@woosh/meep-engine 3.39.0 → 3.41.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
- package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
- package/src/engine/animation/curve/AnimationCurve.js +6 -1
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/ecs/EntityManager.d.ts +9 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +26 -27
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
- package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
- package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
- package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
- package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoal.js +83 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
- package/src/engine/ecs/ik/PLAN.md +179 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +5 -2
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -139
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
- package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +100 -110
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
- package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +360 -352
- package/src/engine/graphics3/WaterSystem.d.ts +21 -74
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +174 -367
- package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
- package/src/engine/physics/cloth/PLAN.md +16 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
- package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +1 -83
- package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
- package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbe.js +103 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
- package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
- package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.js +77 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts +36 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.js +97 -0
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts +33 -11
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts.map +1 -1
- package/src/engine/physics/inverse_kinematics/two_joint_ik.js +158 -67
- package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
- package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
- package/src/format/image/avif/api/convert_to_rgba.js +10 -9
- package/src/format/image/avif/api/decode_avif.d.ts +2 -2
- package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
- package/src/format/image/avif/api/decode_avif.js +1 -1
- package/src/shade/playground/ssr_reprojection/README.md +111 -103
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
- package/src/shade/playground/ssr_reprojection/index.html +80 -79
- package/src/shade/playground/ssr_reprojection/main.js +256 -247
- package/src/shade/playground/ssr_variance/capture.js +96 -96
- package/src/shade/playground/ssr_variance/reference.js +78 -78
- package/src/shade/playground/vsm/README.md +96 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
- package/src/shade/playground/vsm/clipmap_panel.js +138 -0
- package/src/shade/playground/vsm/index.html +170 -0
- package/src/shade/playground/vsm/main.d.ts +2 -0
- package/src/shade/playground/vsm/main.d.ts.map +1 -0
- package/src/shade/playground/vsm/main.js +389 -0
- package/src/shade/playground/vsm/scenes.d.ts +52 -0
- package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
- package/src/shade/playground/vsm/scenes.js +320 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
- package/src/shade/playground/vsm/verify_vsm.js +305 -0
- package/src/shade/playground/water_refraction/README.md +57 -9
- package/src/shade/playground/water_refraction/main.js +12 -3
- package/src/shade/playground/water_refraction/world.d.ts +1 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +15 -5
- package/src/shade/renderer/Renderer.d.ts +19 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +72 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +18 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +269 -23
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +12 -4
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +12 -4
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +14 -1
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts +78 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts.map +1 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.js +274 -0
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +40 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +77 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +21 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +79 -11
- package/src/shade/renderer/animation/shader_animation_apply.js +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts +3 -2
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +187 -176
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts +3 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.js +5 -2
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +4 -0
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +6 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
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- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -8
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -102
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -26
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -184
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -230
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -127
- package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +0 -23
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +0 -1
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +0 -18
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +0 -12
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +0 -27
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +0 -14
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +0 -49
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +0 -47
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +0 -10
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +0 -51
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +0 -12
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +0 -54
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +0 -13
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +0 -39
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size: WATER_BODIES_STRUCT.size,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
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});
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}
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const ordered = surfaces.slice().sort((a, b) => a.entity - b.entity);
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assert.lessThanOrEqual(ordered.length, WATER_BODY_CAPACITY, `at most ${WATER_BODY_CAPACITY} water bodies`);
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const bodies = [];
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for (let i = 0; i < WATER_BODY_CAPACITY; i++) {
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const surface = ordered[i];
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if (surface === undefined) {
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bodies.push({
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medium: EMPTY_MEDIUM, ior: 1,
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backscattering: [0, 0, 0, 0], extinction: [0, 0, 0, 0], diffuse_transmittance: 0,
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});
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continue;
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}
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surface.body_index = i;
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bodies.push({
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medium: surface.medium.to_gpu_record(),
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ior: surface.ior,
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backscattering: [0, 0, 0, 0],
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extinction: [0, 0, 0, 0],
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diffuse_transmittance: 0,
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});
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}
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write_gpu_typed_buffer({ count: ordered.length, bodies }, WATER_BODIES_STRUCT, this.#bytes, 0);
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device.queue.writeBuffer(this.#buffer, 0, this.#bytes);
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if (ordered.length === 0) {
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// an empty table, still valid to bind; nothing to derive
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return;
