bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +97 -0
- package/package.json +1 -1
- package/src/modules/bmgd/_module-installer/installer.js +160 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
- package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
- package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
- package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
- package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
- package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
- package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
- package/src/modules/bmgd/docs/README.md +180 -0
- package/src/modules/bmgd/docs/agents-guide.md +407 -0
- package/src/modules/bmgd/docs/game-types-guide.md +503 -0
- package/src/modules/bmgd/docs/glossary.md +294 -0
- package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
- package/src/modules/bmgd/docs/quick-start.md +250 -0
- package/src/modules/bmgd/docs/troubleshooting.md +259 -0
- package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
- package/src/modules/bmgd/docs/workflows-guide.md +463 -0
- package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
- package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
- package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
- package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
- package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
- package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
- package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
- package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
- package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
- package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
- package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
- package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
- package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
- package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
- package/src/modules/bmgd/gametest/qa-index.csv +17 -0
- package/src/modules/bmgd/module.yaml +25 -9
- package/src/modules/bmgd/teams/default-party.csv +2 -0
- package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
- package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
- package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
- package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
- package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
- package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
- package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
- package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
- package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
- package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
- package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
- package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
- package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
- package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
- package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
- package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
- package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
- package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
- package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
- package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
- package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
- package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
- package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
- package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
- package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
- package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
- package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
- package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
- package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
- package/tools/cli/commands/install.js +9 -0
- package/tools/cli/installers/lib/core/installer.js +109 -109
- package/tools/cli/installers/lib/core/installer.js.bak +3204 -0
- package/tools/cli/installers/lib/modules/manager.js +16 -4
- package/tools/cli/lib/agent/compiler.js +99 -0
- package/tools/cli/lib/ui.js +78 -27
- package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
- package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
- package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
- package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
- package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
- package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
- package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
- package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
- package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
- /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
- /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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# BMGD Game Types Guide
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Reference for selecting and using BMGD's 24 supported game type templates.
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---
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## Overview
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When creating a GDD, BMGD offers game type templates that provide genre-specific sections. This ensures your design document covers mechanics and systems relevant to your game's genre.
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---
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## Supported Game Types
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### Action & Combat
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#### Action Platformer
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**Tags:** action, platformer, combat, movement
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- Movement systems (jumps, dashes, wall mechanics)
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- Combat mechanics (melee/ranged, combos)
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**Tags:** shooter, combat, aiming, fps, tps
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Projectile combat with aiming mechanics. Covers FPS, TPS, and arena shooters.
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- Weapon systems
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- Aiming and accuracy
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- Enemy AI patterns
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- Multiplayer considerations
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**Tags:** fighting, combat, competitive, combos, pvp
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### Strategy & Tactics
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#### Strategy
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- Cover and positioning
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- Unit progression
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#### Tower Defense
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100
|
+
**Tags:** tower-defense, waves, placement, strategy
|
|
101
|
+
|
|
102
|
+
Wave-based defense with tower placement.
|
|
103
|
+
|
|
104
|
+
**GDD sections added:**
|
|
105
|
+
|
|
106
|
+
- Tower types and upgrades
|
|
107
|
+
- Wave design and pacing
|
|
108
|
+
- Economy systems
|
|
109
|
+
- Map design patterns
|
|
110
|
+
- Meta-progression
|
|
111
|
+
|
|
112
|
+
---
|
|
113
|
+
|
|
114
|
+
### RPG & Progression
|
|
115
|
+
|
|
116
|
+
#### RPG
|
|
117
|
+
|
|
118
|
+
**Tags:** rpg, stats, inventory, quests, narrative
|
|
119
|
+
|
|
120
|
+
Character progression with stats, inventory, and quests.
