@woosh/meep-engine 3.39.0 → 3.41.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (561) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
  4. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
  5. package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
  6. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
  7. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
  8. package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
  9. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
  10. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
  11. package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
  12. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
  13. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
  14. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
  15. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
  16. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
  17. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
  18. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
  19. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
  20. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
  21. package/src/engine/EngineHarness.d.ts.map +1 -1
  22. package/src/engine/EngineHarness.js +17 -4
  23. package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
  24. package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
  25. package/src/engine/animation/curve/AnimationCurve.js +6 -1
  26. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  27. package/src/engine/ecs/EntityManager.d.ts +9 -1
  28. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  29. package/src/engine/ecs/EntityManager.js +26 -27
  30. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
  31. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
  32. package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
  33. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
  34. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
  35. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
  36. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
  37. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
  38. package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
  39. package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
  40. package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
  41. package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
  42. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
  43. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
  44. package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
  45. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
  46. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
  47. package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
  48. package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
  49. package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
  50. package/src/engine/ecs/ik/IKGoal.js +83 -0
  51. package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
  52. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
  53. package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
  54. package/src/engine/ecs/ik/PLAN.md +179 -0
  55. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  56. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  57. package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
  58. package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
  59. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
  60. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  61. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +5 -2
  62. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
  63. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
  64. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
  65. package/src/engine/ecs/transform/T64WorldCache.js +139 -139
  66. package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
  67. package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
  68. package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
  69. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
  70. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
  71. package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
  72. package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
  73. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  74. package/src/engine/graphics/ecs/water/Water.js +100 -110
  75. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  76. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
  77. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  78. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  79. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  80. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
  81. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
  82. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  83. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  84. package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
  85. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  86. package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
  87. package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
  88. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  89. package/src/engine/graphics3/AnimationSystem.js +360 -352
  90. package/src/engine/graphics3/WaterSystem.d.ts +21 -74
  91. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  92. package/src/engine/graphics3/WaterSystem.js +174 -367
  93. package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
  94. package/src/engine/physics/cloth/PLAN.md +16 -1
  95. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
  96. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  97. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
  98. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
  99. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  100. package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
  101. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
  102. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  103. package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
  104. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  105. package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
  106. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