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}
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const buffer = this.#buffer;
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const pass = graph.add("Water / bodies derive", {}, (data, resources, { encoder }) => {
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shader_water_bodies_derive.dispatch({ encoder, bindings: { water_bodies: buffer } });
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});
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// fills a persistent buffer that later passes bind directly
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pass.make_side_effect();
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}
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}
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import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
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import { round_up } from "../../../../core/math/round_up.js";
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import { graph_prefix_scan_csdldf } from "../../gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js";
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import { INDIRECT_COMPUTE_COMMAND_DESCRIPTOR } from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
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import { shader_prefix_sum_to_command } from "../../rasterize/expand/mesh/shader_prefix_sum_to_command.js";
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import { shader_increment_count_by_prefix_sum } from "../../rasterize/expand/mesh/shader_increment_count_by_prefix_sum.js";
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import { graph_compute_pass } from "../../shader/graph/compute/graph_compute_pass.js";
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import { shader_water_meshlet_counts, shader_water_meshlets_expand } from "./shader_water_meshlets.js";
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import { shader_water_bodies_derive, WORKGROUP_SIZE } from "./shader_water_bodies_derive.js";
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/** GPU work over the scene's water table; no per-body render commands or transient body uniforms. */
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export class GPUWaterBodies {
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record({ graph, scene }) {
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const table = scene.scene_database.get('water_bodies');
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const groups = table.dispatch_group_count(WORKGROUP_SIZE);
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if (groups === 0) { return; }
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const pass = graph.add('Water / bodies derive', {}, (_data, _resources, { encoder }) => {
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shader_water_bodies_derive.dispatch({ encoder, bindings: { scene_database: scene.scene_database_buffer },
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group_count_x: Math.min(groups, 65535), group_count_y: Math.ceil(groups / 65535) });
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});
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pass.make_side_effect();
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}
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/** Ordered prefix expansion preserves equal-depth ownership, including after holes and reuse. */
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meshlets({ graph, view, camera, meshlet_capacity }) {
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const scene = view.scene, table = scene.scene_database.get('water_bodies');
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const capacity = table.element_capacity;
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const data = {};
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const pass = graph.add('Water / meshlet counts', data, (d, resources, { encoder }) => {
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const groups = table.dispatch_group_count(64);
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shader_water_meshlet_counts.dispatch({ encoder, bindings: {
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capacity: round_up(capacity, 4), camera: resources.get(d.camera), scene_database: scene.scene_database_buffer,
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geometries: scene.geometries.buffer_metadata, counts: resources.get(d.counts),
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}, group_count_x: Math.min(groups, 65535), group_count_y: Math.ceil(groups / 65535) });
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});
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data.camera = pass.read(camera);
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// The shared scan reads vec4u blocks, including the padded final block.
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const bytes = 16 + round_up(capacity, 4) * 4;
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data.counts = pass.create('counts', BufferResourceDescriptor.from(bytes, GPUBufferUsage.STORAGE, 0, bytes));
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const sums = graph_prefix_scan_csdldf({ graph, data: data.counts, element_max_count: capacity });
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const command_data = {};
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const command_pass = graph.add('Water / expand command', command_data, (d, resources, { encoder }) => {
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shader_prefix_sum_to_command.dispatch({ encoder, bindings: {
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prefix_sums: resources.get(d.sums), command: resources.get(d.command),
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} });
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});
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command_data.sums = command_pass.read(sums);
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const command = command_data.command = command_pass.create('command', INDIRECT_COMPUTE_COMMAND_DESCRIPTOR);
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const expand_data = {};
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const expand = graph.add('Water / expand meshlets', expand_data, (d, resources, { encoder }) => {
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shader_water_meshlets_expand.dispatchIndirect({ encoder, command: resources.get(d.command), bindings: {
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prefix_sums: resources.get(d.sums), output: resources.get(d.output),
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scene_database: scene.scene_database_buffer, geometries: scene.geometries.buffer_metadata,
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} });
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});
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expand_data.command = expand.read(command);
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expand_data.sums = expand.read(sums);
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expand_data.output = expand.create('meshlets', BufferResourceDescriptor.from(16 + meshlet_capacity * 8,
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GPUBufferUsage.STORAGE, 0, 16));
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const { output } = graph_compute_pass({ graph, shader: shader_increment_count_by_prefix_sum,
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bindings: { prefix_sums: sums, output: expand_data.output } });
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return output;
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}
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}
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@@ -1,23 +1,4 @@
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/**
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* Most water bodies a frame carries.
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*/
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export const WATER_BODY_CAPACITY: number;
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/**
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* One body of water as the water passes read it (WATER_OPTICS_PLAN_2026_10_02.md §7.2): its optics,
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* and nothing about where it is — where a body's water is, is its mesh. The authored part is written
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* from the CPU each frame; the derived part is integrated on the GPU from the medium's own phase
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* functions right after, so the two can never disagree with what the path tracer samples.
