@woosh/meep-engine 3.39.0 → 3.41.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (561) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
  4. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
  5. package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
  6. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
  7. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
  8. package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
  9. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
  10. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
  11. package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
  12. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
  13. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
  14. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
  15. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
  16. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
  17. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
  18. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
  19. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
  20. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
  21. package/src/engine/EngineHarness.d.ts.map +1 -1
  22. package/src/engine/EngineHarness.js +17 -4
  23. package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
  24. package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
  25. package/src/engine/animation/curve/AnimationCurve.js +6 -1
  26. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  27. package/src/engine/ecs/EntityManager.d.ts +9 -1
  28. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  29. package/src/engine/ecs/EntityManager.js +26 -27
  30. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
  31. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
  32. package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
  33. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
  34. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
  35. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
  36. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
  37. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
  38. package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
  39. package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
  40. package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
  41. package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
  42. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
  43. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
  44. package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
  45. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
  46. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
  47. package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
  48. package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
  49. package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
  50. package/src/engine/ecs/ik/IKGoal.js +83 -0
  51. package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
  52. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
  53. package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
  54. package/src/engine/ecs/ik/PLAN.md +179 -0
  55. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  56. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  57. package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
  58. package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
  59. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
  60. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  61. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +5 -2
  62. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
  63. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
  64. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
  65. package/src/engine/ecs/transform/T64WorldCache.js +139 -139
  66. package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
  67. package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
  68. package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
  69. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
  70. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
  71. package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
  72. package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
  73. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  74. package/src/engine/graphics/ecs/water/Water.js +100 -110
  75. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  76. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
  77. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  78. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  79. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  80. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
  81. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
  82. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  83. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  84. package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
  85. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  86. package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
  87. package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
  88. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  89. package/src/engine/graphics3/AnimationSystem.js +360 -352
  90. package/src/engine/graphics3/WaterSystem.d.ts +21 -74
  91. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  92. package/src/engine/graphics3/WaterSystem.js +174 -367
  93. package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
  94. package/src/engine/physics/cloth/PLAN.md +16 -1
  95. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
  96. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  97. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
  98. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
  99. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  100. package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
  101. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
  102. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  103. package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
  104. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  105. package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
  106. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
  107. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  108. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
  109. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
  110. package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
  111. package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