|
|
121
|
+
|
|
122
|
+
**GDD sections added:**
|
|
123
|
+
|
|
124
|
+
- Character stats and leveling
|
|
125
|
+
- Inventory and equipment
|
|
126
|
+
- Quest system design
|
|
127
|
+
- Combat system (action/turn-based)
|
|
128
|
+
- Skill trees and builds
|
|
129
|
+
|
|
130
|
+
---
|
|
131
|
+
|
|
132
|
+
#### Roguelike
|
|
133
|
+
|
|
134
|
+
**Tags:** roguelike, procedural, permadeath, runs
|
|
135
|
+
|
|
136
|
+
Procedural generation with permadeath and run-based progression.
|
|
137
|
+
|
|
138
|
+
**GDD sections added:**
|
|
139
|
+
|
|
140
|
+
- Procedural generation rules
|
|
141
|
+
- Permadeath and persistence
|
|
142
|
+
- Run structure and pacing
|
|
143
|
+
- Item/ability synergies
|
|
144
|
+
- Meta-progression systems
|
|
145
|
+
|
|
146
|
+
---
|
|
147
|
+
|
|
148
|
+
#### Metroidvania
|
|
149
|
+
|
|
150
|
+
**Tags:** metroidvania, exploration, abilities, interconnected
|
|
151
|
+
|
|
152
|
+
Interconnected world with ability gating.
|
|
153
|
+
|
|
154
|
+
**GDD sections added:**
|
|
155
|
+
|
|
156
|
+
- World map connectivity
|
|
157
|
+
- Ability gating design
|
|
158
|
+
- Backtracking flow
|
|
159
|
+
- Secret and collectible placement
|
|
160
|
+
- Power-up progression
|
|
161
|
+
|
|
162
|
+
---
|
|
163
|
+
|
|
164
|
+
### Narrative & Story
|
|
165
|
+
|
|
166
|
+
#### Adventure
|
|
167
|
+
|
|
168
|
+
**Tags:** adventure, narrative, exploration, story
|
|
169
|
+
|
|
170
|
+
Story-driven exploration and narrative. Point-and-click and narrative adventures.
|
|
171
|
+
|
|
172
|
+
**GDD sections added:**
|
|
173
|
+
|
|
174
|
+
- Puzzle design
|
|
175
|
+
- Narrative delivery
|
|
176
|
+
- Exploration mechanics
|
|
177
|
+
- Dialogue systems
|
|
178
|
+
- Story branching
|
|
179
|
+
|
|
180
|
+
---
|
|
181
|
+
|
|
182
|
+
#### Visual Novel
|
|
183
|
+
|
|
184
|
+
**Tags:** visual-novel, narrative, choices, story
|
|
185
|
+
|
|
186
|
+
Narrative choices with branching story.
|
|
187
|
+
|
|
188
|
+
**GDD sections added:**
|
|
189
|
+
|
|
190
|
+
- Branching narrative structure
|
|
191
|
+
- Choice and consequence
|
|
192
|
+
- Character routes
|
|
193
|
+
- UI/presentation
|
|
194
|
+
- Save/load states
|
|
195
|
+
|
|
196
|
+
---
|
|
197
|
+
|
|
198
|
+
#### Text-Based
|
|
199
|
+
|
|
200
|
+
**Tags:** text, parser, interactive-fiction, mud
|
|
201
|
+
|
|
202
|
+
Text input/output games. Parser games, choice-based IF, MUDs.
|
|
203
|
+
|
|
204
|
+
**GDD sections added:**
|
|
205
|
+
|
|
206
|
+
- Parser or choice systems
|
|
207
|
+
- World model
|
|
208
|
+
- Narrative structure
|
|
209
|
+
- Text presentation
|
|
210
|
+
- Save state management
|
|
211
|
+
|
|
212
|
+
---
|
|
213
|
+
|
|
214
|
+
### Simulation & Management
|
|
215
|
+
|
|
216
|
+
#### Simulation
|
|
217
|
+
|
|
218
|
+
**Tags:** simulation, management, sandbox, systems
|
|
219
|
+
|
|
220
|
+
Realistic systems with management and building. Includes tycoons and sim games.