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*
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* @type {WebGPUStruct}
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*/
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/** A persistent scene row. Geometry and node refer to the shared scene resources. */
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export const WATER_BODY_STRUCT: WebGPUStruct;
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/**
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* Every body of a frame, as the uniform `water_bodies`. Uniform rather than storage because the water
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* optics pass binds it beside the light group, whose storage buffers spend the stage's budget.
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*
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* @type {WebGPUStruct}
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*/
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export const WATER_BODIES_STRUCT: WebGPUStruct;
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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//# sourceMappingURL=WATER_BODIES_STRUCT.d.ts.map
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{"version":3,"file":"WATER_BODIES_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js"],"names":[],"mappings":"
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{"version":3,"file":"WATER_BODIES_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js"],"names":[],"mappings":"AAIA,qFAAqF;AACrF,6CAIgB;6BAPa,mCAAmC"}
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import { MEDIUM_STRUCT } from "../../medium/MEDIUM_STRUCT.js";
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import { f32, u32, vec4f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import {
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/**
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* One body of water as the water passes read it (WATER_OPTICS_PLAN_2026_10_02.md §7.2): its optics,
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* and nothing about where it is — where a body's water is, is its mesh. The authored part is written
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* from the CPU each frame; the derived part is integrated on the GPU from the medium's own phase
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* functions right after, so the two can never disagree with what the path tracer samples.
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*
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* @type {WebGPUStruct}
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*/
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export const WATER_BODY_STRUCT = WebGPUStruct.from({
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/** what fills the body: absorption and scattering lobes, RGB 1/m */
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medium: MEDIUM_STRUCT,
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/** index of refraction relative to the air above */
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ior: f32,
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/** derived: backscattering b_b = Σ b_i · B_i, RGB 1/m, in xyz */
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backscattering: vec4f,
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/** derived: beam attenuation c = a + Σ b_i, RGB 1/m, in xyz; per-pixel code reads it rather than walk the lobes */
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extinction: vec4f,
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/** derived: hemispherical Fresnel transmittance into the water for a uniform sky */
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diffuse_transmittance: f32,
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}, "WaterBody");
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/**
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* Every body of a frame, as the uniform `water_bodies`. Uniform rather than storage because the water
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* optics pass binds it beside the light group, whose storage buffers spend the stage's budget.
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*
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* @type {WebGPUStruct}
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*/
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export const WATER_BODIES_STRUCT = WebGPUStruct.from({
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count: u32,
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bodies: WebGPUArray.from(WATER_BODY_STRUCT, WATER_BODY_CAPACITY),
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}, "WaterBodies");
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import { MEDIUM_STRUCT } from "../../medium/MEDIUM_STRUCT.js";
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import { f32, u32, vec4f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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/** A persistent scene row. Geometry and node refer to the shared scene resources. */
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export const WATER_BODY_STRUCT = WebGPUStruct.from({
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geometry: u32, node: u32, wave: u32, roughness: f32, dirty: u32,
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medium: MEDIUM_STRUCT, ior: f32,
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backscattering: vec4f, extinction: vec4f, diffuse_transmittance: f32,
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}, "WaterBody");
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export const WATER_BODIES_TABLE: import("../../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor;
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export const WATER_WAVES_TABLE: import("../../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor;
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//# sourceMappingURL=chunk_water_bodies.d.ts.map
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{"version":3,"file":"chunk_water_bodies.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/medium/chunk_water_bodies.js"],"names":[],"mappings":"AACA,iHAA0E;AAC1E,gHAAwE"}
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-
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* Fills the derived fields of every water body from its authored ones, one thread a body.
