@woosh/meep-engine 3.39.0 → 3.41.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
- package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
- package/src/engine/animation/curve/AnimationCurve.js +6 -1
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/ecs/EntityManager.d.ts +9 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +26 -27
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
- package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
- package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
- package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
- package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoal.js +83 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
- package/src/engine/ecs/ik/PLAN.md +179 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +5 -2
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -139
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
- package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +100 -110
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
- package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +360 -352
- package/src/engine/graphics3/WaterSystem.d.ts +21 -74
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +174 -367
- package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
- package/src/engine/physics/cloth/PLAN.md +16 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
- package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +1 -83
- package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
- package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbe.js +103 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
- package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
- package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.js +77 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts +36 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.js +97 -0
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts +33 -11
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts.map +1 -1
- package/src/engine/physics/inverse_kinematics/two_joint_ik.js +158 -67
- package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
- package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
- package/src/format/image/avif/api/convert_to_rgba.js +10 -9
- package/src/format/image/avif/api/decode_avif.d.ts +2 -2
- package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
- package/src/format/image/avif/api/decode_avif.js +1 -1
- package/src/shade/playground/ssr_reprojection/README.md +111 -103
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
- package/src/shade/playground/ssr_reprojection/index.html +80 -79
- package/src/shade/playground/ssr_reprojection/main.js +256 -247
- package/src/shade/playground/ssr_variance/capture.js +96 -96
- package/src/shade/playground/ssr_variance/reference.js +78 -78
- package/src/shade/playground/vsm/README.md +96 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
- package/src/shade/playground/vsm/clipmap_panel.js +138 -0
- package/src/shade/playground/vsm/index.html +170 -0
- package/src/shade/playground/vsm/main.d.ts +2 -0
- package/src/shade/playground/vsm/main.d.ts.map +1 -0
- package/src/shade/playground/vsm/main.js +389 -0
- package/src/shade/playground/vsm/scenes.d.ts +52 -0
- package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
- package/src/shade/playground/vsm/scenes.js +320 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
- package/src/shade/playground/vsm/verify_vsm.js +305 -0
- package/src/shade/playground/water_refraction/README.md +57 -9
- package/src/shade/playground/water_refraction/main.js +12 -3
- package/src/shade/playground/water_refraction/world.d.ts +1 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +15 -5
- package/src/shade/renderer/Renderer.d.ts +19 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +72 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +18 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +269 -23
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +12 -4
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +12 -4
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +14 -1
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts +78 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts.map +1 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.js +274 -0
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +40 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +77 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +21 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +79 -11
- package/src/shade/renderer/animation/shader_animation_apply.js +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts +3 -2
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +187 -176
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts +3 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.js +5 -2
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +4 -0
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +6 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
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- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -8
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -102
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -26
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -184
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -230
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -127
- package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +0 -23
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +0 -1
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +0 -18
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +0 -12
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +0 -27
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +0 -14
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +0 -49
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +0 -47
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +0 -10
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +0 -51
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +0 -12
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +0 -54
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +0 -13
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +0 -39
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import { GPUCameraContext } from "../../camera/GPUCameraContext.js";
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import { OrthographicCamera } from "../../camera/OrthographicCamera.js";
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import { VirtualShadowMap } from "./VirtualShadowMap.js";
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import { t64_look_rotation } from "../../../../engine/ecs/transform/t64_look_rotation.js";
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// const DEFAULT_VIRTUAL_RESOLUTION = 1024;
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const DEFAULT_VIRTUAL_RESOLUTION = 16384;
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// const DEFAULT_VIRTUAL_RESOLUTION = 65536;
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const DEFAULT_PHYSICAL_RESOLUTION = 4096;
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const DEFAULT_TILE_RESOLUTION = 256;
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export class GPUViewShadowMaps {
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/**
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* @type {GPUSceneContext}
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*/
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#scene;
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/**
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* @type {GPUDevice}
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*/
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#device;
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/**
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*
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* @param {GPUDevice} device
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* @param {GPUSceneContext} scene