  107. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  108. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
  109. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
  110. package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
  111. package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
  112. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  113. package/src/engine/physics/constraint/solve_constraints.js +1 -83
  114. package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
  115. package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
  116. package/src/engine/physics/ecs/ContactProbe.js +103 -0
  117. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
  118. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
  119. package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
  120. package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
  121. package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
  122. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  123. package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
  124. package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
  125. package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
  126. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
  127. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
  128. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
  129. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
  130. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
  131. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
  132. package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
  133. package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
  134. package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.js +77 -0
  135. package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts +36 -0
  136. package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts.map +1 -0
  137. package/src/engine/physics/inverse_kinematics/two_bone_path_solve.js +97 -0
  138. package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts +33 -11
  139. package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts.map +1 -1
  140. package/src/engine/physics/inverse_kinematics/two_joint_ik.js +158 -67
  141. package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
  142. package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
  143. package/src/format/image/avif/api/convert_to_rgba.js +10 -9
  144. package/src/format/image/avif/api/decode_avif.d.ts +2 -2
  145. package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
  146. package/src/format/image/avif/api/decode_avif.js +1 -1
  147. package/src/shade/playground/ssr_reprojection/README.md +111 -103
  148. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
  149. package/src/shade/playground/ssr_reprojection/index.html +80 -79
  150. package/src/shade/playground/ssr_reprojection/main.js +256 -247
  151. package/src/shade/playground/ssr_variance/capture.js +96 -96
  152. package/src/shade/playground/ssr_variance/reference.js +78 -78
  153. package/src/shade/playground/vsm/README.md +96 -0
  154. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
  155. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
  156. package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
  157. package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
  158. package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
  159. package/src/shade/playground/vsm/clipmap_panel.js +138 -0
  160. package/src/shade/playground/vsm/index.html +170 -0
  161. package/src/shade/playground/vsm/main.d.ts +2 -0
  162. package/src/shade/playground/vsm/main.d.ts.map +1 -0
  163. package/src/shade/playground/vsm/main.js +389 -0
  164. package/src/shade/playground/vsm/scenes.d.ts +52 -0
  165. package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
  166. package/src/shade/playground/vsm/scenes.js +320 -0
  167. package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
  168. package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
  169. package/src/shade/playground/vsm/verify_vsm.js +305 -0
  170. package/src/shade/playground/water_refraction/README.md +57 -9
  171. package/src/shade/playground/water_refraction/main.js +12 -3
  172. package/src/shade/playground/water_refraction/world.d.ts +1 -0
  173. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  174. package/src/shade/playground/water_refraction/world.js +15 -5
  175. package/src/shade/renderer/Renderer.d.ts +19 -0
  176. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  177. package/src/shade/renderer/Renderer.js +72 -1
  178. package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts.map +1 -1
  179. package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js +10 -1
  180. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +18 -4
  181. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  182. package/src/shade/renderer/animation/GPUAnimationManager.js +269 -23
  183. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +12 -4
  184. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  185. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +12 -4
  186. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  187. package/src/shade/renderer/animation/chunk_pose_accumulator.js +14 -1
  188. package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts +78 -0
  189. package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts.map +1 -0
  190. package/src/shade/renderer/animation/pose/PoseChannelIndex.js +274 -0
  191. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +40 -3
  192. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  193. package/src/shade/renderer/animation/pose/PosePlayback.js +77 -3
  194. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +21 -3
  195. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  196. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +79 -11
  197. package/src/shade/renderer/animation/shader_animation_apply.js +1 -1
  198. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts +3 -2
  199. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +187 -176
  201. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
  202. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  203. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
  204. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
  205. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
  207. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
