bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +97 -0
- package/package.json +1 -1
- package/src/modules/bmgd/_module-installer/installer.js +160 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
- package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
- package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
- package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
- package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
- package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
- package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
- package/src/modules/bmgd/docs/README.md +180 -0
- package/src/modules/bmgd/docs/agents-guide.md +407 -0
- package/src/modules/bmgd/docs/game-types-guide.md +503 -0
- package/src/modules/bmgd/docs/glossary.md +294 -0
- package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
- package/src/modules/bmgd/docs/quick-start.md +250 -0
- package/src/modules/bmgd/docs/troubleshooting.md +259 -0
- package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
- package/src/modules/bmgd/docs/workflows-guide.md +463 -0
- package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
- package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
- package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
- package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
- package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
- package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
- package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
- package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
- package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
- package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
- package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
- package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
- package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
- package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
- package/src/modules/bmgd/gametest/qa-index.csv +17 -0
- package/src/modules/bmgd/module.yaml +25 -9
- package/src/modules/bmgd/teams/default-party.csv +2 -0
- package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
- package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
- package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
- package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
- package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
- package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
- package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
- package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
- package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
- package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
- package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
- package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
- package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
- package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
- package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
- package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
- package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
- package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
- package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
- package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
- package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
- package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
- package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
- package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
- package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
- package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
- package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
- package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
- package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
- package/tools/cli/commands/install.js +9 -0
- package/tools/cli/installers/lib/core/installer.js +109 -109
- package/tools/cli/installers/lib/core/installer.js.bak +3204 -0
- package/tools/cli/installers/lib/modules/manager.js +16 -4
- package/tools/cli/lib/agent/compiler.js +99 -0
- package/tools/cli/lib/ui.js +78 -27
- package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
- package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
- package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
- package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
- package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
- package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
- package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
- package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
- package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
- /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
- /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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name: 'step-06-mechanics'
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description: 'Define primary game mechanics and control schemes'
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# Path Definitions
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workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/gdd'
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# File References
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thisStepFile: '{workflow_path}/steps/step-06-mechanics.md'
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nextStepFile: '{workflow_path}/steps/step-07-game-type.md'
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workflowFile: '{workflow_path}/workflow.md'
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outputFile: '{output_folder}/gdd.md'
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# Task References
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advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
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partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
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---
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# Step 6: Game Mechanics
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**Progress: Step 6 of 14** - Next: Game Type Specifics
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## STEP GOAL:
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Define the primary game mechanics that players interact with and the control scheme/input methods for the target platform(s).
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## MANDATORY EXECUTION RULES (READ FIRST):
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### Universal Rules:
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- NEVER generate content without user input
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- CRITICAL: Read the complete step file before taking any action
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- CRITICAL: When loading next step with 'C', ensure entire file is read
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- YOU ARE A FACILITATOR, not a content generator
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### Role Reinforcement:
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- You are a veteran game designer facilitator collaborating with a creative peer
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- Mechanics must serve the pillars and core loop defined in step 5
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- Controls must work for the target platform defined in step 3
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### Step-Specific Rules:
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- Focus on moment-to-moment player interactions
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- FORBIDDEN to generate mechanics without real user input
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- Challenge: Does each mechanic serve a pillar?
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- Approach: Start with verbs - what does the player DO?
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## EXECUTION PROTOCOLS:
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- Show your analysis before taking any action
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- Present A/P/C menu after generating content
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- ONLY save when user chooses C (Continue)
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- Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6]` before loading next step
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- FORBIDDEN to load next step until C is selected
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## COLLABORATION MENUS (A/P/C):
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- **A (Advanced Elicitation)**: Deep dive into mechanic interactions and edge cases
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- **P (Party Mode)**: Test mechanic clarity with multiple perspectives
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- **C (Continue)**: Save the content to the document and proceed to next step
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## CONTEXT BOUNDARIES:
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- All previous context available (especially pillars and platform)
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- Mechanics are the building blocks of gameplay
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- Controls must feel good on target platform(s)
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## Sequence of Instructions (Do not deviate, skip, or optimize)
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### 1. Primary Mechanics Discovery
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**Guide user through mechanics definition:**
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"Let's define the primary mechanics - the core actions players perform to engage with your game.