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*/
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constructor(device, scene) {
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this.#device = device;
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this.#scene = scene;
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}
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/**
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*
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* @type {Map<AbstractLight, VirtualShadowMap>}
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*/
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mapping = new Map();
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/**
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* @returns {VirtualShadowMap[]}
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*/
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get maps() {
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return Array.from(this.mapping.values());
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}
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/**
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* @type {GPULightCollection}
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*/
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lights;
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/**
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*
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* @param {DirectionalLight} light
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*/
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#build_map_for_directional_light(light) {
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const vsm = new VirtualShadowMap();
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vsm.light = light;
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vsm.initialize({
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device: this.#device,
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physical_resolution: DEFAULT_PHYSICAL_RESOLUTION,
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virtual_resolution: DEFAULT_VIRTUAL_RESOLUTION,
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tile_resolution: DEFAULT_TILE_RESOLUTION
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});
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const shadow_camera = new OrthographicCamera();
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shadow_camera.near = 0.1;
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shadow_camera.far = 2000;
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shadow_camera.left = -100;
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shadow_camera.right = 100;
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shadow_camera.top = 100;
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shadow_camera.bottom = -100;
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try {
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const context = new GPUCameraContext(this.#device, shadow_camera);
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vsm.light_views.push(context);
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this.#update_map_for_directional_light(light, vsm);
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} catch (error) {
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vsm.destroy();
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throw error;
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}
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return vsm;
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}
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#update_map_for_directional_light(light, map) {
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const pose = light.transform;
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const forward = pose.forward;
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const up = pose.up;
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const position = pose.translation;
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const context = map.light_views[0];
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const transform = context.camera.transform;
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transform.setTranslation(position[0], position[1], position[2]);
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t64_look_rotation(transform, forward[0], forward[1], forward[2], up[0], up[1], up[2]);
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context.update();
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}
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update() {
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const lights = this.lights;
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const collection = lights.source;
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const light_count = collection.elements.length;
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for (const [light, map] of this.mapping) {
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if (!collection.has(light) || !light.casts_shadow || light.isDirectionalLight !== true) {
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map.destroy();
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this.mapping.delete(light);
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}
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}
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for (let i = 0; i < light_count; i++) {
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const light = collection.elements[i];
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const map = this.mapping.get(light);
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if (light.isDirectionalLight !== true || !light.casts_shadow) {
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continue;
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}
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if (map === undefined) {
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const vsm = this.#build_map_for_directional_light(light);
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this.mapping.set(light, vsm);
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} else {
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this.#update_map_for_directional_light(light, map);
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}
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}
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}
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finish_frame() {
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}
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destroy() {
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for (const map of this.mapping.values()) {
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map.destroy();
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}
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this.mapping.clear();
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}
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}
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{"version":3,"file":"GPUVirtualShadowTextureResidence.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,wGAIC"}
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@@ -1,10 +0,0 @@
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/**
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*
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* @param {ShadeGPUCommandContext} encoder
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* @param {GraphicsContext} graphics
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*/
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export function vsm_compute_residence(encoder, graphics) {
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// This unfinished entry point has no map, camera, depth or output inputs. Previously it
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// silently encoded an unrelated meshlet pipeline without bindings or a dispatch.
