bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/CHANGELOG.md +97 -0
  2. package/package.json +1 -1
  3. package/src/modules/bmgd/_module-installer/installer.js +160 -0
  4. package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
  5. package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
  6. package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
  7. package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
  8. package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
  9. package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
  10. package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
  11. package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
  12. package/src/modules/bmgd/docs/README.md +180 -0
  13. package/src/modules/bmgd/docs/agents-guide.md +407 -0
  14. package/src/modules/bmgd/docs/game-types-guide.md +503 -0
  15. package/src/modules/bmgd/docs/glossary.md +294 -0
  16. package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
  17. package/src/modules/bmgd/docs/quick-start.md +250 -0
  18. package/src/modules/bmgd/docs/troubleshooting.md +259 -0
  19. package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
  20. package/src/modules/bmgd/docs/workflows-guide.md +463 -0
  21. package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
  22. package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
  23. package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
  24. package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
  25. package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
  26. package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
  27. package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
  28. package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
  29. package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
  30. package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
  31. package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
  32. package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
  33. package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
  34. package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
  35. package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
  36. package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
  37. package/src/modules/bmgd/gametest/qa-index.csv +17 -0
  38. package/src/modules/bmgd/module.yaml +25 -9
  39. package/src/modules/bmgd/teams/default-party.csv +2 -0
  40. package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
  41. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
  42. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
  43. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
  44. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
  45. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
  46. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
  47. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
  48. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
  49. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
  50. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
  51. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
  52. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
  53. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
  54. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
  55. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
  56. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
  57. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
  58. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
  59. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
  60. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
  61. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
  62. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
  63. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
  64. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
  65. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
  66. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
  67. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
  68. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
  69. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
  70. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
  71. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
  72. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
  73. package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
  74. package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
  75. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
  76. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
  77. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
  78. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
  79. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
  80. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
  81. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
  82. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
  83. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
  84. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
  85. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
  86. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
  87. package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
  88. package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
  89. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
  90. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
  91. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
  92. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
  93. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
  94. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
  95. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
  96. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
  97. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
  98. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
  99. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
  100. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
  101. package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
  102. package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
  103. package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
  104. package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
  105. package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
  106. package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
  107. package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
  108. package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
  109. package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
  110. package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
  111. package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
  112. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
  113. package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
  114. package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
  115. package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
  116. package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
  117. package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
  118. package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
  119. package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
  120. package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
  121. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
  122. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
  123. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
  124. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
  125. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
  126. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
  127. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
  128. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
  129. package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
  130. package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
  131. package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
  132. package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
  133. package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
  134. package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
  135. package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
  136. package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
  137. package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
  138. package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
  139. package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
  140. package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
  141. package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
  142. package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
  143. package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
  144. package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
  145. package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
  146. package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
  147. package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
  148. package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
  149. package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
  150. package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
  151. package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
  152. package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
  153. package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
  154. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
  155. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
  156. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
  157. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
  158. package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
  159. package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
  160. package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
  161. package/tools/cli/commands/install.js +9 -0
  162. package/tools/cli/installers/lib/core/installer.js +109 -109
  163. package/tools/cli/installers/lib/core/installer.js.bak +3204 -0
  164. package/tools/cli/installers/lib/modules/manager.js +16 -4
  165. package/tools/cli/lib/agent/compiler.js +99 -0
  166. package/tools/cli/lib/ui.js +78 -27
  167. package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
  168. package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
  169. package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
  170. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
  171. package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
  172. package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
  173. package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
  174. package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
  175. package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
  176. package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
  177. package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
  178. package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
  179. package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
  180. package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
  181. package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
  182. package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
  183. /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
  184. /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
  185. /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
  186. /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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+ ---
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+ name: 'step-01b-continue'
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+ description: 'Resume an interrupted Game Brief workflow from the last completed step'
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+
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+ # Path Definitions
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+ workflow_path: '{project-root}/_bmad/bmgd/workflows/1-preproduction/game-brief'
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+
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+ # File References
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+ thisStepFile: '{workflow_path}/steps/step-01b-continue.md'
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+ workflowFile: '{workflow_path}/workflow.md'
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+ outputFile: '{output_folder}/game-brief.md'
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+ ---
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+
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+ # Step 1B: Workflow Continuation
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+
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+ ## STEP GOAL:
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+
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+ Resume the Game Brief workflow from where it was left off, ensuring smooth continuation with full context restoration.
