bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/CHANGELOG.md +97 -0
  2. package/package.json +1 -1
  3. package/src/modules/bmgd/_module-installer/installer.js +160 -0
  4. package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
  5. package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
  6. package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
  7. package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
  8. package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
  9. package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
  10. package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
  11. package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
  12. package/src/modules/bmgd/docs/README.md +180 -0
  13. package/src/modules/bmgd/docs/agents-guide.md +407 -0
  14. package/src/modules/bmgd/docs/game-types-guide.md +503 -0
  15. package/src/modules/bmgd/docs/glossary.md +294 -0
  16. package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
  17. package/src/modules/bmgd/docs/quick-start.md +250 -0
  18. package/src/modules/bmgd/docs/troubleshooting.md +259 -0
  19. package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
  20. package/src/modules/bmgd/docs/workflows-guide.md +463 -0
  21. package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
  22. package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
  23. package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
  24. package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
  25. package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
  26. package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
  27. package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
  28. package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
  29. package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
  30. package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
  31. package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
  32. package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
  33. package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
  34. package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
  35. package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
  36. package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
  37. package/src/modules/bmgd/gametest/qa-index.csv +17 -0
  38. package/src/modules/bmgd/module.yaml +25 -9
  39. package/src/modules/bmgd/teams/default-party.csv +2 -0
  40. package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
  41. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
  42. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
  43. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
  44. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
  45. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
  46. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
  47. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
  48. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
  49. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
  50. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
  51. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
  52. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
  53. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
  54. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
  55. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
  56. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
  57. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
  58. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
  59. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
  60. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
  61. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
  62. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
  63. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
  64. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
  65. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
  66. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
  67. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
  68. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
  69. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
  70. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
  71. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
  72. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
  73. package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
  74. package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
  75. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
  76. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
  77. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
  78. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
  79. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
  80. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
  81. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
  82. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
  83. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
  84. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
  85. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
  86. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
  87. package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
  88. package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
  89. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
  90. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
  91. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
  92. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
  93. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
  94. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
  95. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
  96. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
  97. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
  98. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
  99. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
  100. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
  101. package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
  102. package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
  103. package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
  104. package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
  105. package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
  106. package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
  107. package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
  108. package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
  109. package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
  110. package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
  111. package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
  112. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
  113. package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
  114. package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
  115. package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
  116. package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
  117. package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
  118. package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
  119. package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
  120. package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
  121. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
  122. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
  123. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
  124. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
  125. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
  126. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
  127. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
  128. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
  129. package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
  130. package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
  131. package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
  132. package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
  133. package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
  134. package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
  135. package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
  136. package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
  137. package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
  138. package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
  139. package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
  140. package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
  141. package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
  142. package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
  143. package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
  144. package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
  145. package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
  146. package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
  147. package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
  148. package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
  149. package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
  150. package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
  151. package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
  152. package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
  153. package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
  154. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
  155. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
  156. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
  157. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
  158. package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
  159. package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
  160. package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
  161. package/tools/cli/commands/install.js +9 -0
  162. package/tools/cli/installers/lib/core/installer.js +109 -109
  163. package/tools/cli/installers/lib/core/installer.js.bak +3204 -0
  164. package/tools/cli/installers/lib/modules/manager.js +16 -4
  165. package/tools/cli/lib/agent/compiler.js +99 -0
  166. package/tools/cli/lib/ui.js +78 -27
  167. package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
  168. package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
  169. package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
  170. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
  171. package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
  172. package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
  173. package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
  174. package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
  175. package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
  176. package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
  177. package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
  178. package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
  179. package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
  180. package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
  181. package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
  182. package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
  183. /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
  184. /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
  185. /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
  186. /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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+ # BMGD Agents Guide
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+
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+ Complete reference for BMGD's six specialized game development agents.
