3D,OAAE,GAAW,IAAI,CAAC;QAEvB,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC,EAAE,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC;IAC/D,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,UAAU,CAAC,SAAmB,EAAE,SAAmB;;QAC/D,MAAM,KAAK,GAAG,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,GAAG,CAAC,aAAa,CAAC,CAAC;QACnD,MAAM,KAAK,GAAG,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,GAAG,CAAC,aAAa,CAAC,CAAC;QAEnD,yBAAyB;QACzB,IAAI,SAAS,CAAC,EAAE,KAAK,SAAS,CAAC,EAAE,EAAE,CAAC;YAClC,OAAO,KAAK,CAAC;QACf,CAAC;QAED,qEAAqE;QACrE,IAAI,SAAS,CAAC,KAAK;YACf,SAAS,CAAC,KAAK;YACf,SAAS,CAAC,KAAK,CAAC,EAAE,KAAK,SAAS,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC;YAC9C,OAAO,KAAK,CAAC;QACf,CAAC;QAED,6DAA6D;QAC7D,IAAI,SAAS,CAAC,WAAW,CAAC,iBAAiB,EAAE,IAAI,SAAS,CAAC,WAAW,CAAC,iBAAiB,EAAE,EAAE,CAAC;YAC3F,OAAO,KAAK,CAAC;QACf,CAAC;QAED,mDAAmD;QACnD,sCAAsC;QACtC,IAAI,CAAC,KAAK,IAAI,CAAC,KAAK,EAAE,CAAC;YACrB,OAAO,KAAK,CAAC;QACf,CAAC;QAED,wDAAwD;QACxD,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;YACzC,OAAO,KAAK,CAAC;QACf,CAAC;QAED,kCAAkC;QAClC,IAAI,KAAK,CAAC,aAAa,KAAK,aAAa,CAAC,KAAK,IAAI,KAAK,CAAC,aAAa,KAAK,aAAa,CAAC,KAAK,EAAE,CAAC;YAC/F,OAAO,KAAK,CAAC;QACf,CAAC;QAED,mDAAmD;QACnD,IAAI,KAAK,CAAC,aAAa,KAAK,aAAa,CAAC,gBAAgB,IAAI,KAAK,CAAC,aAAa,KAAK,aAAa,CAAC,gBAAgB,EAAE,CAAC;YACrH,OAAO,KAAK,CAAC;QACf,CAAC;QAED,kCAAkC;QAClC,IAAI,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YACnC,OAAO,KAAK,CAAC;QACf,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACnB,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,OAAO,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;IAC/C,CAAC;IAED;;OAEG;IACI,OAAO;QACZ,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAChD,CAAC;IAED;;;OAGG;IACI,WAAW,CAAC,QAAkB;QACnC,OAAO,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,CAAC;IACpE,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,iBAAiB,CAAC,GAAmB,EAAE,GAAmB;QACtE,IAAI,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,KAAK,EAAE,CAAC;YAC1B,OAAO,IAAI,GAAG,CAAC,KAAK,IAAI,GAAG,CAAC,KAAK,EAAE,CAAC;QACtC,CAAC;aAAM,CAAC;YACN,OAAO,IAAI,GAAG,CAAC,KAAK,IAAI,GAAG,CAAC,KAAK,EAAE,CAAC;QACtC,CAAC;IACH,CAAC;CACF"}
|
|
@@ -0,0 +1,193 @@
|
|
|
1
|
+
import { Color } from '../../Color';
|
|
2
|
+
import { BoundingBox } from '../BoundingBox';
|
|
3
|
+
/**
|
|
4
|
+
* QuadTree spatial data structure. Useful for quickly retrieving all objects that might
|
|
5
|
+
* be in a specific location.