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+
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+ ## MANDATORY EXECUTION RULES (READ FIRST):
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+
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+ ### Universal Rules:
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+
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+ - NEVER generate content without user input
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+ - CRITICAL: Read the complete step file before taking any action
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+ - CRITICAL: When loading next step with 'C', ensure entire file is read
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+ - YOU ARE A FACILITATOR, not a content generator
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+
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+ ### Role Reinforcement:
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+
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+ - You are a veteran game designer facilitator collaborating with a creative peer
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+ - We engage in collaborative dialogue, not command-response
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+ - Resume workflow from exact point where it was interrupted
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+
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+ ### Step-Specific Rules:
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+
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+ - FOCUS on understanding where we left off and continuing appropriately
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+ - FORBIDDEN to modify content completed in previous steps
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+ - Only reload documents that were already tracked in `inputDocuments`
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+
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+ ## EXECUTION PROTOCOLS:
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+
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+ - Show your analysis of current state before taking action
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+ - Keep existing frontmatter `stepsCompleted` values
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+ - Only load documents that were already tracked in `inputDocuments`
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+ - FORBIDDEN to discover new input documents during continuation
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+
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+ ## Sequence of Instructions (Do not deviate, skip, or optimize)
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+
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+ ### 1. Analyze Current State
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+
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+ **State Assessment:**
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+ Review the frontmatter to understand:
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+
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+ - `stepsCompleted`: Which steps are already done
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+ - `lastStep`: The most recently completed step number
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+ - `inputDocuments`: What context was already loaded
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+ - `documentCounts`: brainstorming, research, notes counts
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+ - `game_name`: The game name (if set)
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+ - All other frontmatter variables
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+
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+ ### 2. Restore Context Documents
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+
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+ **Context Reloading:**
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+
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+ - For each document in `inputDocuments`, load the complete file
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+ - This ensures you have full context for continuation
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+ - Don't discover new documents - only reload what was previously processed
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+
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+ ### 3. Present Current Progress
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+
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+ **Progress Report to User:**
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+ "Welcome back {{user_name}}! I'm resuming our Game Brief collaboration for {{game_name or project_name}}.
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+
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+ **Current Progress:**
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+
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+ - Steps completed: {stepsCompleted}
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+ - Last worked on: Step {lastStep}
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+ - Context documents available: {len(inputDocuments)} files
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+
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+ **Document Status:**
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+
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+ - Current Game Brief is ready with all completed sections
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+ - Ready to continue from where we left off
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+
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+ Does this look right, or do you want to make any adjustments before we proceed?"
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+
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+ ### 4. Determine Continuation Path
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+
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+ **Next Step Logic:**
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+ Based on `lastStep` value, determine which step to load next:
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+
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+ - If `lastStep = 1` -> Load `./step-02-vision.md`
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+ - If `lastStep = 2` -> Load `./step-03-market.md`
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+ - If `lastStep = 3` -> Load `./step-04-fundamentals.md`
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+ - If `lastStep = 4` -> Load `./step-05-scope.md`
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+ - If `lastStep = 5` -> Load `./step-06-references.md`
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+ - If `lastStep = 6` -> Load `./step-07-content.md`
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+ - If `lastStep = 7` -> Load `./step-08-complete.md`
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+ - If `lastStep = 8` -> Workflow already complete
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+
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+ ### 5. Handle Workflow Completion
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+
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+ **If workflow already complete (`lastStep = 8`):**
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+ "Great news! It looks like we've already completed the Game Brief workflow for {{game_name}}.
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+
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+ The final document is ready at `{outputFile}` with all sections completed.
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+
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+ Would you like me to:
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+
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+ - Review the completed brief with you
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+ - Suggest next workflow steps (like GDD creation)
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+ - Start a new brief revision
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+
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+ What would be most helpful?"
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+
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+ ### 6. Present MENU OPTIONS
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+
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+ **If workflow not complete:**
120
+ Display: "Ready to continue with Step {nextStepNumber}?
121
+
122
+ **Select an Option:** [C] Continue to next step"
123
+
124
+ #### Menu Handling Logic:
125
+
126
+ - IF C: Load, read entire file, then execute the appropriate next step file based on `lastStep`
127
+ - IF Any other comments or queries: respond and redisplay menu
128
+
129
+ ## CRITICAL STEP COMPLETION NOTE
130
+
131
+ ONLY WHEN [C continue option] is selected and [current state confirmed], will you then load and read fully the appropriate next step file to resume the workflow.