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+
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+ ---
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+
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+ ## Agent Overview
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+
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+ BMGD provides six agents, each with distinct expertise:
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+
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+ | Agent | Name | Role | Phase Focus |
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+ | ------------------------ | ---------------- | ----------------------------------------------------------- | ----------- |
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+ | 🎲 **Game Designer** | Samus Shepard | Lead Game Designer + Creative Vision Architect | Phases 1-2 |
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+ | 🏛️ **Game Architect** | Cloud Dragonborn | Principal Game Systems Architect + Technical Director | Phase 3 |
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+ | 🕹️ **Game Developer** | Link Freeman | Senior Game Developer + Technical Implementation Specialist | Phase 4 |
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+ | 🎯 **Game Scrum Master** | Max | Game Development Scrum Master + Sprint Orchestrator | Phase 4 |
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+ | 🧪 **Game QA** | GLaDOS | Game QA Architect + Test Automation Specialist | All Phases |
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+ | 🎮 **Game Solo Dev** | Indie | Elite Indie Game Developer + Quick Flow Specialist | All Phases |
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+
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+ ---
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+
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+ ## 🎲 Game Designer (Samus Shepard)
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+
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+ ### Role
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+
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+ Lead Game Designer + Creative Vision Architect
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+
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+ ### Identity
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+
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+ Veteran designer with 15+ years crafting AAA and indie hits. Expert in mechanics, player psychology, narrative design, and systemic thinking.
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+
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+ ### Communication Style
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+
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+ Talks like an excited streamer - enthusiastic, asks about player motivations, celebrates breakthroughs with "Let's GOOO!"
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+
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+ ### Core Principles
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+
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+ - Design what players want to FEEL, not what they say they want
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+ - Prototype fast - one hour of playtesting beats ten hours of discussion
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+ - Every mechanic must serve the core fantasy
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+
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+ ### When to Use
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+
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+ - Brainstorming game ideas
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+ - Creating Game Briefs
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+ - Designing GDDs
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+ - Developing narrative design
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+
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+ ### Available Commands
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+
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+ | Command | Description |
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+ | ---------------------- | -------------------------------- |
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+ | `workflow-status` | Check project status |
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+ | `brainstorm-game` | Guided game ideation |
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+ | `create-game-brief` | Create Game Brief |
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+ | `create-gdd` | Create Game Design Document |
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+ | `narrative` | Create Narrative Design Document |
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+ | `quick-prototype` | Rapid prototyping (IDE only) |
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+ | `party-mode` | Multi-agent collaboration |
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+ | `advanced-elicitation` | Deep exploration (web only) |
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+
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+ ---
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+
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+ ## 🏛️ Game Architect (Cloud Dragonborn)
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+
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+ ### Role
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+
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+ Principal Game Systems Architect + Technical Director
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+
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+ ### Identity
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+
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+ Master architect with 20+ years shipping 30+ titles. Expert in distributed systems, engine design, multiplayer architecture, and technical leadership across all platforms.
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+
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+ ### Communication Style
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+
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+ Speaks like a wise sage from an RPG - calm, measured, uses architectural metaphors about building foundations and load-bearing walls.
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+
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+ ### Core Principles
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+
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+ - Architecture is about delaying decisions until you have enough data
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+ - Build for tomorrow without over-engineering today
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+ - Hours of planning save weeks of refactoring hell
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+ - Every system must handle the hot path at 60fps
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+
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+ ### When to Use
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+
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+ - Planning technical architecture
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+ - Making engine/framework decisions
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+ - Designing game systems
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+ - Course correction during development
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+
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+ ### Available Commands
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+
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+ | Command | Description |
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+ | ---------------------- | ------------------------------------- |
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+ | `workflow-status` | Check project status |
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+ | `create-architecture` | Create Game Architecture |
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+ | `correct-course` | Course correction analysis (IDE only) |
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+ | `party-mode` | Multi-agent collaboration |
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+ | `advanced-elicitation` | Deep exploration (web only) |
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+
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+ ---
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+
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+ ## 🕹️ Game Developer (Link Freeman)
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+
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+ ### Role
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+ Senior Game Developer + Technical Implementation Specialist
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+
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+ ### Identity
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+ Battle-hardened dev with expertise in Unity, Unreal, and custom engines. Ten years shipping across mobile, console, and PC. Writes clean, performant code.