  112. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  113. package/src/engine/physics/constraint/solve_constraints.js +1 -83
  114. package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
  115. package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
  116. package/src/engine/physics/ecs/ContactProbe.js +103 -0
  117. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
  118. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
  119. package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
  120. package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
  121. package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
  122. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  123. package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
  124. package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
  125. package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
  126. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
  127. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
  128. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
  129. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
  130. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
  131. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
  132. package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
  133. package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
  134. package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.js +77 -0
  135. package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts +36 -0
  136. package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts.map +1 -0
  137. package/src/engine/physics/inverse_kinematics/two_bone_path_solve.js +97 -0
  138. package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts +33 -11
  139. package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts.map +1 -1
  140. package/src/engine/physics/inverse_kinematics/two_joint_ik.js +158 -67
  141. package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
  142. package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
  143. package/src/format/image/avif/api/convert_to_rgba.js +10 -9
  144. package/src/format/image/avif/api/decode_avif.d.ts +2 -2
  145. package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
  146. package/src/format/image/avif/api/decode_avif.js +1 -1
  147. package/src/shade/playground/ssr_reprojection/README.md +111 -103
  148. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
  149. package/src/shade/playground/ssr_reprojection/index.html +80 -79
  150. package/src/shade/playground/ssr_reprojection/main.js +256 -247
  151. package/src/shade/playground/ssr_variance/capture.js +96 -96
  152. package/src/shade/playground/ssr_variance/reference.js +78 -78
  153. package/src/shade/playground/vsm/README.md +96 -0
  154. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
  155. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
  156. package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
  157. package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
  158. package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
  159. package/src/shade/playground/vsm/clipmap_panel.js +138 -0
  160. package/src/shade/playground/vsm/index.html +170 -0
  161. package/src/shade/playground/vsm/main.d.ts +2 -0
  162. package/src/shade/playground/vsm/main.d.ts.map +1 -0
  163. package/src/shade/playground/vsm/main.js +389 -0
  164. package/src/shade/playground/vsm/scenes.d.ts +52 -0
  165. package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
  166. package/src/shade/playground/vsm/scenes.js +320 -0
  167. package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
  168. package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
  169. package/src/shade/playground/vsm/verify_vsm.js +305 -0
  170. package/src/shade/playground/water_refraction/README.md +57 -9
  171. package/src/shade/playground/water_refraction/main.js +12 -3
  172. package/src/shade/playground/water_refraction/world.d.ts +1 -0
  173. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  174. package/src/shade/playground/water_refraction/world.js +15 -5
  175. package/src/shade/renderer/Renderer.d.ts +19 -0
  176. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  177. package/src/shade/renderer/Renderer.js +72 -1
  178. package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts.map +1 -1
  179. package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js +10 -1
  180. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +18 -4
  181. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  182. package/src/shade/renderer/animation/GPUAnimationManager.js +269 -23
  183. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +12 -4
  184. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  185. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +12 -4
  186. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  187. package/src/shade/renderer/animation/chunk_pose_accumulator.js +14 -1
  188. package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts +78 -0
  189. package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts.map +1 -0
  190. package/src/shade/renderer/animation/pose/PoseChannelIndex.js +274 -0
  191. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +40 -3
  192. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  193. package/src/shade/renderer/animation/pose/PosePlayback.js +77 -3
  194. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +21 -3
  195. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  196. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +79 -11
  197. package/src/shade/renderer/animation/shader_animation_apply.js +1 -1
  198. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts +3 -2
  199. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +187 -176
  201. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
  202. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  203. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
  204. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
  205. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
  207. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
  208. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
  209. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
  210. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
  211. package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
  212. package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
  213. package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
  214. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  215. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
  216. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