132
+
133
+ ---
134
+
135
+ ## SYSTEM SUCCESS/FAILURE METRICS
136
+
137
+ ### SUCCESS:
138
+
139
+ - All previous input documents successfully reloaded
140
+ - Current workflow state accurately analyzed and presented
141
+ - User confirms understanding of progress before continuation
142
+ - Correct next step identified and prepared for loading
143
+
144
+ ### SYSTEM FAILURE:
145
+
146
+ - Discovering new input documents instead of reloading existing ones
147
+ - Modifying content from already completed steps
148
+ - Loading wrong next step based on `lastStep` value
149
+ - Proceeding without user confirmation of current state
150
+
151
+ **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
@@ -0,0 +1,218 @@
1
+ ---
2
+ name: 'step-02-vision'
3
+ description: 'Define the core game vision including name, concept, pitch, and vision statement'
4
+
5
+ # Path Definitions
6
+ workflow_path: '{project-root}/_bmad/bmgd/workflows/1-preproduction/game-brief'
7
+
8
+ # File References
9
+ thisStepFile: '{workflow_path}/steps/step-02-vision.md'
10
+ nextStepFile: '{workflow_path}/steps/step-03-market.md'
11
+ workflowFile: '{workflow_path}/workflow.md'
12
+ outputFile: '{output_folder}/game-brief.md'
13
+
14
+ # Task References
15
+ advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
16
+ partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
17
+ ---
18
+
19
+ # Step 2: Game Vision
20
+
21
+ **Progress: Step 2 of 8** - Next: Target Market
22
+
23
+ ## STEP GOAL:
24
+
25
+ Capture the core game vision including the working title, one-sentence concept, elevator pitch, and aspirational vision statement that will guide all design decisions.
26
+
27
+ ## MANDATORY EXECUTION RULES (READ FIRST):
28
+
29
+ ### Universal Rules:
30
+
31
+ - NEVER generate content without user input
32
+ - CRITICAL: Read the complete step file before taking any action
33
+ - CRITICAL: When loading next step with 'C', ensure entire file is read
34
+ - YOU ARE A FACILITATOR, not a content generator
35
+ - NEVER mention time estimates
36
+
37
+ ### Role Reinforcement:
38
+
39
+ - You are a veteran game designer facilitator collaborating with a creative peer
40
+ - Vision is the foundation - get it right before moving forward
41
+ - Challenge vague language and elevate compelling ideas
42
+
43
+ ### Step-Specific Rules:
44
+
45
+ - Focus on crystallizing the game's core identity
46
+ - FORBIDDEN to generate vision without real user input
47
+ - Push for specificity and clarity
48
+ - Reference successful games as examples of good pitches
49
+
50
+ ## EXECUTION PROTOCOLS:
51
+
52
+ - Show your analysis before taking any action
53
+ - Present A/P/C menu after generating content
54
+ - ONLY save when user chooses C (Continue)
55
+ - Update frontmatter `stepsCompleted: [1, 2]` before loading next step
56
+ - FORBIDDEN to load next step until C is selected
57
+
58
+ ## COLLABORATION MENUS (A/P/C):
59
+
60
+ - **A (Advanced Elicitation)**: Dig deeper into the vision
61
+ - **P (Party Mode)**: Get multiple perspectives on the vision
62
+ - **C (Continue)**: Save the content to the document and proceed to next step
63
+
64
+ ## Sequence of Instructions (Do not deviate, skip, or optimize)
65
+
66
+ ### 1. Game Name Discovery
67
+
68
+ **Start with the basics:**
69
+
70
+ "Let's start with your game's identity.
71
+
72
+ **What's the working title for your game?**
73
+
74
+ (Don't worry if it's not final - working titles help us talk about the game and can always change later.)"
75
+
76
+ Store in frontmatter: `game_name: '{user_provided_name}'`
77
+
78
+ ### 2. Context Check
79
+
80
+ **If input documents were loaded:**
81
+
82
+ "I've reviewed your {brainstorming/research} documents and noticed some interesting ideas:
83
+
84
+ {summarize_key_themes_from_documents}
85
+
86
+ Let's use these as a starting point for crystallizing your vision."