|
|
6
|
+
*/
|
|
7
|
+
export class QuadTree {
|
|
8
|
+
constructor(bounds, options) {
|
|
9
|
+
this.bounds = bounds;
|
|
10
|
+
this.options = options;
|
|
11
|
+
this._defaultOptions = {
|
|
12
|
+
maxDepth: 10,
|
|
13
|
+
capacity: 10,
|
|
14
|
+
level: 0
|
|
15
|
+
};
|
|
16
|
+
this.items = [];
|
|
17
|
+
this._isDivided = false;
|
|
18
|
+
this.topLeft = null;
|
|
19
|
+
this.topRight = null;
|
|
20
|
+
this.bottomLeft = null;
|
|
21
|
+
this.bottomRight = null;
|
|
22
|
+
this.options = { ...this._defaultOptions, ...options };
|
|
23
|
+
this.halfWidth = bounds.width / 2;
|
|
24
|
+
this.halfHeight = bounds.height / 2;
|
|
25
|
+
}
|
|
26
|
+
/**
|
|
27
|
+
* Splits the quad tree one level deeper
|
|
28
|
+
*/
|
|
29
|
+
_split() {
|
|
30
|
+
this._isDivided = true;
|
|
31
|
+
const newLevelOptions = {
|
|
32
|
+
maxDepth: this.options.maxDepth,
|
|
33
|
+
capacity: this.options.capacity,
|
|
34
|
+
level: this.options.level + 1
|
|
35
|
+
};
|
|
36
|
+
this.topLeft = new QuadTree(new BoundingBox({
|
|
37
|
+
left: this.bounds.left,
|
|
38
|
+
top: this.bounds.top,
|
|
39
|
+
right: this.bounds.left + this.halfWidth,
|
|
40
|
+
bottom: this.bounds.top + this.halfHeight
|
|
41
|
+
}), newLevelOptions);
|
|
42
|
+
this.topRight = new QuadTree(new BoundingBox({
|
|
43
|
+
left: this.bounds.left + this.halfWidth,
|
|
44
|
+
top: this.bounds.top,
|
|
45
|
+
right: this.bounds.right,
|
|
46
|
+
bottom: this.bounds.top + this.halfHeight
|
|
47
|
+
}), newLevelOptions);
|
|
48
|
+
this.bottomLeft = new QuadTree(new BoundingBox({
|
|
49
|
+
left: this.bounds.left,
|
|
50
|
+
top: this.bounds.top + this.halfHeight,
|
|
51
|
+
right: this.bounds.left + this.halfWidth,
|
|
52
|
+
bottom: this.bounds.bottom
|
|
53
|
+
}), newLevelOptions);
|
|
54
|
+
this.bottomRight = new QuadTree(new BoundingBox({
|
|
55
|
+
left: this.bounds.left + this.halfWidth,
|
|
56
|
+
top: this.bounds.top + this.halfHeight,
|
|
57
|
+
right: this.bounds.right,
|
|
58
|
+
bottom: this.bounds.bottom
|
|
59
|
+
}), newLevelOptions);
|
|
60
|
+
}
|
|
61
|
+
_insertIntoSubNodes(item) {
|
|
62
|
+
var _a, _b, _c, _d;
|
|
63
|
+
if ((_a = this.topLeft) === null || _a === void 0 ? void 0 : _a.bounds.overlaps(item.bounds)) {
|
|
64
|
+
this.topLeft.insert(item);
|
|
65
|
+
}
|
|
66
|
+
if ((_b = this.topRight) === null || _b === void 0 ? void 0 : _b.bounds.overlaps(item.bounds)) {
|
|
67
|
+
this.topRight.insert(item);
|
|
68
|
+
}
|
|
69
|
+
if ((_c = this.bottomLeft) === null || _c === void 0 ? void 0 : _c.bounds.overlaps(item.bounds)) {
|
|
70
|
+
this.bottomLeft.insert(item);
|
|
71
|
+
}
|
|
72
|
+
if ((_d = this.bottomRight) === null || _d === void 0 ? void 0 : _d.bounds.overlaps(item.bounds)) {
|
|
73
|
+
this.bottomRight.insert(item);
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
/**
|
|
77
|
+
* Insert an item to be tracked in the QuadTree
|
|
78
|
+
* @param item
|
|
79
|
+
*/
|
|
80
|
+
insert(item) {
|
|
81
|
+
// add to subnodes if it matches
|
|
82
|
+
if (this._isDivided) {
|
|
83
|
+
this._insertIntoSubNodes(item);
|
|
84
|
+
return;
|
|
85
|
+
}
|
|
86
|
+
// leaf case
|
|
87
|
+
this.items.push(item);
|
|
88
|
+
// capacity
|
|
89
|
+
if (this.items.length > this.options.capacity && this.options.level < this.options.maxDepth) {
|
|
90
|
+
if (!this._isDivided) {
|
|
91
|
+
this._split();
|
|
92
|
+
}
|
|
93
|
+
// divide this level's items into it's subnodes
|
|
94
|
+
for (const item of this.items) {
|
|
95
|
+
this._insertIntoSubNodes(item);
|
|
96
|
+
}
|
|
97
|
+
// clear this level
|
|
98
|
+
this.items.length = 0;
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
/**
|
|
102
|
+
* Remove a tracked item in the QuadTree
|
|
103
|
+
* @param item
|
|
104
|
+
*/
|
|
105
|
+
remove(item) {
|
|
106
|
+
var _a, _b, _c, _d;
|
|
107
|
+
if (!this.bounds.overlaps(item.bounds)) {
|
|
108
|
+
return;
|
|
109
|
+
}
|
|
110
|
+
if (!this._isDivided) {
|
|
111
|
+
const index = this.items.indexOf(item);
|
|
112
|
+
if (index > -1) {
|
|
113
|
+
this.items.splice(index, 1);
|
|
114
|
+
}
|
|
115
|
+
return;
|
|
116
|
+
}
|
|
117
|
+
if ((_a = this.topLeft) === null || _a === void 0 ? void 0 : _a.bounds.overlaps(item.bounds)) {
|
|
118
|
+
this.topLeft.remove(item);
|
|
119
|
+
}
|
|
120
|
+
if ((_b = this.topRight) === null || _b === void 0 ? void 0 : _b.bounds.overlaps(item.bounds)) {
|
|
121
|
+
this.topRight.remove(item);
|
|
122
|
+
}
|
|
123
|
+
if ((_c = this.bottomLeft) === null || _c === void 0 ? void 0 : _c.bounds.overlaps(item.bounds)) {
|
|
124
|
+
this.bottomLeft.remove(item);
|
|
125
|
+
}
|
|
126
|
+
if ((_d = this.bottomRight) === null || _d === void 0 ? void 0 : _d.bounds.overlaps(item.bounds)) {
|
|
127
|
+
this.bottomRight.remove(item);