  208. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
  209. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
  210. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
  211. package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
  212. package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
  213. package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
  214. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  215. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
  216. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
  217. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
  218. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
  219. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
  220. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
  221. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
  222. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
  223. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  224. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
  225. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
  226. package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
  227. package/src/shade/renderer/object_property/chunk_write_object_property.d.ts +3 -1
  228. package/src/shade/renderer/object_property/chunk_write_object_property.d.ts.map +1 -1
  229. package/src/shade/renderer/object_property/chunk_write_object_property.js +5 -2
  230. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +4 -0
  231. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
  232. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +6 -1
  233. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
  234. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
  235. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  236. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
  237. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  238. package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
  239. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
  240. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
  241. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
  242. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
  243. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
  244. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
  245. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  246. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
  247. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
  248. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
  249. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
  250. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
  251. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
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  483. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +0 -1
  484. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +0 -120
  485. package/src/engine/ecs/ik/ik_bone_chain.d.ts +0 -64
  486. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +0 -1
  487. package/src/engine/ecs/ik/ik_bone_chain.js +0 -142
  488. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +0 -42
  489. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +0 -1
  490. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +0 -123
  491. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +0 -18
  492. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +0 -1
  493. package/src/engine/ecs/ik/ik_write_local_rotation.js +0 -32
  494. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  495. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  496. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  497. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  498. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  499. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  500. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +0 -14
  501. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +0 -1
  502. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +0 -20
  503. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  504. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  505. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -147
  506. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  507. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  508. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -10
  509. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  510. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  511. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  512. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  513. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  514. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -8
  515. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -27
  516. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  517. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -102
  518. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  519. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  520. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  521. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  522. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  523. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  524. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  525. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  526. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -26
  527. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  528. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  529. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  530. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  531. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  532. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -184
  533. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  534. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  535. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -230
  536. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  537. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  538. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -127
  539. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
  540. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +0 -23
  541. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +0 -1
