excalibur 0.28.3 → 0.28.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (482) hide show
  1. package/.gitattributes +63 -63
  2. package/CHANGELOG.md +2003 -1955
  3. package/LICENSE.md +25 -25
  4. package/README.md +134 -134
  5. package/STYLEGUIDE.md +136 -136
  6. package/build/dist/Actions/Action/ActionSequence.js +31 -0
  7. package/build/dist/Actions/Action/ActionSequence.js.map +1 -0
  8. package/build/dist/Actions/Action/Blink.js +54 -0
  9. package/build/dist/Actions/Action/Blink.js.map +1 -0
  10. package/build/dist/Actions/Action/CallMethod.js +21 -0
  11. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  12. package/build/dist/Actions/Action/Delay.js +26 -0
  13. package/build/dist/Actions/Action/Delay.js.map +1 -0
  14. package/build/dist/Actions/Action/Die.js +22 -0
  15. package/build/dist/Actions/Action/Die.js.map +1 -0
  16. package/build/dist/Actions/Action/EaseBy.js +70 -0
  17. package/build/dist/Actions/Action/EaseBy.js.map +1 -0
  18. package/build/dist/Actions/Action/EaseTo.js +69 -0
  19. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  20. package/build/dist/Actions/Action/Fade.js +48 -0
  21. package/build/dist/Actions/Action/Fade.js.map +1 -0
  22. package/build/dist/Actions/Action/Follow.js +56 -0
  23. package/build/dist/Actions/Action/Follow.js.map +1 -0
  24. package/build/dist/Actions/Action/Meet.js +54 -0
  25. package/build/dist/Actions/Action/Meet.js.map +1 -0
  26. package/build/dist/Actions/Action/MoveBy.js +48 -0
  27. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  28. package/build/dist/Actions/Action/MoveTo.js +41 -0
  29. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ParallelActions.js +23 -0
  31. package/build/dist/Actions/Action/ParallelActions.js.map +1 -0
  32. package/build/dist/Actions/Action/Repeat.js +31 -0
  33. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  34. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  35. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  36. package/build/dist/Actions/Action/RotateBy.js +95 -0
  37. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  38. package/build/dist/Actions/Action/RotateTo.js +91 -0
  39. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  40. package/build/dist/Actions/Action/ScaleBy.js +46 -0
  41. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  42. package/build/dist/Actions/Action/ScaleTo.js +58 -0
  43. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  44. package/build/dist/Actions/Action.js +2 -0
  45. package/build/dist/Actions/Action.js.map +1 -0
  46. package/build/dist/Actions/ActionContext.js +322 -0
  47. package/build/dist/Actions/ActionContext.js.map +1 -0
  48. package/build/dist/Actions/ActionQueue.js +87 -0
  49. package/build/dist/Actions/ActionQueue.js.map +1 -0
  50. package/build/dist/Actions/Actionable.js +2 -0
  51. package/build/dist/Actions/Actionable.js.map +1 -0
  52. package/build/dist/Actions/ActionsComponent.js +195 -0
  53. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  54. package/build/dist/Actions/ActionsSystem.js +30 -0
  55. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  56. package/build/dist/Actions/Index.js +26 -0
  57. package/build/dist/Actions/Index.js.map +1 -0
  58. package/build/dist/Actions/RotationType.js +27 -0
  59. package/build/dist/Actions/RotationType.js.map +1 -0
  60. package/build/dist/Actor.js +629 -0
  61. package/build/dist/Actor.js.map +1 -0
  62. package/build/dist/Camera.js +660 -0
  63. package/build/dist/Camera.js.map +1 -0
  64. package/build/dist/Collision/BoundingBox.js +415 -0
  65. package/build/dist/Collision/BoundingBox.js.map +1 -0
  66. package/build/dist/Collision/ColliderComponent.js +202 -0
  67. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CircleCollider.js +226 -0
  69. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  70. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  71. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  72. package/build/dist/Collision/Colliders/Collider.js +32 -0
  73. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/CollisionJumpTable.js +300 -0
  75. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  76. package/build/dist/Collision/Colliders/EdgeCollider.js +229 -0
  77. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  78. package/build/dist/Collision/Colliders/PolygonCollider.js +556 -0
  79. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  80. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  81. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  82. package/build/dist/Collision/Colliders/Shape.js +99 -0
  83. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  84. package/build/dist/Collision/CollisionType.js +33 -0
  85. package/build/dist/Collision/CollisionType.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionContact.js +51 -0
  87. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  88. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  89. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  91. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Detection/QuadTree.js +193 -0
  95. package/build/dist/Collision/Detection/QuadTree.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroup.js +3 -3
  97. package/build/dist/Collision/Integrator.js +25 -0
  98. package/build/dist/Collision/Integrator.js.map +1 -0
  99. package/build/dist/Collision/MotionSystem.js +35 -0
  100. package/build/dist/Collision/MotionSystem.js.map +1 -0
  101. package/build/dist/Collision/Physics.js +163 -0
  102. package/build/dist/Collision/Physics.js.map +1 -0
  103. package/build/dist/Collision/PhysicsWorld.js +10 -0
  104. package/build/dist/Collision/PhysicsWorld.js.map +1 -0
  105. package/build/dist/Collision/Side.js +51 -0
  106. package/build/dist/Collision/Side.js.map +1 -0
  107. package/build/dist/Collision/Solver/ArcadeSolver.js +154 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  109. package/build/dist/Collision/Solver/ContactConstraintPoint.js +87 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  111. package/build/dist/Collision/Solver/RealisticSolver.js +293 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  113. package/build/dist/Collision/Solver/Solver.js +2 -0
  114. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  115. package/build/dist/Color.js +417 -0
  116. package/build/dist/Color.js.map +1 -0
  117. package/build/dist/Configurable.js +32 -0
  118. package/build/dist/Configurable.js.map +1 -0
  119. package/build/dist/Debug/Debug.d.ts +11 -0
