bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.18

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Files changed (186) hide show
  1. package/CHANGELOG.md +97 -0
  2. package/package.json +1 -1
  3. package/src/modules/bmgd/_module-installer/installer.js +160 -0
  4. package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
  5. package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
  6. package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
  7. package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
  8. package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
  9. package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
  10. package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
  11. package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
  12. package/src/modules/bmgd/docs/README.md +180 -0
  13. package/src/modules/bmgd/docs/agents-guide.md +407 -0
  14. package/src/modules/bmgd/docs/game-types-guide.md +503 -0
  15. package/src/modules/bmgd/docs/glossary.md +294 -0
  16. package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
  17. package/src/modules/bmgd/docs/quick-start.md +250 -0
  18. package/src/modules/bmgd/docs/troubleshooting.md +259 -0
  19. package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
  20. package/src/modules/bmgd/docs/workflows-guide.md +463 -0
  21. package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
  22. package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
  23. package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
  24. package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
  25. package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
  26. package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
  27. package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
  28. package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
  29. package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
  30. package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
  31. package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
  32. package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
  33. package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
  34. package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
  35. package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
  36. package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
  37. package/src/modules/bmgd/gametest/qa-index.csv +17 -0
  38. package/src/modules/bmgd/module.yaml +25 -9
  39. package/src/modules/bmgd/teams/default-party.csv +2 -0
  40. package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
  41. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
  42. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
  43. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
  44. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
  45. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
  46. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
  47. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
  48. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
  49. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
  50. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
  51. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
  52. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
  53. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
  54. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
  55. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
  56. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
  57. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
  58. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
  59. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
  60. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
  61. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
  62. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
  63. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
  64. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
  65. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
  66. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
  67. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
  68. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
  69. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
  70. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
  71. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
  72. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
  73. package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
  74. package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
  75. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
  76. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
  77. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
  78. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
  79. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
  80. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
  81. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
  82. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
  83. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
  84. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
  85. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
  86. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
  87. package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
  88. package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
  89. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
  90. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
  91. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
  92. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
  93. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
  94. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
  95. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
  96. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
  97. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
  98. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
  99. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
  100. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
  101. package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
  102. package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
  103. package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
  104. package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
  105. package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
  106. package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
  107. package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
  108. package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
  109. package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
  110. package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
  111. package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
  112. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
  113. package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
  114. package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
  115. package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
  116. package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
  117. package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
  118. package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
  119. package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
  120. package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
  121. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
  122. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
  123. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
  124. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
  125. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
  126. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
  127. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
  128. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
  129. package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
  130. package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
  131. package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
  132. package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
  133. package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
  134. package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
  135. package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
  136. package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
  137. package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
  138. package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
  139. package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
  140. package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
  141. package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
  142. package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
  143. package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
  144. package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
  145. package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
  146. package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
  147. package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
  148. package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
  149. package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
  150. package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
  151. package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
  152. package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
  153. package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
  154. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
  155. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
  156. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
  157. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
  158. package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
  159. package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
  160. package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
  161. package/tools/cli/commands/install.js +9 -0
  162. package/tools/cli/installers/lib/core/installer.js +109 -109
  163. package/tools/cli/installers/lib/core/installer.js.bak +3204 -0
  164. package/tools/cli/installers/lib/modules/manager.js +16 -4
  165. package/tools/cli/lib/agent/compiler.js +99 -0
  166. package/tools/cli/lib/ui.js +78 -27
  167. package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
  168. package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
  169. package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
  170. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
  171. package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
  172. package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
  173. package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
  174. package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
  175. package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
  176. package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
  177. package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
  178. package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
  179. package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
  180. package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
  181. package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
  182. package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
  183. /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
  184. /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
  185. /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
  186. /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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+ # BMGD Workflows Guide
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+
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+ Complete reference for all BMGD workflows organized by development phase.
