bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +97 -0
- package/package.json +1 -1
- package/src/modules/bmgd/_module-installer/installer.js +160 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
- package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
- package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
- package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
- package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
- package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
- package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
- package/src/modules/bmgd/docs/README.md +180 -0
- package/src/modules/bmgd/docs/agents-guide.md +407 -0
- package/src/modules/bmgd/docs/game-types-guide.md +503 -0
- package/src/modules/bmgd/docs/glossary.md +294 -0
- package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
- package/src/modules/bmgd/docs/quick-start.md +250 -0
- package/src/modules/bmgd/docs/troubleshooting.md +259 -0
- package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
- package/src/modules/bmgd/docs/workflows-guide.md +463 -0
- package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
- package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
- package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
- package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
- package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
- package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
- package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
- package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
- package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
- package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
- package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
- package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
- package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
- package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
- package/src/modules/bmgd/gametest/qa-index.csv +17 -0
- package/src/modules/bmgd/module.yaml +25 -9
- package/src/modules/bmgd/teams/default-party.csv +2 -0
- package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
- package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
- package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
- package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
- package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
- package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
- package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
- package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
- package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
- package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
- package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
- package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
- package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
- package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
- package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
- package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
- package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
- package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
- package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
- package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
- package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
- package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
- package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
- package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
- package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
- package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
- package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
- package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
- package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
- package/tools/cli/commands/install.js +9 -0
- package/tools/cli/installers/lib/core/installer.js +109 -109
- package/tools/cli/installers/lib/core/installer.js.bak +3204 -0
- package/tools/cli/installers/lib/modules/manager.js +16 -4
- package/tools/cli/lib/agent/compiler.js +99 -0
- package/tools/cli/lib/ui.js +78 -27
- package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
- package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
- package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
- package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
- package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
- package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
- package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
- package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
- package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
- /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
- /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
|
@@ -0,0 +1,272 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: 'step-08-progression'
|
|
3
|
+
description: 'Define player progression systems and game balance'
|
|
4
|
+
|
|
5
|
+
# Path Definitions
|
|
6
|
+
workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/gdd'
|
|
7
|
+
|
|
8
|
+
# File References
|
|
9
|
+
thisStepFile: '{workflow_path}/steps/step-08-progression.md'
|
|
10
|
+
nextStepFile: '{workflow_path}/steps/step-09-levels.md'
|
|
11
|
+
workflowFile: '{workflow_path}/workflow.md'
|
|
12
|
+
outputFile: '{output_folder}/gdd.md'
|
|
13
|
+
|
|
14
|
+
# Task References
|
|
15
|
+
advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
|
|
16
|
+
partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
|
|
17
|
+
---
|
|
18
|
+
|
|
19
|
+
# Step 8: Progression & Balance
|
|
20
|
+
|
|
21
|
+
**Progress: Step 8 of 14** - Next: Level Design
|
|
22
|
+
|
|
23
|
+
## STEP GOAL:
|
|
24
|
+
|
|
25
|
+
Define how players progress through the game (skill, power, narrative, etc.), the difficulty curve, and any economy or resource systems.
