@woosh/meep-engine 3.39.0 → 3.41.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
- package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
- package/src/engine/animation/curve/AnimationCurve.js +6 -1
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/ecs/EntityManager.d.ts +9 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +26 -27
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
- package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
- package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
- package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
- package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoal.js +83 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
- package/src/engine/ecs/ik/PLAN.md +179 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +5 -2
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -139
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
- package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +100 -110
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
- package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +360 -352
- package/src/engine/graphics3/WaterSystem.d.ts +21 -74
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +174 -367
- package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
- package/src/engine/physics/cloth/PLAN.md +16 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
- package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +1 -83
- package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
- package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbe.js +103 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
- package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
- package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.js +77 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts +36 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.js +97 -0
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts +33 -11
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts.map +1 -1
- package/src/engine/physics/inverse_kinematics/two_joint_ik.js +158 -67
- package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
- package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
- package/src/format/image/avif/api/convert_to_rgba.js +10 -9
- package/src/format/image/avif/api/decode_avif.d.ts +2 -2
- package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
- package/src/format/image/avif/api/decode_avif.js +1 -1
- package/src/shade/playground/ssr_reprojection/README.md +111 -103
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
- package/src/shade/playground/ssr_reprojection/index.html +80 -79
- package/src/shade/playground/ssr_reprojection/main.js +256 -247
- package/src/shade/playground/ssr_variance/capture.js +96 -96
- package/src/shade/playground/ssr_variance/reference.js +78 -78
- package/src/shade/playground/vsm/README.md +96 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
- package/src/shade/playground/vsm/clipmap_panel.js +138 -0
- package/src/shade/playground/vsm/index.html +170 -0
- package/src/shade/playground/vsm/main.d.ts +2 -0
- package/src/shade/playground/vsm/main.d.ts.map +1 -0
- package/src/shade/playground/vsm/main.js +389 -0
- package/src/shade/playground/vsm/scenes.d.ts +52 -0
- package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
- package/src/shade/playground/vsm/scenes.js +320 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
- package/src/shade/playground/vsm/verify_vsm.js +305 -0
- package/src/shade/playground/water_refraction/README.md +57 -9
- package/src/shade/playground/water_refraction/main.js +12 -3
- package/src/shade/playground/water_refraction/world.d.ts +1 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +15 -5
- package/src/shade/renderer/Renderer.d.ts +19 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +72 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +18 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +269 -23
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +12 -4
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +12 -4
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +14 -1
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts +78 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts.map +1 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.js +274 -0
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +40 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +77 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +21 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +79 -11
- package/src/shade/renderer/animation/shader_animation_apply.js +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts +3 -2
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +187 -176
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts +3 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.js +5 -2
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +4 -0
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +6 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
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- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -8
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -102
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -26
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -184
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -230
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -127
- package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +0 -23
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +0 -1
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +0 -18
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +0 -12
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +0 -27
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +0 -14
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +0 -49
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +0 -47
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +0 -10
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +0 -51
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +0 -12
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +0 -54
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +0 -13
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +0 -39
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import { assert } from "../../core/assert.js";
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import Water from "../graphics/ecs/water/Water.js";
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import WaterWaves from "../graphics/ecs/water/WaterWaves.js";
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import { WATER_SIZE } from "../graphics/ecs/water/WATER_SIZE.js";
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import { obtainTerrain } from "../ecs/terrain/util/obtainTerrain.js";
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import { System } from "../ecs/System.js";
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import { EventType } from "../ecs/EventType.js";
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import { Transform64 } from "../ecs/transform/Transform64.js";
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import { TransformAttachment } from "../ecs/transform-attachment/TransformAttachment.js";
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import { TRANSFORM64_EVENT_CHANGE } from "../ecs/transform/TRANSFORM64_EVENT_CHANGE.js";
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import { TRANSFORM_ATTACHMENT_EVENT_CHANGE } from "../ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.js";
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import { MeshletGeometry } from "../../shade/renderer/geometry/MeshletGeometry.js";
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import { ResourceAccessKind } from "../../core/model/ResourceAccessKind.js";
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import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
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import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
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import { GPUWaterBodies } from "../../shade/renderer/water/medium/GPUWaterBodies.js";
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import { GPUWaterWaveSimulation } from "../../shade/renderer/water/surface/GPUWaterWaveSimulation.js";
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import { WATER_WAVE_IMPULSE_LIMIT } from "../../shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js";
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import { water_height_texture_from_sampler } from "../../shade/renderer/water/water_height_texture_from_sampler.js";
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import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
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import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
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import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
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import { m4_invert } from "../../core/geom/3d/mat4/m4_invert.js";
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import { generate_record_writer } from "../../shade/renderer/buffer/table/serde/generate_record_writer.js";
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import { WATER_WAVE_IMPULSE_LIMIT, WATER_WAVE_RECORD_STRUCT } from "../../shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js";
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const WIND_WRITER = generate_record_writer(WATER_WAVE_RECORD_STRUCT, ['forcing', 'unresolved_variance']);
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const IMPULSE_WRITER = generate_record_writer(WATER_WAVE_RECORD_STRUCT, ['impulses', 'impulse_count']);
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/**
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*
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*
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*
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* composite water exactly once alongside particles, meshlets and trails in AVBOIT's resolve.
