@woosh/meep-engine 3.39.0 → 3.41.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
- package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
- package/src/engine/animation/curve/AnimationCurve.js +6 -1
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/ecs/EntityManager.d.ts +9 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +26 -27
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
- package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
- package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
- package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
- package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoal.js +83 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
- package/src/engine/ecs/ik/PLAN.md +179 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +5 -2
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -139
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
- package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +100 -110
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
- package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +360 -352
- package/src/engine/graphics3/WaterSystem.d.ts +21 -74
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +174 -367
- package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
- package/src/engine/physics/cloth/PLAN.md +16 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
- package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +1 -83
- package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
- package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbe.js +103 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
- package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
- package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.js +77 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts +36 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.js +97 -0
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts +33 -11
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts.map +1 -1
- package/src/engine/physics/inverse_kinematics/two_joint_ik.js +158 -67
- package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
- package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
- package/src/format/image/avif/api/convert_to_rgba.js +10 -9
- package/src/format/image/avif/api/decode_avif.d.ts +2 -2
- package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
- package/src/format/image/avif/api/decode_avif.js +1 -1
- package/src/shade/playground/ssr_reprojection/README.md +111 -103
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
- package/src/shade/playground/ssr_reprojection/index.html +80 -79
- package/src/shade/playground/ssr_reprojection/main.js +256 -247
- package/src/shade/playground/ssr_variance/capture.js +96 -96
- package/src/shade/playground/ssr_variance/reference.js +78 -78
- package/src/shade/playground/vsm/README.md +96 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
- package/src/shade/playground/vsm/clipmap_panel.js +138 -0
- package/src/shade/playground/vsm/index.html +170 -0
- package/src/shade/playground/vsm/main.d.ts +2 -0
- package/src/shade/playground/vsm/main.d.ts.map +1 -0
- package/src/shade/playground/vsm/main.js +389 -0
- package/src/shade/playground/vsm/scenes.d.ts +52 -0
- package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
- package/src/shade/playground/vsm/scenes.js +320 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
- package/src/shade/playground/vsm/verify_vsm.js +305 -0
- package/src/shade/playground/water_refraction/README.md +57 -9
- package/src/shade/playground/water_refraction/main.js +12 -3
- package/src/shade/playground/water_refraction/world.d.ts +1 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +15 -5
- package/src/shade/renderer/Renderer.d.ts +19 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +72 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +18 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +269 -23
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +12 -4
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +12 -4
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +14 -1
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts +78 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts.map +1 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.js +274 -0
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +40 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +77 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +21 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +79 -11
- package/src/shade/renderer/animation/shader_animation_apply.js +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts +3 -2
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +187 -176
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts +3 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.js +5 -2
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +4 -0
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +6 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
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- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -8
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -102
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -26
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -184
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -230
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -127
- package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +0 -23
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +0 -1
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +0 -18
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +0 -12
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +0 -27
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +0 -14
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +0 -49
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +0 -47
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +0 -10
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +0 -51
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +0 -12
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +0 -54
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +0 -13
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +0 -39
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export default Water;
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/**
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*
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* persistent scene row without scanning water bodies each frame.
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*/
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declare class Water {
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constructor(options: any);
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/**
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* Rest height of the surface, m.
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*/
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level: Vector1;
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roughness: Vector1;
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/** Optical edits queue a scene row update. */
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onChanged: Signal;
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/** @param {ParticipatingMedium} value */
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set medium(value: ParticipatingMedium);
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/**
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*
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* @type {ParticipatingMedium}
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* @returns {ParticipatingMedium}
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*/
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medium: ParticipatingMedium;
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bvh: BvhClient;
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updateBounds(): void;
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get medium(): ParticipatingMedium;
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fromJSON(json: any): void;
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toJSON(): {
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level: number;
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ior: number;
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roughness: number;
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medium: any;
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};
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#private;
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}
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declare namespace Water {
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let typeName: string;
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}
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import Vector1 from "../../../../core/geom/Vector1.js";
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import Signal from "../../../../core/events/signal/Signal.js";
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import { ParticipatingMedium } from "../../../../shade/renderer/medium/ParticipatingMedium.js";
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import { BvhClient } from "../../../../core/bvh2/bvh3/BvhClient.js";
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{"version":3,"file":"Water.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/Water.js"],"names":[],"mappings":";
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{"version":3,"file":"Water.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/Water.js"],"names":[],"mappings":";AASA;;;;;;;;;;;;;;;GAeG;AACH;IAmCI,0BAQC;IA1CD;;;OAGG;IACH,KAFU,OAAO,CAEQ;IAEzB;;;;OAIG;IACH,WAFU,OAAO,CAEa;IAE9B,8CAA8C;IAC9C,kBAAyB;IAWzB,yCAAyC;IACzC,uCAMC;IAbD;;;;OAIG;IACH,kCAAqC;IAoBrC,0BAgBC;IAED;;;;MAMC;;CACJ;;;;oBA9FmB,kCAAkC;mBADnC,0CAA0C;oCAEzB,0DAA0D"}
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import
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import {
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participating_medium_from_json,
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participating_medium_to_json
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} from "../../../../shade/renderer/medium/participating_medium_serialization.js";
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* index of refraction, the micro-roughness of the surface, and what fills the body — a
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* {@link ParticipatingMedium}, the same description the path tracer, fog and glass read. Presets
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class Water {
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}
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Water.typeName = "Water";
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export default Water;
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import Signal from "../../../../core/events/signal/Signal.js";
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import Vector1 from "../../../../core/geom/Vector1.js";
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import {
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participating_medium_from_json,
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participating_medium_to_json
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} from "../../../../shade/renderer/medium/participating_medium_serialization.js";
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import { water_medium_default } from "../../../../shade/renderer/medium/water/water_presets.js";
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/**
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* Optical properties of an authored water surface. MeshletGeometry supplies its shape and
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* Transform64 supplies its placement.
