@woosh/meep-engine 3.39.0 → 3.41.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
- package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
- package/src/engine/animation/curve/AnimationCurve.js +6 -1
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/ecs/EntityManager.d.ts +9 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +26 -27
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
- package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
- package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
- package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
- package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoal.js +83 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
- package/src/engine/ecs/ik/PLAN.md +179 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +5 -2
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -139
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
- package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +100 -110
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
- package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +360 -352
- package/src/engine/graphics3/WaterSystem.d.ts +21 -74
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +174 -367
- package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
- package/src/engine/physics/cloth/PLAN.md +16 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
- package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +1 -83
- package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
- package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbe.js +103 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
- package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
- package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.js +77 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts +36 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.js +97 -0
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts +33 -11
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts.map +1 -1
- package/src/engine/physics/inverse_kinematics/two_joint_ik.js +158 -67
- package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
- package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
- package/src/format/image/avif/api/convert_to_rgba.js +10 -9
- package/src/format/image/avif/api/decode_avif.d.ts +2 -2
- package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
- package/src/format/image/avif/api/decode_avif.js +1 -1
- package/src/shade/playground/ssr_reprojection/README.md +111 -103
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
- package/src/shade/playground/ssr_reprojection/index.html +80 -79
- package/src/shade/playground/ssr_reprojection/main.js +256 -247
- package/src/shade/playground/ssr_variance/capture.js +96 -96
- package/src/shade/playground/ssr_variance/reference.js +78 -78
- package/src/shade/playground/vsm/README.md +96 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
- package/src/shade/playground/vsm/clipmap_panel.js +138 -0
- package/src/shade/playground/vsm/index.html +170 -0
- package/src/shade/playground/vsm/main.d.ts +2 -0
- package/src/shade/playground/vsm/main.d.ts.map +1 -0
- package/src/shade/playground/vsm/main.js +389 -0
- package/src/shade/playground/vsm/scenes.d.ts +52 -0
- package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
- package/src/shade/playground/vsm/scenes.js +320 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
- package/src/shade/playground/vsm/verify_vsm.js +305 -0
- package/src/shade/playground/water_refraction/README.md +57 -9
- package/src/shade/playground/water_refraction/main.js +12 -3
- package/src/shade/playground/water_refraction/world.d.ts +1 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +15 -5
- package/src/shade/renderer/Renderer.d.ts +19 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +72 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +18 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +269 -23
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +12 -4
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +12 -4
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +14 -1
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts +78 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts.map +1 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.js +274 -0
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +40 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +77 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +21 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +79 -11
- package/src/shade/renderer/animation/shader_animation_apply.js +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts +3 -2
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +187 -176
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts +3 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.js +5 -2
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +4 -0
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +6 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
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- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -8
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -102
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -26
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -184
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -230
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -127
- package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +0 -23
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +0 -1
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +0 -18
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +0 -12
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +0 -27
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +0 -14
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +0 -49
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +0 -47
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +0 -10
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +0 -51
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +0 -12
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +0 -54
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +0 -13
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +0 -39
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import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { chunk_screen_coordinate_to_world } from "../../shader/chunk/camera/chunk_screen_coordinate_to_world.js";
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import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
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import { chunk_decode_g_buffer_roughness } from "../../shader/chunk/material/chunk_decode_g_buffer_roughness.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ImageShader } from "../../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { f32, u32, vec2f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { chunk_taa_velocity_confidence } from "../taa/shader_taa.js";
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import { chunk_depth_clip_offset_codec } from "../taa/chunk_depth_clip_offset_codec.js";
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import { chunk_ssr_reprojection } from "./reproject/chunk_ssr_reprojection.js";
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import { chunk_ssr_sample_history } from "./reproject/chunk_ssr_sample_history.js";
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import { chunk_ssr_temporal_accumulate } from "./reproject/chunk_ssr_temporal_accumulate.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { chunk_screen_coordinate_to_world } from "../../shader/chunk/camera/chunk_screen_coordinate_to_world.js";
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import { chunk_get_view_space_depth } from "../../shader/chunk/depth/chunk_get_view_space_depth.js";
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import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
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import { chunk_decode_g_buffer_roughness } from "../../shader/chunk/material/chunk_decode_g_buffer_roughness.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ImageShader } from "../../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { f32, u32, vec2f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { chunk_taa_velocity_confidence } from "../taa/shader_taa.js";