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*
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* Registration does not wait for a device. `GraphicsEngine` holds extensions and applies them
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* to the renderer when one exists and again after a restart (E9, §4.8).
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* Registers [Water, MeshletGeometry, Transform64] in the scene's existing GPU database. Authored
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* edits queue writes; idle frames never walk bodies. Transform rows follow the same change events
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* and GPU hierarchy as shaded geometry. Water does not enter the opaque mesh table or its TLAS.
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*/
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export class WaterSystem extends System {
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dependencies = [Water];
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components_used = [
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// optional: drives the surface producer when present, calm water when not
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ResourceAccessSpecification.from(WaterWaves, ResourceAccessKind.Read),
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];
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/**
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* @type {GraphicsEngine}
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*/
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dependencies = [Water, MeshletGeometry, Transform64];
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components_used = [ResourceAccessSpecification.from(WaterWaves, ResourceAccessKind.Read)];
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#graphics;
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* @type {GPUWaterRenderer}
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*/
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#scene;
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#context = null;
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#renderer = new GPUWaterRenderer();
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/**
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* The surface producer: the primitive wave simulation, behind the surface interface the water
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* draws read (WATER_OPTICS_PLAN_2026_10_02.md §7.2).
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*
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* @type {GPUWaterWaveSimulation}
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*/
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#waves = new GPUWaterWaveSimulation();
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/**
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* The frame's water bodies on the GPU: each one's medium and surface optics, read by every pass
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* that lights water.
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*
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* @type {GPUWaterBodies}
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*/
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#bodies = new GPUWaterBodies();
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/**
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* What the pass draws, in link order.
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*
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* @type {WaterSurface[]}
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*/
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#surfaces = [];
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/**
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* @type {Map<number, WaterSurface>}
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*/
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#entries = new Map();
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#extension = null;
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/**
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* Records the surface producer at the head of each frame.
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*
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* @type {RenderExtension|null}
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*/
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#surface_extension = null;
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#dirty = new Set();
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#impulses = new Set();
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#extensions = [];
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#time = 0;
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get settings() { return this.#renderer.settings; }
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/** The surface producer, for settings such as its grid resolution. */
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get waves() { return this.#waves; }
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/** The registered channel, for diagnostics such as testing registration order. */
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get transparency_channel() { return this.#renderer; }
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get scene() { return this.#scene; }
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request_probe(uv) { return this.#renderer.request_probe(uv); }
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get time() { return this.#time; }
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set time(seconds) {
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assert.ok(Number.isFinite(seconds) && seconds >= 0, 'water time must be finite and non-negative');
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this.#time = seconds;
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this.update(0);
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}
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return this.#surfaces;
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}
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/**
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* @param {GraphicsEngine} graphics
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*/
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constructor(graphics) {
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super();
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assert.defined(graphics, 'graphics');
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this.#graphics = graphics;
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constructor(graphics, scene) {
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super(); assert.defined(graphics, 'graphics'); assert.defined(scene, 'scene');
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this.#graphics = graphics; this.#scene = scene;
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this.#renderer.scene = scene;
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this.#waves.onInputsConsumed.add(context => {
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if (context !== this.#context) { return; }
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for (const entry of this.#impulses) {
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entry.staged.length = 0;
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if (entry.impulses.length !== 0) { this.#dirty.add(entry); }
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else { this.#impulses.delete(entry); }