  217. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
  218. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
  219. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
  220. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
  221. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
  222. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
  223. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  224. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
  225. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
  226. package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
  227. package/src/shade/renderer/object_property/chunk_write_object_property.d.ts +3 -1
  228. package/src/shade/renderer/object_property/chunk_write_object_property.d.ts.map +1 -1
  229. package/src/shade/renderer/object_property/chunk_write_object_property.js +5 -2
  230. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +4 -0
  231. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
  232. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +6 -1
  233. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
  234. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
  235. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  236. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
  237. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  238. package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
  239. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
  240. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
  241. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
  242. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
  243. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
  244. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
  245. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  246. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
  247. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
  248. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
  249. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
  250. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
  251. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
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@@ -1,147 +0,0 @@
1
- import { GPUCameraContext } from "../../camera/GPUCameraContext.js";
2
- import { OrthographicCamera } from "../../camera/OrthographicCamera.js";
3
- import { VirtualShadowMap } from "./VirtualShadowMap.js";
4
- import { t64_look_rotation } from "../../../../engine/ecs/transform/t64_look_rotation.js";
5
-
6
- // const DEFAULT_VIRTUAL_RESOLUTION = 1024;
7
- const DEFAULT_VIRTUAL_RESOLUTION = 16384;
8
- // const DEFAULT_VIRTUAL_RESOLUTION = 65536;
9
-
10
- const DEFAULT_PHYSICAL_RESOLUTION = 4096;
11
-
12
- const DEFAULT_TILE_RESOLUTION = 256;
13
-
14
- export class GPUViewShadowMaps {
15
-
16
- /**
17
- * @type {GPUSceneContext}
18
- */
19
- #scene;
20
-
21
- /**
22
- * @type {GPUDevice}
23
- */
24
- #device;
25
-
26
- /**
27
- *
28
- * @param {GPUDevice} device
29
- * @param {GPUSceneContext} scene
30
- */
31
- constructor(device, scene) {
32
- this.#device = device;
33
- this.#scene = scene;
34
- }
35
-
36
- /**
37
- *
38
- * @type {Map<AbstractLight, VirtualShadowMap>}
39
- */
40
- mapping = new Map();
41
-
42
- /**
43
- * @returns {VirtualShadowMap[]}
44
- */
45
- get maps() {
46
- return Array.from(this.mapping.values());
47
- }
48
-
49
- /**
50
- * @type {GPULightCollection}
51
- */
52
- lights;
53
-
54
- /**
55
- *
56
- * @param {DirectionalLight} light
57
- */
58
- #build_map_for_directional_light(light) {
59
- const vsm = new VirtualShadowMap();
60
- vsm.light = light;
61
-
62
- vsm.initialize({
63
- device: this.#device,
64
- physical_resolution: DEFAULT_PHYSICAL_RESOLUTION,
65
- virtual_resolution: DEFAULT_VIRTUAL_RESOLUTION,
66
- tile_resolution: DEFAULT_TILE_RESOLUTION
67
- });
68
-
69
- const shadow_camera = new OrthographicCamera();
70
-
71
- shadow_camera.near = 0.1;
72
- shadow_camera.far = 2000;
73
-
74
- shadow_camera.left = -100;
75
- shadow_camera.right = 100;
76
-
77
- shadow_camera.top = 100;
78
- shadow_camera.bottom = -100;
79
-
80
- try {
81
- const context = new GPUCameraContext(this.#device, shadow_camera);
82
- vsm.light_views.push(context);
83
- this.#update_map_for_directional_light(light, vsm);
84
- } catch (error) {
85
- vsm.destroy();
86
- throw error;
87
- }
88
-
89
- return vsm;
90
- }
91
-
92
- #update_map_for_directional_light(light, map) {
93
- const pose = light.transform;
94
- const forward = pose.forward;
95
- const up = pose.up;
96
- const position = pose.translation;
97
- const context = map.light_views[0];
98
- const transform = context.camera.transform;
99
- transform.setTranslation(position[0], position[1], position[2]);
100
- t64_look_rotation(transform, forward[0], forward[1], forward[2], up[0], up[1], up[2]);
101
- context.update();
102
- }
103
-
104
- update() {
105
-
106
- const lights = this.lights;
107
- const collection = lights.source;
108
- const light_count = collection.elements.length;
109
-
110
- for (const [light, map] of this.mapping) {
111
- if (!collection.has(light) || !light.casts_shadow || light.isDirectionalLight !== true) {
112
- map.destroy();
113
- this.mapping.delete(light);
114
- }
115
- }
116
-
117
- for (let i = 0; i < light_count; i++) {
118
- const light = collection.elements[i];
119
- const map = this.mapping.get(light);
120
-
121
- if (light.isDirectionalLight !== true || !light.casts_shadow) {
122
- continue;
123
- }
124
-
125
- if (map === undefined) {
126
- const vsm = this.#build_map_for_directional_light(light);
127
-
128
- this.mapping.set(light, vsm);
129
- } else {
130
- this.#update_map_for_directional_light(light, map);
131
- }
132
-
133
- }
134
-
135
- }
136
-
137
- finish_frame() {
138
-
139
- }
140
-
141
- destroy() {
142
- for (const map of this.mapping.values()) {
143
- map.destroy();
144
- }
145
- this.mapping.clear();
146
- }
147
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {ShadeGPUCommandContext} encoder
4
- * @param {GraphicsContext} graphics
5
- */
6
- export function vsm_compute_residence(encoder: ShadeGPUCommandContext, graphics: GraphicsContext): void;
7
- //# sourceMappingURL=GPUVirtualShadowTextureResidence.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GPUVirtualShadowTextureResidence.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,wGAIC"}
@@ -1,10 +0,0 @@
1
- /**
2
- *
3
- * @param {ShadeGPUCommandContext} encoder
4
- * @param {GraphicsContext} graphics
5
- */
6
- export function vsm_compute_residence(encoder, graphics) {
7
- // This unfinished entry point has no map, camera, depth or output inputs. Previously it
8
- // silently encoded an unrelated meshlet pipeline without bindings or a dispatch.
