@woosh/meep-engine 3.39.0 → 3.41.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
- package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
- package/src/engine/animation/curve/AnimationCurve.js +6 -1
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/ecs/EntityManager.d.ts +9 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +26 -27
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
- package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
- package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
- package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
- package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoal.js +83 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
- package/src/engine/ecs/ik/PLAN.md +179 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +5 -2
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -139
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
- package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +100 -110
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
- package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +360 -352
- package/src/engine/graphics3/WaterSystem.d.ts +21 -74
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +174 -367
- package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
- package/src/engine/physics/cloth/PLAN.md +16 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
- package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +1 -83
- package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
- package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbe.js +103 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
- package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
- package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.js +77 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts +36 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.js +97 -0
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts +33 -11
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts.map +1 -1
- package/src/engine/physics/inverse_kinematics/two_joint_ik.js +158 -67
- package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
- package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
- package/src/format/image/avif/api/convert_to_rgba.js +10 -9
- package/src/format/image/avif/api/decode_avif.d.ts +2 -2
- package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
- package/src/format/image/avif/api/decode_avif.js +1 -1
- package/src/shade/playground/ssr_reprojection/README.md +111 -103
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
- package/src/shade/playground/ssr_reprojection/index.html +80 -79
- package/src/shade/playground/ssr_reprojection/main.js +256 -247
- package/src/shade/playground/ssr_variance/capture.js +96 -96
- package/src/shade/playground/ssr_variance/reference.js +78 -78
- package/src/shade/playground/vsm/README.md +96 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
- package/src/shade/playground/vsm/clipmap_panel.js +138 -0
- package/src/shade/playground/vsm/index.html +170 -0
- package/src/shade/playground/vsm/main.d.ts +2 -0
- package/src/shade/playground/vsm/main.d.ts.map +1 -0
- package/src/shade/playground/vsm/main.js +389 -0
- package/src/shade/playground/vsm/scenes.d.ts +52 -0
- package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
- package/src/shade/playground/vsm/scenes.js +320 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
- package/src/shade/playground/vsm/verify_vsm.js +305 -0
- package/src/shade/playground/water_refraction/README.md +57 -9
- package/src/shade/playground/water_refraction/main.js +12 -3
- package/src/shade/playground/water_refraction/world.d.ts +1 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +15 -5
- package/src/shade/renderer/Renderer.d.ts +19 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +72 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +18 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +269 -23
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +12 -4
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +12 -4
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +14 -1
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts +78 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts.map +1 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.js +274 -0
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +40 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +77 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +21 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +79 -11
- package/src/shade/renderer/animation/shader_animation_apply.js +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts +3 -2
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +187 -176
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts +3 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.js +5 -2
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +4 -0
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +6 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
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- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -8
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -102
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -26
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -184
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -230
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -127
- package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +0 -23
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +0 -1
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +0 -18
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +0 -12
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +0 -27
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +0 -14
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +0 -49
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +0 -47
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +0 -10
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +0 -51
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +0 -12
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +0 -54
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +0 -13
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +0 -39
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import { atomic_u32, u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../shader/type/WebGPUArray.js";
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import { chunk_scene_database_access_rw } from "../scene/chunk_scene_database_access.js";
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import { SCENE_DATABASE_SPEC } from "../scene/SCENE_DATABASE_SPEC.js";
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import { chunk_pose_accumulator } from "./chunk_pose_accumulator.js";
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const TRANSFORMS_TABLE = SCENE_DATABASE_SPEC.get('transforms');
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/**
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* Workgroup size for the resolve pass. Exported so dispatchers can pair
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* it with `transforms.dispatch_group_count(WORKGROUP_SIZE)`.