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+
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+ ---
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+
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+ ## Workflow Overview
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+
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+ BMGD workflows are organized into four phases:
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+
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+ ![BMGD Workflow Overview](./workflow-overview.jpg)
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+
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+ ---
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+
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+ ## Phase 1: Preproduction
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+
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+ ### Brainstorm Game
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+
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+ **Command:** `brainstorm-game`
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+ **Agent:** Game Designer
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+ **Input:** None required
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+ **Output:** Ideas and concepts (optionally saved)
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+
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+ **Description:**
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+ Guided ideation session using game-specific brainstorming techniques:
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+
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+ - **MDA Framework** - Mechanics → Dynamics → Aesthetics analysis
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+ - **Core Loop Workshop** - Define the fundamental gameplay loop
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+ - **Player Fantasy Mining** - Explore what players want to feel
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+ - **Genre Mashup** - Combine genres for unique concepts
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+
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+ **Steps:**
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+
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+ 1. Initialize brainstorm session
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+ 2. Load game-specific techniques
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+ 3. Execute ideation with selected techniques
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+ 4. Summarize and (optionally) hand off to Game Brief
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+
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+ ---
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+
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+ ### Game Brief
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+
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+ **Command:** `create-game-brief`
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+ **Agent:** Game Designer
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+ **Input:** Ideas from brainstorming (optional)
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+ **Output:** `{output_folder}/game-brief.md`
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+
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+ **Description:**
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+ Captures your game's core vision and fundamentals. This is the foundation for all subsequent design work.
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+
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+ **Sections covered:**
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+
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+ - Game concept and vision
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+ - Design pillars (3-5 core principles)
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+ - Target audience and market
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+ - Platform considerations
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+ - Core gameplay loop
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+ - Initial scope definition
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+
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+ ---
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+
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+ ## Phase 2: Design
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+
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+ ### GDD (Game Design Document)
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+
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+ **Command:** `create-gdd`
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+ **Agent:** Game Designer
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+ **Input:** Game Brief
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+ **Output:** `{output_folder}/gdd.md` (or sharded into `{output_folder}/gdd/`)
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+
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+ **Description:**
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+ Comprehensive game design document with genre-specific sections based on 24 supported game types.
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+
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+ **Core sections:**
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+
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+ 1. Executive Summary
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+ 2. Gameplay Systems
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+ 3. Core Mechanics
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+ 4. Progression Systems
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+ 5. UI/UX Design
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+ 6. Audio Design
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+ 7. Art Direction
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+ 8. Technical Requirements
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+ 9. Game-Type-Specific Sections
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+ 10. Epic Generation (for sprint planning)
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+
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+ **Features:**
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+
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+ - Game type selection with specialized sections
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+ - Hybrid game type support
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+ - Automatic epic generation
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+ - Scale-adaptive complexity
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+
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+ ---
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+
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+ ### Narrative Design
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+
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+ **Command:** `narrative`
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+ **Agent:** Game Designer
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+ **Input:** GDD (required), Game Brief (optional)
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+ **Output:** `{output_folder}/narrative-design.md`
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+
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+ **Description:**
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+ For story-driven games. Creates comprehensive narrative documentation.
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+
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+ **Sections covered:**
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+
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+ 1. Story Foundation (premise, themes, tone)
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+ 2. Story Structure (acts, beats, pacing)
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+ 3. Characters (protagonists, antagonists, supporting, arcs)
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+ 4. World Building (setting, history, factions, locations)
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+ 5. Dialogue Framework (style, branching)
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+ 6. Environmental Storytelling
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+ 7. Narrative Delivery Methods
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+ 8. Gameplay-Narrative Integration
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+ 9. Production Planning (scope, localization, voice acting)
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+ 10. Appendices (relationship map, timeline)
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+
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+ **Narrative Complexity Levels:**
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+
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+ - **Critical** - Story IS the game (visual novels, adventure games)
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+ - **Heavy** - Deep narrative with gameplay (RPGs, story-driven action)
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+ - **Moderate** - Meaningful story supporting gameplay
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+ - **Light** - Minimal story, gameplay-focused
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+
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+ ---
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+
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+ ## Phase 3: Technical
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+
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+ ### Game Architecture
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+
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+ **Command:** `create-architecture`
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+ **Agent:** Game Architect
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+ **Input:** GDD, Narrative Design (optional)
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+ **Output:** `{output_folder}/game-architecture.md`
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+
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+ **Description:**
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+ Technical architecture document covering engine selection, system design, and implementation approach.
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+
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+ **Sections covered:**
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+
142
+ 1. Executive Summary
143
+ 2. Engine/Framework Selection
144
+ 3. Core Systems Architecture
145
+ 4. Data Architecture
146
+ 5. Performance Requirements
147
+ 6. Platform-Specific Considerations
148
+ 7. Development Environment
149
+ 8. Testing Strategy
150
+ 9. Build and Deployment
151
+ 10. Technical Risks and Mitigations
152
+
153
+ ---
154
+
155
+ ## Phase 4: Production
156
+
157
+ Production workflows inherit from BMM and add game-specific overrides.
