excalibur 0.28.3 → 0.28.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.gitattributes +63 -63
- package/CHANGELOG.md +2003 -1955
- package/LICENSE.md +25 -25
- package/README.md +134 -134
- package/STYLEGUIDE.md +136 -136
- package/build/dist/Actions/Action/ActionSequence.js +31 -0
- package/build/dist/Actions/Action/ActionSequence.js.map +1 -0
- package/build/dist/Actions/Action/Blink.js +54 -0
- package/build/dist/Actions/Action/Blink.js.map +1 -0
- package/build/dist/Actions/Action/CallMethod.js +21 -0
- package/build/dist/Actions/Action/CallMethod.js.map +1 -0
- package/build/dist/Actions/Action/Delay.js +26 -0
- package/build/dist/Actions/Action/Delay.js.map +1 -0
- package/build/dist/Actions/Action/Die.js +22 -0
- package/build/dist/Actions/Action/Die.js.map +1 -0
- package/build/dist/Actions/Action/EaseBy.js +70 -0
- package/build/dist/Actions/Action/EaseBy.js.map +1 -0
- package/build/dist/Actions/Action/EaseTo.js +69 -0
- package/build/dist/Actions/Action/EaseTo.js.map +1 -0
- package/build/dist/Actions/Action/Fade.js +48 -0
- package/build/dist/Actions/Action/Fade.js.map +1 -0
- package/build/dist/Actions/Action/Follow.js +56 -0
- package/build/dist/Actions/Action/Follow.js.map +1 -0
- package/build/dist/Actions/Action/Meet.js +54 -0
- package/build/dist/Actions/Action/Meet.js.map +1 -0
- package/build/dist/Actions/Action/MoveBy.js +48 -0
- package/build/dist/Actions/Action/MoveBy.js.map +1 -0
- package/build/dist/Actions/Action/MoveTo.js +41 -0
- package/build/dist/Actions/Action/MoveTo.js.map +1 -0
- package/build/dist/Actions/Action/ParallelActions.js +23 -0
- package/build/dist/Actions/Action/ParallelActions.js.map +1 -0
- package/build/dist/Actions/Action/Repeat.js +31 -0
- package/build/dist/Actions/Action/Repeat.js.map +1 -0
- package/build/dist/Actions/Action/RepeatForever.js +37 -0
- package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
- package/build/dist/Actions/Action/RotateBy.js +95 -0
- package/build/dist/Actions/Action/RotateBy.js.map +1 -0
- package/build/dist/Actions/Action/RotateTo.js +91 -0
- package/build/dist/Actions/Action/RotateTo.js.map +1 -0
- package/build/dist/Actions/Action/ScaleBy.js +46 -0
- package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
- package/build/dist/Actions/Action/ScaleTo.js +58 -0
- package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
- package/build/dist/Actions/Action.js +2 -0
- package/build/dist/Actions/Action.js.map +1 -0
- package/build/dist/Actions/ActionContext.js +322 -0
- package/build/dist/Actions/ActionContext.js.map +1 -0
- package/build/dist/Actions/ActionQueue.js +87 -0
- package/build/dist/Actions/ActionQueue.js.map +1 -0
- package/build/dist/Actions/Actionable.js +2 -0
- package/build/dist/Actions/Actionable.js.map +1 -0
- package/build/dist/Actions/ActionsComponent.js +195 -0
- package/build/dist/Actions/ActionsComponent.js.map +1 -0
- package/build/dist/Actions/ActionsSystem.js +30 -0
- package/build/dist/Actions/ActionsSystem.js.map +1 -0
- package/build/dist/Actions/Index.js +26 -0
- package/build/dist/Actions/Index.js.map +1 -0
- package/build/dist/Actions/RotationType.js +27 -0
- package/build/dist/Actions/RotationType.js.map +1 -0
- package/build/dist/Actor.js +629 -0
- package/build/dist/Actor.js.map +1 -0
- package/build/dist/Camera.js +660 -0
- package/build/dist/Camera.js.map +1 -0
- package/build/dist/Collision/BoundingBox.js +415 -0
- package/build/dist/Collision/BoundingBox.js.map +1 -0
- package/build/dist/Collision/ColliderComponent.js +202 -0
- package/build/dist/Collision/ColliderComponent.js.map +1 -0
- package/build/dist/Collision/Colliders/CircleCollider.js +226 -0
- package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
- package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
- package/build/dist/Collision/Colliders/Collider.js +32 -0
- package/build/dist/Collision/Colliders/Collider.js.map +1 -0
- package/build/dist/Collision/Colliders/CollisionJumpTable.js +300 -0
- package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
- package/build/dist/Collision/Colliders/EdgeCollider.js +229 -0
- package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/PolygonCollider.js +556 -0
- package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
- package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
- package/build/dist/Collision/Colliders/Shape.js +99 -0
- package/build/dist/Collision/Colliders/Shape.js.map +1 -0
- package/build/dist/Collision/CollisionType.js +33 -0
- package/build/dist/Collision/CollisionType.js.map +1 -0
- package/build/dist/Collision/Detection/CollisionContact.js +51 -0
- package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
- package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
- package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
- package/build/dist/Collision/Detection/DynamicTree.js +442 -0
- package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
- package/build/dist/Collision/Detection/Pair.js +92 -0
- package/build/dist/Collision/Detection/Pair.js.map +1 -0
- package/build/dist/Collision/Detection/QuadTree.js +193 -0
- package/build/dist/Collision/Detection/QuadTree.js.map +1 -0
- package/build/dist/Collision/Group/CollisionGroup.js +3 -3
- package/build/dist/Collision/Integrator.js +25 -0
- package/build/dist/Collision/Integrator.js.map +1 -0
- package/build/dist/Collision/MotionSystem.js +35 -0
- package/build/dist/Collision/MotionSystem.js.map +1 -0
- package/build/dist/Collision/Physics.js +163 -0
- package/build/dist/Collision/Physics.js.map +1 -0
- package/build/dist/Collision/PhysicsWorld.js +10 -0
- package/build/dist/Collision/PhysicsWorld.js.map +1 -0
- package/build/dist/Collision/Side.js +51 -0
- package/build/dist/Collision/Side.js.map +1 -0
- package/build/dist/Collision/Solver/ArcadeSolver.js +154 -0
- package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
