@woosh/meep-engine 3.39.0 → 3.41.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
- package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
- package/src/engine/animation/curve/AnimationCurve.js +6 -1
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/ecs/EntityManager.d.ts +9 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +26 -27
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
- package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
- package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
- package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
- package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoal.js +83 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
- package/src/engine/ecs/ik/PLAN.md +179 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +5 -2
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -139
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
- package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +100 -110
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
- package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +360 -352
- package/src/engine/graphics3/WaterSystem.d.ts +21 -74
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +174 -367
- package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
- package/src/engine/physics/cloth/PLAN.md +16 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
- package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +1 -83
- package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
- package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbe.js +103 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
- package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
- package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.js +77 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts +36 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.js +97 -0
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts +33 -11
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts.map +1 -1
- package/src/engine/physics/inverse_kinematics/two_joint_ik.js +158 -67
- package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
- package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
- package/src/format/image/avif/api/convert_to_rgba.js +10 -9
- package/src/format/image/avif/api/decode_avif.d.ts +2 -2
- package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
- package/src/format/image/avif/api/decode_avif.js +1 -1
- package/src/shade/playground/ssr_reprojection/README.md +111 -103
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
- package/src/shade/playground/ssr_reprojection/index.html +80 -79
- package/src/shade/playground/ssr_reprojection/main.js +256 -247
- package/src/shade/playground/ssr_variance/capture.js +96 -96
- package/src/shade/playground/ssr_variance/reference.js +78 -78
- package/src/shade/playground/vsm/README.md +96 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
- package/src/shade/playground/vsm/clipmap_panel.js +138 -0
- package/src/shade/playground/vsm/index.html +170 -0
- package/src/shade/playground/vsm/main.d.ts +2 -0
- package/src/shade/playground/vsm/main.d.ts.map +1 -0
- package/src/shade/playground/vsm/main.js +389 -0
- package/src/shade/playground/vsm/scenes.d.ts +52 -0
- package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
- package/src/shade/playground/vsm/scenes.js +320 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
- package/src/shade/playground/vsm/verify_vsm.js +305 -0
- package/src/shade/playground/water_refraction/README.md +57 -9
- package/src/shade/playground/water_refraction/main.js +12 -3
- package/src/shade/playground/water_refraction/world.d.ts +1 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +15 -5
- package/src/shade/renderer/Renderer.d.ts +19 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +72 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +18 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +269 -23
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +12 -4
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +12 -4
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +14 -1
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts +78 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts.map +1 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.js +274 -0
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +40 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +77 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +21 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +79 -11
- package/src/shade/renderer/animation/shader_animation_apply.js +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts +3 -2
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +187 -176
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts +3 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.js +5 -2
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +4 -0
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +6 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
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- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -8
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -102
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -26
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -184
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -230
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -127
- package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +0 -23
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +0 -1
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +0 -18
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +0 -12
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +0 -27
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +0 -14
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +0 -49
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +0 -47
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +0 -10
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +0 -51
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +0 -12
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +0 -54
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +0 -13
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +0 -39
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readonly atlas_size: number;
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};
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free(slot: number): void;
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*/
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last_touch(slot: number): number;
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find_eviction_candidate(current_frame: number, protect_window: number): number;
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#private;
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import { VTPhysicalSlots } from "./VTPhysicalSlots.js";
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//# sourceMappingURL=VTPhysicalCache.d.ts.map
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{"version":3,"file":"VTPhysicalCache.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/VTPhysicalCache.js"],"names":[],"mappings":"
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{"version":3,"file":"VTPhysicalCache.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/VTPhysicalCache.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;GAiBG;AACH;IA6BI;;;;;;;;OAQG;IACH;qBALW,MAAM;oBACN,MAAM;iBACN,MAAM;;kBA/BH,MAAM;;;;;4BAEN,OAAO;;OA4DpB;IAhED;;;;;OAKG;IAEH;;;OAGG;IACH;cATc,MAAM;;;;;wBAEN,OAAO;QAOd;IAEP;;;OAGG;IACH,mBAHU,YAAY,CAGR;IAEd;;;;;OAKG;IACH,gBAHU,gBAAgB,CAGf;IAyCX;;;;;;;;;;;;OAYG;IACH,8BAJW,MAAM,eACN,MAAM,WACN,WAAW,GAAC,eAAe,GAAC,iBAAiB,GAAC,SAAS,GAAC;QAAC,IAAI,EAAE,UAAU,CAAC;QAAC,aAAa,CAAC,EAAE,MAAM,CAAA;KAAC,QAqC5G;IAED,gBAIC;CACJ;gCA/I+B,sBAAsB"}
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import { assert } from "../../../../core/assert.js";
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import { VTPhysicalSlots } from "./VTPhysicalSlots.js";
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*
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*
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* count (≤ ~1k) is cheaper than maintaining a heap.
