excalibur 0.28.3 → 0.28.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (482) hide show
  1. package/.gitattributes +63 -63
  2. package/CHANGELOG.md +2003 -1955
  3. package/LICENSE.md +25 -25
  4. package/README.md +134 -134
  5. package/STYLEGUIDE.md +136 -136
  6. package/build/dist/Actions/Action/ActionSequence.js +31 -0
  7. package/build/dist/Actions/Action/ActionSequence.js.map +1 -0
  8. package/build/dist/Actions/Action/Blink.js +54 -0
  9. package/build/dist/Actions/Action/Blink.js.map +1 -0
  10. package/build/dist/Actions/Action/CallMethod.js +21 -0
  11. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  12. package/build/dist/Actions/Action/Delay.js +26 -0
  13. package/build/dist/Actions/Action/Delay.js.map +1 -0
  14. package/build/dist/Actions/Action/Die.js +22 -0
  15. package/build/dist/Actions/Action/Die.js.map +1 -0
  16. package/build/dist/Actions/Action/EaseBy.js +70 -0
  17. package/build/dist/Actions/Action/EaseBy.js.map +1 -0
  18. package/build/dist/Actions/Action/EaseTo.js +69 -0
  19. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  20. package/build/dist/Actions/Action/Fade.js +48 -0
  21. package/build/dist/Actions/Action/Fade.js.map +1 -0
  22. package/build/dist/Actions/Action/Follow.js +56 -0
  23. package/build/dist/Actions/Action/Follow.js.map +1 -0
  24. package/build/dist/Actions/Action/Meet.js +54 -0
  25. package/build/dist/Actions/Action/Meet.js.map +1 -0
  26. package/build/dist/Actions/Action/MoveBy.js +48 -0
  27. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  28. package/build/dist/Actions/Action/MoveTo.js +41 -0
  29. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ParallelActions.js +23 -0
  31. package/build/dist/Actions/Action/ParallelActions.js.map +1 -0
  32. package/build/dist/Actions/Action/Repeat.js +31 -0
  33. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  34. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  35. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  36. package/build/dist/Actions/Action/RotateBy.js +95 -0
  37. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  38. package/build/dist/Actions/Action/RotateTo.js +91 -0
  39. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  40. package/build/dist/Actions/Action/ScaleBy.js +46 -0
  41. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  42. package/build/dist/Actions/Action/ScaleTo.js +58 -0
  43. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  44. package/build/dist/Actions/Action.js +2 -0
  45. package/build/dist/Actions/Action.js.map +1 -0
  46. package/build/dist/Actions/ActionContext.js +322 -0
  47. package/build/dist/Actions/ActionContext.js.map +1 -0
  48. package/build/dist/Actions/ActionQueue.js +87 -0
  49. package/build/dist/Actions/ActionQueue.js.map +1 -0
  50. package/build/dist/Actions/Actionable.js +2 -0
  51. package/build/dist/Actions/Actionable.js.map +1 -0
  52. package/build/dist/Actions/ActionsComponent.js +195 -0
  53. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  54. package/build/dist/Actions/ActionsSystem.js +30 -0
  55. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  56. package/build/dist/Actions/Index.js +26 -0
  57. package/build/dist/Actions/Index.js.map +1 -0
  58. package/build/dist/Actions/RotationType.js +27 -0
  59. package/build/dist/Actions/RotationType.js.map +1 -0
  60. package/build/dist/Actor.js +629 -0
  61. package/build/dist/Actor.js.map +1 -0
  62. package/build/dist/Camera.js +660 -0
  63. package/build/dist/Camera.js.map +1 -0
  64. package/build/dist/Collision/BoundingBox.js +415 -0
  65. package/build/dist/Collision/BoundingBox.js.map +1 -0
  66. package/build/dist/Collision/ColliderComponent.js +202 -0
  67. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CircleCollider.js +226 -0
