@woosh/meep-engine 3.39.0 → 3.41.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
- package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
- package/src/engine/animation/curve/AnimationCurve.js +6 -1
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/ecs/EntityManager.d.ts +9 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +26 -27
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
- package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
- package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
- package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
- package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoal.js +83 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
- package/src/engine/ecs/ik/PLAN.md +179 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +5 -2
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -139
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
- package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +100 -110
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
- package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +360 -352
- package/src/engine/graphics3/WaterSystem.d.ts +21 -74
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +174 -367
- package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
- package/src/engine/physics/cloth/PLAN.md +16 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
- package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +1 -83
- package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
- package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbe.js +103 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
- package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
- package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.js +77 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts +36 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.js +97 -0
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts +33 -11
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts.map +1 -1
- package/src/engine/physics/inverse_kinematics/two_joint_ik.js +158 -67
- package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
- package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
- package/src/format/image/avif/api/convert_to_rgba.js +10 -9
- package/src/format/image/avif/api/decode_avif.d.ts +2 -2
- package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
- package/src/format/image/avif/api/decode_avif.js +1 -1
- package/src/shade/playground/ssr_reprojection/README.md +111 -103
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
- package/src/shade/playground/ssr_reprojection/index.html +80 -79
- package/src/shade/playground/ssr_reprojection/main.js +256 -247
- package/src/shade/playground/ssr_variance/capture.js +96 -96
- package/src/shade/playground/ssr_variance/reference.js +78 -78
- package/src/shade/playground/vsm/README.md +96 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
- package/src/shade/playground/vsm/clipmap_panel.js +138 -0
- package/src/shade/playground/vsm/index.html +170 -0
- package/src/shade/playground/vsm/main.d.ts +2 -0
- package/src/shade/playground/vsm/main.d.ts.map +1 -0
- package/src/shade/playground/vsm/main.js +389 -0
- package/src/shade/playground/vsm/scenes.d.ts +52 -0
- package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
- package/src/shade/playground/vsm/scenes.js +320 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
- package/src/shade/playground/vsm/verify_vsm.js +305 -0
- package/src/shade/playground/water_refraction/README.md +57 -9
- package/src/shade/playground/water_refraction/main.js +12 -3
- package/src/shade/playground/water_refraction/world.d.ts +1 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +15 -5
- package/src/shade/renderer/Renderer.d.ts +19 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +72 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +18 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +269 -23
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +12 -4
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +12 -4
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +14 -1
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts +78 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts.map +1 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.js +274 -0
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +40 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +77 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +21 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +79 -11
- package/src/shade/renderer/animation/shader_animation_apply.js +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts +3 -2
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +187 -176
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts +3 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.js +5 -2
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +4 -0
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +6 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
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- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -8
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -102
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -26
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -184
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -230
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -127
- package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +0 -23
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +0 -1
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +0 -18
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +0 -12
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +0 -27
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +0 -14
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +0 -49
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +0 -47
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +0 -10
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +0 -51
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +0 -12
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +0 -54
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +0 -13
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +0 -39
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { chunk_is_finite } from "../../shader/chunk/math/chunk_is_finite.js";
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import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
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/**
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* A miss can still contain varying GI radiance or useful history. Only a constant,
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* Texture names are supplied by shader_ssr_denoise_tile_classify.
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*/
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export const chunk_ssr_denoise_tile_active = CodeChunk.from(/* language=WGSL */ `
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fn ssr_denoise_tile_active(p: vec2i, history_valid: bool, jitter_delta: vec2f) -> u32 {
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// The halo covers ordinary raster jitter, not an arbitrary jump in raster grids.
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if (!is_finite(jitter_delta.x) || !is_finite(jitter_delta.y)
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|| any(abs(jitter_delta) > vec2f(1.0))) { return 1u; }
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let current = textureLoad(tInput, p, 0);
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let velocity = textureLoad(tVelocity, p, 0).rg;
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if (!is_finite(current.x) || !is_finite(current.y) || !is_finite(current.z) || !is_finite(current.w)
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|| !is_finite(metadata.x) || !is_finite(metadata.y)
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|| !is_finite(velocity.x) || !is_finite(velocity.y)) { return 1u; }
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// Velocity is already in INTERNAL PIXELS. Depth clipping can select a neighboring
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// velocity; the dilated mask protects that neighbor's moving coverage too.