158
+
159
+ ### Sprint Planning
160
+
161
+ **Command:** `sprint-planning`
162
+ **Agent:** Game Scrum Master
163
+ **Input:** GDD with epics
164
+ **Output:** `{output_folder}/sprint-status.yaml`
165
+
166
+ **Description:**
167
+ Generates or updates sprint tracking from epic files. Sets up the sprint backlog and tracking.
168
+
169
+ ---
170
+
171
+ ### Sprint Status
172
+
173
+ **Command:** `sprint-status`
174
+ **Agent:** Game Scrum Master
175
+ **Input:** `sprint-status.yaml`
176
+ **Output:** Sprint summary, risks, next action recommendation
177
+
178
+ **Description:**
179
+ Summarizes sprint progress, surfaces risks (stale file, orphaned stories, stories in review), and recommends the next workflow to run. Supports three modes:
180
+
181
+ - **interactive** (default): Displays summary with menu options
182
+ - **validate**: Checks sprint-status.yaml structure
183
+ - **data**: Returns raw data for other workflows
184
+
185
+ ---
186
+
187
+ ### Create Story
188
+
189
+ **Command:** `create-story`
190
+ **Agent:** Game Scrum Master
191
+ **Input:** GDD, Architecture, Epic context
192
+ **Output:** `{output_folder}/epics/{epic-name}/stories/{story-name}.md`
193
+
194
+ **Description:**
195
+ Creates implementable story drafts with acceptance criteria, tasks, and technical notes. Stories are marked ready-for-dev directly when created.
196
+
197
+ **Validation:** `validate-create-story`
198
+
199
+ ---
200
+
201
+ ### Dev Story
202
+
203
+ **Command:** `dev-story`
204
+ **Agent:** Game Developer
205
+ **Input:** Story (ready for dev)
206
+ **Output:** Implemented code
207
+
208
+ **Description:**
209
+ Implements story tasks following acceptance criteria. Uses TDD approach (red-green-refactor). Updates sprint-status.yaml automatically on completion.
210
+
211
+ ---
212
+
213
+ ### Code Review
214
+
215
+ **Command:** `code-review`
216
+ **Agent:** Game Developer
217
+ **Input:** Story (ready for review)
218
+ **Output:** Review feedback, approved/needs changes
219
+
220
+ **Description:**
221
+ Thorough QA code review with game-specific considerations (performance, 60fps, etc.).
222
+
223
+ ---
224
+
225
+ ### Retrospective
226
+
227
+ **Command:** `epic-retrospective`
228
+ **Agent:** Game Scrum Master
229
+ **Input:** Completed epic
230
+ **Output:** Retrospective document
231
+
232
+ **Description:**
233
+ Facilitates team retrospective after epic completion. Captures learnings and improvements.
234
+
235
+ ---
236
+
237
+ ### Correct Course
238
+
239
+ **Command:** `correct-course`
240
+ **Agent:** Game Scrum Master or Game Architect
241
+ **Input:** Current project state
242
+ **Output:** Correction plan
243
+
244
+ **Description:**
245
+ Navigates significant changes when implementation is off-track. Analyzes impact and recommends adjustments.
246
+
247
+ ---
248
+
249
+ ## Workflow Status
250
+
251
+ **Command:** `workflow-status`
252
+ **Agent:** All agents
253
+ **Output:** Project status summary
254
+
255
+ **Description:**
256
+ Checks current project status across all phases. Shows completed documents, current phase, and next steps.
257
+
258
+ ---
259
+
260
+ ## Quick-Flow Workflows
261
+
262
+ Fast-track workflows that skip full planning phases. See **[Quick-Flow Guide](./quick-flow-guide.md)** for detailed usage.
263
+
264
+ ### Quick-Prototype
265
+
266
+ **Command:** `quick-prototype`
267
+ **Agent:** Game Designer, Game Developer
268
+ **Input:** Idea or concept to test
269
+ **Output:** Working prototype, playtest results
270
+
271
+ **Description:**
272
+ Rapid prototyping workflow for testing game mechanics and ideas quickly. Focuses on "feel" over polish.
