@woosh/meep-engine 3.39.0 → 3.41.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (561) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
  4. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
  5. package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
  6. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
  7. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
  8. package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
  9. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
  10. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
  11. package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
  12. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
  13. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
  14. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
  15. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
  16. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
  17. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
  18. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
  19. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
  20. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
  21. package/src/engine/EngineHarness.d.ts.map +1 -1
  22. package/src/engine/EngineHarness.js +17 -4
  23. package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
  24. package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
  25. package/src/engine/animation/curve/AnimationCurve.js +6 -1
  26. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  27. package/src/engine/ecs/EntityManager.d.ts +9 -1
  28. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  29. package/src/engine/ecs/EntityManager.js +26 -27
  30. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
  31. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
  32. package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
  33. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
  34. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
  35. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
  36. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
  37. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
  38. package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
  39. package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
  40. package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
  41. package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
  42. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
  43. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
  44. package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
  45. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
  46. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
  47. package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
  48. package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
  49. package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
  50. package/src/engine/ecs/ik/IKGoal.js +83 -0
  51. package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
  52. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
  53. package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
  54. package/src/engine/ecs/ik/PLAN.md +179 -0
  55. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  56. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  57. package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
  58. package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
  59. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
  60. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  61. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +5 -2
  62. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
  63. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
  64. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
  65. package/src/engine/ecs/transform/T64WorldCache.js +139 -139
  66. package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
  67. package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
  68. package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
  69. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
  70. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
  71. package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
  72. package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
  73. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  74. package/src/engine/graphics/ecs/water/Water.js +100 -110
  75. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  76. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
  77. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  78. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  79. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  80. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
  81. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
  82. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  83. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  84. package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
  85. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  86. package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
  87. package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
  88. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  89. package/src/engine/graphics3/AnimationSystem.js +360 -352
  90. package/src/engine/graphics3/WaterSystem.d.ts +21 -74
  91. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  92. package/src/engine/graphics3/WaterSystem.js +174 -367
  93. package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
  94. package/src/engine/physics/cloth/PLAN.md +16 -1
  95. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
  96. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  97. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
  98. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
  99. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  100. package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
  101. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
  102. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  103. package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
  104. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  105. package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
  106. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
  107. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  108. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
  109. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
  110. package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
  111. package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
  112. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  113. package/src/engine/physics/constraint/solve_constraints.js +1 -83
  114. package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
  115. package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
  116. package/src/engine/physics/ecs/ContactProbe.js +103 -0
  117. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
  118. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
  119. package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
  120. package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
  121. package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
  122. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  123. package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
  124. package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
  125. package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
  126. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
  127. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
  128. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
  129. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
  130. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
  131. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
  132. package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
  133. package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
  134. package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.js +77 -0
  135. package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts +36 -0
  136. package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts.map +1 -0
  137. package/src/engine/physics/inverse_kinematics/two_bone_path_solve.js +97 -0
  138. package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts +33 -11
  139. package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts.map +1 -1
  140. package/src/engine/physics/inverse_kinematics/two_joint_ik.js +158 -67
  141. package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
  142. package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
  143. package/src/format/image/avif/api/convert_to_rgba.js +10 -9
  144. package/src/format/image/avif/api/decode_avif.d.ts +2 -2
  145. package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
  146. package/src/format/image/avif/api/decode_avif.js +1 -1
  147. package/src/shade/playground/ssr_reprojection/README.md +111 -103
  148. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
  149. package/src/shade/playground/ssr_reprojection/index.html +80 -79