|
|
26
|
+
|
|
27
|
+
## MANDATORY EXECUTION RULES (READ FIRST):
|
|
28
|
+
|
|
29
|
+
### Universal Rules:
|
|
30
|
+
|
|
31
|
+
- NEVER generate content without user input
|
|
32
|
+
- CRITICAL: Read the complete step file before taking any action
|
|
33
|
+
- CRITICAL: When loading next step with 'C', ensure entire file is read
|
|
34
|
+
- YOU ARE A FACILITATOR, not a content generator
|
|
35
|
+
|
|
36
|
+
### Role Reinforcement:
|
|
37
|
+
|
|
38
|
+
- You are a veteran game designer facilitator collaborating with a creative peer
|
|
39
|
+
- Progression is what keeps players engaged over time
|
|
40
|
+
- Balance determines if the game feels fair and fun
|
|
41
|
+
|
|
42
|
+
### Step-Specific Rules:
|
|
43
|
+
|
|
44
|
+
- Focus on player growth and challenge scaling
|
|
45
|
+
- FORBIDDEN to generate progression systems without user input
|
|
46
|
+
- Some games have no explicit progression - that's valid
|
|
47
|
+
- Economy/resources are optional - ask before including
|
|
48
|
+
|
|
49
|
+
## EXECUTION PROTOCOLS:
|
|
50
|
+
|
|
51
|
+
- Show your analysis before taking any action
|
|
52
|
+
- Present A/P/C menu after generating content
|
|
53
|
+
- ONLY save when user chooses C (Continue)
|
|
54
|
+
- Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8]` before loading next step
|
|
55
|
+
- FORBIDDEN to load next step until C is selected
|
|
56
|
+
|
|
57
|
+
## COLLABORATION MENUS (A/P/C):
|
|
58
|
+
|
|
59
|
+
- **A (Advanced Elicitation)**: Deep dive into progression curves and balance
|
|
60
|
+
- **P (Party Mode)**: Test progression ideas with multiple perspectives
|
|
61
|
+
- **C (Continue)**: Save the content to the document and proceed to next step
|
|
62
|
+
|
|
63
|
+
## CONTEXT BOUNDARIES:
|
|
64
|
+
|
|
65
|
+
- All previous context available (especially core loop and mechanics)
|
|
66
|
+
- Progression should reinforce the core loop
|
|
67
|
+
- Balance affects all previously defined mechanics
|
|
68
|
+
|
|
69
|
+
## Sequence of Instructions (Do not deviate, skip, or optimize)
|
|
70
|
+
|
|
71
|
+
### 1. Player Progression Discovery
|
|
72
|
+
|
|
73
|
+
**Guide user through progression definition:**
|
|
74
|
+
|
|
75
|
+
"Let's define how players grow and progress through {{game_name}}.
|
|
76
|
+
|
|
77
|
+
**Types of Progression:**
|
|
78
|
+
|
|
79
|
+
| Type | Description | Examples |
|
|
80
|
+
| -------------- | ------------------------------------------ | ------------------------- |
|
|
81
|
+
| **Skill** | Player gets better at the game | Dark Souls, Celeste |
|
|
82
|
+
| **Power** | Character gets stronger (stats, abilities) | RPGs, Metroidvanias |
|
|
83
|
+
| **Narrative** | Story unfolds and advances | Visual novels, adventures |
|
|
84
|
+
| **Content** | New levels, areas, or modes unlock | Most games |
|
|
85
|
+
| **Collection** | Gathering items, achievements | Completionist games |
|
|
86
|
+
| **Social** | Rank, reputation, community status | Competitive games |
|
|
87
|
+
|
|
88
|
+
**For {{game_type}} games, typical progression includes:**
|
|
89
|
+
{typical_progression_for_game_type}
|
|
90
|
+
|
|
91
|
+
**Questions to consider:**
|
|
92
|
+
|
|
93
|
+
1. What type(s) of progression does {{game_name}} have?
|
|
94
|
+
2. How long until players feel meaningful progress?
|
|
95
|
+
3. Is there a "meta" progression (between runs/sessions)?
|
|
96
|
+
|
|
97
|
+
How do players progress in {{game_name}}?"
|
|
98
|
+
|
|
99
|
+
### 2. Difficulty Curve Discovery
|
|
100
|
+
|
|
101
|
+
**Guide user through difficulty design:**
|
|
102
|
+
|
|
103
|
+
"Now let's design the difficulty curve.
|
|
104
|
+
|
|
105
|
+
**Difficulty Curve Patterns:**
|
|
106
|
+
|
|
107
|
+
| Pattern | Description | Best For |
|
|
108
|
+
| --------------------- | --------------------------------------- | ------------------------------ |
|
|
109
|
+
| **Linear** | Steady increase in challenge | Story games, first playthrough |
|
|
110
|
+
| **Sawtooth** | Build-release pattern (easy after hard) | Level-based games |
|
|
111
|
+
| **Exponential** | Gentle start, steep late-game | RPGs, incremental games |
|
|
112
|
+
| **Flat** | Consistent challenge throughout | Roguelikes, skill games |
|
|
113
|
+
| **Player-controlled** | User selects difficulty | Accessibility-focused |
|
|
114
|
+
|
|
115
|
+
**Questions to consider:**
|
|
116
|
+
|
|
117
|
+
1. How does challenge increase over time?
|
|
118
|
+
2. Are there difficulty spikes (bosses, skill checks)?
|
|
119
|
+
3. Can players adjust difficulty? How?
|
|
120
|
+
4. How do you handle players who are stuck?
|
|
121
|
+
|
|
122
|
+
Describe the difficulty curve for {{game_name}}."