- package/build/dist/Collision/Solver/ContactConstraintPoint.js +87 -0
- package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
- package/build/dist/Collision/Solver/RealisticSolver.js +293 -0
- package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
- package/build/dist/Collision/Solver/Solver.js +2 -0
- package/build/dist/Collision/Solver/Solver.js.map +1 -0
- package/build/dist/Color.js +417 -0
- package/build/dist/Color.js.map +1 -0
- package/build/dist/Configurable.js +32 -0
- package/build/dist/Configurable.js.map +1 -0
- package/build/dist/Debug/Debug.d.ts +11 -0
- package/build/dist/Debug/Debug.js +385 -0
- package/build/dist/Debug/Debug.js.map +1 -0
- package/build/dist/Debug/DebugFlags.js +40 -0
- package/build/dist/Debug/DebugFlags.js.map +1 -0
- package/build/dist/Debug/DebugSystem.js +263 -0
- package/build/dist/Debug/DebugSystem.js.map +1 -0
- package/build/dist/Debug/index.js +4 -0
- package/build/dist/Debug/index.js.map +1 -0
- package/build/dist/Deprecated.js +2 -0
- package/build/dist/Deprecated.js.map +1 -0
- package/build/dist/Engine.js +986 -0
- package/build/dist/Engine.js.map +1 -0
- package/build/dist/EntityComponentSystem/Component.js +65 -0
- package/build/dist/EntityComponentSystem/Component.js.map +1 -0
- package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
- package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
- package/build/dist/EntityComponentSystem/Components/TransformComponent.js +107 -0
- package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
- package/build/dist/EntityComponentSystem/Entity.js +487 -0
- package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
- package/build/dist/EntityComponentSystem/EntityManager.js +137 -0
- package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/Query.js +90 -0
- package/build/dist/EntityComponentSystem/Query.js.map +1 -0
- package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
- package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/System.js +76 -0
- package/build/dist/EntityComponentSystem/System.js.map +1 -0
- package/build/dist/EntityComponentSystem/SystemManager.js +104 -0
- package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/Util.js +5 -0
- package/build/dist/EntityComponentSystem/Util.js.map +1 -0
- package/build/dist/EntityComponentSystem/World.js +55 -0
- package/build/dist/EntityComponentSystem/World.js.map +1 -0
- package/build/dist/EntityComponentSystem/index.js +11 -0
- package/build/dist/EntityComponentSystem/index.js.map +1 -0
- package/build/dist/EventDispatcher.js +122 -0
- package/build/dist/EventDispatcher.js.map +1 -0
- package/build/dist/EventEmitter.js +86 -0
- package/build/dist/EventEmitter.js.map +1 -0
- package/build/dist/Events/ExEvent.js +12 -0
- package/build/dist/Events/ExEvent.js.map +1 -0
- package/build/dist/Events/MediaEvents.js +75 -0
- package/build/dist/Events/MediaEvents.js.map +1 -0
- package/build/dist/Events/PointerEvents.js +52 -0
- package/build/dist/Events/PointerEvents.js.map +1 -0
- package/build/dist/Events.js +473 -0
- package/build/dist/Events.js.map +1 -0
- package/build/dist/Flags.js +67 -0
- package/build/dist/Flags.js.map +1 -0
- package/build/dist/Graphics/Animation.js +344 -0
- package/build/dist/Graphics/Animation.js.map +1 -0
- package/build/dist/Graphics/Canvas.js +38 -0
- package/build/dist/Graphics/Canvas.js.map +1 -0
- package/build/dist/Graphics/Circle.js +48 -0
- package/build/dist/Graphics/Circle.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +237 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +481 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.frag.glsl +52 -52
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +174 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.vert.glsl +37 -37
- package/build/dist/Graphics/Context/debug-text.js +47 -0
- package/build/dist/Graphics/Context/debug-text.js.map +1 -0
- package/build/dist/Graphics/Context/draw-call.js +16 -0
- package/build/dist/Graphics/Context/draw-call.js.map +1 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.frag.glsl +32 -32
- package/build/dist/Graphics/Context/image-renderer/image-renderer.js +246 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.vert.glsl +32 -32
- package/build/dist/Graphics/Context/line-renderer/line-fragment.glsl +10 -10
- package/build/dist/Graphics/Context/line-renderer/line-renderer.js +90 -0
- package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/line-renderer/line-vertex.glsl +14 -14
- package/build/dist/Graphics/Context/material-renderer/material-renderer.js +23 -2
- package/build/dist/Graphics/Context/material-renderer/material-renderer.js.map +1 -1
- package/build/dist/Graphics/Context/material.d.ts +2 -0
- package/build/dist/Graphics/Context/material.js +72 -0
- package/build/dist/Graphics/Context/material.js.map +1 -0
- package/build/dist/Graphics/Context/point-renderer/point-fragment.glsl +19 -19
- package/build/dist/Graphics/Context/point-renderer/point-renderer.js +91 -0
- package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/point-renderer/point-vertex.glsl +11 -11
- package/build/dist/Graphics/Context/quad-index-buffer.js +67 -0
- package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.frag.glsl +85 -85
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +305 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.vert.glsl +42 -42
- package/build/dist/Graphics/Context/render-source.js +16 -0
- package/build/dist/Graphics/Context/render-source.js.map +1 -0
- package/build/dist/Graphics/Context/render-target.js +65 -0
- package/build/dist/Graphics/Context/render-target.js.map +1 -0
- package/build/dist/Graphics/Context/renderer.js +2 -0
- package/build/dist/Graphics/Context/renderer.js.map +1 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-fragment.glsl +13 -13
- package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +56 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-vertex.glsl +11 -11