9
- throw new Error('vsm_compute_residence is incomplete; use the VSMTileUsagePassData and vsm_time_usage_data frame-graph pass');
10
- }
@@ -1,2 +0,0 @@
1
- export const VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION: 16;
2
- //# sourceMappingURL=VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js"],"names":[],"mappings":"AAAA,yDAA0D"}
@@ -1 +0,0 @@
1
- export const VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION = 16;
@@ -1,3 +0,0 @@
1
- export const VSM_UNIFORMS_STRUCT: WebGPUStruct;
2
- import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
- //# sourceMappingURL=VSM_UNIFORMS_STRUCT.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"VSM_UNIFORMS_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js"],"names":[],"mappings":"AAGA,+CAIkB;6BANW,mCAAmC"}
@@ -1,8 +0,0 @@
1
- import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
-
4
- export const VSM_UNIFORMS_STRUCT = WebGPUStruct.from({
5
- tile_resolution: u32,
6
- resolution_in_tiles: u32,
7
- physical_tile_count: u32
8
- },"ShadowConfig");
@@ -1,27 +0,0 @@
1
- /** @typedef {import("./GPUViewShadowMaps.js").GPUViewShadowMaps} GPUViewShadowMaps */
2
- export class VirtualShadowmapRenderer {
3
- /**
4
- *
5
- * @param {GraphicsContext} graphics
6
- */
7
- constructor(graphics: GraphicsContext);
8
- /**
9
- *
10
- * @param {ShadeGPUCommandContext} encoder
11
- * @param {RenderTarget} viz
12
- * @param {GPUViewContext} main_view
13
- * @param {VirtualShadowMap} map
14
- */
15
- execute(encoder: ShadeGPUCommandContext, viz: RenderTarget, main_view: GPUViewContext, map: VirtualShadowMap): void;
16
- /**
17
- *
18
- * @param {ShadeGPUCommandContext} encoder
19
- * @param {GPUViewContext} main_view
20
- * @param {RenderTarget} viz
21
- * @param {GPUViewShadowMaps} shadows the VSM collection for this view
22
- */
23
- render_for_view(encoder: ShadeGPUCommandContext, main_view: GPUViewContext, viz: RenderTarget, shadows: GPUViewShadowMaps): void;
24
- #private;
25
- }
26
- export type GPUViewShadowMaps = import("./GPUViewShadowMaps.js").GPUViewShadowMaps;
27
- //# sourceMappingURL=VirtualShadowmapRenderer.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"VirtualShadowmapRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js"],"names":[],"mappings":"AAMA,sFAAsF;AAEtF;IAOI;;;OAGG;IACH,uCAIC;IAED;;;;;;OAMG;IACH,oHAgDC;IAED;;;;;;OAMG;IACH,wGAFW,iBAAiB,QAY3B;;CAEJ;gCA/Fa,OAAO,wBAAwB,EAAE,iBAAiB"}
@@ -1,102 +0,0 @@
1
- import { FrameGraph } from "../../../../engine/graphics/render/frame_graph/FrameGraph.js";
2
- import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
3
- import { vsm_coarse_bounds_pass, VSMCoarseBoundsPassData } from "./vms_pipeline_compute_coarse_bounds.js";
4
- import { vsm_time_usage_data, VSMTileUsagePassData } from "./vsm_residence_pipeline.js";
5
- import { vsm_allocate_tiles_pass, VSMTileAllocationPassData } from "./vsm_tile_allocation_pipeline.js";
6
-
7
- /** @typedef {import("./GPUViewShadowMaps.js").GPUViewShadowMaps} GPUViewShadowMaps */
8
-
9
- export class VirtualShadowmapRenderer {
10
- /**
11
- * @type {GraphicsContext}
12
- */
13
- #graphics;
14
-
15
-
16
- /**
17
- *
18
- * @param {GraphicsContext} graphics
19
- */
20
- constructor(graphics) {
21
-
22
- this.#graphics = graphics;
23
-
24
- }
25
-
26
- /**
27
- *
28
- * @param {ShadeGPUCommandContext} encoder