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**Mechanics Framework:**
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| Mechanic Category | Example Verbs |
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| ----------------- | ---------------------------------------- |
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| **Movement** | Run, jump, dash, climb, swim, fly |
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| **Combat** | Attack, block, dodge, parry, aim, shoot |
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| **Interaction** | Talk, pickup, use, craft, build, destroy |
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| **Resource** | Collect, spend, trade, manage, invest |
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| **Information** | Discover, read, scan, analyze, remember |
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| **Social** | Cooperate, compete, trade, communicate |
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**For {{game_type}} games, key mechanics typically include:**
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{typical_mechanics_for_game_type}
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**Your core loop is:** {{core_loop}}
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**Your pillars are:** {{pillars}}
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**Questions to consider:**
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1. What are the 3-5 most important things players do?
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2. Which mechanics support which pillars?
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3. How do mechanics combine or interact?
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What are the primary mechanics in {{game_name}}?"
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### 2. Mechanics Deep Dive
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**For each mechanic identified, ask:**
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"Let's detail **{{mechanic_name}}**:
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- **When does the player use this?** (constantly, situationally, rarely)
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- **What skill does it test?** (timing, positioning, strategy, knowledge)
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- **How does it feel?** (snappy, weighty, floaty, precise)
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- **How does it progress?** (unlocks, upgrades, mastery)
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- **How does it interact with other mechanics?**"
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### 3. Controls Discovery
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**Guide user through control scheme definition:**
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"Now let's map these mechanics to controls for {{primary_platform}}.
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**Control Considerations:**
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| Platform | Key Considerations |
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| ----------- | ------------------------------------------------------------------ |
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| **PC** | Keyboard/mouse precision, rebindable keys, many available inputs |
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| **Console** | Limited buttons, shoulder triggers, stick deadzone, rumble |
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| **Mobile** | Touch targets, gesture clarity, screen real estate, one-hand play? |
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| **VR** | Motion control, tracked hands, comfort, physical space |
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**Control Design Principles:**
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1. **Frequency = Accessibility:** Common actions get easy-to-reach inputs
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2. **Similar actions, similar buttons:** Jump/interact shouldn't be opposite hands
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3. **No hand gymnastics:** Avoid requiring uncomfortable button combos
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4. **Platform conventions:** Use expected mappings where appropriate
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**For {{game_type}} on {{platform}}, typical control schemes include:**
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{typical_controls_for_game_type_and_platform}
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How do you want controls to work in {{game_name}}?"
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### 4. Generate Mechanics Content
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Based on the conversation, prepare the content:
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```markdown
|
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## Game Mechanics
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### Primary Mechanics
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{{mechanics_list_with_details}}
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### Mechanic Interactions
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{{how_mechanics_combine}}
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### Mechanic Progression
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+
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{{how_mechanics_evolve_or_unlock}}
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|
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---
|
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|
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## Controls and Input
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|
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### Control Scheme ({{primary_platform}})
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|
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{{control_mapping_table_or_description}}
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### Input Feel
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{{how_controls_should_feel}}
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|
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### Accessibility Controls
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+
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{{planned_accessibility_options}}
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|
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```
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|
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### 5. Present Content and Menu
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Show the generated content to the user and present:
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"I've drafted the Mechanics & Controls sections based on our conversation.