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if (any(velocity != vec2f(0.0)) || current.w != 0.0 || any(metadata != vec2f(0.0))) { return 1u; }
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if (any(current.rgb < vec3f(0.0))) { return 1u; }
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let size = vec2i(textureDimensions(tInput));
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// Every horizontal/vertical color boundary has an owner. The tile halo then
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if (p.x + 1 < size.x && any(textureLoad(tInput, p + vec2i(1,0), 0).rgb != current.rgb)) { return 1u; }
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if (p.y + 1 < size.y && any(textureLoad(tInput, p + vec2i(0,1), 0).rgb != current.rgb)) { return 1u; }
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if (history_valid) {
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let old = textureLoad(tHistory, p, 0);
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// Comparisons also keep invalid history active. A hard reset never loads it.
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if (!all(old == current) || !all(old_metadata.rg == metadata)
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|| !is_finite(old_metadata.x) || !is_finite(old_metadata.z)
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|| !(old_metadata.w == rgb_to_luminance(current.rgb))) { return 1u; }
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}
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return 0u;
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}
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`, [chunk_is_finite, chunk_rgb_to_luminance]);
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{"version":3,"file":"chunk_ssr_temporal_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js"],"names":[],"mappings":"AAUA,gGAAgG;AAChG,
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{"version":3,"file":"chunk_ssr_temporal_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js"],"names":[],"mappings":"AAUA,gGAAgG;AAChG,sDA0IuH;0BArJ7F,uCAAuC"}
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { chunk_rgb_to_luminance } from "../../../shader/chunk/color/chunk_rgb_to_luminance.js";
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import { chunk_decode_g_buffer_normal } from "../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
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import { chunk_is_finite } from "../../../shader/chunk/math/chunk_is_finite.js";
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import { chunk_decode_g_buffer_roughness } from "../../../shader/chunk/material/chunk_decode_g_buffer_roughness.js";
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/** Linear radiance accumulation. Spatial contrast and single stochastic hits are not motion. */
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export const chunk_ssr_temporal_accumulate = CodeChunk.from(/* language=WGSL */ `
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const SSR_SHORT_BLEND = 0.25;
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const SSR_SHORT_VARIANCE_SCALE = SSR_SHORT_BLEND / (2.0-SSR_SHORT_BLEND);
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struct SSRAccumulation {
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radiance: vec4f,
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age: f32,
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short_luma: f32,
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}
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fn ssr_temporal_accumulate(current: vec4f, previous: vec4f, previous_age: f32,
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previous_short_luma: f32, confidence: f32, motion_confidence: f32, st: vec2i, history_uv: vec2f
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { chunk_rgb_to_luminance } from "../../../shader/chunk/color/chunk_rgb_to_luminance.js";
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import { chunk_decode_g_buffer_normal } from "../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
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import { chunk_project_position_from_depth } from "../../../shader/chunk/camera/chunk_project_position_from_depth.js";
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import { chunk_get_view_space_depth } from "../../../shader/chunk/depth/chunk_get_view_space_depth.js";
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/** Linear radiance accumulation. Spatial contrast and single stochastic hits are not motion. */
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export const chunk_ssr_temporal_accumulate = CodeChunk.from(/* language=WGSL */ `
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const SSR_SHORT_BLEND = 0.25;
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const SSR_SHORT_VARIANCE_SCALE = SSR_SHORT_BLEND / (2.0-SSR_SHORT_BLEND);
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struct SSRAccumulation {
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radiance: vec4f,
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age: f32,
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short_luma: f32,
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}
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fn ssr_temporal_accumulate(current: vec4f, previous: vec4f, previous_age: f32,
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previous_short_luma: f32, confidence: f32, motion_confidence: f32, st: vec2i, history_uv: vec2f,
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constant_neighborhood: bool) -> SSRAccumulation {
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let old_age = clamp(previous_age, 1.0, 128.0);
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let current_luma = rgb_to_luminance(current.rgb);
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let previous_luma = rgb_to_luminance(previous.rgb);
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// Alpha describes uncertainty in the accumulated mean. Recover the estimated
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// distribution variance before judging whether a new sample is surprising.