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import { chunk_depth_clip_offset_codec } from "../taa/chunk_depth_clip_offset_codec.js";
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import { chunk_ssr_reprojection } from "./reproject/chunk_ssr_reprojection.js";
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import { chunk_ssr_sample_history } from "./reproject/chunk_ssr_sample_history.js";
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import { chunk_ssr_temporal_accumulate } from "./reproject/chunk_ssr_temporal_accumulate.js";
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import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
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import { SSR_DENOISE_TILE_SIZE } from "./SSR_DENOISE_TILE_SIZE.js";
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const settings = WebGPUStruct.from({ history_validity: f32, reprojection_mode: u32, jitter_delta: vec2f });
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function create_reproject_shader(tiled) {
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const resources = new ShaderResourceSetDescriptor();
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resources.setImmediate("settings", settings);
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const group = resources.createGroup()
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.addTexture("tInput")
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.addTexture("tMetadata", "unfilterable-float")
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.addTexture("tDepth")
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.addTexture("tNormal", "uint")
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.addTexture("tPBR")
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.addTexture("tVelocity")
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.addTexture("tOcclusion")
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.addTexture("tHistory")
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.addTexture("tHistoryMetadata", "unfilterable-float")
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.addTexture("tHistoryGeometry")
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.addTexture("tPreviousDepth")
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.addUniform("camera_current", CAMERA_UNIFORM_STRUCT)
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.addUniform("camera_previous", CAMERA_UNIFORM_STRUCT);
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if (tiled) { group.addTexture("tDenoiseTiles", "uint"); }
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const body = CodeChunk.from(/* language=WGSL */ `
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struct SSRTemporalOutput {
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@location(0) radiance: vec4f,
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@location(1) metadata: vec4f,
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@location(2) geometry: vec4f,
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}
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@fragment
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fn main(@builtin(position) coord: vec4f) -> SSRTemporalOutput {
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let st = vec2i(coord.xy);
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let current = textureLoad(tInput, st, 0);
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let metadata = textureLoad(tMetadata, st, 0).rg;
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let normal = decode_g_buffer_normal(textureLoad(tNormal, st, 0).xy);
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let roughness = decode_g_buffer_roughness(textureLoad(tPBR, st, 0));
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var output: SSRTemporalOutput;
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output.radiance = current;
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output.metadata = vec4f(metadata, 1.0, rgb_to_luminance(current.rgb));
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output.geometry = vec4f(normal, roughness);
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let depth = textureLoad(tDepth, st, 0).r;
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// A reset must never read history, even when stale textures contain non-finite values.
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if (settings.history_validity <= 0.0 || settings.reprojection_mode == 2u || is_background(depth)) { return output; }
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let position = screen_coordinate_to_world(vec2u(st), tDepth, camera_current);
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let camera_position = camera_current.view_matrix_inverse[3].xyz;
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let virtual_position = ssr_virtual_position(camera_position, position, metadata.x);
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let plane_tolerance = max(1e-4, 0.002 * get_view_space_depth(depth, camera_current));
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let size = vec2f(textureDimensions(tHistory));
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var history: SSRHistorySample;
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var confidence = 0.0;
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var motion_confidence = 1.0;
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var history_uv = vec2f(0.0);
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let virtual_eligible = settings.reprojection_mode != 1u && metadata.y >= 0.5 && metadata.x > 0.0 && is_finite(metadata.x) && roughness <= 0.2;
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if (virtual_eligible) {
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let uv = ssr_history_uv(virtual_position, camera_previous.view_projection_matrix);
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history_uv = uv;
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75
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history = ssr_sample_history(uv, position, normal, roughness, metadata, virtual_position, true, plane_tolerance);
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confidence = history.confidence;
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}
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78
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if (confidence < 0.5) {
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79
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let velocity = depth_clip_validated_velocity(tOcclusion, tVelocity, st);
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80
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motion_confidence = taa_velocity_confidence(velocity);
|
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81
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let surface_confidence = textureLoad(tOcclusion, st, 0).r * motion_confidence;
|
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82
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if (surface_confidence <= 0.001) { return output; }
|
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83
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let uv = ssr_surface_history_uv(coord.xy, velocity, settings.jitter_delta, size);
|
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84
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history_uv = uv;
|
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85
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history = ssr_sample_history(uv, position, normal, roughness, metadata, virtual_position, false, plane_tolerance);
|
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86
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confidence = history.confidence * surface_confidence;
|
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87
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confidence *= ssr_surface_parallax_confidence(camera_position,position,metadata.x,camera_previous.view_projection_matrix,size);
|
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88
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// Surface correspondence alone cannot justify a long history for a smooth finite reflection.
