bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +97 -0
- package/package.json +1 -1
- package/src/modules/bmgd/_module-installer/installer.js +160 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
- package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
- package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
- package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
- package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
- package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
- package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
- package/src/modules/bmgd/docs/README.md +180 -0
- package/src/modules/bmgd/docs/agents-guide.md +407 -0
- package/src/modules/bmgd/docs/game-types-guide.md +503 -0
- package/src/modules/bmgd/docs/glossary.md +294 -0
- package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
- package/src/modules/bmgd/docs/quick-start.md +250 -0
- package/src/modules/bmgd/docs/troubleshooting.md +259 -0
- package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
- package/src/modules/bmgd/docs/workflows-guide.md +463 -0
- package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
- package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
- package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
- package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
- package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
- package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
- package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
- package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
- package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
- package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
- package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
- package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
- package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
- package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
- package/src/modules/bmgd/gametest/qa-index.csv +17 -0
- package/src/modules/bmgd/module.yaml +25 -9
- package/src/modules/bmgd/teams/default-party.csv +2 -0
- package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
- package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
- package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
- package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
- package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
- package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
- package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
- package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
- package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
- package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
- package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
- package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
- package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
- package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
- package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
- package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
- package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
- package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
- package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
- package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
- package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
- package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
- package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
- package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
- package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
- package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
- package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
- package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
- package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
- package/tools/cli/commands/install.js +9 -0
- package/tools/cli/installers/lib/core/installer.js +109 -109
- package/tools/cli/installers/lib/core/installer.js.bak +3204 -0
- package/tools/cli/installers/lib/modules/manager.js +16 -4
- package/tools/cli/lib/agent/compiler.js +99 -0
- package/tools/cli/lib/ui.js +78 -27
- package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
- package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
- package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
- package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
- package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
- package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
- package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
- package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
- package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
- /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
- /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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# BMGD Workflows Guide
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Complete reference for all BMGD workflows organized by development phase.
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---
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## Workflow Overview
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BMGD workflows are organized into four phases:
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---
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## Phase 1: Preproduction
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### Brainstorm Game
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**Command:** `brainstorm-game`
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**Agent:** Game Designer
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**Input:** None required
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**Output:** Ideas and concepts (optionally saved)
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**Description:**
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Guided ideation session using game-specific brainstorming techniques:
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- **MDA Framework** - Mechanics → Dynamics → Aesthetics analysis
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- **Core Loop Workshop** - Define the fundamental gameplay loop
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- **Player Fantasy Mining** - Explore what players want to feel
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- **Genre Mashup** - Combine genres for unique concepts
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**Steps:**
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1. Initialize brainstorm session
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2. Load game-specific techniques
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3. Execute ideation with selected techniques
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4. Summarize and (optionally) hand off to Game Brief
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---
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### Game Brief
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**Command:** `create-game-brief`
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**Agent:** Game Designer
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**Input:** Ideas from brainstorming (optional)
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**Output:** `{output_folder}/game-brief.md`
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**Description:**
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Captures your game's core vision and fundamentals. This is the foundation for all subsequent design work.
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**Sections covered:**
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- Game concept and vision
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- Design pillars (3-5 core principles)
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- Target audience and market
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- Platform considerations
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- Core gameplay loop
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- Initial scope definition
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---
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## Phase 2: Design
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### GDD (Game Design Document)
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**Command:** `create-gdd`
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**Agent:** Game Designer
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**Input:** Game Brief
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**Output:** `{output_folder}/gdd.md` (or sharded into `{output_folder}/gdd/`)
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**Description:**
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Comprehensive game design document with genre-specific sections based on 24 supported game types.