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let previous_variance = max(0.0, previous.w) * old_age;
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let short_luma = mix(previous_short_luma, current_luma, SSR_SHORT_BLEND);
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let short_delta = current_luma - previous_short_luma;
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// Noise statistics need a short window too: long-lived variance would hide a
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// real transition from a noisy bright reflection to a steady dark surface.
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let sample_variance = (1.0-SSR_SHORT_BLEND) * (previous_variance + SSR_SHORT_BLEND * short_delta * short_delta);
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// Compare two means at different time scales, normalized by sampling noise.
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// The previous implementation compared the mean with ONE noisy sample and
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// discarded useful history on almost every bright ray hit.
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let short_sigma = sqrt(max(1e-6, sample_variance * SSR_SHORT_VARIANCE_SCALE));
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40
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let inconsistency = abs(short_luma - previous_luma) / short_sigma;
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var reactive = smoothstep(3.0, 6.0, inconsistency);
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// A 5x5 neighbourhood sees beyond the small prefilter. Persistent temporal
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// uncertainty keeps a chance cluster of misses from clipping a valid mean to
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// black. Real geometry and coherent lighting changes can still rectify it.
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let size = vec2i(textureDimensions(tInput));
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47
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+
let center_normal = decode_g_buffer_normal(textureLoad(tNormal, st, 0).xy);
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48
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let center_depth = textureLoad(tDepth, st, 0).r;
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49
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let center_roughness = decode_g_buffer_roughness(textureLoad(tPBR, st, 0));
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var first = vec3f(0.0);
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51
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var second = vec3f(0.0);
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52
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var count = 0.0;
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53
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var history_mean = 0.0;
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54
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var short_mean = 0.0;
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55
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var noise_sum = 0.0;
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56
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var history_count = 0.0;
|
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57
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let history_st = vec2i(history_uv * vec2f(size));
|
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58
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+
// The classifier covers the neighborhood; the ordinary history gather still
|
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59
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+
// validates geometry, depth, roughness, jitter and confidence. Keep the shared
|
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60
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// age/variance/blend calculation below so skipped tiles retain mature history.
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61
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+
// A changed or interpolated sample falls back to the full statistics path.
|
|
62
|
+
let constant = constant_neighborhood && current.w == 0.0 && all(current == previous)
|
|
63
|
+
&& previous_short_luma == current_luma;
|
|
64
|
+
if (constant) {
|
|
65
|
+
first = current.rgb;
|
|
66
|
+
second = current.rgb * current.rgb;
|
|
67
|
+
count = 1.0;
|
|
68
|
+
} else {
|
|
69
|
+
for (var y = -2; y <= 2; y++) {
|
|
70
|
+
for (var x = -2; x <= 2; x++) {
|
|
71
|
+
let p = st + vec2i(x,y);
|
|
72
|
+
if (any(p < vec2i(0)) || any(p >= size)) { continue; }
|
|
73
|
+
let normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).xy);
|
|
74
|
+
let depth = textureLoad(tDepth, p, 0).r;
|
|
75
|
+
if (is_background(depth)) { continue; }
|
|
76
|
+
let roughness = decode_g_buffer_roughness(textureLoad(tPBR, p, 0));
|
|
77
|
+
if (!(abs(roughness-center_roughness) <= 0.08)) { continue; }
|
|
78
|
+
if (dot(normal,center_normal) < 0.9 || abs(depth-center_depth) > max(1e-4, center_depth*0.02)) { continue; }
|
|
79
|
+
let c = textureLoad(tInput, p, 0).rgb;
|
|
80
|
+
first += c;
|
|
81
|
+
second += c*c;
|
|
82
|
+
count += 1.0;
|
|
83
|
+
// Compare local short- and long-term means. A moving rough reflection
|
|
84
|
+
// can change many individually low-SNR pixels coherently. One noisy
|
|
85
|
+
// pixel cannot establish that, but a matched patch can.
|
|
86
|
+
let h = history_st + vec2i(x,y);
|
|
87
|
+
if (any(h < vec2i(0)) || any(h >= size)) { continue; }
|
|
88
|
+
let old_geometry = textureLoad(tHistoryGeometry,h,0);
|
|
89
|
+
if (!(dot(old_geometry.xyz,normal) >= 0.9)) { continue; }
|
|
90
|
+
if (!(abs(old_geometry.w-roughness) <= 0.08)) { continue; }
|
|
91
|
+
// Device depths belong to different cameras. Validate the old point
|
|
92
|
+
// against the current surface in world space, as the history gather does.