  150. package/src/shade/playground/ssr_reprojection/main.js +256 -247
  151. package/src/shade/playground/ssr_variance/capture.js +96 -96
  152. package/src/shade/playground/ssr_variance/reference.js +78 -78
  153. package/src/shade/playground/vsm/README.md +96 -0
  154. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
  155. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
  156. package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
  157. package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
  158. package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
  159. package/src/shade/playground/vsm/clipmap_panel.js +138 -0
  160. package/src/shade/playground/vsm/index.html +170 -0
  161. package/src/shade/playground/vsm/main.d.ts +2 -0
  162. package/src/shade/playground/vsm/main.d.ts.map +1 -0
  163. package/src/shade/playground/vsm/main.js +389 -0
  164. package/src/shade/playground/vsm/scenes.d.ts +52 -0
  165. package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
  166. package/src/shade/playground/vsm/scenes.js +320 -0
  167. package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
  168. package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
  169. package/src/shade/playground/vsm/verify_vsm.js +305 -0
  170. package/src/shade/playground/water_refraction/README.md +57 -9
  171. package/src/shade/playground/water_refraction/main.js +12 -3
  172. package/src/shade/playground/water_refraction/world.d.ts +1 -0
  173. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  174. package/src/shade/playground/water_refraction/world.js +15 -5
  175. package/src/shade/renderer/Renderer.d.ts +19 -0
  176. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  177. package/src/shade/renderer/Renderer.js +72 -1
  178. package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts.map +1 -1
  179. package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js +10 -1
  180. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +18 -4
  181. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  182. package/src/shade/renderer/animation/GPUAnimationManager.js +269 -23
  183. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +12 -4
  184. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  185. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +12 -4
  186. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  187. package/src/shade/renderer/animation/chunk_pose_accumulator.js +14 -1
  188. package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts +78 -0
  189. package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts.map +1 -0
  190. package/src/shade/renderer/animation/pose/PoseChannelIndex.js +274 -0
  191. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +40 -3
  192. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  193. package/src/shade/renderer/animation/pose/PosePlayback.js +77 -3
  194. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +21 -3
  195. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  196. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +79 -11
  197. package/src/shade/renderer/animation/shader_animation_apply.js +1 -1
  198. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts +3 -2
  199. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +187 -176
  201. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
  202. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  203. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
  204. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
  205. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
  207. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
  208. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
  209. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
  210. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
  211. package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
  212. package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
  213. package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
  214. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  215. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
  216. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
  217. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
  218. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
  219. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
  220. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
  221. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
  222. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
  223. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  224. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
  225. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
  226. package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
  227. package/src/shade/renderer/object_property/chunk_write_object_property.d.ts +3 -1
  228. package/src/shade/renderer/object_property/chunk_write_object_property.d.ts.map +1 -1
  229. package/src/shade/renderer/object_property/chunk_write_object_property.js +5 -2
  230. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +4 -0
  231. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
  232. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +6 -1
  233. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
  234. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
  235. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  236. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
  237. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  238. package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
  239. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
  240. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
  241. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
  242. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
  243. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
  244. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
  245. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  246. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
  247. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
  248. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
  249. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
  250. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
  251. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
  252. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
  253. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
  254. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
  255. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
  256. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
  257. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
  258. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
  259. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
  260. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
  261. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
  262. package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
  263. package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
  264. package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
  265. package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
  266. package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
  267. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts +5 -6
  268. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts.map +1 -1
  269. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +5 -6
  270. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +2 -2
  271. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  272. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +1 -1
  273. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
  274. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +11 -0
  275. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +1 -1
  276. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  277. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +135 -73
  278. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +7 -0
  279. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  280. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +29 -1
  281. package/src/shade/renderer/scene/optimization/geometry/internal/face_neighbourhood_hash.d.ts +19 -0
  282. package/src/shade/renderer/scene/optimization/geometry/internal/face_neighbourhood_hash.d.ts.map +1 -0
  283. package/src/shade/renderer/scene/optimization/geometry/internal/face_neighbourhood_hash.js +167 -0
  284. package/src/shade/renderer/scene/optimization/geometry/internal/neighbourhood_anchor_index.d.ts +25 -0
  285. package/src/shade/renderer/scene/optimization/geometry/internal/neighbourhood_anchor_index.d.ts.map +1 -0
  286. package/src/shade/renderer/scene/optimization/geometry/internal/neighbourhood_anchor_index.js +124 -0
  287. package/src/shade/renderer/scene/optimization/geometry/internal/seed_correspondence_from_face_pair.d.ts +19 -0
  288. package/src/shade/renderer/scene/optimization/geometry/internal/seed_correspondence_from_face_pair.d.ts.map +1 -0
  289. package/src/shade/renderer/scene/optimization/geometry/internal/seed_correspondence_from_face_pair.js +48 -0