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*/
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export const WORKGROUP_SIZE = 64;
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const PG_PREFIX = TRANSFORMS_TABLE.page_iterator_symbol_prefix(WORKGROUP_SIZE, true);
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addStorageBuffer('scene_database', WebGPUArray.from(u32), true)
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.addStorageBuffer('pose_accumulator', WebGPUArray.from(atomic_u32), true);
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const body = CodeChunk.from(
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//language=WGSL
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`
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@compute @workgroup_size(${WORKGROUP_SIZE},1,1)
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fn main(
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@builtin(workgroup_id) wg_id: vec3<u32>,
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@builtin(local_invocation_index) local_id: u32,
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) {
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if !${PG_PREFIX}_setup(&scene_database, wg_id.x, local_id) {
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return;
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}
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let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
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if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
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return;
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}
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if !${PG_PREFIX}_is_occupied(slot_in_page) {
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return;
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}
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// Absolute transforms-table row index. The accumulator is laid out
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// one slot per row at the same index, so this is also the
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// accumulator slot.
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let row = ${PG_PREFIX}_slot_to_index(slot_in_page);
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let slot_base = pose_accumulator_slot_base(row);
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let dirty_word = slot_base + POSE_OFFSET_DIRTY;
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// Single load of the dirty mask gates the whole resolve. If
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// nothing was contributed to this row this frame, leave local_*
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// alone (and the accumulator slot is already zero because the
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// previous resolve drained it).
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let dirty = atomicLoad(&pose_accumulator[dirty_word]);
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if dirty == 0u {
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return;
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}
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// ── Translation ───────────────────────────────────────────────
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if (dirty & POSE_DIRTY_T_MASK) != 0u {
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let t_base = slot_base + POSE_OFFSET_TRANSLATION;
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// Per-axis: only overwrite the channels that actually had a
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// contribution. Read the current local_translation through
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// the rw helper and patch the dirty channels in-place — the
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// sibling-axis race that the old direct writer already
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// tolerated still applies (two threads writing different
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// axes of the same node), but we now have at most one resolve
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// thread per row, so it never triggers here.
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var t = scene_read_node_rw(&scene_database, row).local_translation;
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if (dirty & POSE_DIRTY_TX) != 0u {
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t.x = bitcast<f32>(atomicLoad(&pose_accumulator[t_base + 0u]));
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atomicStore(&pose_accumulator[t_base + 0u], 0u);
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}
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if (dirty & POSE_DIRTY_TY) != 0u {
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t.y = bitcast<f32>(atomicLoad(&pose_accumulator[t_base + 1u]));
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atomicStore(&pose_accumulator[t_base + 1u], 0u);
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}
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if (dirty & POSE_DIRTY_TZ) != 0u {
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t.z = bitcast<f32>(atomicLoad(&pose_accumulator[t_base + 2u]));
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atomicStore(&pose_accumulator[t_base + 2u], 0u);
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}
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scene_write_node_local_translation(&scene_database, row, t);
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}
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// ── Rotation ──────────────────────────────────────────────────
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if (dirty & POSE_DIRTY_R) != 0u {
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let r_base = slot_base + POSE_OFFSET_ROTATION;
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let r = vec4<f32>(
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bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 0u])),
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bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 1u])),
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bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 2u])),
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bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 3u])),
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);
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atomicStore(&pose_accumulator[r_base + 0u], 0u);
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atomicStore(&pose_accumulator[r_base + 1u], 0u);
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atomicStore(&pose_accumulator[r_base + 2u], 0u);
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atomicStore(&pose_accumulator[r_base + 3u], 0u);
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import { atomic_u32, u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../shader/type/WebGPUArray.js";
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import { chunk_scene_database_access_rw } from "../scene/chunk_scene_database_access.js";
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import { SCENE_DATABASE_SPEC } from "../scene/SCENE_DATABASE_SPEC.js";
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import { chunk_pose_accumulator } from "./chunk_pose_accumulator.js";
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const TRANSFORMS_TABLE = SCENE_DATABASE_SPEC.get('transforms');
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/**
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* Workgroup size for the resolve pass. Exported so dispatchers can pair
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14
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* it with `transforms.dispatch_group_count(WORKGROUP_SIZE)`.