29
- * @param {RenderTarget} viz
30
- * @param {GPUViewContext} main_view
31
- * @param {VirtualShadowMap} map
32
- */
33
- execute(encoder, viz, main_view, map) {
34
-
35
- const graph = new FrameGraph("shadow render");
36
-
37
- const residence_buffer_size = map.total_tile_count * Uint32Array.BYTES_PER_ELEMENT;
38
-
39
- const res_lookup = graph.import_resource("lookup", BufferResourceDescriptor.fromBuffer(map.buffer_lookup), map.buffer_lookup);
40
-
41
- const tile_usage_data = new VSMTileUsagePassData();
42
- tile_usage_data.map = map;
43
- tile_usage_data.viz = viz;
44
- tile_usage_data.main_view = main_view;
45
-
46
- const tile_usage = graph.add("compute residence", tile_usage_data, vsm_time_usage_data);
47
-
48
- tile_usage_data.residence = tile_usage.create("residence", BufferResourceDescriptor.from(
49
- residence_buffer_size,
50
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
51
- ));
52
-
53
- const coarse_bounds_data = new VSMCoarseBoundsPassData();
54
- coarse_bounds_data.map = map;
55
-
56
- const coarse_bounds = graph.add("compute coarse bounds", coarse_bounds_data, vsm_coarse_bounds_pass);
57
- coarse_bounds_data.bounds = coarse_bounds.create("bounds", BufferResourceDescriptor.from(
58
- Uint32Array.BYTES_PER_ELEMENT * 4,
59
- GPUBufferUsage.COPY_DST | GPUBufferUsage.STORAGE
60
- ));
61
- coarse_bounds_data.residence = coarse_bounds.read(tile_usage_data.residence);
62
-
63
-
64
- const allocation_data = new VSMTileAllocationPassData();
65
- allocation_data.map = map;
66
-
67
- const allocations = graph.add("allocate tiles", allocation_data, vsm_allocate_tiles_pass);
68
-
69
- allocation_data.allocation_count = allocations.create("allocation_count", BufferResourceDescriptor.from(
70
- Uint32Array.BYTES_PER_ELEMENT,
71
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
72
- ));
73
- allocation_data.lookup = allocations.write(res_lookup);
74
- allocation_data.residence = allocations.read(tile_usage_data.residence);
75
-
76
- // build camera frustum per allocated tile
77
-
78
- // warn_limited(graph.exportToDot(), 1);
79
-
80
- encoder.encodeGraph(graph);
81
- }
82
-
83
- /**
84
- *
85
- * @param {ShadeGPUCommandContext} encoder
86
- * @param {GPUViewContext} main_view
87
- * @param {RenderTarget} viz
88
- * @param {GPUViewShadowMaps} shadows the VSM collection for this view
89
- */
90
- render_for_view(encoder, main_view, viz, shadows) {
91
-
92
- const maps = shadows.maps;
93
-
94
- for (let i = 0; i < maps.length; i++) {
95
- const map = maps[i];
96
-
97
- this.execute(encoder, viz, main_view, map);
98
-
99
- }
100
- }
101
-
102
- }
@@ -1,8 +0,0 @@
1
- /**
2
- *
3
- * @param {GPUBuffer} debug_buffer
4
- * @param {GPUDevice} device
5
- * @param {VirtualShadowMap} map
6
- */
7
- export function debug_inspect_coarse_bounds_buffer(debug_buffer: GPUBuffer, device: GPUDevice, map: VirtualShadowMap): void;
8
- //# sourceMappingURL=debug_inspect_coarse_bounds_buffer.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug_inspect_coarse_bounds_buffer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,4HAuBC"}
@@ -1,34 +0,0 @@
1
- import { number_pretty_print } from "../../../../core/primitives/numbers/number_pretty_print.js";
2
- import { inspect_gpu_buffer_typed } from "../../buffer/inspect_gpu_buffer_typed.js";
3