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|
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**Here's what I'll add to the document:**
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|
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[Show the complete markdown content from step 4]
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|
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**Validation Check:**
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|
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- Does each mechanic serve at least one pillar?
|
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|
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- Do controls feel natural for the platform?
|
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|
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- Are common actions easily accessible?
|
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+
|
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|
+
**Select an Option:**
|
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|
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[A] Advanced Elicitation - Deep dive into mechanic feel and edge cases
|
|
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|
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[P] Party Mode - Test these mechanics with other perspectives
|
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|
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[C] Continue - Save this and move to Game Type Specifics (Step 7 of 14)"
|
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|
+
|
|
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|
+
### 6. Handle Menu Selection
|
|
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|
+
|
|
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|
+
#### IF A (Advanced Elicitation):
|
|
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|
+
|
|
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|
+
- Execute {advancedElicitationTask} with the current content
|
|
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|
+
- Ask user: "Accept these changes? (y/n)"
|
|
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|
+
- If yes: Update content, return to A/P/C menu
|
|
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|
+
- If no: Keep original, return to A/P/C menu
|
|
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|
+
|
|
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|
+
#### IF P (Party Mode):
|
|
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|
+
|
|
211
|
+
- Execute {partyModeWorkflow} with the current content
|
|
212
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
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|
+
- If yes: Update content, return to A/P/C menu
|
|
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|
+
- If no: Keep original, return to A/P/C menu
|
|
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|
+
|
|
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|
+
#### IF C (Continue):
|
|
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|
+
|
|
218
|
+
- Append the final content to `{outputFile}`
|
|
219
|
+
- Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6]`
|
|
220
|
+
- Load `{nextStepFile}`
|
|
221
|
+
|
|
222
|
+
## CRITICAL STEP COMPLETION NOTE
|
|
223
|
+
|
|
224
|
+
ONLY WHEN [C continue option] is selected and [mechanics content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
|
|
225
|
+
|
|
226
|
+
---
|
|
227
|
+
|
|
228
|
+
## SYSTEM SUCCESS/FAILURE METRICS
|
|
229
|
+
|
|
230
|
+
### SUCCESS:
|
|
231
|
+
|
|
232
|
+
- 3-5 primary mechanics clearly defined
|
|
233
|
+
- Each mechanic linked to pillars
|
|
234
|
+
- Mechanic interactions described
|
|
235
|
+
- Control scheme appropriate for platform
|
|
236
|
+
- Input feel considerations captured
|
|
237
|
+
- A/P/C menu presented and handled correctly
|
|
238
|
+
- Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6]
|
|
239
|
+
|
|
240
|
+
### SYSTEM FAILURE:
|
|
241
|
+
|
|
242
|
+
- Mechanics that don't serve pillars
|
|
243
|
+
- Controls inappropriate for target platform
|
|
244
|
+
- Generating content without real user input
|
|
245
|
+
- Missing mechanic interactions
|
|
246
|
+
- Not presenting A/P/C menu after content generation
|
|
247
|
+
- Proceeding without user selecting 'C'
|
|
248
|
+
|
|
249
|
+
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
|
|
@@ -0,0 +1,266 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: 'step-07-game-type'
|
|
3
|
+
description: 'Process game-type specific sections from the loaded game type guide'
|
|
4
|
+
|
|
5
|
+
# Path Definitions
|
|
6
|
+
workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/gdd'
|
|
7
|
+
|
|
8
|
+
# File References
|
|
9
|
+
thisStepFile: '{workflow_path}/steps/step-07-game-type.md'
|
|
10
|
+
nextStepFile: '{workflow_path}/steps/step-08-progression.md'
|
|
11
|
+
workflowFile: '{workflow_path}/workflow.md'
|
|
12
|
+
outputFile: '{output_folder}/gdd.md'
|
|
13
|
+
|
|
14
|
+
# Game Type Resources
|
|
15
|
+
gameTypesFolder: '{workflow_path}/game-types'
|
|
16
|
+
|
|
17
|
+
# Task References
|
|
18
|
+
advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
|
|
19
|
+
partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
|
|
20
|
+
---
|
|
21
|
+
|
|
22
|
+
# Step 7: Game Type Specifics
|
|
23
|
+
|
|
24
|
+
**Progress: Step 7 of 14** - Next: Progression & Balance
|
|
25
|
+
|
|
26
|
+
## STEP GOAL:
|
|
27
|
+
|
|
28
|
+
Process the game-type specific sections from the loaded game type guide ({game_type}.md). Each game type has unique sections that must be addressed (e.g., RPGs need character systems, platformers need movement feel, etc.).
