bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/CHANGELOG.md +97 -0
  2. package/package.json +1 -1
  3. package/src/modules/bmgd/_module-installer/installer.js +160 -0
  4. package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
  5. package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
  6. package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
  7. package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
  8. package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
  9. package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
  10. package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
  11. package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
  12. package/src/modules/bmgd/docs/README.md +180 -0
  13. package/src/modules/bmgd/docs/agents-guide.md +407 -0
  14. package/src/modules/bmgd/docs/game-types-guide.md +503 -0
  15. package/src/modules/bmgd/docs/glossary.md +294 -0
  16. package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
  17. package/src/modules/bmgd/docs/quick-start.md +250 -0
  18. package/src/modules/bmgd/docs/troubleshooting.md +259 -0
  19. package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
  20. package/src/modules/bmgd/docs/workflows-guide.md +463 -0
  21. package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
  22. package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
  23. package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
  24. package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
  25. package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
  26. package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
  27. package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
  28. package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
  29. package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
  30. package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
  31. package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
  32. package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
  33. package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
  34. package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
  35. package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
  36. package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
  37. package/src/modules/bmgd/gametest/qa-index.csv +17 -0
  38. package/src/modules/bmgd/module.yaml +25 -9
  39. package/src/modules/bmgd/teams/default-party.csv +2 -0
  40. package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
  41. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
  42. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
  43. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
  44. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
  45. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
  46. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
  47. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
  48. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
  49. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
  50. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
  51. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
  52. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
  53. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
  54. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
  55. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
  56. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
  57. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
  58. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
  59. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
  60. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
  61. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
  62. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
  63. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
  64. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
  65. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
  66. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
  67. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
  68. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
  69. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
  70. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
  71. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
  72. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
  73. package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
  74. package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
  75. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
  76. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
  77. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
  78. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
  79. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
  80. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
  81. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
  82. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
  83. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
  84. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
  85. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
  86. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
  87. package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
  88. package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
  89. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
  90. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
  91. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
  92. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
  93. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
  94. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
  95. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
  96. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
  97. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
  98. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
  99. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
  100. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
  101. package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
  102. package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
  103. package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
  104. package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
  105. package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
  106. package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
  107. package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
  108. package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
  109. package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
  110. package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
  111. package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
  112. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
  113. package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
  114. package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
  115. package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
  116. package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
  117. package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
  118. package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
  119. package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
  120. package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
  121. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
  122. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
  123. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
  124. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
  125. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
  126. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
  127. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
  128. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
  129. package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
  130. package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
  131. package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
  132. package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
  133. package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
  134. package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
  135. package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
  136. package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
  137. package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
  138. package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
  139. package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
  140. package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
  141. package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
  142. package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
  143. package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
  144. package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
  145. package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
  146. package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
  147. package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
  148. package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
  149. package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
  150. package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
  151. package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
  152. package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
  153. package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
  154. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
  155. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
  156. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
  157. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
  158. package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
  159. package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
  160. package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
  161. package/tools/cli/commands/install.js +9 -0
  162. package/tools/cli/installers/lib/core/installer.js +109 -109
  163. package/tools/cli/installers/lib/core/installer.js.bak +3204 -0
  164. package/tools/cli/installers/lib/modules/manager.js +16 -4
  165. package/tools/cli/lib/agent/compiler.js +99 -0
  166. package/tools/cli/lib/ui.js +78 -27
  167. package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
  168. package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
  169. package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
  170. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
  171. package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
  172. package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
  173. package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
  174. package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
  175. package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
  176. package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
  177. package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
  178. package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
  179. package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
  180. package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
  181. package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
  182. package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
  183. /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
  184. /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
  185. /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
  186. /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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+ ---
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+ name: 'step-06-dialogue'
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+ description: 'Define dialogue style, key conversations, and branching systems'
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+
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+ # Path Definitions
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+ workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/narrative'
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+
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+ # File References
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+ thisStepFile: '{workflow_path}/steps/step-06-dialogue.md'
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+ nextStepFile: '{workflow_path}/steps/step-07-environmental.md'
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+ workflowFile: '{workflow_path}/workflow.md'
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+ outputFile: '{output_folder}/narrative-design.md'
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+
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+ # Task References
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+ advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
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+ partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
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+ ---
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+
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+ # Step 6: Dialogue Systems
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+
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+ **Progress: Step 6 of 11** - Next: Environmental Storytelling
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+
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+ ## STEP GOAL:
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+
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+ Define dialogue style, key conversations, and branching dialogue systems if applicable.
