bmad-method 6.0.0-alpha.17 → 6.0.0-alpha.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/CHANGELOG.md +97 -0
  2. package/package.json +1 -1
  3. package/src/modules/bmgd/_module-installer/installer.js +160 -0
  4. package/src/modules/bmgd/_module-installer/platform-specifics/claude-code.js +23 -0
  5. package/src/modules/bmgd/_module-installer/platform-specifics/windsurf.js +18 -0
  6. package/src/modules/bmgd/agents/game-architect.agent.yaml +23 -8
  7. package/src/modules/bmgd/agents/game-designer.agent.yaml +38 -18
  8. package/src/modules/bmgd/agents/game-dev.agent.yaml +30 -14
  9. package/src/modules/bmgd/agents/game-qa.agent.yaml +64 -0
  10. package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +27 -39
  11. package/src/modules/bmgd/agents/game-solo-dev.agent.yaml +56 -0
  12. package/src/modules/bmgd/docs/README.md +180 -0
  13. package/src/modules/bmgd/docs/agents-guide.md +407 -0
  14. package/src/modules/bmgd/docs/game-types-guide.md +503 -0
  15. package/src/modules/bmgd/docs/glossary.md +294 -0
  16. package/src/modules/bmgd/docs/quick-flow-guide.md +288 -0
  17. package/src/modules/bmgd/docs/quick-start.md +250 -0
  18. package/src/modules/bmgd/docs/troubleshooting.md +259 -0
  19. package/src/modules/bmgd/docs/workflow-overview.jpg +0 -0
  20. package/src/modules/bmgd/docs/workflows-guide.md +463 -0
  21. package/src/modules/bmgd/gametest/knowledge/balance-testing.md +220 -0
  22. package/src/modules/bmgd/gametest/knowledge/certification-testing.md +319 -0
  23. package/src/modules/bmgd/gametest/knowledge/compatibility-testing.md +228 -0
  24. package/src/modules/bmgd/gametest/knowledge/godot-testing.md +376 -0
  25. package/src/modules/bmgd/gametest/knowledge/input-testing.md +315 -0
  26. package/src/modules/bmgd/gametest/knowledge/localization-testing.md +304 -0
  27. package/src/modules/bmgd/gametest/knowledge/multiplayer-testing.md +322 -0
  28. package/src/modules/bmgd/gametest/knowledge/performance-testing.md +204 -0
  29. package/src/modules/bmgd/gametest/knowledge/playtesting.md +384 -0
  30. package/src/modules/bmgd/gametest/knowledge/qa-automation.md +190 -0
  31. package/src/modules/bmgd/gametest/knowledge/regression-testing.md +280 -0
  32. package/src/modules/bmgd/gametest/knowledge/save-testing.md +280 -0
  33. package/src/modules/bmgd/gametest/knowledge/smoke-testing.md +404 -0
  34. package/src/modules/bmgd/gametest/knowledge/test-priorities.md +271 -0
  35. package/src/modules/bmgd/gametest/knowledge/unity-testing.md +383 -0
  36. package/src/modules/bmgd/gametest/knowledge/unreal-testing.md +388 -0
  37. package/src/modules/bmgd/gametest/qa-index.csv +17 -0
  38. package/src/modules/bmgd/module.yaml +25 -9
  39. package/src/modules/bmgd/teams/default-party.csv +2 -0
  40. package/src/modules/bmgd/teams/team-gamedev.yaml +12 -1
  41. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md +164 -0
  42. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md +210 -0
  43. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md +289 -0
  44. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md +275 -0
  45. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.md +49 -0
  46. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +29 -8
  47. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01-init.md +223 -0
  48. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-01b-continue.md +151 -0
  49. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-02-vision.md +218 -0
  50. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-03-market.md +218 -0
  51. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md +231 -0
  52. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-05-scope.md +242 -0
  53. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-06-references.md +224 -0
  54. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-07-content.md +282 -0
  55. package/src/modules/bmgd/workflows/1-preproduction/game-brief/steps/step-08-complete.md +296 -0
  56. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.md +62 -0
  57. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +40 -9
  58. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01-init.md +248 -0
  59. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md +173 -0
  60. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-02-context.md +332 -0
  61. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md +245 -0
  62. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-04-vision.md +229 -0
  63. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md +258 -0
  64. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md +249 -0
  65. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md +266 -0
  66. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-08-progression.md +272 -0
  67. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-09-levels.md +264 -0
  68. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md +255 -0
  69. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-11-technical.md +275 -0
  70. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-12-epics.md +284 -0
  71. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md +250 -0
  72. package/src/modules/bmgd/workflows/2-design/gdd/steps/step-14-complete.md +335 -0
  73. package/src/modules/bmgd/workflows/2-design/gdd/workflow.md +61 -0
  74. package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +27 -7
  75. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01-init.md +228 -0
  76. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-01b-continue.md +163 -0
