bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/CHANGELOG.md +97 -0
  2. package/package.json +1 -1
  3. package/src/modules/bmgd/_module-installer/installer.js +160 -0
  4. package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
  5. package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
  6. package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
  7. package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
  8. package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
  9. package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
  10. package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
  11. package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
  12. package/src/modules/bmgd/docs/README.md +180 -0
  13. package/src/modules/bmgd/docs/agents-guide.md +407 -0
  14. package/src/modules/bmgd/docs/game-types-guide.md +503 -0
  15. package/src/modules/bmgd/docs/glossary.md +294 -0
  16. package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
  17. package/src/modules/bmgd/docs/quick-start.md +250 -0
  18. package/src/modules/bmgd/docs/troubleshooting.md +259 -0
  19. package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
  20. package/src/modules/bmgd/docs/workflows-guide.md +463 -0
  21. package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
  22. package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
  23. package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
  24. package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
  25. package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
  26. package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
  27. package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
  28. package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
  29. package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
  30. package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
  31. package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
  32. package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
  33. package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
  34. package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
  35. package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
  36. package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
  37. package/src/modules/bmgd/gametest/qa-index.csv +17 -0
  38. package/src/modules/bmgd/module.yaml +25 -9
  39. package/src/modules/bmgd/teams/default-party.csv +2 -0
  40. package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
  41. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
  42. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
  43. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
  44. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
  45. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
  46. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
  47. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
  48. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
  49. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
  50. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
  51. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
  52. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
  53. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
  54. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
  55. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
  56. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
  57. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
  58. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
  59. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
  60. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
  61. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
  62. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
  63. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
  64. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
  65. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
  66. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
  67. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
  68. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
  69. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
  70. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
  71. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
  72. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
  73. package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
  74. package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
  75. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
  76. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
  77. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
  78. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
  79. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
  80. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
  81. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
  82. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
  83. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
  84. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
  85. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
  86. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
  87. package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
  88. package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
  89. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
  90. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
  91. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
  92. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
  93. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
  94. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
  95. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
  96. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
  97. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
  98. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
  99. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
  100. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
  101. package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
  102. package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
  103. package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
  104. package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
  105. package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
  106. package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
  107. package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
  108. package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
  109. package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
  110. package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
  111. package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
  112. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
  113. package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
  114. package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
  115. package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
  116. package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
  117. package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
  118. package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
  119. package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
  120. package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
  121. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
  122. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
  123. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
  124. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
  125. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
  126. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
  127. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
  128. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
  129. package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
  130. package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
  131. package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
  132. package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
  133. package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
  134. package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
  135. package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
  136. package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
  137. package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
  138. package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
  139. package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
  140. package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
  141. package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
  142. package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
  143. package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
  144. package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
  145. package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
  146. package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
  147. package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
  148. package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
  149. package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
  150. package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
  151. package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
  152. package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
  153. package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
  154. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
  155. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
  156. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
  157. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
  158. package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
  159. package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
  160. package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
  161. package/tools/cli/commands/install.js +9 -0
  162. package/tools/cli/installers/lib/core/installer.js +109 -109
  163. package/tools/cli/installers/lib/core/installer.js.bak +3204 -0
  164. package/tools/cli/installers/lib/modules/manager.js +16 -4
  165. package/tools/cli/lib/agent/compiler.js +99 -0
  166. package/tools/cli/lib/ui.js +78 -27
  167. package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
  168. package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
  169. package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
  170. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
  171. package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
  172. package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
  173. package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
  174. package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
  175. package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
  176. package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
  177. package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
  178. package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
  179. package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
  180. package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
  181. package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
  182. package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
  183. /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
  184. /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
  185. /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
  186. /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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+ ---
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+ name: 'step-06-mechanics'
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+ description: 'Define primary game mechanics and control schemes'
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+
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+ # Path Definitions
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+ workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/gdd'
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+
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+ # File References
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+ thisStepFile: '{workflow_path}/steps/step-06-mechanics.md'
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+ nextStepFile: '{workflow_path}/steps/step-07-game-type.md'
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+ workflowFile: '{workflow_path}/workflow.md'
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+ outputFile: '{output_folder}/gdd.md'
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+
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+ # Task References
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+ advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
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+ partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
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+ ---
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+
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+ # Step 6: Game Mechanics
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+
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+ **Progress: Step 6 of 14** - Next: Game Type Specifics
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+
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+ ## STEP GOAL:
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+
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+ Define the primary game mechanics that players interact with and the control scheme/input methods for the target platform(s).