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*
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* @type {ComputeShader}
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*/
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export const WORKGROUP_SIZE: 64;
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export const shader_water_bodies_derive: ComputeShader;
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import { ComputeShader } from "../../shader/ComputeShader.js";
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//# sourceMappingURL=shader_water_bodies_derive.d.ts.map
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{"version":3,"file":"shader_water_bodies_derive.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/medium/shader_water_bodies_derive.js"],"names":[],"mappings":"
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1
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{"version":3,"file":"shader_water_bodies_derive.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/medium/shader_water_bodies_derive.js"],"names":[],"mappings":"AASA,gCAAiC;AAIjC,uDAkBG;8BA/B2B,+BAA+B"}
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@@ -1,30 +1,32 @@
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1
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import {
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import {
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import {
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*/
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if (
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}
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import { ComputeShader } from "../../shader/ComputeShader.js";
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2
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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3
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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4
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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5
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+
import { chunk_water_medium_derived } from "./chunk_water_medium_derived.js";
|
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6
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+
import { chunk_water_medium_scattering } from "./chunk_water_medium_scattering.js";
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7
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import { WATER_BODIES_TABLE as table } from "./chunk_water_bodies.js";
|
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8
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import { chunk_folded_workgroup_index } from "../../shader/chunk/grid/chunk_folded_workgroup_index.js";
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9
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+
|
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10
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export const WORKGROUP_SIZE = 64;
|
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11
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const pg = table.page_iterator_symbol_prefix(WORKGROUP_SIZE, true);
|
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12
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const resources = new ShaderResourceSetDescriptor();
|
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13
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resources.createGroup().addStorageBuffer('scene_database', WebGPUArray.u32, true);
|
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14
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+
export const shader_water_bodies_derive = ComputeShader.from({
|
|
15
|
+
label: "Water / bodies derive", resources,
|
|
16
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body: CodeChunk.from(/* language=WGSL */ `
|
|
17
|
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@compute @workgroup_size(${WORKGROUP_SIZE})
|
|
18
|
+
fn main(@builtin(workgroup_id) group: vec3u, @builtin(local_invocation_index) lane: u32) {
|
|
19
|
+
if (!${pg}_setup(&scene_database, folded_workgroup_index(group), lane)) { return; }
|
|
20
|
+
let slot = ${pg}_slot_in_page(lane);
|
|
21
|
+
if (slot >= ${pg}_ELEMENTS_PER_PAGE || !${pg}_is_occupied(slot)) { return; }
|
|
22
|
+
var body = ${pg}_read(&scene_database, slot);
|
|
23
|
+
if (body.dirty == 0u) { return; }
|
|
24
|
+
body.backscattering = vec4f(water_medium_backscattering(body.medium), 0.0);
|
|
25
|
+
body.extinction = vec4f(body.medium.absorption + water_medium_scattering(body.medium), 0.0);
|
|
26
|
+
body.diffuse_transmittance = water_diffuse_fresnel_transmittance(body.ior);
|
|
27
|
+
body.dirty = 0u;
|
|
28
|
+
${table.marshalling_method_write}(&scene_database, ${pg}_slot_to_index(slot), body);
|
|
29
|
+
}
|
|
30
|
+
`, [table.chunk_iterate(WORKGROUP_SIZE, true), table.chunk_write, chunk_water_medium_derived,
|
|
31
|
+
chunk_water_medium_scattering, chunk_folded_workgroup_index]),
|
|
32
|
+
});
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_water_meshlets.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/medium/shader_water_meshlets.js"],"names":[],"mappings":"AAyBA,wDAsBkH;AAOlH,yDAcsF;8BAhExD,+BAA+B"}
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
2
|
+