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* The slot bookkeeping — allocation, touches, locks, the eviction pick — is
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* {@link VTPhysicalSlots}'; this adds the textures the slots address.
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export class VTPhysicalCache {
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page_size;
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border;
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slot_size;
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/**
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atlas_size;
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slots_per_axis;
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capacity;
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export class VTPhysicalCache extends VTPhysicalSlots {
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/**
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/**
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#last_touch;
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/**
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* Per-slot: 1 when the slot must never be evicted (stack root pages).
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* @type {Uint8Array}
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*/
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#locked;
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/**
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* Per-slot: 1 when the slot is allocated.
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*/
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#occupied;
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/**
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* Per-slot: virtual mip of the resident page — eviction tie-break only
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* (prefer shedding fine pages, shrinking the resident quadtree from the
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* leaves).
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*/
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#mip;
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*
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@@ -138,21 +64,10 @@ export class VTPhysicalCache {
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layers,
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}) {
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assert.defined(device, 'device');
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assert.isNonNegativeInteger(atlas_size, 'atlas_size');
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assert.isNonNegativeInteger(page_size, 'page_size');
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assert.isNonNegativeInteger(border, 'border');
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assert.isArray(layers, 'layers');
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assert.greaterThan(layers.length, 0, 'layers.length');
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this.border = border;
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this.slot_size = page_size + border * 2;
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this.atlas_size = atlas_size;
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this.slots_per_axis = Math.floor(atlas_size / this.slot_size);
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this.capacity = this.slots_per_axis * this.slots_per_axis;
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assert.greaterThan(this.capacity, 0, 'cache capacity');
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super({ atlas_size, page_size, border });
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@@ -170,125 +85,6 @@ export class VTPhysicalCache {
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this.textures.push(texture);
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this.views.push(texture.createView());
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}
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this.#last_touch = new Uint32Array(this.capacity);
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this.#locked = new Uint8Array(this.capacity);
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this.#occupied = new Uint8Array(this.capacity);
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this.#mip = new Uint8Array(this.capacity);
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for (let i = this.capacity - 1; i >= 0; i--) {
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this.#free.push(i);
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}
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}
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/**
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* Number of allocated slots.
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* @returns {number}
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*/
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get used() {
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return this.capacity - this.#free.length;
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}
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/**
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*
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* @param {number} slot
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* @returns {{x: number, y: number}} slot grid coordinates
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*/
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slot_coords(slot) {
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return {
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x: slot % this.slots_per_axis,
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y: (slot / this.slots_per_axis) | 0,
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};
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}
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/**
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*
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* @param {number} current_frame
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* @param {boolean} [locked]
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* @param {number} [mip] virtual mip of the incoming page
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* @returns {number} slot index, or -1 when full
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*/
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allocate(current_frame, locked = false, mip = 0) {
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if (this.#free.length === 0) {
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return -1;
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}
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-
const slot = this.#free.pop();
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this.#occupied[slot] = 1;
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this.#locked[slot] = locked ? 1 : 0;
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220
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this.#last_touch[slot] = current_frame;
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221
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this.#mip[slot] = mip;
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|
-
|
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|
-
return slot;
|
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|
-
}
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|
-
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-
/**
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-
*
|
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228
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-
* @param {number} slot
|
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|
-
*/
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|
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free(slot) {
|
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231
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-
assert.equal(this.#occupied[slot], 1, `slot ${slot} is not allocated`);
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|
-
|
|
233
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-
this.#occupied[slot] = 0;
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234
|
-
this.#locked[slot] = 0;
|
|
235
|
-
|
|
236
|
-
this.#free.push(slot);
|
|
237
|
-
}
|
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238
|
-
|
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239
|
-
/**
|
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|
-
*
|
|
241
|
-
* @param {number} slot
|
|
242
|
-
* @param {number} frame
|
|
243
|
-
*/
|
|
244
|
-
touch(slot, frame) {
|
|
245
|
-
this.#last_touch[slot] = frame;
|
|
246
|
-
}
|
|
247
|
-
|
|
248
|
-
/**
|
|
249
|
-
*
|
|
250
|
-
* @param {number} slot
|
|
251
|
-
* @returns {number}
|
|
252
|
-
*/
|
|
253
|
-
last_touch(slot) {
|
|
254
|
-
return this.#last_touch[slot];
|
|
255
|
-
}
|
|
256
|
-
|
|
257
|
-
/**
|
|
258
|
-
* Pick the least-recently-touched evictable slot.