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*
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14
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* Everything optical here is physical and in SI units (WATER_OPTICS_PLAN_2026_10_02.md §7.1): the
|
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15
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* index of refraction, the micro-roughness of the surface, and what fills the body — a
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16
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* {@link ParticipatingMedium}, the same description the path tracer, fog and glass read. Presets
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17
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* and the constituent and appearance tools in `shade/renderer/medium/water/` build that medium;
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* the component stores only the result.
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*
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* How the surface moves is not here: the surface producer and its own component (`WaterWaves`)
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* own that.
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*
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* The component holds no renderer state. Optical edits notify WaterSystem, which updates the
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* persistent scene row without scanning water bodies each frame.
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*/
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class Water {
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/**
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* Index of refraction of the water relative to the air above it.
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* @type {Vector1}
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*/
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ior = new Vector1(1.333);
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/**
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* Perceptual roughness of the surface for the waves too small for the surface's mesh, before
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* the slope variance the surface producer reports is added.
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* @type {Vector1}
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*/
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roughness = new Vector1(0.02);
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/** Optical edits queue a scene row update. */
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onChanged = new Signal();
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/** @type {ParticipatingMedium|null} */
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#medium = null;
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#changed = () => this.onChanged.dispatch();
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/**
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* Absorption and scattering lobes, RGB in 1/m. Defaults to open ocean.
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* After editing fields in place, set `medium.needsUpdate = true`.
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* @returns {ParticipatingMedium}
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*/
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get medium() { return this.#medium; }
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/** @param {ParticipatingMedium} value */
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set medium(value) {
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if (value === this.#medium) { return; }
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this.#medium?.onChanged.remove(this.#changed);
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this.#medium = value;
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value.onChanged.add(this.#changed);
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this.#changed();
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}
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constructor(options) {
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this.ior.onChanged.add(this.#changed);
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this.roughness.onChanged.add(this.#changed);
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this.medium = water_medium_default();
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if (options !== undefined) {
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console.error('Constructor options are deprecated');
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this.fromJSON(options);
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}
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}
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fromJSON(json) {
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if (json.level !== undefined || json.size !== undefined) {
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throw new Error('Legacy Water placement must be migrated to MeshletGeometry and Transform64 before loading');
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}
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if (typeof json.ior === 'number') {
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this.ior.fromJSON(json.ior);
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}
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if (typeof json.roughness === 'number') {
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this.roughness.fromJSON(json.roughness);
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}
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if (json.medium !== null && typeof json.medium === 'object') {
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participating_medium_from_json(this.medium, json.medium);
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}
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}
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toJSON() {
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return {
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ior: this.ior.toJSON(),
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roughness: this.roughness.toJSON(),
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medium: participating_medium_to_json(this.medium),
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};
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}
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}
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Water.typeName = "Water";
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export default Water;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"WaterSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterSerializationAdapter.js"],"names":[],"mappings":"AAOA;;IAEI,oBAAc;IAGd;;;;OAIG;IACH,uCAFW,KAAK,
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1
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+
{"version":3,"file":"WaterSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterSerializationAdapter.js"],"names":[],"mappings":"AAOA;;IAEI,oBAAc;IAGd;;;;OAIG;IACH,uCAFW,KAAK,QAOf;IAED;;;;OAIG;IACH,yCAFW,KAAK,QAOf;CACJ;gDAnC+C,gEAAgE;kBAK9F,YAAY"}
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@@ -1,38 +1,36 @@
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import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
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import {
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deserialize_participating_medium,
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serialize_participating_medium
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} from "../../../../shade/renderer/medium/participating_medium_serialization.js";
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import Water from "./Water.js";
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export class WaterSerializationAdapter extends BinaryClassSerializationAdapter {
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klass = Water;
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version =
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/**
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*
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*/
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serialize(buffer, value) {
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buffer.
