@woosh/meep-engine 3.39.0 → 3.41.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
- package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
- package/src/engine/animation/curve/AnimationCurve.js +6 -1
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/ecs/EntityManager.d.ts +9 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +26 -27
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
- package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
- package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
- package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
- package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoal.js +83 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
- package/src/engine/ecs/ik/PLAN.md +179 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +5 -2
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -139
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
- package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +100 -110
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
- package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +360 -352
- package/src/engine/graphics3/WaterSystem.d.ts +21 -74
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +174 -367
- package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
- package/src/engine/physics/cloth/PLAN.md +16 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
- package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +1 -83
- package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
- package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbe.js +103 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
- package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
- package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.js +77 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts +36 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.js +97 -0
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts +33 -11
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts.map +1 -1
- package/src/engine/physics/inverse_kinematics/two_joint_ik.js +158 -67
- package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
- package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
- package/src/format/image/avif/api/convert_to_rgba.js +10 -9
- package/src/format/image/avif/api/decode_avif.d.ts +2 -2
- package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
- package/src/format/image/avif/api/decode_avif.js +1 -1
- package/src/shade/playground/ssr_reprojection/README.md +111 -103
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
- package/src/shade/playground/ssr_reprojection/index.html +80 -79
- package/src/shade/playground/ssr_reprojection/main.js +256 -247
- package/src/shade/playground/ssr_variance/capture.js +96 -96
- package/src/shade/playground/ssr_variance/reference.js +78 -78
- package/src/shade/playground/vsm/README.md +96 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
- package/src/shade/playground/vsm/clipmap_panel.js +138 -0
- package/src/shade/playground/vsm/index.html +170 -0
- package/src/shade/playground/vsm/main.d.ts +2 -0
- package/src/shade/playground/vsm/main.d.ts.map +1 -0
- package/src/shade/playground/vsm/main.js +389 -0
- package/src/shade/playground/vsm/scenes.d.ts +52 -0
- package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
- package/src/shade/playground/vsm/scenes.js +320 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
- package/src/shade/playground/vsm/verify_vsm.js +305 -0
- package/src/shade/playground/water_refraction/README.md +57 -9
- package/src/shade/playground/water_refraction/main.js +12 -3
- package/src/shade/playground/water_refraction/world.d.ts +1 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +15 -5
- package/src/shade/renderer/Renderer.d.ts +19 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +72 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +18 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +269 -23
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +12 -4
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +12 -4
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +14 -1
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts +78 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts.map +1 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.js +274 -0
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +40 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +77 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +21 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +79 -11
- package/src/shade/renderer/animation/shader_animation_apply.js +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts +3 -2
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +187 -176
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts +3 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.js +5 -2
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +4 -0
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +6 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
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- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -8
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -102
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -26
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -184
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -230
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -127
- package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +0 -23
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +0 -1
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +0 -18
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +0 -12
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +0 -27
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +0 -14
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +0 -49
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +0 -47
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +0 -10
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +0 -51
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +0 -12
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +0 -54
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +0 -13
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +0 -39
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import { assert } from "../../core/assert.js";
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import { ResourceAccessKind } from "../../core/model/ResourceAccessKind.js";
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import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
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import { PosePlayback } from "../../shade/renderer/animation/pose/PosePlayback.js";
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import { Animation } from "../ecs/animation/Animation.js";
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import { System } from "../ecs/System.js";
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import { SGMesh } from "../graphics/ecs/mesh-v2/aggregate/SGMesh.js";
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import { ClipListPlayer } from "./animation/ClipListPlayer.js";
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import { write_clip_playback } from "./animation/write_clip_playback.js";
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import {
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register_instance_clips,
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unregister_instance_clips
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} from "./register_instance_animation.js";
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/**
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* @type {ClipPlayback[]}
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*/
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const NOTHING = Object.freeze([]);
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/**
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* Drives every entity's {@link Animation} component: runs the clocks of the clips its list names,
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* and tells the renderer what each of them weighs and where it is playing.
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*
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* The list path is what the game uses wherever there is no state machine — buildings, critters and
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* the strategy map's groups — and {@link ClipListPlayer} is what plays it. This is the ECS half:
|
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* which entity has which model, and when the ids the renderer issued for it stopped meaning
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* anything.