|
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89
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if (virtual_eligible) { confidence *= 0.25; }
|
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90
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+
}
|
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91
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+
if (confidence <= 0.001) { return output; }
|
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92
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+
|
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93
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+
let accumulated = ssr_temporal_accumulate(current, history.radiance, history.age,
|
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94
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history.short_luma, confidence, motion_confidence, st, history_uv,
|
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95
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${tiled ? `textureLoad(tDenoiseTiles, st / ${SSR_DENOISE_TILE_SIZE}, 0).r == 0u` : "false"});
|
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96
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+
output.radiance = accumulated.radiance;
|
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97
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+
output.metadata.z = accumulated.age;
|
|
98
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+
output.metadata.w = accumulated.short_luma;
|
|
99
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+
return output;
|
|
100
|
+
}
|
|
101
|
+
`, [chunk_ssr_reprojection, chunk_ssr_sample_history, chunk_screen_coordinate_to_world,
|
|
102
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+
chunk_get_view_space_depth, chunk_decode_g_buffer_normal, chunk_decode_g_buffer_roughness,
|
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103
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+
chunk_depth_clip_offset_codec, chunk_taa_velocity_confidence,
|
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104
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chunk_ssr_temporal_accumulate, chunk_rgb_to_luminance]);
|
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105
|
+
|
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106
|
+
return new ImageShader({
|
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107
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+
descriptor: ShaderDescriptor.from({ label: "SSR Reproject" + (tiled ? " / tiles" : ""), body, resources }),
|
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108
|
+
targets: [{ format: "rgba16float" }, { format: "rgba32float" }, { format: "rgba16float" }],
|
|
109
|
+
});
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
export const ssr_reproject_shader = create_reproject_shader(false);
|
|
113
|
+
export const ssr_reproject_tile_shader = create_reproject_shader(true);
|
|
@@ -1,4 +1,6 @@
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1
1
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export const ssr_spatial_denoise_shader: ImageShader;
|
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2
2
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export const ssr_spatial_denoise_metadata_shader: ImageShader;
|
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3
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+
export const ssr_spatial_denoise_tile_shader: ImageShader;
|
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4
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+
export const ssr_spatial_denoise_metadata_tile_shader: ImageShader;
|
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3
5
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import { ImageShader } from "../../shader/ImageShader.js";
|
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4
6
|
//# sourceMappingURL=ssr_spatial_denoise_shader.d.ts.map
|
|
@@ -1 +1 @@
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1
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-
{"version":3,"file":"ssr_spatial_denoise_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js"],"names":[],"mappings":"
|
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1
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{"version":3,"file":"ssr_spatial_denoise_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js"],"names":[],"mappings":"AA6KA,qDAAuE;AACvE,8DAA+E;AAC/E,0DAAkF;AAClF,mEAA0F;4BArK9D,6BAA6B"}
|
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@@ -1,167 +1,177 @@
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1
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-
import { chunk_ssr_spatial_variance } from "./chunk_ssr_spatial_variance.js";
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1
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import { chunk_ssr_spatial_variance } from "./chunk_ssr_spatial_variance.js";
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2
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import { chunk_ssr_metadata } from "./chunk_ssr_metadata.js";
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3
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import { SSR_DENOISE_TILE_SIZE } from "./SSR_DENOISE_TILE_SIZE.js";
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4
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import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