273
+
274
+ **Use when:**
275
+
276
+ - Testing if a mechanic is fun
277
+ - Proving a concept before committing to design
278
+ - Experimenting with gameplay ideas
279
+
280
+ ---
281
+
282
+ ### Quick-Dev
283
+
284
+ **Command:** `quick-dev`
285
+ **Agent:** Game Developer
286
+ **Input:** Tech-spec, prototype, or direct instructions
287
+ **Output:** Implemented feature
288
+
289
+ **Description:**
290
+ Flexible development workflow with game-specific considerations (performance, feel, integration).
291
+
292
+ **Use when:**
293
+
294
+ - Implementing features from tech-specs
295
+ - Building on successful prototypes
296
+ - Making changes that don't need full story workflow
297
+
298
+ ---
299
+
300
+ ## Quality Assurance Workflows
301
+
302
+ Game testing workflows for automated testing, playtesting, and quality assurance across Unity, Unreal, and Godot.
303
+
304
+ ### Test Framework
305
+
306
+ **Command:** `test-framework`
307
+ **Agent:** Game QA
308
+ **Input:** Game project
309
+ **Output:** Configured test framework
310
+
311
+ **Description:**
312
+ Initialize a production-ready test framework for your game engine:
313
+
314
+ - **Unity**: Unity Test Framework with Edit Mode and Play Mode tests
315
+ - **Unreal**: Unreal Automation system with functional tests
316
+ - **Godot**: GUT (Godot Unit Test) framework
317
+
318
+ **Creates:**
319
+
320
+ - Test directory structure
321
+ - Framework configuration
322
+ - Sample unit and integration tests
323
+ - Test documentation
324
+
325
+ ---
326
+
327
+ ### Test Design
328
+
329
+ **Command:** `test-design`
330
+ **Agent:** Game QA
331
+ **Input:** GDD, Architecture
332
+ **Output:** `{output_folder}/game-test-design.md`
333
+
334
+ **Description:**
335
+ Creates comprehensive test scenarios covering:
336
+
337
+ - Core gameplay mechanics
338
+ - Progression and save systems
339
+ - Multiplayer (if applicable)
340
+ - Platform certification requirements
341
+
342
+ Uses GIVEN/WHEN/THEN format with priority levels (P0-P3).
343
+
344
+ ---
345
+
346
+ ### Automate
347
+
348
+ **Command:** `automate`
349
+ **Agent:** Game QA
350
+ **Input:** Test design, game code
351
+ **Output:** Automated test files
352
+
353
+ **Description:**
354
+ Generates engine-appropriate automated tests:
355
+
356
+ - Unit tests for pure logic
357
+ - Integration tests for system interactions
358
+ - Smoke tests for critical path validation
359
+
360
+ ---
361
+
362
+ ### Playtest Plan
363
+
364
+ **Command:** `playtest-plan`
365
+ **Agent:** Game QA
366
+ **Input:** Build, test objectives
367
+ **Output:** `{output_folder}/playtest-plan.md`
368
+
369
+ **Description:**
370
+ Creates structured playtesting sessions:
371
+
372
+ - Session structure (pre/during/post)
373
+ - Observation guides
374
+ - Interview questions
375
+ - Analysis templates
376
+
377
+ **Playtest Types:**
378
+
379
+ - Internal (team validation)
380
+ - External (unbiased feedback)
381
+ - Focused (specific feature testing)
382
+
383
+ ---
384
+
385
+ ### Performance Test
386
+
387
+ **Command:** `performance-test`
388
+ **Agent:** Game QA
389
+ **Input:** Platform targets
390
+ **Output:** `{output_folder}/performance-test-plan.md`
391
+
392
+ **Description:**
393
+ Designs performance testing strategy:
394
+
395
+ - Frame rate targets per platform
396
+ - Memory budgets
397
+ - Loading time requirements
398
+ - Benchmark scenarios
399
+ - Profiling methodology
400
+
401
+ ---
402
+
403
+ ### Test Review
404
+
405
+ **Command:** `test-review`
406
+ **Agent:** Game QA
407
+ **Input:** Existing test suite
408
+ **Output:** `{output_folder}/test-review-report.md`
409
+
410
+ **Description:**
411
+ Reviews test quality and coverage:
412
+
413
+ - Test suite metrics
414
+ - Quality assessment
415
+ - Coverage gaps
416
+ - Recommendations
417
+
418
+ ---
419
+
420
+ ## Utility Workflows
421
+
422
+ ### Party Mode
423
+
424
+ **Command:** `party-mode`
425
+ **Agent:** All agents
426
+
427
+ **Description:**
428
+ Brings multiple agents together for collaborative discussion on complex decisions.
