@woosh/meep-engine 3.39.0 → 3.41.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
- package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
- package/src/engine/animation/curve/AnimationCurve.js +6 -1
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/ecs/EntityManager.d.ts +9 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +26 -27
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
- package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
- package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
- package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
- package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoal.js +83 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
- package/src/engine/ecs/ik/PLAN.md +179 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +5 -2
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -139
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
- package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +100 -110
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
- package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +360 -352
- package/src/engine/graphics3/WaterSystem.d.ts +21 -74
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +174 -367
- package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
- package/src/engine/physics/cloth/PLAN.md +16 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
- package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +1 -83
- package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
- package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbe.js +103 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
- package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
- package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.js +77 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts +36 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.js +97 -0
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts +33 -11
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts.map +1 -1
- package/src/engine/physics/inverse_kinematics/two_joint_ik.js +158 -67
- package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
- package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
- package/src/format/image/avif/api/convert_to_rgba.js +10 -9
- package/src/format/image/avif/api/decode_avif.d.ts +2 -2
- package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
- package/src/format/image/avif/api/decode_avif.js +1 -1
- package/src/shade/playground/ssr_reprojection/README.md +111 -103
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
- package/src/shade/playground/ssr_reprojection/index.html +80 -79
- package/src/shade/playground/ssr_reprojection/main.js +256 -247
- package/src/shade/playground/ssr_variance/capture.js +96 -96
- package/src/shade/playground/ssr_variance/reference.js +78 -78
- package/src/shade/playground/vsm/README.md +96 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
- package/src/shade/playground/vsm/clipmap_panel.js +138 -0
- package/src/shade/playground/vsm/index.html +170 -0
- package/src/shade/playground/vsm/main.d.ts +2 -0
- package/src/shade/playground/vsm/main.d.ts.map +1 -0
- package/src/shade/playground/vsm/main.js +389 -0
- package/src/shade/playground/vsm/scenes.d.ts +52 -0
- package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
- package/src/shade/playground/vsm/scenes.js +320 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
- package/src/shade/playground/vsm/verify_vsm.js +305 -0
- package/src/shade/playground/water_refraction/README.md +57 -9
- package/src/shade/playground/water_refraction/main.js +12 -3
- package/src/shade/playground/water_refraction/world.d.ts +1 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +15 -5
- package/src/shade/renderer/Renderer.d.ts +19 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +72 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +18 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +269 -23
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +12 -4
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +12 -4
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +14 -1
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts +78 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts.map +1 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.js +274 -0
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +40 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +77 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +21 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +79 -11
- package/src/shade/renderer/animation/shader_animation_apply.js +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts +3 -2
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +187 -176
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts +3 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.js +5 -2
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +4 -0
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +6 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts +5 -6
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +5 -6
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +2 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +11 -0
- package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +1 -1
- package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +135 -73
- package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +7 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +29 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/face_neighbourhood_hash.d.ts +19 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/face_neighbourhood_hash.d.ts.map +1 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/face_neighbourhood_hash.js +167 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/neighbourhood_anchor_index.d.ts +25 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/neighbourhood_anchor_index.d.ts.map +1 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/neighbourhood_anchor_index.js +124 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/seed_correspondence_from_face_pair.d.ts +19 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/seed_correspondence_from_face_pair.d.ts.map +1 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/seed_correspondence_from_face_pair.js +48 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +17 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +29 -3
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.js +4 -5
- package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.js +1 -5