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*/
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export const WORKGROUP_SIZE = 64;
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+
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const PG_PREFIX = TRANSFORMS_TABLE.page_iterator_symbol_prefix(WORKGROUP_SIZE, true);
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addStorageBuffer('scene_database', WebGPUArray.from(u32), true)
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.addStorageBuffer('pose_accumulator', WebGPUArray.from(atomic_u32), true);
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const body = CodeChunk.from(
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//language=WGSL
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`
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@compute @workgroup_size(${WORKGROUP_SIZE},1,1)
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fn main(
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@builtin(workgroup_id) wg_id: vec3<u32>,
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@builtin(local_invocation_index) local_id: u32,
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) {
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if !${PG_PREFIX}_setup(&scene_database, wg_id.x, local_id) {
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return;
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}
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let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
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if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
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return;
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}
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if !${PG_PREFIX}_is_occupied(slot_in_page) {
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return;
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}
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+
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// Absolute transforms-table row index. The accumulator is laid out
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+
// one slot per row at the same index, so this is also the
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// accumulator slot.
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let row = ${PG_PREFIX}_slot_to_index(slot_in_page);
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+
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let slot_base = pose_accumulator_slot_base(row);
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let dirty_word = slot_base + POSE_OFFSET_DIRTY;
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+
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// Single load of the dirty mask gates the whole resolve. If
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// nothing was contributed to this row this frame, leave local_*
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// alone (and the accumulator slot is already zero because the
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// previous resolve drained it).
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let dirty = atomicLoad(&pose_accumulator[dirty_word]);
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if dirty == 0u {
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return;
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}
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+
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// ── Translation ───────────────────────────────────────────────
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if (dirty & POSE_DIRTY_T_MASK) != 0u {
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let t_base = slot_base + POSE_OFFSET_TRANSLATION;
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66
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+
// Per-axis: only overwrite the channels that actually had a
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|
67
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+
// contribution. Read the current local_translation through
|
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68
|
+
// the rw helper and patch the dirty channels in-place — the
|
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69
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+
// sibling-axis race that the old direct writer already
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70
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+
// tolerated still applies (two threads writing different
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71
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+
// axes of the same node), but we now have at most one resolve
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72
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+
// thread per row, so it never triggers here.
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var t = scene_read_node_rw(&scene_database, row).local_translation;
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if (dirty & POSE_DIRTY_TX) != 0u {
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t.x = bitcast<f32>(atomicLoad(&pose_accumulator[t_base + 0u]));
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atomicStore(&pose_accumulator[t_base + 0u], 0u);
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}
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if (dirty & POSE_DIRTY_TY) != 0u {
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t.y = bitcast<f32>(atomicLoad(&pose_accumulator[t_base + 1u]));
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atomicStore(&pose_accumulator[t_base + 1u], 0u);
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}
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+
if (dirty & POSE_DIRTY_TZ) != 0u {
|
|
83
|
+
t.z = bitcast<f32>(atomicLoad(&pose_accumulator[t_base + 2u]));
|
|
84
|
+
atomicStore(&pose_accumulator[t_base + 2u], 0u);
|
|
85
|
+
}
|
|
86
|
+
scene_write_node_local_translation(&scene_database, row, t);
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
// ── Rotation ──────────────────────────────────────────────────
|
|
90
|
+
if (dirty & POSE_DIRTY_R) != 0u {
|
|
91
|
+
let r_base = slot_base + POSE_OFFSET_ROTATION;
|
|
92
|
+
let r = vec4<f32>(
|
|
93
|
+
bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 0u])),
|
|
94
|
+
bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 1u])),
|
|
95
|
+
bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 2u])),
|
|
96
|
+
bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 3u])),
|
|
97
|
+
);
|
|
98
|
+
atomicStore(&pose_accumulator[r_base + 0u], 0u);
|
|
99
|
+
atomicStore(&pose_accumulator[r_base + 1u], 0u);
|
|
100
|
+
atomicStore(&pose_accumulator[r_base + 2u], 0u);
|
|
101
|
+
atomicStore(&pose_accumulator[r_base + 3u], 0u);
|
|
102
|
+
// The weighted-quaternion sum (\`w_i * q_i\`) is the standard
|
|
103
|
+
// nlerp blend numerator; normalise here, once, after every
|
|
104
|
+
// contributor has been folded in. The apply pass canonicalised
|
|
105
|
+
// signs at GLTF load so we don't hit the antipode case for
|
|
106
|
+
// imported clips.