  290. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +17 -1
  291. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
  292. package/src/shade/renderer/scene/rows/GPUSceneRows.js +29 -3
  293. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.d.ts.map +1 -1
  294. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.js +4 -5
  295. package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.d.ts.map +1 -1
  296. package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.js +1 -5
  297. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts +30 -0
  298. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts.map +1 -0
  299. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.js +54 -0
  300. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
  301. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +3 -2
  302. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts +19 -0
  303. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts.map +1 -0
  304. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.js +27 -0
  305. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +1 -0
  306. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  307. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +4 -0
  308. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +54 -0
  309. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  310. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +502 -10
  311. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +3 -2
  312. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  313. package/src/shade/renderer/shadow/map/Shadowmap.js +3 -2
  314. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts +8 -0
  315. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
  316. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +34 -3
  317. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +3 -2
  318. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  319. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +17 -2
  320. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
  321. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +137 -133
  322. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts +15 -0
  323. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts.map +1 -0
  324. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.js +14 -0
  325. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts +16 -0
  326. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts.map +1 -0
  327. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.js +15 -0
  328. package/src/shade/renderer/shadow/vsm/PLAN.md +440 -0
  329. package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +43 -0
  330. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +42 -0
  331. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +1 -0
  332. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +153 -0
  333. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +327 -0
  334. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -0
  335. package/src/shade/renderer/shadow/vsm/VSMPageManager.js +1408 -0
  336. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts +14 -0
  337. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts.map +1 -0
  338. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.js +13 -0
  339. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts +63 -0
  340. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts.map +1 -0
  341. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.js +70 -0
  342. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts +11 -0
  343. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts.map +1 -0
  344. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.js +10 -0
  345. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +54 -0
  346. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +1 -0
  347. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +75 -0
  348. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts +23 -0
  349. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts.map +1 -0
  350. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.js +85 -0
  351. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts +16 -0
  352. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts.map +1 -0
  353. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.js +29 -0
  354. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +136 -25
  355. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  356. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +282 -116
  357. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts +39 -0
  358. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts.map +1 -0
  359. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.js +289 -0
  360. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts +18 -0
  361. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts.map +1 -0
  362. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.js +65 -0
  363. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts +17 -0
  364. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts.map +1 -0
  365. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.js +75 -0
  366. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +14 -0
  367. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -0
  368. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +45 -0
  369. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts +17 -0
  370. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts.map +1 -0
  371. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.js +100 -0
  372. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts +15 -0
  373. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts.map +1 -0
  374. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.js +47 -0
  375. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts +26 -0
  376. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts.map +1 -0
  377. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.js +156 -0
  378. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts +13 -0
  379. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts.map +1 -0
  380. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.js +65 -0
  381. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +30 -0
  382. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +1 -0
  383. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +184 -0
  384. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +23 -0
  385. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +1 -0
  386. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +109 -0
  387. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts +56 -0
  388. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts.map +1 -0
  389. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.js +211 -0
  390. package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts +1 -1
  391. package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts.map +1 -1
  392. package/src/shade/renderer/texture/format/decode_typed_gpu_data.js +3 -13
  393. package/src/shade/renderer/texture/format/infer_format_from_parameters.d.ts.map +1 -1
  394. package/src/shade/renderer/texture/format/infer_format_from_parameters.js +2 -3
  395. package/src/shade/renderer/texture/texture_write_to_gpu.d.ts.map +1 -1
  396. package/src/shade/renderer/texture/texture_write_to_gpu.js +16 -16
  397. package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts +4 -90
  398. package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts.map +1 -1
  399. package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +6 -210
  400. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts +119 -0
  401. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts.map +1 -0
  402. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.js +245 -0
  403. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts +1 -1
  404. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts.map +1 -1
  405. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +3 -19
  406. package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts +13 -0
  407. package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts.map +1 -0
  408. package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.js +34 -0
  409. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +7 -2
  410. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  411. package/src/shade/renderer/water/GPUWaterRenderer.js +49 -49
  412. package/src/shade/renderer/water/chunk_water_transport.js +3 -3
  413. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +11 -25
  414. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
  415. package/src/shade/renderer/water/medium/GPUWaterBodies.js +64 -116
  416. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +1 -20
  417. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -1
  418. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +10 -42
  419. package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts +3 -0
  420. package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts.map +1 -0
  421. package/src/shade/renderer/water/medium/chunk_water_bodies.js +3 -0
  422. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +1 -5
  423. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -1