- package/build/dist/Graphics/Context/state-stack.js +37 -0
- package/build/dist/Graphics/Context/state-stack.js.map +1 -0
- package/build/dist/Graphics/Context/texture-loader.js +109 -0
- package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
- package/build/dist/Graphics/Context/transform-stack.js +30 -0
- package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
- package/build/dist/Graphics/Context/vertex-buffer.js +53 -0
- package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
- package/build/dist/Graphics/Context/webgl-util.js +79 -0
- package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
- package/build/dist/Graphics/DebugGraphicsComponent.d.ts +3 -2
- package/build/dist/Graphics/DebugGraphicsComponent.js +16 -0
- package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
- package/build/dist/Graphics/Filtering.js +17 -0
- package/build/dist/Graphics/Filtering.js.map +1 -0
- package/build/dist/Graphics/Font.js +148 -0
- package/build/dist/Graphics/Font.js.map +1 -0
- package/build/dist/Graphics/FontCache.d.ts +1 -0
- package/build/dist/Graphics/FontCache.js +80 -0
- package/build/dist/Graphics/FontCache.js.map +1 -0
- package/build/dist/Graphics/FontCommon.js +109 -0
- package/build/dist/Graphics/FontCommon.js.map +1 -0
- package/build/dist/Graphics/FontTextInstance.js +230 -0
- package/build/dist/Graphics/FontTextInstance.js.map +1 -0
- package/build/dist/Graphics/Graphic.js +208 -0
- package/build/dist/Graphics/Graphic.js.map +1 -0
- package/build/dist/Graphics/GraphicsComponent.js +336 -0
- package/build/dist/Graphics/GraphicsComponent.js.map +1 -0
- package/build/dist/Graphics/GraphicsDiagnostics.js +9 -0
- package/build/dist/Graphics/GraphicsDiagnostics.js.map +1 -0
- package/build/dist/Graphics/GraphicsGroup.js +69 -0
- package/build/dist/Graphics/GraphicsGroup.js.map +1 -0
- package/build/dist/Graphics/GraphicsSystem.js +210 -0
- package/build/dist/Graphics/GraphicsSystem.js.map +1 -0
- package/build/dist/Graphics/ImageSource.js +124 -0
- package/build/dist/Graphics/ImageSource.js.map +1 -0
- package/build/dist/Graphics/Line.js +45 -0
- package/build/dist/Graphics/Line.js.map +1 -0
- package/build/dist/Graphics/OffscreenSystem.js +64 -0
- package/build/dist/Graphics/OffscreenSystem.js.map +1 -0
- package/build/dist/Graphics/ParallaxComponent.js +11 -0
- package/build/dist/Graphics/ParallaxComponent.js.map +1 -0
- package/build/dist/Graphics/Polygon.js +59 -0
- package/build/dist/Graphics/Polygon.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessPostProcessor.js +52 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessPostProcessor.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
- package/build/dist/Graphics/PostProcessor/PostProcessor.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ScreenShader.js +59 -0
- package/build/dist/Graphics/PostProcessor/ScreenShader.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/color-blind-fragment.glsl +64 -64
- package/build/dist/Graphics/Raster.js +215 -0
- package/build/dist/Graphics/Raster.js.map +1 -0
- package/build/dist/Graphics/Rectangle.js +29 -0
- package/build/dist/Graphics/Rectangle.js.map +1 -0
- package/build/dist/Graphics/Sprite.js +82 -0
- package/build/dist/Graphics/Sprite.js.map +1 -0
- package/build/dist/Graphics/SpriteFont.js +139 -0
- package/build/dist/Graphics/SpriteFont.js.map +1 -0
- package/build/dist/Graphics/SpriteSheet.js +116 -0
- package/build/dist/Graphics/SpriteSheet.js.map +1 -0
- package/build/dist/Graphics/Text.js +103 -0
- package/build/dist/Graphics/Text.js.map +1 -0
- package/build/dist/Graphics/index.js +46 -0
- package/build/dist/Graphics/index.js.map +1 -0
- package/build/dist/Id.js +8 -0
- package/build/dist/Id.js.map +1 -0
- package/build/dist/Input/CapturePointerConfig.js +5 -0
- package/build/dist/Input/CapturePointerConfig.js.map +1 -0
- package/build/dist/Input/EngineInput.js +2 -0
- package/build/dist/Input/EngineInput.js.map +1 -0
- package/build/dist/Input/Gamepad.js +422 -0
- package/build/dist/Input/Gamepad.js.map +1 -0
- package/build/dist/Input/Index.js +88 -0
- package/build/dist/Input/Index.js.map +1 -0
- package/build/dist/Input/InputMapper.js +45 -0
- package/build/dist/Input/InputMapper.js.map +1 -0
- package/build/dist/Input/Keyboard.js +348 -0
- package/build/dist/Input/Keyboard.js.map +1 -0
- package/build/dist/Input/NativePointerButton.js +12 -0
- package/build/dist/Input/NativePointerButton.js.map +1 -0
- package/build/dist/Input/PointerAbstraction.js +44 -0
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- package/build/dist/Input/PointerEvent.js +25 -0
- package/build/dist/Input/PointerEvent.js.map +1 -0
- package/build/dist/Input/PointerEventReceiver.js +456 -0
- package/build/dist/Input/PointerEventReceiver.js.map +1 -0
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- package/build/dist/Interfaces/PointerEventHandlers.js +2 -0
- package/build/dist/Interfaces/PointerEventHandlers.js.map +1 -0
- package/build/dist/Label.js +81 -0
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- package/build/dist/Math/Index.js.map +1 -0
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- package/build/dist/Math/Random.js.map +1 -0
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- package/build/dist/Math/coord-plane.js.map +1 -0
- package/build/dist/Math/global-coordinates.js +30 -0
- package/build/dist/Math/global-coordinates.js.map +1 -0
- package/build/dist/Math/line-segment.js +205 -0
- package/build/dist/Math/line-segment.js.map +1 -0
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- package/build/dist/Math/matrix.js.map +1 -0
- package/build/dist/Math/projection.js +24 -0
- package/build/dist/Math/projection.js.map +1 -0
- package/build/dist/Math/ray.js +52 -0
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- package/build/dist/Math/util.js +82 -0
- package/build/dist/Math/util.js.map +1 -0