- import { STRUCT_AABB2_UINT32 } from "./vms_pipeline_compute_coarse_bounds.js";
4
-
5
- /**
6
- *
7
- * @param {GPUBuffer} debug_buffer
8
- * @param {GPUDevice} device
9
- * @param {VirtualShadowMap} map
10
- */
11
- export function debug_inspect_coarse_bounds_buffer(debug_buffer, device, map) {
12
- inspect_gpu_buffer_typed({
13
- buffer: debug_buffer,
14
- device,
15
- type: STRUCT_AABB2_UINT32,
16
- count: 1
17
- }).then(arr => {
18
-
19
- const bounds = arr[0];
20
-
21
- const bounds_width = Math.max(0, bounds.max[0] - bounds.min[0]);
22
- const bounds_height = Math.max(0, bounds.max[1] - bounds.min[1]);
23
-
24
- const bounds_pixel_area = bounds_width * bounds_height;
25
-
26
- const vt_resolution = map.resolution_in_tiles * map.tile_resolution;
27
- const vt_total_pixel_area = vt_resolution * vt_resolution;
28
-
29
- const bounds_fraction = bounds_pixel_area / vt_total_pixel_area;
30
-
31
- console.log(`bounds fraction ${number_pretty_print(bounds_fraction * 100)}%`);
32
-
33
- });
34
- }
@@ -1,10 +0,0 @@
1
- /**
2
- *
3
- * @param {GPUBuffer} debug_buffer
4
- * @param {GPUDevice} device
5
- * @param {VirtualShadowMap} map
6
- * @param {number} viewport_resolution_x
7
- * @param {number} viewport_resolution_y
8
- */
9
- export function debug_inspect_residence_buffer(debug_buffer: GPUBuffer, device: GPUDevice, map: VirtualShadowMap, viewport_resolution_x: number, viewport_resolution_y: number): void;
10
- //# sourceMappingURL=debug_inspect_residence_buffer.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug_inspect_residence_buffer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js"],"names":[],"mappings":"AAMA;;;;;;;GAOG;AACH,yIAHW,MAAM,yBACN,MAAM,QAmDhB"}
@@ -1,64 +0,0 @@
1
- import { split_by_2 } from "../../../../core/binary/split_by_2.js";
2
- import { number_pretty_print } from "../../../../core/primitives/numbers/number_pretty_print.js";
3
- import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
- import { inspect_gpu_buffer_typed } from "../../buffer/inspect_gpu_buffer_typed.js";
5
- import { decode_tile_address } from "./decode_tile_address.js";
6
-
7
- /**
8
- *
9
- * @param {GPUBuffer} debug_buffer
10
- * @param {GPUDevice} device
11
- * @param {VirtualShadowMap} map
12
- * @param {number} viewport_resolution_x
13
- * @param {number} viewport_resolution_y
14
- */
15
- export function debug_inspect_residence_buffer(debug_buffer, device, map, viewport_resolution_x, viewport_resolution_y) {
16
-
17
- const max_mip_level = Math.log2(map.resolution_in_tiles);
18
-
19
- const total_tiles = split_by_2((1 << (max_mip_level + 1)) - 1);
20
-
21
- inspect_gpu_buffer_typed({
22
- buffer: debug_buffer,
23
- device: device,
24
- type: u32,
25
- count: total_tiles
26
- }).then(data => {
27
-
28
- const count = data.length;
29
-
30
- const hits = [];
31
-
32
- let total_shadowed_pixels = 0;
33
-
34
- let used_mips = new Uint32Array(max_mip_level + 1);
35
-
36
- let live_tiles = 0;
37
-
38
- for (let i = 0; i < count; i++) {
39
- const residence_count = data[i];
40
-
41
- if (residence_count === 0) {
42
- continue;
43
- }
44
-
45
- total_shadowed_pixels += residence_count;
46
-
47
- const rec = decode_tile_address(i);
48
-
49
- rec.count = residence_count;
50
-
51
- hits.push(rec);
52
-
53
- used_mips[rec.mip]++;
54
-
55
- live_tiles++;
56
- }
57
-
58