  120. package/build/dist/Debug/Debug.js +385 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +263 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Engine.js +986 -0
  131. package/build/dist/Engine.js.map +1 -0
  132. package/build/dist/EntityComponentSystem/Component.js +65 -0
  133. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  134. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  135. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  136. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +107 -0
  137. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  138. package/build/dist/EntityComponentSystem/Entity.js +487 -0
  139. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  140. package/build/dist/EntityComponentSystem/EntityManager.js +137 -0
  141. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  142. package/build/dist/EntityComponentSystem/Query.js +90 -0
  143. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  144. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  145. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  146. package/build/dist/EntityComponentSystem/System.js +76 -0
  147. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  148. package/build/dist/EntityComponentSystem/SystemManager.js +104 -0
  149. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  150. package/build/dist/EntityComponentSystem/Util.js +5 -0
  151. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  152. package/build/dist/EntityComponentSystem/World.js +55 -0
  153. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  154. package/build/dist/EntityComponentSystem/index.js +11 -0
  155. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  156. package/build/dist/EventDispatcher.js +122 -0
  157. package/build/dist/EventDispatcher.js.map +1 -0
  158. package/build/dist/EventEmitter.js +86 -0
  159. package/build/dist/EventEmitter.js.map +1 -0
  160. package/build/dist/Events/ExEvent.js +12 -0
  161. package/build/dist/Events/ExEvent.js.map +1 -0
  162. package/build/dist/Events/MediaEvents.js +75 -0
  163. package/build/dist/Events/MediaEvents.js.map +1 -0
  164. package/build/dist/Events/PointerEvents.js +52 -0
  165. package/build/dist/Events/PointerEvents.js.map +1 -0
  166. package/build/dist/Events.js +473 -0
  167. package/build/dist/Events.js.map +1 -0
  168. package/build/dist/Flags.js +67 -0
  169. package/build/dist/Flags.js.map +1 -0
  170. package/build/dist/Graphics/Animation.js +344 -0
  171. package/build/dist/Graphics/Animation.js.map +1 -0
  172. package/build/dist/Graphics/Canvas.js +38 -0
  173. package/build/dist/Graphics/Canvas.js.map +1 -0
  174. package/build/dist/Graphics/Circle.js +48 -0
  175. package/build/dist/Graphics/Circle.js.map +1 -0
  176. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  177. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  178. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +237 -0
  179. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  180. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts +1 -0
  181. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +481 -0
  182. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  183. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.frag.glsl +52 -52
  184. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +174 -0
  185. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  186. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.vert.glsl +37 -37
  187. package/build/dist/Graphics/Context/debug-text.js +47 -0
  188. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  189. package/build/dist/Graphics/Context/draw-call.js +16 -0
  190. package/build/dist/Graphics/Context/draw-call.js.map +1 -0
  191. package/build/dist/Graphics/Context/image-renderer/image-renderer.frag.glsl +32 -32
  192. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +246 -0
  193. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  194. package/build/dist/Graphics/Context/image-renderer/image-renderer.vert.glsl +32 -32
  195. package/build/dist/Graphics/Context/line-renderer/line-fragment.glsl +10 -10
  196. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +90 -0
  197. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  198. package/build/dist/Graphics/Context/line-renderer/line-vertex.glsl +14 -14
  199. package/build/dist/Graphics/Context/material-renderer/material-renderer.js +23 -2
  200. package/build/dist/Graphics/Context/material-renderer/material-renderer.js.map +1 -1
  201. package/build/dist/Graphics/Context/material.d.ts +2 -0
  202. package/build/dist/Graphics/Context/material.js +72 -0
  203. package/build/dist/Graphics/Context/material.js.map +1 -0
  204. package/build/dist/Graphics/Context/point-renderer/point-fragment.glsl +19 -19
  205. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +91 -0
  206. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-vertex.glsl +11 -11
  208. package/build/dist/Graphics/Context/quad-index-buffer.js +67 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  210. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.frag.glsl +85 -85
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +305 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.vert.glsl +42 -42
  214. package/build/dist/Graphics/Context/render-source.js +16 -0
  215. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  216. package/build/dist/Graphics/Context/render-target.js +65 -0
  217. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  218. package/build/dist/Graphics/Context/renderer.js +2 -0
  219. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-fragment.glsl +13 -13
  221. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +56 -0
  222. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  223. package/build/dist/Graphics/Context/screen-pass-painter/screen-vertex.glsl +11 -11
  224. package/build/dist/Graphics/Context/state-stack.js +37 -0
  225. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +109 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
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  230. package/build/dist/Graphics/Context/vertex-buffer.js +53 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/webgl-util.js +79 -0
  233. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  234. package/build/dist/Graphics/DebugGraphicsComponent.d.ts +3 -2
  235. package/build/dist/Graphics/DebugGraphicsComponent.js +16 -0
  236. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  237. package/build/dist/Graphics/Filtering.js +17 -0
  238. package/build/dist/Graphics/Filtering.js.map +1 -0
  239. package/build/dist/Graphics/Font.js +148 -0