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts +30 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.js +54 -0
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +3 -2
- package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts +19 -0
- package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.js +27 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +1 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +4 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +54 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +502 -10
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts +3 -2
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/Shadowmap.js +3 -2
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts +8 -0
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +34 -3
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +3 -2
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +17 -2
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +137 -133
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts +15 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.js +14 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts +16 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.js +15 -0
- package/src/shade/renderer/shadow/vsm/PLAN.md +440 -0
- package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +43 -0
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +42 -0
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +153 -0
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +327 -0
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSMPageManager.js +1408 -0
- package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts +14 -0
- package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.js +13 -0
- package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts +63 -0
- package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.js +70 -0
- package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts +11 -0
- package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.js +10 -0
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +54 -0
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +75 -0
- package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts +23 -0
- package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.js +85 -0
- package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts +16 -0
- package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.js +29 -0
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +136 -25
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +282 -116
- package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts +39 -0
- package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.js +289 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts +18 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.js +65 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts +17 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.js +75 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +14 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +45 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts +17 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.js +100 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts +15 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.js +47 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts +26 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.js +156 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts +13 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.js +65 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +30 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +184 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +23 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +109 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts +56 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.js +211 -0
- package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts +1 -1
- package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/decode_typed_gpu_data.js +3 -13
- package/src/shade/renderer/texture/format/infer_format_from_parameters.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/infer_format_from_parameters.js +2 -3
- package/src/shade/renderer/texture/texture_write_to_gpu.d.ts.map +1 -1
- package/src/shade/renderer/texture/texture_write_to_gpu.js +16 -16
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts +4 -90
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +6 -210
- package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts +119 -0
- package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts.map +1 -0
- package/src/shade/renderer/texture/virtual/VTPhysicalSlots.js +245 -0
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts +1 -1
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +3 -19
- package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts +13 -0
- package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts.map +1 -0
- package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.js +34 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +7 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +49 -49
- package/src/shade/renderer/water/chunk_water_transport.js +3 -3
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +11 -25
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/GPUWaterBodies.js +64 -116
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +1 -20
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +10 -42
- package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts +3 -0
- package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/chunk_water_bodies.js +3 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +1 -5
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +32 -30
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +4 -0
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/shader_water_meshlets.js +69 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +124 -123
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +75 -74
- package/src/shade/renderer/water/shader_water.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +490 -406
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +12 -85
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +128 -408
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +6 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +23 -0
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_tessellation.js +144 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +3 -5
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_wave.js +40 -48
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +14 -0