|
|
93
|
+
let old_depth = textureLoad(tPreviousDepth,h,0).r;
|
|
94
|
+
if (is_background(old_depth)) { continue; }
|
|
95
|
+
let position = project_position_from_depth(texel_coordinate_to_uv(vec2f(p),vec2u(size)),depth,camera_current.view_projection_matrix_inverse);
|
|
96
|
+
let old_position = project_position_from_depth(texel_coordinate_to_uv(vec2f(h),vec2u(size)),old_depth,camera_previous.view_projection_matrix_inverse);
|
|
97
|
+
let plane_distance = abs(dot(normal,old_position-position));
|
|
98
|
+
let tolerance = max(1e-4,0.002*get_view_space_depth(depth,camera_current));
|
|
99
|
+
if (!(plane_distance <= tolerance)) { continue; }
|
|
100
|
+
let old = textureLoad(tHistory,h,0);
|
|
101
|
+
let old_metadata = textureLoad(tHistoryMetadata,h,0);
|
|
102
|
+
if (!is_finite(old.x) || !is_finite(old.y) || !is_finite(old.z) || !is_finite(old.w)
|
|
103
|
+
|| !is_finite(old_metadata.z) || !is_finite(old_metadata.w)) { continue; }
|
|
104
|
+
let luma = rgb_to_luminance(c);
|
|
105
|
+
let d = luma-old_metadata.w;
|
|
106
|
+
history_mean += rgb_to_luminance(old.rgb);
|
|
107
|
+
short_mean += mix(old_metadata.w,luma,SSR_SHORT_BLEND);
|
|
108
|
+
noise_sum += (1.0-SSR_SHORT_BLEND) * (max(0.0,old.w)*clamp(old_metadata.z,1.0,128.0) + SSR_SHORT_BLEND*d*d);
|
|
109
|
+
history_count += 1.0;
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
if (history_count >= 9.0) {
|
|
114
|
+
// The 3x3 prefilter correlates adjacent samples: use a conservative nine
|
|
115
|
+
// taps per independent observation instead of claiming 25 independent rays.
|
|
116
|
+
let sigma = sqrt(max(1e-6,noise_sum*SSR_SHORT_VARIANCE_SCALE*9.0));
|
|
117
|
+
reactive = max(reactive,smoothstep(3.0,6.0,abs(short_mean-history_mean)/sigma));
|
|
118
|
+
}
|
|
119
|
+
// Blend update rates, not history lengths: halfway from 128 to two frames
|
|
120
|
+
// would still retain ~98% history and barely respond to a detected change.
|
|
121
|
+
let mature_age = min(128.0, old_age * confidence + 1.0);
|
|
122
|
+
var age = 1.0 / mix(1.0/mature_age, 0.5, reactive);
|
|
123
|
+
let mean = first / max(1.0,count);
|
|
124
|
+
// The carried variance is in luminance units. Expand RGB bounds along the
|
|
125
|
+
// history color, otherwise saturated blue gets only 7.22% of its RGB sigma
|
|
126
|
+
// and a normal stochastic miss can erase an already converged reflection.
|
|
127
|
+
let noise_color = select(vec3f(1.0),previous.rgb/max(previous_luma,1e-6),previous_luma > 1e-6);
|
|
128
|
+
let deviation = sqrt(max(noise_color*noise_color*previous_variance, second / max(1.0,count) - mean*mean));
|
|
129
|
+
let gamma = mix(1.5, 4.0, motion_confidence);
|
|
130
|
+
let clipped = clamp(previous.rgb, max(vec3f(0.0),mean-gamma*deviation), mean+gamma*deviation);
|
|
131
|
+
// Once history is outside even the noise-expanded box, it is no longer a
|
|
132
|
+
// well-supported long-term estimate. Do not leave it pinned to a clipped edge.
|
|
133
|
+
let rectified = any(abs(previous.rgb-clipped) > vec3f(1e-5));
|
|
134
|
+
if (rectified) { age = min(age, 2.0); }
|
|
135
|
+
// Confidence can force a much larger current contribution than 1/age.