  240. package/build/dist/Graphics/Font.js.map +1 -0
  241. package/build/dist/Graphics/FontCache.d.ts +1 -0
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  244. package/build/dist/Graphics/FontCommon.js +109 -0
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  246. package/build/dist/Graphics/FontTextInstance.js +230 -0
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  248. package/build/dist/Graphics/Graphic.js +208 -0
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  250. package/build/dist/Graphics/GraphicsComponent.js +336 -0
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  252. package/build/dist/Graphics/GraphicsDiagnostics.js +9 -0
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  256. package/build/dist/Graphics/GraphicsSystem.js +210 -0
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  258. package/build/dist/Graphics/ImageSource.js +124 -0
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  260. package/build/dist/Graphics/Line.js +45 -0
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  262. package/build/dist/Graphics/OffscreenSystem.js +64 -0
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  264. package/build/dist/Graphics/ParallaxComponent.js +11 -0
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  266. package/build/dist/Graphics/Polygon.js +59 -0
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@@ -0,0 +1,69 @@
1
+ import { Graphic } from './Graphic';
2
+ import { Animation } from './Animation';
3
+ import { BoundingBox } from '../Collision/Index';
4
+ export class GraphicsGroup extends Graphic {
5
+ constructor(options) {
6
+ super(options);
7
+ this.members = [];
8
+ this.members = options.members;
9
+ this._updateDimensions();
10
+ }
11
+ clone() {
12
+ return new GraphicsGroup({
13
+ members: [...this.members],
14
+ ...this.cloneGraphicOptions()
15
+ });
16
+ }
17
+ _updateDimensions() {
18
+ let bb = new BoundingBox();
19
+ for (const { graphic, pos } of this.members) {
20
+ bb = graphic.localBounds.translate(pos).combine(bb);
21
+ }
22
+ this.width = bb.width;
23
+ this.height = bb.height;
24
+ return bb;
25
+ }
26
+ get localBounds() {
27
+ let bb = new BoundingBox();
28
+ for (const { graphic, pos } of this.members) {
29
+ bb = graphic.localBounds.translate(pos).combine(bb);
30
+ }
31
+ return bb;
32
+ }
33
+ _isAnimationOrGroup(graphic) {
34
+ return graphic instanceof Animation || graphic instanceof GraphicsGroup;
35
+ }
36
+ tick(elapsedMilliseconds, idempotencyToken) {
37
+ for (const member of this.members) {
38
+ const maybeAnimation = member.graphic;
39
+ if (this._isAnimationOrGroup(maybeAnimation)) {
40
+ maybeAnimation.tick(elapsedMilliseconds, idempotencyToken);
41
+ }
42
+ }
43
+ }
44
+ reset() {
45
+ for (const member of this.members) {
46
+ const maybeAnimation = member.graphic;
47
+ if (this._isAnimationOrGroup(maybeAnimation)) {
48
+ maybeAnimation.reset();
49
+ }
50
+ }
51
+ }
52
+ _preDraw(ex, x, y) {
53
+ this._updateDimensions();
54
+ super._preDraw(ex, x, y);
55
+ }
56
+ _drawImage(ex, x, y) {
57
+ for (const member of this.members) {
58
+ ex.save();
59
+ ex.translate(x, y);
60
+ member.graphic.draw(ex, member.pos.x, member.pos.y);
61
+ if (this.showDebug) {
62
+ /* istanbul ignore next */
63
+ ex.debug.drawRect(0, 0, this.width, this.height);
64
+ }
65
+ ex.restore();
66
+ }
67
+ }
68
+ }
69
+ //# sourceMappingURL=GraphicsGroup.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,210 @@
1
+ import { GraphicsComponent } from './GraphicsComponent';
2
+ import { vec, Vector } from '../Math/vector';
3
+ import { TransformComponent } from '../EntityComponentSystem/Components/TransformComponent';
4
+ import { isAddedSystemEntity, System, SystemType } from '../EntityComponentSystem';
5
+ import { GraphicsGroup } from '.';
6
+ import { Particle } from '../Particles';
7
+ import { ParallaxComponent } from './ParallaxComponent';
8
+ import { CoordPlane } from '../Math/coord-plane';
9
+ import { BodyComponent } from '../Collision/BodyComponent';
10
+ import { FontCache } from './FontCache';
11
+ export class GraphicsSystem extends System {
12
+ constructor() {
13
+ super(...arguments);
14
+ this.types = ['ex.transform', 'ex.graphics'];
15
+ this.systemType = SystemType.Draw;
16
+ this.priority = 0;
17
+ this._token = 0;
18
+ this._sortedTransforms = [];
19
+ this._zHasChanged = false;
20
+ this._zIndexUpdate = () => {
21
+ this._zHasChanged = true;
22
+ };
23
+ }
24
+ get sortedTransforms() {
25
+ return this._sortedTransforms;
26
+ }
27
+ initialize(scene) {
28
+ this._camera = scene.camera;
29
+ this._engine = scene.engine;
30
+ }
31
+ preupdate() {
32
+ // Graphics context could be switched to fallback in a new frame
33
+ this._graphicsContext = this._engine.graphicsContext;
34
+ if (this._zHasChanged) {
35
+ this._sortedTransforms.sort((a, b) => {
36
+ return a.z - b.z;
37
+ });
38
+ this._zHasChanged = false;
39
+ }
40
+ }
41
+ notify(entityAddedOrRemoved) {
42
+ if (isAddedSystemEntity(entityAddedOrRemoved)) {
43
+ const tx = entityAddedOrRemoved.data.get(TransformComponent);
44
+ this._sortedTransforms.push(tx);
45
+ tx.zIndexChanged$.subscribe(this._zIndexUpdate);
46
+ this._zHasChanged = true;
47
+ }
48
+ else {
49
+ const tx = entityAddedOrRemoved.data.get(TransformComponent);
50
+ tx.zIndexChanged$.unsubscribe(this._zIndexUpdate);
51
+ const index = this._sortedTransforms.indexOf(tx);
52
+ if (index > -1) {
53
+ this._sortedTransforms.splice(index, 1);
54
+ }
55
+ }
56
+ }
57
+ update(_entities, delta) {
58
+ this._token++;
59
+ let graphics;
60
+ FontCache.checkAndClearCache();
61
+ // This is a performance enhancement, most things are in world space
62
+ // so if we can only do this once saves a ton of transform updates
63
+ this._graphicsContext.save();
64
+ if (this._camera) {
65
+ this._camera.draw(this._graphicsContext);
66
+ }
67
+ for (const transform of this._sortedTransforms) {
68
+ const entity = transform.owner;
69
+ // If the entity is offscreen skip
70
+ if (entity.hasTag('ex.offscreen')) {
71
+ continue;
72
+ }
73
+ graphics = entity.get(GraphicsComponent);
74
+ // Exit if graphics set to not visible
75
+ if (!graphics.visible) {
76
+ continue;
77
+ }
78
+ // This optionally sets our camera based on the entity coord plan (world vs. screen)
79
+ if (transform.coordPlane === CoordPlane.Screen) {
80
+ this._graphicsContext.restore();
81
+ }
82
+ this._graphicsContext.save();
83
+ if (transform.coordPlane === CoordPlane.Screen) {
84
+ this._graphicsContext.translate(this._engine.screen.contentArea.left, this._engine.screen.contentArea.top);
85
+ }
86