|
|
221
|
+
|
|
222
|
+
**GDD sections added:**
|
|
223
|
+
|
|
224
|
+
- Core simulation loops
|
|
225
|
+
- Economy modeling
|
|
226
|
+
- AI agents/citizens
|
|
227
|
+
- Building/construction
|
|
228
|
+
- Failure states
|
|
229
|
+
|
|
230
|
+
---
|
|
231
|
+
|
|
232
|
+
#### Sandbox
|
|
233
|
+
|
|
234
|
+
**Tags:** sandbox, creative, building, freedom
|
|
235
|
+
|
|
236
|
+
Creative freedom with building and minimal objectives.
|
|
237
|
+
|
|
238
|
+
**GDD sections added:**
|
|
239
|
+
|
|
240
|
+
- Creation tools
|
|
241
|
+
- Physics/interaction systems
|
|
242
|
+
- Persistence and saving
|
|
243
|
+
- Sharing/community features
|
|
244
|
+
- Optional objectives
|
|
245
|
+
|
|
246
|
+
---
|
|
247
|
+
|
|
248
|
+
### Sports & Racing
|
|
249
|
+
|
|
250
|
+
#### Racing
|
|
251
|
+
|
|
252
|
+
**Tags:** racing, vehicles, tracks, speed
|
|
253
|
+
|
|
254
|
+
Vehicle control with tracks and lap times.
|
|
255
|
+
|
|
256
|
+
**GDD sections added:**
|
|
257
|
+
|
|
258
|
+
- Vehicle physics model
|
|
259
|
+
- Track design
|
|
260
|
+
- AI opponents
|
|
261
|
+
- Progression/career mode
|
|
262
|
+
- Multiplayer racing
|
|
263
|
+
|
|
264
|
+
---
|
|
265
|
+
|
|
266
|
+
#### Sports
|
|
267
|
+
|
|
268
|
+
**Tags:** sports, teams, realistic, physics
|
|
269
|
+
|
|
270
|
+
Team-based or individual sports simulation.
|
|
271
|
+
|
|
272
|
+
**GDD sections added:**
|
|
273
|
+
|
|
274
|
+
- Sport-specific rules
|
|
275
|
+
- Player/team management
|
|
276
|
+
- AI opponent behavior
|
|
277
|
+
- Season/career modes
|
|
278
|
+
- Multiplayer modes
|
|
279
|
+
|
|
280
|
+
---
|
|
281
|
+
|
|
282
|
+
### Multiplayer
|
|
283
|
+
|
|
284
|
+
#### MOBA
|
|
285
|
+
|
|
286
|
+
**Tags:** moba, multiplayer, pvp, heroes, lanes
|
|
287
|
+
|
|
288
|
+
Multiplayer team battles with hero selection.
|
|
289
|
+
|
|
290
|
+
**GDD sections added:**
|
|
291
|
+
|
|
292
|
+
- Hero/champion design
|
|
293
|
+
- Lane and map design
|
|
294
|
+
- Team composition
|
|
295
|
+
- Matchmaking
|
|
296
|
+
- Economy (gold/items)
|
|
297
|
+
|
|
298
|
+
---
|
|
299
|
+
|
|
300
|
+
#### Party Game
|
|
301
|
+
|
|
302
|
+
**Tags:** party, multiplayer, minigames, casual
|
|
303
|
+
|
|
304
|
+
Local multiplayer with minigames.
|
|
305
|
+
|
|
306
|
+
**GDD sections added:**
|
|
307
|
+
|
|
308
|
+
- Minigame design patterns
|
|
309
|
+
- Controller support
|
|
310
|
+
- Round/game structure
|
|
311
|
+
- Scoring systems
|
|
312
|
+
- Player count flexibility
|
|
313
|
+
|
|
314
|
+
---
|
|
315
|
+
|
|
316
|
+
### Horror & Survival
|
|
317
|
+
|
|
318
|
+
#### Survival
|
|
319
|
+
|
|
320
|
+
**Tags:** survival, crafting, resources, danger
|
|
321
|
+
|
|
322
|
+
Resource gathering with crafting and persistent threats.