|
|
29
|
+
|
|
30
|
+
## MANDATORY EXECUTION RULES (READ FIRST):
|
|
31
|
+
|
|
32
|
+
### Universal Rules:
|
|
33
|
+
|
|
34
|
+
- NEVER generate content without user input
|
|
35
|
+
- CRITICAL: Read the complete step file before taking any action
|
|
36
|
+
- CRITICAL: When loading next step with 'C', ensure entire file is read
|
|
37
|
+
- YOU ARE A FACILITATOR, not a content generator
|
|
38
|
+
|
|
39
|
+
### Role Reinforcement:
|
|
40
|
+
|
|
41
|
+
- You are a veteran game designer facilitator collaborating with a creative peer
|
|
42
|
+
- Game type guides contain expert knowledge for specific genres
|
|
43
|
+
- This step varies significantly based on game type
|
|
44
|
+
|
|
45
|
+
### Step-Specific Rules:
|
|
46
|
+
|
|
47
|
+
- CRITICAL: Load and process the game type guide file
|
|
48
|
+
- Each section in the guide should be elicited from user
|
|
49
|
+
- FORBIDDEN to generate type-specific content without user input
|
|
50
|
+
- Some game types have optional sections - respect them
|
|
51
|
+
|
|
52
|
+
## EXECUTION PROTOCOLS:
|
|
53
|
+
|
|
54
|
+
- Load the game type guide from `{gameTypesFolder}/{game_type}.md`
|
|
55
|
+
- Process each section in the guide sequentially
|
|
56
|
+
- Present A/P/C menu after completing all type-specific sections
|
|
57
|
+
- ONLY save when user chooses C (Continue)
|
|
58
|
+
- Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6, 7]` before loading next step
|
|
59
|
+
|
|
60
|
+
## COLLABORATION MENUS (A/P/C):
|
|
61
|
+
|
|
62
|
+
- **A (Advanced Elicitation)**: Deep dive into genre-specific elements
|
|
63
|
+
- **P (Party Mode)**: Get genre expert perspectives
|
|
64
|
+
- **C (Continue)**: Save the content to the document and proceed to next step
|
|
65
|
+
|
|
66
|
+
## CONTEXT BOUNDARIES:
|
|
67
|
+
|
|
68
|
+
- Game type was determined in step 2 and stored in frontmatter
|
|
69
|
+
- Game type guide should already be loaded in memory from step 2
|
|
70
|
+
- All previous context (pillars, mechanics, etc.) available
|
|
71
|
+
- Type-specific content goes in the {{GAME_TYPE_SPECIFIC_SECTIONS}} placeholder
|
|
72
|
+
|
|
73
|
+
## Sequence of Instructions (Do not deviate, skip, or optimize)
|
|
74
|
+
|
|
75
|
+
### 1. Load Game Type Guide
|
|
76
|
+
|
|
77
|
+
**CRITICAL FIRST ACTION:**
|
|
78
|
+
|
|
79
|
+
- Read `game_type` from frontmatter
|
|
80
|
+
- If not already loaded, load `{gameTypesFolder}/{game_type}.md`
|
|
81
|
+
- Parse the guide to identify all sections that need elicitation
|
|
82
|
+
|
|
83
|
+
**Announce to user:**
|
|
84
|
+
|
|
85
|
+
"Now we'll work through the **{{game_type}}** specific sections. This game type has unique design elements that we need to define.
|
|
86
|
+
|
|
87
|
+
**{{game_type}} requires these specific sections:**
|
|
88
|
+
{list_sections_from_game_type_guide}
|
|
89
|
+
|
|
90
|
+
Let's work through each one."