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throw new Error('vsm_compute_residence is incomplete; use the VSMTileUsagePassData and vsm_time_usage_data frame-graph pass');
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}
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@@ -1 +0,0 @@
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{"version":3,"file":"VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js"],"names":[],"mappings":"AAAA,yDAA0D"}
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@@ -1 +0,0 @@
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export const VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION = 16;
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@@ -1 +0,0 @@
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{"version":3,"file":"VSM_UNIFORMS_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js"],"names":[],"mappings":"AAGA,+CAIkB;6BANW,mCAAmC"}
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@@ -1,8 +0,0 @@
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import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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export const VSM_UNIFORMS_STRUCT = WebGPUStruct.from({
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tile_resolution: u32,
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resolution_in_tiles: u32,
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physical_tile_count: u32
|
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8
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},"ShadowConfig");
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@@ -1,27 +0,0 @@
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1
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/** @typedef {import("./GPUViewShadowMaps.js").GPUViewShadowMaps} GPUViewShadowMaps */
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2
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export class VirtualShadowmapRenderer {
|
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/**
|
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4
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*
|
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5
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* @param {GraphicsContext} graphics
|
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6
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*/
|
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7
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constructor(graphics: GraphicsContext);
|
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8
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/**
|
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9
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*
|
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10
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* @param {ShadeGPUCommandContext} encoder
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* @param {RenderTarget} viz
|
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* @param {GPUViewContext} main_view
|
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* @param {VirtualShadowMap} map
|
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14
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*/
|
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execute(encoder: ShadeGPUCommandContext, viz: RenderTarget, main_view: GPUViewContext, map: VirtualShadowMap): void;
|
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/**
|
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17
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*
|
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18
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* @param {ShadeGPUCommandContext} encoder
|
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19
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* @param {GPUViewContext} main_view
|
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20
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* @param {RenderTarget} viz
|
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21
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* @param {GPUViewShadowMaps} shadows the VSM collection for this view
|
|
22
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*/
|
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23
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render_for_view(encoder: ShadeGPUCommandContext, main_view: GPUViewContext, viz: RenderTarget, shadows: GPUViewShadowMaps): void;
|
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24
|
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#private;
|
|
25
|
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}
|
|
26
|
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export type GPUViewShadowMaps = import("./GPUViewShadowMaps.js").GPUViewShadowMaps;
|
|
27
|
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//# sourceMappingURL=VirtualShadowmapRenderer.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