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**Core sections:**
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1. Executive Summary
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2. Gameplay Systems
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3. Core Mechanics
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4. Progression Systems
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5. UI/UX Design
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6. Audio Design
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7. Art Direction
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8. Technical Requirements
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9. Game-Type-Specific Sections
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10. Epic Generation (for sprint planning)
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**Features:**
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- Game type selection with specialized sections
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- Hybrid game type support
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- Automatic epic generation
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- Scale-adaptive complexity
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---
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+
|
|
96
|
+
### Narrative Design
|
|
97
|
+
|
|
98
|
+
**Command:** `narrative`
|
|
99
|
+
**Agent:** Game Designer
|
|
100
|
+
**Input:** GDD (required), Game Brief (optional)
|
|
101
|
+
**Output:** `{output_folder}/narrative-design.md`
|
|
102
|
+
|
|
103
|
+
**Description:**
|
|
104
|
+
For story-driven games. Creates comprehensive narrative documentation.
|
|
105
|
+
|
|
106
|
+
**Sections covered:**
|
|
107
|
+
|
|
108
|
+
1. Story Foundation (premise, themes, tone)
|
|
109
|
+
2. Story Structure (acts, beats, pacing)
|
|
110
|
+
3. Characters (protagonists, antagonists, supporting, arcs)
|
|
111
|
+
4. World Building (setting, history, factions, locations)
|
|
112
|
+
5. Dialogue Framework (style, branching)
|
|
113
|
+
6. Environmental Storytelling
|
|
114
|
+
7. Narrative Delivery Methods
|
|
115
|
+
8. Gameplay-Narrative Integration
|
|
116
|
+
9. Production Planning (scope, localization, voice acting)
|
|
117
|
+
10. Appendices (relationship map, timeline)
|
|
118
|
+
|
|
119
|
+
**Narrative Complexity Levels:**
|
|
120
|
+
|
|
121
|
+
- **Critical** - Story IS the game (visual novels, adventure games)
|
|
122
|
+
- **Heavy** - Deep narrative with gameplay (RPGs, story-driven action)
|
|
123
|
+
- **Moderate** - Meaningful story supporting gameplay
|
|
124
|
+
- **Light** - Minimal story, gameplay-focused
|
|
125
|
+
|
|
126
|
+
---
|
|
127
|
+
|
|
128
|
+
## Phase 3: Technical
|
|
129
|
+
|
|
130
|
+
### Game Architecture
|
|
131
|
+
|
|
132
|
+
**Command:** `create-architecture`
|
|
133
|
+
**Agent:** Game Architect
|
|
134
|
+
**Input:** GDD, Narrative Design (optional)
|
|
135
|
+
**Output:** `{output_folder}/game-architecture.md`
|
|
136
|
+
|
|
137
|
+
**Description:**
|
|
138
|
+
Technical architecture document covering engine selection, system design, and implementation approach.
|
|
139
|
+
|
|
140
|
+
**Sections covered:**
|
|
141
|
+
|
|
142
|
+
1. Executive Summary
|
|
143
|
+
2. Engine/Framework Selection
|
|
144
|
+
3. Core Systems Architecture
|
|
145
|
+
4. Data Architecture
|
|
146
|
+
5. Performance Requirements
|
|
147
|
+
6. Platform-Specific Considerations
|
|
148
|
+
7. Development Environment
|
|
149
|
+
8. Testing Strategy
|
|
150
|
+
9. Build and Deployment
|
|
151
|
+
10. Technical Risks and Mitigations
|
|
152
|
+
|
|
153
|
+
---
|
|
154
|
+
|
|
155
|
+
## Phase 4: Production
|
|
156
|
+
|
|
157
|
+
Production workflows inherit from BMM and add game-specific overrides.
|
|
158
|
+
|
|
159
|
+
### Sprint Planning
|
|
160
|
+
|
|
161
|
+
**Command:** `sprint-planning`
|
|
162
|
+
**Agent:** Game Scrum Master
|
|
163
|
+
**Input:** GDD with epics
|
|
164
|
+
**Output:** `{output_folder}/sprint-status.yaml`
|
|
165
|
+
|
|
166
|
+
**Description:**
|
|
167
|
+
Generates or updates sprint tracking from epic files. Sets up the sprint backlog and tracking.
