bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +97 -0
- package/package.json +1 -1
- package/src/modules/bmgd/_module-installer/installer.js +160 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
- package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
- package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
- package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
- package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
- package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
- package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
- package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
- package/src/modules/bmgd/docs/README.md +180 -0
- package/src/modules/bmgd/docs/agents-guide.md +407 -0
- package/src/modules/bmgd/docs/game-types-guide.md +503 -0
- package/src/modules/bmgd/docs/glossary.md +294 -0
- package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
- package/src/modules/bmgd/docs/quick-start.md +250 -0
- package/src/modules/bmgd/docs/troubleshooting.md +259 -0
- package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
- package/src/modules/bmgd/docs/workflows-guide.md +463 -0
- package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
- package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
- package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
- package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
- package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
- package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
- package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
- package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
- package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
- package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
- package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
- package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
- package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
- package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
- package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
- package/src/modules/bmgd/gametest/qa-index.csv +17 -0
- package/src/modules/bmgd/module.yaml +25 -9
- package/src/modules/bmgd/teams/default-party.csv +2 -0
- package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
- package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
- package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
- package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
- package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
- package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
- package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
- package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
- package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
- package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
- package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
- package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
- package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
- package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
- package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
- package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
- package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
- package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
- package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
- package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
- package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
- package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
- package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
- package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
- package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
- package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
- package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
- package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
- package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
- package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
- package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
- package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
- package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
- package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
- package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
- package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
- package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
- package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
- package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
- package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
- package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
- package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
- package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
- package/tools/cli/commands/install.js +9 -0
- package/tools/cli/installers/lib/core/installer.js +109 -109
- package/tools/cli/installers/lib/core/installer.js.bak +3204 -0
- package/tools/cli/installers/lib/modules/manager.js +16 -4
- package/tools/cli/lib/agent/compiler.js +99 -0
- package/tools/cli/lib/ui.js +78 -27
- package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
- package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
- package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
- package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
- package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
- package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
- package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
- package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
- package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
- package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
- package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
- package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
- package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
- /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
- /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
- /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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# BMGD Glossary
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Key game development terminology used in BMGD workflows.
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---
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## A
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### Acceptance Criteria
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Specific conditions that must be met for a story to be considered complete. Defines "done" for implementation.
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### Act Structure
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Story organization into major sections (typically 3 acts: Setup, Confrontation, Resolution).
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---
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## B
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List of pending work items (epics, stories) waiting to be scheduled and implemented.
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Design of significant enemy encounters, typically featuring unique mechanics and increased challenge.
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### Character Arc
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The transformation a character undergoes through the story, from initial state to final state.
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### Core Fantasy
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The emotional experience players seek from your game. What they want to FEEL.
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The fundamental cycle of actions players repeat throughout gameplay. The heart of your game.
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Narrative communicated through the game world itself—visual details, audio, found documents—rather than explicit dialogue.
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### Epic
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In fighting games, the precise timing information for moves (startup, active, recovery frames).
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Document capturing the game's core vision, pillars, target audience, and scope. Foundation for the GDD.
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### Game Design Document (GDD)
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Comprehensive document detailing all aspects of game design: mechanics, systems, content, and more.
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### Hot Path
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+
|
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103
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+
Code that executes frequently (every frame). Must be optimized for performance.
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104
|
+
|
|
105
|
+
---
|
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106
|
+
|
|
107
|
+
## I
|
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108
|
+
|
|
109
|
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### Idle Progression
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110
|
+
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111
|
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Game mechanics where progress continues even when the player isn't actively playing.
|
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112
|
+
|
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113
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+
---
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114
|
+
|
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115
|
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## K
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116
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117
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### Kishotenketsu
|
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118
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+
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119
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+
Four-act story structure from East Asian narrative tradition (Introduction, Development, Twist, Conclusion).
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120
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+
|
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121
|
+
---
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122
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+
|
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123
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## L
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124
|
+
|
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125
|
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### Localization
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|
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127
|
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Adapting game content for different languages and cultures.
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128
|
+
|
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129
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+
---
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130
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+
|
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131
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## M
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132
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### MDA Framework
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+
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135
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Mechanics → Dynamics → Aesthetics. Framework for analyzing and designing games.