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}
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});
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this.#renderer.bodies = this.#bodies;
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this.#renderer.waves = this.#waves;
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}
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async startup(entityManager) {
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this.entityManager = entityManager;
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this.#
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this.#renderer.bodies = this.#bodies;
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assert.ok(this.#scene.dataset == null || this.#scene.dataset === entityManager.dataset, 'scene belongs to another dataset');
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this.#scene.dataset = entityManager.dataset;
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this.#graphics.add_transparency_channel(this.#renderer);
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this.#
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this.#extensions = [this.#graphics.add_extension(new WaterExtension(this)),
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this.#graphics.add_extension(new WaterSurfaceExtension(this))];
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}
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async shutdown(
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async shutdown() {
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for (const entry of Array.from(this.#entries.values())) { this.unlink(entry.water, entry.geometry, entry.transform, entry.entity); }
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this.#graphics.remove_transparency_channel(this.#renderer);
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this.#entries.clear();
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}
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/**
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* @param {FrameContext} frame
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*/
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record(frame) {
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const inspection = this.#renderer.inspect(frame.graph, frame.view, frame.resolution);
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if (inspection !== undefined) { frame.get(SceneColor).color = inspection; }
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}
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/**
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* Record the surface producer: this frame's wave steps and the surface interface every water
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* pass reads. At the head of the frame, so everything that reads it is recorded after.
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*
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* @param {FrameContext} frame
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*/
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record_surface(frame) {
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const renderer = this.#graphics.renderer;
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if (renderer === null || renderer === undefined) {
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return;
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}
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const device = renderer.graphics.device;
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this.#waves.record({ graph: frame.graph, device, surfaces: this.#surfaces });
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this.#bodies.record({ graph: frame.graph, device, surfaces: this.#surfaces });
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}
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/**
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* Kick the surface of an entity's water, as a boat or a splash would: a vertical velocity
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* `strength` m/s at `position`, falling off over `radius` m. Applied on the next frame that
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* steps; at most {@link WATER_WAVE_IMPULSE_LIMIT} a frame per body, the rest wait for the
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* following frames.
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*
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* @param {number} entity the entity carrying the {@link Water}
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* @param {number[]} position world x, y, z; y is ignored
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* @param {number} radius m
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* @param {number} strength m/s, positive upwards
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*/
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splash(entity, position, radius, strength) {
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assert.isNonNegativeInteger(entity, 'entity');
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assert.isArrayLike(position, 'position');
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assert.isFinite(position[0], 'position[0]');
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assert.isFinite(position[2], 'position[2]');
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assert.isFinite(radius, 'radius');
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assert.greaterThan(radius, 0, 'radius');
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assert.isFinite(strength, 'strength');
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const surface = this.#entries.get(entity);
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assert.defined(surface, 'surface');
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surface.impulses.push([position[0], position[2], radius, strength]);
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}
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/**
|
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|
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* @param {Water} water
|
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|
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* @param {number} entity
|
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|
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*/
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|
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link(water, entity) {
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const surface = {
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entity,
|
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|
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visible: true,
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|
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level: water.level.getValue(),
|
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|
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ior: 1,
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224
|
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roughness: 0,
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|
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medium: water.medium,
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|
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body_index: 0,
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|
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time: this.#time,