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/graph_water_tessellation.js +34 -0
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +4 -0
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_tiles.js +123 -0
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +6 -0
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_batch.js +85 -0
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +6 -0
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_domain.js +83 -0
- package/src/shade/renderer/water/water_height_texture_from_sampler.d.ts.map +1 -1
- package/src/shade/renderer/water/water_height_texture_from_sampler.js +4 -3
- package/src/engine/ecs/ik/IKConstraint.d.ts +0 -52
- package/src/engine/ecs/ik/IKConstraint.d.ts.map +0 -1
- package/src/engine/ecs/ik/IKConstraint.js +0 -95
- package/src/engine/ecs/ik/IKProblem.d.ts +0 -45
- package/src/engine/ecs/ik/IKProblem.d.ts.map +0 -1
- package/src/engine/ecs/ik/IKProblem.js +0 -58
- package/src/engine/ecs/ik/IKSolver.d.ts +0 -8
- package/src/engine/ecs/ik/IKSolver.d.ts.map +0 -1
- package/src/engine/ecs/ik/IKSolver.js +0 -9
- package/src/engine/ecs/ik/InverseKinematics.d.ts +0 -48
- package/src/engine/ecs/ik/InverseKinematics.d.ts.map +0 -1
- package/src/engine/ecs/ik/InverseKinematics.js +0 -119
- package/src/engine/ecs/ik/InverseKinematicsSerializationAdapter.d.ts +0 -19
- package/src/engine/ecs/ik/InverseKinematicsSerializationAdapter.d.ts.map +0 -1
- package/src/engine/ecs/ik/InverseKinematicsSerializationAdapter.js +0 -72
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +0 -54
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +0 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +0 -212
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.d.ts +0 -8
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.d.ts.map +0 -1
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +0 -153
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts +0 -5
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +0 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +0 -120
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +0 -64
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +0 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +0 -142
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +0 -42
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +0 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +0 -123
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +0 -18
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +0 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +0 -32
- package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
- package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
- package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
- package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
- package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
- package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +0 -14
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +0 -20
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -147
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -10
- package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -8
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -102
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -26
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -184
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -230
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -127
- package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +0 -23
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +0 -1
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +0 -18
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +0 -12
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +0 -27
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +0 -14
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +0 -49
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +0 -47
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +0 -10
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +0 -51
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +0 -12
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +0 -54
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +0 -13
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +0 -39
|
@@ -0,0 +1,389 @@
|
|
|
1
|
+
import Vector3 from "../../../core/geom/Vector3.js";
|
|
2
|
+
import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
|
|
3
|
+
import { PerspectiveCamera } from "../../renderer/camera/PerspectiveCamera.js";
|
|
4
|
+
import { create_frame_loop } from "../../renderer/create_frame_loop.js";
|
|
5
|
+
import { Renderer } from "../../renderer/Renderer.js";
|
|
6
|
+
import { ShadeIndirectLightingMode } from "../../renderer/ShadeIndirectLightingMode.js";
|
|
7
|
+
import { FrameRateMeter } from "../frame_rate_meter.js";
|
|
8
|
+
import { install_profile_hotkey } from "../profile_hotkey.js";
|
|
9
|
+
import { draw_clipmap_panel } from "./clipmap_panel.js";
|
|
10
|
+
import { aim_sun, create_courtyard, create_crowd } from "./scenes.js";
|
|
11
|
+
import { VSMDebugOverlay, VSMDebugView } from "./VSMDebugOverlay.js";
|
|
12
|
+
|
|
13
|
+
const element = id => document.getElementById(id);
|
|
14
|
+
|
|
15
|
+
const RUNNING = 'Running. Drag to orbit, right-drag to pan, wheel to zoom. T records a GPU profile.';
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* Camera framings, as [from, to].
|
|
19
|
+
* @type {Object<string, number[][]>}
|
|
20
|
+
*/
|
|
21
|
+
const PRESETS = {
|
|
22
|
+
near: [[-1.5, 1.7, 6.5], [0.5, 0.9, 1]],
|
|
23
|
+
overview: [[22, 18, 16], [0, 0, -6]],
|
|
24
|
+
avenue: [[0, 2.2, -24], [0, 2, -120]],
|
|
25
|
+
crowd: [[0, 30, 45], [0, 0, 0]],
|
|
26
|
+
};
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* @param {string} text
|
|
30
|
+
* @param {boolean} [error]
|
|
31
|
+
*/
|
|
32
|
+
function report(text, error = false) {
|
|
33
|
+
const status = element('status');
|
|
34
|
+
|
|
35
|
+
status.textContent = text;
|
|
36
|
+
status.className = error ? 'fail' : '';
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
export async function start() {
|
|
40
|
+
const canvas = element('view');
|
|
41
|
+
|
|
42
|
+
const camera = new PerspectiveCamera();
|
|
43
|
+
|
|
44
|
+
camera.near = 0.1;
|
|
45
|
+
camera.far = 400;
|
|
46
|
+
camera.fov = 55 * Math.PI / 180;
|
|
47
|
+
|
|
48
|
+
const controller = new OrbitalCameraController(camera, canvas);
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* Where the camera goes, and the controller with it.