|
|
259
|
-
*
|
|
260
|
-
* @param {number} current_frame
|
|
261
|
-
* @param {number} protect_window slots touched within this many frames
|
|
262
|
-
* are not eligible — feedback readback runs a couple of frames
|
|
263
|
-
* behind, so "recently touched" really means "probably on screen"
|
|
264
|
-
* @returns {number} slot index, or -1 when nothing is evictable
|
|
265
|
-
*/
|
|
266
|
-
find_eviction_candidate(current_frame, protect_window) {
|
|
267
|
-
let best = -1;
|
|
268
|
-
let best_touch = 0xFFFFFFFF;
|
|
269
|
-
let best_mip = 0xFF;
|
|
270
|
-
|
|
271
|
-
for (let slot = 0; slot < this.capacity; slot++) {
|
|
272
|
-
if (this.#occupied[slot] === 0 || this.#locked[slot] === 1) {
|
|
273
|
-
continue;
|
|
274
|
-
}
|
|
275
|
-
|
|
276
|
-
const touch = this.#last_touch[slot];
|
|
277
|
-
|
|
278
|
-
if (current_frame - touch < protect_window) {
|
|
279
|
-
continue;
|
|
280
|
-
}
|
|
281
|
-
|
|
282
|
-
const mip = this.#mip[slot];
|
|
283
|
-
|
|
284
|
-
if (touch < best_touch || (touch === best_touch && mip < best_mip)) {
|
|
285
|
-
best_touch = touch;
|
|
286
|
-
best_mip = mip;
|
|
287
|
-
best = slot;
|
|
288
|
-
}
|
|
289
|
-
}
|
|
290
|
-
|
|
291
|
-
return best;
|
|
292
88
|
}
|
|
293
89
|
|
|
294
90
|
/**
|
|
@@ -305,7 +101,7 @@ export class VTPhysicalCache {
|
|
|
305
101
|
* @param {ImageBitmap|OffscreenCanvas|HTMLCanvasElement|ImageData|{data: Uint8Array, bytes_per_row?: number}} payload
|
|
306
102
|
*/
|
|
307
103
|
upload(queue, slot, layer_index, payload) {
|
|
308
|
-
assert.equal(this
|
|
104
|
+
assert.equal(this.is_occupied(slot), true, `slot ${slot} is not allocated`);
|
|
309
105
|
|
|
310
106
|
const layer = this.layers[layer_index];
|
|
311
107
|
const { x, y } = this.slot_coords(slot);
|
|
@@ -0,0 +1,119 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The slot bookkeeping of a physical page cache — a square grid of `page_size + 2*border` slots
|
|
3
|
+
* over an atlas — with no texture behind it: which slots are taken, when each was last touched,
|
|
4
|
+
* which may never be evicted, and the mip each holds.
|
|
5
|
+
*
|
|
6
|
+
* {@link VTPhysicalCache} adds the layer textures and uploads on top of this. A cache whose pages
|
|
7
|
+
* are drawn rather than uploaded — the virtual shadow map's pool is a region of the shadow atlas —
|
|
8
|
+
* uses it on its own.
|
|
9
|
+
*
|
|
10
|
+
* Eviction metadata lives here as flat parallel arrays; the pick is a linear scan, which at the
|
|
11
|
+
* typical slot count (≤ ~1k) is cheaper than maintaining a heap.
|
|
12
|
+
*/
|
|
13
|
+
export class VTPhysicalSlots {
|
|
14
|
+
/**
|
|
15
|
+
*
|
|
16
|
+
* @param {Object} options
|
|
17
|
+
* @param {number} [options.atlas_size]
|
|
18
|
+
* @param {number} [options.page_size]
|
|
19
|
+
* @param {number} [options.border]
|
|
20
|
+
*/
|
|
21
|
+
constructor({ atlas_size, page_size, border, }: {
|
|
22
|
+
atlas_size?: number;
|
|
23
|
+
page_size?: number;
|
|
24
|
+
border?: number;
|
|
25
|
+
});
|
|
26
|
+
/**
|
|
27
|
+
* Payload texels per page side, without border.
|
|
28
|
+
* @type {number}
|
|
29
|
+
* @readonly
|
|
30
|
+
*/
|
|
31
|
+
readonly page_size: number;
|
|
32
|
+
/**
|
|
33
|
+
* Border texels on each side of the payload.
|
|
34
|
+
* @type {number}
|
|
35
|
+
* @readonly
|
|
36
|
+
*/
|
|
37
|
+
readonly border: number;
|
|
38
|
+
/**
|
|
39
|
+
* page_size + 2*border.
|
|
40
|
+
* @type {number}
|
|
41
|
+
* @readonly
|
|
42
|
+
*/
|
|
43
|
+
readonly slot_size: number;
|
|
44
|
+
/**
|
|
45
|
+
* Atlas side length in texels.