|
|
123
|
+
|
|
124
|
+
### 3. Economy/Resources Discovery (Optional)
|
|
125
|
+
|
|
126
|
+
**Ask first:**
|
|
127
|
+
|
|
128
|
+
"Does {{game_name}} have an in-game economy or resource system?
|
|
129
|
+
|
|
130
|
+
Examples:
|
|
131
|
+
|
|
132
|
+
- Currency (gold, coins, gems)
|
|
133
|
+
- Crafting materials
|
|
134
|
+
- Energy/stamina systems
|
|
135
|
+
- Ammunition or consumables
|
|
136
|
+
|
|
137
|
+
If yes, we'll define it. If no, we'll skip this section."
|
|
138
|
+
|
|
139
|
+
**If yes:**
|
|
140
|
+
|
|
141
|
+
"Let's define the economy/resources:
|
|
142
|
+
|
|
143
|
+
**Economy Questions:**
|
|
144
|
+
|
|
145
|
+
1. What resources exist?
|
|
146
|
+
2. How are resources earned?
|
|
147
|
+
3. How are resources spent?
|
|
148
|
+
4. Is there inflation/scarcity design?
|
|
149
|
+
5. Are there sinks to remove resources?
|
|
150
|
+
6. Premium currency? (if F2P)
|
|
151
|
+
|
|
152
|
+
Describe the economy in {{game_name}}."
|
|
153
|
+
|
|
154
|
+
### 4. Generate Progression Content
|
|
155
|
+
|
|
156
|
+
Based on the conversation, prepare the content:
|
|
157
|
+
|
|
158
|
+
```markdown
|
|
159
|
+
## Progression and Balance
|
|
160
|
+
|
|
161
|
+
### Player Progression
|
|
162
|
+
|
|
163
|
+
{{progression_system_description}}
|
|
164
|
+
|
|
165
|
+
#### Progression Types
|
|
166
|
+
|
|
167
|
+
{{progression_types_used}}
|
|
168
|
+
|
|
169
|
+
#### Progression Pacing
|
|
170
|
+
|
|
171
|
+
{{how_fast_players_progress}}
|
|
172
|
+
|
|
173
|
+
### Difficulty Curve
|
|
174
|
+
|
|
175
|
+
{{difficulty_curve_description}}
|
|
176
|
+
|
|
177
|
+
#### Challenge Scaling
|
|
178
|
+
|
|
179
|
+
{{how_difficulty_increases}}
|
|
180
|
+
|
|
181
|
+
#### Difficulty Options
|
|
182
|
+
|
|
183
|
+
{{accessibility_and_difficulty_settings}}
|
|
184
|
+
|
|
185
|
+
### Economy and Resources
|
|
186
|
+
|
|
187
|
+
{{if_has_economy}}
|
|
188
|
+
{{economy_system_description}}
|
|
189
|
+
|
|
190
|
+
#### Resources
|
|
191
|
+
|
|
192
|
+
{{resource_types_and_purposes}}
|
|
193
|
+
|
|
194
|
+
#### Economy Flow
|
|
195
|
+
|
|
196
|
+
{{earn_and_spend_loop}}
|
|
197
|
+
{{/if_has_economy}}
|
|
198
|
+
|
|
199
|
+
{{if_no_economy}}
|
|
200
|
+
_This game does not feature an in-game economy or resource system._
|
|
201
|
+
{{/if_no_economy}}
|
|
202
|
+
```
|
|
203
|
+
|
|
204
|
+
### 5. Present Content and Menu
|
|
205
|
+
|
|
206
|
+
Show the generated content to the user and present:
|
|
207
|
+
|
|
208
|
+
"I've drafted the Progression & Balance sections based on our conversation.