  69. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  70. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  71. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  72. package/build/dist/Collision/Colliders/Collider.js +32 -0
  73. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/CollisionJumpTable.js +300 -0
  75. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  76. package/build/dist/Collision/Colliders/EdgeCollider.js +229 -0
  77. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  78. package/build/dist/Collision/Colliders/PolygonCollider.js +556 -0
  79. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  80. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  81. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  82. package/build/dist/Collision/Colliders/Shape.js +99 -0
  83. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  84. package/build/dist/Collision/CollisionType.js +33 -0
  85. package/build/dist/Collision/CollisionType.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionContact.js +51 -0
  87. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  88. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  89. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  91. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Detection/QuadTree.js +193 -0
  95. package/build/dist/Collision/Detection/QuadTree.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroup.js +3 -3
  97. package/build/dist/Collision/Integrator.js +25 -0
  98. package/build/dist/Collision/Integrator.js.map +1 -0
  99. package/build/dist/Collision/MotionSystem.js +35 -0
  100. package/build/dist/Collision/MotionSystem.js.map +1 -0
  101. package/build/dist/Collision/Physics.js +163 -0
  102. package/build/dist/Collision/Physics.js.map +1 -0
  103. package/build/dist/Collision/PhysicsWorld.js +10 -0
  104. package/build/dist/Collision/PhysicsWorld.js.map +1 -0
  105. package/build/dist/Collision/Side.js +51 -0
  106. package/build/dist/Collision/Side.js.map +1 -0
  107. package/build/dist/Collision/Solver/ArcadeSolver.js +154 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  109. package/build/dist/Collision/Solver/ContactConstraintPoint.js +87 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  111. package/build/dist/Collision/Solver/RealisticSolver.js +293 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  113. package/build/dist/Collision/Solver/Solver.js +2 -0
  114. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  115. package/build/dist/Color.js +417 -0
  116. package/build/dist/Color.js.map +1 -0
  117. package/build/dist/Configurable.js +32 -0
  118. package/build/dist/Configurable.js.map +1 -0
  119. package/build/dist/Debug/Debug.d.ts +11 -0
  120. package/build/dist/Debug/Debug.js +385 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +263 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Engine.js +986 -0
  131. package/build/dist/Engine.js.map +1 -0
  132. package/build/dist/EntityComponentSystem/Component.js +65 -0
  133. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  134. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  135. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  136. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +107 -0
  137. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  138. package/build/dist/EntityComponentSystem/Entity.js +487 -0
  139. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  140. package/build/dist/EntityComponentSystem/EntityManager.js +137 -0
  141. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  142. package/build/dist/EntityComponentSystem/Query.js +90 -0
  143. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  144. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  145. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  146. package/build/dist/EntityComponentSystem/System.js +76 -0
  147. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  148. package/build/dist/EntityComponentSystem/SystemManager.js +104 -0