+ // Tick any graphics state (but only once) for animations and graphics groups
87
+ graphics.update(delta, this._token);
88
+ // Apply parallax
89
+ const parallax = entity.get(ParallaxComponent);
90
+ if (parallax) {
91
+ // We use the Tiled formula
92
+ // https://doc.mapeditor.org/en/latest/manual/layers/#parallax-scrolling-factor
93
+ // cameraPos * (1 - parallaxFactor)
94
+ const oneMinusFactor = Vector.One.sub(parallax.parallaxFactor);
95
+ const parallaxOffset = this._camera.pos.scale(oneMinusFactor);
96
+ this._graphicsContext.translate(parallaxOffset.x, parallaxOffset.y);
97
+ }
98
+ // Position the entity + estimate lag
99
+ this._applyTransform(entity);
100
+ // If there is a material enable it on the context
101
+ if (graphics.material) {
102
+ this._graphicsContext.material = graphics.material;
103
+ }
104
+ // Optionally run the onPreDraw graphics lifecycle draw
105
+ if (graphics.onPreDraw) {
106
+ graphics.onPreDraw(this._graphicsContext, delta);
107
+ }
108
+ // TODO remove this hack on the particle redo
109
+ const particleOpacity = (entity instanceof Particle) ? entity.opacity : 1;
110
+ this._graphicsContext.opacity *= graphics.opacity * particleOpacity;
111
+ // Draw the graphics component
112
+ this._drawGraphicsComponent(graphics);
113
+ // Optionally run the onPostDraw graphics lifecycle draw
114
+ if (graphics.onPostDraw) {
115
+ graphics.onPostDraw(this._graphicsContext, delta);
116
+ }
117
+ this._graphicsContext.restore();
118
+ // Reset the transform back to the original world space
119
+ if (transform.coordPlane === CoordPlane.Screen) {
120
+ this._graphicsContext.save();
121
+ if (this._camera) {
122
+ this._camera.draw(this._graphicsContext);
123
+ }
124
+ }
125
+ }
126
+ this._graphicsContext.restore();
127
+ }
128
+ _drawGraphicsComponent(graphicsComponent) {
129
+ var _a, _b;
130
+ if (graphicsComponent.visible) {
131
+ const flipHorizontal = graphicsComponent.flipHorizontal;
132
+ const flipVertical = graphicsComponent.flipVertical;
133
+ for (const layer of graphicsComponent.layers.get()) {
134
+ for (const { graphic, options } of layer.graphics) {
135
+ let anchor = graphicsComponent.anchor;
136
+ let offset = graphicsComponent.offset;
137
+ // handle layer specific overrides
138
+ if (options === null || options === void 0 ? void 0 : options.anchor) {
139
+ anchor = options.anchor;
140
+ }
141
+ if (options === null || options === void 0 ? void 0 : options.offset) {
142
+ offset = options.offset;
143
+ }
144
+ // See https://github.com/excaliburjs/Excalibur/pull/619 for discussion on this formula
145
+ const offsetX = -graphic.width * anchor.x + offset.x;
146
+ const offsetY = -graphic.height * anchor.y + offset.y;
147
+ const oldFlipHorizontal = graphic.flipHorizontal;
148
+ const oldFlipVertical = graphic.flipVertical;
149
+ if (flipHorizontal || flipVertical) {
150
+ // flip any currently flipped graphics
151
+ graphic.flipHorizontal = flipHorizontal ? !oldFlipHorizontal : oldFlipHorizontal;
152
+ graphic.flipVertical = flipVertical ? !oldFlipVertical : oldFlipVertical;
153
+ }
154
+ graphic === null || graphic === void 0 ? void 0 : graphic.draw(this._graphicsContext, offsetX + layer.offset.x, offsetY + layer.offset.y);
155
+ if (flipHorizontal || flipVertical) {
156
+ graphic.flipHorizontal = oldFlipHorizontal;
157
+ graphic.flipVertical = oldFlipVertical;
158
+ }
159
+ if (((_a = this._engine) === null || _a === void 0 ? void 0 : _a.isDebug) && this._engine.debug.graphics.showBounds) {
160
+ const offset = vec(offsetX + layer.offset.x, offsetY + layer.offset.y);
161
+ if (graphic instanceof GraphicsGroup) {
162
+ for (const g of graphic.members) {
163
+ (_b = g.graphic) === null || _b === void 0 ? void 0 : _b.localBounds.translate(offset.add(g.pos)).draw(this._graphicsContext, this._engine.debug.graphics.boundsColor);
164
+ }
165
+ }
166
+ else {
167
+ /* istanbul ignore next */
168
+ graphic === null || graphic === void 0 ? void 0 : graphic.localBounds.translate(offset).draw(this._graphicsContext, this._engine.debug.graphics.boundsColor);
169
+ }
170
+ }
171
+ }
172
+ }
173
+ }
174
+ }
175
+ /**
176
+ * This applies the current entity transform to the graphics context
177
+ * @param entity
178
+ */
179
+ _applyTransform(entity) {
180
+ const ancestors = entity.getAncestors();
181
+ for (const ancestor of ancestors) {
182
+ const transform = ancestor === null || ancestor === void 0 ? void 0 : ancestor.get(TransformComponent);
183
+ const optionalBody = ancestor === null || ancestor === void 0 ? void 0 : ancestor.get(BodyComponent);
184
+ let interpolatedPos = transform.pos;
185
+ let interpolatedScale = transform.scale;
186
+ let interpolatedRotation = transform.rotation;
187
+ if (optionalBody) {
188
+ if (this._engine.fixedUpdateFps &&
189
+ optionalBody.__oldTransformCaptured &&
190
+ optionalBody.enableFixedUpdateInterpolate) {
191
+ // Interpolate graphics if needed
192
+ const blend = this._engine.currentFrameLagMs / (1000 / this._engine.fixedUpdateFps);
193
+ interpolatedPos = transform.pos.scale(blend).add(optionalBody.oldPos.scale(1.0 - blend));
194
+ interpolatedScale = transform.scale.scale(blend).add(optionalBody.oldScale.scale(1.0 - blend));
195
+ // Rotational lerp https://stackoverflow.com/a/30129248
196
+ const cosine = (1.0 - blend) * Math.cos(optionalBody.oldRotation) + blend * Math.cos(transform.rotation);
197
+ const sine = (1.0 - blend) * Math.sin(optionalBody.oldRotation) + blend * Math.sin(transform.rotation);
198
+ interpolatedRotation = Math.atan2(sine, cosine);
199
+ }
200
+ }
201
+ if (transform) {
202
+ this._graphicsContext.z = transform.z;
203
+ this._graphicsContext.translate(interpolatedPos.x, interpolatedPos.y);
204
+ this._graphicsContext.scale(interpolatedScale.x, interpolatedScale.y);
205
+ this._graphicsContext.rotate(interpolatedRotation);
206
+ }
207
+ }
208
+ }
209
+ }
210
+ //# sourceMappingURL=GraphicsSystem.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,124 @@
1
+ import { Resource } from '../Resources/Resource';
2
+ import { Sprite } from './Sprite';
3
+ import { Logger } from '../Util/Log';
4
+ import { Future } from '../Util/Future';
5
+ import { TextureLoader } from '../Graphics/Context/texture-loader';
6
+ export class ImageSource {
7
+ /**
8
+ * The original size of the source image in pixels
9
+ */
10
+ get width() {
11
+ return this.image.naturalWidth;
12
+ }
13
+ /**
14
+ * The original height of the source image in pixels
15
+ */
16
+ get height() {
17
+ return this.image.naturalHeight;
18
+ }
19
+ /**
20
+ * Returns true if the Texture is completely loaded and is ready
21
+ * to be drawn.