  542. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +0 -18
  543. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +0 -1
  544. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +0 -12
  545. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +0 -1
  546. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +0 -27
  547. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +0 -14
  548. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +0 -1
  549. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +0 -49
  550. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +0 -9
  551. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +0 -1
  552. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +0 -47
  553. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +0 -10
  554. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +0 -1
  555. package/src/shade/renderer/water/surface/shader_water_surface_write.js +0 -51
  556. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +0 -12
  557. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +0 -1
  558. package/src/shade/renderer/water/surface/shader_water_wave_step.js +0 -54
  559. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +0 -13
  560. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +0 -1
  561. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +0 -39
@@ -0,0 +1,83 @@
1
+ import { ComputeShader } from "../../shader/ComputeShader.js";
2
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
3
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
4
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
5
+ import { GEOMETRY_METADATA_STRUCT } from "../../geometry/GEOMETRY_METADATA_STRUCT.js";
6
+ import { MESHLET_METADATA_STRUCT } from "../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
7
+ import { BVH2_NODE_STRUCT } from "../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
8
+ import { BVH_TRAVERSAL_STACK_SIZE } from "../../shader/chunk/bvh/BVH_TRAVERSAL_STACK_SIZE.js";
9
+ import { chunk_ray_query_blas_nearest } from "../../shader/chunk/geometry/ray/chunk_ray_query_blas_nearest.js";
10
+ import { chunk_folded_workgroup_index } from "../../shader/chunk/grid/chunk_folded_workgroup_index.js";
11
+ import { f32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
12
+ import { WATER_WAVES_TABLE as table } from "../medium/chunk_water_bodies.js";
13
+ import { WATER_WAVE_BATCH_STRUCT } from "./shader_water_wave_batch.js";
14
+
15
+ const resources = new ShaderResourceSetDescriptor();
16
+ resources.createGroup().addUniform('batch', WATER_WAVE_BATCH_STRUCT)
17
+ .addStorageBuffer('scene_database', WebGPUArray.u32)
18
+ .addStorageBuffer('geometries', WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
19
+ .addStorageBuffer('blas_lookup', WebGPUArray.u32)
20
+ .addStorageBuffer('blas_data', WebGPUArray.from(BVH2_NODE_STRUCT))
21
+ .addStorageBuffer('meshlet_metadata', WebGPUArray.from(MESHLET_METADATA_STRUCT))
22
+ .addStorageBuffer('meshlet_data', WebGPUArray.from(f32))
23
+ .addStorageBuffer('domain', WebGPUArray.u32, true);
24
+
25
+ /** Bake the authored footprint once per new wave row, using the existing geometry BLAS. */
26
+ export const shader_water_wave_domain = ComputeShader.from({ label: 'Water / authored simulation domain', resources,
27
+ body: CodeChunk.from(/* language=WGSL */ `
28
+ @compute @workgroup_size(128)
29
+ fn main(@builtin(workgroup_id) group: vec3u, @builtin(local_invocation_index) lane: u32) {
30
+ let i = folded_workgroup_index(group) * 128u + lane;
31
+ let n = batch.resolution;
32
+ let row = i / (n * n);
33
+ if (row >= batch.capacity) { return; }
34
+ let params = ${table.marshalling_method_read}(&scene_database, row);
35
+ if (params.node == 0u || params.node == ~0u) { domain[i] = 0u; return; }
36
+ if (params.first_write == 0u && batch.apply_impulses == 0u) { return; }
37
+ let geometry = geometries[params.geometry];
38
+ let cell = vec2u(i % n, (i / n) % n);
39
+ let xz = mix(params.extent.xy, params.extent.zw, vec2f(cell) / f32(n - 1u));
40
+ let margin = max(1e-3, (geometry.bounding_box[4] - geometry.bounding_box[1]) * 1e-4);
41
+ let top = geometry.bounding_box[4] + margin;
42
+ var stack: array<u32, ${BVH_TRAVERSAL_STACK_SIZE}>;
43
+ let hit = ray_query_blas_nearest(Ray(vec3f(xz.x, top, xz.y), vec3f(0.0, -1.0, 0.0),
44
+ top - geometry.bounding_box[1] + margin), params.geometry, &stack, 0u);
45
+ domain[i] = select(0u, 1u, hit.t >= 0.0);
46
+ }
47
+ `, [table.chunk_read, chunk_folded_workgroup_index, chunk_ray_query_blas_nearest]) });
48
+
49
+ const bounds_resources = new ShaderResourceSetDescriptor();
50
+ bounds_resources.createGroup().addUniform('batch', WATER_WAVE_BATCH_STRUCT)
51
+ .addStorageBuffer('scene_database', WebGPUArray.u32, true)
52
+ .addStorageBuffer('state', WebGPUArray.from(f32));
53
+
54
+ /** Bilinear reconstruction cannot leave the extrema of its samples. Include the rest surface. */
55
+ export const shader_water_wave_bounds = ComputeShader.from({ label: 'Water / displacement bounds', resources: bounds_resources,
56
+ body: CodeChunk.from(/* language=WGSL */ `
57
+ var<workgroup> lower: array<f32, 128>;
58
+ var<workgroup> upper: array<f32, 128>;
59
+ @compute @workgroup_size(128)
60
+ fn main(@builtin(workgroup_id) group: vec3u, @builtin(local_invocation_index) lane: u32) {
61
+ let row = folded_workgroup_index(group);
62
+ if (row >= batch.capacity) { return; }
63
+ let params = ${table.marshalling_method_read_rw}(&scene_database, row);
64
+ let occupied = params.node != 0u && params.node != ~0u;
65
+ let size = select(0u, batch.resolution * batch.resolution, occupied);
66
+ var lo = 0.0;
67
+ var hi = 0.0;
68
+ for (var cell = lane; cell < size; cell += 128u) {
69
+ let h = state[row * size + cell];
70
+ lo = min(lo, h); hi = max(hi, h);
71
+ }
72
+ lower[lane] = lo; upper[lane] = hi;
73
+ workgroupBarrier();
74
+ for (var stride = 64u; stride != 0u; stride /= 2u) {
75
+ if (lane < stride) {
76
+ lower[lane] = min(lower[lane], lower[lane + stride]);
77
+ upper[lane] = max(upper[lane], upper[lane + stride]);
78
+ }
79
+ workgroupBarrier();
80
+ }
81
+ if (lane == 0u && occupied) { ${table.marshalling_method_write_field('displacement_bounds')}(&scene_database, row, vec2f(lower[0], upper[0])); }
82
+ }
83
+ `, [table.chunk_read_rw, table.wgsl_gen_write_field_code('displacement_bounds'), chunk_folded_workgroup_index]) });
@@ -1 +1 @@
1