|
|
107
|
+
//
|
|
108
|
+
// A sum of length zero carries no orientation to recover: every
|
|
109
|
+
// clip that writes this rotation is playing at weight zero — a
|
|
110
|
+
// faded-out clip keeps its binding, and the apply pass
|
|
111
|
+
// contributes to a bound clip whatever its weight — or the
|
|
112
|
+
// contributions cancelled exactly. \`normalize\` answers NaN there,
|
|
113
|
+
// and one NaN local rotation reaches every skin matrix naming the
|
|
114
|
+
// joint, so the meshes it drives stop rasterising altogether. Nor
|
|
115
|
+
// can the row be left alone: once a clip has written it, it holds
|
|
116
|
+
// that clip's last pose, not the rest. The answer is the rest
|
|
117
|
+
// rotation, which every contribution carried into the slot from
|
|
118
|
+
// its binding — what the CPU twin (\`pose_evaluate_local\`) gives.
|
|
119
|
+
if length(r) > 0.0 {
|
|
120
|
+
scene_write_node_local_rotation(&scene_database, row, normalize(r));
|
|
121
|
+
} else {
|
|
122
|
+
let rest_base = slot_base + POSE_OFFSET_REST_ROTATION;
|
|
123
|
+
let rest = vec4<f32>(
|
|
124
|
+
bitcast<f32>(atomicLoad(&pose_accumulator[rest_base + 0u])),
|
|
125
|
+
bitcast<f32>(atomicLoad(&pose_accumulator[rest_base + 1u])),
|
|
126
|
+
bitcast<f32>(atomicLoad(&pose_accumulator[rest_base + 2u])),
|
|
127
|
+
bitcast<f32>(atomicLoad(&pose_accumulator[rest_base + 3u])),
|
|
128
|
+
);
|
|
129
|
+
scene_write_node_local_rotation(&scene_database, row, rest);
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
// ── Scale ─────────────────────────────────────────────────────
|
|
134
|
+
if (dirty & POSE_DIRTY_S_MASK) != 0u {
|
|
135
|
+
let s_base = slot_base + POSE_OFFSET_SCALE;
|
|
136
|
+
var s = scene_read_node_rw(&scene_database, row).local_scale;
|
|
137
|
+
if (dirty & POSE_DIRTY_SX) != 0u {
|
|
138
|
+
s.x = bitcast<f32>(atomicLoad(&pose_accumulator[s_base + 0u]));
|
|
139
|
+
atomicStore(&pose_accumulator[s_base + 0u], 0u);
|
|
140
|
+
}
|
|
141
|
+
if (dirty & POSE_DIRTY_SY) != 0u {
|
|
142
|
+
s.y = bitcast<f32>(atomicLoad(&pose_accumulator[s_base + 1u]));
|
|
143
|
+
atomicStore(&pose_accumulator[s_base + 1u], 0u);
|
|
144
|
+
}
|
|
145
|
+
if (dirty & POSE_DIRTY_SZ) != 0u {
|
|
146
|
+
s.z = bitcast<f32>(atomicLoad(&pose_accumulator[s_base + 2u]));
|
|
147
|
+
atomicStore(&pose_accumulator[s_base + 2u], 0u);
|
|
148
|
+
}
|
|
149
|
+
scene_write_node_local_scale(&scene_database, row, s);
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
// Clear the dirty mask itself last, so an interrupted resolve
|
|
153
|
+
// (theoretical — these passes don't yield) would still leave the
|
|
154
|
+
// dirty bits intact to be redone.
|
|
155
|
+
atomicStore(&pose_accumulator[dirty_word], 0u);
|
|
156
|
+
}
|
|
157
|
+
`, [
|
|
158
|
+
TRANSFORMS_TABLE.chunk_iterate(WORKGROUP_SIZE, true),
|
|
159
|
+
chunk_scene_database_access_rw,
|
|
160
|
+
chunk_pose_accumulator,
|
|
161
|
+
]);
|
|
162
|
+
|
|
163
|
+
/**
|
|
164
|
+
* Compute shader that drains the pose accumulator into
|
|
165
|
+
* `transforms_table.local_{translation,rotation,scale}`.