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
/**
|
|
131
|
+
* Query the structure for all objects that intersect the bounding box
|
|
132
|
+
* @param boundingBox
|
|
133
|
+
* @returns items
|
|
134
|
+
*/
|
|
135
|
+
query(boundingBox) {
|
|
136
|
+
let results = this.items;
|
|
137
|
+
if (this._isDivided) {
|
|
138
|
+
if (this.topLeft.bounds.overlaps(boundingBox)) {
|
|
139
|
+
results = results.concat(this.topLeft.query(boundingBox));
|
|
140
|
+
}
|
|
141
|
+
if (this.topRight.bounds.overlaps(boundingBox)) {
|
|
142
|
+
results = results.concat(this.topRight.query(boundingBox));
|
|
143
|
+
}
|
|
144
|
+
if (this.bottomLeft.bounds.overlaps(boundingBox)) {
|
|
145
|
+
results = results.concat(this.bottomLeft.query(boundingBox));
|
|
146
|
+
}
|
|
147
|
+
if (this.bottomRight.bounds.overlaps(boundingBox)) {
|
|
148
|
+
results = results.concat(this.bottomRight.query(boundingBox));
|
|
149
|
+
}
|
|
150
|
+
}
|
|
151
|
+
results = results.filter((item, index) => {
|
|
152
|
+
return results.indexOf(item) >= index;
|
|
153
|
+
});
|
|
154
|
+
return results;
|
|
155
|
+
}
|
|
156
|
+
clear() {
|
|
157
|
+
this.items = [];
|
|
158
|
+
this._isDivided = false;
|
|
159
|
+
this.topLeft = null;
|
|
160
|
+
this.topRight = null;
|
|
161
|
+
this.bottomLeft = null;
|
|
162
|
+
this.bottomRight = null;
|
|
163
|
+
}
|
|
164
|
+
getAllItems() {
|
|
165
|
+
let results = this.items;
|
|
166
|
+
if (this._isDivided) {
|
|
167
|
+
results = results.concat(this.topLeft.getAllItems());
|
|
168
|
+
results = results.concat(this.topRight.getAllItems());
|
|
169
|
+
results = results.concat(this.bottomLeft.getAllItems());
|
|
170
|
+
results = results.concat(this.bottomRight.getAllItems());
|
|
171
|
+
}
|
|
172
|
+
results = results.filter((item, index) => {
|
|
173
|
+
return results.indexOf(item) >= index;
|
|
174
|
+
});
|
|
175
|
+
return results;
|
|
176
|
+
}
|
|
177
|
+
getTreeDepth() {
|
|
178
|
+
if (!this._isDivided) {
|
|
179
|
+
return 0;
|
|
180
|
+
}
|
|
181
|
+
return 1 + Math.max(this.topLeft.getTreeDepth(), this.topRight.getTreeDepth(), this.bottomLeft.getTreeDepth(), this.bottomRight.getTreeDepth());
|
|
182
|
+
}
|
|
183
|
+
debug(ctx) {
|
|
184
|
+
this.bounds.draw(ctx, Color.Yellow);
|
|
185
|
+
if (this._isDivided) {
|
|
186
|
+
this.topLeft.bounds.draw(ctx, Color.Yellow);
|
|
187
|
+
this.topRight.bounds.draw(ctx, Color.Yellow);
|
|
188
|
+
this.bottomLeft.bounds.draw(ctx, Color.Yellow);
|
|
189
|
+
this.bottomRight.bounds.draw(ctx, Color.Yellow);
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
}
|
|
193
|
+
//# sourceMappingURL=QuadTree.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"QuadTree.js","sourceRoot":"","sources":["../../../../src/engine/Collision/Detection/QuadTree.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AAEpC,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAY7C;;;GAGG;AACH,MAAM,OAAO,QAAQ;IAiBnB,YAAmB,MAAmB,EAAS,OAAyB;QAArD,WAAM,GAAN,MAAM,CAAa;QAAS,YAAO,GAAP,OAAO,CAAkB;QAhBhE,oBAAe,GAAoB;YACzC,QAAQ,EAAE,EAAE;YACZ,QAAQ,EAAE,EAAE;YACZ,KAAK,EAAE,CAAC;SACT,CAAC;QAIK,UAAK,GAAY,EAAE,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QAEpB,YAAO,GAA2B,IAAI,CAAC;QACvC,aAAQ,GAA2B,IAAI,CAAC;QACxC,eAAU,GAA2B,IAAI,CAAC;QAC1C,gBAAW,GAA2B,IAAI,CAAC;QAGhD,IAAI,CAAC,OAAO,GAAG,EAAC,GAAG,IAAI,CAAC,eAAe,EAAE,GAAG,OAAO,EAAC,CAAC;QACrD,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACK,MAAM;QACZ,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,MAAM,eAAe,GAAG;YACtB,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ;YAC/B,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ;YAC/B,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC;SAC9B,CAAC;QACF,IAAI,CAAC,OAAO,GAAG,IAAI,QAAQ,CACzB,IAAI,WAAW,CAAC;YACd,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI;YACtB,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG;YACpB,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,SAAS;YACxC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,UAAU;SAC1C,CAAC,EAAE,eAAe,CAAC,CAAC;QACvB,IAAI,CAAC,QAAQ,GAAG,IAAI,QAAQ,CAC1B,IAAI,WAAW,CAAC;YACd,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,SAAS;YACvC,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG;YACpB,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK;YACxB,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,UAAU;SAC1C,CAAC,EAAE,eAAe,CAAC,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,IAAI,QAAQ,CAAQ,IAAI,WAAW,CAAC;YACpD,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI;YACtB,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,UAAU;YACtC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,SAAS;YACxC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM;SAC3B,CAAC,EAAE,eAAe,CAAC,CAAC;QACrB,IAAI,CAAC,WAAW,GAAG,IAAI,QAAQ,CAC7B,IAAI,WAAW,CAAC