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+
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### Meta-Progression
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+
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Persistent progression that carries between individual runs or sessions.
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+
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141
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### Metroidvania
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|
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Genre featuring interconnected world exploration with ability-gated progression.
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|
+
|
|
145
|
+
---
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|
146
|
+
|
|
147
|
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## N
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+
|
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149
|
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### Narrative Complexity
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|
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+
How central story is to the game experience (Critical, Heavy, Moderate, Light).
|
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+
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|
+
### Netcode
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154
|
+
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155
|
+
Networking code handling multiplayer communication and synchronization.
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+
|
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|
+
---
|
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158
|
+
|
|
159
|
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## P
|
|
160
|
+
|
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161
|
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### Permadeath
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|
162
|
+
|
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163
|
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Game mechanic where character death is permanent, typically requiring a new run.
|
|
164
|
+
|
|
165
|
+
### Player Agency
|
|
166
|
+
|
|
167
|
+
The degree to which players can make meaningful choices that affect outcomes.
|
|
168
|
+
|
|
169
|
+
### Procedural Generation
|
|
170
|
+
|
|
171
|
+
Algorithmic creation of game content (levels, items, characters) rather than hand-crafted.
|
|
172
|
+
|
|
173
|
+
---
|
|
174
|
+
|
|
175
|
+
## R
|
|
176
|
+
|
|
177
|
+
### Retrospective
|
|
178
|
+
|
|
179
|
+
Team meeting after completing work to reflect on what went well and what to improve.
|
|
180
|
+
|
|
181
|
+
### Roguelike
|
|
182
|
+
|
|
183
|
+
Genre featuring procedural generation, permadeath, and run-based progression.
|
|
184
|
+
|
|
185
|
+
### Run
|
|
186
|
+
|
|
187
|
+
A single playthrough in a roguelike or run-based game, from start to death/completion.
|
|
188
|
+
|
|
189
|
+
---
|
|
190
|
+
|
|
191
|
+
## S
|
|
192
|
+
|
|
193
|
+
### Sprint
|
|
194
|
+
|
|
195
|
+
Time-boxed period of development work, typically 1-2 weeks.
|
|
196
|
+
|
|
197
|
+
### Sprint Status
|
|
198
|
+
|
|
199
|
+
Tracking document showing current sprint progress, story states, and blockers.
|
|
200
|
+
|
|
201
|
+
### Story
|
|
202
|
+
|
|
203
|
+
Smallest unit of implementable work with clear acceptance criteria. Part of an epic.
|
|
204
|
+
|
|
205
|
+
### Story Context
|
|
206
|
+
|
|
207
|
+
Assembled documentation and code context needed to implement a specific story.
|
|
208
|
+
|
|
209
|
+
### Story Gates
|
|
210
|
+
|
|
211
|
+
Points where story progression is blocked until certain gameplay conditions are met.
|
|
212
|
+
|
|
213
|
+
---
|
|
214
|
+
|
|
215
|
+
## T
|
|
216
|
+
|
|
217
|
+
### Tech Spec
|
|
218
|
+
|
|
219
|
+
Technical specification document detailing how a feature will be implemented.
|
|
220
|
+
|
|
221
|
+
### TDD (Test-Driven Development)
|
|
222
|
+
|
|
223
|
+
Development approach: write tests first, then implement code to pass them.
|
|
224
|
+
|
|
225
|
+
---
|
|
226
|
+
|
|
227
|
+
## U
|
|
228
|
+
|
|
229
|
+
### UI/UX
|
|
230
|
+
|
|
231
|
+
User Interface / User Experience. How players interact with and experience the game.
|
|
232
|
+
|
|
233
|
+
---
|
|
234
|
+
|
|
235
|
+
## V
|
|
236
|
+
|
|
237
|
+
### Visual Novel
|
|
238
|
+
|
|
239
|
+
Genre focused on narrative with static images, dialogue, and player choices.
|
|
240
|
+
|
|
241
|
+
### Voice Acting
|
|
242
|
+
|
|
243
|
+
Recorded spoken dialogue for game characters.