  77. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-02-foundation.md +262 -0
  78. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-03-story.md +238 -0
  79. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-04-characters.md +297 -0
  80. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-05-world.md +262 -0
  81. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-06-dialogue.md +250 -0
  82. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-07-environmental.md +244 -0
  83. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-08-delivery.md +264 -0
  84. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-09-integration.md +254 -0
  85. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-10-production.md +262 -0
  86. package/src/modules/bmgd/workflows/2-design/narrative/steps/step-11-complete.md +331 -0
  87. package/src/modules/bmgd/workflows/2-design/narrative/workflow.md +57 -0
  88. package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +53 -8
  89. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01-init.md +223 -0
  90. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-01b-continue.md +153 -0
  91. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-02-context.md +262 -0
  92. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-03-starter.md +290 -0
  93. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-04-decisions.md +300 -0
  94. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-05-crosscutting.md +319 -0
  95. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-06-structure.md +304 -0
  96. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-07-patterns.md +349 -0
  97. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-08-validation.md +293 -0
  98. package/src/modules/bmgd/workflows/3-technical/game-architecture/steps/step-09-complete.md +302 -0
  99. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.md +55 -0
  100. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +50 -21
  101. package/src/modules/bmgd/workflows/4-production/code-review/checklist.md +23 -0
  102. package/src/modules/bmgd/workflows/4-production/code-review/instructions.xml +225 -0
  103. package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +18 -15
  104. package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +1 -1
  105. package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +1 -1
  106. package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +11 -6
  107. package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +332 -214
  108. package/src/modules/bmgd/workflows/4-production/create-story/instructions.xml +298 -0
  109. package/src/modules/bmgd/workflows/4-production/create-story/template.md +3 -5
  110. package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +12 -7
  111. package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +65 -23
  112. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.xml +409 -0
  113. package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +13 -3
  114. package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +4 -4
  115. package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +12 -7
  116. package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +32 -41
  117. package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +13 -13
  118. package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +6 -1
  119. package/src/modules/bmgd/workflows/4-production/sprint-status/instructions.md +229 -0
  120. package/src/modules/bmgd/workflows/4-production/sprint-status/workflow.yaml +35 -0
  121. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/instructions.md +140 -0
  122. package/src/modules/bmgd/workflows/bmgd-quick-flow/create-tech-spec/workflow.yaml +27 -0
  123. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/checklist.md +37 -0
  124. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/instructions.md +220 -0
  125. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml +45 -0
  126. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/checklist.md +26 -0
  127. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/instructions.md +156 -0
  128. package/src/modules/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml +36 -0
  129. package/src/modules/bmgd/workflows/gametest/automate/checklist.md +93 -0
  130. package/src/modules/bmgd/workflows/gametest/automate/instructions.md +317 -0
  131. package/src/modules/bmgd/workflows/gametest/automate/workflow.yaml +50 -0
  132. package/src/modules/bmgd/workflows/gametest/performance/checklist.md +96 -0
  133. package/src/modules/bmgd/workflows/gametest/performance/instructions.md +323 -0
  134. package/src/modules/bmgd/workflows/gametest/performance/performance-template.md +256 -0
  135. package/src/modules/bmgd/workflows/gametest/performance/workflow.yaml +48 -0
  136. package/src/modules/bmgd/workflows/gametest/playtest-plan/checklist.md +93 -0
  137. package/src/modules/bmgd/workflows/gametest/playtest-plan/instructions.md +297 -0
  138. package/src/modules/bmgd/workflows/gametest/playtest-plan/playtest-template.md +208 -0
  139. package/src/modules/bmgd/workflows/gametest/playtest-plan/workflow.yaml +59 -0
  140. package/src/modules/bmgd/workflows/gametest/test-design/checklist.md +98 -0
  141. package/src/modules/bmgd/workflows/gametest/test-design/instructions.md +280 -0
  142. package/src/modules/bmgd/workflows/gametest/test-design/test-design-template.md +205 -0
  143. package/src/modules/bmgd/workflows/gametest/test-design/workflow.yaml +47 -0
  144. package/src/modules/bmgd/workflows/gametest/test-framework/checklist.md +103 -0