;YACd,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,SAAS;YACvC,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,UAAU;YACtC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK;YACxB,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM;SAC3B,CAAC,EAAE,eAAe,CAAC,CAAC;IACzB,CAAC;IAEO,mBAAmB,CAAC,IAAW;;QACrC,IAAI,MAAA,IAAI,CAAC,OAAO,0CAAE,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YAC/C,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC5B,CAAC;QAED,IAAI,MAAA,IAAI,CAAC,QAAQ,0CAAE,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YAChD,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;QAED,IAAI,MAAA,IAAI,CAAC,UAAU,0CAAE,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YAClD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC/B,CAAC;QAED,IAAI,MAAA,IAAI,CAAC,WAAW,0CAAE,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YACnD,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAChC,CAAC;IACH,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,IAAW;QAChB,gCAAgC;QAChC,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACpB,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC/B,OAAO;QACT,CAAC;QAGD,YAAY;QACZ,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEtB,WAAW;QACX,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YAC5F,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;gBACrB,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,CAAC;YACD,+CAA+C;YAC/C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;gBAC9B,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YACjC,CAAC;YACD,mBAAmB;YACnB,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QACxB,CAAC;IACH,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,IAAW;;QAChB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YACvC,OAAO;QACT,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACrB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;gBACf,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAC9B,CAAC;YACD,OAAO;QACT,CAAC;QAED,IAAI,MAAA,IAAI,CAAC,OAAO,0CAAE,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YAC/C,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC5B,CAAC;QAED,IAAI,MAAA,IAAI,CAAC,QAAQ,0CAAE,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YAChD,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;QAED,IAAI,MAAA,IAAI,CAAC,UAAU,0CAAE,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YAClD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC/B,CAAC;QAED,IAAI,MAAA,IAAI,CAAC,WAAW,0CAAE,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YACnD,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAChC,CAAC;IACH,CAAC;IAED;;;;OAIG;IACH,KAAK,CAAC,WAAwB;QAE5B,IAAI,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACpB,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,EAAE,CAAC;gBAC9C,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC;YAC5D,CAAC;YACD,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,EAAE,CAAC;gBAC/C,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC;YAC7D,CAAC;YACD,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,EAAE,CAAC;gBACjD,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC;YAC/D,CAAC;YACD,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,EAAE,CAAC;gBAClD,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC;YAChE,CAAC;QACH,CAAC;QAED,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;YACvC,OAAO,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC;QACxC,CAAC,CAAC,CAAC;QAEH,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,KAAK;QACH,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QAExB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;IAC1B,CAAC;IAED,WAAW;QACT,IAAI,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACpB,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC,CAAC;YACrD,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC,CAAC;YACtD,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC;YACxD,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE,CAAC,CAAC;QAC3D,CAAC;QAED,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;YACvC,OAAO,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC;QACxC,CAAC,CAAC,CAAC;QAEH,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,YAAY;QACV,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACrB,OAAO,CAAC,CAAC;QACX,CAAC;QAED,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,CACjB,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,EAC3B,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,EAC5B,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,EAC9B,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE,CAChC,CAAC;IACJ,CAAC;IAED,KAAK,CAAC,GAA6B;QACjC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;QACpC,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACpB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;YAC5C,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;YAC7C,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;YAC/C,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;QAClD,CAAC;IACH,CAAC;CACF"}