- package/build/dist/Math/vector-view.js +25 -0
- package/build/dist/Math/vector-view.js.map +1 -0
- package/build/dist/Math/vector.js +340 -0
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- package/build/dist/Screen.js +782 -0
- package/build/dist/Screen.js.map +1 -0
- package/build/dist/ScreenElement.js +43 -0
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- package/build/dist/TileMap/IsometricEntityComponent.js +17 -0
- package/build/dist/TileMap/IsometricEntityComponent.js.map +1 -0
- package/build/dist/TileMap/IsometricEntitySystem.js +23 -0
- package/build/dist/TileMap/IsometricEntitySystem.js.map +1 -0
- package/build/dist/TileMap/IsometricMap.js +311 -0
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- package/build/esm/Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts +1 -0
- package/build/esm/Graphics/Context/material.d.ts +2 -0
- package/build/esm/Graphics/DebugGraphicsComponent.d.ts +3 -2
- package/build/esm/Graphics/FontCache.d.ts +1 -0
- package/build/esm/TileMap/TileMap.d.ts +2 -1
- package/build/esm/Util/Util.d.ts +6 -0
- package/build/esm/excalibur.d.ts +2 -2
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- package/build/esm/excalibur.js.map +1 -1
- package/build/esm/excalibur.min.js +1 -1
- package/build/esm/excalibur.min.js.LICENSE.txt +1 -1
- package/build/esm/excalibur.min.js.map +1 -1
- package/docker-compose.yml +11 -11
- package/package.json +131 -131
- package/build/dist/Loader.css +0 -122
- package/build/nuget/Excalibur.0.28.3.nupkg +0 -0
- package/build/v0.28.3.zip +0 -0
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import { isScreenElement, ScreenElement } from './ScreenElement';
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import { InitializeEvent, PreUpdateEvent, PostUpdateEvent, PreDrawEvent, PostDrawEvent, PreDebugDrawEvent, PostDebugDrawEvent } from './Events';
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import { Logger } from './Util/Log';
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import { Timer } from './Timer';
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import { TileMap } from './TileMap';
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import { Camera } from './Camera';
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import { Actor } from './Actor';
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import * as Util from './Util/Util';
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import { Trigger } from './Trigger';
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import { SystemType } from './EntityComponentSystem/System';
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import { World } from './EntityComponentSystem/World';
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import { MotionSystem } from './Collision/MotionSystem';
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import { CollisionSystem } from './Collision/CollisionSystem';
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import { Entity } from './EntityComponentSystem/Entity';
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import { GraphicsSystem } from './Graphics/GraphicsSystem';
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import { DebugSystem } from './Debug/DebugSystem';
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import { PointerSystem } from './Input/PointerSystem';
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import { ActionsSystem } from './Actions/ActionsSystem';
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import { IsometricEntitySystem } from './TileMap/IsometricEntitySystem';
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import { OffscreenSystem } from './Graphics/OffscreenSystem';
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import { PhysicsWorld } from './Collision/PhysicsWorld';
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import { EventEmitter } from './EventEmitter';
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export const SceneEvents = {
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Initialize: 'initialize',
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Activate: 'activate',
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Deactivate: 'deactivate',
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PreUpdate: 'preupdate',
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PostUpdate: 'postupdate',
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PreDraw: 'predraw',
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PostDraw: 'postdraw',
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PreDebugDraw: 'predebugdraw',
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PostDebugDraw: 'postdebugdraw'
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};
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/**
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* [[Actor|Actors]] are composed together into groupings called Scenes in
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* Excalibur. The metaphor models the same idea behind real world
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* actors in a scene. Only actors in scenes will be updated and drawn.
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*
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* Typical usages of a scene include: levels, menus, loading screens, etc.
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*/
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export class Scene {
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/**
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* The actors in the current scene
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*/
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get actors() {
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return this.world.entityManager.entities.filter((e) => {