|
|
244
|
+
|
|
245
|
+
---
|
|
246
|
+
|
|
247
|
+
## W
|
|
248
|
+
|
|
249
|
+
### Workflow
|
|
250
|
+
|
|
251
|
+
Structured process for completing a specific type of work (e.g., GDD creation, story implementation).
|
|
252
|
+
|
|
253
|
+
### Workflow Status
|
|
254
|
+
|
|
255
|
+
Current state of project workflows, tracking which phases and documents are complete.
|
|
256
|
+
|
|
257
|
+
### World Building
|
|
258
|
+
|
|
259
|
+
Creation of the game's setting, including history, culture, geography, and lore.
|
|
260
|
+
|
|
261
|
+
---
|
|
262
|
+
|
|
263
|
+
## BMGD-Specific Terms
|
|
264
|
+
|
|
265
|
+
### A/P/C Menu
|
|
266
|
+
|
|
267
|
+
Options presented after content generation:
|
|
268
|
+
|
|
269
|
+
- **A** - Advanced Elicitation (explore deeper)
|
|
270
|
+
- **P** - Party Mode (multi-agent discussion)
|
|
271
|
+
- **C** - Continue (save and proceed)
|
|
272
|
+
|
|
273
|
+
### Narrative Complexity Levels
|
|
274
|
+
|
|
275
|
+
- **Critical** - Story IS the game (visual novels)
|
|
276
|
+
- **Heavy** - Deep narrative with gameplay (RPGs)
|
|
277
|
+
- **Moderate** - Meaningful story supporting gameplay
|
|
278
|
+
- **Light** - Minimal story, gameplay-focused
|
|
279
|
+
|
|
280
|
+
### Step-File Architecture
|
|
281
|
+
|
|
282
|
+
BMGD workflow pattern using separate markdown files for each workflow step.
|
|
283
|
+
|
|
284
|
+
### Workflow-Install Pattern
|
|
285
|
+
|
|
286
|
+
Phase 4 workflows inherit from BMM base and add BMGD-specific overrides.
|
|
287
|
+
|
|
288
|
+
---
|
|
289
|
+
|
|
290
|
+
## Next Steps
|
|
291
|
+
|
|
292
|
+
- **[Quick Start Guide](./quick-start.md)** - Get started with BMGD
|
|
293
|
+
- **[Game Types Guide](./game-types-guide.md)** - Game genre reference
|
|
294
|
+
- **[Troubleshooting](./troubleshooting.md)** - Common issues and solutions
|
|
@@ -0,0 +1,288 @@
|
|
|
1
|
+
# BMGD Quick-Flow Guide
|
|
2
|
+
|
|
3
|
+
Fast-track workflows for rapid game prototyping and flexible development.
|
|
4
|
+
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
## Game Solo Dev Agent
|
|
8
|
+
|
|
9
|
+
For dedicated quick-flow development, use the **Game Solo Dev** agent (Indie). This agent is optimized for solo developers and small teams who want to skip the full planning phases and ship fast.