|
|
@@ -114,9 +114,9 @@ export class CollisionGroup {
|
|
|
114
114
|
return CollisionGroupManager.create(combinedName, combinedMask);
|
|
115
115
|
}
|
|
116
116
|
toString() {
|
|
117
|
-
return `
|
|
118
|
-
category: ${this.category.toString(2).padStart(32, '0')}
|
|
119
|
-
mask: ${(this.mask >>> 0).toString(2).padStart(32, '0')}
|
|
117
|
+
return `
|
|
118
|
+
category: ${this.category.toString(2).padStart(32, '0')}
|
|
119
|
+
mask: ${(this.mask >>> 0).toString(2).padStart(32, '0')}
|
|
120
120
|
`;
|
|
121
121
|
}
|
|
122
122
|
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { Vector } from '../Math/vector';
|
|
2
|
+
export class EulerIntegrator {
|
|
3
|
+
static integrate(transform, motion, totalAcc, elapsedMs) {
|
|
4
|
+
const seconds = elapsedMs / 1000;
|
|
5
|
+
// This code looks a little wild, but it's to avoid creating any new Vector instances
|
|
6
|
+
// integration is done in a tight loop so this is key to avoid GC'ing
|
|
7
|
+
motion.vel.addEqual(totalAcc.scale(seconds, EulerIntegrator._ACC));
|
|
8
|
+
transform.pos
|
|
9
|
+
.add(motion.vel.scale(seconds, EulerIntegrator._VEL), EulerIntegrator._POS)
|
|
10
|
+
.addEqual(totalAcc.scale(0.5 * seconds * seconds, EulerIntegrator._VEL_ACC));
|
|
11
|
+
motion.angularVelocity += motion.torque * (1.0 / motion.inertia) * seconds;
|
|
12
|
+
const rotation = transform.rotation + motion.angularVelocity * seconds;
|
|
13
|
+
transform.scale.add(motion.scaleFactor.scale(seconds, this._SCALE_FACTOR), EulerIntegrator._SCALE);
|
|
14
|
+
const tx = transform.get();
|
|
15
|
+
tx.setTransform(EulerIntegrator._POS, rotation, EulerIntegrator._SCALE);
|
|
16
|
+
}
|
|
17
|
+
}
|
|
18
|
+
// Scratch vectors to avoid allocation
|
|
19
|
+
EulerIntegrator._POS = new Vector(0, 0);
|
|
20
|
+
EulerIntegrator._SCALE = new Vector(1, 1);
|
|
21
|
+
EulerIntegrator._ACC = new Vector(0, 0);
|
|
22
|
+
EulerIntegrator._VEL = new Vector(0, 0);
|
|
23
|
+
EulerIntegrator._VEL_ACC = new Vector(0, 0);
|
|
24
|
+
EulerIntegrator._SCALE_FACTOR = new Vector(0, 0);
|
|
25
|
+
//# sourceMappingURL=Integrator.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Integrator.js","sourceRoot":"","sources":["../../../src/engine/Collision/Integrator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAIxC,MAAM,OAAO,eAAe;IAU1B,MAAM,CAAC,SAAS,CAAC,SAA6B,EAAE,MAAuB,EAAE,QAAgB,EAAE,SAAiB;QAC1G,MAAM,OAAO,GAAG,SAAS,GAAG,IAAI,CAAC;QACjC,qFAAqF;QACrF,qEAAqE;QACrE,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,EAAE,eAAe,CAAC,IAAI,CAAC,CAAC,CAAC;QACnE,SAAS,CAAC,GAAG;aACV,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,EAAE,eAAe,CAAC,IAAI,CAAC,EAAE,eAAe,CAAC,IAAI,CAAC;aAC1E,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,GAAG,OAAO,GAAG,OAAO,EAAE,eAAe,CAAC,QAAQ,CAAC,CAAC,CAAC;QAE/E,MAAM,CAAC,eAAe,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,GAAG,MAAM,CAAC,OAAO,CAAC,GAAG,OAAO,CAAC;QAC3E,MAAM,QAAQ,GAAG,SAAS,CAAC,QAAQ,GAAG,MAAM,CAAC,eAAe,GAAG,OAAO,CAAC;QAEvE,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,WAAW,CAAC,KAAK,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,EAAE,eAAe,CAAC,MAAM,CAAC,CAAC;QACnG,MAAM,EAAE,GAAG,SAAS,CAAC,GAAG,EAAE,CAAC;QAC3B,EAAE,CAAC,YAAY,CAAC,eAAe,CAAC,IAAI,EAAE,QAAQ,EAAE,eAAe,CAAC,MAAM,CAAC,CAAC;IAC1E,CAAC;;AAxBD,sCAAsC;AACvB,oBAAI,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACxB,sBAAM,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAE1B,oBAAI,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACxB,oBAAI,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACxB,wBAAQ,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAC5B,6BAAa,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC"}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { MotionComponent } from '../EntityComponentSystem/Components/MotionComponent';
|
|
2
|
+
import { TransformComponent } from '../EntityComponentSystem/Components/TransformComponent';
|
|
3
|
+
import { System, SystemType } from '../EntityComponentSystem/System';
|
|
4
|
+
import { Physics } from './Physics';
|
|
5
|
+
import { BodyComponent } from './BodyComponent';
|
|
6
|
+
import { CollisionType } from './CollisionType';
|
|
7
|
+
import { EulerIntegrator } from './Integrator';
|
|
8
|
+
export class MotionSystem extends System {
|
|
9
|
+
constructor() {
|
|
10
|
+
super(...arguments);
|
|
11
|
+
this.types = ['ex.transform', 'ex.motion'];
|
|
12
|
+
this.systemType = SystemType.Update;
|
|
13
|
+
this.priority = -1;
|
|
14
|
+
}
|
|
15
|
+
update(entities, elapsedMs) {
|
|