|
|
52
|
+
*
|
|
53
|
+
* @param {string} name
|
|
54
|
+
*/
|
|
55
|
+
const frame_preset = name => {
|
|
56
|
+
const [from, to] = PRESETS[name];
|
|
57
|
+
|
|
58
|
+
controller.look(new Vector3(...from), new Vector3(...to));
|
|
59
|
+
};
|
|
60
|
+
|
|
61
|
+
frame_preset('near');
|
|
62
|
+
|
|
63
|
+
const renderer = new Renderer();
|
|
64
|
+
|
|
65
|
+
report('Acquiring GPU…');
|
|
66
|
+
|
|
67
|
+
await renderer.initialize({ context: canvas.getContext('webgpu'), pixelRatio: 1 });
|
|
68
|
+
|
|
69
|
+
renderer.indirect_lighting_mode = ShadeIndirectLightingMode.IBL;
|
|
70
|
+
renderer.feature_shadows_enabled = true;
|
|
71
|
+
renderer.feature_virtual_shadow_maps = true;
|
|
72
|
+
renderer.feature_automatic_exposure_enabled = false;
|
|
73
|
+
renderer.exposure_compensation = 0.5;
|
|
74
|
+
renderer.feature_taa_enabled = false;
|
|
75
|
+
renderer.feature_ssao_enabled = false;
|
|
76
|
+
renderer.feature_bloom_enabled = false;
|
|
77
|
+
|
|
78
|
+
const overlay = new VSMDebugOverlay(renderer.graphics);
|
|
79
|
+
|
|
80
|
+
renderer.add_extension(overlay);
|
|
81
|
+
|
|
82
|
+
report('Building the courtyard…');
|
|
83
|
+
|
|
84
|
+
/**
|
|
85
|
+
* The scenes built so far, by name; the crowd is built once and resized in place.
|
|
86
|
+
*/
|
|
87
|
+
const worlds = { courtyard: await create_courtyard(renderer), crowd: null };
|
|
88
|
+
|
|
89
|
+
let world = worlds.courtyard;
|
|
90
|
+
|
|
91
|
+
let time = 0;
|
|
92
|
+
let azimuth = 0.6;
|
|
93
|
+
let stopped = false;
|
|
94
|
+
|
|
95
|
+
const meter = new FrameRateMeter();
|
|
96
|
+
|
|
97
|
+
/**
|
|
98
|
+
* The scene on screen, built if it has to be.
|
|
99
|
+
*/
|
|
100
|
+
async function select_world() {
|
|
101
|
+
const name = element('scene').value;
|
|
102
|
+
const size = Number(element('crowd').value);
|
|
103
|
+
|
|
104
|
+
if (name === 'crowd') {
|
|
105
|
+
if (worlds.crowd === null) {
|
|
106
|
+
report(`Building a crowd of ${size}…`);
|
|
107
|
+
|
|
108
|
+
worlds.crowd = await create_crowd(renderer, size);
|
|
109
|
+
} else {
|
|
110
|
+
worlds.crowd.resize(size);
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
world = worlds.crowd;
|
|
114
|
+
} else {
|
|
115
|
+
world = worlds.courtyard;
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
aim_sun(world.sun, azimuth);
|
|
119
|
+
renderer.indicate_view_change();
|
|
120
|
+
|
|
121
|
+
report(RUNNING);
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
/**
|
|
125
|
+
* The shadow context of the scene on screen.
|
|
126
|
+
*/
|
|
127
|
+
function shadow_context() {
|
|
128
|
+
return renderer.scenes.obtain(world.scene).lights.shadow_context;
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
/**
|
|
132
|
+
* The scene's virtual map, or null while the sun has cascades.