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*
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* **It is the CPU that plays the animation and the GPU that draws it.** Shade can advance a clip
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* itself, and this never asks it to — `AnimationClipFlags.Playing` is left clear and every audible
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* clip's time is written down each frame from the player's own clock. That is I-4: the pose
|
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* gameplay reads and the pose on the screen have to be the same pose, and they cannot be if two
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+
* clocks are running.
|
|
34
|
+
*
|
|
35
|
+
* **Nothing here is culled.** The legacy system skipped entities under 32 px², which let camera
|
|
36
|
+
* framing decide whether a clip ever reached its end. What may be culled is drawing, and drawing is
|
|
37
|
+
* Shade's to cull.
|
|
38
|
+
*/
|
|
39
|
+
export class AnimationSystem extends System {
|
|
40
|
+
/**
|
|
41
|
+
* @type {GraphicsEngine}
|
|
42
|
+
*/
|
|
43
|
+
#graphics;
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
* The system that owns the scene, the model instances, and the ids the animation manager issued
|
|
47
|
+
* for them.
|
|
48
|
+
*
|
|
49
|
+
* @type {MeshSystem}
|
|
50
|
+
*/
|
|
51
|
+
#meshes;
|
|
52
|
+
|
|
53
|
+
/**
|
|
54
|
+
* @type {Map<number, {player: ClipListPlayer, instance: PrefabInstance|null, clip_registration: InstanceClipRegistration|null, played_slots: Int32Array, written: Float32Array, poses: PosePlayback[]}>}
|
|
55
|
+
*/
|
|
56
|
+
#entries = new Map();
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* @param {GraphicsEngine} graphics
|
|
60
|
+
* @param {MeshSystem} meshes
|
|
61
|
+
*/
|
|
62
|
+
constructor(graphics, meshes) {
|
|
63
|
+
super();
|
|
64
|
+
|
|
65
|
+
assert.defined(graphics, 'graphics');
|
|
66
|
+
assert.defined(meshes, 'meshes');
|
|
67
|
+
|
|
68
|
+
this.#graphics = graphics;
|
|
69
|
+
this.#meshes = meshes;
|
|
70
|
+
|
|
71
|
+
this.dependencies = [Animation, SGMesh];
|
|
72
|
+
|
|
73
|
+
// this tick's clip times are this system's to set: whatever evaluates a pose from them
|
|
74
|
+
// (exact queries, IK's base pose) reads Animation and so runs after it
|
|
75
|
+
this.components_used = [
|
|
76
|
+
ResourceAccessSpecification.from(Animation, ResourceAccessKind.Read | ResourceAccessKind.Write),
|
|
77
|
+
];
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* What an entity is playing, and where each of them is.
|
|
82
|
+
*
|
|
83
|
+
* One entry per clip in the component's list, in the list's own order. Empty for an entity this
|
|
84
|
+
* system is not driving — one that has left, or one whose model has not arrived, which is the
|
|
85
|
+
* same wait the clip durations are on.
|
|
86
|
+
*
|
|
87
|
+
* @param {number} entity
|
|
88
|
+
* @returns {ClipPlayback[]}
|
|
89
|
+
*/
|
|
90
|
+
playbacks_of(entity) {
|
|
91
|
+
const entry = this.#entries.get(entity);
|
|
92
|
+
|
|
93
|
+
if (entry === undefined) {
|
|
94
|
+
return NOTHING;
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
return entry.player.playbacks;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* What the entity's model is playing, in the form the CPU pose evaluator takes: one entry per
|
|
102
|
+
* clip the model carries, at the weight and the time the renderer has been given.
|
|
103
|
+
*
|
|
104
|
+
* **Only the clips the list names are here, because they are the only ones registered** (D37).
|
|
105
|
+
* The GPU's accumulator marks a joint dirty for every bound clip that writes to it, weight and
|
|
106
|
+
* all — so a bound clip at weight zero resolves the joints only it drives to zero rather than
|
|
107
|
+
* leaving them at rest. The answer is not to hand the surplus to the evaluator so it agrees with
|
|
108
|
+
* a mistake; it is not to bind them, and then a clip of the model nothing names moves nothing.
|
|
109
|
+
*
|
|
110
|
+
* The entries are this system's own and are rewritten by the next call, which is what keeps a
|
|
111
|
+
* query on a per-frame path from allocating.