  145. package/src/modules/bmgd/workflows/gametest/test-framework/instructions.md +348 -0
  146. package/src/modules/bmgd/workflows/gametest/test-framework/workflow.yaml +48 -0
  147. package/src/modules/bmgd/workflows/gametest/test-review/checklist.md +87 -0
  148. package/src/modules/bmgd/workflows/gametest/test-review/instructions.md +272 -0
  149. package/src/modules/bmgd/workflows/gametest/test-review/test-review-template.md +203 -0
  150. package/src/modules/bmgd/workflows/gametest/test-review/workflow.yaml +48 -0
  151. package/src/modules/bmgd/workflows/workflow-status/init/instructions.md +299 -0
  152. package/src/modules/bmgd/workflows/workflow-status/init/workflow.yaml +29 -0
  153. package/src/modules/bmgd/workflows/workflow-status/instructions.md +395 -0
  154. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-brownfield.yaml +65 -0
  155. package/src/modules/bmgd/workflows/workflow-status/paths/gamedev-greenfield.yaml +71 -0
  156. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-brownfield.yaml +29 -0
  157. package/src/modules/bmgd/workflows/workflow-status/paths/quickflow-greenfield.yaml +39 -0
  158. package/src/modules/bmgd/workflows/workflow-status/project-levels.yaml +63 -0
  159. package/src/modules/bmgd/workflows/workflow-status/workflow-status-template.yaml +24 -0
  160. package/src/modules/bmgd/workflows/workflow-status/workflow.yaml +30 -0
  161. package/tools/cli/commands/install.js +9 -0
  162. package/tools/cli/installers/lib/core/installer.js +109 -109
  163. package/tools/cli/installers/lib/core/installer.js.bak +3204 -0
  164. package/tools/cli/installers/lib/modules/manager.js +16 -4
  165. package/tools/cli/lib/agent/compiler.js +99 -0
  166. package/tools/cli/lib/ui.js +78 -27
  167. package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +0 -502
  168. package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +0 -398
  169. package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +0 -256
  170. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +0 -267
  171. package/src/modules/bmgd/workflows/4-production/epic-tech-context/checklist.md +0 -17
  172. package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +0 -164
  173. package/src/modules/bmgd/workflows/4-production/epic-tech-context/template.md +0 -76
  174. package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +0 -58
  175. package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +0 -16
  176. package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +0 -34
  177. package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +0 -209
  178. package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +0 -63
  179. package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +0 -111
  180. package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +0 -28
  181. package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +0 -117
  182. package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +0 -25
  183. /package/src/modules/bmgd/workflows/1-preproduction/game-brief/{template.md → templates/game-brief-template.md} +0 -0
  184. /package/src/modules/bmgd/workflows/2-design/gdd/{gdd-template.md → templates/gdd-template.md} +0 -0
  185. /package/src/modules/bmgd/workflows/2-design/narrative/{narrative-template.md → templates/narrative-template.md} +0 -0
  186. /package/src/modules/bmgd/workflows/3-technical/game-architecture/{architecture-template.md → templates/architecture-template.md} +0 -0
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+ ---
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+ name: 'step-10-art-audio'
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+ description: 'Define art style and audio direction'
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+
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+ # Path Definitions
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+ workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/gdd'
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+
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+ # File References
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+ thisStepFile: '{workflow_path}/steps/step-10-art-audio.md'
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+ nextStepFile: '{workflow_path}/steps/step-11-technical.md'
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+ workflowFile: '{workflow_path}/workflow.md'
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+ outputFile: '{output_folder}/gdd.md'
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+
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+ # Task References
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+ advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
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+ partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
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+ ---
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+
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+ # Step 10: Art & Audio
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+
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+ **Progress: Step 10 of 14** - Next: Technical Specs
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+
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+ ## STEP GOAL:
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+
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+ Define the visual art style and audio/music direction for the game, establishing the aesthetic identity that will guide all asset creation.