429
+
430
+ ---
431
+
432
+ ### Advanced Elicitation
433
+
434
+ **Command:** `advanced-elicitation`
435
+ **Agent:** All agents (web only)
436
+
437
+ **Description:**
438
+ Deep exploration techniques to challenge assumptions and surface hidden requirements.
439
+
440
+ ---
441
+
442
+ ## Standalone BMGD Workflows
443
+
444
+ BMGD Phase 4 workflows are standalone implementations tailored for game development:
445
+
446
+ ```yaml
447
+ workflow: '{project-root}/_bmad/bmgd/workflows/4-production/dev-story/workflow.yaml'
448
+ ```
449
+
450
+ This means:
451
+
452
+ 1. BMGD workflows are self-contained with game-specific logic
453
+ 2. Game-focused templates, checklists, and instructions
454
+ 3. No dependency on BMM workflow files
455
+
456
+ ---
457
+
458
+ ## Next Steps
459
+
460
+ - **[Quick Start Guide](./quick-start.md)** - Get started with BMGD
461
+ - **[Quick-Flow Guide](./quick-flow-guide.md)** - Rapid prototyping and development
462
+ - **[Agents Guide](./agents-guide.md)** - Agent reference
463
+ - **[Game Types Guide](./game-types-guide.md)** - Game type templates
@@ -0,0 +1,220 @@
1
+ # Balance Testing for Games
2
+
3
+ ## Overview
4
+
5
+ Balance testing validates that your game's systems create fair, engaging, and appropriately challenging experiences. It covers difficulty, economy, progression, and competitive balance.
6
+
7
+ ## Types of Balance
8
+
9
+ ### Difficulty Balance
10
+
11
+ - Is the game appropriately challenging?
12
+ - Does difficulty progress smoothly?
13
+ - Are difficulty spikes intentional?
14
+
15
+ ### Economy Balance
16
+
17
+ - Is currency earned at the right rate?
18
+ - Are prices fair for items/upgrades?
19
+ - Can the economy be exploited?
20
+
21
+ ### Progression Balance
22
+
23
+ - Does power growth feel satisfying?
24
+ - Are unlocks paced well?
25
+ - Is there meaningful choice in builds?
26
+
27
+ ### Competitive Balance
28
+
29
+ - Are all options viable?
30
+ - Is there a dominant strategy?
31
+ - Do counters exist for strong options?
32
+
33
+ ## Balance Testing Methods
34
+
35
+ ### Spreadsheet Modeling
36
+
37
+ Before implementation, model systems mathematically:
38
+
39
+ - DPS calculations
40
+ - Time-to-kill analysis
41
+ - Economy simulations
42
+ - Progression curves
43
+
44
+ ### Automated Simulation
45
+
46
+ Run thousands of simulated games:
47
+
48
+ - AI vs AI battles
49
+ - Economy simulations
50
+ - Progression modeling
51
+ - Monte Carlo analysis
52
+
53
+ ### Telemetry Analysis
54
+
55
+ Gather data from real players:
56
+
57
+ - Win rates by character/weapon/strategy
58
+ - Currency flow analysis
59
+ - Completion rates by level
60
+ - Time to reach milestones
61
+
62
+ ### Expert Testing
63
+
64
+ High-skill players identify issues:
65
+
66
+ - Exploits and degenerate strategies
67
+ - Underpowered options
68
+ - Skill ceiling concerns
69
+ - Meta predictions
70
+
71
+ ## Key Balance Metrics
72
+
73
+ ### Combat Balance
74
+
75
+ | Metric | Target | Red Flag |
76
+ | ------------------------- | ------------------- | ------------------------- |
77
+ | Win rate (symmetric) | 50% | <45% or >55% |
78
+ | Win rate (asymmetric) | Varies by design | Outliers by >10% |
79
+ | Time-to-kill | Design dependent | Too fast = no counterplay |
80
+ | Damage dealt distribution | Even across options | One option dominates |
81
+
82
+ ### Economy Balance
83
+
84
+ | Metric | Target | Red Flag |
85
+ | -------------------- | -------------------- | ------------------------------- |
86
+ | Currency earned/hour | Design dependent | Too fast = trivializes content |
87
+ | Item purchase rate | Healthy distribution | Nothing bought = bad prices |
88
+ | Currency on hand | Healthy churn | Hoarding = nothing worth buying |
89
+ | Premium currency | Reasonable value | Pay-to-win concerns |
90
+
91
+ ### Progression Balance
92
+
93
+ | Metric | Target | Red Flag |
94
+ | ------------------ | ---------------------- | ---------------------- |
95
+ | Time to max level | Design dependent | Too fast = no journey |
96
+ | Power growth curve | Smooth, satisfying | Flat periods = boring |
97
+ | Build diversity | Multiple viable builds | One "best" build |
98
+ | Content completion | Healthy progression | Walls or trivial skips |
99
+
100
+ ## Balance Testing Process
101
+
102
+ ### 1. Define Design Intent
103
+
104
+ - What experience are you creating?