  149. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  150. package/build/dist/EntityComponentSystem/Util.js +5 -0
  151. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  152. package/build/dist/EntityComponentSystem/World.js +55 -0
  153. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  154. package/build/dist/EntityComponentSystem/index.js +11 -0
  155. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  156. package/build/dist/EventDispatcher.js +122 -0
  157. package/build/dist/EventDispatcher.js.map +1 -0
  158. package/build/dist/EventEmitter.js +86 -0
  159. package/build/dist/EventEmitter.js.map +1 -0
  160. package/build/dist/Events/ExEvent.js +12 -0
  161. package/build/dist/Events/ExEvent.js.map +1 -0
  162. package/build/dist/Events/MediaEvents.js +75 -0
  163. package/build/dist/Events/MediaEvents.js.map +1 -0
  164. package/build/dist/Events/PointerEvents.js +52 -0
  165. package/build/dist/Events/PointerEvents.js.map +1 -0
  166. package/build/dist/Events.js +473 -0
  167. package/build/dist/Events.js.map +1 -0
  168. package/build/dist/Flags.js +67 -0
  169. package/build/dist/Flags.js.map +1 -0
  170. package/build/dist/Graphics/Animation.js +344 -0
  171. package/build/dist/Graphics/Animation.js.map +1 -0
  172. package/build/dist/Graphics/Canvas.js +38 -0
  173. package/build/dist/Graphics/Canvas.js.map +1 -0
  174. package/build/dist/Graphics/Circle.js +48 -0
  175. package/build/dist/Graphics/Circle.js.map +1 -0
  176. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  177. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  178. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +237 -0
  179. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  180. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts +1 -0
  181. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +481 -0
  182. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  183. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.frag.glsl +52 -52
  184. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +174 -0
  185. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  186. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.vert.glsl +37 -37
  187. package/build/dist/Graphics/Context/debug-text.js +47 -0
  188. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  189. package/build/dist/Graphics/Context/draw-call.js +16 -0
  190. package/build/dist/Graphics/Context/draw-call.js.map +1 -0
  191. package/build/dist/Graphics/Context/image-renderer/image-renderer.frag.glsl +32 -32
  192. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +246 -0
  193. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  194. package/build/dist/Graphics/Context/image-renderer/image-renderer.vert.glsl +32 -32
  195. package/build/dist/Graphics/Context/line-renderer/line-fragment.glsl +10 -10
  196. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +90 -0
  197. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  198. package/build/dist/Graphics/Context/line-renderer/line-vertex.glsl +14 -14
  199. package/build/dist/Graphics/Context/material-renderer/material-renderer.js +23 -2
  200. package/build/dist/Graphics/Context/material-renderer/material-renderer.js.map +1 -1
  201. package/build/dist/Graphics/Context/material.d.ts +2 -0
  202. package/build/dist/Graphics/Context/material.js +72 -0
  203. package/build/dist/Graphics/Context/material.js.map +1 -0
  204. package/build/dist/Graphics/Context/point-renderer/point-fragment.glsl +19 -19
  205. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +91 -0
  206. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-vertex.glsl +11 -11
  208. package/build/dist/Graphics/Context/quad-index-buffer.js +67 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  210. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.frag.glsl +85 -85