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+
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+ ## MANDATORY EXECUTION RULES (READ FIRST):
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+
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+ ### Universal Rules:
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+
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+ - NEVER generate content without user input
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+ - CRITICAL: Read the complete step file before taking any action
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+ - CRITICAL: When loading next step with 'C', ensure entire file is read
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+ - YOU ARE A FACILITATOR, not a content generator
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+
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+ ### Role Reinforcement:
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+
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+ - You are a veteran game designer facilitator collaborating with a creative peer
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+ - Art and audio define the player's emotional experience
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+ - These decisions heavily impact scope and team requirements
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+
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+ ### Step-Specific Rules:
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+
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+ - Focus on direction and mood, not specific asset lists
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+ - FORBIDDEN to generate art/audio direction without user input
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+ - Reference games or other media when helpful
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+ - Consider platform constraints on art complexity
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+
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+ ## EXECUTION PROTOCOLS:
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+
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+ - Show your analysis before taking any action
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+ - Present A/P/C menu after generating content
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+ - ONLY save when user chooses C (Continue)
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+ - Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]` before loading next step
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+ - FORBIDDEN to load next step until C is selected
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+
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+ ## COLLABORATION MENUS (A/P/C):
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+
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+ - **A (Advanced Elicitation)**: Deep dive into aesthetic choices
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+ - **P (Party Mode)**: Get artistic perspectives
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+ - **C (Continue)**: Save the content to the document and proceed to next step
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+
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+ ## CONTEXT BOUNDARIES:
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+
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+ - All previous context available (especially platform and audience)
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+ - Art style should match game pillars and tone
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+ - Audio must work on target platform(s)
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+
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+ ## Sequence of Instructions (Do not deviate, skip, or optimize)
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+
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+ ### 1. Art Style Discovery
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+
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+ **Guide user through visual direction:**
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+
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+ "Let's define the visual identity of {{game_name}}.
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+
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+ **Art Style Categories:**
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+
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+ | Style | Description | Examples |
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+ | --------------- | ---------------------------- | ------------------------- |
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+ | **Pixel Art** | Retro-styled discrete pixels | Celeste, Shovel Knight |
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+ | **Low-Poly** | Simple 3D geometry | Superhot, Monument Valley |
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+ | **Hand-Drawn** | Illustration-like visuals | Cuphead, Hollow Knight |
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+ | **Realistic** | Photorealistic graphics | AAA titles |
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+ | **Stylized 3D** | Non-realistic 3D | Fortnite, Zelda: BotW |
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+ | **Vector/Flat** | Clean shapes, minimal | Thomas Was Alone |
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+ | **Mixed Media** | Combining multiple styles | Paper Mario |
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+
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+ **Visual Elements to Consider:**
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+
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+ - **Color Palette:** Vibrant, muted, monochromatic, complementary?
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+ - **Lighting:** Dramatic, soft, realistic, stylized?