- {"version":3,"file":"water_height_texture_from_sampler.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/water_height_texture_from_sampler.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,uEAFa,YAAY,CA4BxB;6BAnD4B,4BAA4B"}
1
+ {"version":3,"file":"water_height_texture_from_sampler.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/water_height_texture_from_sampler.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,uEAFa,YAAY,CA8BxB;6BArD4B,4BAA4B"}
@@ -1,5 +1,4 @@
1
1
  import { assert } from "../../../core/assert.js";
2
- import { to_half_float_uint16 } from "../../../core/binary/to_half_float_uint16.js";
3
2
  import { BinaryDataType } from "../../../core/binary/type/BinaryDataType.js";
4
3
  import { ColorSpace } from "../texture/ColorSpace.js";
5
4
  import { ShadeTexture } from "../texture/ShadeTexture.js";
@@ -36,10 +35,12 @@ export function water_height_texture_from_sampler(sampler) {
36
35
 
37
36
  const count = sampler.width * sampler.height;
38
37
 
39
- const data = new Uint16Array(count);
38
+ const data = new Float16Array(count);
40
39
 
41
40
  for (let i = 0; i < count; i++) {
42
- data[i] = to_half_float_uint16(source[i]);
41
+ const value = source[i];
42
+ // Keep finite heights inside binary16's range without changing special values.
43
+ data[i] = Number.isFinite(value) ? Math.min(Math.max(value, -65504), 65504) : value;
43
44
  }
44
45
 
45
46
  const image = ShadeImage.fromArrayBuffer(
@@ -1,52 +0,0 @@
1
- export class IKConstraint {
2
- /**
3
- * End bone that is going to be placed
4
- * @type {String}
5
- */
6
- effector: string;
7
- /**
8
- * How far should effector be from the contact, positive values result in effector not reaching the surface, and negative result in penetration
9
- * @example For a foot effector this would be distance above the ground
10
- * @type {number}
11
- */
12
- offset: number;
13
- /**
14
- * Positive distance from the surface at which IK starts to take effect, low value represents full effect and high value represents where the influence begins
15
- * @type {NumericInterval}
16
- */
17
- distance: NumericInterval;
18
- /**
19
- *
20
- * @type {number}
21
- */
22
- strength: number;
23
- /**
24
- *
25
- * @type {number}
26
- */
27
- limit: number;
28
- /**
29
- * Solver to be used for this constraint
30
- * @type {string}
31
- */
32
- solver: string;
33
- /**
34
- *
35
- * @param {IKConstraint} other
36
- */
37
- copy(other: IKConstraint): void;
38
- clone(): IKConstraint;
39
- /**
40
- *
41
- * @param {IKConstraint} other
42
- * @returns {boolean}
43
- */
44
- equals(other: IKConstraint): boolean;
45
- /**
46
- *
47
- * @return {number}
48
- */
49
- hash(): number;
50
- }
51
- import { NumericInterval } from "../../../core/math/interval/NumericInterval.js";
52
- //# sourceMappingURL=IKConstraint.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"IKConstraint.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/IKConstraint.js"],"names":[],"mappings":"AAKA;IAEI;;;OAGG;IACH,iBAAc;IAEd;;;;OAIG;IACH,QAFU,MAAM,CAEL;IAEX;;;OAGG;IACH,UAFU,eAAe,CAEY;IAErC;;;OAGG;IACH,UAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,OAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,QAFU,MAAM,CAEA;IAGhB;;;OAGG;IACH,YAFW,YAAY,QAStB;IAED,sBAMC;IAED;;;;OAIG;IACH,cAHW,YAAY,GACV,OAAO,CASnB;IAED;;;OAGG;IACH,QAFY,MAAM,CAWjB;CACJ;gCA7F+B,gDAAgD"}
@@ -1,95 +0,0 @@
1
- import { combine_hash } from "../../../core/collection/array/combine_hash.js";
2
- import { NumericInterval } from "../../../core/math/interval/NumericInterval.js";
3
- import { computeHashFloat } from "../../../core/primitives/numbers/computeHashFloat.js";
4
- import { computeStringHash } from "../../../core/primitives/strings/computeStringHash.js";
5
-
6
- export class IKConstraint {
7
-
8
- /**
9
- * End bone that is going to be placed
10
- * @type {String}
11
- */
12
- effector = "";
13
-
14
- /**
15
- * How far should effector be from the contact, positive values result in effector not reaching the surface, and negative result in penetration
16
- * @example For a foot effector this would be distance above the ground
17
- * @type {number}
18
- */
19
- offset = 0;
20
-
21
- /**
22
- * Positive distance from the surface at which IK starts to take effect, low value represents full effect and high value represents where the influence begins
23
- * @type {NumericInterval}
24
- */
25
- distance = new NumericInterval(0, 0);
26
-
27
- /**
28
- *
29
- * @type {number}
30
- */
31
- strength = 1;
32
-
33
- /**
34
- *
35
- * @type {number}
36
- */
37
- limit = Math.PI;
38
-
39
- /**
40
- * Solver to be used for this constraint
41
- * @type {string}
42
- */
43
- solver = "2BIK";
44
-
45
-
46
- /**
47
- *
48
- * @param {IKConstraint} other
49
- */
50
- copy(other) {
51
- this.effector = other.effector;
52
- this.offset = other.offset;
53
- this.distance.copy(other.distance);
54
- this.strength = other.strength;
55
- this.limit = other.limit;
56
- this.solver = other.solver;
57
- }
58
-
59
- clone() {
60
- const r = new IKConstraint();
61
-
62
- r.copy(this);
63
-
64
- return r;
65
- }
66
-
67
- /**
68
- *
69
- * @param {IKConstraint} other
70
- * @returns {boolean}
71
- */
72
- equals(other) {
73
- return this.effector === other.effector
74
- && this.offset === other.offset
75
- && this.distance.equals(other.distance)
76
- && this.strength === other.strength
77
- && this.limit === other.limit
78
- && this.solver === other.solver;
79
- }
80
-
81
- /**
82
- *
83
- * @return {number}
84
- */
85
- hash() {
86
- return combine_hash(
87
- computeStringHash(this.effector),
88
- computeHashFloat(this.offset),
89
- this.distance.hash(),
90
- computeHashFloat(this.strength),
91
- computeHashFloat(this.limit),
92
- computeStringHash(this.solver)
93
- );
94
- }
95
- }
@@ -1,45 +0,0 @@
1
- export class IKProblem {
2
- /**
3
- *
4
- * @type {IKConstraint}
5
- */
6
- constraint: IKConstraint;
7
- /**
8
- * Where the hierarchy lives. Bones are entities, so the chain is walked here rather than on a
9
- * skeleton object.
10
- *
11
- * @type {EntityComponentDataset}
12
- */
13
- dataset: EntityComponentDataset;
14
- /**
15
- * The bone being placed. Its ancestors are the rest of the chain, reached through
16
- * {@link transform_attachment_parent_of}.
17
- *
18
- * @type {number}
19
- */
20
- effector: number;
21
- /**
22
- *
23
- * @type {Terrain}
24
- */
25
- terrain: Terrain;
26
- /**
27
- * The clips playing on the constrained entity's model, with their times and weights: what a
28
- * chain under a GPU-composed ancestor is evaluated against. Empty for a model nothing plays.