|
|
209
|
+
|
|
210
|
+
**Here's what I'll add to the document:**
|
|
211
|
+
|
|
212
|
+
[Show the complete markdown content from step 4]
|
|
213
|
+
|
|
214
|
+
**Validation Check:**
|
|
215
|
+
|
|
216
|
+
- Does progression reinforce your core loop?
|
|
217
|
+
- Is the difficulty curve appropriate for your audience?
|
|
218
|
+
- Does the economy (if any) feel fair?
|
|
219
|
+
|
|
220
|
+
**Select an Option:**
|
|
221
|
+
[A] Advanced Elicitation - Deep dive into balance and pacing
|
|
222
|
+
[P] Party Mode - Test these systems with other perspectives
|
|
223
|
+
[C] Continue - Save this and move to Level Design (Step 9 of 14)"
|
|
224
|
+
|
|
225
|
+
### 6. Handle Menu Selection
|
|
226
|
+
|
|
227
|
+
#### IF A (Advanced Elicitation):
|
|
228
|
+
|
|
229
|
+
- Execute {advancedElicitationTask} with the current content
|
|
230
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
231
|
+
- If yes: Update content, return to A/P/C menu
|
|
232
|
+
- If no: Keep original, return to A/P/C menu
|
|
233
|
+
|
|
234
|
+
#### IF P (Party Mode):
|
|
235
|
+
|
|
236
|
+
- Execute {partyModeWorkflow} with the current content
|
|
237
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
238
|
+
- If yes: Update content, return to A/P/C menu
|
|
239
|
+
- If no: Keep original, return to A/P/C menu
|
|
240
|
+
|
|
241
|
+
#### IF C (Continue):
|
|
242
|
+
|
|
243
|
+
- Append the final content to `{outputFile}`
|
|
244
|
+
- Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8]`
|
|
245
|
+
- Load `{nextStepFile}`
|
|
246
|
+
|
|
247
|
+
## CRITICAL STEP COMPLETION NOTE
|
|
248
|
+
|
|
249
|
+
ONLY WHEN [C continue option] is selected and [progression content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
|
|
250
|
+
|
|
251
|
+
---
|
|
252
|
+
|
|
253
|
+
## SYSTEM SUCCESS/FAILURE METRICS
|
|
254
|
+
|
|
255
|
+
### SUCCESS:
|
|
256
|
+
|
|
257
|
+
- Progression system clearly defined
|
|
258
|
+
- Difficulty curve appropriate for game type and audience
|
|
259
|
+
- Economy handled correctly (defined or explicitly skipped)
|
|
260
|
+
- Balance considerations documented
|
|
261
|
+
- A/P/C menu presented and handled correctly
|
|
262
|
+
- Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8]
|
|
263
|
+
|
|
264
|
+
### SYSTEM FAILURE:
|
|
265
|
+
|
|
266
|
+
- Generating progression without user input
|
|
267
|
+
- Assuming economy exists without asking
|
|
268
|
+
- Difficulty curve mismatched with audience
|
|
269
|
+
- Not presenting A/P/C menu after content generation
|
|
270
|
+
- Proceeding without user selecting 'C'
|
|
271
|
+
|
|
272
|
+
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
|
|
@@ -0,0 +1,264 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: 'step-09-levels'
|
|
3
|
+
description: 'Define level design framework and level progression'
|
|
4
|
+
|
|
5
|
+
# Path Definitions
|
|
6
|
+
workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/gdd'
|
|
7
|
+
|
|
8
|
+
# File References
|
|
9
|
+
thisStepFile: '{workflow_path}/steps/step-09-levels.md'
|
|
10
|
+
nextStepFile: '{workflow_path}/steps/step-10-art-audio.md'
|
|
11
|
+
workflowFile: '{workflow_path}/workflow.md'
|
|
12
|
+
outputFile: '{output_folder}/gdd.md'
|
|
13
|
+
|
|
14
|
+
# Task References
|
|
15
|
+
advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
|
|
16
|
+
partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
|
|
17
|
+
---
|
|
18
|
+
|
|
19
|
+
# Step 9: Level Design
|
|
20
|
+
|
|
21
|
+
**Progress: Step 9 of 14** - Next: Art & Audio
|
|
22
|
+
|
|
23
|
+
## STEP GOAL:
|
|
24
|
+
|
|
25
|
+
Define the level design framework including level types, structure, and how levels progress or unlock throughout the game.