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+ - **Camera:** 2D side, top-down, isometric, 3D third/first person?
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+ - **Character Design:** Cute, realistic, abstract, iconic?
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+
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+ **For {{game_type}} on {{platform}}, common art styles include:**
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+ {typical_art_styles_for_game_type}
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+
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+ What visual style do you envision for {{game_name}}?"
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+
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+ ### 2. Art Reference Gathering
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+
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+ "Are there any games, films, or art that inspire the look of {{game_name}}?
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+
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+ Examples help communicate the vision:
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+
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+ - 'The lighting of Limbo with the colors of Journey'
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+ - 'Pixel art like Hyper Light Drifter but with a warmer palette'
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+ - 'Studio Ghibli-inspired environments'
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+
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+ What references capture the visual feel you want?"
112
+
113
+ ### 3. Audio Direction Discovery
114
+
115
+ **Guide user through audio/music direction:**
116
+
117
+ "Now let's define the audio identity of {{game_name}}.
118
+
119
+ **Music Style Considerations:**
120
+
121
+ | Style | Mood | Examples |
122
+ | ------------------ | ------------------- | --------------------- |
123
+ | **Chiptune/8-bit** | Retro, energetic | Shovel Knight |
124
+ | **Orchestral** | Epic, emotional | Zelda, Final Fantasy |
125
+ | **Electronic** | Modern, driving | Hotline Miami, FURI |
126
+ | **Ambient** | Atmospheric, subtle | Journey, INSIDE |
127
+ | **Rock/Metal** | Intense, aggressive | DOOM, Devil May Cry |
128
+ | **Jazz/Lo-fi** | Chill, stylish | Persona, VA-11 Hall-A |
129
+ | **Dynamic** | Adapts to gameplay | DOOM, Ape Out |
130
+
131
+ **Sound Design Considerations:**
132
+
133
+ - **Feedback Sounds:** How responsive and punchy?
134
+ - **Environmental Audio:** How immersive?
135
+ - **Voice/Dialogue:** None, grunts, partial, full VO?
136
+ - **Accessibility:** Audio cues for visual elements?
137
+
138
+ **For {{game_type}} games, typical audio approaches include:**
139
+ {typical_audio_for_game_type}
140
+
141
+ What audio direction fits {{game_name}}?"
142
+
143
+ ### 4. Generate Art & Audio Content
144
+
145
+ Based on the conversation, prepare the content:
146
+
147
+ ```markdown
148
+ ## Art and Audio Direction
149
+
150
+ ### Art Style
151
+
152
+ {{art_style_description}}
153
+
154
+ #### Visual References
155
+
156
+ {{reference_games_and_media}}
157
+
158
+ #### Color Palette
159
+
160
+ {{color_direction}}
161
+
162
+ #### Camera and Perspective
163
+
164
+ {{camera_style}}
165
+
166
+ ### Audio and Music
167
+
168
+ {{audio_direction_description}}
169
+
170
+ #### Music Style
171
+
172
+ {{music_genre_and_mood}}
173
+
174
+ #### Sound Design
175
+
176
+ {{sound_design_approach}}
177
+
178
+ #### Voice/Dialogue
179
+
180
+ {{voice_approach}}
181
+
182
+ ### Aesthetic Goals
183
+
184
+ {{how_art_and_audio_support_game_pillars}}
185
+ ```
186
+
187
+ ### 5. Present Content and Menu
188
+
189
+ Show the generated content to the user and present:
190
+
191
+ "I've drafted the Art & Audio Direction based on our conversation.
192
+
193
+ **Here's what I'll add to the document:**
194
+
195
+ [Show the complete markdown content from step 4]
196
+
197
+ **Validation Check:**
198
+
199
+ - Does the art style support your game pillars?
200
+ - Is the audio direction achievable for your scope?
201
+ - Do art and audio work together cohesively?