|
|
323
|
+
|
|
324
|
+
**GDD sections added:**
|
|
325
|
+
|
|
326
|
+
- Resource gathering
|
|
327
|
+
- Crafting systems
|
|
328
|
+
- Hunger/health/needs
|
|
329
|
+
- Threat systems
|
|
330
|
+
- Base building
|
|
331
|
+
|
|
332
|
+
---
|
|
333
|
+
|
|
334
|
+
#### Horror
|
|
335
|
+
|
|
336
|
+
**Tags:** horror, atmosphere, tension, fear
|
|
337
|
+
|
|
338
|
+
Atmosphere and tension with limited resources.
|
|
339
|
+
|
|
340
|
+
**GDD sections added:**
|
|
341
|
+
|
|
342
|
+
- Fear mechanics
|
|
343
|
+
- Resource scarcity
|
|
344
|
+
- Sound design
|
|
345
|
+
- Lighting and visibility
|
|
346
|
+
- Enemy/threat design
|
|
347
|
+
|
|
348
|
+
---
|
|
349
|
+
|
|
350
|
+
### Casual & Progression
|
|
351
|
+
|
|
352
|
+
#### Puzzle
|
|
353
|
+
|
|
354
|
+
**Tags:** puzzle, logic, cerebral
|
|
355
|
+
|
|
356
|
+
Logic-based challenges and problem-solving.
|
|
357
|
+
|
|
358
|
+
**GDD sections added:**
|
|
359
|
+
|
|
360
|
+
- Puzzle mechanics
|
|
361
|
+
- Difficulty progression
|
|
362
|
+
- Hint systems
|
|
363
|
+
- Level structure
|
|
364
|
+
- Scoring/rating
|
|
365
|
+
|
|
366
|
+
---
|
|
367
|
+
|
|
368
|
+
#### Idle/Incremental
|
|
369
|
+
|
|
370
|
+
**Tags:** idle, incremental, automation, progression
|
|
371
|
+
|
|
372
|
+
Passive progression with upgrades and automation.
|
|
373
|
+
|
|
374
|
+
**GDD sections added:**
|
|
375
|
+
|
|
376
|
+
- Core loop design
|
|
377
|
+
- Prestige systems
|
|
378
|
+
- Automation unlocks
|
|
379
|
+
- Number scaling
|
|
380
|
+
- Offline progress
|
|
381
|
+
|
|
382
|
+
---
|
|
383
|
+
|
|
384
|
+
#### Card Game
|
|
385
|
+
|
|
386
|
+
**Tags:** card, deck-building, strategy, turns
|
|
387
|
+
|
|
388
|
+
Deck building with card mechanics.
|
|
389
|
+
|
|
390
|
+
**GDD sections added:**
|
|
391
|
+
|
|
392
|
+
- Card design framework
|
|
393
|
+
- Deck building rules
|
|
394
|
+
- Mana/resource systems
|
|
395
|
+
- Rarity and collection
|
|
396
|
+
- Competitive balance
|
|
397
|
+
|
|
398
|
+
---
|
|
399
|
+
|
|
400
|
+
### Rhythm
|
|
401
|
+
|
|
402
|
+
#### Rhythm
|
|
403
|
+
|
|
404
|
+
**Tags:** rhythm, music, timing, beats
|
|
405
|
+
|
|
406
|
+
Music synchronization with timing-based gameplay.