|
|
26
|
+
|
|
27
|
+
## MANDATORY EXECUTION RULES (READ FIRST):
|
|
28
|
+
|
|
29
|
+
### Universal Rules:
|
|
30
|
+
|
|
31
|
+
- NEVER generate content without user input
|
|
32
|
+
- CRITICAL: Read the complete step file before taking any action
|
|
33
|
+
- CRITICAL: When loading next step with 'C', ensure entire file is read
|
|
34
|
+
- YOU ARE A FACILITATOR, not a content generator
|
|
35
|
+
|
|
36
|
+
### Role Reinforcement:
|
|
37
|
+
|
|
38
|
+
- You are a veteran game designer facilitator collaborating with a creative peer
|
|
39
|
+
- Level design is where mechanics meet content
|
|
40
|
+
- Not all games have "levels" - some have open worlds, others are endless
|
|
41
|
+
|
|
42
|
+
### Step-Specific Rules:
|
|
43
|
+
|
|
44
|
+
- Focus on spatial design and content structure
|
|
45
|
+
- FORBIDDEN to generate level designs without user input
|
|
46
|
+
- Adapt terminology to game type (levels, stages, areas, dungeons, etc.)
|
|
47
|
+
- Some games have no level structure - that's valid
|
|
48
|
+
|
|
49
|
+
## EXECUTION PROTOCOLS:
|
|
50
|
+
|
|
51
|
+
- Show your analysis before taking any action
|
|
52
|
+
- Present A/P/C menu after generating content
|
|
53
|
+
- ONLY save when user chooses C (Continue)
|
|
54
|
+
- Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9]` before loading next step
|
|
55
|
+
- FORBIDDEN to load next step until C is selected
|
|
56
|
+
|
|
57
|
+
## COLLABORATION MENUS (A/P/C):
|
|
58
|
+
|
|
59
|
+
- **A (Advanced Elicitation)**: Deep dive into level design principles
|
|
60
|
+
- **P (Party Mode)**: Get perspectives on level structure
|
|
61
|
+
- **C (Continue)**: Save the content to the document and proceed to next step
|
|
62
|
+
|
|
63
|
+
## CONTEXT BOUNDARIES:
|
|
64
|
+
|
|
65
|
+
- All previous context available (especially mechanics and progression)
|
|
66
|
+
- Level design should teach and challenge using defined mechanics
|
|
67
|
+
- Structure should support defined progression system
|
|
68
|
+
|
|
69
|
+
## Sequence of Instructions (Do not deviate, skip, or optimize)
|
|
70
|
+
|
|
71
|
+
### 1. Determine Level Structure Type
|
|
72
|
+
|
|
73
|
+
**First, establish the structural approach:**
|
|
74
|
+
|
|
75
|
+
"Let's define how {{game_name}} structures its playable content.
|
|
76
|
+
|
|
77
|
+
**Structure Types:**
|
|
78
|
+
|
|
79
|
+
| Type | Description | Examples |
|
|
80
|
+
| -------------------- | --------------------------------- | --------------------------- |
|
|
81
|
+
| **Linear Levels** | Distinct stages played in order | Mario, Celeste |
|
|
82
|
+
| **Hub-Based** | Central area connecting levels | Mario 64, Hollow Knight |
|
|
83
|
+
| **Open World** | Large continuous space | Breath of the Wild, GTA |
|
|
84
|
+
| **Procedural** | Generated levels each playthrough | Spelunky, Dead Cells |
|
|
85
|
+
| **Arena/Match** | Self-contained competitive spaces | Fighting games, MOBAs |
|
|
86
|
+
| **Puzzle Sets** | Collections of puzzles | Portal, The Witness |
|
|
87
|
+
| **Narrative Scenes** | Story-driven segments | Visual novels, adventures |
|
|
88
|
+
| **Endless** | Infinite generated content | Endless runners, idle games |
|
|
89
|
+
|
|
90
|
+
**For {{game_type}} games, typical structures include:**
|
|
91
|
+
{typical_structures_for_game_type}
|
|
92
|
+
|
|
93
|
+
What structure best fits {{game_name}}?"