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return e instanceof Actor;
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});
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}
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/**
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* The entities in the current scene
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*/
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get entities() {
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return this.world.entityManager.entities;
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}
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/**
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* The triggers in the current scene
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*/
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get triggers() {
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return this.world.entityManager.entities.filter((e) => {
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return e instanceof Trigger;
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});
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}
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/**
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* The [[TileMap]]s in the scene, if any
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*/
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get tileMaps() {
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return this.world.entityManager.entities.filter((e) => {
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return e instanceof TileMap;
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});
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}
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get timers() {
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return this._timers;
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}
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constructor() {
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// Initialize systems
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this._logger = Logger.getInstance();
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this.events = new EventEmitter();
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/**
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* Gets or sets the current camera for the scene
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*/
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this.camera = new Camera();
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/**
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* The ECS world for the scene
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*/
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this.world = new World(this);
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/**
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* The Excalibur physics world for the scene. Used to interact
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* with colliders included in the scene.
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*
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* Can be used to perform scene ray casts, track colliders, broadphase, and narrowphase.
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*/
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this.physics = new PhysicsWorld();
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this._isInitialized = false;
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this._timers = [];
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this._cancelQueue = [];
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// Update
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this.world.add(new ActionsSystem());
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this.world.add(new MotionSystem());
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this.world.add(new CollisionSystem(this.physics));
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this.world.add(new PointerSystem());
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this.world.add(new IsometricEntitySystem());
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// Draw
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this.world.add(new OffscreenSystem());
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this.world.add(new GraphicsSystem());
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this.world.add(new DebugSystem());
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}
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emit(eventName, event) {
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this.events.emit(eventName, event);
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}
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on(eventName, handler) {
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return this.events.on(eventName, handler);
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}
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once(eventName, handler) {
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return this.events.once(eventName, handler);
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}
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off(eventName, handler) {
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this.events.off(eventName, handler);
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}
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/**
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* This is called before the first update of the [[Scene]]. Initializes scene members like the camera. This method is meant to be
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* overridden. This is where initialization of child actors should take place.