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+
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+ ## MANDATORY EXECUTION RULES (READ FIRST):
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+
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+ ### Universal Rules:
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+
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+ - NEVER generate content without user input
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+ - CRITICAL: Read the complete step file before taking any action
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+ - CRITICAL: When loading next step with 'C', ensure entire file is read
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+ - YOU ARE A FACILITATOR, not a content generator
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+
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+ ### Role Reinforcement:
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+
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+ - You are a veteran game designer facilitator collaborating with a creative peer
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+ - Mechanics must serve the pillars and core loop defined in step 5
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+ - Controls must work for the target platform defined in step 3
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+
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+ ### Step-Specific Rules:
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+
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+ - Focus on moment-to-moment player interactions
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+ - FORBIDDEN to generate mechanics without real user input
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+ - Challenge: Does each mechanic serve a pillar?
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+ - Approach: Start with verbs - what does the player DO?
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+
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+ ## EXECUTION PROTOCOLS:
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+
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+ - Show your analysis before taking any action
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+ - Present A/P/C menu after generating content
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+ - ONLY save when user chooses C (Continue)
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+ - Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6]` before loading next step
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+ - FORBIDDEN to load next step until C is selected
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+
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+ ## COLLABORATION MENUS (A/P/C):
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+
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+ - **A (Advanced Elicitation)**: Deep dive into mechanic interactions and edge cases
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+ - **P (Party Mode)**: Test mechanic clarity with multiple perspectives
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+ - **C (Continue)**: Save the content to the document and proceed to next step
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+
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+ ## CONTEXT BOUNDARIES:
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+
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+ - All previous context available (especially pillars and platform)
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+ - Mechanics are the building blocks of gameplay
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+ - Controls must feel good on target platform(s)
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+
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+ ## Sequence of Instructions (Do not deviate, skip, or optimize)
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+
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+ ### 1. Primary Mechanics Discovery
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+
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+ **Guide user through mechanics definition:**
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+
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+ "Let's define the primary mechanics - the core actions players perform to engage with your game.
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+
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+ **Mechanics Framework:**
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+
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+ Think in terms of VERBS - what does the player DO?
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+
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+ | Mechanic Category | Example Verbs |
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+ | ----------------- | ---------------------------------------- |
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+ | **Movement** | Run, jump, dash, climb, swim, fly |
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+ | **Combat** | Attack, block, dodge, parry, aim, shoot |
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+ | **Interaction** | Talk, pickup, use, craft, build, destroy |
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+ | **Resource** | Collect, spend, trade, manage, invest |
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+ | **Information** | Discover, read, scan, analyze, remember |
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+ | **Social** | Cooperate, compete, trade, communicate |
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+
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+ **For {{game_type}} games, key mechanics typically include:**
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+ {typical_mechanics_for_game_type}
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+
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+ **Your core loop is:** {{core_loop}}
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+ **Your pillars are:** {{pillars}}
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+
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+ **Questions to consider:**
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+
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+ 1. What are the 3-5 most important things players do?
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+ 2. Which mechanics support which pillars?
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+ 3. How do mechanics combine or interact?
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+
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+ What are the primary mechanics in {{game_name}}?"
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+
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+ ### 2. Mechanics Deep Dive
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+
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+ **For each mechanic identified, ask:**
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+
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+ "Let's detail **{{mechanic_name}}**:
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+
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+ - **When does the player use this?** (constantly, situationally, rarely)
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+ - **What skill does it test?** (timing, positioning, strategy, knowledge)
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+ - **How does it feel?** (snappy, weighty, floaty, precise)
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+ - **How does it progress?** (unlocks, upgrades, mastery)
114
+ - **How does it interact with other mechanics?**"
115
+
116
+ ### 3. Controls Discovery
117
+
118
+ **Guide user through control scheme definition:**
119
+
120
+ "Now let's map these mechanics to controls for {{primary_platform}}.
121
+
122
+ **Control Considerations:**
123
+
124
+ | Platform | Key Considerations |
125
+ | ----------- | ------------------------------------------------------------------ |
126
+ | **PC** | Keyboard/mouse precision, rebindable keys, many available inputs |
127
+ | **Console** | Limited buttons, shoulder triggers, stick deadzone, rumble |
128
+ | **Mobile** | Touch targets, gesture clarity, screen real estate, one-hand play? |
129
+ | **VR** | Motion control, tracked hands, comfort, physical space |
130
+
131
+ **Control Design Principles:**
132
+
133
+ 1. **Frequency = Accessibility:** Common actions get easy-to-reach inputs
134
+ 2. **Similar actions, similar buttons:** Jump/interact shouldn't be opposite hands
135
+ 3. **No hand gymnastics:** Avoid requiring uncomfortable button combos
136
+ 4. **Platform conventions:** Use expected mappings where appropriate
137
+
138
+ **For {{game_type}} on {{platform}}, typical control schemes include:**
139
+ {typical_controls_for_game_type_and_platform}
140
+
141
+ How do you want controls to work in {{game_name}}?"