|
|
94
|
+
|
|
95
|
+
### 2. Level Types Discovery
|
|
96
|
+
|
|
97
|
+
**Based on structure choice, elicit level types:**
|
|
98
|
+
|
|
99
|
+
"Now let's define the types of {levels/areas/stages} in {{game_name}}.
|
|
100
|
+
|
|
101
|
+
**Questions to consider:**
|
|
102
|
+
|
|
103
|
+
1. What different environments or settings exist?
|
|
104
|
+
2. Are there tutorial levels? How are they integrated?
|
|
105
|
+
3. Are there boss levels or climax moments?
|
|
106
|
+
4. What's the shortest level? Longest?
|
|
107
|
+
5. Any special or secret levels?
|
|
108
|
+
|
|
109
|
+
Describe the types of {levels/areas/stages} in {{game_name}}."
|
|
110
|
+
|
|
111
|
+
### 3. Level Progression Discovery
|
|
112
|
+
|
|
113
|
+
**Guide user through progression structure:**
|
|
114
|
+
|
|
115
|
+
"Now let's define how players progress through {levels/areas/content}.
|
|
116
|
+
|
|
117
|
+
**Progression Models:**
|
|
118
|
+
|
|
119
|
+
| Model | Description | Best For |
|
|
120
|
+
| --------------------- | -------------------------------- | ---------------------- |
|
|
121
|
+
| **Linear Sequence** | 1 -> 2 -> 3 -> ... | Story games, tutorials |
|
|
122
|
+
| **Branching Paths** | Choices lead to different levels | Replayability |
|
|
123
|
+
| **Open Selection** | Player chooses order | Mega Man style |
|
|
124
|
+
| **Gated Progress** | Abilities unlock new areas | Metroidvania |
|
|
125
|
+
| **Score/Star Unlock** | Performance unlocks levels | Angry Birds style |
|
|
126
|
+
| **Story Unlock** | Narrative triggers unlock | Adventure games |
|
|
127
|
+
|
|
128
|
+
**Questions to consider:**
|
|
129
|
+
|
|
130
|
+
1. How do players unlock new {levels/areas}?
|
|
131
|
+
2. Can players replay previous {levels/areas}?
|
|
132
|
+
3. Is there a "world map" or selection screen?
|
|
133
|
+
4. How is the final {level/area} unlocked?
|
|
134
|
+
|
|
135
|
+
How do players progress through {{game_name}}'s content?"
|
|
136
|
+
|
|
137
|
+
### 4. Level Design Principles (Optional)
|
|
138
|
+
|
|
139
|
+
"Would you like to establish specific level design principles or guidelines for {{game_name}}?
|
|
140
|
+
|
|
141
|
+
Examples:
|
|
142
|
+
|
|
143
|
+
- 'Teach through play, never through text'
|
|
144
|
+
- 'Every room has one new idea'
|
|
145
|
+
- '30 second rule - something interesting every 30 seconds'
|
|
146
|
+
- 'Left is safety, right is danger'
|
|
147
|
+
|
|
148
|
+
These can guide consistent level design throughout development."