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{"version":3,"file":"VirtualShadowmapRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js"],"names":[],"mappings":"AAMA,sFAAsF;AAEtF;IAOI;;;OAGG;IACH,uCAIC;IAED;;;;;;OAMG;IACH,oHAgDC;IAED;;;;;;OAMG;IACH,wGAFW,iBAAiB,QAY3B;;CAEJ;gCA/Fa,OAAO,wBAAwB,EAAE,iBAAiB"}
|
|
@@ -1,102 +0,0 @@
|
|
|
1
|
-
import { FrameGraph } from "../../../../engine/graphics/render/frame_graph/FrameGraph.js";
|
|
2
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import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
3
|
-
import { vsm_coarse_bounds_pass, VSMCoarseBoundsPassData } from "./vms_pipeline_compute_coarse_bounds.js";
|
|
4
|
-
import { vsm_time_usage_data, VSMTileUsagePassData } from "./vsm_residence_pipeline.js";
|
|
5
|
-
import { vsm_allocate_tiles_pass, VSMTileAllocationPassData } from "./vsm_tile_allocation_pipeline.js";
|
|
6
|
-
|
|
7
|
-
/** @typedef {import("./GPUViewShadowMaps.js").GPUViewShadowMaps} GPUViewShadowMaps */
|
|
8
|
-
|
|
9
|
-
export class VirtualShadowmapRenderer {
|
|
10
|
-
/**
|
|
11
|
-
* @type {GraphicsContext}
|
|
12
|
-
*/
|
|
13
|
-
#graphics;
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
/**
|
|
17
|
-
*
|
|
18
|
-
* @param {GraphicsContext} graphics
|
|
19
|
-
*/
|
|
20
|
-
constructor(graphics) {
|
|
21
|
-
|
|
22
|
-
this.#graphics = graphics;
|
|
23
|
-
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
/**
|
|
27
|
-
*
|
|
28
|
-
* @param {ShadeGPUCommandContext} encoder
|
|
29
|
-
* @param {RenderTarget} viz
|
|
30
|
-
* @param {GPUViewContext} main_view
|
|
31
|
-
* @param {VirtualShadowMap} map
|
|
32
|
-
*/
|
|
33
|
-
execute(encoder, viz, main_view, map) {
|
|
34
|
-
|
|
35
|
-
const graph = new FrameGraph("shadow render");
|
|
36
|
-
|
|
37
|
-
const residence_buffer_size = map.total_tile_count * Uint32Array.BYTES_PER_ELEMENT;
|
|
38
|
-
|
|
39
|
-
const res_lookup = graph.import_resource("lookup", BufferResourceDescriptor.fromBuffer(map.buffer_lookup), map.buffer_lookup);
|
|
40
|
-
|
|
41
|
-
const tile_usage_data = new VSMTileUsagePassData();
|
|
42
|
-
tile_usage_data.map = map;
|
|
43
|
-
tile_usage_data.viz = viz;
|
|
44
|
-
tile_usage_data.main_view = main_view;
|
|
45
|
-
|
|
46
|
-
const tile_usage = graph.add("compute residence", tile_usage_data, vsm_time_usage_data);
|
|
47
|
-
|
|
48
|
-
tile_usage_data.residence = tile_usage.create("residence", BufferResourceDescriptor.from(
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residence_buffer_size,
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GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
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));
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const coarse_bounds_data = new VSMCoarseBoundsPassData();
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coarse_bounds_data.map = map;
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const coarse_bounds = graph.add("compute coarse bounds", coarse_bounds_data, vsm_coarse_bounds_pass);
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coarse_bounds_data.bounds = coarse_bounds.create("bounds", BufferResourceDescriptor.from(
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Uint32Array.BYTES_PER_ELEMENT * 4,
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GPUBufferUsage.COPY_DST | GPUBufferUsage.STORAGE
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));
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coarse_bounds_data.residence = coarse_bounds.read(tile_usage_data.residence);
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const allocation_data = new VSMTileAllocationPassData();
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allocation_data.map = map;
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const allocations = graph.add("allocate tiles", allocation_data, vsm_allocate_tiles_pass);
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allocation_data.allocation_count = allocations.create("allocation_count", BufferResourceDescriptor.from(
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Uint32Array.BYTES_PER_ELEMENT,
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GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
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));
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allocation_data.lookup = allocations.write(res_lookup);
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allocation_data.residence = allocations.read(tile_usage_data.residence);
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// build camera frustum per allocated tile
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// warn_limited(graph.exportToDot(), 1);
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|
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encoder.encodeGraph(graph);
|
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}
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|
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/**
|