|
|
46
|
+
* @type {number}
|
|
47
|
+
* @readonly
|
|
48
|
+
*/
|
|
49
|
+
readonly atlas_size: number;
|
|
50
|
+
/**
|
|
51
|
+
* Slots along one atlas axis.
|
|
52
|
+
* @type {number}
|
|
53
|
+
* @readonly
|
|
54
|
+
*/
|
|
55
|
+
readonly slots_per_axis: number;
|
|
56
|
+
/**
|
|
57
|
+
* Total slot count.
|
|
58
|
+
* @type {number}
|
|
59
|
+
* @readonly
|
|
60
|
+
*/
|
|
61
|
+
readonly capacity: number;
|
|
62
|
+
/**
|
|
63
|
+
* Number of allocated slots.
|
|
64
|
+
* @returns {number}
|
|
65
|
+
*/
|
|
66
|
+
get used(): number;
|
|
67
|
+
/**
|
|
68
|
+
*
|
|
69
|
+
* @param {number} slot
|
|
70
|
+
* @returns {{x: number, y: number}} slot grid coordinates
|
|
71
|
+
*/
|
|
72
|
+
slot_coords(slot: number): {
|
|
73
|
+
x: number;
|
|
74
|
+
y: number;
|
|
75
|
+
};
|
|
76
|
+
/**
|
|
77
|
+
*
|
|
78
|
+
* @param {number} slot
|
|
79
|
+
* @returns {boolean}
|
|
80
|
+
*/
|
|
81
|
+
is_occupied(slot: number): boolean;
|
|
82
|
+
/**
|
|
83
|
+
*
|
|
84
|
+
* @param {number} current_frame
|
|
85
|
+
* @param {boolean} [locked]
|
|
86
|
+
* @param {number} [mip] virtual mip of the incoming page
|
|
87
|
+
* @returns {number} slot index, or -1 when full
|
|
88
|
+
*/
|
|
89
|
+
allocate(current_frame: number, locked?: boolean, mip?: number): number;
|
|
90
|
+
/**
|
|
91
|
+
*
|
|
92
|
+
* @param {number} slot
|
|
93
|
+
*/
|
|
94
|
+
free(slot: number): void;
|
|
95
|
+
/**
|
|
96
|
+
*
|
|
97
|
+
* @param {number} slot
|
|
98
|
+
* @param {number} frame
|
|
99
|
+
*/
|
|
100
|
+
touch(slot: number, frame: number): void;
|
|
101
|
+
/**
|
|
102
|
+
*
|
|
103
|
+
* @param {number} slot
|
|
104
|
+
* @returns {number}
|
|
105
|
+
*/
|
|
106
|
+
last_touch(slot: number): number;
|
|
107
|
+
/**
|
|
108
|
+
* Pick the least-recently-touched evictable slot.
|
|
109
|
+
*
|
|
110
|
+
* @param {number} current_frame
|
|
111
|
+
* @param {number} protect_window slots touched within this many frames
|
|
112
|
+
* are not eligible — feedback readback runs a couple of frames
|
|
113
|
+
* behind, so "recently touched" really means "probably on screen"
|
|
114
|
+
* @returns {number} slot index, or -1 when nothing is evictable
|
|
115
|
+
*/
|
|
116
|
+
find_eviction_candidate(current_frame: number, protect_window: number): number;
|
|
117
|
+
#private;
|
|
118
|
+
}
|
|
119
|
+
//# sourceMappingURL=VTPhysicalSlots.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"VTPhysicalSlots.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/VTPhysicalSlots.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IA4EI;;;;;;OAMG;IACH;QAJ4B,UAAU,GAA3B,MAAM;QACW,SAAS,GAA1B,MAAM;QACW,MAAM,GAAvB,MAAM;OA6BhB;IA5GD;;;;OAIG;IACH,oBAHU,MAAM,CAGN;IAEV;;;;OAIG;IACH,iBAHU,MAAM,CAGT;IAEP;;;;OAIG;IACH,oBAHU,MAAM,CAGN;IAEV;;;;OAIG;IACH,qBAHU,MAAM,CAGL;IAEX;;;;OAIG;IACH,yBAHU,MAAM,CAGD;IAEf;;;;OAIG;IACH,mBAHU,MAAM,CAGP;IAsET;;;OAGG;IACH,mBAEC;IAED;;;;OAIG;IACH,kBAHW,MAAM,GACJ;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAOlC;IAED;;;;OAIG;IACH,kBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;OAMG;IACH,wBALW,MAAM,WACN,OAAO,QACP,MAAM,GACJ,MAAM,CAelB;IAED;;;OAGG;IACH,WAFW,MAAM,QAShB;IAED;;;;OAIG;IACH,YAHW,MAAM,SACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,uCANW,MAAM,kBACN,MAAM,GAGJ,MAAM,CA4BlB;;CACJ"}
|