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*/
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onInitialize(_engine) {
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// will be overridden
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}
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/**
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* This is called when the scene is made active and started. It is meant to be overridden,
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* this is where you should setup any DOM UI or event handlers needed for the scene.
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*/
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onActivate(_context) {
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// will be overridden
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}
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/**
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* This is called when the scene is made transitioned away from and stopped. It is meant to be overridden,
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* this is where you should cleanup any DOM UI or event handlers needed for the scene.
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*/
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onDeactivate(_context) {
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// will be overridden
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}
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/**
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* Safe to override onPreUpdate lifecycle event handler. Synonymous with `.on('preupdate', (evt) =>{...})`
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*
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* `onPreUpdate` is called directly before a scene is updated.
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*/
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onPreUpdate(_engine, _delta) {
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// will be overridden
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}
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/**
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* Safe to override onPostUpdate lifecycle event handler. Synonymous with `.on('preupdate', (evt) =>{...})`
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*
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* `onPostUpdate` is called directly after a scene is updated.
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*/
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onPostUpdate(_engine, _delta) {
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// will be overridden
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}
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/**
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* Safe to override onPreDraw lifecycle event handler. Synonymous with `.on('preupdate', (evt) =>{...})`
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*
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* `onPreDraw` is called directly before a scene is drawn.
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*
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*/
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onPreDraw(_ctx, _delta) {
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// will be overridden
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}
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/**
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* Safe to override onPostDraw lifecycle event handler. Synonymous with `.on('preupdate', (evt) =>{...})`
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*
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* `onPostDraw` is called directly after a scene is drawn.
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*
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*/
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onPostDraw(_ctx, _delta) {
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// will be overridden
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}
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/**
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* Initializes actors in the scene
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*/
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_initializeChildren() {
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for (const child of this.entities) {
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child._initialize(this.engine);
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}
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}
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/**
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* Gets whether or not the [[Scene]] has been initialized
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*/
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get isInitialized() {
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return this._isInitialized;
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}
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/**
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* It is not recommended that internal excalibur methods be overridden, do so at your own risk.
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*
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* Initializes the scene before the first update, meant to be called by engine not by users of
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* Excalibur
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* @internal
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*/
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_initialize(engine) {
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if (!this.isInitialized) {
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this.engine = engine;
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// Initialize camera first
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this.camera._initialize(engine);
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this.world.systemManager.initialize();
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// This order is important! we want to be sure any custom init that add actors
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// fire before the actor init
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this.onInitialize.call(this, engine);
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this._initializeChildren();
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this._logger.debug('Scene.onInitialize', this, engine);
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this.events.emit('initialize', new InitializeEvent(engine, this));
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this._isInitialized = true;
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}
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/**
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* It is not recommended that internal excalibur methods be overridden, do so at your own risk.
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*
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* Activates the scene with the base behavior, then calls the overridable `onActivate` implementation.
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* @internal
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*/
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_activate(context) {
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this._logger.debug('Scene.onActivate', this);
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this.onActivate(context);
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}
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/**
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* It is not recommended that internal excalibur methods be overridden, do so at your own risk.
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*
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* Deactivates the scene with the base behavior, then calls the overridable `onDeactivate` implementation.
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* @internal
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*/
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_deactivate(context) {
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this._logger.debug('Scene.onDeactivate', this);
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this.onDeactivate(context);
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}
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/**
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* It is not recommended that internal excalibur methods be overridden, do so at your own risk.
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*
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* Internal _preupdate handler for [[onPreUpdate]] lifecycle event
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* @internal
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*/
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_preupdate(_engine, delta) {
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this.emit('preupdate', new PreUpdateEvent(_engine, delta, this));
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this.onPreUpdate(_engine, delta);
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+
}
|
|
241
|
+
/**
|
|
242
|
+
* It is not recommended that internal excalibur methods be overridden, do so at your own risk.
|
|
243
|
+
*
|
|
244
|
+
* Internal _preupdate handler for [[onPostUpdate]] lifecycle event
|
|
245
|
+
* @internal
|
|
246
|
+
*/
|
|
247
|
+
_postupdate(_engine, delta) {
|
|
248
|
+
this.emit('postupdate', new PostUpdateEvent(_engine, delta, this));
|
|
249
|
+
this.onPostUpdate(_engine, delta);
|
|
250
|
+
}
|
|
251
|
+
/**
|
|
252
|
+
* It is not recommended that internal excalibur methods be overridden, do so at your own risk.
|
|
253
|
+
*
|
|
254
|
+
* Internal _predraw handler for [[onPreDraw]] lifecycle event
|
|
255
|
+
* @internal
|
|
256
|
+
*/
|
|
257
|
+
_predraw(_ctx, _delta) {
|
|
258
|
+
this.emit('predraw', new PreDrawEvent(_ctx, _delta, this));
|
|
259
|
+
this.onPreDraw(_ctx, _delta);
|
|
260
|
+
}
|
|
261
|
+
/**
|
|
262
|
+
* It is not recommended that internal excalibur methods be overridden, do so at your own risk.