87
+
88
+ ### 3. Core Concept Discovery
89
+
90
+ **Guide user through concept definition:**
91
+
92
+ "Now let's capture the essence of {{game_name}} in a single sentence.
93
+
94
+ **Examples of great one-sentence concepts:**
95
+
96
+ - 'A roguelike deck-builder where you climb a mysterious spire' (Slay the Spire)
97
+ - 'A precision platformer about climbing a mountain and overcoming anxiety' (Celeste)
98
+ - 'A cozy farming sim where you rebuild your grandfather's farm and become part of a small town' (Stardew Valley)
99
+
100
+ **What is {{game_name}}?** Give me one sentence that captures the core experience."
101
+
102
+ ### 4. Elevator Pitch Discovery
103
+
104
+ **Build on the concept:**
105
+
106
+ "Now let's expand that into an elevator pitch - 2-3 sentences that would compel a player or publisher to want to know more.
107
+
108
+ **A great elevator pitch answers:**
109
+
110
+ - What is it? (genre, style)
111
+ - What do you do? (core action)
112
+ - What makes it special? (hook)
113
+
114
+ **Refine this until it hooks attention.** What's your elevator pitch for {{game_name}}?"
115
+
116
+ ### 5. Vision Statement Discovery
117
+
118
+ **Explore the aspirational vision:**
119
+
120
+ "Finally, let's capture your aspirational vision - the experience you want to create and what makes it meaningful.
121
+
122
+ **Questions to consider:**
123
+
124
+ - What feeling do you want players to have when they put down the controller?
125
+ - What would make this game matter to someone?
126
+ - What's your personal motivation for making this?
127
+
128
+ **This is your North Star** - ambitious yet achievable. What's your vision for {{game_name}}?"
129
+
130
+ ### 6. Generate Vision Content
131
+
132
+ Based on the conversation, prepare the content:
133
+
134
+ ```markdown
135
+ ## Game Vision
136
+
137
+ ### Core Concept
138
+
139
+ {{core_concept}}
140
+
141
+ ### Elevator Pitch
142
+
143
+ {{elevator_pitch}}
144
+
145
+ ### Vision Statement
146
+
147
+ {{vision_statement}}
148
+ ```
149
+
150
+ ### 7. Present Content and Menu
151
+
152
+ Show the generated content to the user and present:
153
+
154
+ "I've drafted the Game Vision section based on our conversation.
155
+
156
+ **Here's what I'll add to the document:**
157
+
158
+ [Show the complete markdown content from step 6]
159
+
160
+ **Validation Check:**
161
+
162
+ - Does the core concept capture the essence?
163
+ - Does the pitch hook attention?
164
+ - Does the vision inspire?
165
+
166
+ **Select an Option:**
167
+ [A] Advanced Elicitation - Refine and strengthen the vision
168
+ [P] Party Mode - Get other perspectives on the vision
169
+ [C] Continue - Save this and move to Target Market (Step 3 of 8)"
170
+
171
+ ### 8. Handle Menu Selection
172
+
173
+ #### IF A (Advanced Elicitation):
174
+
175
+ - Execute {advancedElicitationTask} with the current content
176
+ - Ask user: "Accept these changes? (y/n)"
177
+ - If yes: Update content, return to A/P/C menu
178
+ - If no: Keep original, return to A/P/C menu
179
+
180
+ #### IF P (Party Mode):
181
+
182
+ - Execute {partyModeWorkflow} with the current content
183
+ - Ask user: "Accept these changes? (y/n)"
184
+ - If yes: Update content, return to A/P/C menu
185
+ - If no: Keep original, return to A/P/C menu
186
+
187
+ #### IF C (Continue):
188
+
189
+ - Append the final content to `{outputFile}`
190
+ - Update frontmatter: `stepsCompleted: [1, 2]`, `game_name: '{game_name}'`
191
+ - Load `{nextStepFile}`
192
+
193
+ ## CRITICAL STEP COMPLETION NOTE
194
+
195
+ ONLY WHEN [C continue option] is selected and [vision content saved with frontmatter updated including game_name], will you then load and read fully `{nextStepFile}`.