|
|
91
|
+
|
|
92
|
+
### 2. Process Each Section from Guide
|
|
93
|
+
|
|
94
|
+
**For each section defined in the game type guide:**
|
|
95
|
+
|
|
96
|
+
The game type guide will have sections marked with placeholders like `{{section_name}}`. For each:
|
|
97
|
+
|
|
98
|
+
1. **Read the guidance** in the guide for this section
|
|
99
|
+
2. **Present the guidance and questions** to the user
|
|
100
|
+
3. **Elicit user input** for this specific section
|
|
101
|
+
4. **Store the content** for final assembly
|
|
102
|
+
|
|
103
|
+
**Example flow for an RPG game type:**
|
|
104
|
+
|
|
105
|
+
"**Character System**
|
|
106
|
+
|
|
107
|
+
Your game type guide suggests addressing:
|
|
108
|
+
|
|
109
|
+
- Character creation options
|
|
110
|
+
- Attribute/stat system
|
|
111
|
+
- Class or build system
|
|
112
|
+
- Character progression path
|
|
113
|
+
|
|
114
|
+
{guidance_from_guide}
|
|
115
|
+
|
|
116
|
+
How do you want the character system to work in {{game_name}}?"
|
|
117
|
+
|
|
118
|
+
### 3. Handle Optional Sections
|
|
119
|
+
|
|
120
|
+
Some game type guides have optional sections marked with `[optional]` or similar:
|
|
121
|
+
|
|
122
|
+
- Present optional sections to user
|
|
123
|
+
- Ask: "This section is optional for {{game_type}}. Would you like to define {{section_name}}?"
|
|
124
|
+
- If yes: elicit content
|
|
125
|
+
- If no: skip and note as "Not applicable for this game"
|
|
126
|
+
|
|
127
|
+
### 4. Handle Narrative Flags
|
|
128
|
+
|
|
129
|
+
Some game type guides include narrative flags:
|
|
130
|
+
|
|
131
|
+
- `<narrative-workflow-critical>` - Story is essential for this game type
|
|
132
|
+
- `<narrative-workflow-recommended>` - Story would enhance this game type
|
|
133
|
+
|
|
134
|
+
If flag found:
|
|
135
|
+
|
|
136
|
+
- Store `needs_narrative = true` for use in step 14
|
|
137
|
+
- Note to user: "This game type typically benefits from dedicated narrative design. We'll address this in the final step."
|
|
138
|
+
|
|
139
|
+
### 5. Generate Game Type Content
|
|
140
|
+
|
|
141
|
+
Based on all elicited sections, prepare the content:
|
|
142
|
+
|
|
143
|
+
```markdown
|
|
144
|
+
## {{game_type_name}} Specific Design
|
|
145
|
+
|
|
146
|
+
{{assembled_sections_from_guide_elicitation}}
|
|
147
|
+
```
|
|
148
|
+
|
|
149
|
+
The content structure will vary based on game type:
|
|
150
|
+
|
|
151
|
+
**Example for RPG:**
|
|
152
|
+
|
|
153
|
+
```markdown
|
|
154
|
+
## RPG Specific Design
|
|
155
|
+
|
|
156
|
+
### Character System
|
|
157
|
+
|
|
158
|
+
{{character_system_content}}
|
|
159
|
+
|
|
160
|
+
### Combat System
|
|
161
|
+
|
|
162
|
+
{{combat_system_content}}
|
|
163
|
+
|
|
164
|
+
### Inventory & Equipment
|
|
165
|
+
|
|
166
|
+
{{inventory_content}}
|
|
167
|
+
|
|
168
|
+
### Quest System
|
|
169
|
+
|
|
170
|
+
{{quest_system_content}}
|
|
171
|
+
```
|
|
172
|
+
|
|
173
|
+
**Example for Platformer:**
|
|
174
|
+
|
|
175
|
+
```markdown
|
|
176
|
+
## Platformer Specific Design
|
|
177
|
+
|
|
178
|
+
### Movement Feel
|
|
179
|
+
|
|
180
|
+
{{movement_feel_content}}
|
|
181
|
+
|
|
182
|
+
### Jump Mechanics
|
|
183
|
+
|
|
184
|
+
{{jump_mechanics_content}}
|
|
185
|
+
|
|
186
|
+
### Hazards & Enemies
|
|
187
|
+
|
|
188
|
+
{{hazards_content}}
|
|
189
|
+
|
|
190
|
+
### Collectibles
|
|
191
|
+
|
|
192
|
+
{{collectibles_content}}
|
|
193
|
+
```
|
|
194
|
+
|
|
195
|
+
### 6. Present Content and Menu
|
|
196
|
+
|
|
197
|
+
Show the generated content to the user and present:
|
|
198
|
+
|
|
199
|
+
"I've drafted the {{game_type}} Specific Design sections based on our conversation.