|
|
133
|
+
*/
|
|
134
|
+
function virtual_map() {
|
|
135
|
+
const map = shadow_context().get_map(world.sun);
|
|
136
|
+
|
|
137
|
+
return map !== undefined && map.isVirtualShadowMap === true ? map : null;
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
function apply_settings() {
|
|
141
|
+
renderer.feature_virtual_shadow_maps = element('technique').value === 'vsm';
|
|
142
|
+
renderer.shadow_virtual_page_budget = element('pause').checked ? 0 : Number(element('budget').value);
|
|
143
|
+
renderer.shadow_virtual_lod_bias = Number(element('bias').value);
|
|
144
|
+
renderer.shadow_virtual_first_texel_size = Number(element('texel').value);
|
|
145
|
+
renderer.feature_taa_enabled = element('taa').checked;
|
|
146
|
+
|
|
147
|
+
overlay.mode = Number(element('debug').value);
|
|
148
|
+
overlay.inset = element('inset').checked;
|
|
149
|
+
|
|
150
|
+
element('budget-value').textContent = element('budget').value;
|
|
151
|
+
element('bias-value').textContent = Number(element('bias').value).toFixed(1);
|
|
152
|
+
element('crowd-value').textContent = element('crowd').value;
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
for (const id of ['technique', 'budget', 'bias', 'texel', 'debug', 'inset', 'pause', 'taa']) {
|
|
156
|
+
element(id).addEventListener('input', apply_settings);
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
element('scene').addEventListener('change', () => select_world().catch(error => report(String(error), true)));
|
|
160
|
+
element('crowd').addEventListener('change', () => select_world().catch(error => report(String(error), true)));
|
|
161
|
+
element('crowd').addEventListener('input', apply_settings);
|
|
162
|
+
|
|
163
|
+
for (const name of Object.keys(PRESETS)) {
|
|
164
|
+
element(`preset-${name}`).addEventListener('click', () => frame_preset(name));
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
element('nudge').addEventListener('click', () => {
|
|
168
|
+
azimuth += 0.02;
|
|
169
|
+
aim_sun(world.sun, azimuth);
|
|
170
|
+
});
|
|
171
|
+
|
|
172
|
+
apply_settings();
|
|
173
|
+
|
|
174
|
+
// a reload restores the controls; the scene they name is the one to show
|
|
175
|
+
await select_world();
|
|
176
|
+
|
|
177
|
+
const stats_element = element('stats');
|
|
178
|
+
const panel = element('clipmap');
|
|
179
|
+
|
|
180
|
+
let last_panel = 0;
|
|
181
|
+
|
|
182
|
+
function update_readouts(now) {
|
|
183
|
+
if (now - last_panel < 250) {
|
|
184
|
+
return;
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
last_panel = now;
|
|
188
|
+
|
|
189
|
+
const shadows = shadow_context();
|
|
190
|
+
const map = virtual_map();
|
|
191
|
+
|
|
192
|
+
const lines = [
|
|
193
|
+
`${meter.fps.toFixed(1)} fps, ${meter.mean_ms.toFixed(2)} ms mean, ${meter.hitches} hitches`,
|
|
194
|
+
];
|
|
195
|
+
|
|
196
|
+
if (map === null) {
|
|
197
|
+
lines.push('cascaded shadow maps');
|
|
198
|
+
} else {
|
|
199
|
+
const s = map.manager.stats;
|
|
200
|
+
const slots = map.manager.slots;
|
|
201
|
+
|
|
202
|
+
lines.push(
|
|
203
|
+
`movers in scene: ${world.mover_count}`,
|
|
204
|
+
`pages: ${slots.used} / ${slots.capacity} resident`,
|
|
205
|
+
`this frame: ${s.renders} rendered, ${s.backlog} waiting`,
|
|
206
|
+
`reading: ${s.wants} wanted, ${s.uncovered} uncovered, ${s.requests_dropped} dropped`,
|
|
207
|
+
`movers: ${s.movers}${s.movers > 4096 ? ' (overflow: all stale)' : ''}`,
|
|
208
|
+
`stale marked ${s.stale_marked}, re-rendered ${s.re_rendered}`,
|
|
209
|
+
`installs ${s.installs}, evictions ${s.evictions}, scrolled ${s.scroll_evictions}, refused ${s.refused}`,
|
|
210
|
+
`invalidations ${s.invalidations}, readings ${s.readings_applied} (${s.readings_dropped} dropped), in flight ${map.readbacks_in_flight}`,
|
|
211
|
+
`depth range ${map.near.toFixed(0)} … ${map.far.toFixed(0)} m`,
|
|
212
|
+
);
|
|
213
|
+
|
|
214
|
+
if (element('panel-on').checked) {
|
|
215
|
+
const t = camera.transform;
|
|
216
|
+
|
|
217
|
+
draw_clipmap_panel(panel, map, [t.translation_x, t.translation_y, t.translation_z], Number(element('panel-level').value));
|
|
218
|
+
}
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
lines.push(`shadow views drawn: ${shadows.debug_render_count}`);
|
|
222
|
+
|
|
223
|
+
stats_element.textContent = lines.join('\n');
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
function resize() {
|
|
227
|
+
const width = window.innerWidth;
|
|
228
|
+
const height = window.innerHeight;
|
|
229
|
+
|
|
230
|
+
camera.aspect = width / height;
|
|
231
|
+
renderer.resize(width, height);
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
/**
|
|
235
|
+
* One frame: movers, sun, camera, render, readouts.