16
|
+
let transform;
|
|
17
|
+
let motion;
|
|
18
|
+
for (let i = 0; i < entities.length; i++) {
|
|
19
|
+
transform = entities[i].get(TransformComponent);
|
|
20
|
+
motion = entities[i].get(MotionComponent);
|
|
21
|
+
const optionalBody = entities[i].get(BodyComponent);
|
|
22
|
+
if (optionalBody === null || optionalBody === void 0 ? void 0 : optionalBody.sleeping) {
|
|
23
|
+
continue;
|
|
24
|
+
}
|
|
25
|
+
const totalAcc = motion.acc.clone();
|
|
26
|
+
if ((optionalBody === null || optionalBody === void 0 ? void 0 : optionalBody.collisionType) === CollisionType.Active && (optionalBody === null || optionalBody === void 0 ? void 0 : optionalBody.useGravity)) {
|
|
27
|
+
totalAcc.addEqual(Physics.gravity);
|
|
28
|
+
}
|
|
29
|
+
optionalBody === null || optionalBody === void 0 ? void 0 : optionalBody.captureOldTransform();
|
|
30
|
+
// Update transform and motion based on Euler linear algebra
|
|
31
|
+
EulerIntegrator.integrate(transform, motion, totalAcc, elapsedMs);
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
//# sourceMappingURL=MotionSystem.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MotionSystem.js","sourceRoot":"","sources":["../../../src/engine/Collision/MotionSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,eAAe,EAAE,MAAM,qDAAqD,CAAC;AACtF,OAAO,EAAE,kBAAkB,EAAE,MAAM,wDAAwD,CAAC;AAC5F,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAC;AACrE,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAE/C,MAAM,OAAO,YAAa,SAAQ,MAA4C;IAA9E;;QACkB,UAAK,GAAG,CAAC,cAAc,EAAE,WAAW,CAAU,CAAC;QACxD,eAAU,GAAG,UAAU,CAAC,MAAM,CAAC;QAC/B,aAAQ,GAAG,CAAC,CAAC,CAAC;IAwBvB,CAAC;IAtBC,MAAM,CAAC,QAAkB,EAAE,SAAiB;QAC1C,IAAI,SAA6B,CAAC;QAClC,IAAI,MAAuB,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACzC,SAAS,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;YAChD,MAAM,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;YAE1C,MAAM,YAAY,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;YACpD,IAAI,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,QAAQ,EAAE,CAAC;gBAC3B,SAAS;YACX,CAAC;YAED,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC;YACpC,IAAI,CAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,aAAa,MAAK,aAAa,CAAC,MAAM,KAAI,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,UAAU,CAAA,EAAE,CAAC;gBACrF,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;YACrC,CAAC;YACD,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,EAAE,CAAC;YAEpC,4DAA4D;YAC5D,eAAe,CAAC,SAAS,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;QACpE,CAAC;IACH,CAAC;CACF"}
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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import { Vector } from '../Math/vector';
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import { obsolete } from '../Util/Decorators';
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/**
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* Possible collision resolution strategies
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*
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* The default is [[CollisionResolutionStrategy.Arcade]] which performs simple axis aligned arcade style physics. This is useful for things
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* like platformers or top down games.
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*
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* More advanced rigid body physics are enabled by setting [[CollisionResolutionStrategy.Realistic]] which allows for complicated
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* simulated physical interactions.
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*/
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export var CollisionResolutionStrategy;
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(function (CollisionResolutionStrategy) {
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CollisionResolutionStrategy["Arcade"] = "arcade";
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CollisionResolutionStrategy["Realistic"] = "realistic";
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})(CollisionResolutionStrategy || (CollisionResolutionStrategy = {}));
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/**
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* Possible broadphase collision pair identification strategies
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*
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* The default strategy is [[BroadphaseStrategy.DynamicAABBTree]] which uses a binary tree of axis-aligned bounding boxes to identify
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* potential collision pairs which is O(nlog(n)) faster.
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*/