|
|
166
|
+
*
|
|
167
|
+
* Walks the transforms table via the read+write page iterator — one
|
|
168
|
+
* thread per slot. For each occupied row whose accumulator slot has
|
|
169
|
+
* any dirty bits set, reads the contributed components (atomic
|
|
170
|
+
* loads, bitcast back to f32), writes them through the per-field
|
|
171
|
+
* scene helpers, normalises rotation — or, for a rotation summing to
|
|
172
|
+
* nothing, writes the rest rotation the contributions carried — and
|
|
173
|
+
* zeros the sums and the dirty mask for next frame.
|
|
174
|
+
*
|
|
175
|
+
* The accumulator buffer must be sized to at least
|
|
176
|
+
* `transforms.dispatch_page_count * elements_per_page` rows —
|
|
177
|
+
* {@link GPUAnimationManager#ensure_pose_accumulator_capacity}
|
|
178
|
+
* handles that.
|
|
179
|
+
*
|
|
180
|
+
* Dispatch via
|
|
181
|
+
* `shader_animation_pose_resolve.dispatch({ group_count_x: transforms.dispatch_group_count(WORKGROUP_SIZE), ... })`.
|
|
182
|
+
*/
|
|
183
|
+
export const shader_animation_pose_resolve = ComputeShader.from({
|
|
184
|
+
label: "Animation/PoseResolve",
|
|
185
|
+
body,
|
|
186
|
+
resources,
|
|
187
|
+
});
|
|
@@ -65,6 +65,13 @@ export class GPUMeshSkinningContext {
|
|
|
65
65
|
* @returns {GPUBuffer|null}
|
|
66
66
|
*/
|
|
67
67
|
get bindings_buffer(): any;
|
|
68
|
+
/**
|
|
69
|
+
* Bound {@link SkinnedMesh}es — the records {@link bindings_buffer} holds once {@link update} has
|
|
70
|
+
* uploaded them, which it does on the frame they change.
|
|
71
|
+
*
|
|
72
|
+
* @returns {number}
|
|
73
|
+
*/
|
|
74
|
+
get binding_count(): number;
|
|
68
75
|
/**
|
|
69
76
|
* Per-meshlet base offsets into {@link prev_positions_buffer},
|
|
70
77
|
* indexed by absolute meshlet metadata row. Non-clone meshlets
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAgNI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,EAAE,kBAAkB,CAAC;QACrC,iBAAuB,EAAE,mBAAmB,CAAC;QAC7C,aAAmB,EAAE,eAAe,CAAC;QACrC,MAAY,YAAY;KACrB,EAcH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;;OAOG;IACH,yCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;OAYG;IACH,qBAJW,MAAM,YACN,eAAe,GACb,mBAAmB,CAqB/B;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,mBAAmB,GAAC,SAAS,CAMzC;IAED;;;;;;;;;;OAUG;IACH,aAHW,MAAM,WACN,MAAM,QAwBhB;IAED;;;;;;;OAOG;IACH,oBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,eAFW,MAAM,QAYhB;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAUhB;IA4FD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFW,MAAM,QAqBhB;IAuBD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAJW,sBAAsB,GACpB,OAAO,CA0NnB;
|
|
1
|
+
{"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAgNI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,EAAE,kBAAkB,CAAC;QACrC,iBAAuB,EAAE,mBAAmB,CAAC;QAC7C,aAAmB,EAAE,eAAe,CAAC;QACrC,MAAY,YAAY;KACrB,EAcH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;;OAOG;IACH,yCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;OAKG;IACH,4BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;OAYG;IACH,qBAJW,MAAM,YACN,eAAe,GACb,mBAAmB,CAqB/B;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,mBAAmB,GAAC,SAAS,CAMzC;IAED;;;;;;;;;;OAUG;IACH,aAHW,MAAM,WACN,MAAM,QAwBhB;IAED;;;;;;;OAOG;IACH,oBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,eAFW,MAAM,QAYhB;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAUhB;IA4FD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFW,MAAM,QAqBhB;IAuBD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAJW,sBAAsB,GACpB,OAAO,CA0NnB;IAmXD;;;;;;;OAOG;IACH,gBA+BC;;CACJ;qCA1xCY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,sCAAsC,EAAE,kBAAkB;8BACjE,OAAO,gCAAgC,EAAE,eAAe;8BACxD,OAAO,mCAAmC,EAAE,eAAe;kCAC3D,OAAO,uCAAuC,EAAE,mBAAmB;kCACnE,OAAO,2BAA2B,EAAE,mBAAmB"}
|
|
@@ -372,6 +372,16 @@ export class GPUMeshSkinningContext {
|
|
|
372
372
|
return this.#bindings_buffer;
|
|
373
373
|
}
|
|
374
374
|
|
|
375
|
+
/**
|
|
376
|
+
* Bound {@link SkinnedMesh}es — the records {@link bindings_buffer} holds once {@link update} has
|
|
377
|
+
* uploaded them, which it does on the frame they change.