|
|
10
|
+
|
|
11
|
+
**Switch to Game Solo Dev:** Type `@game-solo-dev` or select the agent from your IDE.
|
|
12
|
+
|
|
13
|
+
The Game Solo Dev agent includes:
|
|
14
|
+
|
|
15
|
+
- `quick-prototype` - Rapid mechanic testing
|
|
16
|
+
- `quick-dev` - Flexible feature implementation
|
|
17
|
+
- `create-tech-spec` - Create implementation-ready specs
|
|
18
|
+
- `code-review` - Quality checks
|
|
19
|
+
- `test-framework` - Automated testing setup
|
|
20
|
+
|
|
21
|
+
---
|
|
22
|
+
|
|
23
|
+
## Overview
|
|
24
|
+
|
|
25
|
+
Quick-flow workflows skip the full BMGD planning phases when you need to move fast. Use them for:
|
|
26
|
+
|
|
27
|
+
- Testing a game mechanic idea
|
|
28
|
+
- Implementing a small feature
|
|
29
|
+
- Rapid prototyping before committing to design
|
|
30
|
+
- Bug fixes and tweaks
|
|
31
|
+
|
|
32
|
+
```
|
|
33
|
+
Full BMGD Flow:
|
|
34
|
+
Brief → GDD → Architecture → Sprint Planning → Stories → Implementation
|
|
35
|
+
|
|
36
|
+
Quick-Flow:
|
|
37
|
+
Idea → Quick-Prototype → Quick-Dev → Done
|
|
38
|
+
```
|
|
39
|
+
|
|
40
|
+
---
|
|
41
|
+
|
|
42
|
+
## Quick-Prototype
|
|
43
|
+
|
|
44
|
+
**Command:** `quick-prototype`
|
|
45
|
+
**Agent:** Game Designer, Game Developer
|
|
46
|
+
**Purpose:** Rapidly test gameplay ideas with minimal setup
|
|
47
|
+
|
|
48
|
+
### When to Use
|
|
49
|
+
|
|
50
|
+
- You have a mechanic idea and want to test the "feel"
|
|
51
|
+
- You're not sure if something will be fun
|
|
52
|
+
- You want to experiment before committing to design
|
|
53
|
+
- You need a proof of concept
|
|
54
|
+
|
|
55
|
+
### Workflow Steps
|
|
56
|
+
|
|
57
|
+
1. **Define Scope** - What are you prototyping? (mechanic, feature, system)
|
|
58
|
+
2. **Set Success Criteria** - How will you know if it works?
|
|
59
|
+
3. **Rapid Implementation** - Build the minimum to test the idea
|
|
60
|
+
4. **Playtest and Evaluate** - Does it feel right?
|
|
61
|
+
|
|
62
|
+
### Prototype Principles
|
|
63
|
+
|
|
64
|
+
- **Minimum Viable Prototype** - Only what's needed to test the idea
|
|
65
|
+
- **Hardcode First** - Magic numbers are fine, extract later
|
|
66
|
+
- **Skip Edge Cases** - Happy path only for now
|
|
67
|
+
- **Placeholder Everything** - Cubes, debug text, temp sounds
|
|
68
|
+
- **Comment Intent** - Mark what's temporary vs keeper code
|
|
69
|
+
|
|
70
|
+
### Example Session
|
|
71
|
+
|
|
72
|
+
```
|
|
73
|
+
You: quick-prototype
|
|
74
|
+
|
|
75
|
+
Agent: What are you prototyping?
|
|
76
|
+
|
|
77
|
+
You: I want to test a grappling hook mechanic. Player should be
|
|
78
|
+
able to aim at surfaces and pull themselves toward the hook point.
|
|
79
|
+
|
|
80
|
+
Agent: What makes this prototype successful?
|
|
81
|
+
|
|
82
|
+
You: 1. Aiming feels responsive and intuitive
|
|
83
|
+
2. The pull movement feels satisfying, not floaty
|
|
84
|
+
3. Player can chain hooks without awkward pauses
|
|
85
|
+
|
|
86
|
+
Agent: [Implements minimal grappling hook]
|
|
87
|
+
|
|
88
|
+
Agent: Prototype complete! Playtest results:
|
|
89
|
+
- Aiming: Works, consider adding aim assist
|
|
90
|
+
- Movement: Pull is smooth, might need speed curve
|
|
91
|
+
- Chaining: Currently has 0.2s delay, feels sluggish
|
|
92
|
+
|
|
93
|
+
Next: [d] Develop further | [i] Iterate | [a] Archive
|
|
94
|
+
```
|
|
95
|
+
|
|
96
|
+
### After Prototyping
|
|
97
|
+
|
|
98
|
+
- **Develop** (`d`) - Use `quick-dev` to build production code
|
|
99
|
+
- **Iterate** (`i`) - Adjust and re-test the prototype
|
|
100
|
+
- **Archive** (`a`) - Keep as reference, move on to other ideas
|
|
101
|
+
|
|
102
|
+
---
|
|
103
|
+
|
|
104
|
+
## Quick-Dev
|
|
105
|
+
|
|
106
|
+
**Command:** `quick-dev`
|
|
107
|
+
**Agent:** Game Developer
|
|
108
|
+
**Purpose:** Flexible development with game-specific considerations
|
|
109
|
+
|
|
110
|
+
### When to Use
|
|
111
|
+
|
|
112
|
+
- Implementing a feature from a tech-spec
|
|
113
|
+
- Building on a successful prototype