|
|
263
|
+
*
|
|
264
|
+
* Internal _postdraw handler for [[onPostDraw]] lifecycle event
|
|
265
|
+
* @internal
|
|
266
|
+
*/
|
|
267
|
+
_postdraw(_ctx, _delta) {
|
|
268
|
+
this.emit('postdraw', new PostDrawEvent(_ctx, _delta, this));
|
|
269
|
+
this.onPostDraw(_ctx, _delta);
|
|
270
|
+
}
|
|
271
|
+
/**
|
|
272
|
+
* Updates all the actors and timers in the scene. Called by the [[Engine]].
|
|
273
|
+
* @param engine Reference to the current Engine
|
|
274
|
+
* @param delta The number of milliseconds since the last update
|
|
275
|
+
*/
|
|
276
|
+
update(engine, delta) {
|
|
277
|
+
this._preupdate(engine, delta);
|
|
278
|
+
// TODO differed entity removal for timers
|
|
279
|
+
let i, len;
|
|
280
|
+
// Remove timers in the cancel queue before updating them
|
|
281
|
+
for (i = 0, len = this._cancelQueue.length; i < len; i++) {
|
|
282
|
+
this.removeTimer(this._cancelQueue[i]);
|
|
283
|
+
}
|
|
284
|
+
this._cancelQueue.length = 0;
|
|
285
|
+
// Cycle through timers updating timers
|
|
286
|
+
for (const timer of this._timers) {
|
|
287
|
+
timer.update(delta);
|
|
288
|
+
}
|
|
289
|
+
this.world.update(SystemType.Update, delta);
|
|
290
|
+
// Camera last keeps renders smooth that are based on entity/actor
|
|
291
|
+
if (this.camera) {
|
|
292
|
+
this.camera.update(engine, delta);
|
|
293
|
+
}
|
|
294
|
+
this._collectActorStats(engine);
|
|
295
|
+
this._postupdate(engine, delta);
|
|
296
|
+
}
|
|
297
|
+
/**
|
|
298
|
+
* Draws all the actors in the Scene. Called by the [[Engine]].
|
|
299
|
+
* @param ctx The current rendering context
|
|
300
|
+
* @param delta The number of milliseconds since the last draw
|
|
301
|
+
*/
|
|
302
|
+
draw(ctx, delta) {
|
|
303
|
+
var _a;
|
|
304
|
+
this._predraw(ctx, delta);
|
|
305
|
+
this.world.update(SystemType.Draw, delta);
|
|
306
|
+
if ((_a = this.engine) === null || _a === void 0 ? void 0 : _a.isDebug) {
|
|
307
|
+
this.debugDraw(ctx);
|
|
308
|
+
}
|
|
309
|
+
this._postdraw(ctx, delta);
|
|
310
|
+
}
|
|
311
|
+
/**
|
|
312
|
+
* Draws all the actors' debug information in the Scene. Called by the [[Engine]].
|
|
313
|
+
* @param ctx The current rendering context
|
|
314
|
+
*/
|
|
315
|
+
/* istanbul ignore next */
|
|
316
|
+
debugDraw(ctx) {
|
|
317
|
+
this.emit('predebugdraw', new PreDebugDrawEvent(ctx, this));
|
|
318
|
+
// pass
|
|
319
|
+
this.emit('postdebugdraw', new PostDebugDrawEvent(ctx, this));
|
|
320
|
+
}
|
|
321
|
+
/**
|
|
322
|
+
* Checks whether an actor is contained in this scene or not
|
|
323
|
+
*/
|
|
324
|
+
contains(actor) {
|
|
325
|
+
return this.actors.indexOf(actor) > -1;
|
|
326
|
+
}
|
|
327
|
+
add(entity) {
|
|
328
|
+
this.emit('entityadded', { target: entity });
|
|
329
|
+
this.world.add(entity);
|
|
330
|
+
entity.scene = this;
|
|
331
|
+
if (entity instanceof Timer) {
|
|
332
|
+
if (!Util.contains(this._timers, entity)) {
|
|
333
|
+
this.addTimer(entity);
|
|
334
|
+
}
|
|
335
|
+
return;
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
/**
|
|
339
|
+
* Removes an [[Entity]] (Actor, TileMap, Trigger, etc) or [[Timer]] from it's current scene
|
|
340
|
+
* and adds it to this scene.
|
|
341
|
+
*
|
|
342
|
+
* Useful if you want to have an object be present in only 1 scene at a time.