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5
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import { chunk_rgb_to_YCoCg } from "../../shader/chunk/color/YCoCg/chunk_rgb_to_YCoCg.js";
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6
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import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
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import { chunk_safe_sqrt } from "../../shader/chunk/math/chunk_safe_sqrt.js";
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import {
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9
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chunk_texture_channel_gaussian_3x3
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10
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} from "../../shader/chunk/texture/chunk_texture_channel_gaussian_3x3.js";
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11
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ImageShader } from "../../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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15
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import { chunk_luma_edge_stopping_weight } from "../../shader/chunk/filter/chunk_compute_edge_stopping_weight.js";
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16
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import { ATORUS_UNIFORMS_STRUCT } from "../denoise/fragment_shader_denoise_ao.js";
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17
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import {
|
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18
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chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight
|
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19
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+
} from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight.js";
|
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20
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import {
|
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21
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+
chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight
|
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22
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+
} from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight.js";
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23
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+
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function create_spatial_shader(with_metadata, tiled = false) {
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const resources = new ShaderResourceSetDescriptor();
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// per-pass, four bytes, read-only: immediate data rather than a uniform buffer
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resources.setImmediate("settings", ATORUS_UNIFORMS_STRUCT);
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const group = resources.createGroup()
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30
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.addTexture("tInput")
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.addTexture("tDepth")
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.addTexture("tNormal", "uint");
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if (with_metadata) { group.addTexture("tMetadata", "unfilterable-float"); }
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if (tiled) { group.addTexture("tDenoiseTiles", "uint"); }
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+
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36
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const body = CodeChunk.from(
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37
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//language=WGSL
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38
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`
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const phi_visibility = 10.0;
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40
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const phi_normal = 32.0;
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const sigma_depth = 1.0;
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@fragment
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fn main(
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@builtin(position) coord: vec4<f32>,
|
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) -> ${with_metadata ? "SSRResolveOutput" : "@location(0) vec4f"}{
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let ipos = vec2<i32>(coord.xy);
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let screen_size = vec2<i32>(textureDimensions(tInput));
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${tiled ? ` if (textureLoad(tDenoiseTiles, ipos / ${SSR_DENOISE_TILE_SIZE}, 0).r == 0u) {
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${with_metadata ? ` var output: SSRResolveOutput;
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output.radiance = textureLoad(tInput, ipos, 0);
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output.metadata = textureLoad(tMetadata, ipos, 0).rg;
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return output;` : ` return textureLoad(tInput, ipos, 0);`}