105
+ - What should feel powerful?
106
+ - What trade-offs should exist?
107
+
108
+ ### 2. Model Before Building
109
+
110
+ - Spreadsheet the math
111
+ - Simulate outcomes
112
+ - Identify potential issues
113
+
114
+ ### 3. Test Incrementally
115
+
116
+ - Test each system in isolation
117
+ - Then test systems together
118
+ - Then test at scale
119
+
120
+ ### 4. Gather Data
121
+
122
+ - Internal playtesting
123
+ - Telemetry from beta
124
+ - Expert feedback
125
+
126
+ ### 5. Iterate
127
+
128
+ - Adjust based on data
129
+ - Re-test changes
130
+ - Document rationale
131
+
132
+ ## Common Balance Issues
133
+
134
+ ### Power Creep
135
+
136
+ - **Symptom:** New content is always stronger
137
+ - **Cause:** Fear of releasing weak content
138
+ - **Fix:** Sidegrades over upgrades, periodic rebalancing
139
+
140
+ ### Dominant Strategy
141
+
142
+ - **Symptom:** One approach beats all others
143
+ - **Cause:** Insufficient counters, math oversight
144
+ - **Fix:** Add counters, nerf dominant option, buff alternatives
145
+
146
+ ### Feast or Famine
147
+
148
+ - **Symptom:** Players either crush or get crushed
149
+ - **Cause:** Snowball mechanics, high variance
150
+ - **Fix:** Comeback mechanics, reduce variance
151
+
152
+ ### Analysis Paralysis
153
+
154
+ - **Symptom:** Too many options, players can't choose
155
+ - **Cause:** Over-complicated systems
156
+ - **Fix:** Simplify, provide recommendations
157
+
158
+ ## Balance Tools
159
+
160
+ ### Spreadsheets
161
+
162
+ - Model DPS, TTK, economy
163
+ - Simulate progression
164
+ - Compare options side-by-side
165
+
166
+ ### Simulation Frameworks
167
+
168
+ - Monte Carlo for variance
169
+ - AI bots for combat testing
170
+ - Economy simulations
171
+
172
+ ### Telemetry Systems
173
+
174
+ - Track player choices
175
+ - Measure outcomes
176
+ - A/B test changes
177
+
178
+ ### Visualization
179
+
180
+ - Graphs of win rates over time
181
+ - Heat maps of player deaths
182
+ - Flow charts of progression
183
+
184
+ ## Balance Testing Checklist
185
+
186
+ ### Pre-Launch
187
+
188
+ - [ ] Core systems modeled in spreadsheets
189
+ - [ ] Internal playtesting complete
190
+ - [ ] No obvious dominant strategies
191
+ - [ ] Difficulty curve feels right
192
+ - [ ] Economy tested for exploits
193
+ - [ ] Progression pacing validated
194
+
195
+ ### Live Service
196
+
197
+ - [ ] Telemetry tracking key metrics
198
+ - [ ] Regular balance reviews scheduled
199
+ - [ ] Player feedback channels monitored
200
+ - [ ] Hotfix process for critical issues
201
+ - [ ] Communication plan for changes
202
+
203
+ ## Communicating Balance Changes
204
+
205
+ ### Patch Notes Best Practices
206
+
207
+ - Explain the "why" not just the "what"
208
+ - Use concrete numbers when possible
209
+ - Acknowledge player concerns
210
+ - Set expectations for future changes
211
+
212
+ ### Example
213
+
214
+ ```
215
+ **Sword of Valor - Damage reduced from 100 to 85**
216
+ Win rate for Sword users was 58%, indicating it was
217
+ overperforming. This brings it in line with other weapons
218
+ while maintaining its identity as a high-damage option.
219
+ We'll continue monitoring and adjust if needed.
220
+ ```