|
|
168
|
+
|
|
169
|
+
---
|
|
170
|
+
|
|
171
|
+
### Sprint Status
|
|
172
|
+
|
|
173
|
+
**Command:** `sprint-status`
|
|
174
|
+
**Agent:** Game Scrum Master
|
|
175
|
+
**Input:** `sprint-status.yaml`
|
|
176
|
+
**Output:** Sprint summary, risks, next action recommendation
|
|
177
|
+
|
|
178
|
+
**Description:**
|
|
179
|
+
Summarizes sprint progress, surfaces risks (stale file, orphaned stories, stories in review), and recommends the next workflow to run. Supports three modes:
|
|
180
|
+
|
|
181
|
+
- **interactive** (default): Displays summary with menu options
|
|
182
|
+
- **validate**: Checks sprint-status.yaml structure
|
|
183
|
+
- **data**: Returns raw data for other workflows
|
|
184
|
+
|
|
185
|
+
---
|
|
186
|
+
|
|
187
|
+
### Create Story
|
|
188
|
+
|
|
189
|
+
**Command:** `create-story`
|
|
190
|
+
**Agent:** Game Scrum Master
|
|
191
|
+
**Input:** GDD, Architecture, Epic context
|
|
192
|
+
**Output:** `{output_folder}/epics/{epic-name}/stories/{story-name}.md`
|
|
193
|
+
|
|
194
|
+
**Description:**
|
|
195
|
+
Creates implementable story drafts with acceptance criteria, tasks, and technical notes. Stories are marked ready-for-dev directly when created.
|
|
196
|
+
|
|
197
|
+
**Validation:** `validate-create-story`
|
|
198
|
+
|
|
199
|
+
---
|
|
200
|
+
|
|
201
|
+
### Dev Story
|
|
202
|
+
|
|
203
|
+
**Command:** `dev-story`
|
|
204
|
+
**Agent:** Game Developer
|
|
205
|
+
**Input:** Story (ready for dev)
|
|
206
|
+
**Output:** Implemented code
|
|
207
|
+
|
|
208
|
+
**Description:**
|
|
209
|
+
Implements story tasks following acceptance criteria. Uses TDD approach (red-green-refactor). Updates sprint-status.yaml automatically on completion.
|
|
210
|
+
|
|
211
|
+
---
|
|
212
|
+
|
|
213
|
+
### Code Review
|
|
214
|
+
|
|
215
|
+
**Command:** `code-review`
|
|
216
|
+
**Agent:** Game Developer
|
|
217
|
+
**Input:** Story (ready for review)
|
|
218
|
+
**Output:** Review feedback, approved/needs changes
|
|
219
|
+
|
|
220
|
+
**Description:**
|
|
221
|
+
Thorough QA code review with game-specific considerations (performance, 60fps, etc.).
|
|
222
|
+
|
|
223
|
+
---
|
|
224
|
+
|
|
225
|
+
### Retrospective
|
|
226
|
+
|
|
227
|
+
**Command:** `epic-retrospective`
|
|
228
|
+
**Agent:** Game Scrum Master
|
|
229
|
+
**Input:** Completed epic
|
|
230
|
+
**Output:** Retrospective document
|
|
231
|
+
|
|
232
|
+
**Description:**
|
|
233
|
+
Facilitates team retrospective after epic completion. Captures learnings and improvements.
|
|
234
|
+
|
|
235
|
+
---
|
|
236
|
+
|
|
237
|
+
### Correct Course
|
|
238
|
+
|
|
239
|
+
**Command:** `correct-course`
|
|
240
|
+
**Agent:** Game Scrum Master or Game Architect
|
|
241
|
+
**Input:** Current project state
|
|
242
|
+
**Output:** Correction plan
|
|
243
|
+
|
|
244
|
+
**Description:**
|
|
245
|
+
Navigates significant changes when implementation is off-track. Analyzes impact and recommends adjustments.
|
|
246
|
+
|
|
247
|
+
---
|
|
248
|
+
|
|
249
|
+
## Workflow Status
|
|
250
|
+
|
|
251
|
+
**Command:** `workflow-status`
|
|
252
|
+
**Agent:** All agents
|
|
253
|
+
**Output:** Project status summary
|
|
254
|
+
|
|
255
|
+
**Description:**
|
|
256
|
+
Checks current project status across all phases. Shows completed documents, current phase, and next steps.