|
|
112
|
+
*
|
|
113
|
+
* @param {PosePlayback[]} target appended to
|
|
114
|
+
* @param {number} entity
|
|
115
|
+
* @returns {boolean} whether this system is driving the entity — `false` for one with no
|
|
116
|
+
* {@link Animation}, and for one whose model has not arrived
|
|
117
|
+
*/
|
|
118
|
+
write_pose_playbacks(target, entity) {
|
|
119
|
+
const entry = this.#entries.get(entity);
|
|
120
|
+
|
|
121
|
+
if (entry === undefined || entry.instance === null) {
|
|
122
|
+
return false;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
const clips = entry.instance.clips;
|
|
126
|
+
const weights = entry.player.weights;
|
|
127
|
+
const poses = entry.poses;
|
|
128
|
+
const played = entry.played_slots;
|
|
129
|
+
|
|
130
|
+
for (let i = 0; i < played.length; i++) {
|
|
131
|
+
const slot = played[i];
|
|
132
|
+
const pose = poses[slot];
|
|
133
|
+
|
|
134
|
+
pose.clip = clips[slot];
|
|
135
|
+
pose.weight = weights[slot];
|
|
136
|
+
|
|
137
|
+
// a clip the list names but has stopped playing is where it stopped, and at weight zero
|
|
138
|
+
// that is nowhere in particular
|
|
139
|
+
pose.time = 0;
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
const playbacks = entry.player.playbacks;
|
|
143
|
+
|
|
144
|
+
for (let i = 0; i < playbacks.length; i++) {
|
|
145
|
+
const playback = playbacks[i];
|
|
146
|
+
|
|
147
|
+
poses[playback.slot].time = playback.time;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
for (let i = 0; i < played.length; i++) {
|
|
151
|
+
target.push(poses[played[i]]);
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
return true;
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
/**
|
|
158
|
+
* @param {Animation} component
|
|
159
|
+
* @param {SGMesh} model
|
|
160
|
+
* @param {number} entity
|
|
161
|
+
*/
|
|
162
|
+
link(component, model, entity) {
|
|
163
|
+
this.#entries.set(entity, {
|
|
164
|
+
player: ClipListPlayer.from(component),
|
|
165
|
+
instance: null,
|
|
166
|
+
clip_registration: null,
|
|
167
|
+
played_slots: new Int32Array(0),
|
|
168
|
+
written: new Float32Array(0),
|
|
169
|
+
poses: []
|
|
170
|
+
});
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
/**
|
|
174
|
+
* @param {Animation} component
|
|
175
|
+
* @param {SGMesh} model
|
|
176
|
+
* @param {number} entity
|
|
177
|
+
*/
|
|
178
|
+
unlink(component, model, entity) {
|
|
179
|
+
const entry = this.#entries.get(entity);
|
|
180
|
+
|
|
181
|
+
if (entry !== undefined) {
|
|
182
|
+
this.#release_clips(entry);
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
this.#entries.delete(entity);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
async shutdown(entityManager) {
|
|
189
|
+
for (const entry of this.#entries.values()) {
|
|
190
|
+
this.#release_clips(entry);
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
this.#entries.clear();
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
/**
|
|
197
|
+
* Give this entity's clips back, if the manager that issued them is still the one running.
|
|
198
|
+
*
|
|
199
|
+
* **An id may only be handed back to the manager that issued it.** A renderer restart replaces
|
|
200
|
+
* the GPU scene context and voids every id it gave out, so a registration stamped with a context
|
|
201
|
+
* that is no longer current is forgotten rather than returned.
|
|
202
|
+
*
|
|
203
|
+
* @param {object} entry
|
|
204
|
+
*/
|
|
205
|
+
#release_clips(entry) {
|
|
206
|
+
this.#release_clips_only(entry);
|
|
207
|
+
|
|
208
|
+
entry.played_slots = new Int32Array(0);
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
/**
|
|
212
|
+
* The registration alone, leaving {@link #refresh_played_slots}'s answer where it is — which is
|
|
213
|
+
* what a re-registration wants, since the set it is about to register with is the current one.
|
|
214
|
+
*
|
|
215
|
+
* @param {object} entry
|
|
216
|
+
*/
|
|
217
|
+
#release_clips_only(entry) {
|
|
218
|
+
const registration = entry.clip_registration;
|
|
219
|
+
|
|
220
|
+
if (registration === null) {
|
|
221
|
+
return;
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
if (registration.context === this.#graphics.scene_context(this.#meshes.scene)) {
|
|
225
|
+
unregister_instance_clips(registration);
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
entry.clip_registration = null;
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
/**
|
|
232
|
+
* Which of the model's clips the list currently names, kept up to date.
|
|
233
|
+
*
|
|
234
|
+
* **The list is edited while the game runs** — `ClipListPlayer` reconciles its playbacks against
|
|
235
|
+
* it every tick, and `StopAnimationBehavior` empties it outright — so which clips are playable
|
|
236
|
+
* is not settled once at bind.
|
|
237
|
+
*
|
|
238
|
+
* Maintained here rather than alongside the registration because **the pose evaluator needs it
|
|
239
|
+
* whether or not there is a device**: `query_entity_node_world_pose` answers on the CPU, from
|
|
240
|
+
* the clips this driver plays, and a game with rendering disabled still asks (I-4).
|
|
241
|
+
*
|
|
242
|
+
* @param {object} entry
|
|
243
|
+
* @returns {boolean} whether the set changed
|
|
244
|
+
*/
|
|
245
|
+
#refresh_played_slots(entry) {
|
|
246
|
+
const playbacks = entry.player.playbacks;
|
|
247
|
+
const played = entry.played_slots;
|
|
248
|
+
|
|
249
|
+
/*
|
|
250
|
+
The distinct slots, and distinct is the point: two entries of the list can name one clip of
|
|
251
|
+
the model, so the number of playbacks is not the number of clips. Comparing the two would
|
|
252
|
+
report a change on every frame for a list that had not moved, and a change here is a
|
|
253
|
+
re-registration.