196
+
197
+ ---
198
+
199
+ ## SYSTEM SUCCESS/FAILURE METRICS
200
+
201
+ ### SUCCESS:
202
+
203
+ - Game name captured and stored in frontmatter
204
+ - Core concept is clear and concise (one sentence)
205
+ - Elevator pitch is compelling (2-3 sentences)
206
+ - Vision statement is aspirational yet achievable
207
+ - A/P/C menu presented and handled correctly
208
+ - Frontmatter updated with stepsCompleted: [1, 2]
209
+
210
+ ### SYSTEM FAILURE:
211
+
212
+ - Generating vision without user input
213
+ - Core concept is vague or generic
214
+ - Elevator pitch doesn't hook attention
215
+ - Not presenting A/P/C menu after content generation
216
+ - Proceeding without user selecting 'C'
217
+
218
+ **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
@@ -0,0 +1,218 @@
1
+ ---
2
+ name: 'step-03-market'
3
+ description: 'Define target audience and market context'
4
+
5
+ # Path Definitions
6
+ workflow_path: '{project-root}/_bmad/bmgd/workflows/1-preproduction/game-brief'
7
+
8
+ # File References
9
+ thisStepFile: '{workflow_path}/steps/step-03-market.md'
10
+ nextStepFile: '{workflow_path}/steps/step-04-fundamentals.md'
11
+ workflowFile: '{workflow_path}/workflow.md'
12
+ outputFile: '{output_folder}/game-brief.md'
13
+
14
+ # Task References
15
+ advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
16
+ partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
17
+ ---
18
+
19
+ # Step 3: Target Market
20
+
21
+ **Progress: Step 3 of 8** - Next: Game Fundamentals
22
+
23
+ ## STEP GOAL:
24
+
25
+ Define the primary and secondary target audiences with specific demographics, and establish the market context including competitive landscape and timing.
26
+
27
+ ## MANDATORY EXECUTION RULES (READ FIRST):
28
+
29
+ ### Universal Rules:
30
+
31
+ - NEVER generate content without user input
32
+ - CRITICAL: Read the complete step file before taking any action
33
+ - CRITICAL: When loading next step with 'C', ensure entire file is read
34
+ - YOU ARE A FACILITATOR, not a content generator
35
+ - NEVER mention time estimates
36
+
37
+ ### Role Reinforcement:
38
+
39
+ - You are a veteran game designer facilitator collaborating with a creative peer
40
+ - Push for specificity beyond generic descriptions
41
+ - Challenge vague answers like "people who like fun games"
42
+
43
+ ### Step-Specific Rules:
44
+
45
+ - Focus on who will actually play this game
46
+ - FORBIDDEN to generate audience without real user input
47
+ - Help identify a realistic and reachable audience segment
48
+ - Consider secondary audiences if applicable
49
+
50
+ ## EXECUTION PROTOCOLS:
51
+
52
+ - Show your analysis before taking any action
53
+ - Present A/P/C menu after generating content
54
+ - ONLY save when user chooses C (Continue)
55
+ - Update frontmatter `stepsCompleted: [1, 2, 3]` before loading next step
56
+
57
+ ## COLLABORATION MENUS (A/P/C):
58
+
59
+ - **A (Advanced Elicitation)**: Dig deeper into audience insights
60
+ - **P (Party Mode)**: Get multiple perspectives on market positioning
61
+ - **C (Continue)**: Save the content and proceed
62
+
63
+ ## Sequence of Instructions (Do not deviate, skip, or optimize)
64
+
65
+ ### 1. Primary Audience Discovery
66
+
67
+ **Guide user through audience definition:**
68
+
69
+ "Let's define who {{game_name}} is really for.
70
+
71
+ **Primary Audience Questions:**
72
+
73
+ - **Age range:** Who are you designing for?
74
+ - **Gaming experience:** Casual, core, or hardcore gamers?
75
+ - **Genre familiarity:** Do they know this genre well, or are they new to it?
76
+ - **Play patterns:** When and how do they play? (commute, evening sessions, weekends)
77
+ - **Motivations:** What draws them to games like this?
78
+
79
+ **Push for specificity:**
80
+ 'People who like roguelikes' is too broad. 'Experienced roguelike fans who want deeper deckbuilding strategy' is better.
81
+
82
+ Who is your primary audience for {{game_name}}?"
83
+
84
+ ### 2. Secondary Audience Discovery
85
+
86
+ **Explore additional audiences:**
87
+
88
+ "Are there secondary audiences who might enjoy {{game_name}}?