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +305 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.vert.glsl +42 -42
  214. package/build/dist/Graphics/Context/render-source.js +16 -0
  215. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  216. package/build/dist/Graphics/Context/render-target.js +65 -0
  217. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  218. package/build/dist/Graphics/Context/renderer.js +2 -0
  219. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-fragment.glsl +13 -13
  221. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +56 -0
  222. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  223. package/build/dist/Graphics/Context/screen-pass-painter/screen-vertex.glsl +11 -11
  224. package/build/dist/Graphics/Context/state-stack.js +37 -0
  225. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +109 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
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  230. package/build/dist/Graphics/Context/vertex-buffer.js +53 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/webgl-util.js +79 -0
  233. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  234. package/build/dist/Graphics/DebugGraphicsComponent.d.ts +3 -2
  235. package/build/dist/Graphics/DebugGraphicsComponent.js +16 -0
  236. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  237. package/build/dist/Graphics/Filtering.js +17 -0
  238. package/build/dist/Graphics/Filtering.js.map +1 -0
  239. package/build/dist/Graphics/Font.js +148 -0
  240. package/build/dist/Graphics/Font.js.map +1 -0
  241. package/build/dist/Graphics/FontCache.d.ts +1 -0
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  244. package/build/dist/Graphics/FontCommon.js +109 -0
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  246. package/build/dist/Graphics/FontTextInstance.js +230 -0
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  248. package/build/dist/Graphics/Graphic.js +208 -0
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  250. package/build/dist/Graphics/GraphicsComponent.js +336 -0
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  252. package/build/dist/Graphics/GraphicsDiagnostics.js +9 -0
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  256. package/build/dist/Graphics/GraphicsSystem.js +210 -0
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  258. package/build/dist/Graphics/ImageSource.js +124 -0
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  260. package/build/dist/Graphics/Line.js +45 -0
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  262. package/build/dist/Graphics/OffscreenSystem.js +64 -0
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  264. package/build/dist/Graphics/ParallaxComponent.js +11 -0
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  266. package/build/dist/Graphics/Polygon.js +59 -0
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@@ -0,0 +1,344 @@
1
+ import { Graphic } from './Graphic';
2
+ import { Logger } from '../Util/Log';
3
+ import { clamp } from '../Math/util';
4
+ import { EventEmitter } from '../EventEmitter';
5
+ export var AnimationDirection;
6
+ (function (AnimationDirection) {
7
+ /**
8
+ * Animation is playing forwards
9
+ */
10
+ AnimationDirection["Forward"] = "forward";
11
+ /**
12
+ * Animation is playing backwards
13
+ */
14
+ AnimationDirection["Backward"] = "backward";
15
+ })(AnimationDirection || (AnimationDirection = {}));
16
+ export var AnimationStrategy;
17
+ (function (AnimationStrategy) {
18
+ /**
19
+ * Animation ends without displaying anything
20
+ */
21
+ AnimationStrategy["End"] = "end";
22
+ /**
23
+ * Animation loops to the first frame after the last frame
24
+ */
25
+ AnimationStrategy["Loop"] = "loop";
26
+ /**
27
+ * Animation plays to the last frame, then backwards to the first frame, then repeats
28
+ */
29
+ AnimationStrategy["PingPong"] = "pingpong";
30
+ /**
31
+ * Animation ends stopping on the last frame