29
- *
30
- * @type {PosePlayback[]}
31
- */
32
- playbacks: PosePlayback[];
33
- /**
34
- * The system's per-tick evaluation cache, shared by every problem of the tick; null where a
35
- * chain is evaluated on its own.
36
- *
37
- * @type {T64WorldCache|null}
38
- */
39
- cache: T64WorldCache | null;
40
- }
41
- export namespace IKProblem {
42
- let pool: ObjectPoolFactory<IKProblem>;
43
- }
44
- import { ObjectPoolFactory } from "../../../core/model/object/ObjectPoolFactory.js";
45
- //# sourceMappingURL=IKProblem.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"IKProblem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/IKProblem.js"],"names":[],"mappings":"AAGA;IAEI;;;OAGG;IACH,yBAAkB;IAElB;;;;;OAKG;IACH,gCAAe;IAEf;;;;;OAKG;IACH,UAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,iBAAe;IAEf;;;;;OAKG;IACH,WAFU,cAAc,CAET;IAEf;;;;;OAKG;IACH,OAFU,gBAAc,IAAI,CAEf;CAEhB;;cAIS,kBAAkB,SAAS,CAAC;;kCApDJ,iDAAiD"}
@@ -1,58 +0,0 @@
1
- import { noop } from "../../../core/function/noop.js";
2
- import { ObjectPoolFactory } from "../../../core/model/object/ObjectPoolFactory.js";
3
-
4
- export class IKProblem {
5
-
6
- /**
7
- *
8
- * @type {IKConstraint}
9
- */
10
- constraint = null;
11
-
12
- /**
13
- * Where the hierarchy lives. Bones are entities, so the chain is walked here rather than on a
14
- * skeleton object.
15
- *
16
- * @type {EntityComponentDataset}
17
- */
18
- dataset = null;
19
-
20
- /**
21
- * The bone being placed. Its ancestors are the rest of the chain, reached through
22
- * {@link transform_attachment_parent_of}.
23
- *
24
- * @type {number}
25
- */
26
- effector = -1;
27
-
28
- /**
29
- *
30
- * @type {Terrain}
31
- */
32
- terrain = null;
33
-
34
- /**
35
- * The clips playing on the constrained entity's model, with their times and weights: what a
36
- * chain under a GPU-composed ancestor is evaluated against. Empty for a model nothing plays.
37
- *
38
- * @type {PosePlayback[]}
39
- */
40
- playbacks = [];
41
-
42
- /**
43
- * The system's per-tick evaluation cache, shared by every problem of the tick; null where a
44
- * chain is evaluated on its own.
45
- *
46
- * @type {T64WorldCache|null}
47
- */
48
- cache = null;
49
-
50
- }
51
-
52
- /**
53
- *
54
- * @type {ObjectPoolFactory<IKProblem>}
55
- */
56
- IKProblem.pool = new ObjectPoolFactory(() => {
57
- return new IKProblem();
58
- }, noop, noop);
@@ -1,8 +0,0 @@
1
- export class IKSolver {
2
- /**
3
- *
4
- * @param {IKProblem} problem
5
- */
6
- solve(problem: IKProblem): void;
7
- }
8
- //# sourceMappingURL=IKSolver.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"IKSolver.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/IKSolver.js"],"names":[],"mappings":"AAAA;IACI;;;OAGG;IACH,gCAEC;CACJ"}
@@ -1,9 +0,0 @@
1
- export class IKSolver {
2
- /**
3
- *
4
- * @param {IKProblem} problem
5
- */
6
- solve(problem) {
7
- throw new Error('Not implemented');
8
- }
9
- }
@@ -1,48 +0,0 @@
1
- export class InverseKinematics {
2
- /**
3
- * @readonly
4
- * @type {IKConstraint[]}
5
- */
6
- readonly constraints: IKConstraint[];
7
- /**
8
- *
9
- * @param {InverseKinematics} other
10
- */
11
- copy(other: InverseKinematics): void;
12
- clone(): InverseKinematics;
13
- /**
14
- *
15
- * @param {Object} options
16
- * @param {String} options.effector
17
- * @param {number} options.offset
18
- * @param {number} options.distanceMin
19
- * @param {number} options.distanceMax
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- * @param {number} options.strength