|
|
236
|
+
*
|
|
237
|
+
* @param {number} dt seconds, clamped
|
|
238
|
+
* @param {number} raf_dt seconds, real
|
|
239
|
+
*/
|
|
240
|
+
function frame(dt, raf_dt) {
|
|
241
|
+
if (stopped) {
|
|
242
|
+
return;
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
meter.add(raf_dt);
|
|
246
|
+
|
|
247
|
+
if (element('animate').checked) {
|
|
248
|
+
time += dt;
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
if (element('sweep').checked) {
|
|
252
|
+
azimuth += dt * Number(element('sweep-speed').value);
|
|
253
|
+
aim_sun(world.sun, azimuth);
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
world.update(time);
|
|
257
|
+
|
|
258
|
+
resize();
|
|
259
|
+
controller.update();
|
|
260
|
+
|
|
261
|
+
// before the render, so the overlay draws this scene's map; a map the render rebuilds is
|
|
262
|
+
// destroyed, and the overlay skips it for that one frame
|
|
263
|
+
overlay.map = virtual_map();
|
|
264
|
+
overlay.shadows = shadow_context();
|
|
265
|
+
|
|
266
|
+
renderer.render(camera, world.scene, dt);
|
|
267
|
+
|
|
268
|
+
update_readouts(performance.now());
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
let stop_loop = create_frame_loop((dt, raf_dt) => {
|
|
272
|
+
try {
|
|
273
|
+
frame(Math.min(dt, 0.1), raf_dt);
|
|
274
|
+
} catch (error) {
|
|
275
|
+
stopped = true;
|
|
276
|
+
stop_loop?.();
|
|
277
|
+
report(String(error?.stack ?? error), true);
|
|
278
|
+
console.error(error);
|
|
279
|
+
}
|
|
280
|
+
});
|
|
281
|
+
|
|
282
|
+
window.addEventListener('pagehide', () => {
|
|
283
|
+
stopped = true;
|
|
284
|
+
stop_loop?.();
|
|
285
|
+
overlay.destroy();
|
|
286
|
+
renderer.destroy();
|
|
287
|
+
});
|
|
288
|
+
|
|
289
|
+
// back from the back/forward cache, the renderer is gone: start again
|
|
290
|
+
window.addEventListener('pageshow', event => {
|
|
291
|
+
if (event.persisted) {
|
|
292
|
+
location.reload();
|
|
293
|
+
}
|
|
294
|
+
});
|
|
295
|
+
|
|
296
|
+
install_profile_hotkey({
|
|
297
|
+
renderer,
|
|
298
|
+
name: 'vsm',
|
|
299
|
+
status: element('status'),
|
|
300
|
+
settings: () => [
|
|
301
|
+
`technique=${element('technique').value}`,
|
|
302
|
+
`budget=${element('budget').value}`,
|
|
303
|
+
`bias=${element('bias').value}`,
|
|
304
|
+
`texel=${element('texel').value}`,
|
|
305
|
+
`scene=${element('scene').value}`,
|
|
306
|
+
],
|
|
307
|
+
});
|
|
308
|
+
|
|
309
|
+
/**
|
|
310
|
+
* Run `body` with the movers and the sun held still, so that what it reads back describes one
|
|
311
|
+
* state of the scene — the readbacks it waits on span frames. Page updates are put back as they
|
|
312
|
+
* were after, whatever `body` did with them.