142
+
143
+ ### 4. Generate Mechanics Content
144
+
145
+ Based on the conversation, prepare the content:
146
+
147
+ ```markdown
148
+ ## Game Mechanics
149
+
150
+ ### Primary Mechanics
151
+
152
+ {{mechanics_list_with_details}}
153
+
154
+ ### Mechanic Interactions
155
+
156
+ {{how_mechanics_combine}}
157
+
158
+ ### Mechanic Progression
159
+
160
+ {{how_mechanics_evolve_or_unlock}}
161
+
162
+ ---
163
+
164
+ ## Controls and Input
165
+
166
+ ### Control Scheme ({{primary_platform}})
167
+
168
+ {{control_mapping_table_or_description}}
169
+
170
+ ### Input Feel
171
+
172
+ {{how_controls_should_feel}}
173
+
174
+ ### Accessibility Controls
175
+
176
+ {{planned_accessibility_options}}
177
+ ```
178
+
179
+ ### 5. Present Content and Menu
180
+
181
+ Show the generated content to the user and present:
182
+
183
+ "I've drafted the Mechanics & Controls sections based on our conversation.
184
+
185
+ **Here's what I'll add to the document:**
186
+
187
+ [Show the complete markdown content from step 4]
188
+
189
+ **Validation Check:**
190
+
191
+ - Does each mechanic serve at least one pillar?
192
+ - Do controls feel natural for the platform?
193
+ - Are common actions easily accessible?
194
+
195
+ **Select an Option:**
196
+ [A] Advanced Elicitation - Deep dive into mechanic feel and edge cases
197
+ [P] Party Mode - Test these mechanics with other perspectives
198
+ [C] Continue - Save this and move to Game Type Specifics (Step 7 of 14)"
199
+
200
+ ### 6. Handle Menu Selection
201
+
202
+ #### IF A (Advanced Elicitation):
203
+
204
+ - Execute {advancedElicitationTask} with the current content
205
+ - Ask user: "Accept these changes? (y/n)"
206
+ - If yes: Update content, return to A/P/C menu
207
+ - If no: Keep original, return to A/P/C menu
208
+
209
+ #### IF P (Party Mode):
210
+
211
+ - Execute {partyModeWorkflow} with the current content
212
+ - Ask user: "Accept these changes? (y/n)"
213
+ - If yes: Update content, return to A/P/C menu
214
+ - If no: Keep original, return to A/P/C menu
215
+
216
+ #### IF C (Continue):
217
+
218
+ - Append the final content to `{outputFile}`
219
+ - Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6]`
220
+ - Load `{nextStepFile}`
221
+
222
+ ## CRITICAL STEP COMPLETION NOTE
223
+
224
+ ONLY WHEN [C continue option] is selected and [mechanics content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
225
+
226
+ ---
227
+
228
+ ## SYSTEM SUCCESS/FAILURE METRICS
229
+
230
+ ### SUCCESS:
231
+
232
+ - 3-5 primary mechanics clearly defined
233
+ - Each mechanic linked to pillars
234
+ - Mechanic interactions described
235
+ - Control scheme appropriate for platform
236
+ - Input feel considerations captured
237
+ - A/P/C menu presented and handled correctly
238
+ - Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6]
239
+
240
+ ### SYSTEM FAILURE:
241
+
242
+ - Mechanics that don't serve pillars
243
+ - Controls inappropriate for target platform
244
+ - Generating content without real user input
245
+ - Missing mechanic interactions
246
+ - Not presenting A/P/C menu after content generation
247
+ - Proceeding without user selecting 'C'
248
+
249
+ **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
@@ -0,0 +1,266 @@
1
+ ---
2
+ name: 'step-07-game-type'
3
+ description: 'Process game-type specific sections from the loaded game type guide'
4
+
5
+ # Path Definitions
6
+ workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/gdd'
7
+
8
+ # File References
9
+ thisStepFile: '{workflow_path}/steps/step-07-game-type.md'
10
+ nextStepFile: '{workflow_path}/steps/step-08-progression.md'
11
+ workflowFile: '{workflow_path}/workflow.md'
12
+ outputFile: '{output_folder}/gdd.md'
13
+
14
+ # Game Type Resources
15
+ gameTypesFolder: '{workflow_path}/game-types'
16
+
17
+ # Task References
18
+ advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
19
+ partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
20
+ ---
21
+
22
+ # Step 7: Game Type Specifics
23
+
24
+ **Progress: Step 7 of 14** - Next: Progression & Balance
25
+
26
+ ## STEP GOAL:
27
+
28
+ Process the game-type specific sections from the loaded game type guide ({game_type}.md). Each game type has unique sections that must be addressed (e.g., RPGs need character systems, platformers need movement feel, etc.).