|
|
257
|
+
|
|
258
|
+
---
|
|
259
|
+
|
|
260
|
+
## Quick-Flow Workflows
|
|
261
|
+
|
|
262
|
+
Fast-track workflows that skip full planning phases. See **[Quick-Flow Guide](./quick-flow-guide.md)** for detailed usage.
|
|
263
|
+
|
|
264
|
+
### Quick-Prototype
|
|
265
|
+
|
|
266
|
+
**Command:** `quick-prototype`
|
|
267
|
+
**Agent:** Game Designer, Game Developer
|
|
268
|
+
**Input:** Idea or concept to test
|
|
269
|
+
**Output:** Working prototype, playtest results
|
|
270
|
+
|
|
271
|
+
**Description:**
|
|
272
|
+
Rapid prototyping workflow for testing game mechanics and ideas quickly. Focuses on "feel" over polish.
|
|
273
|
+
|
|
274
|
+
**Use when:**
|
|
275
|
+
|
|
276
|
+
- Testing if a mechanic is fun
|
|
277
|
+
- Proving a concept before committing to design
|
|
278
|
+
- Experimenting with gameplay ideas
|
|
279
|
+
|
|
280
|
+
---
|
|
281
|
+
|
|
282
|
+
### Quick-Dev
|
|
283
|
+
|
|
284
|
+
**Command:** `quick-dev`
|
|
285
|
+
**Agent:** Game Developer
|
|
286
|
+
**Input:** Tech-spec, prototype, or direct instructions
|
|
287
|
+
**Output:** Implemented feature
|
|
288
|
+
|
|
289
|
+
**Description:**
|
|
290
|
+
Flexible development workflow with game-specific considerations (performance, feel, integration).
|
|
291
|
+
|
|
292
|
+
**Use when:**
|
|
293
|
+
|
|
294
|
+
- Implementing features from tech-specs
|
|
295
|
+
- Building on successful prototypes
|
|
296
|
+
- Making changes that don't need full story workflow
|
|
297
|
+
|
|
298
|
+
---
|
|
299
|
+
|
|
300
|
+
## Quality Assurance Workflows
|
|
301
|
+
|
|
302
|
+
Game testing workflows for automated testing, playtesting, and quality assurance across Unity, Unreal, and Godot.
|
|
303
|
+
|
|
304
|
+
### Test Framework
|
|
305
|
+
|
|
306
|
+
**Command:** `test-framework`
|
|
307
|
+
**Agent:** Game QA
|
|
308
|
+
**Input:** Game project
|
|
309
|
+
**Output:** Configured test framework
|
|
310
|
+
|
|
311
|
+
**Description:**
|
|
312
|
+
Initialize a production-ready test framework for your game engine:
|
|
313
|
+
|
|
314
|
+
- **Unity**: Unity Test Framework with Edit Mode and Play Mode tests
|
|
315
|
+
- **Unreal**: Unreal Automation system with functional tests
|
|
316
|
+
- **Godot**: GUT (Godot Unit Test) framework
|
|
317
|
+
|
|
318
|
+
**Creates:**
|
|
319
|
+
|
|
320
|
+
- Test directory structure
|
|
321
|
+
- Framework configuration
|
|
322
|
+
- Sample unit and integration tests
|
|
323
|
+
- Test documentation
|
|
324
|
+
|
|
325
|
+
---
|
|
326
|
+
|
|
327
|
+
### Test Design
|
|
328
|
+
|
|
329
|
+
**Command:** `test-design`
|
|
330
|
+
**Agent:** Game QA
|
|
331
|
+
**Input:** GDD, Architecture
|
|
332
|
+
**Output:** `{output_folder}/game-test-design.md`
|
|
333
|
+
|
|
334
|
+
**Description:**
|
|
335
|
+
Creates comprehensive test scenarios covering:
|
|
336
|
+
|
|
337
|
+
- Core gameplay mechanics
|
|
338
|
+
- Progression and save systems
|
|
339
|
+
- Multiplayer (if applicable)
|
|
340
|
+
- Platform certification requirements
|
|
341
|
+
|
|
342
|
+
Uses GIVEN/WHEN/THEN format with priority levels (P0-P3).