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*
|
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* @param {ShadeGPUCommandContext} encoder
|
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* @param {GPUViewContext} main_view
|
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* @param {RenderTarget} viz
|
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* @param {GPUViewShadowMaps} shadows the VSM collection for this view
|
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*/
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90
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render_for_view(encoder, main_view, viz, shadows) {
|
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-
|
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92
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const maps = shadows.maps;
|
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93
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-
|
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94
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-
for (let i = 0; i < maps.length; i++) {
|
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95
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const map = maps[i];
|
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96
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-
|
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97
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this.execute(encoder, viz, main_view, map);
|
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98
|
-
|
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99
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-
}
|
|
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}
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|
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-
}
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|
@@ -1,8 +0,0 @@
|
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1
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/**
|
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2
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-
*
|
|
3
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-
* @param {GPUBuffer} debug_buffer
|
|
4
|
-
* @param {GPUDevice} device
|
|
5
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-
* @param {VirtualShadowMap} map
|
|
6
|
-
*/
|
|
7
|
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export function debug_inspect_coarse_bounds_buffer(debug_buffer: GPUBuffer, device: GPUDevice, map: VirtualShadowMap): void;
|
|
8
|
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//# sourceMappingURL=debug_inspect_coarse_bounds_buffer.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"debug_inspect_coarse_bounds_buffer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,4HAuBC"}
|
|
@@ -1,34 +0,0 @@
|
|
|
1
|
-
import { number_pretty_print } from "../../../../core/primitives/numbers/number_pretty_print.js";
|
|
2
|
-
import { inspect_gpu_buffer_typed } from "../../buffer/inspect_gpu_buffer_typed.js";
|
|
3
|
-
import { STRUCT_AABB2_UINT32 } from "./vms_pipeline_compute_coarse_bounds.js";
|
|
4
|
-
|
|
5
|
-
/**
|
|
6
|
-
*
|
|
7
|
-
* @param {GPUBuffer} debug_buffer
|
|
8
|
-
* @param {GPUDevice} device
|
|
9
|
-
* @param {VirtualShadowMap} map
|
|
10
|
-
*/
|
|
11
|
-
export function debug_inspect_coarse_bounds_buffer(debug_buffer, device, map) {
|
|
12
|
-
inspect_gpu_buffer_typed({
|
|
13
|
-
buffer: debug_buffer,
|
|
14
|
-
device,
|
|
15
|
-
type: STRUCT_AABB2_UINT32,
|
|
16
|
-
count: 1
|
|
17
|
-
}).then(arr => {
|
|
18
|
-
|
|
19
|
-
const bounds = arr[0];
|
|
20
|
-
|
|
21
|
-
const bounds_width = Math.max(0, bounds.max[0] - bounds.min[0]);
|
|
22
|
-
const bounds_height = Math.max(0, bounds.max[1] - bounds.min[1]);
|
|
23
|
-
|
|
24
|
-
const bounds_pixel_area = bounds_width * bounds_height;
|
|
25
|
-
|
|
26
|
-
const vt_resolution = map.resolution_in_tiles * map.tile_resolution;
|
|
27
|
-
const vt_total_pixel_area = vt_resolution * vt_resolution;
|
|
28
|
-
|
|
29
|
-
const bounds_fraction = bounds_pixel_area / vt_total_pixel_area;
|
|
30
|
-
|
|
31
|
-
console.log(`bounds fraction ${number_pretty_print(bounds_fraction * 100)}%`);
|
|
32
|
-
|
|
33
|
-
});
|
|
34
|
-
}
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {GPUBuffer} debug_buffer
|
|
4
|
-
* @param {GPUDevice} device
|
|
5
|
-
* @param {VirtualShadowMap} map
|
|
6
|
-
* @param {number} viewport_resolution_x
|
|
7
|
-
* @param {number} viewport_resolution_y
|
|
8
|
-
*/
|
|
9
|
-
export function debug_inspect_residence_buffer(debug_buffer: GPUBuffer, device: GPUDevice, map: VirtualShadowMap, viewport_resolution_x: number, viewport_resolution_y: number): void;
|
|
10
|
-
//# sourceMappingURL=debug_inspect_residence_buffer.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"debug_inspect_residence_buffer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js"],"names":[],"mappings":"AAMA;;;;;;;GAOG;AACH,yIAHW,MAAM,yBACN,MAAM,QAmDhB"}
|
|