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buffer.writeFloat32(value.
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value.
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}
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}
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import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
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import {
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deserialize_participating_medium,
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serialize_participating_medium
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} from "../../../../shade/renderer/medium/participating_medium_serialization.js";
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import Water from "./Water.js";
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export class WaterSerializationAdapter extends BinaryClassSerializationAdapter {
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klass = Water;
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version = 4;
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/**
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*
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* @param {Water} value
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*/
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serialize(buffer, value) {
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buffer.writeFloat32(value.ior.getValue());
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buffer.writeFloat32(value.roughness.getValue());
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serialize_participating_medium(buffer, value.medium);
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}
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/**
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*
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* @param {Water} value
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*/
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deserialize(buffer, value) {
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value.ior.set(buffer.readFloat32());
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value.roughness.set(buffer.readFloat32());
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deserialize_participating_medium(buffer, value.medium);
|
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}
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}
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@@ -0,0 +1,6 @@
|
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/** A component upgrader cannot create the geometry and transform needed to retain old placement. */
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export class WaterSerializationUpgrader_3_4 extends BinaryClassUpgrader {
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upgrade(): void;
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}
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import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js";
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//# sourceMappingURL=WaterSerializationUpgrader_3_4.d.ts.map
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@@ -0,0 +1 @@
|
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1
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+
{"version":3,"file":"WaterSerializationUpgrader_3_4.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js"],"names":[],"mappings":"AAEA,oGAAoG;AACpG;IAGI,gBAEC;CACJ;oCATmC,oDAAoD"}
|
|
@@ -0,0 +1,10 @@
|
|
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1
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+
import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js";
|
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+
|
|
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|
+
/** A component upgrader cannot create the geometry and transform needed to retain old placement. */
|
|
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+
export class WaterSerializationUpgrader_3_4 extends BinaryClassUpgrader {
|
|
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|
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__startVersion = 3;
|
|
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|
+
__targetVersion = 4;
|
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|
+
upgrade() {
|
|
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|
+
throw new Error('Legacy Water placement must be migrated to MeshletGeometry and Transform64 before loading');
|
|
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|
+
}
|
|
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|
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}
|
|
@@ -5,8 +5,8 @@ export default WaterWaves;
|
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5
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*
|
|
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6
|
* Kept apart from `Water` on purpose: `Water` describes the body and its optics, and says nothing
|
|
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7
|
* about how the surface moves. The production surface simulation replaces this component, its
|
|
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|
-
* system and its producer together, and `Water` stays as it is. A body without this component
|
|
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|
-
*
|
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|
+
* system and its producer together, and `Water` stays as it is. A body without this component
|
|
9
|
+
* tessellates its authored rest surface and allocates no wave grid until a splash is queued.
|
|
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|
*/
|
|
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|
declare class WaterWaves {
|
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|
/**
|
|
@@ -16,7 +16,7 @@ declare class WaterWaves {
|
|
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|
*/
|
|
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|
windSpeed: Vector1;
|
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|
/**
|
|
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* Direction the wind blows towards, radians in the xz plane, measured from +x towards +z.
|
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* Direction the wind blows towards, radians in the mesh's local xz plane, measured from +x towards +z.
|
|
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|
* @type {Vector1}
|
|
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|
*/
|
|
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|
windDirection: Vector1;
|
|
@@ -1,46 +1,46 @@
|
|
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1
|
-
import Vector1 from "../../../../core/geom/Vector1.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
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* What drives the waves of the {@link Water} on the same entity, for the primitive wave
|
|
5
|
-
* simulation.
|
|
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|
-
*
|
|
7
|
-
* Kept apart from `Water` on purpose: `Water` describes the body and its optics, and says nothing
|
|
8
|
-
* about how the surface moves. The production surface simulation replaces this component, its
|
|
9
|
-
* system and its producer together, and `Water` stays as it is. A body without this component
|
|
10
|
-
*
|
|
11
|
-
*/
|
|
12
|
-
class WaterWaves {
|
|
13
|
-
/**
|
|
14
|
-
* Wind speed at 10 m, m/s. Sets the forcing, which grows as its square, and the slope variance
|
|
15
|
-
* of the waves the simulation's grid does not resolve (Cox-Munk).