|
|
343
|
+
|
|
344
|
+
---
|
|
345
|
+
|
|
346
|
+
### Automate
|
|
347
|
+
|
|
348
|
+
**Command:** `automate`
|
|
349
|
+
**Agent:** Game QA
|
|
350
|
+
**Input:** Test design, game code
|
|
351
|
+
**Output:** Automated test files
|
|
352
|
+
|
|
353
|
+
**Description:**
|
|
354
|
+
Generates engine-appropriate automated tests:
|
|
355
|
+
|
|
356
|
+
- Unit tests for pure logic
|
|
357
|
+
- Integration tests for system interactions
|
|
358
|
+
- Smoke tests for critical path validation
|
|
359
|
+
|
|
360
|
+
---
|
|
361
|
+
|
|
362
|
+
### Playtest Plan
|
|
363
|
+
|
|
364
|
+
**Command:** `playtest-plan`
|
|
365
|
+
**Agent:** Game QA
|
|
366
|
+
**Input:** Build, test objectives
|
|
367
|
+
**Output:** `{output_folder}/playtest-plan.md`
|
|
368
|
+
|
|
369
|
+
**Description:**
|
|
370
|
+
Creates structured playtesting sessions:
|
|
371
|
+
|
|
372
|
+
- Session structure (pre/during/post)
|
|
373
|
+
- Observation guides
|
|
374
|
+
- Interview questions
|
|
375
|
+
- Analysis templates
|
|
376
|
+
|
|
377
|
+
**Playtest Types:**
|
|
378
|
+
|
|
379
|
+
- Internal (team validation)
|
|
380
|
+
- External (unbiased feedback)
|
|
381
|
+
- Focused (specific feature testing)
|
|
382
|
+
|
|
383
|
+
---
|
|
384
|
+
|
|
385
|
+
### Performance Test
|
|
386
|
+
|
|
387
|
+
**Command:** `performance-test`
|
|
388
|
+
**Agent:** Game QA
|
|
389
|
+
**Input:** Platform targets
|
|
390
|
+
**Output:** `{output_folder}/performance-test-plan.md`
|
|
391
|
+
|
|
392
|
+
**Description:**
|
|
393
|
+
Designs performance testing strategy:
|
|
394
|
+
|
|
395
|
+
- Frame rate targets per platform
|
|
396
|
+
- Memory budgets
|
|
397
|
+
- Loading time requirements
|
|
398
|
+
- Benchmark scenarios
|
|
399
|
+
- Profiling methodology
|
|
400
|
+
|
|
401
|
+
---
|
|
402
|
+
|
|
403
|
+
### Test Review
|
|
404
|
+
|
|
405
|
+
**Command:** `test-review`
|
|
406
|
+
**Agent:** Game QA
|
|
407
|
+
**Input:** Existing test suite
|
|
408
|
+
**Output:** `{output_folder}/test-review-report.md`
|
|
409
|
+
|
|
410
|
+
**Description:**
|
|
411
|
+
Reviews test quality and coverage:
|
|
412
|
+
|
|
413
|
+
- Test suite metrics
|
|
414
|
+
- Quality assessment
|
|
415
|
+
- Coverage gaps
|
|
416
|
+
- Recommendations
|
|
417
|
+
|
|
418
|
+
---
|
|
419
|
+
|
|
420
|
+
## Utility Workflows
|
|
421
|
+
|
|
422
|
+
### Party Mode
|
|
423
|
+
|
|
424
|
+
**Command:** `party-mode`
|
|
425
|
+
**Agent:** All agents
|
|
426
|
+
|
|
427
|
+
**Description:**
|
|
428
|
+
Brings multiple agents together for collaborative discussion on complex decisions.
|
|
429
|
+
|
|
430
|
+
---
|
|
431
|
+
|
|
432
|
+
### Advanced Elicitation
|
|
433
|
+
|
|
434
|
+
**Command:** `advanced-elicitation`
|
|
435
|
+
**Agent:** All agents (web only)
|
|
436
|
+
|
|
437
|
+
**Description:**
|
|
438
|
+
Deep exploration techniques to challenge assumptions and surface hidden requirements.