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+
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+ ## MANDATORY EXECUTION RULES (READ FIRST):
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+
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+ ### Universal Rules:
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+
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+ - NEVER generate content without user input
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+ - CRITICAL: Read the complete step file before taking any action
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+ - CRITICAL: When loading next step with 'C', ensure entire file is read
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+ - YOU ARE A FACILITATOR, not a content generator
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+ - NEVER mention time estimates
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+
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+ ### Role Reinforcement:
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+
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+ - You are a narrative design facilitator
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+ - Dialogue is how characters come alive
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+ - Style should match tone and setting
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+
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+ ### Step-Specific Rules:
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+
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+ - FORBIDDEN to write dialogue without user direction
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+ - Define style and systems, not actual dialogue
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+ - Consider technical implementation implications
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+
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+ ## EXECUTION PROTOCOLS:
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+
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+ - Show your analysis before taking any action
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+ - Present A/P/C menu after generating content
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+ - ONLY save when user chooses C (Continue)
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+ - Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6]` before loading next step
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+
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+ ## COLLABORATION MENUS (A/P/C):
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+
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+ - **A (Advanced Elicitation)**: Explore dialogue depth
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+ - **P (Party Mode)**: Get perspectives on dialogue approach
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+ - **C (Continue)**: Save the content and proceed
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+
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+ ## Sequence of Instructions (Do not deviate, skip, or optimize)
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+
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+ ### 1. Dialogue Style Discovery
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+
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+ "**Let's define how characters speak in {{game_name}}.**
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+
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+ **Style considerations:**
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+
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+ | Aspect | Options |
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+ | ------------- | ---------------------------- |
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+ | **Formality** | Formal ←→ Casual |
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+ | **Period** | Period-appropriate ←→ Modern |
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+ | **Length** | Verbose ←→ Concise |
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+ | **Humor** | Serious ←→ Comedic |
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+ | **Profanity** | None ←→ Heavy |
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+
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+ **Questions:**
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+
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+ - How do different characters speak differently?
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+ - Are there speech patterns or verbal tics?
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+ - What's the overall voice of the game?
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+
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+ Describe your dialogue style:"
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+
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+ ### 2. Key Conversations Discovery
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+
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+ "**List key conversations/dialogue moments.**
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+
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+ For each important conversation:
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+
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+ - **Who is involved?**
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+ - **When does it occur?**
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+ - **What's discussed?**
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+ - **Narrative purpose** - What does it accomplish?
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+ - **Emotional tone**
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+
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+ What are the key conversations in {{game_name}}?"