|
|
16
|
-
* @type {Vector1}
|
|
17
|
-
*/
|
|
18
|
-
windSpeed = new Vector1(3);
|
|
19
|
-
|
|
20
|
-
/**
|
|
21
|
-
* Direction the wind blows towards, radians in the xz plane, measured from +x towards +z.
|
|
22
|
-
* @type {Vector1}
|
|
23
|
-
*/
|
|
24
|
-
windDirection = new Vector1(0);
|
|
25
|
-
|
|
26
|
-
fromJSON(json) {
|
|
27
|
-
if (typeof json.windSpeed === 'number') {
|
|
28
|
-
this.windSpeed.fromJSON(json.windSpeed);
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
if (typeof json.windDirection === 'number') {
|
|
32
|
-
this.windDirection.fromJSON(json.windDirection);
|
|
33
|
-
}
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
toJSON() {
|
|
37
|
-
return {
|
|
38
|
-
windSpeed: this.windSpeed.toJSON(),
|
|
39
|
-
windDirection: this.windDirection.toJSON(),
|
|
40
|
-
};
|
|
41
|
-
}
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
WaterWaves.typeName = "WaterWaves";
|
|
45
|
-
|
|
46
|
-
export default WaterWaves;
|
|
1
|
+
import Vector1 from "../../../../core/geom/Vector1.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* What drives the waves of the {@link Water} on the same entity, for the primitive wave
|
|
5
|
+
* simulation.
|
|
6
|
+
*
|
|
7
|
+
* Kept apart from `Water` on purpose: `Water` describes the body and its optics, and says nothing
|
|
8
|
+
* about how the surface moves. The production surface simulation replaces this component, its
|
|
9
|
+
* system and its producer together, and `Water` stays as it is. A body without this component
|
|
10
|
+
* tessellates its authored rest surface and allocates no wave grid until a splash is queued.
|
|
11
|
+
*/
|
|
12
|
+
class WaterWaves {
|
|
13
|
+
/**
|
|
14
|
+
* Wind speed at 10 m, m/s. Sets the forcing, which grows as its square, and the slope variance
|
|
15
|
+
* of the waves the simulation's grid does not resolve (Cox-Munk).
|
|
16
|
+
* @type {Vector1}
|
|
17
|
+
*/
|
|
18
|
+
windSpeed = new Vector1(3);
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* Direction the wind blows towards, radians in the mesh's local xz plane, measured from +x towards +z.
|
|
22
|
+
* @type {Vector1}
|
|
23
|
+
*/
|
|
24
|
+
windDirection = new Vector1(0);
|
|
25
|
+
|
|
26
|
+
fromJSON(json) {
|
|
27
|
+
if (typeof json.windSpeed === 'number') {
|
|
28
|
+
this.windSpeed.fromJSON(json.windSpeed);
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
if (typeof json.windDirection === 'number') {
|
|
32
|
+
this.windDirection.fromJSON(json.windDirection);
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
toJSON() {
|
|
37
|
+
return {
|
|
38
|
+
windSpeed: this.windSpeed.toJSON(),
|
|
39
|
+
windDirection: this.windDirection.toJSON(),
|
|
40
|
+
};
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
WaterWaves.typeName = "WaterWaves";
|
|
45
|
+
|
|
46
|
+
export default WaterWaves;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sampler2d_to_avif.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/sampler/sampler2d_to_avif.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"sampler2d_to_avif.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/sampler/sampler2d_to_avif.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,gEARW,MAAM,YACN,MAAM,+BAEJ,UAAU,CAmCtB"}
|
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import { MC_BT_709, TC_SMPTE_2084 } from "../../../../format/image/avif/av1/tables/av1_symbols.js";
|
|
2
2
|
import { SDR_WHITE_NITS } from "../../../../core/color/PQ/PQ_constants.js";
|
|
3
3
|
import { SUBSAMPLING_420, SUBSAMPLING_422, encode_avif } from "../../../../format/image/avif/api/encode_avif.js";
|
|
4
|
-
import { half_to_float_uint16 } from "../../../../core/binary/half_to_float_uint16.js";
|
|
5
4
|
|
|
6
5
|
/**
|
|
7
6
|
* Encode a sampler as an AVIF file.