|
|
114
|
+
- Making changes that don't need full story workflow
|
|
115
|
+
- Quick fixes and improvements
|
|
116
|
+
|
|
117
|
+
### Workflow Modes
|
|
118
|
+
|
|
119
|
+
**Mode A: Tech-Spec Driven**
|
|
120
|
+
|
|
121
|
+
```
|
|
122
|
+
You: quick-dev tech-spec-combat.md
|
|
123
|
+
Agent: [Loads spec, extracts tasks, implements]
|
|
124
|
+
```
|
|
125
|
+
|
|
126
|
+
**Mode B: Direct Instructions**
|
|
127
|
+
|
|
128
|
+
```
|
|
129
|
+
You: quick-dev implement double-jump for the player
|
|
130
|
+
Agent: [Evaluates complexity, offers planning options]
|
|
131
|
+
```
|
|
132
|
+
|
|
133
|
+
**Mode C: From Prototype**
|
|
134
|
+
|
|
135
|
+
```
|
|
136
|
+
You: quick-dev from the grappling hook prototype
|
|
137
|
+
Agent: [Loads prototype, productionizes code]
|
|
138
|
+
```
|
|
139
|
+
|
|
140
|
+
### Game-Specific Checks
|
|
141
|
+
|
|
142
|
+
Quick-dev includes automatic consideration of:
|
|
143
|
+
|
|
144
|
+
- **Performance** - No allocations in hot paths, object pooling
|
|
145
|
+
- **Feel** - Input responsiveness, visual/audio feedback
|
|
146
|
+
- **Integration** - Save/load, multiplayer sync, platform testing
|
|
147
|
+
|
|
148
|
+
### Example Session
|
|
149
|
+
|
|
150
|
+
```
|
|
151
|
+
You: quick-dev implement enemy patrol behavior
|
|
152
|
+
|
|
153
|
+
Agent: This looks like a focused feature. Options:
|
|
154
|
+
[t] Plan first - Create tech-spec (recommended)
|
|
155
|
+
[r] Prototype first - Test the idea
|
|
156
|
+
[e] Execute directly
|
|
157
|
+
|
|
158
|
+
You: e
|
|
159
|
+
|
|
160
|
+
Agent: Any additional guidance? (patterns, files, constraints)
|
|
161
|
+
|
|
162
|
+
You: Use the existing AIController base class. Enemies should
|
|
163
|
+
patrol between waypoints and return if player leaves range.
|
|
164
|
+
|
|
165
|
+
Agent: [Implements patrol behavior]
|
|
166
|
+
|
|
167
|
+
Agent: Implementation Complete!
|
|
168
|
+
Files Modified: EnemyAI.cs, PatrolBehavior.cs
|
|
169
|
+
Tests: Unit tests added for patrol state machine
|
|
170
|
+
Performance: No per-frame allocations
|
|
171
|
+
|
|
172
|
+
Recommended: Playtest the changes
|
|
173
|
+
```
|
|
174
|
+
|
|
175
|
+
### Complexity Routing
|
|
176
|
+
|
|
177
|
+
Quick-dev automatically detects complex requests and offers alternatives:
|
|
178
|
+
|
|
179
|
+
| Signals | Recommendation |
|
|
180
|
+
| -------------------------------------- | ---------------------- |
|
|
181
|
+
| Single mechanic, bug fix, tweak | Execute directly |
|
|
182
|
+
| Multiple systems, performance-critical | Plan first (tech-spec) |
|
|
183
|
+
| Platform/system level work | Use full BMGD workflow |
|
|
184
|
+
|
|
185
|
+
---
|
|
186
|
+
|
|
187
|
+
## Choosing Between Quick-Flows
|
|
188
|
+
|
|
189
|
+
| Scenario | Use |
|
|
190
|
+
| ----------------------- | ------------------------------- |
|
|
191
|
+
| "Will this be fun?" | `quick-prototype` |
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| "How should this feel?" | `quick-prototype` |
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| "Build this feature" | `quick-dev` |
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|
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| "Fix this bug" | `quick-dev` |
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| "Test then build" | `quick-prototype` → `quick-dev` |
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+
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---
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|
|
199
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## Quick-Flow vs Full BMGD
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|
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|
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### Use Quick-Flow When
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|
+
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|
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|