|
|
313
|
+
*
|
|
314
|
+
* @template T
|
|
315
|
+
* @param {function(): Promise<T>} body
|
|
316
|
+
* @returns {Promise<T>}
|
|
317
|
+
*/
|
|
318
|
+
async function paused(body) {
|
|
319
|
+
const animate = element('animate').checked;
|
|
320
|
+
const sweep = element('sweep').checked;
|
|
321
|
+
const pause = element('pause').checked;
|
|
322
|
+
|
|
323
|
+
element('animate').checked = false;
|
|
324
|
+
element('sweep').checked = false;
|
|
325
|
+
|
|
326
|
+
try {
|
|
327
|
+
return await body();
|
|
328
|
+
} finally {
|
|
329
|
+
element('animate').checked = animate;
|
|
330
|
+
element('sweep').checked = sweep;
|
|
331
|
+
element('pause').checked = pause;
|
|
332
|
+
|
|
333
|
+
apply_settings();
|
|
334
|
+
}
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
globalThis.vsm_lab = {
|
|
338
|
+
renderer,
|
|
339
|
+
camera,
|
|
340
|
+
controller,
|
|
341
|
+
overlay,
|
|
342
|
+
get world() {
|
|
343
|
+
return world;
|
|
344
|
+
},
|
|
345
|
+
map: virtual_map,
|
|
346
|
+
stats: () => ({ ...virtual_map()?.manager.stats }),
|
|
347
|
+
frame_preset,
|
|
348
|
+
/**
|
|
349
|
+
* Set controls by element id, as a person would: a scene or crowd change rebuilds what it
|
|
350
|
+
* would rebuild from the panel.
|
|
351
|
+
*
|
|
352
|
+
* @param {Object<string, *>} settings control id to value
|
|
353
|
+
* @returns {Promise<void>} once a scene change is in place
|
|
354
|
+
*/
|
|
355
|
+
async configure(settings) {
|
|
356
|
+
for (const [id, value] of Object.entries(settings)) {
|
|
357
|
+
const control = element(id);
|
|
358
|
+
|
|
359
|
+
if (control.type === 'checkbox') {
|
|
360
|
+
control.checked = Boolean(value);
|
|
361
|
+
} else {
|
|
362
|
+
control.value = String(value);
|
|
363
|
+
}
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
apply_settings();
|
|
367
|
+
|
|
368
|
+
if ('scene' in settings || 'crowd' in settings) {
|
|
369
|
+
await select_world();
|
|
370
|
+
}
|
|
371
|
+
},
|
|
372
|
+
};
|
|
373
|
+
|
|
374
|
+
globalThis.verify = () => paused(async () => {
|
|
375
|
+
const { verify_vsm } = await import('./verify_vsm.js');
|
|
376
|
+
|
|
377
|
+
return verify_vsm({
|
|
378
|
+
renderer,
|
|
379
|
+
map: virtual_map(),
|
|
380
|
+
scene: world.scene,
|
|
381
|
+
hold_pages: hold => {
|
|
382
|
+
element('pause').checked = hold;
|
|
383
|
+
apply_settings();
|
|
384
|
+
},
|
|
385
|
+
});
|
|
386
|
+
});
|
|
387
|
+
|
|
388
|
+
report(RUNNING);
|
|
389
|
+
}
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Turn a sun to shine down at a fixed elevation, from an azimuth about the vertical.