  424. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +32 -30
  425. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +4 -0
  426. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -0
  427. package/src/shade/renderer/water/medium/shader_water_meshlets.js +69 -0
  428. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
  429. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +124 -123
  430. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
  431. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +75 -74
  432. package/src/shade/renderer/water/shader_water.d.ts +1 -1
  433. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  434. package/src/shade/renderer/water/shader_water.js +490 -406
  435. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +12 -85
  436. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -1
  437. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +128 -408
  438. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +6 -0
  439. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -0
  440. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +23 -0
  441. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +9 -0
  442. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +1 -0
  443. package/src/shade/renderer/water/surface/chunk_water_tessellation.js +144 -0
  444. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +3 -5
  445. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -1
  446. package/src/shade/renderer/water/surface/chunk_water_wave.js +40 -48
  447. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +14 -0
  448. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -0
  449. package/src/shade/renderer/water/surface/graph_water_tessellation.js +34 -0
  450. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +4 -0
  451. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +1 -0
  452. package/src/shade/renderer/water/surface/shader_water_tiles.js +123 -0
  453. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +6 -0
  454. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +1 -0
  455. package/src/shade/renderer/water/surface/shader_water_wave_batch.js +85 -0
  456. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +6 -0
  457. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +1 -0
  458. package/src/shade/renderer/water/surface/shader_water_wave_domain.js +83 -0
  459. package/src/shade/renderer/water/water_height_texture_from_sampler.d.ts.map +1 -1
  460. package/src/shade/renderer/water/water_height_texture_from_sampler.js +4 -3
  461. package/src/engine/ecs/ik/IKConstraint.d.ts +0 -52
  462. package/src/engine/ecs/ik/IKConstraint.d.ts.map +0 -1
  463. package/src/engine/ecs/ik/IKConstraint.js +0 -95
  464. package/src/engine/ecs/ik/IKProblem.d.ts +0 -45
  465. package/src/engine/ecs/ik/IKProblem.d.ts.map +0 -1
  466. package/src/engine/ecs/ik/IKProblem.js +0 -58
  467. package/src/engine/ecs/ik/IKSolver.d.ts +0 -8
  468. package/src/engine/ecs/ik/IKSolver.d.ts.map +0 -1
  469. package/src/engine/ecs/ik/IKSolver.js +0 -9
  470. package/src/engine/ecs/ik/InverseKinematics.d.ts +0 -48
  471. package/src/engine/ecs/ik/InverseKinematics.d.ts.map +0 -1
  472. package/src/engine/ecs/ik/InverseKinematics.js +0 -119
  473. package/src/engine/ecs/ik/InverseKinematicsSerializationAdapter.d.ts +0 -19
  474. package/src/engine/ecs/ik/InverseKinematicsSerializationAdapter.d.ts.map +0 -1
  475. package/src/engine/ecs/ik/InverseKinematicsSerializationAdapter.js +0 -72
  476. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +0 -54
  477. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +0 -1
  478. package/src/engine/ecs/ik/InverseKinematicsSystem.js +0 -212
  479. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.d.ts +0 -8
  480. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.d.ts.map +0 -1
  481. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +0 -153
  482. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts +0 -5
  483. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +0 -1
  484. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +0 -120
  485. package/src/engine/ecs/ik/ik_bone_chain.d.ts +0 -64
  486. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +0 -1
  487. package/src/engine/ecs/ik/ik_bone_chain.js +0 -142
  488. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +0 -42
  489. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +0 -1
  490. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +0 -123
  491. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +0 -18
  492. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +0 -1
  493. package/src/engine/ecs/ik/ik_write_local_rotation.js +0 -32
  494. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  495. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  496. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  497. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  498. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  499. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  500. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +0 -14
  501. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +0 -1
  502. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +0 -20
  503. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  504. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  505. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -147
  506. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  507. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  508. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -10
  509. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  510. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  511. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  512. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  513. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  514. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -8
  515. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -27
  516. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  517. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -102
  518. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  519. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  520. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  521. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  522. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  523. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  524. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  525. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  526. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -26
  527. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  528. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  529. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  530. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  531. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  532. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -184
  533. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  534. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  535. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -230
  536. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  537. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  538. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -127
  539. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
  540. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +0 -23
  541. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +0 -1
  542. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +0 -18
  543. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +0 -1
  544. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +0 -12
  545. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +0 -1
  546. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +0 -27
  547. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +0 -14
  548. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +0 -1
  549. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +0 -49
  550. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +0 -9
  551. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +0 -1
  552. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +0 -47
  553. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +0 -10
  554. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +0 -1
  555. package/src/shade/renderer/water/surface/shader_water_surface_write.js +0 -51
  556. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +0 -12
  557. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +0 -1
  558. package/src/shade/renderer/water/surface/shader_water_wave_step.js +0 -54
  559. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +0 -13
  560. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +0 -1
  561. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +0 -39
@@ -1,47 +0,0 @@
1
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
- import { chunk_srdnoise2 } from "../../shader/chunk/noise/psrdnoise/chunk_srdnoise2.js";
3
-
4
- /**
5
- * Grid addressing, terrain lookup and forcing of the primitive wave producer. Expects `params`
6
- * ({@link WATER_WAVE_PARAMETERS_STRUCT}), `terrain_height` and `height_sampler` bound.