|
|
136
|
+
// Carry that actual update rate into the age/variance pair too; otherwise a
|
|
137
|
+
// half-current blend can claim the uncertainty of a 65-frame accumulation.
|
|
138
|
+
age = min(age, 1.0 / max(1e-6, 1.0-saturate(confidence)));
|
|
139
|
+
let weight = min(saturate(confidence), 1.0 - 1.0/age);
|
|
140
|
+
let color = mix(current.rgb, clipped, weight);
|
|
141
|
+
var result: SSRAccumulation;
|
|
142
|
+
// Post-spatial passes receive uncertainty of the mean, rather than the raw
|
|
143
|
+
// sample distribution or the resolve pass's within-ray variance.
|
|
144
|
+
result.radiance = vec4f(color, min(65504.0,sample_variance/age));
|
|
145
|
+
result.age = age;
|
|
146
|
+
result.short_luma = select(short_luma, rgb_to_luminance(color), rectified);
|
|
147
|
+
return result;
|
|
148
|
+
}
|
|
149
|
+
`, [chunk_rgb_to_luminance, chunk_decode_g_buffer_normal, chunk_is_finite, chunk_decode_g_buffer_roughness,
|
|
150
|
+
chunk_project_position_from_depth, chunk_texel_coordinate_to_uv, chunk_get_view_space_depth, chunk_is_background]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_ssr_denoise_tile_classify.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js"],"names":[],"mappings":"AAoBA,6DAuBG;8BA1C2B,+BAA+B"}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
3
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
4
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
5
|
+
import { u32, vec2f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
6
|
+
import { chunk_ssr_denoise_tile_active } from "./chunk_ssr_denoise_tile_active.js";
|
|
7
|
+
import { SSR_DENOISE_TILE_SIZE } from "./SSR_DENOISE_TILE_SIZE.js";
|
|
8
|
+
|
|
9
|
+
const settings = WebGPUStruct.from({ history_valid: u32, jitter_delta: vec2f });
|
|
10
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
11
|
+
resources.setImmediate("settings", settings);
|
|
12
|
+
resources.createGroup()
|
|
13
|
+
.addTexture("tInput")
|
|
14
|
+
.addTexture("tMetadata", "unfilterable-float")
|
|
15
|
+
.addTexture("tHistory")
|
|
16
|
+
.addTexture("tHistoryMetadata", "unfilterable-float")
|
|
17
|
+
.addTexture("tVelocity")
|
|
18
|
+
.addStorageTexture("tTiles", "r32uint", "2d", "write-only");
|
|
19
|
+
|
|
20
|
+
const count = SSR_DENOISE_TILE_SIZE ** 2;
|
|
21
|
+
export const shader_ssr_denoise_tile_classify = ComputeShader.from({
|
|
22
|
+
label: "SSR / classify denoise tiles",
|
|
23
|
+
resources,
|
|
24
|
+
body: CodeChunk.from(/* language=WGSL */ `
|
|
25
|
+
var<workgroup> coverage: array<u32, ${count}>;
|
|
26
|
+
|
|
27
|
+
@compute @workgroup_size(${SSR_DENOISE_TILE_SIZE}, ${SSR_DENOISE_TILE_SIZE}, 1)
|
|
28
|
+
fn main(@builtin(global_invocation_id) id: vec3u,
|
|
29
|
+
@builtin(workgroup_id) tile: vec3u, @builtin(local_invocation_index) lane: u32) {
|
|
30
|
+
var flag = 0u;
|
|
31
|
+
if (all(id.xy < textureDimensions(tInput))) {
|
|
32
|
+
flag = ssr_denoise_tile_active(vec2i(id.xy), settings.history_valid != 0u, settings.jitter_delta);
|
|
33
|
+
}
|
|
34
|
+
// Tail lanes still participate in every barrier and contribute the identity.