|
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54
|
+
}` : ""}
|
|
55
|
+
|
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56
|
+
const eps_variance = 1e-10;
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const kernel_weights = array<f32,3>( 1.0, 2.0 / 3.0, 1.0 / 6.0 );
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58
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+
|
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59
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+
// constant samplers to prevent the compiler from generating code which
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// fetches the sampler descriptor from memory for each texture access
|
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61
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+
let center_color = textureLoad(tInput, ipos, 0);
|
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62
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+
|
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63
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+
let center_color_luma = rgb_to_luminance(center_color.rgb);
|
|
64
|
+
|
|
65
|
+
// variance for direct and indirect, filtered using 3x3 gaussin blur
|
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66
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+
let input_variance = max(0.0, texture_channel_gaussian_3x3(ipos, tInput, 3));
|
|
67
|
+
${with_metadata ? ` let bootstrap_variance = ssr_spatial_variance(tInput,tDepth,tNormal,ipos);
|
|
68
|
+
let variance = max(input_variance,bootstrap_variance);
|
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69
|
+
var sum_squared_weights = 1.0;` : ` let variance = input_variance;`}
|
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70
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+
|
|
71
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+
// explicitly store/accumulate center pixel with weight 1 to prevent issues
|
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72
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+
// with the edge-stopping functions
|
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73
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+
var sum_weight = 1.0;
|
|
74
|
+
var sum_color = center_color;
|
|
75
|
+
${with_metadata ? ` let center_metadata = textureLoad(tMetadata, ipos, 0).rg;
|
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76
|
+
var distance_moments = ssr_distance_moments(center_metadata.x, center_metadata.y, 1.0);` : ""}
|
|
77
|
+
|
|
78
|
+
|
|
79
|
+
let current_normal = decode_g_buffer_normal( textureLoad(tNormal, ipos, 0).xy );
|
|
80
|
+
let center_depth = textureLoad(tDepth, ipos, 0).r;
|
|
81
|
+
|
|
82
|
+
const offsets = array< vec2<i32>,8>(
|
|
83
|
+
vec2( -1, -1 ),
|
|
84
|
+
vec2( 0, -1 ) ,
|
|
85
|
+
vec2( 1, -1 ),
|
|
86
|
+
vec2( -1, 0 ),
|
|
87
|
+
vec2( 1, 0 ),
|
|
88
|
+
vec2( -1, 1 ),
|
|
89
|
+
vec2( 0, 1 ),
|
|
90
|
+
vec2( 1, 1 ),
|
|
91
|
+
);
|
|
92
|
+
|
|
93
|
+
const num_samples = 8;
|
|
94
|
+
|
|
95
|
+
let std_dev = safe_sqrt(variance);
|
|
96
|
+
|
|
97
|
+
for(var i = 0; i < num_samples; i++){
|
|
98
|
+
let offset: vec2i = offsets[i];
|
|
99
|
+
|
|
100
|
+
let p = ipos + offset * settings.step_size;
|
|
101
|
+
let inside = all(p >= vec2(0, 0)) && all(p < screen_size);
|
|
102
|
+
|
|
103
|
+
if(!inside){
|
|
104
|
+
// off-screen
|
|
105
|
+
continue;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
let kernel = kernel_weights[ abs(offset.x) ] * kernel_weights[ abs(offset.y) ];
|
|
109
|
+
|
|
110
|
+
let sample_color = textureLoad(tInput, p, 0);
|
|
111
|
+
let sample_color_luma = rgb_to_luminance(sample_color.rgb);
|
|
112
|
+
|
|
113
|
+
let sample_normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).xy);
|
|
114
|
+
let sample_depth = textureLoad(tDepth, p, 0).r;
|
|
115
|
+
|
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116
|
+
// compute the edge-stopping functions
|
|
117
|
+
var weight = 1.0;
|
|
118
|
+
|
|
119
|
+
let phi_luma = max(0.001,std_dev * phi_visibility);
|
|
120
|
+
|
|
121
|
+
weight *= ffx_dnsr_reflections_get_edge_stopping_normal_weight(current_normal, sample_normal);
|
|
122
|
+
weight *= ffx_dnsr_reflections_get_edge_stopping_depth_weight(center_depth, sample_depth);
|
|
123
|
+
weight *= exp(-luma_edge_stopping_weight(center_color_luma,sample_color_luma,phi_luma));
|
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124
|
+
|
|
125
|
+
let w_visibility = weight * kernel;
|
|
126
|
+
${with_metadata ? ` let metadata = textureLoad(tMetadata, p, 0).rg;
|
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127
|
+
distance_moments += ssr_distance_moments(metadata.x, metadata.y, w_visibility);` : ""}
|
|
128
|
+
|
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129
|
+
// alpha channel contains the variance, therefore the weights need to be squared, see paper for the formula
|
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130
|
+
sum_weight += w_visibility;
|
|
131
|
+
${with_metadata ? ` sum_squared_weights += w_visibility*w_visibility;` : ""}
|
|
132
|
+
sum_color += vec4(vec3(w_visibility), w_visibility * w_visibility) * sample_color;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
var out_visibility = sum_color / vec4(vec3(sum_weight), sum_weight * sum_weight);
|
|
136
|
+
${with_metadata ? ` // Carry bootstrap uncertainty forward so the next passes do not freeze again.