- const shadowed_pixel_fraction = total_shadowed_pixels / (viewport_resolution_x * viewport_resolution_y);
59
-
60
- console.log(`shadowed: ${number_pretty_print(shadowed_pixel_fraction * 100)} %, mips: [${used_mips}], total tiles: ${live_tiles}`)
61
-
62
- return hits;
63
- });
64
- }
@@ -1,11 +0,0 @@
1
- /**
2
- *
3
- * @param {number} index
4
- * @returns {{mip: number, x: number, y: number}|null}
5
- */
6
- export function decode_tile_address(index: number): {
7
- mip: number;
8
- x: number;
9
- y: number;
10
- } | null;
11
- //# sourceMappingURL=decode_tile_address.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"decode_tile_address.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/decode_tile_address.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,2CAHW,MAAM,GACJ;IAAC,GAAG,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAC,GAAC,IAAI,CAsBpD"}
@@ -1,26 +0,0 @@
1
- /**
2
- *
3
- * @param {number} index
4
- * @returns {{mip: number, x: number, y: number}|null}
5
- */
6
- export function decode_tile_address(index) {
7
- if (!Number.isSafeInteger(index) || index < 0) {
8
- return null;
9
- }
10
-
11
- // 1. Analytically find the mip level
12
- const mip = Math.floor(Math.log2(3 * index + 1) / 2);
13
-
14
- // 2. Calculate the starting index offset for this mip level
15
- const index_offset = (4 ** mip - 1) / 3;
16
-
17
- // 3. Isolate the index relative to the current mip level
18
- const local_index = index - index_offset;
19
- const resolution = 2 ** mip;
20
-
21
- // 4. Resolve row-major x and y coordinates
22
- const y = Math.floor(local_index / resolution);
23
- const x = local_index % resolution;
24
-
25
- return { mip, x, y };
26
- }
@@ -1,2 +0,0 @@
1
- export const vms_render_tiles: "\n\n@fragment\nfn main(){\n\n}\n";
2
- //# sourceMappingURL=vms_render_tiles.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"vms_render_tiles.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/vsm/render/vms_render_tiles.js"],"names":[],"mappings":"AAIA,kEAME"}
@@ -1,11 +0,0 @@
1
-
2
- //
3
-
4
- // language=WGSL
5
- export const vms_render_tiles = `
6
-
7
- @fragment
8
- fn main(){
9
-
10
- }
11
- `;
@@ -1,20 +0,0 @@
1
- /**
2
- *
3
- * @param {VSMCoarseBoundsPassData} data
4
- * @param {FramePassResources} resources
5
- * @param {GraphicsExecutionContext} context
6
- */
7
- export function vsm_coarse_bounds_pass(data: VSMCoarseBoundsPassData, resources: FramePassResources, context: GraphicsExecutionContext): void;
8
- export const STRUCT_AABB2_UINT32: WebGPUStruct;
9
- export const vms_pipeline_compute_coarse_bounds: ComputePipelineDescriptor;
10
- export class VSMCoarseBoundsPassData {
11
- bounds: number;
12
- residence: number;
13
- /**
14
- * @type {VirtualShadowMap}
15
- */
16
- map: VirtualShadowMap;
17
- }
18
- import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
19
- import { ComputePipelineDescriptor } from "../../../descriptor/pipeline/compute/ComputePipelineDescriptor.js";
20
- //# sourceMappingURL=vms_pipeline_compute_coarse_bounds.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"vms_pipeline_compute_coarse_bounds.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js"],"names":[],"mappings":"AAuIA;;;;;GAKG;AACH,6CAJW,uBAAuB,0EA8CjC;AA9KD,+CAGmB;AAgGnB,2EAYG;AAGH;IACI,eAAW;IACX,kBAAc;IAEd;;OAEG;IACH,sBAAG;CACN;6BA9H4B,mCAAmC;0CAHtB,mEAAmE"}