|
|
35
|
+
coverage[lane] = flag;
|
|
36
|
+
workgroupBarrier();
|
|
37
|
+
for (var stride = ${count / 2}u; stride > 0u; stride >>= 1u) {
|
|
38
|
+
if (lane < stride) { coverage[lane] |= coverage[lane + stride]; }
|
|
39
|
+
workgroupBarrier();
|
|
40
|
+
}
|
|
41
|
+
if (lane == 0u) { textureStore(tTiles, vec2i(tile.xy), vec4u(coverage[0], 0u, 0u, 0u)); }
|
|
42
|
+
}
|
|
43
|
+
`, [settings.declaration_chunk, chunk_ssr_denoise_tile_active]),
|
|
44
|
+
});
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
export const SSR_DENOISE_TILE_HALO: number;
|
|
2
|
+
/** Expand integer coverage over the complete denoising footprint. */
|
|
3
|
+
export const shader_ssr_denoise_tile_dilate: ImageShader;
|
|
4
|
+
import { ImageShader } from "../../shader/ImageShader.js";
|
|
5
|
+
//# sourceMappingURL=shader_ssr_denoise_tile_dilate.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_ssr_denoise_tile_dilate.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js"],"names":[],"mappings":"AASA,2CAA4F;AAI5F,qEAAqE;AACrE,yDAoBG;4BAjCyB,6BAA6B"}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { ImageShader } from "../../shader/ImageShader.js";
|
|
3
|
+
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
|
4
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
5
|
+
import { chunk_is_on_screen_i32 } from "../../shader/chunk/texture/chunk_is_on_screen_i32.js";
|
|
6
|
+
import { SSR_DENOISE_TILE_SIZE } from "./SSR_DENOISE_TILE_SIZE.js";
|
|
7
|
+
|
|
8
|
+
// Pre-spatial (1), temporal statistics (2), post-spatial (2+4), and raster jitter
|
|
9
|
+
// (1) can influence an output ten internal pixels away. One 8-pixel tile is too small.
|
|
10
|
+
export const SSR_DENOISE_TILE_HALO = Math.ceil((1 + 2 + 2 + 4 + 1) / SSR_DENOISE_TILE_SIZE);
|
|
11
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
12
|
+
resources.createGroup().addTexture("tTiles", "uint");
|
|
13
|
+
|
|
14
|
+
/** Expand integer coverage over the complete denoising footprint. */
|
|
15
|
+
export const shader_ssr_denoise_tile_dilate = new ImageShader({
|
|
16
|
+
descriptor: ShaderDescriptor.from({
|
|
17
|
+
label: "SSR / dilate denoise tiles",
|
|
18
|
+
resources,
|
|
19
|
+
body: CodeChunk.from(/* language=WGSL */ `
|
|
20
|
+
@fragment fn main(@builtin(position) coord: vec4f) -> @location(0) u32 {
|
|
21
|
+
let p = vec2i(coord.xy);
|
|
22
|
+
let size = vec2i(textureDimensions(tTiles));
|
|
23
|
+
var coverage = 0u;
|
|
24
|
+
for (var y = -${SSR_DENOISE_TILE_HALO}; y <= ${SSR_DENOISE_TILE_HALO}; y++) {
|
|
25
|
+
for (var x = -${SSR_DENOISE_TILE_HALO}; x <= ${SSR_DENOISE_TILE_HALO}; x++) {
|
|
26
|
+
let q = p + vec2i(x,y);
|
|
27
|
+
if (is_on_screen_i32(q,size)) { coverage |= textureLoad(tTiles,q,0).r; }
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
return coverage;
|
|
31
|
+
}
|
|
32
|
+
`, [chunk_is_on_screen_i32]),
|
|
33
|
+
}),
|
|
34
|
+
targets: [{ format: "r32uint" }],
|
|
35
|
+
});
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Frame-local coverage; allocation, lifetime, dependencies and timing belong to the graph.