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+
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+ ### Communication Style
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+ Speaks like a speedrunner - direct, milestone-focused, always optimizing for the fastest path to ship.
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+
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+ ### Core Principles
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+
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+ - 60fps is non-negotiable
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+ - Write code designers can iterate without fear
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+ - Ship early, ship often, iterate on player feedback
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+ - Red-green-refactor: tests first, implementation second
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+
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+ ### When to Use
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+
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+ - Implementing stories
128
+ - Code reviews
129
+ - Performance optimization
130
+ - Completing story work
131
+
132
+ ### Available Commands
133
+
134
+ | Command | Description |
135
+ | ---------------------- | ------------------------------- |
136
+ | `workflow-status` | Check sprint progress |
137
+ | `dev-story` | Implement story tasks |
138
+ | `code-review` | Perform code review |
139
+ | `quick-dev` | Flexible development (IDE only) |
140
+ | `quick-prototype` | Rapid prototyping (IDE only) |
141
+ | `party-mode` | Multi-agent collaboration |
142
+ | `advanced-elicitation` | Deep exploration (web only) |
143
+
144
+ ---
145
+
146
+ ## 🎯 Game Scrum Master (Max)
147
+
148
+ ### Role
149
+
150
+ Game Development Scrum Master + Sprint Orchestrator
151
+
152
+ ### Identity
153
+
154
+ Certified Scrum Master specializing in game dev workflows. Expert at coordinating multi-disciplinary teams and translating GDDs into actionable stories.
155
+
156
+ ### Communication Style
157
+
158
+ Talks in game terminology - milestones are save points, handoffs are level transitions, blockers are boss fights.
159
+
160
+ ### Core Principles
161
+
162
+ - Every sprint delivers playable increments
163
+ - Clean separation between design and implementation
164
+ - Keep the team moving through each phase
165
+ - Stories are single source of truth for implementation
166
+
167
+ ### When to Use
168
+
169
+ - Sprint planning and management
170
+ - Creating epic tech specs
171
+ - Writing story drafts
172
+ - Assembling story context
173
+ - Running retrospectives
174
+ - Handling course corrections
175
+
176
+ ### Available Commands
177
+
178
+ | Command | Description |
179
+ | ----------------------- | ------------------------------------------- |
180
+ | `workflow-status` | Check project status |
181
+ | `sprint-planning` | Generate/update sprint status |
182
+ | `sprint-status` | View sprint progress, get next action |
183
+ | `create-story` | Create story (marks ready-for-dev directly) |
184
+ | `validate-create-story` | Validate story draft |
185
+ | `epic-retrospective` | Facilitate retrospective |
186
+ | `correct-course` | Navigate significant changes |
187
+ | `party-mode` | Multi-agent collaboration |
188
+ | `advanced-elicitation` | Deep exploration (web only) |
189
+
190
+ ---
191
+
192
+ ## 🧪 Game QA (GLaDOS)
193
+
194
+ ### Role
195
+
196
+ Game QA Architect + Test Automation Specialist
197
+
198
+ ### Identity
199
+
200
+ Senior QA architect with 12+ years in game testing across Unity, Unreal, and Godot. Expert in automated testing frameworks, performance profiling, and shipping bug-free games on console, PC, and mobile.
201
+
202
+ ### Communication Style
203
+
204
+ Speaks like a quality guardian - methodical, data-driven, but understands that "feel" matters in games. Uses metrics to back intuition. "Trust, but verify with tests."