|
|
439
|
+
|
|
440
|
+
---
|
|
441
|
+
|
|
442
|
+
## Standalone BMGD Workflows
|
|
443
|
+
|
|
444
|
+
BMGD Phase 4 workflows are standalone implementations tailored for game development:
|
|
445
|
+
|
|
446
|
+
```yaml
|
|
447
|
+
workflow: '{project-root}/_bmad/bmgd/workflows/4-production/dev-story/workflow.yaml'
|
|
448
|
+
```
|
|
449
|
+
|
|
450
|
+
This means:
|
|
451
|
+
|
|
452
|
+
1. BMGD workflows are self-contained with game-specific logic
|
|
453
|
+
2. Game-focused templates, checklists, and instructions
|
|
454
|
+
3. No dependency on BMM workflow files
|
|
455
|
+
|
|
456
|
+
---
|
|
457
|
+
|
|
458
|
+
## Next Steps
|
|
459
|
+
|
|
460
|
+
- **[Quick Start Guide](./quick-start.md)** - Get started with BMGD
|
|
461
|
+
- **[Quick-Flow Guide](./quick-flow-guide.md)** - Rapid prototyping and development
|
|
462
|
+
- **[Agents Guide](./agents-guide.md)** - Agent reference
|
|
463
|
+
- **[Game Types Guide](./game-types-guide.md)** - Game type templates
|
|
@@ -0,0 +1,220 @@
|
|
|
1
|
+
# Balance Testing for Games
|
|
2
|
+
|
|
3
|
+
## Overview
|
|
4
|
+
|
|
5
|
+
Balance testing validates that your game's systems create fair, engaging, and appropriately challenging experiences. It covers difficulty, economy, progression, and competitive balance.
|
|
6
|
+
|
|
7
|
+
## Types of Balance
|
|
8
|
+
|
|
9
|
+
### Difficulty Balance
|
|
10
|
+
|
|
11
|
+
- Is the game appropriately challenging?
|
|
12
|
+
- Does difficulty progress smoothly?
|
|
13
|
+
- Are difficulty spikes intentional?
|
|
14
|
+
|
|
15
|
+
### Economy Balance
|
|
16
|
+
|
|
17
|
+
- Is currency earned at the right rate?
|
|
18
|
+
- Are prices fair for items/upgrades?
|
|
19
|
+
- Can the economy be exploited?
|
|
20
|
+
|
|
21
|
+
### Progression Balance
|
|
22
|
+
|
|
23
|
+
- Does power growth feel satisfying?
|
|
24
|
+
- Are unlocks paced well?
|
|
25
|
+
- Is there meaningful choice in builds?
|
|
26
|
+
|
|
27
|
+
### Competitive Balance
|
|
28
|
+
|
|
29
|
+
- Are all options viable?
|
|
30
|
+
- Is there a dominant strategy?
|
|
31
|
+
- Do counters exist for strong options?