|
|
3
|
+
* @param {object} options
|
|
4
|
+
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
|
|
5
|
+
* @param {ArrayLike<number>} options.resolution Internal SSR resolution
|
|
6
|
+
* @param {number} options.input
|
|
7
|
+
* @param {number} options.metadata
|
|
8
|
+
* @param {number} options.history
|
|
9
|
+
* @param {number} options.history_metadata
|
|
10
|
+
* @param {number} options.velocity
|
|
11
|
+
* @param {boolean} options.history_valid
|
|
12
|
+
* @param {ArrayLike<number>} options.jitter_delta
|
|
13
|
+
* @returns {number} Dilated tile mask
|
|
14
|
+
*/
|
|
15
|
+
export function ssr_graph_denoise_tiles({ graph, resolution, input, metadata, history, history_metadata, velocity, history_valid, jitter_delta }: {
|
|
16
|
+
graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
17
|
+
resolution: ArrayLike<number>;
|
|
18
|
+
input: number;
|
|
19
|
+
metadata: number;
|
|
20
|
+
history: number;
|
|
21
|
+
history_metadata: number;
|
|
22
|
+
velocity: number;
|
|
23
|
+
history_valid: boolean;
|
|
24
|
+
jitter_delta: ArrayLike<number>;
|
|
25
|
+
}): number;
|
|
26
|
+
//# sourceMappingURL=ssr_graph_denoise_tiles.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ssr_graph_denoise_tiles.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;GAaG;AACH;IAXsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;IACtD,UAAU,EAArC,UAAU,MAAM,CAAC;IACD,KAAK,EAArB,MAAM;IACU,QAAQ,EAAxB,MAAM;IACU,OAAO,EAAvB,MAAM;IACU,gBAAgB,EAAhC,MAAM;IACU,QAAQ,EAAxB,MAAM;IACW,aAAa,EAA9B,OAAO;IACoB,YAAY,EAAvC,UAAU,MAAM,CAAC;IACf,MAAM,CAsBlB"}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
|
|
2
|
+
import { graph_compute_pass } from "../../shader/graph/compute/graph_compute_pass.js";
|
|
3
|
+
import { graph_image_pass } from "../../shader/graph/graph_image_pass.js";
|
|
4
|
+
import { SSR_DENOISE_TILE_SIZE } from "./SSR_DENOISE_TILE_SIZE.js";
|
|
5
|
+
import { shader_ssr_denoise_tile_classify } from "./shader_ssr_denoise_tile_classify.js";
|
|
6
|
+
import { shader_ssr_denoise_tile_dilate } from "./shader_ssr_denoise_tile_dilate.js";
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Frame-local coverage; allocation, lifetime, dependencies and timing belong to the graph.
|
|
10
|
+
* @param {object} options
|
|
11
|
+
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
|
|
12
|
+
* @param {ArrayLike<number>} options.resolution Internal SSR resolution
|
|
13
|
+
* @param {number} options.input
|
|
14
|
+
* @param {number} options.metadata
|
|
15
|
+
* @param {number} options.history
|
|
16
|
+
* @param {number} options.history_metadata
|
|
17
|
+
* @param {number} options.velocity
|
|
18
|
+
* @param {boolean} options.history_valid
|
|
19
|
+
* @param {ArrayLike<number>} options.jitter_delta
|
|
20
|
+
* @returns {number} Dilated tile mask
|
|
21
|
+
*/
|
|
22
|
+
export function ssr_graph_denoise_tiles({ graph, resolution, input, metadata, history,
|
|
23
|
+
history_metadata, velocity, history_valid, jitter_delta }) {
|
|
24
|
+
const tile_resolution = [Math.ceil(resolution[0] / SSR_DENOISE_TILE_SIZE), Math.ceil(resolution[1] / SSR_DENOISE_TILE_SIZE)];
|
|
25
|
+
const { tTiles } = graph_compute_pass({
|
|
26
|
+
graph,
|
|
27
|
+
shader: shader_ssr_denoise_tile_classify,
|
|
28
|
+
group_count: [...tile_resolution, 1],
|
|
29
|
+
bindings: {
|
|
30
|
+
tInput: input, tMetadata: metadata, tHistory: history,
|
|
31
|
+
tHistoryMetadata: history_metadata, tVelocity: velocity,
|
|
32
|
+
settings: { history_valid: history_valid ? 1 : 0, jitter_delta },
|
|
33
|
+
tTiles: TextureResourceDescriptor.from({
|
|
34
|
+
resolution: tile_resolution, dimension: "2d", format: "r32uint",
|
|
35
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING,
|
|
36
|
+
}),
|
|
37
|
+
},
|
|
38
|
+
});
|
|
39
|
+
const [tiles] = graph_image_pass({ graph, shader: shader_ssr_denoise_tile_dilate,
|
|
40
|
+
output_resolution: tile_resolution, inputs: { tTiles } });
|
|
41
|
+
return tiles;
|
|
42
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ssr_reproject_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ssr_reproject_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js"],"names":[],"mappings":"AA+GA,+CAAmE;AACnE,oDAAuE;4BA1G3C,6BAA6B"}
|