|
|
378
|
+
*
|
|
379
|
+
* @returns {number}
|
|
380
|
+
*/
|
|
381
|
+
get binding_count() {
|
|
382
|
+
return this.#bindings.length;
|
|
383
|
+
}
|
|
384
|
+
|
|
375
385
|
/**
|
|
376
386
|
* Per-meshlet base offsets into {@link prev_positions_buffer},
|
|
377
387
|
* indexed by absolute meshlet metadata row. Non-clone meshlets
|
|
@@ -1233,6 +1243,7 @@ export class GPUMeshSkinningContext {
|
|
|
1233
1243
|
|
|
1234
1244
|
write_gpu_typed_buffer({
|
|
1235
1245
|
skin_matrix_offset: this.#animation_manager.get_skin_matrix_offset(b.skin_id),
|
|
1246
|
+
skin_matrix_count: this.#animation_manager.get_skin_joint_count(b.skin_id),
|
|
1236
1247
|
source_meshlet_metadata_offset: b.source_meshlet_metadata_offset,
|
|
1237
1248
|
clone_meshlet_metadata_offset: b.clone_meshlet_metadata_offset,
|
|
1238
1249
|
meshlet_count: b.meshlet_count,
|
|
@@ -9,7 +9,9 @@
|
|
|
9
9
|
* - `skin_matrix_offset` is the skin's first joint row, read from the
|
|
10
10
|
* animation manager's {@link GPUAnimationManager#get_skin_matrix_offset}
|
|
11
11
|
* — a joint's matrix sits at its row — so the shader can index
|
|
12
|
-
* `skin_matrices` directly without dereferencing the skin record
|
|
12
|
+
* `skin_matrices` directly without dereferencing the skin record;
|
|
13
|
+
* `skin_matrix_count`, its number of joints, from
|
|
14
|
+
* {@link GPUAnimationManager#get_skin_joint_count}.
|
|
13
15
|
* - The two `*_meshlet_metadata_offset` values are the starts of the
|
|
14
16
|
* source's and clone's meshlet ranges in the meshlet metadata
|
|
15
17
|
* buffer; combined with `meshlet_count`, they bound the per-binding
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SKINNING_BINDING_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js"],"names":[],"mappings":"AAGA
|
|
1
|
+
{"version":3,"file":"SKINNING_BINDING_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;GAkBG;AACH,mDA+DsB;6BApFO,mCAAmC"}
|
|
@@ -12,7 +12,9 @@ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
|
12
12
|
* - `skin_matrix_offset` is the skin's first joint row, read from the
|
|
13
13
|
* animation manager's {@link GPUAnimationManager#get_skin_matrix_offset}
|
|
14
14
|
* — a joint's matrix sits at its row — so the shader can index
|
|
15
|
-
* `skin_matrices` directly without dereferencing the skin record
|
|
15
|
+
* `skin_matrices` directly without dereferencing the skin record;
|
|
16
|
+
* `skin_matrix_count`, its number of joints, from
|
|
17
|
+
* {@link GPUAnimationManager#get_skin_joint_count}.