21
- * @param {number} options.limit
22
- * @param {String} options.solver
23
- */
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- add({ effector, offset, distanceMin, distanceMax, strength, limit, solver }: {
25
- effector: string;
26
- offset: number;
27
- distanceMin: number;
28
- distanceMax: number;
29
- strength: number;
30
- limit: number;
31
- solver: string;
32
- }): void;
33
- /**
34
- *
35
- * @param {InverseKinematics} other
36
- * @returns {boolean}
37
- */
38
- equals(other: InverseKinematics): boolean;
39
- /**
40
- * @returns {number}
41
- */
42
- hash(): number;
43
- }
44
- export namespace InverseKinematics {
45
- let typeName: string;
46
- }
47
- import { IKConstraint } from "./IKConstraint.js";
48
- //# sourceMappingURL=InverseKinematics.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"InverseKinematics.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/InverseKinematics.js"],"names":[],"mappings":"AAGA;IAEI;;;OAGG;IACH,sBAFU,YAAY,EAAE,CAEP;IAEjB;;;OAGG;IACH,YAFW,iBAAiB,QAe3B;IAED,2BAMC;IAED;;;;;;;;;;OAUG;IACH;QAR2B,QAAQ;QACR,MAAM,EAAtB,MAAM;QACU,WAAW,EAA3B,MAAM;QACU,WAAW,EAA3B,MAAM;QACU,QAAQ,EAAxB,MAAM;QACU,KAAK,EAArB,MAAM;QACU,MAAM;aAqBhC;IAED;;;;OAIG;IACH,cAHW,iBAAiB,GACf,OAAO,CAsBnB;IAED;;OAEG;IACH,QAFa,MAAM,CAgBlB;CACJ;;;;6BAnH4B,mBAAmB"}
@@ -1,119 +0,0 @@
1
- import { IKConstraint } from "./IKConstraint.js";
2
-
3
-
4
- export class InverseKinematics {
5
-
6
- /**
7
- * @readonly
8
- * @type {IKConstraint[]}
9
- */
10
- constraints = [];
11
-
12
- /**
13
- *
14
- * @param {InverseKinematics} other
15
- */
16
- copy(other) {
17
- this.constraints.splice(0, this.constraints.length);
18
-
19
- const other_constraints = other.constraints;
20
- const n = other_constraints.length;
21
-
22
- for (let i = 0; i < n; i++) {
23
- const constraint = other_constraints[i];
24
-
25
- const constraintClone = constraint.clone();
26
-
27
- this.constraints.push(constraintClone);
28
- }
29
- }
30
-
31
- clone() {
32
- const r = new InverseKinematics();
33
-
34
- r.copy(this);
35
-
36
- return r;
37
- }
38
-
39
- /**
40
- *
41
- * @param {Object} options
42
- * @param {String} options.effector
43
- * @param {number} options.offset
44
- * @param {number} options.distanceMin
45
- * @param {number} options.distanceMax
46
- * @param {number} options.strength
47
- * @param {number} options.limit
48
- * @param {String} options.solver
49
- */
50
- add({
51
- effector,
52
- offset = 0,
53
- distanceMin = 0,
54
- distanceMax = 0.1,
55
- strength = 1,
56
- limit = Math.PI * 0.9,
57
- solver = "2BIK"
58
- }) {
59
- const c = new IKConstraint();
60
-
61
- c.effector = effector;
62
- c.offset = offset;
63
- c.strength = strength;
64
- c.distance.set(distanceMin, distanceMax);
65
- c.solver = solver;
66
- c.limit = limit;
67
-
68
- this.constraints.push(c);
69
- }
70
-
71
- /**
72
- *
73
- * @param {InverseKinematics} other
74
- * @returns {boolean}
75
- */
76
- equals(other) {
77
- const cs0 = this.constraints;
78
- const cs1 = other.constraints;
79
-
80
- const n0 = cs0.length;
81
- const n1 = cs1.length;
82
-
83
- if (n0 !== n1) {
84
- return false;
85
- }
86
-
87
- for (let i = 0; i < n0; i++) {
88
- const c0 = cs0[i];
89
- const c1 = cs1[i];
90
- if (!c0.equals(c1)) {
91
- return false;
92
- }
93
- }
94
-
95
- return true;
96
- }
97
-
98
- /**
99
- * @returns {number}
100
- */
101
- hash() {
102
-
103
- let hash = 0;
104
- const constraints = this.constraints;
105
- const length = constraints.length;