22
+ */
23
+ isLoaded() {
24
+ if (!this._src) {
25
+ // this boosts speed of access
26
+ this._src = this.data.src;
27
+ }
28
+ return !!this._src;
29
+ }
30
+ get image() {
31
+ return this.data;
32
+ }
33
+ /**
34
+ * The path to the image, can also be a data url like 'data:image/'
35
+ * @param path {string} Path to the image resource relative from the HTML document hosting the game, or absolute
36
+ * @param bustCache {boolean} Should excalibur add a cache busting querystring?
37
+ * @param filtering {ImageFiltering} Optionally override the image filtering set by [[EngineOptions.antialiasing]]
38
+ */
39
+ constructor(path, bustCache = false, filtering) {
40
+ this.path = path;
41
+ this._logger = Logger.getInstance();
42
+ /**
43
+ * Access to the underlying html image element
44
+ */
45
+ this.data = new Image();
46
+ this._readyFuture = new Future();
47
+ /**
48
+ * Promise the resolves when the image is loaded and ready for use, does not initiate loading
49
+ */
50
+ this.ready = this._readyFuture.promise;
51
+ this._resource = new Resource(path, 'blob', bustCache);
52
+ this.filtering = filtering;
53
+ if (path.endsWith('.svg') || path.endsWith('.gif')) {
54
+ this._logger.warn(`Image type is not fully supported, you may have mixed results ${path}. Fully supported: jpg, bmp, and png`);
55
+ }
56
+ }
57
+ /**
58
+ * Should excalibur add a cache busting querystring? By default false.
59
+ * Must be set before loading
60
+ */
61
+ get bustCache() {
62
+ return this._resource.bustCache;
63
+ }
64
+ set bustCache(val) {
65
+ this._resource.bustCache = val;
66
+ }
67
+ /**
68
+ * Begins loading the image and returns a promise that resolves when the image is loaded
69
+ */
70
+ async load() {
71
+ if (this.isLoaded()) {
72
+ return this.data;
73
+ }
74
+ try {
75
+ // Load base64 or blob if needed
76
+ let url;
77
+ if (!this.path.includes('data:image/')) {
78
+ const blob = await this._resource.load();
79
+ url = URL.createObjectURL(blob);
80
+ }
81
+ else {
82
+ url = this.path;
83
+ }
84
+ // Decode the image
85
+ const image = new Image();
86
+ // Use Image.onload over Image.decode()
87
+ // https://bugs.chromium.org/p/chromium/issues/detail?id=1055828#c7
88
+ // Otherwise chrome will throw still Image.decode() failures for large textures
89
+ const loadedFuture = new Future();
90
+ image.onload = () => loadedFuture.resolve();
91
+ image.src = url;
92
+ image.setAttribute('data-original-src', this.path);
93
+ await loadedFuture.promise;
94
+ // Set results
95
+ // We defer loading the texture into webgl until the first draw that way we avoid a singleton
96
+ // and for the multi-engine case the texture needs to be created in EACH webgl context to work
97
+ // See image-renderer.ts draw()
98
+ this.data = image;
99
+ // emit warning if potentially too big
100
+ TextureLoader.checkImageSizeSupportedAndLog(this.data);
101
+ }
102
+ catch (error) {
103
+ throw `Error loading ImageSource from path '${this.path}' with error [${error.message}]`;
104
+ }
105
+ // Do a bad thing to pass the filtering as an attribute
106
+ this.data.setAttribute('filtering', this.filtering);
107
+ // todo emit complete
108
+ this._readyFuture.resolve(this.data);
109
+ return this.data;
110
+ }
111
+ /**
112
+ * Build a sprite from this ImageSource
113
+ */
114
+ toSprite() {
115
+ return Sprite.from(this);
116
+ }
117
+ /**
118
+ * Unload images from memory
119
+ */
120
+ unload() {
121
+ this.data = new Image();
122
+ }
123
+ }
124
+ //# sourceMappingURL=ImageSource.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ImageSource.js","sourceRoot":"","sources":["../../../src/engine/Graphics/ImageSource.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AAEnE,MAAM,OAAO,WAAW;IAKtB;;OAEG;IACH,IAAW,KAAK;QACd,OAAO,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC;IAClC,CAAC;IAGD;;;OAGG;IACI,QAAQ;QACb,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;YACf,8BAA8B;YAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC;QAC5B,CAAC;QACD,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAMD,IAAW,KAAK;QACd,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAQD;;;;;OAKG;IACH,YAA4B,IAAY,EAAE,YAAqB,KAAK,EAAE,SAA0B;QAApE,SAAI,GAAJ,IAAI,CAAQ;QAnDhC,YAAO,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;QA+BvC;;WAEG;QACI,SAAI,GAAqB,IAAI,KAAK,EAAE,CAAC;QAKpC,iBAAY,GAAG,IAAI,MAAM,EAAoB,CAAC;QACtD;;WAEG;QACI,UAAK,GAA8B,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;QASlE,IAAI,CAAC,SAAS,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,CAAC,CAAC;QACvD,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAC;YACnD,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,iEAAiE,IAAI,sCAAsC,CAAC,CAAC;QACjI,CAAC;IACH,CAAC;IAED;;;OAGG;IACH,IAAW,SAAS;QAClB,OAAO,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC;IAClC,CAAC;IAED,IAAW,SAAS,CAAC,GAAY;QAC/B,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,GAAG,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,KAAK,CAAC,IAAI;QACR,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE,CAAC;YACpB,OAAO,IAAI,CAAC,IAAI,CAAC;QACnB,CAAC;QACD,IAAI,CAAC;YACH,gCAAgC;YAChC,IAAI,GAAW,CAAC;YAChB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,EAAE,CAAC;gBACvC,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;gBACzC,GAAG,GAAG,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAClC,CAAC;iBAAM,CAAC;gBACN,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC;YAClB,CAAC;YAED,mBAAmB;YACnB,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;YAC1B,uCAAuC;YACvC,mEAAmE;YACnE,+EAA+E;YAC/E,MAAM,YAAY,GAAG,IAAI,MAAM,EAAQ,CAAC;YACxC,KAAK,CAAC,MAAM,GAAG,GAAG,EAAE,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;YAC5C,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC;YAChB,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YAEnD,MAAM,YAAY,CAAC,OAAO,CAAC;YAE3B,cAAc;YACd,6FAA6F;YAC7F,8FAA8F;YAC9F,+BAA+B;YAC/B,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;YAElB,sCAAsC;YACtC,aAAa,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACzD,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YACf,MAAM,wCAAwC,IAAI,CAAC,IAAI,iBAAiB,KAAK,CAAC,OAAO,GAAG,CAAC;QAC3F,CAAC;QACD,uDAAuD;QACvD,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAEpD,qBAAqB;QACrB,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACrC,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAED;;OAEG;IACI,QAAQ;QACb,OAAO,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,MAAM;QACJ,IAAI,CAAC,IAAI,GAAG,IAAI,KAAK,EAAE,CAAC;IAC1B,CAAC;CACF"}
@@ -0,0 +1,45 @@
1
+ import { BoundingBox } from '../Collision/BoundingBox';
2
+ import { Color } from '../Color';
3
+ import { Graphic } from './Graphic';
4
+ export class Line extends Graphic {
5
+ constructor(options) {
6
+ super();
7
+ this.color = Color.Black;
8
+ this.thickness = 1;
9
+ const { start, end, color, thickness } = options;
10
+ this.start = start;
11
+ this.end = end;
12
+ this.color = color !== null && color !== void 0 ? color : this.color;
13
+ this.thickness = thickness !== null && thickness !== void 0 ? thickness : this.thickness;
14
+ this._localBounds = this._calculateBounds();
15
+ const { width, height } = this._localBounds;
16
+ this.width = width;
17
+ this.height = height;
18
+ }
19
+ get localBounds() {
20
+ return this._localBounds;
21
+ }
22
+ _calculateBounds() {
23
+ const lineNormal = this.end.sub(this.start).normal();
24
+ const halfThickness = this.thickness / 2;
25
+ const points = [
26
+ this.start.add(lineNormal.scale(halfThickness)),
27
+ this.end.add(lineNormal.scale(halfThickness)),
28
+ this.end.add(lineNormal.scale(-halfThickness)),
29
+ this.start.add(lineNormal.scale(-halfThickness))
30
+ ];
31
+ return BoundingBox.fromPoints(points);
32
+ }
33
+ _drawImage(ctx, _x, _y) {
34
+ ctx.drawLine(this.start, this.end, this.color, this.thickness);
35
+ }
36
+ clone() {
37
+ return new Line({
38
+ start: this.start,
39
+ end: this.end,
40
+ color: this.color,
41
+ thickness: this.thickness
42
+ });
43
+ }
44
+ }
45
+ //# sourceMappingURL=Line.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Line.js","sourceRoot":"","sources":["../../../src/engine/Graphics/Line.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAGjC,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAQpC,MAAM,OAAO,IAAK,SAAQ,OAAO;IAM/B,YAAY,OAAoB;QAC9B,KAAK,EAAE,CAAC;QAJV,UAAK,GAAU,KAAK,CAAC,KAAK,CAAC;QAC3B,cAAS,GAAW,CAAC,CAAC;QAIpB,MAAM,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,SAAS,EAAE,GAAG,OAAO,CAAC;QACjD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,KAAK,GAAG,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,IAAI,CAAC,KAAK,CAAC;QACjC,IAAI,CAAC,SAAS,GAAG,SAAS,aAAT,SAAS,cAAT,SAAS,GAAI,IAAI,CAAC,SAAS,CAAC;QAC7C,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC5C,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC;QAE5C,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,WAAW;QACpB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAEO,gBAAgB;QACtB,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,CAAC;QAErD,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QAEzC,MAAM,MAAM,GAAG;YACb,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;YAC/C,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;YAC7C,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,aAAa,CAAC,CAAC;YAC9C,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,aAAa,CAAC,CAAC;SACjD,CAAC;QAEF,OAAO,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;IACxC,CAAC;IAES,UAAU,CAAC,GAA6B,EAAE,EAAU,EAAE,EAAU;QACxE,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;IACjE,CAAC;IAED,KAAK;QACH,OAAO,IAAI,IAAI,CAAC;YACd,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,GAAG,EAAE,IAAI,CAAC,GAAG;YACb,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,SAAS,EAAE,IAAI,CAAC,SAAS;SAC1B,CAAC,CAAC;IACL,CAAC;CACF"}
@@ -0,0 +1,64 @@
1
+ import { GraphicsComponent } from './GraphicsComponent';
2
+ import { EnterViewPortEvent, ExitViewPortEvent } from '../Events';
3
+ import { TransformComponent } from '../EntityComponentSystem/Components/TransformComponent';
4
+ import { System, SystemType } from '../EntityComponentSystem/System';