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|
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extent: new Float32Array(4),
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229
|
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height_uv: new Float32Array([0, 0, 1, 1]),
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height_texture: null,
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height_data: null,
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height_version: -1,
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wind_speed: 0,
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|
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wind_direction: 0,
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|
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impulses: [],
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236
|
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gpu_surface: undefined,
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|
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component: water
|
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|
+
for (const extension of this.#extensions) { this.#graphics.remove_extension(extension); }
|
|
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|
+
this.#extensions.length = 0;
|
|
86
|
+
this.#renderer.dispose(); this.#waves.dispose(); this.#context = null;
|
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+
}
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88
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+
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89
|
+
link(water, geometry, transform, entity) {
|
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90
|
+
const entry = { water, geometry, transform, entity, context: null, row: -1, wave: -1, waves: null,
|
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91
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impulses: [], staged: [], wave_record: null };
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+
const dataset = this.entityManager.dataset;
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93
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entry.changed = () => this.#dirty.add(entry);
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entry.world = () => entry.context?.rows.mark_world(entity);
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+
entry.local = () => entry.context?.rows.mark_local(entity);
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96
|
+
entry.components = ({ klass }) => {
|
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if (klass === WaterWaves) { this.#watch_waves(entry); entry.changed(); }
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+
if (klass === TransformAttachment) { entry.local(); }
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99
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};
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water.onChanged.add(entry.changed);
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dataset.addEntityEventListener(entity, TRANSFORM64_EVENT_CHANGE, entry.world);
|
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dataset.addEntityEventListener(entity, TRANSFORM_ATTACHMENT_EVENT_CHANGE, entry.local);
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|
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dataset.addEntityEventListener(entity, EventType.ComponentAdded, entry.components);
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|
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dataset.addEntityEventListener(entity, EventType.ComponentRemoved, entry.components);
|
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|
+
this.#entries.set(entity, entry);
|
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|
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this.#watch_waves(entry);
|
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|
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this.#dirty.add(entry);
|
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|
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this.#renderer.body_count++;
|
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|
+
}
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|
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|
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#watch_waves(entry) {
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|
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entry.waves?.windSpeed.onChanged.remove(entry.changed);
|
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|
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entry.waves?.windDirection.onChanged.remove(entry.changed);
|
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|
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entry.waves = this.entityManager.dataset.getComponent(entry.entity, WaterWaves);
|
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115
|
+
entry.waves?.windSpeed.onChanged.add(entry.changed);
|
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|
+
entry.waves?.windDirection.onChanged.add(entry.changed);
|
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|
+
}
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118
|
+
|
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119
|
+
unlink(water, geometry, transform, entity) {
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|
+
const entry = this.#entries.get(entity);
|
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|
+
if (entry === undefined) { return; }
|
|
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|
+
const dataset = this.entityManager.dataset;
|
|
123
|
+
water.onChanged.remove(entry.changed);
|
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|
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entry.waves?.windSpeed.onChanged.remove(entry.changed);
|
|
125
|
+
entry.waves?.windDirection.onChanged.remove(entry.changed);
|
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126
|
+
dataset.removeEntityEventListener(entity, TRANSFORM64_EVENT_CHANGE, entry.world);
|
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127
|
+
dataset.removeEntityEventListener(entity, TRANSFORM_ATTACHMENT_EVENT_CHANGE, entry.local);
|
|
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|
+
dataset.removeEntityEventListener(entity, EventType.ComponentAdded, entry.components);
|
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|
+
dataset.removeEntityEventListener(entity, EventType.ComponentRemoved, entry.components);
|
|
130
|
+
if (entry.context !== null && entry.context === this.#graphics.scene_context(this.#scene)) {
|
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|
+
entry.context.scene_database.get('water_bodies').remove(entry.row);
|
|
132
|
+
entry.context.rows.release(entity);
|
|
246
133
|
}
|
|
247
|
-
|
|
248
|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
254
|
-
const
|
|
255
|
-
|
|
256
|
-
if (
|
|
257
|
-
|
|
134
|
+
this.#entries.delete(entity); this.#dirty.delete(entry); this.#impulses.delete(entry);
|
|
135
|
+
this.#renderer.body_count--;
|
|
136
|
+
if (entry.context !== null) { this.#renderer.meshlet_capacity -= entry.geometry.meshlets.count; }
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
update(dt) {
|
|
140
|
+
this.#time += dt; this.#renderer.time = this.#time; this.#waves.advance(dt);
|
|
141
|
+
const context = this.#graphics.scene_context(this.#scene);
|
|
142
|
+
if (context === null) { return; }
|
|
143
|
+
if (context !== this.#context) {
|
|
144
|
+
this.#context = context;
|
|
145
|
+
// Device replacement is the only whole-scene rebuild; ordinary frames drain edits.