32
+ */
33
+ AnimationStrategy["Freeze"] = "freeze";
34
+ })(AnimationStrategy || (AnimationStrategy = {}));
35
+ export const AnimationEvents = {
36
+ Frame: 'frame',
37
+ Loop: 'loop',
38
+ End: 'end'
39
+ };
40
+ /**
41
+ * Create an Animation given a list of [[Frame|frames]] in [[AnimationOptions]]
42
+ *
43
+ * To create an Animation from a [[SpriteSheet]], use [[Animation.fromSpriteSheet]]
44
+ */
45
+ export class Animation extends Graphic {
46
+ constructor(options) {
47
+ var _a, _b;
48
+ super(options);
49
+ this.events = new EventEmitter();
50
+ this.frames = [];
51
+ this.strategy = AnimationStrategy.Loop;
52
+ this.frameDuration = 100;
53
+ this.timeScale = 1;
54
+ this._idempotencyToken = -1;
55
+ this._firstTick = true;
56
+ this._currentFrame = 0;
57
+ this._timeLeftInFrame = 0;
58
+ this._pingPongDirection = 1;
59
+ this._done = false;
60
+ this._playing = true;
61
+ this._reversed = false;
62
+ this.frames = options.frames;
63
+ this.strategy = (_a = options.strategy) !== null && _a !== void 0 ? _a : this.strategy;
64
+ this.frameDuration = options.totalDuration ? options.totalDuration / this.frames.length : (_b = options.frameDuration) !== null && _b !== void 0 ? _b : this.frameDuration;
65
+ if (options.reverse) {
66
+ this.reverse();
67
+ }
68
+ this.goToFrame(0);
69
+ }
70
+ clone() {
71
+ return new Animation({
72
+ frames: this.frames.map((f) => ({ ...f })),
73
+ frameDuration: this.frameDuration,
74
+ reverse: this._reversed,
75
+ strategy: this.strategy,
76
+ ...this.cloneGraphicOptions()
77
+ });
78
+ }
79
+ get width() {
80
+ const maybeFrame = this.currentFrame;
81
+ if (maybeFrame) {
82
+ return Math.abs(maybeFrame.graphic.width * this.scale.x);
83
+ }
84
+ return 0;
85
+ }
86
+ get height() {
87
+ const maybeFrame = this.currentFrame;
88
+ if (maybeFrame) {
89
+ return Math.abs(maybeFrame.graphic.height * this.scale.y);
90
+ }
91
+ return 0;
92
+ }
93
+ /**
94
+ * Create an Animation from a [[SpriteSheet]], a list of indices into the sprite sheet, a duration per frame
95
+ * and optional [[AnimationStrategy]]
96
+ *
97
+ * Example:
98
+ * ```typescript
99
+ * const spriteSheet = SpriteSheet.fromImageSource({...});
100
+ *
101
+ * const anim = Animation.fromSpriteSheet(spriteSheet, range(0, 5), 200, AnimationStrategy.Loop);
102
+ * ```
103
+ * @param spriteSheet
104
+ * @param frameIndices
105
+ * @param durationPerFrameMs
106
+ * @param strategy
107
+ */
108
+ static fromSpriteSheet(spriteSheet, frameIndices, durationPerFrameMs, strategy = AnimationStrategy.Loop) {
109
+ const maxIndex = spriteSheet.sprites.length - 1;
110
+ const invalidIndices = frameIndices.filter((index) => index < 0 || index > maxIndex);
111
+ if (invalidIndices.length) {
112
+ Animation._LOGGER.warn(`Indices into SpriteSheet were provided that don\'t exist: ${invalidIndices.join(',')} no frame will be shown`);
113
+ }
114
+ return new Animation({
115
+ frames: spriteSheet.sprites
116
+ .filter((_, index) => frameIndices.indexOf(index) > -1)
117
+ .map((f) => ({
118
+ graphic: f,
119
+ duration: durationPerFrameMs
120
+ })),
121
+ strategy: strategy
122
+ });
123
+ }
124
+ /**
125
+ * Create an [[Animation]] from a [[SpriteSheet]] given a list of coordinates
126
+ *
127
+ * Example:
128
+ * ```typescript
129
+ * const spriteSheet = SpriteSheet.fromImageSource({...});
130
+ *
131
+ * const anim = Animation.fromSpriteSheetCoordinates({
132
+ * spriteSheet,
133
+ * frameCoordinates: [
134
+ * {x: 0, y: 5, duration: 100},
135
+ * {x: 1, y: 5, duration: 200},
136
+ * {x: 2, y: 5, duration: 100},
137
+ * {x: 3, y: 5, duration: 500}
138
+ * ],
139
+ * strategy: AnimationStrategy.PingPong
140
+ * });
141
+ * ```
142
+ * @param options
143
+ * @returns Animation
144
+ */
145
+ static fromSpriteSheetCoordinates(options) {
146
+ const { spriteSheet, frameCoordinates, durationPerFrameMs, strategy, reverse } = options;
147