7
- *
8
- * @type {CodeChunk}
9
- */
10
- export const chunk_water_wave_grid = CodeChunk.from(/* language=WGSL */ `
11
- // Spatial scale of the wind's pressure pattern, m.
12
- const WATER_WAVE_FORCING_SCALE: f32 = 6.0;
13
-
14
- fn water_wave_grid_uv(cell: vec2<u32>) -> vec2<f32> {
15
- return vec2<f32>(cell) / f32(params.resolution - 1u);
16
- }
17
-
18
- fn water_wave_world(cell: vec2<u32>) -> vec2<f32> {
19
- return mix(params.extent.xy, params.extent.zw, water_wave_grid_uv(cell));
20
- }
21
-
22
- fn water_wave_terrain(cell: vec2<u32>) -> f32 {
23
- let uv = water_wave_grid_uv(cell) * params.height_uv.zw + params.height_uv.xy;
24
- return textureSampleLevel(terrain_height, height_sampler, uv, 0.0).r;
25
- }
26
-
27
- // Clamped at the grid's edge, which reflects; the sponge band absorbs before waves get there.
28
- fn water_wave_index(cell: vec2<i32>) -> u32 {
29
- let n = i32(params.resolution);
30
- let c = clamp(cell, vec2<i32>(0), vec2<i32>(n - 1));
31
- return u32(c.y * n + c.x);
32
- }
33
-
34
- // Wind: a pressure pattern drifting downwind, plus this step's impulses as velocity kicks spread
35
- // over one step.
36
- fn water_wave_force(world: vec2<f32>) -> f32 {
37
- let drift = params.forcing.xy * params.forcing.w * params.time;
38
- var force = params.forcing.z * srdnoise2((world - drift) / WATER_WAVE_FORCING_SCALE, 0.0).x;
39
- for (var i = 0u; i < params.impulse_count; i++) {
40
- let impulse = params.impulses[i];
41
- let r = max(impulse.z, 1e-3);
42
- let d = world - impulse.xy;
43
- force += impulse.w / params.dt * exp(-dot(d, d) / (r * r));
44
- }
45
- return force;
46
- }
47
- `, [chunk_srdnoise2]);
@@ -1,10 +0,0 @@
1
- /**
2
- * Writes the surface interface from the primitive producer's heights: the vertex record every
3
- * water draw reads. A dry vertex sits at the rest level, under the terrain, where the opaque depth
4
- * hides it.