5
+ import { ParallaxComponent } from './ParallaxComponent';
6
+ import { Vector } from '../Math/vector';
7
+ import { CoordPlane } from '../Math/coord-plane';
8
+ export class OffscreenSystem extends System {
9
+ constructor() {
10
+ super(...arguments);
11
+ this.types = ['ex.transform', 'ex.graphics'];
12
+ this.systemType = SystemType.Draw;
13
+ this.priority = -1;
14
+ }
15
+ initialize(scene) {
16
+ this._camera = scene.camera;
17
+ this._screen = scene.engine.screen;
18
+ }
19
+ update(entities) {
20
+ this._worldBounds = this._screen.getWorldBounds();
21
+ let transform;
22
+ let graphics;
23
+ let maybeParallax;
24
+ for (const entity of entities) {
25
+ graphics = entity.get(GraphicsComponent);
26
+ transform = entity.get(TransformComponent);
27
+ maybeParallax = entity.get(ParallaxComponent);
28
+ let parallaxOffset;
29
+ if (maybeParallax) {
30
+ // We use the Tiled formula
31
+ // https://doc.mapeditor.org/en/latest/manual/layers/#parallax-scrolling-factor
32
+ // cameraPos * (1 - parallaxFactor)
33
+ const oneMinusFactor = Vector.One.sub(maybeParallax.parallaxFactor);
34
+ parallaxOffset = this._camera.pos.scale(oneMinusFactor);
35
+ }
36
+ // Figure out if entities are offscreen
37
+ const entityOffscreen = this._isOffscreen(transform, graphics, parallaxOffset);
38
+ if (entityOffscreen && !entity.hasTag('ex.offscreen')) {
39
+ entity.events.emit('exitviewport', new ExitViewPortEvent(entity));
40
+ entity.addTag('ex.offscreen');
41
+ }
42
+ if (!entityOffscreen && entity.hasTag('ex.offscreen')) {
43
+ entity.events.emit('enterviewport', new EnterViewPortEvent(entity));
44
+ entity.removeTag('ex.offscreen');
45
+ }
46
+ }
47
+ }
48
+ _isOffscreen(transform, graphics, parallaxOffset) {
49
+ if (transform.coordPlane === CoordPlane.World) {
50
+ let bounds = graphics.localBounds;
51
+ if (parallaxOffset) {
52
+ bounds = bounds.translate(parallaxOffset);
53
+ }
54
+ const transformedBounds = bounds.transform(transform.get().matrix);
55
+ const graphicsOffscreen = !this._worldBounds.overlaps(transformedBounds);
56
+ return graphicsOffscreen;
57
+ }
58
+ else {
59
+ // TODO screen coordinates
60
+ return false;
61
+ }
62
+ }
63
+ }
64
+ //# sourceMappingURL=OffscreenSystem.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"OffscreenSystem.js","sourceRoot":"","sources":["../../../src/engine/Graphics/OffscreenSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAIlE,OAAO,EAAE,kBAAkB,EAAE,MAAM,wDAAwD,CAAC;AAE5F,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAC;AACrE,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD,MAAM,OAAO,eAAgB,SAAQ,MAA8C;IAAnF;;QACkB,UAAK,GAAG,CAAC,cAAc,EAAE,aAAa,CAAU,CAAC;QAC1D,eAAU,GAAG,UAAU,CAAC,IAAI,CAAC;QACpC,aAAQ,GAAW,CAAC,CAAC,CAAC;IA2DxB,CAAC;IAtDQ,UAAU,CAAC,KAAY;QAC5B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,MAAM,CAAC;QAC5B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC;IACrC,CAAC;IAED,MAAM,CAAC,QAAkB;QACvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;QAClD,IAAI,SAA6B,CAAC;QAClC,IAAI,QAA2B,CAAC;QAChC,IAAI,aAAgC,CAAC;QAErC,KAAK,MAAM,MAAM,IAAI,QAAQ,EAAE,CAAC;YAC9B,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;YACzC,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;YAC3C,aAAa,GAAG,MAAM,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;YAE9C,IAAI,cAAsB,CAAC;YAC3B,IAAI,aAAa,EAAE,CAAC;gBAClB,2BAA2B;gBAC3B,+EAA+E;gBAC/E,mCAAmC;gBACnC,MAAM,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,CAAC;gBACpE,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;YAC1D,CAAC;YAED,uCAAuC;YACvC,MAAM,eAAe,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;YAC/E,IAAI,eAAe,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,cAAc,CAAC,EAAE,CAAC;gBACtD,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC;gBAClE,MAAM,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;YAChC,CAAC;YAED,IAAI,CAAC,eAAe,IAAI,MAAM,CAAC,MAAM,CAAC,cAAc,CAAC,EAAE,CAAC;gBACtD,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,kBAAkB,CAAC,MAAM,CAAC,CAAC,CAAC;gBACpE,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;YACnC,CAAC;QACH,CAAC;IACH,CAAC;IAEO,YAAY,CAAC,SAA6B,EAAE,QAA2B,EAAE,cAAsB;QACrG,IAAI,SAAS,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE,CAAC;YAC9C,IAAI,MAAM,GAAG,QAAQ,CAAC,WAAW,CAAC;YAClC,IAAI,cAAc,EAAE,CAAC;gBACnB,MAAM,GAAG,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;YAC5C,CAAC;YACD,MAAM,iBAAiB,GAAG,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,CAAC;YACnE,MAAM,iBAAiB,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;YACzE,OAAO,iBAAiB,CAAC;QAC3B,CAAC;aAAM,CAAC;YACN,0BAA0B;YAC1B,OAAO,KAAK,CAAC;QACf,CAAC;IACH,CAAC;CAEF"}
@@ -0,0 +1,11 @@
1
+ import { Component } from '../EntityComponentSystem/Component';
2
+ import { vec } from '../Math/vector';
3
+ export class ParallaxComponent extends Component {
4
+ constructor(parallaxFactor) {
5
+ super();
6
+ this.type = 'ex.parallax';
7
+ this.parallaxFactor = vec(1.0, 1.0);
8
+ this.parallaxFactor = parallaxFactor !== null && parallaxFactor !== void 0 ? parallaxFactor : this.parallaxFactor;
9
+ }
10