@@ -1,64 +0,0 @@
|
|
|
1
|
-
import { split_by_2 } from "../../../../core/binary/split_by_2.js";
|
|
2
|
-
import { number_pretty_print } from "../../../../core/primitives/numbers/number_pretty_print.js";
|
|
3
|
-
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
4
|
-
import { inspect_gpu_buffer_typed } from "../../buffer/inspect_gpu_buffer_typed.js";
|
|
5
|
-
import { decode_tile_address } from "./decode_tile_address.js";
|
|
6
|
-
|
|
7
|
-
/**
|
|
8
|
-
*
|
|
9
|
-
* @param {GPUBuffer} debug_buffer
|
|
10
|
-
* @param {GPUDevice} device
|
|
11
|
-
* @param {VirtualShadowMap} map
|
|
12
|
-
* @param {number} viewport_resolution_x
|
|
13
|
-
* @param {number} viewport_resolution_y
|
|
14
|
-
*/
|
|
15
|
-
export function debug_inspect_residence_buffer(debug_buffer, device, map, viewport_resolution_x, viewport_resolution_y) {
|
|
16
|
-
|
|
17
|
-
const max_mip_level = Math.log2(map.resolution_in_tiles);
|
|
18
|
-
|
|
19
|
-
const total_tiles = split_by_2((1 << (max_mip_level + 1)) - 1);
|
|
20
|
-
|
|
21
|
-
inspect_gpu_buffer_typed({
|
|
22
|
-
buffer: debug_buffer,
|
|
23
|
-
device: device,
|
|
24
|
-
type: u32,
|
|
25
|
-
count: total_tiles
|
|
26
|
-
}).then(data => {
|
|
27
|
-
|
|
28
|
-
const count = data.length;
|
|
29
|
-
|
|
30
|
-
const hits = [];
|
|
31
|
-
|
|
32
|
-
let total_shadowed_pixels = 0;
|
|
33
|
-
|
|
34
|
-
let used_mips = new Uint32Array(max_mip_level + 1);
|
|
35
|
-
|
|
36
|
-
let live_tiles = 0;
|
|
37
|
-
|
|
38
|
-
for (let i = 0; i < count; i++) {
|
|
39
|
-
const residence_count = data[i];
|
|
40
|
-
|
|
41
|
-
if (residence_count === 0) {
|
|
42
|
-
continue;
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
total_shadowed_pixels += residence_count;
|
|
46
|
-
|
|
47
|
-
const rec = decode_tile_address(i);
|
|
48
|
-
|
|
49
|
-
rec.count = residence_count;
|
|
50
|
-
|
|
51
|
-
hits.push(rec);
|
|
52
|
-
|
|
53
|
-
used_mips[rec.mip]++;
|
|
54
|
-
|
|
55
|
-
live_tiles++;
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
const shadowed_pixel_fraction = total_shadowed_pixels / (viewport_resolution_x * viewport_resolution_y);
|
|
59
|
-
|
|
60
|
-
console.log(`shadowed: ${number_pretty_print(shadowed_pixel_fraction * 100)} %, mips: [${used_mips}], total tiles: ${live_tiles}`)
|
|
61
|
-
|
|
62
|
-
return hits;
|
|
63
|
-
});
|
|
64
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"decode_tile_address.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/decode_tile_address.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,2CAHW,MAAM,GACJ;IAAC,GAAG,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAC,GAAC,IAAI,CAsBpD"}
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {number} index
|
|
4
|
-
* @returns {{mip: number, x: number, y: number}|null}
|
|
5
|
-
*/
|
|
6
|
-
export function decode_tile_address(index) {
|
|
7
|
-
if (!Number.isSafeInteger(index) || index < 0) {
|
|
8
|
-
return null;
|
|
9
|
-
}
|
|
10
|
-
|
|
11
|
-
// 1. Analytically find the mip level
|
|
12
|
-
const mip = Math.floor(Math.log2(3 * index + 1) / 2);
|
|
13
|
-
|
|
14
|
-
// 2. Calculate the starting index offset for this mip level
|
|
15
|
-
const index_offset = (4 ** mip - 1) / 3;
|
|
16
|
-
|
|
17
|
-
// 3. Isolate the index relative to the current mip level
|
|
18
|
-
const local_index = index - index_offset;
|
|
19
|
-
const resolution = 2 ** mip;
|
|
20
|
-
|
|
21
|
-
// 4. Resolve row-major x and y coordinates
|
|
22
|
-
const y = Math.floor(local_index / resolution);
|
|
23
|
-
const x = local_index % resolution;
|
|
24
|
-
|
|
25
|
-
return { mip, x, y };
|
|
26
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"vms_render_tiles.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/vsm/render/vms_render_tiles.js"],"names":[],"mappings":"AAIA,kEAME"}
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {VSMCoarseBoundsPassData} data
|
|
4
|
-
* @param {FramePassResources} resources
|
|
5
|
-
* @param {GraphicsExecutionContext} context
|
|
6
|
-
*/
|
|
7
|
-
export function vsm_coarse_bounds_pass(data: VSMCoarseBoundsPassData, resources: FramePassResources, context: GraphicsExecutionContext): void;
|
|
8
|
-
export const STRUCT_AABB2_UINT32: WebGPUStruct;
|
|
9
|
-
export const vms_pipeline_compute_coarse_bounds: ComputePipelineDescriptor;
|
|
10
|
-
export class VSMCoarseBoundsPassData {
|
|
11
|
-
bounds: number;
|
|
12
|
-
residence: number;
|
|
13
|
-
/**
|
|
14
|
-
* @type {VirtualShadowMap}
|
|
15
|
-
*/
|
|
16
|
-
map: VirtualShadowMap;
|
|
17
|
-
}
|
|
18
|
-
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
19
|
-
import { ComputePipelineDescriptor } from "../../../descriptor/pipeline/compute/ComputePipelineDescriptor.js";
|
|
20
|
-
//# sourceMappingURL=vms_pipeline_compute_coarse_bounds.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"vms_pipeline_compute_coarse_bounds.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js"],"names":[],"mappings":"AAuIA;;;;;GAKG;AACH,6CAJW,uBAAuB,0EA8CjC;AA9KD,+CAGmB;AAgGnB,2EAYG;AAGH;IACI,eAAW;IACX,kBAAc;IAEd;;OAEG;IACH,sBAAG;CACN;6BA9H4B,mCAAmC;0CAHtB,mEAAmE"}
|