5
- *
6
- * @type {ComputeShader}
7
- */
8
- export const shader_water_surface_write: ComputeShader;
9
- import { ComputeShader } from "../../shader/ComputeShader.js";
10
- //# sourceMappingURL=shader_water_surface_write.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_water_surface_write.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/surface/shader_water_surface_write.js"],"names":[],"mappings":"AAkBA;;;;;;GAMG;AACH,yCAFU,aAAa,CA2BpB;8BAlD2B,+BAA+B"}
@@ -1,51 +0,0 @@
1
- import { ComputeShader } from "../../shader/ComputeShader.js";
2
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
3
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
4
- import { f32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
5
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
6
- import { chunk_water_wave } from "./chunk_water_wave.js";
7
- import { chunk_water_wave_grid } from "./chunk_water_wave_grid.js";
8
- import { WATER_SURFACE_VERTEX_STRUCT } from "./WATER_SURFACE_VERTEX_STRUCT.js";
9
- import { WATER_WAVE_PARAMETERS_STRUCT } from "./WATER_WAVE_PARAMETERS_STRUCT.js";
10
-
11
- const resources = new ShaderResourceSetDescriptor();
12
- resources.createGroup()
13
- .addUniform("params", WATER_WAVE_PARAMETERS_STRUCT)
14
- .addTexture("terrain_height", "float")
15
- .addSampler("height_sampler")
16
- .addStorageBuffer("state", WebGPUArray.from(f32), false)
17
- .addStorageBuffer("vertices", WebGPUArray.from(WATER_SURFACE_VERTEX_STRUCT), true);
18
-
19
- /**
20
- * Writes the surface interface from the primitive producer's heights: the vertex record every
21
- * water draw reads. A dry vertex sits at the rest level, under the terrain, where the opaque depth
22
- * hides it.
23
- *
24
- * @type {ComputeShader}
25
- */
26
- export const shader_water_surface_write = ComputeShader.from({
27
- label: "Water / surface write",
28
- resources,
29
- body: CodeChunk.from(/* language=WGSL */ `
30
- fn water_surface_height_at(cell: vec2<i32>) -> f32 {
31
- return params.level + state[water_wave_index(cell)];
32
- }
33
-
34
- @compute @workgroup_size(8, 8)
35
- fn main(@builtin(global_invocation_id) id: vec3<u32>) {
36
- let n = params.resolution;
37
- if (any(id.xy >= vec2<u32>(n))) { return; }
38
- let cell = vec2<i32>(id.xy);
39
- let index = water_wave_index(cell);
40
- let world = water_wave_world(id.xy);
41
- let position = vec3<f32>(world.x, water_surface_height_at(cell), world.y);
42
- let normal = water_wave_normal(
43
- water_surface_height_at(cell - vec2<i32>(1, 0)), water_surface_height_at(cell + vec2<i32>(1, 0)),
44
- water_surface_height_at(cell - vec2<i32>(0, 1)), water_surface_height_at(cell + vec2<i32>(0, 1)),
45
- params.spacing);
46
- let previous = select(vertices[index].position.xyz, position, params.first_write != 0u);
47
- vertices[index] = WaterSurfaceVertex(vec4<f32>(position, params.unresolved_variance),
48
- vec4<f32>(previous, 0.0), vec4<f32>(normal, 0.0));
49
- }
50
- `, [chunk_water_wave, chunk_water_wave_grid]),
51
- });
@@ -1,12 +0,0 @@
1
- /**
2
- * One step of the primitive wave producer. Reads the current heights and overwrites the previous
3
- * ones with the next: each thread reads only its own previous height, so the two buffers alternate
4
- * roles step to step without a third.
5
- *
6
- * Dry vertices hold zero displacement, which makes the shore a reflecting boundary.
7
- *
8
- * @type {ComputeShader}
9
- */
10
- export const shader_water_wave_step: ComputeShader;
11
- import { ComputeShader } from "../../shader/ComputeShader.js";
12
- //# sourceMappingURL=shader_water_wave_step.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_water_wave_step.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/surface/shader_water_wave_step.js"],"names":[],"mappings":"AAiBA;;;;;;;;GAQG;AACH,qCAFU,aAAa,CA6BpB;8BArD2B,+BAA+B"}
@@ -1,54 +0,0 @@
1
- import { ComputeShader } from "../../shader/ComputeShader.js";
2
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
3
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
4
- import { f32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
5
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
6
- import { chunk_water_wave } from "./chunk_water_wave.js";
7
- import { chunk_water_wave_grid } from "./chunk_water_wave_grid.js";
8
- import { WATER_WAVE_PARAMETERS_STRUCT } from "./WATER_WAVE_PARAMETERS_STRUCT.js";
9
-
10
- const resources = new ShaderResourceSetDescriptor();
11
- resources.createGroup()
12
- .addUniform("params", WATER_WAVE_PARAMETERS_STRUCT)
13
- .addTexture("terrain_height", "float")
14
- .addSampler("height_sampler")
15
- .addStorageBuffer("state_current", WebGPUArray.from(f32), false)
16
- .addStorageBuffer("state_previous", WebGPUArray.from(f32), true);
17
-
18
- /**
19
- * One step of the primitive wave producer. Reads the current heights and overwrites the previous
20
- * ones with the next: each thread reads only its own previous height, so the two buffers alternate
21
- * roles step to step without a third.