|
|
137
|
+
out_visibility.w = max(out_visibility.w,bootstrap_variance*sum_squared_weights/(sum_weight*sum_weight));` : ""}
|
|
138
|
+
|
|
139
|
+
${with_metadata ? ` var output: SSRResolveOutput;
|
|
140
|
+
output.radiance = out_visibility;
|
|
141
|
+
output.metadata = ssr_resolve_metadata(distance_moments, 1.0);
|
|
142
|
+
return output;` : " return out_visibility;"}
|
|
143
|
+
}
|
|
144
|
+
`,
|
|
145
|
+
[
|
|
146
|
+
chunk_ssr_metadata,
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|
147
|
+
...(with_metadata ? [chunk_ssr_spatial_variance] : []),
|
|
148
|
+
ATORUS_UNIFORMS_STRUCT.declaration_chunk,
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|
149
|
+
chunk_texture_channel_gaussian_3x3,
|
|
150
|
+
chunk_decode_g_buffer_normal,
|
|
151
|
+
chunk_rgb_to_luminance,
|
|
152
|
+
chunk_rgb_to_YCoCg,
|
|
153
|
+
chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight,
|
|
154
|
+
chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight,
|
|
155
|
+
chunk_luma_edge_stopping_weight,
|
|
156
|
+
chunk_safe_sqrt,
|
|
157
|
+
]);
|
|
158
|
+
|
|
159
|
+
return new ImageShader({
|
|
160
|
+
descriptor: ShaderDescriptor.from({
|
|
161
|
+
label: (with_metadata ? "SSR / spatial denoise with metadata" : "SSR / spatial denoise") + (tiled ? " / tiles" : ""),
|
|
162
|
+
body,
|
|
163
|
+
resources
|
|
164
|
+
}),
|
|
165
|
+
targets: [
|
|
166
|
+
{
|
|
167
|
+
format: "rgba16float"
|
|
168
|
+
},
|
|
169
|
+
...(with_metadata ? [{ format: "rg32float" }] : [])
|
|
170
|
+
]
|
|
171
|
+
})
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
export const ssr_spatial_denoise_shader = create_spatial_shader(false);
|
|
175
|
+
export const ssr_spatial_denoise_metadata_shader = create_spatial_shader(true);
|
|
176
|
+
export const ssr_spatial_denoise_tile_shader = create_spatial_shader(false, true);
|
|
177
|
+
export const ssr_spatial_denoise_metadata_tile_shader = create_spatial_shader(true, true);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"DEPTH_STENCIL_STATE_SHADOW.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,yCAFU,SAAS,iBAAiB,CAAC,
|
|
1
|
+
{"version":3,"file":"DEPTH_STENCIL_STATE_SHADOW.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,yCAFU,SAAS,iBAAiB,CAAC,CA2BjC;kCA/B8B,uDAAuD"}
|
|
@@ -17,6 +17,16 @@ export const DEPTH_STENCIL_STATE_SHADOW = Object.freeze(DepthStencilState.from({
|
|
|
17
17
|
/**
|
|
18
18
|
* Combat shadow acne.
|
|
19
19
|
* negative, because of reversed Z.
|
|
20
|
+
*
|
|
21
|
+
* A point light's cube faces need all of it at concave corners. Where a wall stands farther from
|
|
22
|
+
* the light than the light is above the ground, the ground in front of it is steep to the side
|
|
23
|
+
* cube face that sees it, and this pushes that ground back far enough that the wall's base does not
|
|
24
|
+
* read it as an occluder; at -1, as at 0, the bottom centimetres of the wall shadow themselves in
|
|
25
|
+
* scallops. The same push leaves a point light's shadow a seam on the cone 45° from straight down,
|
|
26
|
+
* where the ground stops being square-on to the -Y face: an occluder a little above a receiver stops
|
|
27
|
+
* shadowing it as the receiver's direction crosses into a side face (at 128 texels, from about
|
|
28
|
+
* 14 cm above to 22 cm). Measured 2026-10-04 and kept: a `depthBiasClamp` limits it by distance,
|
|
29
|
+
* not by angle, and no bias tried closed the seam without opening the corners.
|
|
20
30
|
*/
|
|
21
31
|
depthBiasSlopeScale: -2.0,
|
|
22
32
|
}));
|