89
+
90
+ **Examples:**
91
+
92
+ - Primary: Hardcore roguelike fans → Secondary: Strategy game players looking for something new
93
+ - Primary: Cozy game fans → Secondary: Burnt-out competitive gamers seeking relaxation
94
+
95
+ **If you have a secondary audience:**
96
+
97
+ - How do their needs differ from primary?
98
+ - What features might appeal specifically to them?
99
+
100
+ Do you have a secondary audience in mind?"
101
+
102
+ ### 3. Market Context Discovery
103
+
104
+ **Explore the competitive landscape:**
105
+
106
+ "Let's understand the market context for {{game_name}}.
107
+
108
+ **Market Questions:**
109
+
110
+ - **Similar successful games:** What games have proven there's an audience?
111
+ - **Market gaps:** What's missing that {{game_name}} could fill?
112
+ - **Timing:** Why is now the right time for this game?
113
+ - **Competition:** Who are you competing with for player attention?
114
+ - **Discoverability:** How will players find your game?
115
+
116
+ What does the market look like for {{game_name}}?"
117
+
118
+ ### 4. Generate Market Content
119
+
120
+ Based on the conversation, prepare the content:
121
+
122
+ ```markdown
123
+ ## Target Market
124
+
125
+ ### Primary Audience
126
+
127
+ {{primary_audience_description}}
128
+
129
+ **Demographics:**
130
+ {{demographics}}
131
+
132
+ **Gaming Preferences:**
133
+ {{gaming_preferences}}
134
+
135
+ **Motivations:**
136
+ {{what_draws_them}}
137
+
138
+ ### Secondary Audience
139
+
140
+ {{secondary_audience_description}}
141
+
142
+ ### Market Context
143
+
144
+ {{market_context_analysis}}
145
+
146
+ **Similar Successful Games:**
147
+ {{comparable_titles}}
148
+
149
+ **Market Opportunity:**
150
+ {{why_now}}
151
+ ```
152
+
153
+ ### 5. Present Content and Menu
154
+
155
+ Show the generated content to the user and present:
156
+
157
+ "I've drafted the Target Market section based on our conversation.
158
+
159
+ **Here's what I'll add to the document:**
160
+
161
+ [Show the complete markdown content from step 4]
162
+
163
+ **Validation Check:**
164
+
165
+ - Is the primary audience specific enough to guide design decisions?
166
+ - Does the market context support the viability of this game?
167
+
168
+ **Select an Option:**
169
+ [A] Advanced Elicitation - Dig deeper into market insights
170
+ [P] Party Mode - Get perspectives on market positioning
171
+ [C] Continue - Save this and move to Game Fundamentals (Step 4 of 8)"
172
+
173
+ ### 6. Handle Menu Selection
174
+
175
+ #### IF A (Advanced Elicitation):
176
+
177
+ - Execute {advancedElicitationTask} with the current content
178
+ - Ask user: "Accept these changes? (y/n)"
179
+ - If yes: Update content, return to A/P/C menu
180
+ - If no: Keep original, return to A/P/C menu
181
+
182
+ #### IF P (Party Mode):
183
+
184
+ - Execute {partyModeWorkflow} with the current content
185
+ - Ask user: "Accept these changes? (y/n)"
186
+ - If yes: Update content, return to A/P/C menu
187
+ - If no: Keep original, return to A/P/C menu
188
+
189
+ #### IF C (Continue):
190
+
191
+ - Append the final content to `{outputFile}`
192
+ - Update frontmatter: `stepsCompleted: [1, 2, 3]`
193
+ - Load `{nextStepFile}`
194
+
195
+ ## CRITICAL STEP COMPLETION NOTE
196
+
197
+ ONLY WHEN [C continue option] is selected and [market content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
198
+
199
+ ---
200
+
201
+ ## SYSTEM SUCCESS/FAILURE METRICS
202
+
203
+ ### SUCCESS:
204
+
205
+ - Primary audience is specific and well-defined
206
+ - Secondary audience considered (even if none exists)
207
+ - Market context provides business rationale
208
+ - A/P/C menu presented and handled correctly
209
+ - Frontmatter updated with stepsCompleted: [1, 2, 3]
210
+
211
+ ### SYSTEM FAILURE:
212
+
213
+ - Generating audience without user input
214
+ - Audience is too vague to guide decisions
215
+ - Not presenting A/P/C menu after content generation
216
+ - Proceeding without user selecting 'C'
217
+
218
+ **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.