202
+
203
+ **Select an Option:**
204
+ [A] Advanced Elicitation - Deep dive into aesthetic details
205
+ [P] Party Mode - Get artistic perspectives
206
+ [C] Continue - Save this and move to Technical Specs (Step 11 of 14)"
207
+
208
+ ### 6. Handle Menu Selection
209
+
210
+ #### IF A (Advanced Elicitation):
211
+
212
+ - Execute {advancedElicitationTask} with the current content
213
+ - Ask user: "Accept these changes? (y/n)"
214
+ - If yes: Update content, return to A/P/C menu
215
+ - If no: Keep original, return to A/P/C menu
216
+
217
+ #### IF P (Party Mode):
218
+
219
+ - Execute {partyModeWorkflow} with the current content
220
+ - Ask user: "Accept these changes? (y/n)"
221
+ - If yes: Update content, return to A/P/C menu
222
+ - If no: Keep original, return to A/P/C menu
223
+
224
+ #### IF C (Continue):
225
+
226
+ - Append the final content to `{outputFile}`
227
+ - Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]`
228
+ - Load `{nextStepFile}`
229
+
230
+ ## CRITICAL STEP COMPLETION NOTE
231
+
232
+ ONLY WHEN [C continue option] is selected and [art/audio content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
233
+
234
+ ---
235
+
236
+ ## SYSTEM SUCCESS/FAILURE METRICS
237
+
238
+ ### SUCCESS:
239
+
240
+ - Art style clearly defined with references
241
+ - Audio direction documented
242
+ - Aesthetic supports game pillars and tone
243
+ - Platform constraints considered
244
+ - A/P/C menu presented and handled correctly
245
+ - Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
246
+
247
+ ### SYSTEM FAILURE:
248
+
249
+ - Generating art/audio direction without user input
250
+ - Art style inappropriate for target platform
251
+ - Missing references that help communicate vision
252
+ - Not presenting A/P/C menu after content generation
253
+ - Proceeding without user selecting 'C'
254
+
255
+ **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
@@ -0,0 +1,275 @@
1
+ ---
2
+ name: 'step-11-technical'
3
+ description: 'Define technical specifications and requirements'
4
+
5
+ # Path Definitions
6
+ workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/gdd'
7
+
8
+ # File References
9
+ thisStepFile: '{workflow_path}/steps/step-11-technical.md'
10
+ nextStepFile: '{workflow_path}/steps/step-12-epics.md'
11
+ workflowFile: '{workflow_path}/workflow.md'
12
+ outputFile: '{output_folder}/gdd.md'
13
+
14
+ # Task References
15
+ advancedElicitationTask: '{project-root}/_bmad/core/tasks/advanced-elicitation.xml'
16
+ partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
17
+ ---
18
+
19
+ # Step 11: Technical Specifications
20
+
21
+ **Progress: Step 11 of 14** - Next: Epic Structure
22
+
23
+ ## STEP GOAL:
24
+
25
+ Define technical requirements including performance targets, platform-specific details, and asset requirements. This provides a bridge to the architecture workflow.