|
|
3
|
+
*
|
|
4
|
+
* @param {import("../../renderer/light/model/DirectionalLight.js").DirectionalLight} sun
|
|
5
|
+
* @param {number} azimuth radians
|
|
6
|
+
*/
|
|
7
|
+
export function aim_sun(sun: import("../../renderer/light/model/DirectionalLight.js").DirectionalLight, azimuth: number): void;
|
|
8
|
+
/**
|
|
9
|
+
* The courtyard: static structure at every scale a clipmap level covers, and casters that move in
|
|
10
|
+
* every way the mover pass has to see.
|
|
11
|
+
*
|
|
12
|
+
* - a fence of 5 cm slats by the camera for the finest levels, pillars and walls a few metres out,
|
|
13
|
+
* an overhang on posts, thin poles twenty metres off, and an avenue of pillars reaching two
|
|
14
|
+
* hundred metres down the coarser levels;
|
|
15
|
+
* - movers: boxes orbiting (a translation), a column bobbing (a translation along the light more or
|
|
16
|
+
* less), a bar turning about its centre (a rotation that keeps its centre still), and a block that
|
|
17
|
+
* blinks in and out of the scene every few seconds (a row appearing and leaving).
|
|
18
|
+
*
|
|
19
|
+
* @param {Renderer} renderer
|
|
20
|
+
*/
|
|
21
|
+
export function create_courtyard(renderer: Renderer): Promise<{
|
|
22
|
+
scene: Scene;
|
|
23
|
+
sun: import("../../renderer/light/model/DirectionalLight.js").DirectionalLight;
|
|
24
|
+
mover_count: number;
|
|
25
|
+
/**
|
|
26
|
+
* Put every mover where it is at time `t`.
|
|
27
|
+
*
|
|
28
|
+
* @param {number} t seconds
|
|
29
|
+
*/
|
|
30
|
+
update(t: number): void;
|
|
31
|
+
}>;
|
|
32
|
+
/**
|
|
33
|
+
* The crowd: a field of small boxes wandering, as many as asked for — past the mover list's capacity
|
|
34
|
+
* if that is the point — to load the stale pass and the page budget. {@link resize} adds walkers to
|
|
35
|
+
* the same scene or takes them away, which the mover pass sees as rows appearing and leaving.
|
|
36
|
+
*
|
|
37
|
+
* @param {Renderer} renderer
|
|
38
|
+
* @param {number} count
|
|
39
|
+
*/
|
|
40
|
+
export function create_crowd(renderer: Renderer, count: number): Promise<{
|
|
41
|
+
scene: Scene;
|
|
42
|
+
sun: import("../../renderer/light/model/DirectionalLight.js").DirectionalLight;
|
|
43
|
+
resize: (target: number) => void;
|
|
44
|
+
readonly mover_count: number;
|
|
45
|
+
/**
|
|
46
|
+
* @param {number} t seconds
|
|
47
|
+
*/
|
|
48
|
+
update(t: number): void;
|
|
49
|
+
}>;
|
|
50
|
+
export type Renderer = import("../../renderer/Renderer.js").Renderer;
|
|
51
|
+
import { Scene } from "../../renderer/scene/Scene.js";
|
|
52
|
+
//# sourceMappingURL=scenes.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"scenes.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/vsm/scenes.js"],"names":[],"mappings":"AAwBA;;;;;GAKG;AACH,6BAHW,OAAO,gDAAgD,EAAE,gBAAgB,WACzE,MAAM,QAWhB;AA8DD;;;;;;;;;;;;GAYG;AACH,2CAFW,QAAQ;;;;IAkFX;;;;OAIG;cADQ,MAAM;GA6BxB;AAED;;;;;;;GAOG;AACH,uCAHW,QAAQ,SACR,MAAM;;;qBAwCF,MAAM;;IAgCb;;OAEG;cADQ,MAAM;GAYxB;uBAhTY,OAAO,4BAA4B,EAAE,QAAQ;sBAJpC,+BAA+B"}
|