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export var BroadphaseStrategy;
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(function (BroadphaseStrategy) {
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BroadphaseStrategy[BroadphaseStrategy["DynamicAABBTree"] = 0] = "DynamicAABBTree";
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})(BroadphaseStrategy || (BroadphaseStrategy = {}));
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/**
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* Possible numerical integrators for position and velocity
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*/
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export var Integrator;
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(function (Integrator) {
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Integrator[Integrator["Euler"] = 0] = "Euler";
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})(Integrator || (Integrator = {}));
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/**
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* The [[Physics]] object is the global configuration object for all Excalibur physics.
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*/
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/* istanbul ignore next */
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export class Physics {
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static get gravity() {
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return Physics.acc;
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}
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static set gravity(v) {
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Physics.acc = v;
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}
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/**
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* Configures Excalibur to use "arcade" physics. Arcade physics which performs simple axis aligned arcade style physics.
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*/
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static useArcadePhysics() {
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Physics.collisionResolutionStrategy = CollisionResolutionStrategy.Arcade;
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}
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/**
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* Configures Excalibur to use rigid body physics. Rigid body physics allows for complicated
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* simulated physical interactions.
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*/
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static useRealisticPhysics() {
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Physics.collisionResolutionStrategy = CollisionResolutionStrategy.Realistic;
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}
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static get dynamicTreeVelocityMultiplyer() {
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return Physics.dynamicTreeVelocityMultiplier;
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}
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static set dynamicTreeVelocityMultiplyer(value) {
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Physics.dynamicTreeVelocityMultiplier = value;
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}
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}
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/**
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* Global acceleration that is applied to all vanilla actors that have a [[CollisionType.Active|active]] collision type.
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* Global acceleration won't effect [[Label|labels]], [[ScreenElement|ui actors]], or [[Trigger|triggers]] in Excalibur.
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*
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* This is a great way to globally simulate effects like gravity.
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*/
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Physics.acc = new Vector(0, 0);
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/**
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* Globally switches all Excalibur physics behavior on or off.
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*/
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Physics.enabled = true;
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/**
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* Gets or sets the broadphase pair identification strategy.