|
|
407
|
+
|
|
408
|
+
**GDD sections added:**
|
|
409
|
+
|
|
410
|
+
- Note/beat mapping
|
|
411
|
+
- Scoring systems
|
|
412
|
+
- Difficulty levels
|
|
413
|
+
- Music licensing
|
|
414
|
+
- Input methods
|
|
415
|
+
|
|
416
|
+
---
|
|
417
|
+
|
|
418
|
+
## Hybrid Game Types
|
|
419
|
+
|
|
420
|
+
Many games combine multiple genres. BMGD supports hybrid selection:
|
|
421
|
+
|
|
422
|
+
### Examples
|
|
423
|
+
|
|
424
|
+
**Action RPG** = Action Platformer + RPG
|
|
425
|
+
|
|
426
|
+
- Movement and combat systems from Action Platformer
|
|
427
|
+
- Progression and stats from RPG
|
|
428
|
+
|
|
429
|
+
**Survival Horror** = Survival + Horror
|
|
430
|
+
|
|
431
|
+
- Resource and crafting from Survival
|
|
432
|
+
- Atmosphere and fear from Horror
|
|
433
|
+
|
|
434
|
+
**Roguelike Deckbuilder** = Roguelike + Card Game
|
|
435
|
+
|
|
436
|
+
- Run structure from Roguelike
|
|
437
|
+
- Card mechanics from Card Game
|
|
438
|
+
|
|
439
|
+
### How to Use Hybrids
|
|
440
|
+
|
|
441
|
+
During GDD creation, select multiple game types when prompted:
|
|
442
|
+
|
|
443
|
+
```
|
|
444
|
+
Agent: What game type best describes your game?
|
|
445
|
+
You: It's a roguelike with card game combat
|
|
446
|
+
Agent: I'll include sections for both Roguelike and Card Game...
|
|
447
|
+
```
|
|
448
|
+
|
|
449
|
+
---
|
|
450
|
+
|
|
451
|
+
## Game Type Selection Tips
|
|
452
|
+
|
|
453
|
+
### 1. Start with Core Fantasy
|
|
454
|
+
|
|
455
|
+
What does the player primarily DO in your game?
|
|
456
|
+
|
|
457
|
+
- Run and jump? → Platformer types
|
|
458
|
+
- Build and manage? → Simulation types
|
|
459
|
+
- Fight enemies? → Combat types
|
|
460
|
+
- Make choices? → Narrative types
|
|
461
|
+
|
|
462
|
+
### 2. Consider Your Loop
|
|
463
|
+
|
|
464
|
+
What's the core gameplay loop?
|
|
465
|
+
|
|
466
|
+
- Session-based runs? → Roguelike
|
|
467
|
+
- Long-term progression? → RPG
|
|
468
|
+
- Quick matches? → Multiplayer types
|
|
469
|
+
- Creative expression? → Sandbox
|
|
470
|
+
|
|
471
|
+
### 3. Don't Over-Combine
|
|
472
|
+
|
|
473
|
+
2-3 game types maximum. More than that usually means your design isn't focused enough.
|
|
474
|
+
|
|
475
|
+
### 4. Primary vs Secondary
|
|
476
|
+
|
|
477
|
+
One type should be primary (most gameplay time). Others add flavor:
|
|
478
|
+
|
|
479
|
+
- **Primary:** Platformer (core movement and exploration)
|
|
480
|
+
- **Secondary:** Metroidvania (ability gating structure)
|
|
481
|
+
|
|
482
|
+
---
|
|
483
|
+
|
|
484
|
+
## GDD Section Mapping
|
|
485
|
+
|
|
486
|
+
When you select a game type, BMGD adds these GDD sections:
|
|
487
|
+
|
|
488
|
+
| Game Type | Key Sections Added |
|
|
489
|
+
| ----------------- | -------------------------------------- |
|
|
490
|
+
| Action Platformer | Movement, Combat, Level Design |
|
|
491
|
+
| RPG | Stats, Inventory, Quests |
|
|
492
|
+
| Roguelike | Procedural Gen, Runs, Meta-Progression |
|
|
493
|
+
| Narrative | Story Structure, Dialogue, Branching |
|
|
494
|
+
| Multiplayer | Matchmaking, Netcode, Balance |
|
|
495
|
+
| Simulation | Systems, Economy, AI |
|
|
496
|
+
|
|
497
|
+
---
|
|
498
|
+
|
|
499
|
+
## Next Steps
|
|
500
|
+
|
|
501
|
+
- **[Quick Start Guide](./quick-start.md)** - Get started with BMGD
|
|
502
|
+
- **[Workflows Guide](./workflows-guide.md)** - GDD workflow details
|
|
503
|
+
- **[Glossary](./glossary.md)** - Game development terminology
|