|
|
146
|
+
for (const entry of this.#entries.values()) {
|
|
147
|
+
entry.context = null; entry.row = -1; entry.wave = -1; entry.wave_record = null;
|
|
148
|
+
entry.impulses.unshift(...entry.staged); entry.staged.length = 0;
|
|
149
|
+
this.#dirty.add(entry);
|
|
150
|
+
}
|
|
151
|
+
this.#renderer.meshlet_capacity = 0;
|
|
258
152
|
}
|
|
259
|
-
|
|
260
|
-
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
|
|
153
|
+
for (const entry of this.#dirty) { this.#write(entry, context); }
|
|
154
|
+
this.#dirty.clear();
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
#write(entry, context) {
|
|
158
|
+
const bodies = context.scene_database.get('water_bodies');
|
|
159
|
+
const waves = context.scene_database.get('water_waves');
|
|
160
|
+
if (entry.context === null) {
|
|
161
|
+
context.rows.acquire(entry.entity);
|
|
162
|
+
context.geometries.add(entry.geometry);
|
|
163
|
+
entry.context = context;
|
|
164
|
+
this.#renderer.meshlet_capacity += entry.geometry.meshlets.count;
|
|
264
165
|
}
|
|
265
|
-
|
|
266
|
-
|
|
267
|
-
|
|
268
|
-
|
|
269
|
-
|
|
270
|
-
|
|
271
|
-
|
|
272
|
-
|
|
273
|
-
|
|
274
|
-
|
|
275
|
-
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
const
|
|
283
|
-
|
|
166
|
+
if (entry.wave !== -1 || entry.waves != null || entry.impulses.length !== 0) {
|
|
167
|
+
const bounds = entry.geometry.bounding_box;
|
|
168
|
+
if (entry.wave === -1) {
|
|
169
|
+
entry.wave_record = { extent: [bounds[0], bounds[2], bounds[3], bounds[5]],
|
|
170
|
+
forcing: [1, 0, 0, 0], impulses: Array.from({ length: WATER_WAVE_IMPULSE_LIMIT }, () => [0, 0, 0, 0]),
|
|
171
|
+
node: entry.entity + 1, geometry: context.geometries.getAddress(entry.geometry),
|
|
172
|
+
unresolved_variance: 0, impulse_count: 0, first_write: 1, displacement_bounds: [0, 0] };
|
|
173
|
+
entry.wave = waves.add(entry.wave_record);
|
|
174
|
+
}
|
|
175
|
+
const wind = Math.max(0, entry.waves?.windSpeed.getValue() ?? 0);
|
|
176
|
+
const direction = entry.waves?.windDirection.getValue() ?? 0;
|
|
177
|
+
// Patch only authored fields: a full write would restore GPU-consumed impulses/reset flags.
|
|
178
|
+
waves.set_fields(entry.wave, { forcing: [Math.cos(direction), Math.sin(direction), 0.02 * wind * wind, 0.5 * wind],
|
|
179
|
+
unresolved_variance: wind > 0 ? 0.003 + 0.00512 * wind : 0 }, WIND_WRITER);
|
|
180
|
+
if (entry.impulses.length !== 0) {
|
|
181
|
+
entry.staged.push(...entry.impulses.splice(0, WATER_WAVE_IMPULSE_LIMIT - entry.staged.length));
|
|
182
|
+
const impulses = entry.staged.slice();
|
|
183
|
+
const count = impulses.length;
|
|
184
|
+
while (impulses.length < WATER_WAVE_IMPULSE_LIMIT) { impulses.push([0, 0, 0, 0]); }
|
|
185
|
+
waves.set_fields(entry.wave, { impulses, impulse_count: count }, IMPULSE_WRITER);
|
|
284
186
|
}
|
|
285
187
|
}
|
|
188
|
+
const water = entry.water;
|
|
189
|
+
const record = { geometry: context.geometries.getAddress(entry.geometry), node: entry.entity + 1,
|
|
190
|
+
dirty: 1,
|
|
191
|
+
wave: entry.wave === -1 ? 0xffffffff : entry.wave, ior: Math.max(1, water.ior.getValue()),
|
|
192
|
+
roughness: Math.min(1, Math.max(0, water.roughness.getValue())), medium: water.medium.to_gpu_record(),
|
|
193
|
+
backscattering: [0, 0, 0, 0], extinction: [0, 0, 0, 0], diffuse_transmittance: 0 };
|
|
194
|
+
if (entry.row === -1) { entry.row = bodies.add(record); } else { bodies.set(entry.row, record); }