29
+
30
+ ## MANDATORY EXECUTION RULES (READ FIRST):
31
+
32
+ ### Universal Rules:
33
+
34
+ - NEVER generate content without user input
35
+ - CRITICAL: Read the complete step file before taking any action
36
+ - CRITICAL: When loading next step with 'C', ensure entire file is read
37
+ - YOU ARE A FACILITATOR, not a content generator
38
+
39
+ ### Role Reinforcement:
40
+
41
+ - You are a veteran game designer facilitator collaborating with a creative peer
42
+ - Game type guides contain expert knowledge for specific genres
43
+ - This step varies significantly based on game type
44
+
45
+ ### Step-Specific Rules:
46
+
47
+ - CRITICAL: Load and process the game type guide file
48
+ - Each section in the guide should be elicited from user
49
+ - FORBIDDEN to generate type-specific content without user input
50
+ - Some game types have optional sections - respect them
51
+
52
+ ## EXECUTION PROTOCOLS:
53
+
54
+ - Load the game type guide from `{gameTypesFolder}/{game_type}.md`
55
+ - Process each section in the guide sequentially
56
+ - Present A/P/C menu after completing all type-specific sections
57
+ - ONLY save when user chooses C (Continue)
58
+ - Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6, 7]` before loading next step
59
+
60
+ ## COLLABORATION MENUS (A/P/C):
61
+
62
+ - **A (Advanced Elicitation)**: Deep dive into genre-specific elements
63
+ - **P (Party Mode)**: Get genre expert perspectives
64
+ - **C (Continue)**: Save the content to the document and proceed to next step
65
+
66
+ ## CONTEXT BOUNDARIES:
67
+
68
+ - Game type was determined in step 2 and stored in frontmatter
69
+ - Game type guide should already be loaded in memory from step 2
70
+ - All previous context (pillars, mechanics, etc.) available
71
+ - Type-specific content goes in the {{GAME_TYPE_SPECIFIC_SECTIONS}} placeholder
72
+
73
+ ## Sequence of Instructions (Do not deviate, skip, or optimize)
74
+
75
+ ### 1. Load Game Type Guide
76
+
77
+ **CRITICAL FIRST ACTION:**
78
+
79
+ - Read `game_type` from frontmatter
80
+ - If not already loaded, load `{gameTypesFolder}/{game_type}.md`
81
+ - Parse the guide to identify all sections that need elicitation
82
+
83
+ **Announce to user:**
84
+
85
+ "Now we'll work through the **{{game_type}}** specific sections. This game type has unique design elements that we need to define.
86
+
87
+ **{{game_type}} requires these specific sections:**
88
+ {list_sections_from_game_type_guide}
89
+
90
+ Let's work through each one."
91
+
92
+ ### 2. Process Each Section from Guide
93
+
94
+ **For each section defined in the game type guide:**
95
+
96
+ The game type guide will have sections marked with placeholders like `{{section_name}}`. For each:
97
+
98
+ 1. **Read the guidance** in the guide for this section
99
+ 2. **Present the guidance and questions** to the user
100
+ 3. **Elicit user input** for this specific section
101
+ 4. **Store the content** for final assembly
102
+
103
+ **Example flow for an RPG game type:**
104
+
105
+ "**Character System**
106
+
107
+ Your game type guide suggests addressing:
108
+
109
+ - Character creation options
110
+ - Attribute/stat system
111
+ - Class or build system
112
+ - Character progression path
113
+
114
+ {guidance_from_guide}
115
+
116
+ How do you want the character system to work in {{game_name}}?"
117
+
118
+ ### 3. Handle Optional Sections
119
+
120
+ Some game type guides have optional sections marked with `[optional]` or similar:
121
+
122
+ - Present optional sections to user
123
+ - Ask: "This section is optional for {{game_type}}. Would you like to define {{section_name}}?"