|
|
32
|
+
|
|
33
|
+
## Balance Testing Methods
|
|
34
|
+
|
|
35
|
+
### Spreadsheet Modeling
|
|
36
|
+
|
|
37
|
+
Before implementation, model systems mathematically:
|
|
38
|
+
|
|
39
|
+
- DPS calculations
|
|
40
|
+
- Time-to-kill analysis
|
|
41
|
+
- Economy simulations
|
|
42
|
+
- Progression curves
|
|
43
|
+
|
|
44
|
+
### Automated Simulation
|
|
45
|
+
|
|
46
|
+
Run thousands of simulated games:
|
|
47
|
+
|
|
48
|
+
- AI vs AI battles
|
|
49
|
+
- Economy simulations
|
|
50
|
+
- Progression modeling
|
|
51
|
+
- Monte Carlo analysis
|
|
52
|
+
|
|
53
|
+
### Telemetry Analysis
|
|
54
|
+
|
|
55
|
+
Gather data from real players:
|
|
56
|
+
|
|
57
|
+
- Win rates by character/weapon/strategy
|
|
58
|
+
- Currency flow analysis
|
|
59
|
+
- Completion rates by level
|
|
60
|
+
- Time to reach milestones
|
|
61
|
+
|
|
62
|
+
### Expert Testing
|
|
63
|
+
|
|
64
|
+
High-skill players identify issues:
|
|
65
|
+
|
|
66
|
+
- Exploits and degenerate strategies
|
|
67
|
+
- Underpowered options
|
|
68
|
+
- Skill ceiling concerns
|
|
69
|
+
- Meta predictions
|
|
70
|
+
|
|
71
|
+
## Key Balance Metrics
|
|
72
|
+
|
|
73
|
+
### Combat Balance
|
|
74
|
+
|
|
75
|
+
| Metric | Target | Red Flag |
|
|
76
|
+
| ------------------------- | ------------------- | ------------------------- |
|
|
77
|
+
| Win rate (symmetric) | 50% | <45% or >55% |
|
|
78
|
+
| Win rate (asymmetric) | Varies by design | Outliers by >10% |
|
|
79
|
+
| Time-to-kill | Design dependent | Too fast = no counterplay |
|
|
80
|
+
| Damage dealt distribution | Even across options | One option dominates |
|
|
81
|
+
|
|
82
|
+
### Economy Balance
|
|
83
|
+
|
|
84
|
+
| Metric | Target | Red Flag |
|
|
85
|
+
| -------------------- | -------------------- | ------------------------------- |
|
|
86
|
+
| Currency earned/hour | Design dependent | Too fast = trivializes content |
|
|
87
|
+
| Item purchase rate | Healthy distribution | Nothing bought = bad prices |
|
|
88
|
+
| Currency on hand | Healthy churn | Hoarding = nothing worth buying |
|
|
89
|
+
| Premium currency | Reasonable value | Pay-to-win concerns |
|
|
90
|
+
|
|
91
|
+
### Progression Balance
|
|
92
|
+
|
|
93
|
+
| Metric | Target | Red Flag |
|
|
94
|
+
| ------------------ | ---------------------- | ---------------------- |
|
|
95
|
+
| Time to max level | Design dependent | Too fast = no journey |
|
|
96
|
+
| Power growth curve | Smooth, satisfying | Flat periods = boring |
|
|
97
|
+
| Build diversity | Multiple viable builds | One "best" build |
|
|
98
|
+
| Content completion | Healthy progression | Walls or trivial skips |
|
|
99
|
+
|
|
100
|
+
## Balance Testing Process
|
|
101
|
+
|
|
102
|
+
### 1. Define Design Intent
|
|
103
|
+
|
|
104
|
+
- What experience are you creating?
|
|
105
|
+
- What should feel powerful?
|
|
106
|
+
- What trade-offs should exist?
|
|
107
|
+
|
|
108
|
+
### 2. Model Before Building
|
|
109
|
+
|
|
110
|
+
- Spreadsheet the math
|
|
111
|
+
- Simulate outcomes
|
|
112
|
+
- Identify potential issues
|
|
113
|
+
|
|
114
|
+
### 3. Test Incrementally
|
|
115
|
+
|
|
116
|
+
- Test each system in isolation
|
|
117
|
+
- Then test systems together
|
|
118
|
+
- Then test at scale
|
|
119
|
+
|
|
120
|
+
### 4. Gather Data
|
|
121
|
+
|
|
122
|
+
- Internal playtesting
|
|
123
|
+
- Telemetry from beta