26
+
27
+ ## MANDATORY EXECUTION RULES (READ FIRST):
28
+
29
+ ### Universal Rules:
30
+
31
+ - NEVER generate content without user input
32
+ - CRITICAL: Read the complete step file before taking any action
33
+ - CRITICAL: When loading next step with 'C', ensure entire file is read
34
+ - YOU ARE A FACILITATOR, not a content generator
35
+
36
+ ### Role Reinforcement:
37
+
38
+ - You are a veteran game designer facilitator collaborating with a creative peer
39
+ - Technical specs inform the architecture workflow
40
+ - Not all technical decisions are made here - architecture comes later
41
+
42
+ ### Step-Specific Rules:
43
+
44
+ - Focus on requirements, not implementation details
45
+ - FORBIDDEN to generate tech specs without user input
46
+ - Keep scope appropriate - detailed architecture comes in a separate workflow
47
+ - Reference target platform(s) from step 3
48
+
49
+ ## EXECUTION PROTOCOLS:
50
+
51
+ - Show your analysis before taking any action
52
+ - Present A/P/C menu after generating content
53
+ - ONLY save when user chooses C (Continue)
54
+ - Update frontmatter `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]` before loading next step
55
+ - FORBIDDEN to load next step until C is selected
56
+
57
+ ## COLLABORATION MENUS (A/P/C):
58
+
59
+ - **A (Advanced Elicitation)**: Deep dive into technical requirements
60
+ - **P (Party Mode)**: Get technical perspectives
61
+ - **C (Continue)**: Save the content to the document and proceed to next step
62
+
63
+ ## CONTEXT BOUNDARIES:
64
+
65
+ - All previous context available (especially platform from step 3)
66
+ - This is GDD-level specs, not architecture-level details
67
+ - Engine/framework selection happens in architecture workflow
68
+
69
+ ## Sequence of Instructions (Do not deviate, skip, or optimize)
70
+
71
+ ### 1. Performance Requirements Discovery
72
+
73
+ **Guide user through performance targets:**
74
+
75
+ "Let's define the technical requirements for {{game_name}}.
76
+
77
+ **Performance Targets:**
78
+
79
+ | Platform | Typical Targets |
80
+ | ----------- | ------------------------------------------- |
81
+ | **PC** | 60fps @ 1080p minimum, 4K optional |
82
+ | **Console** | 30fps or 60fps depending on visual fidelity |
83
+ | **Mobile** | 30fps, thermal management, battery life |
84
+ | **Web** | 30-60fps, file size under 50MB |
85
+ | **VR** | 72-90fps minimum, latency critical |
86
+
87
+ **For {{game_type}} on {{platform}}:**
88
+
89
+ **Questions to consider:**
90
+
91
+ 1. What frame rate are you targeting?
92
+ 2. What resolutions should be supported?
93
+ 3. What's the acceptable load time?
94
+ 4. Any specific performance priorities? (visuals vs frame rate)
95
+
96
+ What are your performance targets for {{game_name}}?"
97
+
98
+ ### 2. Platform-Specific Requirements
99
+
100
+ **Guide user through platform details:**
101
+
102
+ "Now let's capture platform-specific considerations for {{platform}}.
103
+
104
+ **Platform-Specific Questions:**
105
+
106
+ **PC:**
107
+
108
+ - Minimum and recommended specs?
109
+ - Steam/Epic/itch.io features to support?
110
+ - Mod support planned?
111
+ - Cloud saves?
112
+
113
+ **Console:**
114
+
115
+ - Certification requirements awareness?
116
+ - Controller-only or hybrid input?
117
+ - Achievement/trophy integration?
118
+
119
+ **Mobile:**
120
+
121
+ - iOS minimum version? Android API level?
122
+ - Portrait, landscape, or both?
123
+ - Offline play required?
124
+ - In-app purchases planned?
125
+
126
+ **Web:**
127
+
128
+ - Target browsers?
129
+ - WebGL version?
130
+ - Maximum build size?
131
+
132
+ What platform-specific requirements matter for {{game_name}}?"
133
+
134
+ ### 3. Asset Requirements Discovery
135
+
136
+ **Guide user through asset considerations:**
137
+
138
+ "Finally, let's document asset requirements and constraints.
139
+
140
+ **Asset Categories:**
141
+
142
+ | Category | Considerations |
143
+ | -------------------- | ------------------------------------- |
144
+ | **Sprites/Textures** | Resolution, count estimates, atlasing |
145
+ | **3D Models** | Poly budgets, LOD levels, rigging |
146
+ | **Animations** | Frame counts, skeletal vs sprite |
147
+ | **Audio** | Music tracks, SFX count, voice lines |
148
+ | **UI** | Resolution scaling, localization |
149
+
150
+ **Questions to consider:**
151
+
152
+ 1. What are the major asset categories you'll need?
153
+ 2. Any rough estimates on asset counts?
154
+ 3. What quality level are you targeting?