+ const defaultDuration = durationPerFrameMs !== null && durationPerFrameMs !== void 0 ? durationPerFrameMs : 100;
148
+ const frames = [];
149
+ for (const coord of frameCoordinates) {
150
+ const { x, y, duration } = coord;
151
+ const sprite = spriteSheet.getSprite(x, y);
152
+ if (sprite) {
153
+ frames.push({
154
+ graphic: sprite,
155
+ duration: duration !== null && duration !== void 0 ? duration : defaultDuration
156
+ });
157
+ }
158
+ else {
159
+ Animation._LOGGER.warn(`Skipping frame! SpriteSheet does not have coordinate (${x}, ${y}), please check your SpriteSheet to confirm that sprite exists`);
160
+ }
161
+ }
162
+ return new Animation({
163
+ frames,
164
+ strategy,
165
+ reverse
166
+ });
167
+ }
168
+ /**
169
+ * Returns the current Frame of the animation
170
+ *
171
+ * Use [[Animation.currentFrameIndex]] to get the frame number and
172
+ * [[Animation.goToFrame]] to set the current frame index
173
+ */
174
+ get currentFrame() {
175
+ if (this._currentFrame >= 0 && this._currentFrame < this.frames.length) {
176
+ return this.frames[this._currentFrame];
177
+ }
178
+ return null;
179
+ }
180
+ /**
181
+ * Returns the current frame index of the animation
182
+ *
183
+ * Use [[Animation.currentFrame]] to grab the current [[Frame]] object
184
+ */
185
+ get currentFrameIndex() {
186
+ return this._currentFrame;
187
+ }
188
+ /**
189
+ * Returns `true` if the animation is playing
190
+ */
191
+ get isPlaying() {
192
+ return this._playing;
193
+ }
194
+ /**
195
+ * Reverses the play direction of the Animation, this preserves the current frame
196
+ */
197
+ reverse() {
198
+ // Don't mutate with the original frame list, create a copy
199
+ this.frames = this.frames.slice().reverse();
200
+ this._reversed = !this._reversed;
201
+ }
202
+ /**
203
+ * Returns the current play direction of the animation
204
+ */
205
+ get direction() {
206
+ // Keep logically consistent with ping-pong direction
207
+ // If ping-pong is forward = 1 and reversed is true then we are logically reversed
208
+ const reversed = (this._reversed && this._pingPongDirection === 1) ? true : false;
209
+ return reversed ? AnimationDirection.Backward : AnimationDirection.Forward;
210
+ }
211
+ /**
212
+ * Plays or resumes the animation from the current frame
213
+ */
214
+ play() {
215
+ this._playing = true;
216
+ }
217
+ /**
218
+ * Pauses the animation on the current frame
219
+ */
220
+ pause() {
221
+ this._playing = false;
222
+ this._firstTick = true; // firstTick must be set to emit the proper frame event
223
+ }
224
+ /**
225
+ * Reset the animation back to the beginning, including if the animation were done
226
+ */
227
+ reset() {
228
+ this._done = false;
229
+ this._firstTick = true;
230
+ this._currentFrame = 0;
231
+ }
232
+ /**
233
+ * Returns `true` if the animation can end
234
+ */
235
+ get canFinish() {
236
+ switch (this.strategy) {
237
+ case AnimationStrategy.End:
238
+ case AnimationStrategy.Freeze: {
239
+ return true;
240
+ }
241
+ default: {
242
+ return false;
243
+ }
244
+ }
245
+ }
246
+ /**
247
+ * Returns `true` if the animation is done, for looping type animations
248
+ * `ex.AnimationStrategy.PingPong` and `ex.AnimationStrategy.Loop` this will always return `false`
249
+ *
250
+ * See the `ex.Animation.canFinish()` method to know if an animation type can end
251
+ */
252
+ get done() {
253
+ return this._done;
254
+ }
255
+ /**
256
+ * Jump the animation immediately to a specific frame if it exists
257
+ * @param frameNumber
258
+ */
259
+ goToFrame(frameNumber) {
260
+ this._currentFrame = frameNumber;
261
+ this._timeLeftInFrame = this.frameDuration;
262
+ const maybeFrame = this.frames[this._currentFrame];
263
+ if (maybeFrame && !this._done) {
264
+ this._timeLeftInFrame = (maybeFrame === null || maybeFrame === void 0 ? void 0 : maybeFrame.duration) || this.frameDuration;
265