|
|
124
|
+
- Expert feedback
|
|
125
|
+
|
|
126
|
+
### 5. Iterate
|
|
127
|
+
|
|
128
|
+
- Adjust based on data
|
|
129
|
+
- Re-test changes
|
|
130
|
+
- Document rationale
|
|
131
|
+
|
|
132
|
+
## Common Balance Issues
|
|
133
|
+
|
|
134
|
+
### Power Creep
|
|
135
|
+
|
|
136
|
+
- **Symptom:** New content is always stronger
|
|
137
|
+
- **Cause:** Fear of releasing weak content
|
|
138
|
+
- **Fix:** Sidegrades over upgrades, periodic rebalancing
|
|
139
|
+
|
|
140
|
+
### Dominant Strategy
|
|
141
|
+
|
|
142
|
+
- **Symptom:** One approach beats all others
|
|
143
|
+
- **Cause:** Insufficient counters, math oversight
|
|
144
|
+
- **Fix:** Add counters, nerf dominant option, buff alternatives
|
|
145
|
+
|
|
146
|
+
### Feast or Famine
|
|
147
|
+
|
|
148
|
+
- **Symptom:** Players either crush or get crushed
|
|
149
|
+
- **Cause:** Snowball mechanics, high variance
|
|
150
|
+
- **Fix:** Comeback mechanics, reduce variance
|
|
151
|
+
|
|
152
|
+
### Analysis Paralysis
|
|
153
|
+
|
|
154
|
+
- **Symptom:** Too many options, players can't choose
|
|
155
|
+
- **Cause:** Over-complicated systems
|
|
156
|
+
- **Fix:** Simplify, provide recommendations
|
|
157
|
+
|
|
158
|
+
## Balance Tools
|
|
159
|
+
|
|
160
|
+
### Spreadsheets
|
|
161
|
+
|
|
162
|
+
- Model DPS, TTK, economy
|
|
163
|
+
- Simulate progression
|
|
164
|
+
- Compare options side-by-side
|
|
165
|
+
|
|
166
|
+
### Simulation Frameworks
|
|
167
|
+
|
|
168
|
+
- Monte Carlo for variance
|
|
169
|
+
- AI bots for combat testing
|
|
170
|
+
- Economy simulations
|
|
171
|
+
|
|
172
|
+
### Telemetry Systems
|
|
173
|
+
|
|
174
|
+
- Track player choices
|
|
175
|
+
- Measure outcomes
|
|
176
|
+
- A/B test changes
|
|
177
|
+
|
|
178
|
+
### Visualization
|
|
179
|
+
|
|
180
|
+
- Graphs of win rates over time
|
|
181
|
+
- Heat maps of player deaths
|
|
182
|
+
- Flow charts of progression
|
|
183
|
+
|
|
184
|
+
## Balance Testing Checklist
|
|
185
|
+
|
|
186
|
+
### Pre-Launch
|
|
187
|
+
|
|
188
|
+
- [ ] Core systems modeled in spreadsheets
|
|
189
|
+
- [ ] Internal playtesting complete
|
|
190
|
+
- [ ] No obvious dominant strategies
|
|
191
|
+
- [ ] Difficulty curve feels right
|
|
192
|
+
- [ ] Economy tested for exploits
|
|
193
|
+
- [ ] Progression pacing validated
|
|
194
|
+
|
|
195
|
+
### Live Service
|
|
196
|
+
|
|
197
|
+
- [ ] Telemetry tracking key metrics
|
|
198
|
+
- [ ] Regular balance reviews scheduled
|
|
199
|
+
- [ ] Player feedback channels monitored
|
|
200
|
+
- [ ] Hotfix process for critical issues
|
|
201
|
+
- [ ] Communication plan for changes
|
|
202
|
+
|
|
203
|
+
## Communicating Balance Changes
|
|
204
|
+
|
|
205
|
+
### Patch Notes Best Practices
|
|
206
|
+
|
|
207
|
+
- Explain the "why" not just the "what"
|
|
208
|
+
- Use concrete numbers when possible
|
|
209
|
+
- Acknowledge player concerns
|
|
210
|
+
- Set expectations for future changes
|
|
211
|
+
|
|
212
|
+
### Example
|
|
213
|
+
|
|
214
|
+
```
|
|
215
|
+
**Sword of Valor - Damage reduced from 100 to 85**
|
|
216
|
+
Win rate for Sword users was 58%, indicating it was
|
|
217
|
+
overperforming. This brings it in line with other weapons
|
|
218
|
+
while maintaining its identity as a high-damage option.
|
|
219
|
+
We'll continue monitoring and adjust if needed.
|
|
220
|
+
```
|