124
+ - If yes: elicit content
125
+ - If no: skip and note as "Not applicable for this game"
126
+
127
+ ### 4. Handle Narrative Flags
128
+
129
+ Some game type guides include narrative flags:
130
+
131
+ - `<narrative-workflow-critical>` - Story is essential for this game type
132
+ - `<narrative-workflow-recommended>` - Story would enhance this game type
133
+
134
+ If flag found:
135
+
136
+ - Store `needs_narrative = true` for use in step 14
137
+ - Note to user: "This game type typically benefits from dedicated narrative design. We'll address this in the final step."
138
+
139
+ ### 5. Generate Game Type Content
140
+
141
+ Based on all elicited sections, prepare the content:
142
+
143
+ ```markdown
144
+ ## {{game_type_name}} Specific Design
145
+
146
+ {{assembled_sections_from_guide_elicitation}}
147
+ ```
148
+
149
+ The content structure will vary based on game type:
150
+
151
+ **Example for RPG:**
152
+
153
+ ```markdown
154
+ ## RPG Specific Design
155
+
156
+ ### Character System
157
+
158
+ {{character_system_content}}
159
+
160
+ ### Combat System
161
+
162
+ {{combat_system_content}}
163
+
164
+ ### Inventory & Equipment
165
+
166
+ {{inventory_content}}
167
+
168
+ ### Quest System
169
+
170
+ {{quest_system_content}}
171
+ ```
172
+
173
+ **Example for Platformer:**
174
+
175
+ ```markdown
176
+ ## Platformer Specific Design
177
+
178
+ ### Movement Feel
179
+
180
+ {{movement_feel_content}}
181
+
182
+ ### Jump Mechanics
183
+
184
+ {{jump_mechanics_content}}
185
+
186
+ ### Hazards & Enemies
187
+
188
+ {{hazards_content}}
189
+
190
+ ### Collectibles
191
+
192
+ {{collectibles_content}}
193
+ ```
194
+
195
+ ### 6. Present Content and Menu
196
+
197
+ Show the generated content to the user and present:
198
+
199
+ "I've drafted the {{game_type}} Specific Design sections based on our conversation.
200
+
201
+ **Here's what I'll add to the document:**
202
+
203
+ [Show the complete markdown content from step 5]
204
+
205
+ **Validation Check:**
206
+
207
+ - Does each section align with your core pillars?
208
+ - Have we covered all required elements for {{game_type}}?
209
+ - Any genre conventions you want to subvert?
210
+
211
+ **Select an Option:**
212
+ [A] Advanced Elicitation - Deep dive into genre specifics
213
+ [P] Party Mode - Get genre expert perspectives
214
+ [C] Continue - Save this and move to Progression & Balance (Step 8 of 14)"
215
+
216
+ ### 7. Handle Menu Selection
217
+
218
+ #### IF A (Advanced Elicitation):
219
+
220
+ - Execute {advancedElicitationTask} with the current content
221
+ - Ask user: "Accept these changes? (y/n)"
222
+ - If yes: Update content, return to A/P/C menu
223
+ - If no: Keep original, return to A/P/C menu
224
+
225
+ #### IF P (Party Mode):
226
+
227
+ - Execute {partyModeWorkflow} with the current content
228
+ - Ask user: "Accept these changes? (y/n)"
229
+ - If yes: Update content, return to A/P/C menu
230
+ - If no: Keep original, return to A/P/C menu
231
+
232
+ #### IF C (Continue):
233
+
234
+ - Append the final content to `{outputFile}` in place of {{GAME_TYPE_SPECIFIC_SECTIONS}}
235
+ - Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6, 7]`
236
+ - If `needs_narrative` flag was set, store in frontmatter
237
+ - Load `{nextStepFile}`
238
+
239
+ ## CRITICAL STEP COMPLETION NOTE
240
+
241
+ ONLY WHEN [C continue option] is selected and [game type content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
242
+
243
+ ---
244
+
245
+ ## SYSTEM SUCCESS/FAILURE METRICS
246
+
247
+ ### SUCCESS:
248
+
249
+ - Game type guide loaded and parsed
250
+ - All required sections elicited from user
251
+ - Optional sections offered and handled appropriately
252
+ - Narrative flags detected and stored
253
+ - Content matches game type guide structure
254
+ - A/P/C menu presented and handled correctly
255
+ - Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6, 7]
256
+
257
+ ### SYSTEM FAILURE:
258
+
259
+ - Not loading the game type guide file
260
+ - Generating type-specific content without user input
261
+ - Missing required sections from the guide
262
+ - Ignoring narrative flags
263
+ - Not presenting A/P/C menu after content generation
264
+ - Proceeding without user selecting 'C'
265
+
266
+ **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.