import { GEOMETRY_METADATA_STRUCT } from "../../geometry/GEOMETRY_METADATA_STRUCT.js";
|
|
3
|
+
import { MESHLET_COLLECTION_STRUCT } from "../../rasterize/MESHLET_COLLECTION_STRUCT.js";
|
|
4
|
+
import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
|
|
5
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
6
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
7
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
8
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
9
|
+
import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
|
|
10
|
+
import { chunk_folded_workgroup_index } from "../../shader/chunk/grid/chunk_folded_workgroup_index.js";
|
|
11
|
+
import { chunk_lower_bound_branchless } from "../../shader/chunk/math/chunk_lower_bound_branchless.js";
|
|
12
|
+
import { WATER_BODIES_TABLE as table, WATER_WAVES_TABLE } from "./chunk_water_bodies.js";
|
|
13
|
+
import { chunk_aabb3_project } from "../../shader/chunk/geometry/aabb3/chunk_aabb3_project.js";
|
|
14
|
+
import { chunk_aabb3_intersects_frustum } from "../../shader/chunk/geometry/aabb3/chunk_aabb3_intersects_frustum.js";
|
|
15
|
+
import { chunk_array_to_aabb3 } from "../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
|
|
16
|
+
import { chunk_mat4_linear_determinant } from "../../shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js";
|
|
17
|
+
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
18
|
+
|
|
19
|
+
const pg = table.page_iterator_symbol_prefix(64);
|
|
20
|
+
const counts_resources = new ShaderResourceSetDescriptor();
|
|
21
|
+
counts_resources.setImmediate('capacity', u32);
|
|
22
|
+
counts_resources.createGroup().addUniform('camera', CAMERA_UNIFORM_STRUCT)
|
|
23
|
+
.addStorageBuffer('scene_database', WebGPUArray.u32)
|
|
24
|
+
.addStorageBuffer('geometries', WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
|
|
25
|
+
.addStorageBuffer('counts', COLLECTION_U32_STRUCT_READ, true);
|
|
26
|
+
export const shader_water_meshlet_counts = ComputeShader.from({ label: 'Water / meshlet counts', resources: counts_resources,
|
|
27
|
+
body: CodeChunk.from(/* language=WGSL */ `
|
|
28
|
+
@compute @workgroup_size(64)
|
|
29
|
+
fn main(@builtin(workgroup_id) group: vec3u, @builtin(local_invocation_index) lane: u32) {
|
|
30
|
+
if (all(group == vec3u(0)) && lane == 0u) { counts.count = capacity; }
|
|
31
|
+
if (!${pg}_setup(&scene_database, folded_workgroup_index(group), lane)) { return; }
|
|
32
|
+
let slot = ${pg}_slot_in_page(lane);
|
|
33
|
+
if (slot >= ${pg}_ELEMENTS_PER_PAGE || !${pg}_is_occupied(slot)) { return; }
|
|
34
|
+
let body = ${pg}_read(&scene_database, slot);
|
|
35
|
+
let geometry = geometries[body.geometry];
|
|
36
|
+
let node = scene_read_node(&scene_database, body.node);
|
|
37
|
+
if (abs(mat4_linear_determinant(node.global)) < 1e-20) { return; }
|
|
38
|
+
var box = geometry.bounding_box;
|
|
39
|
+
if (body.wave != ~0u) {
|
|
40
|
+
let displacement = ${WATER_WAVES_TABLE.marshalling_method_read}(&scene_database, body.wave).displacement_bounds;
|
|
41
|
+
box[1] += displacement.x; box[4] += displacement.y;
|
|
42
|
+
}
|
|
43
|
+
let bounds = aabb3_project(array_to_aabb3(box), node.global);
|
|
44
|
+
if (!aabb3_intersects_frustum(bounds, camera.frustum)) { return; }
|
|
45
|
+
counts.elements[${pg}_slot_to_index(slot)] = geometry.meshlets_count;
|
|
46
|
+
}
|
|
47
|
+
`, [table.chunk_iterate(64), WATER_WAVES_TABLE.chunk_read, chunk_scene_database_access, chunk_folded_workgroup_index,
|
|
48
|
+
chunk_aabb3_project, chunk_array_to_aabb3, chunk_aabb3_intersects_frustum, chunk_mat4_linear_determinant]) });
|
|
49
|
+
|
|
50
|
+
const expand_resources = new ShaderResourceSetDescriptor();
|
|
51
|
+
expand_resources.createGroup().addStorageBuffer('prefix_sums', COLLECTION_U32_STRUCT_READ)
|
|
52
|
+
.addStorageBuffer('scene_database', WebGPUArray.u32)
|
|
53
|
+
.addStorageBuffer('geometries', WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
|
|
54
|
+
.addStorageBuffer('output', MESHLET_COLLECTION_STRUCT, true);
|
|
55
|
+
export const shader_water_meshlets_expand = ComputeShader.from({ label: 'Water / expand meshlets', resources: expand_resources,
|
|
56
|
+
body: CodeChunk.from(/* language=WGSL */ `
|
|
57
|
+
@compute @workgroup_size(128)
|
|
58
|
+
fn main(@builtin(workgroup_id) group: vec3u, @builtin(local_invocation_index) lane: u32) {
|
|
59
|
+
let i = folded_workgroup_index(group) * 128u + lane;
|
|
60
|
+
let row = lower_bound_branchless(&prefix_sums.elements, i + 1u, prefix_sums.count);
|
|
61
|
+
if (row >= prefix_sums.count) { return; }
|
|
62
|
+
var previous = 0u;
|
|
63
|
+
if (row > 0u) { previous = prefix_sums.elements[row - 1u]; }
|
|
64
|
+
let body = ${table.marshalling_method_read}(&scene_database, row);
|
|
65
|
+
let geometry = geometries[body.geometry];
|
|
66
|
+
output.elements[i].index = geometry.meshlets_address + i - previous;
|
|
67
|
+
output.elements[i].mesh = row;
|
|
68
|
+
}
|
|
69
|
+
`, [table.chunk_read, chunk_folded_workgroup_index, chunk_lower_bound_branchless]) });
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_water_inscatter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/optics/chunk_water_inscatter.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,oCAFU,SAAS,
|
|
1
|
+
{"version":3,"file":"chunk_water_inscatter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/optics/chunk_water_inscatter.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,oCAFU,SAAS,CAwFmF;0BApH5E,oCAAoC"}
|