155
+ 4. Any external assets planned (asset store, licensed content)?
156
+
157
+ What are the key asset requirements for {{game_name}}?"
158
+
159
+ ### 4. Generate Technical Content
160
+
161
+ Based on the conversation, prepare the content:
162
+
163
+ ```markdown
164
+ ## Technical Specifications
165
+
166
+ ### Performance Requirements
167
+
168
+ {{performance_targets_description}}
169
+
170
+ #### Frame Rate Target
171
+
172
+ {{target_fps}}
173
+
174
+ #### Resolution Support
175
+
176
+ {{resolution_targets}}
177
+
178
+ #### Load Times
179
+
180
+ {{load_time_requirements}}
181
+
182
+ ### Platform-Specific Details
183
+
184
+ {{platform_specific_requirements}}
185
+
186
+ #### {{platform}} Requirements
187
+
188
+ {{platform_details}}
189
+
190
+ ### Asset Requirements
191
+
192
+ {{asset_requirements_overview}}
193
+
194
+ #### Art Assets
195
+
196
+ {{art_asset_requirements}}
197
+
198
+ #### Audio Assets
199
+
200
+ {{audio_asset_requirements}}
201
+
202
+ #### External Assets
203
+
204
+ {{third_party_asset_plans}}
205
+
206
+ ### Technical Constraints
207
+
208
+ {{any_known_limitations_or_requirements}}
209
+ ```
210
+
211
+ ### 5. Present Content and Menu
212
+
213
+ Show the generated content to the user and present:
214
+
215
+ "I've drafted the Technical Specifications based on our conversation.
216
+
217
+ **Here's what I'll add to the document:**
218
+
219
+ [Show the complete markdown content from step 4]
220
+
221
+ **Note:** This is GDD-level technical planning. Detailed architecture decisions (engine selection, specific technologies, system design) will be addressed in the Architecture workflow after the GDD is complete.
222
+
223
+ **Select an Option:**
224
+ [A] Advanced Elicitation - Deep dive into technical requirements
225
+ [P] Party Mode - Get technical perspectives
226
+ [C] Continue - Save this and move to Epic Structure (Step 12 of 14)"
227
+
228
+ ### 6. Handle Menu Selection
229
+
230
+ #### IF A (Advanced Elicitation):
231
+
232
+ - Execute {advancedElicitationTask} with the current content
233
+ - Ask user: "Accept these changes? (y/n)"
234
+ - If yes: Update content, return to A/P/C menu
235
+ - If no: Keep original, return to A/P/C menu
236
+
237
+ #### IF P (Party Mode):
238
+
239
+ - Execute {partyModeWorkflow} with the current content
240
+ - Ask user: "Accept these changes? (y/n)"
241
+ - If yes: Update content, return to A/P/C menu
242
+ - If no: Keep original, return to A/P/C menu
243
+
244
+ #### IF C (Continue):
245
+
246
+ - Append the final content to `{outputFile}`
247
+ - Update frontmatter: `stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]`
248
+ - Load `{nextStepFile}`
249
+
250
+ ## CRITICAL STEP COMPLETION NOTE
251
+
252
+ ONLY WHEN [C continue option] is selected and [technical content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
253
+
254
+ ---
255
+
256
+ ## SYSTEM SUCCESS/FAILURE METRICS
257
+
258
+ ### SUCCESS:
259
+
260
+ - Performance targets clearly defined
261
+ - Platform-specific requirements documented
262
+ - Asset requirements outlined
263
+ - Scope appropriate for GDD (not architecture-level detail)
264
+ - A/P/C menu presented and handled correctly
265
+ - Frontmatter updated with stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]
266
+
267
+ ### SYSTEM FAILURE:
268
+
269
+ - Generating tech specs without user input
270
+ - Going too deep into architecture details
271
+ - Missing key platform requirements
272
+ - Not presenting A/P/C menu after content generation
273
+ - Proceeding without user selecting 'C'
274
+
275
+ **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.