22
- *
23
- * Dry vertices hold zero displacement, which makes the shore a reflecting boundary.
24
- *
25
- * @type {ComputeShader}
26
- */
27
- export const shader_water_wave_step = ComputeShader.from({
28
- label: "Water / wave step",
29
- resources,
30
- body: CodeChunk.from(/* language=WGSL */ `
31
- @compute @workgroup_size(8, 8)
32
- fn main(@builtin(global_invocation_id) id: vec3<u32>) {
33
- let n = params.resolution;
34
- if (any(id.xy >= vec2<u32>(n))) { return; }
35
- let cell = vec2<i32>(id.xy);
36
- let index = water_wave_index(cell);
37
- let depth = params.level - water_wave_terrain(id.xy);
38
- if (depth <= 0.0) {
39
- state_previous[index] = 0.0;
40
- return;
41
- }
42
- let h = state_current[index];
43
- let neighbours = state_current[water_wave_index(cell + vec2<i32>(1, 0))]
44
- + state_current[water_wave_index(cell - vec2<i32>(1, 0))]
45
- + state_current[water_wave_index(cell + vec2<i32>(0, 1))]
46
- + state_current[water_wave_index(cell - vec2<i32>(0, 1))];
47
- let laplacian = (neighbours - 4.0 * h) / (params.spacing * params.spacing);
48
- let damping = params.damping + water_wave_sponge(id.xy, n, params.sponge_width, params.sponge_strength);
49
- state_previous[index] = water_wave_step(h, state_previous[index], laplacian,
50
- water_wave_celerity2(depth, params.celerity_limit), damping,
51
- water_wave_force(water_wave_world(id.xy)), params.dt);
52
- }
53
- `, [chunk_water_wave, chunk_water_wave_grid]),
54
- });
@@ -1,13 +0,0 @@
1
- /**
2
- * Triangle indices of a regular `resolution × resolution` vertex grid, vertices numbered row by
3
- * row (`index = y * resolution + x`). Two triangles a cell, split along the same diagonal
4
- * everywhere, so neighbouring cells share their edges exactly.
5
- *
6
- * @param {Object} options
7
- * @param {number} options.resolution vertices along each side, at least 2
8
- * @returns {Uint32Array} `(resolution - 1)² · 6` indices
9
- */
10
- export function water_surface_grid_indices({ resolution }: {
11
- resolution: number;
12
- }): Uint32Array;
13
- //# sourceMappingURL=water_surface_grid_indices.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"water_surface_grid_indices.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/surface/water_surface_grid_indices.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AACH;IAH2B,UAAU,EAA1B,MAAM;IACJ,WAAW,CA6BvB"}
@@ -1,39 +0,0 @@
1
- import { assert } from "../../../../core/assert.js";
2
-
3
- /**
4
- * Triangle indices of a regular `resolution × resolution` vertex grid, vertices numbered row by
5
- * row (`index = y * resolution + x`). Two triangles a cell, split along the same diagonal
6
- * everywhere, so neighbouring cells share their edges exactly.
7
- *
8
- * @param {Object} options
9
- * @param {number} options.resolution vertices along each side, at least 2
10
- * @returns {Uint32Array} `(resolution - 1)² · 6` indices
11
- */
12
- export function water_surface_grid_indices({ resolution }) {
13
- assert.isInteger(resolution, 'resolution');
14
- assert.greaterThanOrEqual(resolution, 2, 'resolution');
15
-
16
- const cells = resolution - 1;
17
- const indices = new Uint32Array(cells * cells * 6);
18
-
19
- let cursor = 0;
20
-
21
- for (let y = 0; y < cells; y++) {
22
- for (let x = 0; x < cells; x++) {
23
- const a = y * resolution + x;
24
- const b = a + 1;
25
- const c = a + resolution;
26
- const d = c + 1;
27
-
28
- indices[cursor++] = a;
29
- indices[cursor++] = c;
30
- indices[cursor++] = b;
31
-
32
- indices[cursor++] = b;
33
- indices[cursor++] = c;
34
- indices[cursor++] = d;
35
- }
36
- }
37
-
38
- return indices;
39
- }