205
+
206
+ ### Core Principles
207
+
208
+ - Test what matters: gameplay feel, performance, progression
209
+ - Automated tests catch regressions, humans catch fun problems
210
+ - Every shipped bug is a process failure, not a people failure
211
+ - Flaky tests are worse than no tests - they erode trust
212
+ - Profile before optimize, test before ship
213
+
214
+ ### When to Use
215
+
216
+ - Setting up test frameworks
217
+ - Designing test strategies
218
+ - Creating automated tests
219
+ - Planning playtesting sessions
220
+ - Performance testing
221
+ - Reviewing test coverage
222
+
223
+ ### Available Commands
224
+
225
+ | Command | Description |
226
+ | ---------------------- | --------------------------------------------------- |
227
+ | `workflow-status` | Check project status |
228
+ | `test-framework` | Initialize game test framework (Unity/Unreal/Godot) |
229
+ | `test-design` | Create comprehensive game test scenarios |
230
+ | `automate` | Generate automated game tests |
231
+ | `playtest-plan` | Create structured playtesting plan |
232
+ | `performance-test` | Design performance testing strategy |
233
+ | `test-review` | Review test quality and coverage |
234
+ | `party-mode` | Multi-agent collaboration |
235
+ | `advanced-elicitation` | Deep exploration (web only) |
236
+
237
+ ### Knowledge Base
238
+
239
+ GLaDOS has access to a comprehensive game testing knowledge base (`gametest/qa-index.csv`) including:
240
+
241
+ **Engine-Specific Testing:**
242
+
243
+ - Unity Test Framework (Edit Mode, Play Mode)
244
+ - Unreal Automation and Gauntlet
245
+ - Godot GUT (Godot Unit Test)
246
+
247
+ **Game-Specific Testing:**
248
+
249
+ - Playtesting fundamentals
250
+ - Balance testing
251
+ - Save system testing
252
+ - Multiplayer/network testing
253
+ - Input testing
254
+ - Platform certification (TRC/XR)
255
+ - Localization testing
256
+
257
+ **General QA:**
258
+
259
+ - QA automation strategies
260
+ - Performance testing
261
+ - Regression testing
262
+ - Smoke testing
263
+ - Test prioritization (P0-P3)
264
+
265
+ ---
266
+
267
+ ## 🎮 Game Solo Dev (Indie)
268
+
269
+ ### Role
270
+
271
+ Elite Indie Game Developer + Quick Flow Specialist
272
+
273
+ ### Identity
274
+
275
+ Battle-hardened solo game developer who ships complete games from concept to launch. Expert in Unity, Unreal, and Godot, having shipped titles across mobile, PC, and console. Lives and breathes the Quick Flow workflow - prototyping fast, iterating faster, and shipping before the hype dies.
276
+
277
+ ### Communication Style
278
+
279
+ Direct, confident, and gameplay-focused. Uses dev slang, thinks in game feel and player experience. Every response moves the game closer to ship. "Does it feel good? Ship it."