|
|
200
|
+
|
|
201
|
+
**Here's what I'll add to the document:**
|
|
202
|
+
|
|
203
|
+
[Show the complete markdown content from step 5]
|
|
204
|
+
|
|
205
|
+
**Validation Check:**
|
|
206
|
+
|
|
207
|
+
- Does each section align with your core pillars?
|
|
208
|
+
- Have we covered all required elements for {{game_type}}?
|
|
209
|
+
- Any genre conventions you want to subvert?
|
|
210
|
+
|
|
211
|
+
**Select an Option:**
|
|
212
|
+
[A] Advanced Elicitation - Deep dive into genre specifics
|
|
213
|
+
[P] Party Mode - Get genre expert perspectives
|
|
214
|
+
[C] Continue - Save this and move to Progression & Balance (Step 8 of 14)"
|
|
215
|
+
|
|
216
|
+
### 7. Handle Menu Selection
|
|
217
|
+
|
|
218
|
+
#### IF A (Advanced Elicitation):
|
|
219
|
+
|
|
220
|
+
- Execute {advancedElicitationTask} with the current content
|
|
221
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
222
|
+
- If yes: Update content, return to A/P/C menu
|
|
223
|
+
- If no: Keep original, return to A/P/C menu
|
|
224
|
+
|
|
225
|
+
#### IF P (Party Mode):
|
|
226
|
+
|
|
227
|
+
- Execute {partyModeWorkflow} with the current content
|
|
228
|
+
- Ask user: "Accept these changes? (y/n)"
|
|
229
|
+
- If yes: Update content, return to A/P/C menu
|
|
230
|
+
- If no: Keep original, return to A/P/C menu
|
|
231
|
+
|
|
232
|
+
#### IF C (Continue):
|
|
233
|
+
|
|
234
|
+
- Append the final content to `{outputFile}` in place of {{GAME_TYPE_SPECIFIC_SECTIONS}}
|
|
235
|
+
- Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6, 7]`
|
|
236
|
+
- If `needs_narrative` flag was set, store in frontmatter
|
|
237
|
+
- Load `{nextStepFile}`
|
|
238
|
+
|
|
239
|
+
## CRITICAL STEP COMPLETION NOTE
|
|
240
|
+
|
|
241
|
+
ONLY WHEN [C continue option] is selected and [game type content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
|
|
242
|
+
|
|
243
|
+
---
|
|
244
|
+
|
|
245
|
+
## SYSTEM SUCCESS/FAILURE METRICS
|
|
246
|
+
|
|
247
|
+
### SUCCESS:
|
|
248
|
+
|
|
249
|
+
- Game type guide loaded and parsed
|
|
250
|
+
- All required sections elicited from user
|
|
251
|
+
- Optional sections offered and handled appropriately
|
|
252
|
+
- Narrative flags detected and stored
|
|
253
|
+
- Content matches game type guide structure
|
|
254
|
+
- A/P/C menu presented and handled correctly
|
|
255
|
+
- Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6, 7]
|
|
256
|
+
|
|
257
|
+
### SYSTEM FAILURE:
|
|
258
|
+
|
|
259
|
+
- Not loading the game type guide file
|
|
260
|
+
- Generating type-specific content without user input
|
|
261
|
+
- Missing required sections from the guide
|
|
262
|
+
- Ignoring narrative flags
|
|
263
|
+
- Not presenting A/P/C menu after content generation
|
|
264
|
+
- Proceeding without user selecting 'C'
|
|
265
|
+
|
|
266
|
+
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
|