+ this.events.emit('frame', { ...maybeFrame, frameIndex: this.currentFrameIndex });
266
+ }
267
+ }
268
+ _nextFrame() {
269
+ const currentFrame = this._currentFrame;
270
+ if (this._done) {
271
+ return currentFrame;
272
+ }
273
+ let next = -1;
274
+ switch (this.strategy) {
275
+ case AnimationStrategy.Loop: {
276
+ next = (currentFrame + 1) % this.frames.length;
277
+ if (next === 0) {
278
+ this.events.emit('loop', this);
279
+ }
280
+ break;
281
+ }
282
+ case AnimationStrategy.End: {
283
+ next = currentFrame + 1;
284
+ if (next >= this.frames.length) {
285
+ this._done = true;
286
+ this._currentFrame = this.frames.length;
287
+ this.events.emit('end', this);
288
+ }
289
+ break;
290
+ }
291
+ case AnimationStrategy.Freeze: {
292
+ next = clamp(currentFrame + 1, 0, this.frames.length - 1);
293
+ if (next >= this.frames.length - 1) {
294
+ this._done = true;
295
+ this.events.emit('end', this);
296
+ }
297
+ break;
298
+ }
299
+ case AnimationStrategy.PingPong: {
300
+ if (currentFrame + this._pingPongDirection >= this.frames.length) {
301
+ this._pingPongDirection = -1;
302
+ this.events.emit('loop', this);
303
+ }
304
+ if (currentFrame + this._pingPongDirection < 0) {
305
+ this._pingPongDirection = 1;
306
+ this.events.emit('loop', this);
307
+ }
308
+ next = currentFrame + (this._pingPongDirection % this.frames.length);
309
+ break;
310
+ }
311
+ }
312
+ return next;
313
+ }
314
+ /**
315
+ * Called internally by Excalibur to update the state of the animation potential update the current frame
316
+ * @param elapsedMilliseconds Milliseconds elapsed
317
+ * @param idempotencyToken Prevents double ticking in a frame by passing a unique token to the frame
318
+ */
319
+ tick(elapsedMilliseconds, idempotencyToken = 0) {
320
+ if (this._idempotencyToken === idempotencyToken) {
321
+ return;
322
+ }
323
+ this._idempotencyToken = idempotencyToken;
324
+ if (!this._playing) {
325
+ return;
326
+ }
327
+ // if it's the first frame emit frame event
328
+ if (this._firstTick) {
329
+ this._firstTick = false;
330
+ this.events.emit('frame', { ...this.currentFrame, frameIndex: this.currentFrameIndex });
331
+ }
332
+ this._timeLeftInFrame -= elapsedMilliseconds * this.timeScale;
333
+ if (this._timeLeftInFrame <= 0) {
334
+ this.goToFrame(this._nextFrame());
335
+ }
336
+ }
337
+ _drawImage(ctx, x, y) {
338
+ if (this.currentFrame) {
339
+ this.currentFrame.graphic.draw(ctx, x, y);
340
+ }
341
+ }
342
+ }
343
+ Animation._LOGGER = Logger.getInstance();
344
+ //# sourceMappingURL=Animation.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,38 @@
1
+ import { Raster } from './Raster';
2
+ /**
3
+ * A canvas [[Graphic]] to provide an adapter between the 2D Canvas API and the [[ExcaliburGraphicsContext]].
4
+ *
5
+ * The [[Canvas]] works by re-rastering a draw handler to a HTMLCanvasElement for every draw which is then passed
6
+ * to the [[ExcaliburGraphicsContext]] implementation as a rendered image.
7
+ *
8
+ * **Low performance API**
9
+ */
10
+ export class Canvas extends Raster {
11
+ /**
12
+ * Return the 2D graphics context of this canvas
13
+ */
14
+ get ctx() {
15
+ return this._ctx;
16
+ }
17
+ constructor(_options) {
18
+ super(_options);
19
+ this._options = _options;
20
+ }
21
+ clone() {
22
+ return new Canvas({
23
+ ...this._options,
24
+ ...this.cloneGraphicOptions(),
25
+ ...this.cloneRasterOptions()
26
+ });
27
+ }
28
+ execute(ctx) {
29
+ var _a, _b;
30
+ if ((_a = this._options) === null || _a === void 0 ? void 0 : _a.draw) {
31
+ (_b = this._options) === null || _b === void 0 ? void 0 : _b.draw(ctx);
32
+ }
33
+ if (!this._options.cache) {
34
+ this.flagDirty();
35
+ }
36
+ }
37
+ }
38