|
|
343
|
+
* @param entity
|
|
344
|
+
*/
|
|
345
|
+
transfer(entity) {
|
|
346
|
+
let scene;
|
|
347
|
+
if (entity instanceof Entity && entity.scene && entity.scene !== this) {
|
|
348
|
+
scene = entity.scene;
|
|
349
|
+
entity.scene.world.remove(entity, false);
|
|
350
|
+
}
|
|
351
|
+
if (entity instanceof Timer && entity.scene) {
|
|
352
|
+
scene = entity.scene;
|
|
353
|
+
entity.scene.removeTimer(entity);
|
|
354
|
+
}
|
|
355
|
+
scene === null || scene === void 0 ? void 0 : scene.emit('entityremoved', { target: entity });
|
|
356
|
+
this.add(entity);
|
|
357
|
+
}
|
|
358
|
+
remove(entity) {
|
|
359
|
+
if (entity instanceof Entity) {
|
|
360
|
+
this.emit('entityremoved', { target: entity });
|
|
361
|
+
if (entity.active) {
|
|
362
|
+
entity.kill();
|
|
363
|
+
}
|
|
364
|
+
this.world.remove(entity);
|
|
365
|
+
}
|
|
366
|
+
if (entity instanceof Timer) {
|
|
367
|
+
this.removeTimer(entity);
|
|
368
|
+
}
|
|
369
|
+
}
|
|
370
|
+
/**
|
|
371
|
+
* Removes all entities and timers from the scene, optionally indicate whether deferred should or shouldn't be used.
|
|
372
|
+
*
|
|
373
|
+
* By default entities use deferred removal
|
|
374
|
+
* @param deferred
|
|
375
|
+
*/
|
|
376
|
+
clear(deferred = true) {
|
|
377
|
+
for (let i = this.entities.length - 1; i >= 0; i--) {
|
|
378
|
+
this.world.remove(this.entities[i], deferred);
|
|
379
|
+
}
|
|
380
|
+
for (let i = this.timers.length - 1; i >= 0; i--) {
|
|
381
|
+
this.removeTimer(this.timers[i]);
|
|
382
|
+
}
|
|
383
|
+
}
|
|
384
|
+
/**
|
|
385
|
+
* Adds a [[Timer]] to the scene
|
|
386
|
+
* @param timer The timer to add
|
|
387
|
+
*/
|
|
388
|
+
addTimer(timer) {
|
|
389
|
+
this._timers.push(timer);
|
|
390
|
+
timer.scene = this;
|
|
391
|
+
return timer;
|
|
392
|
+
}
|
|
393
|
+
/**
|
|
394
|
+
* Removes a [[Timer]] from the scene.
|
|
395
|
+
* @warning Can be dangerous, use [[cancelTimer]] instead
|
|
396
|
+
* @param timer The timer to remove
|
|
397
|
+
*/
|
|
398
|
+
removeTimer(timer) {
|
|
399
|
+
const i = this._timers.indexOf(timer);
|
|
400
|
+
if (i !== -1) {
|
|
401
|
+
this._timers.splice(i, 1);
|
|
402
|
+
}
|
|
403
|
+
return timer;
|
|
404
|
+
}
|
|
405
|
+
/**
|
|
406
|
+
* Cancels a [[Timer]], removing it from the scene nicely
|
|
407
|
+
* @param timer The timer to cancel
|
|
408
|
+
*/
|
|
409
|
+
cancelTimer(timer) {
|
|
410
|
+
this._cancelQueue.push(timer);
|
|
411
|
+
return timer;
|
|
412
|
+
}
|
|
413
|
+
/**
|
|
414
|
+
* Tests whether a [[Timer]] is active in the scene
|
|
415
|
+
*/
|
|
416
|
+
isTimerActive(timer) {
|
|
417
|
+
return this._timers.indexOf(timer) > -1 && !timer.complete;
|
|
418
|
+
}
|
|
419
|
+
isCurrentScene() {
|
|
420
|
+
if (this.engine) {
|
|
421
|
+
return this.engine.currentScene === this;
|
|
422
|
+
}
|
|
423
|
+
return false;
|
|
424
|
+
}
|
|
425
|
+
_collectActorStats(engine) {
|
|
426
|
+
const screenElements = this.actors.filter((a) => a instanceof ScreenElement);
|
|
427
|
+
for (const _ui of screenElements) {
|
|
428
|
+
engine.stats.currFrame.actors.ui++;
|
|
429
|
+
}
|
|
430
|
+
for (const actor of this.actors) {
|
|
431
|
+
engine.stats.currFrame.actors.alive++;
|
|
432
|
+
for (const child of actor.children) {
|
|
433
|
+
if (isScreenElement(child)) {
|
|
434
|
+
// TODO not true
|
|
435
|
+
engine.stats.currFrame.actors.ui++;
|
|
436
|
+
}
|
|
437
|
+
else {
|
|
438
|
+
engine.stats.currFrame.actors.alive++;
|
|
439
|
+
}
|
|
440
|
+
}
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
}
|
|
444
|
+
//# sourceMappingURL=Scene.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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