|
|
286
195
|
}
|
|
287
196
|
|
|
288
|
-
/**
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
surface.roughness = Math.min(1, Math.max(0, water.roughness.getValue()));
|
|
299
|
-
surface.medium = water.medium;
|
|
300
|
-
|
|
301
|
-
const waves = this.entityManager.dataset.getComponent(surface.entity, WaterWaves);
|
|
302
|
-
|
|
303
|
-
surface.wind_speed = waves === undefined ? 0 : Math.max(0, waves.windSpeed.getValue());
|
|
304
|
-
surface.wind_direction = waves === undefined ? 0 : waves.windDirection.getValue();
|
|
305
|
-
|
|
306
|
-
const terrain = obtainTerrain(this.entityManager.dataset);
|
|
307
|
-
|
|
308
|
-
if (terrain === null || terrain === undefined) {
|
|
309
|
-
// no terrain to flood; the shore line has nothing to read and the surface stays out of
|
|
310
|
-
// the pass until one exists
|
|
311
|
-
surface.height_texture = null;
|
|
312
|
-
surface.height_data = null;
|
|
313
|
-
surface.height_version = -1;
|
|
314
|
-
return;
|
|
315
|
-
}
|
|
316
|
-
|
|
317
|
-
const width = terrain.size.x * terrain.gridScale;
|
|
318
|
-
const height = terrain.size.y * terrain.gridScale;
|
|
319
|
-
if (!(width > 0 && height > 0)) {
|
|
320
|
-
surface.height_texture = null; surface.height_data = null; surface.height_version = -1;
|
|
321
|
-
return;
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
/*
|
|
325
|
-
The legacy placement, read off it rather than derived: an 800-unit plane centred at
|
|
326
|
-
`WATER_SIZE / 4` on both axes, so it spans [-200, 600] regardless of how big the terrain is.
|
|
327
|
-
The map is an island in an ocean, not a lake fitted to the map, and where the surface hangs
|
|
328
|
-
past the terrain the height map clamps — which is what lets the shore line continue instead
|
|
329
|
-
of stopping at the boundary.
|
|
330
|
-
|
|
331
|
-
The three path stated the same thing as a UV transform,
|
|
332
|
-
`(uv - 0.25) * (WATER_SIZE / terrain_size)`, and the two agree by construction: world
|
|
333
|
-
position is `(u - 0.25) * WATER_SIZE`, and terrain uv is that over the terrain's own size.
|
|
334
|
-
*/
|
|
335
|
-
const x0 = -WATER_SIZE * 0.25;
|
|
336
|
-
const z0 = -WATER_SIZE * 0.25;
|
|
337
|
-
|
|
338
|
-
surface.extent[0] = x0;
|
|
339
|
-
surface.extent[1] = z0;
|
|
340
|
-
surface.extent[2] = x0 + WATER_SIZE;
|
|
341
|
-
surface.extent[3] = z0 + WATER_SIZE;
|
|
342
|
-
|
|
343
|
-
surface.height_uv[0] = x0 / width;
|
|
344
|
-
surface.height_uv[1] = z0 / height;
|
|
345
|
-
surface.height_uv[2] = WATER_SIZE / width;
|
|
346
|
-
surface.height_uv[3] = WATER_SIZE / height;
|
|
347
|
-
|
|
348
|
-
const height_field = terrain.samplerHeight;
|
|
349
|
-
|
|
350
|
-
/*
|
|
351
|
-
The height field a water surface links against is not the one it will read. A `Terrain`
|
|
352
|
-
carries a 512² placeholder from the moment its entity exists, and the level's own field
|
|
353
|
-
arrives later — while Shade uploads a texture once and has no notion of one changing. So a
|
|
354
|
-
surface linked at load time would read a flat sea floor for the rest of the session.
|
|
355
|
-
|
|
356
|
-
Watched on the data array rather than on the sampler: `Sampler2D.fromJSON` replaces `data`
|
|
357
|
-
and leaves `version` alone, so deserialization is invisible to the counter. The version is
|
|
358
|
-
watched too, for the edits that do bump it and keep the array.