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*
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* The default strategy is [[BroadphaseStrategy.DynamicAABBTree]] which uses a binary tree of axis-aligned bounding boxes to identify
|
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86
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* potential collision pairs which is O(nlog(n)) faster.
|
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87
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*/
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Physics.broadphaseStrategy = BroadphaseStrategy.DynamicAABBTree;
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+
/**
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90
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+
* Gets or sets the global collision resolution strategy (narrowphase).
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*
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* The default is [[CollisionResolutionStrategy.Arcade]] which performs simple axis aligned arcade style physics.
|
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+
*
|
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+
* More advanced rigid body physics are enabled by setting [[CollisionResolutionStrategy.Realistic]] which allows for complicated
|
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* simulated physical interactions.
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*/
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Physics.collisionResolutionStrategy = CollisionResolutionStrategy.Arcade;
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/**
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* The default mass to use if none is specified
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*/
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Physics.defaultMass = 10;
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/**
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* Gets or sets the position and velocity positional integrator, currently only Euler is supported.
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*/
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Physics.integrator = Integrator.Euler;
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/**
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* Factor to add to the RigidBody BoundingBox, bounding box (dimensions += vel * dynamicTreeVelocityMultiplier);
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*/
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Physics.dynamicTreeVelocityMultiplier = 2;
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/**
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* Pad RigidBody BoundingBox by a constant amount
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*/
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Physics.boundsPadding = 5;
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/**
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* Number of position iterations (overlap) to run in the solver
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*/
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Physics.positionIterations = 3;
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/**
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119
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* Number of velocity iteration (response) to run in the solver
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*/
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Physics.velocityIterations = 8;
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/**
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* Amount of overlap to tolerate in pixels
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*/
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Physics.slop = 1;
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/**
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* Amount of positional overlap correction to apply each position iteration of the solver
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* O - meaning no correction, 1 - meaning correct all overlap
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*/
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Physics.steeringFactor = 0.2;
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/**
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* Warm start set to true re-uses impulses from previous frames back in the solver
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*/
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Physics.warmStart = true;
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/**
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* By default bodies do not sleep
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*/
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Physics.bodiesCanSleepByDefault = false;
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/**
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* Surface epsilon is used to help deal with surface penetration
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*/
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Physics.surfaceEpsilon = 0.1;
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Physics.sleepEpsilon = 0.07;
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Physics.wakeThreshold = Physics.sleepEpsilon * 3;
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Physics.sleepBias = 0.9;
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/**
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* Enable fast moving body checking, this enables checking for collision pairs via raycast for fast moving objects to prevent
|
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* bodies from tunneling through one another.
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*/
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Physics.checkForFastBodies = true;
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/**
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* Disable minimum fast moving body raycast, by default if ex.Physics.checkForFastBodies = true Excalibur will only check if the
|
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* body is moving at least half of its minimum dimension in an update. If ex.Physics.disableMinimumSpeedForFastBody is set to true,
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* Excalibur will always perform the fast body raycast regardless of speed.
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*/
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Physics.disableMinimumSpeedForFastBody = false;
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__decorate([
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obsolete({
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message: 'Alias for incorrect spelling used in older versions, will be removed in v0.25.0',
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alternateMethod: 'dynamicTreeVelocityMultiplier'
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})
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], Physics, "dynamicTreeVelocityMultiplyer", null);
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//# sourceMappingURL=Physics.js.map
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1
|
+
import { DynamicTreeCollisionProcessor } from './Index';
|
|
2
|
+
export class PhysicsWorld {
|
|
3
|
+
constructor() {
|
|
4
|
+
this.collisionProcessor = new DynamicTreeCollisionProcessor();
|
|
5
|
+
}
|
|
6
|
+
rayCast(ray, options) {
|
|
7
|
+
return this.collisionProcessor.rayCast(ray, options);
|
|
8
|
+
}
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9
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+
}
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//# sourceMappingURL=PhysicsWorld.js.map
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{"version":3,"file":"PhysicsWorld.js","sourceRoot":"","sources":["../../../src/engine/Collision/PhysicsWorld.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,6BAA6B,EAA8B,MAAM,SAAS,CAAC;AAGpF,MAAM,OAAO,YAAY;IAEvB;QACE,IAAI,CAAC,kBAAkB,GAAG,IAAI,6BAA6B,EAAE,CAAC;IAChE,CAAC;IAEM,OAAO,CAAC,GAAQ,EAAE,OAAwB;QAC/C,OAAO,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC;IACvD,CAAC;CACF"}
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