|
|
16
18
|
* - The two `*_meshlet_metadata_offset` values are the starts of the
|
|
17
19
|
* source's and clone's meshlet ranges in the meshlet metadata
|
|
18
20
|
* buffer; combined with `meshlet_count`, they bound the per-binding
|
|
@@ -26,6 +28,13 @@ export const SKINNING_BINDING_STRUCT = WebGPUStruct.from({
|
|
|
26
28
|
*/
|
|
27
29
|
skin_matrix_offset: u32,
|
|
28
30
|
|
|
31
|
+
/**
|
|
32
|
+
* How many joints the skin has: its matrices are `skin_matrix_count` rows from
|
|
33
|
+
* `skin_matrix_offset`. The skinning shader needs no count — a vertex names its joints — but a
|
|
34
|
+
* pass over the skin's pose does, such as the virtual shadow map's test of whether it moved.
|
|
35
|
+
*/
|
|
36
|
+
skin_matrix_count: u32,
|
|
37
|
+
|
|
29
38
|
/**
|
|
30
39
|
* First source meshlet record in the meshlet metadata buffer. The
|
|
31
40
|
* skinning shader reads attributes (position / normal / tangent /
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"table_wgsl_gen_read_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"table_wgsl_gen_read_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js"],"names":[],"mappings":"AAqMA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,uEAZW,MAAM,eACN,MAAM,qBAEJ,IAAI,CA8BhB"}
|
|
@@ -1,13 +1,17 @@
|
|
|
1
1
|
import { assert } from "../../../../../core/assert.js";
|
|
2
2
|
import {
|
|
3
3
|
f32,
|
|
4
|
+
i32,
|
|
4
5
|
mat4x4f,
|
|
5
6
|
u32,
|
|
6
7
|
vec2f,
|
|
8
|
+
vec2i,
|
|
7
9
|
vec2u,
|
|
8
10
|
vec3f,
|
|
11
|
+
vec3i,
|
|
9
12
|
vec3u,
|
|
10
13
|
vec4f,
|
|
14
|
+
vec4i,
|
|
11
15
|
vec4u
|
|
12
16
|
} from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
13
17
|
|
|
@@ -50,6 +54,30 @@ function table_wgsl_gen_read_code_primitive(
|
|
|
50
54
|
case f32:
|
|
51
55
|
builder.extend(`bitcast<f32>(${buffer_name}[base_offset + ${offset}])`);
|
|
52
56
|
return;
|
|
57
|
+
case i32:
|
|
58
|
+
builder.extend(`bitcast<i32>(${buffer_name}[base_offset + ${offset}])`);
|
|
59
|
+
return;
|
|
60
|
+
case vec2i:
|
|
61
|
+
builder.extend(`vec2<i32>(`);
|
|
62
|
+
builder.indent();
|
|
63
|
+
read_multiple(builder, offset, buffer_name, i32, 2);
|
|
64
|
+
builder.dedent();
|
|
65
|
+
builder.extend(')');
|
|
66
|
+
return;
|
|
67
|
+
case vec3i:
|
|
68
|
+
builder.extend(`vec3<i32>(`);
|
|
69
|
+
builder.indent();
|
|
70
|
+
read_multiple(builder, offset, buffer_name, i32, 3);
|
|
71
|
+
builder.dedent();
|
|
72
|
+
builder.extend(')');
|
|
73
|
+
return;
|
|
74
|
+
case vec4i:
|
|
75
|
+
builder.extend(`vec4<i32>(`);
|
|
76
|
+
builder.indent();
|
|
77
|
+
read_multiple(builder, offset, buffer_name, i32, 4);
|
|
78
|
+
builder.dedent();
|
|
79
|
+
builder.extend(')');
|
|
80
|
+
return;
|
|
53
81
|
case vec2f:
|
|
54
82
|
builder.extend(`vec2<f32>(`);
|
|
55
83
|
builder.indent();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"table_wgsl_gen_write_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"table_wgsl_gen_write_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js"],"names":[],"mappings":"AAkJA;;;;;;;;;;;;;;GAcG;AACH,wEANW,MAAM,eACN,MAAM,iCAEN,MAAM,GACJ,IAAI,CAyBhB"}
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@@ -1,5 +1,19 @@
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1
1
|
import { assert } from "../../../../../core/assert.js";
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2
|
-
import {
|
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2
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+
import {
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3
|
+
f32,
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4
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+
i32,
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5
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+
mat4x4f,
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6
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+
u32,
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7
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+
vec2f,
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8