|
|
149
|
+
|
|
150
|
+
### 5. Generate Level Design Content
|
|
151
|
+
|
|
152
|
+
Based on the conversation, prepare the content:
|
|
153
|
+
|
|
154
|
+
```markdown
|
|
155
|
+
## Level Design Framework
|
|
156
|
+
|
|
157
|
+
### Structure Type
|
|
158
|
+
|
|
159
|
+
{{structure_type_description}}
|
|
160
|
+
|
|
161
|
+
### Level Types
|
|
162
|
+
|
|
163
|
+
{{level_types_list}}
|
|
164
|
+
|
|
165
|
+
#### Tutorial Integration
|
|
166
|
+
|
|
167
|
+
{{how_tutorials_work}}
|
|
168
|
+
|
|
169
|
+
#### Special Levels
|
|
170
|
+
|
|
171
|
+
{{boss_levels_secret_levels_etc}}
|
|
172
|
+
|
|
173
|
+
### Level Progression
|
|
174
|
+
|
|
175
|
+
{{progression_model_description}}
|
|
176
|
+
|
|
177
|
+
#### Unlock System
|
|
178
|
+
|
|
179
|
+
{{how_levels_unlock}}
|
|
180
|
+
|
|
181
|
+
#### Replayability
|
|
182
|
+
|
|
183
|
+
{{replay_and_revisit_mechanics}}
|
|
184
|
+
|
|
185
|
+
### Level Design Principles
|
|
186
|
+
|
|
187
|
+
{{if_has_principles}}
|
|
188
|
+
{{level_design_guidelines}}
|
|
189
|
+
{{/if_has_principles}}
|
|
190
|
+
|
|
191
|
+
{{if_no_principles}}
|
|
192
|
+
_Level design principles will be established during production._
|
|
193
|
+
{{/if_no_principles}}
|
|
194
|
+
```
|
|
195
|
+
|
|
196
|
+
### 6. Present Content and Menu
|
|
197
|
+
|
|
198
|
+
Show the generated content to the user and present:
|
|
199
|
+
|
|
200
|
+
"I've drafted the Level Design Framework based on our conversation.
|
|
201
|
+
|
|
202
|
+
**Here's what I'll add to the document:**
|
|
203
|
+
|
|
204
|
+
[Show the complete markdown content from step 5]
|
|
205
|
+
|
|
206
|
+
**Validation Check:**
|
|
207
|
+
|
|
208
|
+
- Does the structure support your core loop?
|
|
209
|
+
- Does progression feel rewarding?
|
|
210
|
+
- Are level types varied enough to maintain interest?
|
|
211
|
+
|
|
212
|
+
**Select an Option:**
|
|
213
|
+
[A] Advanced Elicitation - Deep dive into level design specifics
|
|
214
|
+
[P] Party Mode - Get other perspectives on level structure
|
|
215
|
+
[C] Continue - Save this and move to Art & Audio (Step 10 of 14)"
|
|
216
|
+
|
|
217
|
+
### 7. Handle Menu Selection
|
|
218
|
+
|
|
219
|
+
#### IF A (Advanced Elicitation):
|
|
220
|
+
|
|
221
|
+
- Execute {advancedElicitationTask} with the current content
|
|
222
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
223
|
+
- If yes: Update content, return to A/P/C menu
|
|
224
|
+
- If no: Keep original, return to A/P/C menu
|
|
225
|
+
|
|
226
|
+
#### IF P (Party Mode):
|
|
227
|
+
|
|
228
|
+
- Execute {partyModeWorkflow} with the current content
|
|
229
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
230
|
+
- If yes: Update content, return to A/P/C menu
|
|
231
|
+
- If no: Keep original, return to A/P/C menu
|
|
232
|
+
|
|
233
|
+
#### IF C (Continue):
|
|
234
|
+
|
|
235
|
+
- Append the final content to `{outputFile}`
|
|
236
|
+
- Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9]`
|
|
237
|
+
- Load `{nextStepFile}`
|
|
238
|
+
|
|
239
|
+
## CRITICAL STEP COMPLETION NOTE
|
|
240
|
+
|
|
241
|
+
ONLY WHEN [C continue option] is selected and [level design content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
|
|
242
|
+
|
|
243
|
+
---
|
|
244
|
+
|
|
245
|
+
## SYSTEM SUCCESS/FAILURE METRICS
|
|
246
|
+
|
|
247
|
+
### SUCCESS:
|
|
248
|
+
|
|
249
|
+
- Level structure type clearly identified
|
|
250
|
+
- Level types defined with variety
|
|
251
|
+
- Progression model documented
|
|
252
|
+
- Tutorial integration addressed
|
|
253
|
+
- A/P/C menu presented and handled correctly
|
|
254
|
+
- Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9]
|
|
255
|
+
|
|
256
|
+
### SYSTEM FAILURE:
|
|
257
|
+
|
|
258
|
+
- Generating level designs without user input
|
|
259
|
+
- Using wrong terminology for game type
|
|
260
|
+
- Structure doesn't support core loop
|
|
261
|
+
- Not presenting A/P/C menu after content generation
|
|
262
|
+
- Proceeding without user selecting 'C'
|
|
263
|
+
|
|
264
|
+
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
|