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+
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+ ### 3. Branching Dialogue Discovery
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+
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+ "**Does {{game_name}} have branching dialogue?**
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+
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+ If yes, describe:
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+
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+ - **How many branches/paths?**
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+ - **What determines branches?** (player choice, stats, flags)
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+ - **Do branches converge or stay separate?**
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+ - **How much unique dialogue?**
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+ - **What are the consequences of choices?**
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+
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+ Describe your branching system (or indicate N/A):"
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+
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+ ### 4. Generate Dialogue Content
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+
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+ Based on the conversation, prepare the content:
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+
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+ ```markdown
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+ ## Dialogue Framework
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+
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+ ### Dialogue Style
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+
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+ **Overall Voice:** {{dialogue_voice}}
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+
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+ **Style Elements:**
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+
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+ - Formality: {{formality_level}}
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+ - Period: {{period_style}}
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+ - Verbosity: {{verbosity}}
130
+ - Humor: {{humor_level}}
131
+ - Profanity: {{profanity_level}}
132
+
133
+ **Character Voice Distinctions:**
134
+ {{how_characters_differ}}
135
+
136
+ ---
137
+
138
+ ### Key Conversations
139
+
140
+ {{for_each_conversation}}
141
+
142
+ #### {{conversation_name}}
143
+
144
+ **Participants:** {{who}}
145
+ **When:** {{timing}}
146
+ **Topic:** {{what_discussed}}
147
+ **Purpose:** {{narrative_function}}
148
+ **Tone:** {{emotional_tone}}
149
+ {{/for_each}}
150
+
151
+ ---
152
+
153
+ ### Branching Dialogue System
154
+
155
+ {{if_branching}}
156
+ **System Type:** {{branching_type}}
157
+
158
+ **Branch Triggers:** {{what_causes_branches}}
159
+
160
+ **Branch Scope:**
161
+
162
+ - Total branches: {{branch_count}}
163
+ - Convergence: {{do_they_converge}}
164
+ - Unique content: {{percentage_unique}}
165
+
166
+ **Consequence System:**
167
+ {{how_choices_matter}}
168
+ {{/if_branching}}
169
+
170
+ {{if_not_branching}}
171
+ **System:** Linear dialogue
172
+ **Notes:** {{why_linear}}
173
+ {{/if_not_branching}}
174
+ ```
175
+
176
+ ### 5. Present Content and Menu
177
+
178
+ Show the generated content to the user and present:
179
+
180
+ "I've documented the dialogue framework.
181
+
182
+ **Here's what I'll add to the document:**
183
+
184
+ [Show the complete markdown content from step 4]
185
+
186
+ **Dialogue Summary:**
187
+
188
+ - Style: {{style_summary}}
189
+ - Key conversations: {{count}}
190
+ - Branching: {{yes_no}}
191
+
192
+ **Validation Check:**
193
+
194
+ - Does style match your tone?
195
+ - Are key conversations identified?
196
+ - Is branching scope realistic?
197
+
198
+ **Select an Option:**
199
+ [A] Advanced Elicitation - Explore dialogue depth
200
+ [P] Party Mode - Get perspectives on dialogue approach
201
+ [C] Continue - Save this and move to Environmental Storytelling (Step 7 of 11)"
202
+
203
+ ### 6. Handle Menu Selection
204
+
205
+ #### IF A (Advanced Elicitation):
206
+
207
+ - Execute {advancedElicitationTask} with the current content
208
+ - Ask user: "Accept these changes? (y/n)"
209
+ - If yes: Update content, return to A/P/C menu
210
+ - If no: Keep original, return to A/P/C menu
211
+
212
+ #### IF P (Party Mode):
213
+
214
+ - Execute {partyModeWorkflow} with the current content
215
+ - Ask user: "Accept these changes? (y/n)"
216
+ - If yes: Update content, return to A/P/C menu
217
+ - If no: Keep original, return to A/P/C menu
218
+
219
+ #### IF C (Continue):
220
+
221
+ - Append the final content to `{outputFile}`
222
+ - Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6]`
223
+ - Load `{nextStepFile}`
224
+
225
+ ## CRITICAL STEP COMPLETION NOTE
226
+
227
+ ONLY WHEN [C continue option] is selected and [dialogue content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
228
+
229
+ ---
230
+
231
+ ## SYSTEM SUCCESS/FAILURE METRICS
232
+
233
+ ### SUCCESS:
234
+
235
+ - Dialogue style clearly defined
236
+ - Key conversations identified
237
+ - Branching system documented (if applicable)
238
+ - Style matches game tone
239
+ - A/P/C menu presented and handled correctly
240
+ - Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6]
241
+
242
+ ### SYSTEM FAILURE:
243
+
244
+ - Writing actual dialogue without direction
245
+ - Style disconnected from tone
246
+ - Missing branching documentation
247
+ - Not presenting A/P/C menu after content
248
+ - Proceeding without user selecting 'C'
249
+
250
+ **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
@@ -0,0 +1,244 @@
1
+ ---
2
+ name: 'step-07-environmental'
3
+ description: 'Plan environmental storytelling including visual, audio, and found documents'
4
+
5
+ # Path Definitions
6
+ workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/narrative'
7
+
8
+ # File References
9
+ thisStepFile: '{workflow_path}/steps/step-07-environmental.md'
10
+ nextStepFile: '{workflow_path}/steps/step-08-delivery.md'
11
+ workflowFile: '{workflow_path}/workflow.md'
12
+ outputFile: '{output_folder}/narrative-design.md'
13
+
14
+ # Task References
15
+ advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
16
+ partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
17
+ ---
18
+
19
+ # Step 7: Environmental Storytelling
20
+
21
+ **Progress: Step 7 of 11** - Next: Narrative Delivery
22
+
23
+ ## STEP GOAL:
24
+
25
+ Define how story is told through the environment: visual storytelling, audio storytelling, and found documents/collectibles.