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+
vec2i,
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9
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+
vec2u,
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10
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+
vec3f,
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11
|
+
vec3i,
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12
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+
vec3u,
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13
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+
vec4f,
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14
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+
vec4i,
|
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15
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+
vec4u
|
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16
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+
} from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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3
17
|
|
|
4
18
|
/**
|
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5
19
|
*
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@@ -21,8 +35,24 @@ function table_wgsl_gen_write_code_primitive(
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21
35
|
builder.add(`${buffer_name}[base_offset + ${offset}] = ${value_expr};`);
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|
22
36
|
return;
|
|
23
37
|
case f32:
|
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38
|
+
case i32:
|
|
24
39
|
builder.add(`${buffer_name}[base_offset + ${offset}] = bitcast<u32>(${value_expr});`);
|
|
25
40
|
return;
|
|
41
|
+
case vec2i:
|
|
42
|
+
for (let i = 0; i < 2; i++) {
|
|
43
|
+
table_wgsl_gen_write_code_primitive(builder, offset + i, buffer_name, i32, `${value_expr}[${i}]`);
|
|
44
|
+
}
|
|
45
|
+
return;
|
|
46
|
+
case vec3i:
|
|
47
|
+
for (let i = 0; i < 3; i++) {
|
|
48
|
+
table_wgsl_gen_write_code_primitive(builder, offset + i, buffer_name, i32, `${value_expr}[${i}]`);
|
|
49
|
+
}
|
|
50
|
+
return;
|
|
51
|
+
case vec4i:
|
|
52
|
+
for (let i = 0; i < 4; i++) {
|
|
53
|
+
table_wgsl_gen_write_code_primitive(builder, offset + i, buffer_name, i32, `${value_expr}[${i}]`);
|
|
54
|
+
}
|
|
55
|
+
return;
|
|
26
56
|
case vec2f:
|
|
27
57
|
for (let i = 0; i < 2; i++) {
|
|
28
58
|
table_wgsl_gen_write_code_primitive(builder, offset + i, buffer_name, f32, `${value_expr}[${i}]`);
|
|
@@ -35,5 +35,8 @@ export class MeshletGeometry {
|
|
|
35
35
|
equals(other: MeshletGeometry): boolean;
|
|
36
36
|
isMeshletGeometry: boolean;
|
|
37
37
|
}
|
|
38
|
+
export namespace MeshletGeometry {
|
|
39
|
+
let typeName: string;
|
|
40
|
+
}
|
|
38
41
|
import { MeshletBatch } from "./meshlet/MeshletBatch.js";
|
|
39
42
|
//# sourceMappingURL=MeshletGeometry.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MeshletGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/MeshletGeometry.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH;IACI,WAAkB;IAElB;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV,2BAAmC;IACnC,8BAAsC;IAEtC;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB,wBAGC;IAED;;OAEG;IACH,UAFU,YAAY,CAEQ;IAE9B;;;;OAIG;IACH,KAFU,WAAW,CAEG;IAExB,eAEC;IAED;;;OAGG;IACH,cAFW,eAAe,WAMzB;IAGL,2BAA2C;CAF1C
|
|
1
|
+
{"version":3,"file":"MeshletGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/MeshletGeometry.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH;IACI,WAAkB;IAElB;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV,2BAAmC;IACnC,8BAAsC;IAEtC;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB,wBAGC;IAED;;OAEG;IACH,UAFU,YAAY,CAEQ;IAE9B;;;;OAIG;IACH,KAFU,WAAW,CAEG;IAExB,eAEC;IAED;;;OAGG;IACH,cAFW,eAAe,WAMzB;IAGL,2BAA2C;CAF1C;;;;6BAxD4B,2BAA2B"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"LIGHT_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/LIGHT_DATABASE_SPEC.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"LIGHT_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/LIGHT_DATABASE_SPEC.js"],"names":[],"mappings":"AAYA,wDAkCG;sCA7CmC,0CAA0C"}
|