106
-
107
- for (let i = 0; i < length; i++) {
108
- const constraint = constraints[i];
109
- const singleValue = constraint.hash();
110
- hash = ((hash << 5) - hash) + singleValue;
111
- hash |= 0; // Convert to 32bit integer
112
- }
113
-
114
- return hash;
115
- }
116
- }
117
-
118
- InverseKinematics.typeName = "InverseKinematics";
119
-
@@ -1,19 +0,0 @@
1
- export class InverseKinematicsSerializationAdapter extends BinaryClassSerializationAdapter<any> {
2
- constructor();
3
- klass: typeof InverseKinematics;
4
- /**
5
- *
6
- * @param {BinaryBuffer} buffer
7
- * @param {InverseKinematics} value
8
- */
9
- serialize(buffer: BinaryBuffer, value: InverseKinematics): void;
10
- /**
11
- *
12
- * @param {BinaryBuffer} buffer
13
- * @param {InverseKinematics} value
14
- */
15
- deserialize(buffer: BinaryBuffer, value: InverseKinematics): void;
16
- }
17
- import { BinaryClassSerializationAdapter } from "../storage/binary/BinaryClassSerializationAdapter.js";
18
- import { InverseKinematics } from "./InverseKinematics.js";
19
- //# sourceMappingURL=InverseKinematicsSerializationAdapter.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"InverseKinematicsSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/InverseKinematicsSerializationAdapter.js"],"names":[],"mappings":"AAIA;;IAEI,gCAA0B;IAG1B;;;;OAIG;IACH,uCAFW,iBAAiB,QAqB3B;IAED;;;;OAIG;IACH,yCAFW,iBAAiB,QAgC3B;CACJ;gDAvE+C,sDAAsD;kCAEpE,wBAAwB"}
@@ -1,72 +0,0 @@
1
- import { BinaryClassSerializationAdapter } from "../storage/binary/BinaryClassSerializationAdapter.js";
2
- import { IKConstraint } from "./IKConstraint.js";
3
- import { InverseKinematics } from "./InverseKinematics.js";
4
-
5
- export class InverseKinematicsSerializationAdapter extends BinaryClassSerializationAdapter {
6
-
7
- klass = InverseKinematics;
8
- version = 0;
9
-
10
- /**
11
- *
12
- * @param {BinaryBuffer} buffer
13
- * @param {InverseKinematics} value
14
- */
15
- serialize(buffer, value) {
16
- const constraints = value.constraints;
17
- const n = constraints.length;
18
- buffer.writeUintVar(n);
19
-
20
- for (let i = 0; i < n; i++) {
21
- const constraint = constraints[i];
22
-
23
- buffer.writeUTF8String(constraint.effector);
24
-
25
- buffer.writeFloat32(constraint.offset);
26
- buffer.writeFloat32(constraint.strength);
27
- buffer.writeFloat32(constraint.limit);
28
-
29
- buffer.writeFloat32(constraint.distance.min);
30
- buffer.writeFloat32(constraint.distance.max);
31
-
32
- buffer.writeUTF8String(constraint.solver);
33
- }
34
- }
35
-
36
- /**
37
- *
38
- * @param {BinaryBuffer} buffer
39
- * @param {InverseKinematics} value
40
- */
41
- deserialize(buffer, value) {
42
- const n = buffer.readUintVar();
43
-
44
- const constraints = [];
45
-
46
- for (let i = 0; i < n; i++) {
47
- const effector = buffer.readUTF8String();
48
-
49
- const offset = buffer.readFloat32();
50
- const strength = buffer.readFloat32();
51
- const limit = buffer.readFloat32();
52
-
53
- const distanceMin = buffer.readFloat32();
54
- const distanceMax = buffer.readFloat32();
55
-
56
- const solver = buffer.readUTF8String();
57
-
58
- const ikConstraint = new IKConstraint();
59
-
60
- ikConstraint.effector = effector;
61
- ikConstraint.offset = offset;
62
- ikConstraint.strength = strength;
63
- ikConstraint.limit = limit;
64
- ikConstraint.distance.set(distanceMin, distanceMax);
65
- ikConstraint.solver = solver;
66
-
67
- constraints.push(ikConstraint);
68
- }
69
-
70
- value.constraints = constraints;
71
- }
72
- }