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- The scope is small and well-understood
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|
+
- You're experimenting or prototyping
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+
- You have a clear tech-spec already
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|
+
- The work doesn't affect core game systems significantly
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|
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|
+
|
|
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|
+
### Use Full BMGD When
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+
|
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210
|
+
- Building a major feature or system
|
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|
+
- The scope is unclear or large
|
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|
+
- Multiple team members need alignment
|
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|
+
- The work affects game pillars or core loop
|
|
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|
+
- You need documentation for future reference
|
|
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|
+
|
|
216
|
+
---
|
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|
+
|
|
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|
+
## Checklists
|
|
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|
+
|
|
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|
+
### Quick-Prototype Checklist
|
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|
+
|
|
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|
+
**Before:**
|
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|
+
|
|
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|
+
- [ ] Prototype scope defined
|
|
225
|
+
- [ ] Success criteria established (2-3 items)
|
|
226
|
+
|
|
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|
+
**During:**
|
|
228
|
+
|
|
229
|
+
- [ ] Minimum viable code written
|
|
230
|
+
- [ ] Placeholder assets used
|
|
231
|
+
- [ ] Core functionality testable
|
|
232
|
+
|
|
233
|
+
**After:**
|
|
234
|
+
|
|
235
|
+
- [ ] Each criterion evaluated
|
|
236
|
+
- [ ] Decision made (develop/iterate/archive)
|
|
237
|
+
|
|
238
|
+
### Quick-Dev Checklist
|
|
239
|
+
|
|
240
|
+
**Before:**
|
|
241
|
+
|
|
242
|
+
- [ ] Context loaded (spec, prototype, or guidance)
|
|
243
|
+
- [ ] Files to modify identified
|
|
244
|
+
- [ ] Patterns understood
|
|
245
|
+
|
|
246
|
+
**During:**
|
|
247
|
+
|
|
248
|
+
- [ ] All tasks completed
|
|
249
|
+
- [ ] No allocations in hot paths
|
|
250
|
+
- [ ] Frame rate maintained
|
|
251
|
+
|
|
252
|
+
**After:**
|
|
253
|
+
|
|
254
|
+
- [ ] Game runs without errors
|
|
255
|
+
- [ ] Feature works as specified
|
|
256
|
+
- [ ] Manual playtest completed
|
|
257
|
+
|
|
258
|
+
---
|
|
259
|
+
|
|
260
|
+
## Tips for Success
|
|
261
|
+
|
|
262
|
+
### 1. Timebox Prototypes
|
|
263
|
+
|
|
264
|
+
Set a limit (e.g., 2 hours) for prototyping. If it's not working by then, step back and reconsider.
|
|
265
|
+
|
|
266
|
+
### 2. Embrace Programmer Art
|
|
267
|
+
|
|
268
|
+
Prototypes don't need to look good. Focus on feel, not visuals.
|
|
269
|
+
|
|
270
|
+
### 3. Test on Target Hardware
|
|
271
|
+
|
|
272
|
+
What feels right on your dev machine might not feel right on target platform.
|
|
273
|
+
|
|
274
|
+
### 4. Document Learnings
|
|
275
|
+
|
|
276
|
+
Even failed prototypes teach something. Note what you learned.
|
|
277
|
+
|
|
278
|
+
### 5. Know When to Graduate
|
|
279
|
+
|
|
280
|
+
If quick-dev keeps expanding scope, stop and create proper stories.
|
|
281
|
+
|
|
282
|
+
---
|
|
283
|
+
|
|
284
|
+
## Next Steps
|
|
285
|
+
|
|
286
|
+
- **[Workflows Guide](./workflows-guide.md)** - Full workflow reference
|
|
287
|
+
- **[Agents Guide](./agents-guide.md)** - Agent capabilities
|
|
288
|
+
- **[Quick Start Guide](./quick-start.md)** - Getting started with BMGD
|