|
|
359
|
-
*/
|
|
360
|
-
if (surface.height_data !== height_field.data || surface.height_version !== height_field.version) {
|
|
361
|
-
surface.height_texture = water_height_texture_from_sampler(height_field);
|
|
362
|
-
surface.height_data = height_field.data;
|
|
363
|
-
surface.height_version = height_field.version;
|
|
364
|
-
}
|
|
197
|
+
/** World-space radius and velocity kick; position is interpreted in the CPU-owned pose. */
|
|
198
|
+
splash(entity, position, radius, strength) {
|
|
199
|
+
const entry = this.#entries.get(entity); assert.defined(entry, 'water entity');
|
|
200
|
+
assert.greaterThan(radius, 0, 'radius'); assert.isFinite(radius, 'radius'); assert.isFinite(strength, 'strength');
|
|
201
|
+
for (let i = 0; i < 3; i++) { assert.isFinite(position[i], `position[${i}]`); }
|
|
202
|
+
const inverse = new Float64Array(16);
|
|
203
|
+
assert.ok(m4_invert(inverse, entry.transform), 'water transform is singular');
|
|
204
|
+
const x = inverse[0] * position[0] + inverse[4] * position[1] + inverse[8] * position[2] + inverse[12];
|
|
205
|
+
const z = inverse[2] * position[0] + inverse[6] * position[1] + inverse[10] * position[2] + inverse[14];
|
|
206
|
+
entry.impulses.push([x, z, radius, strength]); this.#impulses.add(entry); this.#dirty.add(entry);
|
|
365
207
|
}
|
|
366
|
-
}
|
|
367
|
-
|
|
368
|
-
/**
|
|
369
|
-
* Opt-in water inspection after temporal processing. Kept under the exported name
|
|
370
|
-
* for compatibility; this never records a water color overlay in normal rendering.
|
|
371
|
-
*/
|
|
372
|
-
export class WaterExtension extends RenderExtension {
|
|
373
|
-
name = "water";
|
|
374
208
|
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
|
|
379
|
-
|
|
380
|
-
*/
|
|
381
|
-
#system;
|
|
382
|
-
|
|
383
|
-
/**
|
|
384
|
-
* @param {WaterSystem} system
|
|
385
|
-
*/
|
|
386
|
-
constructor(system) {
|
|
387
|
-
super();
|
|
388
|
-
|
|
389
|
-
this.#system = system;
|
|
209
|
+
record_surface(frame) {
|
|
210
|
+
const scene = frame.view.scene;
|
|
211
|
+
if (scene.scene !== this.#scene) { return; }
|
|
212
|
+
this.#waves.record({ graph: frame.graph, device: this.#graphics.renderer.graphics.device, scene });
|
|
213
|
+
this.#bodies.record({ graph: frame.graph, scene });
|
|
390
214
|
}
|
|
391
|
-
|
|
392
215
|
record(frame) {
|
|
393
|
-
this.#
|
|
216
|
+
const inspection = this.#renderer.inspect(frame.graph, frame.view, frame.resolution);
|
|
217
|
+
if (inspection !== undefined) { frame.get(SceneColor).color = inspection; }
|
|
394
218
|
}
|
|
395
219
|
}
|
|
396
220
|
|
|
397
|
-
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
221
|
+
export class WaterExtension extends RenderExtension {
|
|
222
|
+
name = 'water'; phase = FramePhase.BeforePresent;
|
|
223
|
+
constructor(system) { super(); this.system = system; }
|
|
224
|
+
record(frame) { this.system.record(frame); }
|
|
225
|
+
}
|
|
401
226
|
export class WaterSurfaceExtension extends RenderExtension {
|
|
402
|
-
name =
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
/**
|
|
407
|
-
* @type {WaterSystem}
|
|
408
|
-
*/
|
|
409
|
-
#system;
|
|
410
|
-
|
|
411
|
-
/**
|
|
412
|
-
* @param {WaterSystem} system
|
|
413
|
-
*/
|
|
414
|
-
constructor(system) {
|
|
415
|
-
super();
|
|
416
|
-
|
|
417
|
-
this.#system = system;
|
|
418
|
-
}
|
|
419
|
-
|
|
420
|
-
record(frame) {
|
|
421
|
-
this.#system.record_surface(frame);
|
|
422
|
-
}
|
|
227
|
+
name = 'water surface'; phase = FramePhase.FrameStart;
|
|
228
|
+
constructor(system) { super(); this.system = system; }
|
|
229
|
+
record(frame) { this.system.record_surface(frame); }
|
|
423
230
|
}
|