+ }
11
+ //# sourceMappingURL=ParallaxComponent.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParallaxComponent.js","sourceRoot":"","sources":["../../../src/engine/Graphics/ParallaxComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,oCAAoC,CAAC;AAC/D,OAAO,EAAE,GAAG,EAAU,MAAM,gBAAgB,CAAC;AAE7C,MAAM,OAAO,iBAAkB,SAAQ,SAAwB;IAK7D,YAAY,cAAuB;QACjC,KAAK,EAAE,CAAC;QALD,SAAI,GAAG,aAAa,CAAC;QAE9B,mBAAc,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAI7B,IAAI,CAAC,cAAc,GAAG,cAAc,aAAd,cAAc,cAAd,cAAc,GAAI,IAAI,CAAC,cAAc,CAAC;IAC9D,CAAC;CACF"}
@@ -0,0 +1,59 @@
1
+ import { ImageFiltering } from '.';
2
+ import { vec } from '../Math/vector';
3
+ import { Raster } from './Raster';
4
+ /**
5
+ * A polygon [[Graphic]] for drawing arbitrary polygons to the [[ExcaliburGraphicsContext]]
6
+ *
7
+ * Polygons default to [[ImageFiltering.Blended]]
8
+ */
9
+ export class Polygon extends Raster {
10
+ get points() {
11
+ return this._points;
12
+ }
13
+ set points(points) {
14
+ this._points = points;
15
+ const min = this.minPoint;
16
+ this.width = this._points.reduce((max, p) => Math.max(p.x, max), 0) - min.x;
17
+ this.height = this._points.reduce((max, p) => Math.max(p.y, max), 0) - min.y;
18
+ this.flagDirty();
19
+ }
20
+ get minPoint() {
21
+ const minX = this._points.reduce((min, p) => Math.min(p.x, min), Infinity);
22
+ const minY = this._points.reduce((min, p) => Math.min(p.y, min), Infinity);
23
+ return vec(minX, minY);
24
+ }
25
+ constructor(options) {
26
+ super(options);
27
+ this.points = options.points;
28
+ this.filtering = ImageFiltering.Blended;
29
+ this.rasterize();
30
+ }
31
+ clone() {
32
+ return new Polygon({
33
+ points: this.points.map((p) => p.clone()),
34
+ ...this.cloneGraphicOptions(),
35
+ ...this.cloneRasterOptions()
36
+ });
37
+ }
38
+ execute(ctx) {
39
+ if (this.points && this.points.length) {
40
+ ctx.beginPath();
41
+ // Iterate through the supplied points and construct a 'polygon'
42
+ const min = this.minPoint.negate();
43
+ const firstPoint = this.points[0].add(min);
44
+ ctx.moveTo(firstPoint.x, firstPoint.y);
45
+ this.points.forEach((point) => {
46
+ ctx.lineTo(point.x + min.x, point.y + min.y);
47
+ });
48
+ ctx.lineTo(firstPoint.x, firstPoint.y);
49
+ ctx.closePath();
50
+ if (this.color) {
51
+ ctx.fill();
52
+ }
53
+ if (this.strokeColor) {
54
+ ctx.stroke();
55
+ }
56
+ }
57
+ }
58
+ }
59
+ //# sourceMappingURL=Polygon.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Polygon.js","sourceRoot":"","sources":["../../../src/engine/Graphics/Polygon.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,GAAG,CAAC;AACnC,OAAO,EAAU,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAE,MAAM,EAAiB,MAAM,UAAU,CAAC;AAMjD;;;;GAIG;AACH,MAAM,OAAO,OAAQ,SAAQ,MAAM;IAEjC,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IACD,IAAW,MAAM,CAAC,MAAgB;QAChC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC1B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAC7E,IAAI,CAAC,SAAS,EAAE,CAAC;IACnB,CAAC;IAED,IAAW,QAAQ;QACjB,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;QAC3E,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;QAC3E,OAAO,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IACzB,CAAC;IAED,YAAY,OAAuC;QACjD,KAAK,CAAC,OAAO,CAAC,CAAC;QACf,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC7B,IAAI,CAAC,SAAS,GAAG,cAAc,CAAC,OAAO,CAAC;QACxC,IAAI,CAAC,SAAS,EAAE,CAAC;IACnB,CAAC;IAEM,KAAK;QACV,OAAO,IAAI,OAAO,CAAC;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;YACzC,GAAG,IAAI,CAAC,mBAAmB,EAAE;YAC7B,GAAG,IAAI,CAAC,kBAAkB,EAAE;SAC7B,CAAC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,GAA6B;QACnC,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACtC,GAAG,CAAC,SAAS,EAAE,CAAC;YAChB,gEAAgE;YAChE,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YACnC,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC3C,GAAG,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACvC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;gBAC5B,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/C,CAAC,CAAC,CAAC;YACH,GAAG,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACvC,GAAG,CAAC,SAAS,EAAE,CAAC;YAChB,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;gBACf,GAAG,CAAC,IAAI,EAAE,CAAC;YACb,CAAC;YACD,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;gBACrB,GAAG,CAAC,MAAM,EAAE,CAAC;YACf,CAAC;QACH,CAAC;IACH,CAAC;CACF"}
@@ -0,0 +1,7 @@
1
+ export var ColorBlindnessMode;
2
+ (function (ColorBlindnessMode) {
3
+ ColorBlindnessMode["Protanope"] = "Protanope";
4
+ ColorBlindnessMode["Deuteranope"] = "Deuteranope";
5
+ ColorBlindnessMode["Tritanope"] = "Tritanope";
6
+ })(ColorBlindnessMode || (ColorBlindnessMode = {}));
7
+ //# sourceMappingURL=ColorBlindnessMode.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ColorBlindnessMode.js","sourceRoot":"","sources":["../../../../src/engine/Graphics/PostProcessor/ColorBlindnessMode.ts"],"names":[],"mappings":"AAEA,MAAM,CAAN,IAAY,kBAIX;AAJD,WAAY,kBAAkB;IAC5B,6CAAuB,CAAA;IACvB,iDAA2B,CAAA;IAC3B,6CAAuB,CAAA;AACzB,CAAC,EAJW,kBAAkB,KAAlB,kBAAkB,QAI7B"}