26
+
27
+ ## MANDATORY EXECUTION RULES (READ FIRST):
28
+
29
+ ### Universal Rules:
30
+
31
+ - NEVER generate content without user input
32
+ - CRITICAL: Read the complete step file before taking any action
33
+ - CRITICAL: When loading next step with 'C', ensure entire file is read
34
+ - YOU ARE A FACILITATOR, not a content generator
35
+ - NEVER mention time estimates
36
+
37
+ ### Role Reinforcement:
38
+
39
+ - You are a narrative design facilitator
40
+ - Show, don't tell - environmental storytelling is powerful
41
+ - Help user think beyond dialogue
42
+
43
+ ### Step-Specific Rules:
44
+
45
+ - FORBIDDEN to design environmental narrative without user input
46
+ - Connect environmental elements to story
47
+ - Consider implementation effort
48
+
49
+ ## EXECUTION PROTOCOLS:
50
+
51
+ - Show your analysis before taking any action
52
+ - Present A/P/C menu after generating content
53
+ - ONLY save when user chooses C (Continue)
54
+ - Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6, 7]` before loading next step
55
+
56
+ ## COLLABORATION MENUS (A/P/C):
57
+
58
+ - **A (Advanced Elicitation)**: Explore environmental depth
59
+ - **P (Party Mode)**: Get perspectives on environmental storytelling
60
+ - **C (Continue)**: Save the content and proceed
61
+
62
+ ## Sequence of Instructions (Do not deviate, skip, or optimize)
63
+
64
+ ### 1. Visual Storytelling Discovery
65
+
66
+ "**How will you tell story through visuals in {{game_name}}?**
67
+
68
+ **Visual storytelling elements:**
69
+
70
+ - **Set dressing and props** - What objects tell stories?
71
+ - **Environmental damage/aftermath** - What happened here?
72
+ - **Visual symbolism** - Recurring images with meaning
73
+ - **Color and lighting** - Mood and meaning through visuals
74
+ - **Character design details** - What do appearances reveal?
75
+
76
+ How will visuals tell story in {{game_name}}?"
77
+
78
+ ### 2. Audio Storytelling Discovery
79
+
80
+ "**How will audio contribute to storytelling?**
81
+
82
+ **Audio storytelling elements:**
83
+
84
+ - **Ambient sounds** - What do players hear in the world?
85
+ - **Music emotional cues** - How does music guide feeling?
86
+ - **Voice acting** - How is it used beyond dialogue?
87
+ - **Audio logs/recordings** - Found audio content?
88
+ - **Sound design** - Sounds that carry meaning
89
+
90
+ How will audio tell story in {{game_name}}?"
91
+
92
+ ### 3. Found Documents Discovery
93
+
94
+ "**Will you have found documents?** (Journals, notes, emails, etc.)
95
+
96
+ If yes, describe:
97
+
98
+ - **Types of documents** - What forms do they take?
99
+ - **How many** - Approximate count
100
+ - **What they reveal** - Backstory? World-building? Character?
101
+ - **Optional vs required** - Must players find them?
102
+ - **Reward for finding** - Achievement? Story unlock? Lore only?