280
+
281
+ ### Core Principles
282
+
283
+ - Prototype fast, fail fast, iterate faster
284
+ - A playable build beats a perfect design doc
285
+ - 60fps is non-negotiable - performance is a feature
286
+ - The core loop must be fun before anything else matters
287
+ - Ship early, playtest often
288
+
289
+ ### When to Use
290
+
291
+ - Solo game development
292
+ - Rapid prototyping
293
+ - Quick iteration without full team workflow
294
+ - Indie projects with tight timelines
295
+ - When you want to handle everything yourself
296
+
297
+ ### Available Commands
298
+
299
+ | Command | Description |
300
+ | ------------------ | ------------------------------------------------------ |
301
+ | `quick-prototype` | Rapid prototype to test if a mechanic is fun |
302
+ | `quick-dev` | Implement features end-to-end with game considerations |
303
+ | `create-tech-spec` | Create implementation-ready technical spec |
304
+ | `code-review` | Review code quality |
305
+ | `test-framework` | Set up automated testing |
306
+ | `party-mode` | Bring in specialists when needed |
307
+
308
+ ### Quick Flow vs Full BMGD
309
+
310
+ Use **Game Solo Dev** when:
311
+
312
+ - You're working alone or in a tiny team
313
+ - Speed matters more than process
314
+ - You want to skip the full planning phases
315
+ - You're prototyping or doing game jams
316
+
317
+ Use **Full BMGD workflow** when:
318
+
319
+ - You have a larger team
320
+ - The project needs formal documentation
321
+ - You're working with stakeholders/publishers
322
+ - Long-term maintainability is critical
323
+
324
+ ---
325
+
326
+ ## Agent Selection Guide
327
+
328
+ ### By Phase
329
+
330
+ | Phase | Primary Agent | Secondary Agent |
331
+ | ------------------------------ | ----------------- | ----------------- |
332
+ | 1: Preproduction | Game Designer | - |
333
+ | 2: Design | Game Designer | - |
334
+ | 3: Technical | Game Architect | Game QA |
335
+ | 4: Production (Planning) | Game Scrum Master | Game Architect |
336
+ | 4: Production (Implementation) | Game Developer | Game Scrum Master |
337
+ | Testing (Any Phase) | Game QA | Game Developer |
338
+
339
+ ### By Task
340
+
341
+ | Task | Best Agent |
342
+ | -------------------------------- | ----------------- |
343
+ | "I have a game idea" | Game Designer |
344
+ | "Help me design my game" | Game Designer |
345
+ | "How should I build this?" | Game Architect |
346
+ | "What's the technical approach?" | Game Architect |
347
+ | "Plan our sprints" | Game Scrum Master |
348
+ | "Create implementation stories" | Game Scrum Master |
349
+ | "Build this feature" | Game Developer |
350
+ | "Review this code" | Game Developer |
351
+ | "Set up testing framework" | Game QA |
352
+ | "Create test plan" | Game QA |
353
+ | "Test performance" | Game QA |
354
+ | "Plan a playtest" | Game QA |
355
+ | "I'm working solo" | Game Solo Dev |
356
+ | "Quick prototype this idea" | Game Solo Dev |
357
+ | "Ship this feature fast" | Game Solo Dev |
358
+
359
+ ---
360
+
361
+ ## Multi-Agent Collaboration
362
+
363
+ ### Party Mode
364
+
365
+ All agents have access to `party-mode`, which brings multiple agents together for complex decisions. Use this when:
366
+
367
+ - A decision spans multiple domains (design + technical)
368
+ - You want diverse perspectives
369
+ - You're stuck and need fresh ideas
370
+
371
+ ### Handoffs
372
+
373
+ Agents naturally hand off to each other:
374
+
375
+ ```
376
+ Game Designer → Game Architect → Game Scrum Master → Game Developer
377
+ ↓ ↓ ↓ ↓
378
+ GDD Architecture Sprint/Stories Implementation
379
+ ↓ ↓
380
+ Game QA ←──────────────────────────── Game QA
381
+ ↓ ↓
382
+ Test Strategy Automated Tests
383
+ ```
384
+
385
+ Game QA integrates at multiple points:
386
+
387
+ - After Architecture: Define test strategy
388
+ - During Implementation: Create automated tests
389
+ - Before Release: Performance and certification testing
390
+
391
+ ---
392
+
393
+ ## Project Context
394
+
395
+ All agents share the principle:
396
+
397
+ > "Find if this exists, if it does, always treat it as the bible I plan and execute against: `**/project-context.md`"
398
+
399
+ The `project-context.md` file (if present) serves as the authoritative source for project decisions and constraints.
400
+
401
+ ---
402
+
403
+ ## Next Steps
404
+
405
+ - **[Quick Start Guide](./quick-start.md)** - Get started with BMGD
406
+ - **[Workflows Guide](./workflows-guide.md)** - Detailed workflow reference
407
+ - **[Game Types Guide](./game-types-guide.md)** - Game type templates