|
|
@@ -31,7 +30,7 @@ export function sampler2d_to_avif(sampler, quality = 0.75, options = {}, encoder
|
|
|
31
30
|
|
|
32
31
|
const data = sampler.data;
|
|
33
32
|
|
|
34
|
-
const hdr = data instanceof Uint16Array;
|
|
33
|
+
const hdr = data instanceof Float16Array || data instanceof Uint16Array;
|
|
35
34
|
|
|
36
35
|
const rgba = to_rgba(data, item_size, width, height, hdr);
|
|
37
36
|
|
|
@@ -58,7 +57,7 @@ export function sampler2d_to_avif(sampler, quality = 0.75, options = {}, encoder
|
|
|
58
57
|
/**
|
|
59
58
|
* Expand a sampler's samples to interleaved RGBA of the kind the encoder takes.
|
|
60
59
|
*
|
|
61
|
-
* @param {Uint8Array|Uint8ClampedArray|Uint16Array|Float32Array|Float64Array} data
|
|
60
|
+
* @param {Uint8Array|Uint8ClampedArray|Uint16Array|Float16Array|Float32Array|Float64Array} data
|
|
62
61
|
* @param {number} item_size
|
|
63
62
|
* @param {number} width
|
|
64
63
|
* @param {number} height
|
|
@@ -69,6 +68,10 @@ function to_rgba(data, item_size, width, height, hdr) {
|
|
|
69
68
|
const count = width * height;
|
|
70
69
|
|
|
71
70
|
if (hdr) {
|
|
71
|
+
// Keep accepting packed binary16 samplers while reading native halves as numbers.
|
|
72
|
+
const values = data instanceof Uint16Array
|
|
73
|
+
? new Float16Array(data.buffer, data.byteOffset, data.length)
|
|
74
|
+
: data;
|
|
72
75
|
const out = new Float32Array(count * 4);
|
|
73
76
|
|
|
74
77
|
for (let i = 0; i < count; i++) {
|
|
@@ -76,12 +79,12 @@ function to_rgba(data, item_size, width, height, hdr) {
|
|
|
76
79
|
const destination = i * 4;
|
|
77
80
|
|
|
78
81
|
for (let c = 0; c < 3; c++) {
|
|
79
|
-
const value = c < item_size ?
|
|
82
|
+
const value = c < item_size ? values[source + c] : 0;
|
|
80
83
|
|
|
81
84
|
out[destination + c] = Math.max(value, 0);
|
|
82
85
|
}
|
|
83
86
|
|
|
84
|
-
out[destination + 3] = item_size > 3 ? Math.min(Math.max(
|
|
87
|
+
out[destination + 3] = item_size > 3 ? Math.min(Math.max(values[source + 3], 0), 1) : 1;
|
|
85
88
|
}
|
|
86
89
|
|
|
87
90
|
return out;
|
|
@@ -20,6 +20,7 @@ export class AnimationGraphSystem extends System<any> {
|
|
|
20
20
|
*/
|
|
21
21
|
constructor(graphics: GraphicsEngine, meshes: MeshSystem);
|
|
22
22
|
dependencies: (typeof SGMesh | typeof AnimationGraphController)[];
|
|
23
|
+
components_used: ResourceAccessSpecification<typeof AnimationGraphController>[];
|
|
23
24
|
/**
|
|
24
25
|
* @param {AnimationGraphController} controller
|
|
25
26
|
* @param {SGMesh} model
|
|
@@ -61,5 +62,6 @@ export class AnimationGraphSystem extends System<any> {
|
|
|
61
62
|
import { System } from "../ecs/System.js";
|
|
62
63
|
import { SGMesh } from "../graphics/ecs/mesh-v2/aggregate/SGMesh.js";
|
|
63
64
|
import { AnimationGraphController } from "./animation/AnimationGraphController.js";
|
|
65
|
+
import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
|
|
64
66
|
import { PosePlayback } from "../../shade/renderer/animation/pose/PosePlayback.js";
|
|
65
67
|
//# sourceMappingURL=AnimationGraphSystem.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AnimationGraphSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/AnimationGraphSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"AnimationGraphSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/AnimationGraphSystem.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;GAcG;AACH;IAmBI;;;OAGG;IACH,0DAgBC;IAPG,kEAAsD;IAItD,gFAEC;IAGL;;;;OAIG;IACH,iBAJW,wBAAwB,SACxB,MAAM,UACN,MAAM,QAahB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,6BALW,YAAY,EAAE,UACd,MAAM,GACJ,OAAO,CA+CnB;IAED;;;;OAIG;IACH,mBAJW,wBAAwB,SACxB,MAAM,UACN,MAAM,QAYhB;IAED,4CAQC;;CA4JJ;uBA5UsB,kBAAkB;uBAClB,6CAA6C;yCAC3B,yCAAyC;4CAJtC,iDAAiD;6BAChE,qDAAqD"}
|