103
+
104
+ Describe your found documents (or indicate N/A):"
105
+
106
+ ### 4. Generate Environmental Content
107
+
108
+ Based on the conversation, prepare the content:
109
+
110
+ ```markdown
111
+ ## Environmental Storytelling
112
+
113
+ ### Visual Storytelling
114
+
115
+ **Set Dressing:**
116
+ {{set_dressing_approach}}
117
+
118
+ **Environmental Details:**
119
+ {{environmental_storytelling_examples}}
120
+
121
+ **Visual Symbolism:**
122
+ {{symbolic_elements}}
123
+
124
+ **Color and Lighting:**
125
+ {{color_lighting_approach}}
126
+
127
+ ---
128
+
129
+ ### Audio Storytelling
130
+
131
+ **Ambient Design:**
132
+ {{ambient_sound_approach}}
133
+
134
+ **Music Integration:**
135
+ {{music_storytelling}}
136
+
137
+ **Voice Elements:**
138
+ {{voice_beyond_dialogue}}
139
+
140
+ **Sound Design Narrative:**
141
+ {{meaningful_sounds}}
142
+
143
+ ---
144
+
145
+ ### Found Documents
146
+
147
+ {{if_has_documents}}
148
+ **Document Types:**
149
+ {{document_types}}
150
+
151
+ **Quantity:** {{approximate_count}}
152
+
153
+ **Content Focus:**
154
+ {{what_documents_reveal}}
155
+
156
+ **Discovery:**
157
+
158
+ - Required: {{required_documents}}
159
+ - Optional: {{optional_documents}}
160
+
161
+ **Rewards:** {{finding_rewards}}
162
+ {{/if_has_documents}}
163
+
164
+ {{if_no_documents}}
165
+ **Approach:** No found documents
166
+ **Rationale:** {{why_no_documents}}
167
+ {{/if_no_documents}}
168
+ ```
169
+
170
+ ### 5. Present Content and Menu
171
+
172
+ Show the generated content to the user and present:
173
+
174
+ "I've documented the environmental storytelling approach.
175
+
176
+ **Here's what I'll add to the document:**
177
+
178
+ [Show the complete markdown content from step 4]
179
+
180
+ **Environmental Summary:**
181
+
182
+ - Visual elements: Defined
183
+ - Audio elements: Defined
184
+ - Found documents: {{yes_no}}
185
+
186
+ **Validation Check:**
187
+
188
+ - Does visual storytelling match your world?
189
+ - Is audio approach realistic for scope?
190
+ - Are found documents well-integrated?
191
+
192
+ **Select an Option:**
193
+ [A] Advanced Elicitation - Explore environmental depth
194
+ [P] Party Mode - Get perspectives on environmental storytelling
195
+ [C] Continue - Save this and move to Narrative Delivery (Step 8 of 11)"
196
+
197
+ ### 6. Handle Menu Selection
198
+
199
+ #### IF A (Advanced Elicitation):
200
+
201
+ - Execute {advancedElicitationTask} with the current content
202
+ - Ask user: "Accept these changes? (y/n)"
203
+ - If yes: Update content, return to A/P/C menu
204
+ - If no: Keep original, return to A/P/C menu
205
+
206
+ #### IF P (Party Mode):
207
+
208
+ - Execute {partyModeWorkflow} with the current content
209
+ - Ask user: "Accept these changes? (y/n)"
210
+ - If yes: Update content, return to A/P/C menu
211
+ - If no: Keep original, return to A/P/C menu
212
+
213
+ #### IF C (Continue):
214
+
215
+ - Append the final content to `{outputFile}`
216
+ - Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6, 7]`
217
+ - Load `{nextStepFile}`
218
+
219
+ ## CRITICAL STEP COMPLETION NOTE
220
+
221
+ ONLY WHEN [C continue option] is selected and [environmental content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
222
+
223
+ ---
224
+
225
+ ## SYSTEM SUCCESS/FAILURE METRICS
226
+
227
+ ### SUCCESS:
228
+
229
+ - Visual storytelling approach defined
230
+ - Audio storytelling integrated
231
+ - Found documents documented (if applicable)
232
+ - Elements connect to story themes
233
+ - A/P/C menu presented and handled correctly
234
+ - Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6, 7]
235
+
236
+ ### SYSTEM FAILURE:
237
+
238
+ - Creating environmental details without user input
239
+ - Elements disconnected from story
240
+ - Missing audio considerations
241
+ - Not presenting A/P/C menu after content
242
+ - Proceeding without user selecting 'C'
243
+
244
+ **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.