|
|
254
|
+
*/
|
|
255
|
+
const wanted = [];
|
|
256
|
+
|
|
257
|
+
for (let i = 0; i < playbacks.length; i++) {
|
|
258
|
+
const slot = playbacks[i].slot;
|
|
259
|
+
|
|
260
|
+
if (wanted.indexOf(slot) === -1) {
|
|
261
|
+
wanted.push(slot);
|
|
262
|
+
}
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
if (wanted.length === played.length) {
|
|
266
|
+
let same = true;
|
|
267
|
+
|
|
268
|
+
for (let i = 0; i < wanted.length; i++) {
|
|
269
|
+
if (played[i] !== wanted[i]) {
|
|
270
|
+
same = false;
|
|
271
|
+
break;
|
|
272
|
+
}
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
if (same) {
|
|
276
|
+
return false;
|
|
277
|
+
}
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
entry.played_slots = Int32Array.from(wanted);
|
|
281
|
+
|
|
282
|
+
return true;
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
/**
|
|
286
|
+
* Keep the registered clips equal to the ones the list names.
|
|
287
|
+
*
|
|
288
|
+
* A clip that leaves the list has to be unregistered, or it stays bound at weight zero and takes
|
|
289
|
+
* the joints only it drives down to zero with it.
|
|
290
|
+
*
|
|
291
|
+
* @param {object} entry
|
|
292
|
+
* @param {PrefabInstance} instance
|
|
293
|
+
* @param {GPUSceneContext} context
|
|
294
|
+
* @param {boolean} set_changed whether {@link #refresh_played_slots} just moved
|
|
295
|
+
* @returns {boolean} whether the registration was replaced
|
|
296
|
+
*/
|
|
297
|
+
#refresh_clips(entry, instance, context, set_changed) {
|
|
298
|
+
const registration = entry.clip_registration;
|
|
299
|
+
|
|
300
|
+
if (!set_changed && registration !== null && registration.context === context) {
|
|
301
|
+
return false;
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
this.#release_clips_only(entry);
|
|
305
|
+
|
|
306
|
+
entry.clip_registration = register_instance_clips(context, instance, entry.played_slots);
|
|
307
|
+
|
|
308
|
+
return true;
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
/**
|
|
312
|
+
* @param {number} time_delta_seconds
|
|
313
|
+
*/
|
|
314
|
+
update(time_delta_seconds) {
|
|
315
|
+
const ecd = this.entityManager.dataset;
|
|
316
|
+
|
|
317
|
+
const context = this.#graphics.scene_context(this.#meshes.scene);
|
|
318
|
+
|
|
319
|
+
// No device — before the first start, and again after a stop. The clocks still run: a clip
|
|
320
|
+
// that ends while the renderer is being replaced still says so.
|
|
321
|
+
const manager = context === null ? null : context.animation_manager;
|
|
322
|
+
|
|
323
|
+
for (const [entity, entry] of this.#entries) {
|
|
324
|
+
const instance = this.#meshes.instance_of(entity);
|
|
325
|
+
|
|
326
|
+
if (instance === null) {
|
|
327
|
+
// the model has not arrived, and its clips are what say how long they run
|
|
328
|
+
continue;
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
if (instance !== entry.instance) {
|
|
332
|
+
entry.instance = instance;
|
|
333
|
+
|
|
334
|
+
entry.player.bind(entity, ecd, instance);
|
|
335
|
+
|
|
336
|
+
entry.written = new Float32Array(instance.clips.length).fill(-1);
|
|
337
|
+
entry.poses = instance.clips.map(() => new PosePlayback());
|
|
338
|
+
|
|
339
|
+
// ids the manager issued for the model that was here before name clips this one
|
|
340
|
+
// does not have
|
|
341
|
+
this.#release_clips(entry);
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
entry.player.tick(time_delta_seconds);
|
|
345
|
+
|
|
346
|
+
const set_changed = this.#refresh_played_slots(entry);
|
|
347
|
+
|
|
348
|
+
if (context === null) {
|
|
349
|
+
continue;
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
if (this.#refresh_clips(entry, instance, context, set_changed)) {
|
|
353
|
+
// whatever the last registration was told is not what this one knows
|
|
354
|
+
entry.written.fill(-1);
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
write_clip_playback(manager, entry.player, entry.clip_registration.ids, entry.written);
|
|
358
|
+
}
|
|
359
|
+
}
|
|
360
|
+
}
|