+ //# sourceMappingURL=Canvas.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Canvas.js","sourceRoot":"","sources":["../../../src/engine/Graphics/Canvas.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAiB,MAAM,UAAU,CAAC;AAOjD;;;;;;;GAOG;AACH,MAAM,OAAO,MAAO,SAAQ,MAAM;IAChC;;OAEG;IACH,IAAW,GAAG;QACZ,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAED,YAAoB,QAAwD;QAC1E,KAAK,CAAC,QAAQ,CAAC,CAAC;QADE,aAAQ,GAAR,QAAQ,CAAgD;IAE5E,CAAC;IAEM,KAAK;QACV,OAAO,IAAI,MAAM,CAAC;YAChB,GAAG,IAAI,CAAC,QAAQ;YAChB,GAAG,IAAI,CAAC,mBAAmB,EAAE;YAC7B,GAAG,IAAI,CAAC,kBAAkB,EAAE;SAC7B,CAAC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,GAA6B;;QACnC,IAAI,MAAA,IAAI,CAAC,QAAQ,0CAAE,IAAI,EAAE,CAAC;YACxB,MAAA,IAAI,CAAC,QAAQ,0CAAE,IAAI,CAAC,GAAG,CAAC,CAAC;QAC3B,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;YACzB,IAAI,CAAC,SAAS,EAAE,CAAC;QACnB,CAAC;IACH,CAAC;CACF"}
@@ -0,0 +1,48 @@
1
+ import { ImageFiltering } from '.';
2
+ import { Raster } from './Raster';
3
+ /**
4
+ * A circle [[Graphic]] for drawing circles to the [[ExcaliburGraphicsContext]]
5
+ *
6
+ * Circles default to [[ImageFiltering.Blended]]
7
+ */
8
+ export class Circle extends Raster {
9
+ get radius() {
10
+ return this._radius;
11
+ }
12
+ set radius(value) {
13
+ this._radius = value;
14
+ this.width = this._radius * 2;
15
+ this.height = this._radius * 2;
16
+ this.flagDirty();
17
+ }
18
+ constructor(options) {
19
+ var _a, _b, _c;
20
+ super(options);
21
+ this._radius = 0;
22
+ const lineWidth = (_a = options.lineWidth) !== null && _a !== void 0 ? _a : (options.strokeColor ? 1 : 0); // default lineWidth in canvas is 1px
23
+ this.padding = (_b = options.padding) !== null && _b !== void 0 ? _b : 2 + (lineWidth / 2); // default 2 padding for circles looks nice
24
+ this.radius = options.radius;
25
+ this.filtering = (_c = options.filtering) !== null && _c !== void 0 ? _c : ImageFiltering.Blended;
26
+ this.rasterize();
27
+ }
28
+ clone() {
29
+ return new Circle({
30
+ radius: this.radius,
31
+ ...this.cloneGraphicOptions(),
32
+ ...this.cloneRasterOptions()
33
+ });
34
+ }
35
+ execute(ctx) {
36
+ if (this.radius > 0) {
37
+ ctx.beginPath();
38
+ ctx.arc(this.radius, this.radius, this.radius, 0, Math.PI * 2);
39
+ if (this.color) {
40
+ ctx.fill();
41
+ }
42
+ if (this.strokeColor) {
43
+ ctx.stroke();
44
+ }
45
+ }
46
+ }
47
+ }
48
+ //# sourceMappingURL=Circle.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Circle.js","sourceRoot":"","sources":["../../../src/engine/Graphics/Circle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,GAAG,CAAC;AACnC,OAAO,EAAE,MAAM,EAAiB,MAAM,UAAU,CAAC;AAMjD;;;;GAIG;AACH,MAAM,OAAO,MAAO,SAAQ,MAAM;IAEhC,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IACD,IAAW,MAAM,CAAC,KAAa;QAC7B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,SAAS,EAAE,CAAC;IACnB,CAAC;IACD,YAAY,OAAsC;;QAChD,KAAK,CAAC,OAAO,CAAC,CAAC;QAXT,YAAO,GAAW,CAAC,CAAC;QAY1B,MAAM,SAAS,GAAG,MAAA,OAAO,CAAC,SAAS,mCAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,qCAAqC;QAC3G,IAAI,CAAC,OAAO,GAAG,MAAA,OAAO,CAAC,OAAO,mCAAI,CAAC,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,2CAA2C;QAClG,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC7B,IAAI,CAAC,SAAS,GAAG,MAAA,OAAO,CAAC,SAAS,mCAAI,cAAc,CAAC,OAAO,CAAC;QAC7D,IAAI,CAAC,SAAS,EAAE,CAAC;IACnB,CAAC;IAEM,KAAK;QACV,OAAO,IAAI,MAAM,CAAC;YAChB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,GAAG,IAAI,CAAC,mBAAmB,EAAE;YAC7B,GAAG,IAAI,CAAC,kBAAkB,EAAE;SAC7B,CAAC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,GAA6B;QACnC,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACpB,GAAG,CAAC,SAAS,EAAE,CAAC;YAChB,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;YAE/D,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;gBACf,GAAG,CAAC,IAAI,EAAE,CAAC;YACb,CAAC;YAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;gBACrB,GAAG,CAAC,MAAM,EAAE,CAAC;YACf,CAAC;QACH,CAAC;IACH,CAAC;CACF"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=ExcaliburGraphicsContext.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ExcaliburGraphicsContext.js","sourceRoot":"","sources":["../../../../src/engine/Graphics/Context/ExcaliburGraphicsContext.ts"],"names":[],"mappings":""}